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Final Fantasy XIII Walkthrough

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link it! Walkthroughs Email Alerts to Wishlist to Collection aying Now ====================================================================== ===== FINAL FANTASY XIII (PS3) FAQ/Walkthrough Version 1.2 Author: Mogg 13-42 Email: thaei@yahoo.com Website: http://wiosys.com/mogg1342 ====================================================================== =====

______________________________________________________________________ ______ This guide may only be hosted at IGN FAQs. Posting permission will not be granted to any other site. I ask anyone who finds this file anywhere other than IGN to please let me know. ______________________________________________________________________ ______ ______________________________________________________________________ ____ ( Table of Contents ) I. [01] 01] - Gameplay 02] II. [02] 01] - Chapter 02 02] - Chapter 03 03] [02[02Walkthrough - Chapter 01 [02[01Game Mechanics - Controls [01-

- Chapter 04 04] - Chapter 05 05] - Chapter 06 06] - Chapter 07 07] - Chapter 08 08] - Chapter 09 09] - Chapter 10 10] - Chapter 11 11] - Chapter 12 12] - Chapter 13 13] III. Sidequests [03] - Cie'th Stone Missions 01] IV. [04] 01] - PS3 Themes 02] V. [05] 01] - Paradigms 02] - Abilities 03] - Equipments 04] VI. [06] 01] Extras - Credits Game List - Eidolons Unlockables - Trophies

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====================================================================== ===== I. Game Mechanics [01] ====================================================================== ===== ______________________________________________________________________ ____ ( Controls 01-01 ) This section outlines the controls for the game. Take note that the control scheme cannot be changed. L3/R3 functions requre you to press down on the corresponding analog stick. Field Controls Directional Pad Left Stick Right Stick L1 L3 R3 Triangle Square Circle X Select Start Battle Controls Directional Pad Left Stick Right Stick L1 R1 Triangle Square Circle X Select Start

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Select Shroud. Character movement. Rotate camera. Use Shroud. Center map to current position when viewing. Return camera to default position. Open main menu. View map. Cancel selection. Confirm selection; Interact with objects. Toggle mini map display. Pause game.

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Select target or command. Gestalt mode control (after summoning). Rotate camera. Paradigm shift. View enemy intel. Execute command queue. Activate Gestalt mode (after summoning). Cancel selection. Confirm selection; Stock action command. Retry (while pause menu is displayed). Pause game.

______________________________________________________________________ ____ ( Gameplay 01-02 ) The entries in this section were taken directly from the manual. ~~~~~~~~~~~ Exploration ~~~~~~~~~~~ The Mini-Map This is the small map situated on the upper right-hand corner of the screen. It conveys information such as the direction you are facing, the surrounding terrain, enemy units and your destination. Venturing inside an enemy's detection radius will cause the map to flash a warning. The min map legends are as follows. * * * * * * * Party Leader Ally Enemy Alerted Enemy Slain Enemy Destination Destination Direction Represented Represented Represented Represented Represented Represented Represented by by by by by by by a blue diamond. a white dot. a red dot. a flashing red dot. a red "x". an orange "!". a yellow arrow.

When viewing the map with [], use the left stick to scroll the map; the right stick to zoom in or out; press down on the left stick to center the map on your current location; and [] to view details regarding an active mission. Indicators In the course of your travels, you'll come across two main types of indicators. Blue indicators indicate the ability to leap from the highlighted area to another location, while red indicators serve as important hints. Stepping on the latter will either trigger an event or bring up a message indicating that an action is possible. In certain places, you may also find rare yellow indicators which denote terrain that only chocobos can traverse. Chocobo Riding

Wild chocobos are a common sight in the lowerworld of Gran Pulse, and may be ridden by approaching one and pressing X. When you come in contact with an enemy while riding, the chocobo will lose one unit of morale. Should a chocobo lose all of its morale, it will throw its rider and flee. Otherwise, lost morale will gradually return, so long as no more close encounters occur. Take note that a certain mission must be completed before you are able to ride chocobos. Cie'th Stones and Missions While exploring the vastness of Gran Pulse, you will encounter Cie'th Stones -- the final remnants of a failed former l'Cie. Upon touching a Cie'th Stone, you will be given the opportunity to undertake its unfinished Focus as a mission, hunting down whatever terror it had been tasked of slaying. Finding and defeating the mark will complete the mission, earning you special rewards. Complete enough missions, and previously dormant Cie'th Stones will begin to awaken, presenting you with new and more rewarding challenges. Information such as mission details and your current mark's location can be viewed by opening the map screen and pressing []. Save Stations Game progress can be saved at one of the many save stations scattered throughout the game, and are marked by a blue "S" on both the mini map and map screen. Approach one, press X and pick 'Save'. In addition to saving your progress, save stations also allow you to buy and sell items. Press X to open the menu in the above manner then selet 'Shop'. A list of retail networks will be displayed so choose the one with which you wish to trade. The number of networks available to you will be limited at first, but this can be expanded by obtaining certain key items. Upgrading Equipment It is possible to upgrade weapons and accessories at Save Stations using the various components you collect on your journey. * < Upgrading >

First, access a Save Station then select 'Upgrade' from the menu to access the workbench. Next, select the weapon or accessory you wish to improve. You will need to select the type of component you wish to use for the upgrade, as well as the quantity. The combined EXP value of the chosen components will then be applied to the target piece of equipment and may grant an EXP multiplier. After enough EXP has been spent on an equipment, its level will increase, improving its abilities and attributes. * < Transforming > Once a particular piece of equipment has reached its maximum potential, its level will be replaced by a star. At this point, no further level advancement is possible, but the item can be transformed into an entirely different one by means of specialized components. When this happens, both its name and properties will change. A newly transformed item may initially seem weaker than it did in its previous form, but unlike its fully upgraded predecessor, it will be elligible for level advancement. Through further upgrades, it can be made even more powerful than its earlier incarnation. * < Dismantling > Unwanted equipment can be scrapped for parts by selecting 'Dismantle'. The equipment itself will be destroyed, but you will be able to salvage components and items, some of which can be obtained in no other way. There exists over 100 different components. Obtain as many as possible and experiment with their effects in order to determine the most efficient and effective ways to customize your arsenal. Enemy Encounters Hostile units each have their own field of vision and are on constant watch for intruders into their territory. By venturing into their surveillance perimeter, you run the risk of detection. Enemies that have been alerted to your presence will appear with an "!" overhead, and will either display aggression or behave with caution. Making contact with such an enemy will trigger a transition to the battle screen. It is possible to initiate a preemptive strike by catching a foe off guard. Shrouds Shrouds are special single-use aerosols that grant the party tactical advantages. A variety of Shrouds exist, each conferring unique benefits to your party such as enhanced offensive or defensive power. Though they can be extremely effective, forward

thinking is required in their application, as Shrouds can only be used outside of battle. ~~~~~~~ Battles ~~~~~~~ Commands Each command depletes your ATB gauge by a predetermined amount. The list of available commands during battle are as follows. * Auto Battle - Stock a set of situationally appropriate commands. The Auto Battle option available varies depending on the character's combat role. * Abilities - Select commands to add to the queue. Select 'Repeat' by holding the -> directional button to have the character perform the same command sequence used previously. - Spend TP to use Techniques. - Use items. This action does not deplete ATB gauge.

* Techniques * Items

Techniques Techniques are powerful abilities that cost TP to execute, and can be use independent of the ATB gauge. TP can be gained by either unleashing successful ability chains or by earning a favorable evaluation at the end of battle. Items and shrouds can also be used to instantly replenish your party's TP. Attack Chains Each successful attack on an enemy charges its chain gauge increasing the associated chain bonus. A higher chain bonus will enable you to inflict greater damage on your foe. The gauge gradually decreases over time so concentrating your attacks on a single target is recommended. Hitting an enemy when its chain gauge has peeked will invoke the stagger status -- a state that allows you to inflict consistent critical damage on a target. Paradigm Basics

It is possible to assign each character with one of six roles. Changing a character's role will alter the abilities available to that character as well as their behavior in combat. Combinations of role assignments are known as "paradigms". You can execute a paradigm shift during battle by pressing L1 to open the paradigm deck, choose a new paradigm and confirm. You can also assign roles to your characters through the 'Customize' tab within the Paradigm submenu. Status Enhancements and Ailments The status enhancements available in the game are as follows. * * * * * * Bravery Faith Haste Protect Shell Vigilance Raises physical damage dealt on a target. Raises magical damage dealt on a target. Speeds up target's ATB recharge rate. Reduces damage received from physical attacks. Reduces damage received from magical attacks. Raises likelihood of interrupting enemy actions and reduces likelihood of being interrupted.

The status ailments available in the game are as follows. * * * * * * * * * * * Debrave Defaith Deprotect Deshell Slow Imperil Poison Pain Fog Daze Curse Reduces target's physical attack strength. Reduces target's magical attack strength. Reduces target's physical attack resistance. Reduces target's magical attack resistance. Reduces target's ATB recharge rate. Reduces target's elemental resistance. Deals damage to the target over time. Disables target's physical abilities. Disables target's spellcasting abilities. Stuns target and increases damage sustained. Reduces likelihood of interrupting enemy actions and raises likelihood of being interrupted.

Aside from using items, status ailments can also be negated by casting the corresponding enhancement on an affected character. Eidolons * < Engaging and Subduing Eidolons > To harness the power of an Eidolon, one must first prove their worth by subduing it in battle. As you deal damage to an Eidolon its gestalt gauge will gradually increase. Keep attacking until the gauge peeks and press [] to claim the Eidolon. * < Summoning Eidolons >

Characters who have claimed dominion over their personal Eidolon will learn the Summon technique. Summoned Eidolons will remain on the field until its SP gauge is depleted -- this depletes gradually over time or when the Eidolon takes damage. Gestalt Mode Once an Eidolon has been summoned you may press [] to enter Gestalt Mode. This mode will remain in effect until the gestalt gauge is completely depleted. To charge the gestalt gauge, execute attack chains with your Eidolon. Be sure to do this prior to engang Gestalt Mode to maximize its effectivity time. Controls in gestalt mode differ from standard battle controls, using combinations of left analog stick motions and button presses to execute an array of attacks. Alternatively, Auto Gestalt allows you to leave the choice to your Eidolon by pressing the confirm button if you find yourself at a loss for your next move. Be aware that using abilities in gestalt mode will reduce your gestalt gauge by the amount displayed to the left of the ability name. When the gauge reaches 0, your Eidolon will be dismissed. Chains and staggers will be reset upon dismissal from gestalt mode but in return your party will return to the fray fully healed and cured of all status ailments. Evolution Through Crystogenesis Character advancement is handled through a process known as crystogenesis, in which crystogen points (CP) obtained in battle can be spent to unlock new abilities and attribute bonuses in the Crystarium. ====================================================================== ====== II. Walkthrough [02] ====================================================================== ====== ______________________________________________________________________ ____ ( Chapter 01 02-01 )

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hanging Edge - The Restricted Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Potion (x3), 50 Gil, Iron Bangle. ____________________________________________________________________ Aerorail Trussway 13-E Sazh Battle Party: Lightning,

The game starts off with a battle right after the opening sequences ~~~~~~~~~~~~~~~~~~~~~~~~~ Battle - Manasvin Warmech ~~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 75 360/990 300.0% --Weaknesses Strengths Status Imm Item : : : : Lightning, Water --Poison, Daze, Doom Potion (x6)

There will be a brief ATB tutorial, which you can either view or skip. Not much strategy involved in this one since your options are rather limited at the moment. Lightning should attack or use Blitz. You can't control Sazh so he'll do whatever he likes. Do the same for the second round; pay attention to Lightning's HP and use Potions if necessary. ~~~~~~~~~~~~~~~~~~~~~~~~~ Aerorail Trussway 13-E Sazh Battle Party: Lightning,

A brief tutorial on camera controls will play. You can freely adjust the control scheme as you see fit. Anyway, access the save station up ahead and save your game. You can also check out the lone shop via the station -- it sells pricey (because Lightning is dirt poor at the moment) Potions and Phoenix Downs -- stuff that you don't really need right now so save your meager stash for later

A floating treasure chest containing a 'POTION' can be found just past the second pile of rubble that you have to jump over. From here move forward for a cutscene. Turn east up the stairs when possible for '2 POTIONS'. There is a save station here that you can use before jumping off to the lower level. At the bottom, head left up another staircase to reach a chest with an 'IRON BANGLE'. Continue towards the destination point to trigger another tutorial about item usage. Aerorail Trussway 11-E Sazh Battle Party: Lightning,

Again, you may save if you want to. Otherwise, head south and around north for '50 GIL'. Turn back, jump off then activate the panel. Another tutorial battle and cutscene follows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hanging Edge - The Resistance Front ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : 150 Gil Iron Bangle, Power Circle. ____________________________________________________________________ Aerorail Trussway 5-W Snow Battle Party:

Controls will switch over to Snow now. Start off by claiming the '50 GIL' treasure behind you, then walk up to the people to hear them out. Save and march all the way to the destination point. Aerorail Trussway 6-W Gadot Battle Party: Snow, Lebreau,

Gadot and Lebreau will join your party. Check behind you for an 'IRON BANGLE'; equip that one on Snow before pushing onwards through the horde of enemies. You'll encounter a Beta Behemoth at the end of the path. Said monster may look itimidating this early in the game, but it's quite easy really. I can't say the same for

its relatives that appear later though; those are tough. ~~~~~~~~~~~~~~~~~~~~~~ Battle - Beta Behemoth ~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 20 1800 200.0% --Weaknesses Strengths Status Imm Item : : : : Lightning, Water --Curse, Pain, Doom Potion (x5)

Again, there isn't much you can do in this battle besides attack and throw grenades with Snow. Though Lebreau handles most of the healing, it'll be wise to pay attention to your HPs from time to time, especially after the Behemoth uses Heave. ~~~~~~~~~~~~~~~~~~~~~~ Aerorail Trussway 6-W Sazh Battle Party: Lightning,

You'll be pitted against a Myrmidon almost immediately after yet another party switch. Lightning should repeatedly attack until the target staggers, which shouldn't be long as it only has a 110 stagger point value. Once that happens, keep up the onslaught of attacks coupled with an occasional Blitz. The Myrmidon can land multiple hits on your party pretty quickly so again, pay attention to your health and use Potions when needed. Aerorail Trussway 3-N Gadot Battle Party: Snow,

Grab the 'POWER CIRCLE' and have Snow put it on. Save, climb the stairs and turn south at the other end for '100 GIL'. Continue to the destination point; examine the air bike for a cutscene. Skybridge 103 Hope Battle Party:

Control switch to the new kid. Go listen to people talking if you like before heading to the destination point where you can save and examine the airbike for more cutscenes.

______________________________________________________________________ ____ ( Chapter 02 02-02 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Pulse Fal'Cie - Lowerworld Vestige ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Potion (x13), 150 Gil, Iron Bangle, Phoenix Down, Fortisol, Gladuis, Power Wristband. ____________________________________________________________________ Pulse Vestige Sacrarium Hope Battle Party: Vanille,

Okay, I'm only going to say this once so kindly indulge me: Vanille is annoying! And Hope too, kind of; he's such a pansy but he gets better, worlds better. Unlike his annoying lady friend. *End rant* Fight and defeat the Pantherons after the short event. They drop the B&W Outfitters shop card. Save your game then head straight up towards the open area to the right for a '30 GIL' treasure. Turn around, go east to the next clearing for an 'IRON BANGLE'. Next, proceed to the southern section of the area, where you'll find a treasure sphere containing '4 POTIONS' to the right. After that, head west, hop over some rubble, and towards the goal. Pulse Vestige House of Stairs Snow Battle Party:

As Snow, check behind you for a treasure sphere with '2 POTIONS'. Continue forward. Activate the switch at the end of the path. Pulse Vestige Ambulatory Sazh Battle Party: Lightning,

After yet another party switch, brief tutorials on Shrouds and Preemptive Strikes appear. Shrouds can only be used outside of battle. Open the shroud menu by pressing L1 while on the field then pick the shroud you wish to use. Preemptive strikes are initiated when you engage an enemy from behind. Deceptisol shrouds trigger definite preemptive strikes regardless of your angle of approach. Anyways, head north then west towards a large open area to find a 'PHOENIX DOWN'. That is the only loot you'll get in this area so head for the goal until you trigger a cutscene. Pulse Vestige House of Stairs Snow Battle Party:

Back with Snow once again. Descend along the center staircase for a treasure sphere with '2 POTIONS' at the bottom. Move along towards the next switch and board the lift. Pulse Vestige Sacrarium Hope Battle Party: Vanille,

You begin right where you left off last time, so there's no point in heading back via the blue indicator unless you want to fight. Move east then south to a treasure sphere containing a 'FORTISOL'. Continue onwards to the next screen. As a side note, you might want to return to the Sacrarium and defeat the respawned monsters to stock up on Deceptisols and Fortisols. Try to let the battles drag on for as long as you can to boost the drop rate. At the Oblatorium, save your game and head to the goal for a cutscene. Snow soon joins little party of 2 as the leader and you get to fight a trio of Ghouls. Pulse Vestige Ambulatory Sazh Battle Party: Lightning,

Start by heading west for a 'POWER WRISTBAND' then further left down the stairs to find another treasure sphere with a 'GLADIUS'. Return to the main fork now and take the center path up. Save; proceed to the next room where you must fight your way through some Ghouls and Ghasts. Onwards to the goal for some more cutscenes

Pulse Vestige Anima's Throne Sazh

Battle Party: Lightning, Snow,

Grab '5 POTIONS' from the treasure sphere and save your game. A boss fight follows right after some story events. ~~~~~~~~~~~~ Boss - Anima ~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 88 3300 300.0% --Weaknesses Strengths Status Imm Item : : : : ----Poison, Daze, Doom Doctor's Code

Taking out both the left and right manipulators takes top priority as these two are responsible for casting Resonance Magic, which happens to be Anima's deadliest move. The arms only have 300 HP each so it won't take long for them to bite the dust. You can then turn your attention to Anima afterwards. Kill the manipulators again when they regenerate. Heal with Potions when needed. ~~~~~~~~~~~~ Save your game when prompted to do so. Chapter complete. ______________________________________________________________________ ____ ( Chapter 03 02-03 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lake Bresha - Cocoon Lowlands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Pearlwing Staff, Chipped Fangs (x7), 1170 Gil, Cie'th's Tear (x5), Silver Bangle, Phoenix Down (x2), Strange Fluid (x14), Magician's Mark, Deneb Duellers, Enigmatic Fluid (x6), Wicked Fang (x7), Librascope (x3), Digital

Circuit (x4), Paraffin Oil (x2), Insulated Cabling (x3), Begrimed Claw (x8), Spark Ring, Potion (x3) Milerite, Ferroelectric Film. ____________________________________________________________________ A Silent Maelstrom Vanille Battle Party: Lightning, Snow,

Having been branded as L'Cie, your characters now have access to the main features of the game's battle system -- Paradigms and the Crystarium, wherein the latter lets you develop your character's basic attributes and learn new abilities by expending Crystogen Points (CP). It is somewhat similar to FFX's Sphere Grid system, but all characters gain equal number of CP after every battle regardless of whether or not they are currently part of the active battle party. So in the end no one gets left behind. A tutorial battle on Paradigms will ensue. Press L1 to switch between the available Paradigms, which are Solidarity (COM/MED/SEN) and Relentless Assault (COM/RAV/RAV). Feel free to experiment with each of the available roles just so you can get a hang of things. You can also create your own paradigm combination through the "customize" option within the "Paradigms" tab in the main menu. After that battle, go join your companions to open up the Crystarium tab. You will also gain CP after every battle from now on. When you regain control, proceed along the left path first, fighting through Ghouls and Ghasts to claim a 'PEARLWING STAFF' at the end. Next, turn around and head down the opposite path. Hop onto the plank for '7 CHIPPED FANGS'. Moving on, turn left when you can to find '200 GIL'. Approach Snow for another tutorial battle, this time about command execution. Amid Timebound Waves Vanille Battle Party: Lightning, Snow,

Proceed towards the right dead end for '5 CIE'TH'S TEARS'. Further along the left path is a 'SILVER BANGLE'. Take the right path next, save your game and head towards the goal for a cutscene. Continue down the road and check the small corner to your left for a 'PHOENIX DOWN'. There is another treasure sphere directly east of your current position. Return to the main path to claim '8 STRANGE FLUIDS'. Not far from here is another fork. Head left and take the 'MAGICIAN'S MARK' after dealing with some PSICOM troops. Move on

towards the goal. Say hello to an old friend after some cutscenes. ~~~~~~~~~~~~~~~~~~~~~~~~~ Battle - Manasvin Warmech ~~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 60 32400 160.0% 64 Weaknesses Strengths Status Imm Item : : : : Lightning, Water --Poison, Daze, Doom Digital Circuit

Start this battle with the Solidarity Paradigm (COM/MED/SEN) or any other Paradigm that has a Medic, as Warmech kicks things off with Wave Cannon which deals considerable amount of damage to your entire party. With your characters healed, shift to Relentless Assault (COM/RAV/RAV) or Tri-disaster (RAV/RAV/RAV) to rapidly fill Warmech's chain gauge and stagger it. Be sure to cast Libra so that your AI-controlled characters know to use Thunder. When Warmech uses Crystal Rain, shift to Solidarity (COM/MED/SEN) to reduce damage received by your party. ~~~~~~~~~~~~~~~~~~~~~~~~~ After that battle, Snow leaves your party and Sazh takes his place. Encased in Crystal Vanille Battle Party: Lightning, Sazh,

You can return to the save station and save if you like. Otherwise, let's move along. When you encounter a fork, go right for '6 STRANGE FLUIDS'. At the next intersection, head left again, hop down and run all the way to the end to find 2 treasure spheres with '240 GIL' and 'DENEB DUELLERS'. Return to the main path and go right this time all the way to the top. Turn left and up when you can to claim '6 ENIGMATIC FLUIDS'. Return to the main path and follow it until you reach a three-way fork. Take the eastmost path first to find '7 WICKED FANGS'. Turn back and examine the object which Lightning then uses to open up the central passage. Follow that one north and save your game. A tutorial battle on Techniques follows. You'll be pitted against an Alpha Behemoth which is weak to fire and water. Relentless Assault is my paradigm of choice for this one as it pays to stagger a target as quickly as possible. When you're low on health simply

shift to another paradigm that includes a Medic. Go along the eastern slope to find a 'LIBRASCOPE'. Move along to the next fork and head right for '2 DIGITAL CIRCUITS'. The Frozen Falls Vanille Battle Party: Lightning, Sazh,

Scale up the cliffs until the path forks then go right to find '2 PARAFFIN OILS' and '50 GIL'. Continue upward and take a right again, jumping over the gap to a dead end that has '3 INSULATED CABLINGS. Next, turn back to the main path and save your game. Onto the Mirrored Morass. Move along towards the ruins, picking up a 'BEGRIMED CLAW and '30 GIL' along the way. Save one more time. Gates of Antiquity Vanille Battle Party: Lightning, Sazh,

You can try maneuvering around the Alpha Behemoth if you don't want to fight it, or engage it from behind for a preemptive strike and it should bite the dust in no time flat. Be sure to check the eastern corner just before the Behemoth to find '600 GIL'. Further into the area is another treasure sphere with '2 DIGITAL CIRCUITS'. Forgotten Commons Vanille Battle Party: Lightning, Sazh,

Head east then south when possible to claim '7 BEGRIMED CLAWS'. Further inside is a wide open area patrolled by PSICOM troops. Take them out and grab the 'SPARK RING'. Proceed up the stairs around the corner to the left into another area of the ruins. A City No Longer Vanille Battle Party: Lightning, Sazh,

Snag '3 POTIONS' from the treasure sphere. Follow path to the next save station. There's a shortcut nearby, ignore it in order to collect all the treasures. Pick up a 'MILERITE' as you go along, and once you get to an intersection, turn right for a 'FERROELECTRIC FILM' at the end. Head for the goal and save your game. Don't forget to collect '2 LIBRASCOPES' nearby left dead end and a 'PHOENIX DOWN' from the right dead end.

~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Garuda Interceptor ~~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 58/62 8000/16000 170.0/200.0 240 Weaknesses Strengths Status Imm Item : : : : Wind Imm. Earth --Silver Bangle

Garuda Interceptor has 2 forms and both forms are resistant to attack and magic. Equip your party leader with the Spark Ring that you got earlier. Remember that you won't do much damage until the target is staggered. Start this battle with the Diversity Paradigm (Com/Med/Rav) and keep beating the target until it uses Hellstorm Bolt. After Vanille heals your party, shift to Relentless Assault (COM/RAV/RAV) or Tri-disaster (RAV/RAV/RAV) to quickly fill the target's chain gauge and stagger it. Once staggered stick with the Tri-disaster paradigm to amass the highest possible chain bonus percentage and deal much greater damage. ~~~~~~~~~~~~~~~~~~~~~~~~~ Your Crystaruim gets expanded; Vanille gains access to the Saboteur role and Sazh to the Synergist role. You also get the 'UP IN ARMS' shop card. Controls will then shift to Snow after some story events A Silent Maelstrom Snow Battle Party:

As Snow, you'll first fight and defeat a total of 6 PSICOM soldiers of either the Ranger or Tracker variety. Once beaten, a cutscene plays and you'll have your very first Eidolon battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Eidolon Battle - Shiva Sisters (Nix & Stiria) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stiria kicks things off by casting Doom on you. To win, you must maximize the Nix's gestalt gauge (the bar atop her head before your Doom counter falls to 0. Once said gauge is full, you can then press square to subdue the Eidolon. This process applies to all succeeding Eidolon battles in the game. You obviously die if the doom counter falls to 0 so you'll have to think and act quickly.

