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***************************************************************************** The Legend of Zelda: Skyward Sword FAQ/Walkthrough For the Nintendo Wii Version 1.

0 (Last Updated 12/13/2011) By Devin Morgan This file is Copyright (c)2011 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Walkthrough 6. Bosses 7. Items/Equipment 8. Heart Pieces 9. Goddess Cubes 10. Gratitude Crystals 11. Bugs/Potion Infusion 12. Treasures/Crafting 13. Goddess Walls/Stones 14. Lumpy Pumpkin Side Quests 15. Mini-Games 16. Hero Mode 17. Shops 18. Secrets/Tips and Tricks 19. Credits 20. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (12/13/11): At this point, the walkthrough is now complete from start to end! If there is additional information or corrections to be made (particularly for the Mini-Games and Goddess Walls/Stones section though any submissions would be accepted), please let me know. I plan on adding an Enemies section in the near future, so stay tuned for that! Version 0.8 (12/8/11): The walkthrough covers up to the start of the Sky Keep. The Gratitude Crystals, Goddess Cubes, and Heart Pieces sections are all now complete. For the Mini-Games section, if anyone has accurate information about the rewards for the various games, I'd like to hear it! Version 0.7 (12/6/11): The walkthrough now covers through the Levias/Bilocyte battle. More Gratitude Crystal quests have been added, as well as a couple more Heart Pieces. Version 0.6 (12/5/11): A lot more has been filled out since the last update, including more of each type of collectible, as well as a Mini-Games section. The main walkthrough now covers about halfway through the Fire Sanctuary. I also started adding a list of Goddess Walls/Stones and where to find each; if I'm missing any, please let me know!

Version 0.4 (12/1/11): Everything up to the end of the Ancient Cistern is covered. I know I have been a bit lax in covering things like mini-games and other Gratitude Crystal locations, but I will get on that over the weekend, not to worry! Version 0.3 (11/30/11): With this update, the walkthrough brings you to the Great Tree in Faron Woods. Various side sections have been filled in slightly, with more to be added soon! Version 0.2 (11/29/11): The first version of this guide. The walkthrough covers up until your arrival on the Isle of Songs. More to come soon! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Skyward Sword is the latest installment (as of 2011) of the legendary Zelda franchise. It is the second game for the Wii, and includes many new features and improvements never before seen in a Zelda game. New features include dashing, the stamina gauge, and more precise sword controls (thanks to the Wii Motion Plus attachment, required to play this game). Compared to Twilight Princess, this title may seem to be a bit more light-hearted, but it is still an immensely deep adventure with plenty to explore both on the surface and in the sky (similar to Wind Waker and the sea). If you are a fan of Zelda games, this should be a must-have for your collection! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= ================ General Controls ================ Wii Remote: Move to perform special actions, such as changing direction while riding the Loftwing, while falling, using your sword, etc. Control Stick: Move Link while on ground Control Pad: Perform special actions Up: Take out Goddess's Harp once received Down: Talk to Fi, summon Loftwing (after diving off an island) A: Perform action when prompted onscreen, dash (while moving), swim (after getting Water Dragon's Scape) B: Use currently assigned item (hold B and point to select item from menu), use Sailcloth (when falling from a high place) C: Look around, use Dowsing option (hold C and point to select target type from menu) Z: Perform various commands depending on situation -: Use currently assigned item from Adventure Pouch (hold - and point to

select item from pouch) +: View map of current area/region 1: Access the Gear screen 2: View a quick help screen =============== Battle Controls =============== Sword Swing: Wave Wii Remote in specified motion Sword Thrust: Point Wii Remote straight ahead and push forward Raise Shield: Move Nunchuk in an upward motion Roll: Move Nunchuk in an upward motion while dashing Shield Bash: Push Nunchuk forward (while shield is currently raised) Spin Attack: Move Nunchuk + Wii Remote in a horizontal motion together Fatal Blow: Move Nunchuk + Wii Remote in a downward motion together (while enemy is on ground and Z-targeted) Parrying: While Z-targeting, hold Control Stick in specified direction and press A (this is how you sidestep or jump backward) Jumping: While Z-targeting, move forward with the Control Stick and press A Jumping Slash: Wave Wii Remote in a vertical motion (while dashing or when Link is in the air) Skyward Strike: Hold Wii Remote straight up to charge sword, then swing normally to release beam (must have Goddess Sword or better) ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= =================== The Adventure Pouch =================== In this game, you will have two separate areas for storing equipment. Your main items will be in a menu accessible via the B button, and are always carried. You also have an Adventure Pouch, received near the beginning of the game, which holds secondary items such as shields, medals, and Bottles. You can access the items in your pouch by pressing the - Button. Hold it and use the Wii Remote to point at the item you want to use/equip. Shields are automatically equipped, and do not become unequipped if you select something else to use, like a Bottle. Initially, your Adventure Pouch only has four slots for storage. That means if you receive an item during your adventure and no slots to take it, it will

be automatically sent to the Item Check girl in the Skyloft Bazaar. You can buy three additional slots at Beedle's Airshop, and find one more from a chest activated by a Goddess Cube, giving you a maximum of eight slots. Because of this concept, it will become important to visit the Item Check often to switch out unneeded items/shields depending on where you are headed. For instance, you wouldn't need a wooden shield in a fiery region, so free up a slot by leaving it at the Item Check. ======= Dashing ======= Perhaps the most welcome addition to the Zelda series is the ability to dash. When walking around normally, hold the A button and you will dash around at twice your normal speed. When you start to dash, the Stamina Gauge will appear (more on that below), making it impossible for you to dash indefinitely! Dashing is an essential movement: if you dash into a wall below a ledge, you will do a wall climb before grabbing the high ledge. Also, dashing before reaching a gap to jump across will give you more range, naturally. ======== Swimming ======== As you would expect, you can swim in this game as well. Initially, you can only "swim" along the surface of a body of water by moving with the Control Stick. However, once you get the Water Dragon's Scale later on, you can dive and REALLY swim under the water. To swim, simply hold A to dive underwater and tilt the Wii Remote to move. To exit the water, simply swim over to a low-lying ledge or steps to climb out. While swimming, an air meter will appear on the screen and will (very) slowly deplete. If you swim through an air bubble, found either naturally or by defeating Froaks (explosive blowfish enemies), your air will be completely replenished. However, performing spins while underwater will cost a sizable chunk of your air, so use it sparingly. Speaking of which, when you are underwater, you can perform a torpedo-like spin attack by flicking the Nunchuk up and down. This will give you a short speed boost, plus it is used to defeat underwater enemies and break through wooden planks covering certain passages. You can also use the spin attack as a means to reach high ledges you can't normally climb onto from the water's surface, or to get across the fences in Lake Floria. Simply angle yourself at a 45-degree angle and swim upward towards where you want to jump. Before you hit the surface, do a spin attack and you will shoot out of the water and through the air for a brief moment. Hopefully you will land where you wanted! ============= Stamina Gauge ============= One of the major features in this game is the concept of Stamina, displayed in an onscreen gauge. When you perform certain physically taxing actions such as climbing, pushing objects, and dashing, the gauge will start to deplete. If it becomes empty, you will lose your energy and be barely able to move

until the gauge refills automatically. If you stop performing whatever action is using your stamina, the gauge will refill within a couple of seconds. Throughout your travels, you will find glowing green items on the ground known as Stamina Fruit. Pick one up and your stamina will instantly recover fully. Use this knowledge to your advantage when dashing across the landscape or climbing on a long wall-based path. ===================== The Sky and Loftwings ===================== As you probably have guessed, the game is set in a world high above the clouds. The starting town, Skyloft, serves as a central hub for the game. However, there are plenty of smaller islands throughout the sky, with plenty to explore or gain on each. That being said, your primary mode of transportation is on the back of a Loftwing (the giant birds you see in the introduction). If you are on an island, you need to dash and jump off the edge of an island, and press Down on the Control Pad quickly to summon your Loftwing. You are then free to fly pretty much anywhere above the clouds, using the Wii Remote to control movement. To speed up, move downward in a diving type of motion, or wave the Wii Remote up and down to flap the wings, causing you to gain altitude. You have three "charges" which give you a limited speed boost, and these regenerate after a brief period. While flying around, you may encounter enemies known as Octoroks sitting on rock clusters in the sky. When you fly near, they will shoot rocks at you; avoid them or you will lose a heart upon impact. Fortunately you can go up and down in altitude to aid in this case. If you want to land on an island, simply fly over it (hold B to slow down the Loftwing), and press Down on the Control Pad to dive. As soon as you go into a dive, you can tilt the Wii Remote to change your direction of movement, and press B to use the Sailcloth to fall straight down for a precise landing. Of course, once you dive, you can summon the Loftwing by pressing Down again. Loftwings cannot fly at night, so you are restricted to the island you are on at nightfall. Luckily you can control the change between night and day, so this should be a minimal inconvenience to you. Also, the Loftwings can't fly through the clouds below. The only exceptions are when you fly over an opening made by a column of light, where you can dive down to that region of the surface. =========== The Surface =========== As you will expect, most of the gameplay takes places across various locales on the surface below the clouds. You do your typical exploration here, including the completion of temples and other dungeons. There are plenty of enemies and items/rupees to be found, as well as Goddess Cubes (more on that in a later section). You can only reach the surface by diving through cloud openings above. When you dive down to a given region, you can pick a specific area to land provided you activated the Bird Statues in the region.

================ Your Map/Beacons ================ When you are pretty much anywhere, press the + button to view your map. It is surprisingly accurate, and even records landmarks such as individual houses, Bird Statues, and so on. Granted, you must have entered the house or examined the statue/stone/whatever for it to appear. When you are in a dungeon, you will initially be able to see rooms you've been in only. Once you obtain the Dungeon Map, the rest of the map will become available. On any outdoor map, you will also have the option of placing a beacon. When you are outside of the map screen, you will then be able to see a light blue beacon in the distance, corresponding to where you placed it on the map. You can zoom in or out of the map to affect the accuracy of your beacons. You start with only one beacon at a time (you must remove the one you placed to put it somewhere else), but you will get up to five later. When the feature is introduced, you must use the beacon, but like Dowsing, it's not a requirement. It's just a good idea when collecting chests from Goddess Cubes or navigating hidden paths. ============ Bird Statues ============ Throughout the landscape, you will find bird-shaped statues. If you examine one, you will be able to save your game. That way if you die/quit playing, you will return to this location upon resuming your game. If you are on the surface in an outdoor area (as in, not in a temple), you can also use the Bird Statues to return to the sky above. You should activate every statue you come across, even if you don't need to save every single time. The big reason is because when you dive down to the surface again, you can land at any location you've unlocked a Bird Statue at previously. Likewise, this is the only way you can return to the sky once you get to the surface. ================ Fighting Enemies ================ In this game, you will notice that many of the enemies are much smarter this time around. That means they will know to block your incoming attacks while countering with their own. As a result, swinging wildly will probably not win you many battles. You need to observe the enemy and abuse any weaknesses you notice, such as a soft spot under a hard shell, the side not blocked by a shield, and so on. Often times you can stun an enemy by countering their attacks with a shield bash, which gives you a good opening to land a few hits of your own. Usually it will be common sense what you need to do to defeat a given enemy. If a special tactic is required, I will note it when you first encounter that foe in the walkthrough. If you use certain items, they may aid in your efforts as well, such as using the Beetle to chase certain enemies away, or the Slingshot to stun others. When you defeat an enemy, it can drop rupees, hearts, and sometimes treasure (more on that in a later section). I will detail the different attack patterns of the enemies you'll encounter later in

the guide. ================ Using the Shield ================ Of course you can use a wide variety of shields in this game, each with its own advantages. A new feature, if you will, is the ability for the shield to take damage. This happens when you raise your shield and an enemy strikes it. It will protect you from damage, but the shield will weaken slightly. The shield will not take damage if you successfully perform a shield dash to deflect a projectile or a direct physical hit. There is a meter below your hearts which displays the equipped shield's integrity. If it empties, the shield will break and become lost. You can repair a weakened shield by bringing it to Gondo at the Scrap Shop in Skyloft. It is important to upgrade your shields whenever possible, as this will improve the shield's overall strength and integrity. In addition to paying attention to your shield's strength, the materials the shield is made out of plays a role. For example, wooden shields won't last long when in a fire-based environment. Likewise, an iron/metal shield will be ineffective against electrical attacks. The different types of shields will be detailed in the Items/Equipment section. ======= Dowsing ======= Another key component of the gameplay here is the Dowsing ability. Initially, you will be able to simply look around by pressing C and using the Wii Remote to change your view. Once you meet Fi and obtain the Goddess Sword, you will gain the ability to perform Dowsing. Basically, you can select a given target from the menu (by holding C), and a purple ring will appear on your screen. As you look around, an arrow may appear to show the direction you need to go in order to reach your target. The ring's glow and sound may become more intense if you are very close to your target. Fi may seem a bit pushy about using the Dowsing option, but it is by no means a requirement. Try it out if you want, but I don't personally use it in the course of the walkthrough. After you receive the Goddess White Sword, you will be able to have up to eight Dowsing targets at once, as opposed to the initial four spaces. To get those extra Dowsing targets, you need to talk to specific people: Hearts: When you are low on health, talk to Fi. Eventually you will be given this target to find hearts. Gratitude Crystals: Talk to Batreaux in Skyloft. Goddess Cubes: Talk to Gorko the Goron at his current location (most likely at Sealed Grounds) Treasure: Talk to Gondo, the Scrap Shop owner, in Skyloft. ============================ Dealing with Other Obstacles

============================ You obviously won't get too far in the game if you avoid the various types of obstructions and annoying little pathways the game has to offer. Here, I will sum up the most common ones you will face. Vines ----These leafy plants can be found on walls, and are usually used to climb up/down/across to an otherwise unreachable location. You simply walk up to a wall and start using the Control Stick to change your direction while climbing. While hanging from vines, you can also flick the Wii Remote while moving in a certain direction to "leap". This allows you to cover more ground quickly, at the cost of slightly more stamina (yes, climbing expends stamina). The only real threat you face while hanging from vines are the Walltulas usually found hanging on them as well (or a hornet's nest, like on the Great Tree). Thus, it pays to look ahead and shoot them away with your Slingshot before climbing along. If a Walltula grabs you, you must shake it off to continue, but that can waste precious stamina if you are not careful. Luckily the longer vine-based paths tend to have Stamina Fruit hanging along them, so you shouldn't ever run out of stamina by climbing. Tightropes ---------Sometimes you will find a horizontal stretch of rope connecting two platforms, usually across a bottomless pit or other area. These are called tightropes, and in order to cross them you must walk on them while balancing yourself. As you cross, you may lean to the left or right. If you lean too far in a direction, you will fall; not to worry though since you will grab the rope and be able to climb up to try again. If you are hit by an enemy while on the rope, you will instantly fall off and can't climb back on. The best approach I found when dealing with tightropes, is to hold the Wii Remote straight up, then tilt it slightly in the direction of each step you take. For example, as you step with the left foot, tilt to the left, then as you step to the right, tilt to the right. You should be able to get a good rhythm going as long as you continue to move forward. You can also move backward on a tightrope, in case you need to go back or see an obstacle ahead. Before you start walking across though, it's a good idea to check for spiky mines planted on the rope itself. They will stick to you if you walk on them, but even though you can jostle them off by shaking the Wii Remote, it's safer to pick them off with the Slingshot beforehand. Also, if an enemy is standing at the opposite end, chances are they will try to walk onto the rope as well. In those cases, again, dispatch the enemy beforehand if possible. You can shoot an enemy at the other side to sometimes goad them into crossing first, at which point you can hit them again with the Slingshot or another item to knock them off completely. If you are unfortunate enough to come face to face with an enemy on the tightrope, try to back up when you see them winding up to attack. If you got far enough back, they will miss you and as a result of the movement, fall off the rope themselves. Hanging Vines/Ropes -------------------

In some spots, you will be required to swing from a rope/vine suspended in the air to cross a gap or other part of the landscape. You can simply dash and jump to grab onto it in the air, usually by jumping from a nearby ledge. Due to your momentum, you will automatically start swinging back and forth. You can use the Control Stick to change the direction you are facing, or hold B to stop swinging completely (for those more precise movements you'll need to make). In order to swing, simply flick the Wii Remote up or down in a swinging motion (downward when swinging forward, upward when swinging backward). At any point, preferably the apex of your forward movement, you can press A to jump from whatever you're swinging from. This is essential to cross gaps, or even when jumping to another rope or wall vines/switches. It may take a little bit of getting used to, but it is a simple concept to master. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= =========================== Introduction/Knight Academy =========================== After watching the introductory scene, you will see a group of birds known as Loftwings flying high in the sky. You will see a girl playing a harp before passing off a note to a Loftwing, which then flies away. Next, you are introduced to Link, who is told of his apparent destiny before waking up. Link receives the letter from the mysterious girl, who turns out to be Zelda. The Wing Ceremony is today, and she wants to see you before then. After that, you will have control of Link for the first time. You start off in your room at the Knight Academy, on the island of Skyloft. First, check the bureau nearby to find a blue rupee, worth 5 rupees. Then, exit your room and you will be in the first floor hallway. Run to the stairs nearby and Pipit will stop you. There is nothing to do upstairs for now, so head down the hall in the other direction. You will find Fledge struggling in front of two barrels. Talk to him twice, and pick one of the barrels up. Agree to help him, and you will be asked to carry the barrel into the kitchen, which is the adjacent room. Carry the barrel around the corner and into the kitchen area (you will need to put it down and rest, as you will run out of stamina and drop it otherwise). The Stamina Gauge is something you will need to get used to, but it's easy once you understand. Anyway, place the barrel by the old woman to complete the task, then go back and talk to Fledge to receive 20 rupees! With that done, go through the double doors nearby to exit the academy. ======= Skyloft ======= You are now outside on the main island/hub of the game, known as Skyloft. There is a statue of a bird nearby, so examine it and save your game. These Bird Statues are found throughout the world, and will prove to be quite useful as the game progresses. The nearby gate is locked, so head in the

other direction until Instructor Horwell calls to you from above. His conversation will serve as a tutorial of sorts for Z-targeting and Dashing (hold A to dash, but it depletes your stamina). Talk to Horwell by targeting with Z, then dash/climb onto the stacked boxes and jump across the gap to meet him face to face. The next task will be to recover the Headmaster's pet, Mia. When you have control, dash to the wall and grab onto the railing, then move all the way to the left. Drop off at the end and follow the path to reach some vines. Climb them to reach the roof, then approach the wooden box at the far end. Push the box to the wall and use it to climb onto the roof, where Mia will be found. Pick up the pet and jump off the roof by where you climbed up. You will see an archway with a bell across the area, so while holding Mia, drop down behind that archway and approach Horwell to return the pet. With that quest done, Horwell will tell you to go meet Zelda. Check the Bird Statue nearby and talk to the man fixing the gate if you want. You can grab the brightly colored Stamina Fruit here (these are a mainstay and fully recovers your stamina when taken). Run up the stairs and continue towards the Goddess Statue area, and a scene between yourself, Zelda, and the Headmaster (Zelda's father) will commence. You will learn more about Loftwings and their purpose here. However, your Loftwing is missing, so your new problem involves finding it! The Headmaster asks for you to tell Instructor Horwell about your predicament, so run back through the nearby courtyard and down the stairs to the academy building. Talk to Horwell and he will go speak with the Headmaster about the Wing Ceremony. Talk to the girl nearby and she will mention asking Pipit about why this is happening. Go into the academy building and head downstairs to speak with Pipit (the guy dressed in yellow by the stairs). He tells you to ask around in the plaza area, so go down the hall and exit via the double doors. Back outside, the gate will now be open so you can explore the rest of Skyloft. Run down the steps and follow the path until a boy asks you to roll into a nearby tree for him. Do that, then continue heading along the path to the plaza to the south. You will see a few students standing around, so approach them to start the next scene. You will meet the bully Groose and his cronies, so talk to them until Zelda intervenes. After Groose and company leave, Zelda tells you to tell her father about what just happened. That said, return to the Knight Academy and go up to the second floor inside. Enter the large room right by the stairs and talk to the Headmaster and Horwell there. They will delay the ceremony for you, which is great. So, head back downstairs and exit through the double doors by Fledge. Back outside, go left and under the overpass until you find Pipit calling to you. Talk to him and he will force Fledge to confess about your Loftwing being stolen by Groose (go figure). It is being kept by a waterfall, which is marked on your map (it will be handy to check often, by pressing +). Before you go out there, enter the Sparring Hall which you are standing in front of. In there, run across and enter the back room, where you can open a chest to find the Practice Sword. With it, return to the main area and cut down all of the logs (ignore the horizontal log hanging from above). After you cut down the logs by Z-targeting and slashing, perform the spin attack when prompted, followed by a fatal blow. After doing all of this successfully, try to exit the hall and the instructor will let you borrow the sword to help in finding your Loftwing. Exit the hall and run ahead until a Shiekah Stone emerges from the ground in

a corner and talks to you. Once that's done, run back around to the Bird Statue and save your game. Then, run through the gate and down the steps. At the bottom, turn left and run along the wooden planks as a shortcut to find the waterfall straight ahead. Hop across the ledges above the water (you can swim, don't worry about falling). At the other side, run up the path to find a cave entrance. Cut down the poles blocking the entrance, and head inside. ========= Waterfall ========= When you first enter this cave, go forward and you will see a fence to the right. Go over to the opening in the fence and drop to the ledge below. You will be able to then jump across the gap to reach a chest containing 20 rupees. After that, drop down and continue onward, defeating the ChuChus and Keese along the way to gain some rupees and possibly other treasures for use in crafting (more on that later). When you reach a steep hill, you need to dash to make it up to the top. There will be vines on a wall after that point; climb them and open the chest on the ledge to find 20 rupees. Continue along the path and dash to climb onto a high ledge, then fight the enemies in the next room. There is a grassy ledge nearby, obscuring a hole in the wall. Crawl through that hole to find an additional 40 rupees, then crawl back out and continue to exit the cave. ======= Skyloft ======= Outside again, save at the Bird Statue and start to walk down the path. Zelda will appear, so continue along the path and you will find your imprisoned Loftwing! Cut the ropes between the fastenings on the wall to open up the alcove, freeing the Loftwing. Once that is done, Zelda will tell you to jump off the edge again and summon your bird. When you have control while falling, press Down on the Control Pad to summon the Loftwing. You will then be shown the flight controls, so play around with that to become acquainted. You will then head back to Skyloft with Zelda, where she will run off for a few. Groose will return and taunt you some more before getting scared off by Zelda's return. The Wing Ceremony will then begin right away, so get ready! The Headmaster will lay out the rules, which basically means you need to follow around a golden Loftwing and catch the Bird Statuette first. Fly quickly as you just practiced and grab the statuette once, then Groose and his fellows will start throwing eggs at you for the second round. Avoid the eggs and grab the Bird Statuette again to win the ceremony. When the race part ends, Zelda will join you for the next part of the ceremony atop the Statue of the Goddess. During this part, you will receive the Sailcloth, which can be deployed to slow your descent when falling from high places (this will also be very useful). You will then need to jump from the statue and land in a circle design on the ground below (the circle is quite large so you shouldn't miss). Fall and use the Sailcloth to land in the circle to complete the ceremony. For the next part, Zelda will ask you to fly around with her for a bit. Go ahead and do that, and you will be interrupted by a dark twister of sorts,

which knocks Zelda into the clouds below. The next scene shows Link waking up in his room again, followed by the Headmaster asking about what happened with Zelda. Once he leaves, you will get up once again despite it now being night time. Check the bureau for another 5 rupees if you want, then leave the room. The mysterious figure you just saw in your dream will be by the stairs, so follow her up the stairs and out the door at the far end of the hall. Outside, follow the figure along the path to the statue, then drop down to a side area. Follow them by going from ledge to ledge, dashing and climbing as needed. You will see a chest on a lower ledge along the way; open it to get 20 rupees. Then, continue across the ledges and climb the vines to reach the top area. Run around the statue until the figure stops and opens a doorway for you so you can enter the statue itself. ================================ Inside the Statue of the Goddess ================================ Inside the statue, go forward and approach the sword in the pedestal. You will then witness a scene where the mysterious figure introduces herself as Fi, sent by the Goddess to aid the hero. She will ask you to take the sword, so approach the pedestal and follow the prompts to pick up the sword. To complete the scene, hold the sword straight up until it charges up. Now that you have the Goddess Sword, the Headmaster will enter and talk to you as well. Fi will give you the Emerald Tablet, which is used to gain access to the surface world from the sky. When you have control again, you will need to perform a Skyward Strike. This involves holding the sword straight up until it charges, then swing to shoot a beam of light ahead. Approach the crest in front of you and do this to activate the altar below, then examine the altar to place the first tablet into the space. This will trigger a beam of green light to open a way through the clouds outside. Once that is done, Fi will join you by staying within your sword (press Down on Control Pad to speak to her from here on out). ======= Skyloft ======= Following the scenes within the statue, you will be back in your room again. The Headmaster has given you the uniform as a reward for graduating, which makes you look more like the hero already! With that done, exit the room and talk to Fledge, who will give you the Adventure Pouch. This gives you four slots where you can store items and other equipment throughout the game (this does expand by purchasing upgrades, more on that later). With the pouch, go through the doors to exit the academy. Outside, talk to Instructor Horwell and he will give you the Wooden Shield, which will be stored in your Adventure Pouch (access the pouch by pressing the - button, then select the shield to equip it). Now, head south through the gate and head into the Bazaar building (it's the large purple building with open doors). In here, you can talk to the various vendors and check their wares to make purchases. Talk to the woman at the Potion Shop counter and she will give you your first empty Bottle. Buy a potion if you want, then exit the Bazaar as there is nothing else for you to buy here for now. When you are ready to proceed, run to one of the many wooden platforms along

the edge of Skyloft and dash/jump off of it. Summon your Loftwing by pressing Down on the Control Pad, and you will take off into the sky. ========= Overworld ========= In this game, the sky is the main overworld area, and you traverse it on the back of your trusty Loftwing. There are plenty of islands you can fly over and land on by diving off the Loftwing (press Down on Control Pad, and use the Sailcloth by pressing B to land safely). There are rocks inhabited by Octoroks which will attack you, so you may want to avoid those areas. Also, you may see other birds carrying rupees flying around, which you can charge into to steal the money. Also, there are portals scattered around that will give you a great speed boost if you pass through them (great for long distance travel). Anyway, for now, fly towards the green column of light and dive into it. Link will jump off the Loftwing and dive through the opening to reach the surface below. ============== Sealed Grounds ============== When you arrive here, you will land on a quiet ledge. Follow the nearby path around the area and defeat the Deku Babas along the way. At the end of the path, drop down to the lower platform and watch the scene involving the large pit below. Once it's over, make your way down to the bottom/center of the pit by jumping downward and using the Sailcloth to land safely. At the bottom, approach the pedestal and use a Skyward Strike on it to remove the evil aura. This will also cause air vents to open up all along the pit. Use them to quickly fly back up to the top level, then approach the door near where you started. Open it to enter a temple area. ============= Sealed Temple ============= In here, use the Bird Statue along the left side to save your game. Then, go up the steps at the far end and talk to the old woman sitting there. She will point you towards Faron Woods to the east, and enables you to place beacons on the map to aid in your progress. Place a beacon on the X she marked, then exit the map and continue talking. When she is done, drop down to the lower area and open the small chest to receive another Bottle, this one containing a Revitalizing Potion! After that is done, save again if you want, then exit via the eastern door. ============== Sealed Grounds ============== Outside of the temple again, you will see the beacon you just placed in the distance. You can remove it if you want, as it was only necessary for that tutorial. Follow the path and drop down to a lower area, where you will find

a Goron surrounded by several enemies. Approach them and defeat the Bokoblins to rescue the Goron. Talk to Gorko about the statue nearby, then approach it yourself to activate the other Bird Statues on the surface. Save your game here, then you will be ready to proceed. Before you continue to Faron Woods however, you will see some vines nearby. Climb up them and go through the cave to reach the previous area. Push the log off the ledge to open up this shortcut. Then, drop down and go left to where you first landed down here, and check the Bird Statue to record it. As a note, you should check every Bird Statue you see, even if you don't need to save. That way, its location is recorded and you can land at that specific location when falling from the sky later. Anyway, climb back up the log and go through the cave to return to where Gorko is hanging around. Continue along the path to the east and you will see a high ledge. Push the log against the wall and climb up to the higher area, then proceed into Faron Woods. =========== Faron Woods =========== After Fi provides an introduction to the area, go forward and use the Bird Statue to save. Follow the path by dash jumping to the hanging vine, and swinging across to the other side. Cut down the trees ahead and continue along to find a couple of Bokoblins surrounding a plant creature. Defeat the enemies and talk to the creature, who is afraid of you and runs up the hill nearby. Dash up the hill to follow it into an area full of mushrooms. Use the Bird Statue on the right side, then you will need to find that creature. It is hiding behind various mushrooms, so roll into that mushroom to spook the creature and make it run off. After doing this twice, talk to the creature who is now standing under a tree. It is actually a Kikwi, named Machi. Once you're done talking to it, push the nearby log off the ledge to create a shortcut back to the entrance area. Pick up the Amber Relic as well, then head back towards the Bird Statue. Near the statue you should find a steep slope with a Deku Baba in the middle of it. Dash up the slope and toss a boulder down to kill the enemy, then continue along the path and defeat the Bokoblins you encounter. There is also a Deku Scrub you can defeat by using a shield bash to hit its projectile back at it. Along the path, you will spot a log on the right side. Push it down to reveal a shortcut to the mushroom area, then collect another Amber Relic and continue along the spiraling path ahead. Cut down the trees in the way and defeat the Deku Scrubs if you want. At the edge of the path, cut the rope loose and dash jump to it, then swing across to the other side. There, talk to the giant Kikwi Elder, Bucha. He will tell you that three other Kikwis are missing and that you need to find them before he can help you further. With that said, start off by crawling through the tunnel to the right. At the other end, walk across the rope by balancing yourself along the way (hold the Wii Remote straight up and tilt it left/right to balance, or shake it forward to jostle the spiky enemies off of you). At the other side, continue ahead and drop down to find a Bokoblin Leader harassing a Kikwi in the tree above. Approach and the leader will summon a bunch of enemies to attack. Defeat them all, then approach the Kikwi in the tree. Roll into the tree to knock it free, as well as unravel a vine. Talk to the Kikwi, Lopsa. After that, grab onto the vine and swing onto the higher ledge, then push the log down to the

lower area. Drop down to that area yourself and turn left to spot a pool of water. To the left of it is a narrow path, so follow that around to the other side. Then, follow the river as you go around the giant tree in the center. Go under the overpass and head straight through the area, avoiding the Deku Scrubs as they pop up. At the end, look to the right and you will find a hidden tunnel behind the grass. Crawl through to the other side and defeat the Bokoblins hanging around in the area. After you defeat the enemies, continue along and climb onto the upper platform on the left side. Jump across to the vines and climb them, leaping across to the second group of vines, and land on the high ledge above. There, you will spot a Kikwi crawling around in the grass. Cut down the grass and wait for the Kikwi to stop, then talk to it. This is the second Kikwi, Erla. Once that's done, drop back down to the ground and crawl through the tunnel again. Back in the Deku Scrub section, head to the south a slight bit along the path and you will see a ramp of sorts leading to a path above. Run up it and defeat the Deku Baba, then you can go either left or right on this high path. If you go left towards the great tree, you can walk across a rope and collect the first Piece of Heart! After that, take the other path around to find a tree with a hole in the ground next to it. Drop down the hole and follow the path to reach the third Kikwi. Try to pick it up and it will talk to you. Now that you found Oolo, you can return to the Elder. Drop off the ledge nearby to land next to Machi, who you met first. Run southeast to the Bird Statue and climb the log by it to reach the spiraling path. Run up it and swing across the vine at the end of the path to reach the Elder once more. Talk to him and he will reveal that Zelda went to the temple deeper in the woods. He will then give you the Slingshot as a reward, which you must dash up the Elder's back to obtain. With it, you can stun enemies and hit various objects in the environment. To start, shoot the curled up vine above to unravel it. Swing across to the northern ledge and continue heading to the northeast (pretty much straight ahead and slightly to the right). When you reach the temple area, defeat the crows and other enemies in the area, and head up the stairs. Run around to the sides and up those stairs as well, then check the Bird Statue on the viewing platform above. Since you now have the Slingshot, now is a good time to get a couple more things in town before proceeding further into the woods (this is optional but it is what I did at this point). Save at the Bird Statue, then use the option to return to the sky. Head back to Skyloft and land near the Bazaar area. You should see a flying ship hovering around; shoot the bell underneath to stop it, then hang on the rope that is dropped down to reach the shop entrance. This is Beedle's Airshop, which sells primarily upgrades and other enhancement items. Buy the Bug Net (50 rupees) and two Extra Wallets (100 rupees each if you can afford it). You will need to exit/reenter after buying the first wallet to make another one appear. That way you won't max out your wallet in the areas ahead. Anyhow, when you return to Faron Woods, choose the Viewing Platform statue to land at. From the statue now, shoot the curled up vine to the north and swing onto the higher ledge ahead. Then, continue into the Deep Woods. ========== Deep Woods

========== Upon your arrival here, go ahead and defeat the Bokoblins you meet in the main area. There are two paths you can now take. For now, take the right path into the tunnel-like area. Defeat the enemies and approach the tightrope ahead. Before you cross it, shoot the beehive with your Slingshot to remove that hazard. Now, walk across the rope and climb onto the ledge to the left. Follow it around to a log, which you can push to make a shortcut from the earlier area. From here, go back to the area you just crossed over to. Follow the path along to find some more enemies to defeat. Gorko the Goron is on the upper ledge, but we'll be able to reach him shortly. Defeat the Bokoblin and Deku Scrub, then go around the corner and grab onto the narrow ledge. Climb all the way to the left and drop onto the platform there, then proceed to the tightrope. Use the Slingshot to clear the spiky balls from the line, then start to cross it. If the Bokoblin attempts to cross as well, back up when it tries to attack you (while staying balanced of course). It will fall off, allowing you to proceed. At the other side, go up the ledges to the Bird Statue. There will be a rope hanging nearby, so use it to swing across to the upper ledge on the other side. Follow the path and defeat the tougher Quadro Baba sitting there. Then, go over and talk to Gorko about the Goddess Cube sitting nearby. Agree to help, then use a Skyward Strike on the cube to clear Goddess Cube #1, sending a beam into the sky. There are more of these cubes scattered throughout the surface, and when activated, a special chest becomes accessible in the sky. Check out the Goddess Cubes section of this guide for more details on the chest locations. Anyway, go back a slight bit and open the small chest on the nearby ledge to find 20 rupees. Then, push the log near Gorko off the ledge for the shortcut. After that, drop down the ledges to proceed onward. At the other side, activate Goddess Cube #2 by the edge of the platform, then continue towards the temple ahead. Use the Bird Statue to save your game here, then head up the steps towards the entrance. The door is closed, but if you look above it, you will see a crystal switch on the ceiling. Shoot it with your Slingshot to open the door, and you will enter the Skyview Temple. ============== Skyview Temple ============== Starting off in here, save at the Bird Statue, then follow the path down the steps. Cut through the spider webs along the way, as well as the trees and Keese swooping down from above. At the end of the path, cut down the trees blocking a wall of vines next to a locked door. Back up a little bit and shoot the crystal switch behind the Deku Baba on the high ledge (use the Slingshot), and the door will open. In that room, go up the steps to the center platform, and you will see an eye above the locked door in front of you. It follows your sword movements, so take out your sword and move around in a circular pattern. Do this until the eye turns red and dies, opening the door. In the next room, defeat the hanging Deku Babas and use the Bird Statue. Before you continue, turn to look at the vines surrounding the previous doorway. Shoot the Walltulas to clear them, then climb up and cut through the wooden planks to create a shortcut to the first room.

