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Proceedings of the 13th WSEAS International Conference on COMPUTERS

Universal Cellular Automata in the Hyperbolic Spaces


MAURICE MARGENSTERN Universit Paul Verlaine Metz, e LITA, EA 3097, UFR-MIM Campus du Saulcy, 57045 METZ C dex e FRANCE margens@univ-metz.fr Abstract: This paper introduces several cellular automata in hyperbolic spaces which are able to simulate any computational device, as they are universal. We sketchily present ve universal cellular automata, four of them on two grids of the hyperbolic plane and one in a grid of the hyperbolic 3D space. KeyWords: Theory of Computation, Cellular Automata, universality, hyperbolic geometry.

1 Introduction
This paper belongs to a long series of papers initiated by the author with his contribution to a combinatorial approach to hyperbolic geometry. Full material about this approach can be found in the two-volume book of the author, see [3, 4], where many references can be found. The basic idea of the approach followed by the author is a location technique for the tiles of regular tilings of the hyperbolic plane. It is well known that there are innitely many tilings in the hyperbolic plane, a consequence of Poincar s theorem charactere izing tessellations dened by a triangle, see [13]. An innite family of these tilings can be dened as Cayley graphs of a group of displacements which leave the tiling globally invariant. However, this classical method does not work for innitely many regular tilings of the hyperbolic plane. Moreover, it does not necessarily solve the word problem, even in the cases when it can be applied as, in general, the word problem for groups is undecidable, see [12]. The technique presented and developed in [3, 4] is simple and very powerful. It works on all regular tilings of the hyperbolic plane as well on the tiling {5, 3, 4} of the hyperbolic 3D space and the tiling {5, 3, 3, 4} of the hyperbolic 4D space. The location technique presented in these books has many applications. Among them, it was used by the author to implement cellular automata in the hyperbolic plane and in the hyperbolic 3D space. The goal of this paper is to present ve universal cellular automata in this setting, four of them in the hyperbolic plane and one of them in the hyperbolic 3D space. All of these automata simulate a register machine, using the model of a railway circuit deISSN: 1790-5109 83

scribed in [14]. We sketchily remind the reader this model in Section 2. Consequently, as register machines are computationally universal, these cellular automata are also universal. Now, as their initial conguration is innite, they are said weakly universal. Note that this definition also contains the following constraint on the initial conguration which, although innite, should not be arbitrary. It is required that the initial conguration could be dened by a primitive recursive function. This will be the case: outside a nite domain, the conguration can be split into two parts, each one being globally invariant under an appropriate shift of the tiling. The other common property of these cellular automata is that they have a small number of states and, for four of them, a very small number of states. The cellular automata of the hyperbolic plane which will be presented work on two grids of this space which we present in Section 3. One of them is the pentagrid, the tiling {5, 4} of the hyperbolic plane, and the other is the heptagrid, the tiling {7, 3}. In Section 4, we present two universal cellular automata on the pentagrid. The rst one with 22 states, obtained in 2002, see [1] and the other with 9 states, a rather recent result, see [10]. In Section 5, we present two universal cellular automata on the heptagrid, one with 6 states, see [11], also a recent result, and one with 4 states, a new result. In Section 6, we present the implementation of the same model in the hyperbolic 3D, giving rise to a universal cellular automaton with 5 states, see [7]. For all the cellular automata of this paper, simulation programs were written to simulate them. Four programs were written to this aim. The rst one was written in C, to simulate the cellular automaton on
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Proceedings of the 13th WSEAS International Conference on COMPUTERS

the pentagrid with 22 states. The other programs were written in ADA: one for the 3D case, another program for the pentagrid, and the last one for the heptagrid. They were used to establish all the rules needed by the cellular automata and also to check the global compatibility of the rules between each other.

through E, it performs a read operation. When it enters the circuit through U , it performs a write operation. It is assumed that the write operation is triggered if and only if the bit is to be changed.

