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A Complete Walkthrough for all 16 puzzles Spoiler Posted by: Niicol3 | February 25, 2007 3:08 PM Virtual Villagers

- A New Home - Walkthrough Screens: Spoiler


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Menu Screen Spoiler - Play, Start Over, Options, Help, Quit, and Change Player. Play - Starts currently selected village. Start Over - Deletes currently selected village and starts a new one. Options - Audio controls, Full Screen control, Difficulty levels, Game Speed. Help - Shows instruction pages. Quit - Exits game. Change Player - In upper right of Menu Screen is your name and an option to Change Player, you can have up to 5 Villages. Difficulty Levels
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Spoiler - Easy, Normal, Hard Easy - 7 Villagers, 225 Food, 99 Tech Points, 1930 Berries Normal - 6 Villagers, 50 Food, 99 Tech Points, 1430 Berries Hard - 5 Villagers, 50 Food, 99 Tech Points, 1430 Berries Village Screen
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Spoiler - Population, Food, Tech Points, Puzzles, Map, Tech, Menu, Detail.
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Population - How many people you have in your village. Food - How much food is in the Food Bin. Tech Points - How many tech points you have to spend. Puzzles - 16 icons representing the puzzles to be solved. Map - Overhead view of village. Tech - 6 areas of research to spend tech points on.

Menu - Returns to Menu Screen. Detail - Shows details about selected villager. Detail Screen
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Spoiler - Age, Gender, Health, Skills, Likes and Dislikes. You can change the villagers name and control what skill will show when that villager is selected on the Village Screen by checking the box next to the desired skill. o There are Farmers (Farming), Builders (Building), Scientists (Research), Doctors (Healing), and Parents (Breeding). o Each job has 3 levels, Trainee, Adept and Master. o Note: Children born with Trainee level skills are called Apprentices. Tech Screen
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Spoiler - Farming, Construction, Medicine, Science, Fertility, Spirituality. Level 2 Farming - 6,000 points - Allows Farmers to plant crops in the Field. Level 2 Construction - 2,500 points - Allows Builders to clear pile of rocks from Lagoon. o Level 2 Medicine - 15,000 points - Allows Villagers to live longer. o Level 2 Science - 12,000 points - More Tech Points per experiment. o Level 2 Fertility - 11,000 points - Allows multiple births. o Level 2 Spirituality - 5,000 points - Allows villagers to establish burial grounds in the Clearing. o Level 3 Farming - 50,000 - Allows villagers to fish in the ocean. o Level 3 Construction - 80,000 - Allows restoration of Ruins. o Level 3 Medicine - 250,000 - Allows Villagers to live even longer. o Level 3 Science - 150,000 - Allows carving of Idol. o Level 3 Fertility - 250,000 - Allows creation of the Golden Child o Level 3 Spirituality - 80,000 - Allows restoration of Ruins. Puzzles Screen
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Spoiler - Well, New Hut, Debris, School, Lagoon, Magic Fish, Graveyard, Healing Herbs, Garden, Fruitless Plant, Temple, Idol, Golden Child, Butterflies, Buried Treasure, Hidden Cave.
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Well 3 Spoiler

- No requirement - Place Builder on well to clear it.


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Healing Herbs 3 Spoiler - No requirement - Place any villager on each herb to study until plant is understood.

New Hut 3 Spoiler - No requirement - Place Builder on New Hut site until New Hut is built.

Clear Beach 3 Spoiler - No requirement - Place Builder on debris on beach until beach is clean.

School 3 Spoiler - Requires Master Scientist - Place Master Scientist on Double Hut to turn it into a School.

Lagoon 3 Spoiler - Requires Level 2 Construction - Place Builder on pile of rocks at top of Lagoon to release the water.

Garden 3 Spoiler - Requires Lagoon - Place any villager on Patch Of Strange Dead Flowers, they will water. Patch with Lagoon water until the Garden grows.

Magic Fish 3 Spoiler

- Requires Level 3 Farming, Lagoon, and a Master Farmer - Drop a Master Farmer into the Lagoon to catch Magic Fish of Fertility. Special Note: Magic fish is from Fish Tycoon.
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Graveyard 3 Spoiler - Requires Level 2 Spirituality and a dead villager - When skeleton of dead villager is on the ground, place any live villager in the Clearing to designate the Burial Grounds.

