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Set Operation Cerberus expansion Axis Gorillas expansion Axis Gorillas expansion Axis Gorillas expansion Axis Zombies

expansion Axis Zombies expansion Axis Zombies expansion Revised Core Set Battle Grenadiers Expansion Revised Core Set Axis Hero Pack Original Core Set Revised Core Set Heavy Kommandotrupp expansion Revised Core Set Heavy Recon Grenadiers expansion Light Walker (2 configs) Light Walker (2 configs) Original Core Set Kommandotrupp expansion Heavy Walker (2 configs) Revised Core Set Revised Core Set Original Core Set Medium Walker (3 configs) Medium Walker (3 configs) Medium Walker (3 configs) Medium Walker (3 configs) Medium Walker (3 configs) Medium Walker (3 configs) Operation Cyclone expansion Operation SeeLwe expansion Revised Core Set Operation SeeLwe expansion Special Ops Grenadiers expansion Special Ops Grenadiers expansion Special Ops Grenadiers expansion Special Ops Grenadiers expansion Axis Hero Pack Heavy Walker (2 configs) Konig Luther/Sturm Konig expansion Konig Luther/Sturm Konig expansion Axis Hero Pack Axis Hero Pack Axis Hero Pack

Unit Name Angela Axis Gorillas Axis Gorillas Axis Gorillas Axis Zombies Axis Zombies Axis Zombies Battle Grenadiers Battle Grenadiers Beobachter Grenadier X Hans Heavy Flak Grenadiers Heavy Kommandotrupp Heavy Laser Grenadiers Heavy Recon Grenadiers Heinrich Hermann Kommandotrupp Kommandotrupp Konig Luther Lara Lara Laser Grenadiers Loth Loth Lothar Ludwig Luther Luther Manfred Markus Recon Grenadiers Sigrid Sniper Grenadiers Sniper Grenadiers Sniper Grenadiers Special Ops Grenadiers Stefan Sturm Konig Sturmpioniere Tank Killers Totenmeister Totenmeister Totenmeister

Unit Type Hero Squad Squad Squad Squad Squad Squad Squad Squad Squad Hero Light Walker Squad Command Squad Squad Squad Light Walker Light Walker Command Squad Squad Heavy Walker Hero Hero Squad Medium Walker Medium Walker Medium Walker Medium Walker Medium Walker Medium Walker Hero Hero Squad Hero Squad Squad Squad Squad Hero Heavy Walker Squad Squad Hero Hero Hero

# in Unit 1 3 3 3 5 5 5 5 5+1 1 1 3 3 3 1 1 5 5 1 1 1 5 1 1 1 1 1 1 1 1 5 1 2 2 2 2 1 1 5 5 1 1 1

Cost to Use unknown none none unknown none none none na na 1 skill unknown unknown none unknown none none na none 1 skill unknown none none na none none 1 skill na none none none unknown na none none none none 1 skill none unknown none na none none none

Skill/Ability Name unknown BluTkreuz Ape Fast unknown BluTkreuz Zombie Damage Resilient Fast none none Artillery Strike unknown Scout Vehicle Damage Resilient unknown Damage Resilient Reactive Fire, Advanced none Command Squad Artillery Strike unknown Assault Damage Resilient none Charge Self-Repair Reload none Charge Self-Repair Assault unknown none Berserk Agile Sniper Spotter Artillery Strike Assault unknown Fast none BluTkreuz Zombie Damage Resilient WiederbelebungsSerum

Description announced by FFG May only join a hero (or a squad) who also has this skill Unit may move one extra space as part of a Move action (first action or second; not both) unknown May only join a hero (or a squad) who also has this skill May roll 1 die for every hit; each hit rolled cancels enemy hits. (Hero may NOT share w/squad.) Unit may move one extra space as part of a Move action (first action or second; not both) na na Observer: may call an artillery strike on an enemy unit if it has LOS. unknown May only use in first round! Unit may move 2 extra spaces when moving. May roll 1 die for every hit; each hit rolled cancels enemy hits. (Hero may NOT share w/squad.) announced by FFG May roll 1 die for every hit; each hit rolled cancels enemy hits. (Hero may NOT share w/squad.) Declare when enemy states intentions; after first move, roll 3 dice; hit=roll for attack, miss=unit loses activation chance. na Unit has Command Squad abilities (see Command Squad abilities) Observer: may call an artillery strike on an enemy unit if it has LOS. announced by FFG Once per game: unit may double both movement values for one round. (Hero may share w/squad.) May roll 1 die for every hit; each hit rolled cancels enemy hits. (Hero may NOT share w/squad.) na May move twice and fire all range 1 and range C weapons after second move. (Hero may share w/squad.) Use at end of each round. Unit rolls (its full health value) in dice; each hit regains one health. [weapon name]: Reload. Unit uses one turn to reload this specific reloadable weapon. na May move twice and fire all range 1 and range C weapons after second move. (Hero may share w/squad.) Use at end of each round. Unit rolls (its full health value) in dice; each hit regains one health. Once per game: unit may double both movement values for one round. (Hero may share w/squad.) unknown na Once per game: May reroll all misses once per weapon line; may add to sustained attack All diagonal moves cost 1 movement point (Hero may share w/squad) Unit may declare 1 figure (not a squad) as target. A hit takes out that target figure. When a squad with a spotter attacks, count misses as hits. In a sustained attack, may reroll first roll's crosshairs (i.e., reroll misses). Observer: may call an artillery strike on an enemy unit if it has LOS. Once per game: unit may double both movement values for one round. (Hero may share w/squad.) announced by FFG Unit may move one extra space as part of a Move action (first action or second; not both) na May only join a hero (or a squad) who also has this skill May roll 1 die for every hit; each hit rolled cancels enemy hits. (Hero may NOT share w/squad.) Use after any fight where Hero battles another Hero or squad. Regain one health point for every hit rolled in battle.

