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INVOCATION NAME

all-seeing eyes aquatic adaptation aura of flame baleful geas baleful utterance baneful blast beguiling influence beguiling influence beshadowed blast bewitching blast binding blast breath of the night breath of the night brimstone blast call of the beast caster's lament caustic mire celestial flight charm charm chilling fog chilling tentacles cocoon of refuse cold comfort crawling eye curse of despair dark discorporation dark foresight dark one's own luck darkness darkness deafening roar deteriorating blast devil's sight devil's whispers devour magic devour magic disembodied hand draconic flight draconic flight, greater draconic knowledge draconic toughness dragonward drain incarnum dread seizure earthen grasp eldritch chain eldritch cone eldritch doom eldritch glaive eldritch line

BOOK
CM DM DM DM CAr CM CAr DM CAr CAr CM CAr DM CAr CM CM CM CM CAr DM DM CAr Ci CM CM CAr CAr CAr CAr CAr DM DM DM CAr Ci CAr DM CM DM DM DM DM DM MoI DM CAr CAr CAr CAr DM DM

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TYPE
Least Least Greater Greater Least Lesser Least Least Lesser Greater Dark Least Least Lesser Least Dark Greater Lesser Lesser Lesser Greater Greater Least Lesser Lesser Lesser Dark Dark Least Least Least Least Lesser Least Greater Greater Greater Lesser Lesser Dark Least Greater Greater Least Lesser Least Lesser Greater Dark Least Greater

LEVEL
2 2 6 6 2 3 2 2 4 4 7 1 1 3 2 8 4 3 4 4 6 5 1 2 3 4 8 9 2 2 2 2 4 2 5 6 6 4 3 7 2 5 6 2 4 2 4 5 8 2 5

eldritch spear endure exposure energy immunity energy resistance enervating shadow enthralling voice entropic warding fell flight flee the scene frightful blast frightful presence greatreach blast hammer blast hellrime blast hellspawned grace hideous blow hindering blast holy blast humanoid shape hungry darkness ignore the pyre impenetrable barrier incarnum blast incarnum shroud instill vulnerability leaps and bounds magic insight mask of flesh miasmic cloud nightmares made real noxious blast otherworldly whispers painful slumber of ages path of shadow penetrating blast perilous veil relentless dispelling repelling blast retributive invisibility scalding gust see the unseen see the unseen serpent's tongue sickening blast soulreaving aura spellblast spiderwalk spirit blast steal incarnum steal summoning stony grasp summon swarm

CAr DM DM DM CAr DM CAr CAr CAr CAr DM CM CM CAr CM CAr CM CM DM CAr DM DM MoI MoI DM CAr DM CM CAr CM CAr CM CM CAr DM DM CM CAr CAr DM CAr DM CM CAr CM CM CAr CM MoI CM CAr CAr

133 80 80 80 133 80 134 134 134 134 80 58 124 134 124 134 124 62 80 134 82 82 107 107 81 134 81 124 134 124 135 124 124 135 82 81 124 135 135 81 135 81 124 135 124 57 135 61 107 124 135 135

Least Least Dark Lesser Greater Lesser Least Lesser Lesser Least Lesser Greater Least Lesser Greater Least Greater Greater Lesser Lesser Lesser Dark Greater Dark Dark Least Least Lesser Least Greater Greater Least Greater Dark Greater Dark Lesser Greater Dark Least Least Least Least Least Least Lesser Least Lesser Lesser Dark Lesser Least

2 3 8 3 5 6 2 3 4 2 3 5 2 4 6 1 4 6 3 3 4 7 6 8 7 2 2 3 1 5 6 2 6 6 6 7 4 6 6 2 2 2 2 2 2 4 2 4 4 6 3 2

swimming the styx tenacious plague terrifying roar the dead walk thieves' bane transform magic utterdark blast vitriolic blast voidsense voidsense voracious dispelling voracious dispelling walk unseen walk unseen wall of gloom wall of perilous flame warlock's call weighty utterance wingstorm witchwood step word of changing spider-shape sudden swarm

CM CAr DM CAr Ci CM CAr CAr CAr DM CAr DM CAr DM CAr CAr CAr DM DM CM CAr DrU DrU

124 135 81 133 68 62 135 136 136 81 136 81 136 81 136 136 136 82 81 124 136 63 63

Least Greater Greater Lesser Lesser Greater Dark Greater Lesser Lesser Lesser Lesser Lesser Lesser Lesser Greater Greater Lesser Greater Lesser Dark Lesser Lesser

