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Alternate Systems

Armor: Spread dDR This design feature spreads out the dDR of all installed armor systems across all three hull sections, giving extra points first to the Front, then Rear, then Center sections. Spread dDR is most useful for ships that are designed to be lightly armored; having only one or two armor systems for the entire ship. e.g. if a ship has one Steel Armor System giving dDR 5, with spread dDR it would have dDR 2/1/2 for Front/Center/Rear hull sections.

Comm/Sensor Arrays

Three identical Arrays in the same Hull section may be considered a single array of one SM larger. This gives +1 to array level. If any one section is disabled or destroyed the entire array is considered disabled or destroyed. SM+4 or SM+5 craft may have Habitats; each Habitat in a SM+4 craft contains 0.1 slots; a SM+5 Habitat contains 0.2 slots. Multiple Habitat systems may be combined to allow for the installation of standard Cabins. This is similar to an Upper Stage, but it takes up two systems in the front hull, rather than an entire sixsystem front section. The upper stage spacecraft will be two SMs smaller; for example, a SM+10 spacecraft has a SM+8 spacecraft as its small upper stage. Adapted from the Spaceships Designer Notes. This system is only available for ships of SM+8 or larger. Very large ships sometimes mount large number of relatively small weapons for anti-fighter or anti-missile defense. These weapons stay a constant size equivalent in size to a SM+7 Tertiary Battery; the number of mounts depends on ship SM.

Habitat

Upper Stage - Small

Weapon Battery - Peripheral

SM+8 100 Weapon Battery - Mixed

SM+9 300

SM+10 1,000

SM+11 3,000

SM+12 10,000

SM+13 30,000

SM+14 100,000

SM+15 300,000

A mixed weapon battery contains weapons mounts of different smaller sizes. This is particularly useful for non-combat ships which may only need to mount a single mixed battery, giving it more weapon options taking up fewer ship systems. Contains 2 Medium and 3 Secondary Weapon Mounts Contains 1 Medium, 3 Secondary, and 11 Tertiary Weapon Mounts Contains 5 Secondary and 15 Tertiary Weapon Mounts

Weapon Battery - Mixed Medium/Secondary Weapon Battery - Mixed Med/Sec/Tertiary Weapon Battery - Mixed Secondary/Tertiary

Alternate Habitats
Teleport Projector Teleport Projector - Cargo Only Cabin - Cramped Steerage Cargo - Partial Life Pod Teleport projectors may be installed in 0.5 slot increments, each capable of transporting 1 person or 0.1 tons. Cannot transport living matter; x0.5 cost of normal projector. Can be combined with Send Only or Receive Only options for x0.25 cost. A small cabin large enough for only one person. Uses 0.5 Habitat slots. 0.25 tons of steerage cargo. Uses 0.05 Habitat slots. An Escape Pod capable of carrying 4 people. Takes up 0.2 Habitat slots. TL 9, $100,000. Adapted from the Spaceships Designers Notes.

Weapon Options
High-Thrust Missiles Have twice the Accel but half the Delta-V
GURPS Spaceships Design Spreadsheet is copyright 2009-2010 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. GURPS, Warehouse 23, Transhuman Space, Transhuman Spacecraft, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.

GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games. This game aid is the original creation of Eric B. Smith an GURPS Spaceships is copyright 2007 by Steve Jackson Games Incorporated. GURPS Spaceships 2: Traders, Liners, and Transports is copyright 2008 by Steve Jackson Games Incorporated. GURPS Spaceships 3: Warships and Space Pirates is copyright 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 4: Fighters, Carriers, and Mecha is copyright 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 5: Exploration and Colony Spacecraft is 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 6: Mining and Industrial Spacecraft is 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 7: Divergent and Paranormal Tech is copyright 2010 by Steve Jackson Games Incorporated. GURPS Spaceships 8: Transhuman Spacecraft is copyright 2010 by Steve Jackson Games Incorporated.

