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------------------------B. Walkthrough [RS520] ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.

Monsters to the East ER: N/A [QT001] Trigger Condition: - Albert's first quest. Complete Condition: - Defeat Demon Scout in Isthmus Cavern. Failing Condition: None Rewards: - Jewels Chests: - Isthmus Cavern: Isthmus Cavern Map, 100G + Jewels Proficiencies: - Isthmus Cavern: Find Chests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is Albert's first quest. Your objective is to eradicate the monsters in Isthmus Cavern. The Cavern is straigth forward but it is infested with monsters. It is not necessary to clear all the monsters. Instead, you only need to take out the boss. When you get to the end, you will get into your first boss fight with Demon Scout. Demon Scout has 888HP and it is a rather tough fight so early in the game. Make sure you have equipped the First-Aid Kit on one of your characters. Use the Balms on the Soldiers if needed. After you have defeated it, Albert will notice some markings on the wall. These markings will have some significance in the future. For now let's head back to the Castle and report to Lord Rudolf to receive your rewards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Assualt on the Isthmus Keep ER: 0 - 22 [QT002] Trigger Condition: - Albert's second quest. Complete Condition: - Speak to Prince Neidhart in Crystal City. Failing Condition: None Rewards: - Jewels Chests: - Isthmus Keep (secret passage): 2000G Proficiencies: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After Prince Neidhart's visit, the Isthmus Keep throws a party in celebration for the prince's proposal to Diana. At the same time, Saruin's minion is plotting an attack against the castle. When Albert is woken up by the attack, head down to the throne room. Lord Rudolf will ask you to protect Diana and send a message to Prince Neidhart for aid. A secret passage is opened up. Get the 2000G in the chest there and leave. Diana and Albert are surrounded by monsters outside the castle. To save her brother, Diana throws Albert down the cliff. Rescued by Monica in Loban, Albert continues his journey to Bruelle and take a ship to Yeoville. The ship is wrecked in a storm and fate has brought Albert to an even farther place--Valhalland. Albert is rescued by Sif. To repay for saving him, Albert agrees to help Sif clear out the monsters in the nearby caves in the quest An Expeditionary Force (Quest 3). After the quest, Albert receives a map of the Knights Dominion and you now have access to Eugenstadt. Go through Shiverland to the world map and hit the triangle button to access the real world map. Choose Knights Dominion and then Eugenstadt. In Eugenstadt,

you may visit the castle to start Pride of the Knights (Quest 14). Or you may just talk to the man near the weapon shops to open up Mirsaburg. Travel to Mirsaburg and take the ship to Yeoville. Then leave Yeoville and head for Crystal City. Visiting Prince Neidhart in the Crystal Palace completes this quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. An Expeditionary Force ER: 0 - 22 [QT003] Trigger Condition: - After Albert is rescued in Valhalland. This quest is for Albert and Sif only. Complete Condition: - Defeat the bosses in the West Cave, East Cave, and South Cave in Shiverland. Failing Condition: None Rewards: - 200G and Jewels Chests: - West Cave: West Cave Map, 300G + Weapon, 500G + Gothic Armor, 100G + (Weapon or Armor), 100G + Jewels, Jewels - South Cave (Stage 2): South Cave Map, 500G + Weapon, Quality Balm, 1600G + Quarterstaff, Gold + Bone Breastplate Proficiencies: - West Cave: Find Chests, Jump Lv.1-2 - South Cave: Find Chests, Disarm Traps, Jump Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are three caves you need to clear--the West Cave, East Cave, and South Cave. The middle left arrow on the Shiverland map leads to the West Cave. The second arrow from the top on the right side leads to the East Cave. The bottom right arrow leads to the south slope. Go through the south slope and the South Cave will be to the left. To clear a cave, you only need to take out the fixed monster standing still on the screen at the end of the cave. You may ignore other random monsters. The South Cave stage 2 has a second exit to an enclosed slope. Don't forget to get the chests there before you leave. After you kill the boss in West Cave, go forward and you will see a chest behind a jump point. If you have level 2 Jump, you will be able to get the 500G and Gothic Armor inside the chest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Voice of the Blade ER: 0 - 22 [QT004] Trigger Condition: - Gray only. Pull out the Rusted Falcata from the ground at Treasure Cave 3F. Complete Condition: - Temper the Falcata to +7 and defeat Sword Demon. Failing Condition: None Rewards: - Demonbrand Chests: N/A Proficiencies: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although any main character can get the Rusted Falcata and temper it to +7, only Gray may trigger and complete this quest. You can find a rusted sword at the first intersection of Treasure Cave B3. After you pull it out, the sword will talk to Gray and prompt you to temper it with bronze. When you return to Jelton, you may temper it with bronze at the blacksmith shop.

When you temper it, you will see that the material name (bronze) appears in red at the bottom right. That means the material is harmonious to the weapon. To complete the tempering process, you will need to use the Falcata in battles until its name change to Falcata+1. This process is called breaking-in the material. Note that you do not need to actually break the weapon by using up its DP. You just need to use it enough number of times for it to break-in. When the Falcata turns to +1, the material name will no longer be red. Return to town when the Falcata turns to +1 and the sword will talk to Gray again. This time it prompts you to temper it with Rosalian Steel. Continue the process until it turns to Falcata+7. Most of the materials used in tempering the Falcata will make its DP modifier to be negative. You may adjust the DP modifier to be more positve at the blacksmith to reduce DP cost of the techs. Make sure you use the Falcata on a character whose class has Katana as part of the class skills. Leveling up the class should help to reduce DP cost as well. In the extreme case, you may need to use regular Katana attacks to conserve DP. When it turns to +7, the final scene will occur when you enter a town. And immediately after, you will need to fight the demon who possessed blade--Sword Demon. Sword Demon has 16,566HP, but your party should be strong enough to handle it by the time you fully temper the Falcata. After defeating it, Gray will receive the Demonbrand and his outfit will change slightly. The Demonbrand inherits the mode(s) from the Falcata and cannot be changed again. If you want to rest in town or change the mode on the Falcata when it turns to +7, you may go to South Estamir or Melvir, where the scene does not trigger. From South Estamir, you may further take the boat to North Estamir and then the ship to Bruelle. In Bruelle, you may change your Falcata to any mode(s) that you want on the Demonbrand permanently. When you are ready, just go to the world map and visit some other towns to trigger the final scene. The following table lists the materials needed for tempering the Falcata. Name Material Can Be Bought At ------------------------------------------------------------------------------Falcata -> Falcata+1 Bronze Jelton (blacksmith) Falcata+1 -> Falcata+2 Rosalian Steel Crystal City (blacksmith) Falcata+2 -> Falcata+3 Southern Iron Bruelle (blacksmith) Falcata+3 -> Falcata+4 Marcasite Altours, Aurefont* Falcata+4 -> Falcata+5 Steel Thread Aurefont** Falcata+5 -> Falcata+6 Meteoric Iron -Falcata+6 -> Falcata+7 Mullock-7 -------------------------------------------------------------------------------* To buy Marcasite, you need at least level 15 shop clout. ** To buy Steel Thread, you need at least level 12 shop clout. Meteoric Iron can be dropped by Death Croakers, Alsaks, and Armored Jelly. There are 7 types of mullock and there is no distinction in their names. However, to get Falcata+7, only mullock-7 works. This mullock can be dropped by Cyclops, Guardians in Auldburg, Mummy, and Zombie Dragons. Zombie Dragon is usually the best monster to hunt for the right mullock since they only drop mullock-7. To get into fights with zombie dragons, you may try the Estamir Sewers 3F or the Vampire Den. These places are filled with Undeads. It was also suggested that the Undead monster in the Mine Assaulted quest usually results in a zombie dragon. However, in my opinion, the best way is to plan ahead and open up Jewel Beast's Lair early. There are 4 fixed battles in the lair with zombie dragons. Save before the fight and reset if no mullock is dropped. Refer to the quest The Jewel Beast (Quest 33) for more information.

Common Quests =================

[RS522]

These quests are open to all eight main characters. However, some quests may have parts which are specific for certain characters only. The details are noted in the quests. In this guide, the common quests are ordered according to the suggested ER to complete the quests. Again, it is just my suggestion and you may do the quests in any order you feel like. For example, if you are playing Claudia, you may want to do Innkeeper's Daughter and A Suspicious Demise before doing Unsettling Settlemnt. If you are to follow the suggested ER, you will need to actively avoid random monsters to keep your ER from going up too fast. However, if you are good at dodging monsters, you can complete the quests in even tighter ER bound. ----------------------Event Rank 2 (ER 2) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Amethyst of Visions ER: 0 - 22 [QT005] Trigger Condition: - Recruit Barbara. - Or enter Weston pub if the main character is Barbara. Complete Condition: - Obtain the fatestone Amethyst. Failing Condition: None Rewards: - Amethyst Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quest is mainly for Barbara. When you start the game as Barbara, visit the pub in Weston. The Minstrel will ask you to dance. After the dance, he will give you the Amethyst as a gift. If your main character is not Barbara, simply recruit Barbara and you will complete this quest automatically. The Amethyst is equipped on her. Obtaining the fatestone Amethyst unlocks the Faerie's Grove on the map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Faerie's Grove ER: 0 - 22 [QT006] Trigger Condition: - Talk with the faeries in the Faerie's Grove. Complete Condition: - Collect and put the 5 Spirits on the pedestals surrounding the throne. Failing Condition: - Defeat Strom before getting the Water Spirit. - Open the door to Strom's chamber with Strom's Jewels collected in the Water Dragon Temple before getting the Water Spirit. Rewards: - Faeries' Crown and Jewels - The main character receives two extra LP. - The main character receives an additional +1 BP regen. Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you start this quest, you first need to unlock the Faerie's Grove on the

world map. There are two ways of doing so: 1. Obtain the fatestone Amethyst (Quest 5). 2. Lose to the King of the Jungle (the Mummy) during Oh, Mummy! (Quest 7) The Faerie's Grove floats around the world and may appear in different area at different time. Visit the grove for the first time and talk to all the faeries. After you have triggered the quest, leave the grove. When you visit the grove a second time, you should see the throne with a glowing barrier. Go to the innermost area of the grove and talk to the faerie who mentions about the five Spirits being the key to unlock the barrier. This should now appears in your quest notes. Having activated the quest, the rest is to collect the five Spirits. Here are the locations of the Spirits: Wood Spirit - Mazewood Fire Spirit - Mt. Tomae B4 Earth Spirit - Great Pit B5 Water Spirit - Water Dragon Temple B3 Gold Spirit - After you have collected all four other Spirits, return to the grove and talk to the first faerie in the innermost area. He will give you the Gold Spirit. Note that if you do not visit the grove at least two times to learn about the spirits, you may not be able to find them. After you have collected all 5 Spirits, go to pedestals. The King of the Faeries will award addition, your main character will be blessed BP regen. Note that BP regen is capped at +7, regen bonus when her max BP is 50 or above. the throne and put them on the you the Faeries' Crown. In with 2 extra LP and an extra +1 so Claudia does not get the BP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Oh, Mummy! ER: 0 - 22 [QT007] Trigger Condition: - Agree to help the mummy merchant in North Estamir pub. Complete Condition: - Defeat the King of the Jungle. Failing Condition: None Rewards: - 1500G and Jewels - Mummy and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Near the door in North Estamir pub, the mummy merchant wants you to escort him down to the catacombs in Estamir Tunnels. Agreeing to help him will trigger this quest. Once you are down in the sewers, take a turn at the first left and then take a turn again at the next left. This should bring you to the catacombs. After it is done, you will receive 1500G and jewels for your service. Although the quest seems to As the game progresses, the road until he reaches Oapu. by talking to him. His path and then Oapu. be completed at this point, there is actually more. mummy merchant will move along the towns on the new You can also force him to move to the next town is Altours, Crystal City, Uso, Northpoint, Godongo,

To trigger the next part, talk to him when he is at the dock of Oapu. He will mention about potential buyer in Melvir. Now take the ship from Oapu to Melvir. On the ship, the mummy has come back to life and sucks blood. You need to search inside the ship to warn other passengers. Depending on how many passengers you save, the number of Animated Corpses appears in the next battle will change. Search the Ship's Hold until you get into the battle with the King of the Jungle (the Mummy). If you win the battle, you will obtain a Mummy and a bunch of jewels. You can make a Mummy Tonic at Melvir Apothecary with the Mummy. If you lose the battle, you will end up on Mask Isle. After some time, the night will fall and you will be able to enter the Faerie's Grove. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Unsettling Settlement ER: 0 - 2 [QT008] Trigger Condition: - Talk with the mother in Yassi about her missing child. Complete Condition: - Defeat the boss in Yassi Cavern. Failing Condition: - Reach ER 3 before completing the quest. Rewards: - 200G and Jewels Chests: - Yassi Cavern: Yassi Cavern Map, 100G + (Weapon or Jewels), 100G + Studded Gloves, 100G + Bone Amulet, 100G + Jewels, 500G + Jewels Proficiencies: - Yassi Cavern: Find Chests ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quest has the earliest closing ER among all quests. And it takes place in Frontier where only Barbara has access to in the early game. It is easy to miss this quest. Recruit Barbara to open up Weston. At Weston, talk to the lady between the inn and the item shop to open up Yassi. In Yassi, talk to the girl on the first platform to unlock Yassi Cavern. Then talk to the mother on the next platform about her missing son. With enough information, it is time to go to Yassi Cavern. On the first level, there are two slimes blocking the way. They have high resistance to physical attacks. You may need to unleash some weapon techs to damage them. If you have any attack magic spells, they should be easy. At B2, you will find the boss near the end of the cave. I know you are eager to kill it, but let's hold back for a moment and get the chest located at the very end of the cave first. You will be back to Yassi automatically after you defeat the boss. Talk with the mother for your rewards before you move on for the next quest. ----------------------Event Rank 3 (ER 3) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Innkeeper's Daughter ER: 0 - 4 [QT009] Note: - Complete this quest with A Suspicious Demise. Trigger Condition: - Read the notice in Melvir pub.