That said, have Snow assume the Sentinel role and use Steelguard right before any of Nix's attacks connect. If done correctly, Nix will use ATB charge which in turn fills her gestalt gauge. Stiria will keep Snow healthy, so you need not worry about HP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll receive the Shiva Eidolith; Snow learns the Summon technique and gets one additional segment for his ATB gauge. Chapter clear. ______________________________________________________________________ ____ ( Chapter 04 02-04 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Vile Peaks - Cocoon Deadlands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Librascope, Black Belt, Ninurta, Librascope (x2) Ember Ring (x2), Fiberoptic Cable (x3), Electrolytic Capacitor (x2), Spark Ring, Phoenix Down (x3), Fortisol, Vibrant Ooze (x6), Iron Shell (x8), 300 Gil. ____________________________________________________________________ Dismal Dunescape Vanille Battle Party: Sazh,

An event battle with 4 Pantherons ensues, with your party consisting of Lightning, Sazh and Vanille. Defeat the monsters and control will soon switch over to just Sazh and Vanille. Move forward until a path collapses after which a brief cutscene plays. Controls will switch to the other pair of characters. Wrack and Ruin Hope Battle Party: Lightning,

An event battle tutorial on the Synergist role plays. Finish up quickly and save your game at the station directly ahead. Next, jump over some debris to your right, defeat the Thexteron, and grab the 'LIBRASCOPE'. Return to the main road, following it all the way to the goal. Another Man's Treasure Vanille Battle Party: Sazh,

Save your game and proceed through the tunnel. You should see some Thexterons and a Pulsework Soldier duke it out against each other; approach them to initiate a preemptive strike. Attack the Thexterons until they each only have a tiny chunk of HP left, but don't kill them until they finish off the Pulsework Soldier. Examine the machine to clear a path and proceed. Take the 'BLACK BELT' from the treasure sphere before running up to Hope. He joins the party. Scale all the way up the hill and kill the Pulsework Soldier to collect the 'NINURTA'. Push onwards for a cutscene. Munitions Necropolis Hope Battle Party: Sazh, Vanille,

Move along the road until you see a circular path to your left. Take that one to find a 'PHOENIX DOWN' and 'METAL ARMBAND'. There's also a save station here for you to use. Continue towards the destination marker for the next event. Devastated Dreams Lightning Battle Party: Sazh, Vanille,

Lightning replaces Hope in your party after a brief event. Save your game and fight your way through several groups of enemies (mostly combinations of Pulsework Soldiers, Succubus, Incubus). They should be easier now with a Commando in your party. Operate the control panel to your left when you see it. Claim the 'LIBRASCOPE'; save your game if you like. Continue smashing through the remaining monsters populating your path. Pick up the 'EMBER RING', save, and head for the destination marker. ~~~~~~~~~~~~~~~~~~ Boss - Dreadnought ~~~~~~~~~~~~~~~~~~ Lvl HP : 62 : 17940/44850 Weaknesses Strengths : --: ---

Stagger : 200.0% CP : 360

Status Imm Item

: Poison : Omni Kit

Set Bully as your default paradigm (SYN/COM/SAB) coming into this fight. It's also a good idea to equip Sazh with Doctor's Code and an Ember Ring. Have Sazh manually cast Bravery on Lightning while Vanille works to inflict Deprotect and Deshell on Dreadnought. It's Wrecking Ball attack can be pretty brutal (around 300 HP dmg); quickly shift to Diversity (RAV/COM/MED) or Thaumaturgy (RAV/RAV/MED) and heal whoever fell victim to Wrecking Ball. Most of the boss' attacks are hard hitting so pay attention to your health and heal with either Potions or Paradigms when needed. With Dreadnought debuffed and your party healthy, shift to Relentless Assault (RAV/COM/RAV) or Tri-disaster (RAV/RAV/RAV) to stagger target. It also uses Steam Clean on itself to remove status ailments. This move takes a while to work so take that chance to rebuff or heal your party if necessary. For round 2, the machine gains a new Flamethrower attack which inflicts fire damage on all characters, twice; it also gets to keep Wrecking Ball and Steam Clean. Your battle strategy remains the same. Go ahead and smash Dreadnought for the last time. ~~~~~~~~~~~~~~~~~~ Crystarium expanded. Lightning gains the Medic role and Sazh gains the Commando role. Additionally, the shop Lenora's Garage becomes accessible at save stations. The Onmi Kit you just received unlocks the "Upgrade" option at save stations. This feature allows you to upgrade equipments using the various components you obtain throughout your journey; some components grant higher exp values than others while some act as transformation catalysts. You are also given the choice to dismantle any unneeded equipment and salvage its components for upgrade purposes. Proceed through the tunnel and save your game. You can also try upgrading some equipment if you like. Walk up towards the lake for a cutscene, in which your party temporarily disbands. You won't get to see your all your comrades traveling together for a long time after this. Scavenger's Trail Hope Battle Party: Lightning,

Move along the path of junk while keeping an eye out for PSICOM troops. When you encounter a fork, head left to claim '3 FIBER OPTIC CABLES'. Further up the main road is a 'LIBRASCOPE'. Save your game and continue towards the goal. After the brief event,

you get to pilot a Pulse Armament and play a minigame. Your goal is to defeat as many enemies as you can (43 max) before reaching the "finish line". The enemies can either be punched with the designated button or simply trampled over. Punching out all 43 targets gives you 999 Gil, while trampling over everybody nets a Spark Ring. Killing targets with punches isn't worth it as there are far simpler ways to get better gil later on in the game Walking over them is easy though so stick with that. After the minigame ends, head through the tunnel, picking up '2 ELECTROLYTIC CAPACITORS on the way. Keep moving to an intersection and head down to find a 'SPARK RING' at the end of the path. Also, you might want to go on a little killing spree on respawned enemies to stock up on CP for the upcoming Eidolon battle, not that additional upgrades are needed but will most certainly help. Anyways, move on back to the main road, heading up at the next intersection for a 'PHOENIX DOWN'. Proceed to the destination marker after saving your game. ~~~~~~~~~~~~~~~~~~~~~ Eidolon Battle - Odin ~~~~~~~~~~~~~~~~~~~~~ Add these 3 paradigms to your deck before engaging the Eidolon: Symbiosis (MED/SYN) -- default, Double Dose (MED/MED), and Dualcasting (RAV/RAV). It also helps to equip Spark Rings. That said, start the battle with Symbiosis until Hope finishes casting both Protect and Shell on himself and Lightning. Then shift paradigms in accordance to Odin's actions -- when defending with Ullr's Shield, shift to Dualcasting; if he attacks shift to Double Dose. Press [] when the gestalt gauge is full. And don't forget that Lightning is doomed all throught the fight. ~~~~~~~~~~~~~~~~~~~~~ You'll receive the Odin Eidolith. Lightning's ATB gauge + 1, and she also learns the Summon technique. An event battle on Gestalt Mode follows. Save your game after the cutscene. Scrap Processing Vanille Battle Party: Sazh,

Consume all your previously accumulated CP then turn around back up the path for a 'PHOENIX DOWN'. Return down to save. This area is filled with Bombs, which are downright danagerous enemies. They begin a battle with 50% health, heal themselves, and self-destruct. Your best bet is to gun for a quick stagger and kill. Otherwise just shave off as much HP from it as possible to reduce damage

sustained once it self-destructs. You won't receive CP if a Bomb dies from suicide though. Operate the nearby panel switch and a bridge extends to let you cross. Keep going until you encounter a fork then turn right for an 'AURIC AMULET'. You may save at the station up ahead. Take the 'EMBER RING' from the treasure sphere. From here, you should spot the massive generator at a distance -- you'll need to activate 4 switches to get it up and running again. But first, take a quick right for a 'PHOENIX DOWN'. Once in the generator room, open up your map to find 4 objects of interest. These are the panels relating to the generator. Head for each one and activate them after dealing with the enemies lurking around the area. With power restored, take the center path north, collect '300 GIL' and a 'FORTISOL'. Use the save station here. Now, backtrack towards the previous save station, just past the duo of respawned Gremlins. Upon reaching the save station, take a look at your map to discover 4 more objects of interest. These are the panels that were previously inoperable due to lack of power. Hop onto the staircase and make a quick right to the closest panel and activate it. A lift then takes you up another section of the plant. There activate the nearby panel to your right. Cross the new bridge and activate the next panel. That should lead to a treasure sphere with '6 VIBRANT OOZE' inside a tunnel to the left. Next, turn back then west before the staircase to find the final panel. Activate it after dealing with the Pulsework Soldier and the Bomb. Proceed along the newest path, fight through some more Bombs and Pulsework Soldier and claim '8 IRON SHELLS' at the end of the path. That should be all so trace your steps back to the generator room, save your game, and head for the goal. Watch the cutscenes. Save. Bodhum Seaside Snow Battle Party:

This is a flashback event and your objective is to find Serah. Speak to Lebreau at the bar and head for the docks; Serah will be sitting there. Feel free to talk to the others on the beach too. ______________________________________________________________________ ____ ( Chapter 05 02-05 )

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Gapra Whitewood - Proto-ecology Belt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Antidote (x7), Hawkeye, Star Pendant, Edged Carbine, 1500 Gil, Fragrant Oil (x8), Watchman's Amulet, Ethersol. ____________________________________________________________________ Ecological Research Hope Battle Party: Lightning,

As always, begin by spending all your accumulated CP which should be sufficient to grant Hope an extra accessory slot, provided that you worked on his Synergist role far enough. If not then don't worry as there's always next time. That said, follow the only path until you reach an elevator and activate it. By the way, the monsters on this floor consist of Frag Leeches and Thexterons; fight some to gain data for your enemy intel log. Canopy Wardwalks Hope Battle Party: Lightning,

Save your game and get a move on. When the path finally forks, head left, toast the Alpha Behemoth before claiming '3 ANTIDOTES' from the nearby treasure sphere. Continue further along to another lift that leads to the lower floor. Research Corridor Hope Battle Party: Lightning,

There's a save station to your left; use it if you like. Run along and take a right once you spot the second pillar. Take the 'HAWKEYE'. Continue marching to the next lift where a cutscene plays. Turn the elevator on to proceed to the next level. There

are Vespids on this floor for you to fight as well. At the new area, defeat the last group of enemies that you see before boarding the lift, to get '4 ANTIDOTES'. Bioweapon Research Site D Hope Battle Party: Lightning,

In this section, you'll have to clear each pen of monsters for the barriers to dissipate, allowing you to proceed. The Silver Lobos can constantly inflict Poison, which can obviously be removed by antidotes; but then again feel free to ignore the disease and just bring in a Medic when your health gets a bit low. Chances are the enemies will be dead way before the Poison even comes close to killing you. Anyways, there's a treasure sphere with '6 ANTIDOTES' inside the third pen. Kill all the Crawlers here to remove the barrier blocking access to the fourth pen, where a brief scene plays, followed by a battle against a Feral Behemoth. Start with the Symbiosis (SYN/MED) paradigm until both characters have Protect on then shift to Dualcasting (RAV/RAV) to score a quick stagger with Water before finally switching to Slash and Burn (COM/RAV) to ground the creature down to dust. With the monster dead, climb the plant thing and keep going until you reach the next major area. Field Trial Range S Hope Battle Party: Lightning,

Lightning will now be leader and Hope a member. Move around the corner directly ahead, kill a pair of Silver Lobos, barrier disappears, claim 'STAR PENDANT'. Further onwards is another pair of wolves and the next plant thing that you can climb on. Field Trial Range N Hope Battle Party: Lightning,

Follow path until it splits then go east. At the end of the road is an 'EDGED CARBINE' for Lightning. You'll run into the very first Barbed Specter enemy here too; kill it for data. Finally, trash another Feral Behemoth to open up a barrier and proceed. Environmental Regulation Hope Battle Party: Lightning,

Save your game, go around behind the electric fence to your left to find a '1500 Gil' treasure sphere guarded by a Feral Behemoth. Engage it from behind with 2 Ravagers, stagger and drown it with a Water barrage. K.O.! You win! Perfect! Right, whatever. Moving on. Turn east at the intersection for '8 FRAGRANT OILS' guarded by yet another group of monsters. Now, before climbing up the plant thing head west into aother pen, fighting off a Behemoth and Barbed Specter for a 'WATCHMAN'S AMULET' treasure. Off to next area. Bioweapons Maintenance Hope Battle Party: Lightning,

You should encounter 2 new types of human troops here. Libra them for info and don't forget to fight the Velocycle as well. March forward and claim an 'ETHERSOL' from the treasure sphere along the way, save your game, and activate the panel at the opposite side of the platform. A really weird-looking giant plant appears, and of course you know what happens next. ~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Aster Protoflorian ~~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 59 129600 200.0% 1000 Weaknesses Strengths Status Imm Item : : : : Variable Variable Doom, Dispel Tungsten Bangle

This battle is especially tough to win with just two people, but it can be done. Before charging into battle, prepare the following paradigms: Dualcasting (RAV/RAV); Slash and Burn (COM/RAV); Double Dose (MED/MED); Supersoldier (COM/SYN); Symbiosis (MED/SYN). Kick things off with the Supersoldier paradigm -- Lightning should attack until Hope completes casting both Protect and Shell on himself and Lightning. Use Libra on Aster and shift to Slash and Burn. When the boss' chain gauge fills halfway, shift to Doublecasting and inflict stagger. Now, apart from the rather painful tentacle slaps and headbutts, Aster also has the ability to change its elemental affinities, vulnerabilities and elemental attacks at will as indicated by the Exoproofing: "Element" move. For example, if Aster uses Exoproofing: Fire, it will absorb fire; becomes weak to ice and gains fire elemental attack. Libra makes sure that your AI-controlled ally adapts to each affinity shift accordingly. Rebuff and heal with the Symbiosis as needed. ~~~~~~~~~~~~~~~~~~~~~~~~~ Crystarium expanded. You'll also receive the Creature Comforts

shop card. The exit is just some ways ahead. Save your game; watch some cutscenes; save again if you want; chapter complete. ______________________________________________________________________ ____ ( Chapter 06 02-06 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sunleth Waterscape - The Riparian Corridor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Mystery Fluid (x8), Belladona Wand, Procyons, Doctor's Code, Iron Shell (x15), Librascope, Scaled Wings (x10) Metal Armband, Aqua Ring. ____________________________________________________________________ The Old Growth Sazh Battle Party: Vanille,

Yo, long time no see! These two should have racked up plenty of CP after being dormant for quite a while, so go ahead and level them up. When you're ready, save your game and when the path forks go left for '8 MYSTERY FLUIDS' then move along the eastern path towards a new section of this long, long trail. The enemies here are Hedge Frogs and Flandragoras; fight some for their intel. Sun-Dappled Trail Sazh Battle Party: Vanille,

Further on is a save station and a treasure sphere with a 'BELLADONA WAND'. Upon reaching an intersection, head right to find a pair of 'PROCYONS' for Sazh. Step back onto the main road and you'll eventually come across another fork path. Take the left one first to claim a 'DOCTOR'S CODE' then turn around onto the eastern path and follow it to the next section.

A Shimmering Sky Sazh

Battle Party: Vanille,

A warning message about the Scalebeast will pop up. You need not be intimidated by these things, for once staggered, the shell comes off and the creature underneath can be dispatched easily especially when inflicted with Deprotect and Deshell. Preemptive strikes help with stagger process, so by all means use it. That said, eliminate the Scalebeast guarding the treasure sphere to your left and take the '15 IRON SHELLS'. Further down the main path is a 'LIBRASCOPE'. Some ways ahead is another treasure sphere guarded by some Gremlins. This one contains '10 SCALED WINGS'. Walk up to the lake for a cutscene. Lake Shayra Sazh Battle Party: Vanille,

Well it seems Sazh had gone for a walk while Vanille was asleep, so you'll need to find him first to proceed. Just follow the western path and you'll spot him soon enough. When "pops" rejoins the party, head along the east path and save your game. The climate orb lets you control the weather along with the type of enemies that appear. Leave the orb alone rainy and go fight Mud Frogs to add them when battling the Mud-Hedge Frogs combo, Frog alive so that the Mud Frog does not Rain-Spotted Vale Sazh so that the weather stays to your datalog. Also, leave at least one Hedge summon extra Hedge Frogs.

