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Name size/type(subtype) Hit Dice (hp) Initiative Speed Armor Class Base Attack/Grapple Attack

Full Attack Space/Reach Special Attacks Special Qualities Saves Abilities Skills Feats Environment

organization

Challenge Rating Treasure Alighnment Advancement Level Adjustment

Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size, +1 dex, +7 natural, +2 leather armor, +1 light shield) touch 19, Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft, DR 10/slashing, lowlight vision, plant traits skill bonus +4 bonus on hide or Fort +3, Ref +1, Will -1 Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 Hide +5*, Listen +2, Move Silently +5*, Ride +4, Spot +2 Alertness Temperate forest gang (4-9), band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level), Warband (10-24 with worg mounts), Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults, 1 or 2 lietenants 4th or 5th level, 1 leader 6th-8th level, 10-24 worgs, and 2-4 dire wolves) 2 standard usually neutral evil by character class +3

Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size, +1 dex, +7 natural, +2 leather armor, +1 light shield) touch 19, Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft, DR 10/slashing, lowlight vision, plant traits skill bonus +4 bonus on hide or Fort +3, Ref +1, Will -1 Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 Hide +5*, Listen +2, Move Silently +5*, Ride +4, Spot +2 Alertness Temperate forest gang (4-9), band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level), Warband (10-24 with worg mounts), Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults, 1 or 2 lietenants 4th or 5th level, 1 leader 6th-8th level, 10-24 worgs, and 2-4 dire wolves) 1 standard usually neutral evil by character class +3

Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size, +1 dex, +7 natural, +2 leather armor, +1 light shield) touch 19, Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft, DR 10/slashing, lowlight vision, plant traits skill bonus +4 bonus on hide or Fort +3, Ref +1, Will -1 Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 Hide +5*, Listen +2, Move Silently +5*, Ride +4, Spot +2 Alertness Temperate forest gang (4-9), band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level), Warband (10-24 with worg mounts), Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults, 1 or 2 lietenants 4th or 5th level, 1 leader 6th-8th level, 10-24 worgs, and 2-4 dire wolves) 1 standard usually neutral evil by character class +3

Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size, +1 dex, +7 natural, +2 leather armor, +1 light shield) touch 19, Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft, DR 10/slashing, lowlight vision, plant traits skill bonus +4 bonus on hide or Fort +3, Ref +1, Will -1 Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 Hide +5*, Listen +2, Move Silently +5*, Ride +4, Spot +2 Alertness Temperate forest gang (4-9), band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level), Warband (10-24 with worg mounts), Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults, 1 or 2 lietenants 4th or 5th level, 1 leader 6th-8th level, 10-24 worgs, and 2-4 dire wolves) 1 standard usually neutral evil by character class +3

Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size, +1 dex, +7 natural, +2 leather armor, +1 light shield) touch 19, Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft, DR 10/slashing, lowlight vision, plant traits skill bonus +4 bonus on hide or Fort +3, Ref +1, Will -1 Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 Hide +5*, Listen +2, Move Silently +5*, Ride +4, Spot +2 Alertness Temperate forest gang (4-9), band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level), Warband (10-24 with worg mounts), Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults, 1 or 2 lietenants 4th or 5th level, 1 leader 6th-8th level, 10-24 worgs, and 2-4 dire wolves) 1 standard usually neutral evil by character class +3

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