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Platform Overview
TM
experience, and select optimal features and configurations. data-driven 3D interactive analytic applications.
training operations.
without the costs and overhead required with physical mock-ups. CAD designs to develop training applications that can be initiated before products reach the market.
realistic 3D models, textures, lighting, and animations. customers, partners and suppliers.
Demonstrate and evangelize product designs with Eliminate the need for expensive physical prototypes and
mock-ups in order to demonstrate the capabilities and benefits of new products. stimulating interactive media that can be tracked and analyzed.
3D Product Pre-Visualization
Deliver realistic and animated virtual prototypes, resulting in improved concept designs, presentations and evaluations that increase your bottom line.
Bring products to market faster with interactive 3D visualizations and
simulations of parts and assemblies before they are prototyped or produced. virtual prototypes to explore form, fit, and function prior to manufacture. early in the development cycle using life-cycle visualization.
Competitive Differentiators
True 3D Authoring Environment Unlike most other interactive application authoring solutions, the Anark Media Platform was designed explicitly for 3D content and interactive 3D visualization and simulation applications. Industry Standard Scripting Interface The Anark Media Platform supports JavaScript natively which allows application developers to leverage their existing skillset and focus on application development, rather than learning a proprietary scripting language and syntax. Flexible Application Distribution and Publishing Applications developed with the Anark Media Platform can be packaged and distributed as desktop executables, embedded within web applications, or within other C++ or C# applications. In addition, presentations created with the Anark Media Platform can be published as a 3D screensaver, or exported as rendered video. Familiar Application Authoring Interface Compared to other 3D application authoring solutions, the Anark Studio user interface was designed to be instantly familiar to anyone with experience using Adobe Flash or Adobe Director.
Technical Information
User Interface 3D authoring environment Drag and drop objects and components Dockable windows Tabbed palettes Workflow Universal Inspector palette Storage palette with thumbnails Refresh file Multiple undo/redo Composition Tools 3D layers Unified 2D/3D environment with rulers and snapping Blend modes (screen, multiply, etc) Multiple cameras (including edit cameras) Video mapping on 3D objects Basic 3D primitives (Rectangles, spheres, etc) 3D Engine Real-time 3D engine Hardware acceleration for high-end machines 3D software rendering for low-end machines Level of detail and distance culling Lights (point, spot and directional) Text Paragraph text Perspective text Embedded or referenced fonts Font styles (bold, italics, etc) Tracking and leading Scrolling Text labels Small File Size Highly compressed binary file format Optionally stream video, images, music Animation Professional Timeline Animate any numerical property Keyframe-based animation Timeline snapping / guides Cut/Copy/Paste Data Connectivity (Requires Client SDK) Runtime loading of Anark playback modules XML support LMS support Physics Highly precise vector-based collision detection Walk through collision Particle generator 3D Import Anark Core via COLLADA exporter Autodesk 3ds Max 2010 via COLLADA exporter Autodesk Maya 2010 via COLLADA exporter 2D Import PSD (Photoshop) PNG, TGA, BMP, JPG Video Import MOV, AVI, MPG, ASF, WMV M1V MPE Audio Import OGG, WAV, MP3, AIF Anark Media Studio 5.0 System Requirements Intel Core 2 Duo or Quad processor, 2 GHz or faster NVIDIA Quadro FX Series 1700 or better 4 GB RAM 5+ GB free disk space Microsoft Windows XP Professional, SP2, 32bit Microsoft .NET 2.0 SP1 (installed if not present)
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2010 Anark Corporation. Anark Core, Anark Media Platform, Anark Studio, Anark Client, and the Anark logo are trademarks, and in certain jurisdictions, registered trademarks of Anark Corporation. All rights reserved. All other trademarks are the property of their respective owners.