U 0 1 E 0
Figure 2 The elementary circuit. From this element, it is easy to devise circuits which represent different parts of a register machine. As an example, Figure 3 illustrates an implementation of a unit of a register.
j1 j2
1 0 1 1 1 1

2 Railway simulation
As initially devised in [14] already mentioned in [2, 1], the railway simulation is based on a single locomotive running along a circuit dened by tracks and switches. At each time, the conguration of the circuit is dened by the states of all switches. There are three kinds of switch: the xed, the memory and the ipop switches. They are represented by the schemes given in Figure 1, using straight segments and arcs of circles.
11 00 11 00 11 00 11 00

1 O1 O2

Figure 1 The three kinds of switches. From left to right:


xed, ip-op and memory switches.

A switch is an oriented structure: on one side, it has a single track u and, on the the other side, it has two tracks a and b. This denes two ways of crossing a switch. Call the way from u to a or b active. Call the other way, from a or b to u passive. The names come from the fact that in a passive way, the switch plays no role on the trajectory of the locomotive. On the contrary, in an active crossing, the switch indicates which track between a and b will be followed by the locomotive after running on u: the new track is called the selected track. As indicated by its name, the xed switch is left unchanged by the passage of the locomotive. It always remains in the same position, always sending the locomotive onto the same track during an active crossing. The ip-op switch is assumed to be crossed only actively. Now, after each crossing by the locomotive, it changes the selected track. The memory switch can be crossed by the locomotive actively and passively. In an active passage, the locomotive is sent on the selected track. Now, the selected track is dened by the track of the last passive crossing by the locomotive. Of course, at initial time, the selected track is xed. With the help of these three kind of switches, we dene an elementary circuit as in [14], which exactly contains one bit of information. The circuit is illustrated by Figure 2, below, the indications 0 and 1 indicates the position of the switch representing the corresponding bit value. Following the circuit, the reader can check that when the locomotive enters the circuit
ISSN: 1790-5109 84

ii
0

0 1

id
0

i+1i
1 0

i+1d
1 0

i d r

Figure 3 Here, we have two consecutive units of a register. A register contains innitely many copies of units. Note the tracks i, d, r, j1 and j2 . For incrementing, the locomotive arrives at a unit through i and it leaves the unit through r. For decrementing, it arrives though d and it leaves also through r if decrementing the register was possible, otherwise, it leaves through j1 or j2 .

Other parts of the needed circuitry are described in [2, 1]. The main idea in these different parts is to organize the circuit in possibly visiting several elementary circuits which represent the bits of a conguration which allow the whole system to remember the last visit of the locomotive. The use of this technique is needed for the following two operations. When the locomotive arrives to a register R, it arrives either to increment R or to decrement it. As can be seen on Figure 3, when the instruction is performed, the locomotive goes back from the register by the same track. Accordingly, we need somewhere to keep track of the fact whether the locomotive incremented or decremented R. This is one type of control. The other type comes from the fact that several instructions usually apply to the same register. Again, when the locomotive goes back from R, in general it
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Proceedings of the 13th WSEAS International Conference on COMPUTERS

goes back to perform a new instruction which depends on the one it has just performed on R. Again this can be controlled by what we called the selector in [2, 1]. At last, the dispatching of the locomotive on the right track for the next instruction is performed by the sequencer, a circuit whose main structure looks like its implementation in the classical models of cellular automata such as the game of life or the billiard ball model. The reader is referred to the already quoted papers for full details on the circuit. Remember that this implementation is performed in the Euclidean plane, as clear from Figure 4 which illustrates the case of a few lines of a program of a register machine in selfexplaining notations.
1: dec X ,5 inc inc jmp dec Z W 1 W ,8 1 ,12 1 2 2 1 2

the polyhedron and that r polyhedra share an edge, covering a cylindrical neighbourhood around the edge with no overlapping. This completely characterizes the polygon of the faces which are copies of the pentagons of the grid {5, 4} and the fact that faces which share an edge are orthogonal.