Temple 3 Spoiler - Requires Level 3 Spirituality.

Idol 3 Spoiler - Requires Level 3 Science.

Buried Treasure Spoiler - Requires Level 3 in all Tech.

Golden Child 3 Spoiler - Requires Level 3 Fertility - Drop a female villager with a baby into the Lagoon.

Hidden Cave 3 Spoiler - Requires Golden Child.

Butterflies 3 Spoiler

- Requires Golden Child.


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Fruitless Plant 3 Spoiler - Requires Golden Child.

Village Item Locations: Spoiler Lagoon - Teardrop shaped dark patch of dirt in Northwest corner of village, has pile of rocks at top with blue water behind them. Berry Bush - Large green bush covered with 1930 red and yellow berries surrounded by large circle of grass in upper center of village. Clearing - Rectangular light patch of dirt in Northeast corner of village Well - Southeast of Berry Bush Giant Rock - Southeast of Lagoon Double Hut - Southeast of Giant Rock Hut - East of Double Hut Research Bench - South of Double Hut Small Hut - Southeast of Research Bench New Hut - Board leaning on stilts with rock next to it located between Hut and Double Hut Food Bin - South of Hut Field - West of Small Hut Debris - On beach South of Field Pile Of Strangely Straight Rocks - Southeast of Food Bin Patch Of Strange Dead Flowers - East of Hut Fruitless Plant - Orange plant Northwest of Berry Bush Healing Herbs - 4 Green Strange Plant directly below Lagoon Medical Cactus above and to the right of the Berry Bush, left of Clearing Strange Lily at bottom right corner of Clearing Rare Rose below Patch of Dead Flowers Buried Treasure - Directly West of Pile of Strangely Straight Rocks and directly South of Food Bin Walkthrough Spoiler Spoiler Open Virtual Villagers Game. Go to the Menu Screen. Go to Options and set Game Speed to Paused, set Difficulty to Easy, then click Done.

Go to Start Over until you have 7 Villagers that are 4 women, 2 men, a child, and the Builder is a man. Place the Builder on the Well. Place the other man (Farmer) on the Berry Bush. Place 3 women (Scientists) on the Research Bench. Place the youngest woman (Doctor/Parent) on the Green Strange Plant. Go to Menu. Go to Options, set Game Speed to 2x Speed, click Done. Spoiler Click Play, the villagers will begin their tasks. They may fail a few times, begin doing laundry, or become curious about other village features, so you will have to replace them at their tasks when they walk away. When any milestone is reached or a good event happens, all the villagers will go to celebrate, so when the Builder is done clearing the well all the villagers will leave their tasks and go to the well to celebrate, and you must replace them to their tasks. Spoiler Place the Farmer back on the Berry Bush. Place the 3 Scientists back on the Research Bench. Place the Builder on the New Hut site, you can not make a baby until the New Hut is complete. When the Doctor finishes studying Green Strange Plant, place her on the Healing Cactus, Strange Lily, and Rare Rose until all the plants have been understood. Any order will work. When all medical plants have been studied there will be another celebration and you will have to replace your workers to their tasks. Place the Farmer back on the Berry Bush. Place the Builder back on the New Hut. Place all 3 women Scientists and the Doctor/Parent on the Research Bench. Spoiler The Scientists will twitch when the current portion of research is complete, and they will either walk away (failed research) or points will be added to your Tech Points. Either way, as soon as they twitch you can pick them up and place them on the Research Bench again to start their next experiment. This will add Tech Points at the fastest possible rate, and you should have enough points to buy the next level of Farming while still having around 1000 berries on the Berry Bush,

