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Codex : Scouts HQ

Scout Captain (0-1)


W S B S S 6 5 4

100 Points
T W I A L D 4 3 5 3 1 0

Wargear: Scout Armor Refractor Shield Bolter Bolt Pistol Close Combat Weapon Frag and Krak Grenades Options:

Special Rules: -Combat Tactics -Scout -Infiltrate -Fleet of Foot -Independent Character

Close Combat Orientation


W S B S S 7 5 4

+100 Points
T W I A L D 4 4 6 4 1 0

Wargear: -Refractor Field -Scout Armor -Flame Shield -Obsidian Sword -Improved Cerberus Bolt Pistol

Special Rules: -Gains Eternal Warrior -Gains Feel No Pain

Mid Range Orientation


W S B S S 6 6 4

+75 Points
T W I A L D 4 3 5 3 1 0

Wargear: -Improved Cerberus Pattern Bolter -Scout Armor -Refractor Field -Power Weapon

Special Rules: -Gains Stealth -Gains Hit and Run

Long Range Orientation


W S B S S 5 7 4

+80 Points
T W I A L D 4 2 5 2 1 0

Wargear: -Improved Cerberus Pattern Sniper Rifle -Scout Armor -Refractor Field -Improved Cerberus Bolt Pistol

Special Rules: -Gains Marksman (As per VTA) -Gains Relentless

Options(continued) May take power armor but loses Scout special rule if he does +15 points May replace Bolter or Bolt Pistol for: -Improved Cerberus Bolt Pistol +5 points

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

-Improved Cerberus Bolter -Improved Cerberus Sniper Rifle -Improved Cerberus Shotgun -Obsidian Weapon -Flame Blade -Power Weapon -Power Fist May take: -Flame Shield -Camo Cloak -Melta Bomb

+10 points +15 points +20 points +20 points +20 points +15 points +25 points +15 points +10 points +5 points

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Scout Lieutenant
W S B S S 5 5 4

75 Points
T W I A L D 4 2 4 2 1 0

Wargear: -Scout Armor -Refractor Field -Bolter -Bolt Pistol -Close Combat Weapon -Frag and Krak Grenades May replace Bolter or Bolt Pistol for: -Close Combat Weapon, Shotgun, Sniper -Cerberus Bolt Pistol -Cerberus Bolter -Cerberus Sniper Rifle -Cerberus Shotgun -Power Weapon -Power Fist -Flame Shield -Flame Blade Options: -Camo Cloak -Melta Bomb

Special Rules: -Combat Tactics -Scout -Infiltrate -Independent Character

Free +5 points +10 points +15 points +20 points +15 points +25 points +15 points +20 points +10 points +5 points

Scout Lieutenants can be taken up to two for one HQ slot. So you could have one Scout Captain and two Scout Lieutenants and be within the Force Organization.

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Elite
Scout Veterans
W S B S S T 4 4 4 4 5 5 4 4

125 points
W I A L D 1 4 2 9

Squad: 1 Veteran Sergeant, 4 Veterans Wargear: -Scout Armor -Bolter -Bolt Pistol -Close Combat Weapon -Frag and Krak Grenades

Special Rules: -Combat Tactics -Scout -Infiltrate -Fleet of Foot

Options: -Add up to 5 more veterans for 15 points a piece Wargear: Any model may exchange their bolt pistol or bolter for: -Cerberus Bolt Pistol +5 points per model -Cerberus Bolter +10 points per model -Cerberus Sniper Rifle +15 points per model -Flame Shield +15 points per model -Power Weapon +15 points per model -Power Fist +25 points per model Any model may take: -Camo Cloak -Meltabomb +3 points per model +5 points per model

Veteran Sergeant may take (In addition to other listed wargear): Obsidian Weapon +20 points Plasma Pistol +15 points If the squad numbers 6 members or less they may take a Landspeeder Storm as a dedicated transport for 50 points. May take a drop pod for 35 points Must take one of the following for the points listed: -Furious Charge +3 points per model -Counter Attack +3 points per model -Tank Busters +3 points per model

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Scout Annihilators
W S B S S T 4 4 4 4 4 4 4 4

100 points
W I A L D 1 4 1 8

Squad: 1 Veteran Sergeant, 4 Scout Annihilators Wargear: -Scout Armor -Bolter -Bolt Pistol -Frag and Krak Grenades -Power Weapon(Sergeant)

Special Rules: -Combat Tactics -Scout -Infiltrate -Behind Enemy Lines(ref: Wolf Scouts) -Fleet of Foot

