You are on page 1of 4

[ MainThread ] Luxor 2 2.0.6.

17 S Final
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Intel Corporation
[ MainThread ] ...Processor: Celeron
[ MainThread ] ...CPU Speed: 1600 MHz
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] ......SSE2
[ MainThread ] ......SSE3
[ MainThread ] Ending CPU Detection
[ MainThread ]
[ MainThread ] Operating System: Supported
[ MainThread ] ...Microsoft Windows Vista
[ MainThread ] ...Home Edition
[ MainThread ] ... (Build 6000)
[ MainThread ]
[ MainThread ] File::loadArchive( data.mjz )
[ MainThread ] File::loadArchive( locale/english.mjz )
[ MainThread ]
[ MainThread ] [Engine]: Initialize
[ MainThread ] ---------------------------------------------------------
[ MainThread ]
[ MainThread ] [inpSubsystem] Initializing...
[ MainThread ] ...[Mouse] Initialization: Success!
[ MainThread ] ...[Keyboard] Initialization: Success!
[ MainThread ] ...LoadLibrary( xinput9_1_0.dll ): Success
[ MainThread ] ...[Controller] Initialization: Success!
[ MainThread ] [inpSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [gfxSubsystem] Initializing...
[ MainThread ] ...LoadLibrary( gfx_dx8.dll ): Success
[ MainThread ] Validating DirectX 8 Driver...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...d3d->GetAdapterCount(): 1
[ MainThread ] ...Adapter[ 0 ]: Hardware Rasterization
[ MainThread ] ......Source Blending Caps:
[ MainThread ] .........D3DBLEND_ZERO
[ MainThread ] .........D3DBLEND_ONE
[ MainThread ] .........D3DBLEND_SRCALPHA
[ MainThread ] .........D3DBLEND_DESTCOLOR
[ MainThread ] ......Dest. Blending Caps:
[ MainThread ] .........D3DBLEND_ZERO
[ MainThread ] .........D3DBLEND_ONE
[ MainThread ] .........D3DBLEND_SRCCOLOR
[ MainThread ] .........D3DBLEND_INVSRCALPHA
[ MainThread ] ......Shade Caps:
[ MainThread ] .........D3DPSHADECAPS_ALPHAGOURAUDBLEND
[ MainThread ] .........D3DPSHADECAPS_COLORGOURAUDRGB
[ MainThread ] ......Texture Caps:
[ MainThread ] .........D3DPTEXTURECAPS_ALPHA
[ MainThread ] ......Texture Address Caps:
[ MainThread ] .........D3DPTADDRESSCAPS_CLAMP
[ MainThread ] .........D3DPTADDRESSCAPS_WRAP
[ MainThread ] ......Texture Max Width: 2048
[ MainThread ] ......Texture Max Height: 2048
[ MainThread ] Validation: Success!
[ MainThread ] ...[gfxDeviceList] Initializing...
[ MainThread ] ......Direct3DCreate8(): Success!
[ MainThread ] ......Device Count: 1
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Initializing...
[ MainThread ] .........Monitor: \\.\DISPLAY1
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Initialization: Success
[ MainThread ] ...[gfxDeviceList] Initialization: Success
[ MainThread ] ...LoadLibrary( img_tga ): Success
[ MainThread ] ...LoadLibrary( img_jpg ): Success
[ MainThread ] ...LoadLibrary( img_png ): Success
[ MainThread ] [gfxSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [snd3dSubsystem] Initializing...
[ MainThread ] ...LoadLibrary( snd3d_fmod ): Success
[ MainThread ] ...FMOD::Memory_Initialize(): Success
[ MainThread ] ...FMOD::System_Create(): Success
[ MainThread ] FMOD Version: 4.4.28
[ MainThread ] ...FMOD::System::setFileSystem(): Success
[ MainThread ] ...Driver: [Primary Sound Driver]
[ MainThread ] ......Hardware: Emulated
[ MainThread ] ......Multichannel: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM16 Output: Supported
[ MainThread ] ......PCM24 Output: Supported
[ MainThread ] ......PCM32 Output: Supported
[ MainThread ] ......PCM Float Output: Supported
[ MainThread ] ......EAX 2 Reverb: Unsupported
[ MainThread ] ......EAX 3 Reverb: Unsupported
[ MainThread ] ......EAX 4 Reverb: Unsupported
[ MainThread ] ......I3DL2 Reverb: Unsupported
[ MainThread ] ......Limited Reverb: Unsupported
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] ...Driver: [Speakers (Realtek High Definition Audio)]
[ MainThread ] ......Hardware: Emulated
[ MainThread ] ......Multichannel: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM16 Output: Supported
[ MainThread ] ......PCM24 Output: Supported
[ MainThread ] ......PCM32 Output: Supported
[ MainThread ] ......PCM Float Output: Supported
[ MainThread ] ......EAX 2 Reverb: Unsupported
[ MainThread ] ......EAX 3 Reverb: Unsupported
[ MainThread ] ......EAX 4 Reverb: Unsupported
[ MainThread ] ......I3DL2 Reverb: Unsupported
[ MainThread ] ......Limited Reverb: Unsupported
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] ...FMOD::System::setDriver(): Success
[ MainThread ] ...FMOD::System::init(): Success
[ MainThread ] ...FMOD::System::set3DSettings(): Success
[ MainThread ] ......Memory Managment: Memory Manager
[ MainThread ] ......File System: MJZ
[ MainThread ] ......FMOD Channel Count: 100
[ MainThread ] ......2D Hardware Channels: 0
[ MainThread ] ......3D Hardware Channels: 0
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] [snd3dSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [Engine]: Running