Complete Condition: - Find the innkeeper's daughter and defeat her captors. Failing Condition: - Reach ER 5 before completing the quest. - Leave Melvir or complete Raid on the Depository when pursuing the red robe priest. Rewards: - 1000G and Jewels Chests: - Melvir Sewers: Melvir Sewers Map, 100G + Jewels, Hunting Bow, 300G + Gothic Axe Proficiencies: - Melvir Sewers: Find Chests, Pick Locks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Go to the Melvir pub on 2F and check the notice sticked on a pillar. It is a notice of missing daughter from the Innkeeper. To gather more information, visit the Inn in Melvir 1F. Note that visiting the innkeeper is an important step. If you do not visit the innkeeper before completing the quest, you will not be able to collect rewards from the innkeeper. You will complete this quest when you complete A Suspicious Demise. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. A Suspicious Demise ER: 0 - 4 [QT010] Note: - Complete this quest with Innkeeper's Daughter. Trigger Condition: - Talk to the police in Melvir Police Station. Complete Condition: - Solve the mystery and defeat the criminals. Failing Condition: - Reach ER 5 before completing the quest. - Leave Melvir or complete Raid on the Depository when pursuing the red robe priest. Rewards: - Choice of Silver Fleuret, Chain Mail, or 2000G Chests: - Melvir Sewers: Melvir Sewers Map, 100G + Jewels, Hunting Bow, 300G + Gothic Axe Proficiencies: - Melvir Sewers: Find Chests, Pick Locks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit the Police Station in Melvir and talk to the police. You will be informed that the death of the shopkeeper Buck is suspicious. To investigate the incident further, you talk to the shopkeeper's daughter in the rightmost shop at the back of plaza on 1F. The daughter insists that their competitor Ward has a hand in this. Now let's visit Ward at the shop on 2F. He denies that he killed Buck, but he gives some very useful clue about some shady guys in red robe that hide in the sewers. Now it is at night, follow the priest in red robe into the underground temple in the sewers. They are sacrificing a girl to Saruin and she is actually the innkeeper's daughter. Save the girl and defeat the priest and the followers. After solving the mystery and destroying the guild, the Emperor will give you a reward. You may choose weapon (Silver Fleuret), armor (Chain Mail), or 2000G. Don't forget to collect the rewards from the innkeeper as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Raid on the Depository ER: 3 - 5 [QT011] Note: - If your main character is Claudia, you may start this quest

at ER 0-2 after talking with Gian. Trigger Condition: - Visit Aurefont during the appropriate ER. Complete Condition: - Find the Stolen Goods and enter Patrick's house. Failing Condition: - Reach ER 6 before completing the quest. - Ignore the thieves in Melvir Sewers. - Leave the sewers after obtaining the Stolen Goods. Rewards: - 2500G and Jewels Chests: - Melvir Sewers: Melvir Sewers Map, 100G + Jewels, Hunting Bow, 300G + Gothic Axe Proficiencies: - Melvir Sewers: Find Chests, Pick Locks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you visit Aurefont at the appropriate ER, you will find this town looks deserted. A man in the middle of the town informs you that monsters are attacking the depository. Go forward and turn left to the depository, you will see two soldiers lying on the floor in front of the depository door. When you go in, monsters are carrying all the gold and they escaped, leaving you to battle a Morlock, which should be easy. After the fight, you will meet with Patrick, the Imperial Treasurer. However, he seems to care less about the lost gold. Go to Melvir and go down the sewers by the Police Station. Take a left at the first intersection and then take a right. Go forward and eventually you will see a bunch of thieves. Defeat them and you will obtain the Stolen Goods, which is actually the gold stolen in Aurefont. Thinking that the thieves stole the goods from the house in front of you, go up there and you will meet with Patrick again. Note that if you leave the sewers after you have gotten the goods, the door to Patrick's house will be locked when you come back. While you are confronting Patrick about the goods, Melvir police comes to arrest him for embezzlement. Although it seems that the thieves were stealing the gold from Patrick's house, but it could be a conspiracy to frame Patrick. Anyway, the Emperor places Patrick under house arrest. After completing this quest, you may go back to Patrick's house to recruit him. -- If You Are Playing as Claudia... At the end of the quest, the Emperor will ask Claudia what her name is... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Wuhan's Secret ER: 0 - 5 [QT012] Trigger Condition: - Talk to the bartender and the agent in South Estamir pub. Complete Condition: - Find Wuhan's secret room and rescue the maidens. Failing Condition: - Reach ER 6 before completing the quest. Rewards: - 2500G and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to the bartender and then the guy to the right in South Estamir pub to trigger this quest. It is said that Wuhan, Kjaraht's Potentate, has accumulated a selection of maidens. Your mission is to find where he hides them. At the same time, if you visit Farah's house, her mom will tell you the loan shark has

taken Farah away. Down at the Estamir Tunnels, you may find the Slave Market. You have the option to let the slaves go. However, at this point of time I am still not sure what impact it may do to the game. From the man outside the Temple of Amut in North Estamir, Wuhan seems to have come to the temple very often lately. It sounds suspicious. Go into the temple and take a right from the altar. You will find Wuhan's secret room. If your main character is female, the door guard will let you through. If your main character is male, you will have to fight your way in. Inside the room, you may see Aisha if she is not already in your party. You may talk to her to recruit her if you have an empty slot in your party. When you are ready, talk to Farah to continue the event. Jamil will come to rescue her if your main character is female. At the same time, Wuhan has come with two guards. After defeating the guards, you have the options to spare Wuhan or kill him. Killing him will affect future quest and scenes involving him. The most notable one is the Water Dragon Rite (Quest 31). When it is done, you will be back to Farah's house. Talk to Farah to collect your jewel rewards. Remember to talk to the agent in South Estamir pub for your gold rewards as well. -- If You Are Playing as Jamil... This quest is Jamil's first quest. After Farah is taken away, you may go to the Slave Trader's House and beat up the guys there. The slave trader will tell you that Farah is sent to Wuhan's secret place in the Amut temple in North Estamir. However, that place is guarded and a man is hard to get in. Jamil will disguise as a woman to pass through the door guard. ----------------------Event Rank 4 (ER 4) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Free the Gecklings ER: 0 - 22 [QT013] Trigger Condition: - Talk to the two men in Oapu pub about hearing lizard cries behind the weapon shop. Complete Condition: - Free the Gecklings from the weapon shop. Failing Condition: None Rewards: - 1000G and Jewels Chests: - Geckling Cave: Geckling Cave Map, 100G + Jewels, 500G + Jewels, Leather Jerkin, Great Shield, (Weapon or Armor) Proficiencies: - Geckling Cave: Find Chests, Pick Locks, Disarm Traps, Find Ore, Mine, Find Traps Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The two men in Oapu pub talk about hearing lizard cries behind the weapon shop. Go up the slope and walk behind Walon Weapons shop. You will hear faint noise of lizard cries. This step is required and make sure you do it. If Guella Ha is not in your party, recruit him from Northpoint pub. Then go to the Geckling Cave in the Jungle Entrance area. Inside the cave, push the first rock to the light on the left to open the door in front. Pushing it to the other light will open the door on the left. That room may have some ores, but there are also monsters. In the next chamber, push the second rock to the bottom left light to open the door to the left. If

you have Find Traps proficiency, you may open a passage at B2. At the end of the passage you will find a chest with a Leather Jerkin, which is pretty useful at low ER. After you have gotten the treasures, go to the next area to reach the Geckling Village. The Geckling chief does not like humans. He tells you that humans came and enslaved the Gecklings. Now leave the cave and go back to the weapon shop in Oapu to confront the weapon shop owner. Defeat the Bodyguard and two Stray Wolves to release the Gecklings. Return to the Geckling chief for your rewards. After you have completed the quest, if you talk to the Geckling standing near the second house in the Geckling Village, he will tell you about the Ancient Scroll. This triggers the Ancient Texts (Quest 26). Then if you talk to the Geckling standing near the village entrance, he will tell you about Silver's Treasure (Quest 37). Talk to the chief again and he will give you the Geckling's Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Pride of the Knights ER: 3 - 7 [QT014] Note: - If your main character is Albert or Sif, you may start this quest at ER 0-2. Trigger Condition: - Talk to Lord Heinrich in Eugenstadt Castle and follow him to Mirsaburg to attend the council of knights. Complete Condition: - Defeat the boss at Abandoned Keep B1. Failing Condition: - Reach ER 8 before completing the quest. Rewards: - 2000G and Jewels (1000G and Jewels) Chests: - Abandoned Keep: Abandoned Keep Map, Gold + (Weapon or Armor), 100G + Weapon, 200G + Weapon, 100G + Jewels, 500G + Jewels, 500G + (Weapon or Jewels), Steel Gauntlets, Gothic Sword, Knight's Shield, Silver Mask, Weapon, (Weapon or Jewels), (Weapon or Jewels), Armor Proficiencies: - Abandoned Keep: Find Chests, Disarm Traps, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you visit Lord Heinrich in Eugenstadt Castle, he indicates that he has to attend the council of knights in Mirsaburg. Follow him and Raphael to Mirsaburg and attend the council of knights. The council discusses whether to send forces to clear monsters out of the recently infested abandoned fortress, Dellsdale. Although Lord Theodore of Mirsaburg Castle pushes for it, the majority of the knights votes against it. Theodore and Raphael decide to do it themselves. Before they leave for the Abandoned Keep, you can offer to help them. However, if you do not have at least two empty spots in your party, they will not join you and will leave for the keep. You will then have to talk to the man at the left outside Mirsaburg Castle to open up Abandoned Keep on the map. When you are at the keep, you will see Theodore and Raphael near the entrance. At this time, you can invite them again if you have two empty spots. Regardless of whether you have enough room for Theodore and Raphael, it is important to still choose the option to offer help. If you decline to help, you will not be able to complete Constance Kidnapped (Quest 28). On 2F of Abandoned Keep, take a right at the cross intersection. When you walk

through the fractured floor into the room, the floor will shake but it will not break. You should walk on the fractured section until it crumbles so that you drop down to 1F. Walk on the next fractured floor will drop you down to B1. Defeating the boss at the end of this level completes the quest. If you have ever got Theodore and Raphael in your party during the quest (but you do not have to complete the quest with them in the party), you will get the good completion and receive 2000G rewards. The people in the Dominion will be grateful to you. If you complete the quest without Theodore and Raphael ever being in your party, you will get the bad completion and only receive 1000G. Your jewels reward will also be a bit less and their reaction towards you is a lot less friendly. -- If You Are Playing as Albert... During the council of knights, the scene will have extra dialogue in which Albert speaks up about the fall of Isthmus. -- About the Puzzle in Abandoned Keep... You may have noticed that there is a gate on Abandoned Keep 2F you cannot open. Return to the keep later and this gate will be opened. The room behind the gate leads to 3F, where a puzzle is waiting for you. To solve the puzzle, you have to hit the corresponding button on your controller after you step on a floor tile. For example, if it shows a triangle after you step on the floor tile, you should hit the triangle button fast. There are four statues at the end. You will also have to have hit all four shapes to clear the statues. Make use of the Quicksave feature to make it easier. On the other side of the puzzle is a fixed fight with a Cyclops and a bunch of Elementals. They are powerful at this ER and you may not be able to defeat them until much later. In fact, the Cyclops is useful for farming certain tempering materials such as Black Steel. It is a good idea to leave it alone. The items they are guarding are not very useful or powerful anyway. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Valhalland Monsters ER: 0 - 21 [QT015] Trigger Condition: - Talk to Gato in Gato's Village with Sif in your party. - Albert does not have access to this quest. Complete Condition: - Defeat the bosses in West Cave, East Cave, and South Cave. Failing Condition: None Rewards: - 200G + Jewels Chests: - West Cave: West Cave Map, 300G + Weapon, 500G + Gothic Armor, 100G + (Weapon or Armor), 100G + Jewels, Jewels - South Cave (Stage 1): South Cave Map, 300G + Jewels, Wing Amulet - South Cave (Stage 2): South Cave Map, 500G + Weapon, Quality Balm, 1600G + Quarterstaff, Gold + Bone Breastplate - South Cave (Stage 3): Map of South Cave, 2500G + (Weapon or Jewels), 100G + Mantra Scarf, Lei Proficiencies: - West Cave: Find Chests, Jump Lv.1-2 - South Cave: Find Chests, Disarm Traps, Jump Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For main characters other than Albert and Sif, you have to have Sif in your party to activate this quest. Once the quest is activated, you may dismiss Sif and complete the quest without her. Note that Albert does not have access to this quest.

Gato, the elder of Gato's Village, mentions that the weather is getting unusually warm lately and monsters have infested the nearby caves. Your mission is to clear the monsters in the caves. There are three caves you need to clear--the West Cave, East Cave, and South Cave. The middle left arrow on the Shiverland map leads to the West Cave. The second arrow from the top on the right side leads to the East Cave. The bottom right arrow leads to the south slope. Go through the south slope and the South Cave will be to the left. To clear a cave, you only need to take out the fixed monster standing still on the screen at the end of the cave. You may ignore other random monsters. The South Cave has three stages. When the ice melts, the cave gets larger and larger. There are different treasures in different stage. After you defeat the boss in West Cave, a chunk of the "ice gate" in the cave will be gone and you will have access to an inner area of the cave. One thing worth mentioning is the piglet/lamb mini-quest when clearing the South Cave Stage 3. Normally, the path to the boss is blocked. You need to rescue five piglets/lambs from the monsters and they will help you open up the path. Defeat the boss to rescue the last piglet/lamb. This quest can be completed multiple times, making it a good source of jewel income. After you have completed it once, you may come back at a later ER to complete it again. It seems that this quest can be completed once each ER. -- If You Are Playing as Sif... This quest is Sif's first quest. Gato will ask you to clear the caves of monsters. Because Sif has to clear these caves twice in her introduction, if you want to do Unsettling Settlement with Sif, you will have to avoid all random monsters if possible. ----------------------Event Rank 5 (ER 5) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Plain Treasure ER: 0 - 22 [QT016] Trigger Condition: - Talk to the people in Jelton. Complete Condition: - Defeat the boss in Treasure Cave B3. - Take the treasure that appears. Failing Condition: None Rewards: - 500G + Longbow - Dinosaur Egg Chests: - Treasure Cave: Treasure Cave Map, 100G, 100G, 150G, 150G, 200G, 1000G, 100G + Weapon, 200G + Armor, 300G + Weapon, 500G + Jewels, Weapon, Armor, Jewels - Dinosaur Nest: Dinosaur Nest Map - Plains Hollow: Plains Hollow Map, 100G + Jewels, Fang Amulet, Devil Hide Proficiencies: - Treasure Cave: Find Chests, Climb Lv.3, Jump Lv.4 - Plains Hollow: Mine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Jelton, Ligau Isle, everyone is either talking about the hidden treasure in the plains or the dinosaur eggs. Talking to everyone in town reveals that the Treasure Cave is near a large flower field and the shallow pit may have dinosaur eggs.

Let's head out to the plains and start looking for treasure! The first destination is the cave located at the bottom right of the plains map. The Treasure Cave is long, but it should be straight forward. When you arrive at the first intersection of Treasure Cave B3, you will see a Rusty Sword. Although all main characters may use this sword, only Gray can complete the quest related to it--Voice of the Blade (Quest 4). Continue on to the end of the cave, you will see a beastman standing at a dead end. The beastman will call out some company and a battle starts. After defeating them, a chest with the plain treasure appears. It contains 500 gold and a Longbow. Taking the treasure completes the quest. Now let's get the dinosaur egg. The Dinosaur Nest is the cave nearest to the plains exit leading to Jelton (the leftmost middle cave on the map). A few dinosaurs inhabit this cave and the egg is at the end of the cave. The dinosaurs normally do not chase you; however, once you get the egg, they will keep chasing you in a frenzy. One way to get out of the cave safely is that before you get the egg, get into battle with the dinosaurs and then retreat. They will then disappear. (If you have the egg, they will not disappear even if you retreat.) Another easy way is to use the proficiency Lurk. Later in the game, you may find more dinosaur eggs in Plains Hollow. According to the Brady Guide, the eggs appear in the following locations depending on the number of victories you have achieved: Number of Victories Dinosaur Egg Location -------------------------------------------------------150 - 160 Plains Hollow, Southwest Area 200 - 210 Plains Hollow, Central Area 1 250 - 260 Plains Hollow, Central Area 2 330 - 340 Plains Hollow, East Area 380 - 390 Plains Hollow, North Area 430 - 440 Plains Hollow, Norteast Area -------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. The Fiends of Saoki ER: 4 - 22 [QT017] Trigger Condition: - Talk to the old man at the back of Saoki. - You may not activate this quest if Jewel Beast has destroyed Saoki. Complete Condition: - Defeat the boss in Saoki Cavern B3. Failing Condition: None Rewards: - 1000G and Jewels Chests: - Saoki Cavern: Saoki Cavern Map, 700G + Weapon, 200G + Armor, 200G + Armor, 200G + Jewels, 500G + Jewels, Protector Proficiencies: - Saoki Cavern: Find Chests, Disarm Traps, Find Ore, Mine, Climb Lv.2-3, Jump Lv.2-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To open up Saoki, you need to talk to the lady who stands between the inn and the item shop in Weston. If she opens up Yassi for you, exit and re-enter Weston and talk to her a second time. In Saoki, the Mayor (the old man at the back) indicates that monsters are terrorizing in a cave near Saoki and opens up Saoki Cavern. In Saoki Cavern B1, you will encounter your first fixed fight with two War Beasts after you take a right at the first intersection. At B2, you will have a second fixed fight with five Greater Zombies if you take a right at the

