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Scarloc

185 points

Athel Loren Bow Crafted from the body of a Treeman ancient after he was slain by the beastmen war, this bow furthers the will of the lost spirit. This bow has the multiple shots(4) special rule. He does not suffer any penalty for the extra shots however. All shots fired from this bow are fire at a strength equal to the defenders toughness. The bow has a range of 36 inches, and does not take penalties for long range.

Scarlocs Dark Carapace Light Armor. Any model wishing to shoot Scarloc does so at a -3 to hit. This bonus does not confer to his unit. Spirited Rapier Scarloc carries a rapier which will always hit on a 2+ and has the armor peircing (1) special rule. This is in play Scarloc has the Scout special rule. He may only join units of Glade Guard or Waywatchers. Scarloc can stand and shoot without penalty regardless of the distance charged.

Durthu--------------- 600 points

Equipment Druthu can be equiped with any 4 spites of your choosing for no additional points cost.

Druthu is stubborn

Will of the forrest As long as druthu still lives all forrest spirits will keep their 5+ ward save even against magic. All Tree spirits withing 12 inches of Druthu are stubborn You may as long as druthu is the general of your army create a unit made entirely of treemen, if you do so you must be including him in that unit, and he may not leave it for any reason. Forrest Walking If Druthu ends his movement phase in a forrest he may remove himself and the forrest from the board (so long as there are no enemy models in the forrest) and may replace himself anywhere on the board at least 12 inches from any enemy unit. The forrest must be at least 8 inches away, and the model at least 12. May be used even if he is part of a unit, the unit itself will also move. However when used in conjunction with a unit the majority of the unit must be within the forrest, and the entire unit must fit into the forrest. Druthu has a 2+ armor save and a 4+ ward save.

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