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Domains and Deities Version 1.

Domains and Deities Version 1.0

This material is based on Open Game Content under the terms of the Open Game License v1.0a and material from the LIVING GREYHAWK Campaign Sourcebook (LGCS) 597 CY.

Domains and Deities


This list contains only domains that are open to player characters!

The following spell lists include spells listed as Open access in the LGCS, as amended by Dispel Confusion articles. These lists include a note for each spell that has been modified in the PH Errata or mentioned in an LGCS Clarification, Dispel Confusion article or the Main 3.5e Frequently Asked Questions (FAQ) document. Source books include the Player's Handbook, Complete Divine, Complete Adventurer, Races of Destiny, Races of Stone and Races of the Wild books and the additional spells from the Spell Compendium.
This is not an official campaign document.

Refer to the latest LGCS for the official list of spells. Version 1.0

Based on the spell list by Ken Jenks (Version 2.3), the LG Deities Document 2.0 and Complete Divine, sorted and edited by Martin Mathes

Domains and Deities Version 1.0

Domains and Deities Version 1.0

AIR DOMAIN Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Air Domain Spells 1 Obscuring Mist: Fog surrounds you. 2 Wind Wall: Deflects arrows, smaller creatures, and gases. 3 Gaseous Form: Subject becomes insubstantial and can fly slowly. 4 Air Walk: Subject treads on air as if solid (climb at 45-degree angle). 5 Control Winds: Change wind direction and speed. 6 Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. 7 Control Weather: Changes weather in local area. 8 Whirlwind: Cyclone deals damage and can pick up creatures. 9 Elemental Swarm*: Summons multiple elementals. *Cast as an air spell only. Aerdrie Faenya, Atroa, Bahamut, Breeka, Elder Elemental Eye [aspect of Tharizdun], Nola, Obad-Hai, Phaulkon, Quetzalcoatl, Sheela Peryroyl, Sotillion, Stronmaus, Telchur, Tezcatlipoca [also known as Apocatequil], Tlaloc, Vatun, Velnius, Vogan, Wenta Granted as bonus domain to a fourth level rainbow servant (CD).

ANIMAL DOMAIN Granted Power: You can use speak with animals once per day as a spell-like ability. Add Knowledge (nature) to your list of cleric class skills. Animal Domain Spells 1 Calm Animals: Calms (2d4 + level) HD of animals. 2 Hold Animal: Paralyzes one animal for 1 round/level. 3 Dominate Animal: Subject animal obeys silent mental commands.
FAQ

4 Summon Natures Ally IV*: Calls creature to fight. 5 Commune with Nature: Learn about terrain for 1 mile/level. 6 Antilife Shell: 10-ft. radius field hedges out living creatures. 7 Animal Shapes: One ally/level polymorphs into chosen animal. PH
Errata, LGCS Clarification, FAQ

8 Summon Natures Ally VIII*: Calls creature to fight. 9 Shapechange F: Transforms you into any creature, and change forms once per round. Closed by LGCS 597CY *Can only summon animals. Aerdrie Faenya, Baervan Wildwanderer, Beory, Bralm, Breeka, Camazotz [also known as Zotzilaha or Zotz], Damaran, Deep Sashelas, Eadro, Ehlonna [Ehlenestra to elves], Fenmarel Mestarine Gadhelyn, Hiatea, Karontor, Llerg, Meyanok, Obad-Hai, Phaulkon, Procan, Quetzalcoatl, Raxivort, Segojan Earthcaller, Semuanya, Skerrit, Solonor Thelandira, Tlazoteotl, Vatun, Wastri, Xerbo, Yondalla

Domains and Deities Version 1.0

Domains and Deities Version 1.0

CELERITY DOMAIN SpC Granted Power: Your land speed is faster than normal for your race by +10 feet. This benefit is lost if you are wearing medium or heavy armor or carrying a medium or heavy load. Celerity Domain Spells 1 Expeditious Retreat: Your speed increases by 30 ft. 2 Cats Grace: Subject gains +4 to Dex for 1 min./level. FAQ 3 Blur S: Attacks miss subject 20% of the time. 4 Haste: One creature/level moves faster, +1 on attack rolls, AC and Reflex saves. 5 Tree Stride: Step from one tree to another far away. 6 Wind Walk: You and your allies turn vaporous and travel fast. 7 Cats Grace, Mass: As cats grace, affects one subject/level. 8 Blink, Greater: As blink, but safer and with more control. SpC 9 Time Stop S: You act freely for 1d4+1 rounds. Baervan Wildwanderer, Brandobaris, Corellon Larethian, Ehlonna [Ehlenestra to elves], Erevan Ilesere, Fharlanghn, Grankhul, Huhueteotl, Istus, Labelas Enoreth, Olidammara, Rillifane Rallathil, Sheela Peryroyl, Solonor Thelandira, Vhaeraun, Zuoken

CHAOS DOMAIN Granted Power: You cast [Chaotic] spells at +1 caster level. Chaos Domain Spells 1 Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. [Chaotic] 2 Shatter: Sonic vibration damages objects or crystalline creatures. 3 Magic Circle against Law: As protection from law, but 10-ft. radius and 10 min./level. [Chaotic] 4 Chaos Hammer: Damages and staggers lawful creatures. [Chaotic]
PH Errata

5 Dispel Law: +4 bonus against attacks by lawful creatures. [Chaotic] 6 Animate Objects: Objects attack your foes. 7 Word of Chaos S: Kills, confuses, stuns, or deafens nonchaotic subjects. [Chaos] 8 Cloak of Chaos F: +4 to AC, +4 resistance, SR 25 against lawful spells. [Chaotic] 9 Summon Monster IX*: Calls outsider to fight for you. [Chaotic] *Cast as a chaos spell only, so its a Vrock (demon), a Celestial roc, Bebilith (demon), a Colossal Fiendish monstrous spider, or a Hezrou (demon). Aasterinian, Aerdrie Faenya, Bahgtru, Beltar, Berna, Blibdoolpoolp, Camazotz [also known as Zotzilaha or Zotz], Corellon Larethian, Dalt, Deep Sashelas, Diirinka, Doresain, Dugmaren Brightmantle, Elder Elemental Eye [aspect of Tharizdun], Erevan Ilesere, Erythnul, Fenmarel Mestarine, Gadhelyn, Grankhul, Great Mother, Grolantor, Gruumsh, Hanali Celanil, Hruggek, Huhueteotl, Hurakon, Istus, Iuz, Keptolo, Kiaransali, Kord, Kurell, Kuroth, Labelas Enoreth, Laogzed, Lirr, Llerg, Lolth, Merrshaulk, Norebo, Olidammara, Phaulkon, Phyton, Procan, Ralishaz, Raxivort, Rillifane Rallathil, Rudd, Sehanine Moonbow, Shargaas, Shekinester, Solonor Thelandira, Sotillion, Telchur, Tezcatlipoca [also known as Apocatequil], Tharizdun, Thrym, Trithereon, Urdlen, Vaprak, Vatun, Vhaeraun, Vogan, Wenta, Ye'Cind, Zagyg, Zinzerena

