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Game Manual

Table of Contents
Creating a Character ........................2 The Chat Window ............................3 Societies .........................................3 In-Game Help ..................................3 The User Interface ...........................4 Missions .........................................6 Your First Port.................................6 Harbor Master ................................. 7 Longboat Coxswain.......................... 7 Port Captain .................................... 7 Town Crier ...................................... 7 Trainers ........................................... 7 Mission Buildings ............................ 7 The Shop......................................... 8 Tavern ............................................. 8 The Economy...................................8 Auction House .................................9 Buying ............................................ 9 Selling ............................................10 Ships ............................................ 11 Ship Overview ................................11 Ship Combat ..................................12 Combat ........................................ 13 Hand-to-Hand ................................13 Player vs. Player (PvP) ....................14 Getting Around ............................. 14 The Open Sea .................................14 Winds and Currents........................15 Port Travel......................................15 Glossary of Common Terms............. 15 Credits.......................................... 16 User Agreement & Software License . 21

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WARNING: READ BEFORE PLAYING A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video or computer gamedizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsionsIMMEDIATELY discontinue use and consult your physician before resuming play.

elcome to the Caribbean Sea, circa 1720. Its a time of prosperity for wealthy merchants who know the trade routes, and its a time of piracy. Into this world you have chosen to forsake your ties to the mainland and have enlisted as a captain for one of four nations: England, France, Spain, or the unaligned Pirates. You must be a An exotic Caribbean cruise member of the Pirate nation to play a Pirate, but as a member of the other European nations, you can choose from three careersFreetrader, Naval Officer, and Privateer. With more than 100 ships to sail and exotic harbors to discover, you will quickly be immersed in the stories of the friendlyand even dastardlypatrons of your home port and beyond. You may even rally to your nations war cry in massive player-vs.-player battles that hold the fate of the entire Caribbean!

The Chat Window Creating a Character


Career Descriptions
Freetrader
You are a merchant of the sea! You live for the business of trade and love the feel of doubloons in your pocket; the law of supply and demand holds your attention far more than the law of might means right. You would much rather outrace a heavily armed destroyer to sell a hold full of lucrative rum than go cannon-tocannon with it.

1 Text Messaging: What you type and what others type shows up here. 2 Channel: Click on this button to chat in the Local, Group, Society, Area, or Battle channels. 3 Chat Line: Hit r and type what youd like to say. Hit r to send your message.

The Chat window

Creating a character
Once you log into Pirates of the Burning Sea, its time to create a character. After the boot-up screen, you will find yourself standing on the beach ready to become a ships captain. So who would you like to be in your new life?

4 Slider: In case you miss something, you can use the slider bar to scroll through all your text messages.

Societies
A society is a group of allies joined together under a common name and purpose. That purpose could be to chat with friends, to gather to help each other on missions, to organize large parties for PvP actionor all of the above. Societies have their own private Chat channel and leadership structure. You can start your own society by saving 1,000 doubloons and talking to a society registrar, or you can be invited to join someone elses society. Society registrars are located in the local shops of the following starting ports: Jenny Bay (England), Charlesfort (France), Vera Cruz (Spain), and Marsh Harbour (Pirates).

Naval Officer
You command the largest ships on the sea. As a defender of your nation, you follow your governments orders and protect the citizens under your care. Your nation completely cooperates with you and backs your every decision and action.

Careers by Nation
Nation Career Possibilities

England

Freetrader Naval Officer Privateer

Privateer
No one is quite sure who you are aligned with, except you and your crew. Sanctioned by your nation, your enemies call you Pirate, and your allies call you Pirate-hunterbut it is your official letters of marque that grant you the authority to sink those who would threaten the crown.

In-Game Help
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If you ever need help, type /help or simply click Help from the Preferences menu. Once youre in the Help window, access your information as follows:

France

Freetrader Naval Officer Privateer

Spain

Freetrader Naval Officer Privateer

Pirate
You bend your knee to no one and live by the laws that you create. You ride the waves of freedom and plunder any undefended port. Unlike other careers, a Pirate survives on his cunning and can seize any ship defeated in combat for his own.

1 Back/Forward: Navigate through your help pages with these two buttons. 2 Help Topics: Click on a topic to get in-depth information to aid you with your game decisions. 3 Index: List all main topics with a click of this button.
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Pirate

Pirate

The User Interface


You can access everything from the games main user interface (UI) with the click of a button. Heres what a beginning Spanish Freetraders main screen looks like:

5 Character ( C ): Click here to view your character information, current ship stats, and Reputation standing with all factions. The Ship tab is particularly useful when you want to see how fast your ship can travel, its Durability, weapon batteries, upgrades, and more. 6 Skills and Recipes ( B ): This button gives you a list of all your swashbuckling and sailing skills. The third tab lists all economic recipes youve learned. 7 Missions ( J ): You can speak with various people around port; those with a green exclamation mark over their heads send you on missions, and those with a green question mark allow you to collect rewards. Your missions are listed under this button, with useful information such as the mission details, distance from objective, difficulty level, and more. 8 Map ( L ): Use this feature to see a top-down view of the entire port. A white triangle represents you; use the Map to find important locations, such as the shop, tavern, or harbor master. Click on the PvP Areas tab to view combat hot spots around the Caribbean where PvP is most active. 9 World Map ( M ): You can toggle the full map of the Caribbean to see various port statistics.