Spacecraft Design Table


TL Spacecraft

### ### ### ### ### ### 2 ### ###

TRUE FALSE

dST/dHP Hnd/SR HT

Move

LWt.

Load

SM

Occ

dDR

Range 0x

Version 1.21 Cost

Ship Systems
Front Hull Systems [1] [2] [3] [4] [5] [6] [Core]
Design Switches, Features, & Notes:

Center Hull Systems [1] [2] [3] [4] [5] [6] [Core] [1] [2] [3] [4] [5] [6] [Core]

Rear Hull Systems

Habitat Modules
Qty Location Type Notes Qty Location Type Notes Qty Location Type Notes

Available Mounts: Unused Mounts: 0

Weapon Systems
Turn Length: 20-sec
Qty Mount Weapon Options

Ballistic Impulse Burn Points Thrust Rating

Accel

Range Scale: Basic Combat Ranges


Size Range Damage sAcc Rcl RoF Shots MPS

Spacecraft Design Table


TL Spacecraft

### ### ### ### ### ### 2 ### ###

TRUE FALSE

dST/dHP Hnd/SR HT

Move

LWt.

Load

SM

Occ

dDR

Version 1.21 Range Cost 0x

Ship Systems
Front Hull Systems [1] [2] [3] [4] [5] [6] [Core]
Design Switches, Features, & Notes:

Center Hull Systems [1] [2] [3] [4] [5] [6] [Core] [1] [2] [3] [4] [5] [6] [Core]

Rear Hull Systems

Habitat Modules
Qty Location Type Notes Qty Location Type Notes Qty Location Type Notes

Available Mounts: Unused Mounts: 0

Weapon Systems
Turn Length: 20-sec
Qty Mount Weapon Options

Ballistic Impulse Burn Points Thrust Rating

Accel

Range Scale: Basic Combat Ranges


Size Range Damage sAcc Rcl RoF Shots MPS

GURPS Spaceships Design Spreadsheet is copyright 2009-2010 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. GURPS, Warehouse 23, Transhuman Space, Transhuman Spacecraft, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games.This game aid is the original creation of Eric B. Smith and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

GURPS Spaceships is copyright 2007 by Steve Jackson Games Incorporated. GURPS Spaceships 2: Traders, Liners, and Transports is copyright 2008 by Steve Jackson Games Incorporated. GURPS Spaceships 3: Warships and Space Pirates is copyright 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 4: Fighters, Carriers, and Mecha is copyright 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 5: Exploration and Colony Spacecraft is 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 6: Mining and Industrial Spacecraft is 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 7: Divergent and Paranormal Tech is copyright 2010 by Steve Jackson Games Incorporated. GURPS Spaceships 8: Transhuman Spacecraft is copyright 2010 by Steve Jackson Games Incorporated.