Battle Party: Vanille,

Get a move and you'll soon spot a second climate orb. Use it to change weather to sunny. This will remove the Scalebeast blocking access to the 'METAL ARMBAND' at the end of the right fork path. Continue forward just past the fourth climate orb and take the left path to find an 'AQUA RING'. Also, Wyverns appear during sunny weather, therefore you might want to manipulate the weather and kill one for your datalog before you proceed. Near the end of the trail is a save station just past the fifth orb. Save and proceed for a brief cutscene and a boss battle. ~~~~~~~~~~~~~~~~~~~ Boss - Enki & Enlil

~~~~~~~~~~~~~~~~~~~ Enki Lvl HP Stagger CP Enlil Lvl HP Stagger CP

: : : :

56 75600 150.0% 500

Weaknesses Strengths Status Imm Item

: : : :

Lightning Water (Imm) --Riptide Ring

: : : :

56 70200 150.0% 500

Weaknesses Strengths Status Imm Item

: : : :

Water Lightning (Imm) --Fulmen Ring

As always, let's prepare a few paradigms before charging into battle: Dualcasting (RAV/RAV); Tide Turner (SAB/SYN); Symbiosis (MED/SYN); Slash and Burn (RAV/COM). What funky music. Start things off with Tide Turner and have Vanille spam Poison until both creatures are infected, while Sazh bestows both Faith and Bravery on himself and Vanille. Feel free to laugh while watching Poison wreak havoc on both targets; recast the status when it wears off. Once Enki and Enlil are low on health... stop laughing! From now on, these two will start using stronger swipe attacks along with Raging Torrent (Enki) and Raging Tempest (Enlil). By the way, Enki and Enlil's physical strikes can inflict Deprotect and Deshell. So either switch to a healing paradigm and use Esuna or keep your HPs up with Potions. The creatures can also kill each other with their "Raging" spells. So yeah that's definitely something you can laugh about. At this point it would be wise to shift to Symbiosis paradigm and heal, or throw Potions with the Doctor's Code equipped. If you choose to go for the more conventional stagger method, start with Slash and Burn until chain gauge fills about 25% then switch to Dualcasting. Don't forget to use Libra so that your characters know the best attacks to use. ~~~~~~~~~~~~~~~~~~~ Crystarium expanded. Move forward to finish this chapter. ______________________________________________________________________ ____ ( Chapter 07 02-07 )

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Palumpolum - The City of Commerce ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Fiberoptic Cable (x3), Holy Water (x11), Phoenix Down, Fortisol, Paladin, Insulated Cabling (x4), Incentive Chips (x2), Guardian Amulet, Shaman's Mark, Thrust Bearing (x3), Vidofnir, Deceptisol, 2000 Gil, Beastial Claw (x15), Gae Bolg, Axis Blade, Tungsten Bangle, Black Belt, Phoneix Down, Ethersol, Brawler Wristband. ____________________________________________________________________ The Metrostile Hope Battle Party: Lightning,

As always, level up your charaters before saving then run all the way to the opposite end of the area, and take a left around the truck to find '3 FIBEROPTIC CABLES'. This city is populated by Guardian Corp troops who often drop credit/incentive chips that sell for a good price at the shops. That said, head to the northwest portion of the map and drop into the drain pipe there. Walk forward a bit and turn left into a small corner for '3 HOLY WATERS'. Return to the main path, following it out of the pipe. Fight your way through some more soldiers then climb the stairs when you see it. There is a Falco Velocycle here which has a move called Gatling Gun that will kill Lightning no matter what you do. So either stagger it quickly or summon Odin when Falco prepares Gatling Gun. Another alternative is just to avoid fighting it altogether. Anyways, proceed to the next drain pipe and hop off into the main duct. Look towards your right for a 'LIBRASCOPE' before pressing onward to the destination marker for a cutscene. Nutriculture Complex Hope Battle Party: Lightning,

There's a switch at the end of the catwalk that you can activate to call your ride over. At the next section, move along until you spot a staircase; Press the left switch to take a little detour

to an area with 2 treasure spheres with a 'PHOENIX DOWN' and '4 HOLY WATERS'. Take the same lift back to the main area to proceed. Press onward and join Hope on the platform that he stops at for a cutscene. At the end of the next catwalk is another pair of switches. Activate the left one to reach an area with '2 MOBIUS COILS' and an 'AQUA RING' which will be defended by a Lucidon and Flanitor combo. Return to the main area and press the other switch. Upon getting off on the next catwalk, get a move on and pick up the 'WARDING TALISMAN' along the way. There's one last switch for you to press at the end. Do so and save your game at the next section before getting on the elevator. The Agora Hope Battle Party: Snow,

Snow's back! Alright! Use Shiva to kill all the soldiers and if Orion lives, just use summon again to finish the job. Snow should have accumulated a ton of CP by now so go ahead and squander it. After properly setting up your paradigms and equipment, save your game and continue upstairs. Fight through the enemies however you please before climbing the ice track to a new area. Pedestrian Terraces Hope Battle Party: Snow,

Clear the two separate groups of enemies then take a left when the path forks. Defeat the Guardian Corps troops to claim a 'FORTISOL' from the treasure sphere. Return to the intersection and follow the other path up an ice track where you'll encounter another fork upon hopping down at the end. Knock some heads before taking a right towards a dead end housing 'PALADIN' for Snow. Proceed to the destination marker until you spot a ledge; hop off, go west and collect '4 INSULATED CABLINGS' Continue marching to the Western Promenade, saving at the save station when you see it. Run along the streets of the Western Promenade all the way into the Back Alleys. Back Alleys Lightning Battle Party: Fang,

Your party switches to Fang and Lightning here, and as always, spend CP, prepare some paradigms and save your game before continuing further. Kill off the patrolling PSICOM troops and Orion if you like then exit towards the Western Promenade.

Western Promenade Hope

Battle Party: Snow,

After a quick party switch, save your game and look behind you to find a treasure sphere with '4 HOLY WATERS'. Trash some enemies up ahead then run up to the intersection. Notice that there are ledges to your left that you can use to reach the upper balcony, where you'll find '2 INCENTIVE CHIPS' at the end. Hop back down to the main path and claim the 'GUARDIAN AMULET' waiting some ways ahead. Use the save station here as well. Cross over to the Central Arcade, fighting your way through some Pacifex and Tracifex troop variety until you get to the Eastern Promenade, where you press on further to the Rivera Towers. Rivera Towers Hope Battle Party: Snow,

This area is crawling with Falco Velocycles and Aerial Snipers which can be a real pain in the rear to defeat, mostly because each battle is time consuming. Feel free to engage them if you like but I personally just ignore them whenever possible. That said, save your game and drop off several flights of stairs onto the path then turn around to find a 'SHAMAN'S MARK'. Be sure to have Hope put that one on. Move along here all the way to the end, taking the narrower path to '3 THRUST BEARINGS' along with a 'VIDOFNIR' for Hope to the right. Turn back a bit, crossing the bridge, and picking up a 'DECEPTISOL' just past a ramp. From here, climb the scaffold, taking a right at the fork for '2000 GIL'. Hop and fight your way to the destination marker. Save your game. A boss fight follows after that cutscene. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Ushumgal Subjugator ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 57 126000 150.0% 960 Weaknesses Strengths Status Imm Item : : : : Lightning --Everything Abominable Wing

Recommended paradigms: Slash and Burn (COM/RAV) x2; Building Block (SEN/SYN); Lifeguard (SEN/MED); Dualcasting (RAV/RAV) x2. Also, it would be a good idea to equip Ember Rings on both characters, plus

a Doctor's Code for Snow so that he can help with healing. Kick things off with the Building Block paradigm and wait until Hope bestows Protect and Barfire on your party then shift to Slash and Burn, complete an attack chain, and quickly switch to the second exact same paradigm to chain another set of attacks. Notice that your ATB Gauge fills immediately whenever you switch to a new paradigm, thus allowing rapid chain bonus gains. But this only happens with every other paradigm, which in a way keeps people from turning this feature into a cheap trick for winning battles. From here, you can shift between your pair of Dualcasting paradigms until Subjugator uses Overdrive on itself. This gives the machine Bravery but weakens its defenses with Deprotect and Deshell. Take advantage of this and score quick staggers to finish the fight. Do pay attention to your health as Tail Hammer deals considerable damage to both characters; heal with Lifeguard and Potions as needed. And don't forget to cast Libra so that Hope uses Lightning spells on the boss automatically. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Western Promenade Fang Battle Party: Lightning,

Controls will once again switch back to the ladies. Look behind you first for '15 BEASTIAL CLAWS', before climbing atop the scaffold. There's a save point here for you to use if you like. You'll find a 'GAE BOLG' for Fang just past the third and final group of enemies in this area. You'll be pitted against a Lodestar Behemoth upon entering the Central Arcade. This beast has a ton of health and an exceptionally high stagger point. And if that isn't bad enough, upon beating this monster down to about half health, it stands up, heals to full and starts pounding you into the ground with a giant cleaver. Therefore, it's best that you kill it as quickly as possible by popping a Deceptisol for a quick stagger then beat it down with 2 Commandos. Move along the streets into Felix Heights afterwards. Felix Heights Fang Battle Party: Lightning,

At the northeastern corner behind a pair of Orions is an 'AXIS BLADE' for Lightning. Get going and save when you can before continuing to a large clearing where a 'TUNGSTEN BANGLE' awaits along the left side. Further along the path is a 'BLACK BELT' and another save station. Just past that are some cutscenes and a boss battle which Hope must fight alone. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Ushumgal Subjugator ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 55 378000 250.0% 960 Weaknesses Strengths Status Imm Item : : : : Lightning --Everything Shield Talisman

Recommended paradigms: Evened Odds (SAB/MED/SYN); Relentless Assault (COM/RAV/RAV) x2; Discretion (COM/MED/MED). Also, equip Fang with a Doctor's Code so that she can help with healing. You start this battle with only Hope, but don't worry the cavalry arrives in just a bit so stay alive until then. When Lightning and Fang joins the battle, switch to Evened Odds until Hope bestows Protect + Shell on everyone and Fang gets to stick Slow on Subjugator. At this point, you can freely shift between the pair of Relentless Assault paradigms as you work to stagger the boss. Don't forget to use Libra so that your AI allies know to cast lightning spells. Most of Subjugator's attacks hit your entire party, so shift to Discretion for healing if the damage becomes a bit too much for just one Medic to handle. As soon as the boss focuses all of its attacks on one character, play it safe by shifting to Solidarity as Subjugator tends to top this onslaught off with Photon Blaster which hits everyone. ~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll also be rewarded with 8 Abominable Wings for winning. Estheim Residence Hope Battle Party: Lightning, Fang,

Nab a 'PHOENIX DOWN' from the treasure sphere before entering the house. Once inside, feel free to examine the various furnitures and turn the TV hanging by the wall to trigger a series of cutscenes after which enemy troops come storming in. Kick them out and save your game. The next two groups of enemies will repeatedly respawn, so do take this opportunity to farm Incentive Chips in exchange for gil at

shops. Loot both treasure spheres for an 'ETHERSOL' and a 'BRAWLER'S WRISTBAND'. Step on the red indicator by the window to continue. Watch the cutscenes, to be followed by a boss battle. ~~~~~~~~~~~~~~~~~~~~ Boss - Havoc Skytank ~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 56 441000 999%/200% 1800 Weaknesses Strengths Status Imm Item : : : : --Wind (Imm) Everything Uraninite

Recommended paradigms: Protection (MED/SEN/SYN); Relentless Assault (RAV/COM/RAV) x2; Solidarity (COM/SEN/MED); Combat Clinic (MED/SEN/MED). Don't forget to equip Light with a Doctor's Code. This hulking piece of flying machine has a super tough armor and a ridiculous 999% stagger point, so don't bother with the tank at the moment and focus on trashing its various parts instead. Kick things off by tossing a Librascope and with the Protection paradigm until Hope bestows Protect + Shell on everyone, then alternate between the pair of Relentless Assualt paradigms to destroy the turrets first then the hulls; this shouldn't take too long as each part has only about 12600 HP. The main body suffers 88200 HP worth of damage for each part you destroy. So by the time the last side target is gone, the tank should have only about 20% of its total HP left. At this point, the 999 stagger value drops to 200 and you can turn your attention the tank itself, but at the same time Main Cannon becomes a regular customer, so be prepared to throw Potions for health maintenance while keeping up the assault until the tank dies The Solidarity paradigm is a good way to defend against Main Cannon so use it whenever the need arises during battle. ~~~~~~~~~~~~~~~~~~~~ The crystarium expands and Platus's Workshop becomes accessible at the save station. Cutscenes; chapter complete. ______________________________________________________________________ ____ ( Chapter 08 02-08 )

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nautilus - City of Dreams ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Phoenix Down, Star Pendant, Spica Defenders, Guardian Amulet, Healer's Staff. ____________________________________________________________________ Nautilus Vanille Battle Party: Sazh,

It's been a while since you've last seen these two so as always begin by setting up your party for the journey ahead and save your game. This part is completely starightforward -- head to goal, watch cutscene, head to next goal -- so go ahead and do that until you reach the Chocobo Corral just past the Park Square. Chocobo Corral Vanille Battle Party: Sazh,

Don't forget to nab the 'PHOENIX DOWN from the treasure sphere at the previous section. Sazh's chocobo chick will fly away as soon as you reach the chocobo corral prompting you to play a brief game of hide and seek. The little guy blends well with your surroundings so happy hunting! But seriously, this one should be quick. * * * * The pile Mixed in Floating Mixed in of eggs on the path west of the save station. with the toys on the souvenir cart. on the empty side of the water fountain. with the flock of chocobos east of the souvenir cart.

Open the nearby treasure sphere to claim a 'STAR PENDANT'. The path leading down to the save station is now open too. Save your game and continue to the next area. The Mall Vanille Battle Party: Sazh,

Looks like peace has ended and evil is back with a vengeance. Use the save station here if you like. Otherwise, let's just forge ahead and knock some heads. Take the pair of 'SPICA DEFENDERS' for Sazh a bit down the path. At the first intersection, turn right then straight at the next to reach a 'GUARDIAN AMULET'. Upon getting to the third fork, save your game and go forward for a 'HEALER'S STAFF'. Return to the split and take the other path past the save station for a boss battle. ~~~~~~~~~~~~~~~~~~~~~~ Boss - Midlight Reaper ~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 56 100800 160.0% 1500 Weaknesses Strengths Status Imm Item : : : : Fire, Ice Lightning (Imm) Pain, Fog Gyroscope

Recommended paradigms: Tide Turner (SYN/SAB); Symbiosis (SYN/MED); Dualcasting (RAV/RAV); Slash and Burn (COM/RAV); War and Peace (COM/MED); Yin and Yang (RAV/MED). Start with the Symbiosis paradigm and have Sazh cast Haste, Faith, and Bravery on the two of them, while Vanille sticks the boss with Imperil, Deprotect and Deshell. If Reaper poisons you with Nerve Gas, ignore it until at least two of the above three debuffs take effect, then remove Poison with War and Peace. Once you go offensive shift between Slash & Burn and Dualcasting until the boss staggers. If you need to heal, just switch to any paradigm that has a Medic. After which you can stick to Dualcasting and spam fire or ice attacks. It won't be long before Reaper bites the dust. ~~~~~~~~~~~~~~~~~~~~~~ You will be rewarded with the Motherlode shop card upon beating the above boss. Turn around and save your game first before continuing to the destination marker. Watch the events. Eidolon battle follows ~~~~~~~~~~~~~~~~~~~~~~~~~~ Eidolon Battle - Brynhildr ~~~~~~~~~~~~~~~~~~~~~~~~~~ Hopefully, your paradigm setup is untouched. Start with Tide Turner (SYN/SAB) until both characters have Haste, Faith, Bravery while Vanille sticks Deshell, Deprotect and Imperil on the Eidolon. Brynhildr is weak to ice but absorbs fire so be sure to cast Libra

so that Vanille acts accordingly. With the debuffs in effect, shift to Dualcasting and spam ice attacks until the Eidolon's gestalt gauge maxes out then press []. Do pay attention to your HP and heal when necessary. Equipping Sazh with a Doctor's Code helps. ~~~~~~~~~~~~~~~~~~~~~~~~~~ After that battle, you gain the Brynhildr Eidolith and Sazh's ATB gauge increases by one segment. Cutscenes; chapter complete. ______________________________________________________________________ ____ ( Chapter 09 02-09 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Palamecia - Sanctum Skyfleet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Digital Circuit (x4), Milerite, Incentive Chip (x3), Silicone Oil (x4), Lifesaber, Ember Ring, Pandoran Spear, Royal Armlet, Murky Ooze (x12), White Cape, Pain Dampener (x2), Rhodochrosite, Perfect Conductor (x3), Phoenix Down, Segmented Carapace (x8), Whistlewind Scarf, 3900 Gil, Spark Ring, Librascope, Rune Bracelet (x2), Umbra, Gold Bangle, Ethersol. ____________________________________________________________________ Lindblum Hangar Lightning Battle Party:

Do whatever needs doing to prepare and save. You can also talk to each of your companions three times for their opinions. Speak to Rygdea to depart when you're ready. Landing Deck Fang Battle Party: Lightning, Hope,

After defeating the group of PSICOM troops, save your game. You might also want to consider changing the current paradigm setup if you wish to. Clear the next slightly modified combination of Infiltrators and Raiders before approaching the blue indicator and Lightning jumps to the upper deck where you must activate the panel to lower a lift. Take that one higher followed by more jumping. At the intersection, head east for '4 DIGITAL CIRCUITS'. Onwards to the destination marker for a brief story event. External Berths Fang Battle Party: Lightning, Hope,

Turn back a bit to claim a 'MILERITE'. Move along and hop up the parked ship then take a right for '3 INCENTIVE CHIPS'. Go the other way, hopping over yet another ship and turning left at the fork to find '4 SILICONE OILS'. From here, you can either head into the main ship to proceed, or run a bit right around the corner to fight some more enemies (2 Deckdrones) for additional CP. Crew Corridors Fang Battle Party: Lightning, Hope,

Save your game before smashing your way through some Infiltrators, Raiders and a Huntress. The left path at the intersection leads back to the Landing Deck, so go east instead to score a 'LIFESABER' for Lightning. Move further along the corridor for an 'EMBER RING'. There's a save station not far from here as well. Press onwards past several groups of enemies consisting of Raiders, Infiltrators and Huntresses. There is a 'PANDORAN SPEAR' near the end of the hallway to your right. Walk up to the door afterwards. Cargo Access Vanille Battle Party: Sazh,

Do the usual preparations, save and leave the room. There are Flanborgs and Flanitors loitering around the corridors of this area; whether to fight them or not is up to you. Operate the panel to your left to unlock the first bulkhead and proceed. At the intersection, head right twice and operate the panel to access

the room which houses a 'ROYAL ARMLET', guarded by 2 Flanborgs and a Flanitor. Make your way to the top end of the corridor, claiming '12 MURKY OOZE' from the treasure sphere along the way. Operate the final panel to unlock the final bulkhead. Another party switch occurs after some events. Rotary Shaft Fang Battle Party: Lightning, Hope,

In this room are 3 massive rings interconnected by 4 bridges and crawling with monsters. Head right at the outermost ring to find a 'WHITE CAPE' at the end. A 'PAIN DAMPENER' awaits at the opposite end of the same ring. Next, make your way to the innermost ring, check the bottom section for a 'RHODOCHROSITE' while the top section has a 'PERFECT CONDUCTOR'. That should be all for the items in this area. Head for the door indicated by the destination marker for some cutscenes and another party switch. Primary Engine Bay Vanille Battle Party: Sazh,

This room is similar to the last one, but has only 2 rings instead of 3. Starting from the outer ring, fighting your way through to the right side to claim '8 SEGMENTED CARAPACE'. From here, move along the sides towards the upper portion of the inner ring then head south in the middle to nab the 'PHOENIX DOWN'. A brief event soon plays then kill the incoming monsters. Eliminate the Vespid Soldier first as its Aeroga spell can prove quite deadly, then stagger the Thermadon with Slash and Burn after sticking it with the usual debuffs. Starboard Weather Deck Fang Battle Party: Lightning, Hope,

If you run into an enemy group that includes Vespid Soldiers, buff your party with Shell and take out said wasp as soon as possible, as its Aeroga spell is downright deadly. That said, save your game and turn around for a 'WHISTLEWIND SCARF'. Move along until you get past the section with the airbrakes then take far right psth to claim a 'PERFECT CONDUCTOR'. From her, smash your way through the horde of PSICOM troops until you reach the save station then head

south on the incline for '13 BARBED TAILS'. Further ahead are some moving platforms which you can hitch a ride on to access the lower area with a treasure sphere containing '300 GIL'. There is a SPARK RING at far northeast end of the deck. That should be all for the loot in this area, freeloader. Equip your party with lightning resistant accessories then head for the destination marker for a boss battle. ~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Kalavinka Striker ~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 56 108000 300.0% 1280 Weaknesses Strengths Status Imm Item : : : : --Lightning (Abs) --Soulfont Talisman

Recommended paradigms: Relentless Assault (RAV/RAV/COM); Aggression (COM/RAV/COM); Evened Odds (MED/SYN/SAB); Combat Clinic (MED/MED/SEN); Delta Attack (COM/MED/SEN). Kick things off with the Evened Odds paradigm. Have Lightning toss a Librascope; Hope bestow Protect, Shell and Barthunder on everyone while Fang sticks Slow and Curse on Kalavinka. With the combination of active anti-lightning buffs and accessories, most of the boss's most potent attacks have been neutralized. So for the first time in a long time, you can let loose with a variety of attacks, inflict stagger and blow the flying robot out of the sky. ~~~~~~~~~~~~~~~~~~~~~~~~ Dumb robot returns for seconds. Smoke it again, for real this time. ~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Kalavinka Striker ~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 58 122400 300.0% 1280 Weaknesses Strengths Status Imm Item : : : : --Lightning (Abs) --Blessed Talisman

Recommended paradigms: Relentless Assault (RAV/RAV/COM); Aggression (COM/RAV/COM); Evened Odds (MED/SYN/SAB); Combat Clinic (MED/MED/SEN); Delta Attack (COM/MED/SEN).

This battle is essentially the same as the first with the exception of slightly higher health and chain resistance. Hellstorm Bolt also gets added to its arsenal. Deal with this thing the same way you did before, but do keep an eye out for Hellstorm Bolt and heal right away when your HP nears the 800 mark. ~~~~~~~~~~~~~~~~~~~~~~~~ Moving on to the final stretch for this chapter. You can also freely switch party members for the very first time, but Lightning remains leader for the moment. Personally, I went with Lightning, Sazh and Fang as my battle party. Bridge Access Variable Battle Party:

Save your game once you finish setting up your party. Operate the panel directly across from the save station, cross to the next platform and activate the left switch there. Collect the 'LIBRASCOPE' before activating the left panel to gain access to a 'PAIN DAMPENER'. Next, head to the opposite end of the area and repeat what you did previously to claim '2 RUNE BRACERS'. Take a trip along the eastern portion of the area to find an 'UMBRA' on the bottom platform. The bottom platform on the west side of the room has '3600 GIL'. Upon descending to the lower section, extend the bridges on both sides to get a PERFECT CONDUCTOR' and 'GOLD BANGLE'. After looting the place, take the center path to an 'ETHERSOL' then save your game. Go through the door and into the bridge for some major events and a boss battle. Also, you might want to switch Fang out in favor of Vanille then give Lightning a Doctor's for Potion healing later. Give magic defense boosters to Lightning and Vanille, while Sazh can take the HP boosters. Finally pop an Aegisol and Fortisol prior to battle. ~~~~~~~~~~~~~~~~~~~ Boss - Barthandelus ~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 57 462000 999/250% 6000 Weaknesses Strengths Status Imm Item : : : : --Resist all Everything Entite Ring

Recommended paradigms: Aggression (COM/COM/RAV); Tri-disaster (RAV/RAV/RAV); Smart Bomb (RAV/RAV/SAB); Strike Team (COM/COM/SAB) Perpetual Magic (MED/RAV/MED); Evened Odds (MED/SYN/SAB).

Have Lightning toss a Librascope right off the bat, before letting loose with the Aggression paradigm. Barthendalus is as good as indestructible so long as any of his 4 armor pieces remain intact. Your priority is to eliminate the left and right pauldrons; the ailettes autumatically vanish once both pauldrons are destroyed; said parts have a little over 50000 HP each. Complete one attack cycle with Aggression before shifting to Tri-disaster to dispatch each side target quickly. But keep in mind that the spells used by the side heads are upgraded the moment you trash a part. With all side heads dead, Barthandelus elemental resistance will normalize and he also becomes susceptible to Deprotect, Deshell, Imperil, Curse and Daze. At this point, shift to any paradigm with Saboteur until target gets inflicted with Deshell and Imperil before shifting back to Tridisaster to stagger the boss. Most of Barthandelus' attacks are magic-based, two of which are noteworthy First is Thanatosian Smile (the massive head laughs and transforms into canons) which is a multi-hit area attack that nails whoever is within beam range. Immediately heal with Potions or switch to a paradigm that has multiple Medics. The other move is Destrudo (the head assumes a defensive stance and starts charging power) which is a 20-hit attack that hits all poor souls in its path. To counter this, repeatedly bash the face during charge mode until it grunts. At which point the projectiles thrown will drop to 12. This number will drop to 6 if you manage string together 8000 HP worth of dmg. ~~~~~~~~~~~~~~~~~~~ Crystarium expanded. Watch the cutscenes. Chapter complete. ______________________________________________________________________ ____ ( Chapter 10 02-10 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Fifth Ark - Concealed Vestige ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________

Treasures : Hero's Amulet, Bomb Shell (x8), Saint's Amulet, Medicinal Oil (x10), Rainbow Anklet, 600 Gil, Rigels, Auric Amulet, Alicanto, Gargantuan Claws (x7), Metal Armband, Ethersol, Feymark, Electrode (x3), Otherwordly Bone (x2). ____________________________________________________________________ Vestibular Hold Variable Battle Party:

Save your game, talk to your companions several times if you want before heading up through the tunnel. You'll soon be thrown into an event battle against 2 Pulsework Knights, after which all your characters can freely assume any of the 6 combat roles; the main drawback being the fact that it's incredibly expensive to train characters into assuming roles outside their line of expertise. Additionally, you can now change your party leader whenever you please, via the battle team tab within the paradigm submenu. Take the eastern path down first to collect a 'HERO'S AMULET' from the treasure sphere. Move along until you reach a clearing and hang west for '8 BOMB SHELLS'. Get going all the way to the next save station and down the stairs into a new section. Lower Traverse Variable Battle Party:

Head over to the track at the far side for a 'SAINT'S AMULET' to the left. Next, go the other way and take a right when you see an intersection. Nab '10 MEDICINAL OILS' from a treasure sphere atop the pile of rubble. The Noctilucales in this area can be made to repeatedly respawn by hopping up and down the rubble, thereby providing a good training spot to gain CP for your crew. Anyways, turn east upon reaching the junction further along the path to find a 'RAINBOW ANKLET'. The Phosphoric Ooze that populate this section of the training grounds occasionally fuse together and transform into an Alchemic Ooze RF. Libra it to add its info to your datalog. Turn around towards the opposite direction, save your game and go through the door. High Conflux Variable Battle Party:

Take an immediate left following the narrow ledge before hopping

off to the far side and head east for a sphere with '600 GIL'. Turn around towards the opposite direction, hopping off the side yet again before taking a left into the Hibernatorium. The Berserkers here summon Centaurion Forge Blade. Libra this new enemy for pair of 'RIGELS' for Sazh to the east there, activate it and ride it to the Inner Conduit Variable Blades with a move called datalog info. There is a of the elevator. Go in next area. Battle Party:

Save your game then head east. The Imps are defending a sphere with an 'AURIC AMULET'. Also while fighting the Imps, wait for them to use Conjure after which an Ahriman will be summoned. Libra this new for your datalog. With the treasure taken care of, backtrack to the fork and take the opposite path following it all the way to the end and hop off onto the ledge to the right to claim an 'ALICANTO' for Hope. At the next fork, go right for '7 GARGANTUAN CLAWS'. Head for the goal and save when you can. Check the eastern portion of the far wall for a 'METAL ARMBAND'. The sphere next to the save point contains an 'ETHERSOL'. A boss battle awaits further ahead. For your battle party I would recommend Lightning, Fang and Vanille. As always equip your party leader with a Doctor's Code. Rainbow Anklet and Star Pendants also help. Toss an Aegisol and Fortisol on yourself prior to battle as well. ~~~~~~~~~~~~~~~~~ Boss - Cid Raines ~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 68 226800 300.0% 6000 Weaknesses Strengths Status Imm Item : : : : --Half Phy/Mag Daze, Doom Tetradic Crown

Recommended paradigms: Relentless Assault (RAV/COM/RAV); Aggression (COM/COM/RAV); Combat Clinic (MED/SEN/MED); Assassination (RAV/SAB/SAB); Exploitation (COM/SAB/SAB). Cid can be a real pain to deal with as he has his own set of paradigms that shifts accordingly to counter your current actions.

During Recovery Shift, he assumes a Medic role restoring health and removing debuffs; Offensive Shift makes him a Commando with Ruinga and regular close range combos; Defensive Shift turns him into a Sentinel and grants him Guard -- this one particularly annoys me because he cannot be launched while defending; and lastly Metamorphose is a mode that gives him access to all the above 3 roles plus Saboteur and Synergist. He can cast Protect, Haste, Shell and Vigilance; for debuffs he has Poisonga, Deshellga, Deprotectga, and Dazega. Start with sticking him with debuffs especially Slow, if Deshell and Deprotect also stick then all the better. Work on staggering Cid with Relentless Assault and Aggression. Get him airborne once staggered and keeping beating on him. Cid sprouts wings as soon as you get him down to about half health. At this point, he starts using Seraphic Ray regularly so keep your HPs high, and remove debuffs with the Combat Clinic paradigm. ~~~~~~~~~~~~~~~~~ You'll receive the Moogleworks shop card upon winning. Crystarium also expands. Save and activate the elevator to go down. Central Conflux Variable Battle Party:

Make your way down narrow ledges, taking the inner path if you wish to fight some battles, but really these are just the same old enemies so you can just go around along the outer path if you want to avoid encounters. Proceed through the succeeding rooms past mostly familiar enemies. There's a 'FEYMARK' in the Synthrona; '3 ELECTRODES' in Hypogeum; and '2 OTHERWORDLY BONES' in the Substratal Conflux. Save your game at the station upon reaching the Vaults. An Eidolon battle awaits you at the Transepts. ~~~~~~~~~~~~~~~~~~~~~~~~ Eidolon Battle - Bahamut ~~~~~~~~~~~~~~~~~~~~~~~~ Your party will be Lightning, Fang, and Vanille. Kick things off with the Safe Subversion (MED/SAB/SAB) paradigm until Slow, Imperil and Deshell sticks on Bahamut, the more debuffs you inflict the better, as that is one of the things the Eidolon yields to. Once debuffed, shift to Mystic Tower (RAV/SEN/RAV). If you need to heal shift to Combat Clinic (MED/SEN/MED). Press [] when Bahamut's gestalt gauge fills to win.

~~~~~~~~~~~~~~~~~~~~~~~~ Fang receives the Bahamut Eidolith and her ATB segement also goes up by 1. That concludes this chapter. ______________________________________________________________________ ____ ( Chapter 11 02-11 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gran Pulse - Terra Incognita ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Base Camp Variable Battle Party:

Change your party's setup if you like and save your game. Proceed down the long canyon populated by enemies that are mostly weak to fire. A Dire Flan is also blocking a treasure sphere containing a 'PARTISAN'. You'll soon find Hope and an Eidolon battle ensues. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Eidolon Battle - Alexander ~~~~~~~~~~~~~~~~~~~~~~~~~~ Your battle party will be Hope, Lightning and Fang. You might want to retry this one first so that you can set up your paradigms and Hope's equipment properly. Alexander loves it when you buff and heal your party. So start with the Protection (SYN/MED/SEN) paradigm until you're buffs are in place, then switch to Relentless Assault (RAV/COM/RAV) for offense. Use Combat Clinic (MED/MED/SEN) to heal when necessary. Press [] when Alexander's gestalt gauge fills to win. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Hope receives the Alexander Eidolith and his ATB segement also goes up by 1. Onwards to a new area.

Archylte Steppe Variable

Battle Party:

You'll be introduced to Cie'th Stones for the first time here. These things give you side missions (like FF12's "Hunts" system) that can be completed for worthwhile rewards. The blue stones give quests; the gold ones let you teleport to various locations once its corresponding quest is cleared; and the red (paling) stones grant access to new areas upon quest completion. New Cie'th stones awaken once the prerequisites are met. Check the "Cie'th Stone Missions" section for more details on each quest. The Behemoth Kings in this area are good enemies to farm CP from as they respawn quickly and give 4000 CP per kill. Consider strengthening your characters before engaging these creatures via preemptive strikes, then killing them in one stagger. Anyways, march towards the destination marker, and the path soon narrows down leading staright into a cave.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gran Pulse - Mah'habara Subterra ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Hauteclaire, Platinum Bangle, Electrode (x4), Chobham Armor (x4), Tesla Turbine (x4), Saint Amulet (x2), Particle Accelerator (x3), Crystal Oscillator (x3), Perfect Conductor (x6), Rainbow Anklet, Metal Armband (x2), Moogle Puppet, Perovskite. ____________________________________________________________________ Maw of the Abyss Variable Battle Party:

You'll find a 'HAUTECLAIRE' for Lightning not far into the cave. At the intersection, you can head right to fight an optional boss Juggernaut which clears the way to a 'PLATINUM BANGLE' when beaten; or you can head straight to find a Boxed Phalanx blocking your path. Buff your party then focus all your attacks on the Phalanx to get rid of it first. Otherwise, it'll just keep summoning Hipolites and the battle will go on forever. Not to mention you're as good as dead once the box buffs the army of Hipolites.

The Earthworks Variable

Battle Party:

Lenora's Garage will add Perfect Conductors to its product inventory which really helps with equipment upgrades. Move along until you reach the hangars to the west where '4 ELECTRODES' and '4 CHOBHAM ARMORS' await. You'll find yourself in the Twilight Cavern after a brief event. Go around east across some broken sections to claim '4 TESLA TURBINES'. Some ways ahead are '2 SAINT'S AMULETS'. Save your game. Prepare for your final Eidolon battle with Vanille leading this time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Eidolon Battle - Hecatoncheir ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your battle party will be Fang and Vanille. Start with the Havoc (SAB/SAB) paradigm and keep spamming various debuffs, with which Imperil, Deshell, and Deprotect will soon stick. Shift to Lifeguard (MED/SEN) to heal when needed, and use Slash and Burn (RAV/COM) as an offensive paradigm. Press [] when Hecatoncheir's gestalt gauge fills to win. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vanille receives the Hecatoncheir Eidolith and her ATB segement also goes up by 1. Onwards into Darktide Grotto. Darktide Grotto Variable Battle Party:

Grab the 'ICE CHARM' from the sphere down the path then save when you can before heading east for a 'PARTICLE ACCELERATOR'. Ignore the Juggernaut up ahead taking a left instead, nailing '3 CRYSTAL OSCILLATORS' to the right. There is a treasure sphere stuck between two inclines further up. That one has '3 PERFECT CONDUCTORS'. Head for the destination marker and examine the boxes of to the side in the middle of the platform. You can then step up to the other platform and board Atomos. When your ride finally stops at Sulya Springs, board it again to return to Mah'habara for some unfinished business. An Asylum from Light Variable Battle Party:

Save your game before doing anything else. Head left at the first intersection you come across then right at the next. This leads to a dead end housing 2 treasure spheres containing '3 PERFECT CONDUCTORS and 'RAINBOW ANKLET'. You'll have get rid of the Puddings first to claim the loot though. Return to the nearest fork and go the other way. You'll soon find 2 bomb-spewing tunnels keeping another pair of treasure spheres. Collect '2 PARTICLE ACCELERATORS' and '2 METAL ARMBANDS'. The 6 Cryohedrons nearby amount to a whopping 7000+ CP and can be trashed with a trio of Commandos in a matter of seconds. Plus their rapid respawn rate makes this area ideal for CP farming. Now, run all the way back to the very first fork of this area and go right this time. The staircase leads to a 'MOOGLE PUPPET'. At the Abandoned Dig, eliminate all the Strigols to to clear a path leading to a 'PEROVSKITE'. The sealed door beyond the save station will not open until a specefic mission is cleared so head back to the Sulya Springs for now and continue with the story.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gran Pulse - Sulya Springs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Strange Brooch, Riptide Abyssal Fluid (x13), Enigmatic Fluid (x10), Aquabane Seapetal Scale (x5), Moistened Scale (x6), Ring, Uraninite, Minar Stone, Water Charm, Scale (x7), Cieth's Tear.

____________________________________________________________________ Subterranean Lake Variable Battle Party:

As always save before you proceed. After the cutscene, collect '13 STRANGE FLUIDS' from the sphere to your right, then hop over to the next island for '10 ENIGMATIC FLUIDS'. Jump over to the eastern platform next to score an 'AQUABANE BROOCH'. The nearby island has '5 SEAPETAL SCALES' and '6 MOISTENED SCALES'. Now, make your way back to the platform that was infested by 5

Ceratosaurs and head for the edge of the island; press X/O when the prompt appears. A new island soon pops up. Go there for a 'RIPTIDE RING' and 'URANINITE. Return to the spot where you summoned Bismarck and hop over to the new platform to your right. Loot both treasure spheres for a 'MINAR STONE' and 'WATER CHARM'. Move along towards the destination marker all the way to a new area within Gran Pulse, Taejin's Tower. Don't forget to collect '7 ABYSSAL SCALES and a 'CIETH'S TEAR along the way as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gran Pulse - Taejin's Tower ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Sinister Fang (x20), Sparkbane Brooch, 4721 Gil, Chipped Fang (x12), Spark Plug (x5), Simurgh, Metal Armband (x2), Glass Orb (x2), Ancient Bone (x9), Gale Ring, Tears of Woe (x4), Unsetting Sun, Librascope, Clay Ring, Tears of Remorse (x8), Frostbane Brooch (x2), Ethersol, Collector's Catalog. ____________________________________________________________________ Ground Tier Variable Battle Party:

There's a treasure sphere with '20 SINISTER FANGS' outside by the way. Collect that one before comming in here. After the cutscene, look around this floor for a total of 3 treasure spheres -'SPARKBANE BROOCH', '4721 GIL' and '12 CHIPPED FANGS'. Ride the lift up to the second tier when you finish looting. Second Tier Variable Battle Party:

Use the save station. A tutorial pops up saying that you must complete all the missions on that particular floor to proceed. Let's play along now shall we? Examine the nearby statue for mission 21: A Tremulous Terror. Your opponent Gelatitan is weak to Lightning and absorbs Water. Use

Libra first then have your Synergist cast Barwater, Barthunder, Protect and Shell on everyone, while a Saboteur works to inflict Deshell. Spam lightning spells when staggered. Your reward is a Speed Sash. Visit the next statue for mission 22: Infernal Machine. Ambling Bellows is accompanied by 2 Cryptos. This is an upgraded Boxed Phalanx, so leave the Cryptos alone for the moment and attack mark with lightning and water after sticking Deshell. Kill off the remaining targets when the mark has been dealt with. You'll be rewarded with 3 Particle Accelerators for your efforts. Onwards to statue number 3 for the last mission of this floor -mission 23: Natural Defense. Sneak up behind the Gurangatch and it'll die faster than you can say hello. Reward is a Warrior's Wristband. You should now be able to head up to the next floor so save your game and get going. You can pick up '5 SPARK PLUGS' at the far end of the inner ring as well. Don't miss it. Third Tier Variable Battle Party:

Open the treasure sphere to find a 'SIMURGH' for Hope, then check the statue to activate the elevator. As you leave the room, head east along the inner path for '2 METAL ARMBANDS'. Take the lift up to 4F now. There, use the save station and nab '2 GLASS ORBS' from the treasure sphere before riding the next lift up to 5F. Fifth Tier Variable Battle Party:

The treasure sphere next to the lift has '9 ANCIENT BONES'. Find the statue for mission 24: A Potent Sting. The mark should be lurking around this room as well. Kill it for 6 Moonblossom Seeds. Return to 4F. There is a 'GALE RING' at the opposite end of the elevator, then access the nearby room to claim '2 RAINBOW ANKLETS'. Ride the lift up to 6F. Sixth Tier Variable Battle Party:

Examine the statue here to start mission 26: A Spectral Hunt, save your game and activate the next statue indicated by the goal marker. The tower turns, granting access to two new rooms, one of which houses your mark Vetala. The second room can be reached by

going around into the inner path, then turning right past the archway and through the next one. Loot a couple of spheres for '4 TEARS OF WOE' and an 'UNSETTING SUN' for Snow. Take the nearby staircase down to 5F and meet Vetala. You'll get a Cobaltite as a reward. Grab a 'LIBRASCOPE' from the sphere. The statue in the other room gives you mission 26: So Shrill, the Cry. Walk back out for a brief event before going back to 6F to fight Penanggalan. You get a Diamond Bangle for your efforts. Fifth Tier Variable Battle Party:

The ice previously blocking access to the last statue should be gone now. Go pay that one a visit, activating it. Ride the lift back down to 4F. Once there, use the other elevator to get to 6F. Claim a 'CLAY RING' and '8 TEARS OF REMORSE' from the treasure spheres then board the lift again, taking it up to the Cloven Spire. Use the save station after checking the outer path for a pair of spheres containing '2 FROSTBANE BROOCH' and 'ETHERSOL'. Approach the center platform for a boss battle. My suggested party is Lightning, Sazh and Fang, since our goal here is to kill the boss within the least possible time. You can toss a Fortisol to skip the buffing part if you want. And be sure to have Fang learn Cure as a Medic, and Sazh learn guard as a Sentinel. ~~~~~~~~~~~~~ Boss - Dahaka ~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 70 2314800 320.0% 33000 Weaknesses Strengths Status Imm Item : : : : --Variable Variable Tetradic Tiara

Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault (RAV/RAV/COM); Cerberus (COM/COM/COM); Variety (MED/RAV/SAB); Combat Clinic (MED/MED/SEN). Kick things off with Evened Odds if you skipped using a Fortisol earlier. But if you did then use Variety instead. Have Fang inflict Slow, Deprotect and Imperil on Dahaka before quickly shifting to Relentless Assault until the boss staggers, after which it will be stunned for a while. Keep attacking with Relentless Assault until the stagger gauge rises over 600%, then shift to Cerberus

and start piling up the damage. If Dahaka recovers from stagger, it gains the ability to buff itself with Faith and Haste and also uses Diluvial Plague (removes buffs and inflicts Poison, Deshell, Curse, Deprotect, Debrave, Defaith) on your entire party. At this point, I suggest using Dispelga to cure everybody of everything in one go, then rebuff with Evened Odds. Heal with Combat Clinic as needed. ~~~~~~~~~~~~~ Activate the statue in this area to grant the elevator access to 7F where you must examine another statue to shift the tower around a bit, then grab the 'COLLECTOR'S CATALOG'. Return to the Apex, following the destination marker to Oerba.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gran Pulse - Oerba ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Perovskite, Heavenly Axis, Librascope, Moogle Puppet, Pleiades Hi-Powers, Flamebane Brooch, Taming Pole, Ethersol, Deceptisol (x10), Ultracompact Reactor (x2), Gold Nugget, Perfume (x5), Platinum Ingot (x3). ____________________________________________________________________ Village Proper Variable Battle Party:

Save your game and follow the path into the village proper. Move along and take the narrow side path west to reach a 'PEROVSKITE'. You'll soon trigger a cutscene; enter the house in front of you as soon as the event ends. Examine the robot on the floor. This is Vanille's friend Bhakti. Sazh offers to fix him but you'll need to gather a total of 5 replacement parts which are scattered all over the village. Their locations are marked on your map. * Power Cable * Battery Pack - On a small vehicle not far from Bhakti's house. - On a shelf inside the desolate mill located west of where the power cable was.

Take a right down the path past Bhakt's house to find a 'HEAVENLY AXIS' for Vanille. Set your sights on the Vampire at the bottom.