intersection again. At B3, you will get to the boss, which is three Butterflies, if you go straight after the first turn. Defeating the boss completes the quest. Although it is possible to bypass the first two fixed battles, you should kill them if you are interested in unlocking Jewel Beast's Lair and fighting the sleeping Jewel Beast. You may refer to The Jewel Beast (Quest 33) for more information. ----------------------Event Rank 6 (ER 6) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. Stolen Nymphs ER: 6 - 22 [QT018] Trigger Condition: - Talk to Marina in any coastal town when she appears. Complete Condition: - Find the remaining two stolen nymphs. Failing Condition: None Rewards: - Jewels Chests: - Estamir Tunnels: Estamir Tunnels Map, 1000G, 500G + Weapon, 100G + Jewels, Silver Fleuret, Studded Gloves, Rubber Soles Proficiencies: - Estamir Tunnels: Find Chests, Disarm Traps, Pick Locks, Jump Lv.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When your ER reaches 6, Marina will appear in any coastal town. She is looking for stolen nymph statues. One has been returned, but two are still missing. To progress the quest, go to Aurefont and complete the quest A Bodyguard for Louie (Quest 19). Louie is trying to sell the nymph statue to the priests at Yucomb's Temple. But at last, he is no more and the statue is returned. Now we need to look for the last statue. Visit the Yucomb's Temple in South Estamir. The priest informs you that they have seen no one with the statue. Speculating that the statue is still in North Estamir, let's try the North Estamir pub. Talk with the bartender and the two men and you will know the guy with the statue is in the Estamir Tunnels. Follow Marina down the Estarmir Tunnels until you reach B3. Save the guy by defeating the Coral Crab and the two Gunfish. After the battle, Marina convinces him to return the statue. Accompany them to Northpoint to throw the statue back into the sea. After everything is done, you receive jewels as your rewards and Marina returns to the sea. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 19. A Bodyguard for Louie ER: 6 - 22 [QT019] Trigger Condition: - Start the quest Stolen Nymphs. - Talk to Louie outside the Silver Mine shop. Complete Condition: - Defeat the attacking monsters in Melvir Inn. Failing Condition: None Rewards: - 1000G Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a short quest and it is part of the quest Stolen Nymphs (Quest 18). To activate this quest, meet Marina to start Stolen Nymphs and then talk to Louie

in Aurefont. Louie is the man who is holding a package outside the Silver Mine shop. When you talk to Louie, he will ask you to protect him and he will pay you 1000G upfront for your service. After escorting him to Melvir Yucomb's Temple, he tries to sell the nymph statue to the priests. At night in the inn, monsters attack. Defeat them and return to the temple with Louie the next day. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 20. Neville's Request ER: 6 - 22 [QT020] Note: - Cannot trigger this quest if Gian is in your party. - Ailing Emperor (Quest 27) takes precedence over this quest. Trigger Condition: - Read Neville's note in Melvir pub. Complete Condition: - Rescue Gian and defeat the boss in Loban Dungeons. Failing Condition: - Refuse to help Neville. Rewards: - 5000G and Jewels Chests: - Loban Dungeons: Loban Underground Map, 100G, 200G, 300G + Armor Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you read the note posted in Melvir pub or talk to the police in Melvir Police Station, you will be informed that Lord Neville is looking for you. Note that the triggering of Ailing Emperor (Quest 27) takes precedence over this quest during ER 9-13. Go to the Melvir Palace and visit Lord Neville. His room is to the right. He informs you that Gian is missing while he is investigating the Duke of Loban. If you agree to help Neville rescuing Gian, he will ask you to meet Monica who lives on the outskirts of Loban. And the password is "Rain from Eurus." Take a left when you enter Loban and you will find Monica's house. Tell her the password and that Neville sent you. She will then tell you that Gian is kept in the dungeon. Go to the house with the red charm hanging outside. In the house, insist to stay and the guard will attack you when you open up the secret passage. You will find Gian inside, but it is a trap! you and Gian decide to find an exit. If your join you temporarily (you can always recruit the quest). At the end of the cave, you will Defeat them and get out of the dungeons. Falling into the Loban Dungeons, party has an empty spot, Gian will him in Melvir Palace again after have to fight three Land Serpents.

After Gian has left, go back to Loban and talk to Monica for your rewards. You will get 5000G and a bunch of jewels. ----------------------Event Rank 7 (ER 7) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 21. Creepy Butterfly ER: 7 - 22 [QT021] Note: - Neville's Request (Quest 20) and Ailing Emperor (Quest 27) takes precedence over this quest. Trigger Condition: - Read the notice in Melvir pub.

Complete Condition: - Solve the mystery about the butterfly. Failing Condition: None Rewards: - Corpse's Pendant - Noctilucence Grass - 1000G and Jewels Chests: - Mazewood (night): 100G + Jewels, Wood Spirit Proficiencies: - Mazewood (night): Find Herbs, Harvest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check the notice posted in Melvir pub to trigger this quest. The triggering of Neville's Request (Quest 20) and Ailing Emperor (Quest 27) takes precedence over this quest. You need to complete (or fail) those quests before you start this one. Checking the notice will bring you to the residence. Talk with the couple to learn more about the butterfly. When you leave the house, it is already at night. When you walk out of the residential district, you will see a butterfly and follow it to Mazewood. In Mazewood, you are supposed to follow the butterfly. Go upward and take a left. In the next area, you mostly only need to go straight upward and you will come to an area with some glowing grass and a skull. Check the skull and grass to obtain Corpse's Pendant and Noctilucence Grass. Return to the residence with these items. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 22. Test of Courage ER: 0 - 22 [QT022] Trigger Condition: - Talk to the two men in Crystal City pub. Complete Condition: - Obtain Avi's Feather. Failing Condition: - Defeat Avi during The Cyclone Shoes (Quest 40). Rewards: - Avi's Feather and Jewels Chests: - Mt. Scurve: Mt. Scurve Map, 50G, 100G, 3000G + Donkey Bone, Gold + Knight's Shield, Gold + Bone Breastplate, Gold + Bone Breastplate, Gold + Bone Breastplate, 20G + Bone Breastplate, 20G + Bone Breastplate, 500G + Weapon, 200G + Jewels, 30G + Jewels, 500G + Steel Gauntlets, Rosalian Saber Proficiencies: - Mt. Scurve: Find Chests, Pick Locks, Climb Lv.1-2 (for Quest), Climb Lv.5 (for Donkey Bone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In Crystal City pub, the two men by the bar are talking about getting Avi's Feather as a test of courage. Only King Karl I of Rosalia and Prince Neidhart have ever returned with one of the feathers. If you have access to Crystal Palace (with Albert in your party), Neidhart will tell you that you should just pick up a feather from Avi's nest and not to pluck one off him. Meeting Neidhart is not a necessary step. Although it will add a line to your quest notes, you may want to avoid meeting him if you have not ever seen him earlier in the current playthrough, because it can adversely affect a later quest. See The Dragon Knight (Quest 49) for more information. Now it's time to climb Mt. Scurve. Go forward up the slope and turn left. Keep

going left to Hole 3. Go through go up a few slopes to reach Hole passing through Hole 6. Climb up the Summit. Check the Feather at

Hole 3 and arrive in the Fifth Station. Then 6. You will arrive in the Eighth Station after to the top left and you will eventually reach the Summit to obtain Avi's Feather.

Avi will appear and ask you to help him get the Ignigarde from Pyrix, who dwells in Mt. Tomae, Ligau Isle. Agreeing to help him will activate The Ignigarde (Quest 41). Then he will send you back to the entrance of Mt. Scurve. If you are in need of gold, you may sell the Avi's Feather. It has no other significance in future events as far as I know. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 23. Monster of Mt. Tomae ER: 10 - 22 [QT023] Note: - You may start this quest at ER 0-9 after you activate The Ignigarde (Quest 41). Trigger Condition: - Talk to the bartender in Jelton pub when the town is overrun by monsters. Complete Condition: - Talk to Pyrix to stop the monsters in Jelton. Failing Condition: None Rewards: None Chests: - Mt. Tomae: Mt. Tomae Map, 100G + (Armor or Jewels), Firebeast Hide, 300G + (Weapon or Jewels), Fire Spirit Proficiencies: - Mt. Tomae: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When your ER reaches 10 or as soon as you have activated The Ignigarde (Quest 41), Jelton will be overrun by monsters. Talking to the bartender in the pub, it seems that the monsters come from Mt. Tomae. Exit Jelton to the Plains and take the exit indicated by an arrow at the bottom of the Plains map. When you are at the world map, choose Mt. Tomae. Work your way down to B5 to meet with Pyrix. Pyrix indicates that the monsters attacking Jelton are not under his control. To prove his good intentions, he agrees to help with the monster problem. He also opens up the short cut for you. Now that you have access to Pyrix, you may perform the "Pyrix trick" to spark many techniques at early ER. For more information, refer to "Pyrix Trick" in section VIII. Tricks and Exploitations.

----------------------Event Rank 8 (ER 8) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 24. Missing Taralians ER: 7 - 22 [QT024] Note: - You may start this quest at ER 0-6 if your main character is Aisha and you were kidnapped during her introduction. Trigger Condition: - Enter the Taralian Camp with Aisha in the party. Complete Condition: - Find and talk to Aisha's grandfather, Nizam. - Obtain the fatestone Topaz. Failing Condition: None Rewards:

- Topaz and Jewels - Sword of Earth Chests: - Kaklim Desert: Gold + Bone Breastplate, Gold + Weapon, Gold + Armor - Desert Ruins/Nisa Cavern: Gold + Kaklim Underground Map, Gold, Gold, Gold, 100G + (Weapon or Armor), 100G + (Weapon or Armor), 100G + (Weapon or Jewels), 100G + Jewels, 100G + Jewels, 100G + Jewels, 100G + Jewels, 100G + Jewels, Sage's Robe, Bone Breastplate Proficiencies: - Kaklim Desert: Find Chests, Pick Locks, Disarm Traps - Desert Ruins/Nisa Cavern: Find Chests, Pick Locks, Disarm Traps, Find Ore, Mine, Jump Lv.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quest is triggered if you visit the Taralian Camp with Aisha in your party during the appropriate ER. You will find the Camp empty and Aisha will be running around calling out in Taralian for her people. Follow and talk to Aisha to continue. Note that if you recruit Aisha at ER 7 or above, she will tell you that she is looking for her missing people. In that case, you will not be able to trigger the scene above nor to get the quest notes. Nevertheless, you can still get the Topaz and Sword of Earth. There is no clue on where the Taralians go. However, if you visit Avi, he will tell you that he saw a group of people going into the Kaklim Desert. This step is not a requirement to progress the quest. You may skip it and head for the Kaklim Desert directly. If you do not have access to Kaklim Desert, talk to the kid or the man on the paved road in Uso to unlock it. Kaklim Desert is big and you may easily get lost if this is your first time there. The best way is to first visit Northpoint and then go to Kaklim Desert from Northpoint. Then you may hug the right wall until you reach a stream of drifting sands flowing to the right. Hop into the drifting sands and it will bring you to the Central Area where the Desert Ruins are located. There are three entrances to the ruins and only one will lead to the correct place, but you may explore the other two if you are looking for a few random chests. After you enter the Central Area, hug the left edge until you come to the ruins. Go up the slope onto the ruins and the first entrance (the hole on the floor) you see is the right entrance. Work your way down to B2 and you will see a big monster blocking the way. The Clawbug is quite powerful at low ER. It can attack up to two times a turn and it has 2619HP. If you have the Aerology spell Blood Curdle, it has a chance of inflicting unconsciousness on the big bug, giving you a few free turns. Defeat the bug and continue down to Nisa Cavern. At 1F, you will meet a tribe of people called the Terranites. If your main character is not Aisha, Jephtimith, the elder of the Terranites, will ask you to leave. Ignore him for now and keep going down to 2F. After you defeat another Clawbug at the end of 2F, you will reach Merholm, where the Taralians are hiding. Talking to Aisha's grandfather completes the quest. You will find the Temple of Nisa across the bridge in Merholm. Pray to Nisa at the altar before you take the fatestone Topaz. On your way out, talk to Jephtimith and he will ask what Nisa bids you to do. Telling him you are to put a stop to Saruin, he will deem you a Great Warrior of Nisa and give you the Sword of Earth. Note that you can get the Topaz and Sword of Earth without recruiting Aisha

to trigger this quest. However, the quest "Missing Taralians" will not appear in your quest notes. The exit of the Desert Central Area can be tricky to find when you visit it the first time. If you have trouble getting out of the Central Area, just hug the right hand side where the sands keep flowing down after you exit the ruins. -- If You Are Playing as Aisha... When you visit the empty Taralian Camp, go into Nizam's camp and come back out. Aisha will call out in Taralian for her people to trigger the quest. When you talk to Jephtimith, he will recognize Aisha as a Taralian and tell Aisha to go down to Merholm to find her grandfather. When Aisha talks to her grandfather Nizam, he will tell Aisha the full story of why the Taralians are hiding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 25. Eule Gives a Hoot ER: 8 - 22 [QT025] Note: - You may start this quest at ER 6-7 after you complete Neville's Request (Quest 20). Trigger Condition: - Pay to sleep at an inn with Claudia in your party. Complete Condition: - Visit Eule with Claudia. Failing Condition: - Choose any option other than to accompany Claudia to Mazewood. Rewards: - Eule's Hat - Eule's Staff Chests: - Mazewood: 100G + Jewels, Wood Spirit Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If your main character is Claudia or if Claudia is in your party, you will hear Eule calling out to Claudia when you sleep at an inn during the appropriate ER. Choose to accompany Claudia to Mazewood to continue the quest. In Mazewood, go north and take a left. In the take a left at the first intersection. In the until you see a path leading to the north. In Eule's house. The directions may be a bit too find your way there. second area, either go north or third area, go towards the left the next area, you will find simple, but I am sure you will

When you talk to Eule, she will reveal the true identity of Claudia. After Eule passes away, you may take the Eule's Hat and Eule's Staff. -- If You Are Playing as Claudia... At the end of the quest, when you leave the area through the south exit, you will trigger a short scene of Claudia saying goodbye with Sylvan and Brau. After the scene, they leave your party permanently. If you prefer to keep Sylvan and Brau while completing this quest, you may first work on Ancient Texts (Quest 26) up to the point where you need Eres's Medallion. At ER 9 or above, visit Eule to complete this quest. Then instead of leaving through the south, head north to the big tree. This will trigger the scene for Eres's Medallion. After that, you are automatically teleported to the forest entrance, keeping Sylvan and Brau with you. If later you decide to see

the scene, you can always go back to the area where Eule's hut is and leave. This will trigger the scene and cause Sylvan and Brau to leave permanently. Thanks lordbetshumeletz for the tip. ----------------------Event Rank 9 (ER 9) ----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 26. Ancient Texts ER: 0 - 22 [QT026] Trigger Condition: - After you complete Free the Gecklings (Quest 13), talk to the Geckling standing near the second house in Geckling Village. Complete Condition: - Obtain Amut's and Eres's Medallions. Failing Condition: - Favor with Amut or Cyril is at 0. Rewards: - Ancient Text - Jewels - Amut's Medallion and Jewels - Eres's Medallion and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Free the Gecklings (Quest 13), the Geckling standing near the second house in the Geckling Village will tell about the Ancient Scroll. If your main character is not Hawke, he will tell you that the scroll was sold to a pirate named Hawke. If you go to Uso and talk to Hawke, he will offer the scroll for 15,000 gold. However, if you have an empty spot and recruit him into your party, you can get the scroll for free. The scroll is in ancient language. How do we decipher it? Go to Melvir Library in Melvir 2F and look for the Ancient Languages section. After you have read all the books in that section, you will understand that it requires Amut's and Eres's Medallions to enter Twinmoon Temple on Walon Isle. You will also receive some jewels as a reward. Head to Temple of Amut in North Estamir and obtain Amut's Medallion from the priestess. Then head to the big tree in Mazewood. When you arrive at the foot of the big tree past the area where Eule's hut is located, your character will automatically call out on Cyril. If your ER is 9 or higher and your favor with Cyril is at least 1, he will ask you to wait for nightfall. When night comes, go up towards the tree. Eres will appear and give you Eres's Medallion. -- If You Are Playing as Claudia... Given the special relationship between Eres and Claudia, you will see a unique dialogue between them when you are getting Eres's Medallion. -- If You Are Playing as Hawke... When you talk to the Geckling about the Ancient Scroll, he will offer to sell you for 10,000G. Make sure you plan ahead so that you have enough gold to buy the scroll. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 27. Ailing Emperor ER: 9 - 13 [QT027] Trigger Condition: - Talk to Sofia (the priestess) in Temple of Elore about the Emperor being ill. Complete Condition: - Obtain the Moonstone and cure the Emperor. Failing Condition: - Reach ER 14 before completing the quest.