2 6 5 4 3 6 8 6 4 4 4 4 2 2 2 5 5 4 5 3 5 3 4

ELDTRITCH ESSENCE SHAPE


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n n n n n n n n n y n y y y n n y y n n n n y n n n n n n n y n n n y n n y n n n n n y n y n y n n n n

y n n n n n n n n n n n n n n y n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n

n n n n n n y y n n n n n n n n n n n n n n n

n n n n n n n n n n n n n n n n n n n n n n n

Level 1:
Pact Name Abilities Description

Amon Darkvision Fire breath Ram attack Aym Dwarven step Halo of fire Improved sunder Medium armor proficiency Resistance to fire Ruinous attack Leraje Hide bonus Low-light vision Precise shot Ricochet Weapon proficiency Naberius Disguise self Faster ability healing Naberius's skills Persuasive words Silver tongue Ronove melee attacks considered magic and cold iron for Cold iron and magic attacks overcoming damage reduction move objects from a distance; attack deals 1d6 and Far hand bull rushes Feather fall as spell Ronove's fists monk damage as binder level Sprint gain +10 move speed Level 2
Pact Name Abilities Description

Darkvision 60 1d6/level fire damage in a line Gain horn attack

Ignore armor's penalties to move speed When struck, opponents take 1d6 fire damage As feat As feat Fire resist 10 Double damage to objects with melee

gain +4 on hide checks gain low-light vision as feat attack 2 adjacent targets with 1 attack roll proficient with bows

as spell heal 1 point of ability damage every round choose a number of skills equal to con bonus. you may make these checks untrained as command spell/ suggestion spell take 10 on diplomacy and bluff; no penalty on rushed diplomacy checks

Dahlver-Nar Mad soul Maddening moan Natural armor immune to wis damage everyone within 30' save vs daze add half Con to natural armor

Shield self Haagenti Confusing touch Immunity to transformation Shield proficiency Weapon proficiency Malphas Bird's eye viewing Invisibility Poison use Sudden strike Savnok Call armor Heavy armor proficiency Move ally Savnok's armor Andromaliu Pact Name s
Abilities

Share half damage with chosen target

target touched is confused for 1 round/3 levels resume normal form as a free action at will as the class feature proficient with axes

summon a bird; see what it sees Invisible (as the spell) as a full round action do not risk poisoning yourself 1d6 + 1d6/4 levels sudden strike

summon full plate armor as feat swap positions with close ally gain DR beaten by piercing attacks Level 3
Description

Jester's Mirth Locate item See the unseen Sense trickery Sneak attack Focalor Aura of sadness Focalor's breath Lightning strike Water breathing Karsus Heavy magic Karsus's senses Karsus's touch Karsus's will Paimon

As Tasha's hideous laughter Sense direction of item within 100' See invisibility at will +4 sense motive, appraise, and spot vs disguise. Always detect sleight of hand 2d6+1d6/5 levels sneak attack

adjacent creatures take -2 attacks/saves/ skill checks target blinded for 1 round strike a target with a bolt of lightning, 3d6+1d6/3 levels breathe air and water

save DC for magic items increase by 2 detect magic dispel magic (as spell) with a touch use spell trigger items as if a wizard

Dance of death Paimon's blades Paimon's dexterity Paimon's skills Uncanny Dodge Whirlwind attack
Pact Name Abilities

move up to your speed and attack all creatures you pass proficient with rapier and short sword; weapon finesse feat gain +4 dexterity gain +4 tumble and perform (dance) as class feature as feat Level 4
Description

Agares Earth and Air mastery Earthshaking step Elemental companion Fear immunity True speech Andras Weapon proficiency Mount Saddle sure Smite good or evil Sow discord Sure blows
Arete

As the traits Stomp; enemies fall prone Summons earth elemental Fear immunity Speak other languages

Sword proficiencies Summon a warhorse +8 ride As a paladin Force an enemy to attack someone else Improved critical

Psionic boon Resistance Damage reduction Repletion


Astaroth

Gain 13 power points; become a psionic creature Gain +4 to one save Gain DR 5/Able to manifest body adjustment, body purification, sustenance

Angelic lore Astaroth's breath Honeyed tongue Master craftsman Words of astaroth Buer Buer's knowledge Buer's purity Delay diseases and poisons Fast healing

As Bardic Knowledge Creatures within 60' cone are nauseated Gain +4 bluff, diplomacy, and intimidate Gain +4 craft checks; able to craft magic items As Suggestion spell

+4 heal, knowledge (nature), survival Immune to disease and poison Allies don't suffer effects while near You gain fast healing

Healing gift Track Eurynome Animal friend Damage reduction Eurynome's maul Poison blood Water dancing Tenebrous Deeper Darkness See in darkness Touch of the void Turn/rebuke undead Vessel of emptiness
Pact Name Abilities

Cure minor wounds as a standard action or light wounds as a full round As feat

Animals treat you as friendly 2/lawful Summon large magic warhammer bite/swallow whole results in ingestion poison (1d6/1d6 per 3 levels damage) as water walk spell

as spell, but centered on user see through darkness, including magical darkness touch deals 1d8+1d8/4levels cold damage turn/rebuke as a cleric of effective binder level as Flicker mystery (ToM 146) Level 5
Description