Back in the main chamber, go forward and defeat the Bokoblin in the center area. The center door is locked, and so are the doors to the left and right. For now, turn to the right and shoot the crystal switch above that door to open it, and enter that room. Inside, cut through the web and drop down to the lower area below. You should find a tunnel along the east side of the room, so crawl through it to find a statue. Shoot the crystal switch above the statue, and the room will flood with water. Since you are now in the water, swim to the nearby vines and climb them to exit this room. Follow the path and drop down, then go through the door to the center room again. The middle room is now flooded as well, so walk across to the center platform. Drop into the water and swim underneath the ledge where the locked door to the west is. Under that platform you will find a crystal switch, so climb onto the ledge and strike it to open the door above. Swim back out and climb the vines, and head into that room. In here, you will see two Skulltulas hanging on webs along the central path. Ignore them for now and continue to the ledge on the other side. Look across the gap and shoot the two curled up vines to unravel them, then jump/swing across them to the other side. Upon landing, defeat the Quadro Baba in the corner. Before we continue with this room, go up the steps and through the door to the adjacent area. Walk up the path to a chest; open it to receive the Dungeon Map. With this map, go back to the previous room. Since you are now behind the hanging Skulltulas, target them and stab their purple underbellies with your sword twice to defeat them. Then, cut through the webs with your sword. On the middle of that path, turn to spot a crystal switch in an alcove. Shoot it to flood this room, as well as the center area some more. Now, continue through the door to the center room again, which you will find to be even more flooded than before. On the east side of this room, you will see a log floating in the water. Jump onto it and shoot the Walltulas on the vines ahead. Then, jump and climb up the vines to reach the next ledge. Once there, follow the path to a door leading into the eastern chamber again. On this side of the room now, go down the steps and you will face a Skulltula. To beat it, target it and use a horizontal swing with your sword to get it spinning back and forth. When the purple underbelly faces you, thrust at it with your sword to cause damage. Do this twice to defeat it. After you clear the Skulltula, turn and face the chest sitting behind the bars. There are two eyes this time, so stand far enough back so they both open, and swing your sword around until they turn red and die. This will lift the bars, so go in and open the chest to get a Small Key. With the key in hand, exit this room. In the middle room once more, jump across to the northern ledge and unlock the door to reach a new area. In this large room, there are plenty of enemies around and goodies to loot (soon). For now, look at the central structure and hit the crystal switch above the door to open it. Enter the middle area and you will have to face a legendary Stalfos in battle. Defeat it with your sword and a chest will appear. Open it to receive the Beetle, which is a flying device used to hit switches, cut through wires/ropes, and collect items for you! The room you are in is still locked, so it's up to the Beetle to help you. Look up to find an opening in the high wall, and shoot the Beetle through it. As soon as you get through the web, turn right and hit the crystal switch above the same door to unlock it. Exit the room with Link, and you can now explore the area better. There are various tunnels in the outer walls you can

access with the Beetle to find rupees, as well as boxes hanging from above you can cut down. On the west side, use the Bird Statue to save your game. Then, head to the north end and turn to find a Piece of Heart hidden behind bars. To get it, use the Beetle and fly upward to find a hidden opening in the middle structure. Hit the crystal switch high above to open the gate, then grab your Piece of Heart! With that done, go to the west side by the Bird Statue. The door is locked, but there are tunnels above the door. Send the Beetle through the tunnel, cutting down the Deku Babas along the way to reach the crystal switch. Hit it to open the door, then enter the new room. In here, simply drop down and go straight across to the door at the other end. Enter that room, where the door will lock behind you. Go forward and a Skulltula will drop down to attack. To beat the Skulltula on the ground, swing your sword upward to flip it, then use a fatal blow to kill it. After that, turn around and climb the vines to the upper ledge. Use the Beetle to cut down the box, then push the box down to the lower ledge. Drop down with the box and pull it all the way forward (eight spaces). From that corner, push the box eight spaces to the right so it's in the center of the room. Stand on the box and all three eyes on the wall will open. Swing your sword around to kill the eyes, then open the chest to get a Small Key. With the Small Key now, exit the room the same way you came in. If you look ahead to the distance, you will see a crystal switch in the back. Send the Beetle through the Skulltula's web and hit the switch, which will flood the room so you can swim to the crumbling steps. Go up the steps and get past the Skulltula, then cut through the trees to reveal a tunnel in the wall. Crawl through and drop down by the door, and return to the large center room. Next, head across to the east side of the room, where you will find a tightrope and Deku Babas hanging from the ceiling. Use the Beetle to cut down the enemies one by one, then walk across the rope when it's safe to do so. Unlock the door at the opposite end and enter the next room. Follow the path and cut through the wooden planks to find a three-headed Staldra enemy waiting. The best approach with this enemy is to hit a head once so it grows back, then all three will line up horizontally for a brief moment. At that point, use a spinning attack to kill it easily. Once you beat the Staldra, go through the door that opens to continue. Defeat the Bokoblin ahead, then jump across to meet a Skulltula. Use the Beetle to cut down the web above the Skulltula, causing it to fall into the pit. With that done, dash jump across the pit and you will find a barred door to the left. Shoot the crystal switch above it to lift the bars, making a shortcut to the larger room from before. Anyway, there is a Bokoblin across the pit by the tightrope. Shoot it with the Slingshot to stun it, then when it walks onto the rope, shoot it again to send it into the pit. Now, get across the rope yourself and use the Bird Statue by the large door. In the small room to the west, you can open a chest to get 20 rupees. Next, go into the east room and climb the vines to reach the upper ledge. Once there, step into the opening and cut the rope loose. Dash jump to the rope and stop the swinging (B button), then turn to the right and swing onto the vine-covered platform there. Climb the vines on the center platform and walk along the path to the end. Use your Slingshot to unravel the two sets of curled up vines ahead, then swing across them to reach the final ledge. Open the chest there to receive the Golden Carving, which is used to open that large door. Climb the vines and jump across the top area to exit this enclosure. Walk across the

tightrope again and save at the Bird Statue before checking the door. When you are ready, examine the large door. You will now have to fit the Golden Carving into the opening in the door. To achieve this, you can rotate the object by holding A and moving the Wii Remote. You can also press C to reset and Z to view the opening itself. When you line it up, press A to insert the carving and the door will open. You will run inside automatically, where you will meet the first boss of the game: Demon Lord Ghirahim. --BOSS: Demon Lord Ghirahim For the first part of this first boss battle, Ghirahim will walk towards you while holding one of his glowing red hands upward. If you try to hastily swing your sword at him, he will grab it with that hand. If you cannot break free (swing the Wii Remote upward from below), he will steal your sword and attack with it. The trick is to lead his hand in one direction when you are close, then quickly swing another way (if the hand is far enough to the left, swing from the right). If he does grab your sword, use a shield bash when he attempts to use it to block the attack, causing him to drop it. Otherwise, after a few attacks, Ghirahim will simply throw it at you. After you land enough hits, Ghirahim will wield his own sword for the second half of the fight. This time, he has three attacks. One involves shooting five red beams in your direction, which can be avoided by sidestepping. Ghirahim can also teleport around the room. When he warps away, quickly flip backward a few times so he appears in front of you, otherwise he will appear from behind and damage you. For another attack, he can dash straight ahead to attack with his sword; you can tell by his stance if he is about to run, so you can time a shield bash to stun him before getting a few of your own hits in. As an alternative to the shield bash when Ghirahim charges at you, take note of which side his sword is on. Target him, then when he approaches, swing from the opposite direction (for example, if his sword is on the right, swing from the left). This will give you an opening to attack for a few hits as well. Basically, you can attack after using a shield bash to block his own sword attacks (or if you countered by swinging from the opposite direction). Just be sure to hit him enough times using this approach and you will win. --Once the battle ends, collect the Heart Container and go through the door straight ahead. You will then enter the Skyview Spring. ============== Skyview Spring ============== In this pleasant spring, go up the steps and you will get an overview of the area. If you want some extra money, use the Beetle to find 20 rupees atop one of the entrance pillars. There is a crest at the altar ahead, but before you hit it, jump into the water and run around to the back area. You will find Goddess Cube #3, so activate it now. Once that's done, stand on the platform and use a Skyward Strike on the crest. This will activate the statue, which

will give you the Ruby Tablet. After the scene here is done, you will be back outside. ========== Deep Woods ========== Now that you have completed the first temple, go forward and a Kikwi will be calling to you. Talk to it, then use the Bird Statue to save your game, and return to the sky. ========= Overworld ========= Back in the sky, you need to head to Skyloft. Before that however, you can fly around and open the chests activated by the first three Goddess Cubes (check your map for their locations). The first cube's chest contains an extra space in your Adventure Pouch, which is extremely important. When you are ready to advance the story, fly towards Skyloft and land near the statue. ======= Skyloft ======= When you arrive at Skyloft, head to the Statue of the Goddess and enter the room at its base. In there, approach the altar and check it to place the Ruby Tablet into the frame. This will send a red column of light into the sky, opening the way to the fiery Eldin Volcano region. With that done, exit this room. Once you leave the statue, go forward and you will hear a woman calling for help. Talk to her and agree to help find her missing child if you like. The significance here is that it opens up the Gratitude Crystals side quest. Completing these "help" quests and obtaining the crystals is important since this is how you upgrade your wallet throughout the game, as well as receive other goodies. At this point in the game, you can only complete this initial quest (where you meet Batreaux), and the next one involving Orielle and Parrow. View the Gratitude Crystals section of the guide for more information about these quests and other crystal locations. While you are in Skyloft, make sure you buy the Iron Shield, now available at the shop in the Bazaar. If you can afford to buy more Wallet/Adventure Pouch upgrades at Beedle's Airshop, do that as well. When you are done here, dive off the edge and get your Loftwing, then fly into the red column of light to dive into the Eldin Volcano. ============= Eldin Volcano ============= Once you arrive down here, be sure to equip the Iron Shield right away (via the - button). Save at the Bird Statue, then proceed along the path ahead. Defeat a Red ChuChu and drop down to the lower-left area. You will find Goddess Cube #4 here, so activate it with a Skyward Strike. Since you can't continue along this lower path for now, climb back up and continue across the

lava ahead. Up ahead, you will meet a couple of Mogmas who will tell you they saw Zelda earlier. Follow the path as it winds along, and you will soon see some Fire Keese to beat. Defeat them, then wait for the lava to recede, allowing you access to the path on the left. Take that path into a room with some Bomb Flowers. Talk to the Mogma if you want, then practice throwing and rolling some Bomb Flowers to clear the rocks blocking three passageways here. Throw one on the high ledge to clear that path, and throw/roll at the ground-level ones. One opening will contain a giant ChuChu, so be careful. There is also a room where you can sit and recover your hearts if needed. Continue along the main path and you will find yourself outside again. Use the Bird Statue (Volcano East) and save at this point. Up ahead, drop into the lower-left area and roll a Bomb Flower through the tunnel opening to clear the other end. Then, crawl through to find a chest containing 20 rupees. Exit this side area and continue along the path to an intersection of sorts. First, head left to reach Goddess Cube #5, which you should activate. Then, take the right path to the next Mogma, who points out a platform surrounded by lava. From here, continue ahead and you will see a Pyrup crawl into a nearby tunnel. These enemies hide in tunnels and breathe fire to prevent you from passing, so to clear them, you need to roll Bomb Flowers into the holes from a distance (so the fire doesn't destroy them early). Clear that one Pyrup and climb up the ledge at the other end, and head up the path. Defeat the Bokoblin Leader and his cronies, and drop into the lower area ahead. There are now Pyrups hiding in giant skulls. Throw Bomb Flowers into the openings at the top to kill the Pyrups inside. After you do that, you will see a skeleton bridge to the left, and ledges to the right. For now, climb the ledges to the top area, where you will find another room you can sit in. There is another Pyrup ahead hiding in a skull, but with no opening at the top. Run up and slice upward with your sword to kill it easily. Then, drop off the far edge and collect a Piece of Heart below! Now, drop down to the path below and return to the skeleton bridge. You can run across it and talk to a Mogma, who will point out the plug in the wall blocking the lava flow. So, go back across to the Bomb Flowers, and roll one straight across the bridge. If you aim correctly, you will destroy the plug, draining lava from the area surrounding that middle platform. Run across the bridge again and climb onto the above ledge, then drop down to the area behind it. Follow the path to find a couple of vents; step into the right one to land on a grated platform overlooking a deep room below. Before you fall, take a moment to look down at the ledges below. There are a couple of points of interest, including Goddess Cube #6 on one platform, and access to a chest (containing Eldin Ore most likely). There is also a ledge with Bomb Flowers, which can be used to bomb the cracked wall below them to reveal another treasure chest. If you miss a ledge when diving down, you can climb into the eastern alcove at the bottom and use the vent to fly back outside and try again. Anyhow, when you get done collecting treasure in this room, use the Bird Statue and continue into the cave. Talk to the Mogma ahead and he will point out the enemies in the adjacent room. When you go into that room, you will see a bunch of Bokoblins, with the leader on a higher perch. Hurry across the room and climb to the upper ledge to defeat the Bokoblin Leader, otherwise the other enemies will just keep coming. Once you defeat the leader and the

other Bokoblins left over, the Mogma will be pleased. Go talk to the Mogma again in the hallway, and he will give you the Digging Mitts. This will allow you to dig up soft patches of soil (those small patches with X marks on them). He will point out a patch in the nearby corner, so dig it up to reveal a vent. Use it to fly onto the high ledge, and continue ahead to another path split. First, take the left path to the end and dig up another vent. Fly onto the next ledge and climb the ladder to the room above. There, defeat a Bokoblin in one of the hut-like structures, then turn to see three openings in the wall. Take the middle one and you will slide into the room below, landing on the same ledge as the chest. Open it to get a treasure (should be Eldin Ore). While you're in this room, you can dig up a vent in the corner to reach a high ledge where you can dig for lots of rupees. After that, leave the room and use the first vent again, and take the right path to the northern room this time. In here, many of the paths will be blocked by Pyrups hiding in the tunnels shooting fire out of them. There are Bomb Flowers in the east and northwest areas of this room, so you can roll them into the openings to kill the Pyrups (this time it doesn't matter if you hit the fire stream). There is a cracked wall to the north, so bomb that open to reveal a chest containing 100 rupees! Anyway, make your way to the east end of the room, then dig up a vent and fly to the top ledge. Use the large vent to exit the cave. Outside again, go up the path and talk to the Mogma, who will point out a large gap. Before you do that, take the Bomb Flower and clear the rocks blocking the other path. This creates a shortcut near the skeleton bridge from earlier to bypass the cave section. Anyhow, approach that gap and a bridge will appear, with someone calling to you from above. After they go, run across the bridge and use the Bird Statue (Volcano Ascent). Next, go up the hill to the left and defeat some Fire Keese along the way. Hop across the lava and you will see a steep hill ahead. Dash up to the platform about halfway up the hill, and defeat the Bokoblin there. Then, dash across to a nearby ledge with a Bomb Flower on it. Throw it down the hill at the rocks below; this will create a shortcut leading to the area entrance. There are also Deku Seeds to be had by digging on that platform. Go back to the larger one and aim at the Bokoblin holding a boulder at the top. Shoot high enough to hit the enemy, who will drop the boulder and die. With that done, dash up the hill and climb onto that top ledge. Ahead, you will see some Bokoblins, with their leader standing atop a wooden tower. Take a Bomb Flower and throw it at the base of that tower to knock it over, killing the leader and creating a bridge. Defeat the rest of the enemies here, then before you go, bomb the rocks between the two shacks on the side. This will reveal a cave which leads to the Thrill Digger mini-game if you are interested in playing (see the Mini-Games section for more details). Continue across the bridge and climb the vines further ahead. At the top, go around the path and defeat the giant ChuChu that appears. There is another steep hill ahead, with more platforms to rest on along the way. Make your way up the hill, stopping on each level to defeat the Bokoblins you encounter. From the second platform, look up to find three Bokoblins throwing boulders. Use your Slingshot to hit them when they hold the boulders above their heads; this will kill them instantly. With that path cleared, dash and climb to the top area and proceed to the temple ahead. You will witness a conversation between two Mogmas about a key being buried nearby. There are actually five pieces of the key, and Fi will note those in

the form of Dowsing targets as usual. Use the Bird Statue and save your game at this point. Now, head to the left of the temple and dig in the soft spots nearby to find Key Piece #1. Dig in a spot in the corner to reveal a vent, then toss a Bomb Flower into the vent. It will float upward, clearing the rocks in the wall above to reveal Goddess Cube #7. Fly up there and activate the cube, then drop down to the lower area. From here, you will see some Bomb Flowers by the edge of the platform. Stand on the edge and throw a Bomb Flower down at the wooden tower below. When the tower is toppled, slide down and dig in the spot it revealed to find Key Piece #2. There is also a Pinwheel here, which will become important later. For now, dash back up the hill and walk over to the edge overlooking the very steel hill you dashed up before. There is a nearby ledge with two Bomb Flowers sitting there. Take one and throw it at the rocks in the wall at the left side of the hill below. If done correctly, the rocks will be cleared. Drop down and run into that alcove, and dig to find Key Piece #3. Head back to the top of the hill again, and now head to the east. Defeat the Bokoblins on the ground, then grab a Bomb Flower and topple the wooden tower to kill the Bokoblin Leader. Before you cross that bridge, go east and you will find a path going down alongside the lava. Follow it to find Goddess Cube #8. Activate it and head back up to the toppled tower. Cross it and defeat the Fire Keese and Red ChuChu in the cave, then continue to the gap ahead. Since you can't cross the bridge here, you will need to get across another way. To the left, stand at the edge and press A to hang from it, then climb across to the right. Once you get across, climb and jump your way across the platforms until you reach some vines ahead. Dash and jump to grab them, and climb down and right to make it across. Grab the Stamina Fruit and climb up to the ledge above, and drop off there. Step on the switch in the next room to make the bridge appear behind you. In this next room, simply go forward until you reach a room with high temperatures. You will take damage if you linger here for long, so run into it and take the first opening to the right. You will fall onto the slope and begin to slide around a turn. Before the main slope, you will drop off a ledge. If you want to control where you go next, you can use the Sailcloth (press B) and start holding A to dash once you land. (NOTE: If you miss your target the first time around, you can always fly back up and try again, so don't worry.) Below, you will see two vents; you will want to get to the one on the left side. Run down to it and fly onto the platform above. Then, look off the opposite edge and drop down to reach Goddess Cube #9. Activate it and drop down to continue sliding to the bottom. Once you reach the bottom of the slide, go around the path and jump across to a central platform. Turn to the right and jump over to find a plug in the wall, and a Bomb Flower nearby. Throw the Bomb Flower at the plug to clear it, draining the room behind it of lava. With that done, roll a Bomb Flower along the slope so it lands in front of the rocky wall on the opposite ledge. When the rocks are cleared, dash across and dig in the spot to get Key Piece #4. Dash back across and hop over to the Stamina Fruit platform, then go right. Take the lone Bomb Flower and step into the room behind it, and bomb the rocky wall at the top of the path. This will create a great shortcut to the beginning of your ascent. Now, jump into the large vent to arrive back in the room before the long slide you just took.

Run through the hot room and start going down the slide again. When you hit the jump, land with the Sailcloth and dash down to the right vent this time. Float onto that ledge and jump off the opposite edge, and dash down to the next platform below (along the right path, you'll see it). When you get there, walk around to find two vents in a row alternating. Float across them to reach the final ledge, where you can dig to get Key Piece #5, completing the temple key! Now, drop down and slide to the bottom, and use the large vent to reach the top area once more. If you missed the Goddess Cube on the left side of that slide before, you may want to get it now. Otherwise, run across the bridge and continue going back to the temple entrance. Save at the Bird Statue and examine the door to unlock the way into the Earth Temple. ============ Earth Temple ============ From the start, use the Bird Statue nearby and hop across the platforms on the lava ahead. You need to move quickly as these platforms will sink, so keep that in mind. On the safe platform ahead, defeat the Fire Keese and Red ChuChu, then dig up a vent nearby. Float up to a ledge where you can open a chest containing 20 rupees. If you hop across to the western room, you can talk to a Mogma with some information. Go back to the middle area and go up the steps, and watch the platforms rise under the magma geysers ahead. Hop across these platforms when they rise up, and get to the other side safely. There is a drawbridge ahead, but it is currently up. On this platform, you will find two gears held back by ropes. Cut the ropes on both to partially lower the bridge. The other one is on the wall to the right of the bridge. Send the Beetle to cut that rope and lower the bridge completely. Run across and defeat the Lizalfos waiting for you on the other side. You will see a structure in the lava with Bomb Flowers on it. Hit one with your Slingshot to destroy the structure, causing the eyeball made of stone to roll toward the edge of the platform. You can jump onto this stone and move across the magma more easily. The trick is to not move TOO quickly so you don't lose balance. Hop on and start rolling to the right. You can also crush the Magma Spume enemies by rolling over them, plus you can use your sword to fend off Fire Keese in the air. At the east end, jump onto the next platform and you will find Ledd the Mogma from earlier. He lost his Bomb Bag, and wants you to go find it for him. After you agree to help, crawl through the tunnel under the nearby gate. Defeat the Bokoblin and dig up a vent to reach the upper ledge, then go around to collect rupees on the other ledges if you want. Then, take a Bomb Flower and roll it through the opening you crawled through, so it clears the rocks outside. Crawl back through and enter the room behind the rock wall. In there, you will have to battle two Lizalfos at the same time. Defeat them using shield bashes to stun them during their attacks, which will be very helpful for getting your own hits in. Once they're defeated, open the chest to receive the (empty) Bomb Bag! With it, exit the room (grab the Amber Relic in the corner on the way out) and talk to Ledd again. He will give you the Bomb Bag to keep, then as you walk away, he will give you five Bombs to get you started. One VERY useful trick to know is that you can store Bomb Flowers by picking them up and pressing B. Keep this in mind when you run low on Bombs, and try to milk the Bomb Flowers whenever possible. Now, jump onto the stone eyeball and move

across to the west side of this room. Over there, you will see a platform rising up on a magma geyser. Throw a Bomb onto it as it rises, and it will clear the rock wall above, revealing a chest. Get to the chest and open it to get a random treasure. Go back to the stone eyeball and move to the central blue platform this time. Save at the Bird Statue and defeat the Red ChuChus that emerge, then go up the steps to the west. At the edge of the platform, throw a Bomb onto the rock to clear the path, and jump across to find a Lizalfos. Defeat it if you want, then go into the west room. Here, hop across the platforms while defeating the Bokoblins. At the far end, wait for the magma geyser to subside, then jump onto the platform above it. When it rises up, jump to the next ledge and beat the remaining Bokoblins. Open the chest in the middle of the room to get the Dungeon Map. Now, jump back down to the lower area and exit this room. In the main room again, get back to the central platform and save your game if needed. Then, hop onto the stone eyeball and roll around the west side of the central platform. Roll under the overpass and continue onward to find a target-like switch on the side of the middle platform. Roll into it to press the switch in, which will cause one of the platforms to rise up slightly. There is also a platform in the northwest corner which has a chest containing a random treasure, as well as dig spots for rupees. Next, roll back under the overpass, and get to the east side of the chamber. You should see a small crack in the eastern wall. Throw two Bombs at it to blow open the wall, revealing a new path. Roll into the new opening and maneuver around the magma flows along the way. There is a small room along the way you can jump into if you need to refill your Bomb supply. When you reach the large platform blocking your path forward, turn around and you will see a crack in the wall in front of the magma flow. Throw two Bombs to open up a new path, and defeat the Fire Keese that come flying out. Roll around that new path to get around the middle platform, and continue onward to the gate ahead. There are two ropes to cut in order to open the gate, one on each side. Use the Beetle to hit the first one on this side. Then, send the Beetle through the passage to the left, avoiding the Bokoblins on the way, and hit the rope on the other side of the gate. When the gate opens, roll through and jump onto the ledge at the other side. Go through the passage and defeat the Bokoblins to access the Bird Statue, then go back to the stone eyeball. Wait for the magma flow to stop, then pass the statue head safely. Navigate around the narrow and curvy path, and you will reach the main room again. Roll into the switch on this side of the middle platform, and steps leading to the north will be formed. Climb up them to reach the door, then enter the new room. In there, jump across to the bottom of a steep hill. As you dash up it, boulders will be dropped from above. Dash up to where the first set of boulders fall, and land on a ledge to the left. Recover stamina and continue up to the top of the hill. For the second part, jump across and crawl through the tunnel to the right. Dig up a vent and use it to reach the upper ledge, leading to some stairs alongside the hill. Run up to the top and go around the corner to find a ledge overlooking the hill. There is a dirt patch on the hill (you should be able to see it). Take out a Bomb and aim just above that patch, then throw it at the wall. If thrown at the right location, it will roll downhill and detonate in front of the rock wall, clearing a ledge for you to use.

Run back down the stairs and crawl through the tunnel, and dash up the hill to that ledge you just cleared. As soon as the boulders pass and you have full stamina, dash straight up the hill to the top (it will require pretty much all of your stamina). At the top, go forward to see falling magma blocking the large door. Save at the Bird Statue, and head up the stairs to a winding path above. Run up to the top and open the chest to receive the Dragon Sculpture. As you run back down the path, you will see a boulder drop onto the platform where the chest was. The camera will be facing the boulder with you running towards the camera, and you need to dash to escape a crushing death! Dash straight down the hill, grabbing Stamina Fruits along the way, and jump off the end of the platform (don't bother changing the camera, it wastes too much time). If you get hit, you instantly die. If you make it, the boulder will clog the dragon head's mouth, stopping the falling magma. Save again, then place the Dragon Sculpture in the door to open it, and you will continue into the boss room. Here, go forward and you will see that boulder rolling along a skeletal path above. Continue onward and Fi will talk to you as well. Before you proceed, replenish your Bomb supply here, and grab hearts if needed (if you don't need them, don't take them now). When you are set, jump onto the path ahead and run up it. You will encounter Ghirahim once again, who will taunt you before rolling the giant boulder back down the path at you. It will reveal the boss: Pyroclastic Fiend, Scaldera. --BOSS: Scaldera This giant ball of magma fights you along a hill, fittingly. It begins by moving up the hill (stay to the side to avoid it). Since Bomb Flowers line the top of the hill, Scaldera will not be able to get past them. Instead, they will explode and it will roll back down the hill. Run down to the bottom, and once it recovers, Scaldera will open its mouth to suck in some air. At this point, throw a Bomb directly into its mouth. This will stun it, causing some of its armor to fall off, and its eye will become exposed. Strike the eye a few times with your sword to cause damage, then run back up the hill when Scaldera recovers. After your attack, Scaldera will either shoot several fireballs up the hill (move to avoid them), will try the vacuum mouth move again, or it will attempt to chase you up the hill (stand beyond the line of Bomb Flowers to stay safe). If you stay towards the bottom and throw a Bomb at Scaldera while it's spitting fireballs or preparing to run up the hill, it will knock the boss back down to the bottom again. There are hearts at the very top if you need them, too. If you run out of Bombs, simply store some Bomb Flowers in your bag. Regardless, once Scaldera ends up at the bottom of the hill again, repeat the same process as before to damage it. Once you cause enough damage, the eyeball will move around, making it more difficult to hit. Also, after it recovers, it may dash up the hill using its legs; simply allow it to run up the hill first, then move aside when it rolls back down. You will know when this boss is almost defeated since its armor will be pretty much gone. Strike the eye enough times and the battle will be won. ---

Once the fight is over, collect your usual Heart Container, then run up the hill to the top. You can now enter the door there, so do that to reach the Earth Spring. ============ Earth Spring ============ Here, you will witness a scene with Zelda and get some harsh words from her guardian. Once they leave, you can collect fairies in the back of the room if you want, otherwise go forward to the crest and use a Skyward Strike to activate it. You will receive the Amber Tablet, along with information about your next destination, which is the Lanayru Desert region. Once you're done here, you will be warped outside. Simply use the Bird Statue to return to the sky. ========= Overworld ========= Back in the sky, you may want to fly around and open the chests enabled by the Goddess Cubes you activated. After that, head over to Skyloft. ======= Skyloft ======= Here again, head up to the Statue of the Goddess and enter the room below it. At the altar, place the Amber Tablet to send a yellow beam of light through the clouds, leading to the Lanayru region. With that done, exit the room and head down towards the Bazaar. Buy any additional slots for the Adventure Pouch or Extra Wallets at Beedle's Shop, and make sure you have a wood-based shield equipped (Wooden/Banded Shield). You will notice a chest activated by a Goddess Cube here in Skyloft, but you can't access it until later. When you are ready to proceed, dive off the edge and fly toward the yellow column of light in the sky. Dive there to enter the Lanayru Mine. ============ Lanayru Mine ============ After you land here and have control, drop down to the ground level below. Run around to the back of the platform you are on to find Goddess Cube #10. Activate it, then use the nearby Bird Statue to save your game. Head along the path leading into a cave area ahead. Defeat the Keese and push the old mine cart along the track until it falls off the edge (watch your stamina). After it falls, defeat the Yellow ChuChus and pull/push the cart across to the opposite wall. Jump from the cart to reach the upper ledge, and continue around the curve in the path. Go into the right alcove and defeat the Yellow ChuChus, then push the mine cart in there to the end of its track. Next, go into the room ahead, where you will spot a strange crystal in the middle of the room. These are Timeshift Stones, and if you hit one, it will transform the surrounding area back to how it looked 1000 years in the past, when everything was fully

functional and alive. That is, the robots will be moving, the mine carts will be operational, grass will be growing, etc. Anyhow, use the Beetle to grab the rupees on the conveyors above, then strike the Timeshift Stone to transform the area. You can hop into the mine cart in this area to enter a room to the north, where you can find a chest with 20 rupees inside. Take the cart back out of that room, then go east and hop into the other cart that you pushed forward before. Ride that one into a new area to the south. As soon as you enter that room, grab the Ancient Flower sitting in the corner (one is required for later, so any extras you find will aid in upgrading your gear). Bomb the rocks in this room to reveal another Timeshift Stone. Activate that one to transform the current room, as well as the doorway ahead. Toss a Bomb into the statue's basket to knock it down, revealing a room behind it. Run through and you will find some sinksand, as well as four more of these basket statues. You will sink in sinksand, so you must dash across it. It takes a lot of stamina so you can only go short distances, thus you must plan your movements accordingly. Anyhow, use Bombs on the basket statues to give yourself platforms to cross the sinksand with. Behind one of them is a tunnel which leads to a chest containing 20 rupees. Once you get across the basket statue section, defeat the Keese and continue crossing into the larger room ahead. You will encounter Electro Spumes in the sand here, who spit electrical balls to attack. Stun them with shots from your Slingshot, or throw Bombs to kill them. Get across the room by running from ledge to ledge, resting at each. At the north end, pull the old mine cart as far along the track as you can. Then, go up the hill into the next room. Defeat the Keese in this room and go around to find a lone Bomb Flower next to a hall of sinksand. Replenish your Bomb supply here, then use a Bomb to clear the rocks on the tracks in the middle of the room. After that, roll Bombs across the hall of sinksand to clear the rocks in the middle, as well as the larger pile in the area ahead. When cleared, you will find a Timeshift Stone. Send the Beetle across to trigger it, causing the sinksand to turn into grass you can walk on. With that done, walk across to the other side and follow the path to reach the ledge with a chest on it from the previous room. Open the chest to get a random treasure. Now, drop down to the ground and hop into the mine cart that is now activated. You will ride it northward into a new area. ============== Lanayru Desert ============== Now that you are in the desert, save at the Bird Statue nearby. Take the path leading down the hill, and you will spot the Ampilus (red shelled enemy) roaming around. If it charges at you, use a shield bash to flip it over, then attack the creature with your sword to defeat it. For now, head northward across the initial area until you find three large cages on the ground. Just to the south of these cages is a high platform with a chest on it. Run up the crumbling end to get up there, and open the chest to get a random treasure (I got Tumbleweed, which also rolls around the desert area and can be collected with the Bug Net). While you're up here, jump onto the first cage and look at the middle one with a hole in the roof. Throw a Bomb into that hole to reveal a Timeshift

Stone inside. Toss another Bomb in there and the stone will activate, transforming the immediate area. As a note, if there are bones in the desert area, they will be reawakened as Technoblin enemies. These can be annoying, but shield bashes will still come in handy, and you can stand on the time border to stay safe (these enemies can't cross that line). Defeat the Technoblin that appeared below and the cages will open up. Talk to the robot that was trapped in the other cage, and it will thank you by upgrading your Beetle. You will then receive the Hook Beetle, which has an added functionality of being able to hold items (like Bombs) and drop them at the targeted location (you can hold Z to view from above to target accurately). You can test out the Hook Beetle on the basket statues nearby and the Bomb Flower on the high perch. When you are ready to continue, look to the west and you will find a wide area of sinksand, with basket statues along the walls. Use your new Hook Beetle to drop Bomb Flowers into the baskets, as well as onto an Electro Spume to defeat it. The lone alcove on the right side contains an Amber Relic, so you will want to grab it. There is a Goddess Cube on the platform above, but we can't reach it until later in the game, so ignore it for now. At the other side of this sinksand area, you will notice large birds on the high perches nearby. These are Hroks, and they will drop boulders on you if spotted, so send a Bomb Flower via the Hook Beetle to kill it first. It drops 20 rupees, which makes this approach more worthwhile. To the southwest is a large area of sinksand with two Ampilus enemies patrolling it. To proceed here, you need to drop Bomb Flowers on them to defeat them in place. Since the shells float on the sand for a limited time, you can dash across to the shells and rest before moving to the next ledge. Use this approach to cross the sinksand, making sure to activate Goddess Cube #11 on the southern ledge. When you make it to the northern end of the sinksand pit, save your game at the Bird Statue (West Desert). Climb up the ledges to the left and follow the path bordering the previous sinksand pit to the end. At the end, push the mine cart off the ledge, serving as a means to bypass the pit if you need to return here. Go back to the Bird Statue and head northward to one more sinksand section. This is similar to what you just did, but now the sands are moving. This means if you kill an Ampilus, its shell will move with the sand current. This can be used to your advantage since you can ride the shell down to a better location to dash from. That said, get across this sinksand in the same manner as you did before. Once you make it to the gate structure at the north end, first climb up the ledges to the left. Follow the upper path around, hopping across ledges and avoiding the Electro Spume, until you reach another mine cart at the end. Push that one off to form a shortcut across this part, then go back to the north end. Drop down and continue northward into a new region. ============== Temple of Time ============== In this area of the desert, go forward and use the Bird Statue (Desert Gorge). Follow the nearby path to an old mine cart, then look up and shoot the Timeshift Stone atop the perch with your Slingshot to activate it. This has the usual effects, plus it forms bridges for the mine carts across the gaps. Defeat the Technoblin that appears, then grab the Ancient Flower in the corner and hop into the mine cart.

At the other side, look towards the central structure across the gap. First, send your Hook Beetle through the main opening where the track is, and hit the crystal switch in that room to raise the gate blocking the track. For the second time, use the Hook Beetle to grab the Bomb Flower off the nearby cactus, and fly above the stump structure. Drop the Bomb Flower into the opening to trigger the Timeshift Stone, which turns the area a bit more green and lively. Before you jump into the next mine cart, send the Hook Beetle along the track into the room below the stump. Cut the Deku Baba from the ceiling, then ride the mine cart safely across. Take the Ancient Flower at the other side, and continue westward towards the temple entrance. Talk to Gorko the Goron to find out what happened here, preventing direct access to the temple. After that, use the Hook Beetle to drop Bomb Flowers on the rocks atop the high columns nearby. When you uncover the Timeshift Stone, trigger it and you will see a robot and two Technoblins come to life. Defeat the enemies and talk to the robot you just saved. It will tell you about Lanayru Mining Facility, which is connected to the Temple of Time. The robot marks its location on your map, plus it will update your map to show the terrain as it was in the past. This can be helpful since the paths shown on this "updated" map are still solid underneath the sinksand. This will play to your advantage up ahead. For now, look across the gap and hit the Timeshift Stone in the lower area with the Hook Beetle. When it activates, push the mine cart across the border to reactivate it. As soon as you jump in, wield your sword and get a Skyward Strike ready. Once you ride up the first hill, look at Goddess Cube #12 and hit it with the sword beam to activate it (if you miss, you can ride back and try again). At the other side, simply continue eastward past the Deku Scrubs to reenter the desert area. ============== Lanayru Desert ============== Back in the desert, use the Hook Beetle and a Bomb Flower to clear the Hrok from its perch nearby. With that threat gone, go forward and consult your map to find the submerged paths underneath the sinksand. Run onto a submerged path and Fi will give you access to additional beacons, so you can mark these paths more effectively. Make your way to the southeast along a submerged path, and you should make it to the crumbling hill leading to the upper path ahead. Once you get up there, go left and you will find the device marked on your map. Bomb the nearby rock piles to reveal a Timeshift Stone, then strike it to liven up the area. Defeat the two Technoblins nearby and talk to the robot near the device. It will mention that the device is a power generator for access to the Lanayru Mining Facility. Fi will then allow you to use Dowsing to find the three generator locations to power up this main one. First, follow the nearby path to a Bird Statue (North Desert). Save your game, then drop down to the solid area below. Head northward and you will spot a crack in the wall. Bomb it to open up an entrance of sorts. This is the first remote node building, so go inside. In here, stay to the right and follow the path alongside the sinksand. Run across to the center platform, and bomb the rocks to reveal a Timeshift Stone. Trigger it and the room will be completely drained of sand, enemies will appear/change, etc. Most notable are the Ampilus that revert to Ampilus Eggs, which are used to

access the room at the back of these buildings. This is what you must do in all three node buildings, so remember this process. Wander around the new area below, opening chests and defeating any Technoblins you meet. At the north end of the room is a platform with a small gate on it. Step on the platform and the gate will rise. You need to take an Ampilus Egg and roll it into that opening to raise the gate leading into the back room. Luckily one is nearby here, so bring it closer slowly (you need to be careful since it can electrify you). Roll it into the slot when you get there, then enter the back room. In there, thrust your sword into the machine, and then turn and insert to activate the node. With this node complete, exit the room and the building altogether. Outside again, your next destination is in the southeast area. From where you are now, head south a slight bit and take out the Hrok in the distance with a Bomb Flower from your Hook Beetle. After that, consult the map to find the submerged paths in the area, and follow them to the southeast area. You can rely on landmarks like grass patches and even how the remaining paths/walls are laid out to determine where the path is (it's a web pattern, so use that to your benefit). Once you reach the more solid area to the southeast, run to the other side of the building you see. Activate the Bird Statue (Stone Cache), and open the adjacent door to enter the second node building. In here, the sinksand moves towards the back of the room as a current. Make your way to the center area once again by going from ledge to ledge, then bomb the rock pile to reveal the Timeshift Stone. Don't trigger it just yet though! From where you are, defeat the Ampilus so that its shell remains. Quickly dash and climb onto the shell and ride it along the current to the far north area by the gate. Once you get out there, climb up the ledges on the left side. Open the chest up there to get a random treasure, then push the block off the edge ahead (this will act as the shortcut if needed). While still up there, shoot at the Timeshift Stone to trigger it. Now, use the Hook Beetle to grab an Ampilus Egg below, and carry it across the wide gap to the northern area. Once you get the egg back there, run to the north and drop down to the gate area yourself. Roll the Ampilus Egg into the slot like before to open the gate, and run into the back room. Open the chests to get 5 rupees and a random treasure, then thrust/turn/push into the node to power it up. With that done, make your way out of the building. Once you're outside, save your game again of course. You should see a gate straight ahead with a switch on the wall next to it. Dash and jump to pull the switch down, opening the gate. This acts as a shortcut to the southern region of the desert, but you don't need to go this way now. Instead, backtrack in a counter-clockwise manner until you reach the generator (the X on your map). Once you get there again, follow the upper path to the south until it crumbles into the sand and apparently ends. Before you go any further, clear the Hrok by flying a Bomb Flower over to it. After that's done, consult your map and you should see a submerged path leading across to the west. There are two basket statues and a cracked wall there. Get over to that point and bomb the cracked wall to reveal a Timeshift Stone. Activate it and the surrounding area will become grassy and thus safer for you to stand on. Because the statues are now active, throw Bombs into the baskets to topple them. The middle one will reveal the third node in a room behind it. Do the usual thrust/turn/push set here, and the power generator will be fully activated. Fi will tell you to go back to the generator, so go ahead and do that.

If you noticed on the map, the node locations line up with the paths on the map. Keep this in mind when you examine the main generator now. You need to line up each of the three dials (each dial has a symbol corresponding to a given node), one at a time, starting with the one in the back. That said, move the dials as follows: water, left 3; fire, right 4; thunder, center. This should line up the dials correctly, which will cause the Lanayru Mining Facility to rise out of the center area. With that done, dash and jump to the stairs and run up them to reach the facility's entrance. When you are ready, simply go inside! ======================= Lanayru Mining Facility ======================= In here, begin by saving at the Bird Statue in the left corner. You can toss Bombs into the basket statues along the sides of the room to find rupees hidden behind them. Also, make sure to defeat the Arachas wandering around on the floor. Use the Hook Beetle to drop Bomb Flowers onto the Electro Spumes in the sinksand, then move forward. There are two sinksand pits, but the one on the west side is more important. Drop a Bomb Flower via the Hook Beetle into the basket statue at the far end, then dash across to that fallen platform. Dash jump to grab the switch above, opening the north door. Once you dash back to the safe area to the south, you can repeat this process on the east side if you want to access a chest containing 20 rupees in the barred alcove to the right. Otherwise, go into the next room ahead. Here, go forward to the intersection, and defeat the Staldras on both sides. After that, continue to the northwest corner of the room and kill the Arachas in there. Then, push one of the blocks to the east until it's against the wall, and climb to the middle platform above before entering the next room. Here, use the Bird Statue, then look to the east to find a group of crates on a ledge. Send the Hook Beetle over there with a Bomb Flower from the nearby perch to clear the crates, then defeat a Yellow ChuChu and dash jump across to that ledge. Climb the ladder and open the chest to receive a Small Key. With that, get back across the gap and return to the southern chamber. Use the key to unlock the eastern door, and continue into that room. In this room, follow the path leading across a disabled conveyor belt. Be careful when attacking the floating Froak enemies, as they will bounce backward when hit, and they explode on contact with a wall. Defeat the Arachas on the wall at the far end of the conveyor, and climb the wall to the upper level. Head to the right and you will find another ladder, but a crate is blocking the top. Use the Hook Beetle to grab the Bomb Flower from the pedestal above the room entrance, and clear the crate away. Climb the ladder and stand on the switch, which will lower the bars surrounding a Timeshift Stone high above the room. Send the Hook Beetle to trigger it, causing the room to come back to life. The biggest hazards that now exist are Beamos statues (to beat them, use horizontal slashes to cut it down, then thrust into the eye to kill it). So, climb down the ladder and defeat the first Beamos, then dash across the fast-moving conveyor belt to reach the other side. Defeat the second Beamos, then drop down and dash across the next belt. At the other side of the lower belt, climb the ladder and dash jump to grab the switch, opening an alcove across the way. Go back down and look along the

conveyor belt; there are pieces of ore you should avoid, but there are also Stamina Fruits appearing at regular intervals. You need to dash against the conveyor direction, grabbing those Stamina Fruits, until you reach the far side. At the other end, go left and up the ladder to reach a chest containing 20 rupees. After that, take the path leading to the right from the belt. Head up the stairs and you will see a locked door ahead. To open it, you need to dash up the adjacent conveyor belt to the top of the hill, collecting Stamina Fruits along the way to make it there. Once at the top, defeat the Beamos and grab the wall switch above to open the door. Then, ride back across to the door and enter that room. Here, look to the right and drop down to climb the ladder leading onto the other platform. You need to make your way across the room by jumping from platform to platform (if you take the low route, spikes will prevent you from reaching the northern platform). Hit the Froaks with your Slingshot to help clear the rock piles on certain platforms, or simply throw Bombs to clear them. Once you get to the north end, climb the ladder and open the chest up there to receive the Gust Bellows. This item allows you to blow gusts of wind, which can blow away the piles of sand you've been seeing in this facility, as well as various enemies. From here, climb back down to the platform below. You can drop down to the right and open another blue chest to find a random treasure. After that, climb back onto the northern platform, and jump across to the platform in front of it. Look to the right (west) and blow the Arachas off the adjacent ledge, and clear the rocks on the following platform. Jump across to the western platform, where you will find more Arachas and a ladder. Before you climb it, continue along and push the block off the edge (as a shortcut for later). After that, climb the ladder and use the Gust Bellows to blow away the huge pile of sand in front of the door, and head through it. You are now back at the room you were in earlier. Push the block aside to gain access to the ladder, then climb down to the bottom level. Defeat the Thunder Keese and jump over the gap, where you can defeat a Yellow ChuChu as well. Save your game at the Bird Statue if needed, then go through the door to the southern room yet again. This time, drop down to the area below and head left (east). Use the Gust Bellows to clear the sand piles to reveal a floor switch. Clear the sand around the block as well, then push it onto the switch to unlock the western door. Defeat the Arachas if you haven't already, then head into the room to the west now. Head across this room by going from platform to platform, dashing across the sinksand and resting at each stop. When you reach the southeast corner, you will find a larger pile of sand in the middle area. Blow it away to reveal a Timeshift Stone. Strike it and this room will come back to life as well. With that done, hop onto the platform nearby. To use these platforms, you need to blow on the center vanes using the Gust Bellows to move in either direction. Once you get across, you will see a gate in front of you. Before you handle the gate, head right and use the Gust Bellows to blow the next platform closer to you. Jump onto it and use it to reach a small ledge nearby with a chest on it. Open the chest to get a random treasure. After that, go back to the gate and look above it to spot a pinwheel. Use the Gust Bellows on it to raise the gate; keep blowing until the gate is fully raised. Then, go through and defeat the Beamos at the far end of the path. Climb down the ladder and you will find another airborne enemy to face, the Sentrobe. Use a shield bash to bounce its projectile back at it, then slice through the two smaller orbs it sends toward you. Do this twice to defeat this enemy.

Now that the coast is clear, use the Gust Bellows to blow the platform along its track to the other end. Run to the other end of the platform and jump onto the one you just moved over, and blow it back to the opposite end of the track. Jump off at the other end and climb the ladder ahead, then defeat the Beamos waiting for you above. Use the Gust Bellows on the pinwheel in the wall to open the gate blocking the door, and enter the next room. As soon as you enter, the door will lock behind you. First, defeat the two Staldras on the ground level, and blow away the sand piles to find some Arachas to beat. Blow away the sand surrounding a block at the north end, then push the block along the sandy path to the end of that path. Once you do that, climb up to the ledge above, where you will spot a chest behind bars. If you hop across the other platforms nearby, you can defeat some more Arachas and blow away a sand pile to reveal an Amber Relic on the last ledge. After that, go up to the barred area and use the Gust Bellows to blow away the sand inside, revealing a Timeshift Stone. Use the Slingshot to hit it, and the room will be cleaned up as usual. This also causes the Armos below to come to life. To defeat it, use the Gust Bellows to turn the vanes on its head, causing its middle compartment to open. Hit the two crystals (one can be hit normally while the other must be hit by a sword thrust) to kill it. Once the Armoa is defeated, the doors will open and the bars blocking the chest will be lifted. Climb back up and open the chest to get the Dungeon Map. Now that you have the map, go back down and enter the left door (the one that the Armos was sitting in front of). You are now in the very large room from earlier. Begin by stepping on the floor switch nearby to open the gate, acting as a shortcut to the Bird Statue. After that, go back to the west side and check out your map. There are submerged paths hidden beneath the sinksand here as well, which will make crossing this easy. You can use the crumbled pathways that still exist as landmarks when crossing. There are a few ledges along the west side with sand on them. If you blow away the sand on the first one, you will reveal a tunnel. Crawl through it (use the map for guidance) and open the chest in the room you emerge at to get a random treasure. You can blow away some more sand in there to find another Amber Relic. After that, crawl back out to the larger room and continue along the submerged paths. Get to the next platform along the west side, and blow away the sand to reveal another tunnel. Follow this longer path to the end and you will be overlooking a new room below. Drop into the room you arrived at, and you will find a LOT of sand on the ground. You will need to put the Gust Bellows to work here, since you can blow away the mounds of sand to reveal the path. If you wander aimlessly, you will most likely be blocked by the spikes that rise up around the room. You want to make your way around to the northwest area of the room, by the ramp leading upward. It is in that region you will uncover a floor switch. Step on it to open the door above. If you continue around the path beyond the switch, you can reveal a chest with 20 rupees inside too. When you are done here, go up the ramp and enter the room at the top. In here, use the Gust Bellows to clear the pile of sand, revealing a mine cart. There is a Timeshift Stone hidden within the ore in the cart; use a sword thrust from the side to trigger it. The cart will then start moving along its track, causing ledges to appear alongside the track as it moves along. Stay close to the cart as you cross the first gap. When you get to the other side, the mine cart will cause a Sentrobe to come to life. Luckily, the bars will stop the mine cart from moving forward anyway.