- Lose the battle to the Minion outside Twinmoon Temple. Rewards: - Choice of Espada Ropera, A'la Melvirana, or 10,000G - Moonstone and Jewels Chests: - Inner Jungle: Jungle Map, 200G + Weapon, 200G + Armor, 300G + Weapon, 1000G + (Weapon or Armor), 500G + Jewels, Gold + Jewels, Weapon, Weapon, Armor - Twinmoon Temple: Beast's Bangle, Beast's Greaves, Beast's Helm, Beast's Mail, Ring of Protection, Guardian's Ring, Stamina Drink, Alacrity Pill Proficiencies: - Inner Jungle: Find Chests, Find Herbs, Harvest - Twinmoon Temple: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you talk to the police in Melvir Police Station or check the notice in Melvir pub at ER 9-13, you will hear that the Emperor is ill. Go to Temple of Elore on Melvir 2F and talk to Sofia (the priestess) to trigger the quest. She suspects that someone may have placed a curse on the Emperor. If you check the book "Powers of the Fatestones" under the Fatestones section in Melvir Library, it is said that the Moonstone can dispel any curse. The book "Where they are found" under the same section tells you that Moonstone is located in Twinmoon Temple. To enter Twinmoon Temple on Walon Isle, Amut's and Eres's Medallions are required. Follow Ancient Texts (Quest 26) to obtain them. There are powerful bosses in Twinmoon Temple, make sure you are well-prepared and have enough healing spells or items. Go to the Jungle on Walon Isle and talk to the Geckling to take the small boat to the Inner Jungle. There are three caves in the next area. Take the rightmost one (Cave A). After going through the cave, you will arrive at the entrance of Twinmoon Temple. Before you go near the stairs, quicksave and prepare for a tough boss battle. As you are about to ascend the stairs, Saruin's Minion, Scorn, appears. Scorn can act up to two times a turn and he has 7000HP. He is tough at ER 9 and most likely he can one hit kill your characters. If you have the Topaz from Missing Taralians (Quest 24), it can make one of your characters immune to Blades of Wind. Also if you have the Aquamarine (Quest 34) and Diamond (Quest 53), they can protect one of your characters from Hellfire and Shadow Bolt, respectively. In this battle, items seem to be a better choice than healing spells for reviving characters. From my experience, items seem to have a faster activation rate than spells, so that you can revive your allies before Scorn kill you off. (I could be wrong about the activation speed though.) Some other things to consider include buying better armors and putting your weapons in Defense Mode so that you may have a chance to survive one hit. Some other players also suggested the use of techs such as ID Break or Split Cranium to lower Scorn's INT. If you are having serious trouble against him, you may consider coming back a couple ERs later. Just keep in mind that this quest has a tight ER bound and don't wait too long. On each level in Twinmoon Temple, you have to fight the correct type of monsters to unlock the movable platforms to the rooms above. After you fight a correct monster, the ground will shake and you will find one tile now having an action prompt. On B1, you need to fight Unknowns. One room leads to the Beast's Bangle and the other leads to B2. In Twinmoon Temple, you will have to fight all the monsters in the room in order to get the treasure. The monster type for B2 is Insect. Going clockwise from the entrance room, the other three rooms are path to B3, Stamina Drink, and Ring of Protection. The monster type for B3 is Lizard. Going clockwise from the entrance room, the

three rooms are Beast's Greaves, path to B4, and Guardian's Ring. The monster type for B4 is Undead. Going clockwise from the entrance room, the three rooms are Alacrity Pill, Beast's Helm, and path to B5. On B5, the platform on the left of the screen leads to Beast's Mail, but you will have to fight a pretty tough boss to get it. The platform on the right leads to Zodiac, the guardian of the fatestone. This beast has 8325HP. However, if you could defeat Scorn earlier, you should not have too much trouble with this. Defeat it to obtain the Moonstone. Return to Melvir with the Moonstone and visit Sofia or Neville. The Moonstone clears the curse and cures the Emperor. You can choose Espada Ropera, A'la Melvirana, or 10,000G for your reward. After the quest, if you visit Sofia in Temple of Elore, she will tell you about a sinister mage having a fatestone. This will trigger Isle of Evil (Quest 36). ------------------------Event Rank 10 (ER 10) ------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 28. Constance Kidnapped ER: 9 - 17 [QT028] Trigger Condition: - You cannot activate this quest if you declined to help when presented the options during Pride of the Knights (Quest 14). - If you completed Pride of the Knights (Quest 14) with good completion, a Dominion soldier will look for and talk to you in Yeoville or Bruelle. - Or visit Lord Heinrich in Eugenstadt directly. Complete Condition: - Defeat the captors in Kidnappers' Cave and rescue Constance. Failing Condition: - Reach ER 17 before talking to Heinrich. - Reach ER 18 before completing the quest. Rewards: - 5000G and Jewels (7000G and Jewels) Chests: - Tower of Flammar: Mage's Staff, Blazing Sword, Scarlet Robe - Kidnappers' Cave: Kidnappers' Cave Map, Evil Eye Talisman, 1000G, Gold, Armor Proficiencies: - Tower of Flammar: None - Kidnappers' Cave: Find Chests, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you completed Pride of the Knights (Quest 14) with good completion (Theodore and Raphael had joined your party), you can meet a Dominion soldier walking towards you in Yeoville or Bruelle. He will tell you that Raphael has been sent to the Dungeon under Mirsaburg awaiting execution. If you did not do the quest or if you offered to help but did it without Theodore and Raphael ever joining, you will have to visit Lord Heinrich directly to trigger this quest. If you declined to help when presented the option during that quest, you cannot trigger this quest. You may go to the Dungeon in Mirsaburg Castle to see Raphael. Then you should talk to Heinrich in Eugenstadt, if you have not done so. He will point you to Lady Flammar and unlock Weiserheim on the map. In Tower of Flammar of Weiserheim, you will see two two types of teleport pads. Keep using the same type a few times until you see Flammar. Until you open up Ettinham by unlocking Auldburg (Quest 54) at ER 20 or above, this is the only place you may buy the two high level Pyrology spells--Bird of Fire and Revive.

Talk to her about Constance and eventually you will come to selecting between two options. Pick "That must be my destiny." If you pick the other, you will not be able to get the chests in the tower or buy spells from her anymore. Also note that after you complete this quest, Flammar will not be in her tower to sell you spells until you complete Theodore's Madness (Quest 48) at ER 18 or above. If you want the two high level Pyrology spells, buy them now or delay this quest to later ER. Knowing the whereabouts of Constance, head over to the Kidnappers' Cave. In the cave, you will see a statue and nine square floor tiles. Pushing the statue to the top left or bottom right tile will open the doors to the two rooms with possible chests at the left of the cave. Pushing it to the top right tile will generate a high level demon fight. Near the end of the game, this trap is useful for generating the battle rank 10 demon--Ifrit. It is good for sparking high level techs with. Pushing the statue to the bottom left lets you progress the cave. Put the statue to the bottom left tile and go to the middle room at the left of the cave. Clicking the statue there will transport it to the other side of the cave. Go to the other side and you will see the statue and another nine floor tiles. The top and bottom tiles are traps. The right tile opens the door to the room with chest. The left tile opens the door to the boss and Constance. In this boss battle, you will be fighting two Ogres and two Goblin Mages. This battle is not too hard, but if you are doing this at ER 9, the Ogre may easily kill your characters in one hit. If you are having trouble, come back a couple ERs later and it should be more manageable. When you are back to Mirsaburg Castle, Theodore will offer you an honorary knighthood. Accept it and you will receive 5000G and jewels. If you keep turning it down for about 10 times, you will receive 7000G and jewels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 29. The Soulgutter ER: 10 - 22 [QT029] Trigger Condition: - Watch the festival in Uso and talk to the Minstrel. Complete Condition: - Defeat Soulgutter. Failing Condition: - Start this quest at ER 20 of higher. Rewards: - Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In my opinion, this is the most elusive quest to complete. To trigger this quest, visit Uso and Steppes of Galessa at ER 10. Then come back to Uso one ER later. At the shrine on the other side of the lake, you should see a festival where people are circling the bon fire. Talk to the Minstrel to trigger the quest. If you leave Uso and come back, the town will go back to normal. The left of the two men by the lake will tell you that he saw monsters circling the ruins in the Steppes of Galessa. Other than that, there is nothing special going on. Now comes the most elusive part. After you have witnessed the festival, come back to Uso one ER later and talk to the lady by the lake near the magic shop. If she tells you that they found a dead man with no scratch by the ruins, congratulations and you have successfully triggered this part. Otherwise, you will have to check back with the lady every ER and hopefully she will tell you about the dead man some time.

Once the previous part is triggered, visit another town and return to Uso to trigger a cutscene. After that, go to the shrine to talk to the cloaked man. He will tell you about Soulgutter and how to banish him. When you are ready, head to the Steppes of Galessa to battle Soulgutter. In this battle, you need to use stunning or stats down techs to "stall" Soulgutter. At the end of each turn that you have stalled him, you will circle around him. If you succeed in circling around him 5 times in a row, you will win the battle. Try forming combos to increase the chance of stun or stats down. Furthermore, the more damage you inflict on Soulgutter, the better chance you will be able to circle him 5 times. Some players suggest that moving the right analog stick counterclockwise while circling Soulgutter could help. You may try it if you want. Soulgutter has finite amount of HP, so it is also possible to defeat him the regular way by depleting his HP. Thanks yipviva for the tip. After defeating Soulgutter, return to Uso and receive your jewels reward from the Minstrel. ------------------------Event Rank 11 (ER 11) -----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 30. Return of the Vampires ER: 10 - 22 [QT030] Trigger Condition: - Talk to the two men in Weston pub about the vampires. - You may not activate this quest if Jewel Beast has destroyed Weston. Complete Condition: - Defeat Vampire in Vampire's Den. Failing Condition: None Rewards: - Chalice and Jewels - Lovely Headdress Chests: - Vampire's Den: Vampire's Den Map, 10G, 100G + (Armor or Jewels), 30G + Bone Breastplate, 50G + Bone Breastplate, 300G + Bone Breastplate, 40G + Jewels, Chiral Clogs Proficiencies: - Vampire's Den: Find Chests, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To trigger this quest, talk to the two men in Weston pub and unlock Vampire's Den. They mention vampires appeared in Estamir long ago. Before going to Estamir to collect more information, you may visit Yassi to see something interesting. If you talk to the people, you will notice their responses are a bit strange. Run around in the town for awhile and the night will fall... and you will be in for a surprise. In North Estamir pub, talk to the two men next to the bar. They will inform you that St. Agnes of Amut defeated the vampires with the Chalice, which was buried in the catacombs. Go down to the catacombs in Estamir Tunnels and search the graves for the Chalice. You may quicksave before searching a grave and reload if it is not the correct one. If you cannot find the Chalice, make sure you have talked to both men in the pub. Also note that you can only find the Chalice after this quest is triggered but before it is completed. Make sure you do not miss the Chalice because it is a powerful item that allows you to recover the BP of your whole party with its Miracle Water.

Now it is time to head for Vampire's Den to put the vampires back into their graves. There is one fixed monster group on each of the four levels. It is possible to bypass the ones on B2 and B3, but you should make sure you kill them all if you are interested in locking Jewel Beast's Lair and delaying the wakeup of Jewel Beast (Quest 33). When you come to the Innermost Area, you will fight the boss Vampire. You may use the Holy Sparkle of Chalice to deal decent damage to him, or you can just rely on your techs/spells to take him out. You will obtain the Lovely Headdress after you defeat him. -- About Recharging the Chalice... Every time you use Holy Sparkle or Miracle Water, it depletes the Chalice DP. When the DP reaches 0, you cannot use it anymore. However, you can recharge it at the altar in Temple of Nisa in Nisa Cavern under Kaklim Desert. It is the same place where you get the Topaz during Missing Taralians (Quest 24). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 31. Water Dragon Rite ER: 10 - 22 [QT031] Trigger Condition: - If you completed Wuhan's Secret (Quest 12) and forgave Wuhan, talk to the bartender and the agent in South Estamir pub. - Or check the note in North Estamir pub and rescue the girl from the Kidnappers in the alley. Complete Condition: - Rescue the kidnapped maiden from Strom by bringing him The Raincloud Armlet (Quest 39) or defeating him. Failing Condition: - Refuse to undertake The Raincloud Armlet (Quest 39). - Challenge and lose to Strom. Rewards: - 5000G and Jewels - Choice of Wisteria, Battle Mage Armor, or 5000G Chests: - Sekhet Palace: Sekhet Palace Map, 500G + Jewels, Gold, Gold, Gold - Water Dragon Temple: Water Dragon Temple Map, Gold + Jewels, Elemental Staff, Weapon, Strom's Red Jewel, Strom's Blue Jewel, Strom's Green Jewel, Strom's Gold Jewel, Water Spirit Proficiencies: - Sekhet Palace: Find Chests - Water Dragon Temple: Find Chests, Pick Locks, Disarm Traps, Jump Lv.3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check the note in North Estamir pub about a missing daughter who never returned from Tarmitta to trigger the quest. Then go to the alley behind the apothecary to rescue a girl from a bunch of Kidnappers. She will unlock Tarmitta if it is not unlocked yet. Alternatively, you can trigger the quest by talking to the bartender in South Estamir pub and the agent will bring you to see Wuhan. Wuhan tells you that his daughter is kidnapped and asks you to help to find her. If you killed Wuhan during Wuhan's Secret (Quest 12), you will not be able to trigger this part. Now head to Tarmitta and talk to the man near the apothecary. He mentions about the Water Dragon Rite and unlocks Lake Malar. Pay to sleep at Tarmitta Inn. At night, go down the secret passage next to the bridge of the castle. Go through Sekhet Palace to meet Tuman's Double. Defeat him and then talk to the guards to reveal that the Water Dragon Temple is in the middle of Lake