3.1 The pentagrid and the heptagrid


An important property is that both tilings are spanned by the same generating tree, see Figures 5 and 6.
17 16 22 21 20 24 23 25 26 19 18

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32 33 13 14

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32 12 31 3029 11 28

33

27 26 25 24 23

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11

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5:

1
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18 17

8:

inc X jmp 5 dec Y inc Z inc W jmp 8 dec W

4
10
27 28 2930

5
14

15

16

9 26

12 11 32 33 13 31

Figure 5 On the left: ve quarters around a central tile;


on the right: seven sectors around a central tile.
1

12 :

1
2 3 4

,15 inc Y jmp 12


5 6

1 0
7 8

1 0 0
9 10

1 0 1
11 12

Figure 4 An example of the implementation of a small


program of a register machine.
13 14 15

1 0 0 0
16 17

1 0 0 1
18 19

1 0 1 0
20 21

1 0 0 0 0
22 23

1 0 0 0 1
24 25

1 0 0 1 0
26 27

1 0 1 0 0
28 29

1 0 1 0 1
30 31 32 33

What we have shortly described is implemented in the Euclidean plane. In fact, it can be implemented in the hyperbolic plane and in the hyperbolic 3D space. We shall use the Poincar s disc model of the hye perbolic plane and its natural generalisation to 3D for the hyperbolic 3D space. We shall successively examine the three tilings in which our implementations will take place, to which we turn in our next section.

1 0 0 0 0 0

1 0 0 0 0 1

1 0 0 0 1 0

1 0 0 1 0 0

1 0 0 1 0 1

1 0 1 0 0 0

1 0 1 0 0 1

1 0 1 0 1 0

1 0 0 0 0 0 0

1 0 0 0 0 0 1

1 0 0 0 0 1 0

1 0 0 0 1 0 0

1 0 0 0 1 0 1

1 0 0 1 0 0 0

1 0 0 1 0 0 1

1 0 0 1 0 1 0

1 0 1 0 0 0 0

1 0 1 0 0 0 1

1 0 1 0 0 1 0

1 0 1 0 1 0 0

1 0 1 0 1 0 1

Figure 6 The tree generating both the pentagrid and the


heptagrid. See the representations of the numbers attached to the nodes of the tree.

3 Grids in hyperbolic spaces


We shall consider three grids: two planar grids, the pentagrid and the heptagrid, the tilings {5, 4} and {7, 3} respectively, and a 3D-one, the dodecagrid which is the tiling {5, 3, 4}. The notation {p, q} means that each tile is a regular polygon of the hyperbolic plane with p sides and that exactly q of them can be dispatched around a vertex, covering a neighbourhood of the vertex with no overlapping. The notation {p, q, r} means that the faces are copies of a regular polygon with p sides, that q faces meet at a vertex on
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Figure 5 shows how to exactly split the hyperbolic plane into a central tile and sectors, with = 5 for the pentagrid and = 7 for the heptagrid. Numbering the tiles on the right-hand side part of Figure 5 allows to make the correspondence with the tree of Figure 6. In the latter gure, numbers are also represented in the basis dened by the Fibonacci sequence with f1 = 1, f2 = 2, taking the maximal representation, see[5, 3, 4]. The colours in both gures of Figure 5 allow to show that the same tree generates a sector in both tilings. The main reason of this system of coordinates is that from any cell, we can nd out the coordinates of its neighbours in linear time with respect to the coordinate of the cell. Also in linear time from the coordinate of a cell, we can compute the path which goes
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Proceedings of the 13th WSEAS International Conference on COMPUTERS

from the central cell to this cell. These properties are established in [6, 3]. In the paper, we shall not use coordinates explicitly, but the programs which checked the correctness of the rules do use them intensively.

3.2 The dodecagrid


The method mentioned in section 3 can also be extended to the dodecagrid. It gives rise to a spanning tree of spatial sectors which are corners of the space: they are the intersections of three pairwise perpendicular planes meeting at a point. From the properties of the tree, we can devise a coordinate system, as in the planar cases of this section. However, due to algebraic properties of the polynomial attached to the tree, we have cubic algorithms only to compute the coordinates of the neighbours of a cell from its coordinate. We refer the reader to [3, 9]. We shall use a standard central projection on a plane to represent the dodecagrid. Again see more information in [3, 9].