Domains and Deities Version 1.0

Domains and Deities Version 1.0

CITY DOMAIN RD Granted Power: Add Gather Information and Knowledge (local) to your list of cleric class skills. City Domain Spells 1 Rooftop Strider: Move across uneven surfaces with ease. RD 2 City Lights: Absorb nearby light to release as blinding flare. RD 3 Winding Alleys: Trap foe in phantasmal maze. RD 4 Commune with City: Learn about city. RD 5 Skyline Runner: You can walk normally on any city surface. RD 6 City Stride: Teleport between two cities. RD 7 Urban Shield: City grants cover to you, not to enemies. RD 8 Citys Might: Gain enhancement to Str and Con, damage reduction, while in city. RD 9 Animate City: City structures attack, slow down enemies. RD Muamman Duathal, Olidammara, Zilchus

COLD DOMAIN SpC Granted Power (Su): You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Cha modifier. Cold Domain Spells 1 Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. 2 Chill Metal: Cold metal damages those who touch it. 3 Sleet Storm: Hampers vision and movement. 4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 5 Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. 6 Cone of Cold: 1d6/level cold damage (max 15d6). 7 Control Weather: Changes weather in local area. 8 Polar Ray: Ranged touch attack deals 1d6/level cold damage. 9 Obedient Avalanche: Snowy avalanche crushes and buries your foes. SpC Bahamut, Karontor, Nerull, Telchur, Thrym, Vatun

Domains and Deities Version 1.0

Domains and Deities Version 1.0

COMMUNITY DOMAIN SpC Granted Power: Use calm emotions as a spell-like ability once per day. Gain a +2 bonus on Diplomacy checks. Community Domain Spells 1 Bless: Allies gain +1 on attack rolls and +1 on saves against fear. 2 Status: Monitors condition, position of allies. 3 Prayer: Allies gain +1 on most rolls, and enemies suffer -1. 4 Tongues S: Speak any language. 5 Rary's Telepathic Bond: Link lets allies communicate. 6 Heroes Feast: Food for one creature/level cures and grants combat bonuses. Notes 7 Refuge M: Alters item to transport its possessor to you. Costs 1,500 gp. 8 Mordenkainen's Magnificent Mansion F: Door leads to extradimensional mansion. FAQ 9 Heal, Mass: As heal, but with several subjects. Al'Akbar, Allitur, Bargrivyek, Berei, Berronar Truesilver, Bralm, Callarduran Smoothhands, Corellon Larethian, Cyrrollalee, Dumathoin, Eadro, Fortubo, Garl Glittergold, Hanali Celanil, Hiatea, Iallanis, Kundo, Luthic, Merikka, Muamman Duathal, Myrhiss, Phyton, Rao, Segojan Earthcaller, Tlazoteotl, Uvot, Yondalla, Zodal

COMPETITION DOMAIN SpC Granted Power (Ex): You gain a +1 bonus on all opposed checks you make. Competition Domain spells 1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 2 Zeal: You move through foes to attack the enemy you want. SpC 3 Prayer: Allies +1 bonus on most rolls, enemies -1 penalty. 4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. Notes 5 Righteous Might: Your size increases, and you gain combat bonuses. PH Errata, FAQ 6 Zealot Pact X: You automatically gain combat bonuses when you attack someone of opposite alignment. SpC 7 Regenerate: Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). 8 Moment of Precience: You gain insight bonus on single attack roll, check, or save 9 Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. [Good] or [Evil] SpC Bahgtru, Clangeddin Silverbeard, Grolantor, Hextor, Joramy, Kord, Kurtulmak, Llerg, Maglubiyet, Norebo, Rudd, Sekolah

Domains and Deities Version 1.0

Domains and Deities Version 1.0

Courage Domain SpC Granted Power (Su): You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws against fear. This ability functions only while you are conscious. Courage Domain Spells 1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 2 Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Notes 3 Cloak of Bravery: You and your allies gain a bonus on saves against fear. SpC 4 Heroism: Gives +2 on attack rolls, saves, skill checks. 5 Valiant Fury: +4 Str, Con; +2 Will saves; extra attack; cures 1d8 hp +1/level. SpC 6 Heroes Feast: Food for one creature/level cures and grants combat bonuses. Notes 7 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Notes 8 Lions Roar: Deals 1d8 points of damage per two levels to enemies; allies get +1 on attacks and saves against fear, plus temporary hp. SpC Notes 9 Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks. SpC Arvoreen, Bahgtru, Berna, Clangeddin Silverbeard, Gaerdal Ironhand, Heironeous, Ilneval, Kord, Llerg, Nomog-Geaya, Norebo

CREATION DOMAIN SpC Granted Power: Cast Conjuration (creation) spells at +1 caster level. Creation Domain Spells 1 Create Water: Creates 2 gallons/level of pure water. 2 Minor Image: As silent image, plus some sound. 3 Create Food and Water: Feeds three humans (or one horse)/level. 4 Minor Creation: Creates one cloth or wood object. 5 Major Creation: As minor creation, plus stone and metal. 6 Heroes' Feast: Food for one creature/level cures and grants combat bonuses. Notes 7 Permanent Image M: Includes sight, sound, and smell. Costs 100 gp. 8 True Creation X: As major creation, but permanent. SpC 9 Pavilion of Grandeur: A feast and a great pavilion are created. SpC,
Notes

Annam, Beory, Berei, Bleredd, Deep Sashelas, Flandal Steelskin, Carl Glittergold, Moradin, Semuanya, Uvot, Wenta, Xanag, Yondalla

Domains and Deities Version 1.0

Domains and Deities Version 1.0

DESTINY DOMAIN RD Granted Power: Once per day as an immediate action, you can grant another visible, willing creature within 30 feet the ability to reroll an attack, save, ability check or skill check. Destiny Domain Spells 1 Omen of Peril S F: You know how dangerous the future will be. SpC 2 Augury M F: Learns whether an action will be good or bad. Costs 25 gp. 3 Delay Death: Immediate. Losing hit points doesnt kill subject. SpC 4 Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. 5 Stalwart Pact M: You gain combat bonuses automatically when reduced to half hit points or lower. Costs 250 gp. SpC, Notes 6 Warp Destiny: Immediate. Reverse failed save or hit in combat. RD 7 Bestow Curse, Greater: As bestow curse, but more severe penalties. SpC 8 Moment of Prescience: You gain insight bonus on single attack roll, check, or save. 9 Choose Destiny S: Swift. Gain two chances for success on every action. RD Celestian, Chronepsis, Cyndor, Huhueteotl, Istus, Labelas Enoreth, Lendor, Rudd, Vecna

DESTRUCTION DOMAIN Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. Destruction Domain Spells 1 Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). 2 Shatter: Sonic vibration damages objects or crystalline creatures. 3 Contagion: Infects subject with chosen disease. [Evil] 4 Inflict Critical Wounds: Touch attack, 4d8 damage +1/level. 5 Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. 6 Harm: Deals 10 points/level damage to target. FAQ 7 Disintegrate: Makes one creature or object vanish. FAQ 8 Earthquake: Intense tremor shakes 80-ft.-radius. 9 Implosion: Kills one creature/round. Bahgtru, Blibdoolpoolp, Camazotz [also known as Zotzilaha or Zotz], Falazure, Gendwar Argrim, Gruumsh, Hextor, Huhueteotl, Hurakon, Ilneval, Incabulos, Joramy, Katay, Laogzed, Lolth, Maglubiyet, Merrshaulk, Meyanok, Mictlantecuhtli, Panzuriel, Pyremius, Ralishaz, Shekinester, St. Cuthbert, Surtr, Tharizdun, Thrym, Tiamat, Urdlen, Vaprak, Vara, Vathris, Yurtrus