Malar. Head to Lake Malar, hijack the boat, and sail straight to the temple. At this point, the door to the right is locked and you cannot go in. Go to the left and down the corridor. When you arrive in Strom's Den, the real Tuman is offering the maiden to Strom. After defeating the guards, you will fight with Tuman. Tuman is capable of using the fusion spell Overdrive. It will end the current turn and let him act five times in a row. After the battle, you get the Strom's Ring from Tuman, but Strom refuses your resolution of returning the ring for the girl. Choose the option "How Selfish!" and Strom will ask you to get The Raincloud Armlet (Quest 39) back from Adyllis in exchange for the girl. If you challenge Strom and lose, you will never be able to complete the quest even though it does not marked as failed. If you defeat Strom, you can complete the quest, but you will not be able to take on Aquatic Ecology (Quest 43) in the future. You will get a Mirror Shield for defeating Strom. After you obtain the Raincloud Armlet, return to Strom and he will release the girl. If you talked to Wuhan at the beginning of the quest, you will get your rewards from Wuhan--choice of Wisteria, Battle Mage Armor, or 5000G. In addition, you get another 5000G and a bunch of jewels. If you did not talk to Wuhan, you will get 1000G and jewels from the girl (Thanks RayWing (Maipawa) for the tip). -- If You Are Playing as Jamil... If you trigger this quest with Wuhan, Jamil will ask Wuhan to pay upfront and you will get some extra gold. (I do not remember the exact amount. It was probably about 2,000G.) And you will still get the same rewards after you complete the quest. ------------------------Event Rank 12 (ER 12) -----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 32. The Assassins' Guild ER: 12 - 22 [QT032] Trigger Condition: - Talk to the bartender and the agent in South Estamir pub. Complete Condition: - Defeat the Assassin Leader and company in Assassins' Guild. Failing Condition: - Unlock the "real" Darque in Who Am I? (Quest 52). Rewards: - Jewels Chests: - Thieves' Guild: 3000G, Berserker's Bew, Bitter Medicine, Flameproof Gloves, Talent Booster - Assassins' Guild: 500G, 1000G, 1000G, 1000G, 300G + Jewels, Silent Greaves, Evil Eye Talisman Proficiencies: - Assassins' Guild: Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At ER 12 or above, talk to the bartender and the man in South Estamir pub to trigger this quest. The Thieves' Guild asks for your help in destroying the Assassins' Guild. If you agree to help, they will allow you to take all the chests in the Guild. Then if you sleep in South Estamir Inn, you will be attacked by an assassin. If you visit Farah, you will see a scene of her mom attacking you. Either event will unlock the location of the Assassins' Guild. Furthermore, after the

event in Farah's house, you will be able to recruit Farah. (You cannot recruit Farah if your main character is Jamil.) Head to the Assassins' Guild in Kjaraht. To get to the guild headquarters, you need to follow the lights on the floor. The following are the sequences for getting to different rooms. Room with chests: Up Up Up Left Ceremonial Chamber: Up Up Up Right Up Right Up Up Headquarters Room: Up Up Up Right Up Right Up Down Left Up Up At the headquarters, You will need to fight the Assassin Leader, two Assassins, and two Mage Assassins. Use multi-target attacks or concentrate on taking out the Assassins or Mage Assassins first. You will receive jewels reward after the battle. A Minion appears, but you do not need to fight him at this time. If Jewel Beast has not woken up, the Minion will mention about it and Jewel Beast's Lair will be unlocked. Refer to The Jewel Beast (Quest 33) for more information. -- If You Are Playing as Jamil... If you let Dowd leave your party earlier in the game, Jamil will have a unique scene when he sleeps in South Estamir Inn. ------------------------Event Rank 13 (ER 13) -----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 33. The Jewel Beast ER: 10 - 22 [QT033] Trigger Condition: - Complete Aquatic Ecology (Quest 43) and talk to Strom before the Jewel Beast wakes up. Complete Condition: - Defeat the Jewel Beast. Failing Condition: None Rewards: - Bejeweled Ring Chests: - Jewel Beast's Lair: Jewel Beast's Lair Map, 3000G + Jewels, Bejeweled Ring Proficiencies: - Jewel Beast's Lair: Climb Lv.1, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is one of the hardest quest to trigger in this game. Going through Jewel Beast's Lair is no trivial matter either. It requires a lot of planning, preparations, and patience. Normally, the Jewel Beast wakes up at ER 14, leaves its lair at ER 15, and starts ravaging the Frontier at ER 16. It will destroy one settlement per ER until it reaches Weston and parks there. The awaked Jewel Beast can easily wipe out your party if you are not prepared. It always uses an attack called Jewel Blaster on the second turn and most of the time it can kill off your whole party. After that, every now and then it will use Jewel Blaster again. When it is near dead, it may even use it every other turn. One way to tackle Jewel Blaster is the use of Revive or Phantom Warrior. Another way is to build up your characters' defense to a high level and have them defend during the second turn, in hope that they can survive. The Jewel Beast has 30,000HP. To save the Frontier, it is possible to delay the ER at which the Jewel Beast wakes up, but it is no easy task. First, you need to defeat all fixed/scripted

battles in Frontier during Unsettling Settlement (Quest 8), the Fiends of Saoki (Quest 17), and Return of the Vampires (Quest 30). Here is a list of fixed monsters you should fight during those quests: Yassi Cavern: Two Slimes and Sea Serpent Saoki Cavern: Two War Beasts, Five Greater Zombies, and Three Butterflies. Vampire's Den: Three Vampire's Minions, Two Vampire's Minions, Three Vampire's Minions, Werewolf, and Vampire Then you will need to unlock the Jewel Beast's Lair. There are two ways: 1. Complete Assassins' Guild (Quest 32) by ER 13. 2. Complete Aquatic Ecology (Quest 43) by ER 13*. * It is possible to unlock Jewel Beast's Lair at a ER later than 13 if you start the ecology quest before 13 but complete it after 13. However, there is little point in unlocking it after ER 13 since Jewel Beast would have left the lair already. Given the short ER range and the large number of monsters to kill in ecology quest, the second way is hard. It is a lot easier to unlock the lair with the first method. However, the first method will not unlock this quest into the quest notes. Only the second method will put this into the quest notes. Check the last paragraph of this quest for a way to unlock the lair easily while getting the quest notes. To actually delay the wake up of Jewel Beast, you need to defeat the fixed monsters inside Jewel Beast's Lair. There are four pillars and a fifth group of Cockatrices and Petrified Beasts. Each pillar consists of a Lamia and four Zombie Dragons. For each group you defeat, you will delay Jewel Beast's awakening by 1 ER, up to a maximum of 5 ERs. In other words, you may delay it from ER 14 to ER 19 if you defeat all four pillars as well as the fifth group. Note that you have to defeat the first pillar by ER 13. Then you need to kill one more each successive ER thereafter. Of course, you can kill all of them by ER 13 if you so choose. Also if you want to fight the sleeping Jewel Beast, make sure you do so by ER 18 as it will wake up at ER 19. Now the problem is how to kill the pillars (Lamia + 4 Zombie Dragons). Without proper preparations, they are almost impossible to defeat at ER 13. If Lamia uses Shock Wave, most likely you will not even survive the first turn. In the following, I will give some possible ways to defeat them: 1. Make one character a Rosalian Mage. Synthesize Overdrive with the character and put the Chalice on him/her. Buy some Talent Blasters in Crystal City and put them on a different character. On the first turn, use a Talent Blaster on the Rosalian Mage (alternative, you can use the Miracle Water from the Chalice) to fill up the BP. Then cast Overdrive in the second turn, use the Holy Sparkle on Chalice 3-4 times during Overdrive will kill off all the Zombie Dragons. 2. Have one or more Imperial Scholars synthesizing Bird of Fire + Mindblast or Rosalian Mages synthesizing Bird of Fire + Mindblast + Energy Bolt. This will give a more powerful Bird of Fire with less BP cost. Make sure they have some levels in Pyrology and Demonology to reduce the BP cost. Then have another character using the Holy Sparkle of Chalice normally. The Zombie Dragons should die after 3-4 shots of Bird of Fire or Holy Sparkle. 3. Have one or more archers keep using Maiming Volley in hope that they will go before the Zombie Dragons and snare them from their Trample attacks. Or if you have polearm/lance users, you can try Reaper to stun them. Then buy the best armors for one or two characters and use them as tanks. Put them

in the front to defend. The rest of the characters can use Holy Sparkle or some other damaging multi-target attacks. The above are just some suggestions. There could be more and better ways to defeat the pillars. Nevertheless, you may have to soft reset quite a number of times before you can take them out. If you succeed in getting down the lair before the Jewel Beast wakes up, you can fight it while it is sleeping. You can take off about 8000-10,000 out of 30,000HP for free before it wakes up. Moreover, it will rarely use Jewel Blaster, if it uses it at all. In fact, I have fought the sleeping Jewel Beast a number of times, but I have yet to see it use Jewel Blaster once. As I mentioned, unlocking the Jewel Beast's Lair through Assassins' Guild does not create the quest notes while unlocking it through Aquatic Ecology is not easy. However, you may try the following. First, you should unlock the lair through Assassins' Guild by ER 13. Then defeat all the pillars as well as the Cockatrice group in the lair. This should delay the wake up of Jewel Beast to ER 19. If you complete the Aquatic Ecology and talk to Strom before ER 19, you should be able to get the quest notes. Thanks killerb255 for this information. ------------------------Event Rank 14 (ER 14) -----------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 34. Find the Aquamarine ER: 11 - 15 [QT034] Trigger Condition: - Talk to Prince Neidhart. Complete Condition: - Find the Aquamarine and give it to Prince Neidhart. Failing Condition: - Reach ER 16 before getting the Aquamarine. Rewards: - Aquamarine and Jewels - Choice of Halberd, Field Plate, or 8000G Chests: - Aquamarine Cave: Aquamarine Cave Map, Gold, 300G, 300G, Gold + Weapon, Gold + Stone Axe, 100G + Jewels, 500G + Jewels, Armor Proficiencies: - Aquamarine Cave: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1-2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To trigger this quest, you need to recruit Albert in order to enter Crystal Palace. Talk to Prince Neidhart and he will ask you to look for the Aquamarine for him. Note that you can get the Aquamarine without triggering this quest. If you intend to keep the Aquamarine and have not ever seen Neidhart earlier in the current playthrough, you should avoid talking to Neidhart, because it will adversely affect a later quest. See The Dragon Knight (Quest 49) for more information. If you do not have Crystal Lake unlocked, talk to the people in the pub or the lady near the second bridge at the Main Street. On the lake, there are two guard boats. You will be sent back to town if they catch you. There are four Aquamarine Caves and the Aquamarine is located in Cave D. Look for ripples on the Lake. Hit the action button when the boat is over the ripples to enter the caves. Cave D is located somewhere between the starting location of the two guard boats. When you are in Cave D, go straight forward until you come to Cave E. Avoid the

smoke coming out of the statues. You will get a game over if you hit the smoke. Take a right after passing the three statues. Then turn left when you are at the middle of the next six statues. Go to the end and touch the blue light. This takes you back to Cave D. The doors open and the Aquamarine is in a room not far from you. Prepare yourself as you will soon fight the guardian of the fatestone, Ghost Ship. This boss has 6,800HP but it is susceptible to status ailments such as paralysis, unconsciousness, and even instant death. Take advantage of that and you can beat it as early as ER 7 or 8. If you return the Aquamarine to Neidhart, you can choose Halberd, Field Plate, or 8000G for your reward, but you will lose the Aquamarine permanently in this playthrough. After returning the Aquamarine, visit Neidhart again with an empty spot in your party and he will offer to join you. Having triggered the quest or not, you need to get the Aquamarine before ER 15 or someone else will beat you to it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 35. Pirate Invasion ER: 14 - 22 [QT035] Note: - You may start this quest at ER 9-13 after you complete Ailing Emperor (Quest 27). Trigger Condition: - Enter Melvir at ER 16 or above. - Or break into the Pirates' Hideout in Melvir Sewers and then sleep at the inn before ER 16. Complete Condition: - Defeat Great Sky Dragon. Failing Condition: None Rewards: - 10,000G and Jewels Chests: - Pirates' Hideout: 5000G + Jewels, Rigid Leather, Gothic Axe, Sailor's Bandana, Gold + Golden Blade - Elizabeth Palace: Rapier, Antique Dagger, Throwing Axe, Ogre's Eye, Quarterstaff, Pike Proficiencies: - Elizabeth Palace: Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Normally, the Pirate Invasion starts when you enter Melvir at ER 16 or above. However, you will get the most out of this quest if you break into the Pirates' Hideout in Melvir Sewers at ER 14-15. In fact, you may do it as early as ER 9-13 after you have completed Ailing Emperor (Quest 27). At the appropriate ER before ER 16, head down to Melvir Sewers through the door next to the Police Station. Go straight after the first turn. At the end, you will hear faint pirate's chanting from behind the door. Choose to break the door and defeat the pirates in the hideout. Get the treasures and go back to the Melvir Police Station to report the pirates' plan of attack. Note that breaking into the hideout and reporting to the police are required to unlock Pirate Coast after the quest. Now before ER 16, sleeping at the Melvir Inn will trigger the pirate invasion. After you come out of the inn, head to the dock and fight Butcher. Butcher has 9999HP. Defeat him and head back to Melvir. The next objective is to save the Emperor. However, if your party is in good shape, you may go down to Melvir Sewers and visit the Mysterious Temple beneath the Temple of Elore. It is at the top left arrow of the sewers map. You will find the priest of Saruin there. When you confront him, you will get into a

chain battle with a Greater Devil, a Cyclops, and the Priest of Saruin. Now go to the Palace. Find your way to the throne room on 2F. Your next boss is Great Sky Dragon, which has 8984HP. Defeat it to save the Emperor. You will be rewarded 10,000G and a bunch of jewels. After you defeat Great Sky Dragon and receive you rewards, if you go back to the Mysterious Temple in Melvir Sewers, you will find the Minion Scorn there. At this point he should be pretty easy. If you had broken into the Pirates' Hideout and reported the attack to the police before the invasion, you can now find a pirate hiding in the hideout. Talk to him and he can bring you to Pirate Coast. This is a requirement for recruiting Captain Silver. -- If You Are Playing as Hawke... After beating Butcher at the dock, you can find a ship nearby at the dock. You may hop on it and chase after Butcher. After some scenes, you will eventually get to fight Butcher and his buddy monster. Settle it once and for all. You will receive a Salty Bandana for defeating Butcher. However, you will miss the rest of the quest and rewards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 36. Isle of Evil ER: 9 - 18 [QT036] Trigger Condition: - Talk to Sofia (the priestess) in Temple of Elore after you complete Ailing Emperor (Quest 27). Complete Condition: - Defeat Ewei to obtain the fatestone Emerald. Failing Condition: - Return to Yeoville from Isle of Evil before completing the quest. - Reach ER 19 before completing this quest. Rewards: - Emerald and Jewels. Chests: - Isle of Evil: 2000G + Jewels, 2000G + Jewels, 2000G + Jewels, Elemental Staff Proficiencies: - Isle of Evil: Pick Locks, Disarm Traps, Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit Sofia (the priestess) in Temple of Elore after you have completed Ailing Emperor (Quest 27), she will tell you that a sinister mage in Isle of Evil has a fatestone. If you head to the dock that is near the pub in Yeoville and talk to the lady there. She will talk about the old man at the end of the dock having been to the Isle of Evil. Speaking with the old man gives you the option to sail to Isle of Evil. Note that talking to Sofia is required to trigger this part. Therefore, you can complete this quest only after you have completed Ailing Emperor. Also note that once you go to the Isle of Evil, you will fail the quest if you return to Yeoville before completing it. The Isle of Evil is pretty straight forward. Just watch your steps on those moving stairs. If you fall out of the stairs, you will be sent back to the previous platform. At 3F, you have to touch all 6 pedestals to open up the way at the north. However, the "fire ball" will shoot at you when you get close. You will have to start over if it touches you. After you open up the way, use the teleport pad and it will sends you back to the beginning of 2F. Repeat the same path two more times to get to 4F.