Defeat the Sentrobe, then run up the stairs nearby and head left to reach a Bird Statue if you want. Then, return to the stuck mine cart, and use the Gust Bellows on the pinwheel above the gate. When the gate is fully raised, the cart will continue moving. Stay along the right side of the cart as it progresses, using the cart to shield yourself from the Beamos on the other side. Another Beamos will block the path ahead, so defeat it to proceed. When you reach the end of the track, use the Gust Bellows on the pinwheel above the gated doorway. Once the gate is raised, this will serve as another shortcut to the facility entrance. If you return later, you can use the wall switch to bring the mine cart directly to you, if you need to cross the path we just took again. Anyhow, head east along the next path and blow away the sand piles to reveal another mine cart with a Timeshift Stone on board. Trigger that one and the cart will start moving northward along a new track. Stay along the left side of the moving cart to avoid the Beamos fire coming up. Once you are safely past the Beamos, get to the right side of the cart's path and you will pass a pinwheel which activates when the cart is close enough. As soon as you can, use the Gust Bellows to blow the pinwheel until the gate blocking the door door behind the Beamos is open. Once that's done, get to the end of the track (you can grab the wall switch to expedite this), and deactivate/reactivate the Timeshift Stone. Now that the cart is moving back in the opposite direction, follow it along the ledges it creates until you reach the Beamos platform again. This time, hop off and run through the door before the Beamos is activated. In the next room, follow the path along the disabled conveyor belt while avoiding the gusts from either side. At the other end, defeat the Arachas on the wall (or blow them away with the Gust Bellows) before climbing to the top. Head up and right along the wall, stopping whenever a gust is blowing to avoid flying off the wall! Once you get to the top, first head to the left. Defeat the Thunder Keese as you cross over the row of conveyors, and grab the wall switch ahead. After the platform moves across to where you are, run to the other end of this upper area. You will see a line of basket statues in the wall. Toss a Bomb into the first one, then jump onto the ledge and bomb the next to make it across the gap. At the other side, use the Gust Bellows to blow away the sand, revealing a Timeshift Stone. Trigger it and the room will come back to life, including the conveyor belts and enemies. Next, jump back across the basket statue platforms to the other side. When you approach the line of conveyors, you need to dash across them while running diagonally to the right (so you don't fall down below). Once at the other side, hop onto the vane platform to the left. Use the Gust Bellows to ride across to the opposite side of the room. Get off there, and throw Bombs into the basket statues to reveal a puzzle solution on the walls (the solution is: 2 3 1). After that, defeat the Sentrobe and look over the gap to spot another vane platform running parallel to the ledge you're on. Blow it over to the right, then get to that ledge and jump onto the new vane platform. Ride it across to the far end, then get off and push the block aside to gain access to the ladder below (for the shortcut). Then, run across and hop onto the vane platform along the eastern wall. There are three basket statues here, but you need to throw Bombs into them to reveal crystal switches behind them. Then, you need to trigger the switches in a certain order. Use the vane platform to reach each of them, then trigger the switches in this order: left, right, middle (this mirrors the solution directly across the room). When this is done, the northern door will be

unlocked, so ride the platform to the north and continue into that room. Defeat the two Armos enemies, and open the chest in the final room to receive the Ancient Circuit. Now that you have this item, the remaining locked door will open. Exit this small room and climb down the ladder by the block in front of you. Defeat the Beamos along the path, and you will reach a conveyor. Run up the belt while avoiding the wind gusts and piles of ore, and grabbing the Stamina Fruits as they appear. When you reach the far end, go through the door to reach the large middle room once more. In here, first climb the ladder nearby and defeat the Thunder Keese above. Open a chest to get 20 rupees, then pull the block at the far end aside, creating one more shortcut. After that, go back to the door and head north to the Bird Statue. Save here, then thrust into the Timeshift Stone on the mine cart to activate it. For the final challenge, hop onto the vane platform and blow across the gap with it while moving alongside the mine cart. That way, the wind gusts will not bother you. Once you get to the other end, pull the wall switch to move the cart to the end quickly, revealing the great door. Approach it and fit the Ancient Circuit into the space, and you will continue into the boss's lair. There, you will meet the Thousand-Year Arachnid, Moldarach. --BOSS: Moldarach The battle against this giant scorpion is another two-part one. For the first part, you will have to attack its two front claws, both with eyeballs in them. When one of the claws opens up to expose the eye inside, swing at it with your sword. Be mindful of the way the claw opens and swing properly to avoid having your hit deflected. If either of the eyes turns red, jump back or to the sides to avoid the swiping attack that will occur. It will take several hits to destroy each claw separately. If one claw is left, Moldarach may also use its giant tail to swing at you quickly from above, so keep an eye out for that as well. Once both claws are destroyed, the second part of the battle begins. A third eye appears in the middle of the scorpion's body, which you can attack by thrusting your sword straight into it. Usually after a couple of hits, the boss will dig into the sand and move around below it. At this point, use the Gust Bellows to blow the sand away where you see movement. If you blow directly on Moldarach for a few seconds, it will emerge from the sand. Otherwise, it may send smaller Arachas to attack (you can kill them easily with your sword), or it will swing its tail at you from below. This is the annoying part, but fortunately it seems to only take a handful of thrusts into the center eye to defeat this creature. --Once it's over, collect the Heart Container and head through the final door to reach the next room. In here, approach the mine cart and look above the track to spot a high ledge. Send the Hook Beetle up there to trigger a Timeshift Stone, then ride the mine cart across to the other end of the room. Once there, go forward to exit the facility altogether. ============== Temple of Time ==============

You will emerge in another area of the Temple of Time. Watch the scene involving Zelda, where you will receive the Goddess's Harp. Once the scene is over, you will know that your next destination is the old woman at the Sealed Grounds. While you're here, use the Gust Bellows on the sand piles to uncover rupees and other goodies. Also, use the Hook Beetle to grab 10 rupees from the columns overhead. Then, run across the bridge and talk to Gorko the Goron again. After he's done talking, use the Bird Statue and return to the sky. ========= Overworld ========= Up here once more, you don't really need to head back to Skyloft just yet (unless you want to buy some more upgrades at Beedle's Airshop). So, head to the green column of light and dive into the Sealed Grounds. ============== Sealed Grounds ============== During your descent into this region, none other than Groose will catch up to you, causing a rough landing. After a bit of conversation, he will run ahead to the temple. As for yourself, save at the nearby Bird Statue, and talk to Gorko again. Talk to him a bunch of times to learn about special walls and statues, where if you play the Goddess's Harp in front of groups of Blessed Butterflies, some special secrets may be uncovered (more on that in another section). For now though, head west and climb up the vine wall. At the top, go forward and enter the Sealed Temple. ============= Sealed Temple ============= Inside the temple, watch the scene between the old woman and Groose unfold. Once Link steps up, the old woman will give you a tutorial on how to play the Goddess's Harp. Basically, press Up on the Control Pad when you want to take out the harp, then hold A and wave the Wii Remote back and forth to play it. Move in time with the old woman's hair as requested, then move in time with the circle of light (you'll know if you're doing it right if more lights appear). Once you complete the tutorial, you will have learned the Ballad of the Goddess. By playing that song, a large slab known as the Gate of Time will appear in the room. Following some more conversation, the room will shake and the old woman will tell you to get to the bottom of the pit outside. That said, save your game at the Bird Statue, then exit via the door across from the woman (not the side door). ============== Sealed Grounds ============== Now that you're back outside, run straight ahead and drop down to the bottom of the pit. Once you get there, the sealing spike will be broken and the

Imprisoned will be unleashed (the same one from the game's prologue). --BOSS: The Imprisoned This is the same creature you saw in the game's opening sequence. When the battle starts, it is at the bottom of the circular pit. It stands upright with two legs, but each foot has four toes (three in front, one on back). As the boss walks up the path surrounding the pit, you need to destroy its toes; three sword strikes to a toe will kill it. If you can eliminate all of the toes on one foot, it will cause the Imprisoned to move much more slowly. However, whenever it steps down, it will cause a shock wave which will damage you. After you manage to cut off all eight toes, the boss will fall backward. At this point, you need to run around its massive body to reach the top of the head. You will see the sealing spike sticking out with a rather obvious target on it. Swing upward with your sword to hit the stone, causing damage to the monster. After three hits, the Imprisoned will get up and start charging up the hill a bit faster. You can use one of the air vents to fly to a higher ledge and stay in front of it. After a few moments, it will regrow its toes and revert to the same pattern as before. It will take a total of three rounds to defeat this boss (or nine strikes to the head piece). An alternate approach would be to use the air vent at the bottom of the pit after the battle begins. It will shoot you really high in the air, allowing you to tilt the Wii Remote and change the direction of your descent. If you land on top of the boss, you can attack the sealing spike on its head directly by stabbing downward with your sword, without having to cut off its toes and wait for it to fall. This can be a very useful tactic if you are trying to rush through the fight, though you need to be careful as the boss may shake you off its head before you even get an attack in, forcing you to battle the toes instead. --After you win, run back down to the bottom of the pit and perform a Skyward Strike in the sealing spike to totally banish the creature. With that done, you will return to the Sealed Temple, where the old woman will talk to you and Groose some more. She will mention that you must return to the three surface regions and obtain special flames to power up your sword. Only then will you be able to make use of the Gate of Time. The old woman suggests going back to Skyloft to talk to someone who knows the lyrics of the Ballad of the Goddess. So, when you are done here, exit the temple and go find Gorko the Goron again. He will show you a group of Blessed Butterflies, so play the harp in front of them to make a Gossip Stone appear. After that, use the Bird Statue to return to the sky, and fly to Skyloft. ======= Skyloft ======= When you arrive back here, head into the Knight Academy building. There, head to the second floor and enter the large door to see Headmaster Gaepora. Talk to him and ask for the lyrics to the Ballad of the Goddess, which he will

then tell you. He will also make mention of the Light Tower and "two sails" used to activate it. So, exit the academy and head southward to the windmill near the Plaza. When you get to the first windmill, you will see a pinwheel attached to it. Use the Gust Bellows to spin it, causing the windmill itself to rotate. When the windmill is pointing toward the Light Tower in the distance, stop blowing; if lined up correctly, the windmill will light up. The other windmill is atop a hill in the southeast area. Get to that windmill and you will find that the pinwheel is missing as you approach it. A man nearby will talk to you about repairing the windmill if you can find the missing part, and then mentions an old robot that Gondo (the Scrap Shop owner) used to have. With that hint, head over to the Bazaar and talk to the Scrap Shop owner in person. He will point out his old robot, and asks for an Ancient Flower in order to fix it (you should have a few by now). Give him the flower and he will fix the robot, called Scrapper. It will agree to help carry anything you need from the surface back to the sky, so now you can get going with your search. If you recall earlier, we saw this device sitting on Eldin Volcano, so exit the Bazaar and dive off an edge, and head down to the volcano. ============= Eldin Volcano ============= Choose to land at the "Temple Entrance" Bird Statue, and you will be right outside the temple, naturally. Go west and you will come to a slope near the wooden tower you knocked over earlier. Slide down and examine the pinwheel, and choose to have Scrapper come pick it up. Once the robot takes it away, dash up the hill and use the Bird Statue to return to the sky, then fly back to Skyloft. ======= Skyloft ======= Upon your return to Skyloft, you will land right by the second windmill. The man will fix it for you as promised before running off. After that's done, use the Gust Bellows to rotate this windmill to face the Light Tower. With both windmills pointing in that direction, an altar will appear on the roof of the tower. So, run to the tower and climb the ladders to reach the roof. Once on the Light Tower's roof, target the center of the platform and take out the Goddess's Harp. Start strumming and the scene will trigger for you to play in time with the circle of light. Do that, and a beam will be reflected by the mirror, passing through the Thunderhead in the northwest region of the sky. That is definitely your next goal, so dive off of Skyloft and head northwest through the opening in the clouds. ====================== Inside the Thunderhead ====================== In this dark and stormy region, head northward while following the beam of light. You will come to an island in the distance (the chest for Goddess Cube #6 is on the ledge behind the tower, so you can get it now if you want). Fly

over the main circular courtyard and land there to progress the story. ============= Isle of Songs ============= As it turns out, this island is known as the Isle of Songs. In the circular courtyard you landed in, there is a somewhat annoying puzzle you need to solve. Basically, there are three circular tracks on the platform, each with a special column on it. When you move the lever in the center area around, it will cause the columns to move all at once. If there is a wall blocking it, the column won't move. The walls can be controlled by a three-way switch next to the central lever. The idea is to use the walls to block one column while the others rotate around, eventually making it so all three columns are lined up together. You then need to make all three columns line up facing the tower across the gap, since each column corresponds to a piece of the bridge leading across. When they're all aligned, the bridge will be complete and you can proceed. To complete this puzzle, follow these steps: 1: Hit the right switch. 2: Push the center lever around until the middle and innermost columns are lined up (the middle one will hit the wall and get stuck for one turn). 3: Hit the center switch. 4: Push the center lever until the outermost column hits the wall and the first two columns (which are now aligned) align with it. 5: Hit the right switch. 6: All three columns should now be aligned. Push the center lever once more to complete the bridge forward. Once the bridge is complete, run across it and crawl through the tunnel to enter the main tower. Inside, use the Bird Statue to save your game. Then, walk forward until you reach a circular design in the floor. Stand in it and perform a Skyward Strike to hit the crest across the gap. Once you do that, watch the scene and you will automatically learn the second song, Farore's Courage. You will also find out that the first sacred flame is located in Faron Woods, so that is your first destination. Once you're done here, exit the room and dive off the island, then fly back through the Thunderhead to the main sky region. If you need to go to Skyloft, do that now, otherwise head down to Faron Woods. =========== Faron Woods =========== Make sure you land at the "Faron Woods Entry" Bird Statue to start. Once you land, go east and swing across the gap via the rope. At the other side, continue along until you get to the mushroom area (if you pushed the log off the ledge area, you can take that shortcut to get there quickly). Once in the mushroom segment, go north and find a bunch of rocks in the wall. Bomb the wall to reveal a Piece of Heart. After you get that reward, go east and dash up the slope while avoiding the Quadro Baba in the middle of it. At the top, go forward along the path and

take a sharp turn to the left. Continue up the hill ahead and follow the path leading to the Great Tree to the north. You will want to reach the temple ruins in the northeast corner of the map. Once you approach that open area, you will see a bunch of Bleessed Butterflies surrounding an illuminated section in the middle of the path. Play the Goddess's Harp there and a scene will be triggered. Play in time with the circle of light until all of the petals surrounding the circle light up. Once that happens, the center of the circle will light up and Fi will direct you to thrust your sword into that spot. Hold A and hold the Wii Remote straight up, then thrust downward to activate the Trial Gate. This will automatically send you into a new area. ===================== Farore's Silent Realm ===================== This is known as the Silent Realm, which is something of a parallel world (if you are familiar with Twilight Princess). You are given a Spirit Vessel, and must collect 15 Tears of Farore within this area. You start off within a protective circle of light; step outside of it and special Guardians within the Silent Realm will come after you. If they hit you, you automatically lose and must start the trial again. If you collect a Tear of Farore, it will prevent the Guardians from moving for 90 seconds. A flower atop the on-screen vessel display will show how much time you have remaining, depending on how many petals are left on it. 1: Begin by running straight ahead to the steps, and grab the first Tear. 2: Next, go right or left and head up the stairs on the side to reach the viewing platform in the middle area above. Along the way, you can also grab glowing items called Light Fruits. They will cause beacons to appear above distant Tears for 30 seconds, which can be quite helpful as well. The second tear is atop the viewing platform. 3: From the viewing platform, facing the Great Tree, drop down and head forward and right. You will see a floating Watcher up ahead. If you step into the light it shines, it will cause Guardians to wake up and chase you, so steer clear of that. Be sure to pick up the next tear near it. 4: Up ahead, you will see a large root acting as an elevated platform to the right. Run up it and climb/jump across the vines on the wall ahead to reach a higher ledge. Take the fourth tear there. 5: Drop to the lower area again. You will see a pool of water surrounding a tree; this is Waking Water, and it will awaken Guardians instantly if you step on it. Jump and run across the log to reach the tree, as well as the next tear (be sure to grab the Dusk Relic nearby as well). 6: Get back across and continue southwest by a Guardian. Grab the next tear nearby. 7: Next, crawl through the tunnel to the other side. There, continue along the path ahead while avoiding the Watcher. You will see a ramp leading to a path overhead. Run up the ramp and take the right path first. Follow it around to a tree, where you will find another tear and a Dusk Relic. 8: Go back to the narrow elevated path and run across to the far end by the Great Tree. Balance across the tightrope to grab the Tear at the other

side. 9: Walk back across the rope and drop down to the lower area, then head southward to find two Watchers patrolling the grassy area. Avoid them and take the next Tear sitting by a pool of Waking Water. 10: From there, turn left and drop to the lower ledge behind the nearby tree to reach yet another tear. 11: Below, you will see a path leading westward to a tree surrounded by a moat of Waking Water. Wait for the water to recede, completely disappearing, then run to the tree and claim the next tear. 12: Since you are now in the mushroom area, head south and avoid the Watcher, then grab the tear at the south end by the gate. 13: From here, head northeast to a slope. Dash up it to reach the next tear. 14: Continue along the path until you reach a gate. Turn left into the adjacent grassy area, and grab the next Tear in the corner, as well as a Dusk Relic in the corner. 15: Next, run up the hill leading northward towards the Great Tree again. To the right you will see a couple of ledges, so climb up them and claim the final tear. The trial is now complete, but you must return to the gate to officially finish it. There should be a log nearby; push it off the ledge to act as a shortcut, then drop down and run straight ahead to the circle of light. Step into it and the trial will be closed. You will receive the Water Dragon's Scale as a reward, which will allow you to actually swim underwater! You will then return to the regular version of this area. =========== Faron Woods =========== Since the Silent Realm is complete for this area, you are now free to explore the region further. Since you can now swim, there are areas you can now visit here and elsewhere in the game. Since you are near it, get to the viewing platform above the temple ruins to save your game. Then, talk to the Kikwi Elder who is standing nearby. After you're done talking to him, head to the left and jump into the pool of water surrounding part of the Great Tree. Swim underwater to avoid the Quadro Baba overhead, then continue onward to find an Amber Relic at the bottom of the water. You will see a cave opening underneath the Great Tree, so swim into it. In this room, you will need to swim through an underwater tunnel. You are given a generous amount of air, but there are air bubbles along the path to fully replenish your air supply if you need them. When you get to the end of the tunnel, you will reach a larger room above. Climb the vines ahead to reach the high ledge, then jump onto the first hanging platform. Use the Gust Bellows to blow away the Froaks, preferably into the Bokoblin on the next platform to defeat them all. With the second platform clear, watch out for any other Froaks, then line up with the platform ahead and blow the Gust Bellows straight ahead. Once you pull back far enough, stop blowing to move the platform forward. At its closest point, dash jump onto the next platform. Defeat the Bokoblin and repeat this process to get to the final ledge ahead.

Once you Up here, over the it. Line activate

get there, exit the room to reach a ledge alongside the Great Tree. climb to the next ledge (the one with the heart flower), then look edge to the right. Look down to spot a ledge with a Goddess Cube on yourself up and drop onto that platform, and use a Skyward Strike to Goddess Cube #13.

Since you dropped down, you need to make your way back up again. Go back through the underwater tunnel and hanging platform room again, and you will be back on the higher ledges. This time, climb up the ledges to the top, and you will come to some more vines. Before you climb them, look up and use the Slingshot to shoot off the Walltulas hanging on it. Then, climb up and head left, leaping over the gap between the vines, and drop onto the ledge at the other side. Rest up on that ledge, then look up and shoot down more Walltulas, as well as a hornet's nest high above. With all of the hazards gone, jump back up to the vines and continue heading up and left along them. When you reach a higher ledge, land there and enter the next room. There, you will be on a narrow path overlooking the room below. There is a Moblin standing guard at the far end of the path. You need to approach it and cut up its shield to get its attention. Once you do that, back up and the Moblin will charge at you. You can kill it but it will take way too long at this point in the game. Luckily, you can get around it here, so try and do that. Wait until it turns away (preferably at the middle of the path where you have more room), then run around it to reach the opposite end. Once you get past the Moblin, exit the room to reach another outside ledge. Save at the Bird Statue (The Great Tree) and go along the path ahead. You will have to fight the Bokoblin Leader, as well as its cronies. You can grab an Amber Relic from one of the cubby holes to the left as well. Before you proceed, go back down the path to the first cubby hole. Look over the edge of the platform and you will see another Goddess Stone on a ledge farther below. Line yourself up with it, then run and jump off the platform. If you lined up right, you should land on that ledge. Activate Goddess Cube #14 once you get there. You will need to once again get through the underwater tunnel and the rooms after it to reach the high ledge with the Bird Statue yet again. Once you make it back up there, continue up the path and defeat some Keese. You will see a ledge jutting away from the path nearby. Stand on that ledge, and look down and to the right to find yet another Goddess Cube platform far below. There is another ledge you need to fall down to, so once you line up, dash and jump so you can change your direction while falling. Land on the empty platform at the other side of the tightrope, and balance your way across it to activate Goddess Cube #15. With the cubes in this area done, you can now go all the way back to the top of the Great Tree one more time! Once you get back up to the Bird Statue yet again, follow the path to the end. Climb the vines to reach the top ledge, which Fi will tell you is the top of the tree. You will see an old Kikwi sleeping on the branch overhead. Use your Slingshot to hit it and it will wake up. Chat with this old hermit, Yerbal, and he will point you towards a gate in the south. You will find out that the gate is not complete, and that the complete symbol can be found elsewhere in Faron Woods. After you're done talking to Yerbal, dive off the Great Tree to the ground far below, and head northeast to the viewing platform. Once you get there, walk over the symbol on the ground and talk to Fi. She will let you get a good look at it. Once you're done here, it's time to head to the gate! Make your way all the way southward through the woods, until you reach the spiraling path (as if you were visiting the

Kikwi Elder earlier in the game). When you get to the gate (be sure to defeat the nearby Deku Scrubs first), approach it and perform a Skyward Strike. As soon as your sword is charged, you will be given the option to draw on the gate. As you can tell, the only incomplete part is the circle in the opening, so draw a circle in the empty space. Don't worry about being too perfect; the game seems to be rather generous, as long as you actually drew a large enough circle-like shape. If you did it correctly, the gate will open up. So, continue straight ahead and dive off the ledge at the end into the lake below. =========== Lake Floria =========== Once you surface in this lake below the forest, you will find that the water current will push you ahead automatically. Swim along with the current until you go over a waterfall and into the next room. There, a strange fish creature known as a Parella will become scared of you and attempts to swim away. Follow it across the room (grab an Amber Relic below if you want), and it will try to lose you by swimming through a boarded up tunnel. Use a spin attack (while swimming, flick the Nunchuk forward) to destroy the wooden boards. The Parella will notice that you have the Water Dragon's Scale, and after talking to it, it will agree to take you to the Water Dragon herself. So, continue through the next tunnel while avoiding the spiky mines floating around. Spin attack through the next wooden barricade ahead, and continue into another large chamber. This time, the path forward is blocked by boulders. There are Froaks swimming around, and they still explode upon impact with a wall or another enemy. That said, swim to the far end of the room and spin attack into a Froak so it crashes into the rock piles in the walls (these should be obvious), clearing them. Once you clear the northern path, continue swimming along to the next room. The new obstruction in here is a row of iron bars which you cannot penetrate. You need to jump over them in order to proceed. Luckily you can do just that by swimming upward at an angle, then performing a spin attack as you approach the surface. You will then launch through the air at that angle, which can become quite useful in this and other situations. Do just that to get over the bars to reach the next room. Up ahead, the Parella you've been following will swim through a crack in the wall. To proceed, you need to spin into the air, landing on the dry platforms above. Here, use the Bird Statue nearby to save your game, then open the chest on the ledge above to get a random treasure (I lucked out and got a Goddess Plume here). If you walk across to the other side of the room, you can find Goddess Cube #16 at the other end of a bridge. Activate it, then go back to the middle area and dive into the enclosed area below. Swim through the next tunnel until you reach the end, then spin jump over the bars to encounter a new challenge ahead. A giant enemy fish is swimming around, and you need to take care of it in order to continue. Use a simple spin attack to kill it, then the Parella will swim ahead to the gate. Approach it and the Parella will unlock it using the top of its head as a key, funny enough. Swim through the opening and you will enter the Water Dragon's room.

In this room, swim forward and climb onto the main platform, then talk to the Water Dragon, also known as Faron. She will tell you about her encounter with Ghirahim, and the reason she is in a healing bath now. The Water Dragon will ask you to find some more sacred water to refresh her bath, so agree to do that. Once you are done talking here, run to the other side of the platform and swim across to the ledges in the back. Climb up them and exit through the path ahead. Outside ahead, you will find a waterfall blocking access to another building for now. Use the Bird Statue (Floria Waterfall) to save, then head right to exit the area. =========== Faron Woods =========== Now that you're back in the forest, go forward and push the log off the ledge to create a big shortcut to Lake Floria for later. You will end up in the southwest area of the forest, near a steep slope you can dash up, and a new Moblin standing guard. Your next destination for the sacred water is the Skyview Temple, more specifically the Skyview Spring at the end of the temple. You will need to have an empty Bottle for this part, so make sure you have one before continuing. When you are ready to proceed, make your way through Faron Woods and eventually the Deep Woods, until you get to the Skyview Temple again. It shouldn't take as long this time since you can take advantage of all of the shortcuts created by pushing logs off of ledges the first time through. Once you make it all the way there, go inside the temple. ============== Skyview Temple ============== For your second time through the temple, it will be somewhat quicker than before, but there are still new challenges to face. There are more enemies, and they are different/tougher of course. Plus, one of the doors is locked, so you will still need to find a Small Key. That said, save at the Bird Statue, and follow the path down the steps while defeating the Quadro Baba on the ceiling and cutting through the spider webs. When you reach the northern area, you will find some Blessed Butterflies in a group. Play the harp and you will get to find the first Goddess Wall. Prepare a Skyward Strike in front of it, and draw what you want to get on the wall (draw a heart for hearts, rupee for rupees, and so on). I will detail these types of walls in another section. Anyway, there should be an opening in the wall to the north, so climb through it as a shortcut to the large room ahead. In that room, save at the Bird Statue and watch out for the Bokoblin Archer across the room. Defeat the Bokoblins and avoid the Froaks, then take note of the locked door to the north. For now, enter the room to the east (the western room only brings you to a Mogma who tells you about the key being in a hole somewhere). Anyhow, go into the east room and cut through the spider web ahead. Dive into the water and swim through the tunnel at the bottom to reach the hidden room to the east. Surface and climb the vines on the wall, then dig in the spot at the end of the path to find the Small Key. With it, crawl through the tunnel

to exit the room quickly, and continue to the center room once more. Now that you have the key, jump across to the northern door and unlock it. In the large central chamber again, you will now find Staldras crawling around. Make your way to the north side of the room while defeating any enemies you encounter. Once again, if you opened the shortcut here earlier, you can go right ahead to the following room to the north. Otherwise, take the eastern path across the tightrope (defeat the Quadro Babas first) and take the longer way around. In this room, you will have to deal with two Bokoblin Archers at the far side of the gap. They can hit you from where you are, so move into the eastern alcove to avoid taking damage. To defeat those enemies safely, send the Hook Beetle towards them, but high enough to avoid the arrows. There is a Bomb Flower growing above the tightrope, so grab it and drop it on the Bokoblin Archers to defeat them. They are smart and will see the Hook Beetle coming, so be careful! Once you clear the way, walk across the tightrope and one last Mogma will come out to talk to you. After that, save at the Bird Statue and open the door ahead to reach the boss room. This time around, you have to fight three Stalfos at once! They can be tough, but I recommend using Bombs to stun them temporarily, allowing you to get a few free hits in. The best approach is to also use Z-targeting while moving backward or to the sides. Target the closest one to you, run in and swing your sword as appropriate to hit an exposed section of that Stalfos, then back away and repeat. If you run out of Bombs, the pots around the room may hold some more. After you manage to defeat them all, the final door will open. Go through it to enter the Skyview Spring. ============== Skyview Spring ============== Here again, go up the steps and continue to the very back of the spring. Fi will tell you to use Dowsing to find the sacred water, but that is not really necessary. Find the waterfall in the back, where two fairies are also flying around. If you take out an empty Bottle and scoop the water near that waterfall, you will receive Sacred Water. Once you have it, you will automatically exit the temple. ========== Deep Woods ========== Now that you're back outside, you need to bring the Sacred Water to the Water Dragon. To do that, return to Faron Woods and head to the southwest area of the map (alternatively, you can return to the sky right from the Skyview Temple, then dive back down and land at the "Floria Waterfall" statue). =========== Lake Floria =========== Once you make it back here, enter the Water Dragon's room and talk to her again. She will see that you have the Sacred Water she needs, and will use it

right away. As thanks, Faron will lead you to the large waterfall outside. She will clear it away, allowing you to enter the place straight ahead in search of the sacred flame. Once the Water Dragon leaves, save at the Bird Statue. If you haven't done so already, I would recommend catching up on Goddess Cube rewards. You should probably upgrade some of your gear at the Skyloft Scrap Shop, and buy the Sacred Shield in the Gear Shop if you haven't already (you don't have to, but it's a good idea). When you are set to take on the next temple, jump into the water and spin jump onto the crumbling steps at the other side. Then, continue inside. =============== Ancient Cistern =============== Starting off in this watery temple, use the Bird Statue nearby. Then, follow the path going around the perimeter of the room while defeating a wave of Green ChuChus. When you come to the locked door, grab the wall switch next to it and the bars will be raised, so enter that room. Inside, drop onto the lilypads below to reach the lower area. You will notice that when you fall on a lilypad from high above, it will flip over, exposing its spiky underside (this will also make it safe to swim under it if the spikes are upward). With that in mind, climb onto the ledge nearby and cut down the webs to free the Skulltulas. Defeat them by flipping them over with your sword, then using a fatal blow to finish them off. Around the corner, you will find a door with a strange lock on it. You need to know the solution to this puzzle to proceed, which is found by swimming around and observing the giant statue in the center of the entrance room (there are markings on the statue's back and hands). To keep this simple, the solution is: up, down, left, right. You need to hit the sections of the door switch in that order. If you do it successfully, the door will open for you, so continue into that room. In the next room, hop across the lilypads to the southeast corner. Climb the vines to reach an empty ledge above, then use your Hook Beetle to cut down the Skulltulas hanging from above, killing them. Now, look down to find a single lilypad with much larger spikes below it. Drop down to flip it over, revealing a passage in the wall. Swim through to grab 20 rupees, then spin through the wooden planks throughout the tunnel to reach the other end. When you emerge in a new room, climb the vines and go through the door. At the other side, open the chest to get a Small Key. To exit this room, jump into the water geyser to reach the high ledge. Defeat the Deku Baba up there and drop off the opposite end to reach the ledge with the door. Return to the main room and run to the southern end, then swim across to the center area. If you haven't done this before, dive into the water and swim toward the statue's hands. You will see a silver rupee (worth 100 rupees) in each hand, but if you swim normally, the hand will grab you to cause damage. You need to get close enough and use a spin attack while swimming to grab it and escape capture. Do this if you want an easy 200 rupees. After that, climb onto a lilypad above and jump to the middle ledge, and unlock the door to enter a new room (if you were curious, the stone tablet near this door tells you the order to check the statue for the previous door puzzle). Drop into the pit inside the statue and you will face a tough mini-boss of

sorts: the Stalmaster. It is a Stalfos but with four arms, which means it can block more of your attacks while attacking twice as much. Initially it only uses two arms to attack, so fight it normally until the other two arms come to life and wield weapons. The trick here is to approach it and watch the way the Stalmaster holds its weapons. The side that is not blocked is the direction you should swing your sword from to make contact. Keep this in mind while stepping back when it looks to be setting up an attack, and you should be able to win here. Following the battle, open the door to reach a new room. In there, open the chest to receive the Whip. This new item can be used on objects such as the valves within this dungeon, and can be used to swing from certain other objects. Exit this room and use the Whip on the valve across the room to turn it, causing a water geyser to appear. Ride it to the upper level where you came in. If you want, you can continue turning valves and riding to the very top level, but you can't unlock the boss door yet. So, exit the interior of the statue and return to the Bird Statue by the entrance. Save again, then follow the same path around the room's perimeter. At the end, you will see green hooks hanging from the wall. Use the Whip to swing from them to get across the watery gaps. At the other end, open the chest to get the Dungeon Map. Be careful in here as well since the giant red birds known as Furnix may try to attack from above. You can use the Whip to grab its tail to pull it down, then stab with your sword to kill it. After you have the map, check it again to find an X marked on the west side of this room. Swim over to that area and climb onto the lilypads, where you will find a wall switch that's out of reach. The lilypad closest to it can be flipped over using the Whip on its hook-like spikes (remember this for other such pads you encounter). Jump onto the flipped pad, then use the Whip on the switch. This will stop water from flowing out of the fish head below. With that done, jump into the water and swim through the fish head opening into the west room. Surface in that room and defeat the Skulltula, then walk around the path behind the fish head to find a chest containing 20 rupees. At the other side, you will find bars blocking the path. Use the Whip to hit the wall switch behind the bars (swing vertically between the bars), and pull it down to open the gate. In the room ahead, defeat the Bokoblin Archer on the nearby ledge right away. Then, follow the path around to find Green ChuChus to beat as well. There are some Blessed Butterflies around, so you can play the harp there to make a Goddess Wall appear! Anyway, go back to the platform where the archer was, and use the Whip on the hook to swing across to some vines. Climb the vines to the ledge above, then dash jump onto the rotating column of vines ahead. Hang on the vines until you are over the southwest platform (where the other Bokoblin Archer is), then drop down. Defeat the Bokoblin Archer, then look to the right to find more vines and a Walltula. Use the Slingshot to kill the Walltula, then use the Whip on the green hook above. Stop swinging, then line up with the wall switch to the left of the vines, and swing/jump to the switch. Pull it down to lower the bars above, then swing back across to the vines and climb onto that new ledge. Defeat the three Deku Babas in the room (shield bash their attack, then slash their stems to kill easily), then use the Whip on the valve to cause a whirlpool effect in the pool of water below. Drop into that whirlpool and you will get sucked through a tunnel, ending up in the basement level of this dungeon. Surface and use the Bird Statue on the nearby platform, then look above to spot some Skulltulas. The one hanging

closest to the bars is the most important one. Use the Hook Beetle to cut it down, causing it to fall and flip the lilypad. This allows you to swim through the tunnel underneath the bars to proceed. Up ahead, you will find a locked door on the left side of the water current. On the other side of the bars, you will see a Bokoblin Archer with a shiny object on its body. Evade the arrows and use the Whip to grab the Small Key away from that enemy. Use it to unlock the door and get to the other side. You will get to peer into a rather ominous looking room below, but you can't access it yet. For now, jump over and defeat the Bokoblin Archer, then continue to the end of the room. Swim into the pipe and you will emerge on the first level in the northern chamber. In here, get to the surface and climb onto the platform to the north. Jump to the wall switch and the bars will open, giving access to the main entrance room again (this will act as a shortcut if needed). Use the Bird Statue while you are here as well, then jump into the water and spin jump onto the nearby dry platform. From there, look around to find some vines on a wall above, and a lilypad below it. Use the Whip to flip the lilypad, then use the Slingshot to knock off the Walltula. After that, get on the pad and dash jump to the vines above, and climb to the top. Once at the top, follow the path around until you see a Quadro Baba appear. Defeat it as usual, then walk to the edge of the platform you are on. Drop onto the lilypad below to flip it over, revealing a passage underneath it. Swim into it, collecting 20 rupees, then avoid the Froaks as you proceed. You might not want to kill them since the explosions will hurt you, but they do leave behind air bubbles if you need them. At the end of the tunnel, swim up to the surface. When you emerge, go up the steps and defeat a Deku Baba hanging from the ceiling at the top. Once you beat it, turn the valve with your Whip and a water geyser will appear elsewhere in the room. Next, drop into the water and swim across to the vines you climbed before. Go back up them and to the high ledge overlooking the room. Use the Whip to flip the lilypad on the geyser, then jump across to the other side. Continue up the stairs and you will see a wall switch that's slightly out of reach. Get it with the Whip to open the gate ahead of you. You will now be on a higher perch overlooking the main chamber. To the right, there are some vines. Shoot the Walltulas along the vines, then climb along them to the left. At the far left, drop down a short bit to another set of vines. Continue climbing to the left until you can land on a new ledge. Once there, use the Whip on the valve to cause a water geyser to appear for another shortcut of sorts. Further ahead, you will see a green hook/lever in the wall. Use the Whip to pull it down, which will cause the giant statue in the center to sink into the basement level. With that done, jump into the water and swim to the south side of the statue. Climb onto the lilypads and jump to the ledge, then enter the statue room again. Once again, drop down the pit to the very bottom floor (use the Sailcloth to land safely). Go through the door down there to enter a new area. You will be faced with a lot of Cursed Bokoblins down here. They are easy to beat, but they are only truly defeated by performing the fatal blow move on them. If you have the Sacred Shield raised, they will stay away from you, which can be useful if you don't want to fight them. After you clear out this section of the room, follow the path to the side of the door and fight some more Cursed Bokoblins. Avoid stepping into the cursed moat for now, as you will become cursed temporarily (makes you unable to

act). When you come to the lilypads, jump across the first two and use the Whip to flip the last one. Hop across to the platform at the other side, and turn to the right to see the cursed waterfall coming out of a giant skull. Send the Hook Beetle into one of its eyes to find a tunnel. Hit the crystal switch inside the eyes to stop the waterfall from flowing. With that done, jump back across the lilypads and head left this time. Defeat the Fire Keese and play the harp to reveal another Goddess Wall if you want. Continue to find a Bomb Flower at the end. Use the Hook Beetle to take it straight through the opening, then forward to find a cracked rock on a ledge ahead. Drop the Bomb Flower onto it to clear the ledge, then go back around and across the lilypads. Get to where that ledge you bombed was, and use the Whip on the hook above to swing onto it. From there, dash jump onto the first rotating column of vines. Climb to the top of the rotating platform, then dash jump to the next vine column. This time, hang on the column as it slowly rotates around. There are two ledges you can drop onto as you go around. Ignore the first one and drop to the second one. Once you do that, follow the path to the end and dash jump to a stationary wall of vines. Climb up to the ledge above and look ahead to find a switch. Use the Whip and pull the lever to the left, which will reverse the direction of the spinning platform below. Now, jump onto that platform to get to the other side, and continue up the hill while defeating Cursed Bokoblins. At the top, jump to the next rotating vine column. Ride it around until you hit the wall, and follow that path to the end. Jump to another stationary wall of vines and climb up. You will be on the other side of the bars across from the lever. Whip the lever to the right this time to reverse direction, then go back to that rotating column of vines. Ride it to the end and you will fall onto a new path. Continue up the hill to a ledge overlooking an empty room below. Drop into this room and approach the rope hanging from above. Jump to grab it and start climbing, and you will see a group of Cursed Bokoblins appear below. If you want to farm Evil Crystals for equipment upgrades, you can kill them all and climb the rope again to respawn them. Otherwise, keep climbing to the top. If you are grabbed, shake the enemy off quickly and continue. Once you reach the top, you can climb onto a ledge on the floor above. Up there, save at the Bird Statue, then jump to pull the wall switch nearby. This will cause a ledge to move outward nearby, acting as another shortcut to the room below. More importantly, walk over to the hook lever on the wall and use the Whip to flip it back upward. This will cause the statue in the middle to rise out of the basement. Since you did that, go back to the rope and climb/drop back down to the empty room below. Back in the basement, enter the adjacent room this time. Use the Whip on the valve to make a water geyser appear, allowing you to reach this ledge again. Drop down to the room below and take the nearby Amber Relic, then run to the left to find the chest from earlier. Open it to receive the Blessed Idol. A group of Cursed Bokoblins will appear, but the statue will start to descend directly above you! You need to dash past the enemies and climb out of this pit to avoid instant death. After you climb out, the statue will hit the ground and you can enter the door at its base. Inside, make your way to the very top level by turning the valves with the Whip and riding the geysers. At the top, check the door and place the Blessed Idol into it to open the ceiling above. Run up the steps to the very top of the statue, where you will find four valves. Turn them all and the statue will rise once more to an even higher level.