Set Operation Cerberus expansion Axis Gorillas expansion Axis Gorillas expansion Axis Zombies expansion Axis Zombies expansion Axis Zombies expansion Revised Core Set Battle Grenadiers expansion (+1 figure to make Panzer Killers squad) Revised Core Set Original Core Set Revised Core Set Revised Core Set

Original Core Set

Operation Cyclone expansion Original Core Set Original Core Set

Revised Core Set Operation SeeLwe expansion Revised Core Set Revised Core Set Revised Core Set Heavy Kommandotrupp expansion Operation Cerberus expansion Konig Luther/Sturm Konig expansion Konig Luther/Sturm Konig expansion Luther/Ludwig/Lothar expansion (parts for 3 configurations) Heinrich/Hermann expansion (parts for 2 configurations) Axis Gorillas expansion

Ally Hero Pack Special Ops Rangers expansion (Observer Squad) Original Core Set Original Core Set The BBQ Boys expansion Revised Core Set The Boss Expansion The Boss Expansion

Operation Cerberus expansion Corps Officers expansion Special Ops Rangers expansion (Sniper Squad) Special Ops Rangers expansion (Sniper Squad) Special Ops Rangers expansion (Sniper Squad) Revised Core Set Grim Reapers expansion

Action Jackson 13 Foxtrot Bazooka Joe BBQ squad BBQ squad Blackhawk Boss Boss Boss Boss Bot Hunters Chef Corps Officers Crack Shots Crack Shots Crack Shots Death Dealers Grim Reapers Grim Reapers Gunners Gunners Hammers Hell Boys Honey Honey/Wildfire

Hero Squad Hero Squad Squad Light Walker Squad Command Squad Squad Command Squad Squad Hero Command Squad Squad Squad Squad Squad Squad Squad Squad Squad Squad Squad Vehicle Light Assault Walker

1 2 1 5 5 1 5 5 5 5 5 1 3 2 2 2 5 3 3 5 5+1 3 5 1 1 1 1 1 1 1 1 1 1 1 5 5 3 1

none 1 skill none none none none 1 skill none 1 skill none na unknown unknown none none none none none none na na none none none unknown none none none none none none* none none unknown na na unknown none 1 none

Assault Artillery Strike Black Ops Fast Fast All In One Artillery Strike Command Squad Artillery Strike Command Squad none unknown unknown Agile Sniper Spotter none Jump Jump none none Jump Fast Fast unknown Jump Badass Fast Jump Self-Repair Heroic Attack Jump Jump unknown none none unknown Berserk Jump Tank Head Reload Jump Jump Skill/Ability Name Fast Reactive Fire, Superior unknown

Original Core Set The Gunners expansion Revised Core Set Revised Core Set Light Assault Walker (components for 2 configurations) Original Core Set Ally Hero Pack

Hot Dog Medium Walker Johnny One-Eye Hero Mickey Vehicle Mickey Mickey OZZ 117 OZZ 117 Pounder Priest Recon Boys Recon Boys Red Devils Rhino Rhino Rosie Steel Rain Tank Busters Tank Busters Unit Name Wildfire Wildfire Vehicle Vehicle Hero Hero Medium Walker Hero Squad Squad Squad Hero Hero Hero Vehicle Squad Squad Unit Type Vehicle Vehicle Medium Walker

Operation SeeLwe expansion Operation SeeLwe expansion Original Core Set Ally Hero Pack Original Core Set The Recon Boys expansion Red Devils expansion Revised Core Set Revised Core Set Operation Cyclone expansion