Domains and Deities Version 1.0

Domains and Deities Version 1.0

DOMINATION DOMAIN SpC Granted Power: You gain Spell Focus (Enchantment) as a bonus feat. Domination Domain Spells 1 Command S: One subject obeys one-word command for 1 round. 2 Enthrall: Captivates all within 100 ft. + 10 ft./level. 3 Suggestion S: Compels subject to follow stated course of action. 4 Dominate Person: Controls humanoid telepathically. FAQ 5 Command, Greater S: As command, but affects one subject/level. 6 Geas/Quest: As lesser geas, plus it affects any creature. 7 Suggestion, Mass S: As suggestion, plus one/level subjects. 8 True Domination: As dominate person, but save at -4. SpC 9 Monstrous Thrall: As dominate person, but affects any creature.
SpC

Diirinka, Erevan Ilesere, Gruumsh, Hanali Celanil, Hextor, Ilsensine, Keptolo, Khurgorbaeyag, Laduguer, Lolth, Memnor, Merrshaulk, Myrhiss, Quetzalcoatl, St. Cuthbert, Syrul, Wee Jas, Xanag Is granted as bonus domain to a first level warpriest (CD), if the cleric rebukes undead.

DRAGON DOMAIN SpC Granted Power: Add Bluff and Intimidate to your list of class skills. Dragon Domain Spells 1 Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. 2 Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. 3 Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). 4 Voice of the Dragon: +10 on Bluff, Diplomacy, and Intimidate checks, can use one suggestion. SpC Was Dragonomicon 5 True Seeing M: Lets you see all things as they really are. Costs 250 gp. 6 Stoneskin M: Ignore 10 points of damage per attack. Costs 250 gp. 7 Dragon Ally S X: Exchange services with a 18 HD dragon SpC Was
Dragonomicon

8 Suggestion, Mass S: As suggestion, plus one subject/level. 9 Dominate Monster: As dominate person, but any creature. Aasterinian, Bahamut, Chronepsis, Falazure, Io, Tiamat

Domains and Deities Version 1.0

Domains and Deities Version 1.0

DREAM DOMAIN SpC Granted Power: You are immune to fear effects. Dream Domain Spells 1 Sleep: Put 4 HD of creatures into comatose slumber. 2 Augury M F: Learns whether an action will be good or bad. Costs 25 gp. 3 Deep Slumber: Puts 10 HD of creatures to sleep. 4 Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. 5 Nightmare: Sends vision dealing 1d10 damage, fatigue. 6 Dream Sight: Your spirit can hear and see at a distance for 1 minute/level. SpC 7 Scrying, Greater: As scrying, but faster and longer. 8 Power Word Stun S: Stuns creature with 150 hp or less. 9 Weird: As phantasmal killer, but affects all within 30 ft. Diirinka, Gaknulak, Iisensine, Incabulos, Sehanine Moonbow, Sotillion, Tharizdun, Vara, Vecna

EARTH DOMAIN Granted Power: Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Earth Domain Spells 1 Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. 2 Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. 3 Stone Shape: Sculpts stone into any shape. PH Errata 4 Spike Stones: Creatures in area take 1d8 damage, may be slowed. 5 Wall of Stone: Creates a stone wall that can be shaped. 6 Stoneskin M: Ignore 10 points of damage per attack. Costs 250 gp. 7 Earthquake: Intense tremor shakes 80-ft.-radius. 8 Iron Body: Your body becomes living iron. 9 Elemental Swarm*: Summons multiple elementals. *Cast as an earth spell only. Beltar, Beory, Bleredd, Breeka, Callarduran Smoothhands, Daern, Deep Sashelas, Dumathoin, Earth Dragon, Elder Elemental Eye [aspect of Tharizdun], Flandal Steelskin, Fortubo, Carl Glittergold, Grolantor, Jascar, Kundo, Kurtulmak, Laduguer, Luthic, Moradin, Obad-Hai, Segojan Earthcaller, Sheela Peryroyl, Skoraeus Stonebones, Thrym, Tlazoteotl, Ulaa, Urdlen, Urogalan, Xanag

Domains and Deities Version 1.0

Domains and Deities Version 1.0

FIRE DOMAIN Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Fire Domain Spells 1 Burning Hands: 1d4/level fire damage (max 5d4). 2 Produce Flame: 1d6 damage +1/ level (max +5), touch or thrown. 3 Resist Energy*: Ignores 10 (or more) points of damage/attack from specified energy type. 4 Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. 5 Fire Shield: Creatures attacking you take fire damage; youre protected from heat or cold. 6 Fire Seeds: Acorns and berries become grenades and bombs. 7 Fire Storm: Deals 1d6/level fire damage. 8 Incendiary Cloud: Cloud deals 4d6 fire damage/round. 9 Elemental Swarm**: Summons multiple elementals. *Resist cold or fire only. **Cast as a fire spell only. Bleredd, Elder Elemental Eye [aspect of Tharizdun], Flandal Steelskin, Hiatea, Huhueteotl, Joramy, Moradin, Nola, Obad-Hai, Pyremius, Surtr, Xanag

FORCE DOMAIN SpC Granted Power (Su): By manipulating cosmic forces of destruction, once per day the cleric can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls. This granted power is considered a supernatural ability. Force Domain Spells 1 Mage Armor: Gives subject +4 armor bonus, 1 hour/level. FAQ 2 Magic Missile: 1d4+1 damage; +1 missile/two levels above 1st (max 5). FAQ 3 Blast of Force: Ranged touch attack deals 1d6 force damage/two levels (max 5d6); may knock down opponent. SpC 4 Otiluke's Resilient Sphere: Force globe protects but traps one subject. 5 Wall of Force: Vertical wall is immune to damage. Close range. 6 Repulsion F: Creatures can't approach you. 7 Forcecage M: Cube of force imprisons all inside. Costs 1,500 gp. 8 Otiluke's Telekinetic Sphere: As Otiluke's resilient sphere, but you move sphere telekinetically. 9 Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes. Annam, Boccob, Tharizdun

Domains and Deities Version 1.0

Domains and Deities Version 1.0

GLORY DOMAIN SpC Granted Power: Turn undead with a +2 bonus on the turning check and +1d6 on the turning damage roll. Glory Domain Spells 1 Disrupt Undead: Ray inflicts 1d6 damage to one undead. 2 Bless Weapon: Weapon strikes true against evil foes. 3 Searing Light: Ray deals 1d8/two levels, more against undead. 4 Holy Smite: Damages and blinds evil creatures. [Good] FAQ 5 Holy Sword: Weapon become +5, does double damage against evil. [Good] 6 Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead. [Good] SpC 7 Sunbeam: Beam blinds and deals 3d6 damage. 8 Crown of Glory: Gain +4 Charisma and inspire your allies with combat bonuses. SpC Notes 9 Gate X: Connects two planes for travel or summoning. LGCS Clarification Heironeous, Jascar, Nola, Pelor, Pholtus, Rao May be chosen as bonus domain for a fifth level radiant servant (CD). Is granted as bonus domain to a first level warpriest (CD), if the cleric turns undead.