In the room you arrive at, you will find plenty of heart flowers and a Bird Statue. Make sure you recover your health and save at this point! When you are ready, go up the steps and get ready for the boss battle. After an encounter with Ghirahim, you will face off against the Ancient Automaton, Kololtos! --BOSS: Koloktos Here, you fight a giant six-armed golden automaton wielding axes (and later swords). There are a couple of phases to this battle, as you would expect. For the first phase, it sits in a stationary position with two axes in its upper arms. Either of the lower arms will pull back and then swing toward you, hitting the ground. Back up when you see this happen, then target the valve on its arm and use the Whip to pull the arm right out of its socket! Repeat this with the other non-axe arm. At this point, the two arms protecting the weak spot on the boss's chest will move away. You must be quick to run in and attack the spot with your sword, or the other two arms will come crashing down on you. The axe-wielding arms will also throw their axes at you, causing them to spin in the air towards you, looping around a couple of times before falling (you can avoid these easily by sidestepping). You can tell when the axes will be thrown by watching the upper arms. You need to stay close to the body so you can attack the weak point once it opens up. After you attack it enough, the first two arms will reattach themselves and the process will repeat. Once you cause enough damage to the core weak point, Koloktos will push itself out of the ground, revealing giant legs for it to walk around with. It will also hold a sword in each of its six hands (the weak point is now covered by a cage of sorts). This is the more dangerous part since Koloktos will follow you around while waving its swords around. It can either swing at you with all of them in a row, or it will wave an entire side worth of arms/swords to attack. If it swings one of its sides downward, there will be three arms you can target. Turn the valve on any of them with your Whip and the arm will fall off, but this time you can now pick up the giant blade it was holding. While holding the giant blade, take advantage of this situation by using it to slice horizontally below its torso, cutting off its legs. This will cause it to fall to the ground and become immobile for a period of time. You can also slice off some of its other arms if you like. The important part here is to use the giant blade to break through the cage protecting the weak spot, then attack it a bunch of times. After several hits, you will drop the giant sword and Koloktos will revive its arms and legs before repeating the same pattern. If you end up getting chased around, remember that the boss can cut down any of the surrounding columns, revealing a single heart in each. Potions will probably be much more helpful in this case, but if you can avoid the sword attacks, you will be in pretty good shape. It should be emphasized that you will want to keep targeting the main boss as much as possible. It makes it easier to parry its attacks by jumping backward or to the sides. --Following the battle, claim the usual Heart Container and go through the door at the other side of the room. In that room, go forward and you will find a

crest waiting for you. Perform a Skyward Strike on it to receive Farore's Flame! As a result, your sword will also be powered up, allowing you to inflict 2x as much damage, as well as have a slightly longer reach. Your Goddess Sword will then become the Goddess Longsword. Fi will then suggest that you return to the Isle of Songs so you can learn the next harp melody. After that, you will end up back outside. =========== Lake Floria =========== Once you get outside, you will be met by Faron, the Water Dragon. After she congratulates you and leaves, it is time to continue with the story. Save at the Bird Statue up ahead, then return to the sky and head to the Isle of Songs inside the Thunderhead. ============= Isle of Songs ============= Once you make it to this island again, crawl into the tower and approach the altar. Use a Skyward Strike on the crest, and Fi will talk to you. You will then learn the next song, Nayru's Wisdom. If it's not obvious already, your next destination is the Lanayru Desert, for another quest in the Silent Realm. So, make your way out of this room and off the island, then fly to the desert once again. ============== Lanayru Desert ============== Make sure you land at the "North Desert" Bird Statue here. When you land there, you will be near the entrance to the Lanayru Mining Facility, but the desert is populated with more/tougher enemies this time around. If you look to the east, you will see a glowing spot with Blessed Butterflies floating around. Save at the statue, then run to that spot and strum the harp. Play in time with the pulsing circle of light until the circle is complete, then thrust your sword into the ground and enter the Silent Realm. ==================== Nayru's Silent Realm ==================== Upon your arrival, you will receive the Spirit Vessel once again. You then need to collect 15 Tears of Nayru, while avoiding the Guardians throughout the region. It will be tricky since you need to rely on your map for the submerged paths when crossing the sinksand. 1: East of where you begin, follow the submerged path across the sinksand. At the visible part of the path, turn left to reach the first tear. 2: Continue to the south and east along the submerged path (use the crumbling upper paths ahead as a visual cue). Dash onto the upper path to the south and turn left to reach this tear (eastern point of the web design if you look at the map).

3: Drop to the ground and dash directly to the south. You will see a Stamina Fruit and a mine cart surrounded by Waking Water. As soon as the water subsides, quickly push/pull the cart along a couple of times beforerunning out of the way (the water does return quickly). Get the cart under the next tear, then climb up to grab it. 4: Further south, you will see a mine cart against a wall. Climb onto the upper path via the cart to grab the tear. 5: Turn to the south and you will see a flat area of land full of Watchers. Dash across while avoiding the spotlights (there are pieces of Light Fruit along the way) and climb onto the ledge to take this tear. 6: From here, dash to the north until the wall to the west ends. Run around it and go back south along the west side to find this tear hanging high above. Roll into the tree to knock it down. 7: Run back to the north until you reach the area with the cages. Just before you approach the cages, dash up the crumbling hill to the right and you will find this tear on the upper path overlooking the cages. 8: Drop down into the area by the cages, and you will find a mine cart nearby. Push it until it's against the middle cage, then climb up and grab the tear (don't worry, the hole from earlier is patched up so you won't fall into the Guardian's hands below). 9: Head north and dash across the sinksand, then climb onto the lower path surrounding the central area. As you run around this lower circular path, you will spot a tear atop a box (there are three such boxes on the lower level). Climb up to get it. 10: See #9. 11: See #9. 12: Climb to the next path on the upper level, and go around to find some vines. Climb them to reach the next tier, then run around and climb another set to reach the roof. Grab the tear here. 13: Turn to the north and drop down to the second-to-last level again. Run down the stairs leading northward (away from the facility) and this tear is at the bottom. 14: Turn to face the stairs and start to go up them. Then, turn right and dash jump onto the upper ledge there, where you can grab another tear nearby. 15: Go back up the stairs and drop down to the lower level, and run around to the northeast part. You will see a wall to the north with two Watchers patrolling it, and the tear at the far end. At the eastern end of that wall, dash up the crumbling part and wait for the first Watcher to move away. Follow it and stand on the extra ledge to the right. When you see the first Watcher go back to where you first climbed up here, watch the second Watcher. As it turns to move toward the tear, quickly dash to the next path by the Guardian, or simply make a direct run for the tear (collecting it will give you the 90 seconds again anyway). Once you have all of the tears, run back to the circle of light, which is to the north of the stairs. As soon as you step into it, you will receive the

Clawshots as your reward! You will then return to the normal desert. ============== Lanayru Desert ============== Now that you have the Clawshots, you can explore all of those unreachable areas from your first time through the desert! It also makes travel through the area much easier since you can now grapple to the targets on many of the high walls/ledges. For example, just to the west of where you leave off, you can grapple to that ledge and open the chest to get a random treasure. Next, head to the northeast area where you will see a submerged path leading to a narrow looping path which you couldn't access earlier. Get to that submerged path and you will see it end at a cracked wall to the northeast. Bomb the wall to reveal the passageway through a cave. Defeat the Yellow ChuChus along the way, then defeat the giant one at the end. Open the chest after that to receive a Piece of Heart! From here, you will see a canyon of sinksand, lined with Clawshot targets. Use your new item to go from target to target (luckily you will hang from a target as you aim for the next one). Once you reach the ledge at the end, go along it and Clawshot over to the final ledge by Goddess Cube #17. Activate it and drop down to a submerged path, then follow it straight ahead. For the next excursion, make your way to the south side by the cages. You can now use the Clawshot on the target above the sinksand pit, and activate Goddess Cube #18 on that ledge! If you continue directly to the west, pass the Hrok's perch and Clawshot onto the opposite wall. You can open a small chest at one end to get 20 rupees, and push the mine cart off the other end (to create another shortcut of sorts). After you do that, you will want to get to the sand falls in the western area. You can get there by following the shortcut paths going along the perimeter of the sinksand areas. Once you get to the ledges you hop across in front of the falls, use the Clawshots to grapple onto the ledge above them. Once there, go into the cave to reach a new area. ============= Lanayru Caves ============= In here, go forward until you reach the center room full of Bomb Flowers and other items. You can play the harp in the center by the Blessed Butterflies to make another Gossip Stone appear. If you take the eastern path, you can get back to the Lanayru Mine (entrance area, where you can now reach a chest holding a treasure, and return to the Lanayru Caves using the Clawshots to cross the pit). Also in the caves, you will find another Goron adventurer known as Golo. Talk to him and he will be attempting to excavate a path which appears on your map but cannot be accessed yet. Talk to him and he will give you a Small Key, used to unlock the western door. If you sit on the stool near Golo, you can donate 10 rupees to his excavation fund. When you're ready, use the Clawshots to get to the ledge with the door, then unlock it and enter the new area. ================

Lanayru Sand Sea ================ Here, begin by using the Clawshots to go from column to column. On the last one, drop onto the ledge below and follow the path along the crumbled bridge. Clawshot across to the other side and you will be in a large enclosed area. If you wander around, you can fight Yellow ChuChus and uncover lots of Lanayru Ants if you need them. To the west is a Bird Statue, so be sure to save at it right away. To the north of here, you will find a lot of boxes. Climb onto them, then grapple across to the Clawshot target on another box. Drop down at the other side and enter a small cave room, where a bunch of Arachas will fall on you as you enter. Defeat them all and be sure to activate Goddess Cube #19 while you're here. Exit the room and climb back over the boxes, then follow the westbound path beyond the Bird Statue. You will see an old robot and a boat ahead. Hit the Timeshift Stone on the boat and it will transform the desert sands into a sea full of water, as it once was. The robot will come to life, so talk to him for a bit. Agree to help find his crew, and he will mention having a sea chart at his home, which he will mark on your map. You'll then get to board the boat and navigate the sea! The area outside of the boat's range will appear to be desert, but it will transform as you approach. You can move with the Control Stick and speed up by holding A (the boat has a stamina meter too, so pay attention). You can also shoot the cannon at enemies by pressing B to load/aim and A to shoot. For now, you want to get to the Skipper's Retreat, so head southward and around the barrier islands to reach a pier. Approach it and disembark the boat. ================= Skipper's Retreat ================= Once you arrive here, the Skipper will tell you to get the sea chart from his shack atop a high ledge. You have to go by yourself, however. That said, go forward and save at the Bird Statue. Follow the low-lying path to the right, defeating the Electro Spumes that pop out of the sand. At the end, look upward and Clawshot to the higher ledges. Defeat the Deku Babas on the platform, then look up to see a strange flying enemy known as a Peahat. You can Clawshot to this creature without any danger. Clawshot to the Peahat and then to the next ledge, where you will find a giant Yellow ChuChu. Defeat it and bomb the wall ahead to open up a small passage. Halfway through the path, defeat a bunch of smaller Yellow ChuChus that fall from the ceiling. At the end, Clawshot between the Peahats and wall targets to reach a much higher ledge above. Ahead is a bridge with a Moblin guarding it. Try to shoot at it with your Slingshot from a distance to stun it, then quickly dash around it to reach the other side. Beat the Quadro Baba here and open the chest to get 20 rupees. From this platform, you can go in a few directions. You can use the zipline to reach the bottom area again (it's one way, of course). To the south, you will see a Goddess Cube on a distant ledge. You can Clawshot to the vines hanging from the first floating platform, then climb around to the left and Clawshot to the next ledge's vines. Then, climb onto the platform and activate Goddess Cube #20. Get back across the vine platforms and grapple to the wall target to reach the previous large platform.

Now, Clawshot to the north ledge and you will see a plant sitting there. Use the Whip to pull it out, revealing another Peahat. Clawshot from it to reach the following wall target to the north, then climb onto that platform. Be careful of the Furnix flying around; use your Whip to pull it out of the sky so you can kill it quickly. At the top of the hill, look ahead to the next Clawshot target, but don't use it yet. Send the Hook Beetle out there first, and a Deku Baba on the ceiling by the target will emerge. Cut it off with the Beetle, then Clawshot to it to proceed onward. On the next ledge, defeat the two Furnix flying around, then look around for a Peahat that's moving vertically. Clawshot to it and wait for it to fly upward before grappling to the next one across the gap. From there, Clawshot to the ledge where the Skipper's house is located. You can climb to the roof if you want, but there are only Sand Cicadas there. So, enter the house itself. Inside, you can sit down in the middle area to recover your hearts. Then, defeat any Arachas you encounter and use the Gust Bellows to blow away the sand covering much of the floor. You will uncover Amber Relics, rupees, pots, and a chest. Open the chest to receive the Ancient Sea Chart. After you have that, Fi will have you look around the room really quick. Once that is done, exit the house. You need to get to the bottom area again. You can use this zipline to reach the platform beyond the Moblin for a quick and easy exit. Alternatively, you can walk onto the dark wooden ledge overlooking the area below, and dash jump off of it (that way you can aim to land on a ledge with a chest containing 100 rupees far below). Regardless of how you get there, save at the Bird Statue and talk to the Skipper by the boat. He will fill in your map to show how the Sand Sea looked 1000 years ago, revealing more of the map to the west. Your next goal is the Shipyard, so it's time to set sail! ================ Lanayru Sand Sea ================ From where you are now, continue heading westward on the boat. You will encounter enemies this time, both on land and on water. Use the cannon to dispatch them easily; you don't need to hit specific enemies, but as long as you shoot in their general area, the explosion will take care of the groups. Once you navigate around the groups of smaller islands, you will reach the pier, so disembark there to enter the Shipyard. ======== Shipyard ======== Upon your arrival, the Skipper will point out that the main entrance is locked, but you can use the mine carts to enter another way. The nearby building is your next goal here, so first save at the Bird Statue. Go up the steps to find the bottom end of a zipline, presumably one you can take later. Head east and you will find two Lizalfos waiting for you. Defeat them both, then continue up the stairs to the mine cart building. Talk to the old Goron and sit to rest, then read the instructions on the wall before jumping into the mine cart. Basically, you can hold B to slow down, while you lean in any direction by

tilting the Wii Remote. When you come to a curve, lean INTO the curve; if you lean away, naturally you will cause the cart to go off the tracks! If you see an obstacle (you won't for the first part at least), flick the Wii Remote upward to jump over it. With that said, ride the cart along the first section of track, designed to get you accustomed to the controls. When you reach the room at the end, get out of the cart and continue along the path. In the next room, defeat a bunch of Arachas that fall from the ceiling, and you will be at an intersection. You can go straight and use the zipline to reach the entrance area, or you can go right to the next mine cart room. Go to the cart and jump in to start the more complex (but fun) ride! This time, there will be multiple paths to take, and dead ends you must avoid or else you'll have to start over. When you go into the first loop, take the right track when you approach the split (to take a split path, lean in the direction you wish to go). Head through the tunnel and lean right to avoid the first dead end ahead, then proceed across a speedy portion of track which includes a jump! Up ahead, lean to the left to avoid the second dead end. After you go around the wide curve, lean right to continue on the track and pass a dead end. For the final split up ahead, you can take either path you wish. The right one appears to be faster but with more tight curves, whereas the left one is fast but takes a longer and wider path. Either way, you will soon be at the end of the track, leaving you at the back entrance to the construction bay. Once you get to the track's end, sit down to rest, and enter the bay door to the right. In this large sandy room, drop down and start using the Gust Bellows to blow the sand around. In the middle area, you will see something dark buried in the sand. Uncover it to reveal a Moldarach (the boss from the Lanayru Mining Facility)! Battle it as you did the first time around, but remember that your sword is stronger and you have more hearts (hopefully) as well. Once you defeat it, the door will open and Fi will report that nothing else can be found here. Exit the construction bay building and head back down to the Skipper by the boat. Talk to him and he will mention that the last place to look is at the pirate's stronghold. Board the boat and you will be on your way. ================ Lanayru Sand Sea ================ From where you just were, the pirate's hideout is a short distance to the north. Use the cannon to clear any enemies, mostly on land, and go at full speed northward. When you reach the pier, get off and enter the stronghold. ================= Pirate Stronghold ================= You will arrive outside of the main stronghold complex. Go forward and save at the Bird Statue to start. If you wander around the area, you will find Thunder Keese and Yellow ChuChus to battle. The main entrance is blocked, so go along the right side to find a door. Use it to enter the stronghold itself.

Inside, go down the steps and you will find a device normally used for holding Timeshift Stones. There is not one here for now, so continue ahead and through the only open door here. In the long hallway ahead, use the Gust Bellows to clear the sand, revealing 20 rupees. Defeat the two Lizalfos in the chamber ahead, grabbing the Lizard Tails they drop afterward. In the next part, throw a Bomb at the Electro Spume in the sinksand ahead to kill it. Then, dash across the sinksand and continue through the door. Go around the corner in the next room and you will find a Timeshift Orb. It is a portable version of the Timeshift Stone, as you would guess. Pick it up and start carrying it along to proceed through the stronghold. The effects of the time shift cause gates blocking doors/halls to disappear, enemy bones to be resurrected for you to defeat, and electrical nodes along certain openings to power up. With that said, continue through the halls ahead and you will reach a larger room with enemy bones. Defeat the two Technoblins in here, and proceed into the next room down the hall. There is a Beamos statue blocking access to the next room, so you need to slice it down and thrust into its eye to kill it. After that, you will notice a chest in the alcove to the side. If you approach with the Timeshift Orb, an electrical barrier will appear, so move the orb away and open the chest to get 100 rupees. After that, take the orb northward into a sandy room. As you move around, platforms will rise out of the ground, and the sinksand will disappear. Grab the Ancient Flowers on the ground soon after you enter, and run up the hill in the opposite corner. At the top of that hill, turn right and the first set of platforms will emerge. Jump across them with the orb and more ledges will appear. Do this to cross the room, and continue down the hall. Leave the orb in front of the barred gates to the right, and run along the left path by yourself to keep the electrical barrier defunct. At the other side, grab the wall switch to lower the bars, then take the orb into the next room. In the large sandy room ahead, you will see a chest on a ledge in the corner. If you approach, large platforms will block your access. Get as close as you can without the platforms appearing, then drop the orb and dash across the sinksand to reach it. Open it to get a random treasure. Take the orb and head through the southern hallway, where you will have to face several Deku Babas and Technoblins. Use Bombs to clear them all quickly and easily. In the sandy room ahead, go around and defeat the enemies that appear when you liven the room up as well. The door ahead is blocked by a gate (cleared by the orb) as well as bars, which are lowered by a switch in an adjacent room. The trick is that you can't go to the switch while holding the orb, or it will cause the electric barrier to block your way out. To achieve this, go to the corner near that alcove by the switch, near where the Electro Spume is hiding. Leave the orb around there so you can dash into the area by the switch without turning on the electric barrier. Pull the block onto the switch to open the door's gate, as well as raising bars on the other side of the alcove you're in. Then, jump out and get the orb, and go through the doorway ahead. The last puzzle here involves three rooms connected to each other. When you enter the first room, go into the left room and defeat the Beamos statues that come to life. You will notice that when you enter that room with the orb, the doorway behind you will be blocked by a gate if it's out of range. Also, look through the bars to the adjacent room. There is a gate blocking a wall, which the orb will clear. Drop the orb on the ground so that the gate in the adjacent room's wall is cleared, as well as the gate leading out of

the Beamos room. With that, go into the larger sandy room and open the chest to get a treasure. Also, use the Gust Bellows on the mounds of sand to get rupees. On the wall where the gate was before, you will find a wall switch. Grab it to raise the bars blocking the other doorway to the right. Go through there and take the orb into the sandy room, where you can activate two Armos in front of the doorway. Defeat them as you did before and the final set of bars will be raised. Take the Timeshift Orb through and you Place the orb in the center device and outside part of the building will open nearby will also be unlocked. After Fi to get back outside. will now be in the first room again. it will trigger a cutscene where the up, revealing a new area. The door is done talking, go through that door

You will emerge outside of the complex, with the main "structure" lifted away. If you walk across the center bridge, Fi will now allow you to use Dowsing to find the ship that's holding Nayru's Flame. Before you leave, turn around and look above the door you just came out of. Use the Clawshots to reach the top area, where you can activate Goddess Cube #21. Dive off that ledge and save at the Bird Statue, then talk to the Skipper once more to leave this area. ================ Lanayru Sand Sea ================ Back on the sand sea, you will now need to find the invisible ship holding the flame, as the Skipper was talking about earlier. Luckily, you can use the ship as your Dowsing target to find where it is, seeing as the ship is sailing all around the area. Move around with the Dowsing window up (this prevents you from using your cannon, so break out of Dowsing to attack something), heading towards where the ship is detected. When you get close enough, use the cannon to shoot in that direction. If you hit the ship, it will partially appear. You need to do this until you manage to hit the ship three times. Once you do that, the ship will become fully visible and lands in the sandy area at the northeast end of the sand sea. You will automatically climb aboard now. ======== Sandship ======== NOTE: To leave the Sandship, climb down the same ladder you used to enter the area on the top level. As soon as you board the ship, go left and enter the door. There, you can sit and rest, and use the Bird Statue to save your game. The next door is locked, so you must go downstairs to level B1. In the open room below, you will find Blessed Butterflies for another Goddess Wall to appear by playing the harp. Take the path leading down the right hallway and you will fight some Thunder Keese. Defeat them and enter the door at the end. In this room, defeat the Electro Spume and dash across the sinksand, then continue down the hall to some stairs. Go down them to level B2. Once there, go down the hall packed full of Arachas, defeating every last one of them.

Save at the Bird Statue in the open area ahead, then Fi will point out the large door which is blocked for now. Continue ahead and to the right, and enter the room at the end of the hall. You will find a room full of sand once again. Use the Gust Bellows to clear both connecting rooms completely, while defeating the Arachas that are left over. Once the room is clean, you will see four patterns, which is the solution to the switch on the nearby door. The red prongs on each floor pattern show the order from 1-4, so you need to read the solution by looking at each pattern with the red prongs on top. The solution, in case you can't figure it out, is: down, up, down, right. Go to the door and target the switch, then hit the sides in that order to open it. With that done, go into the next room and open the chest to get a Small Key. Next, you need to backtrack all the way to level 1F again, by the very first Bird Statue. Once you get there, save your game and unlock the door next to it. If you are ready for a sub-boss battle, go through the door. Out on the gangplank, you will have to fight Scervo, the robotic pirate captain. Use Z-targeting and raise your shield, then shield bash as it attacks you to stun it. Use this time to strike a few times with your sword, knocking it backward a bit. The idea is to send Scervo off the far end of the plank. When it raises its blade, there is a slight pause so be ready to shield bash quickly. Towards the far end, Scervo will use an electrical sword attack with a longer windup, so be ready for that as well. After it hits the end of the plank once, the gate behind you will move slightly closer. The battle repeats but with Scervo using the electric attack more often. Hit it to the far end of the plank, and its arm will be cut off, leaving it with a large hook on the other hand. The gate behind you will move up much further, too. You can attack from the left side more easily now with that arm gone, but shield dash its hook attack when it comes. Knock Scervo to the end one last time to win. Once you finally knock the old pirate captain off the ship, open the chest that appears to get the Bow! Fi will point out an eye switch on one of the poles above the main deck, so head back through the door and save your game, then continue through the following door. Back on the main deck, try out your Bow by shooting the eye switch on the middle pole to reveal a Timeshift Stone high above. Shoot another arrow to hit the stone, and the entire ship will transform to what it used to be. There are now Bokoblins all over the deck, and one has locked up the Timeshift Stone again. Start by defeating the ones on the same level as you, then start looking up and around to spot the Bokoblin Archers on the high masts. Shoot arrows to knock off as many Bokoblins as you can, then start climbing up the ladder along the center mast. Up on the center mast, defeat some more Bokoblins, then walk along to the side where the bottom of a zipline wire is. Look up to where the zipline begins and zipline itself. Grab it and you will be and repeat this to zipline onto the top middle cage and thrust into the switch, trigger it. This will open up access to open the door below. shoot the eye switch to lower the pulled to the higher mast. Run across level of the center mast. Go to the then turn clockwise and press A to the Timeshift Stone again, as well as

Now, before going inside, look to the east and you will see another zipline. Shoot an arrow to bring it to you, then grab it to move to the eastern end of the deck. Drop down and look east to find a Clawshot target. Grapple to it

and Clawshot your way downward to a hidden deck below. You can make a Goddess Wall appear at one end, and collect a Piece of Heart from the chest at the other. When you're done, Clawshot back up and across to the main deck, and go through the door that opened to enter the ship again. In here, use the Bird Statue to save again. Your next destination is the spot the Skipper marked on your map moments earlier, which is on level B2. Make your way all the way back downstairs to the room where you hit the four-sided switch to open the door (you need to defeat Technoblins and a Beamos along the way). This time, you will find it is a jail for three of the crew members. Talk to the robot closest to the bars and it will tell you about getting to the engine room below by activating two power generators on B1, which it will mark on your map. After that, backtrack a slight bit to reach level B1 once more. In the main room on B1, you will see a room in the northwest corner filled with light. Defeat the Technoblins in the area and look up to spot the Timeshift Stone through the grate. Shoot an arrow to trigger the stone, reverting the ship to the present day. Now, enter the adjacent room and open the chest to get the Dungeon Map. In order to exit, grab the wall switch to raise the bars blocking your way out. Remember this room since this is how you can hit the Timeshift Stone from inside the ship. Anyway, go down the hall straight ahead and you will see a powered down fan in the wall to the right. Look through it and shoot an arrow at the eye switch in that room, which will open the door to the left. Enter the room and defeat the Thunder Keese, then climb onto the ledge nearby and pull the block along the indentation in the ground. Go back across and step on the floor switch, which will open the hole that the block was in the way of. Shoot through the hole to hit the eye switch in the adjacent room, and the door leading to that room will open. Before you enter the other room, go back down the hall and trigger the Timeshift Stone via the hole in the ceiling. Once you do that, enter the room on the right side of the fan. Defeat the Technoblin inside and you will see the first power generator. Thrust your sword into it and turn it to the left, then press A to power it up. The engine room will now be active, but you need to turn on the other generator in order to access the brig. For now, exit this room and you will find one of the two doors across the hall is open. Enter that room and defeat the Technoblins, then push the box onto the floor switch near it. This will open up the portholes leading outside. The generator is in the adjacent room but you cannot access it just yet. From here, make your way all the way upstairs to the main deck again. Since it's the past, the Bokoblins are back. Climb the ladders leading to the upper part of the deck, and head to the left corner. There is a lifeboat hanging off the side, and an eye switch above it. Stand AWAY from the boat, then shoot the switch with an arrow to lower the lifeboat. Then, look upward and shoot the Timeshift Stone to send the ship back into the present day. Now, drop down onto the lowered lifeboat and walk through the porthole you just opened before. Back wall will with will in this room, walk into the adjacent area by the generator. Grab the switch to open the door nearby, but don't leave yet. If you look up, you see a hole in the ceiling with a view of the Timeshift Stone. Shoot it an arrow to return to the past, then activate the second generator which enable full access to the lowest level of the ship.

Next, exit this room and enter the one immediately next door (the one with the two portholes). Approach the left porthole and you will see a ladder outside of it. Climb down to level B3, and go through the door leading into the next room. Go down the ladder in front of you and there will be pistons moving up and down. The first one can be passed easily, then you will find two more ahead. When the closer one rises, stand under it and dash across when the last piston starts to rise. Climb up to reach the ledge at the other side. Over here, use the Whip on the hook above to swing over the gap below. As a bonus side trip, turn and swing to the right ledge and climb up the ladder there. You will end up in an isolated room upstairs with five chests. Open them all to get 200 rupees and three random treasures (though I got Evil Crystals from all three). Go back down and swing across to the following ledge with the Whip. For the next group of pistons, you need to start dashing across as soon as the first one rises up. Once you make it across safely, turn to see the third set of pistons. For this set, use the Whip on the hook above to swing onto the top of the first piston. Then, dash jump onto the other one ahead. From this higher vantage point, climb onto the ledge ahead. Use the wall switch to lower the bars, acting as a shortcut out of here. Then, crawl through the tunnel to reach a room with a ladder. Climb up to B2 and you will emerge next to the jail room. Pull the wall switch in this room and the bars will be lowered, allowing the crew to escape! The main robot will thank you, and gives you a Small Key to access the captain's chambers with. It then marks that location on your map. After the crew leaves, go back down to B3 and crawl through the tunnel to the piston room. Now, go through the door nearby and climb the ladder outside to reach the portholes on level B2. Go into the room and out via the other porthole, then shoot the eye switch above the lifeboat to reach the top deck. Now that you're back on the main deck, unlock the nearby door and enter the captain's chambers. Inside, go down the steps and around the corner to a Bird Statue. Save there, then approach the doorway blocked by bars on the left. There is a Beamos in the room; shoot an arrow at its eye to defeat it more easily than before. There are two of these enemies in here, but the other isn't looking at you for now. With that, go back upstairs to the deck and shoot the Timeshift Stone to revert back to the present day. Head back into the captain's room and enter the right door this time (the one blocked by the electric barrier before). This time, defeat the Arachas, then look upward through the fan in the ceiling. Angle yourself right using the map, and you should see the Timeshift Stone through here. Shoot it to revert to the past, and defeat the remaining Beamos and Technoblin in here. Stand on the floor switch which will open a panel straight ahead, revealing an eye switch at the other side. Shoot an arrow through the hole to hit the switch, opening the door into that room. In that room, defeat the rest of the Beamos and the bars blocking the other door will be raised, as well as the bars around the chest. Open the chest to receive the Squid Carving. With that, go back upstairs and out to the main deck. Run across to the other end and head through the red door there. Save at the Bird Statue, then make your way downstairs to level B2. When you get to that floor, save again at the Bird Statue and sit to rest, then approach the large door. Use the Squid Carving to open the door, then prepare for a boss fight. The fight is not quite here yet, but you can see the control room is ravaged by a giant monster's tentacles. The ship is sinking and you need to get back to

the top deck. Make your way along the path leading to the top deck, and you may get stopped by tentacles along the way. When you reach them, use a Skyward Strike to slice through the tentacles. Avoid the rolling barrels as you proceed down the halls. Once you get to the next floor up, the floor you just came from will be flooded with water, so you need to keep going. Once you make it to the top, approach the door and Fi will warn you about the boss at the other side of the door. When you are ready, open the door to get to the deck outside. You will be facing the boss now: the Abyssal Leviathan, Tentalus. --BOSS: Tentalus Like the others, this battle has multiple phases to it. For the first phase, you will have to deal with tentacles breaking through the deck floor. They will stand vertically, and if you get close enough to one, it may grab you (shake the Wii Remote to break free). The trick here is to charge up Skyward Strikes while running around, then target a tentacle and swing horizontally to cut the tentacle in half. You need to stay on the move to avoid getting picked up by a tentacle. After you cut down four tentacles, they will stop coming out of the deck while Tentalus itself emerges from the water surrounding the deck. As soon as it emerges, its eye will open for a few moments, giving you a clear shot with your Bow. If you miss the eye, it will move its head around before attempting to crush you with one of its arms. If you can send a shot into its eye, it will send the boss's head crashing onto the deck for several moments. You can either continue shooting arrows into the eye for damage, aiming between the tentacles on Tentalus's head, or cut through them with your sword and slice at the eye directly (the tentacles you cut through on the head stay destroyed if you take that approach). Once the boss recovers, the same pattern will commence again. As you cause damage to Tentalus's eye, the tentacles coming out of the deck will become more plentiful and stay visible for less time. That means you need to have a Skyward Strike ready to strike a tentacle pretty much right when it comes out. Once you cut down four tentacles to make Tentalus appear, you won't really have an opening to shoot its eye right away. You need to avoid getting smacked by its arms before you get an opening to hit the eye. After you get enough hits on the eye, the next phase of the battle will begin again. Tentalus will start to destroy the lower level of the deck. However, a box will have fallen from the higher part, so use that to climb to the upper deck now (watch out for the rolling barrels). Once you get up there, Tentalus will appear at the far end again. It has a new attack now, where the tentacles on its head grow teeth and will attack you. The best approach here is to simply keep swinging your sword around, so you hit the tentacles as they appear. They drop arrows and hearts, which can be helpful as well. When you cut down enough of Tentalus's head tentacles, get a shot off in its eye to stun it once more. Either run in and attack or shoot more eyes to hit its eye a bunch of times. It should only take several more hits to defeat the boss at this point. --Following the battle, the sky will clear up and the crest will emerge from

the platform. Grab the Heart Container and perform a Skyward Strike on the crest, and you will receive Nayru's Flame. This will now allow you to have up to eight Dowsing targets instead of the initial four. Your sword is also transformed into the Goddess White Sword! Fi will tell you about another song to learn at the Isle of Songs, so that is where you'll be headed next. ================ Lanayru Sand Sea ================ After you are done at the Sandship, you will be back at the first dock outside of the Lanayru Caves. The Skipper will thank you for all your help, and that you are welcome to return anytime. With that, run ahead and save at the Bird Statue. After that, head back to the sky and go to the Isle of Songs. ============= Isle of Songs ============= Once you make it out here again, crawl into the main tower and approach the altar. Use a Skyward Strike to hit the crest, and you will watch a scene where you will learn the new song, Din's Power. Your next destination is at the Eldin Volcano, so once you leave this tower, that's where you should be headed. I would recommend catching up on Goddess Chests if you haven't been opening them quickly. ============= Eldin Volcano ============= Land at the "Volcano Ascent" Bird Statue, since it is nearest to the next Trial Gate. Once you land, look nearby for the Blessed Butterflies and play your harp by them. When Fi appears with the circle of light, strum with the rhythm as usual, then ready/thrust your sword into the ground to enter the final trial. ================== Din's Silent Realm ================== After Fi goes over the usual dialogue here, you will get the Spirit Vessel and must find 15 Tears of Din throughout the Eldin Volcano. You will definitely be cutting it a bit close compared to the first two trials, but here we go! 1: From the start, go straight ahead into a tunnel. Dash up the hill to the next area, then hop across the magma and grab the first Tear of Din. 2: Ahead of you is a steep hill patrolled by Watchers. You need to get to that first platform about halfway up. Dash along one of the sides to reach it and stay out of the Watcher's path. Grab the Stamina Fruit and dash to the top of the hill. Climb onto the platform there and go east to find the next tear in the middle of the encampment. 3: Go back to the hill, and dash (hold A after jumping off) downward to the

right. Avoid the Watchers and get to the bottom of the right path of the hill. You will be next to a Guardian, and you can grab the tear there. 4: Dash back up and round the Dash at the wall to run up before passing through the path leading around to the corner to slide down the main part of the hill. it and grab a treasure (usually a Dusk Relic) tunnel. Back in the starting area, go up the left. Grab the tear sitting next to a Guardian.

5: Enter the cave you just passed by, and turn left at the intersection. Jump into the wind geyser to be flown to the top of the volcano. Grab the treasure behind where you land and go into the next room. Follow the path up the hill and take the tear at the top. 6: Run back down the hill and drop through the opening on the left side to start going down the huge slide. There is Waking Water all over the slide, especially on the curves, so avoid it as much as possible. After you hit the first jump, hold A so you can land and start dashing on your own. Get to the left air vent and rest on the ledge, then drop down and dash a little more down the hill below to find the tear. 7: Continue going all the way down to the bottom of the slide. When you land, follow the path and jump onto the next platform to reach this tear. 8: Grab the Light Fruit as the path leads into a cave to the right. Go straight into the large wind geyser to return to the top of the slide. This time after hitting the first jump, dash down the hill to the right air vent. Drop off that ledge and dash down the right half of the hill, and get onto the ledge a little further below. Jump into the two air vents to reach the ledge with this tear. 9: Get to the bottom of the slide again and jump across the platforms ahead. Don't turn into the cave to the right this time. Instead, go straight ahead to the edge of the path where you will see vines. Choose to climb down them to reach this tear hanging below. 10: Climb back up the vines and grab the Light Fruit nearby. Drop down to the ledge below and take the Stamina Fruit before dashing across the skeleton bridge. At the other side, climb up the ledges to the right and go around the path to find this tear in front of a pile of rocks blocking the path. 11: Go back down and you will find a second skeleton bridge ahead, but this one is patrolled by a Watcher. Wait for the Watcher to move past before dashing across. At the other side, turn to the left (north) and climb up those ledges. Drop off the other side of them and dash jump across the platforms in the magma ahead to reach this tear on a safe ledge. 12: Climb back to the upper ledge after jumping across the magma. Instead of going down by the bridge, go left and climb up to a higher ledge. You will see a tear in the air with a rope hanging near it. Jump to the rope and swing to grab the tear. 13: Keep going along the path past the rope, and you will see a Guardian. Just past it, drop down to a lower ledge and take the tear sitting there. 14: Drop down some more and head directly to the west. At the intersection blocked by a Guardian, turn left and go up the left hill to find this tear. 15: Head back down the hill and look to the slightly lower ledge on the left side. There is a Light Fruit in front of a tunnel; crawl through it and

you will see the tear on a ledge only accessible via tightrope. Balance your way up the tightrope to reach the final tear. Now that you have all 15 Tears of Din, you need to return to the starting point. Backtrack your way across both skeleton bridges, then climb the ledges and vines ahead of them. After climbing up the vines, you will see a cave ahead of you. Enter it and turn left (do not use the wind geyser) to reach the Trial Gate. Step into it to receive the Fireshield Earrings, which allow you to withstand extreme heat! You will then go back to the regular realm. ============= Eldin Volcano ============= Now that you have the Fireshield Earrings, you can explore that hot room at the top of the volcano without catching on fire! Run up the hill nearby and enter the cave, then jump into the wind geyser to reach the area high above. Once you land, go into the hot room behind you and the earrings will kick in instantly. Run up the hill ahead of you to reach a new area. ============== Volcano Summit ============== In here, look ahead and you will see a few paths to take. The eastern room leads you nowhere for now, so simply go forward to the Bird Statue while fighting the Red ChuChus. Save at it, then follow the path around the corner to find an Amber Relic. Then, drop down to the lower area below, where you can fight more Red ChuChus. To the west, use your Bow to defeat the Cursed Spumes easily. Avoid their projectiles or you will become cursed temporarily! Jump across the magma via the platforms, and you will see two paths to take. First, take the left (west) path leading outside. There, you will find a spring to the left, and a ledge overlooking a pit to the right. First, walk into the spring and use an Empty Bottle to get some Water (you will see why shortly). After you bottle up some Water, walk over to the ledge overlooking the pit. You should see a jagged rock structure straight ahead and to the left. It is obscuring a ledge behind it, so you will want to dive off this ledge and quickly tilt the Wii Remote forward so you can maneuver around the jagged structure to reach that ledge. It may take several tries but at least you don't lose health by falling into bottomless pits! When you make it to the ledge, activate Goddess Cube #22 right away. Then, use the Clawshots to make your way back to the ledge overlooking the waterfall (you can summon a Gossip Stone here, and bomb a cracked wall to find a chest containing 100 rupees). Go back inside now, and turn to the left. Defeat the giant Red ChuChu and continue into the northern chamber. There, you will meet Gorko the Goron again, who remarks about finding Goddess Cubes. Fi will then enable you to use Dowsing to find missing cubes, which may be helpful if you are not using this guide! The main puzzle in here is a frog statue sitting next to a fiery gate. Go up to the frog statue and use the bottle of Water you just filled up. The statue will drink it, clearing the fiery gate next to it. Gorko will run ahead, so follow him into the next room. Play your harp by the Blessed Butterflies to make another Gossip Stone appear if you want, then talk to Gorko. If you bomb the cracked wall on the west side of the room, you

can find a couple of dig spots holding rupees and treasure. Anyway, go back to the spring outside and fill up another bottle with Water. Return to the second frog statue room and you will see that the statue is just out of your reach. Clawshot to the vines on the left wall, then walk onto the ledge above the statue and use the Bottle to pour the water in. With the second gate cleared, continue outside to a much larger fiery gate, with a giant frog statue above it. As you approach, talk to Gorko and you will quickly realize you can't solve this one the same way you did the first two gates. Before you leave the area, activate the Bird Statue (Inside the Volcano). Then, enter the room on the west side. There is an open window in there; climb onto it and Clawshot onto the vines along a floating platform ahead. Use the Clawshots to get to the next ledge, where you can defeat a Lizalfos. Grapple to the last ledge and activate Goddess Cube #23. After you do that, drop down to the entrance area below, and return to the water spring. This time, a Mogma will be sitting in front of it. Talk to him and he will mention a story about Lake Floria having enough water for this situation. Fi will then chime in about the water basin that Faron, the Water Dragon, was resting in earlier. With that settled, your next goal is Lake Floria. Return to the Bird Statue you just activated, then save and head back to the sky, and head right to Faron Woods. =========== Lake Floria =========== After diving at the green column of light, land at the "Floria Waterfall" Bird Statue. Once there, enter the Water Dragon's chamber behind you. Swim to the center platform and talk to Faron, who will indeed allow you to borrow the water basin. After Scrapper comes to take it into the sky, return to the Bird Statue and fly off again to the volcano. ============= Eldin Volcano ============= You will arrive back here at the very bottom of the volcano, due to Scrapper's miscue in judgment. The area is now inhabited by new enemies, including plenty of Bokoblin Archers. You need to lead Scrapper back to the summit, but it cannot take much damage, so you need to dispatch the enemies quickly and often from a distance. From where you start, use the Bow to clear two distant archers, one to the left and the other to the right. After you clear the initial archers, start heading forward and to the left across some ledges. Follow the path into a tunnel, and defeat the Red ChuChus ahead. Before you reach the hill, start picking off the archers before they get to you first. There is one on the left ledge, one at the very top, and another on the middle ledge halfway up. After the coast is clear, start making your run up the hill, resting at the middle platform along the way. Once you get to the top, go ahead and you will find a Moblin standing on the toppled tower from earlier. This can pose a threat, so you will want to run up and cut apart its shield right away. The trick here is to raise your shield while targeting it, then shield bash when it uses its spear attack. This will stun it, allowing you to get some hits in. You can cut apart its wooden shield, making for easier hits as well. You can also use arrows from a distance, but that may take too long.