* Trochoid Gear - The Vampire enemy described above drops this upon defeat. Climb the stairs to the left for a 'LIBRASCOPE'. Press onwards a bit more. The 4th part for Bhakti awaits inside the building. Once you have the part, climb up to the roof to find 2 treasure spheres containing a 'MOOGLE PUPPET' and 'PLEIADES HI-POWERS for Sazh. * Aspheric Lens - On a desk inside the deserted schoolhouse. From the rooftop, get going towards the destination marker until you reach the Rust-eaten Bridge. To the left of the track is a 'FLAMEBANE BROOCH'. The last part for Bhakti is nearby as well. * Metal Plate - On the scrap heap next to the treasure sphere at the rust-eaten bridge.

Return to where Bhakti was and examine him. Once fixed, repeatedly talk to him for some tips and a variety of items -- 10 Deceptisols, 2 Ultracompact Reactors, Gold Nugget, 5 Perfumes, and 3 Platinum Ingots. You'll also get the Pulsian Pioneer trophy if you've managed to take 10000+ steps while exploring Gran Pulse. Selling the gold, platinum and perfume should earn you about 450,000 gil. When you have everything, make your way back to the Rust-Eaten Bridge and move on for a 'TAMING POLE' for Fang. Save your game after claiming the 'ETHERSOL'. A boss battle awaits up ahead. I'm sticking to my usual team of Lightning, Sazh and Fang. As a Medic, make sure Fang learns Cure and maybe Esuna. ~~~~~~~~~~~~~~~~~~~ Boss - Barthandelus ~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 55 3307500 200.0% 100000 Weaknesses Strengths Status Imm Item : : : : --Half all All xcpt Slw, Dpr, Dshl, Imp Goddess's Favor

Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault (RAV/RAV/COM); Cerberus (COM/COM/COM); Recuperation (MED/SYN/MED); Protection (MED/SYN/SEN); Smart Bomb (RAV/RAV/SAB). Kick things off with Evened Odds, having Sazh buff everyone with Haste, Bravery and Faith, while Fang inflicts Slow, Deprotect, Deshell and Imperil on Barthandelus then complete one attack cycle with Smart Bomb to kick start the chain gauge and quickly shift to Relentless Assault until the boss staggers. Keep attacking with Relentless Assault until the stagger gauge rises over 500+%, then

shift to Cerberus and start piling up the damage. Upon recovering from stagger, Barthandelus will grow several extra heads that shoots lasers. He also uses Apoptosis which is an equivalent of Dispelga, removing all your buffs and his debuffs. When this happens switch to Evened Odds and recast everything. Keep an eye out for Thanatosian Laughter, shifting to Protection right away to reduce damage. Make sure everyone is healthy before taking another shot at staggering Barthandelus. ~~~~~~~~~~~~~~~~~~~ Crystarium expanded. Touch the Cie'th stone for some cutscenes then board the airship to complete this chapter. ______________________________________________________________________ ____ ( Chapter 12 02-12 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Eden - Seat of the Sanctum ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Lionheart, 24240 Gil, Rebel Heart, Oshtirivani, Punisher, Perfect Conductor (x5), Particle Accelerator (x12), Librascope, Blaze Ring (x2), Champion's Badge, Plush Chocobo, Hellish Talon (x29), Mistileteinn, Power Glove, Ethersol. ____________________________________________________________________ Grand Prix Circuit Vanille Battle Party: Lightning, Snow,

Watch the most awesome chapter opening sequences ever. You'll be thrown into battle with Lightning and Odin soon after. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle - Anavatapta Warmech ~~~~~~~~~~~~~~~~~~~~~~~~~~~

With Odin in gestalt mode, spam Razor Gale until Warmech staggers then top things off with Zantetsuken. Should you fail to trash it with Odin, Warmech gains immunity to all sorts of attacks and must be staggered before you can damage it. Though having Vanille spam Death on this machine also works. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anavatapta drops a Tesla Turbine and the Sanctum Labs shop card. Save your game and navigate around the track to claim the 'LIONHEART' for Lightning next to an orange something. Then go around eastward just past the first circular platform for '9240 GIL'. Continue onwards to the destination marker. The Skywalk Variable Battle Party:

Save your game trash the all the enemies as you move down the corridor. Once you reach the end, an event battle occurs. The enemies are 2 Sanctum Seraphs and a Bulwarker. Now, with this specific group, the Sanctum Seraph occasionally drops things called Targeting Beacon RF. Be sure to cast Libra on the Beacon to add its details to your datalog. You won't see this enemy anywhere else so don't miss it!!! Take the lift up. Expressway Variable Battle Party:

Defeat the Behemoth King and save your game. The enemies in this section are mostly Orobons while the areas a bit further up are populated with Adamantherons and some sanctum troops. That said, claim a 'REBEL HEART' for Snow along the road. Once you reach the end of the highway, murder the Protobehemoth (which is pretty much the same as the more common Behemoth Kings); to make things easier, pop a Deceptisol before engaging the creature, stagger it and just beat it to death. Grab the 'OSHTIRIVANI' for Hope, save game and hop over the debris pile. ~~~~~~~~~~~~~~~~ Boss - Proudclad ~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 54 1,530,000 150.0% 100000 Weaknesses Strengths Status Imm Item : : : : --Half all elements Everything Particle Accelerator

Recommended paradigms: Cerberus (COM/COM/COM); Relentless Assault (COM/RAV/RAV); Protection (MED/SYN/SEN); Salvation (MED/MED/MED); Recuperation (MED/MED/SYN). Simplify things by popping a Fortisol and Aegisol before the fight so that you won't have to spend turns buffing up your party. Start with Relentless Assault and keep attacking until Proudclad staggers At this point, push the chain gauge up to more or less 500% then shift to Cerberus. Once its chain gauge resets, trouble begins. Proudclad deactivates its limiters, recovers about 300,000 HP, casts Haste, Bravery, Vigilance on self, and lets loose with Retaliatory Strike. Weather through this attack with Salvation. When that's over, turn your attention back to inflicting stagger to finally finish it off. If you need to rebuff shift to Protection so that your Sentinel (preferably Fang) draws most of the boss's attention away from your other two characters. ~~~~~~~~~~~~~~~~ After that battle, make your way back to the save station and save before taking the lift down to the next section. Ramuh Interchange Variable Battle Party:

If you've been able to stay clear of the Adamanchelid all this time, then I'm sorry to say that there's no avoiding it now. Start with Recuperation and buff your party with Haste and Protect; having Bravery and Faith on would be nice too. Next, shift to Relentless Assault and start spamming ice spells until it staggers quickly finish off the giant turtle afterwards. Use the save station before continuing up the road. Pick up a 'PUNISHER' for Fang some ways ahead, and jump off some rubble at the end. Move along until the path splits. There is another Adamanchelid here too. Turn right to for a treasure sphere with '15000 GIL'. Be sure to check the nearby sidewalk for '5 PERFECT CONDUCTORS'. Also, most of the enemies here are trying to bite or blow each other's heads off, so you can score preemptive strikes and get easy kills on the giant monsters. But keep in mind that if your preemptive attempt fails, the enemies will somehow call a truce with each other and turn on you instead. Anyways, unlock the door at the destination point to proceed.

Siren Park Variable

Battle Party:

Run up to the save station to save once again. Step into the park proper and once the path splits, go forward fighting through a horde of enemies to claim '6 PARTICLE ACCELERATORS' on the first circular area. From here, continue forward some more to get a 'LIBRASCOPE'. To the east of the next rounded section is a treasure sphere with '2 BLAZE RINGS'. Now, proceed through the path defended by a Tyrant (a stronger variant of the Berserker). This leads to another circular section with some stairs nearby to the right. Go through there for a 'CHAMPION'S BADGE'. Head for the goal afterward Siren Park Variable Battle Party:

Save your game again and open the treasure sphere to get a pair of 'ANTARES DELUXES' for Sazh. Press onwards through the population of Humbabas and Juggernauts inside the building. You can just run past them if you don't feel like fighting. Some ways ahead are 2 treasure spheres. The one to the left has 6 PARTICLE ACCELERATORS while the one to the right contains a 'PLUSH CHOCOBO'. An Adamantoise comes marching onto the glass floor as soon as you claim one of the treasures; the glass breaks and the remaining unopened sphere falls and disappears. I suggest taking the Particle Accelerators. Ignore the stupid giant turtle for now and look into the small alcoves to the east and west for a total of '29 HELLISH TALONS. Proceed to the destination marker. Edenhall Variable Battle Party:

At the Foyer, collect the 'MISTILETEIN' for Vanille and save your game. Proceed forward some more for a cutscene. Ignore the Tyrant here unless you want CP. Eliminate the Juggernaut at the opposite side to open up the path and continue. Keep moving until you get to an intersection and go straight for a 'POWER GLOVE' and save yet again. Take the 'ETHERSOL' at the end as well. You'll soon spot something really familiar. Hello there friend! ~~~~~~~~~~~~~~~~ Boss - Proudclad

~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 52 3,570,000 150.0% 100000 Weaknesses Strengths Status Imm Item : : : : --Half all elements Everything Royal Armlet

Recommended paradigms: Cerberus (COM/COM/COM); Relentless Assault (COM/RAV/RAV); Protection (MED/SYN/SEN); Salvation (MED/MED/MED); Recuperation (MED/MED/SYN), Evened Odds (MED/SYN/SAB). Once again, Aegisols and Fortisols prior to battle would help a whole lot. Just like your first meeting, Proudclad starts out nonthreatening and only does a few rather weak swipes and potshots. So stagger it with Relentless Assault, boost the chain gauge to more or less 500%, then shift to Cerberus and watch your crew deal loads of damage on the boss especially when launched. Trouble begins as soon as it recovers from stagger. Proudclad will deactivate its limiters which means its attacks become much stronger. Quickly shift to Recuperation or Salvation to heal. The boss will also shift to Aerial Defense Mode which makes it susceptible to Deprotect and Deshell, but unfortunately for you, also recovers all its HP... Shift to Evened Odds and start spamming Deprotect and Deshell until both take effect. Be sure to switch to Salvation during Retaliatory Strike to survive. In this form, it also uses Oneric Maelstrom which is a deadly 20-hit attack. Keep your HPs high at all times and heal as soon as the move ends. The best time to try and stagger it is after its second transformation to Aerial Defense Mode. Kill it as quickly as possible before it gets another attempt at health recovery. ~~~~~~~~~~~~~~~~ You'll receive the Eden Pharmaceuticals shop card upon winning and with it, you no longer need to nose around places just to obtain shrouds. Activate the lift to complete this chapter. ______________________________________________________________________ ____ ( Chapter 13 02-05 ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Orphan's Cradle - The Nascent Throne

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________ Treasures : Librascope, Cherub's Crown, Milerite, Suprechargers (x4), Perfect Conductor (x4), Turboprops (x5), Particle Accelerator, Uraninite, Seaking's Beard (x20), Aegisol (x2), Tears of Woe (x9), Gale Ring, Shamanistic Spear, Tetradic Crown, Starblossom Seed (x6), Black Mycelium (x8), Rhodochrosite, Adamant Bangle, Weirding Glyph, Scarletite, Elixir, 3000 Gil, 5000 Gil, Ethersol. ____________________________________________________________________ The Tesseracts Variable Battle Party:

Just a reminder, upon completion of this area, all the exclusive enemies will vanish; leaving holes in your enemy intel log forever so if you want to complete all the entries, Libra everybody. That said, save your game before heading to the destination marker for a cutscene, after which 3 warp points appear. The left one takes you back to Edenhall while the right one leads to Gran Pulse Use these to return to either areas and deal with any unfinished business if you need to. The center warp takes you to the final boss chamber; it opens later. After that event, take the path opposite of the goal marker to score a 'LIBRASCOPE, 'CHERUB'S CROWN, and 'MILERITE' as you go. When you're done looting, examine to the floating statue by the destination marker to summon a pair of moving platforms. Ride the left then go right at the fork to the end for 4 'SUPERCHARGERS'. Turn around the other way and drop off the right side for a treasure sphere with '4 PERFECT CONDUCTORS'. From here, head down the nearby incline to find '5 TURBOPROPS'. Step back onto the main path and head to the opposite direction for a pair of treasure spheres containing '2 PARTICLE ACCELERATORS' and 'URANINITE'. Next, return to the pair of moving platforms, getting on the right one for '20 SEAKING'S BEARD' then climb the nearby ramp to claim '2 AEGISOLS' off to the right. Further ahead is a sphere with '9 TEARS OF WOE'. Atop the next incline is a 'GALE RING'. Trace your steps back to the bottom of the closest ramp then

go around east prior to the goal marker for a 'SHAMANISTIC SPEAR'. Onwards to the save station and examine the floating statue. Next, hop to your right then down left a bit further up. At the end of the path is a 'TETRADIC CROWN'. Turn around and get on the moving platform off the lower area to the right. Save when you can before following the east path all the way to '6 STARBLOSSOM SEEDS' Back at the intersection, go left then left again for '8 BLACK MYCELIUM'. Continue to the end then go west for a 'RHODOCHROSITE'. You might also want to consider farming Perfumes from the Sacrifices and selling them for 12500 gil each. This is by far the best source of stash until you're ready to deal with the Adamantoises. Head to the destination marker, save, and examine the floating statue to teleport to the first boss chamber. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Jabberwocky & Bandersnatch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jabberwocky Lvl : 14 HP : 678000 Stagger : 300.0% CP : 16000 Bandersnatch Lvl : 09 HP : 254250 Stagger : 200.0% CP : 16000

Weaknesses Strengths Status Imm Item

: : : :

All elements Magic (Imm) Deshell, Pain, Daze, Doom Star/Moonblossom Seed

Weaknesses Strengths Status Imm Item

: : : :

Half all elements Physical (Imm) Deprotect, Pain, Daze, Doom Star/Moonblossom Seed

Start with the Evened Odds (MED/SYN/SAB) paradigm until Fang inflicts Imperil on both targets, Deprotect on Jabberwocky, and Deshell on Bandersnatch. Sazh as a Synergist put up Protect, Haste and Shell on everyone. This pair of enemies can heal each other, with Jabber's spell more potent than Bander's. Shift to Relentless Assault (RAV/RAV/COM) and take out Jabberwocky before turning your attention to Bandersnatch. Heal when you need to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save your game and get going. The Immortal up ahead is guarding a warp point that leads to two great accessories. Also, while fighting said monster, wait for it to use its Forge Blade move which summons a Centaurion Blade. Libra this new enemy for intel. Warp to the upper level and open both spheres for an 'ADAMANT

BANGLE and 'WEIRDING GLYPH'. Use the other warp to reach an area with another pair of speheres for a 'SCARLETITE' and 'ELIXIR'. Head back to the destination marker once you have everything. Save again before examining the floating statue for another battle. ~~~~~~~~~~~~~~~~~ Boss - Wladislaus ~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 15 734500 999.0% 32000 Weaknesses Strengths Status Imm Item : : : : All elements Magic (Half) Poison, Imperil, Pain, Doom Cie'th Tear, Tear of Woe

Same old party of Lightning, Sazh, and Fang. Start with Evened Odds, having Sazh bestow all the buffs he has. If you leveled his Synergist enough he should also have Protect and Shell by now. Protect is particularly important as this boss's attacks are incredibly brutal. An active Sentinel also reduces damage from enemy's attacks. Fang should work on inflicting Deprotect, Slow, and Deshell. Wither the creature down with Cerberus (COM/COM/COM) shifting to Offensive Screen (COM/COM/SEN) when boss's attacks become too painful. Heal with either Recuperation (MED/SYN/MED) or Protection (MED/SYN/SEN). You can also equip everybody with Speed Sashes to score random instant chains. ~~~~~~~~~~~~~~~~~ Continue forward for an event then head up the nearby incline, claiming a total of '8000 GIL' from the pair of treasure spheres along the way, Examine one more floating statue at the destination to battle another boss. ~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Tiamat Eliminator ~~~~~~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 52 3825000 200.0% 48000 Weaknesses Strengths Status Imm Item : : : : --All elements (Half) Variable Imperial Armlet

We once again have Lightning, Sazh, Fang as our battle party. Start with Relentless Assault, keeping it until the boss staggers. At this point build the stagger gauge up to a moderate level before shifting to Cerberus (COM/COM/COM) to initiate a total beatdown until Tiamat recovers. When it lands, the boss changes forms and loses its immunity to certain debuffs including Deprotect, Deshell, Imperil, Slow, Daze and Poison. At this point switch to a paradigm that has a Saboteur and stick at least Deprotect and Deshell on Tiamat. If you can add

Imperil and Slow then all the better. Heal up your party if needed before shifting back to Relentless Assault for another stagger and the kill. I don't recommend too much buffing on your part as Tiamat has moves that can dispel so its a waste of time. ~~~~~~~~~~~~~~~~~~~~~~~~ The center warp is now accessible. Use it to reach a new area. The Narthex Variable Battle Party:

Collect the 'ETHERSOL' from the sphere and save your game. Now, entering the next room triggers the final sequences of the game followed by 3 consecutive boss battles. Feel free to retry in between battles if things go awry. Toss an Aegisol and Fortisol to make quick work of Barthandelus at least. Do purchase two additional Cherub's Crown from B&W Outfitters! You will absolutely need them later. ~~~~~~~~~~~~~~~~~~~ Boss - Barthandelus ~~~~~~~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 54 5,227,500 250.0% --Weaknesses Strengths Status Imm Item : : : : --All elements (Half) All xcpt Slw, Dpr, Dshl, Imp ---

Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault (RAV/RAV/COM); Cerberus (COM/COM/COM); Recuperation (MED/SYN/MED); Protection (MED/SYN/SEN); Smart Bomb (RAV/RAV/SAB). Kick things off with Evened Odds, having Sazh buff everyone with Haste, Bravery and Faith, Shell and Protect, while Fang inflicts Slow, Deprotect,Deshell and Imperil on Barthandelus then complete one attack cycle with Smart Bomb to kick start the chain gauge and quickly shift to Relentless Assault until the boss staggers. Keep attacking with Relentless Assault until the stagger gauge rises over 500+%, then shift to Cerberus and start piling up the damage. Notice that this battle is very similar to your second encounter except Apoptosis has been replaced with Ultima. Keep Shell in place to survive this then heal with Recuperation. Keep an eye out for Thanatosian Laughter, shifting to Protection right away to reduce damage. Make sure everyone is healthy before taking another shot at

staggering Barthandelus. ~~~~~~~~~~~~~~~~~~~ Retry as soon as battle starts to modify your party. I went with Lightning, Hope and Fang for this battle by the way. Equip everyone with Cherub's Crown. Hope should have learned Haste by now if you leveled his Synergist enough. ~~~~~~~~~~~~~ Boss - Orphan ~~~~~~~~~~~~~ Lvl HP Stagger CP : : : : 54 6,780,000 400.0% --Weaknesses Strengths Status Imm Item : : : : --Physical/Magic (Half) Pain, Fog, Daze, Doom ---

Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault (RAV/RAV/COM); Perseverance (MED/MED/SAB); Salvation (MED/MED/MED); Aggression (COM/RAV/COM) Start with Salvation to heal quickly as soon as Orphan's Merciless Judgement ends. This move will not kill you, but any other attack would be fatal if you don't heal up right away. Shift to Evened Odds, having Hope bestow all sorts of buff on everyone, while Fang works to inflict Deprotect, Deshell, Slow and Imperil. With debuffs in place, alternate between Relentless Assault and Aggression until Orphan staggers. Use the former paradigm to build the gauge high enough before using Aggression to start piling up damage. Use Perseverance to recast debuffs on Orphan when they wear off. Always be on the lookout for Merciless Judgement as well, as it gets casted from time to time. When the boss is down to about half health, he starts using Progenitorial Wrath quite frequently. This move can instantly kill a character, and its game over if said character happens to be your party leader. At this point, keep Veil active at all times! Cherub's Crown + Veil should provide decent protection against the death status. Not to mention, Orphan also starts inflicting a wide variety of debuffs on your party. Switch to Recuperation to rebuff and heal with Esuna. Resume stagger attempts once everyone is safe and sound again. ~~~~~~~~~~~~~ Once again, you might want to retry and replace Hope with Sazh. ~~~~~~~~~~~~~ Boss - Orphan ~~~~~~~~~~~~~

Lvl HP Stagger CP

: : : :

51 3,390,000 500.0% ---

Weaknesses Strengths Status Imm Item

: : : :

--Physical/Magic (Imm) Poison, Pain, Fog, Daze, Doom ---

Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault (RAV/RAV/COM); Cerberus (COM/COM/CON). Orphan immediately dooms your party leader so you have got to move fast. Start with Evened Odds, having Sazh Haste everyone and Fang stick Deprotect on Orphan. You should be good to go. Too much buffing/debuffing is a complete waste of time, as Orphan can simply nullify everything with Temporal Hollow. Wail on Orphan with Relentless Assault until he staggers, then build the stagger gauge up to a decent level before shifting to Cerberus to finish him off. ~~~~~~~~~~~~~ Crystarium expanded. You've just beaten FF13! Congratulations! The game lets you save after the credits. And you also get the Instrument of Change (gold) trophy. ====================================================================== ===== III. Sidequests [03] ====================================================================== ===== ______________________________________________________________________ ____ ( Cie'th Stone Missions 03-01 ) In total, there are 64 Cie'th Stone quests in the game. New stones awaken as you complete the available quests. Some of the stones require certain prerequisites to unlock. You can retry any previously completed quests by examining their Cie'th stones. ___________________________________________________________________ Mission 01 - Pond Scum

Mark : Electopudding Stone Location : Archylte Steppe Central Expanse Mark Location : Archylte Steppe Central Expanse Reward : Energy Sash Secondary Rew : Bomb Core Summary : The gelatinous rube beside that pond is the very Ectopudding I seek! I need only slay it to avoid becoming a Cie'th. How many years must it have been since I left the village in pursuit of that vile pest? My brand will not wait forever I must kill it, and quick. And then when I awaken from my crystal slumber, I can help repair the ruin it left in its wake. ___________________________________________________________________ Strategy : This should be a quick one. Try to sneak up behind it for s preemptive strike, cast Libra before finally shifting to Tri-disaster. Spam lightning and say bye bye!

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___________________________________________________________________ Mission 02 - Goodwill Hunting Mark : Uridimmu Stone Location : Archylte Steppe Central Expanse Mark Location : Archylte Steppe Central Expanse Prerequisite : Clear Mission 01 Reward : Cobaltite Secondary Rew : Bomb Shell x 3 Summary : Time runs short. Today is the day I put an end to that troublesome Uridimmu! The problem, I fear, will be the pack of loyal Gorgonopsid. The master alone is a worthy enough foe. Must I face the hounds as well? Alas... it must be so, so be it. ___________________________________________________________________ Strategy : This mark is accompanied by 4 Gorgonopsids which can inflict Poison. Just have a paradigm with a

Medic at hand and shift when needed. Quickly eliminate the minions with Relentless Assault (COM/RAV/RAV). For the mark, switch to Tri-disaster (RAV/RAV/RAV), cast Libra and spam lightning spells. ___________________________________________________________________

___________________________________________________________________ Mission 03 - Massif Contamination Mark : Ugallu Stone Location : Archylte Steppe Central Expanse Mark Location : Yaschas Massif Tsubaddran Highlands Prerequisite : Clear Mission 02 Reward : Platinum Bangle Secondary Rew : Bomb Core x 3 Summary : I must hurry to the Yachas Massif. For the Ugallu --lord of its peaks--is my prey. Yet those peaks loom distant on the horizon, and already my limbs refuse the urgings of my mind. Please, obey but for a few days more! Would that I could still the passage of time... ___________________________________________________________________ Strategy : This one has far greater HP compared to the first two marks. Not that it's a problem though. Ugallu is weak to ice and wind so have your most potent mages (Hope and Vanille) plus Snow spam ice spells on it until the target staggers. Don't forget to use Libra as well. Ugallu's Virulent Breath attack inflicts Poison so Medics should use Esuna when needed.

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___________________________________________________________________ Mission 04 - A Hero's Charge Mark : Adroa Stone Location : Yaschas Massif Tsubaddran Highlands Mark Location : Yaschas Massif The Ascendant Scarp Prerequisite : Clear Mission 02

Reward Secondary Rew Summary

: Pearl Necklace : Bomb Shell x 3 : You mean to tell me my focus is to hunt that one-eyed Adroa that plagues the Ascendant Scarp? Did I really need to be made a l'Cie to go hunting? Did I not do that everyday? Are l'Cie not meant to fight Cocoon? Is that not the reason I left, boasting of the feats of heroism I would accomplish? Am I never to return home again?

___________________________________________________________________ Strategy : This could get annoying if you don't deal with the Verdelet quickly as it can summon friends, thereby prolonging the battle. Adroas also use level 3 spells, so cast Shell along with any elemental protection spells you may have on everybody. Libra is a must too. Using Fog also helps as it prevents the use of magic spells.

___________________________________________________________________

___________________________________________________________________ Mission 05 - Joyless Reunion Mark : Edimmu Stone Location : Yachas Massif - The Ascendant Scarp Mark Location : Yaschas Massif Tsumitran Basin Prerequisite : Clear Mission 03 Reward : Sorcerer's Mask Secondary Rew : Bomb Core x 5 Summary : So I'm to rid the world of Edimmu. She was prowling the Tsumitran Basin last I heard. Perhaps it is time to pay her a final visit, and join her as a Cie'th. I could not bear to raise a weapon against my own wife, after all. Not even if her mind id no longer her own. ___________________________________________________________________ Strategy : Edimmu halves damage from physical and magic attacks at least until you stagger it. Alternate between Relentless Assault (COM/RAV/RAV) and Tri-disaster (RAV/RAV/RAV) to fill the chain

gauge quickly. ___________________________________________________________________

___________________________________________________________________ Mission 06 - No Place Like Home Mark : Munchkin Maestro Stone Location : Yaschas Massif Paddraean Archaeopolis Mark Location : Yaschas Massif The Pass of Paddra Prerequisite : Clear Mission 03 Reward : Fulmen Ring Secondary Rew : Bomb Shell x 3 Summary : At last, reason to be thankful for the gift of l'Cie power! I am charged with slaying a Munchkin Maestro the very creature which brought devastation to the home I left behind. When I have put an end to this demon, and saved the village... please bear my crystal to the forum. There I shall rest, never to leave my beloved home again. ___________________________________________________________________ Strategy : The Maestro is joined by 4 Munchkins, all of which are brutes. Cast Protect on everybody and start hammering away on the minions. Bravery helps speed things up a lot so by all means use it. Again cast Libra and have your mages spam ice or wind spells on the mark. It also has a rather low stagger point; Tri-disaster should fill the gauge real quick.

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___________________________________________________________________ Mission 07 - Betuitus, The Pillager Mark : Bituitus Stone Location : Yaschas Massif Paddraean Archaeopolis Mark Location : Yaschas Massif Paddraean Archaeopolis Prerequisite : Clear Mission 03 Reward : R&D Depot Shop Card Secondary Rew : Bomb Core x 5

Summary

: The Undying -- fearsome Cie'th that defy fal'Cie will, driven by an intense loathing of all that lives. The pillager, Bituitus, is of their number and it is my fate to seal his. Villagers that survived the war remain unsafe, for his path of destruction sweeps through them all. Even my own fell before him. The demon is said to make his fastness in the Paddraean Archaeopolis, but he will find no sanctuary from me there.

___________________________________________________________________ Strategy : My party here is Vanille, Hope, and Lightning but you can replace Vanille with Fang if she already has Deshell since a second Commando is definitely welcome. Anyway, start with Evened Odds (SAB/SYN/ MED) and have your Saboteur stick Slow, Deshell and Imperil depending on who you're using. The Synergist should cast Protect, Shell, and Barthunder, while the Medic heals your party. For offense use Aggression (COM/COM/RAV), Relentless Assault (COM/RAV/RAV) and Tri-disaster (RAV/RAV/RAV). Salvation (MED/MED/MED) and Recuperation (SYN/MED/MED) are recommended for healing paradigms. ___________________________________________________________________

___________________________________________________________________ Mission 08 - The Eleventh Hour Mark : Rakshasa Stone Location : Vallis Media Base Camp Mark Location : Vallis Media Atzilut's Tears Prerequisite : Clear Mission 05 Reward : Collector's Catalog Secondary Rew : Bomb Shell x 3 Summary : A Rakshasa lurks along the route to the Yachas Massif, and I'm supposed to hunt it down? I think I'll pass! It's crystal or Cie'th, my life is over anyway I might as well make the most of it! From here on out, I live for me!

___________________________________________________________________

Strategy

: Another quick battle here. Start off by killing the minion Flans first then have your Saboteur cast Deshell and Slow on the mark, while the Synergist bestows Protect and Shell on your party. Use Libra if you haven't already done so and shift to Tri-disaster (RAV/RAV/RAV). Spam lightning until the mark staggers and dies.