assuming that your Farmer does not like Running. Also, there is an audio cue which sounds like bamboo chimes when the Scientists begin research and complete research. Spoiler When your Scientists have gained 6000 Tech Points, go to Tech screen and purchase Level 2 Farming. This allows your Farmer to plant the Field, (planting the Field also requires that the Well has been cleared) and he will stop foraging the Berry Bush, saving the berries in case of an unfortunate event such as a Typhoon which wipes out all of the food in the Food Bin. Spoiler Place the Farmer on the Field. Keep the Scientists researching until you can buy the next level of Construction. When the Builder has completed the New Hut, place him on the debris on the beach. Once the New Hut is complete you will need to begin breeding in order to have a population to carry on when your original 7 villagers die. The villager that you drop on another villager is the one who receives the breeding points and becomes a breeder. A breeder initiates breeding with all members of the opposite sex. Spoiler If your breeder is a male, all 4 women will end up with babies and no research will continue until they are done caring for the babies, which takes around 2 hours, until the baby is 2 years old, and the male breeder will breed with all 4 women again. A female breeder will initiate breeding with any man , and only she will have a baby, so you have much more control over breeding and gaining tech points with a female breeder. A villager may not breed until they are 20 years old. Choose the youngest woman (20 or older) to be your breeder. Drop her on a man. The man may run away a few times, just bring him back and keep dropping the woman on him until they kiss. Once they kiss, your population will increase if a baby has been made. If your population does not increase, pick up the woman and drop her on the man again until your population does increase. You do not have to wait for them to go indoors, if a baby is made it will show in the population count as soon as the kiss happens. Continually breeding her will give you a steady supply of villagers. Note: When your breeder self initiates breeding it will cause her chosen mate to stop work and wait for her embrace. When the Builder completes clearing the debris from the beach, and you have bought Level 2 Construction:

Spoiler place him on the pile of rocks at the top of the Lagoon to clear it. When the Lagoon is cleared: Spoiler place a villager on the Patch Of Strange Dead Flowers, the villager will water the Patch from the Lagoon and create the Garden. When one of your Scientists reaches the title Master Scientist: Spoiler place her on the Double Hut to create the School. Once the School is established, children will be born with some skills. When your first villager dies: Spoiler buy Level 2 Spirituality, then drop any adult villager in the Clearing to create the Graveyard, or Burial Ground. When you have purchased Level 3 Farming: Spoiler place a Master Farmer in the Lagoon to catch the Magic Fish Of Fertility. Note: The Magic Fish is a Greenfin Spotanus, the same Magic Fish Of Fertility in Fish Tycoon ;) When you have purchased Level 3 Spirituality: Spoiler place a Builder on the Strangely Straight Rocks to build the Temple. When you have purchased Level 3 Science: Spoiler place a Builder on the Large Rock to create the Idol. When you have purchased Level 3 in 6 Tech areas:

Spoiler place a Builder on the beach directly South of the Food Bin and directly West of the Temple to uncover the Buried Treasure. When you have purchased Level 3 Fertility: Spoiler place a mother with a baby in the Lagoon to create the Golden Child. The remaining Puzzles are dependent on the Golden Child. Notes on the Golden Child: Spoiler The Golden Child never gets sick or dies. You can not kill him, no matter how much you may want to He never ages, he never grows up, he never changes appearance from a toddler. You can not force him to perform his tasks, he does them all on his own. Shortly after birth, he will move the boulder and you can place a villager into the cave to see a teaser for the next chapter. The Golden Child is said to create the Garden as well as move the Boulder, but by the time there is enough tech points to buy level 3 Fertility, my villagers have already watered the Garden into bloom, so I myself have not witnessed the Golden Child creating the Garden. To date I have been unable to get him to do the Butterflies or the Strange Fruitless Plant, in fact, it seems that the entire game there is a flock of Butterflies on the screen, and as soon as the Golden Child appears, the butterflies vanish.. The Golden Child also makes berries on the Berry Bush, restores the crops in the Field, and makes food in the Food Bin. He also make parties which cause all villagers to leave work and join him in dancing. And he can walk on water. Imagine that. ;) Other Notes: Spoiler Occasionally you will see a Mushroom pop up, place a child on the mushroom and he will pick it up and take it to the Food Bin. Brown Mushrooms are 8 food, Orange Mushrooms are 45 food. Fish are 9 food, Crabs are 55 food. Children can not swim. Maximum number of villagers appears to be 90, although some screen shots seem to show over 300 villagers. If this is actually possible, I wish I knew how to do it. Spoiler

