Professional Documents
Culture Documents
3D Render
Free Textures
Search
FREE 3D MODEL OF BAR TUTORIAL ABOUT THE RULE CHAIR FROM 10RAVENS OF THIRDS IN 3DS MAX 3DS MAX
Add the sky image to background in 3ds Max: 1. Open Environment settings ( Rendering > Environment ) 2. Click None button in Common Parameters 3. Double click Bitmap and browse for your sky image
Most Popular Posts 3D Water - The Ocean 3D Monster Mental Ray Lighting Bokeh Effect in 3ds Max Character Rigging
converted by Web2PDFConvert.com
Character Rigging
Now the sky image appears on the background when you render.
Friends ForCG iPad Apps Postcard Printing Render Spirit Second Picture 3D Tutorials
Contribute! If you are a talented artist and have ideas to share, we welcome you to be a guest author! Click here to find out more!
Select the Plane and add Wave modifier to it ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Wave ). Go to the Modify panel and apply the following parameters: Amplitude 1: 4 Amplitude 2: 4 Wave Length: 125 Activate Gizmo sub-object level in the Wave modifier. Go to the front viewport and rotate the gizmo 90 degrees about the Y axis. You can also move it along the X axis to determine the exact location of the hills. For the sake of this tutorial its not required to get exactly the same kind of effect. The idea is just to create some nice hills.
converted by Web2PDFConvert.com
Use the Line tool ( Create panel > Shapes > Splines > Line ) to draw as big triangle as you can inside the rectangle. See picture below. (The idea of the rectangle was just to get the size right).
Delete the rectangle. Next well add some vertices to the object and bend it. Go to the Modify panel and active the Segment subobject level and select the two vertical segments like in picture below.
converted by Web2PDFConvert.com
Divide the segments vertically to 5 parts. Picture below explains how to do this. First enter 5 and then click Divide.
Deactivate Segment sub-object level, go to the front viewport, and add Bend modifier to the Line. Apply the following parameters: Angle: 58 Direction: 90 Bend Axis: Y
Activate Center sub-object level in the Bend modifier and move the center of the modifier to the bottom of the line like in picture below.
converted by Web2PDFConvert.com
Perpendicular: OFF Distribute Using: Random Faces Transforms Rotation X: 25 Rotation Y: 180 Rotation Z: 25 Scaling Y: 25 Display Hide Distribution Object: ON
Now were ready to create and apply the material for both the hills and the grass. Open the Material Editor ( Rendering > Material Editor ) and apply the the following: 1. 2. 3. 4. 5. 6. Select both objects and apply a new material to them 2-Sided: ON Diffuse: Green (R86 G167 B0) Specular Level: 30 Glossiness: 0 Soften: 1,0
Create a camera ( Create panel > Cameras > Target ) in the top viewport and place it according to picture below. Activate the Perspective view and turn it into a camera view by pressing C in keyboard. Go to rendering settings ( Rendering > Render Setup > Common Parameters > Output Size ) and match your rendering resolution with the resolution of the background photo. Render your 3ds Max grass and youll get something like this:
object. Add Lens Effects to the Omni light: Open Effects panel ( Rendering > Effects ) Click Add button and choose Lens Effects from the list. Click OK. Click Pick Light and select the Omni light Minimize Lens Effects Globals section Add Glow and Ray effects with the following parameters:
As soon as the first light is created the default illumination of 3ds max turns off. Additionally we modified the include/exclude parameters so that the omni doesnt illuminate anything. Thats why the 3d grass appears black.
Shadow Map Params Size: 4096 Create a Skylight ( Create panel > Lights > Skylight ) Go to the modify panel and apply the following parameters to it: Multiplier 0,4 Sky Color: light yellow (R255, G255, B221) Place the target light according to the picture below.
Activate Light Tracer ( Rendering > Light Tracer ) and apply the following settings:
Now just render the image and youre done. Beware, the rendering might take a long time.
converted by Web2PDFConvert.com
I`ve been trying go make a realistic unfolding magazine but with no success ( Im a newb at CG). Your stuff is great for people like me, I like your blog a lot. It`s on my Delicious. Keep the good work up !