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___________________________________________________________________ Mission 09 - Heave-Ho Mark : Kaiser Behemoth Stone Location : Archylte Steppe Central Expanse Mark Location : Archylte Steppe Central Expanse Prerequisite : Clear Mission 04 Reward : Rhodochrosite Secondary Rew : Bomb Core x 3 Summary : Even with the power of l'Cie -- a Kaiser Behemoth? Really? So I have the choice of being gored to death beside that pond, or wandering the wilds as an eternally damned Cie'th? Lovely. All those years of hard work and careful planning for this! I should have lived more for the moment ___________________________________________________________________ Strategy : I hate Behemoths. Your best bet is to just pop a Deceptisol, stagger the creature and kill it with a pair of Commandos and a Ravager (Aggression) or a trio of Commandos (Cerberus).

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___________________________________________________________________ Mission 10 - Hollow Hope Mark : Ambling Bellows Stone Location : Archylte Steppe Central Expanse Mark Location : Archylte Steppe Northern Highplain Prerequisite : Clear Mission 05 Reward : Super Conductor x 4

Secondary Rew Summary

: Thrust Bearing x 3 : The war claimed my family. The war claimed my home. This focus is my last remaining hope. I long for the release of crystal sleep. Perhaps when I wake, the world will be a better place. I should hurry and destroy the Ambling Bellows raising havoc on the steppe's Northern Highplain

___________________________________________________________________ Strategy : Nothing too hard. Pop a Deceptisol to score a preemptive strike, stagger, launch mark into the air and spam lightning spells.

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___________________________________________________________________ Mission 11 - Pride Before a Fall Mark : Adroa Stone Location : Archylte Steppe Northern Highplain Mark Location : Archylte Steppe Central Expanse Prerequisite : Clear Mission 05 Reward : Frost Ring x 2 Secondary Rew : Bomb Shell x 3 Summary : My focus this time appears to be dispatching an Adroa in the Archylte Steppe. I don't know how many years have passed since the fal'Cie last called upon me, but there seem to be more beasts about. Not that it matters. Provided that I can complete my Focus and retain my master's favor. I will never die. And a little hardship is a small price to pay for an eternity of peaceful dreaming. ___________________________________________________________________ Strategy : I hate these things too and there are six of them this time. All I did really was to bring Hope in and summoned Alexander to kill everything.

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___________________________________________________________________ Mission 12 - Geiseric, The Profane Mark : Geiseric Stone Location : Archylte Steppe Arid Strath Mark Location : Archylte Steppe Western Benchland Prerequisite : Clear Missions 05 & 07 Reward : Royal Armlet Secondary Rew : Bomb Core x 5 Summary : The Undying -- fearsome Cie'th that defy fal'Cie will, driven by an intense loathing of all that lives. The profane, Geiseric, is of their number and my Focus is his doom. He is said to lead a horde of Cie'th on the steppe's Western Benchland. To think that you would become such a Cie'th, Geiseric! You, who could not harm a fly. Whatever part of you lingers in that grotesque prison of crystal and flesh must suffer. I will set you free my friend. ___________________________________________________________________ Strategy : The mark has 702,000 HP and looks intimidating. For paradigms, I recommend Salvation (MED/MED/MED) Evened Odds (SAB/SYN/MED), Relentless Assault (COM/RAV/RAV) and Aggression (COM/COM/RAV). Have Fang as your Saboteur since she has Slow. This thing is weak to all elements, halves magic and resists physical attacks. Start the battle with Evened Odds until Slow sticks and your party has Protect, then switch to Relentless Assault to build on the chain gauge until the mark staggers. At this point, fill the gauge about halfway and shift to Aggression, piling up damage. Don't forget to use Libra, and always, always heal with Salvation immediately after Geiseric uses its Dominating Fist attack. ___________________________________________________________________

___________________________________________________________________ Mission 13 - Eternity Unpromised

Mark : Goblin Chieftain Stone Location : Archylte Steppe Central Expanse Mark Location : Archylte Steppe Northern Highplain Prerequisite : Clear Mission 12 Reward : Cobaltite Secondary Rew : Bomb Shell x 4 Summary : It is a cruel, contemptible contest the fal'Cie have devised, but one from which I may not yet absent myself. We assembled l'Cie must overcome innumerable obstacles as we compete to slay the Goblin Chieftain on the Northern Highplain. The prize? Freedom from bondage as a l'Cie. I will win, be made human again, and return to propose to my lover, from whose arms the tyrant fal'Cie stole me. ___________________________________________________________________ Strategy : The mark is accompanied by 3 Goblins which are once again, mostly brutes. As always, kill off the minions before focusing on the chieftain. Build on the chain gauge with Relentless Assault (COM/RAV/RAV) until the target staggers. You should also have a Synergist ready to buff your party with Protect, while Medics should be called to heal when needed. ___________________________________________________________________

___________________________________________________________________ Mission 14 - Defender of the Flock Mark : Sahagin Stone Location : Archylte Steppe Western Benchland Mark Location : Archylte Steppe Font of Namva Prerequisite : Clear Mission 13 Reward : Gysahl Reins Secondary Rew : Bomb Shell x 3 Summary : A Sahagin infestation threatens the steppe chocobos who roost at the Font of Namva -- those gentle souls I've known since I was a child! The great and merciful fal'Cie heard my plea, and

granted me the power to save them. I may never again be able to feel the warmth of their golden down, but I can think of no happier way to spend eternity than watching over them from the water's edge. ___________________________________________________________________ Strategy : This pair of Sahagin is joined by a pair of Ceratosaurs. Your main concern here is their speed. This entire group attacks so fast. Start with Recuperation (SYN/MED/MED) and hold out until everybody has Protect, Shell, and if at all possible, Faith. Next, switch to Tri-disaster (RAV/RAV/RAV) and spam the Sahagins with until they're gone. Heal with Doc's Code enhanced Potions at this point. ___________________________________________________________________

lightning

___________________________________________________________________ Mission 15 - Tribal Warfare Mark : Goblin Chieftain Stone Location : Archylte Steppe Central Expanse Mark Location : Archylte Steppe Northern Highplain Prerequisite : Clear Mission 12 Reward : Survivalist Catalog Secondary Rew : Bomb Shell x 4 Summary : There are other l'Cie who share my Focus. The first to complete it is the winner, with freedom from this l'Cie fate as his prize. But for all who have tried, none have yet survived. ...So I guess that will make me the first! No more being a fal'Cie fool for me! Just need to take out the Goblin Chieftain on the Northern Highplain near the range of the Behemoth King... ___________________________________________________________________ Strategy : The mark is joined by a whole army of goblin minions. As always, Protect should come up first then waste all the cronies with an attack-all ability such as Ruinga, etc. Once they're all gone, deal with the mark as you see fit.

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___________________________________________________________________ Mission 16 - Surrogate Slayer Mark : Sahagin Stone Location : Archylte Steppe Eastern Tors Mark Location : Archylte Steppe Font of Namva Prerequisite : Clear Mission 12 Reward : Rhodochrosite Secondary Rew : Bomb Shell x 4 Summary : My dear, sweet sister set out with her grandoise dream of saving the chocobos, but never returned. I have sought her crystal high and low, but it is nowhere to be found. Can it be that she turned Cie'th? No she will return... she must. But until she does, there is no one to defend the flock. Perhaps if I complete her Focus, the fal'Cie will set her free? I will set out to the Font of Namva at dawn, and put an end to the Sahagin's predation ___________________________________________________________________ Strategy : This time you have 2 Sahagins and 4 Ceratoraptors Again, Synergist must put up Protect, Shell and Faith. Stick Slowga on the bunch if you have it. Spam area spells like Thundaga and Ruinga. Take note that you should be able to quickly shift to a healing paradigm when things begin to get even just a bit awry.

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___________________________________________________________________ Mission 17 - A Widow's Wrath Mark : Pulsework Champion Stone Location : Archylte Steppe Northern Highplain Mark Location : Archylte Steppe Northern Highplain Prerequisite : Clear Mission 12 Reward : Perfect Conductor x 3 Secondary Rew : Piezoeletric Elements x 4

Summary

: A Pulsework champion that had been working the Mah'habara Subterra has gone haywire, and is now raising chaos in the steppe's Northern Highplain It is my Focus to see the automation deactivated -- a duty which I undertake not only at the fal'Cie's behest, but for my husband, whom the accursed machine butchered. By all that is sacred, I will not rest until I have torn it washer from bolt!

___________________________________________________________________ Strategy : As always start things off with Libra then use the Safe Subversion (SAB/SAB/MED) paradigm to stick Deprotect and Deshell on the mark. You can also put in a Synergist to buff your crew with Protect and Shell if you like. Shift to Tri-disaster (RAV/RAV/RAV) or Aggression (COM/COM/RAV) to stagger. Spam lightning spells for the kill. ___________________________________________________________________

___________________________________________________________________ Mission 18 - So Close, Yet So Far Mark : Ambling Bellows Stone Location : Mah'habara Twilit Cavern Mark Location : Mah'habara Twilit Cavern Prerequisite : Clear Mission 12 Reward : Sorcerer's Mark Secondary Rew : Piezoeletric Elements x 4 Summary : Who designed this place? It's a maze of dead ends How am I supposed to find the Ambling Bellows? Knowing it's in a Twilit Cavern doesn't help much when I'm trapped in a maze of the blasted things! Curse my luck. I'm running out of time. I'd every intention of fulfilling my Focus, and now I'm going to end up a Cie'th! ___________________________________________________________________ Strategy : Evened Odds (SYB/SAB/MED) should be your default

paradigm. Wait until your Synergist bestows Protect, Faith and if possible, Bravery. The Saboteur should stick Bellows with Deprotect and Deshell. Then shift to Tri-disaster (RAV/RAV/RAV) and spam the mark with Lightning until it staggers and drops. Ignore the Hoplites for the moment, as the mark will just call new ones to replace the ones that died. Heal with Recuperation (MED/MED/SYN) or Salvation (MED/MED/MED). ___________________________________________________________________

___________________________________________________________________ Mission 19 - Triangle of Tragedy Mark : Uridimmu Stone Location : Sulyya Springs Ceiling of Sky Mark Location : Sulyya Springs Subterranean Lake Prerequisite : Clear Mission 18 Reward : Cobaltite Secondary Rew : Bomb Shell x 5 Summary : Time is of the essence. He must not defeat me in this! I must be the one to slay the Uridimmu at Sulyya Springs. We were always together -- he, my princess, and I -- but it was he who won her love. Were he now to turn to crystal, I fear it would break her heart... and so it must be me! Then my princess can live out her days in happiness, as a princess rightly should. ___________________________________________________________________ Strategy : Four Uridimmus this time around. Buff with Protect and Veil, as Virulent Breath inflicts Poison. Deprotect will help wear the dogs down faster. Spam physical attacks. Battle over.

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___________________________________________________________________ Mission 20 - Words Unspoken

Mark : Goblin Chieftain Stone Location : Taejin's Tower The Palisades Mark Location : Taejin's Tower The Palisades Reward : Rhodochrosite Secondary Rew : Bomb Shell x 5 Summary : When father told me he was leaving us, I struck him full in the face. I can still remember the look in his eye to this day... just as I'll never forget the way he picked himself up and left without a word. I found out later that he had turned to crystal. It pains me now to think of how I never made any attempt to understand how he suffered under the burden of his Focus. That is why I must triumph over the Goblin Chieftain near Taejin's Tower -- so that someday I can tell him that I am sorry.

___________________________________________________________________ Strategy : Synergist should cast Protect, while Saboteur sticks Imperil, Deshell, and Poison. Shift to Tri-disaster and spam magic spells until mark staggers and dies.

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___________________________________________________________________ Mission 21 - A Tremulous Terror Mark : Gelatitan Stone Location : Taejin's Tower Second Tier Mark Location : Taejin's Tower Second Tier Reward : Speed Sash Secondary Rew : Bomb Shell x 5 Summary : Brave soul, heed my plea and we shall bring light to your dark path. Know that a Gelatitan holds my power thrall within this spire. Slay it, and I shall once more be free. If you can but restore the strength of my two brethren and I, here on the second tier, the way will be opened unto you.

___________________________________________________________________ Strategy : Your opponent Gelatitan is weak to Lightning and absorbs Water. Use Libra first then have your Synergist cast Barwater, Barthunder, Protect and Shell on everyone, while a Saboteur works to inflict Deshell. Spam lightning spells when staggered.

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___________________________________________________________________ Mission 22 - Infernal Machine Mark : Ambling Bellows Stone Location : Taejin's Tower Second Tier Mark Location : Taejin's Tower Second Tier Reward : Particle Accelerator x 3 Secondary Rew : Electrode x 3 Summary : Puissant soul, heed my plea and we shall bring light to your dark path. Know that an Ambling Bellows holds my power thrall within this spire. Slay it, and I shall once more be free. ___________________________________________________________________ Strategy Cryptos alone for the moment and attack mark with lightning and water after sticking Deshell. Kill off the remaining targets when the mark has been dealt with. Protect on everyone is a must as well ___________________________________________________________________ : Ambling Bellows is accompanied by 2 Cryptos. This is an upgraded Boxed Phalanx, so leave the

___________________________________________________________________ Mission 23 - Natural Defenses Mark : Gurangatch Stone Location : Taejin's Tower Second Tier Mark Location : Taejin's Tower Second Tier

Reward Secondary Rew Summary

: Warrior's Wristband : Bomb Shell x 4 : Sage soul, heed my plea and we shall bring light to your dark path. Know that a Gurangatch holds my power thrall within this spire. Slay it, and I shall once more be free.

___________________________________________________________________ Strategy : Sneak up behind the Gurangatch and it'll die faster than you can say hello. Otherwise, Synergist should cast Barthunder and Shell while Saboteur sticks Imperil and Deshell.

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___________________________________________________________________ Mission 24 - A Potent Sting Mark : Mushussu Stone Location : Taejin's Tower Fifth Tier Mark Location : Taejin's Tower Fifth Tier Prerequisite : Clear Missions 21 to 23 Reward : Moonblossom Seed x 6 Secondary Rew : Moonblossom Seed Summary : Tormented soul, heed my plea and we shall bring light to your dark path. Know that a Mushussu holds my power thrall within this spire. Slay it, and I shall once more be free. ___________________________________________________________________ Strategy : This thing has a variety of elemental strengths so use Libra before everything else. The wasp is accompanied by a pair of Yakshinis, whose attacks are rather painful so once again, Protect is a must. The mark is also capable of inflicting Curse and Poison; have Medics with Esuna ready or have your Synergist cast Veil on everyone. Work the chain gauge with Relentless Assault (COM/RAV/RAV) then switch to Aggression (COM/COM/RAV) when the mark staggers.

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___________________________________________________________________ Mission 25 - Spectral Haunt Mark : Vetala Stone Location : Taejin's Tower Sixth Tier Mark Location : Taejin's Tower Fifth Tier Prerequisite : Clear Missions 21 to 23 Reward : Cobaltite Secondary Rew : Bomb Core x 6 Summary : Enlightened soul, heed my plea and we shall bring light to your dark path. Know that a Vetala holds my power thrall within this spire. Slay it, and I shall once more be free. ___________________________________________________________________ Strategy : Has 480,000+ HP, halves damage from all elements, and immune to earth and physical attacks. Its invulnerability to physical attacks only lasts as long as the shield is active. Staggering Vetala removes the barrier and you know what that means. Anyway, Synergist should bestow Protect, Shell, and Veil on everyone while Saboteur sticks Imperil. Use Relentless Assault (COM/RAV/RAV) and Tri-disaster (RAV/RAV/RAV) to stagger then shift to Aggression (COM/COM/RAV) to pile on damage. Use Salvation (MED/MED/MED) or Recuperation (MED/MED/SYN) to heal. ___________________________________________________________________

___________________________________________________________________ Mission 26 - So Shrill, the Cry Mark : Penanggalan Stone Location : Taejin's Tower Fifth Tier Mark Location : Taejin's Tower Sixth Tier Prerequisite : Clear Missions 21 to 23 Reward : Diamond Bangle

Secondary Rew Summary

: Bomb Core x 5 : Defiant soul, heed my plea and we shall bring light to your dark path. Know that a Penanggalan holds my power thrall within this spire. Slay it, and I shall once more be free.

___________________________________________________________________ Strategy : The 4 Chonchon minions are annoying so summon an Eidolon to get rid of them. The mark is weak to magic, so stick Deshell on it, cast Faith on yourself and grind the target down to dust.

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___________________________________________________________________ Mission 27 - Mithridates, the Lone Mark : Mithridates Stone Location : Taejin's Tower The Cloven Spire Mark Location : Taejin's Tower Ground Tier Prerequisite : Defeat Dahaka (Taejin's Tower boss) Reward : Blaze Ring Secondary Rew : Bomb Core x 6 Summary : The Undying -- fearsome Cie'th that defy fal'Cie will, driven by an intense loathing of all that lives. Mithridates, the Lone is of their number and his undoing is my burden. It is said in life he once loved music. I can but hope the notes sounded by the elevator in Taejin's Tower descending from the apex might lure him out, and allow to restore a touch of harmony to the discord of the tower's tainted song. Info : You'll have to solve a short puzzle in order to make the mark appear. Start by checking the statue at the Apex. The lift can now access the 7th tier; take a ride down there. Next, examine the statue before heading to what appears to be a dead end. A lift arrives; ride it up to the Apex and take that same lift down to the ground tier.

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Strategy

: This thing is weak to all elements but immune to earth. He also has over 1.5 million HP so it might take a while to beat him. Start things off with a Synergist buffing everyone with Protect, Shell, Veil, Barthunder and Faith. Equipping lightning-resistant accessories also help. Alternate betweem Tri-disaster (RAV/RAV/RAV) and Relentless Assault (COM/RAV/RAV) to stagger him. Once staggered, switch to Aggression (COM/RAV/COM) and pile on the damage. Be sure to have a potent healing paradigm such as Salvation (MED/MED/MED) ready and use it when needed.

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___________________________________________________________________ Mission 28 - Faded Glory Mark : Ceratosaur Stone Location : Oerba Village Proper Mark Location : Oerba Village Proper Reward : Giant's Glove Secondary Rew : Bomb Shell x 5 Summary : This timeworn ghost town is Oerba? I hardly recognize the place! Could the Ceratosaurs I've been sent to destroy have done this? And even if they did what purpose will it serve to eradicate them now? Are the fal'Cie planning to raise a new village in this white wasteland? Well whatever they intend, I suppose I'd better get to the harbor where the creatures nest. ___________________________________________________________________ Strategy : There are 10 of these things... which is an absolute pain in the rear. They are weak to fire and earth. You might want to summon an Eidolon to soften the monsters, then use the Recuperation (MED/MED/SYN) paradigm to buff and heal your party at the same time. Next up is to bring in a Saboteur to stick Slowga on the marks. Finally, with Faith active, shift to Thaumaturgy (RAV/RAV/MED) and spam fire spells until everthing bites the dust.

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___________________________________________________________________ Mission 29 - Faltering Faith Mark : Juggernaut Stone Location : Mah'habara Maw of the Abyss Mark Location : Taejin's Tower The Palisades Prerequisite : Clear Mission 20 Reward : Uraninite Secondary Rew : Mobius Coil x 6 Summary : The cloven spires of the Taejin's Tower forms the bridge between the Archylte Steppe and the outlying lands. Yet a rampaging Juggernaut now bars all passage, and I have been charged with its disposal. Why do the fal'Cie value that place so? Why do they protect it, and yet stand idly by when our village is threatened? I sense the place must guard some secret of theirs... ___________________________________________________________________ Strategy : The creature roams around with its back to you so it's real easy to initiate a preemptive strike Don't forget to equip fire-resistant accessories. Use Relentless Assault (COM/RAV/RAV) to build up the gauge to at least 500% then switch to Cerberus (COM/COM/COM) for some massive damage. As soon as the mark recovers, put in a Synergist to cast Protect, Shell and Barfire; while your Saboteurs sticks Deshell, Deprotect, Imperil and Poison (machines can be poisoned...?). You can go on offensive again afterwards. A second stagger should be enough to finish it off. ___________________________________________________________________

___________________________________________________________________ Mission 30 - Syphax, the Insidious Mark : Syphax

Stone Location Mark Location Prerequisite Reward Secondary Rew Summary

: : : : :

Archylte Steppe The Haerii Oldroad Mah'habara Abandoned Dig Reach Sulyya Springs Uraninite Bomb Core x 6

: The Undying -- fearsome Cie'th that defy fal'Cie will, driven by an intense loathing of all that lives. Syphax, the Insidious is of their number, I am tasked with bringing low. My mark dwells in the Abandoned Dig Cie'th lair deep within the bowels of Mah'habara. He's a treacherous foe, to be sure, but one I must overcome if I am to see my crystallized beloved again.

___________________________________________________________________ Strategy : Syphax is joined by a ton of Numidias so I recommend sticking with area spells and attacks like Blitz and Ruinga. Due to the sheer number of enemies, be sure to have a potent healing paradigm, like Salvation (MED/MED/MED) ready. Syphax has move that inflicts quite a number of status ailments on your party. Salvation once again comes into play for this. Stagger the mark with Relentless Assault (COM/RAV/RAV) build the stagger gauge to at least 500% or more, and shift to Cerberus (COM/COM/COM) for some massive damage. ___________________________________________________________________

___________________________________________________________________ Mission 31 - Newfound Purpose Mark : Pulsework Champion Stone Location : Archylte Steppe Haerii Archaeopolis Mark Location : Archylte Steppe Haerii Archaeopolis Prerequisite : Clear Mission 30 Reward : Perfect Conductor x 3 Secondary Rew : Crystal Oscillator x 2 Summary : I doesn't much matter if it's destroying a Pulsework Champion in the Haerii Archaeopolis or picking flowers in the yard... if it is my Focus I'm going to do it. Life was boring before, with

nothing to live for. But now I'm a l'Cie. I have a Focus -- and life is beautiful, the clouds have parted and... and there are rainbows! Cie'th or crystal, it's all the same to me -- so long as I can put myself to the test, challenge my own limits, and win! ___________________________________________________________________ Strategy : This one is joined by a pair of Seekers. Well not that it matters really. Stick the mark with Deshell and Deprotect; buff yourself with Protect Shell, Bravery and Faith. Spam lightning and attack targets to death.

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___________________________________________________________________ Mission 32 - And Then There Was One Mark : Amam Stone Location : Vallis Media Earthen Bosom Mark Location : Archylte Steppe Western Benchland Prerequisite : Reach Mah'habara Reward : Glass Buckle Secondary Rew : Bomb Shell x 5 Summary : Fate is not without a sense of irony, it seems. I am commanded to hunt the Amam that stalks a pond in the steppe's Western Benchland -- just as the rest of my family were once charged, to their doom. They are Cie'th now, and I alone am left to put an end top the abomination's bloody reign. I am coming for you, creature. I will have my revenge. ___________________________________________________________________ Strategy : If you have buff shrouds to spare, feel free to use them now. If not then cast the usual -Protect, Shell, Bravery and Haste. Stagger mark with Relentless Assault (COM/RAV/RAV) then beat it to death with Cerberus (COM/COM/COM).

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___________________________________________________________________ Mission 33 - A Parent's Pledge Mark : Adamanchelid Stone Location : Archylte Steppe Central Expanse Mark Location : Archylte Steppe Eastern Tors Prerequisite : Clear Mission 30 Reward : White Cape Secondary Rew : Bomb Shell x5 Summary : I have been charged with putting down a stray Adamanchelid that wanders the steppe's Eastern Tors, no doubt seeking its lost parents. What kind of monster could perform such a deed? Not a day goes by I don't recall the pain my own child to a rampaging beast. Would I now subject other parents to that fate? No, I my Focus. The cycle of suffering ends here. ___________________________________________________________________ Strategy : Again, start with the usual buffs -- Protect, Bravery, Faith and Haste then switch to Safe Subversion (SAB/SAB/MED) or Infiltration (SAB/SAB/SAB). Stick the mark with Deprotect, Deshell, Imperil, Curse, and Slow. Stagger with Relentless Assault (COM/RAV/RAV), build gauge to about 500%, and beat down with Cerberus (COM/ COM/COM). Heal with Salvation (MED/MED/MED).

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___________________________________________________________________ Mission 34 - Zenobia, the Butcher Mark : Zenobia Stone Location : Archylte Steppe Way of the Ancients Mark Location : Archylte Steppe Haerii Archaeopolis Prerequisite : Clear Mission 30 Reward : Hermes Sandals Secondary Rew : Bomb Core x 7 Summary : The Undying -- fearsome Cie'th that defy fal'Cie will, driven by an intense loathing of all that lives. The butcher, Zenobia, is of their number, and I of her line. But I go now to stay her

blade, as my father and his father before him once attempted. The butcher's den is in the old Haerii Archaeopolis, at the northern edge of the steppe. There, at the scene of her foulest atrocities, I will expunge her taint, and restore my family's honor. ___________________________________________________________________ Strategy : Well nice intro, but she doesn't stand much of a chance against you. Cast Protect (or Protectra if you have it), Bravery (Bravera if available) Then switch to Infiltration (SAB/SAB/SAB), stick the Tonberry with Deshell, Deprotect, Imperil, and Poison -- Poison is especially effective; it sucks the mark's HP dry pretty quick. Follow through with attacks and spells of your own to speed up the killing process. ___________________________________________________________________ Titan Trials Alert! The Titan Trials is comprised of several consecutive missions found in the Faultwarrens. The said area is only accessible via the Haerii Archaeopolis (clear mission 34 to remove the paling barrier and gain access to the Way of the Ancients) through the use of Chocobos, so you will need the Gysahl Reins for this. The Titan Trials starts from mission 35 and all the way to mission 51. To unlock the final trial (51), you must first clear missions 45 through 50. ___________________________________________________________________ Mission 35 - The Road Less Traveled Mark : Gurangatch Stone Location : Faultwarrens Truthseeker's Rise Mark Location : Faultwarrens Primeval Crossroads Reward : Witch's Bracelet Secondary Rew : Bomb Shell x 6 Summary : The path of the soul is an eternal one -- ever changing, ever seeking its own source.

A Gurangatch is the gateway to this path. Pass through it, and into the circle's unending flow. ___________________________________________________________________ Strategy : Not much of a challenge; it has little HP (just a little over 24200). Stick the mark with Imperil and switch to Tri-disaster (RAV/RAV/RAV) to stagger. Kill it however you want afterwards.

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___________________________________________________________________ Mission 36 - Dark Deliverance Mark : Amam Stone Location : Faultwarrens Primeval Crossroads Mark Location : Faultwarrens A Dance of Shadow Prerequisite : Clear Mission 35 Reward : Uraninite Secondary Rew : Bomb Shell x 6 Summary : Souls are wrought of shadow or of light; harmony of a balance between the two. Rejoin the harmonious circle. Feed the sharpened fangs of the Amam, here at the source of shadow's flow. ___________________________________________________________________ Strategy : Two Amams this time. Pop a Deceptisol for preemptive strike. Stagger targets and kill. Accursed Breath inflicts Curse but that's not really an issue

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___________________________________________________________________ Mission 37 - Dying of the Light Mark : Rafflesia Stone Location : Faultwarrens Primeval Crossroads Mark Location : Faultwarrens A Dance of Light Prerequisite : Clear Mission 35 Reward : Star Pendant

Secondary Rew Summary

: Bomb Shell x 5 : Souls are wrought of shadow or of light; harmony of a balance between the two. Rejoin the harmonious circle. Feed the insatiable appetite of the Rafflesia, here at the source light's flow.

___________________________________________________________________ Strategy : Four flowers that absorb 1000+ health from your characters constantly. Putting in a Sentinel helps turn its attention away from your other two characters. Cast Shell and Faith then shift to Tri-disaster (RAV/RAV/RAV) and spam Firaga to kill the targets off quickly. A healing paradigm like Combat Cinic (SEN/MED/MED) should keep your health up easily.

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___________________________________________________________________ Mission 38 - Moonlit Madness Mark : Verdelet Stone Location : Faultwarrens A Dance of Shadow Mark Location : Faultwarrens Via Lunae Prerequisite : Clear Mission 36 Reward : Diamond Bangle Secondary Rew : Bomb Shell x 5 Summary : The moon's serene caress reveals a truth that no unknowing eye must see. The illusions we name boundaries are but challenges to overcome. Overcome the challenge of the Verdelet, and a greater truth shall be divulged. ___________________________________________________________________ Strategy : These things shouldn't be that big of a problem now as your characters are strong enough to absorb their attacks and dish out devastating amounts of damage. 4 Verdelets await you here. Buff yourself with Shell and silence all the monsters with a shot of Fogga. Beat them all down however you please afterward.