After the Moblin is gone, continue along the path and beat a Red ChuChu as you approach the next steep slope. There are three levels here, each with two Bokoblin guards (the first level has simple guards, but the top two levels have archers). Run up to the first set of ledges and defeat those enemies, then quickly dispatch the archers above with your Bow. After you clear them all, continue to the very top of the hill and climb up the ledges there. Turn and defeat another Bokoblin Archer on the ledge overlooking the hill to the right, and save at the Bird Statue. From here, go east and defeat the Bokoblins hiding in the shacks. There is a second Moblin to face, this time with an iron shield. Employ the same approach as before (shield bash its spear attack and slice a few times before stepping back and repeating). Upon clearing the Moblin, continue up the hill ahead and you will find yet another Moblin on the bridge in front of you. Before you go forward, look around and use arrows to defeat the Bokoblin Archers standing above and to the left. Following this, defeat the Moblin here and you will be able to proceed across the bridge. Once you get to the other side, continue into the hot chamber ahead and run up the hill to enter the summit. ============== Volcano Summit ============== In the first room here, defeat the Fire Keese and any Red ChuChus lingering around. Save at the Bird Statue, then proceed to the north. You will see two Lizalfos waiting for you this time. You may want to pick one (or both) off with Bombs or by using your Bow, since they will target Scrapper and will be tough to fight both at once anyway. After they are gone, go down and shoot the Cursed Spumes in the magma before jumping across the platforms. At the other side, go up the hill and continue through the rooms to the north. Once dump you. into you make it over to that fiery gate again, Scrapper will automatically the water from the basin into the frog statue, extinguishng the gate for After the robot leaves, save at the Bird Statue once more before heading the Fire Sanctuary.

============== Fire Sanctuary ============== When you enter this fire-themed dungeon, first save at the Bird Statue. The path ahead is blocked by a large magma pit, so you can't simply run across. If you look above, there are plants hanging from the tree branches and on the ceiling. These contain water, so if you hit one (I recommend using the Hook Beetle so you don't waste ammo), it will drop water directly below it. Shoot the one above the magma to make a temporary platform appear; jump across it quickly to cross the room. In the next part, hit the water plant above the magma stream to make another platform appear. This time, jump onto it and ride along the current to the east side of the room. Use your shield to block the Bokoblin Archers' arrows on the way to the end. Jump off at the end of the stream and go up the hill, defeating the enemies you encounter. Defeat them all and the bars will open at the end of the path. Open the chest to get a Small Key. From here, drop down to the lower area and an elder Mogma will emerge by the

name of Guld. Talk to him for a bit and he will give you a hint about two statues facing each other. Take that advice and unlock the door leading to the next room. In there, save at the Bird Statue before heading down the stairs. Defeat the Cursed Keese and Bokoblins on the way down, then go through the door below. You will be able to go left or right in this room. First, go left to a chest containing 20 rupees, then go downstairs to reach a ledge overlooking the adjacent room. Drop down onto the grating above the magma and a giant magma hand known as Magmanos will attempt to grab you from below (don't stay still and you will avoid it). Stand on the solid platform there and the hand will push it upward, so use that to reach the higher ledge. Jump off there and climb the vines ahead. Defeat the Bokoblin Archers above, then climb along the vine wall to reach a nearby ledge. Beat a couple more Bokoblins, and you will see a Bird Statue on the ledge below. Drop down to it and save, then go through the door next to it. In there, you will face a Dark Lizalfos (it's the same as the regular Lizalfos, but it can curse you with its breath instead of burn you). Defeat it, then continue into the next room at the far end of the hall. Here, first defeat the three Cursed Spumes in the magma throughout the room. Look to the right (north) of where you entered to find the statue's mouth is clogged with rocks. Straight ahead is a tunnel, so send your Hook Beetle through it to grab a Bomb Flower. At the other end, loop around to the left and send the flying device right into the statue mouth to clear the rocks. This will cause the magma to flow around the room. Use the Hook Beetle to grab rupees above the statue head and in another tunnel to the south, then hit the water plant overhead to make a platform appear. Ride it around the room, then defeat the Bokoblin Archers and go through the open door. In here, you will find a Mogma being held above a pool of magma. There are piles of molten rock on the ground here, so steer clear of them to avoid damage. You can clear them with the Gust Bellows, so do that to reach the chest. Open it to get a Small Key, then exit the room. Back in the previous room, simply unlock the nearby door and go in there. Here, make your way through by slicing through the thorny water plants and running past before they respawn. When you reach the fiery gate, go south to find thorny water plants blocking the intersection. Cut through them and open a chest in the southern alcove to get 20 rupees (there is a fairy in one of the pots too), then go up the stairs on either side. Open the chest on the west side to get a random treasure. At the north end, you will find a ledge overlooking the fiery gate with a frog statue above it. To feed it water, find a thorny water plant and thrust forward with your sword. This will leave the plant stuck on your sword until you knock it off. With that in mind, walk onto that ledge with the impaled plant, and thrust again to send the water bubble into the frog statue, opening the gate below. After getting past that puzzle, go into that room and defeat the Dark Keese and Bokoblins. Save at the Bird Statue, then enter the room ahead. Here, you will have to battle two Magmanos enemies. There are two rock slabs you can stand on to reach higher ledges, each with thorny water plants. To win, first get to a higher ledge and impale a water plant. Then, drop to the grating and run around until the Magmanos emerge. Swing your sword at one to douse it with water, causing it to solidify. Quickly attack it four times with your sword to cause it to crumble in defeat. Do this to defeat both of them, which will cause magma to drain out of this room and the one next door.

The imprisoned Mogma will call to you from the bars nearby. So, enter the door on the lower level to reach where he is. Dash to the wall switch below to free the Mogma, who will make a chest appear as a reward for your help. Open it to receive the Mogma Mitts! They are an upgrade to the Digging Mitts, which will allow you to burrow into underground passages at certain locations. With that said, try them out on the dirt patches nearby. Holes you can burrow into have a larger "O" opening after you initially dig them up. In the first passage here, you can learn the mechanics of underground passages. You can wave your Wii Remote to attack what's in front of you, allowing you to destroy boulders and knock Bomb Flowers along the path ahead. You can also hold Z to view the floor above so you know roughly where you are. Navigate around to collect a bunch of rupees, then hit the Bomb Flower northward to clear some rubble ahead. Get to the light in the northeast corner and emerge there. You will emerge in a new room. Use the Gust Bellows to clear the molten rock, revealing two new dig spots. Save your game via the Bird Statue, then dig into a new passageway. Get to the left side of the center switch, and attack it to cause the gate above to slide over, opening a path forward. Emerge from the tunnel and go through the open doorway whead, then go up the stairs and into the east room. Here, first go down the southern hall and step on the floor switch to raise the bars there, creating a shortcut. Go back to the broken bridge to the north, and you will see Bokoblins at the other side. Kill them with arrows, then use the Clawshot targets to grapple across to the door. If you drop down to the ground below, you can find some Blessed Butterflies to summon a Goddess Wall by, then Clawshot back onto the path above. In the next room, you will find another Mogma being held prisoner above. Talk to him, then go around the corner to a gate. Burrow into a passage in front of it, and you will see two switches controlling gates above. Hit the bottom switch first, followed by the top one, then emerge from the tunnel. Now that you did that, you can go around the corner and through a passage leading to a thorny water plant. Impale it, then go back to where the fiery gate is and walk up the steps in front of the frog statue. Thrust to send the water into it, clearing the gate below it. In that room, pull down the wall switch to free the Mogma prisoner. Go talk to him and he will give you a chest. Open it to receive the Dungeon Map. Both Mogmas have mentioned a hidden room somewhere nearby. Check your map and bomb the seemingly solid wall directly to the east, and it will crumble. Burrow into the hole there and you will find that the tunnel has a Moldorm roaming around. The tail is its weak point, but if it spots you, it will chase you around. Try to lose it by going around corners or causing it to run right into a box, stunning it, so you can get behind it to attack. I'd recommend avoiding these enemies when possible. The way out is on the west side of the room. Where you emerge, open the chest to get a Small Key. After you grab it, climb the vines to make it out of this alcove, then drop down and make your way out via the western door. Out here by the broken bridge, use an arrow to defeat any Bokoblins across the way, then Clawshot across to the other side. Instead of entering the door ahead, turn to the left (south) and press the floor switch to lower the bars, creating a shortcut to where you fought the Dark Lizalfos earlier. Go across that bridge and enter the east room.

As soon as you enter, burrow into the hole next to the gate to the left. Go around the right side of the gate to reach the switch; attack it to move the gate, then emerge from the hole. The gate will be moved aside, so continue down the hall and stairs ahead. When you reach the thorny water plants, impale one on your sword and step on the floor switch to raise the bars, creating another shortcut. Then, drop to the grating in the center area to lure the Magmanos out. Swing the water plant at it, then attack with your sword to kill it. By defeating this Magmanos, the magma will be drained, allowing access to the ground-level room. Follow the new path down the hall and go through the door at the end. Open the chest on the balcony you reach, and you will receive an Empty Bottle! Now, go back inside and down the hall, then climb onto the ledge directly across from you. Head left and back along the path you opened up before, then enter the door by the Bird Statue. Run across the bridge, turn right and follow the path across to the other bridge, and enter the door to your left. Once you get to this room again, go down the steps and save at the Bird Statue ahead. Then, unlock the door and enter a new area. Follow the path down to the magma stream below, and use arrows to defeat the Cursed Spumes, as well as the Bokoblin Archers on the high ledge to the west. Hit the thorny water plant above the magma to make a stationary platform appear; jump across it and go upstairs to a door. Enter the new room there. Follow the path around to find a gate and a dirt patch you can burrow into. Burrow down and start heading towards the nearby switch. You will see a Mogma at the far end of the tunnel. Hit the switch and continue onward, and the Mogma will quickly hit the switch to move the gate back to its initial position. Go around the corner and approach the Mogma, and he will dare you to catch him. This is actually simple; just wait at an intersection (out of the Mogma's view), then dash out and cut him off. You just need to touch the Mogma to win here. After you catch the Mogma, you will both exit the tunnel. He will leave a chest behind as an apology for running off; open it to get a Piece of Heart. He will also open the gate ahead for you. Go through the opening and defeat the Cursed Spume and Dark Keese, then shoot the thorny water plant above. Ride the platform down the stream and jump off at the other side. Step on the floor switch to raise the bars for the shortcut, then save at the Bird Statue (this is important, so make sure you save). Once you save, burrow into the dirt patch next to the statue. Make your way around the tunnel, noting the Stamina Fruit as you progress. Attack the boulders in the corner, then turn to face the Bomb Flower. Hit it so it rolls into the rubble at the north end. Once it explodes, magma will start flowing downward, so you must escape or die! Dash back around the corner to the Stamina Fruit along the path. Take it and head directly eastward (don't grab the other fruit, it's out of the way). If you run low on stamina towards the bottom of the path, move at normal speed to reach the exit hole. You should be able to make it out safely as long as you don't lose your stamina and need to recover from it. As a result of your actions, the statue heads below will start flowing with magma, causing the stream below to move along. Save again, then go through the door and head downstairs to the lower level again. At the stream's edge, hit the water plant above and ride the platform downstream. Once you get to the other end, jump off and head up the stairs to an intersection. Use the Bird Statue (you can return to the sky from here, in case you want to

get any upgrades done). Read the tablet if you want, then head down the apparent dead end behind it. If you look below, you will now recall the hint about the two statues facing each other. One has wide open eyes, and the other appears to be sleeping. Dash jump off the ledge facing the sleeping statue, and aim towards its mouth. As you approach, a magical platform will appear, so land on it and slide into a hidden room. Go around the corner and summon a Goddess Wall if you want, then head through the door ahead. There, defeat the two Dark Lizalfos to unlock both doors. Dash jump onto the upper ledge and continue into the following room. Here, head up the first set of steps to a landing area. You can summon another Goddess Wall in the back corner. Defeat the Dark Keese, then start making your way up the stairs. When you reach the part with the vines, look up to see two separate sections of vines. Clawshot to the upper-left section first, then turn and grapple to a hidden set of vines by an obscured ledge. Land there and open the chest to get a random treasure. From that ledge, Clawshot to the right set of vines to get to the next section of steps. Dash jump across the gaps as you make your way to the very top. Once there, go into the next room. Here, you will see five statues, each with a varying amount of wings (zero to four). The tablet hint says you must light them in order from least to most wings. There is a burrowing spot nearby, so dig into the passage below. Down here, you will find switches you can move over, which will light the statues above. You need to light them in order, so hold Z to keep tabs on where the statues are so you can maneuver yourself appropriately. The first two can be reached easily, but then you need to hit the Bomb Flower to the north to reach the third switch to hit. Be careful not to hit the switch by the Bomb Flower out of sequence! Once you properly light all five lanterns, the bars blocking the chest above will be raised. However, bars blocking your exit from here will be lowered, while the bars blocking in the Moldorm will open. Defeat the Moldorm to open them, then exit the tunnel. Back on the surface, go to the chest and open it to receive the Mysterious Crystals. Now, go up the steps at the opposite end of the room and head out through the door. Step on the floor switch to lower the bars leading to the Bird Statue intersection. Save your game, then go up the northern steps to the large door. Defeat the Bokoblins on the surrounding ledges, then examine the door. Place the Mysterious Crystals into the slot to open it, and you will meet the next boss. The boss is none other than the Demon Lord Ghirahim once again! --BOSS: Demon Lord Ghirahim The Fire Sanctuary boss is none other than Ghirahim once again. His tactics have not changed much since you first fought him early in the game, but they are worth detailing all the same. Ghirahim will hold out one of his hands, which will glow red, and will grab your sword if you swing at him; slice the Wii Remote upward to break free of this grasp. If he takes your sword, shield bash his attacks to knock it out of his hands, or simply evade the attacks and wait for him to toss the sword aside. The difference this time around is that he has a varying amount of those red daggers floating around him as he approaches. If he grabs your sword, you need to break free quickly or the daggers will launch at you to cause damage. Since his hand generally follows where your sword is, you'll want to slice upward from below or the opposite side to have the best chance of landing a

hit. If you see the hit connect, you can get a few more hits in before he backs off. After taking a hit, Ghirahim may back off and attempt to launch a bunch of daggers, several at a time, in your direction. Raise your shield and use a shield bash to block the ones actually in your path. As you repeat the process and cause more damage, more daggers will appear in this interim, so be prepared for that. Once you cause enough damage to Ghirahim during the sword-grabbing phase, he will back off and wield two blades to come at you with. For this phase, target him and approach to see how he holds his blades. There will be an obvious opening, so swing your sword from that direction to hit Ghirahim a bunch of times. If you hit one of his swords, he will hit you with a counter attack, so try and aim carefully. He will once again have red daggers floating around; use your spin attack to cut them out of the air before they hurt you. He will speed up a bit as you inflict damage, so keep the same attack pattern up until you win. --Following the battle, take the Heart Container and go through the door across the room. In that room, approach the altar and use a Skyward Strike to hit the crest. This will allow you to receive Din's Flame, which transforms your sword into the Master Sword at last! Now you are able to activate the Gate of Time in the Sealed Grounds, which is of course your next destination. After the scene here, you will exit the Fire Sanctuary. ============== Volcano Summit ============== Back outside, there is one more thing you should do before heading back to the sky. Go across the bridge and into the cavern ahead. Go by the Gossip Stone and burrow into the hole in front of it. Crawl through the passage and emerge at the other opening, and you will reveal a hidden room. In there, you can bottle up some fairies if you want, and more importantly collect another Piece of Heart! After you have that, crawl back through the tunnel and save at the Bird Statue outside before returning to the sky. ========= Overworld ========= Once you're back in the sky above, head to the green column of light and dive into the opening to reach Faron Woods. Be sure to land at the "Behind the Temple" Bird Statue. ============== Sealed Grounds ============== When you arrive here, you will see a bunch of Bokoblins patrolling. Defeat them, then climb the vines leading towards the temple. You will now see Gorko the Goron standing near a group of Blessed Butterflies. Talk to him, then

strum the harp by the butterflies to make a Goddess Wall appear. Draw a shape on it to get your chosen reward, then talk to Gorko again. He will ask you for more help when the wall regains its power. For now, go into the temple. ============= Sealed Temple ============= In here, approach the Gate of Time, which the old woman and Groose are standing next to. The woman will tell you to perform a Skyward Strike to activate the gate. Stand on the pedestal and charge up your sword, but you will be interrupted by a rumbling outside. It appears that the Imprisoned from earlier has broken through the seal again, and you must stop it! Save at the Bird Statue in here, then exit via the southern door. ============== Sealed Grounds ============== When you enter the area surrounding the pit, you will see a wooden track encircling the upper perimeter of the area. Apparently Groose built this track and has a catapult he can use to fling giant Bombs at the enemy to aid you. So, drop down into the pit and the Imprisoned will emerge once again. --BOSS: The Imprisoned For the second time around, battling the Imprisoned is very similar to when you fought it earlier. The major difference now is that it has now grown arms, so it may attempt to climb up the walls to reach the next tier above. If you see it trying to climb up a wall, Groose will signal to you, so you can press Up on the Wii Remote to switch to his catapult on wheels. You can move it along the tracks with the Control Stick, and launch a giant Bomb at the target by pressing A. If you hit this creature with a giant Bomb, it will get knocked off the wall and become temporarily stunned. As for your actual course of action, the Imprisoned still has two legs, each with four toes. Three toes are in front, and one in the back of each foot. It seems to move a little bit faster this time around, but you should still be able to cut down the toes with little effort. Try to cut down one foot's toes at a time, since that stub will slow its movement down a lot. When it steps down with a foot that has toes, it will send out a shock wave that can damage you, so steer clear of whatever foot is about to step down. As a result, you may find yourself quickly falling behind. Keep dashing to catch up, and once you cut off all of the toes, the Imprisoned will fall backward. You may not be able to run around it this time, so use an air vent to get to the ledge above, then run down the hill a short bit before jumping down towards the boss's head. You will see the seal sticking out once again, so slice upward with your sword. Three hits will send it back into its head, repeating the same battle pattern as before. After you do this damage, the Imprisoned will either try to climb the wall again, or it will lay on its belly and speed ahead along the path. If it drops forward to crawl, use an air vent to get above it, then wait for it to stand back up. Repeat this process two more times, so you get nine total hits on the seal in its head, to defeat the Imprisoned again.

--After you defeat the Imprisoned for a second time, drop down to the bottom and perform a Skyward Strike on the seal, then slice along the displayed design to fully seal it up again. With that done, it is now time to activate the Gate of Time. So, head back out of the pit using the air vents to get to the top quickly, and reenter the temple. ============= Sealed Temple ============= Back inside, talk to the old woman and Groose, then stand on the pedestal once again. Use a Skyward Strike and shoot the beam at the gate to finally activate it. After another quick conversation, you will charge into the gate. =============== Temple of Hylia =============== Upon your arrival in the past, save at the Bird Statue nearby if you want. Then, talk to Impa and you will be told to go meet Zelda in the next room. Go up the steps ahead of you to meet Zelda once again. After a lengthy cutscene which explains quite a bit of the story, and fully powers up the Master Sword, you will leave the room. Talk to Impa once again, then step back through the Gate of Time. ============= Sealed Temple ============= When you return back to the present day, you will talk to the old woman and Groose once more. Following that conversation, exit the temple and use a Bird Statue to return to the sky, then go to Skyloft. ======= Skyloft ======= Once you return here, head to the Knight Academy. Go up to the second floor and into Headmaster Gaepora's room. Talk to him about the Triforce, and it will turn out he is not going to be very helpful in that respect. He does mention the sky spirit Levias, who is trapped in the Thunderhead. As you turn to leave the room, he will suggest asking Instructor Horwell about it. So, leave the room and go next door to Horwell's room. Talk to Instructor Horwell and he will mention that Levias is apparently possessed by a monster of some sort. Horwell agrees to train you to reach Levias to do battle, so you will both go outside. The instructor teaches your Loftwing to use a move called the Spiral Charge. Basically, press A like you would use a regular charge, but you now unleash a spinning attack of sorts. In order to demonstrate, you will have to complete a training course in the sky. Dive off the platform you're standing on and call the Loftwing to begin. The objective is to perform a Spiral Charge to hit 10 targets within 120

seconds (two minutes). The targets are mostly on the sides of rocks, though birds may be flying around with a few of them as well. There are more than 10 targets total, but you only need to hit 10 to win. Simply fly as you normally would, then press A when you are in front of a target to destroy it. Once you complete this training, Instructor Horwell will direct you to the Lumpy Pumpkin for more information. So, leave Skyloft and head out there. =============== Pumpkin Landing =============== When you get here, enter the Lumpy Pumpkin and talk to the owner at the counter. He will mention his yearly offering of pumpkin soup to Levias, and prepares to make a special batch to take to him now. Since the container is huge, Scrapper will be summoned to carry it behind you. When you are ready, go outside and save at the Bird Statue, then dive off the island and fly into the Thunderhead to the northwest. ====================== Inside the Thunderhead ====================== When you get into the Thunderhead region, look for an island with a rainbow above it. You can't miss it. This is the first time that the flying enemies in this region will actually attack you, so be cautious as you progress. Dive onto that island and you will get to watch a quick scene where Levias appears. You find that it is obviously infected by some monster. Thus, you must enter into battle against the Great Spirit of the Skies, Levias. --BOSS: Levias The battle against Levias is a short one, but your success largely hinges on how well you can control the Loftwing in the air. Levias has four tentacles with eyes on the ends of them, and those are the targets you must hit. However, Levias floats around in the sky at around the same speed as you, so it's also a moving target. The main thing to look out for is its tail, which moves up and down. If you aren't paying attention, you can find yourself getting hit quite often. A good approach is to fly toward Levias from the side, lining up with a tentacle as best as you can. When you get very close, use a Spiral Charge to destroy it. It may appear that you are close, but don't underestimate the fact that Levias is also moving away from you. As a result, you may find yourself using up all three of your charges to even get close enough, forcing you to rest and waste time, all while avoiding hitting the tail and body. Once you manage to hit all four tentacles, a creature will emerge from a hole on top of Levias, and this part of the battle will end. --The creature that appears is actually the Ocular Parasite, Bilocyte. At last you can fight what is ailing Levias! You will see a platform of sorts atop Levias; get really close and dive onto it, then approach where Bilocyte is hiding to begin the fight.

--BOSS: Bilocyte The battle with Bilocyte variation later on. This spits yellow orbs at you with your sword to knock sword, where you hit the the orb will head toward at the eye. is based on one attack pattern, which has a slight parasite has a giant eyeball and two wings, and it to attack. When you see an orb coming, swing at it it back at Bilocyte. Depending on how you swing the orb may vary: swing towards the left or right and that side, and slice vertically to hit it straight

The idea is to knock back both of Bilocyte's wings with these orbs. Once you do that, send another orb right at its eye to stun it. This will cause Bilocyte to drop onto the platform, so run up and attack several times with your sword. After it recovers, repeat the process again. Once you cause enough damage to the eye in this manner, the attack pattern will change slightly. This time, the boss will prepare to throw an orb at you, then as soon as it's thrown, Bilocyte will quickly shift to another location. That means you need to quickly determine where it is positioned, and swing your sword accordingly to hit the boss with the orb. It will take a number of orb hits to the giant eye in order to win this battle, but it's easy enough as long as you are paying attention and can act quickly. As an alternative, you can also use Skyward Strikes while targeting to attack here. --Following the battle, Levias will revert back to his normal state. Talk to Levias and he will talk about the Triforce, but that he doesn't know where it is either. In order to find it, you will need to learn the Song of the Hero, which has four parts. Each of the parts can be found in a different surface region, guarded by a dragon in each area. That said, you will now be visiting each of the three regions again to recover the parts of the song. Your first destination should be Faron Woods, so when you are done preparing, fly out of the Thunderhead and dive into the forest region. !!! IMPORTANT: GAME-BREAKING GLITCH !!! While you don't need to do this part in a particular order, it is imperative that you save the Lanayru Desert part of the song for last. Do NOT complete the events there until you recover both the Faron Woods and Eldin Volcano parts of the Song of the Hero. If you go to Lanayru Desert and get the song from the Thunder Dragon there, then talk to Golo the Goron TWICE, you will be unable to complete the game. Therefore, please stick with my defined order of: Faron > Eldin > Lanayru. !!! IMPORTANT: GAME-BREAKING GLITCH !!! ============== Sealed Grounds ============== When you dive into the region, you will find that you cannot access any part of Faron Woods. Instead, land at the Sealed Grounds. Once you arrive, Groose will run over saying that the Imprisoned is about to break free of the seal yet again. When you are ready, drop to the bottom of the pit once more and the boss will emerge for you to face.

--BOSS: The Imprisoned The third encounter with the Imprisoned can be extremely frustrating from the start if you don't know how to take it on. It still has the arms it grew from the second battle, but it moves more quickly than before. It's the same battle plan as before, starting with cutting off the four toes on each foot, but because it moves so quickly, you'll constantly get knocked back by the shock waves of its steps. To counter this, press Up on the Wii Remote to switch to the Groosenator. Launch a giant Bomb Flower at the boss to stun it, then switch back to Link and quickly run around to slice off the toes (or at least all toes on one foot to slow it down). Once you knock the Imprisoned down, you will need to use an air vent to get to the next level above, then run counter-clockwise down the hill a short bit. Once you're by the creature's head, drop down and slice upward at the sealing spike three times to cause damage. After it gets up again, the Imprisoned will now sprout a halo and begin to fly upward. Since this is obviously not good, switch back to Groose and take aim at the hovering creature. Make a direct hit and it will come crashing down to the bottom of the pit again. While it's stunned below, run down and slice at the sealing spike for the second time. Following that attack, the boss will again float upward. However, Groose's access to the giant Bomb Flower has been blocked, so he calls on you to get to the top level quickly. Use the air vents to quickly reach the top level, then run over to where Groose is on the wooden track. Talk to him and he will decide to launch you directly at the Imprisoned. Check the catapult to get in, then aim at the boss's head and launch. You should land right on its head; once you do, slice at the sealing spike three more times to defeat the creature yet again. --After you defeat it, go down and seal it off for the third time by using a Skyward Strike on the seal, then slicing along the lines of the design shown. Once that's done, go back up to the top level and enter the temple. ============= Sealed Temple ============= In here, talk to Groose and the old woman yet again. She will mention that Faron Woods is now flooded, and that you cannot access it via the normal path now. Groose offers to catapult you over in his Groosenator though, so that will be the viable option. Save at the Bird Statue first before proceeding. While you're here, if you take the side exit out of the temple, you can find Gorko the Goron. The Goddess Wall has reappeared here, and by talking to Gorko you can find out what should be drawn on it. Draw the shape correctly and you will be rewarded with a Piece of Heart! You can continue to return after a while and the Goddess Wall will reappear. Talk to Gorko at that point and you will have something new to draw for a monetary reward. After that, go back to the Groosenator and get launched into the forest.

=========== Faron Woods =========== When you dive, literally, into the flooded Faron Woods, you will see the Kikwi Elder sitting on a lilypad outside of the Great Tree. The Bird Statue and upper paths of the tree are still out of reach, so you need to swim to the bottom and through the hole there. So, go ahead and swim to the south end of the tree, and swim into the hole to enter the caves. Swim through the cave, grabbing air bubbles when possible, then once you reach the large room, swim directly upward. The room is flooded up to the second level, so you can reach the area where the Moblin once was. As soon as you surface on that narrow ledge, try to exit and you will see the Water Dragon appear. Talk to Faron and she will have you complete another test in order to get her part of the Song of the Hero. This part involves recovering groups of Tadtones scattered throughout the area, in order to complete the sheet music for this part of the song. Agree to help, then go outside straight ahead. Use the Bird Statue on the ledge when you emerge to save your game. Your next quest now is to collect the Tadtones. As a quick briefing, Tadtones are fish shaped like musical notes, and are often found in groups (there are some solo ones as well). You need to use your spinning attack when you are near them to pull them in, collecting them. If there is a group of them (they will all be the same color), you must collect them all quickly or the ones you've caught in that grouping will break free. That means if you grab one in a group and can't grab another one within a couple seconds, the one you caught first will go back to where it was before. With that said, do NOT jump off the Great Tree just yet. Instead, run up the path and defeat the Bokoblins, then look for a ledge jutting out to the right (make sure you are on the northeast side of the tree, check your map). Walk straight to the edge and look below to find a lilypad. Dive onto it to flip it, freeing the single Tadtone caught within the thorns. Now that you're in the water, it's time to get collecting! 1: Grab the solo yellow Tadtone you just freed below the lilypad. 2: Just to the northeast, there is a group of turquoise Tadtones in a circle. 3: On the lower level of the viewing platform, there are four purple Tadtones in a line. Start from one end and collect each one going across (be careful of the spiky mines). 4: Just to the south of the viewing platform area, there is a solo red Tadtone near the ground. 5: A short bit to the southwest from this point, you will see the narrow path above the ground level. The solo turquoise Tadtone is swimming around this path so look for it. 6: Further to the east, you will see a circular path on the east side of the map. Grab an air bubble, then swim around the path grabbing each Tadtone (eight total). 7: Continuing to the southwest, you will see a hollowed out structure on the ground level. Swim into it and grab the solo blue Tadtone. 8: Around the east side of the aforementioned hollowed out structure, there

is a group of four yellow Tadtones in a line. Again, start from one end and follow the path of them to grab them easily. 9: Head to the southern area now, near the gate that normally leads to Lake Floria. Along the spiral path is a line of four purple Tadtones. 10: If you continue to the northwest from here, look along the grassy ground level for two red Tadtones. It may be hard to miss since each one is in a separate pile of grass, but they are close enough to see quickly. 11: Along the southwest area of the map is a long passage. Enter at either end and use your spin, grabbing air bubbles along the way, to grab all 15 dark blue Tadtones along this path. 12: At the north end of that passage, near the submerged Bird Statue, there is another tunnel passage where you can collect a total of eight green Tadtones along it. 13: Just to the east of here, stay low to the ground and you will find another grouping of four turquoise Tadtones swimming around in a circle. 14: A slight bit further east of the last group, there is another cluster of yellow Tadtones in a circular pattern. Spin to get them all at once (they are below the Kikwi Elder if you need help finding it). 15: To the northwest, follow the path on the ground and there will be two dark blue Tadtones, one on each side of the path. Swim in from the side and spin across to grab them both quickly. 16: North of here, look on the map to find a looping path. A line of four red Tadtones are found swimming along this loop. 17: Just to the northwest, you will see a boulder stuck in a wall, with a Froak guarding it. Spin into the Froak to knock it back into the boulder, clearing it. Swim into the opening to grab the single green Tadtone. With your collection complete, make your way through the hole at the bottom of the Great Tree and swim back up to meet Faron, the Water Dragon once more. Talk to her and you will get to learn part of the Song of the Hero! As an added bonus of sorts, the Water Dragon will drain the forest of water, reverting it to its natural state. Since this might be one of the last times we're down in the Faron Woods region, you may want to take a detour in the area while we're here. Namely, to collect two remaining Goddess Cubes. Use the Bird Statue to go to the sky, then land at the "Forest Temple" Bird Statue in the Deep Woods. ========== Deep Woods ========== Upon your arrival here, run to the east side of the Skyview Temple entrance. Look above and you will see vines hanging above a small ledge. Use your Clawshots to reach them, then grapple to another vine-covered ledge. Once on the roof, follow the path to reach Goddess Cube #24. Activate it, then drop down and use the Bird Statue again. This time, land at the "Floria Waterfall" statue.

=========== Lake Floria =========== When you get here, turn away from the Ancient Cistern entrance, and look upward. Clawshot to the vines you see, and you will be able to reach Goddess Cube #25. After you activate it, now it's time to return to the sky. ========= Overworld ========= Out of the forest finally, you will want to catch up on Goddess Cube chests if you haven't been doing so. Once you are set to continue, head to the red column of light and dive into the Eldin Volcano. ============= Eldin Volcano ============= After you dive into this region, you won't be able to choose a landing spot. The volcano will erupt, and the next scene shows you barely alive and in a Bokoblin jail! To top it off, all of your stuff is missing too! Throw the pots in the room around to recover a few hearts, then try to lift the barrel. A Mogma will burrow into the jail and gives you back the Mogma Mitts, which it stole from the enemies. With the mitts back as a start, burrow into the dirt patch nearby. Crawl straight ahead and emerge at the other end, outside of the jail. There is a hut nearby with a seat; sit there to recover your hearts fully before continuing. Head through the tunnel to the east and use the Bird Statue (Volcano East) at the top of the hill. You can talk to the Shiekah Stone nearby if you need any video hints. Follow the path ahead and drop down at the end, and a Mogma will pop out. He will show you all of the guards in the area and how you need to avoid them while unarmed. He then marks where your other items are being kept on your map. After that, turn around to the ledge you jumped from. The left path above is patrolled by a Bokoblin. Wait until it turns and walks away from you, then climb up and follow it until you can drop to the lower level on the left side. Down there, use the nearby dig spot to burrow underground. Break through the boulders so you can trigger the Bomb Flowers into the piles of rubble ahead to clear them all. Then, go north and emerge at the far end. There, climb the nearby ledge and head up the hill until you reach a wooden tower manned by a Bokoblin. As long as you stay out of the spotlight surrounding the towers, you will be okay. Drop down to the lower area and burrow into the hole. There is a Moldorm crawling around but you don't have to fight it, luckily. Simply go northward to the other end and dig out. When you emerge, climb the nearby ledges and open the chest to get your Gust Bellows back. With it, blow away the molten rock on the ledge below, then continue up the path leading around the other side of the tower. Ahead, you will find two Bokoblins patrolling the next path. Follow the first one as it moves away from you, then when it stops, quickly run into the hut to the left. Once it passes, use the fences as cover (they can't see through the fences) as you advance along the path. When you get to the last fence, wait

on the left side until the second Bokoblin turns to move back the other way. Run around the left side of the fence to avoid it, then burrow into the hole. Break through the boulders and you will find another Moldorm ahead. Fight or avoid it as you get to the right side, then clear the boulders and dig out of this tunnel. Above, drop down the ledges to find the next chest. Open it to recover your Clawshots! Now, look above to see a series of Peahats floating around. Use the Clawshots to get across the area by grappling to each one. At the end, grapple to some vines on the wall and drop onto the ledge below. From here, go around the corner to find a platform floating along the magma. Ride it until you reach a ledge to the right you can jump onto. Get off there and follow the path until you get an overview of the bridge/gate ahead. When the Bokoblin above walks away, climb up and follow it until you can dodge behind a fence to the left. Look across to see some vines; Clawshot to them and climb onto the ledge by some Bomb Flowers. Take a Bomb Flower and throw it at the tower nearby to knock it over, revealing the chest. Run down to it and open it to get your Whip back. With the Whip, go back up the path to the bridge. At the other side, use the Whip to target the hook on the other side of the gate, then pull it to reveal a Peahat. Grapple across the gate via the Peahat, then save at the Bird Statue (Volcano Ascent). From the statue, go up the elevated path to the right. Grab a Bomb Flower and use it to clear the rocks blocking the path in the nearby cave. Once the first part is clear, take another Bomb Flower and run into the cave, throwing it at the second pile of rocks blocking the air vent. Once it's clear, jump into the vent and fly to the top area. Once here, talk to the nearby Mogma who mentions the enemies gathering up ahead. For now, go the other way and cross the bridge. Head down the path, using the Clawshots to defeat the Fire Keese in the cave. At the bottom, go across the toppled tower bridge and look to the left to see a Peahat floating in the air. Follow the path towards it and grapple down the magma hill via the Peahats, then drop onto a moving platform as it passes below. At the bottom, jump onto the right ledge by the Bomb Flowers. Wait for another platform to come down, then grab a Bomb Flower and jump onto the platform, and throw it at the tower to topple it. With the tower gone, open the chest to get the Slingshot. Use the Clawshots to go back up the magma hill by grappling along the Peahats. At the top, drop onto the path below. You will see a cave on the opposite side; you can't proceed through it yet so it's better to wait until later. Run up the hill and go through the encampment to spot another area guarded by Bokoblins. Get a good view of the first Bokoblin and use your Slingshot to stun it, then quickly dash past and save at the Bird Statue (Temple Entrance) beyond it. Up ahead, stun the next Bokoblin in the same fashion while avoiding the Red ChuChus if you can help it. Get to the perimeter of the spotlight surrounding the tower ahead, then aim upward and shoot that Bokoblin with the Slingshot as well. Since the light will temporarily go out, quickly move ahead to the dirt patch and burrow underground. Break the boulders and knock the Bomb Flower to the right to clear the rubble, then emerge in that corner. Above, open the chest to regain your Bomb Bag! With it, dig in the nearby dirt patch to reveal an air vent. Use it to reach the ledge above, then throw the Bomb Flower at the tower to knock it over. With that done, jump back down and backtrack through the previous area, using the Slingshot to stun the guards along the way. Save at the Bird Statue, then head back through the encampment and across the wooden tower bridge. Go through the tunnel and across the next bridge, and talk to the Mogma up ahead

if you want. Then, use the Bombs to clear the path before continuing onward to the Volcano Summit again. ============== Volcano Summit ============== When you arrive here, go forward and open the chest to get five rupees. Then, jump to the ledge above it and examine the sword. Hold A and point the Wii Remote downward while moving upward to pull out the True Master Sword. Now that you have your sword back, you will be in much better shape! Behind it is a Bird Statue, as well as a dig spot where you can find a fairy if needed. After that, head into the eastern room from here. There will now be platforms floating along the magma. Use the Skyward Strike to easily defeat the Cursed Spumes ahead, then go to the right side and hop onto a platform as it approaches. Use a Skyward Strike to activate Goddess Cube #26 at this point, now that you can reach it. The doorway leading eastward leads to a blocked path for now, so you'll want to reach the northern ledge instead. Get there and follow the path into the next room. Drop down and impale a water plant on your sword here. That way, when you reach the magma ahead, you can swing to knock the plant into it, creating a platform. Jump across and drop down again, and defeat the Bokoblins and Fire Keese in the room. After that, open the chest to recover your Adventure Pouch, as well as the rest of your gear! Be sure to break the pots in this area since most of them have rupees in them. Now, go across the room and climb the ledges, then use a Bomb to clear the path leading back to the entrance. Slide down the hill and enter the eastern room again. This time around, ride the platform across the magma to the east end, then jump off and go into the new room. In this room, go forward to find a raised drawbridge. Use your sword to slice the rope on the lever to the right, partially lowering the bridge. Then, use the Hook Beetle to reach each of the two ropes on either side of the bridge itself. Once the drawbridge is lowered, run up the path ahead to trigger a cutscene. You will meet the Fire Dragon here, who will sing the second part of the Song of the Hero for you. Once you learn that part, you will emerge outside again near the Earth Temple. Save at the Bird Statue and return to the sky once more. ========= Overworld ========= Now that you have two parts of the Song of the Hero, all that's left to do is visit the Lanayru region. Get the chest from the Goddess Cube you just activated (it's in the Thunderhead region), upgrade your gear if you want, then dive into the desert. ============ Lanayru Mine ============ Land at the "Lanayru Mine Entry" Bird Statue to start off. Clawshot onto the

ledge above and talk to Golo the Goron. He will pay you back 10x what you donated to him earlier for his excavation project, and also mentions the Thunder Dragon living in the now-accessible area. So, continue onward and use the Clawshots to cross the gap, and enter the Lanayru Caves. ============= Lanayru Caves ============= Down here, go into the main room ahead and look to the south. A tunnel is now accessible, but not quite yet. Roll a Bomb into the opening to clear the path, then crawl through it. Summon the Gossip Stone by the Blessed Butterflies on the other side, then continue ahead to a new area. AQUI ============= Lanayru Gorge ============= In this area, begin by going forward and saving at the Bird Statue (Lanayru Gorge) as usual. To the right (west), you will see a platform blocked by rocks. Use the Hook Beetle to grab the Bomb Flower atop a nearby cactus, then drop it onto the rocks to clear the platform. Jump across to the other side by the locked door, then go down the path to the end. If you look below, you will see something shining on a distant platform. Send the Hook Beetle out there to retrieve a Small Key. Use the key to open the door you just passed, and enter that room. Use the Clawshots to get across the gap via the Peahats and a target at the end. In the room ahead, you will see a mine cart with a Timeshift Stone buried within the rubble. Thrust from the side to activate it, then talk to the robot nearby. When the cart starts moving, follow it to the doorway ahead. Step on the floor switch to open the door, then continue alongside it. In this next room, the time shift will awaken plenty of enemies along the way. You need to keep up with the cart while fending off the enemies as best as you can. At the far end of the room, step on the floor switch to proceed onward. Outside, the cart will move on a separate track while a bridge for you is created by the time shift. Go across it, defeating enemies along the way, and climb the vines on the right side at the end. Hit the floor switch above, then drop down and follow the cart onward. Here, follow the bridge that is formed above while the cart moves downward. Go around the corner and climb onto the first higher platform that appears. From it, climb the vines to get across to the next ledges, and continue. Defeat the Deku Baba on the ledge ahead, then Clawshot across to some more vines. Hit the floor switch on the ledge there to allow the mine cart to continue ahead. As it advances, use the Clawshots to grab onto the vines across the room again, and climb along them to the left. Grab the Stamina Fruit when you can and continue until you reach a gap in the wall. Wait for the air gusts to stop, then quickly leap across with the Wii Remote. When the platforms start to appear again, drop onto them and use the Clawshots on the target across from you. Turn and grapple to another target, and drop onto the floor switch ledge. As the mine cart continues, you need to look ahead and use the Clawshots to reach the next target as it becomes active. Don't worry about the Keese here, as they will vanish due to the time shift when the cart approaches. Cross the room by going from target to target, then grapple to the vines at the end and drop to the ledge below.

