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CP-III (JAVA PROGRAMMING) BRANCH-CS / ME (CS-306 / ME306)

1. Write a program to show multiple statements in java. Class statements { Public static void main (String args [ ]) { System.out.println ("This is my program..."); System.out.println ("I have a copy right for it..."); } }

Output This is my program... I have a copy right for it...

2. Write a program to accept a no. and check whether it is even or odd. Cass check { public static void main (String args [ ]) { int a= Integer.parseInt(args [0]); if(a= =0) { System.out.println ("ZERO"); } else if (a%2= = 0) { System.out.println (a+ "It is even"); } else if (a%2= = 1) { System.out.println ("It is odd"); } }} Output

If enter a =0 then print ZERO If enter a =2 then print even If enter a =1 then print odd

3. Write a program to accept a character and check whether its constant or vowel. (Using switch statements) class paper { public void main(char character) { switch(character) { case 'a': System.out.println ("It is a vowel"); break; case 'A': System.out.println ("It is a vowel"); break; case 'e': System.out.println ("It is a vowel"); break; case 'E':

System.out.println ("It is a vowel"); case 'i': System.out.println ("It is a vowel"); break; case 'I': System.out.println("It is a vowel"); break; case 'o': System.out.println("It is a vowel"); 5 break;

case 'O': System.out.println("It is a vowel"); break; case 'u': System.out.println("It is a vowel"); break; case 'U': System.out.println("It is a vowel"); break; } } }

Output If a was entered It is a vowel Any other character entered.. It is a consonant

4. Write a program to square root of any value. Import java.lang.Math; Class squareroot { public static void main(String args [ ] ) { Double x = 25 double y=Math.sqrt(x); System.out.println ("The square root is "+y); }

Output The square root is 5.0

5. Write a program to concept of multiple classes in java. Class demo { public static void main(String args [ ]) { System.out.println("**beginning execution**");

Greeter greeter = new Greeter(); System.out.println("**created Greeter**"); greeter.greet(); } } class Greeter { private static Message s_message = new Message("Hello, World!"); public void greet() { s_message.print(System.out); } } class Message { private String m_text; public Message(String text){ m_text = text; } public void print(java.io.PrintStream ps){ ps.println(m_text); } }

Output **beginning execution**

**created Greeter** Hello, World!

6. Write a program to show type casting in java. Class casting { public static void main(String args [ ] ) { float sum; int i; sum = 0.0f; for (i=1; i<=10; i++) { Sum = sum+1 / (float)i ; System.out.println("i="+i); System.out.println("sum ="+sum); } } } Output i= 1 sum =1 i= 2 sum =1.5 i= 3 sum =1.83333 i= 4 sum =2.08333 i= 5 sum =2.28333 i= 6 sum =2.45 i= 7 sum =2.59286 i=8 sum =2.71786

i= 9 sum =2.82897 i= 10 sum =2.92897

7. Write a program to show use and advantages of constructor. Class Rectangle { int length, width; Rectangle (int x, int y) { length = x; width = y; } int rectarea( ) { Return(length*width); } } Class Rectangle area { Public static void main (String args [ ]) { Rectangle rect1 = new Rectangle (15, 10); constructor //calling

int area1 =rect.rect1.rectarea( ); System.out.println(Area1 = +area);

Output Area1 = 150

8. Write a program to show how exception handling is in java. Class error { Public static void main (String args [ ] ) { int a =10,b=5,c=5,x,y; try { x = a/(b-c); } Catch (Arithmetic exception) System.out.println("Division by zero"); } y = a/(b+c); System.out.println("y="+y); } } Output Division by zero y=1 // exception

9. Write a program to show method overloading in java. Class Room { float length; float bridth; Room(float x ,float y ) { length = x; breadth y; } Room(float x) // constructor 2 (Overloading of method) { length = breadth = x ; } int area ( ) { Return (length*breadth); } } Output Room room1 =new Room (25.0, 15.0); Room room2 =new Room (20.0); //using constructor 1 //using constructor 1 // constructor 1

10. Write a program to show Hello Java in explorer using applet. import java.applet.*; import java.awt.*; class Hello Java extends Applet { public void paint(Graphics g) { setBackground(Color.GREEN); g.setColor(Color.WHITE); g.drawString("Hello Java", 10,100); } } <html> <applet code=" Hello Java t" width=10 height=100></applet> </html>

Output

100 Hello Java_______ 10

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