Occasionally you will have a villager whose dislikes conflict with their job, like a builder who hates driftwood will take forever to clear the beach, and when you try to start him to the task he stands there and does nothing for a very long time. When this happens, I have found it to be more expedient to restart the village. Conversely, you will sometimes have a villager whose likes compliment their job, such as a Builder who likes Running, so can complete the New Hut in less time than usual. Occasionally you will find items washed up on the beach. Among these there may be: Spoiler Brass Compass - Letting researchers have it improves skill somehow. Black pearl - Sharing makes your villagers happy. Badly weathered crate - Rusty tools, adds 1000tech points, makes some villagers ill Crate with 1, 2, or 3 babies in it - Adds to Population. Crate with juicy steaks - Adds 1500 food. Crate of golden ripe bananas - Adds 1000 food Crate with well preserved tools - Adds 1000 Tech Points. Crate of rats - Causes injury and disease. Crate of diapers.. Vial of blue liquid - Causes illness or lowers skill. Vial of red liquid - Alters appearance. Vial of watery fizzy liquid - Lowers skill. Other Events: Spoiler Isola Day Celebration - Dancing and feasts! Big Wave - Puts debris on beach that must be cleared by builder. Honeybees - Pollinate Berry Bush and make it thrive. Humid weather molds food - Removing moldy pieces saves some food, makes some villagers sick. Measles Epidemic - Makes children sick. Monkey eating mushroom - Trying the mushroom allows adults to pick mushrooms? Monkey hiding large cache of bananas - Adds 600 food. Monkey ransacks research table - Lose 9000 tech points. Monkey stealing food - Allowing it to steal food results in better healing. Moth in cocoon - Helping moth kills it. Plague of Locusts - Eats all your crops. Ripe Red Berries - Eating them kills villager instantly. Oops Shipwreck - Blocks beach access, again, and debris must be cleared from beach by a Builder, again. Stranded whale - Harvesting the whale adds 1000 food. South Wind - Withers berries, scorches crops and damages food in Food Bin.

Troubled Child - Allowing child to try work increases childs skill Typhoon - Destroys all food in the Food Bin. Authors Note: This walkthrough was created by restarting my game each time I realized I had made a mistake, or had a question which could only be answered by restarting the game and following specific parameters. I am not certain if trying the mushroom allows your adult villagers to pick the mushrooms, as I didnt think of trying it until after I had deleted that game, but the text for it strongly suggested that this was the case. If it happens to me again I will be sure to update the walkthrough. [Edit: Thanks Cathy for the extensive walkthrough! Spoiler tags have been added to make it take up a bit less space :) -Harukio] Posted by: Cathy | July 22, 2007 3:17 PM
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ALL STEW RECIPES It took me a long time but here they are. The best is in caps lock Spoiler Here are all the possible recipes for the stew. I abriviated the color of the plants and they are in order from top left going clockwise. Br= Brwon bl=Blue P=Purple B= Black R=Red O=Orange Br+bl+p=Spicy ster, clears nose and throught Br+bl+b=Gets drink/ thirsty very thirsty Br+bl+r=Nature is calling/ stew makes them go to the bathroom Br+bl+o=Healthier Br+P+B=Shakes Head/ tast nast, cant eat Br+P+R=Gets drink/ thirsty very thirsty Br+P+O=Healthier

Br+B+R=Shakes Head/ tast nast, cant eat Br+B+O=Shakes Head/ tast nast, cant eat Br+R+O=Dancing/ gives an energy boost Br+Br+bl=Healthier Br+Br+P=Healthier Br+Br+B=Shakes Head/ tast nast, cant eat Br+Br+R=Gets drink/ thirsty very thirsty Br+Br+O=Gets drink/ thirsty very thirsty Br+Br+Br=Healthier bl+P+B=Spicy ster, clears nose and throught bl+P+R=Healthier bl+P+O=Healthier bl+B+R=Shakes Head/ tast nast, cant eat bl+B+O=Shakes Head/ tast nast, cant eat bl+R+O=Healthier bl+bl+Br=Healthier bl+bl+P=Healthier bl+bl+B=Gets drink/ thirsty very thirsty bl+bl+R=Healthier bl+bl+O=Jumpy/ allergic to this stew bl+bl+bl=Jumpy/ allergic to this stew P+B+R=Shakes Head/ tast nast, cant eat P+B+O=Shakes Head/ tast nast, cant eat