The motion of the locomotive is performed along a predened path marked by a selected state denoted by B. This structure of the locomotive is the same in all the automata of the paper. On the path, the locomotive consists of two consecutive cells, one in green, G, the front, the other in red, R, the rear. The organization of the motion in this case is very easy and straightforward through the following rules which we refer to as the motion rules: BBG G, BGR R, GRB B, RBB B RGB R, BRG B, BBR B These rules are observed in three of the next four universal cellular automata of the paper in the hyperbolic plane. As indicated in [1], the crossings and the switches are marked by a special cell at the tile which stands on the intersection of the tracks dening these meetings of tracks. This special cell follows a cycle of specic states as it is crossed by the locomotive.

4.2 The universal cellular automaton with 9 states


In [10], the previous result is signicantly improved as a weakly universal cellular automaton is constructed in the pentagrid with 9 states only. The main difference with the previous automaton lies in the fact that here, the crossing of the various meeting points is as much as possible dened by the motion rules. The actual rules may slightly deviate from this pattern at such a crossing: in this case, the front of the locomotive temporarily changes from blue, B, to green, G. This deviation occurs for the crossing of two paths and for the xed switch.
B B B B B B

4 Two universal cellular automata in the pentagrid


In this section we remind the construction of two universal cellular automata in the pentagrid. They both implement the circuit described in Section 2 into the pentagrid in the same way. The global setting is represented by the left-hand side picture of Figure 7 where we give a sketchy view of the example of Figure 4 in Section 2.

B
B

B
B

B2

B2

B
B
B

B
B
B
B

2
2

B
R B R
B
B

B
2

B
2

R B R
2

R B R
2

B
B

B
B

Figure 8 The idle congurations at a meeting of tracks.


From left to right: crossing, xed, memory and ip-op switches.

Figure 7 Left-hand side: the global conguration of the


circuit in the pentagrid. Right-hand side: the same in the heptagrid. In both cases, note that instructions arrive to the control of a register through tracks in the shape of an arc of a circle. Also note the return from the controller of the register when decrementing a register fails, because its content was zero.

4.1 The universal cellular automaton with 22 states


The rst universal automaton in the hyperbolic plane, see [1], was dened in the pentagrid and it has 22 states.
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We have not enough room to show the motion of the locomotive in the different cases. Just to allow the reader to better understand the situation, Figure 8 indicates the congurations of the meeting points when the locomotive is not near the central tile. We call them the idle congurations. Figure 9 describes the crossing of a ip-op switch by the locomotive. This crossing is called active as the locomotive enters the switch from the unique track abutting the central tile at one isolated side. Then, the locomotive is sent onto one of the two tracks which abut the central tile at two other consecutive sides.
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Proceedings of the 13th WSEAS International Conference on COMPUTERS


B B B B B B B B

B2

B2

B2

G 1

B2

B
R B R
2 2 2

B
R G R
R
B

G
2 2

R
2 2
B

the new automaton constructed to prove the following result:


2

R R R
B
b

R B R
B
B

G
R

0
B B

a
B G

c
B B B

X2

R2

X2

R2

B
R

X2

B2

X2

B2

B
R B R
2 2 2

B
R B R
B
B B

B
2

B
2

R B R
2

R B R
2

B
d e

B
B

B
B

Theorem 1 (Margenstern, see [8]) There is a cellular automaton on the heptagrid which is weakly universal and which has 4 states. Outside a large enough disc, the initial conguration consists of two innite patterns, each one being globally invariant under an appropriate shift. To better understand the implementation of the railway circuit, we have to note that in the Euclidean setting, we only need to dene horizontal and vertical lines. In the hyperbolic plane this cannot be done but we can implement a partial distorted grid, with horizontal and half-verticals which will be enough for our purpose. Figure 10 indicates how such a grid can be implemented in the heptagrid. From Figure 10, the horizontals look like horocycles although they are not exactly such curves. The half-verticals follow rays which are dened by sequences of consecutive yellow nodes. Such sequences are innite and we can manage the implementation in such a way that the sequence always has a rst tile.

Figure 9 The locomotive crosses a ip-op switch, necessarily actively, here from sector 3. Note the change of the selected track when the rear of the locomotive leaves the switch.