REPLY
LSerrano
says:
Eny Erawati
delicious . clear explanation, like it so much thank you
says:
REPLY
franciz
ok
says:
REPLY
Shasith
says:
Yap hes explaining very clearly like it lot thanks, a lot bro
REPLY
SERG says:
APRIL 24, 2010 AT 5:24 PM
GOOOOOD =)
REPLY
Chandana says:
MAY 2, 2010 AT 5:43 PM
converted by Web2PDFConvert.com
REPLY
uzair says:
MAY 16, 2010 AT 7:11 AM
thanks for the tutorial. was using hair and fur and my notebook seemed slow. Anyway, i am stuck at the gizmo part. I cant rotate or move the thing. When i select the plane, whether i click move or rotate, the plane wont move but the selection box. any idea how to move it? would appreciate fast response as projects due soon.
REPLY
polygonblog says:
MAY 16, 2010 AT 8:51 AM
Not sure whats going on. Maybe you could send me your file and Ill try to help. Ill contact you by mail.
REPLY
Mathias
says:
Heej, do you know what the problem was here, because ive got the same question ) i select the gizmo and he only rotating the box als total block, so i cant make it curved.. but again, great tutorial if i look to the result!! greetz
REPLY
Aramil87
Thank u so much!
says:
REPLY
says:
Abhrajit Das
SIMPLY BEAUTIFUL
says:
REPLY
Great tutorial! very clear and catchy!. hope you make another great tutorial
REPLY
Mathias
hi,
says:
ive got a problem with the first render with the sun First he gave an error but i could solute that
converted by Web2PDFConvert.com
by changing the frame buffer type ( F10 > Render > Sampling Quality > Frame Buffer Type )to Interger (16 bits per channel) instead of Floating Point (32 bits per channel) but now when i hit render i get the error: MSG 0.0 error: Lens Effects effect expected unsupported GBuffer channel transparency can someone help please? greez mathias
REPLY
polygonblog says:
JUNE 13, 2010 AT 2:43 PM
Sounds like you are using Mental Ray. This was designed for scanline renderer
REPLY
Mathias
says:
helo mthias.i am shahab from pakistan.i really like this software but there is no institute in my city.so i request you if you know something about this software please guide me.reply must.
REPLY
Uzair says:
JUNE 18, 2010 AT 8:33 AM
Alright, so i downloaded 2010 version instead of 2011 and got through the whole tutorial with ease. Al though i skipped where there was error, i still continued. Anyway, i am unable to make the grass. I did the 4th step twice, on different object as well, but just cant get it on Emailed the author but no reply. Maybe something wrong with email. So if the author is reading this, please email! I will send copy of the file.
REPLY
polygonblog says:
JUNE 18, 2010 AT 3:00 PM
Im on holiday at the moment. Ill contact you when Im at home again (in one week).
REPLY
Donald says:
JUNE 21, 2010 AT 3:00 PM
Trump says:
JUNE 22, 2010 AT 12:47 AM
Great tutorial though i am also having trouble with the gizmo like two other people. It seems when i apply the wave and select gizmo to rotate it, it selects the whole box yellow outline instead of sections on the actual plane. Any help would be appreciative, thanks !
converted by Web2PDFConvert.com
REPLY
polygonblog says:
JUNE 25, 2010 AT 2:33 PM
It sounds like you are doing it correctly. The yellow box is the gizmo and you should rotate it 90 degrees about the Y axis in the front viewport.
REPLY
cup says:
JUNE 23, 2010 AT 12:55 PM
good explanation .. added forward hopefully this blog, plus a lot of the tutorial .. very useful for me .. thanks very much .. Every one MUST Bookmark This Page .
REPLY
Ovejo_Black
says:
La verdad que estn muy buenos estos tutoriales, no conoca esta web. Saludos.
REPLY
Frost_CZ
says:
Hello, this is a great Tutorial. Very well written and understandable. But I have problem. When I go Render, on the hills I have a very litle grass steams even if I duplicate 65000. In views (prespective,front) it is look good but after Render greater part disappears. I have 3DsMax 2009. Can someone help me, please?