You will meet the sinister mage Ewei inside the room. After some talking, you will get to fight him and his "meat shields." Note that if you have reached ER 19, Ewei will run away and you will not be able to get the Emerald, thus failing the quest. In the battle with Ewei, he has two "meat shields" in front of you. You have to kill the meat shields before you can damage Ewei, unless you use multi-target attacks. Moreover, the meat shields will regenerate in a couple turns after you kill them. Therefore, it is a good idea for multiple characters to have multitarget attacks. You may weaken the meat shields in the first turn. Then use fixed battle order in the second turn and have the first char use a multitarget attack to take them out. The rest of the characters can then concentrate their attacks on Ewei. Let them form a combo if possible to reduce the chance of being blocked by his Aegis. After you defeat Ewei, you will get the Emerald and a bunch of jewels. -------------------------------Event Ranks 14-22 (ER 14-22) ------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37. Silver's Treasure ER: 0 - 22 [QT037] Trigger Condition: - Talk to the Geckling near the Geckling Village entrance after you complete Free the Gecklings (Quest 13). - Or talk to the pirate at the left end of Pirate Coast. Complete Condition: - Defeat Silver Dragon to obtain the fatestone Opal. Failing Condition: None Rewards: - Opal and Jewels Chests: - Inner Jungle: Jungle Map, 200G + Weapon, 200G + Armor, 300G + Weapon, 1000G + (Weapon or Armor), 500G + Jewels, Gold + Jewels, Weapon, Weapon, Armor - Silver's Cave: Cap. Silver's Cave Map, 500G, 600G, 700G, 800G, 900G, 1000G, Gold, 1000G + Weapon, 3000G + Silver Hammer, 1000G + Protector, 1500G + Stone Clogs, 100G + Jewels, 100G + Jewels, 2000G + Jewels, Raw Ore Ring, Raw Ore Ring, Candy Ring, Animal Coin Proficiencies: - Inner Jungle: Find Chests, Find Herbs, Harvest - Silver's Cave: Find Chests, Find Traps, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can trigger this quest by talking to the Geckling near the Geckling Village entrance after you have completed Free the Gecklings (Quest 13) or by talking to the pirate at the far left in Pirate Coast. If you trigger by the first way, talk to the Geckling chief to receive a Geckling's Map. This map supposedly shows the path leading to Silver's Treasure, but I never understand it to find it useful. Head to the Jungle and take the boat to the Inner Jungle. Both Cave B and Cave C can lead to Silver's Cave. If you take Cave C, follow the first right path and you will come out to the East Area. Then keep moving towards the left until the entrance to Silver's Cave appears. In Silver's Cave, go right at the first intersection and remove the trap wall with Find Traps proficiency. Follow the path to B2. If you want the map, it is at the opposite side of B1 behind a trap wall. B2 is filled with traps at the intersection and around the chests. You will lose LP if you step on one, so be careful. At B3, go to the right and defeat the fixed monsters. Then you will come to an area with a number of chests. Open, and disarm if needed, all the

chests before you proceed. Do the same for the next room. In this last room, you will fight the Silver Dragon. It can be hard at early ER. If you have trouble, you may consider coming back a few ERs later. The Silver Dragon has 8000HP. It usually starts off the battle with Breath of Lightning which hits an area. If your party is weak, you may try defending the first round so that you can survive. The Silver Dragon can drop the polearm Khellendros, but it is very rare and may require a lot of resets to get it. After you defeat the Silver Dragon, you can get the fatestone Opal from the altar. Moreover, you will now be able to recruit Captain Silver if you have Pirate Coast unlocked during Pirate Invasion (Quest 35). She may not be there yet if you go right away. Give it some game time for her to spawn. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 38. The Mine Assaulted ER: 14 - 22 [QT038] Trigger Condition: - Talk to the man in the open area outside the Depository in Aurefont. - Or talk to the police at Melvir Police Station. - Or enter the assaulted Aurefont Mine. Complete Condition: - Defeat all 10 monsters in Aurefont Mine. Failing Condition: None Rewards: - 15,000G to 30,000G and Jewels Chests: - Aurefont Mine: Aurefont Mine Map Proficiencies: - Aurefont Mine: Find Ore, Mine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you go to Aurefont at ER 14 or above, the mine will be attacked by monsters. You can trigger this quest by talking to the man at the open area outside the Depository in Aurefont, by talking to the police in Melvir Police Station, or by simply entering the mine. Your objective is to defeat all 10 monsters in the mine and rescue the miners. After fighting the Beastman in B1, you can go either left or right. To the right you will see the Gold Dragon. However, if you go to the left, you can eventually come back out from behind the Dragon to ambush it. Ambushing it will cause it not to use its Breath attacks at the first turn. The path should be straight forward until you have come to B2-B. Go through the level and take the last elevator down to B3-B. Follow the path and you will eventually come back to B1 behind the Gold Dragon. At this point, you should have killed 8 monsters. Ambush the Dragon and defeat it. If you have already defeated the Silver Dragon, this one should be easy. The Gold Dragon always drops Pure Gold, which can sell for over 1000G. You can take advantage of this to make some money. Check the "Gold Dragon Trick" in section VIII. Tricks and Exploitations for more information. After you defeat the Dragon, go left to take out the last monster. There are 15 miners in the mine. Rescue all of them before you leave the mine to get the full 30,000G reward. The following table lists the number of miners at each area: Area Number of Miners --------------------------B1 4 B2-A 2

B2-B 3 B2-C 2 B3-A 2 B3-B 2 --------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 39. The Raincloud Armlet ER: 10 - 22 [QT039] Trigger Condition: - Agree to retrieve the Raincloud Armlet for Strom during Water Dragon Rite (Quest 31). Complete Condition: - Obtain the Raincloud Armlet and give it to Strom. - Or defeat Strom. Failing Condition: - Challenge and lose to Strom. Rewards: - Completion of Water Dragon Rite (Quest 31). Chests: - Bayre Plateau: Bayre Plateau Map, 100G + (Weapon or Jewels), Armor 100G + (Weapon or Jewels), 300G + Jewels, Weapon, - Great Pit: Great Pit Map, Gold, Gold, Gold, Gold, 150G, 300G, 500G, 2000G, 100G + Weapon, 100 + (Weapon or Jewels), 100G + Armor, 100G + (Armor or Jewels), 100G + Jewels, 1000G + Jewels, Composite Bow, Stone Brigandine, Weapon, Armor, Earth Spirit Proficiencies: - Bayre Plateau: Find Chests, Find Ore, Mine, Climb Lv.2-4 - Great Pit: Find Chests, Pick Locks, Climb Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you defeat Tuman during Water Dragon Rite (Quest 31), Strom refuses to exchange the girl back for his ring. If you pick the option "How Selfish!", Strom will ask you to retrive the Raincloud Armlet from Adyllis, who dwells in the depths of Great Pit under Bayre Plateau. If you do not have Bayre Plateau, talk to the lady to the right of the dock entrance in Bruelle to unlock it. Go to Bayre Plateau and find the cave leading to Great Pit. A lot of people have had trouble locating Adyllis in Great Pit. I will try my best to explain the directions. To get to Adyllis, follow the path down and do not enter any caves. After you have passed 5 cave entrances, you should come to a point where the path splits up. Take the left and keep going down. Hug the wall and eventually you will see a cave to the right. That cave is the Innermost Area where Adyllis resides. In exchange for the Raincloud Armlet, Adyllis asks you to get her the Cyclone Shoes (Quest 40) from Avi. If you so choose, you can get the Raincloud Armlet forcefully by defeating Adyllis, but you will not be able to take on the Insect Ecology (Quest 44) in the future. If you are at ER 20 or above and have the neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Raincloud Armlet in Ettinham for 30,000G. Return the Raincloud Armlet to Strom to complete this quest as well as the Water Dragon Rite. Or you can defeat Strom to complete this quest. You will get a Mirror Shield for defeating him, but you will not be able to take on Aquatic Ecology (Quest 43) in the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 40. The Cyclone Shoes ER: 0 - 22 [QT040] Trigger Condition:

- Talk to Adyllis in the Innermost Area of Great Pit. Complete Condition: - Obtain the Cyclone Shoes and give them to Adyllis. - Or defeat Adyllis. Failing Condition: None Rewards: - Raincloud Armlet and Jewels. Chests: - Mt. Scurve: Mt. Scurve Map, 50G, 100G, 3000G + Donkey Bone, Gold + Knight's Shield, Gold + Bone Breastplate, Gold + Bone Breastplate, Gold + Bone Breastplate, 20G + Bone Breastplate, 20G + Bone Breastplate, 500G + Weapon, 200G + Jewels, 30G + Jewels, 500G + Steel Gauntlets, Rosalian Saber Proficiencies: - Mt. Scurve: Find Chests, Pick Locks, Climb Lv.1-2 (for Quest), Climb Lv.5 (for Donkey Bone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you meet with Adyllis in the Innermost Area of Great Pit, she will ask you to help her borrow the Cyclone Shoes from Avi, who lives on Mt. Scurve. For directions of how to get to Adyllis in Great Pit, check the Raincloud Armlet (Quest 39). Climb the Mt. Scurve and meet Avi on the Summit. Check the Test of Courage (Quest 22) if you need directions to the Summit. Avi will ask you to get the Ingigarde (Quest 41) in exchange for the Cyclone Shoes. If you so choose, you can get the Cyclone Shoes forcefully by defeating Avi, but you will not be able to take on the Beast Ecology (Quest 45) in the future. If you are at ER 20 or above and have the neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Cyclone Shoes in Ettinham for 30,000G. After you get the Cyclone Shoes, give it to Adyllis and she will give you the Raincloud Armlet (Quest 39) in return. Or you can defeat Adyllis to complete this quest. You will get the Raincloud Armlet for defeating her, but you will not be able to take on Insect Ecology (Quest 44) in the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 41. The Ignigarde ER: 0 - 22 [QT041] Trigger Condition: - Talk to Avi on the Summit of Mt. Scurve. Complete Condition: - Obtain the Ignigarde and give it to Avi. - Or defeat Avi. Failing Condition: None Rewards: - Cyclone Shoes and Jewels Chests: - Mt. Tomae: Mt. Tomae Map, 100G + (Armor or Jewels), Firebeast Hide, 300G + (Weapon or Jewels), Fire Spirit Proficiencies: - Mt. Tomae: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you meet with Avi on the Summit of Mt. Scurve, he will ask you to help him borrow the Ignigarde from Pyrix, who dwells in Mt. Tomae. To open up Mt. Tomae on Ligau Isle, you will have to complete Monster of Mt. Tomae (Quest 23) first. Once it is open, venture down Mt. Tomae to meet Pyrix. In exchange for his Ignigarde, he asks you to get him the Ice Sword (Quest 42). If you so choose, you can get the Ignigarde forcefully by defeating Pyrix, but you will not be able to take on the Plant Ecology (Quest 46) in the future.

If you are at ER 20 or above and have the neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Ignigarde in Ettinham for 30,000G. After you obtain the Ignigarde, bring it to Avi and he will give you the Cyclone Shoes (Quest 40) in return. Or you can defeat Avi to complete this quest. You will get the Cyclone Shoes for defeating him, but you will not be able to take on Beast Ecology (Quest 45) in the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 42. The Ice Sword ER: 0 - 22 [QT042] Trigger Condition: - Talk to Pyrix in the Core of Mt. Tomae. Complete Condition: - Obtain the Ice Sword and give it to Pyrix. - Or defeat Pyrix. Failing Condition: None Rewards: - Ignigarde and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you complete Monster of Mt. Tomae (Quest 23) and meet with Pyrix in the Core of Mt. Tomae, he will ask you to bring him the Ice Sword. If you have ever checked the weapon shop (New Road Weapons) in Altours, you would notice that they have an Ice Sword for 20,000G. Once you have collected 20,000G, go back to the shop. If Galahad is not in your party, the shopkeeper will inform you that someone else has bought the Sword already. Leave the shop and talk to the lady right outside. She will tell you Galahad has bought the Sword. Go into the shop or pub and come back out, you should now see Galahad showing off his new weapon at the town entrance near the pub. Galahad stands behind the building on the left side of the entrance, so you will have to be close to see him. Let's talk to Galahad. If you have an empty spot in your party, he will join you and you can get the Ice Sword for free. Otherwise, you can choose to kill him to get the Ice Sword. Killing him greatly increases your favor with Saruin. It increases the favor by 100 if Galahad has never been in your party or by 200 otherwise. If you are planning to get the Evil ending quest The Netherworld (Quest 56), you should get Galahad into your party and then kill him off during this event. However, you should leave the killing part to as late in the game as possible. It is because the favor may decrease between the time you kill him and the time you trigger the ending quest. If you are at ER 20 or above and have the Neutral ending quest Auldburg (Quest 54) unlocked, you can buy the Ice Sword+1 in Ettinham for 30,000G. Once you have obtained the Ice Sword, return to Mt. Tomae. Give it to Pyrix and he will give you the Ignigarde (Quest 41) in return. Or you can defeat Pyrix to complete this quest. You will get the Ignigarde for defeating him, but you will not be able to take on Plant Ecology (Quest 46) in the future. -- Galahad Does Not Join Me... If Galahad is holding the Ice Sword but refuses to join you, there are a few possibilities. Thanks RayWing (Maipawa), killerb255, and Cory Wray for the information. 1. You do not have an empty spot in your party. 2. You have 99 items in your inventory. 3. Your favor with the Evil Gods is above 200.

4. The quest "The Ice Sword" has not been triggered yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 43. Aquatic Ecology ER: 10 - 22 [QT043] Trigger Condition: - Talk to Strom after you complete Water Dragon Rite (Quest 31) and the Raincloud Armlet (Quest 39). Complete Condition: - Get Aquatic monsters to the top of the list. Failing Condition: - Trigger the possessed form of Strom, Slask. Rewards: - Serpentbrand and Jewels Chests: - Water Dragon Temple: Water Dragon Temple Map, Gold + Jewels, Elemental Staff, Weapon, Strom's Red Jewel, Strom's Blue Jewel, Strom's Green Jewel, Strom's Gold Jewel, Water Spirit Proficiencies: - Water Dragon Temple: Find Chests, Pick Locks, Disarm Traps, Jump Lv.3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Water Dragon Rite (Quest 31) and the Raincloud Armlet (Quest 39), return to the Water Dragon Temple and talk to Strom to trigger this quest. Strom will ask you to increase the number of Aquatic monsters. Your objective is to bring the Aquatics to the top of the list. Before you start the quest, you may find the door to Strom's Den closed, but you now have access to the inner area through the door to the right of the temple entrance. You will have to find all four Strom's Jewels and put them into the statues in the room before Strom's Den to open the door. If you have the Faerie's Grove (Quest 6) fully activated and know about the Spirits, you will also find the Water Spirit in there. Make sure you get the Water Spirit before you put the four Jewels into the statues. Once you put all four Jewels in, the door leading to the inner area will be locked. In the Cascade, take the first left and then take the second left to reach B2. On this level, you can find Strom's Green and Gold Jewels. Go back to the Cascade. Take the first left again and go all the way to the end to reach B3. On this level, you can find Strom's Blue Jewel and the Water Spirit. Go back to the Cascade again. This time go all the way to the end and take the last left. Then take the second right to get Strom's Red Jewel. For Aquatic Ecology, the monsters in Lake Malar and the Water Dragon Temple count towards the quest. You should be able to find all monster types in the temple. Complete the quest and you will get the Serpentbrand. Note that you will fail this quest if you trigger the possessed form of Strom, Slask. Defeating Slask gives you the axe Chaosbringer. Check the section "Triggering the possessed form of the elemental lords..." below for more information. If the Jewel Beast has not waked up yet, Strom will tell you about it when you return to visit him after completing this quest. It will unlock Jewel Beast's Lair. Refer to the Jewel Beast (Quest 33) for more information. -- About Ecology... In Melvir Library, there is a book on the ecology talking about the food chain and feeding relationships between different type of monsters. You may check it out if you want. Basically, if monster type A feeds on monster type B, you should actively kill monster type A to let type B flourish. If you want type A to flourish, then you should spare some type B so that type A has something to

feed on. You may follow the book if it helps, but I usually just kill everything other than the type I want to raise and it works fine for me. -- Triggering the Possessed Form of the Elemental Lords... If you completed the ecology quest for an elemental lord in a previous playthrough, you may trigger that lord's evil form if you do its ecology quest at ER 18 or above. These are the criteria for triggering the evil form: 1. Completed the ecology quest at least playthroughs. 2. In current playthrough, activate the 3. Visit a town at ER 18 or above after 4. Go back to visit the elemental lord. once for an elemental lord in previous same ecology quest. you have activated the ecology quest. He will be possessed and turn evil.

