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Magical Languages
Casters have varied degrees of access to magical languages (i.e.: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, and Terran). Magical Languages must be bought with regular skill points, i.e., NOT with the special Language Skill Points given at character creation. A cleric has access to the alignment language of his deity and the elemental language of any domain he takes as Class Skills, both Speaking and Literacy. A Cleric who chooses a Domain that duplicates his deitys alignment gets 3 bonus language points to
spend on that alignment language. Clerics have access to other magical languages as Cross-class Skills or via Feat, IF they have 5 ranks each in Knowledge: Religion AND Spellcraft and INT 12+. Other casters with 5 ranks each in Knowledge: Arcana AND Spellcraft and INT 12+ can learn these languages as Cross-class Skills, or via Feat, both Speaking and Literacy.
Synergies
Language skills are powerful. Speak Language synergies apply to: Bluff (but NOT for a combat feint; the DM could rule it doesn't apply if the Bluff involves "acting, body language, etc." rather than fast talking), Diplomacy, Intimidate (if the mode of intimidation is quiet talking; the DM should rule it doesn't apply, depending on the situation), and Perform (oratory). Literacy: Language synergies apply to: Bluff (if it was some sort of con job through a letter or something -- probably not that common), some Knowledge skills (those involving 'book larnin'), Diplomacy (again, only if it was an exchange taking place only through letters), and some Perform skills (writing or poetry)
At 5 ranks in Speak Language, the character speaks the language at a remarkably high level. Speaking his native language, she sounds like a person of post-secondary education and/or very gifted natural elocution in his homeland. She has an extremely large vocabulary, including specialized jargon in many fields of expertise other than her own, and an amazing control of language. She can fake regional or dialectical variations and generally pass. The DM should not make language use an issue unless the character is attempting a supernaturally difficult task. Speaking a foreign language at 5 ranks, a character has no accent and should not be recognized as a non-native speaker under any normal circumstance. The character can communicate better than native speakers with average language skills or education. The synergy bonus is +2.
Literacy
Speaking a language and reading and writing it are separate skills. Literacy: [language] should be treated as a Knowledge skill. It is completely possible to be literate in a language you do not speak, and vice versa; however, there is definite synergy: after buying 1 rank in Literacy for a language you speak at at least 3 ranks, the second Literacy rank is free, and vice versa. Halfling doesnt have a script of its own; it uses the Fultonian alphabet. Therefore, learning Literacy: Halfling doesnt incur the cross-race penalty up to the number of ranks you have in either Speak: Halfling or Literacy: Fultonian, whichever is lower. Barbarians can ONLY learn Literacy via the Literate Background Feat (q.v.). Closely Related Languages (pidgins, creoles, etc.) In our game world, there are several closely related languages: the currently identified ones being Bevillian + Fultonian, Valespeech + Fultonian, Celtic + Gilean Celtic, High + Wood Elven, either surface Elven tongue + Drow, and the true pidgin Underdark + Drow, Dwarven, or Gnome. Others are possible. A character speaking one automatically speaks the other at two ranks lower than the first without spending any skill points, with a minimum of a half a rank, i.e., 3 ranks in the first language gives 1 rank in the related language, while 1 or 2 ranks in the base language both give half a rank in the related language. Skill points can always be spent to increase the ranks in the related language. True pidgins (Underdark is the only one on this list) cant be spoken by anyone at more than 3 ranks; theyre just not that sophisticated. Feats Bilingual: if chosen at character creation, the character gets a second native language at the same rank as her first native language without spending any skill points. For game considerations, the DM should evaluate ranks in this language as if the character was a native speaker. Gift of Tongues: character gets a 2-rank boost on his or her native language(s) at creation, a free skill point to spend on any Speak Language skill, and, more importantly, all Speak: Language skills are considered Class Skills at creation and for the duration of the characters life. Literate Background: gives character Literacy skill equal to her Speak Language ranking for her native language(s) for free at creation, but more importantly, all Literacy: language skills are considered Class Skills at creation and for the duration of the characters life. Magical Language: gives character one magical language skill at 3 ranks. A second instance of the feat increases it to 5 ranks. Prerequisites: caster level 1, Knowledge: Arcana OR Knowledge: Religion AND Spellcraft at least 5 ranks each, INT 12.