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CO-OP Dieter features a cooperative campaign, telling the story of a group of Jewish Resistance fighters.

The Jewish Resistance fighters visit the same areas Dieter does in the single player campaign. The action taken in co-op will affect some of the events in the single player campaign. The multiplayer campaign is designed to allow friends or strangers to work as a team to destroy the Nazi forces that have villainized the Jewish people. The resistance will be ahead of Dieter every step of the way, as such actions they take will affect the the obstacles Dieter will have to face. Coop has a dual purpose, it adds extra content to the game but it can also serve to help players make the single player campaign a little easier to complete. We made this decision due to the tablet platform holding an audience of gamers whose skill levels vary massively. The ultimate goal of the Jewish Resistance forces is much like Dieters, they wish to deliver a punishing blow to the regime that wronged their people or go out in a blaze of glory. Example mission: Saalfield Nazi Outpost The Jewish Resistance has managed to get a hold of some Nazi uniforms and weapons,using these they have infiltrated the Nazi outpost in Saalfield. The camp is heavily fortified with mortars, heavy infantry, spotlights, 2 tanks are also within the Outpost. The gate to the camp is operated manually using a turning handle. Both players will have 4 troops to command, in different parts of the camp. When an officer becomes suspicious of player ones squadron, they are pulled aside into an office for questioning. Having been found out, they must kill the Captain and his guards and escape the camp with the other squadron. However, they must do so in without being noticed and before the other officers realise something is wrong and lock down the outpost. Multiplayer missions will consist of objectives that must be completed as well as side missions that if completed can help Dieter along the way in the single player campaign. Saalfield Objectives: Primary Objectives: Loot the weapons cache for Composition B (explosive of the same family as C4) (Each squadron may only carry 2 CB each) Find the keys to the getaway vehicle in Captain Fleischer's office without being noticed. Destroy both tanks treads using Composition B. Open the gate to the compound. Escape in the getaway vehicle. Secondary objectives:

Disable the spotlights: 1) Climb the spotlight tower and covertly kill who is manning it. 2) Destroy the powerbox located at the back of the outpost. Covertly place Composition B in the bottom of both mortar barrels: When the mortars are next fired they will blow up and kill the officer firing them, destroying the mortar also. Ideal Mission Strategy: Saalfield outpost can be escaped from either with the remainder of the camp in tow, or with the resistance escaping under the cover of darkness. The optimal strategy for the completion of the mission is as follows: Player two walks down the road to the front of the weapons cache and enter it through the back picking up the Composition B. Meanwhile Player one sneaks up on the officer near the right mortar and take him out with a melee attack. Player two should now take out the officer near the left mortar, whilst player one kills the spotlight operator on the right-hand side. Player two places CB into the left hand Mortar. Player one should make their way to the spotlight tower and kill the operator. Player two places the last piece of CB he has into the right-hand mortar. Player one makes their way to the back of the workshop. Player two picks up more CB from the weapons cache and waits at the side of the workshop. Player one covertly kills the officer outside Captain Fleischers office. When both players are at the opposite sides of the workshop, they both pounce on the officers outside the workshop. Player two makes their way inside the workshop, placing CB on the inside tracks of the tank. Player one obtains the keys to the getaway vehicle from Fleischers office. Player two makes their way over to the Power box, and covertly kills the troop stationed there. Player one goes to the workshop, waits for the lights to go out once the power box has been destroyed and starts the engine of the getaway vehicle. Player two turns the crankshaft to open the gate allowing player one to drive through.

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