5 Two universal cellular automata in the heptagrid


First, we have to remark that the result of the pentagrid cannot be immediately transferred to the heptagrid. Indeed, around a vertex, there are four tiles in the pentagrid while there are only three of them in the heptagrid. But, this is not a bad point for the heptagrid. In fact, this reduced number of tiles around a vertex allows to better organize the transfer of information when the locomotive approaches a switch. Also, the higher number of neighbours of a cell allows to obtain a differentiation of the tiles with a smaller number of states. This was performed in [11] where the same authors as in [10] constructed a weakly universal cellular automaton on the heptagrid with 6 states only.

5.1 The universal cellular automaton with 6 states


The implementation is the same as in the case of the pentagrid, with this difference that we have 7 sectors instead of 5 ones, see the right-hand side of Figure 7, also implementing the same example as in Figure 4. As in the case of the pentagrid where we do not give details about the solution with 22 states, we do not go into the details of the solution with 6 states. The particularities of this solution can be seen as needed from the result with 9 states in the pentagrid although, as already mentioned we cannot go from one result to the other by a straightforward transformation.

Figure 10 The illustration of the implementation of a grid


in the hyperbolic plane. The horizontals are the curves with more or less alternating convex and concave arcs. The halfverticals are lines of yellow nodes.

With these indications, it is enough to implement a track which follows a half-vertical, a track which follows a horizontal and a piece of track which goes from a vertical to a horizontal and conversely. This third kind of track will be called a slip road.

5.2 The universal cellular automaton with 4 states


As a usual phenomenon in the construction of small universal devices, when we try to the reduce the number of states, the congurations of the main gures become much more complex. This is the case here with
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Figure 11 The locomotive goes along a path which may


be along a line.

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For the automaton which is constructed to prove Theorem 1, we already redene the implementation of the very tracks. Figure 11 shows a path which can be used both to follow a half-vertical or to follow a slip road joining a half-vertical to a horizontal or conversely. In Figure 11 and all gures illustrating the behaviour of the automaton proving Theorem 1, the front of the locomotive has a darker colour than what it has in the denition of the automaton: for the convenience of the reader this distinguishes the colour blue of the front with the same colour used in the denition of the circuit.

Figure 12 The locomotive goes along a path which follows a horizontal.

Figure 12 shows the implementation of the track along a horizontal. It can be noticed that this solution can also be used to implement a track which follows a horizontal.

Figure 13 The idle congurations. From left to right:


crossing, xed, memory and ip-op switches.

Accordingly, it is possible to implement the various elements of the circuit, following the Euclidean maps given in Section 2. Now, we can turn to the idle congurations and then to the motion of the locomotive through the crossings and the switches. The idle congurations are given in Figure 13. We may notice that the differences are parallel to those which exist in the case of the automaton with 6 states, see [11]. We have two groups of meeting point. On one hand, the crossing and the xed switch are similar. On the other hand, the memory and the ip-op switch are also similar. The difference is important between the two groups. Also, the mechanism of the change of selection in the memory and the ipop switch looks like an obstacle on the track in Figure 13 which is not the case for the automaton with 6 states. As in Section 4, we only indicate the crossing of a ip-op switch by the locomotive, see Figure 14. Remember that the crossing of a ip-op switch is always active. Other gures should be given in order to completely illustrate all the cases of passage through the crossings and through the switches. We cannot give them due to the small amount of room we have for that. Let us indicate that the circuit can use a single type of xed switch, always sending the locomotive on the same side. The other possibility can be obtained by appending a crossing after the selection. On the contrary, for the memory and the ip-op switches, we also have to consider the symmetrical situation when the selected track is the other track of the switch.

6 A universal cellular automaton on the dodecagrid


It is also possible to implement the same railway model to simulate a register machine in the dodecagrid. Thanks to the third dimension, crossings can be avoided: they are replaced by bridges. So that we remain with the implementation of the switches as the implementation of the tracks is straightforward: it works as in the cellular automata of Section 4. In Figure 15, we can see the idle conguration of the switches. The pictures of the gure represent the immediate neighbours of the central cell of the switch. They are central projections of the central cell from an appropriate point on a convenient plane. The central cell itself is the dodecahedron whose sides are coloured in the picture. Note that
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Figure 14 The locomotive arrives to a ip-op switch. It


is necessarily an active passage and, after the rear of the locomotive passed the signal, the selected track is changed.