10 Social ( O ): All your player interactions take place here. The first tab lists your Friends information, including a button to send tells, mail, or group invites; the second tab runs down your Society information; the third is your inbox for messages mailed to you; and your fourth tab is where you compose your mail. 11 Inventory ( I ): Inventory tracks everything you own. You have two separate inventory areas: the ship hold (whichever ship you currently captain) and your personal inventory for smaller items. 12 Victory Status: This button shows a comparison of all four nations and the current Victory points for each. You can check on ports controlled, event summaries, and the event time clock. 13 Economy ( G ): Whenever you want to buy or sell, click here for your economic statistics. You can view all your resources and warehouses. 14 Options: When in doubt, click on your Options icon for preferences, key bindings, support, help, and to log out or quit the game.

3 5 6 7 8 9 10 11 12 13 14 1 Main Stats: This lists your country (flag) and name, and below that your career and level. The red bar represents your current life, the middle yellow bar shows your Initiative, and the light green bar tracks your Balance. If you have any buffs (special effects that stay on your character for a few minutes), they show up as icons beneath your bars. 2 Chat Window: This is where your chat messages show up. You can choose from several channels, including Local, Group, Society, Area, and Battle.
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3 Toolbar: Drag your most-used skills and consumables to this bar for easy access. You can scroll through three bars: Swashbuckling, Open Sea, and Ship Combat. 4 Minimap: The Minimap displays a top-down view of your immediate surroundings. Your current areas name is listed above the map. The icon to the left allows you to leave an instance encounter (if possible); the icon to the right opens your Loot Box so you can claim any booty youve received.

Harbor Master

Town Crier
The town crier is your friend when you first begin the game. He will answer early questions such as, How do I start a fight? or Where do I get a new ship? or Does this town have a decent tavern? Think of him as an extension of this game manual.

Missions
To level up, you need experience, and the best kinds of experience come from missions. As you walk around a port, speak with everyone who has a green exclamation mark over their head. You will hear their stories and will be invited to partake in themhelp defeat some Pirates for a revenge-minded bartender, reunite two long-lost lovers, run errands for the local magistrate, and a thousand other missions. To follow up on your many ongoing stories, click on the Missions button or press J.

1 Missions: Click on an individual mission, and a synopsis appears in the Mission Details section below. 2 Distance: This shows how far away (in yards) your mission is. If you are out on the open sea, the distance will be marked in miles. 3 Sorting: Order your missions by title, oldest, farthest, level, closest, and newest. 4 Solo/Group Missions: The Mission default shows your solo missions. Click on Group Missions for tasks you perform with others. 5 Mission Details: This provides a summary of your mission objectives, distance, location, and a full explanation. 6 Cancel Mission: Click here if you want to permanently remove a mission from your list.
The harbor master keeps track of all your ships in the dockyard. View your ships stats and inventory here; most importantly, you can switch from one ship to another. If you need extra room, you can scuttle (sink) a ship. The harbor master also allows you to hop from one of your ships to another, which proves useful when you have ships set up in different ports and want to move from port to port with the click of a button. However, your cargo does not come with you when you switch ships.

Trainers
Whenever you want a new skill, search out the local trainer. Your Career trainers (Freetrader, Naval Officer, Pirate, and Privateer) increase your captain skills, while Dirty Fighting, Fencing, and Florentine trainers hone your hand-to-hand combat skills. Visit your trainers on each trip to a new port if you have gained any levels since your last visit.

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Mission Buildings

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Longboat Coxswain
This jovial fellow grants you access to the ports sea-based missions and the open sea when youre ready to sail to other ports. After you collect your missions in port, hurry back to the coxswain to begin your adventures.

A mission from the church


A mission building may be a magistrates office, a company office, a black market, a church, or another important place in the port. All these buildings offer missions, so check any door that you can enter. Your main missions will probably issue from one of these places.

Port Captain

Your First Port


After creating your character, you appear in your home port. The game tutorial is your first adventure. Play through the entire tutorial; it guides you through the basics of movement, combat, and more. As you venture out on your own and become a veteran of the Caribbean, you will learn that each port has a unique look and layout, but there are certain people and places universal to all ports.

Found near the main dock, the port captain raises or lowers the difficulty of your missions. For instance, make a mission more difficult if you want a challenge and want to gain more experience from the mission. The port captain also sets or unsets your PvP flag.

Auction House
The Shop
who allows you to buy and sell on the trade market; the civilian ship deed trader if you want to purchase a standard ship; and the junk merchant, who gives you a small fee for disposing of your unwanted goods. Plus, depending on the size of the ports shop, you may also find someone who customizes flags and sails; a society registrar, which enrolls you in a society; and a tailor to make you a new outfit. The economy revolves around the players. Resources get harvested and traded, and the only way to own some of the better player-created ships is to buy them through the market or to make them yourself in cooperation with your Society. To find the natural resources necessary to create your own items or buy those of other players, head to your local ports shop and speak with the auctioneer. He brings you to the Auction House window, where you can buy, sell, and pick up items.

Buying
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Tavern
The ports busy shop
If you have an itch to spend some doubloons, head to the shop. Inside is the auctioneer, Inside the tavern, you will almost always find the bartender or another patron willing to offer you a mission. The taverns rooms might also serve as a meeting point on missions with certain patrons.