GOOD DOMAIN Granted Power: You cast [Good] spells at +1 caster level. Good Domain Spells 1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. [Good] 2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10). Notes 3 Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level. [Good] 4 Holy Smite: Damages and blinds evil creatures. [Good] FAQ 5 Dispel Evil: +4 bonus against attacks by evil creatures. [Good] 6 Blade Barrier: Wall of blades deals 1d6/level damage (max 15d6).
FAQ

7 Holy Word F, S: Kills, paralyzes, slows, or deafens nongood subjects. [Good] 8 Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells. [Good] 9 Summon Monster IX*: Calls outsider to fight for you. [Good] *Cast as a good spell only, so its a Couatl, a Leonal (guardinal), or a Celestial roc. Aerdrie Faenya, Al'Akbar, Allitur, Arvoreen, Atroa, Azor'alq, Baervan Wildwanderer, Bahamut, Baravar Cloakshadow, Berei, Berronar Truesilver, Clangeddin Silverbeard, Corellon Larethian, Cyrrollalee, Dalt, Deep Sashelas, Delleb, Dugmaren Brightmantle, Ehlonna [Ehlenestra to elves], Flandal Steelskin, Fortubo, Gaerdal Ironhand, Carl Glittergold, Hanali Celanil, Heironeous, Heward, Hiatea, Iallanis, Jascar, Johydee, Keoghtom, Kord, Kundo, Labelas Enoreth, Lirr, Lydia, Mayaheine, Merikka, Moradin, Muamman Duathal, Murlynd, Myrhiss, Nola, Pelor, Phaulkon, Pholtus, Phyton, Rao, Rillifane Rallathil, Segojan Earthcaller, Sehanine Moonbow, Shekinester, Skerrit, Solonor Thelandira, Sotillion, St. Cuthbert, Stronmaus, Trithereon, Ulaa, Uvot, Vogan, Wenta, Ye'Cind, Yondalla, Zodal Granted as bonus domain to a first level rainbow servant (CD).

Domains and Deities Version 1.0

Domains and Deities Version 1.0

GREED DOMAIN SpC Granted Power: You gan a +2 competence bonus on Appraise, Open Locks, and Sleight of Hand checks. Greed Domain Spells 1 Cheat: Caster rerolls when determining the success of a game of chance. SpC 2 Entice Gift: Subject gives caster what it's holding. SpC 3 Knock S: Opens locked or magically sealed door. 4 Fire Trap M: Opened object deals 1d4 +1/level damage. Costs 25 gp. 5 Fabricate: Transforms raw materials into finished items. LGCS
Clarification

6 Guards and Wards: Array of magic effects protect area. 7 Teleport Object S: As teleport, but affects a touched object. 8 Phantasmal Thief: Creates an unseen force that steals from others.
SpC

9 Sympathy M: Object or location attracts certain creatures. Costs 1,500 gp. Abbathor, Erythnul, Kurell, Tiamat, Urdlen, Vaprak

HEALING DOMAIN Granted Power: You cast healing spells at +1 caster level. Healing Domain Spells 1 Cure Light Wounds: Cures 1d8 damage +1/level (max +5). 2 Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). 3 Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 4 Cure Critical Wounds: Cures 4d8 damage +1/level. 5 Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures. 6 Heal: Cures 10 points/level of damage, all diseases and mental conditions. 7 Regenerate: Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). 8 Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures. 9 Heal, Mass: As heal, but with several subjects. Al'Akbar, Berna, Berronar Truesilver, Callarduran Smoothhands, Cyrrollalee, Iallanis, Luthic, Myrhiss, Nola, Pelor, Skerrit, Skoraeus Stonebones, Sotillion, Vogan, Zodal

Domains and Deities Version 1.0

Domains and Deities Version 1.0

INQUISITION DOMAIN SpC Granted Power: Gain a +4 bonus on dispel checks. Inquisition Domain Spells 1 Detect Chaos: Reveals chaotic creatures, spells, or objects. 2 Zone of Truth: Subjects within range cannot lie. 3 Detect Thoughts: Allows ''listening'' to surface thoughts. 4 Discern Lies: Reveals deliberate falsehoods. 5 True Seeing M: Lets you see all things as they really are. Costs 250 gp. 6 Geas/Quest: As lesser geas, plus it affects any creature. 7 Dictum S: Kills, paralyzes, weakens, or deafens nonlawful subjects. [Lawful] 8 Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells. [Lawful] 9 Trap the Soul M F: Imprisons subject within gem. Allitur, Berronar Truesilver, Clangeddin Silverbeard, Cyrrollalee, Heironeous, Khurgorbaeyag, Pholtus, Rao, St. Cuthbert, Stern Alia, Wee Jas Granted as a bonus domain to a first level church inquisitor (CD).

KNOWLEDGE DOMAIN Granted Power: Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level. Knowledge Domain Spells 1 Detect Secret Doors: Reveals hidden doors within 60 ft. 2 Detect Thoughts: Allows listening to surface thoughts. 3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. 4 Divination M: Provides useful advice for specific proposed actions. Costs 25 gp. 5 True Seeing M: Lets you see all things as they really are. Costs 250 gp. 6 Find the Path: Shows most direct way to a location. 7 Legend Lore M F: Lets you learn tales about a person, place, or thing. Costs 250 gp. 8 Discern Location: Reveals exact location of creature or object. 9 Foresight: Sixth sense warns of impending danger. Allitur, Annam, Bargrivyek, Boccob, Celestian, Chronepsis, Delleb, Dugmaren Brightmantle, Dumathoin, Grankhul, Heward, Hruggek, Ilsensine, Io, Istus, Katay, Keoghtom, Keptolo, Labelas Enoreth, Lendor, Lirr, Lydia, Mouqol, Murlynd, Pholtus, Quetzalcoatl, Rao, Sehanine Moonbow, Shekinester, Skoraeus Stonebones, Stern Alia, Syrul, Tharizdun, Tsolorandril, Uvot, Vecna, Vergadain, Xan Yae, Xerbo, Ye'Cind, Zagyg, Zilchus

Domains and Deities Version 1.0

Domains and Deities Version 1.0

LAW DOMAIN Granted Power: You cast [Lawful] spells at +1 caster level. Law Domain Spells 1 Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. [Lawful] 2 Calm Emotions: Calms creatures, negating emotion effects. 3 Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level. [Lawful] 4 Orders Wrath: Damages and dazes chaotic creatures. [Lawful] 5 Dispel Chaos: +4 bonus against attacks by chaotic creatures. [Lawful] 6 Hold Monster: As hold person, but any creature. 7 Dictum S: Kills, paralyzes, slows, or deafens nonlawful subjects. [Lawful] 8 Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells. [Lawful] 9 Summon Monster IX*: Calls outsider to fight for you. [Lawful] *Cast as a law spell only, so its either a Couatl or a Barbed Devil. Al'Akbar, Allitur, Arvoreen, Bahamut, Berronar Truesilver, Bralm, Chitza-Atlan, Clangeddin Silverbeard, Cyndor, Cyrrollalee, Daern, Delleb, Earth Dragon, Fortubo, Gaerdal Ironhand, Gaknulak, Gendwar Argrim, Heironeous, Hextor, Ilsensine, Istus, Jascar, Katay, Khurgorbaeyag, Kundo, Kurtulmak, Laduguer, Lendor, Mayaheine, Merikka, Mictlantecuhtli, Moradin, Murlynd, Nomog-Geaya, Osprem, Pholtus, Quetzalcoatl, Rao, Sekolah, Shekinester, Sixin, Squerrik, St. Cuthbert, Stern Alia, Surtr, Tiamat, Tlaloc, Tsolorandril, Ulaa, Urogalan, Vathris, Wastri, Wee Jas, Yondalla, Zilchus Granted as bonus domain to a seventh level rainbow servant (CD).