REPLY
CSPen
says:
i was having a problem with rotating the gizmo of the wave modifier. you explained it perfectly, but i was having a problem seeing it. i switched to working in all four view ports where i was better able to grab the Y axis and rotate it to achieve what you had in your screenshot. love the site. granted im jumping from the monster to the warehouse lighting tutorial. ive decided just to do them from the start. keep up the great work.
REPLY
Lazaro'
says:
Very nice tutorial, nice explanation ( but the render takes me like 2 houres rofl ) good job dude & keep going !!
REPLY
Poer says:
SEPTEMBER 8, 2010 AT 11:43 PM
Beautiful! It takes 4 hr to render with my old CPU:( Anyway, thanks for your great tutorial!
REPLY
modenagrunch
says:
This is hands down one of the best tutorials. I really like how you direct by telling us where to get the items. Oustanding!Thank you for making my life a little easier.
REPLY
converted by Web2PDFConvert.com
ArmzzWare
says:
Dude your Fin Awesome, you made that so simple to follow..exactly what i was looking for! thanks alot! I really recommend you open a youtube channel id subscribe to you anyday!
REPLY
Julian
says:
Hi, i have a problem with the first render of the sun, i render it in scanline renderer but it always appears like its in front of the camera, and it covers almost all the render, please help
REPLY
Nicolas
says:
all your tutorials are fantastic, siple steps and explanations to make great thinks, im using 3ds 1 half year and this tutorial are so helpfull, thank you !
REPLY
Jeff says:
APRIL 1, 2011 AT 12:21 PM
wowthumbs up!
REPLY
Dee
says:
Tutorial is great, but I have problem with the sun It didnt show up and I did everything as written Please help!
REPLY
you are the man , soooooooooooooooooooo brilliant but so heavy render i appreciate your tutorial so damn much bro
REPLY
Mukul
says:
Hi, Good to see your tutorials ! Nicely explained all your tutorials are superb ! Well i am having a problem in omni light setting ( Click General Parameters > Exclude) ??? Thanks !
REPLY
converted by Web2PDFConvert.com
dillon
says:
If I were to but a soccer ball on the hill, how would i keep the soccer ball from glowing to brightly with all of the lighting?
REPLY
Tahira says:
JULY 24, 2011 AT 3:41 AM
Um i am trying to set up the light and when i render, a dialogue box comes up saying The following render effects are not compatible with the bitmap format selected for rendering. The selected bitmap format is: RGBA Colour 32 Bits/Channel Lens Effect what set up do i need?
REPLY
Col. Hati
says:
Thank you very much for this splendid tutorial, this is exactly what I was looking for. Came up as the first search result. Much obliged
REPLY
student
says:
Have a problem. When I go to add the compound object with the grass stem selected and click scatter the grass disapears. I continued anyways but when I get done and select my terrain as the distribution object nothing is duplicated. I can still find the grass stems vertics but nothing else. Please if anyone could tell my what im doing wrong? Or tell my where I could find a tutorial on how to do grass that is seen in AAA industry games it would be very helpful thank you.
REPLY
polygonblog says:
SEPTEMBER 29, 2011 AT 12:07 PM
Hi! Not sure what is going on, but try to create the grass stem with polygons. Start with plane, edit vertices with Edit Poly, and bend with the Bend modifier.
REPLY
Masashiro
says:
Seb says:
OCTOBER 10, 2011 AT 10:43 PM
Hi, First of all thank you for this tutorial! Im having some problems with the shadow areas; my grass is completely saturated could somebody help me please? Thanks
REPLY
still
says:
converted by Web2PDFConvert.com
Jr.D
says:
Calvin
says:
Leave a Reply
Name (required) Mail (will not be published) (required) Website
Submit Comment
PolygonBlog - Unique 3ds Max Tutorials Copyright 2010 Antti Lehtinen | About | Contact | Back to top |
converted by Web2PDFConvert.com