And so, combining verticals, horizontals and slip roads which connect the two kinds of path, we get closed curves which are distorted images of rectangles which cannot be similar as similarity does not exist in the hyperbolic plane. But similarity is actually not needed: the fact that the closed curves get exponentionally bigger does not matter for our simulation.
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around an edge, there are four dodecahedra. As an example, the faces A, 2 and E of the pictures share an edge with the central cell. On each face we can put a dodecahedron which is represented by a letter. Now, face 2 has a symmetric image which also shares this common edge. Due to the rule of four dodecahedra around an edge, we can conclude that the dodecahedron on face 2 also touches the dodecahedron on the face E: the common face is represented by the symmetric image of face 2.
in in in

heptagrid while planar intersections with the dodecagrid give a pentagrid in the best case. The additional possibilities given by the third dimension are probably not fully exploited. Acknowledgements: The author is much in debt to Professor Nikos E. Mastorakis for inviting him to present this paper to CSCC2009. References: [1] F. Herrmann, M. Margenstern, A universal cellular automaton in the hyperbolic plane, Theoretical Computer Science, (2003), 296, 327-364. [2] M. Margenstern, Two railway circuits: a universal circuit and an NP-difcult one, Computer Science Journal of Moldova, 9, 135, (2001). [3] M. Margenstern, Cellular Automata in Hyperbolic Spaces, Volume 1, Theory, OCP, Philadelphia, (2007), 422p. [4] M. Margenstern, Cellular Automata in Hyperbolic Spaces, Volume 2, Implementation and computations, OCP, Philadelphia, (2008), 360p. [5] M. Margenstern, New Tools for Cellular Automata of the Hyperbolic Plane, Journal of Universal Computer Science 6(12), (2000), 1226 1252. [6] M. Margenstern, Implementing Cellular Automata on the Triangular Grids of the Hyperbolic Plane for New Simulation Tools, ASTC2003, (2003). [7] M. Margenstern A Universal Cellular Automaton with Five States in the 3D Hyperbolic Space Journal of Cellular Automata 1(4), (2006), 317351. [8] M. Margenstern, A new universal cellular automaton on the ternary heptagrid, arXiv:0903.2108[cs.FL], (2009), 35pp. [9] M. Margenstern, G. Skordev, Tools for devising cellular automata in the hyperbolic 3D space, Fundamenta Informaticae, 58(2), (2003), 369398. [10] M. Margenstern, Y. Song, A new universal cellular automaton on the pentagrid, Parallel Processing Letters, to appear. [11] M. Margenstern, Y. Song, A universal cellular automaton on the ternary heptagrid, Electronical Notes in Theoretical Computer Science, 223, (2008), 167-185. [12] P. S. Novikov, On the Algorithmic Unsolvability of the Word Problem in Group Theory, Trudy Math. Inst. Steklova 44 (1955) (English translation in Amer. Math. Soc. Translations (2), 9 (1958)). [13] H. Poincar , Th orie des groupes fuchsiens, e e Acta Mathematicae, 1 (1882), 1-62. [14] I. Stewart, A Subway Named Turing, Mathematical Recreations in Scientic American, (1994), 90-92.

D 5
c

2 5
c

D C

2 5

D C

C 4 B
b

E 3

4 B
b

E 3 F

4 B

E 3

Figure 15 The idle congurations for the switches in the


hyperbolic 3D space. From left to right: xed, memory and ip-op switches.

Below, Figure 16 shows the crossing of a memory switch by the locomotive in the most complicate situation, see the caption of the gure.

Figure 16 From left to right and from top to bottom: the


crossing of a memory switch by the locomotive when it arrives from the non-selected track. Note the change of the selected track which is completed on the last picture.

We refer the reader to [7] for further information on this automaton which has 5 states only and which is weakly universal, including the condition required on the initial conguration.

7 Conclusion
With the universal cellular automata with 4 states, we are close to the best possible result which would be 2 states. Note that in the Euclidean plane there is a universal cellular automaton with 2 states: the wellknown game of life devised by Conway. But there is still some work to do. Moreover, in the pentagrid we are farther from this minimal bound. Also, the question to improve the result is open in the hyperbolic 3D space. The result with 4 states cannot be directly transferred to the dodecagrid: it is obtained for the
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