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Project Constituo

List of Contents 1. Description 2. Game Information


2.1 Genre 2.2 Arrangement of Closed & Open Beta and thoughts about release 2.3 Game Engine

3. Primary prioritations of arranged work


3.1 Graphics 3.2 Sound 3.3 Coding

4. Secondary prioritations of arranged work


4.1 Graphics 4.2 Sound 4.3 Coding

5. Third prioritations of arranged work 6. Management 7. Contact

1. Description
Project Constitou is a project where we will develop a game in a proper way. We will arrange everything before we do the work, so it gets done properly.

2. Game Information
2.1 Genre It will be an online RPG, with a twist of puzzle-solving, fantasy creations, etc.

2.2 Arrangement of Closed & Open Beta and thoughts about release The game will enter Closed Beta when the primary prioritations are done. The game will enter Open Beta when the secondary prioritations are done. The game will be released, and new work will be arranged when the third prioritations are done. 2.3 Game Engine The game will run on a modified version of Eclipse Evolution. (http://www.touchofdeathforums.com) The game engine runs on Visual Basic 6.0.

3. Primary prioritations of arranged work


3.1 Graphics

The following graphics will be part of the primary arranged work: Tileset Terrain Grass, with leaves. Dirt, with transations between grass. Stone, used with mines. Cliffs, used when mountains appear. Water, animated and different types: swampy, ocean, beach, lakes, waterfall, rivers. Lava, animated. Trees, include a chopped down version too. Tree sorts: Pine, Oak, more to be added. Beach.
Human-made

Stone Bricks, used with buildings, floor and road. Red bricks, used with buildings floor and road. Wood constructions, planks for wall and floor. Basic furniture: chairs, tables, windows, carpets, more to be added. Cargo (Boxes, crates, barrels, sacks, ropes.) Small boats Cobblestone.

Fantasy Dungeon floor and walls. Statues Stone stature arms to hold an orb or a magical object. Items Weapons Shortswords. (one-handed) Daggers. (one-handed, spellcaster weapon) Greatswords (two-handed) Maces (two-handed) Greataxes (two-handed) War-Axes (one-handed) Armor Gloves. Helmets. Chestplate. Boots. Gaunlets. Greaves. Rings. Tools Pickaxe. Fishing rod. Hatchet, for chopping wood. Smithing Hammer. Crafting Materials Bronze. Iron. Silver. (medium) Mithril (heavy) Gems: rubies, amethyst, emerald, etc. Wood Objects Amulets. Orbs. Books which will learn you spells. Other

Gold (currency) Characters Main Characters Warrior (heavyweight) big mucles, big jaw, heavy build Fighter (lightweight) smaller mucles, small head, thin, athletic Sorcerer (spellcasting) normal-looking
NPCs Merchant Inn-Keeper Enemies (Normal) Small rat Big rat Snake Bee Scorpion Wolf Bat Bear Thief Necromancer Bandit Enemies (Fantasy) Basilisk Faeries Ghoul Skeleton Orc Banshee GUI Main menu concept needs to be thinked through. 3.2 Sound Sounds Sword hit. Punch hit. Spell sounds. Pickaxe sound. Hatchet sound. Smithing sound.

Hammer sound. Axe sound. Mace sound. Block sound. Music Main theme, will be played in main menu. 1 or 2 Town Themes, more will be made when the closed beta will happen. 3.3 Coding Systems Quest System.
The quest system will include these things: item rewards, objective, quest links to another quest, repeatable quest, and a custom launch code field. (so you can use custom functions)

Combat System.
The combat system will include these things: projectiles, blocking, powers, energy/mana/stamina.

Woodcutting System.
The woodcutting system will give you experience points each time you cut down a tree, the higher woodcutting level you have, the rougher trees you can cut down.

Crafting & Smithing System.


The crafting & smithing system will give you the possibility to create your own equipment gear and weapons. You will need materials in order to craft the different items. You will follow recipes and you will be able to collect other recipes, which you can learn and then craft extraordinary items.

Tweaks Equipment Tweaking.


The equipment tweaking will include these slots: neck, head, torso, legs, boots, hands, 2 rings.

4. Secondary prioritations of arranged work


4.1 Graphics

The following graphics will be part of the primary arranged work:

Tileset Terrain Desert. Swampy grass. Fieldmap.


Human-made

Concrete tiles. Guardhouses. Towers. Castles. Ship Docks. Furniture. House Interior. Fantasy Dungeon elements Items Weapons None. Armor None. Tools None. Crafting Materials None. Objects Bread

Bottle Other Other currencies, needs to be thinked through. Characters Main Characters All main characters finished.
NPCs Soldiers King Guards Travellers Pirates Enemies (Normal) Gorillas Vulture Enemies (Fantasy) Bosses. (atleast 3 bosses done.) GUI Main menu finished. In-game interface finished or thinked through. 4.2 Sound Sounds Monster sounds. Music Main theme remastered, and reconsidered. Town themes. Dungeon themes. Fieldtravel themes. 4.3 Coding Systems Field Map System.
The field map system which add in a new feature. If you've got a boat, or another transport, you will be able to travel in a field map. This way you access other

towns/island/places.

Player Housing System.


Players will be able to buy furniture and decorate their home.

Tweaks Cooldown & Spellbar Tweak.


This tweaking will add more visual to the spellcasting part of the game. There will be a timer on when the spell will be ready to fire again, and when it's being fired.

5. Third prioritations of arranged work


The release aspects will be settled when we get the Closed Beta running.

6. Management
The jobs will be done by the following: Emil - Graphics, Sound Designing, Project Management, Writing. DarkSilence - Coding and Mapping. Open Spot - Pixel Art. Open Spot - Bug Testing.

7. Contact
This document is written by Emil. Contact him at: Steam - EGB96 Skype - Ask me personally.

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