When the elemental lords turn evil, you are forced into battle with them. Defeating the evil lords will give you unique axes that are retrospective to the bosses in previous SaGa games. Unlike the original elemental lords, losing to the evil ones will be game over. If you had done an ecology quest in previous playthrough but still want to complete it again in the current playthrough at ER 18 or above, you may activate the quest and then complete it without going back to town. As long as you do not visit a town after triggering the quest, the lord will not turn evil. Here are the steps: 1. Activate the ecology quest by talking to the lord. 2. Do not visit any town until you complete the quest. 3. Go back and forth between different areas to respawn the monsters if needed. - Aquatic Ecology: Water Dragon Temple <-> Lake Malar - Insect Ecology: Great Pit <-> Bayre Plateau - Beast Ecology: Mt. Scurve <-> Crystal Lake/Aquamarine Caves - Plant Ecology: Plains <-> Mt. Tomae Note that you can replenish your proficiency points at Crystal Lake by equipping/unequipping the proficiencies. This is especially useful when you need to climb up Mt. Scurve to check the rankings with Avi. If you want to complete more than one ecology quests after ER 18, you may do it one by one. For example, activate the first ecology quest and complete it without going back to town. After you are done, go back to town to recover. Then activate the second one and complete it without going back town. The same goes for the third and the fourth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 44. Insect Ecology ER: 0 - 22 [QT044] Trigger Condition: - Talk to Adyllis after you complete the Cyclone Shoes (Quest 40). Complete Condition: - Get Insect monsters to the top of the list. Failing Condition: - Trigger the possessed form of Adyllis, Kyllis. Rewards: - Serpent Staff and Jewels Chests: - Bayre Plateau: Bayre Plateau Map, 100G + (Weapon or Jewels), Armor 100G + (Weapon or Jewels), 300G + Jewels, Weapon, - Great Pit: Great Pit Map, Gold, Gold, Gold, Gold, 150G, 300G, 500G, 2000G, 100G + Weapon, 100 + (Weapon or Jewels), 100G + Armor, 100G + (Armor or Jewels), 100G + Jewels, 1000G + Jewels, Composite Bow, Stone Brigandine, Weapon,

Armor, Earth Spirit Proficiencies: - Bayre Plateau: Find Chests, Find Ore, Mine, Climb Lv.2-4 - Great Pit: Find Chests, Pick Locks, Climb Lv.1-3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed the Cyclone Shoes (Quest 40), return to the Great Pit and talk to Adyllis to trigger this quest. She will ask you to increase the number of Insect monsters. Your objective is to bring the Insects to the top of the list. Check the section "About Ecology..." under the quest Aquatic Ecology (Quest 43) for more information. For Insect Ecology, the monsters in Bayre Plateau, Great Pit, and Melvir Sewers count towards the quest. You should be able to find all monster types in the Pit. However, if you have trouble finding Aquatics, you can try Melvir Sewers. Complete the quest and you will get the Serpent Staff. Note that you will fail this quest if you trigger the possessed form of Adyllis, Kyllis. Defeating Kyllis gives you the axe Destroyer. Check the section "Triggering the possessed form of the elemental lords..." under Aquatic Ecology (Quest 43) for more information. Just an interesting piece of information. If you return to visit Adyllis after you complete this quest, you will see the Minstrel sing to Adyllis. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 45. Beast Ecology ER: 0 - 22 [QT045] Trigger Condition: - Talk to Avi after you complete the Ignigarde (Quest 41). Complete Condition: - Get Beast monsters to the top of the list. Failing Condition: - Trigger the possessed form of Avi, Gigavi. Rewards: - Feather Spear and Jewels Chests: - Mt. Scurve: Mt. Scurve Map, 50G, 100G, 3000G + Donkey Bone, Gold + Knight's Shield, Gold + Bone Breastplate, Gold + Bone Breastplate, Gold + Bone Breastplate, 20G + Bone Breastplate, 20G + Bone Breastplate, 500G + Weapon, 200G + Jewels, 30G + Jewels, 500G + Steel Gauntlets, Rosalian Saber Proficiencies: - Mt. Scurve: Find Chests, Pick Locks, Climb Lv.1-2 (for Quest), Climb Lv.5 (for Donkey Bone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed the Ignigarde (Quest 41), return to Mt. Scurve and talk to Avi to trigger this quest. He will ask you to increase the number of Beast monsters. Your objective is to bring the Beasts to the top of the list. Check the section "About Ecology..." under the quest Aquatic Ecology (Quest 43) for more information. For Beast Ecology, the monsters in Mt. Scurve and the Aquamarine Caves count towards the quest. On Mt. Scurve, only Hole 4 can spawn Aquatic monsters. If you cannot find enough to kill, you can try the Aquamarine Caves. Complete the quest and you will get the Feather Spear. Note that you will fail this quest if you trigger the possessed form of Avi, Gigavi. Defeating Gigavi gives you the axe Epic Hero. Check the section "Triggering the possessed form of the elemental lords..." under Aquatic Ecology (Quest 43) for more information. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

46. Plant Ecology ER: 0 - 22 [QT046] Trigger Condition: - Talk to Pyrix after you complete the Ice Sword (Quest 42). Complete Condition: - Get Plant monster to the top of the list. Failing Condition: - Trigger the possessed form of Pyrix, Pyrocanis. Rewards: - Axe of Kings and Jewels Chests: - Mt. Tomae: Mt. Tomae Map, 100G + (Armor or Jewels), Firebeast Hide, 300G + (Weapon or Jewels), Fire Spirit Proficiencies: - Mt. Tomae: Find Chests, Disarm Traps, Find Ore, Mine, Jump Lv.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed the Ice Sword (Quest 42), return to Mt. Tomae and talk to Pyrix to trigger this quest. He will ask you to increase the number of Plant monsters. Your objective is to bring the Plants to the top of the list. Check the section "About Ecology..." under the quest Aquatic Ecology (Quest 43) for more information. For Plant Ecology, the monsters in the Plains and Mt. Tomae count towards the quest. Complete the quest and you will get the Axe of Kings. Note that you will fail this quest if you trigger the possessed form of Pyrix, Pyrocanis. Defeating Pyrocanis gives you the axe Cosmo Egg. Check the section "Triggering the possessed form of the elemental lords..." under Aquatic Ecology (Quest 43) for more information. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 47. The Underwater Temple ER: 17 - 22 [QT047] Trigger Condition: - Complete Stolen Nymphs (Quest 18). - Talk to Marina in any coastal town. Complete Condition: - Defeat Guardian and obtain the fatestone Black Diamond. Failing Condition: None Rewards: - Black Diamond and Jewels - Nymph's Bangle Chests: - Underwater Temple: Underwater Temple Map, Yucomb's Trident, Blue Elf, Gold Ring, Silver Ring, Pearl Ring, Jewels Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Stolen Nymphs (Quest 18), Marina will appear in coastal towns again at ER 17 or above. When you talk to her, she will ask you to do a favor for her. If you agree, you will be brought to the Underwater Temple. You will not be able to return until you finish the quest. The temple is rather straight forward. However, watch out for holes on the floor. If you are careless, you will drop back to the level below. Pay special attention to the holes at the center of the first room on 2F and the fourth room on 3F. You cannot see them until it is too late, due to camera angle. The two fixed battles on 2F and 3F should be easy. On 4F, you will need to fight the Guardian. It has 12,000HP and its defense is high. Nevertheless, it should not be too tough at this ER. After defeating it and getting the Black Diamond, go back to 1F to head out. You can take advantage of the holes to get down to 1F quickly.

Is this quest too easy? When you get out of the temple, Saruin's Minion Strife will come and try to take your fatestone. Show him your power and kick him back to the Abyss. When you are back on land, you will receive the Nymph's Bangle from Marina. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 48. Theodore's Madness ER: 18 - 22 [QT048] Trigger Condition: - Complete Constance Kidnapped (Quest 28) before ER 18. - Talk to the Dominion soldier in Yeoville or Bruelle. - Or talk to Lord Heinrich in Eugenstadt directly. Complete Condition: - After defeating Ifrit, receive the fatestone Ruby from Lady Flammar. Failing Condition: None Rewards: - Constance's Key - 10,000G - Ruby and Jewels Chests: - Mirsaburg Castle: Pike, Spear, Reinforced Bow - Pagan Ruins: Pagan Ruins Map, 666G, 3000G, Gold, Gold, Gold, 100G + Armor, 100G + Weapon, Phantom Sword, Raksha Sword, (Weapon or Jewels), (Weapon or Jewels) Proficiencies: - Mirsaburg Castle: Pick Locks - Pagan Ruins: Find Chests, Pick Locks, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have completed Constance Kidnapped (Quest 28), a Dominion soldier will look for you in Yeoville or Bruelle at ER 18 or above. He will tell you that Lord Theodore has laid siege to Weiserheim. Go to Eugenstadt to talk to Lord Heinrich for more information. After talking to Heinrich, go to Raphael's Chamber on 2F and talk to Constance. She will give you the Constance's Key, which allows you to enter Mirsaburg Castle from the back door. Also, from this point on, you can recruit Raphael if your party has an empty spot. In Mirsaburg, go to the alley behind the Crystal Cartel shop and get into Mirsaburg Castle through the back door. Find your way to Theodore's Chambers on 3F. Read the map there to unlock Pagan Ruins. Pagan Ruins 1F has four doors and each door has a statue in front of it. If you enter the doors whose statues are facing away from the door, you will get to 3F, where you can find some chests. But it is also filled with monsters. If you enter the door whose statue is facing towards the door, you will get to one of the areas on 2F. Which area you get to depends on the number of lit candles on 1F. To increase the number of lit candles, simple go straight forward on 1F. When you leave 1F from the top, you will be sent back to the bottom and the number of lit candles will increase by one. To get to where Theodore is, light all 6 candles and go to 2F. The boss at Pagan Ruins is the Red Dragon and it has 14,000HP. Similar to the Silver Dragon and Gold Dragon, it usually starts off the battle with its Breath attack. The Red Dragon can drop the lance Malystrix, but it is very rare and may take many soft resets to get it. After you defeat the Dragon and come to the large circle room, you will see a lot of Theodores! The real one is indicated by the direction the statue is facing. Now that you know the Theodore at Weiserheim is an impostor, go to Weiserheim

and you will face the last boss of this quest--Ifrit. Ifrit has auto selfimmolation. If you hit it with a contact attack, the damage will be reflected. So it is a good idea to use ranged or non-contact attacks. However, if you are short on decent ranged attacks, you may try this. Use fixed battle order and have the first character use a weak regular attack to dissipate its shield. Then the other characters can follow with powerful techs. Remember that the shield will go back online next turn, so you have to do the weak attack every turn to take its shield offline. Ifrit has only 9574HP. After the battle, you will be back to the Castle. Tell Flammar that you are ready to face Saruin and receive the fatestone Ruby. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 49. The Dragon Knight ER: 18 - 22 [QT049] Trigger Condition: - Have Raphael or an empty spot in your party. - Talk to Lord Heinrich in Eugenstadt after completing Theodore's Madness (Quest 48). Complete Condition: - Perform the Dragon Vortex during the battle with Dragon Knight. Failing Condition: None Rewards: - Templar's Shield and Jewels - Mirsa's Armor and Jewels Chests: - Drachenvale: 600G + Jewels, Gold Proficiencies: - Drachenvale: Find Chests, Find Ore, Mine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have completed Theodore's Madness (Quest 48), visit Lord Heinrich with Raphael or an empty spot in your party. He will ask Raphael to go to the Dragon's Court to see Dragon Knight. Agree to help Raphael to start this quest. Go through Drachenvale to reach Dragon's Court. When you meet Dragon Knight, you will go into a battle with him. Dragon Knight will not attack you, but to win the battle, you have to perform the Dragon Vortex. Here is some advice for the Dragon Vortex. Put the first character in the front row, the second in the middle row, and the third in the last row. Use fixed battle order to have them act from front to back. They should use techs (or spells) of the same type (e.g. all dash attacks or all non-dash attacks). Make sure those techs can form a combo. You can set the other two characters to defend so that they don't interfere. Upon the success in performing the Dragon Vortex, you complete the quest. You will receive jewels as your reward and you will also find the Templar's Shield in your inventory. If you have ever seen Neidhart earlier in the current playthrough, whether it was a mandatory cutscene or not, Neidhart will come to kill Dragon Knight. If you want to recruit Dragon Knight or get Mirsa's Armor, you should either avoid seeing Neidhart at all or recruit him into your party before doing this event. Then Neidhart will not come to kill Dragon Knight. If Dragon Knight is not killed by Neidhart after the Dragon Vortex event, you may go back to town and return here to trigger the next part. Note that you must have an empty spot in your party to trigger it. When you return, you will see Dragon Knight fighting the Minion Spite. Join Dragon Knight to defeat Spite. After the battle, you can get Mirsa's Armor and Dragon Knight will stay in your party. You cannot dismiss Dragon Knight through the Minstrel; however, if you LP-kill him, you will not be able to recruit him again. Just an extra piece of information. If you visit Constance in Eugenstadt

Castle after Theodore's Madness, she will give you the Talisman, which protects against unconsciousness and instant death. Furthermore, choosing the first option during the conversation will have a small effect on the ending. -- If You Are Playing as Albert... When you obtain Mirsa's Armor, Albert will have a costume change. -- If You Are Playing as Sif... After the battle with Dragon Knight, Sif will ask him how to restore the glimmer of the Dragon's Eye. Then you will be brought into a battle with a Silver Dragon. The Dragon's Eye will be restored after you defeat the Dragon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 50. Frozen Lake Faerie ER: 0 - 22 [QT050] Trigger Condition: - Revived a character through Death in Netherworld or reached ER 22. - Talk to the Frozen Lake Faerie in front of Frosthold Fortress. Complete Condition: - Take the lock of hair and throw it into the lake in Nisa Cavern. Failing Condition: None Rewards: - Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to talk to the Frozen Lake Faerie, you first need to revive a character through Death in the Netherworld or to reach ER 22. When the requirement is met, an action prompt will appear if you go to the entrance of the Frosthold Fortress. The Frozen Lake Faerie will ask you to take her lock of hair and drop it into the legendary lake under Kaklim Desert. Take the lock of hair and bring it to Merholm in Nisa Cavern. When you are on the bridge before the Temple of Nisa, you should now see an action prompt. Hit the button to throw the hair into the lake to complete the quest. You may refer to Missing Taralians (Quest 24) for directions to Merholm. After completing this quest, the ice covering the Frosthold Fortress will melt and the Fortress will now be accessible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 51. Frosthold Fortress ER: 0 - 22 [QT051] Trigger Condition: - Revive a character through Death in Netherworld. Complete Condition: - Obtain the fatestone Obsidian Sword and defeat the Minion Spite outside Frosthold Fortress. Failing Condition: - Lose to Spite. - Hand over the Obsidian Sword to Spite. Rewards: - Obsidian Sword and Jewels Chests: - Frosthold Fortress: Frosthold Fortress Map, Gold + Weapon, Gold + Jewels, Ogre's Cleaver, Chain Mail, Ring of Protection Proficiencies: - Frosthold Fortress: Find Chests, Pick Locks, Disarm Traps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To trigger this quest, you need to revive a character through Death in the Netherworld. Death will then tell you that there is a powerful weapon in the

Frosthold Fortress. Although you can still access the Fortress at ER 22 without reviving a character, you do not get the quest notes this way. The Frosthold Fortress is located in Shiverland. Before you can access the Fortress, you have to complete the Frozen Lake Faerie (Quest 50) first. When you come back, the Fortress will defrost, allowing you to go in. Or if you are really in a hurry to access the Fortress, it is possible to skip Frozen Lake Faerie. You can decline to help the faerie. Then when you walk back to Shiverland, the Fortress will defrost. Thanks Valorous for the tip. Inside the Fortress, you will see the Red Mage. Although he is the only character who can use Sorcery and Necromancy spells, beware if you let this shady character join you. On your way down, you will see two candle puzzles. In each puzzle, changing all candles to the same color will open a gate. Change them to different color to open all the gates. Note that, however, you do not need to complete the puzzles or open any gate to progress the quest. Find your way down to 1F. In the Statue Room, you will have to defeat Frielei and her pet to get the Obsidian Sword. After the battle, if you have an empty spot in your party, you can ask Frielei to join you. This is the only chance to recruit Frielei. And later if you let her leave your party, you will not be able to get her back again. Backtrack to the entrance. When you leave the Fortress, the Red Mage will ask you to hand over the Obsidian Sword. He is actually the Minion Spite. Defeat him and show him who is the boss. Special Quests ================== [RS523]

There are two quests that require more than one playthrough to trigger or complete. You need to meet certain requirements in the first playthrough before you can trigger Who Am I? (Quest 52) in subsequent playthroughs while an Unlucky Woman (Quest 53) requires at least three playthroughs to complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 52. Who Am I? ER: 0 - 22 [QT052] Trigger Condition: In a previous playthrough: - Complete Assassins' Guild (Quest 32). - Defeat the Minion Scorn during Ailing Emperor (Quest 27), Pirate Invasion (Quest 35), or An Unlucky Woman (Quest 53). - Talk to Death in Netherworld. In current playthough: - Recruit Darque. Complete Condition: - Recruit the "real" Darque in the headquarters of Assassins' Guild after unlocking Darque's memories. - Or recruit Aldora after unlocking Alora's memories. Failing Condition: - Fail to recruit the "real" Darque. Rewards: - Darque's Sword - Or Wizard's Ring and Jewels Chests: None Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock this quest for future playthroughs, you need to complete Assassins' Guild (Quest 32), defeat the Minion Scorn during Ailing Emperor (Quest 27), Pirate Invasion (Quest 35), or An Unlucky Woman (Quest 53), and talk to Death

in the Netherworld in a playthrough. If you have met all these conditions, you will see a cutscene of the Minion talking with Death at the very beginning when you start a new char. The only exception is that if you have also unlocked Neidhart's opening scene, it will override Darque's unless your new character is Aisha. After you have seen the cutscene, you will be able to recruit Darque in most of the towns to trigger this quest. Darque will regain some of the memories when his DEX/INT hits 16, 22, 30, and 40. You will see the scenes when you go to town. As he regains memories, his Assassin class (DEX) and Wizard class (INT) levels will increase. The class levels are 2 at 22 DEX/INT, 3 at 30 DEX/INT, and 4 at 40 DEX/INT. To unlock the "real" Darque, you need to the party and run back to the Assassins' headquarters and talk to him. Invite him get to level 5 Assassin and you will get get his DEX to 50. He will then leave Guild. Go to the Assassins' Guild to fight Saruin together. Darque will the Darque's Sword.

