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LYNX

LYNX .............................................................................................................................................................................. 320 points per model Lynx BS 4 Armour F S R 12 12 10 WEAPON


Pulsar

RANGE
60"

STR
D

AP SPECIAL
2 Heavy 2, 5" Blast, Primary Weapon

Type: Super-heavy Tank (Fast, Skimmer) Structure Points: 2 Wargear: Pulsar and a shuriken cannon Special Rules: Eldar Titan Holo-elds Targeting Matrix Override Sky-hunter Options: A Lynx may exchange its pulsar for a sonic lance for free. A Lynx may replace its shuriken cannon with: - Scatter laser ...................................................................... +10 points - Starcannon ....................................................................... +25 points - Bright lance ......................................................................+30 points A Lynx may be upgraded with: - Star engines .....................................................................+30 points - Vectored engines .............................................................+40 points

Sonic Lance

Hellstorm

Heavy 1, Primary Weapon, Pinning

Sonic Lance: To re the Sonic Lance, place the Hellstorm template so that the narrow end is within 18" of the weapon and the large end is no closer to the weapon than the narrow end. The Sonic Lance is then treated like any other template weapon for determining hits. Models hit are wounded on a 3+ regardless of Toughness. Against vehicles the Sonic Lance rolls 3D6 for armour penetration. Eldar Titan holo-elds: As long as the vehicle moved in the previous turn, it gains a 4+ Invulnerable save against attacks. Sky-Hunter: At the beginning of the Eldar players turn a Lynx can choose to become a Flyer until the beginning of its next turn. However, the Lynx may not re its weapons in a turn that it ew. Targeting Matrix Override: Such is the sophistication of the systems controlling the main weaponry of the Lynx that its Primary Weapon save against a Gun Crew Shaken or Weapon Destroyed damage result is increased to a 3+ instead of the usual 4+.

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