May add up to 5 additional Scout Annihilators for +20 points a piece Any Model may exchange Bolter or Bolt Pistol for: -Cerberus Bolt Pistol +2 points a piece -Cerberus Bolter +5 points a piece -Power Weapon +10 points a piece Any Model may take: Camo Cloak +3 points a piece

Up to 4 models may exchange their Bolter or Bolt Pistol for: -Flamer Free -Meltagun +5 points a piece -Plasma Pistol +15 points a piece -Power Fist +15 points a piece -Thunder Hammer +20 points a piece The Veteran Sergeant may replace his Bolt Pistol for: -Plasma Pistol -Power Weapon -Power Fist -Thunder Hammer +15 points +15 points +20 points +25 points

The Veteran Sergeant may replace his Power Weapon for: -Plasma Pistol +5 points -Obsidian Weapon +10 points -Power Fist +15 points -Thunder Hammer +20 points Must take one of the listed upgrades for points listed Furious Charge, Tank Hunters, Counter Attack, Or Hit and Run +3 points per model

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Troops
Scouts
W S B S S 4 4 4 4 4 4

80 points
T W I A L D 4 1 4 1 8

Squad: 1 Veteran Sergeant, 4 scouts Wargear: -Scout Armor -Bolter -Bolt Pistol -Frag and Krak Grenades Options: May add up to 5 more scouts for 13 points a piece Switch Bolter for: -Shotgun or Close Combat Weapon -Sniper Rifle -Camo Cloak Up to two scouts can replace their Bolter with: -Flamer

Special Rules: -Combat Tactics -Scout -Infiltrate

Free +5 points per model +3 points per model +5 points a piece

Veteran Sergeant may replace his Bolter and/or Bolt pistol with: -Cerberus Bolt Pistol +5 points -Cerberus Bolter +10 points -Cerberus Sniper Rifle +20 points -Power Weapon +15 points -Power Fist +25 points Veteran Sergeant may take: Melta Bombs +5 points

If the squad numbers 6 members or less they may take a Landspeeder Storm as a dedicated transport for 50 points. May take a drop pod for 35 points

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Initiate Scouts
W S B S S 3 3 4 4 4 4

75 Points
T W I A L D 4 1 4 1 8

Squad: 1 Veteran Sergeant, 4 Initiate Scouts Wargear: Scout Armor Bolt Pistol Bolter Frag and Krak Grenades

Special Rules: Infiltrate Scout Combat Tactics

May add up to 5 additional Initiate Scouts for +13 points a piece Options: May replace Bolter for: -Combat Blade, Shotgun, or Sniper Free On scout may take: Heavy Bolter Missile Launcher +10 points +15 points

The entire squad may take camo cloaks for an extra +3 points a piece Sergeant may replace his Bolter or Bolt Pistol for: -Combat Blade, Shotgun, or Sniper -Power Weapon -Plasma Pistol -Power Fist Sergeant may take: Melta Bombs for +5 points Free +15 points +15 points +25 points

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Fast Attack
Scout Bike Squad
W S B S S 4 4 4 4 ( 5 ) 4 4 4 4 ( 5 )

85 points
T W I A L D 1 4 1 8

Squad: 1 Scout Sergeant, 2 Scout Bikers Wargear: -Scout Armor -Shotgun -Bolt Pistol -Frag and Krak Grenades -Space Marine Bike

Special Rules: -Combat Tactics -Scout -Infiltrate

Options: Add up to 7 more Scout Bikers for 25 points a piece -Camo Cloak +6 points a model Up to two Scout Bikers may replace their shotguns with: -Flamer +5 points each -Meltagun +10 points each -Plasmagun +15 points each

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Land Speeder Storm


B S F A S A R A 4 1 0 1 0 1 0

50 points

1 Land Speeder Storm Wargear: Heavy Bolter Cerberus Launcher Jamming Beacon Options: Replace Heavy Bolter with: -Assault Cannon -Multi-Melta -Heavy Flamer -Heavy Bolter w/ Cerberus Rounds

Special Rules: -Deep Strike -Scout -Carry up to 6 scouts

+35 points +15 points +10 points +5 points

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Heavy Support
Scout Destructors
W S B S S 4 4 4 4 5 4

80 points
T W I A L D 4 1 4 1 8

Squad: 1 Veteran Sergeant, 4 Scout Destructors Wargear: -Scout Armor -Bolter -Bolt Pistol -Frag and Krak Grenades

Special Rules: -Combat Tactics -Scout -Infiltrate

May add up to 5 additional Scout Destructors for +16 points a piece Any model may exchange Bolter/Bolt Pistol for: -Close Combat Weapon Free -Flame Shields +5 points a piece -Melta Bombs +5 points a piece -Cerberus Bolter +10 points a piece -Cerberus Shotgun +15 points a piece Any model may take: -Camo Cloak +2 points a piece