In the next room, defeat the ChuChus and Deku Babas on the ceiling, and the cart will be blocked by some bars. Use the Whip to target the switch and pull it, lifting the bars out of the way. Defeat some more Blue ChuChus and Deku Babas, using the Whip on the green bars above to swing across the gaps. Avoid the the Blade Traps as you cross through the next part. When the cart gets stuck again, you can't simply climb onto the adjacent ledge. You need to dash across to the sinksand hill behind it, grabbing the Stamina Fruit along the way up to make it. At the top, grab the wall switch to open the door. The next room will have more enemies coming at you, including Technoblins, Beamos, and a Sentrobe. Try to avoid the enemies if you can't kill them quickly, but luckily about halfway through the room, the cart gets blocked by a Beamos. Defeat it to continue onward to the door, which is of course closed. Kill the Beamos on both sides, then step back and use the Whip to pull the wall switch on the left side to open the door. For the next area, walk along the bridge that's formed until you reach the Deku Baba in the gap. Defeat it, then jump ahead until the mine cart gets stuck by some rocks. Look to the north and you will see Bomb Flowers growing on a wall. Send the Hook Beetle to grab one and clear the rocks in front of the cart. For this final stretch, you will have to fight two Deku Babas at once, and then a Quadro Baba ahead. Fight quickly to avoid falling into the abyss, since the bridge won't last forever! When you finally reach the end, you will be back in the starting area. The mine cart will roll onto a switch, which revives the surroundings, as well as the Thunder Dragon himself. Talk to the Thunder Dragon, who is actually very sick and unable to sing for you right now. Talk to him a second time and he mentions a seedling from the Tree of Life, which is supposed to bear a fruit to cure any illness. He points you toward a nearby bridge which is where the seedling is planted. So, head northeast to a newly formed bridge, and follow the path to the sinksand at the end. Dash across to the platform, and use the Gust Bellows to clear the mound of sand to reveal a Timeshift Stone. Activate it and the seedling will appear. Dig it up to receive the Life Tree Seedling, then talk to the robot nearby. You can also collect several Ancient Flowers surrounding this platform, and activate Goddess Cube #27! After you're done, go back along the path to the main area. At the end, use the Hook Beetle to trigger the Timeshift Stone on the mine cart so you can get back across. Save at the Bird Statue, then head back to the sky. ========= Overworld ========= Back here, you now need to find a place to plant the seedling so it can yield the fruit needed for the Thunder Dragon. First, go get the chest for the last Goddess Cube you activated, since it yields a Small Quiver (assuming you didn't buy one already). After that, head down to the Faron Woods region, and land in the Sealed Grounds area. ============== Sealed Grounds ==============

As soon as you arrive, head into the temple. ============= Sealed Temple ============= In here, go out to the grassy area behind the Bird Statue, and talk to Groose. He will again point out the plot of dirt here, fit for growing a tree. It will take forever if you plant it now though, so use the Gate of Time and return to the past. =============== Temple of Hylia =============== Back in the past era, talk to Impa if you want, then approach that same dirt pile and plant the seedling. Talk to her again if you feel like it, then head through the gate once more. ============= Sealed Temple ============= Once again in the present day, check that side room to find the tree has grown. It also yields a fruit, so roll into the tree to make it fall out. Pick up the Life Tree Fruit, which you need to advance the story. Leave the temple and return to the sky, then return to the Lanayru region. ============= Lanayru Gorge ============= Upon your return here, go talk to the Thunder Dragon again. You will automatically give him the Life Tree Fruit, and he will recover instantly! As a reward, you will hear him sing the third part of the Song of the Hero. As an added bonus, he will tell you that he is going to set something up for when you return. That something is the Thunder Round, where you can replay past boss battles and Silent Realm areas for prizes (see the Mini-Games section for details). For now, however, save your game and head back to the sky. ========= Overworld ========= Up here once more, make your way to the Thunderhead. As soon as you enter, locate Levias on your map, then fly over and land on its back. Once you do that, Levias will sing the fourth and final verse of the Song of the Hero. The other three dragons will join in, and at last you will have completed the song! They will point you towards one more trial, which a new Dowsing option (or this FAQ) will help you find. When you're done here, head to Skyloft. =======

Skyloft ======= Once you get here, head to the Light Tower at the southern end of town. You will now see Blessed Butterflies floating near the jump-off platform. Strum the harp, then play in time with the circle of light to initiate another Silent Realm. Thrust your sword into the mark to begin. ====================== Goddess's Silent Realm ====================== After you arrive here, you will receive the Spirit Vessel once more, and must collect the 15 Sacred Tears to complete the trial. Here is the rundown on how to proceed: 1: Go directly ahead to the north and grab the first Tear. 2: Head to the Light Tower nearby and wait for the Watcher to move past the ladder. At that point, climb to the very top where you will find this Tear and a Light Fruit. 3: From the starting point, go north and up the stairs. At the top, look out for the Watcher and wait for it to move towards the buildings. Then, quickly run onto the left platform and grab the Tear by the Guardian. 4: Run to the other side of the Watcher's patrol and wait for it to move towards the platform you were just on. Quickly dash across to the east and grab the Tear sitting by another nearby Guardian. 5: Run around to the east side of the Bazaar building, and this Tear is found next to a tree. 6: Continue north to the stairs leading upward by the Knight Academy. At the top of the steps, you will see this Tear. 7: Go towards the Knight Academy and you will see a Watcher patrolling back and forth with a box below it. Get closer and wait for the Watcher to move away from the box, then quickly pull it back a couple of times before moving away from the searchlight. Repeat this until the box is far enough away, then climb on to reach the Tear above. 8: Follow the path along the left side of the fences leading to the Knight Academy. At the wall, grab on and climb along the building to the left ledge. Jump across and climb the vines to the roof, then avoid the Watcher and grab the Tear next to the Guardian. 9: Drop down to the ledge you just climbed up here from, and get to the stairs you initially took to this area. Once you get to the bottom again, go east and drop down the ledges until you're at ground level. Then, turn and go northwest onto the wooden bridge below. Wait for the Watcher to move in the other direction, then get to the wooden beam where the Tear is and walk over to grab it. 10: Quickly get back to the main bridge and dash to the east end to where you started. If you get caught by the Watcher, don't worry too much. The next Tear is directly to the east in an open area. 11: From here, dash and jump across the four platforms leading towards the

Waterfall Cave. If you miss one, you will fall into the Waking Water lake, so be very careful! At the other side, the Tear is waiting. 12: Hop back across those platforms and continue southward along the main path, making sure to avoid the Watcher sitting in a nearby pumpkin patch. When you come to the bridge leading to the east side, wait for the Watcher patrolling it to move away from you, then quickly run up and grab the Tear on the middle of the bridge. 13: After you grab the previous one, stand on the railing on either side of the bridge. The Watcher should go right past you without detection if you stay still. Once it moves back to the west, run across to the east side. Now, run up the hill and head north to find a group of Watchers circling the Tear. The trick here is to watch the spotlights. Sometimes they move farther apart, and then they move closer. When there is a large enough gap, you need to precisely run through it and grab the Tear to avoid being spotted. Repeat a similar approach to escape from the center of that circle. 14: Run back down the hill to the bridge, then look southeast to a low path between the two houses. That alleyway floods with Waking Water before receding, so wait for the water to appear and disappear before dashing across to be safe. At the other side, you will find this Tear by the Guardian on the jump-off platform. 15: Get back through that flooded alleyway after waiting again, and continue south to the graveyard. There is a Watcher patrolling near the hill leading into the area, so wait for it to move away from before dash jumping off the side of the ledge to avoid it. The last Tear is at the far end by a tombstone. Now that you have all of the Sacred Tears, you need to reach the starting point again. Avoid the same Watcher to get out of the graveyard, then go north to the bridge you crossed. Wait for that Watcher to move to the other side, then climb onto the side of the bridge and wait for it to pass again. Once it moves behind you, run across and dash to the south along the path. The circle of light is straight ahead and unobstructed for you. This time, your reward is the Stone of Trials, which will reveal the location of the Triforce to you. ======= Skyloft ======= Now that the final trial is done, you are able to proceed. Fi tells you that the Stone of Trials is actually part of a pair, and you need to find the other one. At last, the strange statue near the Waterfall Cave entrance has a purpose! Get to that statue and examine it, and you will place the other Stone of Trials in the missing slot. This will cause the statue to open up, revealing a cannon. It will shoot the island below the Goddess Statue, causing the island to crumble, only to reveal a new structure underneath. A bunch of Clawshot targets will also appear in the air leading to it. When you have control again, use the Clawshots to get across, and enter the new building. ======== Sky Keep

======== Starting Room ------------When you enter this new dungeon/temple, save at the Bird Statue and then go forward to the chest. Open it to receive the Dungeon Map, which reveals there are eight detached rooms in this place. Each room has its own theme, which will explain how I split up the walkthrough for the Sky Keep below. Go east and you will find a control panel, which you can use to slide the position of the other rooms into place. This is the only way to proceed through the Sky Keep. To start: 1: Middle-right, down one space 2: Center, right one space With this arrangement, go into the east room from here. Forest Room ----------In here, go right and defeat the Deku Babas and Quadro Baba, then look across the gap ahead. There is a green pole you can swing from above, but more importantly the rope ahead is being tied down. Send the Hook Beetle across to cut the rope loose on the opposite ledge. With that done, use the Whip to swing from the green pole, jump to the rope you just cut loose, and swing onto the next ledge. Defeat the Skulltula hanging from above here, then look around the corner. Use the Clawshots to reach the first rotating vine column, then grapple to the second column across the room while avoiding the Furnix for now. From the second column, look to the west and grapple onto the wall target. From here, look back at the second rotating column to find Bomb Flowers hanging on it. In alcoves along the left wall, there are three Pyrups whose fiery breath will prevent you from proceeding. Use the Hook Beetle to grab a Bomb Flower and drop it into their holes to defeat them. After that, swing across with the rope to reach the next platform. For these next two hanging platforms, face the next platform and use the Gust Bellows to blow straight ahead. When your platform moves as far back as it can, stop blowing and it will swing forward. Dash jump to the next ledge, and repeat to get to the far side. Once there, you can summon a Goddess Wall via the Blessed Butterflies, and save your game at the Bird Statue. Be sure to pull the wall switch by the gate, which will open up the shortcut through this area. With that done, go into the next room. Timeshift Room -------------Here, save at the Bird Statue and look to the left; you will find an area affected by a Timeshift Orb. Run down the hall and pick up the orb, then go back down the same hall. Defeat the Technoblins and proceed through the nowaccessible opening at the far end. After going down the stairs, defeat the Sentrobe in front of the ladder that you activated. You will see a different tile on the floor in front of the bars. Drop the orb there (this removes the gate blocking the wall switch above), then climb the ladder and pull the wall switch to open the gate below. Drop back down and bring the orb into the small room, then step on the floor switch. It will open up to reveal a conveyor belt; toss the Timeshift Orb

onto the belt, then climb the ladder and run across the room. At the far end, stand on the other floor switch to retrieve the orb once at the end of the belt. In the next part of the room, carry the orb to activate a vane platform. Place the orb on that platform, then stand to the side and use the Gust Bellows to spin the vane, sending the platform along its track. When it reaches the bars, stand on the floor switch to the side and continue blowing to get the platform past. When the vane platform reaches the far end, the time shift will activate an eye switch on the wall above. Shoot it with an arrow to raise the bars blocking your own progress along the side path. Run around and pull the wall switch to ensure the vane platform is at the end, then take the orb into the following room. Before you proceed here, pull the wall switch next to another set of bars to raise them, creating the shortcut for this chamber. From here, step on the nearby floor switch to open the window blocking another conveyor belt. Throw the orb onto it, and it will slowly move along to the other side. Run around the corner and into the room it passes through, and defeat the two Beamos as they appear. The lever in the center changes the direction of the conveyor and can be pulled by using the Whip. Stand back and look above the belt to see five eye switches that become unblocked when the time shift is in effect. Hit all five switches (this may require you to pull the lever to change direction), and the bars blocking access to the nearby control panel will be raised. Using the control panel, do the following: 1: 2: 3: 4: 5: 6: 7: Top-center, down one space Top-left, right one space Middle-left, up one space Bottom-left, up one space Bottom-center, left one space Center, down one space Middle-left, right one space

After this configuration is set, backtrack through the current room to reach the forest room again. Take the shortcut through there, and proceed into a new area. Earth Room ---------In this room, save at the Bird Statue and defeat the Red ChuChus nearby. Cut the grass to reveal a tunnel in the southern wall. Crawl into the tunnel and turn left at the intersection to end up in a room with just a Bomb Flower. Roll it straight into the tunnel, causing the Bomb Flower to clear the rubble blocking the other way. After that, crawl straight through to the new section and defeat a giant Red ChuChu. Then, burrow into the dirt patch in the corner. Down here, go up and break the boulders, then hit the switch to move the gate above. Emerge from the passage and head through the now-open gate around the corner. Defeat the Dark Lizalfos ahead, then read the stone tablet to find the hint about hitting the switches behind the statues from lowest to highest. There is a basket statue beyond a nearby magma pool; toss a Bomb into the basket to reveal the switch behind it. This is the middle switch, so leave it alone for now. Turn around and you will see a circular ledge overlooking a twisting hill. Stand on that ledge and roll a Bomb straight onto that hill, and it will roll

around and downward, landing in the basket statue at the end. That will reveal the low-level switch. Trigger it with the Hook Beetle or an arrow, then turn and trigger the middle switch as well to get that over with. Next, dash along the twisting hill to reach the ledge where the low switch is. In that room, climb the vines to reach the ledges above. From this vantage point, turn and look ahead to see trees blocking a Bomb Flower. Use Skyward Strikes to cut the trees from a distance, then send the Hook Beetle across to get the Bomb Flower (as a note, the Bomb Flower can destroy all of the trees by crashing into them, so take a moment to do that on this ledge, as well as on a ledge to the left with more trees blocking the basket statue). With the path cleared, grab the Bomb Flower and drop it into the high-level basket statue, then trigger the switch behind it. This will open the gate below. To get back across quickly, drop down to a nearby ledge and dash jump across to where you fought the Dark Lizalfos before. Go through the open gate and burrow into the dirt patch in the corner. Down there, hit the Bomb Flower to the left, then dash crawl around to end up below the Bomb Flower. Hit it upward to clear the rubble blocking the path, then crawl all the way around to the switch. Hit it to slide the gate above back to the other side. Now, crawl back through and emerge from the passage. Leave the side room and head right to find the gate has moved back to its initial position from earlier. You can now enter the other room filled with bones, so go in there and burrow once more. Go forward and the gate will close behind you, leaving you to face the two Moldorms crawling around. Defeat both of them to open the gates, then crawl to the northeast corner and emerge from there. In the room you appear in, grab the wall switch to open the gate, making a shortcut. You will then find a control panel. Ignore it for now; instead go through the nearby door into the next room. Mini-Boss Room -------------When you arrive, you will face off against Scervo, the skeleton mini-boss of the Sandship, along a narrow path. Use shield bashes whenever it attempts to attack you, then attack several times while it's stunned to knock it backward. Once you knock Scervo to the far end of the path, it will first lose its electrical weapon. However, the path becomes shorter with each time you knock Scervo to the far end. Do it a second time and it will lose its left arm, leaving only the hook as its offense/defense. This allows you to swing from the right side more easily. After you defeat Scervo, use the Clawshots to get across the gap ahead, and open the chest to get a Small Key. You can also use the Hook Beetle to collect hearts on the ledges surrounding the narrow path. After you have the key, go through the door across from the chest and you will spot a control panel. Move the rooms as follows (you should be in the room at the center): 1: 2: 3: 4: 5: 6: 7: 8: 9: Top-left, down one space Top-center, left one space Top-right, left one space Middle-right, up one space Bottom-right, up one space Bottom-center, right one space Bottom-left, right one space Middle-left, down one space Top-left, down one space

If you did this alignment properly, the green Triforce room should now be in the middle-left space, connected to the room you are currently in. With that done, go down the curvy hall and through the door at the end. Darkness Room ------------In here, go forward and Fi will point out the mark of Farore behind the bars. To proceed, use the Small Key you just received to unlock the nearby door, then go through to the next room where you will find a narrow path and two Moblins ahead. Use charged up shots from your Bow (hopefully you upgraded it to the Iron/Sacred Bow) from a distance, or target it and use a shield bash when the Moblin is about to attack in order to stun it, then swing a bunch of times with your sword. Be careful not to fall off the path during these fights. Once you defeat both Moblins, the doors will become unlocked again, so go through the door around the corner. This next room will be a bit dangerous as soon as you enter, so be prepared for a fight. There are Bokoblin Archers on ledges ahead of you and to the side; use the Bow to pick them off easily. Then, enter the main area and defeat the regular Bokoblins and Stalfos wandering around. If there are remaining archers, be sure to pick them off as well. After all of the enemies are gone, the doors will open. Before you go, send the Hook Beetle through the blue eyes of the giant skull head in the wall to find three hearts. Continuing onward, enter the southwest room and you will have a tougher battle ahead of you. Approach the bones in the center and the Stalmaster will awaken, as well as a bunch of Cursed Bokoblins. Try to pick off the Cursed Bokoblins whenever you have an opening to use the fatal blow on them, while dodging the Stalmaster's attacks. Your main focus needs to be on the Stalmaster, so keep targeting it and slicing in the direction of the spots not blocked by its weapons. After landing enough hits, Stalmaster's other two arms will unravel and the battle will become tougher (two hearts lost on each hit, be careful). Defeat it and the door ahead will open. Go into the next room and you will find the mark of Farore. Approach it and thrust your sword downward to enter a spirit realm of sorts. In that room, go forward and claim the Triforce of Courage! This will also fully recover your hearts, which is an extremely handy bonus. After you return to the room with the mark, use the wall switch to raise the bars ahead of you. Then, go all the way forward and down the left hall to exit the room. Continue through the twisting hallway to reach the control panel, then move the rooms as follows: 1: 2: 3: 4: 5: 6: 7: 8: Top-center, left one space Top-right, left one space Middle-right, up one space Bottom-right, up one space Bottom-center, right one space Bottom-left, right one space Middle-left, down one space Top-left, down one space

This will put the red Triforce room to the west of the center room you are in. Go back down the hall and into the west room which has of course changed. Fire Room ---------

In this fiery chamber, first save at the Bird Statue. Fi will point out the river of magma ahead of you. There are bars blocking the upper and lower paths nearby, so you need to go down the hall to the magma. Shoot the water plant overhead to make a platform appear, then ride it slowly down the river while killing the Fire Keese along the way. Towards the other end, look to the other side to find a stationary river of magma. Send the Hook Beetle into the crystal switch above the statue head on the other side to trigger the magma flowing in the other direction over there. Once you are near the end of your path, shoot the water plant across the way to make a new platform appear, then jump across the low barrier to land on it. As you move along in the other direction, you will see another magma waterfall at the far end. Shoot the crystal switch above that statue head to stop the magma, making it safe for you to reach that end. Once you get there, jump onto the platform and use the wall switch to open the bars, creating a shortcut to this point. Next, shoot the water plant and start riding the next platform along the river of magma. When you get closer to the end, look to the right to see a crystal switch in an alcove above. Shoot it to turn on the magma flow on this side, which shuts off the statue on the other side of the same wall. As soon as you do that, shoot the water plant above the now-flowing waterfall, and jump across to that ledge. Ride it around the corner to a geyser with a platform on top of it. Jump onto that platform, then send the Hook Beetle back around to the crystal switch you just hit to reverse the statue heads again. You can also collect a silver rupee (100 rupees) in an alcove on the wall connected to the two statue heads you've been reversing. Once that's done, wait for the platform you are on to go upward, then shoot the water plant on the other side of the barrier to make another platform appear. Jump across the high barrier and ride along the next part of the room. Defeat the Cursed Spumes around the corner while riding the platform, jumping off briefly onto the platform halfway through. At the end, use the Clawshots on the wall target to reach the upper ledge. There, approach the mark of Din and thrust your sword in to reach the spirit realm. In that area, go forward and claim the Triforce of Power! Once you return to your regular self, climb the nearby vines and follow the path to a blocked doorway at the end. Use the wall switch to clear the spikes, completing this shortcut. With that, exit this room and return to the control panel in the center room. Since you are in the center room, you need to rotate each room in a counter-clockwise pattern until the blue Triforce room is directly to the north, and the adjoining two rooms connect you to it from the center. When that is set up, go back down the hall and enter the room to the west once more, which is the earth-themed room. Make your way through to the north end via the shortcuts you opened up before, and go into the north room. This should be the very first room where you found the map earlier. Save at the Bird Statue and go around the corner, then enter the east room beyond the control panel. Timeshift Room #2 ----------------You will be in another room which utilizes the Timeshift Orb. After Fi points out the mark of Nayru, it's time to get to work. Defeat the Electro Spume in

the sinksand, then dash across the sinksand to reach the hill leading to the orb. At the top, take the orb and drop to the ground level, where the sinksand turns into grass and platforms will rise up as you move around. There is a strange tile on the ground on the north side of the room, behind a couple of platforms that rise out of the ground due to the time shift. Place the orb there, and return to the hill across the room where you initially retrieved it. Standing on the far high ledge, look across the room to find an eye switch above the time shift area. Shoot an arrow into it to lower the bars to the left of the switch. Get back over there and carry the orb into that room, defeating the Deku Babas and Quadro Baba along the way. Try to leave the orb below where the hanging Deku Babas were, then proceed around the corner. Stand on a floor switch to open a compartment across the room with an eye switch inside (it's important that the Timeshift Orb is far enough away so that the fan in the wall is not blowing and the large platforms in front of it do not block your view, both results of having the orb too close). Shoot an arrow through the disabled fan to hit the eye switch across the room. This will lift bars blocking a wall target in the sinksand room. Next, take the Timeshift Orb and head to the east side of the room. Defeat the Technoblins and leave the orb underneath the mark of Nayru directly above. It is essential that the nearby platforms rise out of the ground, and the doorway leading into the room with the mark of Nayru above is unblocked. Once that is done, get across the sinksand room and head up the hill where you initially found the orb. At the top of the hill, jump across the platforms and use the Clawshots to reach the high ledge to the east. You should now be able to enter the adjacent room, so do that. Thrust your sword into the mark of Nayru, then obtain the Triforce of Wisdom in the alternate realm. Now that the Triforce is complete, your job here in the Sky Keep is done. Enjoy the next several scenes, and you will ultimately end up in the Sealed Temple on the surface. ============= Sealed Temple ============= When the scenes are complete, you will be back at the Sealed Temple. Before you proceed here, you may want to return to the sky and get a couple of Heart Potions. When you are ready, save at the Bird Statue and enter the Gate of Time. =============== Temple of Hylia =============== Back in the past, talk to Impa and she will tell you to go through the main doors of the temple to get outside. Save your game in here, then go through the southern doors. ============= Hylia's Realm ============= Now that you are outside, you will find that Ghirahim is at the bottom of the pit with Zelda. It is here that you get to see the infamous Ghirahim dance

sequence, if you are paying attention. He will send a massive wave of enemies up the path towards you, so start running around the path leading down the hill. There will be plenty of Bokoblins to face, but you can slice through them rather easily. You need to keep moving down the path, so try not to wait too long in one spot. When you get far enough along, a temporary wall will appear to block you from proceeding (this happens numerous times on the way down). At the first stop, you will have to face a group of Bokoblins wielding weapons, and they can defend themselves. Defeat them and continue along the path, this time being careful of the Bombs being thrown by the Bokoblin masses. At the next wall in your way, you will need to face three Moblins with wooden shields. You can easily cut apart their shields, then shield bash their spear attack to stun them. While stunned, you will be able to easily slice around repeatedly and quickly to defeat a Moblin. Repeat this to clear all three of them. If you take some damage, don't worry; the sheer amount of enemies you face pretty much guarantee you will see hearts dropping. Up ahead, you will now be facing Bokoblin Archers in addition to the Bokoblins carrying Bombs and regular weapons. When you see a Bomb being thrown, stay away so you don't slice it, causing damage to yourself in the process. At the next blockade, there is a blue Bokoblin to face. It will try to run away from you, so lure it away from the wall, then quickly dash and attack it (or use charged shots from your upgraded Bow). For the next wave, there will be more Bokoblins of course, but now a Bokoblin Leader joins them. When the leader blows the horn, more Bokoblins will appear, so you know what needs to happen. Since it will keep its distance, use a charged arrow shot to kill it quickly. At the end of this segment, there are two Stalfos to fight. Clear them and any straggler Bokoblins, then proceed onward. For the final wave, you will have to face pretty much every type of enemy along the path thus far. When dealing with the Bokoblin Archers, keep your shield raised when approaching a group of them, then quickly dash and slice through them after you hopefully block their shots. After you reach the end of the path, you will finally be at the bottom of the pit. Following a quick scene with Ghirahim, he will summon one last wave of regular Bokoblins for you to battle. Slice through them yet again, and then it will be time to battle Ghirahim. --BOSS: Demon Lord Ghirahim The final battle against Ghirahim is also a two-part effort, starting off on a series of platforms above the pit. Ghirahim initially does not have any weapons, and will only punch/kick you periodically. You cannot inflict damage at this time either, but that's not the point. If you hit him with your sword, he will be knocked back slightly. You need to hit Ghirahim repeatedly until he's at the edge of the platform, then knock him onto the platform below. While targeting him, drop down below and perform a Fatal Blow move to cause damage (if you are still on the higher platform and targeting him, you can jump down and do the move at the same time). After Ghirahim recovers, you repeat the same approach again for the next few platforms. When you knock him close to the edge, Ghirahim's hands will start

glowing. You will need to target him and swing your sword to avoid hitting the hands, or else you will take damage and be stunned briefly. This part is still very easy to get through, so continue knocking him off the edge and performing a Fatal Blow to cause further damage. Once you reach ground level, Ghirahim will finally draw a sword and attack. This pattern follows the previous two fights you had against him. Ghirahim will swing at you if you get close; use a shield bash to stun him so you can attack a couple of times as well. You will need to thrust with your sword to hit the glowing spot on Ghirahim's chest in order to cause damage. If you are at a distance, he will either send a bunch of red dagger projectiles at you like before (use your shield to block them), or shoot a larger disc-like beam at you. You can hit the beam with your sword to knock it back at him (be careful since Ghirahim may hit it back and forth with you). If the beam makes contact with him, Ghirahim will be stunned, allowing you to run in and attack. For this phase, I would recommend staying at a distance until he shoots this beam, and hit it back at him to stun. Once you land enough thrusting hits with your sword, Ghirahim will pull out an even larger sword. For this part, you will need to get close and attack him directly. Ghirahim will block your attacks with this giant sword, but if you notice, the sword itself takes damage. Swing repeatedly to cut a hole into the side of it, then while targeting him, quickly swing your sword in the direction of the opening to cut apart the sword. If you take too long and can't cut through the giant sword, Ghirahim will jump back and fully regenerate it. Once you manage to cut through the sword, Ghirahim will be vulnerable once again. Thrust into his chest to cause damage, and repeat the same process anew. It should only take a few thrusts for you to finally defeat Ghirahim for good. --After you defeat Ghirahim for the third and final time, you will witness another bunch of story scenes. At this point, Demise will finally emerge as a result of stealing Zelda's energy. Demise will challenge you to one last battle elsewhere, but you will have time to save and heal up before engaging. If you are NOT ready, do not approach the darkness in the center of the pit. Fi will ask you to confirm, but for safety's sake stay away until you are sure. There is a Bird Statue nearby, so you can save right there. You can use the air vents to return to the top level, then enter the Temple of Hylia. In there, you can sit down by the seedling you planted earlier to recover your hearts. I highly recommend you have at least 2-3 Bottles full of Heart Potions ready to go (I personally had Heart Potion+ in stock), as well as both Heart Medals. It would be a good idea to have the best shield possible (Goddess or Hylian Shield), so make sure you have either of them. When you are finally ready to proceed, return to the pit and save before stepping into the darkness one last time. Confirm your decision and you will fly up into the sky to meet Demise. Following a conversation with him, you will engage in the final battle! --BOSS: Demise

At last, the final battle! There are two parts to this fight as you would expect, but luckily the first part is not so bad. It is actually quite easy, as long as you have mastered the shield bash technique. Anyway, Demise will simply walk towards you with his sword drawn. If you run up and attack, he will block the first few swings, but usually the fourth or fifth hits will get through. After you make contact, Demise will counter your attack, so be ready to shield bash. If this is done successfully, you will have another opening to land an attack. If you are targeting, you can also jump back quickly to evade the sword attack without shield bashing. This is pretty much how the first part of the battle goes. It will take quite a few hits, and in theory you can just keep swinging over and over as long as you pay attention to shield bash quickly at the right times. After you manage to land enough hits, Demise will be knocked back. A thunderstorm will start on the battlefield, causing Demise's sword to charge up with an electric current. The second, much tougher part of the fight will now commence. For this part, Demise has a couple of attacks he can use. First, he can charge up his own sword to perform a Skyward Strike similar to your own. You can either shield bash it to block, or counter the beam with your own Skyward Strike. However, if you charge up your sword, Demise will charge toward you quickly and swing his sword for a strong attack. That means you need to even more quickly be prepared to shield bash. You can also move in close and attack repeatedly with your sword, but Demise's sword attacks are more frequent so if you are not good at shield bashing yet, this approach may not be for you. It may take a number of tries to charge your sword successfully due to Demise's charging attack, but it is quite possible if you keep your distance and shield bash at the right time. When Demise charges his sword, do not use your own Skyward Strike as both beams will cancel each other out. You can, however, jump to the side to avoid the beam then counter with your own. When you are actually able to hit him with your beam, quickly dash in and swing several times with your sword to attack. Repeat this process until you are able to knock Demise to the ground. You will be given the option to perform a Fatal Blow at this point, but the time window given to do this is very short. If you try it and miss, you will be essentially stunned for a couple of moments, allowing Demise to strike back. You will not be successful if this is the first time knocking Demise down anyway, so it would make more sense to charge up another Skyward Strike while he's down. If you take this approach, you will be able to land another Skyward Strike hit as soon as Demise gets up. If your health gets below about four hearts, it is highly recommended that you use a Heart Potion (or preferably a Heart Potion+) in order to stay alive. You will need to keep up with the attacking and shield bashing until you can knock Demise down again. When he hits the ground for at least the second time, you will have a better chance of landing that Fatal Blow. If you see Demise falling down, quickly dash in close (you should be close anyway, but timing is everything now) and attempt to perform it. If you are able to pull off the Fatal Blow successfully, the battle will be over! --Once you defeat Demise, he will concede defeat and leave you with some final words. At this point, enjoy the final bunch of scenes which wrap up the

story. Congratulations on completing The Legend of Zelda: Skyward Sword! NOTE: If this was your first time playing through the game, you will be given the option to start a new game in Hero Mode. In order to do this, it overwrites your current file, so be warned! Details about Hero Mode will be in another section. ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Bosses -= -=-=-=-=-=-=-=-= ========================= BOSS: Demon Lord Ghirahim ========================= Found: Skyview Temple For the first part of this first boss battle, Ghirahim will walk towards you while holding one of his glowing red hands upward. If you try to hastily swing your sword at him, he will grab it with that hand. If you cannot break free (swing the Wii Remote upward from below), he will steal your sword and attack with it. The trick is to lead his hand in one direction when you are close, then quickly swing another way (if the hand is far enough to the left, swing from the right). If he does grab your sword, use a shield bash when he attempts to use it to block the attack, causing him to drop it. Otherwise, after a few attacks, Ghirahim will simply throw it at you. After you land enough hits, Ghirahim will wield his own sword for the second half of the fight. This time, he has three attacks. One involves shooting five red beams in your direction, which can be avoided by sidestepping. Ghirahim can also teleport around the room. When he warps away, quickly flip backward a few times so he appears in front of you, otherwise he will appear from behind and damage you. For another attack, he can dash straight ahead to attack with his sword; you can tell by his stance if he is about to run, so you can time a shield bash to stun him before getting a few of your own hits in. As an alternative to the shield bash when Ghirahim charges at you, take note of which side his sword is on. Target him, then when he approaches, swing from the opposite direction (for example, if his sword is on the right, swing from the left). This will give you an opening to attack for a few hits as well. Basically, you can attack after using a shield bash to block his own sword attacks (or if you countered by swinging from the opposite direction). Just be sure to hit him enough times using this approach and you will win. ============== BOSS: Scaldera ============== Found: Earth Temple This giant ball of magma fights you along a hill, fittingly. It begins by moving up the hill (stay to the side to avoid it). Since Bomb Flowers line the top of the hill, Scaldera will not be able to get past them. Instead, they will explode and it will roll back down the hill. Run down to the

bottom, and once it recovers, Scaldera will open its mouth to suck in some air. At this point, throw a Bomb directly into its mouth. This will stun it, causing some of its armor to fall off, and its eye will become exposed. Strike the eye a few times with your sword to cause damage, then run back up the hill when Scaldera recovers. After your attack, Scaldera will either shoot several fireballs up the hill (move to avoid them), will try the vacuum mouth move again, or it will attempt to chase you up the hill (stand beyond the line of Bomb Flowers to stay safe). If you stay towards the bottom and throw a Bomb at Scaldera while it's spitting fireballs or preparing to run up the hill, it will knock the boss back down to the bottom again. There are hearts at the very top if you need them, too. If you run out of Bombs, simply store some Bomb Flowers in your bag. Regardless, once Scaldera ends up at the bottom of the hill again, repeat the same process as before to damage it. Once you cause enough damage, the eyeball will move around, making it more difficult to hit. Also, after it recovers, it may dash up the hill using its legs; simply allow it to run up the hill first, then move aside when it rolls back down. You will know when this boss is almost defeated since its armor will be pretty much gone. Strike the eye enough times and the battle will be won. =============== BOSS: Moldarach =============== Found: Lanayru Mining Facility The battle against this giant scorpion is another two-part one. For the first part, you will have to attack its two front claws, both with eyeballs in them. When one of the claws opens up to expose the eye inside, swing at it with your sword. Be mindful of the way the claw opens and swing properly to avoid having your hit deflected. If either of the eyes turns red, jump back or to the sides to avoid the swiping attack that will occur. It will take several hits to destroy each claw separately. If one claw is left, Moldarach may also use its giant tail to swing at you quickly from above, so keep an eye out for that as well. Once both claws are destroyed, the second part of the battle begins. A third eye appears in the middle of the scorpion's body, which you can attack by thrusting your sword straight into it. Usually after a couple of hits, the boss will dig into the sand and move around below it. At this point, use the Gust Bellows to blow the sand away where you see movement. If you blow directly on Moldarach for a few seconds, it will emerge from the sand. Otherwise, it may send smaller Arachas to attack (you can kill them easily with your sword), or it will swing its tail at you from below. This is the annoying part, but fortunately it seems to only take a handful of thrusts into the center eye to defeat this creature. ==================== BOSS: The Imprisoned ==================== Found: Sealed Grounds This is the same creature you saw in the game's opening sequence. When the

battle starts, it is at the bottom of the circular pit. It stands upright with two legs, but each foot has four toes (three in front, one on back). As the boss walks up the path surrounding the pit, you need to destroy its toes; three sword strikes to a toe will kill it. If you can eliminate all of the toes on one foot, it will cause the Imprisoned to move much more slowly. However, whenever it steps down, it will cause a shock wave which will damage you. After you manage to cut off all eight toes, the boss will fall backward. At this point, you need to run around its massive body to reach the top of the head. You will see the sealing spike sticking out with a rather obvious target on it. Swing upward with your sword to hit the stone, causing damage to the monster. After three hits, the Imprisoned will get up and start charging up the hill a bit faster. You can use one of the air vents to fly to a higher ledge and stay in front of it. After a few moments, it will regrow its toes and revert to the same pattern as before. It will take a total of three rounds to defeat this boss (or nine strikes to the head piece). An alternate approach would be to use the air vent at the bottom of the pit after the battle begins. It will shoot you really high in the air, allowing you to tilt the Wii Remote and change the direction of your descent. If you land on top of the boss, you can attack the sealing spike on its head directly by stabbing downward with your sword, without having to cut off its toes and wait for it to fall. This can be a very useful tactic if you are trying to rush through the fight, though you need to be careful as the boss may shake you off its head before you even get an attack in, forcing you to battle the toes instead. ============== BOSS: Koloktos ============== Found: Ancient Cistern Here, you fight a giant six-armed golden automaton wielding axes (and later swords). There are a couple of phases to this battle, as you would expect. For the first phase, it sits in a stationary position with two axes in its upper arms. Either of the lower arms will pull back and then swing toward you, hitting the ground. Back up when you see this happen, then target the valve on its arm and use the Whip to pull the arm right out of its socket! Repeat this with the other non-axe arm. At this point, the two arms protecting the weak spot on the boss's chest will move away. You must be quick to run in and attack the spot with your sword, or the other two arms will come crashing down on you. The axe-wielding arms will also throw their axes at you, causing them to spin in the air towards you, looping around a couple of times before falling (you can avoid these easily by sidestepping). You can tell when the axes will be thrown by watching the upper arms. You need to stay close to the body so you can attack the weak point once it opens up. After you attack it enough, the first two arms will reattach themselves and the process will repeat. Once you cause enough damage to the core weak point, Koloktos will push itself out of the ground, revealing giant legs for it to walk around with. It will also hold a sword in each of its six hands (the weak point is now covered by a cage of sorts). This is the more dangerous part since Koloktos will follow you around while waving its swords around. It can either swing at you with all of them in a row, or it will wave an entire side worth of arms/swords to attack. If it swings one of its sides downward, there will be

three arms you can target. Turn the valve on any of them with your Whip and the arm will fall off, but this time you can now pick up the giant blade it was holding. While holding the giant blade, take advantage of this situation by using it to slice horizontally below its torso, cutting off its legs. This will cause it to fall to the ground and become immobile for a period of time. You can also slice off some of its other arms if you like. The important part here is to use the giant blade to break through the cage protecting the weak spot, then attack it a bunch of times. After several hits, you will drop the giant sword and Koloktos will revive its arms and legs before repeating the same pattern. If you end up getting chased around, remember that the boss can cut down any of the surrounding columns, revealing a single heart in each. Potions will probably be much more helpful in this case, but if you can avoid the sword attacks, you will be in pretty good shape. It should be emphasized that you will want to keep targeting the main boss as much as possible. It makes it easier to parry its attacks by jumping backward or to the sides. ============== BOSS: Tentalus ============== Found: Sandship Like the others, this battle has multiple phases to it. For the first phase, you will have to deal with tentacles breaking through the deck floor. They will stand vertically, and if you get close enough to one, it may grab you (shake the Wii Remote to break free). The trick here is to charge up Skyward Strikes while running around, then target a tentacle and swing horizontally to cut the tentacle in half. You need to stay on the move to avoid getting picked up by a tentacle. After you cut down four tentacles, they will stop coming out of the deck while Tentalus itself emerges from the water surrounding the deck. As soon as it emerges, its eye will open for a few moments, giving you a clear shot with your Bow. If you miss the eye, it will move its head around before attempting to crush you with one of its arms. If you can send a shot into its eye, it will send the boss's head crashing onto the deck for several moments. You can either continue shooting arrows into the eye for damage, aiming between the tentacles on Tentalus's head, or cut through them with your sword and slice at the eye directly (the tentacles you cut through on the head stay destroyed if you take that approach). Once the boss recovers, the same pattern will commence again. As you cause damage to Tentalus's eye, the tentacles coming out of the deck will become more plentiful and stay visible for less time. That means you need to have a Skyward Strike ready to strike a tentacle pretty much right when it comes out. Once you cut down four tentacles to make Tentalus appear, you won't really have an opening to shoot its eye right away. You need to avoid getting smacked by its arms before you get an opening to hit the eye. After you get enough hits on the eye, the next phase of the battle will begin again. Tentalus will start to destroy the lower level of the deck. However, a box will have fallen from the higher part, so use that to climb to the upper deck now (watch out for the rolling barrels). Once you get up there, Tentalus will appear at the far end again. It has a new attack now, where the

tentacles on its head grow teeth and will attack you. The best approach here is to simply keep swinging your sword around, so you hit the tentacles as they appear. They drop arrows and hearts, which can be helpful as well. When you cut down enough of Tentalus's head tentacles, get a shot off in its eye to stun it once more. Either run in and attack or shoot more eyes to hit its eye a bunch of times. It should only take several more hits to defeat the boss at this point. ========================= BOSS: Demon Lord Ghirahim ========================= Found: Fire Sanctuary The Fire Sanctuary boss is none other than Ghirahim once again. His tactics have not changed much since you first fought him early in the game, but they are worth detailing all the same. Ghirahim will hold out one of his hands, which will glow red, and will grab your sword if you swing at him; slice the Wii Remote upward to break free of this grasp. If he takes your sword, shield bash his attacks to knock it out of his hands, or simply evade the attacks and wait for him to toss the sword aside. The difference this time around is that he has a varying amount of those red daggers floating around him as he approaches. If he grabs your sword, you need to break free quickly or the daggers will launch at you to cause damage. Since his hand generally follows where your sword is, you'll want to slice upward from below or the opposite side to have the best chance of landing a hit. If you see the hit connect, you can get a few more hits in before he backs off. After taking a hit, Ghirahim may back off and attempt to launch a bunch of daggers, several at a time, in your direction. Raise your shield and use a shield bash to block the ones actually in your path. As you repeat the process and cause more damage, more daggers will appear in this interim, so be prepared for that. Once you cause enough damage to Ghirahim during the sword-grabbing phase, he will back off and wield two blades to come at you with. For this phase, target him and approach to see how he holds his blades. There will be an obvious opening, so swing your sword from that direction to hit Ghirahim a bunch of times. If you hit one of his swords, he will hit you with a counter attack, so try and aim carefully. He will once again have red daggers floating around; use your spin attack to cut them out of the air before they hurt you. He will speed up a bit as you inflict damage, so keep the same attack pattern up until you win. ==================== BOSS: The Imprisoned ==================== Found: Sealed Grounds (after completing the Fire Sanctuary) For the second time around, battling the Imprisoned is very similar to when you fought it earlier. The major difference now is that it has now grown arms, so it may attempt to climb up the walls to reach the next tier above. If you see it trying to climb up a wall, Groose will signal to you, so you can press Up on the Wii Remote to switch to his catapult on wheels. You can

move it along the tracks with the Control Stick, and launch a giant Bomb at the target by pressing A. If you hit this creature with a giant Bomb, it will get knocked off the wall and become temporarily stunned. As for your actual course of action, the Imprisoned still has two legs, each with four toes. Three toes are in front, and one in the back of each foot. It seems to move a little bit faster this time around, but you should still be able to cut down the toes with little effort. Try to cut down one foot's toes at a time, since that stub will slow its movement down a lot. When it steps down with a foot that has toes, it will send out a shock wave that can damage you, so steer clear of whatever foot is about to step down. As a result, you may find yourself quickly falling behind. Keep dashing to catch up, and once you cut off all of the toes, the Imprisoned will fall backward. You may not be able to run around it this time, so use an air vent to get to the ledge above, then run down the hill a short bit before jumping down towards the boss's head. You will see the seal sticking out once again, so slice upward with your sword. Three hits will send it back into its head, repeating the same battle pattern as before. After you do this damage, the Imprisoned will either try to climb the wall again, or it will lay on its belly and speed ahead along the path. If it drops forward to crawl, use an air vent to get above it, then wait for it to stand back up. Repeat this process two more times, so you get nine total hits on the seal in its head, to defeat the Imprisoned again. ============ BOSS: Levias ============ Found: Inside the Thunderhead The battle against Levias is a short one, but your success largely hinges on how well you can control the Loftwing in the air. Levias has four tentacles with eyes on the ends of them, and those are the targets you must hit. However, Levias floats around in the sky at around the same speed as you, so it's also a moving target. The main thing to look out for is its tail, which moves up and down. If you aren't paying attention, you can find yourself getting hit quite often. A good approach is to fly toward Levias from the side, lining up with a tentacle as best as you can. When you get very close, use a Spiral Charge to destroy it. It may appear that you are close, but don't underestimate the fact that Levias is also moving away from you. As a result, you may find yourself using up all three of your charges to even get close enough, forcing you to rest and waste time, all while avoiding hitting the tail and body. Once you manage to hit all four tentacles, a creature will emerge from a hole on top of Levias, and this part of the battle will end. ============== BOSS: Bilocyte ============== Found: Inside the Thunderhead The battle with Bilocyte is based on one attack pattern, which has a slight variation later on. This parasite has a giant eyeball and two wings, and it spits yellow orbs at you to attack. When you see an orb coming, swing at it

with your sword to knock it back at Bilocyte. Depending on how you swing the sword, where you hit the orb may vary: swing towards the left or right and the orb will head toward that side, and slice vertically to hit it straight at the eye. The idea is to knock back both of Bilocyte's wings with these orbs. Once you do that, send another orb right at its eye to stun it. This will cause Bilocyte to drop onto the platform, so run up and attack several times with your sword. After it recovers, repeat the process again. Once you cause enough damage to the eye in this manner, the attack pattern will change slightly. This time, the boss will prepare to throw an orb at you, then as soon as it's thrown, Bilocyte will quickly shift to another location. That means you need to quickly determine where it is positioned, and swing your sword accordingly to hit the boss with the orb. It will take a number of orb hits to the giant eye in order to win this battle, but it's easy enough as long as you are paying attention and can act quickly. As an alternative, you can also use Skyward Strikes while targeting to attack here. ==================== BOSS: The Imprisoned ==================== Found: Sealed Grounds (after defeating Bilocyte) The third encounter with the Imprisoned can be extremely frustrating from the start if you don't know how to take it on. It still has the arms it grew from the second battle, but it moves more quickly than before. It's the same battle plan as before, starting with cutting off the four toes on each foot, but because it moves so quickly, you'll constantly get knocked back by the shock waves of its steps. To counter this, press Up on the Wii Remote to switch to the Groosenator. Launch a giant Bomb Flower at the boss to stun it, then switch back to Link and quickly run around to slice off the toes (or at least all toes on one foot to slow it down). Once you knock the Imprisoned down, you will need to use an air vent to get to the next level above, then run counter-clockwise down the hill a short bit. Once you're by the creature's head, drop down and slice upward at the sealing spike three times to cause damage. After it gets up again, the Imprisoned will now sprout a halo and begin to fly upward. Since this is obviously not good, switch back to Groose and take aim at the hovering creature. Make a direct hit and it will come crashing down to the bottom of the pit again. While it's stunned below, run down and slice at the sealing spike for the second time. Following that attack, the boss will again float upward. However, Groose's access to the giant Bomb Flower has been blocked, so he calls on you to get to the top level quickly. Use the air vents to quickly reach the top level, then run over to where Groose is on the wooden track. Talk to him and he will decide to launch you directly at the Imprisoned. Check the catapult to get in, then aim at the boss's head and launch. You should land right on its head; once you do, slice at the sealing spike three more times to defeat the creature yet again. ========================= BOSS: Demon Lord Ghirahim =========================

