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The Human Factor in Information Security

David Lacey

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Security emphasis has changed


Secure buildings 1980s Glasshouse data centres

Managed networks

1990s Network firewalls

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Streetwise users

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cyberspace road warriors

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Organisations are changing


Strong Organism

External relationships

Trend

Machine

Weak Soft
Internal relationships

Hard

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People will dominate your future

The future of Information Security is pink and fluffy

Debi Ashenden UK Defence Academy

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Power to the people

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The death of institutional authority

Individual productivity is down

Group productivity is up
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Teamwork has always been the key

The fact is that the system that people work in and the interaction with people may account for 90 or 95 percent of performance
W Edwards Deming

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A new world of partnerships

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Who controls them?

Networks smash security perimeters

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They can also leverage security

How big is your security function?

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As big as you want

Proxies are the new foot soldiers

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Who is the real enemy?

Network versus network

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Massively scalable power for good or bad

Whos watching you?

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Friends, voyeurs, fraudsters or spies?

The sneaky side of networks

Damn with faint praise, assent with civil leer, and, without sneering, teach the rest to sneer
Alexander Pope

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What is organisation culture?


The emergent result of conversations and negotiations between members

The attitudes, values, beliefs, norms, customs of the organisation

A pattern of basic assumptions thats worked well enough to be considered valid

If it was an animal which one might it be? The insanity you can't see around you

What people do when you're not watching them

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What characterises a healthy security culture?



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Fear Paranoia Suspicion Streetwise Ownership Responsibility Trust Empowerment Openness

Aim to build a no-blame culture


Blame cultures Ask who screwed up Assume that somebodys carelessness is the cause No-blame cultures Ask what went wrong Expect the fault to lie with training, supervision or design

Believe that someone must be to blame


Sack the most likely candidate Expect incidents not to be repeated

Recognise that the most incidents are blameless


Identify the root causes of the incident Understand that even the best staff make mistakes

Discourage cooperation, honesty and risk-taking

Encourage teamwork and quality improvements

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Theres no such thing as an isolated incident

Behind every major safety incident, there are 29 minor incidents, 300 near misses and thousands of bad practices

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See and manage the whole incident space, not just the exceptions

Everyone makes a difference

Security staff must know their job

Top management must oversee security

Operations staff must maintain secure infrastructure

Users, staff and customers must adopt secure practices

Programmers must cut secure code

Managers must manage risks

Project staff must specify security

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Their needs are not the same

People cant always be trusted

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But can you spot a criminal?

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Emotion, not logic, drives crises

The engine of risk response is outrage

Dr Peter Sandman Risk communications consultant

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Factors that affect risk perception


Media influence
Religion Culture Knowledge

Familiarity

Personality

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Age Maths ability Role

Experience

Gender

Incentives

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Awareness, attitude & behaviour

Awareness requires creative communications Behaviour is influenced by perception, experiences and external cues

Attitudes can only be changed through self-discovery

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Analogies help understanding

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Motoring is the most popular

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Other aids to understanding, learning & recall


Associations help people remember

People Stories are powerful learning vehicles

Places

Things Symbols convey information efficiently

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People remember things that are visual, vivid, colourful, 3Dimensional, sense-laden, funny, positive, pleasant

Long words can also be sticky

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Personal discovery shapes attitudes


Imaginary situations, such as stories and games, help by encouraging people to suspend disbelief

Workshops, discussions, videos and case studies are more effective than simple communications

Long, participative sessions, such as scenario planning or crisis exercises, are powerful learning vehicles

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Influential people

Connectors

Chief Executive

Super salesman

Thought leader

Maven

Peer group

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Influences on personal behaviour


Stories heard Games played Consequences of actions Management authority Perceived role

Media coverage
Recent experiences Physical environment DL

Actions of colleagues
Rules & procedures

Cues & controls in systems

Cyberspace environment

What has most impact on behaviour?


Cues
Instructions Standards Policies Rules

Consequences
Rewards Punishments Pleasure Satisfaction

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Capabilities

Answer: Consequences that are personal, immediate & certain

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Rewards and punishments


Punishments leave a negative, de-motivating impression

People justify their behaviour to themselves and will rarely accept criticism

Rewards leave a positive, motivating impression

But its easier to punish people than reward them

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Environments shape behaviour

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Cyberspace is different
In cyberspace, we feel anonymous and concealed Many actions have no immediate impact We relax more, open up, feel less inhibition

We mix fantasy with reality We can explore unacceptable subjects such as pornography We can commit acts, or reveal information, that wed never contemplate in the physical world We can be unusually hostile, rude and angry

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See John Sulers The Psychology of Cyberspace

People design technology

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But technology is not designed for people

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The art of user centric design

Talk to users

Watch them at work

Find out what they like

Walk through new designs

Observe eye movements

Test prototypes

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Thank you all for listening


David Lacey

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