LIBERATION DOMAIN SpC Granted Power (Su): If you are affected by a charm, compulsion or fear effect and fail your saving throw, you can attempt the save again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. Liberation Domain Spells 1 Omen of Peril S F: You know how dangerous the future will be. SpC 2 Undetectable Alignment: Conceals alignment for 24 hours. 3 Rage: Gives +2 morale bonuses to Str and Con, +1 on Will saves, -2 to AC. 4 Freedom of Movement: Subject moves normally despite impediments. 5 Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. 6 Dispel Magic, Greater: As dispel magic, but up to +20 on check. 7 Refuge M: Alters item to transport its possessor to you. Costs 1,500 gp. 8 Mind Blank: Subject is immune to mental/emotional magic and scrying. 9 Unbinding: Frees everyone within range from spells that constrain or bind. SpC Aerdrie Faenya, Corellon Larethian, Dalt, Garl Glittergold, Lirr, Lydia, Ralishaz, Trithereon, Ulaa, Wenta, Zodal

Domains and Deities Version 1.0

Domains and Deities Version 1.0

LUCK DOMAIN Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if its worse than the original roll. Luck Domain Spells 1 Entropic Shield: Ranged attacks against you have 20% miss chance. 2 Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). Notes 3 Protection from Energy: Absorb 12 points/level of damage from one kind of energy. 4 Freedom of Movement: Subject moves normally despite impediments. 5 Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. 6 Mislead: Turns you invisible and creates illusory double. FAQ 7 Spell Turning: Reflect 1d4+6 spell levels back at caster. PH Errata 8 Moment of Prescience: You gain insight bonus on single attack roll, check, or save. 9 Miracle X: Requests a deitys intercession. LGCS Clarification Aasterinian, Abbathor, Bahamut, Brandobaris, Charmalaine, Erevan Ilesere, Fharlanghn, Istus, Kord, Kurell, Kuroth, Nazarn, Norebo, Olidammara, Procan, Ralishaz, Rudd, Uvot, Vergadain, Zinzerena

MADNESS DOMAIN SpC Granted Power: You subtract 1 from all Wisdom-based skill checks and all Will saves. However, once per day, you can see and act with the clarity of true madness: Add one-half your level to a single Wisdom-based skill check or Will save. You must choose to use this before the check or save is rolled. Madness Domain Spells 1 Confusion, Lesser: One creature is confused for 1 round. 2 Touch of Madness: Dazes one creature for 1 round/level. SpC, Dispel
Confusion

3 Rage: Gives +2 morale bonuses to Str and Con, +1 on Will saves, -2 to AC. 4 Confusion: Subjects behave oddly for 1 round/level. 5 Bolts of Bedevilment: One ray/round, dazes 1d3 rounds. SpC 6 Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. 7 Insanity: Subject suffers continuous confusion. 8 Maddening Scream S: Subject has -4 AC, no shield, Reflex save on 20 only. SpC 9 Weird: As phantasmal killer, but affects all within 30 ft. Abbathor, Blibdoolpoolp, Diirinka, Elder Elemental Eye [aspect of Tharizdun], Erevan Ilesere, Erythnul, Grolantor, Incabulos, Karontor, Kiaransali, Kurell, Kurtulmak, Laogzed, Panzuriel, Pyremius, Ralishaz, Roykyn, Tharizdun, Urdlen, Vaprak, Vecna, Yurtrus, Zagyg

Domains and Deities Version 1.0

Domains and Deities Version 1.0

MAGIC DOMAIN Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Magic Domain Spells 1 Nystuls Magic Aura: Alters objects magic aura. 2 Identify: Determines properties of magic item. No M component for clerics. FAQ 3 Dispel Magic: Cancels magical spells and effects. PH Errata, FAQ 4 Imbue with Spell Ability: Transfer spells to subject. 5 Spell Resistance: Subject gains SR 12 + level. 6 Antimagic Field: Negates magic within 10 ft. FAQ 7 Spell Turning: Reflect 1d4+6 spell levels back at caster. PH Errata 8 Protection from Spells M F: Confers +8 resistance bonus. Costs 500 gp. 9 Miracle X: Requests a deitys intercession. LGCS Clarification, Replaces
Mordenkainens Disjunction, per LGCS

MIND DOMAIN SpC Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Mind Domain Spells 1 Comprehend Languages: You understand all spoken and written languages. 2 Detect Thoughts: Allows "listening" to surface thoughts. 3 Telepathic Bond, Lesser: As telepathic bond, but you and one other creature. SpC 4 Discern Lies: Reveals deliberate falsehoods. 5 Rary's Telepathic Bond: Link lets allies communicate. 6 Probe Thoughts: You sift through thoughts, learning the answer to one question/round. SpC 7 Brain Spider: Listen to thoughts of up to eight other creatures. SpC 8 Mind Blank: Subject is immune to mental/emotional magic and scrying. 9 Weird: As phantasmal killer, but affects all within 30 ft. Baravar Cloakshadow, Boccob, Delleb, Dugmaren Brightmantle, Ilsensine, Istus, Iuz, Johydee, Labelas Enoreth, Laduguer, Lendor, Memnor, Merrshaulk, Olidammara, Panzuriel, Rao, Shekinester, Squerrik, Syrul, Vecna, Vergadain, Wee Jas, Xan Yae, Zilchus, Zuoken

Annam, Baravar Cloakshadow, Boccob, Corellon Larethian, Daoud, Delleb, Diirinka, Dugmaren Brightmantle, Hanali Celanil, Hruggek, Ilsensine, Io, Laduguer, Lirr, Shekinester, Vecna, Wee Jas, Ye'Cind, Zagyg Granted as bonus domain to a seventh level seeker of the misty isle (CD).

Domains and Deities Version 1.0

Domains and Deities Version 1.0

MYSTICISM DOMAIN SpC Granted Power (Su): Once per day, you can use a free action to channel your deity's power to grant yourself a luck bonus on your saving throws equal to your Charisma modifier (minimum +1). The effect lasts for 1 round per cleric level. Mysticism Domain Spells 1 Divine Favor: You gain attack, damage bonus, +1/three levels, +3 max. PH Errata 2 Spiritual Weapon: Magical weapon attacks on its own. FAQ 3 Visage of the Deity, Lesser: You gain +4 Cha and resistance 10 to certain energy types. [Good] or [Evil] SpC 4 Weapon of the Deity S: +1 to your weapon's attack and damage, plus a special ability. SpC LGCS Clarification 5 Righteous Might: Your size increases, and you gain combat bonuses. PH Errata, FAQ 6 Visage of the Deity: As lesser visage of the deity, but you get celestial or fiendish qualities. [Good] or [Evil] SpC 7 Blasphemy/Holy Word S: Kills, paralyzes, weakens or dazes nonevil/nongood creatures. [Evil] [Good] PH Errata, FAQ 8 Holy Aura/Unholy Aura F: +4 AC, +4 resistance, and SR 25 against evil spells. [Good] [Evil] 9 Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. [Good] or [Evil] SpC Beltar, Blibdoolpoolp, Erythnul, Fortubo, Great Mother, Grolantor, Gruumsh, Hruggek, Huhueteotl, Ilneval, Jascar, Mictlantecuhtli, Nerull, Pyremius, Raxivort, Rillifane Rallathil, Segojan Earthcaller, Sekolah, Shargaas, Tezcatlipoca [also known as Apocatequil], Trithereon, Ulaa, Vhaeraun, Yondalla

