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{

;============================================================
;============================================================
; Adeon
;============================================================
;============================================================
Name
"Adeon"
;====================
; Model Filenames
;====================
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
MODEL
TPAGE
COLL
EnvRGB

0
"cars\Adeon\body.prm"
1
"cars\Adeon\wheelfl.prm"
2
"cars\Adeon\wheelfr.prm"
3
"cars\Adeon\wheelbl.prm"
4
"cars\Adeon\wheelbr.prm"
5
"NONE"
6
"NONE"
7
"NONE"
8
"NONE"
9
"NONE"
10
"NONE"
11
"NONE"
12
"NONE"
13
"NONE"
14
"NONE"
15
"NONE"
16
"NONE"
17
"cars\misc\Aerial.m"
18
"cars\misc\AerialT.m"
"cars\Adeon\car.bmp"
"cars\Adeon\hull.hul"
200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime
TRUE
Selectable
TRUE
Class
1
Obtain
1
Rating
3
TopEnd
3275.636963
ntend bars
Acc
5.535534
)
Weight
1.200000
rs)
Handling
50.000000
d totally subjective)
Trans
0
nyway...)
MaxRevs
0.500000
;====================
; Handling related stuff

; Engine type (0=Elec, 1=Glow, 2=Other)


; Obtain method
; Skill level (rookie, amateur, ...)
; Actual top speed (mph) for fro
; Acceleration rating (empirical
; Scaled weight (for frontend ba
; Handling ability (empirical an
; Transmission type (calculate in game a
; Max Revs (for rev counter)

;====================
SteerRate
3.000000
oaches value from input
SteerMod
0.400000
EngineRate
4.500000
pproaches set value
TopSpeed
36.500000
ot including friction...)
DownForceMod
2.000000
n floor
CoM
0.000000 0.000000 0.000000
e to model centre
Weapon
0.000000 -32.000000 64.000000
t

; Rate at which steer angle appr


;
; Rate at which Engine voltage a
; Car's theoretical top speed (n
; Down force modifier when car o
; Centre of mass relativ
; Weapon genration offse

;====================
; Car Body details
;====================
BODY {
ModelNum
Offset
Mass
Inertia

; Start Body
0
; Model Number in above list
0, 0, 0
; Calculated in game
1.200000
1000.000000 0.000000 0.000000
0.000000 1700.000000 0.000000
0.000000 0.000000 560.000000
2200
; No longer used
0.000000
0.001000
; Linear air esistance
0.001000
; Angular air resistance
25.000000
; Ang air resistnce scale when i

Gravity
Hardness
Resistance
AngRes
ResMod
n air
Grip
0.010000
value
StaticFriction 0.800000
KineticFriction 0.400000
}
; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 {
ModelNum
Offset1
Offset2
IsPresent
IsPowered
IsTurnable
SteerRatio
EngineRatio
Radius
Mass
Gravity
MaxPos
SkidWidth
ToeIn
AxleFriction
Grip

; Start Wheel
1
-23.500000 -3.000000 39.000000
-2.000000 0.000000 0.000000
TRUE
TRUE
TRUE
-0.500000
10000.000000
10.000000
0.150000
2200.000000
3.000000
10.000000
0.000000
0.020000
0.015000

; Converts downforce to friction

StaticFriction
1.800000
KineticFriction
1.650000
}
; End Wheel
WHEEL 1 {
ModelNum
Offset1
Offset2
IsPresent
IsPowered
IsTurnable
SteerRatio
EngineRatio
Radius
Mass
Gravity
MaxPos
SkidWidth
ToeIn
AxleFriction
Grip
StaticFriction
KineticFriction
}

; Start Wheel
2
23.500000 -3.000000 39.000000
2.000000 0.000000 0.000000
TRUE
TRUE
TRUE
-0.500000
10000.000000
10.000000
0.150000
2200.000000
3.000000
10.000000
0.000000
0.020000
0.015000
1.800000
1.650000
; End Wheel

WHEEL 2 {
ModelNum
Offset1
Offset2
IsPresent
IsPowered
IsTurnable
SteerRatio
EngineRatio
Radius
Mass
Gravity
MaxPos
SkidWidth
ToeIn
AxleFriction
Grip
StaticFriction
KineticFriction
}