Ship System ----ARMOR SYSTEMS---Armor - Ice Armor - Stone Armor - Wood Armor - Wood Armor - Etherwood Armor - Adamant Armor - Skystone Armor - Iron Armor - Orichalcum Armor - Steel Armor - Light Alloy Armor - Metallic Laminate Armor - Advanced Metallic Laminate Armor - Nanocomposite Armor - Organic Armor - Diamondoid Armor - Exotic Laminate Armor - Indestructible Armor - Structural Field ----FORCE SCREENS---Force Screen - Light Force Screen - Heavy Force Screen - Life Support Field Nuclear Damper - Light Nuclear Damper - Heavy ----SHIP SYSTEMS---Cargo Hold Chemical Refinery Cloaking Device Comm/Sensor Array - Enhanced Comm/Sensor Array - Multipurpose Comm/Sensor Array - Science Comm/Sensor Array - Tactical Contragravity Lifter Control Room Defensive ECM Digestive System - Burning Digestive System - Corrosion Digestive System - Corrosion Digestive System - Crushing Digestive System - Cutting Engine Room Exophase Field External Clamp Extradimensional Interface Factory - Shop Factory - Bio-Tech Shop Factory - Production Line Factory - Bio-Tech Production Line Factory - Fabricator Factory - Bio-Tech Fabricator Factory - Robofac Factory - Bio-Tech Robofac Factory - Nanofactory Factory - Bio-Tech Nanofactory Factory - Replicator Factory - Bio-Tech Replicator Fuel Tank Fuel Tank - Ablative Plastic Fuel Tank - Ammonia Fuel Tank - Fuel Pellets Fuel Tank - Hydrogen Fuel Tank - Hydrogen-Oxygen Fuel Tank - Ionizable Reaction Mass Fuel Tank - Jet Fuel Fuel Tank - Matter/Antimatter Fuel Tank - Metallic Hydrogen Fuel Tank - Methane Fuel Tank - Nuclear Bombs Fuel Tank - Uranium Saltwater Fuel Tank - Water Gasbag - Antigravity Gas Gasbag - Lifting Gas Gasbag - Lifting Gas Habitat Hangar Bay Holoprojector Maneuver Enhancement Maw Mining Open Space Parachronic Flux Drive Passenger Seating Ramscoop Robot Arm Robot Arm - Grabber Hand Robot Leg Sapient Brain Sapient Brain - Natural Sapient Brain - Psionic Soft Landing System Solar Mirror Solar Panel Array Stasis Web Tail - Impaling Tail - Prehensile Tail - Striking Tail - Weapon Time-Flux Drive Upper Stage Upper Stage - Small -----POWER PLANTS----Power Plant - Antimatter Power Plant - Antimatter (derated to 3) Power Plant - Antimatter (derated to 2) Power Plant - Antimatter (derated to 1) Power Plant - Ether Furnace