Up to 4 models may exchange their Bolter for: -Heavy Bolter w/ Cerberus rounds +10 points a piece -Missile Launcher +15 points a piece Veteran Sergeant may exchange his Bolter or Bolt Pistol for: -Plasma Pistol +15 points -Power Sword +15 points -Demolition Charge +20 points -Power Fist +25 points

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Scout Dreadnought
W S B S S 4 4 5 1 1

85 points each
F A S A R A I A 1 1 1 0 4 2

Squad: 1-3 Wargear: -Dreadnought Close Combat Arm -Multi-Melta -Smoke Launchers Options: -Extra Armor -Camo Netting Switch Auto Cannon for: -Missile Launcher or Heavy Bolter -Heavy Flamer -Twin Linked Autocannon -Assault Cannon -Dreadnought Close Combat Arm

Special Rules: -Scout

+5 points per model +20 points per model Free +10 points per model +10 points per model +15 points per model +20 points per model

Replace Dreadnought Close Combat Arm with: -Missile Launcher +5 points per model -Twin-Linked Autocannon +10 points per model

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Artillery Strike
Orbital Lance Whirlwind Strike Melta Torpedo

Varies 70 points 65 points 80 points

Orbital Lance - Str 10, AP 1, Ordnance, Blast Whirlwind Strike - Str 6, AP 4, Heavy 4, Blast Melta Torpedo - Str 8, AP 1, Ordnance, Blast, Melta Before the game starts choose a piece of terrain and write it down, when this is rolled in on reserves you reveal the piece of terrain to the opponent, center the blast on the piece of terrain and then scatter from said piece of terrain. It will scatter one scatter die and 2 D6.

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Special Characters
Scout Lord Cerberus
W S B S S T W 6 5 4 4 4

250 points
I A L D 5 4 1 0

Wargear: Scout Armor Refractor Field Camo Cloak Flame Shield Frag and Krak Grenades Special Rules: Inspiring (As per Dante in Codex: Blood Angels) Rites of Battle Combat Tactics Scout Infiltrate Choose Weapons: Depending on which weapon he comes into play with determines his Special rules that are in play Cerberus Bolter - Fleet of Foot, Hit and Run Cerberus Bolt Pistol and Obsidian Sword - Eternal Warrior Cerberus Sniper Rifle - Relentless, Marksman (As per Vindicare Temple Assassin) Cerberus Shotgun - Furious Charge, Counter Attack Mithril Blade : Power weapon that adds +2 to the bearers strength May take a retinue of Veteran Scouts All Squads of Veteran Scouts may count as scoring when this character is on the field May take one of these options to replace combat tactics for added points cost(Applies to entire army) -Counter Attack 20 points -Fleet 30 points -Stubborn 30 points -Furious Charge 40 points -Hit and Run 40 points

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

Wargear
Cerberus Pattern Bolt Pistol -Strength 5, AP 4, Pistol, gets hot -If has two pistols instead of being twin linked it becomes and assault 2 weapon Cerberus Pattern Bolter -(1) Strength 4, AP 5, 24 Assault 2 -(2) Strength 5, AP 4, 12 Assault 2, gets hot Cerberus Pattern Sniper Rifle -(1) Strength X, AP 5, 36 Heavy 1, sniper, pinning -(2) Strength X, AP 3, 18 Heavy 1, ignores cover, gets hot, sniper, pinning Cerberus Pattern Shotgun -(1) Strength 4, AP -, Assault 2, 18 -(2) Strength 6, AP 5, Assault 2, 6, gets hot Obsidian Weapon -Power Weapon that adds +1 to the bearers strength Flame Shield -(1) 4+ invulnerable in close combat -(2) may be used to dig in to terrain giving them a 3+ cover save but may not move or assault the turn this ability is used, however they may shoot as normal and this does not count as moving for heavy weapons. -(3) a planted shield may be left as terrain and a model may only gain the 3+ cover if within 1 of shield. Flame Blade: Each unsaved wound counts as two wounds Cerberus Rounds -Denies cover saves from the weapon shooting the rounds -Example : Heavy Bolter w/ Cerberus Rounds = Heavy 3, 36, ignores cover Rest of the Wargear may be found in Codex: Space Marines or Codex: Imperial Guard Creators notes: Land Speeder Storms capacity was increased so that an independent character may join the squad and still ride in the Land Speeder Improved Weapons do not overheat on a roll of one on a D6, instead they fire as normal with and lower the AP of the weapon by 1

Scouts and all material is owned by Games Workshop, I do not own any of this, this is pure fan-made codex

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