The Economy
In order to make goods, you need structures and recipes to execute inside structures. You can obtain recipes on missions or at the various auction houses. Next, you gather resources in one of three main ways: buy them in port at the local auction house, collect resources as loot rewards during missions, or build structures that harvest your desired item. Eventually, the goods will no longer fit in your ships holds and you will need to build a warehouse. You gain a free warehouse in your starter port and each of the regional auction house ports. Regional auction houses are in Barilla, Rosignol, Pointea-Pitre, Oranjestad, San Juan, Tortuga, Port Royal, and Pensacola. For more in-depth information, see the auctioneer at the shop in your home port to play through the games excellent Economy tutorial.

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1 Region: Shows you what area the auction house resides in. 2 Port: Click on the Port field to search through all the available ports in the region. 3 Item Category: Click on the Item Category field to search through all the available categories, from canon ammunitions to consumables to structure deeds and more! 4 Search: If you want to find an exact item, type in your search criteria in this field and press the Search button or hit r. 5 History: Select an item in the auction house, and its history pops up in this box. View how long ago something sold, how many units sold, its unit price, and 30-day averages. 6 Make an Offer: When youre ready to buy an item, click on this button and enter your price. 7 Retrieve Items: If youve successfully bought something and have yet to claim it, your goods will show up when you click on the Retrieve tab.

The Economy tutorial

Ships
Selling
You arent a captain without a ship. From your first ship, the Halifax Schooner, to a magnificent specimen like the Mordaunt Fourth Rate, the vessels under your command come in many shapes, sizes, and proficiencies. Before you rush out into the open sea, master the basics of sailing and ship combat.

Ship Overview
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1 Current Listings: All your current auction items appear here, along with their location, unit price, units, stack price, and time left until the individual auction ends. 2 Destination: Choose from Self,
Warehouse, or Pickup for your goods.

4 Create Listing: After you drag an item to the New Listing box, enter the unit price, the number of units, and the stack price here. 5 Clear: If you make a mistake, click on the Clear button to start again.

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1 Ship Statistics: Here you check on your ships armor, crew, sails, guns, and Morale. See the Ship Combat section for more details. 2 Combat UI: Your speed and offensive options are here. See the Ship Combat section for more details. 3 Your Ship: W raises your sails and S lowers them. Once youve raised your sails, you dont need to hold down the button to keep moving forward. A turns your ship to port (left) and D turns your ship to starboard (right). 4 Ship Toolbar: Add your sailing and ship combat skills to this bar to activate in combat. 5 Target Statistics: View the enemys armor, crew, sails, guns, and Morale here. 6 Encounter Objectives: Refer here for your mission objectives. 7 Exit Encounter: If this button is active, you can click on it to leave the encounter. 8 Loot Rewards: If you gain loot from a destroyed ship or successful mission objective, press this button to claim your reward. 9 Minimap: Check your sailing direction, wind direction, and arcs of fire on the minimap. You can also detect enemy positions (red) or ally positions (green) here.

3 New Listing: Drag an item here if you wish to put it up for auction.

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Ship Combat
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5 Morale: Various skills and actions require Morale. A high Morale means you can execute more combat actions. 6 Effects: If you activate a combat effect, it shows up here under your main ship stats. 7 Swivel Guns: This vessel has two swivel guns on either side. Swivels do less damage than cannons and have a shorter range. 8 Cannons: This vessel has three cannons on either side. Cannons tend to do the most damage and have the longest range. 9 Accuracy Rating: Based on several factors, such as a weapons accuracy and the distance involved, this rating indicates the percentage that you will hit your target with your next shot. 10 Boarding: While attempting a boarding maneuver, check this icon for your likelihood for success. Yellow means you have a chance; green means you have a high probability to grapple the enemy ship. 11 Sail Slider: This slider shows your ships current speed and sail setting. Instead of using the W and S keys, you can click this slider to set your sails. 12 Rudder Slider: This slider shows your ships current rudder setting. Instead of using the A and D keys, you can click this slider to set your rudder. 13 Ghost Sails: Click this button to toggle ghost sails mode, which makes it easier to see your targets in combat.

Combat
Hand-to-Hand
You have three types of swashbuckling fighting styles to choose from: Dirty Fighting, Fencing, or Florentine. Each has its benefits, and while your career will start you with a style, talk to your swashbuckling trainer and try them all out. Naval Officers start as Fencers, Privateers and Pirates start as Dirty Fighters, and Freetraders start with Florentine. In general, Dirty Fighting uses the cutlass and relies on tricks and ranged pistols to deal damage; Fencing uses the rapier and concentrates on quickness and defense to deliver a killing blow; and Florentine uses a small sword and dagger to be a little more aggressive. This is well suited for one-on-one combat but a little limited against enemy groups.

Swashbuckling skills at work

1 Life: You start at 100 life. If it gets reduced to zero, you are defeated. 2 Initiative: Initiative is required to execute Finishing Moves (red icons in your skill list). You gain initiative by successfully using skills on your enemies, but initiative decays quickly when youre not in combat. 3 Balance: This bar and the circle at your feet represent Balance; the less Balance you have, the less defense you have and the more vulnerable you are to damaging attacks. Balance can be reduced by enemy attacks, such as preparatory attacks (yellow icons in your skill list). 4 Effects: Skills affecting your character appear here. 5 Movement: Use standard movement to position yourself properly in combat. Its the same as when you walk around port: W for forward, S for backward, A for a left turn, and D for a right turn.