[ MainThread ] ---------------------------------------------------------
[ MainThread ] [Engine] Create Engine Window "Luxor_2"...
[ MainThread ] ...RegisterClass( MJLIBS_Platform_Window ): Success
[ MainThread ] ...CreateWindowEx( Luxor_2 ): Success
[ MainThread ] ...CreateWindowEx( RenderControl ): Success
[ MainThread ] ...[gfxRenderer_Master] Initializing...
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igdumd32.dll
[ MainThread ] .........Description: Intel(R) 82945G Express Chipset Family
[ MainThread ] .........Driver Version: 7.14.10.1277
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24X8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........User Clip Planes: 0 (Disabled)
[ MainThread ] .........Texture Total Memory: 257,949,696
[ MainThread ] .........Texture Total Memory Limit: 257,949,696
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 4.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ...[gfxRenderer_Master] Initialization: Success
[ MainThread ] [Engine] Create Window "Luxor_2": Success
[ MainThread ]
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] Beginning Application Loop
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igdumd32.dll
[ MainThread ] .........Description: Intel(R) 82945G Express Chipset Family
[ MainThread ] .........Driver Version: 7.14.10.1277
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_COPY_VSYNC
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24X8
[ MainThread ] ............FS_RefreshRateInHz: 0
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........User Clip Planes: 0 (Disabled)
[ MainThread ] .........Texture Total Memory: 260,046,848
[ MainThread ] .........Texture Total Memory Limit: 260,046,848
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 4.00
[ MainThread ] .........Programmable Shading: false
[ LoadMenu ] Error: Failed to load asset: 'data/sounds/catch_powerup_segment.ogg'
[ MainThread ] Warning: StringTable::translate( Luxor 2 - 2.0.6.17 S Final ): Value not found.
[ MainThread ] Warning: StringTable::translate( chaki of jamestown ): Value not found.
[ MainThread ] Error: Object::find(): Unknown name: ...Coins_Collected.Value
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] ...UnregisterClass( MJLIBS_Platform_Window ): Success
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] Ending Application Loop
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ]
[ MainThread ] [snd3dSubsystem] Shutting Down...
[ MainThread ] ...FMOD::System::release(): Success
[ MainThread ] [snd3dSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [gfxSubsystem] Shutting Down...
[ MainThread ] ...[gfxRenderer_Master] Shutting Down...
[ MainThread ] ...[gfxRenderer_Master] Shutting Down...
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ...[gfxRenderer_Master] Shutdown: Success
[ MainThread ] ...[gfxDeviceList] Shutdown...
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown: Success
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown: Success
[ MainThread ] ......Release( d3d8 ): Success(0)
[ MainThread ] ...[gfxDeviceList] Shutdown: Success
[ MainThread ] [gfxSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [inpSubsystem] Shutting Down...
[ MainThread ] [inpSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[1219562] Frees:[1219562] Overflow:[0]Peak:[1259584] Largest:[20000000
[ MainThread ] ...Temporary Memory Allocs:[24231] Frees:[24231] Overflow:[0]Peak:[39744] Largest:[200000] S
[ MainThread ] ...GVF Memory Allocs:[171710] Frees:[171710] Overflow:[0]Peak:[4840096] Largest:[10000000] S
[ MainThread ] ...Gfx3d Subsystem Allocs:[96566] Frees:[96566] Overflow:[0]Peak:[4787200] Largest:[10000000
[ MainThread ] ...Gfx3d Image Loader Allocs:[4208] Frees:[4208] Overflow:[1]Peak:[15989824] Largest:[150000
[ MainThread ] ...Gfx3d Vertex Buffer Data Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[5000000] Size
[ MainThread ] ...Object Memory Allocs:[7230941] Frees:[7230941] Overflow:[0]Peak:[6384160] Largest:[150000
[ MainThread ] ...Sound Memory Allocs:[50783] Frees:[50783] Overflow:[0]Peak:[25016576] Largest:[40000000]
[ MainThread ] ...Event Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[100000] Size:[0] Frag%:[0
[ MainThread ] ...State Memory Allocs:[1502] Frees:[1502] Overflow:[0]Peak:[365056] Largest:[1000000] Size:
[ MainThread ] ...Game Memory Allocs:[155] Frees:[155] Overflow:[0]Peak:[30464] Largest:[1000000] Size:[0]
[ MainThread ] ...Physics Entities Allocs:[2605] Frees:[2605] Overflow:[0]Peak:[5408] Largest:[100000] Size
[ MainThread ] Hunk Memory:
[ MainThread ] ...Gfx3d Command Stream Peak:[12224] Size:[0]
[ MainThread ] ...Gfx3d Scene Graph Data Peak:[0] Size:[0]
[ MainThread ] ...Gfx3d Dynamic Vertex Stream Peak:[0] Size:[0]
[ MainThread ] ...Physics Collisions Peak:[162048] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[8802263] Frees:[8802263] Peak:[58892384] Size:[0]

You might also like