Found: Hylia's Realm The final battle against Ghirahim is also a two-part effort, starting off on a series of platforms above the pit. Ghirahim initially does not have any weapons, and will only punch/kick you periodically. You cannot inflict damage at this time either, but that's not the point. If you hit him with your sword, he will be knocked back slightly. You need to hit Ghirahim repeatedly until he's at the edge of the platform, then knock him onto the platform below. While targeting him, drop down below and perform a Fatal Blow move to cause damage (if you are still on the higher platform and targeting him, you can jump down and do the move at the same time). After Ghirahim recovers, you repeat the same approach again for the next few platforms. When you knock him close to the edge, Ghirahim's hands will start glowing. You will need to target him and swing your sword to avoid hitting the hands, or else you will take damage and be stunned briefly. This part is still very easy to get through, so continue knocking him off the edge and performing a Fatal Blow to cause further damage. Once you reach ground level, Ghirahim will finally draw a sword and attack. This pattern follows the previous two fights you had against him. Ghirahim will swing at you if you get close; use a shield bash to stun him so you can attack a couple of times as well. You will need to thrust with your sword to hit the glowing spot on Ghirahim's chest in order to cause damage. If you are at a distance, he will either send a bunch of red dagger projectiles at you like before (use your shield to block them), or shoot a larger disc-like beam at you. You can hit the beam with your sword to knock it back at him (be careful since Ghirahim may hit it back and forth with you). If the beam makes contact with him, Ghirahim will be stunned, allowing you to run in and attack. For this phase, I would recommend staying at a distance until he shoots this beam, and hit it back at him to stun. Once you land enough thrusting hits with your sword, Ghirahim will pull out an even larger sword. For this part, you will need to get close and attack him directly. Ghirahim will block your attacks with this giant sword, but if you notice, the sword itself takes damage. Swing repeatedly to cut a hole into the side of it, then while targeting him, quickly swing your sword in the direction of the opening to cut apart the sword. If you take too long and can't cut through the giant sword, Ghirahim will jump back and fully regenerate it. Once you manage to cut through the sword, Ghirahim will be vulnerable once again. Thrust into his chest to cause damage, and repeat the same process anew. It should only take a few thrusts for you to finally defeat Ghirahim for good. ============ BOSS: Demise ============ Found: Hylia's Realm (after defeating Ghirahim) At last, the final battle! There are two parts to this fight as you would expect, but luckily the first part is not so bad. It is actually quite easy, as long as you have mastered the shield bash technique. Anyway, Demise will simply walk towards you with his sword drawn. If you run up and attack, he

will block the first few swings, but usually the fourth or fifth hits will get through. After you make contact, Demise will counter your attack, so be ready to shield bash. If this is done successfully, you will have another opening to land an attack. If you are targeting, you can also jump back quickly to evade the sword attack without shield bashing. This is pretty much how the first part of the battle goes. It will take quite a few hits, and in theory you can just keep swinging over and over as long as you pay attention to shield bash quickly at the right times. After you manage to land enough hits, Demise will be knocked back. A thunderstorm will start on the battlefield, causing Demise's sword to charge up with an electric current. The second, much tougher part of the fight will now commence. For this part, Demise has a couple of attacks he can use. First, he can charge up his own sword to perform a Skyward Strike similar to your own. You can either shield bash it to block, or counter the beam with your own Skyward Strike. However, if you charge up your sword, Demise will charge toward you quickly and swing his sword for a strong attack. That means you need to even more quickly be prepared to shield bash. You can also move in close and attack repeatedly with your sword, but Demise's sword attacks are more frequent so if you are not good at shield bashing yet, this approach may not be for you. It may take a number of tries to charge your sword successfully due to Demise's charging attack, but it is quite possible if you keep your distance and shield bash at the right time. When Demise charges his sword, do not use your own Skyward Strike as both beams will cancel each other out. You can, however, jump to the side to avoid the beam then counter with your own. When you are actually able to hit him with your beam, quickly dash in and swing several times with your sword to attack. Repeat this process until you are able to knock Demise to the ground. You will be given the option to perform a Fatal Blow at this point, but the time window given to do this is very short. If you try it and miss, you will be essentially stunned for a couple of moments, allowing Demise to strike back. You will not be successful if this is the first time knocking Demise down anyway, so it would make more sense to charge up another Skyward Strike while he's down. If you take this approach, you will be able to land another Skyward Strike hit as soon as Demise gets up. If your health gets below about four hearts, it is highly recommended that you use a Heart Potion (or preferably a Heart Potion+) in order to stay alive. You will need to keep up with the attacking and shield bashing until you can knock Demise down again. When he hits the ground for at least the second time, you will have a better chance of landing that Fatal Blow. If you see Demise falling down, quickly dash in close (you should be close anyway, but timing is everything now) and attempt to perform it. If you are able to pull off the Fatal Blow successfully, the battle will be over! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. Items/Equipment -= -=-=-=-=-=-=-=-=-=-=-=-=-= ====== Swords ======

Goddess Longsword: This is the first upgrade to the regular Goddess Sword, which you receive after getting Farore's Flame. It has a longer blade and can hit for 2x as much damage as the original sword. Goddess Sword: You get your first real sword after meeting Fi for the first time at the Goddess Statue. It is your primary mode of offense, and Fi lives inside of it to aid you in your quest. Goddess White Sword: This is the second Goddess Sword upgrade, received after getting Nayru's Flame. It enhances the Dowsing ability, allowing for eight available targets instead of four. Master Sword: This is a much more powerful sword than the Goddess Sword was. It is a strong blade when used to attack enemies, plus it charges up Skyward Strikes much quicker than past swords, which is to be expected of this legendary blade! When it is powered up, it becomes the True Master Sword. Practice Sword: This is your first sword, received in the Sparring Hall early in the game. It is a weak blade, only really meant for the opening areas of the game of course. ======= Shields ======= Iron Shields -----------Iron Shield: This is the first metal-based shield you can buy. It is very sturdy and can protect against a lot of regular attacks, as well as fire-based hits. However, due to its nature, it won't protect you against electrical attacks, so be sure to switch to a wooden/sacred shield for those situations. Reinforced Shield: As you would expect, this is the first upgrade of the original Iron Shield. It can take even more hits, which is great since the shield is quite strong to boot. However, avoid electric-based attacks as you will take damage even with the shield up. Fortified Shield: This is the strongest shield made of iron you can have. It is a highly durable shield as you would expect, but it is still no match for electrical attacks. Sacred Shields -------------Sacred Shield: This nice-looking shield combines the best parts of wooden and iron shields, and adds a new twist. It has a much lower integrity meter, but it can regenerate itself in a relatively short amount of time. This is useful if you miss a shield bash opportunity and need to recover or otherwise. It can also withstand both fire and electric attacks! Divine Shield: This is a step up from the initial Sacred Shield. It has the

same short integrity meter, but it is sturdier and still regenerates if left alone for a few moments. Goddess Shield: With one exception, this is the best shield you can have in the game. It can regenerate after taking damage, can take a lot of damage, plus it still defends well against fire and electric attacks! Wooden Shields -------------Banded Shield: This is the first upgrade to the Wooden Shield, which means it can protect you from a lot more damage before breaking. Since it's still wooden, don't bring this into a fiery area! It can however protect against electrical attacks. Braced Shield: Here is the strongest wooden shield you can have, upgraded from the Banded Shield. It still does not hold up well against fire, but it will work quite nicely against electric attacks. Wooden Shield: This is the most basic wooden shield you can have. It can only protect you from a handful of enemy attacks before breaking, and it will not do well in fire-based environments. It will serve you well for the early part of the game until you can upgrade it, of course. If you don't want to have to keep buying this shield, make sure to fix it at the Scrap Shop! ================ Equippable Items ================ Beetle: This interesting device is remote controlled, allowing you to stand in a given position and control its movements. When you launch it, you control movements by tilting the Wii Remote. It can collect loose items and trigger switches, but cannot take damage from enemies. If it hits a wall or a switch, it will automatically return to you. It can only fly for a certain amount of time before automatically returning (or end the flight prematurely by pressing B). Bomb: These typical explosives are used, as they always have been, to clear cracked walls and other obstructions during your adventures. You can also throw or roll bombs at specific targets depending on if you're holding the Wii Remote high or low. You can also simply place a Bomb by pressing A. Also, you can pick up any Bombs you just placed and store them in your bag by pressing B. You can replenish your supply by picking up Bomb Flowers and storing them in this manner. You keep them in upgradable Bomb Bags. Bow: With this, you can shoot arrows at enemies from a great distance. It works similar to the Slingshot where you press B to make a target appear. Press A to shoot at where you've aimed. If you hold A, you can charge up your shot, allowing for a more powerful hit. By comparison, quickly pressing A will make for a more flimsy shot. It can be upgraded twice, into the Iron Bow and Sacred Bow, both of which offer improved attack power. The Sacred Bow's charged shots make it the most powerful weapon in the game (moreso than the True Master Sword). Bug Net: The bug-catching net from an earlier Zelda title is back at last! It

is used, as expected, to catch bugs, though you can catch other things such as small fairies and tumbleweed in the desert. When you take the net out, you control its movement and how you hold it via the Wii Remote. You can hold it as low or high as you want, then swing it across as necessary to attempt to catch something! You can upgrade to the Big Bug Net, which is twice the size of the original, making it easier to catch flighty bugs. Gust Bellows: This contraption allows you to blow a strong wind gust in any direction. The gust does not weaken with time, either. It can be used to blow away enemies, sand, and other items/objects. Hook Beetle: This is the first upgrade to the regular Beetle, and as the name implies, it now comes with a hook at the end. That means you can fly into an object, usually Bombs, and pick it up automatically. When holding an object, hold Z to look downward from above the Hook Beetle, and press A to drop the object at the specified target location. Quick Beetle: The third version of the Beetle is, more fittingly, a speed boost to the Hook Beetle. It operates just the same, but you can now press and hold A to fly twice as fast in the air. Scattershot: This upgrade to the original Slingshot allows you to shoot a single seed in multiple directions at once, splitting the seed up. When you hold A to pull back before a shot, you will see a red meter fill around the cursor. When it's fully charged, your shot will be a scattered shot, otherwise it can still be a single regular shot. Slingshot: Your trusty slingshot makes an appearance in this game as well. It uses Deku Seeds as ammunition, and can be used to stun many enemies and trigger distant switches, as well as unfurling vines and other objects. To aim, use the Wii Remote to move the cursor on the screen. Hold A to pull back, and release to shoot at the target. There is physics involved, so take that into account when aiming across a distance. You carry the Deku Seeds in Seed Satchels, which can be upgraded. Tough Beetle: This is the final upgrade to the initial Beetle device, and it is by far the best. It gains an additional speed boost, activated by holding A, and can grab items during its flight ala the Hook Beetle. As with the previous upgrades, it can take a couple of hits before returning to you, so you may not need to worry as much about stray arrows hitting it! Whip: This relatively basic item has a variety of purposes, including pulling hard-to-reach wall switches and levers, swinging from bars/hooks, and even flipping over certain objects. After you grip a target, you can flick the Wii Remote in the given direction to pull it. If hanging from a hook, you can swing back and forth as if it were a normal rope. ==================== Non-Equippable Items ==================== Digging Mitts: With these special claws, you can dig in soft spots of dirt (circular mounds with an X in the middle). These spots usually yield rupees, treasure, or hearts, so dig whenever you can!

Fireshield Earrings: With these special earrings, you can walk through extreme heat without catching ablaze and taking damage. This is required to reach the summit of Eldin Volcano. Mogma Mitts: These are the same as the original Digging Mitts, but you can now burrow through special holes in the dirt to reach underground passages. You can press Z while in these tunnels to view the floor above you for positioning purposes. Sailcloth: This special cloth is used as a parachute when jumping/diving from high places. If the jump is high enough to warrant its use, you will be prompted on the screen. Use it to slow down your landing to avoid damage from crashing! Water Dragon's Scale: Once you have this scale, you will be able to actually swim and move underwater. Swim by pressing A, then use the Wii Remote to control your movement. ===================== Adventure Pouch Items ===================== NOTE: Shields are stored in the Adventure Pouch as well, but they are listed in their own section above. Bottle: These can be used to contain certain things, such as potions and fairies, as well as other event-based items. 1: In Skyloft, enter the Bazaar and talk to the woman at the Potion Shop for the first time. She will give you this Bottle for free. 2: In the Sealed Temple, open the small chest to the right of the steps. 3: When working on the "Missing Sister" Gratitude Crystal Quest, you will get this Bottle (along with Mushroom Spores for the quest) from Parrow for free. 4: In the Fire Sanctuary, go to the first room where you saw the lone Magmanos enemy. After you get the Mogma Mitts, use them to open a gate leading to the water plants, then defeat the Magmanos. Go through the ground-level passage that is now accessible to reach a chest containing this Bottle. 5: Within the chest activated by Goddess Cube #26, on an island north of Bug Rock inside the Thunderhead. Bug Medal: When you carry this, you will be able to see the locations of bugs on your map. Cursed Medal: When you carry this, it increases the frequency of finding rupees or hearts. However, you will be unable to use anything in your Adventure Pouch while carrying this medal. Heart Medal: When you carry this, you will be more likely to find hearts by cutting down bushes/pots, defeating enemies, etc. Life Medal: When you carry this, it gives you an extra heart container to your total meter.

Potion Medal: When you carry this, it increases the duration of any potion that you use. Rupee Medal: When you carry this, you will be more likely to find rupees by cutting down bushes/pots, defeating enemies, etc. Treasure Medal: When you carry this, you will be more likely to find treasure by cutting down bushes/pots, defeating enemies, etc. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 8. Heart Pieces -= -=-=-=-=-=-=-=-=-=-=-= ======= Skyloft ======= 1. After you get the Slingshot, get to Beedle's Airshop. This Piece of Heart can be bought for 1600 rupees (only after buying the Life Medal first). 2. After completing the first Gratitude Crystal quest (after gaining access to Eldin Volcano), give Batreaux 10 Gratitude Crystals in exchange for this Piece of Heart. 3. After you get the Water Dragon's Scale, jump into the stream on the east side of town. There is a hole below Kukiel's house you can swim through. Go through the tunnel to reach a room with two chests, one of which is activated from Goddess Cube #9. 4. After you get the Clawshots, get to the roof of the Knight Academy. Look above the chimney and you will see a target. Use the Clawshots to reach it, then drop down into the chimney. Crawl through the tunnel full of rupees when you land, and fall into Zelda's room below. Check the bureau to find this piece. 5. After you complete the "Fledge's Workout" quest for Gratitude Crystals, talk to Fledge outside of the Sparring Hall. Play his Pumpkin Pull minigame and get a score higher than 600 points to win this Piece of Heart. 6. After you get the Clawshots, get to the top of the waterfall. This piece is in a chest activated by Goddess Cube #21. =============== Pumpkin Landing =============== 7. Enter the building itself and run up to the second floor. Roll into the railing overlooking the floor below twice, and the chandelier will fall. Run back downstairs to collect some rupees and this Piece of Heart. 8. After breaking the chandelier, complete the three job side quests to get this Piece of Heart. ============== Sealed Grounds

============== 9. After defeating the Imprisoned for the third time late in the game, find Gorko near the "Behind the Temple" Bird Statue. Talk to him and he will tell you to draw a specific shape on the nearby Goddess Wall. Do this and your reward will be a Piece of Heart. =========== Faron Woods =========== 10. Southwest of the Great Tree, you will find a narrow path in the air. Walk onto the path and head towards the tree to find this Piece of Heart on a ledge on the other side of a tightrope. Walk across the rope to claim this piece. 11. In the mushroom-filled area south of the Great Tree, look along the north end of the path to find a hole in the wall filled with rocks. Use a Bomb to clear the rocks and uncover this heart piece. ============== Skyview Temple ============== 12. In the large room with the dome structure in the middle, walk around to the north end of the structure to spot this piece behind bars. Use the Beetle and fly upward to the top of the structure, where you will find an opening. Trigger the crystal switch in there to raise the bars, so you can collect this heart piece. ============= Eldin Volcano ============= 13. After exiting the first cave (southwest of the skeleton bridge), there will be a path where you can go left or right. Take the left path all the way around to the end, where you will find this piece waiting. ============== Lanayru Desert ============== 14. After you get the Clawshots, go to the northeast area of the map, where you will find a path submerged in the sinksand. That hidden path will lead to a cracked wall. Bomb it and go through the cave, then open the chest at the end to get this piece. ============== Fun Fun Island ============== 15. After you retrieve the Party Wheel for the Fun Fun Island owner, play the Dodoh's High Dive mini-game. Fall through all five rings without hitting any balloons, and land on the multi-colored (50 rupee) space to get this piece as a reward.

=============== Beedle's Island =============== 16. On the high plateau of the island (you must dive from above to reach it), you will find a chest activated by Goddess Cube #12. ======== Bug Rock ======== 17. On the outer ledge on the southwest portion of the island (must dive from Loftwing to access). The chest there is activated by Goddess Cube #22. ======== Sandship ======== 18. On level 1F, get to the eastern end of the main deck (climb the center mast and use the ziplines via the Bow). At the east end, there is another mast with Clawshot targets on it. Use the Clawshot to reach it, then get down to the bottom area where you will find a chest. Open it to find the Piece of Heart. ======== Shipyard ======== 19. After completing the Sandship, return to the Shipyard and play the Rickety Coaster mini-game. Choose the "Heart-Stopping" (left) course and get a faster time than 1:05:00 to win this Piece of Heart. ============== Volcano Summit ============== 20. In the room before the Fire Sanctuary entrance, burrow into the hole in front of the Gossip Stone (must have the Mogma Mitts). Go through the passage and emerge via the other opening to find a hidden room. The Piece of Heart is on the ledge surrounded by fairies. ============== Fire Sanctuary ============== 21. In the underground passage where you must chase a Mogma around, catch him to be rewarded with this Piece of Heart. ============= Lanayru Gorge =============

22. After completing the Song of the Hero, talk to the Thunder Dragon again to play his Lightning Round mini-game. Choose the "Battle" option and get through four boss battles, and then quit to receive this Piece of Heart. === Sky === 23. On a small island south of Skyloft, open the chest from Goddess Cube #2. 24. On a ledge within the volcano-shaped island south of Skyloft, there is a chest activated by Goddess Cube #14. Use the Clawshots or dive from above to reach it. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 9. Goddess Cubes -= -=-=-=-=-=-=-=-=-=-=-=-= Scattered across the surface areas are these solid dark blue cubes. They are known as Goddess Cubes, and you cannot destroy them through normal means. To activate a cube, perform a Skyward Strike and shoot the beam at the cube. It will disappear, sending a beam of light into the sky. This will activate a specific treasure chest to be found somewhere in the sky. You will be able to see the chest locations on your map (some can be found in Skyloft, which won't appear on your general map until you actually land there; likewise with chests inside the Thunderhead, they won't appear until you enter the Thunderhead for the first time). If you've come across a dark-colored chest that won't open, it's because you have not found the corresponding Goddess Cube yet. Seeking these cubes and chests out is a good idea since most of the rewards are very much worth your while. Below is a list of Goddess Cubes, sorted in the order you can obtain them throughout your travels. =============== Goddess Cube #1 =============== Cube Location: Deep Woods (next to Gorko the Goron) Chest Location: SE of Skyloft, Pumpkin Landing; ground on side of building Reward: Adventure Pouch Slot =============== Goddess Cube #2 =============== Cube Location: Deep Woods (next to gap south of Skyview Temple) Chest Location: S of Skyloft, small island; center of island Reward: Piece of Heart ===============

Goddess Cube #3 =============== Cube Location: Skyview Spring (behind altar) Chest Location: SE of Skyloft, Pumpkin Landing; above entrance (land on the building's roof to access) Reward: 300 Rupees =============== Goddess Cube #4 =============== Cube Location: Eldin Volcano (lower ledge north of entrance, by Volcano Entry Bird Statue) Chest Location: NE of Skyloft, NW of Beedle's Island; on upper plateau Reward: 100 Rupees =============== Goddess Cube #5 =============== Cube Location: Eldin Volcano (north of Volcano East Bird Statue, take left path at intersection) Chest Location: SW of Skyloft, near Fun Fun Island; center of island Reward: Small Seed Satchel =============== Goddess Cube #6 =============== Cube Location: Eldin Volcano (descent into Digging Mitts cave, on a ledge) Chest Location: Inside the Thunderhead, Isle of Songs; on ledge next to tower Reward: 300 Rupees =============== Goddess Cube #7 =============== Cube Location: Eldin Volcano (west of Earth Temple entrance, dig up vent and send Bomb Flower up to clear rocks in the wall above) Chest Location: N of Skyloft, Bamboo Island; ground behind building Reward: 300 Rupees =============== Goddess Cube #8

=============== Cube Location: Eldin Volcano (east of Earth Temple entrance, at bottom of hill alongside the magma river) Chest Location: NE of Skyloft, near Beedle's Island; climb down vines along edge to find chest in the alcove Reward: Treasure Medal =============== Goddess Cube #9 =============== Cube Location: Eldin Volcano (after high-temperature room, go down the first part of the slide and use the left vent to access the ledge with this cube) Chest Location: Skyloft (must have Water Dragon's Scale; jump into eastern river and swim through hole below Kukiel's house, then swim up to reach the room with the chest) Reward: Piece of Heart ================ Goddess Cube #10 ================ Cube Location: Lanayru Mine (on ground behind starting platform) Chest Location: NE of Skyloft, near Beedle's Island; behind rock wall (must have Bomb Bag to access) Reward: 100 Rupees ================ Goddess Cube #11 ================ Cube Location: Lanayru Desert (southwest of West Desert Bird Statue, on ledge surrounded by sinksand) Chest Location: S of Skyloft, volcano-like island; outside platform adjacent to volcano Reward: Heart Medal ================ Goddess Cube #12 ================ Cube Location: Temple of Time (activate Timeshift Stone across northern gap to activate mine cart; must hit cube while riding mine cart) Chest Location: NE of Skyloft, Beedle's Island; on high plateau

Reward: Piece of Heart ================ Goddess Cube #13 ================ Cube Location: Faron Woods (after getting the Water Dragon's Scale) Additional Notes: Get through the first underwater room of the Great Tree with the Froaks and hanging platforms. Exit the room and jump to the nearby ledge with a heart flower on it. Look over the edge and drop onto the narrow platform below where the cube is. Chest Location: Skyloft; on small island by western jump-off point (dash jump across to land on it) Reward: 100 Rupees ================ Goddess Cube #14 ================ Cube Location: Faron Woods (after getting the Water Dragon's Scale) Additional Notes: Get to the Bird Statue (The Great Tree) atop the Great Tree. When you reach the first cubby hole to the left, look over the edge to the right. Line yourself up with the platform the cube is on, and drop down to reach it. Alternately, you can reach the side of this root from the ground and use the Clawshots to grapple onto the ledge more easily. Chest Location: S of Skyloft, volcano-like island; upper ledge inside volcano dome (need Clawshots to access, though you can dive from above and tilt Wii Remote to reach ledge earlier) Reward: Piece of Heart ================ Goddess Cube #15 ================ Cube Location: Faron Woods (after getting the Water Dragon's Scale) Additional Notes: Get to the Bird Statue (The Great Tree) atop the Great Tree. Follow the path to the ledge that juts out to the right (where the Keese are). Stand on that ledge and look to the right and downward. You will see two ledges and a tightrope connecting them. Line yourself up and dash/jump down, using the Wii Remote to line yourself up with the first platform below. Land there and walk across the tightrope to reach the cube. Chest Location: Inside the Thunderhead, NE of Isle of Songs; climb vines to top of island

Reward: Rupee Medal ================ Goddess Cube #16 ================ Cube Location: Lake Floria (on dry platform near Bird Statue in the middle of the tunnels) Chest Location: Skyloft, must have Clawshots to access; from waterfall cave entrance, Clawshot to vines on ledges above to reach the top of the waterfall, then dash jump off the edge to reach the small island with the chest Reward: 300 Rupees ================ Goddess Cube #17 ================ Cube Location: Lanayru Desert (must have Clawshots to access) Additional Notes: Get to the northeast area of the map, where you will find a path submerged in sinksand leading to a cracked wall. Bomb it and go through the cave until you reach a canyon with Clawshot targets on the walls (the Piece of Heart is in the chest there too). Use the Clawshots to go from target to target until you reach the final ledge, where you will find this cube. Chest Location: NE of Skyloft, NW of Bamboo Island; land on lower ledge and swim through tunnel, then spin attack out at other end to reach chest) Reward: Heart Medal ================ Goddess Cube #18 ================ Cube Location: Lanayru Desert (must have Clawshots to access; southern area near the three cages, Clawshot onto the wall by the sinksand to the west of the cages) Chest Location: SW of Skyloft, NW of Fun Fun Island (land on the small island half and walk along the edge to find vines, then climb down to the chest) Reward: Life Medal ================ Goddess Cube #19 ================ Cube Location: Lanayru Sand Sea (north of "Ancient Harbor" Bird Statue, jump onto boxes and Clawshot across, then enter northern room)

Chest Location: Skyloft, inside Bazaar Reward: 300 Rupees ================ Goddess Cube #20 ================ Cube Location: Skipper's Retreat (on ledge behind Moblin bridge, Clawshot to vines hanging off platform, then climb around and repeat to reach the ledge with the cube) Chest Location: SW of Skyloft, NW of Fun Fun Island (land on smaller island half and Clawshot to target above gate to reach chest) Reward: Potion Medal ================ Goddess Cube #21 ================ Cube Location: Pirate Stronghold (after clearing stronghold building, Clawshot onto ledges above door you exit from to reach cube) Chest Location: Skyloft (top of waterfall, must use Clawshots to access) Reward: Piece of Heart ================ Goddess Cube #22 ================ Cube Location: Volcano Summit (in outside area by spring, dive off ledge and maneuver around jagged rock structure; cube is on a hidden ledge behind it) Chest Location: Inside the Thunderhead, Bug Rock (ledge on SW side of island, must dive onto via Loftwing) Reward: Piece of Heart ================ Goddess Cube #23 ================ Cube Location: Volcano Summit (outside of Fire Sanctuary entrance; enter room on west side and climb into open window, then Clawshot from ledge to ledge to reach the cube) Chest Location: Inside the Thunderhead, Isle of Songs (on roof of tower) Reward: Small Bomb Bag ================

Goddess Cube #24 ================ Cube Location: Deep Woods (must have Clawshots to access); grapple to vines on east wall outside of Skyview Temple, and walk along the temple roof Chest Location: NE of Skyloft, Beedle's Island; inside alcove (sleep in Beedle's Airshop until night, then jump from docked shop to the ledge with the chest) Reward: Rupee Medal ================ Goddess Cube #25 ================ Cube Location: Lake Floria (must have Clawshots to access); high ledge south of Ancient Cistern entrance Chest Location: SW of Skyloft, Fun Fun Island; on platform below main island Reward: 300 Rupees ================ Goddess Cube #26 ================ Cube Location: Volcano Summit (after defeating Bilocyte); in eastern room from entrance, ride on platform and Skyward Strike as you pass Chest Location: Inside of Thunderhead, N of Bug Rock (land on south end and burrow into tunnel, then exit from northeast hole) Reward: Empty Bottle ================ Goddess Cube #27 ================ Cube Location: Lanayru Gorge (near Life Tree Seedling, activate Timeshift Stone to reach cube) Chest Location: Inside of Thunderhead, N of Bug Rock (land on south end and burrow into tunnel, then exit from northwest hole) Reward: Small Quiver ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Gratitude Crystals -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Throughout the game, you will be able to collect special items called Gratitude Crystals (similar to Skulltula Tokens in past games). You primarily earn these crystals by completing specific side quests meant to help the

person in question, but there are also 15 Gratitude Crystals you can obtain out in the open. The game formally introduces the quest to you in Skyloft immediately after you unlock the Eldin Volcano region. The side quests each have prerequisites, but the loose crystals can be obtained at any time during the night only. The purpose of collecting these Gratitude Crystals is to redeem prizes from Batreaux (after completing the first quest below). He needs the crystals to become human, so he gives you prizes as thanks. Those rewards are as follows: 5 Crystals: Medium Wallet (max 500 rupees) 10 Crystals: Piece of Heart 30 Crystals: Big Wallet (max 1000 rupees), Cursed Medal 40 Crystals: 300 Rupees 50 Crystals: Giant Wallet (max 5000 rupees) 70 Crystals: 600 Rupees 80 Crystals: Tycoon Wallet (max 9000 rupees) ======================== Gratitude Crystal Quests ======================== Missing Child ------------Prerequisite: After placing the Ruby Tablet in the Goddess Statue. Reward: 5 Gratitude Crystals After exiting the Statue of the Goddess, you will encounter Wryna, whose daughter Kukiel has gone missing. Agree to help, then head into the Knight Academy. Sleep in a bed until night time, then exit the academy via the second floor double doors. Make your way to the Graveyard in the southern area of Skyloft, and look for the tombstone closest to a tree. Strike that stone with your sword and it will glow; push it forward and the nearby shed will open up. Climb down the ladder inside the shed and follow the lower path to a room, where you will hear screaming as you approach. Go inside and you will meet Batreaux, who is simply having fun with Kukiel. Talk to Kukiel and she will agree to go home in the morning. With that done, go back to a bed and sleep until the morning. Then, go to Kukiel's house (it's near the bridge east of the Bazaar). Inside, talk to Wryna and the quest will be complete. Missing Sister -------------Prerequisite: After completing "Missing Child". Reward: 10 Gratitude Crystals Head over to the Plaza in the southern area of Skyloft, and you will spot the

big man Parrow walking around. Talk to him and he will mention that his sister, Orielle, went flying and has not returned. He notes that she was headed to the southwest. Agree to help, and leave Skyloft on your Loftwing. Fly towards the southwest and look for a small, flat island (it's before you approach Fun Fun Island). You should be able to spot a Loftwing lying on the island. Land there and talk to Orielle, who tells you her Loftwing is injured. She needs a special medicine from her brother, so return to Skyloft and talk to Parrow again. He will give you the medicine, Mushroom Spores, complete with a new Bottle to store it in! Head back to the island where Orielle is waiting, and talk to her again. She will take the medicine automatically, which heals the Loftwing completely. She gives you the first five Gratitude Crystals at this point before heading home. Return to Skyloft and talk to Parrow one last time, and he will give you the other five Gratitude Crystals for your trouble! The Haunted Restroom -------------------Prerequisite: After defeating the Imprisoned at Sealed Grounds. Reward: 5 Gratitude Crystals To start this quest off, go to the Bazaar in Skyloft and talk to the big man sitting at a table (if this quest is available, he will have a speech bubble above his head). He mentions rumors of a moaning sound at the dormitory at night. With that information, head to the Knight Academy and talk to the old woman in the first floor kitchen. She will also tell you about the weird noises coming from the restroom at night. So, sleep in a bed until night time, and check the Restroom at the end of the first floor hall. A voice will ask you for some paper through the door. You can't help it just yet, so go back to bed until the morning. Next, talk to Cawlin (the chubby guy) in the Knight Academy hallway. She will give you a love letter and asks that you deliver it. Agree to help, then you have two options on how to proceed (both will yield Gratitude Crystals so it really doesn't matter what you do): 1: Head to the classroom area on the first floor and talk to Karane about the letter. She will mention Pipit, so head up to the second floor and find him walking around during the day. After you talk to Pipit, go back downstairs and talk to Karane again. Following the scene that takes place, Pipit will reward you with the Gratitude Crystals as thanks for your help. 2: Sleep until night time again and return to the Restroom. This time, you can enter it. A hand will emerge from the toilet; give it the letter and it will be happy. Sleep again until morning and talk to Cawlin again, who will be upset about your actions. Go back to bed and sleep until night once more, and enter Groose's room. You will find the ghostly hand haunting Cawlin, asleep on Groose's bed. It will reward you with the Gratitude Crystals. Fledge's Workout ---------------Prerequisite: After obtaining the Goddess's Harp, and visiting the Skyloft

Potion Shop to find that Stamina Potions are now available. Reward: 5 Gratitude Crystals To start this quest, go to the Knight Academy and sleep until night time. Then, go to Fledge's room (it's right next to Link's). Talk to Fledge and he will be attempting to start a workout routine. Talk to him and he will hint at not having enough energy. Sleep again until the morning and go to the Potion Shop, and buy two Stamina Potions. Go back to Fledge's room at night and talk to him again. Give him one of the Stamina Potions automatically and he will thank you. Visit Fledge again on a different night and give him the second potion. At this point, he will ask you to come see him again soon. You must now wait until you have completed the Sandship and received Nayru's Flame before progressing this quest. Once you have done that, visit Fledge at night one more time in his room and talk to him to finish the quest and get your reward. Missing Party Wheel ------------------Prerequisite: After fixing the Scrapper robot (when unlocking access to the Thunderhead). Reward: 5 Gratitude Crystals When you first explored Lanayru Desert, you may have seen this colorful wheel sitting on a high ledge. If you fly to Fun Fun Island, southwest of Skyloft, talk to the owner who is upset that his Party Wheel fell into the clouds. Agree to help and Fi will allow you to use Dowsing to find it. Fly to Lanayru Desert and land at the "Desert Entrance" Bird Statue. Once there, bomb the rock piles nearby to reveal a Timeshift Stone. Trigger it to turn the surrounding area into a more lively, grassy area. Climb the vines that appear on the wall nearby, and continue along the path until you reach a wall you can hang onto. Grab onto the wall and climb your way across to the left, then follow the path to reach the Party Wheel at the end. Examine the Party Wheel and have Scrapper fly down to pick it up. Now, return to the sky and land at Fun Fun Island again to complete the quest. This also opens up the mini-game that takes place on the island. Cleaning Pipit's House ---------------------Prerequisite: After getting the Gust Bellows. Reward: 5 Gratitude Crystals, 20 Rupees After you obtain the Gust Bellows, enter Pipit's house on the east side of Skyloft. You will find his mother inside. Talk to her and she will complain about the house being so dirty. Agree to help, and she will hint at blowing all of the dust away. So, get to work by using your Dust Bellows to clear the dust everywhere. It's all over the floor, on the furniture and even on the lights hanging on the walls. You can tell if you are making progress if the area looks clearer and more vibrant as opposed to dusty.