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1 Armor: You have armor on each side


of your ship, which protects your structure (the center circle). Enemy fire will deplete the armor on whichever side of your ship it hits. As your armor drops, your structure will begin to take damage. If you lose all your structure, your ship will sink.

2 Crew: This is the number of sailors on your ship. High crew is important in winning boarding combat; low crew will also degrade your ships performance. 3 Sail Strength: At full sail strength, your
craft can reach maximum speeds. If the enemy destroys your sail strength, you will lose speed and maneuverability in combat.

4 Guns: This shows your total gun


strengtha count of all the cannons on your ship.

To defeat an enemy in combat, you must slip through their defense and deliver several blows to drop their life to zero. Generally, you want to lead with a preparatory attack (yellow skill) to whittle away your opponents Balance, then hit them with a basic attack (orange skill) to deal minor damage. For a bigger attack, try reducing your opponents Balance with a preparatory attack and follow with a finishing blow (red skill). Most opponents cant stand toe-to-toe with you if you can consistently land finishing blows.

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Player vs. Player (PvP)

The Victory Status window


To rule the Caribbean, you and your nations allies must control the most ports and earn the most Victory points. View your nations PvP status for the Conquest System by clicking on the Victory Status button on your main Action bar. Open the world map to see red circles around certain ports; these ports are currently in a state of unrest. The outer circle represents a PvP zone where pirates

can attack and be attacked by other nations, while the inner circle shows where players can attack members of any enemy nation. You earn points by attacking enemy ships in the area around a port or by going on special missions. When a nation reaches 6,000 Unrest points, the area turns into a state of piracy. Pirates can now attack nations, and nations can attack Pirates. At 8,000 Unrest points, the area turns into a PvP area, where anyone can be attacked. At 10,000 Unrest points, the port turns into a state of contention. In 24 hours, there is a Port Battle between the defending owner of the port and the nation that reached 10,000 Unrest points. After the final battle, the victory status is recorded. If a nation reaches a certain amount of Victory points, the game resets for a 24-hour lockdown period where no PvP may occur. Rewards are handed out to the winning nation, and in the next round, the losing nations get bonus points to give them an advantage in the coming PvP battles.

Yellow indicates neutrality; you can attack a neutral ship, but they will not initiate battle against you. Be careful choosing your fights, as sinking a factions ships will cause you to be disliked by other members of that faction. Red means hostility, and unless you want to pick a fight, steer clear of these, especially any that have more firepower than you.

Out on the open sea, look for directional markers underwater. These arrows indicate where the ocean currents flow. Currents speed up travel but never hinder it. Sail with the current and you can cut your time almost in half traveling to some distant ports.

Port Travel
Initially, you must sail across the open sea to a port. However, if you have more than one ship, you can leave one in a port and dock a second ship in another port. Through the harbor master, you can then transport directly from ship to ship. Any cargo youre carrying remains with the old ship, but you carry your personal items with you.

Winds and Currents


The circle around your ship indicates the winds direction. Red is the direction from which the wind is blowing; never sail with your ships nose pointing into the red. Yellow means you will slow down if you sail in that direction. Generally, aim for the green, and with most ships, you will reach top speeds if your ships aft lies in the red with the full force of the wind in your sails.

Glossary of Common Terms


Auction house: A place where players buy and sell goods to each other for maximum profit. Boarding: The tactic of overrunning an enemy ship by getting in close and fighting crew vs. crew. Bow: The front, or prow, of the ship. Consumables: Items such as ammo, mast braces, and rum that you use to repair your ships Integrity or crew. Doubloon: A Spanish gold coin that serves as the games currency. Freetrader: A trading-focused career that sails the seas in search of goods and the highest profit. Naval Officer: Defenders of a nation who are sanctioned by their government to use the fleets biggest ships. Pirate: A member of a loosely aligned nation who ally with one another only because they will not submit to anyone elses laws. Port: The ships left side when facing the front. Privateer: A Pirate-hunter career that destroys the enemies of the crown. PvP: Player-vs.-player combat. When enemy nations battle over a ports control, this is a PvP conflict. Starboard: The ships right when facing the front. Stern: The ships aft, or rear.

Getting Around
All new captains leave their home port at some point. Your initial home port missions may take you up to Level 10 or so, but eventually you must journey forth to earn more experience and doubloons. Here are some tips to get you safely on your way.

The Open Sea


This connects all the ports in the Caribbean. To ship goods or visit a port you dont have a ship docked in, you must sail across the open sea. Pay attention to other ships colors in your travels. Green means the ship is allied with you.

Out on the open sea

Grapple: To attack an enemy ship with grappling hooks in order to draw it in close for boarding. 15

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The IT Guy Justin Squidd Roberts

The Cast
Additional Art Assets Martin Arts Composers Adam Gumban Jeff Kurtenacker Musicians Adrian Decker Dianna Gray Matt Jones Christina Knudson Vladmir Maric Ken Parker Graham Phillips Steve Tindle Richard Tirk Public Relations Susan Lusty Historical Name Research Arlene P. Canniff Additional Ship Models Akella Sword Fighting Consultants: The Academia della Spada Additional Sword-Fighting Consultants Bob Borwick Deb Fialkow Ship Combat Sound Effects Richard King Sound Studios The Art Institute of Seattle Triad Studios Voice Talent Alina To Ann Green Blake Peterson Brad Laina Brynne Geiszler Chris Pramas Cory Herndon Dave Green David Goldstein Deb Fialkow Derek Lettman Don Fleming