To unlock Aldora, you need to get Darque's INT to 40 before his DEX gets to 50. After you have seen the memory scene of 40 INT, head to the Netherworld and talk to Death. You will now have the option to go to the Purgatory. Work your way down to the 1000th level and a scene will trigger at the end. Darque will awaken as Aldora and leave your party. Pick up the Wizard's Ring and go back to a town. Show Aldora the ring to recruit her again. Aldora is now a level 5 Wizard. If you complete the game with Aldora in the final party, you will see Aldora's original sprite in the ending. However, you will NOT be able to use that sprite in future playthroughs. In fact, Darque will go back to his amnesia form and you will have to go through the quest again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 53. An Unlucky Woman ER: 2 - 22 [QT053] Trigger Condition: - Talk to Schiele in a pub. Complete Condition: - Defeat Schirach in Shadow Palace Failing Condition: - Reach ER 12 before triggering the scene where Schirach awakens. Rewards: - Diamond and Jewels Chests: - Shadow Palace: Astral Coat, Black Robe, Miracle Drug Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This quests requires at least three playthroughs to complete. In your first playthrough, you may see a woman named Schiele being pestered by a few men in a pub. Talk to them to see a cutscene. After that, exit and reenter the pub. Schiele should now be gone. Talk to the bartender to fully trigger this quest. The earliest you can start this quest is ER 2. After triggering the quest, look for Schiele in a pub and talk to her every two ER until ER 11. You will not be able to find her at ER 12 or above. So in the first playthrough, you can talk to her at most 5 times. In subsequent playthroughs, Schiele will start to appear in the pub at ER 3. Again, talk to her every two ER until ER 11. You will have to talk to Schiele for a total of 12 times in 12 different pubs to progress the quest. After you talk to her in a pub, she will not appear in the same pub again. So you may want to keep track of the pubs where you have already talked to her. Here is the list of pubs Schiele can be in:

1. 3. 5. 7. 9. 11.

Altours Jelton North Estamir Oapu Tarmitta Weston

2. 4. 6. 8. 10. 12.

Aurefont Mirsaburg Northpoint South Estamir Weiserheim Yeoville

Schiele will only tell you to go away when you talk to her the first few times. Then starting at about the fifth time, she will tell you a sad story each time. At the 12th time, she will take you out for a walk. After a short cutscene, the Minion Scorn will appear. This Scorn is strong and he can act up to 4 times a turn. Given the limited ER, it is hard (but not impossible) to beat him. Whether you win or lose, Scorn will take the fatestone Diamond from Schiele. Without the Diamond, Schirach awakens. In the end, you will get the Diamond. After Schirach has awakened, visit the Temple of Schirach in Estamir Tunnels B2 at ER 19 or above. When you talk to the priest, Schirach will come to open up a portal and invite you to her Shadow Palace. If this scene does not trigger, try going to town and come back. The Shadow Palace is straight forward. To get the Black Robe and Astral Coat, you need to defeat the monsters guarding them. At the end of the Palace, you will face Schirach. Schirach has 42,000HP and she is deadly for her ability to inflict status ailments such as sleep and charm. Good protection against status ailments and/or sonic waves can be a key to victory. Ending Quests [RS524] ================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 54. Auldburg ER: 20 - 22 [QT054] Trigger Condition: - Hear the tale "Giants and Auldburg" from the Minstrel before completing Trials of Elore (Quest 55) or The Netherworld (Quest 56). Complete Condition: - Talk to the elder Giant in Ettinham. Failing Condition: None Rewards: None Chests: - Auldburg: Auldburg Map, 100G, 100G, 500G, 300G + (Armor or Jewels), 5000G + Armor, Donkey Bone, Cyril's Bracers, Ultra Balm, (Weapon or Jewels), (Weapon or Jewels), (Armor or Jewels) Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If your favors with Elore, Saruin, Death, and Schirach are all below 200, you will unlock this quest when you talk to the Minstrel at ER 20 or above, provided that you do not have "Face Saruin" in your quest notes yet. The Minstrel will tell you the story "Giants and Auldburg." If you did not but want to trigger this quest, check the topic "Unlocking All Three Ending Quests" under Miscellaneous Topics for more information on how to change favor. To unlock Auldburg, talk to the kid near the road in Uso. In the first room of Auldburg, you will see two statues. Turn them to face each other to open the door. Now take the left at the second room. On 2F and 3F from this side of the castle, you will find two Castle Guardians. Defeat them to unlock two statues at the center and right rooms on 1F. If you make these two statues facing each other, the door at the top right room on 1F will open. The Water Well there will lead to Ettinham. Before you go, you may want to go up to 2F from the right side and defeat the third Castle Guardian. This will unlock a statue at

the left room on 1F. Making that and the center statue facing each other will open the door to the throne room. Inside you will find a chest with 5000G and an armor. Now go through the Water Well to reach Ettinham. At this point, the Giants will not provide you any service. To complete the quest, you need to talk the elder Giant on a lookout tower. The Giant will tell you Saruin's location. This will also unlock Face Saruin (Quest 57) in your quest notes. After the talk, you can now use the shops in Ettinham. Furthermore, you can use the Ettin Falls to go back to the outside world without going through Auldburg. Note that there is no quest notes for this quest. The tale "Giants and Auldburg" marks the beginning of this quest while the trigger of "Face Saruin" marks the completion of this quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 55. Trials of Elore ER: 20 - 22 [QT055] Trigger Condition: - Hear the tale "Heroes and Gods at War" from the Minstrel before completing Auldburg (Quest 54) or The Netherworld (Quest 56). Complete Condition: - Defeat all 12 bosses in Trials of Elore. - Talk to Elore at the top of the Trials. Failing Condition: - Complete Auldburg (Quest 54) or The Netherworld (Quest 56) before taking on the Trials of Elore. Rewards: None Chests: - Trials of Elore: Trials of Elore Map, Metis' Manifer, Eres' Bow, Main Gauche Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Regardless of your favor with any other gods, if your favor with Elore is 200 or above, you will unlock this quest when you talk to the Minstrel at ER 20 or above, provided that you do not have "Face Saruin" in your quest notes yet. The Minstrel will tell you the story "Heroes and Gods at War." One of the easiest ways to increase your favor with Elore is to buy Cosmology spells from Temple of Elore in Melvir. You get one favor point for every 200G you spend there, so 20,000G should guarantee access to the trials. For more information on changing favor, check the topic "Unlocking All Three Ending Quests" under Miscellaneous Topics. To reach Trials of Elore, go to Steppes of Galessa and use the exit on the left of the map. When you are at the Sun's Altar, "light stairs" will appear. Ascend the stairs to start the Trials. Once you start, you cannot return to the world until you complete it. There are 12 bosses in Trials of Elore. Their HP Ogre Champion - HP 7355 Frozen Corpse Grendel - HP 9353 Zaratan Irminsul - HP 15,575 Juscony Dinosaur - HP 7000 Destroyer Amul Amut - HP 14,569 Wyrmfounder Arastle - HP 11,574 Gold Dragon are listed below: - HP 9333 - HP 13,118 - HP 12,435 - HP 10,000 - HP 12,674 - HP 18,000

From what I read on the message board, Amul Amut seems to be the boss most people have problem with. Amul Amut has high AGI, giving it a high evasion rate. On top of that, it uses Starlight, which can block your attacks. The best

way to tackle that is to form combos. Only the last attack in a combo can miss or be blocked. For example, if you form a 5-person combo, the first 4 attacks will always hit. So you may want to play with your techs to figure out some combos beforehand. Then during the battle, use fixed battle order to pull out those combos. Amul Amut is not that hard if you can actually get in some hits. After you defeat all the bosses, go to the end of the Trials and talk with Elore. He will tell you where Saruin is located and the quest Face Saruin (Quest 57) will be unlocked in your quest notes. Note that although it seems that you can skip certain bosses in the Trials, you must defeat all 12 bosses or Elore will not appear. Note that there is no quest notes for this quest. The tale "Heroes and Gods at War" marks the beginning of this quest while the trigger of "Face Saruin" marks the completion of this quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 56. The Netherworld ER: 20 - 22 [QT056] Trigger Condition: - Hear the tale "A Tale of Death" from the Minstrel before completing Auldburg (Quest 54) or Trials of Elore (Quest 55). Complete Condition: - Ask Death for the location of Saruin. Failing Condition: None Rewards: None Chests: - Netherworld: Netherworld Map, Gold, Gold, Gold Proficiencies: - Netherworld: Jump Lv.0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If your favor with Elore is below 200 and your favor with Saruin, Death, or Schirach is 200 or above, you will unlock this quest when you talk to the Minstrel at ER 20 or above, provided that you do not have "Face Saruin" in your quest notes yet. The Minstrel will tell you the story "A Tale of Death." One of the easiest ways to get a lot of favor points with Saruin is to kill Galahad for the Ice Sword (Quest 42); otherwise, you may have to rely on pulling out a lot of Pillar vortexes. However, killing Galahad still does not guarantee getting The Netherworld. To increase the chance, it helps to leave the killing to when you are ready to trigger the ending quest. For more information on changing favor, check the topic "Unlocking All Three Ending Quests" under Miscellaneous Topics. After hearing the tale about Death, visit Pyrix in Mt. Tomae and he will let you access the door at the back of his chamber, which leads to the Netherworld. At the end of Netherworld, you will meet Death. Asking him where Saruin is will unlock Face Saruin (Quest 57) in your quest notes. There are a few possible options when you talk to Death. You may sacrifice the life of a comrade for the Sword of Death or the Hauberk of Death. If there is any sacrificed character or any other character who died as part of a quest or the story, you may revive him/her through Death. However, the cost is losing one LP on your main character permanently. Another option appears during the quest Who Am I? (Quest 52). After you get Darque's INT to 40 and witness the memory scene, you can ask Death to show you the Purgatory. Lastly, you can challenge Death to a battle. In fact, this is a good way to spark some techs later in the game. You do not get a game over if you lose. Instead, you will only be kicked out of his room. However, watch out for your LP since quite a few of Death's attacks can damage LP. Note that after defeating him, you cannot fight him again. Defeating or losing to Death affects the quest notes and your favor with him. Other than that, it does not affect anything else in the game.

A quest notes topic named "The Netherworld" is triggered upon meeting with Death. However, this quest will never be marked completed even if you have triggered Face Saruin or have defeated Death. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 57. Face Saruin ER: 20 - 22 [QT057] Trigger Condition: - Complete Auldburg (Quest 54). - Or complete Trials of Elore (Quest 55). - Or complete the Netherworld (Quest 56). Complete Condition: - Defeat Saruin. Failing Condition: None Rewards: None Chests: - Quietus: Talent Blaster, Warrior's Elixir, Mummy's Elixir Proficiencies: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you talk to the elder Giant in Ettinham, complete Trials of Elore, or ask Death where Saruin is, this quest will be unlocked. You will be informed that Saruin is imprisoned in Isthmus. When you are ready to face Saruin, head to Isthmus Cavern. You will find the entrance to Quietus at the end of the cave. The monsters in Quietus do not chase you, so you can easily avoid them to conserve LP. On each level, a Minion is guarding a treasure. You can skip them if you do not want the treasures. In fact, when you get to 4F, you will have to fight again the Minions you defeated individually earlier in the dungeon. So if you have defeated all three of them to get all the treasures, all three Minions will gang up on you. This can be quite a challenge for a moderately prepared party. The final boss awaits you at 5F. After some whining and talking, you will have one last chance to change your equipments and quicksave. Then it is time for the big showdown. Saruin has two forms. The first form should be relatively easy. One thing to watch out is that his Empty Glimmer attack hits all the characters in the front row. So you may want to keep only one character at the front. After he takes about 8000-10,000 damage, he will change to the second form. You will notice that your attack and healing powers are greatly reduced. This is due to the pillars around. Each time you attack him (or he attacks you), one pillar will break. The less pillars are around, the more damage or healing both parties can do. Every so often (about 4-8 turns), Saruin will use Rain of Blades and throw all the pillars on you. Then he will replenish all the pillars. If you can attack enough times to deplete all the pillars before he uses Rain of Blades, he will only replenish the pillars and no attack will occur. If you are having trouble with Saruin, here are a few suggestions: 1. Get the moonstone. Equip it on a character and keep him dead so that Saruin would waste turns trying to Animate Dead him but fail. 2. Buy high defense armors such as Field Plates, Fashionable Helms, Conqueror Gloves, and Leg Mails for your characters. Then switch their weapons to Defense mode. They should now take a lot less damage. 3. If you have a Rosalian Mage, have him/her synthesize Overdrive. When needed, cast it to heal up the whole party. 4. Use pyrology spell Flame of Life or synthesis spell Song of Souls to cast

regen on your party members. With reduced healing power during his second form, regen is very useful. Second Wind can also be used for the regen. -- About New Game Plus... After the ending, you will have the chance to make a Completed Game Data. You can load from this save to start a new game plus. In a new game plus, the apothecary and shop clout levels are carried over. Data about certain quests such as Who Am I? (Quest 52) and an Unlucky Woman (Quest 53) are also carried over. Classes that your characters have ever changed to are unlocked and you can choose them as your next main character's starting class. Moreover, you will earn more jewels from the quests, making it easier and easier to get high level classes. -- If You Are on Your Second or Later Playthroughs... When you are walking past the pool-like thingy on Quietus 4F, you will feel a strange presence. If you choose to check it out, you will be brought to the Fatestone Chamber. There are ten fatestone altars in the chamber. For each fatestone you offer up, Saruin will become more powerful. If you offer up all 10 fatestones, you will be fighting the ultimate 10FS Saruin, who can act up to 4 times a turn. If you are up for a real challenge, try it out. Note that you may notice some fatestones are already on the altars. If you did not get certain fatestones or if you lost the fatestones to the Minions during the game, they will be offered up automatically.

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