P+R+O=Stew gives of sweet smell P+P+Br=Healthier P+P+bl=Healthier P+P+B=Shakes Head/ tast nast, cant eat P+P+R=Healthier P+P+O=COMPLETLY RESTORES VILLAGERS HEALTH P+P+P=Healthier B+R+O=Healthier B+B+Br=Verry Ill B+B+bl=Verry Ill B+B+P=Verry Ill B+B+R=Verry Ill B+B+O=Verry Ill B+B+B=It Burns/stew is verry harmfull R+R+Br=Dancing/ gives an energy boost R+R+bl=Relaxing/ Villager feels tired R+R+P=Healthier R+R+B=Shakes Head/ tast nast, cant eat R+R+O=Exercising/ burst of energy, lift rocks R+R+R=Exercising/ burst of energy, lift rocks O+O+Br=Healthier O+O+bl=Healthier O+O+P=Healthier

O+O+B=Breath Deep/ no need to breath O+O+R=Embracing O+O+O=Stew gives of sweet smell Posted by: Gabriel R | March 21, 2007 4:10 AM You can safely browse these hints if you just need a gentle push in the right direction. Each puzzle is referred to by number. The puzzles are counted sequentially, with 1 being the leftmost puzzle in the top row, and 16 being the rightmost puzzle in the bottom row. Spoiler Puzzle 1
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Spoiler is something that will provide warmth, protection, and technological advantage to your tribe. It can be solved at the beginning of the game.

Puzzle 2
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Spoiler requires a certain level of technology and will allow your villagers to enjoy a regular, if limited, source of food.

Puzzle 3
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Spoiler requires the completion of Puzzle 2 and a skilled villager to fashion something that will protect one of the sources of food.

Puzzle 4
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Spoiler requires a certain level of technology and a highly skilled villager who will fashion something that your villagers will need in order to completely explore some areas of the village.

Puzzle 5
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Spoiler

involves the flowers and herbs located in various parts of the village. This puzzle can be completed at the beginning of the game. Puzzle 6
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Spoiler requires a villager with well-rounded skills.

Puzzle 7
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Spoiler will open up an unlimited food supply by restoring the ocean to its former condition. You will need to have highly skilled villagers and a certain level of technology.

Puzzle 8
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Spoiler reveals ancient writings. Your villagers will need a certain level of technology, as well as the completion of Puzzle 4.

Puzzle 9
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Spoiler requires the completion of Puzzle 1, a certain level of technology, a hidden item, and the flowers and herbs that your villagers can find in various parts of the village.

Puzzle 10
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Spoiler requires a certain level of two different technologies. Drag a villager to the southeast part of the village.

Puzzle 11
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Spoiler is a special building that requires a certain level of technology. You will see a foundation appear, which your villagers can work on.

Puzzle 12

Spoiler is another special building that requires a certain level of technology. You will see a foundation appear, which your villagers can work on.

Puzzles 13-16
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Spoiler involve the recovery of pieces of the Gong of Wonder, which can be retrieved only after meeting the necessary requirements. Retrieving the pieces will variously involve teamwork among skilled villagers, purchasing of required levels of Village Tech, and completion of Puzzles 6, 9, and 10. Your villagers will reveal some clues as you try various things in the game, and there will be more specific clues that you can study when you complete Puzzle 8.

The following are detailed spoilers for all 16 puzzles: Don't read these unless you want to know EXACTLY how to solve each of the puzzles. Spoiler Puzzle 1
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Spoiler involves building a fire in the fire pit. Drag one of your villagers to the pile of dry wood in the southwest part of the village to gather firewood. After the wood is placed in the fire pit, take a villager to the very dry grass that can be found to the west of the coconut trees. Once the firewood and dry grass have been placed in the fire pit, drag a villager there to light the fire. You will need to replenish the firewood periodically to keep the fire from going out.

Puzzle 2
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Spoiler is the construction of a dam that will divert water from the stream to an area that can be used for farming. After you purchase Level 2 of Engineering Tech, drag a villager to the rocks that are in the middle of the lower portion of the stream. You will see a message, "He/she could probably build a dam here."