Credits
Flying Lab Software
Art Team
Art Director Bruce Sharp Woody Engle Jason Hammon Megan Merritt Nathan Lange Noah Presnell Yenju Tseng Environment Interns Adam Darmawan Don Maddock Jeremy Estrellado Nick Beeson Nick Rudolph Reid Woods Sarah Kang Effects Artist Nick Peterson ArtCo Special Thanks Bryan Fu Chie Sharp Chris Vanderleest Dennis DeMercer Dustin Haynes John Evans Nelson Brown Oscar Baechler Priscilla Firstenberg Wyatt Dorn Web Developer Kevin Tatroe

Test Team
Inspector General Michelle Williams QA Leads Andrew Binder Todd Schultz Senior Software Test Engineer Marc Watkins Software Test Engineers Clint Kreider Greg Hanefeld Josiah Dodson Sharon Evans Simon Asplund Software Development Engineers in Test Franklin Krause Tim Burris QA Interns Elly Schofield Xanda Schofield QA and GM support Playerbase Solutions Tim Winter

Design Team
Lead Designer Kevin Maginn Designers Andrew Clowery David Hunt

Content Team
Content Director Jess Lebow Technical Content Lead Raymond Wood World Designers Chris Pramas Cory Herndon Technical Content Designers Anna Murchison Val Miller Content Designers Bert Harvey Bryan Yarrow Gavin Irby Matt Tobiason Pat Hoynes Sound Designer Jaclyn Shumate Sound Design Interns Dave Green Jeromy Nails Ryan Hendrickson Tim Stiles Sound Engineers Chance Unterseher Dan Duff Mike Shandrow Ryan Hendrickson Zachary L. Spieth Zachary R. Womack Assistant Sound Engineers Jeffrey House-Bey Jeremy Park

User Interface Team


Lead UI Artist Kevin Loza UI Artist Diana Lee

Development Team
Director of Development Joe Ludwig Lead Software Engineer Brady Houck Senior Software Engineer Heidi Gaertner Software Engineers Brendan Walker Jed Lengyel Justin Miller Mike Byron Wesley Hather

Animation Team
Lead Animator Marc Overney Senior Animator Tom Tobey Animator/Character Rigger Mat Staltman Animator Lindsey Krassin

Technical Artists
Jodi Shaw Joram Hughes

User Experience
User Experience Researcher Janice Von Itter

Management Team
Chief Executive Officer Russell Williams Executive Producers Paul Canniff Rick Saada Producer John Scott Tynes Quartermaster Anna Allred

Lead Character Artist Ken Osuna Character Artists Te-Jui Darren Chiu Vo Hoang Young Jin Kwon Character Intern Matt Goetz

Character Team

Community Team
Director, Community Relations Troy Hewitt Public Relations Theresa Pudenz Community Specialists Donna Prior Tom Atkinson-Edwards Communications Specialist Colleen Flynn User Content Specialist Marion Edwards

Comrades Who Walked the Plank


Brian Yeung, Mission Designer Joe Longworth, Software Test Engineer Kamal Siegel, Technical Director Nick Sagall, Software Engineer Shawn Johnson, Software Test Engineer Taylor Daynes, Lead Designer Thomas Sitch, Software Engineer

Eric Edelheit Evan Newton Frank Krause Gene Thorkildsen J. Maki Jaclyn Shumate Jasper Berg Jay Cynik Gilliam Janessa Cummings Jenessa Lang Jess Dolle Jessica Houston Joe Hutchings John Scott Tynes John West Kelly S. King Kris Darr Kris Whittenberger Kristina Yuen Laurie Getchell Lisa Anne Glomb Michaela Kennedy Michael Phillips Morgan Rowe Nathanial Duris Nissa M. Ludwig Peter Held Renae Koshar Rob Mullin Scott MCGough Scott Walker Shawn Booker Steve Olivier Suzie Strait Tayler Lynn Theresa Pudenz Tim Burris Toby Young Tomo Nakayama Traci Biegenwald Zoe Edelstein Uses Miles Sound System. Copyright 19912004 by RAD Game Tools, Inc.

Edward Cieslewski Erik Jonasson Gerald Kling Glen Mills James Bennett Jason Eversole Jason Turcott Leah Chelone Mark Bowry Marshall Bell Martin Clarke Mathew Andrysiak Michael Dwyer Michael Long Michael Tinnell Mike Collins Mike Rollins Nicolas Jackson Patrick Weaver Paul Attfield Peik Lf Philip Presson Raymond Bendt Robert Goforth Sam Visger Sascha Boeck Sebastian Schipper Steve Bogle Sue Collins T.A. Matuska Tommy Claren Toomas Bjorck Tom Jeffs William Glankler And the thousands of others who tirelessly helped make Pirates such a great game

Special Thanks
To our long-suffering families. We couldnt have done it without you.