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___________________________________________________________________ Mission 39 - Seeing Stars Mark : Ochu Stone Location : Faultwarrens A Dance of Shadow/Light Mark Location : Faultwarrens Via Stellarum Prerequisite : Clear Mission 36 or 37 Reward : Siltstone Ring Secondary Rew : Moonblossom Seed x 2 Summary : Scattered starlight reveals a ghostly truth that no unknowing eye must see. The illusions we name boundaries are but challenges to overcome. Overcome the challenge of the Ochu, and a lasting truth shall be divulged. ___________________________________________________________________ Strategy : This one is joined by Microchus. Start by having a Synergist bestow Veil, Faith, Haste, Protect and Shell. A Saboteur should stick Deprotect and Deshell. After that, shift to Tri-disaster (RAV/RAV/RAV) and spam Firaga until the mark staggers then continue burning it. Avoid casting water as Ochu absorbs it. It can also inflict Poison as well as summon additional Microchu minions with its Seed Dispenser attack.

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___________________________________________________________________ Mission 40 - Solar Power Mark : Verdelet Stone Location : Faultwarrens A Dance of Light Mark Location : Faultwarrens Via Solis Prerequisite : Clear Mission 37 Reward : Zealot's Amulet Secondary Rew : Bomb Shell x 5 Summary : Effulgence like to sunlight reveals a truth that no unknowing eye must see.

The illusions we name boundaries are but challenges to overcome. Overcome the challenge of the Verdelet, and an undeniable truth shall be divulged. ___________________________________________________________________ Strategy : There are only 2 Verdelets this time, but they will start summoning friends right away, so pop a Deceptisol and focus your attacks on the one that's calling for backup to interrupt it. Take care of the other one afterwards.

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___________________________________________________________________ Mission 41 - Gaian Grudge Mark : Tonberry Trio Stone Location : Faultwarrens Via Lunae Mark Location : Faultwarrens Gaian Path Prerequisite : Clear Mission 38 Reward : Doctor's Code Secondary Rew : Tonberry Figurine Summary : Divine bounty fills the earth with life, giving birth to all creation. A Tonberry stands upon the living earth, consuming stagnation within the flow, ready to decide your fate. Face its judgement. ___________________________________________________________________ Strategy : Pop a Deceptisol to initiate a preemptive strike then stagger all 3 targets with a single Blitz attack or any other area spell. Once staggered, keep up the Blitz onslaught, or you can also take them out one at a time with the Cerberus (COM/COM/COM) paradigm.

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Mission 42 - Antihero Mark : Borgbear Hero Stone Location : Faultwarrens Via Lunae/Via Stellarum Mark Location : Faultwarrens Salamandrine Path Prerequisite : Clear Mission 38 or 39 Reward : Witch's Bracelet Secondary Rew : Bomb Core x 7 Summary : Divine will fuels passion's fire, igniting the spark of life in all creation. A Borgbear Hero stands in burning ire, scorching stagnation within the flow, now ready to decide your fate. Face its judgement. ___________________________________________________________________ Strategy : This creature is a powered up version of the Goblin Chieftain and it is joined by 4 Borgbears. Cast Protect and Faith on yourself then spam the minions with fire spells until they stagger and die. The mark can cast buffs on its henchmen so watch out for that. When the minor dudes are dead, quickly stagger the Hero and switch to Cerberus (COM/COM/COM) for a quick kill. ___________________________________________________________________

___________________________________________________________________ Mission 43 - The Hero Never Dies Mark : Borgbear Hero Stone Location : Faultwarrens Via Stellarum/Via Solis Mark Location : Faultwarrens Sylphid Path Prerequisite : Clear Mission 39 or 40 Reward : Speed Sash Secondary Rew : Bomb Core x 7 Summary : Divine breath drives the wind of chaos, molding the form of all creation. A Borgbear Hero stands amidst the chaos, blowing stagnation from the flow, ready to decide your

fate. Face its judgement. ___________________________________________________________________ Strategy : He's accompanied by a variety of minions this time around -- Borgbears, Munchkin Maestro, and Goblin Chieftain. Cast Protect and Faith on yourself then spam the minions with fire spells until they stagger and die. The mark can cast buffs on its henchmen so watch out for that. When the minor dudes are dead, quickly stagger the Hero and switch to Cerberus (COM/COM/COM) for a quick kill. ___________________________________________________________________

___________________________________________________________________ Mission 44 - The Old Ones Go To Rust Mark : Corrosive Custard Stone Location : Faultwarrens Via Solis Mark Location : Faultwarrens Nereid Path Prerequisite : Clear Mission 40 Reward : General's Belt Secondary Rew : Bomb Shell x 7 Summary : Divine love flows within the waters, purifying all creation. A Corrosive Custard stands amidst the chaos, cleansing stagnation within the flow, ready to decide your fate. Face its judgement. ___________________________________________________________________ Strategy : Here we have the mark and two Monstrous Flans. Cast Shell, Faith and Haste on yourself then toss a Librascope. Stick with Relentless Assault and (COM/RAV/RAV) and Tri-disaster (RAV/RAV/RAV), working diligently to stagger and then elimate the pair of minions. With Libra, your characters will automatically use the optimal magic spells

on the flans. As for the custard, it loves to use Quake which hits your entire party. Stick Deshell on it with your Saboteur before spamming Thundaga while Faith is active. This thing has over 2.6 million HP so beating it might take a while. ___________________________________________________________________

___________________________________________________________________ Mission 45 - Emergent Evolution Mark : Neochu Stone Location : Faultwarrens Gaian Path Mark Location : Faultwarrens Titan's Throne Prerequisite : Clear Mission 41 Reward : Hunter's Friend Secondary Rew : Moonblossom Seed x 3 Summary : The soul is vessel to the Divine. Divine will fills it, and through it is truth expressed. Entreat with the Neochu, who sings of earthen bounty, become on with life's circle here again. ___________________________________________________________________ Strategy : Set Attrition (SAB/SEN/MED) as your default paradigm, then make Vanille your party leader. When the battle starts, Vanille should spam Death, while Snow sticks to Mediguard. Have your Medic heal Snow when his HP drops low. This technique is cheap but it works, especially if you're gunning for the l'Cie Paragon trophy. ___________________________________________________________________

___________________________________________________________________ Mission 46 - On Silent Wings Mark : Zirnitra Stone Location : Faultwarrens Salamandrine Path Mark Location : Faultwarrens Titan's Throne Prerequisite : Clear Mission 42

Reward Secondary Rew Summary

: Gilgamesh Inc Shop Card : Bomb Core x 10 : The soul's journey has no end. The truth it seeks lies hidden deep within. Entreat with the Zinitra who scours the skies in search of answers, and become one with life's circle here again.

___________________________________________________________________ Strategy : Synergists should put up Veil, Faith, Haste, Protect and Shell. Though Veil and Haste are your top priority. Or better yet use those buff shrouds you have. Zinitra's spit inflicts Slow and Poison. Your Saboteurs should stick Deshell, Deprotect, and Imperil. Use Libra if you haven't already done so. This allows your charaters to automatically use the optimal spells against the boss. Use Relentless Assault (COM/RAV/RAV) to stagger, build the gauge and switch to Cerberus (COM/COM/COM) for some massive damage. Heal with Salvation (MED/MED/MED) when needed. ___________________________________________________________________

___________________________________________________________________ Mission 47 - Unfocused Rage Mark : Raktavija Stone Location : Faultwarrens Salamandrine Path Mark Location : Faultwarrens Titan's Throne Prerequisite : Clear Mission 42 Reward : Mnar Stone Secondary Rew : Bomb Core x 10 Summary : The soul is without boundary. It exists in all places at all times. Entreat with the Raktavija who obscures the guarded truth, and become one with the life's circle here again. ___________________________________________________________________ Strategy : Synergists should put up Shell right away, while

Saboteurs stick Imperil, Pain and Slow. The mark has an attack called Multicast that deals a ton of damage since it hits your entire party multiple times. Heal with Salvation (MED/MED/MED) immediately afterward. This thing has over 2 million HPs and is resistant to everything at least until the shield comes off on stagger. Work on filling the chain gauge using Relentless Assault (COM/RAV/RAV) then switch to Cerberus (COM/COM/COM) or Tri-disaster (RAV/RAV/RAV) once staggered. If you get lazy, switch to Attrition (SAB/SEN/MED) and have Vanille spam Death until you insta-kill the monster. ___________________________________________________________________

___________________________________________________________________ Mission 48 - The Abyss Stares Back Mark : Verdelet Stone Location : Faultwarrens Sylphid Path Mark Location : Faultwarrens Titan's Throne Prerequisite : Clear Mission 43 Reward : Twenty-Sided Die Secondary Rew : Bomb Shell x 10 Summary : The soul is eternal. Never dying, never fading, it evolves in perpetuity. Entreat with the Verdelet whose fixed gaze marks relentless charge, and become one with life's circle here again. ___________________________________________________________________ Strategy : Easy-peasy. If your characters are well-trained, a single Blitz attack from a Commando can kill all 3 Verdelets.

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___________________________________________________________________ Mission 49 - Tyrannicide

Mark : Tyrant Stone Location : Faultwarrens Sylphid Path Mark Location : Faultwarrens Titan's Throne Prerequisite : Clear Mission 43 Reward : Particle Accelerator x 7 Secondary Rew : Crystal Oscillator x 2 Summary : The soul's transitions are the impulses of the Divine. All life is sifted, sorted, blended and made one once more. Entreat with the Tyrant whose blade divides righteous from profane, and become one with life's circle here again. ___________________________________________________________________ Strategy : I would recommend the use of buff shrouds here, both Fortisol and Aegisol. Start out with Relentless Assault (COM/RAV/RAV) until the mark staggers, then switch to Cerberus (COM/COM/COM) for a quick kill.

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___________________________________________________________________ Mission 50 - Road to Predation Mark : Humbaba Stone Location : Faultwarrens Nereid Path Mark Location : Faultwarrens Titan's Throne Prerequisite : Clear Mission 44 Reward : Scarletite Secondary Rew : Bomb Core x 7 Summary : The soul is one in number -- both all and nothing Entreat with the Humbaba who defends the balance and become one with life's circle here again.

___________________________________________________________________ Strategy : This creature is susceptible to Imperil, Deshell, Deprotect and Poison. For buffs I would suggest Bravery, Faith and Haste. This battle wouldn't last long if you have well-trained characters. Beat it down with Relentless Assault (COM/RAV/ RAV). A Deceptisol prior to battle would speed

things up even faster. ___________________________________________________________________

___________________________________________________________________ Mission 51 - Attacus, the Soulless Mark : Attacus Stone Location : Faultwarrens Sylphid/Gaian/Salamandrine/Nereid Paths Mark Location : Faultwarrens Titan's Throne Prerequisite : Clear all previous Titan Trial Quests (35-50) Reward : Genji Glove Secondary Rew : Bomb Core x 10 Summary : The soul defines existence. Its expression is found in feeling, choice, and action. Entreat with the Undying Attacus, whose blade is hate made manifest, and become one with life's circle here again. ___________________________________________________________________ Strategy : Prepare for a long drawn-out battle; the mark you're about to face has 9,135,000 HP! Pop some buff shrouds prior to battle and set Countermeasure (SAB/SAB/SEN) as your default paradigm. This should draw Attacus' attention to your Sentinel while your Saboteurs stick Slow, Curse, Deshell and Deprotect. Shift to this paradigm whenever you need to recast debuffs on your target. Use Relentless Assault (COM/RAV/RAV) and Tridisaster (RAV/RAV/RAV) to build the chain gauge. Switch to Combat Clinic (SEN/MED/MED) if you need to heal. Once the mark staggers, use Relentless Assault to build the gauge up to 500% then shift to Cerberus (COM/COM/COM) for massive damage. This battle isn't hard it just takes time. Rinse and repeat until the battle ends. ___________________________________________________________________

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Mission 52 - Head in the Clouds Mark : Zirnitra Stone Location : Archylte Steppe Western Benchland Mark Location : Archylte Steppe Eastern Tors Prerequisite : Reach Sulyya Springs Reward : Gale Ring Secondary Rew : Bomb Core x 7 Summary : Why do men dream of flying? And why must we be without wings? True a nest of vipers hangs in our sky. Yet were the sky the province of all things harmful to life, still I would gladly soar amongst the clouds. What cruel irony then that I should be charged with smiting a winged Zinitra... Regardless, I had best head to the Eastern Tors. Then again crystals cannot fly, and some Cie'th can... ___________________________________________________________________ Strategy : Bring in a Saboteur to stick Deshell, Deprotect, and Imperil. Shift to Tri-disaster (RAV/RAV/RAV) until mark staggers then shift to Cerberus (COM/COM/COM) for the kill.

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___________________________________________________________________ Mission 53 - Freedom from Fear Mark : Zirnitra Stone Location : Mah'habara An Asylum from Light Mark Location : Yaschas Massif The Pass of Paddra Reward : Blaze Ring Secondary Rew : Bomb Core x 10 Summary : Curse my luck! I've lost it again. Last I saw, it was heading in the direction of... where? The southern part of the Yaschas Massif, perhaps? Damn that Zinirtra and its wanderlust! It caused me so much trouble, I think I'd kill it even if that weren't my Focus! ...And to be crystal when I do, I think I'd better concentrate on the present, and forget

about what's to come. This is going to be a long walk. ___________________________________________________________________ Strategy : It's that thing again and it's accompanied by 4 Alraunes this time. The flowers are weak to fire so a few Firagas should take care of them. As for the mark, bring in a Saboteur to stick Deshell, Deprotect, and Imperil. Shift to Tridisaster (RAV/RAV/RAV)until mark staggers then shift to Cerberus (COM/COM/COM) for the kill. The Zinitra is also capable of inflicting Daze so watch out for that. ___________________________________________________________________

___________________________________________________________________ Mission 54 - The Bigger They Are... Mark : Gigantuar Stone Location : Archylte Steppe Northern Highplain Mark Location : Archylte Steppe Eastern Tors Prerequisite : Find a Cactuar in the Archylte Steppe Reward : Cactuar Doll Secondary Rew : Chocobo Plume x 2 Summary : We five l'Cie are the Shepherds who see the caravans safe from harm. Though we act as one, it falls to me to fulfill our Focus for I am the leader, and what manner of leader would shirk the most onerous of duties? I could not abide such shame. The Eastern Tors are the dominion of our mark -- a fell Gigantuar. It is said to frequent a rise within Oretoise territory. For honor, the fal'Cie and my brothers, I will slay the spiny scourge, and carve my own legend in its ruined husk.

___________________________________________________________________ Strategy : Equip everyone (or at least two characters) with Speed Sash, the Random Instant Chain ability grants instant staggers randomly, and you need that to finish this battle as quickly as possible The jumbo cactuar will use 10,000 Needles, yes 10,000 Needles every freaking turn. You should

easily survive that as long as you have high max HP values. Heal with Salvation (MED/MED/MED). Don't forget to buff yourself with Haste and Bravery then shift to Offensive Screen (COM/COM/ SEN). This way, your Sentinel will take the brunt of 10,000 Needles always and receive only half of the total damage. ___________________________________________________________________

___________________________________________________________________ Mission 55 - Can't We All Just Get Along? Mark : Neochu Stone Location : Oerba Deserted Schoolhouse Mark Location : Archylte Steppe Aggra's Pasture Prerequisite : Clear Mission 14 and Defeat Barthandelus in Oerba Reward : Growth Egg Secondary Rew : Moonblossom Seed x 2 Summary : A new variety of Ochu, dubbed the Neochu, has sprung up in Aggra's Pasture. The pest has been driving the garden variety Ochu out of its limited habitat and straight into the jaws of extinction. Needless to say my Focus appears to be elimination of the Neochu before it can succeed. Why do the fal'Cie seek to solve every problem by having it killed? Can't they craft a world where we can all just get along? ___________________________________________________________________ Strategy : This thing is annoying mainly because it has Death in its arsenal. What you must do is have everyone wear Cherub's Crowns then use a Fortisol so that you get Veiled. Well why not give the beast a taste of its own medicine? Set Attrition (SAB/SEN/MED) as your default paradigm and make Vanille your party leader. Now, when the battle starts, have Vanille spam Death on the mark until it vanishes then turn your attention to the little minions, switching to Tireless Charge (COM/COM/MED). spamming Blitz and Ruinga. ___________________________________________________________________

___________________________________________________________________ Mission 56 - A Toothy Grin Mark : Ugallu Stone Location : Archylte Steppe Eastern Tors Mark Location : Yaschas Massif Ascendant Scarp Prerequisite : Reach Taejin's Tower Reward : Rhodochrosite Secondary Rew : Bomb Shell x 5 Summary : Expression of the soul creates ripples that travel far and wide. Entreat with the Ugallu whose heavy footfalls send forth mighty waves, and become one with life's circle here again. ___________________________________________________________________ Strategy : This is a quick one. Toss a Deceptisol prior to battle. The Munchkins can be massacred with just one Blitz swing then beat the staggered mark to death while airborne.

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___________________________________________________________________ Mission 57 - What's Yours is Brine Mark : Sahagin Stone Location : Archylte Steppe Eastern Tors Mark Location : Vallis Media Atzilut's Tears Prerequisite : Reach Taejin's Tower Reward : Uraninite Secondary Rew : Bomb Shell x 5 Summary : The soul seeks opposite extremes, and rends its fiber in doing so -- at once craving autonomy and yearning to be part of a greater whole. Entreat with the Sahagin who eases suffering souls, and become one with life's circle here again. ___________________________________________________________________

Strategy

: You can use another Deceptisol shroud if you wish. The group contains a trio of Sahagin and some Alraune. Cast Quake to stagger and kill everything at once.

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___________________________________________________________________ Mission 58 - The Culler of Many Mark : Humbaba Stone Location : Archylte Steppe Eastern Tors Mark Location : Mah'habara The Earthworks Prerequisite : Reach Taejin's Tower Reward : Speed Sash Secondary Rew : Bomb Shell x 5 Summary : The soul must maintain balance. To be apart from the whole is to foment discord. Entreat the Humbaba who culls the wayward, and become one with life's circle here again. ___________________________________________________________________ Strategy : This creature is susceptible to Imperil, Deshell, Deprotect and Poison. For buffs I would suggest Bravery, Faith and Haste. This battle wouldn't last long if you have well-trained characters. Beat it down with Relentless Assault (COM/RAV/ RAV). A Deceptisol prior to battle would speed things up even faster.

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___________________________________________________________________ Mission 59 - Two-Faced Fiend Mark : Zirnitra Stone Location : Archylte Steppe Eastern Tors Mark Location : Sulyya Springs Subterranean Lake Prerequisite : Reach Taejin's Tower Reward : Energy Sash Secondary Rew : Bomb Core x 6

Summary

: The soul thirsts for knowledge of the truth it hides within. Yet this truth can only be perceived in the solitude of conflict and discord Entreat with the Zirnitra whose mouths pierce solitude with wrathful cries, and become one with life's circle here again.

___________________________________________________________________ Strategy : This monster just never learns and this time brought some Ceratoraptor friends. Beat them to death with your Commandos, or if you have lot of Deceptisols, pop one then cast Quake. kills all of them at once. it all a This

As for the mark, bring in a Saboteur to stick Deshell, Deprotect, and Imperil. Shift to Tridisaster (RAV/RAV/RAV)until mark staggers then shift to Cerberus (COM/COM/COM) for the kill. The Zirnitra is also capable of inflicting Daze so watch out for that. ___________________________________________________________________

___________________________________________________________________ Mission 60 - Degela Vu Mark : Gelatitan Stone Location : Archylte Steppe Eastern Tors Mark Location : Taejin's Tower The Cloven Spire Prerequisite : Reach Oerba Reward : Mnar Stone Secondary Rew : Bomb Core x 7 Summary : A path to enlightenment weaves throughout the valleys of the soul's nexus. At its end, as at its beginning, lies primal knowledge. Entreat with the Gelatitan, that monument to primal form, and become one with life's circle here again. ___________________________________________________________________ Strategy soon : Three Gelatitans this time. Again, use a Deceptisol and an Aegisol prior to battle then set Tri-disaster as your default paradigm. As

as the preemptive strike animation ends, cast Quake to stagger everybody then spam Thundaga, which is an area spell, so you can hit multiple flans at once. ___________________________________________________________________

___________________________________________________________________ Mission 61 - I, Juggernaut Mark : Juggernaut Stone Location : Archylte Steppe Eastern Tors Mark Location : Oerba Village Proper Prerequisite : Reach Oerba Reward : Royal Armlet Secondary Rew : Crystal Oscillator x 2 Summary : Part the veil of emotion and intellect. Discern the true nature of that to which the soul gives rise. Entreat with the Juggernaut for whom all obstacles must part, and become one with life's circle here again. ___________________________________________________________________ Strategy : Don't forget to equip fire-resistant accessories. Use Relentless Assault (COM/RAV/RAV) to build up the gauge to at least 500% then switch to Cerberus (COM/COM/COM) for some massive damage. As soon as the mark recovers, put in a Synergist to cast Protect, Shell and Barfire; while your Saboteurs sticks Deshell, Deprotect, Imperil and Poison (machines can be poisoned...?). You can go on offensive again afterwards. A second stagger should be enough to finish it off. ___________________________________________________________________

___________________________________________________________________ Mission 62 - Indomitable Will Mark : Raktavija Stone Location : Archylte Steppe Eastern Tors

Mark Location Prerequisite Reward Secondary Rew Summary

: : : :

Archylte Steppe Central Expanse Clear Mission 44 Genji Glove Bomb Core x 10

: The soul is as the soul is meant to be. Resist no the flow of its will, and all shall be as ordained. Entreat with the Raktavija, of will unwavering, and become one with life's circle here again.

___________________________________________________________________ Strategy : There are two of these annoying things this time. Synergists should put up Shell right away, while Saboteurs stick Imperil, Pain and Slow. The mark has an attack called Multicast that deals a ton of damage since it hits your entire party multiple times. Heal with Salvation (MED/MED/MED) immediately afterward. This thing has over 2 million HPs and is resistant to everything at least until the shield comes off on stagger. Work on filling the chain gauge using Relentless Assault (COM/RAV/RAV) then switch to Cerberus (COM/COM/COM) or Tri-disaster (RAV/RAV/RAV) once staggered. If you get lazy, switch to Attrition (SAB/SEN/MED) and have Vanille spam Death until you insta-kill the monsters. ___________________________________________________________________

___________________________________________________________________ Mission 63 - Crushed by Doubt Mark : Adamantortoise Stone Location : Sulyya Springs Subterranean Lake Mark Location : Archylte Steppe Eastern Tors Prerequisite : Reach the Faultwarrens Reward : Genji Glove Secondary Rew : Gold Nugget Summary : I've been given the Focus of eliminating a stampeding Adamantortoise in the Eastern Tors of of the Archylte Steppe. It seems someone enraged the beast by attacking its young, and the

fal'Cie wish it dead. I understand the danger it poses, but is violence the only solution? I would be enraged if someone attacked my child! It seems so wrong... ___________________________________________________________________ Strategy : Again, start with the usual buffs -- Protect, Bravery, Faith and Haste then switch to Safe Subversion (SAB/SAB/MED) or Infiltration (SAB/SAB/SAB). Stick the mark with Deprotect, Deshell, Imperil, Curse, and Slow. Stagger with Relentless Assault (COM/RAV/RAV), build gauge to about 500%, and beat down with Cerberus (COM/ COM/COM). Heal with Salvation (MED/MED/MED). Alternatively, you can equip Speed Sashes and hope for an instant chain. This eliminates all the work needed to achieve stagger. ___________________________________________________________________

___________________________________________________________________ Mission 64 - The Doomherald Mark : Vercigetorix Stone Location : Oerba Rust-Eaten Bridge Mark Location : Yaschas Massif Paddraean Archaeopolis Prerequisite : Clear Missions 27 & 51 and Defeat Barthandelus in Oerba Reward : Gold Watch Secondary Rew : Bomb Core x 10 Summary : Vercigetorix bane lord of the Undying. lives on. But how? I smote the fiend's ruin so long ago it seems an eternity. Yet it was my focus then, as it is now, and at his end, I turned to crystal. Did some unearthly power quicken his lifeless corpse again, even as I dreamt? No matter. I know where he lurks in the Paddraean Archaeopolis, whose doom he did herald. There do I go, to bury the beast as many times as I must. ___________________________________________________________________ Strategy : Well this is it, the final mission and as expected it won't be easy. Your mark 15.7+

million HPs. I would suggest popping a Fortisol and Aegisol to eliminate the need to buff in battle, at least for a while. This creature uses Impregnable Aura, a shield that blocks damage from both physical and magic attacks; it also drains the chain gauge back to nothing and locks it. Fortunately, the barrier dissipates pretty quick. Have your Saboteurs stick Deshell, Deprotect, Imperil and Poison. As soon as the shield clears, quickly fill the chain gauge by constantly shifting between Relentless Assault and Tri-disaster as soon as your party finishes one attack run, so it's important that you have multiple copies of Tri-disaster and Relentless Assault in your paradigm deck. Once the mark staggers, build the stagger meter up some before shifting to Cerberus for some major damage pile up. Heal and rebuff using the Convalescence (SYN/SYN/MED) paradigm. ___________________________________________________________________ Mission Ranks Just like the hunter's rank system in FF12, ranks or titles for clearing specific missions in difference being you don't get rewarded for Below is complete list of all the ranks and their

you're also given the game; the main attaining a rank. requirements.

_______________________________________________________________ Title/Rank How to Unlock Good Samaritan Clear Mission 01 Mercifex Clear Mission 03 Archaeopolitan Idol Clear Mission 07 Baneslayer Clear Mission 12 Feathered Friend Clear Mission 14 Dismantler Clear Mission 18 Monumental Ally Clear Mission 21-26 Grudge Settler Clear Mission 27 Heartstriker Clear Mission 30 Adamantine Knight Clear Mission 33 Curse Lifter Clear Mission 34 Righteous Avenger Clear Mission 45 Protean Warrior Clear Mission 46

Karmic Champion Clear Mission 47 Walker of the Wheel Clear Mission 48 Deus Ex Machina Clear Mission 49 Halcyonian Hero Clear Mission 50 Guardian of Virtue Clear mission 51 Needleworker Clear Mission 54 Hand of Wrath Clear Mission 59 Adamantine Crusader Clear Mission 63 Deliverer of Souls Clear Mission 64 Great Redeemer Clear all missions at max rating _______________________________________________________________

====================================================================== ====== IV. Unlockables [04] ====================================================================== ====== ______________________________________________________________________ ____ ( Trophies 04-01 ) You must complete each condition to be rewarded with the allotted trophy. In total, there are 36 trophies in this game -- 21 bronze, 9 silver, 5 gold, and 1 platinum. Bronze Trophies 01. Commando's Seal 02. Gysahl Wreath 03. 04. 05. 06. 07. 08. 09.

- Mastered the Commando role. - Discovered buried treasure with a little help from a Chocobo. Instrument of Dissent - Survived the Purge to confront a greater peril. Instrument of Fate - Took first steps toward challenging an unjust fate. Instrument of Flight - Slipped through the net and lived to fight another day. Instrument of Hope - Traveled to the world below, seeking a way to alter fate. Instrument of Rebellion - Made plans to infiltrate enemy occupied territory. Instrument of Shame - Carried the burden of guilt to the end of the line. Instrument of Survival - Evaded pursuers, though memories of

10. Instrument of Tragedy the 11. Instrument of Truth

the past still give chase. - Strode into danger's den and paid

consequences. - Recognized the true threat to the world's future. 12. Instrument of Vengeance - Resolved to be more than a victim of circumstance. 13. Instrument of Wrath - Took the fight to the enemy's door. 14. Kelger's Cup - Completed all low-level Cie'th Stone missions. 15. Medic's Seal - Mastered the Medic role. 16. Pulsian Pioneer - Took over 10,000 steps on the lowerworld surface. 17. Ravager's Seal - Mastered the Ravager role. 18. Saboteur's Seal - Mastered the Saboteur role. 19. Sentinel's Seal - Mastered the Sentinel role. 20. Synergist's Seal - Mastered the Synergist role. 21. Xezat's Chalice - Completed all mid-level Cie'th Stone missions. Silver Trophies 01. Adamant Will 02. Dorgann's Trophy 03. Exorcist 04. Floraphobe 05. Galuf's Grail 06. Instrument of Faith 07. Limit Breaker 08. Master's Seal 09. Natural Selector

- Felled a heavyweight of the lowerworld wilds. - Completed all high-level Cie'th Stone missions. - Triumphed over undying lowerland souls in seven fierce battles. - Toppled a green terror and cut an oversized succulent down to size. - Completed all Cie'th Stone missions. - Defied destiny's charge and embarked on a different path. - Dealt 100,000+ damage with a single attack. - Fully developed all characters. - Passed Titan's trials.