TL

Ship System

TL 8 Bunkroom

Habitat Module

TL

Weapon

TL 7 9 11^ 7 11^ 11 12^ 12^ 11^ 12 11^ 7^ 9 10 10^ 11^ 10 11 0 2 7^ 7^ 10^ 11^ 7 7 7 7 10 10 10 10 10 11

0 Power Plant - Fission 0 Power Plant - Fuel Cell 0 Power Plant - Fusion 0 Power Plant - Fusion (derated to 1) 0^ Power Plant - Magical - Caged Spirit 1^ Power Plant - Magical - Mana Engine 2^ Power Plant - Magical - NEMA Reactor 2^ Power Plant - Magical - Soulburner 2 Power Plant - MHD Turbine 2^ Power Plant - Orgone 7 Power Plant - Perpetual Motion 7 Power Plant - Psychotronic 8 Power Plant - Psychotronic 9 Power Plant - Solar Boiler 10 Power Plant - Super Fusion 10 Power Plant - Super Fusion (derated to 3) 11 Power Plant - Super Fusion (derated to 2) 12 Power Plant - Super Fusion (derated to 1) ^ Power Plant - Total Conversion 11^ Power Plant - Vacuum Energy 11^ Power Plant - Vacuum Energy (derated to 1) 11^ Power Plant - Vacuum Energy (derated to 2) 11^ -----PROPULSION SYSTEMS----11^ Ether Flukes 11^ Ether Oars 11^ Ether Sail 0 Ether Sails - Powered 0 Ether Screw 7 Helicopter Rotor ^ Helicopter Rotor 7 Jet Engine 7 Jet Engine - Fission Air-Ram 7 Jet Engine - Fusion Air-Ram 7 Jet Engine - Turbofan ^ Jet Engine - Afterburning Turbofan 0 Magnetic Planetary Drive 7 Ornithopter Wings 7 Sail - Lightsail 7 Sail - Magsail 12^ Sail - Plasma Sail 7 Sail - Radioisotope 7 Sail - Tachyon Sail 0 -----REACTION ENGINES----^ Reaction Engine - Advanced Fusion Pulse Drive 7 Reaction Engine - Antimatter Pion 12^ Reaction Engine - Antimatter Pion Torch 5 Reaction Engine - Antimatter Plasma Rocket 8 Reaction Engine - Antimatter Plasma Torch 6 Reaction Engine - Super Antimatter Plasma Torch 8 Reaction Engine - Antimatter Thermal Rocket 8 Reaction Engine - Chemical Rocket 8 Reaction Engine - External Pulsed Plasma 10 Reaction Engine - Fusion Pulse Drive 10 Reaction Engine - Super Fusion Pulsed Drive 11 Reaction Engine - Fusion Rocket 11 Reaction Engine - Fusion Torch 12^ Reaction Engine - Super Fusion Torch 12^ Reaction Engine - HEDM Rocket 0 Reaction Engine - Ion Drive 0 Reaction Engine - Laser Rocket 0 Reaction Engine - Mass Driver 0 Reaction Engine - Nuclear Light Bulb 0 Reaction Engine - Nuclear Saltwater Rocket 0 Reaction Engine - Nuclear Thermal Rocket 0 Reaction Engine - Plasma Torch 0 Reaction Engine - Solar Thermal 0 Reaction Engine - Total Conversion Torch 0 Reaction Engine - Super Conversion Torch 0 Reaction Engine - VASIMR Electric Rocket 0 -----REACTIONLESS ENGINES----0 Reactionless Engine - Rotary 0 Reactionless Engine - Standard ^ Reactionless Engine - Hot 5 Reactionless Engine - Super 5^ Reactionless Engine - Subwarp 0 -----STARDRIVE ENGINES----0 Jump Gate 10^ Lightspeed Drive 6 Sail - Tachyon Hypersails 6 Stardrive - Hyperdrive 7 Stardrive - Super Hyperdrive 0 Stardrive - Jump ^ Stardrive - Super Jump 0 Stardrive - Warp 10 Stardrive - Super Warp 8 -----WEAPON BATTERIES----8 Weapon Battery - Spinal (Front) 7 Weapon Battery - Spinal (Rear) 10 Weapon Battery - Spinal (Core) 0 Weapon Battery - Major 10^ Weapon Battery - Medium 7 Weapon Battery - Secondary 5 Weapon Battery - Tertiary 7 Weapon Battery - Peripheral 12^ Weapon Battery - Mixed Med/Sec 8 Weapon Battery - Mixed Med/Sec/Tert 8 Weapon Battery - Mixed Sec/Tert 8 Hidden Weapon Battery - Spinal (Front) 8 Hidden Weapon Battery - Spinal (Rear) ^ Hidden Weapon Battery - Spinal (Core) 7 Hidden Weapon Battery - Major 7 Hidden Weapon Battery - Medium 7 Hidden Weapon Battery - Secondary 10 Hidden Weapon Battery - Tertiary 10 Hidden Weapon Battery - Peripheral 10 Hidden Weapon Battery - Mixed Med/Sec 10 Hidden Weapon Battery - Mixed Med/Sec/Tert 5+2 Hidden Weapon Battery - Mixed Sec/Tert

0 Conventional Gun 0 Electromagnetic Gun 0 Grav Gun 0 Missile Launcher 0 Warp Missile Launcher 0 Antiparticle Beam 0 Conversion Beam 0 Disintegrator Beam 0 Ghost Particle Beam 0 Graser 0 Graviton Beam 0 Heat Ray 0 Laser 9 Particle Beam 0 Plasma Beam 0 Tractor Beam 0 UV Laser 0 X-Ray Laser 0 Cargo Hold 0 Catapult 9 Magnetic Tractor Beam #REF! #REF! Lightning Cannon 12^ EM Disruptor 12^ Mind Disruptor 12^ 12^ 25kT Nuke 12^ 100kT Nuke 8 2.5MT Nuke 10 10MT Nuke 11 25kT A/M 12^ 100kT A/M 9 2.5MT A/M 0 10MT A/M 0 X-Ray Laser 0 Devourer 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