Beta Rockstars
Adam Bolla Alex Buirch Allan Melsen Andrew Bastian Andrew Blake Chase Whiteside Clint Clubb Curt Cicotte Dan Benavidez Diane Weaver Ed Benckert

Environment Team
Lead Environment Artist Jeff DuLong Environment Artists Gavin Mackay Greg Frizzell

Operations Team
Director, Operations Jeremy Noetzelman Manager, Windows Operations Travis Anderson

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Sony Online Entertainment


Game Development
Producer Todd Carson Director of Development John Hayase Senior Quality Assurance Manager Rob Thompson Project Supervisor Andrew Lamp Quality Assurance Supervisors Christopher Fritchoff Ryan Wells Taylor Haley Ryan Antonelli Technical Liaisons Andrew Baker David Avram Quality Assurance Analysts Kevin Moyer Dirk Lancaster Kris Toole Franklin Rodriguez Localization Analysts Hans Boes David Reimers Leslie Schmidt Kush Diarra Vincent Hagle Michelle Bruce Jorge Jimenez-Perez Jesus Lio Fatoumata Gaye Compatibility Lab Lead Jason Zimmerman Compatibility Lab Jason Peffley Tony Nguyen Francis Cancio Branden Keller Senior International Training Manager Paul Venuti International Quality Assurance Manager Gary Matthews Training Supervisor David Carey Training Specialist David Schmidt Public Relations Managers Katie Hanson Michael Shelling Junior Publicist Taina Rodriguez Channel Marketing Manager Heathcliff Hatcher Web Presence Team Jacob Robinson Travis Gregory Ryan Ragona Johnny Waterman Steven Fuller Ben Neil Marketing Team Jen Belfield Nabil Debira Virginia Felix Steve Gefrom Rob Liguori Brian Patience Phil Tish Chris Vine Lauren Zeiger

Operations Team Ben Cohee Ron Corning Manuel Deramos Robert Maul Gary Neffendorf Chris Richard Chris Trichel Jesus Zarzosa Director of Production Systems Mark Preston Manager of Production Systems Deon Mitton Production Systems Team Thomas Jackson Sid Jaffee Kirk Lightfoot Vee Prasouvo Al Tobey Director of Service Architecture Colin Dupre Manager of Network Engineering Brett Hawn Network Engineering Team Kevin Crislip Roger Sewell Director of Office Systems Jeff Bolaris Office Systems Team Lisa Doleshal Domenico Scaduto Felicity Santo Loren G. Skeels Nate Wright Manager of Operational Engineering Ted Garrington Operational Engineering Developers Ogi Boras Chad Folz Greg Herzbrun Gordon Tetlow Ben Cole Clint Urbanek

Platform Services
Chief Technology Officer Christopher Yates Vice President, Platform Operations David Dhunjishaw Manager, Platform Quality Assurance Enrico Bernardo Platform Quality Assurance Matthew Meyer Stephanie Bogart Eleonor Larsson Platform Creative Director Nathan Pearce Platform Creative Designer Mark Decker Platform Web Artists Kyle Blackman Cesar Kobashikawa Director of Platform Engineering Nari Gopala Platform Engineers Jake Fear Casey Winn Ben Babeshkin Jeff Jones Tim Cox Paul Christenson Mike Madigan Tavish Margers Bob Kline Todd Feak Mike Walters German Eichberger Platform PMO Manager Robin Goldie Platform Project Managers Bonnie Davison Jenne McPherson Database Services Director David Green Database Administrator Natik Ameen Director, Platform Product Management Greg Short

Platform Product Manager David Bennett

International Operations
Director, International Operations Knut Grossmann Manager of Global Engineering, International Operations Robert McEntee Project Managers, International Operations David Kim Raymond Nguyen Tan Truong Stacey Sofia-McDaniel Engineering Leads, International Operations Katty Bashir Devon Kim Duy Le Engineering, International Operations Aaron Arboleda Stacy Griebel Hirobumi Kurosu Christopher Lee Lina Liang Dean Lovett Jason Polk Localization Liaisons, International Operations Bernard Dambron Tim Erskine Game Translators, International Operations Rebecca Khalifa Britta Noack Quality Assurance, International Operations Hans Boes Michelle Bruce Kevin Debolt Kush Diarra Fatoumata Gaye Vincent Hagle Jorge Jimenez-Perez Jesus Lio Hitomi Omi David Reimers Leslie Schmidt

Intern, International Operations Luenin Barrios

Legal Department
Exec. Vice President of Legal and Business Affairs Andy Zaffron Vice President, Legal and Business Affairs Rick Herman Staff Counsel Kelly Conway Legal Coordinator and Contracts Administrator Olivia Malmstrom

Additional Development
Sr. Producer Rob Hill Vice President, Development Nick Beliaeff Executive Assistant, San Diego Studio Bianca Diaz

Executive Staff
Chairman of the Board Yair Landau President John Smedley Chief Operating Officer Russell Shanks Vice President of Finance Ken Dopher Executive Assistants Marsha Gygax Pam Impson Christine Lena

Customer Service and Quality Assurance


Executive Director of Global Quality Assurance Tony Rado

Business Development
Senior Vice President of Business Development and Operations John Needham Vice President, Business Development Dave Christensen

Sales and Marketing


Sr. Vice President of Sales and Marketing Torrie Dorrell Vice President of Marketing Michael Lustenberger Director of Global Brand Marketing Laura Naviaux Sr. Brand Manager Tim Granich Marketing Specialist Tony Royce Director of Corporate Communications Courtney Simmons

Technical Operations
Vice President, Technology and Infrastructure Mark Rizzo Director of SOE Security Bryan Blank Manager, Operations John Shireling Operations Team Leads Thomas Delzer Eric Flynn

18

19

YOUvE GOT thE GAME

NOW GET thE GUIDE!