Puzzle 3
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Spoiler

is a scarecrow that an adept farmer can construct in order to protect the crops from the birds. Drag an adept or master farmer to the twisted pieces of wood and vines that are located in the northern portion of the village. The scarecrow requires two trips to complete, so make sure that you finish the construction, or your crops will not be protected. Puzzle 4
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Spoiler is the fashioning of special cutting tools that will be needed to cut away vegetation in some parts of the village. After purchasing Level 2 of Exploration Tech, drag a master scientist to the northern part of the village where he will see something among the rocks near the twisted pieces of wood and vines. Your scientist will need to make a second trip to finish the tools, so take him to the twisted wood and vines to get the necessary materials.

Puzzle 5
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Spoiler is completed when your villagers learn mastery of six special plants located in various parts of the village. Drag a villager to each of them and watch for the message that each has been mastered. The plants are (beginning in the northwest part of the village and moving clockwise): the odd-looking plant immediately to the left of the very dry grass, the blue flower between the thorns and the rocks, the small lavender flower at the northern edge of the graveyard, the black flowers near the waterfall, the bright reddish flowers south of the dam site, and the large orange-red flower at the south edge of the village.

Puzzle 6
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Spoiler is completed when you have sufficiently trained a villager to become master in three skills. That villager will become an Esteemed Elder, and a totem will be created to commemorate their new status in the village.

Puzzle 7
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Spoiler is the elimination of the algae in the ocean that was caused by over fishing. After purchasing Level 3 of Farming Tech, take a master farmer or master scientist to the pond, where they will collect algae-eating fish that they can use to repopulate the ocean. Once

sufficient fish have been placed in the ocean, the algae will once again be under control and the villagers will have unrestricted fishing. Puzzle 8
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Spoiler is the removal of the vines that cover the wall on the east side of the village. After you purchase Level 3 of Culture Tech and have completed Puzzle 4, drag a villager to the vine-covered wall and they will begin cutting away the vines.

Puzzle 9
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Spoiler is the ability to make various stews for your villagers. To make stew, you will need to have purchased Level 2 of Exploration Tech, retrieved the cauldron from the wood pile, mastered at least one of the special plants, and started a fire in the fire pit. The steps to make a stew are: 1) Drop a villager on the cauldron to put the cauldron on the fire 2) Drop a villager on the cauldron again, and he or she will go get water for the stew 3) Drop a villager on any of the mastered plants, and the villager will gather herbs for the stew. Each stew requires a total of 3 herbs, in any combination. 4) Drop a villager on the cauldron again, and he or she will go get food to add to the stew. When the stew is complete, the villager will move the cauldron off the fire. Some stews are good, some are bad, and some make your villagers do interesting things. Experiment and have fun with them. You can also find different "recipe books" that have been created for the game that contain all of the stew combinations.

Puzzle 10
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Spoiler requires Level 3 of both Engineering Tech and Culture Tech. Drag a villager to the ancient covered floor in the southeast part of the village and they will begin uncovering the site.

Puzzle 11
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Spoiler is the construction of a hospital. After you purchase both Level 3 of Engineering Tech and Medicine Tech, a foundation will appear that your villagers can work on.

Puzzle 12
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Spoiler

is the construction of a sewing hut, which will allow you to change the clothing that your villagers are wearing. After you purchase Level 2 of Culture Tech, a foundation will appear that your villagers can work on. Puzzles 13-16
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Spoiler are the pieces of the Gong of Wonder. The four pieces can be retrieved in the following ways: A team of 3 Master Builders can open the crate on the beach, where one of the pieces has been hidden. o After purchasing Level 2 of Exploration, your villagers can clear the thorns blocking access to the gong encasement, which will also reveal a piece of the gong. o Prepare a magic stew that will allow one of your villagers to dive for the sunken gong piece in the pond. The herbs needed for that magic stew are: one of the black flower near the waterfall and two of the red-orange flower on the south side of the village. The pictures of the required herbs can be seen in the drawings on the wall once the vines have been removed. o After finishing Puzzles 6 and 10, drop a totem in the center of the uncovered mosaic to reveal a piece of the gong. Once the gong is assembled you can experiment with the effects that it has on your village. You can bang the gong once every 24 hours.
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Posted by: someone | May 18, 2007 6:17 PM

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