NOBILITY DOMAIN SpC Granted Power (Sp): Once per day as a standard action, you can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls and damage rolls, ability checks, and skill checks. Allies must be able to hear you speak for 1 round. This effect lasts a number of rounds equal to your Charisma bonus (minimum 1 round). Nobility Domain Spells 1 Divine Favor: You gain attack, damage bonus, +1/three levels, +3 max. PH Errata 2 Enthrall: Captivates all within 100 ft. + 10 ft./level. 3 Magic Vestment: Armor or shield gains +1 enhancement per four levels. 4 Discern Lies: Reveals deliberate falsehoods. 5 Command, Greater S: As command, but affects one subject/level. 6 Geas/Quest: As lesser geas, plus it affects any creature. 7 Repulsion F: Creatures cant approach you. 8 Demand: As sending, plus you can send suggestion. 9 Storm of Vengeance: Storm rains acid, lightning, and hail. Arvoreen, Gaerdal Ironhand, Hanali Celanil, Heironeous, Kord, Kundo, Mayaheine, Murlynd, Pelor

Domains and Deities Version 1.0

Domains and Deities Version 1.0

ORACLE DOMAIN SpC Granted Power: You cast all divination spells at +2 caster levels. Oracle Domain Spells 1 Identify: Determines properties of magic item. No M component for clerics. FAQ 2 Augury M F: Learns whether an action will be good or bad. Costs 25 gp. 3 Divination M: Provides useful advice for specific proposed actions. Costs 25 gp. 4 Scrying F: Spies on subject from a distance. PH Errata, FAQ 5 Commune X: Deity answers one yes-or-no question/level. 6 Legend Lore M F: Lets you learn tales about a person, place, or thing. Costs 250 gp. 7 Scrying, Greater: As scrying, but faster and longer. 8 Discern Location: Reveals exact location of creature or object. 9 Foresight: Sixth sense warns of impending danger. Blibdoolpoolp, Boccob, Celestian, Cyndor, Delleb, Dugmaren Brightmantle, Dumathoin, Flandal Steelskin, Istus, Katay, Labelas Enoreth, Lendor, Lolth, Ralishaz, Sehanine Moonbow, Shekinester, Tsolorandril, Vecna Granted as bonus domain to a first level divine oracle (CD).

PACT DOMAIN SpC Granted Power: Add Appraise, Intimidate, and Sense Motive to your list of cleric class skills. Pact Domain Spells 1 Command S: One subject obeys one-word command for 1 round. 2 Shield Other F: You take half of subjects damage. 3 Speak with Dead: Corpse answers one question/two levels. FAQ 4 Divination M: Provides useful advice for specific proposed actions. Costs 25 gp. 5 Stalwart Pact M: You gain combat bonuses automatically when reduced to half hit points or lower. Costs 250 gp. SpC, Notes 6 Zealot Pact X: You automatically gain combat bonuses when you attack someone of opposite alignment. SpC 7 Renewal Pact M: Creature is automatically healed if adverse condition affects it. Costs 500 gp. SpC 8 Death Pact M: Deity brings you back from the dead automatically. Costs 1,000 gp. SpC 9 Gate X: Connects two planes for travel or summoning. LGCS Clarification Abbathor, Bralm, Cyrrollalee, Mouqol, Rao, Vergadain, Xerbo, Zilchus

Domains and Deities Version 1.0

Domains and Deities Version 1.0

PLANT DOMAIN Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to your list of cleric class skills. Plant Domain Spells 1 Entangle: Plants entangle everyone in 40-ft.-radius. FAQ 2 Barkskin: Grants +2 (or higher) enhancement to natural armor. 3 Plant Growth: Grows vegetation, improves crops. 4 Command Plants S: Sway the actions of one or more plant creatures. 5 Wall of Thorns: Thorns damage anyone who tries to pass. 6 Repel Wood: Pushes away wooden objects. 7 Animate Plants S: One or more trees animate and fight for you. 8 Control Plants: Control actions of one or more plant creatures. 9 Shambler: Summons 1d4+2 shambling mounds to fight for you. Annam, Atroa, Baervan Wildwanderer, Beory, Berei, Breeka, Ehlonna [Ehlenestra to elves], Fenmarel Mestarine, Gadhelyn, Geshtai, Hiatea, Merikka, Merrshaulk, Obad-Hai, Phyton, Rillifane Rallathil, Semuanya, Sheela Peryroyl, Skerrit, Solonor Thelandira, Sotillion, Tlaloc, Tlazoteotl, Uvot, Wenta, Yondalla

PROTECTION DOMAIN Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. Protection Domain Spells 1 Sanctuary: Opponents cant attack you, and you cant attack. 2 Shield Other F: You take half of subjects damage. 3 Protection from Energy: Absorb 12 points/level of damage from one kind of energy. 4 Spell Immunity: Subject is immune to one spell per four levels. 5 Spell Resistance: Subject gains SR 12 + level. 6 Antimagic Field: Negates magic within 10 ft. FAQ 7 Repulsion F: Creatures cant approach you. 8 Mind Blank: Subject is immune to mental/emotional magic and scrying. 9 Prismatic Sphere S: As prismatic wall, but surrounds on all sides. Al'Akbar, Arvoreen, Bahamut, Baravar Cloakshadow, Bargrivyek, Berei, Berna, Berronar Truesilver, Callarduran Smoothhands, Camazotz [also known as Zotzilaha or Zotz], Celestian, Charmalaine, Chitza-Atlan, Corellon Larethian, Cyndor, Cyrrollalee, Daern, Dalt, Deep Sashelas, Dumathoin, Eadro, Earth Dragon, Fharlanghn, Fortubo, Gaerdal Ironhand, Gaknulak, Carl Glittergold, Great Mother, Hanali Celanil, Jascar, Khurgorbaeyag, Kundo, Laduguer, Lendor, Luthic, Mayaheine, Merikka, Moradin, Muamman Duathal, Myrhiss, Osprem, Querzalcoatl, Rillifane Rallathil, Shekinester, Skoraeus Stonebones, Squerrik, St. Cuthbert, Stern Alia, Stronmaus, Trithereon, Ulaa, Urogalan, Uvot, Yondalla, Zodal

Domains and Deities Version 1.0

Domains and Deities Version 1.0

PURIFICATION DOMAIN SpC Granted Power: You can cast abjuration spells at +1 caster level. Purification Domain Spells 1 Nimbus of Light: Sunlight illuminates you until released as an attack for 1d8 +1/level damage. SpC 2 Deific Vengeance: God's punishment deals 1d6 damage/two caster levels (max 5d6). SpC 3 Recitation: Your allies get bonus on attacks and saves. SpC 4 Castigate S: Verbal rebuke deafens all who hear and damages those whose alignment differs from yours. SpC 5 Dance of the Unicorn: Purifying mist washes the air clean of smoke, dust and poisons. SpC 6 Fires of Purity: Target bursts into magical flame, becomes a dangerous weapon. SpC 7 Righteous Wrath of the Faithful: Your allies get bonuses, especially if they worship your deity. SpC 8 Sunburst: Blinds all within 10 ft., deals 6d6 damage. 9 Visage of the Deity: As lesser visage of the deity, but you become celestial or fiendish. [Good] or [Evil] SpC Allitur, Arvoreen, Berronar Truesilver, Ehlonna [Ehlenestra to elves], Pelor, Pholtus, Surtr, Wastri May be chosen as bonus domain for a fifth level radiant servant (CD).