Gold Trophies 01. Instrument of Change 02. L'Cie Paragon 03. Loremaster 04. Superstar battle

- Witnessed the dawn of a new crystal legend. - Earned a 5-star ranking for all Cie'th Stone missions. - Discerned the full attributes of 100 enemies. - Earned a 5-star ranking in the

05. Treasure Hunter Platinum Trophy 01. Ultimate Hero

to determine the world's fate. - Held every weapon and accessory.

- Acquired all trophies.

______________________________________________________________________ ____ ( PS3 Themes 04-02 ) You can unlock special character themes for your PS3 by obtaining specific trophies during gameplay. These themes can then be installed via the "Extras" tab in the game's title screen. Lightning Theme Sazh Theme Snow Theme Vanille Theme Hope Theme Fang Theme Serah Theme Obtain Obtain Obtain Obtain Obtain Obtain Obtain the the the the the the the "Superstar" trophy. "Lore Master" trophy. "L'Cie Paragon" trophy. "Instrument of Faith" trophy. "Instrument of Change" trophy. "Treasure Hunter" trophy. "Ultimate Hero" trophy.

====================================================================== ===== V. Game List [05] ====================================================================== ===== ______________________________________________________________________ ____ ( Eidolons 05-01 ) Below is a complete list of all the Eidolons and their abilities. Command input combinations (particularly with the X and O buttons) during gestalt mode may vary depending on the region of your PS3 -- O = Japan/Asia; X = US/Europe. ~~~~~~~~~~~~~~~~~~~~

Shiva Sisters - Snow ~~~~~~~~~~~~~~~~~~~~ Normal Abilities -- Nix ____________________________________________________________________ Ability ATB Effect Wheel Rap 1 Physical dmg on one foe. Flip Kick 1 Physical dmg + launch on one foe. Wheel Grind 1 Multiple physical dmg on one foe. Wheel Toss 1 Physical dmg on one foe from afar. Pirouette 2 Physical dmg to all foes in a small radius. Blizzara 2 Ice dmg to all foes in a small radius. ATB Charge Auto Accelerates ATB gauge charging speed. Penetration Auto Attacks ignore target's elemental defense. ____________________________________________________________________ Normal Abilities -- Stiria ____________________________________________________________________ Ability ATB Effect Blizzard 1 Ice dmg on one foe. Blizzara 2 Ice dmg to all foes in a small radius. Blizzaga 3 Ice dmg to all foes in a wide radius. Curaga 1 Restores large amount of HP to one ally. Esuna 1 Cures most recent status ailment. Arise Auto Revives KO'ed ally with full HP. Penetration Auto Attacks ignore target's elemental defense. ____________________________________________________________________ Gestalt Mode ____________________________________________________________________ Ability ATB Effect Wheelie 3 Forward charge that deals nonelemental damage to one foe (Combo: Up + O/X) Spinfreeze 3 Ice damage to surrounding targets + launch on staggered foes (Combo: Down + X/O) Ice Drift 3 Drifts towards and slams into foe, dealing

Ice Ramp Diamond Dust

3 All

nonelemental damage (Combo: <-/-> + X/O) Launch off a ramp and deal ice damage to a single foe (Combo: X/O) Multi-hit ice damage to all foes (Combo: Triangle)

____________________________________________________________________ ~~~~~~~~~~~~~~~~ Odin - Lightning ~~~~~~~~~~~~~~~~ Normal Abilities ____________________________________________________________________ Ability ATB Effect Flourish of Steel 1 Multiple physical damage on all foes within a small radius. Skyward Swing 1 Multiple physical damage on all foes within a small radius + launch on staggered targets. Seismic Strike 1 Physical damage on all foes within a wide radius. Crushing Blow 1 Physical damage on one foe. Thundara 1 Lightning damage on all foes within a small radius. Thundaga 1 Lightning damage on all foes within a wide radius. Curaga 1 Restores large amount of HP to an ally Arise Auto Revives KO'ed ally with full HP, but instantly dismisses Eidolon. Ullr's Shield Auto Reduce damage received while ATB gauge charges. Valhalla's Call Auto Status attack: Provoke. Penetration Auto Attacks ignore target's elemental defense. ____________________________________________________________________ Gestalt Mode ____________________________________________________________________ Ability ATB Effect

Stormblade damage Lightning Strike Razor Gale and Thunderfall Zantetsuken

2 3 3 4 All

Sword attack that deals physical on one foe (Combo: Up + X/O) A sword and lightning combo attack, dealing physical and magic damage on one foe (Combo: Down + X/O) Atks with a flurry of sword strikes nonelemental magic (Combo: <-/-> + X/O) Lightning damage to all targets and launch staggered foes (Combo: X/O) Dmgs all foes and may inflict death on targets with low HP (Combo: Triangle)

____________________________________________________________________ ~~~~~~~~~~~~~~~~ Brynhildr - Sazh ~~~~~~~~~~~~~~~~ Normal Abilities ____________________________________________________________________ Ability ATB Effect Slash 1 Physical damage to all foes within a small radius. Valkyrian Scythe 1 Multiple physical damage to all foes within a small radius. Gunshot 1 Physical damage to one foe. Pyroshot 1 Fire elemental physical damage to all foes within a small radius. Only used when Enfire is active. Cryoshot 1 Ice elemental physical damage to all foes within a small radius. Only used when Enfrost is active. Electroshot 1 Lightning elemental physical damage to all foes within a small radius. Only used when Enthunder is active. Hydroshot 1 Water elemental physical damage to all foes within a small radius. Only used when Enwater is active. Pyroburst 1 Fire elemental physical damage to all foes within a wide radius. Only used when Enfire is active. Cryoburst 1 Ice elemental physical damage to all foes within a wide radius. Only used when Enfrost is active. Electroburst 1 Lightning elemental physical damage to

Hydroburst Curaga Arise ATB Boost Penetration

1 1 Auto Auto Auto

all foes within a wide radius. Only used when Enthunder is active. Water elemental physical damage to all foes within a wide radius. Only used when Enwater is active. Restores large HP amount to one ally. Revives KO'ed ally with full HP, but instantly dismisses Eidolon. Temporarily extends ATB gauge to deliver a powerful attack. Attacks ignore target's elemental defense.

____________________________________________________________________ Gestalt Mode ____________________________________________________________________ Ability ATB Effect Chopper Spin 2 Spinning attack deals multiple physical damage on all foes within a small radius (Combo: Up + X/O) Caltrop Bomb 3 Bombs deal fire damage to all foes in a small radius (Combo: Down + X/O) Centrifugal Sweep 3 Physical damage to all foes within a small radius. Chainable with repeated command input (Combo: <-/-> + X/O) Spark Shower 3 Fire damage to all foes within a small radius. Chainable with repeated command input (Combo: X/O) Muspell Flame All Engulfs all targets in a sea of flames (Combo: Triangle) ____________________________________________________________________ ~~~~~~~~~~~~~~ Bahamut - Fang ~~~~~~~~~~~~~~ Normal Abilities ____________________________________________________________________ Ability ATB Effect

Dragon Claws 1 Physical damage to one foe. Whirlwind 1 Physical damage to all foes in a small radius + launch on staggered targets. Umbral Vise 1 Heavy physical damage to one foe. Inferno 1 Heavy magic damage to one foe. Ignis 3 Magic damage to all targets within a wide radius. Curaga 1 Restores large HP amount to one ally. Arise Auto Revives KO'ed ally with full HP, but instantly dismisses Eidolon. ____________________________________________________________________ Gestalt Mode ____________________________________________________________________ Ability ATB Effect Hunting Dive 2 Downward swoop deals physical damage and launches staggered foe into the air (Combo: Up + X/O) Aerial Loop 2 Spinning somersault deals physical damage and launches staggered foe into the air (Combo: Down + X/O) Obliterating Breath 3 Blasts one foe repeatedly dealing multiple moderate physical damage (Combo: <-/-> + X/O) Pulsar Burst 3 Hits all foes within a wide radius with a massive burst of light from above (Combo: X/O) Megaflare All Inflicts massive damage to all targets (Combo: Triangle) ____________________________________________________________________ ~~~~~~~~~~~~~~~~ Alexander - Hope ~~~~~~~~~~~~~~~~ Normal Abilities ____________________________________________________________________ Ability ATB Effect

Steelcrusher Obliterator Soaring Uppercut Blast Punch Explosive Fist Lofty Challenge Curaga Arise

1 1 1 1 3 1 1 Auto

Physical damage on one foe. Heavy physical damage on one foe. Physical damage and launches staggered into the air. Physical damage on one foe from afar. Heavy physical damage to all foes within a wide radius. Provokes surrounding foes. Restores large HP amount to one ally. Revives KO'ed ally with full HP, but instantly dismisses Eidolon.

____________________________________________________________________ Gestalt Mode ____________________________________________________________________ Ability ATB Effect Purification 4 Physical damage to target directly ahead; also inflicts Deshell (Combo: Up + X/O) Earthquake 4 Physical damage to all foes within a wide radius; launches staggered foes. Chainable with repeated command input (Combo: Down + X/O) Brutal Sanction 4 Magic damage to all foes within a wide radius. Chainable with repeated command input (Combo: <-/-> + X/O) Retributive Blast 5 Moderate to heavy damage on all foes within a wide area, launching staggered foes and casts Deprotect (Combo: X/O) Divine Judgement All Deals weakness-specific damage to all targets (Combo: Triangle) ____________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~ Hecatoncheir - Vanille ~~~~~~~~~~~~~~~~~~~~~~ Normal Abilities ____________________________________________________________________ Ability ATB Effect

Pummel 1 Physical damage to all foes within a small radius. Aerial Tackle 1 Physical damage to one foe. Hurricane Kick 1 Physical damage to all foes within a small radius. Force Projection 1 Physical damage to one foe from afar. Quake 4 Earth elemental damage to all foes within a small radius. Arise Auto Revives KO'ed ally with full HP, but instantly dismisses Eidolon. Counter Auto Occasionally counterattack after successfully evading enemy attack. Looming Wrath Auto Attack any for that draws near. ____________________________________________________________________ Gestalt Mode ____________________________________________________________________ Ability ATB Effect Chain Cannons 1 Multiple physical damage by repeated cannon strikes to one foe. Chainable with repeated command input (Combo: Up + X/O) Missile Tetred 2 Multiple physical damage by repeated missile strikes to all foes within a small radius (Combo: Down + X/O) Piercing Ray 3 Multiple physical damage by repeated laser strikes to all foes within a small radius (Combo: <-/-> + X/O) Force Blasters 4 Heavy physical damage to all targets in a small radius and launch staggered foes (Combo: X/O) Gaian Salvo All Inflicts massive damage to all targets (Combo: Triangle) ____________________________________________________________________

______________________________________________________________________ ____ ( Paradigms 05-02 )

You can freely customize the paradigm deck by combining different character roles to be used during battle. Options are initially restricted by one's inability to freely switch party members, and the limited number of roles each character has access to. These restrictions are lifted late in the game however. Below is a complete list of all 83 possible paradigm combinations. Double Paradigm ________________________________________________________ Paradigm Name Role 1 Role 2 <01> Double Trouble Commando Commando <02> Slash and Burn Commando Ravager <03> Misdirection Commando Sentinel <04> Divide and Conquer Commando Saboteur <05> Supersoldier Commando Synergist <06> War and Peace Commando Medic ________________________________________________________ <07> Dualcasting Ravager Ravager <08> Arcane Defense Ravager Sentinel <09> Undermine Ravager Saboteur <10> Archmage Ravager Synergist <11> Yin and Yang Ravager Medic ________________________________________________________ <12> Twin Shields Sentinel Sentinel <13> Stumbling Block Sentinel Saboteur <14> Building Block Sentinel Synergist <15> Lifeguard Sentinel Medic ________________________________________________________ <16> Havoc Saboteur Saboteur <17> Tide Turner Saboteur Synergist <18> Sap and Salve Saboteur Medic ________________________________________________________ <19> Rally Synergist Synergist <20> Symbiosis Synergist Medic ________________________________________________________ <21> Double Dose Medic Medic ________________________________________________________ Triple Paradigm

___________________________________________________________________ Paradigm Name Role 1 Role 2 Role 3 <01> Cerberus Commando Commando Commando <02> Aggression Commando Commando Ravager <03> Offensive Screen Commando Commando Sentinel <04> Devastation Commando Commando Saboteur <05> Strike Team Commando Commando Synergist <06> Tireless Charge Commando Commando Medic <07> Relentless Assault Commando Ravager Ravager <08> Delta Attack Commando Ravager Sentinel <09> Ruthless Commando Ravager Saboteur <10> Decimation Commando Ravager Synergist <11> Diversity Commando Ravager Medic <12> Guarded Assault Commando Sentinel Sentinel <13> Dirty Fighting Commando Sentinel Saboteur <14> Strategic Warfare Commando Sentinel Synergist <15> Solidarity Commando Sentinel Medic <16> Exploitation Commando Saboteur Saboteur <17> Bully Commando Saboteur Synergist <18> Scouting Party Commando Saboteur Medic <19> All For One Commando Synergist Synergist <20> Hero's Charge Commando Synergist Medic <21> Discretion Commando Medic Medic ___________________________________________________________________ <22> <23> <24> <25> <26> <27> <28> <29> <30> <31> <32> <33> <34> <35> <36> Tri-disaster Mystic Tower Smart Bomb Malevolence Thaumaturgy Patient Probing Matador Riot Shield Entourage Assassination Guerilla Variety Supernatural Coordination Perpetual Magic Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Ravager Sentinel Sentinel Sentinel Sentinel Saboteur Saboteur Saboteur Synergist Synergist Medic Ravager Sentinel Saboteur Synergist Medic Sentinel Saboteur Synergist Medic Saboteur Synergist Medic Synergist Medic Medic

___________________________________________________________________ <37> <38> <39> <40> <41> Tortoise Overcaution Conservation Consolidation Countermeasure Sentinel Sentinel Sentinel Sentinel Sentinel Sentinel Sentinel Sentinel Sentinel Saboteur Sentinel Saboteur Synergist Medic Saboteur

<42> <43> <44> <45> <46>

Premeditation Attrition Prudent Planning Protection Combat Clinic

Sentinel Sentinel Sentinel Sentinel Sentinel

Saboteur Saboteur Synergist Synergist Medic

Synergist Medic Synergist Medic Medic

___________________________________________________________________ <47> <48> <49> <50> <51> <52> Infiltration Espionage Safe Subversion Superiority Evened Odds Perseverance Saboteur Saboteur Saboteur Saboteur Saboteur Saboteur Saboteur Saboteur Saboteur Synergist Synergist Medic Saboteur Synergist Medic Synergist Medic Medic

___________________________________________________________________ <53> Rapid Growth <54> Convalescence <55> Recuperation Synergist Synergist Synergist Synergist Synergist Medic Synergist Medic Medic

___________________________________________________________________ <56> Salvation Medic Medic Medic

___________________________________________________________________

______________________________________________________________________ ____ ( Abilities 05-03 ) Below is a complete list of all available abilities in the game. Take note that even though each character eventually gains access to all 6 roles, not all abilities within each role are made available to every character. For instance, though everyone can become Saboteurs, only Vanille can learn the Death spell. Commando Abilities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Adrenaline Ability Type : Auto Effect : Boosts physical and magic damage dealt when HP is above a certain threshold.

Available To : Sazh, Snow, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Attack Ability Type : Command Effect : Deal physical damage on one foe Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Blindside Ability Type : Auto Effect : Attack and Ruin damage increased when character who is not an enemy target performs a chain of attacks. Available To : Lightning, Snow, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Blitz Ability Type : Command Effect : Deal physical damage to all foes in range. Available To : Lightning, Sazh, Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Deathblow Ability Type : Auto Effect : Attacks may instantly kill foe whose HP is below a certain threshold. Available To : Snow, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Faultisiphon Ability Type : Auto Effect : Gain some ATB segment when attacking foe inflicted with status ailments. Available To : Lightning, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Jeopardize Ability Type : Auto Effect : Chain bonus boost when attacking a staggered foe. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Launch Ability Type : Auto Effect : "Attack" launches staggered foe into the air. Available To : Lightning, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Lifesiphon Ability Type : Auto Effect : Recover 1 ATB segment after defeating a foe. Available To : Lightning, Sazh, Hope, Fang.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Powerchain Ability Type : Auto Effect : "Attack" and "Ruin" deal more damage when target's chain gauge is empty. Available To : Lightning, Sazh, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Ravage Ability Type : Auto Effect : "Blitz" and "Ruinga" deal more damage when there is a Ravager in the party. Available To : Lightning, Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Ruin Ability Type : Command Effect : Deal non-elemental magic damage to one foe. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Ruinga Ability Type : Command Effect : Deal non-elemental magic damage to all foes in range Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Scourge Ability Type : Auto Effect : "Attack" deals massive damage to foe about to recover from stagger. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Smite Ability Type : Auto Effect : "Attack" deals massive damage to "launched" foes about to recover from stagger. Available To : Lightning, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ravager Abilities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Fearsiphon Ability Type : Auto Effect : Gain a small amount of ATB segment when attacking a

staggered foe. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Overwhelm Ability Type : Auto Effect : Current attacker gains chain bonus boost when more allies are targeting the same foe. Available To : All characters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Vigor Ability Type : Auto Effect : Gain chain bonus boost when attack with own HP above a certain threshold. Available To : Lightning, Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Fire Ability Type : Command Effect : Deals fire-based damage on one foe Available To : Lightning, Sazh, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Fira Ability Type : Command Effect : Deals fire-based damage on nearby surrounding foes. Available To : Lightning, Sazh, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Firaga Ability Type : Command Effect : Deals fire-based damage against surrounding foes in a large area. Available To : Sazh, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Flamestrike Ability Type : Command Effect : Fire-based physical attack on one foe. Available To : Lightning, Sazh, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Blizzard Ability Type : Command Effect : Deals ice-based damage on one foe. Available To : Lightning, Snow, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Blizzara Ability Type : Command Effect : Deals ice-based damage on nearby surrounding foes.

Available To : Lightning, Snow, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Blizzaga Ability Type : Command Effect : Deals ice-based damage against surrounding foes in a large area Available To : Snow, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Froststrike Ability Type : Command Effect : Ice-based physical attack on one foe. Available To : Lightning, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Thunder Ability Type : Command Effect : Deals lightning-based damage on one foe. Available To : Lightning, Sazh, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Thundara Ability Type : Command Effect : Deals lightning-based damage against nearby surrounding foes. Available To : Lightning, Sazh, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Thundaga Ability Type : Command Effect : Deals lightning-based damage against surrounding foes in a large area. Available To : Lightning, Sazh, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Sparkstrike Ability Type : Command Effect : Lightning-based physical attack on one foe. Available To : Lightning, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Water Ability Type : Command Effect : Deals water-based damage on one foe. Available To : Lightning, Snow, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Watera Ability Type : Command Effect : Deals water-based damage on nearby surrounding foes. Available To : Lightning, Snow, Vanille, Hope, Fang.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Waterga Ability Type : Command Effect : Deals water-based damage against surrounding foes in a large area. Available To : Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Aquastrike Ability Type : Command Effect : Water-based physical attack on one foe. Available To : Lightning, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Aero Ability Type : Command Effect : Deals wind-based damage on one foe. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Aerora Ability Type : Command Effect : Deals wind-based damage on nearby surrounding foes. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Aeroga Ability Type : Command Effect : Deals wind-based damage against surrounding foes in a large area. Available To : Sazh, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sentinel Abilities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Challenge Ability Type : Command Effect : Boosts chance of drawing enemy attention to self. Available To : Sazh, Snow, Fang ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Counter Ability Type : Auto Effect : Boosts chance of countering an foe's attack after evading. Available To : Lightning, Snow, Hope, Fang.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Deathward Ability Type : Auto Effect : Greatly increases physical and magic defense when HP critical. Available To : Lightning, Sazh, Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Elude Ability Type : Command Effect : Increased evasion rate when guarding. Available To : Lightning, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Entrench Ability Type : Command Effect : Counter enemy attack when guarding. Damage dealt increases the longer you guard. Available To : Snow, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Evade Ability Type : Auto Effect : Boosts character's evasion rate. Available To : Lightning, Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Fringeward Ability Type : Auto Effect : When defender is attacked, any ally involved in the attack receives less damage. Available To : Lightning, Sazh, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Mediguard Ability Type : Command Effect : Gradually recover HP while guarding. Available To : Snow, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Provoke Ability Type : Command Effect : Draw attention of all nearby enemies towards self. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Reprieve Ability Type : Auto Effect : Survive a supposedly fatal blow with 1 HP. Available To : Lightning, Snow, Vanille, Hope, Fang.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Steelguard Ability Type : Command Effect : Greatly increases physical and magic defense while guarding. Available To : Sazh, Snow, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Vendetta Ability Type : Command Effect : Counterattack after guarding. The more damage you take, the greater damage you deal in return. Available To : Sazh, Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Synergist Abilities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Barfire Ability Type : Command Effect : Boosts resistance against fire-based damage. Available To : Sazh, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Barfrost Ability Type : Command Effect : Boosts resistance against ice-based damage. Available To : Sazh, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Barthunder Ability Type : Command Effect : Boosts resistance against lightning-based damage. Available To : Sazh, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Barwater Ability Type : Command Effect : Boosts resistance against water-based damage. Available To : Sazh, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Boon Ability Type : Auto Effect : Increases duration of all status enhancements. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ability Name Ability Type Effect Available To

: : : :

Bravery Command Raises physical attack strength of one ally by 40% Lightning, Sazh, Snow, Hope.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Bravera Ability Type : Command Effect : Raises physical attack strength of one ally by 80%; shorter duration than Bravery. Available To : Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Enfire Ability Type : Command Effect : Adds fire element to physical attack. Available To : Lightning, Sazh, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Enfrost Ability Type : Command Effect : Adds ice element to physical attack. Available To : Lightning, Sazh, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Enthunder Ability Type : Command Effect : Adds lightning element to physical attack. Available To : Lightning, Sazh, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Enwater Ability Type : Command Effect : Adds water element to physical attack. Available To : Lightning, Sazh, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Faith Ability Type : Command Effect : Raises magic power of one ally by 40%. Available To : Lightning, Sazh, Snow, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Faithra Ability Type : Command Effect : Raises magic power of one ally by 80%; shorter duration than Faith. Available To : Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Haste Ability Type : Command

Effect : Increases ATB gauge filling speed. Available To : Lightning, Sazh, Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Protect Ability Type : Command Effect : Raises one ally's resistance to physical dmg by 33% Available To : Lightning, Sazh, Snow, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Protectra Ability Type : Command Effect : Raises one ally's resistance to physical dmg by 50%; shorter duration than Protect. Available To : Lightning, Sazh, Snow, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Shell Ability Type : Command Effect : Raises one ally's resistance to magic dmg by 33%. Available To : Lightning, Sazh, Snow, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Shellra Ability Type : Command Effect : Raises one ally's resistance to magic dmg by 50%; shorter duration than Shell. Available To : Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Veil Ability Type : Command Effect : Raises one ally's resistance to all status ailments. Available To : Vanille, Hope, Fang ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Vigilance Ability Type : Command Effect : Boosts chance of interrupting enemy action and reduced chance of being interrupted. Available To : Lightning, Sazh, Snow, Vanille. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Saboteur Abilities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Curse Ability Type : Command Effect : Increases chance of being interrupted and reduced

chance of interrupting enemy action. Available To : Sazh, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Cursega Ability Type : Command Effect : Inflicts Curse on all foes in range. Available To : Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Daze Ability Type : Command Effect : Prevents foe from taking any action, and also becomes more susceptible to taking damage. Available To : Sazh, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Dazega Ability Type : Command Effect : Inflicts Daze on all foes in range. Available To : Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Deprotect Ability Type : Command Effect : Reduces one foe's resistance to physical damage. Available To : Lightning, Sazh, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Deprotectga Ability Type : Command Effect : Inflicts Deprotect on all foes in range. Available To : Lightning, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Deshell Ability Type : Command Effect : Reduces one foe's resistance to magic damage. Available To : Lightning, Sazh, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Deshellga Ability Type : Command Effect : Inflicts Deshell on all foes in range. Available To : Lightning, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Dispel Ability Type : Command Effect : Removes status enhancements from one foe. Available To : Sazh, Vanille, Hope, Fang.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Fog Ability Type : Command Effect : Prevents one foe from using magic related abilities. Available To : Sazh, Snow, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Fogga Ability Type : Command Effect : Inflicts Fog on all foes in range. Available To : Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Imperil Ability Type : Command Effect : Reduces one foe's elemental defense against all elements. Available To : Lightning, Sazh, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Imperilga Ability Type : Command Effect : Inflicts Imperil on all foes in range. Available To : Lightning, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Jinx Ability Type : Auto Effect : Increases duration of all debuffs casted on foes. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Pain Ability Type : Command Effect : Prevents foe from using physical related abilities. Available To : Sazh, Snow, Vanille, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Painga Ability Type : Command Effect : Inflicts Pain on all foes in range. Available To : Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Poison Ability Type : Command Effect : One foe's HP gradually decreases over time. Available To : Lightning, Sazh, Vanille. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Poisonga

Ability Type : Command Effect : Inflicts Poison on all foes in range. Available To : Lightning, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Slow Ability Type : Command Effect : Reduces one foe's ATB gauge filling speed Available To : Sazh, Snow, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Slowga Ability Type : Command Effect : Inflicts Slow on all foes in range. Available To : Snow, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Medic Abilities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Cure Ability Type : Command Effect : Restores HP of one ally. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Cura Ability Type : Command Effect : Restores HP of all allies in range. Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Curasa Ability Type : Command Effect : Restores HP proportional to the amount of damage taken (one ally). Available To : Sazh, Snow, Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Curaja Ability Type : Command Effect : Restores HP proportional to the amount of damage taken (all allies in range). Available To : Vanille, Hope. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Esuna Ability Type : Command Effect : Removes status ailments from one ally.

