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Redeploy Cost:
400 MP
Vickers MG 350 MP
Mines 25 Ammo
Sandbags Free
Headquarters
Vickers MG 280 MP
Enable Point
Bren Light MG 75 Ammo Speed Governors 150 MP 10 Fuel Rile Grenades 75 Ammo
Sandbags Free
Mines 25 Ammo
PIAT 75 Ammo
Enable Point
Face Weapon
Overwatch Barrage
Counter Battery
Secured Resourcing 250 MP 25 Fuel Flank Speed 35 Ammo Flank Speed 35 Ammo Hull Down Position
The British 3 Support Commanders are firstly Royal Canadian Artillery that focuses on making your artillery extremely powerful with abilities like Creeping Barrage, and Supercharge Rounds that allows your artillery to fire much further than it's original range. The Priest 105mm can be called in from off-map to add to your artillery firepower. 2 CP Forward Observation Officers 150Ammo Allows Lieutenants and Captains to call in off-map artillery barrages, and the Command Tank can drop smoke to create cover. 2 CP Creeping Barrage - 150Ammo Howitzers and Priests can fire a series of shells in rapid succession creating a path of destruction. 2 CP Supercharge Artillery Rounds 25 Pounders and mortar emplacements get supercharged shell propellant bags for vastly increased weapon range.
2 CP Overwatch Artillery 25 Pounders, Priests, and Mortar Emplacements can be set to watch an area for incoming units and barrage them with artillery fire. 3 CP Counter Battery Enables 25 Pounder and Mortar Emplacements to be toggled into Counter Battery, where they will fire back at enemy artillery automatically.
3 CP Priest 105mm SPG - 625MP A 105mm Howitzer mounted on a lightly Armored Sherman chassis provides mobile fire support. Abilities are the same as the non-mobile 25 Pounder
Elite assault troops and tanks can be dropped in by gliders. Gliders are able to land anywhere EXCEPT for enemy base sectors. Also, you can deploy new units from gliders and re-enforce ONLY IF the glider is in friendly territory. Recon and artillery support add to the versatility of the Royal Commandos. 3 CP Glider-borne Commandos - 560MP- 510MP (35) Call in a section of elite, Glider-borne Commandos. ABILITIES: Concealing Smoke, Grenades, Demo Charges 1 CP Radio Triangulation Detectors Infantry units can place Radio Triangulation Detectors to track the movement of enemy units.
Free
25 Ammo 50 Ammo 2 CP - Tetrarch Tank - 450MP Call in a glider loaded with a Tetrarch Tank. The glider is capable of producing more Tetrarch Tanks.
1 CP Ultra Decryption Secret intelligence generated through Ultra Decryption enables British players access to enemy orders.
50 Ammo
25 Ammo 2 CP Decoy Artillery Free Artillery Barrage - 125 Ammo Grants decoy and artillery barrages. Use them in combination to keep your opponent guessing.
2 CP - Glider HQ - 340MP - 255MP (35) for each unit Call in a glider Headquarters that can produce Commando Mortar sections, Command Vickers HMG Teams, and PIAT armed tank hunting teams; these share the same abilities as Glider-borne Commandos
Finally the British can chose Royal Engineers Support which focuses on improving your tanks in combat, Hull down makes your tanks immobile but harder to destroy, HQ's can be upgraded for faster speed and increased resource output. Royal Engineers can also call in the churchill tank and 2 different variants of it. 2 CP - Improved Emplacements Royal Engineers use their knowledge of fortifications to reinforce all weapon emplacements to make them more resistant to damage. 3 CP - Churchill Infantry Tank - 600MP The lightly armed, but heavily Armored Churchill Tank will support Royal Engineer operations and can also be equipped with a mine plow. UPGRADES: Mine Plow ABILITIES: Tank Shock
2 CP - Hull Down British Tanks are able to improve their defensive capabilities at the cost of mobility.
50 Ammo Free 2 CP - Churchill AVRE - 600MP The Churchill AVRE can use its devastating Petard Mortar to smash through enemy obstacles. ABILITIES: Mortar Petard 35 Ammo
2 CP - Improved Command Vehicles Command HQs, Field Support Trucks, and Armored Command Trucks can move more quickly and generate more resources.
2 CP - Churchill Crocodile - 800MP The Churchill Crocodile wields a 6 Pounder gun and a fearsome flame projector. ABILITIES: Tank Shock
Free