1 1 3 3

1 skill 1 skill none

Tank Busters expansion

Set

Medium Walker expansion (components for 4 configurations)

none # in Unit Cost to Use 1 none 1 none 1 unknown

Once per game: unit may double both movement values for one round. (Hero may share w/squad.) Observer: may call an artillery strike on an enemy unit if observer has LOS to target. Roll 1 extra die during initiative roll; may not be stacked for even more extra dice Unit may move one extra space as part of a Move action (first action or second; not both) Unit may move one extra space as part of a Move action (first action or second; not both) Once per game: roll 2x all weapon lines Observer: may call an artillery strike on an enemy unit if observer has LOS to target. Unit has Command Squad abilities (see Command Squad abilities) Observer: may call an artillery strike on an enemy unit if observer has LOS to target. Unit has Command Squad abilities (see Command Squad abilities) na announced by FFG announced by FFG All diagonal moves cost 1 movement point (Hero may share w/squad) Unit may declare 1 figure (not a squad) as target. A hit takes out that target figure. When a squad with a spotter attacks, count misses as hits. In a sustained attack, may reroll first roll's crosshairs (i.e., reroll misses). none Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. na na Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. Unit may move one extra space as part of a Move action (first action or second; not both) Unit may move one extra space as part of a Move action (first action or second; not both) unknown Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. May use up to all limited ammo up to carried ammo limit, ignoring reload Unit may move one extra space as part of a Move action (first action or second; not both) Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. Use at end of each round. Unit rolls (its full health value) in dice; each hit regains one health. Once per game: May ignore all hits for the entire round. *cost = Hero is activated to use it. Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. unknown na na announced by FFG Once per game: May reroll all misses once per weapon line; may add to sustained attack Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. Once per game: this Hero may fully repair all damage to 1 adjacent vehicle. [weapon name]: Reload. Unit uses one turn to reload this specific reloadable weapon. Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. Unit may jump an obstacle as long as the jumped space has a dot (no dot=no jump allowed). Heroes and squads may jump over structures. May only join units who also have this skill. Vehicles may jump crates/obstacles; no structures. Description Unit may move one extra space as part of a Move action (first action or second; not both) Declare when enemy states intentions; after first move, roll 3 dice; hit=roll for attack, miss=unit loses activation chance. unknown

Special Ops Rangers expansion (pair of 2-unit squads) Original Core Set Original Core Set The BBQ Boys expansion Revised Core Set The Boss Expansion The Boss Expansion

Operation Cerberus expansion Corps Officers expansion

Revised Core Set Grim Reapers expansion

Original Core Set The Gunners expansion (1 extra figure to make But Hunters Squad) Revised Core Set Revised Core Set Light Assault Walker (components for 2 configurations) Original Core Set

Operation SeeLwe expansion Operation SeeLwe expansion Original Core Set included with Johnny One-Eye and Action Jackson) Original Core Set The Recon Boys expansion Red Devils expansion

Operation Cyclone expansion

Tank Busters expansion

Set

Medium Walker expansion (components for 4 configurations)

Rank Radioman Artillery Strike Medic

Skill/Ability Name

Cost to Use 1 skill 1 skill 1 skill 1 skill 1 skill 1 skill none

Die Roll needed no yes; 1 die (hit) yes; 1 die (hit) yes; 1 die (hit) no no no

Come On Guys (Squad), We re Going Back Out There

Mechanic Field Repair Officer Get Moving You Bunch Of Monkeys

Medic Get Up (Soldier/Hero), It Ain t That Bad Mechanic Makeshift Repair Radioman Relay

Description Call for an Artillery Strike Once per game: Allows the Medic to revive and activate an entire squad (not a Hero), which starts on one of your deployment spaces. Requires a Medic AND a Radioman (no Radioman? This skill is not available!). Allows the Mechanic to rebuild 1 destoryed unit. Unit re-enters the battlefield in one of your deployment spaces. A hit allows player to immediately activate another unit ( any unit, if the Radioman is present; an adjacent unit only, if not). Revive 1 miniature in a squad -or- restore 1 health point to a Hero. Restore 1 health to an adjacent vehicle. If present, may relay an order to any unit on the battlefield at no cost/no roll.

Affiliation na

Unit Name na

Unit Type

Cost to Use none

Skill/Ability Name Medal Of Honor

* Listed in the the Rev Core manual, but not yet assigned to a Unit Card.

Description Unit may reroll one attack die. (Hero may NOT share w/squad.)

Affiliation Allies Allies Allies Allies Allies Axis Axis Axis Axis

Unit Name Corps Officers The Chef Punisher Fireball Red Devils Heavy Kommandotrupp Angela Konig Luther Sturm Konig

Unit Type Command Squad Hero Vehicle Vehicle Squad Command Squad Hero Vehicle Vehicle

# in Unit

Cost to Use unknown unknown unknown unknown unknown unknown unknown unknown unknown

Skill/Ability Name unknown unknown unknown unknown unknown unknown unknown unknown unknown

Description announced by FFG announced by FFG announced by FFG announced by FFG announced by FFG announced by FFG announced by FFG announced by FFG announced by FFG

Set Corps Officers expansion Operation Cerberus expansion Punisher/Fireball expansion Punisher/Fireball expansion Red Devils expansion Heavy Kommandotrupp expansion Operation Cerberus expansion Konig Luther/Sturm Konig expansion Konig Luther/Sturm Konig expansion

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