; Start Wheel
3
-23.500000 -3.000000 -30.500000
-2.000000 0.000000 0.000000
TRUE
TRUE
FALSE
0.000000
10000.000000
10.000000
0.150000
2200.000000
3.000000
10.000000
0.000000
0.050000
0.015000
1.880000
1.670000
; End Wheel

WHEEL 3 {
ModelNum
Offset1
Offset2
IsPresent
IsPowered
IsTurnable
SteerRatio
EngineRatio
Radius
Mass
Gravity
MaxPos
SkidWidth

; Start Wheel
4
23.500000 -3.000000 -30.500000
2.000000 0.000000 0.000000
TRUE
TRUE
FALSE
0.000000
10000.000000
10.000000
0.150000
2200.000000
3.000000
10.000000

ToeIn
0.000000
AxleFriction
0.050000
Grip
0.015000
StaticFriction
1.880000
KineticFriction
1.670000
}
; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 {
ModelNum
Offset
Length
Stiffness
Damping
Restitution
}

; Start Spring
-1
0.000000 0.000000 0.000000
0.000000
1000.000000
15.000000
-0.750000
; End Spring

SPRING 1 {
ModelNum
Offset
Length
Stiffness
Damping
Restitution
}

; Start Spring
-1
0.000000 0.000000 0.000000
0.000000
1000.000000
15.000000
-0.750000
; End Spring

SPRING 2 {
ModelNum
Offset
Length
Stiffness
Damping
Restitution
}

; Start Spring
-1
0.000000 0.000000 0.000000
0.000000
1000.000000
15.000000
-0.750000
; End Spring

SPRING 3 {
ModelNum
Offset
Length
Stiffness
Damping
Restitution
}

; Start Spring
-1
0.000000 0.000000 0.000000
0.000000
1000.000000
15.000000
-0.750000
; End Spring

;====================
; Car Pin details
;====================
PIN 0 {
ModelNum
Offset
Length
}

; Start Pin
-1
0.000000 0.000000 0.000000
0.000000
; End Pin

PIN 1 {

; Start Pin

ModelNum
Offset
Length
}

-1
0.000000 0.000000 0.000000
0.000000
; End Pin

PIN 2 {
ModelNum
Offset
Length
}

; Start Pin
-1
0.000000 0.000000 0.000000
0.000000
; End Pin

PIN 3 {
ModelNum
Offset
Length
}

; Start Pin
-1
0.000000 0.000000 0.000000
0.000000
; End Pin

;====================
; Car axle details
;====================
AXLE 0 {
ModelNum
Offset
Length
}

; Start Axle
-1
0.000000 0.000000 0.000000
0.000000
; End axle

AXLE 1 {
ModelNum
Offset
Length
}

; Start Axle
-1
0.000000 0.000000 0.000000
0.000000
; End axle

AXLE 2 {
ModelNum
Offset
Length
}

; Start Axle
-1
0.000000 0.000000 0.000000
0.000000
; End axle

AXLE 3 {
ModelNum
Offset
Length
}

; Start Axle
-1
0.000000 0.000000 0.000000
0.000000
; End axle

;====================
; Car spinner details
;====================
SPINNER {
ModelNum
Offset
Axis
AngVel
}

; Start spinner
-1
0.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000
; End Spinner

;====================

; Car Aerial details


;====================
AERIAL {
SecModelNum
TopModelNum
Offset
Direction
Length
Stiffness
Damping
}

; Start Aerial
17
18
23.000000 -22.000000 -45.000000
0.000000 -1.000000 0.000000
17.000000
2000.000000
5.500000
; End Aerial

;====================
; Car AI details
;====================
AI {
UnderThresh
UnderRange
UnderFront
UnderRear
UnderMax
OverThresh
OverRange
OverMax
OverAccThresh
OverAccRange
PickupBias
BlockBias
OvertakeBias
Suspension
Aggression
}
}
C6E1F417

;Start AI
150.000000
3098.658691
2248.433105
1541.193848
0.320000
1713.217529
1831.650024
0.900000
89.169998
400.000000
3276
3276
16383
0
0
; End AI

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