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MICHAEL BARNES

PERSONAL INFORMATION
Name: Michael John Barnes Gender: Male D.O.B 14Feb 1989 Website: mikebarnes-digitalartist.com Email: michael_barnes_4@msn.com Address: 3 Silvanus Jenkin Avenue Liskeard Cornwall PL14 3UL Tel: 07999139102

PERSONAL PROFILE
I am a hardworking individual with a keen eye for detail and an in-depth passion for both 3D and 2D art. I can adapt quickly and reach an advanced level in a short amount of time. I strive to achieve work of a very high standard in both technicality and design through both modelling and texturing. I work well under pressure in both independent and team situations. I remain conformed and concise under pressure and excel in both communication and problem solving skills. I bring passion and dedication to any project that I am involved in.

EXPERTISE
Skills Organic and hard surface modelling and sculpting Solid understanding of human anatomy Hand painted and photo manipulated texture creation. Converting high poly sculpts into low poly game assets Intermediate understanding of character rigging Using the Unreal 3 engine and Unreal Development Kit to setup a character, environment and a vehicle. Software A proficiency in a variety of software packages, including; ZBrush 4 3DS-Max 2012 Photoshop CS5 UDK 2011 Maya 2012 XNormal

PRIMARY EDUCATION
MSc 3D Games Modelling Staffordshire University 2010 2011

Thesis: "'An Investigation into creating realistic skin shaders in game engines' One year focused on developing skills in 3d modelling, animation, rigging, UDK workflow, teamwork and communication.

BEng Computer Games Design Staffordshire University

2007 2010

Final Year Dissertation: "An Investigation into the creation of real-time muscle systems for game engines" During the degree I covered all the fundamentals of game design with a personal focus on 3D Modelling and Character Design, other areas of interest included Level Design, Animation and 2D character Design. The majority of modules contained a technical report weighted at 50% to aid the practical asset. Solely written modules included Games Documentation, Marketing for Games as well as Games Business and Legal Issues.

EXPERIENCE
Torn Banner Studios Age of Chivalry: Medieval Warfare 2011

Character Artist This involved working closely with other members of the team to ensure that the Nobleman character adhered to the artistic style of Chivalry. Game Website - http://www.age-of-chivalry.com/ Red Cell Studio Clan Arena 2011

Character Artist I worked on the Nano soldier based on concepts provided by Red Cell. This involved liaising with various members of the art team in order to discuss the development of the character. Mod DB Page - http://www.moddb.com/games/clan-arena

CAREER HISTORY
Part-Time Lecturer Staffordshire University Introduction to 3d Modelling A & B 2010 - 1011

One academic year of assisting in teaching students 3d modelling by providing fast and effective problem solving on the fly through the use of clear communication and demonstration skills. Other roles in the position included; Conducting lectures The creation of video tutorials and lecture content Providing constructive feedback and critique to the students during and after work hours. Marking both the practical and written elements of the students coursework

INTERESTS
My interests lay in socialising, playing computer games, watching films (I am trying to tick off every film on the top 250 films list on IMDB) and health and fitness in general. I also have a passion for the piano and guitar. My interest in both the Sci-Fi and Fantasy genres has kept my imagination full of new ideas that I hope to use within the games industry. Through playing sports and competing I have developed a competitive edge that can be channelled into my work, the constant strive to improve my own 2

performance and knowledge is what drives me.

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