Our in-depth career guide will keep you afloat on the tumultuous Caribbean seas. Captain the ship thats best for you with our detailed ship section. Dominate the Caribbean with gun powder and iron or economics and trade with tips and tricks from the experts.

Available where you buy games or at www.primagames.com

PIRATES OF THE BURNING SEA USER AGREEMENT AND SOFTWARE LICENSE THIS AGREEMENT DESCRIBES THE TERMS ON WHICH FLYING LAB SOFTWARE LLC (We or FLS) OFFERS YOU ACCESS TO AN ACCOUNT (THE ACCOUNT) AND THE SERVICE, WHICH ACCOUNT AND SERVICE MAY BE MANAGED OR OPERATED, IN PART, BY SONY ONLINE ENTERTAINMENT LLC (SOE) AS THE AGENT OF FLS, TO PLAY THE PIRATES OF THE BURNING SEA FANTASY ONLINE ROLE PLAYING COMPUTER GAME AND ITS EXPANSION PACKS (INDIVIDUALLY AND COLLECTIVELY, THE GAME). BY PRESSING THE I ACCEPT BUTTON, YOU ACCEPT THE TERMS AND CONDITIONS BELOW. BY PRESSING THE DECLINE BUTTON, YOU DECLINE OUR OFFER, IN WHICH CASE YOU SHOULD CONTACT YOUR PLACE OF PURCHASE REGARDING ITS RETURN POLICY FOR THE APPLICABLE PRODUCT. If you have any questions regarding these terms and conditions, please visit the FLS customer service webpage at www. burningsea.com/support. You agree that FLS and its licensors retain the unfettered right to modify the Game and all aspects of characters, items and coin (collectively, Virtual Goods) therein. You acknowledge that FLS and its licensors have been, are, and will be constantly making changes to the Game. You further acknowledge that FLS and its licensors can and will, in their discretion, modify features, functions or abilities of any element of the Game or any Virtual Goods (which may, among other things, make the Virtual Goods substantially more effective or functional, or less effective or functional, more common or less common, or eliminated entirely). YOU PROMISE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST FLS, ITS LICENSOR(S), LICENSEES AND AGENTS, OR ANY EMPLOYEES OF ANY OF THE ABOVE, WHICH IS RELATED TO OR BASED ON (I) A CLAIM THAT YOU OWN ANY VIRTUAL GOODS IN ANY GAME, (II) A CLAIM FOR THE VALUE OF VIRTUAL GOODS IF FLS OR ITS LICENSOR(S) OR AGENTS DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT(S)) IF YOU OR ANYONE ACTING IN CONCERT WITH YOU VIOLATES ANY PROVISION OF THIS AGREEMENT, THE GAMES CODE OF CONDUCT, FLS OR SOES RESPECTIVE TERMS OF SERVICE AND/OR PRIVACY POLICIES (ALL OF WHICH ARE POSTED AT A LINK AT WWW.BURNINGSEA.COM), (III) A CLAIM FOR THE VALUE OF VIRTUAL GOODS THAT YOU MAY LOSE IF FLS OR ITS LICENSOR(S), LICENSEES OR AGENTS DO ANYTHING THAT THEY ARE ENTITLED TO DO PURSUANT TO ANY PROVISION OF THIS AGREEMENT, THE GAMES CODE OF CONDUCT, FLS OR SOES RESPECTIVE TERMS OF SERVICE AND/OR PRIVACY POLICIES, OR FOR ANY MALFUNCTIONS AND/OR BUGS IN THE GAME, AND/OR (IV) A CLAIM THAT THE VALUE OF ANY VIRTUAL GOODS HAS INCREASED OR DECREASED BY VIRTUE OF ANY GAME MODIFICATION THAT FLS OR ITS LICENSOR(S), LICENSEES OR AGENTS HAS MADE OR WILL MAKE. 1. Accounts are available only to adults or, in their discretion, their minor child. If you are a minor, your parent(s) or guardian(s) must complete the registration process, in which case they will take full

responsibility for all obligations under this Agreement. By clicking the I Accept button and providing SOE with a credit card number, you represent that you are an adult and are either accepting this Agreement on behalf of yourself or your child. You may not transfer or share your Account with anyone, except that if you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account). You are liable for all activities conducted through the Account, and parents or guardians are liable for the activities of their child. Corporations and other entities are not eligible to procure Accounts. 2. To play the Game, you must (a) purchase or receive through an FLS or SOE-authorized promotional offer (such as an authentic disc bundled with a game magazine) the Game CD-ROM(s) or DVD-ROM(s) (collectively, the DVD-ROM) or applicable files which we or SOE may make available for direct download, which includes software and related documentation required for the Game (the Software), (b) have a fully paid and valid Account, and (c) have at least the minimum system requirements to operate the Game and an Internet connection (both of which we and SOE do not provide) to access your Account. In addition to any fees described herein, you are responsible for paying all applicable taxes (including those we or SOE are not required to collect) and for all hardware, software, service and other costs you incur to access your Account. Neither this Agreement nor your Account entitles you to any subsequent releases of the Software, nor to any expansion or compilation packs or similar ancillary products or premium services, without paying applicable charges. You understand that we may update or otherwise enhance the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant to this Agreement. You understand that online games evolve over time and, accordingly, system requirements to play the Game may change over time and you may need to upgrade your system (or obtain a new system) to play the Game. Game experience may change during online play. 3. We may amend this Agreement at any time in our sole discretion. Amendments shall be communicated to you at the time you log into your Account. Such amendments shall be effective whenever we make the notification available for your review. 4. Upon registration, you must select a password. You may not disclose your password to any third party. We and SOE never ask you for your password by telephone, in-game communication, live-chat or email, and you should not disclose it this way if someone asks you to do so. Although we or SOE may offer a feature that allows you to save or remember your password on your hard drive, please note that by using this feature third parties may be able to access your computer and thus your Account. 5. We describe the Games fees and billing procedures at a hotlink located at www.burningsea. com, which are incorporated by reference and are subject to change at any time. All fees are stated in U.S. Dollars unless otherwise specified. All fees are prepaid and non-refundable. Upon your acceptance of these terms, we or SOE have the right to