Once you remove all of the dust from the room, Pipit's mother will automatically stop you. Your reward will be the five Gratitude Crystals, plus 20 rupees. You can also return to clean her house at any time for another 20 rupee reward. Missing Baby Rattle ------------------Prerequisite: After getting the Clawshots. Reward: 5 Gratitude Crystals Start off this quest by going to the Potion Shop in the Skyloft Bazaar. Talk to the husband, Bertie, who runs the Potion Infusion part of the operation. He will talk about being tired because of the baby on his back. So, sleep in a bed until night time, and visit Bertie's house on the east side of Skyloft (it's directly across the bridge over the river). Talk to Bertie and he will ask you to find a missing rattle which was taken away by a bird. Agree to help, then leave the house. The Rattle is located in the bird's nest atop one of the windmills in town. There are two different ways you can retrieve it. The first way requires you to have the Clawshots in order to get to the top of the waterfall. Up on the waterfall, run to the other side by the Gossip Stone and look downward to line up with the nest atop the waterfall. Get a running start and dive off the edge, then tilt the Wii Remote forward/downward to land in the nest. The other (easier) method is to stand around next to the windmill where the nest is, and wait for Beedle's Airshop to fly by. When it comes close enough, hit the bell to stop it, and ride the rope to the upper deck. From there, you should have a clear shot of the nest next to you. Regardless of how you get there, you need to use the Gust Bellows on the nest to reveal the Rattle. Then, grab it (or if you're doing this via Beedle's Airshop, use the Hook Beetle) and return it to Bertie in his house at night for the reward. Item Check Crush ---------------Prerequisite: Talk to Peatrice, the Item Check girl, in Skyloft Bazaar throughout the game. Reward: 5 Gratitude Crystals Throughout the game, visit Peatrice, the girl running the Item Check shop in the Bazaar. Initially she will seem bored and not very talkative, but as you progress through the game and talk to her, she will become more flirty and happy you are talking to her. Keep visiting her after clearing a dungeon or sleeping in a bed, and flirting back at her, until she starts calling you "darling" (which appears in red). Once you reach that level of affection, sleep until night and then visit her house which is located below the Bazaar on the east side. In there, talk to her inside the house. If she (or her father, who also runs the Clean Cut game on Bamboo Island) do not have speech bubbles above their heads when you enter, exit the house after talking to Peatrice and reenter. Talk to the

father this time, who wants you to help find the mystery suitor "harassing" his daughter. At this point, talk to Peatrice again. You can either declare your love for her, or break off the relationship. If you tell her you like her, she will give you the Gratitude Crystals. If you don't, the father will give you them. Plower Wanted ------------Prerequisite: After completing the Fire Sanctuary, as well as the entire Lumpy Pumpkin side quest. Reward: 5 Gratitude Crystals Head to Pumpkin Landing and talk to Kina, who is still outside in the pumpkin field. She will ask if you know anyone who can help plow the field for her. Tell her you do, then head to the Eldin Volcano. When you arrive, land at the "Volcano East" Bird Statue. From there, head just a short bit to the north and use the air vents to get onto the ledge, then dive into the cave below. As you fall, land on the ledge with a Mogma on it. Talk to the Mogma, who turns out to be the elder Guld. He will agree to help you out, so Scrapper is summoned to carry him up into the sky. Go back to a Bird Statue and head back to Pumpkin Landing. Once there, approach Kina and Guld will be put to work on the fields. You will then receive your reward. Missing Crystal Ball -------------------Prerequisite: After defeating the Imprisoned for the second time. Reward: 5 Gratitude Crystals Enter the Bazaar, where you will find that the fortune teller is missing. Talk to one of the men sitting at a table nearby (the one with a speech bubble over his head), and he will tell you the fortune teller's crystal ball got stolen, and he may be at his house on the east side of town. So, go to the fortune teller's house (it's on the east side, just follow the path going around Gondo's house). Talk to the fortune teller and talk to him; you will then be asked to find a replacement crystal ball for him. With that in mind, take flight and head to Eldin Volcano. This time, land at the "Temple Entrance" Bird Statue. Just to the west of the Earth Temple entrance, use the air vent to reach the higher ledge, then look just above the temple. Use the Clawshots to reach the ledge up there, then jump onto the temple facade and examine the crystal ball on the pedestal. Summon Scrapper to pick it up, then return to the fortune teller's house in Skyloft to deliver it. He will give you the Gratitude Crystals as thanks. Beedle's Missing Beetle ----------------------Prerequisite: After defeating Bilocyte. Reward: 5 Gratitude Crystals

First, head to Skyloft and look for a guy walking around in the plaza area. Talk to him and he will mention that Strich has found an island inside the Thunderhead and made it into a bug paradise. Take that hint and fly out to the southwest area of the Thunderhead. You will see a larger island with a crumbling tower structure in the middle. Land there and talk to Strich on the wooden platform at the west side. This island is called Bug Rock, and he has a mini-game here known as Bug Heaven. You don't have to play it right now, but you need to talk to Strich. After that, go back to Skyloft and get into Beedle's Airshop. Sleep in the shop's bed until night, and you will end up docked on Beedle's Island. Go outside and talk to Beedle, who is upset about his missing Horned Colossus Beetle. Tell him you'll find it for him, then go back inside the shop and sleep until morning. Back in Skyloft, go back to Bug Rock and talk to Strich again. He has the beetle, naturally, but will only let you have it if you can catch 10 specific bugs within three minutes (3:00:00). It will be very helpful if you have the Big Bug Net at this point. Catch the bugs he wants within the three minute mark and you will receive Beedle's Beetle Cage. With it, go back to Skyloft and visit Beedle's Airshop. Talk to Beedle and he will ask you to speak with him at night. So, sleep in the shop's bed until night, then emerge and talk to Beedle by the campfire again. Give him his beetle back, and you will get your Gratitude Crystals! He will also allow you to buy any item from his shop for 50% off, assuming there is something left to buy by the time you do this quest! Owlan's Plant Collection -----------------------Prerequisite: After getting Song of the Hero part from Faron Woods. Reward: 5 Gratitude Crystals After Faron Woods is restored following the flooding, go to Skyloft and talk to Instructor Owlan at the Knight Academy. He is looking for a new type of plant species to add to his collection. Agree to help him, then head to Faron Woods. Land at the "Viewing Platform" Bird Statue, and go southeast (your destination is the marker on the map where Oolo the Kikwi is located). Get to Oolo and talk to it, then summon Scrapper to bring the Kikwi into the sky. With it, return to Instructor Owlan who will be very pleased, giving you five Gratitude Crystals as thanks. ======================== Stray Gratitude Crystals ======================== NOTE: The following Gratitude Crystals can only be obtained during the night. That means you must sleep in a bed somewhere in Skyloft or Pumpkin Landing, seeing as you can't use the Loftwing at night. Skyloft ------1. In the Knight Academy, in Link's room on the table. 2. In the Knight Academy, next to the second floor entrance/exit doors. 3. In the Sparring Hall, send a Beetle into the rafters above the

instructor's head. 4. Go down the steps south of the Knight Academy. At the bottom, turn left (east) and cross a wooden bridge. This crystal is on that platform. 5. West side, walk by the southwest windmill and climb down the long vines nearby to a lower ledge below. This crystal is down there. 6. Inside Orielle and Parrow's house, check in the right corner as you enter. 7. East side, check behind the lone tree next to a pumpkin field. 8. South side, on the lower tier of the Light Tower. 9. Go through the Waterfall Cave to the other end. Check by the heart flowers when you exit. 10. Go into the alcove where your Loftwing was imprisoned early in the game. 11. At the top of the waterfall (must have Clawshots to access). Use the Hook Beetle to grab this crystal just before the edge of the waterfall. 12. Go to the roof of the Knight Academy and find the chimney. Use the Clawshots to drop into the chimney, where you can then crawl/fall into Zelda's room. You can find this crystal there, as well as a Piece of Heart in the bureau. Pumpkin Landing --------------13. Go to the second floor and look on the first dresser you see. 14. Go outside and check behind the pots in the pumpkin shed. Beedle's Island --------------15. During the day in Skyloft, go to Beedle's Airshop. Sleep in the bed there until night, and you will be taken to Beedle's Island. Exit the shop and look above the propellers on the roof, and use the Hook Beetle to retrieve it. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 11. Bugs/Potion Infusion -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Throughout the world, you will come across many types of insects both on the ground and in the air. Sometimes they may fall out of trees when you roll into them, and other times their appearances are more obvious (such as when you knock a hornet's nest out of a tree). To capture these bugs, you must have a Bug Net equipped. The trick is to sneak up on a bug slowly and quietly, then quickly swoop across with your net to capture it. This may take a bit of practice but you will get the hang of it. Naturally, certain bugs can only be found in specific regions, which will be detailed below. The purpose of capturing bugs is to infuse them in potions to

make them stronger. To do this, you go to the Potion Shop and buy a potion. Then, talk to the shopkeeper's husband (the man mixing the pot nearby). You can then pick a potion and view the bugs needed to upgrade that potion. After you accept and pay the fee, you will get the upgraded potion. If you want to unload any bugs you don't need, go to the Knight Academy at night. Enter Cawlin and Strich's room, and talk to Strich inside. He will only buy certain bugs each night, but he lists the three he will buy. If you want to sell something else, sleep again until the following night and repeat (Strich has a bed in his room you can use to expedite this process). ======== Bug List ======== NOTE: The locations listed below are based on where you would normally encounter these bugs in the course of the game. There is a place known as Bug Rock, where you can find every species of insect, but you gain access to that later in the game. Blessed Butterfly Found: Various areas Sale Price: 5 Rupees Infusion Recipes: Heart Potion+ Heart Potion++ Deku Hornet Found: Faron Woods, Deep Woods Sale Price: 1 Rupee Infusion Recipes: Heart Potion++ Eldin Roller Found: Eldin Volcano, Earth Temple Sale Price: 40 Rupees Infusion Recipes: Heart Potion++ Faron Grasshopper Found: Sealed Grounds Sale Price: 40 Rupees Infusion Recipes: Stamina Potion+ Gerudo Dragonfly Found: Lanayru Desert Sale Price: 30 Rupees Infusion Recipes: Stamina Potion+ Lanayru Ant Found: Lanayru Mine, Lanayru Desert, Temple of Time Sale Price: 20 Rupees Infusion Recipes: Air Potion+ Guardian Potion+ Revitalizing Potion++ Sand Cicada Found: Lanayru Desert Sale Price: 50 Rupees Infusion Recipes: Heart Potion++ Sky Stag Beetle

Found: Skyloft Sale Price: 20 Rupees Infusion Recipes: Stamina Potion+ Skyloft Mantis Found: Skyloft Sale Price: 10 Rupees Infusion Recipes: Air Potion+ Guardian Potion+ Revitalizing Potion+ Starry Firefly Found: Skyloft, Pumpkin Landing, Beedle's Island (during the night only) Sale Price: 30 Rupees Infusion Recipes: Guardian Potion+ Volcanic Ladybug Found: Eldin Volcano Sale Price: 20 Rupees Infusion Recipes: Heart Potion+ Stamina Potion+ Woodland Rhino Beetle Found: Deep Woods Sale Price: 20 Rupees Infusion Recipes: Heart Potion+ ================ Infusion Recipes ================ In order to infuse a potion, you must have already bought one from the woman running the Potion Shop. Then, you talk to her husband stirring the pot next to her. You can then choose a potion (out of the ones you have) to upgrade, where you'll see the bugs required for the recipe along with the rupees you have to pay. The recipes are listed below. Air Potion+ Potion Needed: Air Potion Price: 20 Rupees Bugs: Lanayru Ant (x2) Sky Stag Beetle (x2) Skyloft Mantis (x2) Guardian Potion+ Potion Needed: Guardian Potion Price: 40 Rupees Bugs: Blessed Butterfly (x3) Eldin Roller (x2) Faron Grasshopper Starry Firefly (x3) Heart Potion+ Potion Needed: Heart Potion Price: 20 Rupees Bugs: Blessed Butterfly (x3) Volcanic Ladybug Woodland Rhino Beetle

Heart Potion++ Potion Needed: Heart Potion+ Price: 30 Rupees Bugs: Blessed Butterfly (x3) Deku Hornet (x3) Eldin Roller Sand Cicada Revitalizing Potion+ Potion Needed: Revitalizing Potion Price: 20 Rupees Bugs: Deku Hornet (x3) Skyloft Mantis (x2) Woodland Rhino Beetle (x2) Revitalizing Potion++ Potion Needed: Revitalizing Potion+ Price: 30 Rupees Bugs: Gerudo Dragonfly Lanayru Ant (x3) Sand Cicada Woodland Rhino Beetle (x2) Stamina Potion+ Potion Needed: Stamina Potion Price: 20 Rupees Bugs: Faron Grasshopper Gerudo Dragonfly (x2) Sky Stag Beetle (x2) Volcanic Ladybug (x3) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 12. Treasures/Crafting -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you defeat enemies, they usually drop rupees or hearts. Every now and then, they will also drop strange items called treasures. These are very important as they are used to upgrade most of your equipment. To upgrade, go to the Bazaar in Skyloft and talk to Gondo at the Scrap Shop. You can choose to fix a shield (a very useful service) or upgrade your gear. If you choose to upgrade, you can select an item you currently have that's eligible for an upgrade. As for upgrading, you will then get to see what treasures are required to make it happen, as well as a fee in rupees. After you accept, the item will be upgraded. Some items can be upgraded multiple times (for example, you can upgrade the Wooden Shield to the Banded Shield, and then again to the Braced Shield). You can sometimes find treasure hidden in corners, or inside/under certain objects. Not every enemy drops every type of treasure, naturally, which is what this section will cover below. The odds of getting treasure from enemies may increase if you are carrying the Treasure Medal. In addition to upgrading your gear, you can also sell unwanted treasure. Rupin from the Gear Shop will pay rupees for treasures if you go to his house at night. =============

Treasure List ============= Amber Relic Found: Various (most frequently found in Faron Woods) Sale Price: 30 Rupees Used for Upgrades: Banded Shield Braced Shield Large Seed Satchel Medium Quiver Medium Seed Satchel Scattershot Tough Beetle Ancient Flower Found: Lanayru Desert, Temple of Time (only appears in "past" regions affected by the Timeshift Stone) Sale Price: 30 Rupees Used for Upgrades: Big Bug Net Quick Beetle Tough Beetle Bird Feather Found: Faron Woods (use Bug Net to capture any birds) Sale Price: 20 Rupees Used for Upgrades: Divine Shield Goddess Shield Blue Bird Feather Found: Faron Woods (use Bug Net to capture blue birds); can buy from Moonlight Merchant Gossip Stone for 200 Rupees Sale Price: 100 Rupees Used for Upgrades: Fortified Shield Goddess Shield Large Seed Satchel Medium Bomb Bag Tough Beetle Dusk Relic Found: All Silent Realm areas; can buy from Moonlight Merchant Gossip Stone for 100 Rupees Sale Price: 30 Rupees Used for Upgrades: Divine Shield Goddess Shield Large Quiver Medium Quiver Scattershot Eldin Ore Found: Eldin Volcano, Earth Temple Sale Price: 30 Rupees Used for Upgrades: Fortified Shield Iron Bow Quick Beetle Reinforced Shield Tough Beetle Evil Crystal Found: Various (can be dropped by a Cursed Bokoblin); can buy from Moonlight Merchant Gossip Stone for 100 Rupees

Sale Price: 30 Rupees Used for Upgrades: Big Bug Net Iron Bow Sacred Bow Goddess Plume Found: Various; can buy from Moonlight Merchant Gossip Stone for 200 Rupees Sale Price: 100 Rupees Used for Upgrades: Large Quiver Sacred Bow Tough Beetle Golden Skull Found: Various; can buy from Moonlight Merchant Gossip Stone for 200 Rupees Sale Price: 100 Rupees Used for Upgrades: Large Bomb Bag Large Quiver Large Seed Satchel Quick Beetle Hornet Larvae Found: Various (can appear when you knock a hornet nest out of a tree) Sale Price: 20 Rupees Used for Upgrades: Large Bomb Bag Quick Beetle Jelly Blob Found: Various (can be dropped by an Aracha, ChuChu, and Deku Baba) Sale Price: 30 Rupees Used for Upgrades: Banded Shield Large Bomb Bag Scattershot Lizard Tail Found: Various (can be dropped by a Lizalfos) Sale Price: 30 Rupees Used for Upgrades: Large Bomb Bag Medium Bomb Bag Sacred Bow Monster Claw Found: Various (can be dropped by Keese) Sale Price: 30 Rupees Used for Upgrades: Banded Shield Braced Shield Fortified Shield Iron Bow Large Seed Satchel Medium Seed Satchel Reinforced Shield Monster Horn Found: Various (can be dropped by Bokoblin enemies or stolen from Bokoblin Leaders by using the Whip) Sale Price: 30 Rupees Used for Upgrades: Goddess Shield Large Quiver Medium Quiver

Ornamental Skull Found: Various (can be dropped by Bokoblin enemies) Sale Price: 30 Rupees Used for Upgrades: Braced Shield Divine Shield Medium Bomb Bag Medium Seed Satchel Reinforced Shield Tumbleweed Found: Lanayru Desert region (can appear at random along the landscape; use the Bug Net to catch it) Sale Price: 20 Rupees Used for Upgrades: Big Bug Net Braced Shield Fortified Shield Sacred Bow ============= Item Upgrades ============= NOTE: The list below only covers items/equipment you can upgrade at the Scrap Shop in the Skyloft Bazaar. Beetles ------Quick Beetle Item Needed: Hook Beetle Price: 50 Rupees Materials: Ancient Flower (x2) Golden Skull Hornet Larvae (x2) Tough Beetle Item Needed: Quick Beetle Price: 50 Rupees Materials: Ancient Flower (x3) Amber Relic (x4) Blue Bird Feather Goddess Plume Bomb Bags --------Large Bomb Bag Item Needed: Medium Bomb Bag Price: 100 Rupees Materials: Golden Skull Hornet Larvae (x2) Jelly Blob (x4) Lizard Tail (x3) Medium Bomb Bag Item Needed: Small Bomb Bag Price: 50 Rupees Materials: Blue Bird Feather

Lizard Tail Ornamental Skull (x3) Bows ---Iron Bow Item Needed: Wooden Bow Price: 50 Rupees Materials: Eldin Ore (x2) Evil Crystal Monster Claw (x3) Tumbleweed (x3) Sacred Bow Item Needed: Iron Bow Price: 100 Rupees Materials: Evil Crystal (x2) Goddess Plume Lizard Tail (x3) Tumbleweed (x5) Other Items ----------Big Bug Net Item Needed: Bug Net Price: 100 Rupees Materials: Ancient Flower (x2) Evil Crystal Tumbleweed (x3) Scattershot Item Needed: Slingshot Price: 50 Rupees Materials: Amber Relic (x2) Dusk Relic (x2) Jelly Blob (x3) Quivers ------Large Quiver Item Needed: Medium Quiver Price: 100 Rupees Materials: Dusk Relic (x3) Goddess Plume Golden Skull Monster Horn (x2) Medium Quiver Item Needed: Small Quiver Price: 50 Rupees Materials: Amber Relic (x5) Dusk Relic (x3) Monster Horn (x3) Shields -------

Banded Shield Item Needed: Wooden Shield Price: 30 Rupees Materials: Amber Relic (x2) Jelly Blob Monster Claw Braced Shield Item Needed: Banded Shield Price: 50 Rupees Materials: Amber Relic (x3) Monster Claw (x2) Ornamental Skull Tumbleweed (x2) Divine Shield Item Needed: Sacred Shield Price: 100 Rupees Materials: Bird Feather (x2) Dusk Relic Ornamental Skull (x3) Fortified Shield Item Needed: Reinforced Shield Price: 100 Rupees Materials: Blue Bird Feather Eldin Ore (x3) Monster Claw (x3) Tumbleweed (x3) Goddess Shield Item Needed: Divine Shield Price: 150 Rupees Materials: Bird Feather (x3) Blue Bird Feather Dusk Relic (x4) Monster Horn (x3) Reinforced Shield Item Needed: Iron Shield Price: 50 Rupees Materials: Eldin Ore (x2) Monster Claw (x2) Ornamental Skull (x2) Seed Satchels ------------Large Seed Satchel Item Needed: Medium Seed Satchel Price: 100 Rupees Materials: Amber Relic (x5) Blue Bird Feather Golden Skull Monster Claw (x3) Medium Seed Satchel Item Needed: Small Seed Satchel Price: 50 Rupees Materials: Amber Relic (x4)

Monster Claw (x3) Ornamental Skull (x3) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Goddess Walls/Stones -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After you obtain the Goddess's Harp, this group of secrets becomes accessible to you. Prior to that point you probably have seen Blessed Butterflies fluttering around over the landscape. When you see a group of three such butterflies floating around a given spot, that is the indicator that a secret lies in that location. The secret can come in the form of a Goddess Wall or Gossip Stone. You won't know what will appear until you find such a swarm of the butterflies and strum the Goddess's Harp among them. Or you can view the lists below. ============= Goddess Walls ============= If a Goddess Wall appears, a magical frame will appear on the nearby wall. At this point, perform a Skyward Strike to charge up your sword. Once you do that, you will be prompted to draw on this wall. The shape you draw (in a single stroke, mind you) will determine what you will receive. To draw with your sword, you need to point at the wall and hold A while moving the Wii Remote to start the drawing. Release A to end the drawing. Here are the possible rewards you can receive, along with how to draw them: Arrows: Draw an arrow pointing to the right Bombs: Draw a circle Fairies: Draw the Triforce, starting from the top Hearts: Draw a heart Rupees: Draw a hexagon, starting from the point at the top If you fail to draw a shape correctly, you will simply receive three hearts. Luckily for you, the game is somehow generous in terms of leeway. You don't need to be an expert drawer, but as long as the shape resembles what it's supposed to be well enough, you will be successful. This image should give a good idea of how to draw each shape (thanks to Inzoum): http://www.gamefaqs.com/wii/960633-the-legend-of-zelda-skywardsword/faqs/63412 Goddess Wall Locations ---------------------1. (Skyview Temple) Get to the north end of the circular entrance room. They are located in front of the shortcut leading to the room directly to the north. 2. (Ancient Cistern) Enter the room directly west of the central chamber on the first floor. In the room with the whirlpool in the center and the first rotating vine column above, you'll find the butterflies. 3. (Ancient Cistern) In the area of the basement with the cursed pools of water, follow the path past the lilypads and you will find the butterflies after a group of Fire Keese, near the stone tablet.

4. (Sandship) On level B1, in the room directly below where the first Bird Statue located on 1F. 5. (Sandship) On level 1F, get to the eastern mast and Clawshot your way down to the hidden deck to find the butterflies (opposite end of where the chest containing a Piece of Heart is). 6. (Fire Sanctuary) In the area with the broken bridge you need the Clawshots to cross, drop to the ground below it. The butterflies are under the broken piece of the above overpass. 7. (Fire Sanctuary) After jumping into the sleeping statue's mouth (near the "Inside Fire Sanctuary" Bird Statue), the butterflies are in the room you arrive at. 8. (Fire Sanctuary) In the room with the crumbling spiral stairs, you will find butterflies in an alcove at the bottom of the room. 9. (Sky Keep) In the forest-themed room, you will find the butterflies on the other side of the gate near the Bird Statue (you need to go through the room to get to the other side of the gate first). ============= Gossip Stones ============= If you play the Goddess's Harp among a swarm of Blessed Butterflies, the other outcome is that a Gossip Stone will appear. If a Gossip Stone appears, you will also receive a random treasure at that time. You can then talk to the stone and it will give you a hint about the surrounding area or the game in general. You can also attack the stone or place a Bomb next to it for fun (but optional) results. Gossip Stone Locations ---------------------1. (Skyloft) After you receive the Practice Sword early in the game, this stone will emerge automatically outside the Sparring Hall. This stone is actually a Shiekah Stone, who provides special hints when you talk to it. 2. (Skyloft) After completing the Song of the Hero, go into the Waterfall Cave at night and you will find the butterflies. This stone is actually the Moonlight Merchant, who sells rare treasures. 3. (Sealed Grounds) Take the eastern exit out of the Sealed Temple and look in the open area between the different paths. 4. (Deep Woods) Head south from the Skyview Temple and these butterflies are near the edge of the gap. 5. (Lake Floria) Just outside of the entrance to the Ancient Cistern, you will find these butterflies near the Bird Statue (Floria Waterfall). 6. (Eldin Volcano) On high ledge west of the Earth Temple entrance. 7. (Volcano Summit) On ledge above outdoor spring. 8. (Volcano Summit) In room with second frog statue.

9. (Lanayru Caves) In the middle room where all of the paths converge. 10. (Sky) Inside the volcano-like island south of Skyloft. 11. (Bamboo Island) Back area of the room. 12. (Pumpkin Landing) On the east side of the island. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 14. Lumpy Pumpkin Side Quests -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To the southeast of Skyloft, you will find an island with a pumpkin-shaped building on it, called Pumpkin Landing. The inn itself is called the Lumpy Pumpkin. Inside, you can buy Pumpkin Soup from the owner behind the counter, and sleep in a bed to change it from day to night and back. Above the main room, you will notice a chandelier with rupees and a Piece of Heart on it. If you go up to the second floor and roll into the balcony, it will cause the chandelier to shake. As it moves back and forth, roll into the balcony again to make the chandelier fall. You can collect the rupees and Piece of Heart, but talk to the owner and he will now want you to do work for him to pay for the chandelier! This section contains information about the jobs you do for this side quest. ============================== Job 1: Delivering Pumpkin Soup ============================== Prerequisite: Must have a Bottle. For your first task, you will be asked to deliver a bottle of Pumpkin Soup to Commander Eagus at the Sparring Hall on Skyloft. You need to have an empty Bottle with you to do this job. After you receive the soup, you will have five minutes (5:00) to deliver it before it gets cold, rendering it useless and forcing you to get a new serving. Quickly leave Pumpkin Landing and fly to Skyloft, waiting until you are above the Knight Academy/Sparring Hall to dive onto the island. Once you land, enter the Sparring Hall and talk to Eagus to deliver the soup. Return back to the Lumpy Pumpkin and talk to the owner to complete the job. ======================= Job 2: Picking Pumpkins ======================= Prerequisite: After placing the Amber Tablet in the Goddess Statue. For the second job, talk to the owner and agree to help with picking the pumpkins. He will tell you to talk to his daughter, Kina, outside. Go out to the pumpkin patch and talk to Kina, who asks you to carry a stack of pumpkins down the nearby hill and into the shed. You only have to carry one stack down there, but it can be difficult if you are impatient. You are given a stack of pumpkins, and the stack can lean to the left or right depending on how you are moving. If you move slowly, they will not lean

as quickly, so walking slowly is the key to success. If you run, you will pretty much lose automatically. If the stack leans to the left for instance, move to the left to balance the stack again. Make your way to the shed at the bottom of the hill while balancing the stack to succeed. Try not to get too close to the walls when entering the shed, as the wooden beams will knock the pumpkins over. If you are successful, talk to the owner again and the task will be complete. =================== Job 3: Harp Playing =================== Prerequisite: After receiving the Goddess's Harp. Talk to the owner once again, and he will tell you that Kina sings for the customers at night. Since you have the harp, you will be asked to play while she sings. Use the bed in the Lumpy Pumpkin to sleep until night, then go into the main room and talk to Kina to begin the duet. There will be two customers watching you, and both will be waving their arms back and forth in time with the song. You need to strum on the harp in time with one of the customers waving his arms. When the customers stop waving their arms, you are free to play however you want for that moment. It can be frustrating since at the end of each verse, the customers wave their arms quickly back and forth, so you need to be prepared for that (or play the game a couple of times to get the rhythm right). After the song, if you did well enough, you will receive a Piece of Heart (first time only). This will also complete your debt for the chandelier. You can always come back and play the harp with Kina at night for a chance to win rupees depending on your performance (see the Mini-Games section for details). ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 15. Mini-Games -= -=-=-=-=-=-=-=-=-=-=-= ========== Bug Heaven ========== Where: Bug Rock (Inside the Thunderhead, SW region; after defeating Bilocyte) Cost: 20 Rupees (Bug Beginner) 50 Rupees (Bug Wrangler) On Bug Rock, you will be able to find every insect species in the game. There are paths leading around the island, including a platform at the top and a room within the crumbling center tower. The bugs can be found anywhere: on trees/walls, on the ground, and even in pots. It is highly recommended that you have the Big Bug Net before taking on the challenges here. When you participate in the game, you will be shown images of several types of bugs (5 for Beginner, 10 for Wrangler). The objective is to capture all of them as quickly as possible. You may want to take a run around the island (go counter-clockwise along the path) to familiarize yourself with the layout

before starting. As you capture the needed bugs, a check mark will appear above their image on the screen. Upon catching the last one, the game will automatically end. Depending on how well you do, you may receive either rupees or a bug (ironically) as a prize. Bug Beginner: ------------Under 4:00:00: 30 Rupees Under 3:00:00: 50 Rupees Under 2:00:00: Five bugs Bug Wrangler: ------------Under 4:00:00: 80 Rupees Under 3:00:00: Five bugs Under 2:00:00: Five rare bugs ========= Clean Cut ========= Where: Bamboo Island (N of Skyloft) Cost: 10 Rupees In the middle of the room, you will see a stick of bamboo hanging from the ceiling. As soon as you start cutting at it, it will begin to fall. The idea is to cut it as many times as possible before the final piece hits the ground. Therefore, you need to be able to slice back and forth quickly to get as many cuts in as you can. A good idea would be to slice horizontally since if you slice at an angle, it causes the falling bamboo to fall diagonally, ultimately giving you less time to slice. Horizontal slices will keep it falling closer to the center. It sounds as if making vertical slices can net you multiple hits per slice, but this is not something I have tested myself. If you have a good strategy, please let me know! Once you are done, the number of slices you made are tallied up and you receive a reward as follows: 0-14: 15-19: 20-23: 20-27: 28+: No prize 30 Rupees Evil Crystal Blue Bird Feather or Monster Horn Blue Bird Feather, Goddess Plume, Golden Skull, or Monster Horn

================= Dodoh's High Dive ================= Where: Fun Fun Island (SW of Skyloft; after retrieving Party Wheel for Dodoh) Cost: 20 Rupees Over on Fun Fun Island, you can play a game where you are shot out of a

cannon and must skydive (literally) onto the island, whose colored spaces now spin. Depending on the space you land on, you will earn a certain amount of rupees, or nothing at all. The spaces are as follows: Gray: Lose 10 Rupees Brown: 0 Rupees Green: 1 Rupee Blue: 5 Rupees Red: 20 Rupees Multi-Color: 50 Rupees (win Piece of Heart with 10x multiplier, first time only) Your score can also be boosted by a multiplier, received by falling through the golden "Fortune Rings" on the way down to the platform. For each ring you go through, you will receive a x2 multiplier (there are five rings total, giving you a maximum of a x10 multiplier). There are balloons floating in between each ring level, and if you hit one, you lose your multiplier. When you are shot out of the cannon, you are in a simple freefall. You can change direction by tilting the Wii Remote only. Navigate through the Fortune Rings while avoiding the balloons in between, then after you pass the last ring, you need to aim for a space along the outer edge of the island. As soon as you hit a space, the game ends and the score is tallied. A good strategy in planning where to land is looking at where the space you want is currently located as soon as you pass the final Fortune Ring. By the time you hit the island, that space will be about 3/4 of the way around the board in a counter-clockwise motion of course. Look at the board as a clock for this purpose, meaning if the space is at the 12:00 position, it will end up around the 3:00 position once you hit the board (thanks to IGN for this strategy, which does work). ========================== Lumpy Pumpkin Harp Playing ========================== Where: Lumpy Pumpkin (after completing the third and final job to pay for a new chandelier) Cost: Free If you come to the Lumpy Pumpkin and sleep until night time, you can play the harp with Kina while she sings to the customers again. The customers who are watching will be waving their arms again, in time with the song. You need to strum on the harp while following along with the waving arms, keeping with the rhythm of course. After the performance, you will be given a rating of sorts, and receive rupees based on how well you did (or didn't do). A rundown of the prizes: Lousy/Mediocre: Nothing Good: 20 Rupees Fantastic: 50 Rupees ============ Pumpkin Pull ============

Where: Skyloft (Fledge, in front of Sparring Hall after completing "Fledge's Workout" Gratitude Crystal quest; must have the Bow) Cost: 20 Rupees After you get the Gratitude Crystals from Fledge for his quest, you can find him standing outside of the Sparring Hall. You can then play a shooting game where Fledge will toss pumpkins in the air, and you must shoot them with your arrows (you have an infinite supply during this game). You are given 90 seconds to shoot as many pumpkins as you can. Fledge stands to the left, and tosses them in an arcing motion, starting off with light throws but tossing them higher/farther as you get more points. Each pumpkin will get you 10 points, and consecutive hits will get you a multiplier, allowing you to get a maximum of 50 points per pumpkin (first 10, second 20, third 30, up to 50). Sometimes, Fledge will throw a shiny pumpkin which will double the score you'd normally receive for making that shot. Early on, it's easy to hit the pumpkins since they only go about as far as the Sparring Hall door. Once you get more than around 200 points, he starts throwing them higher and farther, sometimes going as far as the wall to the right. This can be seriously annoying if you are working on multipliers, but once you play the game a few times, you can figure out the angles and know where/when to shoot. I tend to shoot as the pumpkins are falling downward, though shooting them at the height of the toss may not be a bad idea either. As an added note, you will want to have your shot ready to go before Fledge even throws the pumpkin in the air. Hold the button to aim your shot, making sure the meter turns all the way red. That way you don't have to worry about hastily doing that when the pumpkin is launched, giving you more time to focus on aiming. The rewards you get are as follows: 200-399: 50 Rupees 400-599: Ancient Flower, Dusk Relic, or Eldin Ore 600+: Piece of Heart (first time only), random rare treasure =============== Rickety Coaster =============== Where: Shipyard (talk to old Goron by first mine cart, available after completing the Sandship) Cost: 20 Rupees As you probably expected, return to the Shipyard here after completing the Sandship and you can ride the mine carts as a mini-game. There are two paths you can choose, "scary" (easy, first path) or "heart-stopping" (hard, second path). They are the same tracks you rode on through your initial run in this area. Basically, you need to navigate the course you choose as quickly as you can. Make sure you lean into each turn to get the speed boost, and avoid going along the dead end paths (on the Heart-Stopping path only). On the HeartStopping path, after you pass the three dead ends, take the right path at the split since it has more turns you can get a speed boost from. Try not to oversteer or you may end up slowing down unintentionally, causing you to lose

your good time. You can also flick the Wii Remote upward when approaching a "jump" to land more easily, but I seem to have bad experiences with that method. The rewards are as follows: Under 0:30:00 (Scary): 100 Rupees Under 0:40:00 (Scary): 50 Rupees Under 1:05:00 (Heart-Stopping): Piece of Heart (first time), random treasure Under 1:10:00 (Heart-Stopping): Random treasure ============= Thrill Digger ============= Where: Eldin Volcano (behind bombable wall; must have Digging Mitts) Cost: 30 Rupees (Easy) 50 Rupees (Intermediate) 70 Rupees (Expert) This mini-game plays very similarly to the classic Minesweeper. You are given a grid, and each space can be dug up. There are mostly rupees buried for you to find and keep as your own, but there are also Bombs and Rupoors to look out for. A Rupoor (black rupee) makes you lose 10 Rupees from your total, and a Bomb ends the game automatically. Below you will find some additional details about each difficulty level. Easy: ----Grid Size: 5x4 (20 spaces) Rupee Spaces: 16 Bombs: 4 Rupoors: 0 Mostly green/blue rupees with red rupees possibly appearing. Intermediate: ------------Grid Size: 6x5 (30 spaces) Rupee Spaces: 22 Bombs: 4 Rupoors: 4 Mostly blue/red rupees with silver/gold rupees possibly appearing. Expert: ------Grid Size: 8x5 (40 spaces) Rupee Spaces: 24 Bombs: 8 Rupoors: 8 Mostly red rupees with other values possibly appearing.

Rupees of a higher denomination will have more hazards (Bombs/Rupoors) in the adjacent spaces, whereas all spaces surrounding a green rupee will be safe. You can use this to determine where to dig next to find a rupee safely. Something to consider is the chart when figuring out how many "bad" spaces surround the given rupee space you are looking at: Green: 0 Blue: 1-2 Red: 3-4 Silver: 5-6 Gold: 7-8 (all surrounding spaces) The game ends when you either find all of the rupees, or you hit a Bomb. Your score is tallied and you earn that amount to keep. ================================ Thunder Dragon's Lightning Round ================================ Where: Lanayru Gorge (Thunder Dragon, after completing the Song of the Hero) Cost: N/A Late in the game, if you visit the Thunder Dragon again, he will have a special challenge for you. You will have two options: replay any previously completed Silent Realm area, or battle any previously defeated bosses. If this is your initial playthrough, you won't have access to replay the final bosses, so you will need to return in Hero Mode to face them. Silent Realm Replay ------------------Choose the Silent Realm option, and you will be able to go to any previous Silent Realm and recollect the 15 Tears. This time around, you will be timed, and will receive prizes according to how quickly you complete it. This also gives you a good opportunity to collect stray Dusk Relics, as they can only be found within the Silent Realms. Boss Battle Replay -----------------Choose the Battle option and you will be able to battle any bosses you defeated previously. Initially, you get to pick the very first boss you face from a selected point in the game (beginning, middle, later on). However, the Thunder Dragon will randomize the battles you face after the first one. Initially, you can only battle the 10 bosses you've faced up to that point in the game. If you return in Hero Mode, you can battle 12 (including the final two bosses). You will also be timed on how quickly you can defeat a given boss. You will receive 50 Rupees if it is your first time replaying a certain boss battle. You also get a 50 Rupee prize by beating your previous best time for defeating a boss. To add to the challenge, you will not have access to your Adventure Pouch during these battles, and you only get to have access to items you would have had at the time of the original battle. You do however get to keep the True Master Sword and whatever shield you currently have equipped. While you can quit at any time, the rewards you will receive depend on how

many consecutive battles you play through. If you choose to quit after a fight, you will only win the reward for that level. The rewards you get are as follows: 1: 20 Rupees 2: Small Treasure 3: 100 Rupees 4: Piece of Heart (first time only, 200 Rupees after) 5: 300 Rupees 6: Rare Treasure 7: 500 Rupees 8: Hylian Shield (first time only, 1000 Rupees after) 9: 2000 Rupees 10: Rare Treasure (x3) 11: 3000 Rupees 12: 9900 Rupees ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 16. Hero Mode -= -=-=-=-=-=-=-=-=-=-= Once you complete the game for the first time, you will be given the option to start a new game in Hero Mode. To do this, you must first overwrite your current save file, meaning you cannot keep the file you used to initially play through the game. This is necessary since certain aspects of your first play are carried over. There are a number of differences you will experience when playing Hero Mode. Those differences are listed here: 1: All treasure and insects you collected in the first game are carried over. This will make it easier for you to upgrade your various equipment without having to hunt for as many materials, hopefully. 2: Enemies will inflict double damage on you. 3: Enemies will NOT drop any hearts. The only way to get hearts is by carrying the Heart Medals in your Adventure Pouch. Small fairies can still be found and captured, though. 4: A number of conversations will be slightly different, usually the tutorial-based ones, with the attitude that you should already know what they are trying to tell you! 5: When you first get the Goddess Sword in Hero Mode, its Skyward Strike will already be at the maximum range and attack power. 6: When you get to the Thunder Dragon and play the Lightning Round, you will now be able to replay the final Ghirahim and Demise battles, allowing you to play all 12 boss battles and reach the maximum prize. As a result of these changes, there will be a heightened reliance on your skill to succeed. As for healing, potions will play a greater role due to the restricted access to hearts in the wild. ***************************************************************************** -=-=-=-=-=-=-=-=

-= 17. Shops -= -=-=-=-=-=-=-=-= ======= Skyloft ======= Gear Shop --------Name ---Wooden Shield Iron Shield Sacred Shield Small Seed Satchel Small Bomb Bag Small Quiver Deku Seeds (x10) Bombs (x10) Arrows (x10) Potion Shop ----------Name ---Air Potion Guardian Potion Heart Potion Revitalizing Potion Stamina Potion Beedle's Airshop ---------------Name Price -------Adventure Pouch Slot Varies (300 first, 600 second, 1200 third) Bug Medal 1000 (available after buying Bug Net) Bug Net 50 Extra Wallet 100 (can buy up to three) Life Medal 800 Piece of Heart 1600 (available after buying Life Medal) ============== Waterfall Cave ============== Moonlight Merchant -----------------Name ---Blue Bird Feather Dusk Relic Evil Crystal Price ----200 100 100 Price ----20 (after getting Water Dragon's Scale) 200 20 30 50 (after you have the Goddess's Harp) Price ----50 100 (after placing Ruby Tablet in Goddess Statue) 500 (after you have the Goddess's Harp) 100 (after you have Slingshot) 150 (after you have Bombs) 150 (after you have the Bow) 20 (after you have Slingshot) 20 (after you have Bombs) 20 (after you have the Bow)

Golden Skull Goddess Plume Monster Horn =============== Pumpkin Landing =============== Lumpy Pumpkin Inn ----------------Name ---Pumpkin Soup

200 200 100

Price ----10

***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 18. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =================== Accessing Hero Mode =================== In order to unlock Hero Mode, which is essentially a hard mode/second quest of the same game, you must complete the game once. At the end of the game, you must overwrite your file in order to continue on Hero Mode (see that section for more details). ======================== Hidden Rupees in Skyloft ======================== When you are in Skyloft and are short of rupees, you can find a bunch rather easily. Rolling into most trees will yield a blue rupee (5 rupees). Checking the bureau in Link's room at the Knight Academy will also get you a blue rupee. These locations replenish after you save/quit your game, or possibly when you sleep in a bed until the following morning. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 19. Credits -= -=-=-=-=-=-=-=-=-= Ganon2200: For providing an alternate attack pattern for the Demon Lord Ghirahim fight, as well as a note about the Cursed Bokoblins not attacking while you have the Sacred Shield. Dan Milavitz: For additional information about the Demon Lord Ghirahim and Scaldera boss fights, and for pointing out the fairies in the Earth Spring. Ryan Perry: For information on breaking Demon Lord Ghirahim's grasp on your sword during that boss battle. MstrBlade: For pointing out a correction to the Gratitude Crystals section, as well as an alternate strategy for battling the Imprisoned boss.

IGN: For the clock strategy used in the Dodoh's High Dive mini-game. Peter Thompson: For providing a more accurate breakdown of the prizes for the Clean Cut mini-game, as well as the treasures earned at the Pumpkin Pull mini-game between 400-599 points. Joseph Mostarda: For correcting when the Air Potion is available for sale, and letting me know about the Sacred Bow being the most powerful weapon in the game. pigs_cows_lover: For correcting the amount of Tumbleweeds needed to make the Big Bug Net, as well as the prerequisite for the Fledge's Workout quest and when Stamina Potions are available for sale. Ren Morales Villagmez: For giving me more information about the jump slash. Lloyd_35: For letting me know about using Skyward Strikes against Bilocyte. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 20. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2011 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and the aforementioned list, you are currently files on your site. Please respect my work without my permission. I only want my most do not feel that can be achieved if others or permission. trust well. If your site is not on not allowed to post any of my and do not steal it or post it recent work to be available and I take from me without my knowledge

If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=

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