Available To : All characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Raise Ability Type : Command Effect : Revives an ally from KO with small amount of HP. Available To : Lightning, Vanille, Hope, Fang. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character-Exclusive Abilities These abilities are only available to one specific character and cannot be learned by anyone else. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Army of One Ability Type : Command Effect : Combo-type non-elemental physical attack that conditionally affects chaining efficiency. Available To : Lightning (Ravager) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Cold Blood Ability Type : Command Effect : Combo-type non-elemental physical attack that conditionally affects chaining efficiency. Available To : Sazh (Ravager) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Sovereign Fist Ability Type : Command Effect : Potent physical attack that resets target's chain and stagger gauges. Available To : Snow (Commando) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Death Ability Type : Command Effect : Instantly kills a target. Foe receives massive non-elemental magic damage if status fails to work. Available To : Vanille (Saboteur) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Last Resort Ability Type : Command Effect : Large area, multi-hit, non-elemental magic attack that conditionally affects chaining efficiency. Available To : Hope (Ravager)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Highwind Ability Type : Command Effect : Potent physical attack that resets target's chain and stagger gauges. Available To : Fang (Commando) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Techniques ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Dispelga Ability Type : Command Effect : Removes buffs, debuffs, and status ailments from all targets in range. Available To : Lightning - Commando Sazh - Ravager Snow - Sentinel Vanille - Ravager Hope - Ravager Fang - Sentinel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Libra Ability Type : Command Effect : View information of one target. Everyone learns this technique automatically. Available To : Lightning - Ravager Sazh - Ravager Snow - Sentinel Vanille - Medic Hope - Synergist Fang - Commando ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Quake Ability Type : Command Effect : Deal earth-based damage to all foes in range. Available To : Lightning - Commando Sazh - Commando Snow - Sentinel Vanille - Saboteur Hope - Ravager Fang - Sentinel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Renew

Ability Type : Command Effect : Revives fallen allies and restores HP to all party members. Available To : Lightning - Medic Sazh - Ravager Snow - Sentinel Vanille - Medic Hope - Medic Fang - Sentinel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Stopga Ability Type : Command Effect : Resets target's ATB gauge and cancels all pending actions. Available To : Lightning - Medic Sazh - Synergist Snow - Ravager Vanille - Medic Hope - Synergist Fang - Saboteur ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name : Summon Ability Type : Command Effect : Calls forth an Eidolon. Available To : Automatically learned when character subdues his/her specific Eidolon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________ ____ ( Equipments 05-04 ) Character equipments can be upgraded at any save station after obtaining the Omni Kit key item. The components that you've collected throughout your journey carry experience points that can in turn be applied to the piece of equipment being improved. Once an equipment is mastered, you can then use a specific component that acts as a catalyst to transform said weapon or accessory into something new. For the table below, the entries under "effect" are listed as 'attribute + min/max'. The "new item" entries indicate the new equipment a mastered weapon/accessory transforms into after a

catalyst is used, as represented by the number code to the left of the accessory name. Also, elemental/attack type/status resistance values are in % form. Space issues has kept me from typing the "%" sign... And "*Lv" indicates an equipment's "master" level. ~~~~~~~~~~~~~~~~~~ Abbreviation Guide ~~~~~~~~~~~~~~~~~~ HP Str Mag PhyRes MagRes DmgRes FirRes IceRes LtgRes WtrRes WndRes ErtRes DbvRes DftRes resistance DprRes Trpzohdrn = = = = = = = = = = = = = = Hit Points Strength Magic Physical resistance Magic resistance Damage resistance Fire resistance Ice resistance Lightning resistance Water resistance Wind resistance Earth resistance Debrave resistance Defaith resistance DshRes SlwRes PsnRes ImpRes CrsRes PnRes FogRes DazRes DthRes Crtcl Vglnce Tetradef Rndm ElmRes StsRes = = = = = = = = = = = = = = Deshell resistance Slow resistance Poison resistance Imperil resistance Curse resistance Pain resistance Fog resistance Daze resistance Death resistance Critical Vigilance Tetradefense Random Elemental

= Deprotect resistance = Trapezohedron

= Status resistance

~~~~~~~~~~~ Accessories ~~~~~~~~~~~ ____________________________________________________________________ Accessory *Lv Effect Catalyst New Item <001> Iron Bangle 06 HP + 50/120 Milerite Acc <002> <002> Silver Bangle 06 HP + 100/180 Rhodochrsite Acc <003> <003> Tungsten Bangle 11 HP + 150/230 Cobaltite Acc <004> <004> Titanium Bangle 11 HP + 200/280 Perovskite Acc <005> <005> Gold Bangle 11 HP + 250/350 Uraninite Acc <006> <006> Mythril Bangle 16 HP + 300/450 Minar Stone Acc <007>

<007> <008> <008> <009> <009> <010> <010>

Platinum Bangle Diamond Bangle Adamant Bangle Wurtzite Bangle

21 26 36 51

HP + 400/600 HP + 500/600 HP + 800/1500 HP + 1500/3000

Scarletite Adamantite Dark Matter ---

Acc Acc Acc ---

____________________________________________________________________ <011> <012> <012> <013> <013> <014> <014> <015> <015> Power Wristband Brawler Wrstbnd Warrior Wrstbnd Power Glove Kaiser Knuckles 06 11 11 11 11 Str + 20/60 Str + 50/120 Str + 100/180 Str + 150/250 Str + 200/300 Cobaltite Uraninite Scarletite Dark Matter --Acc Acc Acc Acc ---

____________________________________________________________________ <016> <017> <017> <018> <018> <019> <019> <020> <020> Magician's Mark Shaman's Mark Sorcerer's Mark Weirding Glyph Magistral Crest 06 11 11 11 11 Mag + 20/60 Mag + 50/120 Mag + 100/180 Mag + 150/250 Mag + 200/300 Cobaltite Uraninite Scarletite Dark Matter --Acc Acc Acc Acc ---

____________________________________________________________________ <021> Black Belt <022> <022> General's Belt <023> <023> Champion's Belt 06 11 11 PhyRes + 10/20 PhyRes + 15/25 PhyRes + 20/30 Uraninite Adamantite --Acc Acc ---

____________________________________________________________________ <024> Rune Bracelet <025> <025> Witch's Bracelet <026> <026> Magus's Bracelet 06 11 11 MagRes + 10/20 MagRes + 15/25 MagRes + 20/30 Uraninite Adamantite --Acc Acc ---

____________________________________________________________________ <027> Royal Armlet <028> 11 DmgRes + 05/15 Dark Matter Acc

<028> Imperial Armlet

06

DmgRes + 10/20

---

---

____________________________________________________________________ <029> Ember Ring <030> <030> Blaze Ring <031> <031> Salamandrine Rng 06 06 06 FirRes + 20/30 FirRes + 25/35 FirRes + 30/40 Cobaltite Uraninite --Acc Acc ---

____________________________________________________________________ <032> Frost Ring <033> <033> Icicle Ring <034> <034> Boreal Ring 06 06 06 IceRes + 20/30 IceRes + 25/35 IceRes + 30/40 Cobaltite Uraninite --Acc Acc ---

____________________________________________________________________ <035> Spark Ring <036> <036> Fulmen Ring <037> <037> Raijin Ring 06 06 06 LtgRes + 20/30 LtgRes + 25/35 LtgRes + 30/40 Cobaltite Uraninite --Acc Acc ---

____________________________________________________________________ <038> Aqua Ring <039> <039> Riptide Ring <040> <040> Nereid Ring 06 06 06 WtrRes + 20/30 WtrRes + 25/35 WtrRes + 30/40 Cobaltite Uraninite --Acc Acc ---

____________________________________________________________________ <041> Zephyr Ring <042> <042> Gale Ring <043> <043> Sylphid Ring 06 06 06 WndRes + 20/30 WndRes + 25/35 WndRes + 30/40 Cobaltite Uraninite --Acc Acc ---

____________________________________________________________________ <044> Clay Ring <045> <045> Siltstone Ring <046> <046> Gaian Ring 06 06 06 ErtRes + 20/30 ErtRes + 20/30 ErtRes + 30/40 Cobaltite Uraninite --Acc Acc ---

____________________________________________________________________

<047> Giant's Gloves <048> <048> Warlord's Gloves

06 11

DbvRes + 30/45 DbvRes + 40/60

Perovskite ---

Acc ---

____________________________________________________________________ <049> Glass Buckle <050> <050> Tektite Buckle 06 11 DftRes + 30/45 DftRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <051> Metal Armband <052> <052> Ceramic Armband 06 11 DprRes + 30/45 DprRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <053> Serenity Sachet <054> <054> Safeguard Sachet 06 11 DShRes + 30/45 DShRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <055> Glass Orb <056> <056> Dragonfly Orb 06 11 SlwRes + 30/45 SlwRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <057> Star Pendant <058> <058> Starfall Pendant 06 11 PsnRes + 30/45 PsnRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <059> Pearl Necklace <060> <060> Gemstone Ncklace 06 11 ImpRes + 30/45 ImpRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <061> Warding Talisman <062> <062> Hexbane Talisman 06 11 CrsRes + 30/45 CrsRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <063> Pain Dampener <064> <064> Pain Deflector 06 11 PnRes PnRes + 30/45 + 40/60 Perovskite --Acc ---

____________________________________________________________________ <065> White Cape <066> <066> Effulgent Cape 06 11 FogRes + 30/45 FogRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <067> Rainbow Anklet <068> <068> Moonbow Anklet 06 11 DazRes + 30/45 DazRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <069> Cherub's Crown <070> <070> Seraph's Crown 06 11 DthRes + 30/45 DthRes + 40/60 Perovskite --Acc ---

____________________________________________________________________ <071> Guardian Amulet <072> <072> Shield Talisman 02 02 Crtcl: Protect Auto Protect Perovskite --Acc ---

____________________________________________________________________ <073> Auric Amulet <074> <074> Soulfont Talismn 02 02 Crtcl: Shell Auto Shell Perovskite --Acc ---

____________________________________________________________________ <075> Watchman Amulet <076> <076> Shroudng Talismn 02 02 Crtcl: Veil Auto Veil Perovskite --Acc ---

____________________________________________________________________ <077> Hero's Amulet <078> <078> Soulfont Talismn 02 02 Crtcl: Bravery Auto Bravery Perovskite --Acc ---

____________________________________________________________________ <079> Saint's Amulet <080> <080> Blessed Talisman 02 02 Crtcl: Faith Auto Faith Perovskite --Acc ---

____________________________________________________________________

<081> Zealot's Amulet <082> <082> Battle Talisman

02 02

Crtcl: Vglnce Auto Vglnce

Perovskite ---

Acc ---

____________________________________________________________________ <083> Flamebane Brooch <084> <084> Flameshld Earrng 02 02 Crtcl: Barfire Auto Barfire Perovskite --Acc ---

____________________________________________________________________ <085> Frostbane Brooch <086> <086> Frostshld Earrng 02 02 Crtcl: Barfrst Auto Barfrost Perovskite --Acc ---

____________________________________________________________________ <087> Sparkbane Brooch <088> <088> Sparkshld Earrng 02 02 Crtcl Barthndr Auto Barthundr Perovskite --Acc ---

____________________________________________________________________ <089> Aquabane Brooch <090> <090> Aquashld Earrng 02 02 Crtcl: Barwatr Auto Barwater Perovskite --Acc ---

____________________________________________________________________ <091> Hermes Sandals <092> <092> Sprint Shoes 02 02 Crtcl: Haste Auto Haste Perovskite --Acc ---

____________________________________________________________________ <093> Tetradic Crown <094> <094> Tetradic Tiara 02 02 Ctrcl Tetradef Auto Tetradef Scarletite --Acc ---

____________________________________________________________________ <095> Whistlewnd Scarf <096> <096> Aurora Scarf <097> <097> Nimbletoe Boots 02 02 02 ATB Advantage Firststrike Evasion Boost Rhodochrsite Cobaltite --Acc Acc ---

____________________________________________________________________ <098> Gold Watch <099> Champion's Belt 02 02 Time Extension TP Charge ---------

____________________________________________________________________ <100> Survivalist Cat. <101> <101> Collector's Cat. <102> <102> Connoisseur Cat. 02 02 02 Shroud Scvengr Item Scavenger Item Collector Uraninite Minar Stone --Acc Acc ---

____________________________________________________________________ <103> Hunter's Friend <104> <104> Speed Sash <105> <105> Energy Sash 02 02 02 Kill: Libra Kill ATB Chrge Kill: TP Chrge Uraninite Minar Stone --Acc Acc ---

____________________________________________________________________ <106> Doctor's Code 02 Potion Boost -----

____________________________________________________________________ <107> <113> <108> <113> <109> <113> <110> <113> <111> <113> <112> <113> <113> Fire Charm Ice Charm Lightning Charm Water Charm Wind Charm Earth Charm Twenty-sided Die 02 02 02 02 02 02 02 Rndm Fir Eater Rndm Ice Eater Rndm Ltg Eater Rndm Wtr Eater Rndm Wnd Eater Rndm Ert Eater Rndm Null Dmg Minar Stone Minar Stone Minar Stone Minar Stone Minar Stone Minar Stone --Acc Acc Acc Acc Acc Acc ---

____________________________________________________________________ <114> Growth Egg 02 Double CP -----

____________________________________________________________________ <115> Entite Ring <116> <116> Goddess' Favor 16 02 ElmRes + 10/25 Rapid Recovery Uraninite --Acc ---

____________________________________________________________________ <117> Ribbon <118> <118> Super Ribbon 06 02 StsRes + 20/25 StsRes + 25/30 Dark Matter --Acc ---

____________________________________________________________________ <118> Genji Glove 02 Uncapped Dmg -----

____________________________________________________________________ ~~~~~~~ Weapons ~~~~~~~ Claire "Lightning" Farron ____________________________________________________________________ Weapon *Lv Stats Catalyst New Item Str + 15/115 <001> Blazefire Saber 26 Mag + 15/115 Perovskite Wpn <002> <002> Flamberge <003> <003> Omega Weapon 61 Str + 23/323 Mag + 23/323 Str + 26/620 Mag + 26/620 Trpzohedrn Wpn

100

---

---

____________________________________________________________________ <004> Axis Blade <005> 21 Str + 08/48 Mag + 08/48 ATB Charge <005> Enkindler <006> 41 Str + 13/133 Mag + 13/133 ATB Charge 2 <006> Omega Weapon 100 Str + 18/315 Mag + 18/315 ATB Charge 2 ----Trpzohedrn Wpn Adamantite Wpn

____________________________________________________________________ <007> Edged Carbine <008> 26 Str + 08/83 Mag + 20/170 Perovskite Wpn

<008> Razor Carbine <009> <009> Omega Weapon

61

Str + 10/190 Mag + 28/448 Str + 12/210 Mag + 30/723

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <010> Lifesaber <011> 21 Str + 08/88 Mag + 08/88 Raise Boost <011> Peacemaker <012> 41 Str + 25/225 Mag + 25/225 Raise Boost 2 <012> Omega Weapon 100 Str + 25/520 Mag + 18/315 Raise Boost 2 ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ <013> Gladius <014> <014> Helter Skelter <015> <015> Omega Weapon 26 Str + 25/175 Mag + 13/88 Str + 28/448 Mag + 10/190 Str + 30/723 Mag + 12/210 Urarinite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <016> Ogrenyx <017> 26 Str + 37/187 Mag + 37/187 Leadenstrike <017> Apocalypse <018> 61 Str + 50/410 Mag + 50/410 Ironstrike <018> Omega Weapon 100 Str + 57/750 Mag + 57/750 Ironstrike ----Trpzohedrn Wpn Cobaltite Wpn

____________________________________________________________________ <019> Hauteclaire <020> 26 Str + 13/138 Mag + 13/138 Stagger Lock <020> Durandal <021> 61 Str + 18/378 Mag + 18/378 Stagger Lock <021> Omega Weapon 100 Str + 18/711 Mag + 18/711 Stagger Lock ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ <022> Lionheart <023> 21 Str + 08/68 Mag + 08/68 Quick Stagger <023> Ultima Weapon <024> 41 Str + 13/213 Mag + 13/213 Quick Stagger <024> Omega Weapon 100 Str + 13/508 Mag + 13/508 Quick Stagger ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ Snow Villiers ____________________________________________________________________ Weapon *Lv Stats Catalyst New Item Str + 15/140 <001> Wild Bear 26 Mag + 15/140 Perovskite Wpn <002> <002> Feral Pride <003> 61 Str + 23/383 Mag + 23/383 Trpzohedrn Wpn

<003> Save the Queen

100

Str + 24/717 Mag + 24/717

---

---

____________________________________________________________________ <004> Paladin <005> 21 Str + 08/88 Mag + 08/88 Guard Boost <005> Winged Saint <006> 41 Str + 13/213 Mag + 13/213 Guard Boost 2 <006> Save the Queen 100 Str + 15/510 Mag + 15/510 Guard Boost 2 ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ <007> Rebel Heart <008> 21 Str + 05/65 Mag + 10/70 Crtcl Pwr Surge <008> Warrior Emblem <009> 41 Str + 08/248 Mag + 17/257 Crtcl Pwr Srge 2 <009> Save the Queen 100 Str + 08/602 Mag + 17/611 Crtcl Pwr Srge 2 ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ <010> Power Circle <011> <011> Battle Standard <012> <012> Save the Queen 26 Str + 23/198 Mag + 13/38 Str + 33/513 Mag + 05/125 Str + 34/925 Mag + 04/202 Scarletite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ Str + 00/00

<013> Feymark <014>

21

Mag + 30/130 Enfeeblement

Uraninite

Wpn

<014> Soul Blazer <015>

41

Str + 00/00 Mag + 60/300 Hindrance

Trpzohedrn

Wpn

<015> Save the Queen

100

Str + 00/00 Mag + 60/1050 Hindrance

---

---

____________________________________________________________________ <016> Scrficial Crcle <017> 26 Str + 41/266 Mag + 41/266 Paper Tiger <017> Indomitus <018> 61 Str + 25/565 Mag + 25/565 Silk Tiger <018> Save the Queen 100 Str + 30/1020 Mag + 30/1020 Silk Tiger ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ <019> Unsettung Sun <020> 26 Str + 18/168 Mag + 03/53 Stagger Lock <020> Midnight Sun <021> 61 Str + 23/503 Mag + 06/126 Stagger Lock <021> Save the Queen 100 Str + 23/815 Mag + 07/205 Stagger Lock ----Trpzohedrn Wpn Perovskite Wpn

____________________________________________________________________ <022> Umbra <023> 21 Str + 13/73 Mag + 20/120 Ward Boost Adamantite Wpn

<023> Solaris <024>

41

Str + 15/175 Mag + 25/265 Ward Boost 2

Trpzohedrn

Wpn

<024> Save the Queen

100

Str + 14/410 Mag + 26/620 Ward Boost 2

---

---

____________________________________________________________________ Oerba Dia Vanille ____________________________________________________________________ Weapon *Lv Stats Catalyst New Item Str + 18/168 <001> Binding Rod 26 Mag + 12/37 Perovskite Wpn <002> <002> Hunter's Rod <003> <003> Nirvana 61 Str + 22/442 Mag + 18/138 Str + 22/715 Mag + 18/216 Trpzohedrn Wpn

100

---

---

____________________________________________________________________ <004> Tigerclaw <005> 26 Str + 23/198 Mag + 23/198 Leadenstrike <005> Wyrmfang <006> 61 Str + 36/516 Mag + 36/516 Ironstrike <006> Nirvana 100 Str + 36/828 Mag + 36/828 Ironstrike ----Trpzohedrn Wpn Cobaltite Wpn

____________________________________________________________________ <007> Healer's Rod <008> 21 Str + 08/48 Mag + 08/48 Adamantite Wpn

Cure Boost <008> Physician Staff <009> 41 Str + 20/180 Mag + 20/280 Cure Boost 2 <009> Nirvana 100 Str + 28/424 Mag + 28/424 Cure Boost 2 ----Trpzohedrn Wpn

____________________________________________________________________ <010> Pearlwing Staff <011> <011> Brightwing Stf <012> <012> Nirvana 26 Str + 02/27 Mag + 15/140 Str + 03/123 Mag + 21/381 Str + 03/201 Mag + 21/912 Perovskite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <013> Rod of Thorns <014> <014> Orochi Rod <015> <015> Nirvana 26 Str + 06/131 Mag + 06/131 Str + 16/436 Mag + 16/436 Str + 16/709 Mag + 16/709 Perovskite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <016> Mistlteinn <017> 21 Str + 05/65 Mag + 11/131 Ally KO PwrSrge <017> Erinye's Cane <018> 41 Str + 07/167 Mag + 15/335 Aly KO PwrSrge 2 <018> Nirvana 100 Str + 07/403 Mag + 15/807 Aly KO PwrSrge 2 ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ <019> Belladonna Wand <020> 21 Str + 05/65 Mag + 11/131 Debuffing Boost <020> Malboro Wand <021> 41 Str + 07/167 Mag + 15/335 Debuffng Boost 2 <021> Nirvana 100 Str + 07/403 Mag + 15/807 Debuffng Boost 2 ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ <022> Heavenly Axis <023> 26 Str + 05/80 Mag + 11/161 Stagger Lock <023> Abraxas <024> 61 Str + 07/247 Mag + 15/495 Stagger Lock <024> Nirvana 100 Str + 07/403 Mag + 15/807 Stagger Lock ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ Sazh Katzroy ____________________________________________________________________ Weapon *Lv Stats Catalyst New Item Str + 12/137 <001> Vega 42s 26 Mag + 14/139 Perovskite Wpn <002> <002> Altairs <003> 61 Str + 20/380 Mag + 30/390 Trpzohedrn Wpn

<003> Total Eclipses

100

Str + 20/812 Mag + 30/822

---

---

____________________________________________________________________ <004> Spica Defenders <005> 21 Str + 06/46 Mag + 15/95 Maintenance + <005> Sirius Sidearms <006> 41 Str + 20/140 Mag + 20/220 Maintenance + II <006> Total Eclipses 100 Str + 20/713 Mag + 20/911 Maintenance + II ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ <007> Denab Duellers <008> <008> Canopus Amps <009> <009> Total Eclipses 26 Str + 08/108 Mag + 24/249 Str + 14/374 Mag + 36/636 Str + 14/608 Mag + 36/1125 Perovskite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <010> Rigels <011> 26 Str + 10/160 Mag + 15/165 Stagger Lock <011> Polaris Spcials <012> 61 Str + 16/496 Mag + 24/504 Stagger Lock <012> Total Eclipses 100 Str + 16/1006 Mag + 24/1014 Stagger Lock ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ Str + 00/00

<013> Aldebaraus <014>

26

Mag + 40/265 Leadenstrike

Cobaltite

Wpn

<014> Hyades Magnums <015>

61

Str + 00/00 Mag + 60/660 Ironstrike

Trpzohedrn

Wpn

<015> Total Eclipses

100

Str + 00/00 Mag + 61/1150 Ironstrike

---

---

____________________________________________________________________ <016> Pleiades HiPwrs <017> 26 Str + 40/265 Mag + 00/00 Paper Tiger <017> Helter Skelter <018> 61 Str + 60/660 Mag + 00/00 Silk Tiger <018> Total Eclipses 100 Str + 61/1150 Mag + 00/00 Silk Tiger ----Trpzohedrn Wpn Perovskite Wpn

____________________________________________________________________ <019> Antares Deluxes <020> 21 Str + 12/92 Mag + 18/98 Chain Bonus + <020> Fomalhaut Elite <021> 41 Str + 16/216 Mag + 22/222 Chain Bonus + II <021> Total Eclipses 100 Str + 16/610 Mag + 22/616 Chain Bonus + II ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ <022> Procyons <023> 21 Str + 14/94 Mag + 09/49 Stgr Maintain Dark Mattr Wpn

<023> Betelgeus Custm <024>

41

Str + 20/260 Mag + 18/138 Stgr Maintain 2

Trpzohedrn

Wpn

<024> Total Eclipses

100

Str + 26/620 Mag + 18/414 Stgr Maintain 2

---

---

____________________________________________________________________ Hope Estheim ____________________________________________________________________ Weapon *Lv Stats Catalyst New Item Str + 18/98 <001> Airwing 21 Mag + 12/72 Uraninite Wpn <002> Crtcl Shield <002> Skycutter <003> 41 Str + 31/231 Mag + 45/205 Crtcl Shield 2 <003> Nue 100 Str + 31/526 Mag + 45/441 ----Trpzohedrn Wpn

____________________________________________________________________ <004> Hawkeye <005> <005> Eagletalon <006> <006> Nue 26 Str + 02/27 Mag + 18/193 Str + 04/124 Mag + 26/506 Str + 04/202 Mag + 26/917 Perovskite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <007> Otshirvani <008> 21 Str + 06/66 Mag + 14/114 Siphon Boost Scarletite Wpn

<008> Urubutsin <009>

41

Str + 18/178 Mag + 20/260 Siphon Boost 2

Trpzohedrn

Wpn

<009> Nue

100

Str + 18/513 Mag + 20/713 Siphon Boost 2

---

---

____________________________________________________________________ <010> Ninurta <011> <011> Jatayu <012> <012> Nue 26 Str + 12/137 Mag + 12/137 Str + 18/378 Mag + 18/378 Str + 18/612 Mag + 18/612 Perovskite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <013> Vidofnir <014> 21 Str + 06/46 Mag + 14/134 Def Maintnance <014> Hresvelgr <015> 41 Str + 08/128 Mag + 20/300 Def Maintnance 2 <015> Nue 100 Str + 08/305 Mag + 20/713 Def Maintnance 2 ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ <016> Simurgh <017> 21 Str + 28/168 Mag + 00/00 Stifled Magic <017> Tezcatlipoca <018> 41 Str + 35/395 Mag + 00/00 Fettered Magic Str + 35/926 Trpzohedrn Wpn Uraninite Wpn

<018> Nue

100

Mag + 00/00 Fettered Magic

---

---

____________________________________________________________________ <019> Malphas <020> 26 Str + 30/205 Mag + 30/205 Paper Tiger <020> Naberius <021> 61 Str + 40/520 Mag + 40/520 Silk Tiger <021> Nue 100 Str + 40/832 Mag + 40/832 Silk Tiger ----Trpzohedrn Wpn Perovskite Wpn

____________________________________________________________________ <022> Alicanto <023> 26 Str + 10/110 Mag + 10/110 Stagger Lock <023> Caladrius <024> 61 Str + 14/374 Mag + 14/374 Stagger Lock <024> Nue 100 Str + 14/608 Mag + 14/608 Stagger Lock ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ Oerba Yun Fang ____________________________________________________________________ Weapon *Lv Stats Catalyst New Item Str + 55/130 <001> Bladed Lance 26 Mag + 35/85 Perovskite Wpn <002> Str + 60/300

<002> Glaive <003> <003> Kain's Lance

61

Mag + 17/137 Str + 60/753 Mag + 17/314

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <004> Dragoon Lance <005> 21 Str + 39/179 Mag + 00/00 Stifled Magic <005> Dragonhorn <006> 41 Str + 65/385 Mag + 00/00 Fettered Magic <006> Kain's Lance 100 Str + 71/962 Mag + 00/00 Fettered Magic ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ <007> Partisan <008> <008> Rhomphaia <009> <009> Kain's Lance 26 Str + 06/31 Mag + 39/189 Str + 10/130 Mag + 47/467 Str + 10/307 Mag + 47/839 Perovskite Wpn

61

Trpzohedrn

Wpn

100

---

---

____________________________________________________________________ <010> Shamanic Spear <011> 21 Str + 00/00 Mag + 47/187 Enfeeblement <011> Heretic Halberd <012> 41 Str + 00/00 Mag + 50/370 Hindrance <012> Kain's Lance 100 Str + 00/00 Mag + 50/941 Hindrance ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________

<013> Punisher <014>

21

Str + 20/100 Mag + 31/151 Stgr TP Charge

Scarletite

Wpn

<014> Banescissor Spr <015>

41

Str + 22/222 Mag + 38/318 Stgr TP Charge 2

Trpzohedrn

Wpn

<015> Kain's Lance

100

Str + 22/517 Mag + 38/731 Stgr TP Charge 2

---

---

____________________________________________________________________ <016> Pandoran Spear <017> 21 Str + 20/100 Mag + 31/151 Debuffing Boost <017> Calamity Spear <018> 41 Str + 22/222 Mag + 38/318 Debuffng Boost 2 <018> Kain's Lance 100 Str + 22/616 Mag + 38/830 Debuffng Boost 2 ----Trpzohedrn Wpn Scarletite Wpn

____________________________________________________________________ <019> Taming Pole <020> 26 Str + 23/148 Mag + 23/148 Stagger Lock <020> Venus Gospel <021> 61 Str + 30/390 Mag + 30/390 Stagger Lock <021> Kain's Lance 100 Str + 30/921 Mag + 30/921 Stagger Lock ----Trpzohedrn Wpn Uraninite Wpn

____________________________________________________________________ <022> Gae Bolg <023> 21 Str + 23/103 Mag + 12/192 Scarletite Wpn

Counter Boost <023> Gungnir <024> 41 Str + 30/230 Mag + 20/220 Counter Boost 2 <024> Kain's Lance 100 Str + 48/642 Mag + 48/642 Counter Boost 2 ----Trpzohedrn Wpn

____________________________________________________________________ ~~~~~~~~~~~~~~~~~~ Catalyst Locations ~~~~~~~~~~~~~~~~~~ Below is a list of locations where a constant source of each catalyst can be found. Adamantite - Buy from R&D Depot for 220,000 Gil. Cobaltite - Buy from The Motherlode for 17,000 Gil. - Dropped by PSICOM Reaver (The Palamecia) - Reward for Cieth Stone Missions 2, 13, 19, 25. Dark Matter - Buy from R&D Depot for 840,000 Gil. - Dropped by Shaolong Gui (The Archylte Steppe) Milerite - Buy from The Motherlode for 3000 Gil - Dropped by PSICOM Executioner (Lake Bresha). Minar Stone - Buy from The Motherlode for 60,000 Gil. - Reward for Cieth Stone Missions 47, 60. Perovskite - Buy from The Motherlode for 30,000 Gil. - Dropped by Sanctum Templar (Orphan's Cradle). Rhodochrosite

- Buy from The Motherlode for 8000 Gil. - Dropped by PSICOM Warlord (Palumpolum). - Reward for Cieth Stone Missions 09, 16, 20, 56. Scarletite Buy from The Motherlode for 100,000 Gil. Dropped by Adamanchelid (The Archylte Steppe). Dropped by Sacrifice (Orphan's Cradle). Reward for Cieth Stone Mission 50.

Trapezohedron - Buy from R&D Depot for 2,000,000 Gil. - Dropped by Adamantoise, Admantortoise, Long Gui (Archylte Steppe) Uraninite - Buy from The Motherlode for 45,000 Gil. - Reward for Cieth Stone Missions 29, 30, 36, 57. ====================================================================== ===== VI. Extras [06] ====================================================================== ===== ______________________________________________________________________ ____ ( Credits 06-01 ) - Many thanks to Mr. Stephen Ng and everyone at IGN for making this FAQ possible. - Square Enix for creating another great installment for a great series. - All the websites and message boards that I have consulted while building the listings for this guide.
Submitted by Mogg18 - Created 4/5/10 (Last Modified 6/21/10) See All Final Fantasy XIII Walkthroughs and FAQs Share|

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