REPOSE DOMAIN San Granted Power: You may use a death touch once per day. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save). The death touch is a supernatural ability that produces a death effect. Repose Domain Spells 1 Deathwatch: Reveals how near death subjects within 30 ft. are. [Evil] 2 Gentle Repose: Preserves one corpse. 3 Speak with Dead: Corpse answers one question/two levels. FAQ 4 Discern Lies: Reveals deliberate falsehoods. 5 Command, Greater S: As command, but affects one subject/level. 6 Undeath to Death M: Destroys 1d4/level HD of undead. Costs 500 gp. 7 Finger of Death: Kills one subject. Replaces Destruction, per LGCS 8 Surelife: Protects you from death due to hazards. San 9 Wail of the Banshee S: Kills one creature/level. Chitza-Atlan, Chronepsis, Katay, Sehanine Moonbow, Urogalan, Wee Jas

Domains and Deities Version 1.0

Domains and Deities Version 1.0

RUNE DOMAIN San Granted Power: You gain scribe scroll as a bonus feat. Rune Domain Spells 1 Erase: Mundane or magical writing vanishes. 2 Secret Page: Changes one page to hide its real content. 3 Glyph of Warding M: Inscription harms those who pass it. Costs 200 gp. 4 Explosive Runes: Deals 6d6 damage when read. FAQ 5 Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber. Costs 1,000 gp. Replaces Planar Binding; per LGCS 6 Glyph of Warding, Greater M: As glyph of warding, but up to 10d8 damage or 6th-level spell. Costs 400 gp. 7 Drawmij's Instant Summons M: Prepared object appears in your hand. Costs 1,000 gp. LGCS Clarification 8 Transcribe Symbol: Make a caster level check DC 20 + spell level to pick up a symbol. San 9 Teleportation Circle M S: Circle teleports any creature inside to designated spot. Costs 1,000 gp. Boccob, Cyndor, Delleb, Dugmaren Brightmantle, Katay, Labelas Enoreth, Lendor, Lirr, Tharizdun

SKY DOMAIN RW Granted Power: Your fly speed (or glide speed) improves by 5 feet. Add Spot to your list of cleric class skills. Sky Domain Spells 1 Raptor's Sight: Gain +5 on Spot checks, range increment. RW 2 Summon Dire Hawk: Summons dire hawk to serve you. RW 3 Enduring Flight S: Carry medium loads at full fly speed; fly duration is doubled. RW 4 Aerial Alacrity S: +30 ft. fly speed, +1 AC and Reflex saves while flying. RW 5 Control Winds: Change wind direction and speed. 6 Wind Walk: You and your allies turn vaporous and travel fast. 7 Reverse Gravity: Objects and creatures fall upward. 8 Mastery of the Sky S: Gain +2 on all attack rolls and damage while airborne; maneuverability becomes perfect; foes incur penalties against you. RW 9 Summon Devoted Roc: Summons powerful roc to serve you. RW Aerdrie Faenya, Memnor, Phaulkon, Querzalcoatl, Stronmaus, Vogan

Domains and Deities Version 1.0

Domains and Deities Version 1.0

STRENGTH DOMAIN Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. Strength Domain Spells 1 Enlarge Person: Humanoid creature doubles in size. FAQ 2 Bulls Strength: Subject gains +4 to Str for 1 min./level. 3 Magic Vestment: Armor or shield gains +1 enhancement per four levels. 4 Spell Immunity: Subject is immune to one spell per four levels. 5 Righteous Might: Your size increases, and you gain combat bonuses. PH Errata, FAQ 6 Stoneskin M: Ignore 10 points of damage per attack. Costs 250 gp. 7 Bigby's Grasping Hand: Large hand provides cover, pushes, or grapples. 8 Bigby's Clenched Fist: Large hand provides cover, pushes, or attacks your foes. 9 Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes. Bahgtru, Bleredd, Bralm, Clangeddin Silverbeard, Flandal Steelskin, Great Mother, Gruumsh, Hruggek, Iallanis, Io, Karontor, Kord, Llerg, Maglubiyet, Moradin, Nomog-Geaya, Pelor, Sekolah, Sixin, St. Cuthbert, Surtr, Telchur, Thrym, Trithereon, Vaprak, Vatun, Zuoken

SUMMER DOMAIN San Granted Power: Grants you some protection from heat. Summer Domain Spells 1 Impede Sun's Brilliance: Diminishes light and heat in an area. San 2 Sunstroke: Target takes 2d6 nonlethal damage and may be fatigued. San 3 Protection from Desiccation: Absorb 10 HP /level of desiccation damage. San 4 Skin of the Cactus: Grants natural armor, thorns and resistance to dehydration. San 5 Unearthly Heat: Target is subjected to unearthly heat for 1 round/level. San 6 Sunbeam: Beam blinds and deals 3d6 damage. 7 Control Weather: Changes weather in local area. 8 Sunburst: Blinds all within 10 ft., deals 6d6 damage. 9 Storm of Vengeance: Storm rains acid, lightning, and hail. Sotillion

Domains and Deities Version 1.0

Domains and Deities Version 1.0

SUMMONER DOMAIN SpC Granted Power: Add +2 to your caster level for all Conjuration (summoning) or Conjuration (calling) spells. Summoner Domain Spells 1 Summon Monster I: Calls outsider to fight for you. [Lawful] [Good] [Evil] [Chaotic] 2 Summon Monster II: Calls outsider to fight for you. [Lawful] [Good] [Evil] [Chaotic] 3 Summon Monster III: Calls outsider to fight for you. [Lawful] [Good] [Evil] [Chaotic] 4 Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature. [Lawful] [Good] [Evil] [Chaotic] LGCS Clarification 5 Summon Monster V: Calls outsider to fight for you. [Lawful] [Good] [Evil] [Chaotic] 6 Planar Ally: As lesser planar ally, but up to 16 HD. [Lawful] [Good] [Evil] [Chaotic] LGCS Clarification 7 Summon Monster VII: Calls outsider to fight for you. [Lawful] [Good] [Evil] [Chaotic] 8 Greater Planar Ally: As lesser planar ally, but up to 24 HD. [Lawful] [Good] [Evil] [Chaotic] LGCS Clarification 9 Gate X: Connects two planes for travel or summoning. LGCS Clarification Beltar, Callarduran Smoothhands, Eadro, Great Mother, Segojan Earthcaller, Skoraeus Stonebones, Trithereon, Ulaa

SUN DOMAIN Granted Power: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. Sun Domain Spells 1 Endure Elements: Exist comfortably in hot or cold environments. 2 Heat Metal: Make metal so hot it damages those who touch it. 3 Searing Light: Ray deals 1d8/two levels, more against undead. 4 Fire Shield: Creatures attacking you take fire damage; youre protected from heat or cold. 5 Flame Strike: Smite foes with divine fire (1d6/level damage, 15d6 max). 6 Fire Seeds: Acorns and berries become grenades and bombs. 7 Sunbeam: Beam blinds and deals 4d6 damage. 8 Sunburst: Blinds all within 10 ft., deals 6d6 damage. 9 Prismatic Sphere S: As prismatic wall, but surrounds on all sides. Annam, Atroa, Azor'alq, Ehlonna [Ehlenestra to elves], Hiatea, Iallanis, Lydia, Nola, Pelor, Pholtus, Phyton, Skerrit, Stronmaus, Tezcatlipoca [also known as Apocatequil]