7 Cabin 9 Cabin - Cramped 9 Luxury Cabin ^ Cell/Cage ^ Passenger Bunkroom 7^ Passenger Cabin ^ Passenger Cabin - Cramped 9 Passenger Luxury Cabin ^ Steerage Cargo ^ Steerage Cargo - Partial ^ Briefing Room ^ Establishment 7 Hibernation Chamber 11 Office 11 Ops Center 11 Ops Center - Large 11 Sickbay 12^ Sickbay - Clinic 9^ Sickbay - Hospital 9^ Sickbay - Automed 9^ 7 Teleport Projector - Send Only ^ Teleport Projector - Receive Only ^ Teleport Projector - Cargo Only ^ Teleport Projector - Cargo Send Only ^ Teleport Projector - Cargo Receive Only ^ Minifac - Fabricator 7 Minifac - Robofac 7^ Minifac - Nanofactory 7 Minifac - Replicator 7 Life Pod 10 Lab - Standard 7 Lab - Physics 7 Lab - Science! 9^ Large Lab - Standard 5+2 Large Lab - Physics 9 Large Lab - Science! 9 Major Lab - Standard 9 Major Lab - Physics 7 Major Lab - Science! ^ Establishment - Arcade 7 Establishment - Bar/Club 9 Establishment - Brothel 11 Establishment - Casino 11^ Establishment - Classroom 10 Establishment - Gym 10^ Establishment - Massage Parlor 11^ Establishment - Nursery 9 Establishment - Rec Room 7 Establishment - Restaurant 7 Establishment - Salon 9 Establishment - Store 11^ Establishment - Theatre 9 Lab - Astronomy 10^ Lab - Biology 11^ Lab - Chemistry 9 Lab - Geology 8 Lab - Metallurgy 9 Large Lab - Astronomy 9 Large Lab - Biology 9 Large Lab - Chemistry 9^ Large Lab - Geology 7 Large Lab - Metallurgy 10^ Major Lab - Astronomy 8 Major Lab - Biology 12^ Major Lab - Chemistry 12^ Major Lab - Geology 9 Major Lab - Metallurgy 7^ Craft Shop - Armoury 7^ Craft Shop - Artist 10^ Craft Shop - Carpentry 10^ Craft Shop - Cooking 11^ Craft Shop - Electrician ^ Craft Shop - Electronics Repair ^ Craft Shop - Explosives ^ Craft Shop - First Aid ^ Craft Shop - Hazardous Materials ^ Craft Shop - Housekeeping ^ Craft Shop - Leatherworking ^ Craft Shop - Machinist ^ Craft Shop - Mechanic ^ Craft Shop - Photography ^ Craft Shop - Prospecting ^ Craft Shop - Sewing 0 Craft Shop - Smith 0 Craft Shop - Veterinary 0 Large Craft Shop - Armoury 0 Large Craft Shop - Artist 0 Large Craft Shop - Carpentry 0 Large Craft Shop - Cooking 0 Large Craft Shop - Electrician 0 Large Craft Shop - Electronics Repair 0 Large Craft Shop - Explosives 0 Large Craft Shop - First Aid 0 Large Craft Shop - Hazardous Materials 0 Large Craft Shop - Housekeeping 0 Large Craft Shop - Leatherworking 0 Large Craft Shop - Machinist 0 Large Craft Shop - Mechanic 0 Large Craft Shop - Photography 0 Large Craft Shop - Prospecting 0 Large Craft Shop - Sewing 0 Large Craft Shop - Smith 0 Large Craft Shop - Veterinary 0 Very Large Craft Shop - Armoury 0 Very Large Craft Shop - Artist 0 Very Large Craft Shop - Carpentry Very Large Craft Shop - Cooking Very Large Craft Shop - Electrician Very Large Craft Shop - Electronics Repair Very Large Craft Shop - Explosives Very Large Craft Shop - First Aid
Very Large Craft Shop - Hazardous Materials

Very Large Craft Shop Very Large Craft Shop Very Large Craft Shop Very Large Craft Shop Very Large Craft Shop Very Large Craft Shop Very Large Craft Shop Very Large Craft Shop Very Large Craft Shop -

Housekeeping Leatherworking Machinist Mechanic Photography Prospecting Sewing Smith Veterinary

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