Acererak Detect Undead Hide from Undead Lich's Energy Immunities Paralyzing Touch Speak with dead Undead Healing Balam Balam's cunning Icy glare Prescience Weapon finesse Dantalion Awe of Dantalion Dantalion knows Read thoughts Thought travel Geryon Acidic gaze All-around vision See in darkness Swift flight gaze deals 2d6 acid damage Gain +4 spot/search, cannot be flanked See in darkness, including magical darkness swift action fly 60' for 1 round creatures cannot attack you for 1 round make knowledge checks at +8 read surface thoughts standard action teleport Reroll attack, save, or skill check Gaze attack deals 2d6 cold damage +1/4 levels insight to AC, reflex saves, initiative As feat As Spell As Spell Immune to cold/electricity Paralyzes for binder level rounds As Spell Negative energy heals

Otiax Air blast Combat reflexes Concealing mist Open portal Unlock
Pact Name Abilities

gain a 2d6 bludgeoning melee reach attack as feat 20% miss chance Open use of open/close spell open touched lock Level 6
Description

Chupoclops Aura of despair Ethereal watcher Ghost touch Poison bite Pounce Soulsense
Desharis

creatures within 10' take -2 attacks/damage/saves/checks become ethereal until you act ghost touch as weapon ability gain bite attack gain pounce 10' blindsense and deathwatch effect

City-dweller Infinite doors Language of the city Smite natural soul Spirits of the city Haures Inaccessible mind Incorporeal movement Major image Phantasmal killer Ipos Cold iron claws Flash of insight Ipos's influence Planar attenuation Rend Shax Freedom of movement Immunity to electricity Storm strike

Move normally through crowds; +6 gather information and knowledge (local) Enter door and exit any door within 9000' As Tongues spell Smite animals, elementals, plants, fey As Animate objects spell

as Mind blank spell incorporeal while moving as spell as spell

gain claw attack; overcome DR as cold iron swift action True seeing for a round vestige save DC and soul binder levels increase by 1 protection from natural effects of a specific plane deal extra 2x claw damage if all claw attacks land

as the spell for 1 round immunity to electricity next attack deals 1d6 sonic + 1d6 electricity damage

Swim speed
The Triad

gain a swim speed

Psionic boon Call to mind Bardic knowledge Empathy Diplomacy bonus Smite evil Detect hostile intent Sense motive bonus Weapon proficiency
Vanus

Gain 15 power points; become a psionic creature Can manifest Call to mind As bard class feature Can manifest empathy Gain +5 diplomacy As paladin class feature Can manifest Detect hostile intent Gain +5 Sense motive Proficient with any weapon

Fear aura Free ally Noble disdain Vanus's ears Zagan Improved grapple Scent Constrict Snake bane
Zceryll

Creatures within 10' become frightened Ally gets brief Freedom of movement effect +1d6 damage vs targets with less HD Gain +5 to listen or +10 vs evil

as feat scent special quality deal extra damage in a grapple as weapon quality

Alien form Alien mind Bolts of madness Summon alien Telepathy


Pact Name Abilities

Gain pseudonatural template Immune to insanity effects; bonus on saves vs mindaffecting Ranged touch dazes foe for 1d3 rounds Psuedonatural version of Summon monster as a sorcerer of your level 100' telepathy and mindsight feat Level 7
Description

Eligor Chromatic strike Eligor's skill in the saddle Eligor's strength Eligor's resilience Heavy armor proficiency Marchosias Death attack as Assassin class feature add 1d6 energy damage to melee attack Ride-by attack and Spirited charge feats add 4 to strength add 3-5 natural armor as feat

Fiery retribution Smoke form Silent and sure


Pact Name Abysm Abilities

3d6 fire damage against opponents capable of precision damage as gaseous cloud gain +16 hide and move silently Level 8
Description

Psionic boon Overpower Ashardalon Ashardalon's Greed Ashardalon's Presence Ashardalon's Vigor Fiend's Heart Halphax Damage reduction Halphax's Knowledge Imprison Iron wall Secure shelter Orthos Blindsight Displacement Whirlwind breath Whispering wind

Gain 21 power points; become a psionic creature Manifest a number of psionic powers from Dragon Magic +EBL to Search and Appraise; Locate Object at will Fear as spell Temporary HP equal to EBLx2 DR 10/Cold Iron and Fire Resistance 30

10/adamantine gain +16 on Profession (Siege Engineer) and Knowledge (architecture and engineering) as Imprisonment spell, but duration is 1 round/level Wall of iron as spell for 1 minute duration as Leomund's secure shelter spell

blindsight 30' 50% miss chance 1d6/level damage in a 60' cone; opponents knocked prone as spell

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