Domains and Deities Version 1.0

Domains and Deities Version 1.0

TRAVEL DOMAIN Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills. Travel Domain Spells 1 Longstrider: Increases your speed. 2 Locate Object: Senses direction toward object (specific or type). 3 Fly: Subject flies at speed of 60 ft. 4 Dimension Door S: Teleports you short distance. 5 Teleport S: Instantly transports you as far as 100 miles/level. FAQ 6 Find the Path: Shows most direct way to a location. 7 Teleport, Greater S: As teleport, but no range limit and no offtarget arrival. 8 Phase Door S: Creates an invisible passage through wood or stone. 9 Astral Projection M: Projects you and companions onto Astral Plane. Costs 1,000 gp, plus 5 gp/person. Aasterinian, Atroa, Baervan Wildwanderer, Bargrivyek, Brandobaris, Celestian, Cyndor, Dalt, Damaran, Daoud, Fenmarel Mestarine, Fharlanghn, Geshtai, Grankhul, Heward, Io, Kelanen, Keoghtom, Keptolo, Lirr, Lydia, Mouqol, Muamman Duathal, Osprem, Procan, Rillifane Rallathil, Sehanine Moonbow, Sixin, Velnius, Vhaeraun, Ye'Cind Granted as bonus domain to a first level seeker of the misty isle (CD).

TRICKERY DOMAIN Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills. Trickery Domain Spells 1 Disguise Self: Disguise own appearance. 2 Invisibility: Subject is invisible for 1 min./level or until it attacks.
FAQ

3 Nondetection M: Hides subject from divination, scrying. Arcane material component costs 50 gp; check with your DM. 4 Confusion: Subjects behave oddly for 1 round/level. 5 False Vision M: Fools scrying with an illusion. Arcane material component costs 250 gp; check with your DM. 6 Mislead: Turns you invisible and creates illusory double. FAQ 7 Screen: Illusion hides area from vision, scrying. 8 Mind Blank: Subject is immune to mental/emotional magic and scrying. Changed from Polymorph Any Object by LGCS 597CY 9 Time Stop S: You act freely for 1d4+1 rounds. Aasterinian, Abbathor, Baervan Wildwanderer, Baravar Cloakshadow, Boccob, Brandobaris, Dalt, Diirinka, Erevan Ilesere, Erythnul, Fenmarel Mestarine, Gaknulak, Carl Glittergold, Grankhul, Iuz, Johydee, Kurell, Kuroth, Kurtulmak, Lolth, Maglubiyet, Memnor, Meyanok, Mouqol, Nerull, Norebo, Olidammara, Raxivort, Roykyn, Sehanine Moonbow, Shargaas, Sixin, Squerrik, Syrul, Tezcatlipoca [also known as Apocatequil], Tiamat, Vara, Vergadain, Vhaeraun, Xan Yae, Zagyg, Zilchus, Zinzerena

Domains and Deities Version 1.0

Domains and Deities Version 1.0

WAR DOMAIN Granted Power: Free Martial Weapon Proficiency with deitys favored weapon (if necessary) and Weapon Focus with the deitys favored weapon. War Domain Spells 1 Magic Weapon: Weapon gains +1 bonus. 2 Spiritual Weapon: Magical weapon attacks on its own. FAQ 3 Magic Vestment: Armor or shield gains +1 enhancement per four levels. 4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. Notes 5 Flame Strike: Smite foes with divine fire (1d6/level damage, 15d6 max). 6 Blade Barrier: Wall of blades deals 1d6/level damage (max 15d6).
FAQ

7 Power Word Blind S: Blinds creature with 200 hp or less. 8 Power Word Stun S: Stuns creature with 150 hp or less. 9 Power Word Kill S: Kills creature with 100 hp or less. Arvoreen, Azor'alq, Beltar, Clangeddin Silverbeard, Corellon Larethian, Erythnul, Gaerdal Ironhand, Gendwar Argrim, Gruumsh, Heironeous, Hextor, Ilneval, Joramy, Kelanen, Kurtulmak, Maglubiyet, Mayaheine, Mictlantecuhtli, Moradin, Nazarn, NomogGeaya, Panzuriel, Phaulkon, Sekolah, Sixin, Solonor Thelandira, Stronmaus, Surtr, Tezcatlipoca [also known as Apocatequil], Thrym, Varhris, Wastri, Xan Yae, Zuoken

WATER DOMAIN Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Water Domain Spells 1 Obscuring Mist: Fog surrounds you. 2 Fog Cloud: Fog obscures vision. 3 Water Breathing: Subjects can breathe underwater. 4 Control Water: Raises or lowers bodies of water. 5 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 6 Cone of Cold: 1d6/level cold damage (max 15d6). 7 Acid Fog: Fog deals acid damage. 8 Horrid Wilting: Deals 1d6/level damage within 30 ft. 9 Elemental Swarm*: Summons multiple elementals. *Cast as a water spell only. Beory, Blibdoolpoolp, Breeka, Deep Sashelas, Eadro, Elder Elemental Eye [aspect of Tharizdun], Geshtai, Hurakon, Obad-Hai, Osprem, Panzuriel, Phyton, Procan, Semuanya, Tlaloc, Tlazoteotl, Velnius, Vogan, Xerbo

Domains and Deities Version 1.0

Domains and Deities Version 1.0

WINDSTORM DOMAIN SpC Granted Power: Inclement weather has less of an effect on you. Rain and snow dont penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger. Windstorm Domain Spells 1 Obscuring Mist: Fog surrounds you. 2 Binding Winds: Air prevents target from moving, hinders ranged attacks. SpC 3 Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. FAQ 4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 5 Arc of Lightning: Line of electricity between two creatures (1d6/level damage, 15d6 max). SpC 6 Cloud-walkers: Subjects can fly outdoors at speed of 60 ft. SpC 7 Control Weather: Changes weather in local area. 8 Whirlwind: Cyclone deals damage and can pick up creatures. 9 Whirlwind, Greater: As whirlwind, but larger and more destructive. SpC Aerdrie Faenya, Beory, Earth Dragon, Fharlanghn, Geshtai, Hiatea, Hurakon, Osprem, Procan, Sheela Peryroyl, Solonor Thelandira, Stronmaus, Tezcatlipoca [also known as Apocatequil], Tlaloc, Velnius, Vogan

WINTER DOMAIN Fro Granted Power: During the winter season, you gain a +2 sacred bonus on all Wisdom-based skill checks. Winter Domain Spells 1 Snowsight: Normal vision in winter weather conditions. Fro 2 Snow Walk: Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. Fro 3 Winters Embrace: Subject takes 1d8 damage/round; can cause fatigue. Fro 4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 5 Blizzard: Temperature drops and powerful blizzard reduces visibility to zero. Fro 6 Death Hail: Summons a storm of death hail. Fro 7 Control Weather: Changes weather in local area. 8 Summon Giants (Frost Giants Only): Summons outsider giants to fight for you. Fro 9 Fimbulwinter X: Creates winter weather for miles around you that lasts for months. Fro Nerull, Telchur, Vatun

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