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Special Rules
Infiltrate, Deep Strike, Reserves, Outflank, Scouts, Night Fight
Objectives: Before first turn is determined or any units are deployed, place exactly 3 objective markers on the battlefield no closer than 12 to an edge or another objective. Each player turn, these objectives move as follows: Player turns 1: 4d6 + directional dice Player turns 2: 3d6 + directional dice Player turns 3: 2d6 + directional dice Player turns 4: 1d6 + directional dice The objectives will not move during turns 5 and after. The objectives ignore impassible terrain. If their movement would finish off the table or in impassible terrain, reduce the distance accordingly. They may not move up levels in ruins. If a hit is rolled, reroll the directional dice until an arrow result comes up. The Firefly effect: All units within 12 of any of the objectives are treated as if lit by a searchlight and can be fired on ignoring night fight rules by either army. Night Fight: The entire game is fought using night fight rules.
Line of Retreat
Units that fall back do so toward their own long table edge via the shortest route possible as described in the Warhammer 40,000 rulebook (pg 45).
Game Length
Random game length at the end of turn 5 roll a die on a 3+ the 6th turn is played. At the end of turn 6 roll a die on a 4+ the 7th turn is played. The maximum game length is 7 turns or when time is called at 2 hours. Players should not begin a new turn if there is insufficient time remaining to complete the turn.
Deployment (Spearhead)
Please follow standard Dawn of War deployment rules as stated in the BRB.
Objectives
Primary (Objective Markers): Control more objectives than your opponent. Scoring: Win = 15, Draw = 7, and Loss = 0. Secondary (Terrain Features): Control more terrain features than your opponent. Control for this mission is a unit in base-to-base contact with an impassible/non-area feature or with a majority of the unit or vehicle within area terrain. (These do not need not to be scoring units!) Craters from exploded vehicles or other terrain features created during the game do not count. Scoring: Win = 10, Draw = 5, Loss = 0.
24
+15 points
+7 points
0 Points
Win Your Secondary Objective battle Result: (circle one) Note: Terrain Features Tactical Bonus Points Earned (+0, +1, +2, +3) Note: Add up Bonus Points
Draw
Loss
+ 10 Points
+ 5 Points
0 Points
Have your Opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.