automatically charge your credit card the Account fee plus any applicable taxes we or SOE are required to collect, and you authorize us and SOE to do so. Thereafter, each time your Account comes up for renewal, we or SOE have the right to charge your credit card the then-current renewal rate plus any applicable taxes we or SOE are required to collect, and you authorize us and SOE to do so. If we or SOE are unable to process your credit card at a renewal period, your Account may be immediately terminated. If we or SOE make a Game Card available and you use a Game Card to pay for your Account, the Game Card shall activate your Account for the subscription period stated on the Game Card (unless we or SOE allow such Game Card to be used to pay for the Game subscription and one or more premium products or services related to the Game, in which case the period of time may be prorated between the Game subscription and such premium products and services) and, thereafter, you will either need to provide a valid credit card (in which case your credit card will subsequently be charged as referenced above) or purchase another Game Card for subsequent subscription periods (for the Game and premium products and services, as applicable), or your Account will be closed. You may terminate your Account at any time through the Account registration process. If you terminate your Account during the initial period of gameplay included with your purchase of the Game Software, if any, your Account will be closed at the end of such initial period of gameplay and you will not be billed. If you convert your Account during the initial period of gameplay included with your purchase of the Game Software to a paid subscription Account, you may lose the balance of any unused period of gameplay included with your purchase at the time of such conversion. If you terminate your Account during any subscription cycle, your Account will be closed at the end of the then-current cycle and you will not be billed again unless you affirmatively reopen the Account. We and SOE do not give full or partial refunds for subscription periods that you have purchased. 6. We and SOE may terminate this Agreement (including your Software license and your Account) and/or suspend your Account immediately and without notice: (i) if you violate any provision of this Agreement; (ii) infringe any third party intellectual property rights; (iii) if we or SOE are unable to verify or authenticate any information you provide to us or SOE; (iv) upon game play, chat or any player or Game-related activity (whether in-game or outside the game) whatsoever which we and SOE, in each of our sole discretion, determine is inappropriate and/ or in violation of the spirit of the Game; and/or (v) upon any violation of this Agreement, the FLS Terms of Serivce, the SOE Station Terms of Service and/or the Game Code of Conduct. If we or SOE terminate this Agreement or suspend your Account under these circumstances, you will lose access to your Account for the duration of the suspension and/or the balance of any prepaid period without any refund. We may also terminate this Agreement if we decide, in our sole discretion, to discontinue offering or supporting the online service for the Game, in which case we may provide you with a prorated refund of

any prepaid amounts. 7. Subject to the terms of this Agreement, we and our licensors hereby grant to you a non-exclusive, non-transferable, revocable license to use the Software solely in connection with playing the Game via an authorized, valid and fully-paid Account. You may not copy (except to make one necessary back-up copy), distribute, sell, auction, rent, lease, loan, modify or create derivative works, adapt, translate, perform, display, sublicense or transfer all or any portion of the Software. You may not copy any of the written, digital or electronic materials accompanying the Software unless we expressly permit you to do so in writing, and then only to the extent permitted. You may not reverse engineer, disassemble or decompile the Software except to the extent that this restriction is expressly prohibited by applicable law. The Software may contain license management software that restricts your use of the Software. 8. We and our licensors, licensees and suppliers shall retain all rights, title and interest, including, without limitation, ownership of all intellectual property rights relating to or residing in the DVD-ROM, the Software, the Game and Virtual Property, all copies thereof, and all Game character and Account data in connection therewith. You acknowledge and agree that you have not and will not acquire or obtain any intellectual property or other rights, including any right of exploitation, of any kind in or to the DVD-ROM, the Software, Virtual Goods, and/ or the Game, including, without limitation, in any artwork, video, audio, text, graphics, music, sound effects, character(s), item(s), coin(s) or other material or property, whether virtual or real, and/or any compilation or copyrightable arrangement of any of the above (collectively, Rights), and that all such property, material, items and Rights are exclusively owned by us or our licensors or licensees. 9. You may not use any software to modify the Software to change Game play. You may not create, facilitate, host, link to or provide any other means through which the Game may be played by others, such as through server emulators. You may not decrypt or modify any data transmitted between client and server and you may not use, post, host or distribute macros, bots or other programs which would allow unattended game play or which otherwise impact game play. You may not take any action which imposes an unreasonable or disproportionately large load on our or our licensees or agents infrastructure. You may not buy, sell or auction (or host or facilitate the ability to allow others to buy, sell or auction) any Game account, characters, items, coin, Virtual Property or copyrighted material or any other intellectual property owned or controlled by us or our licensors without first obtaining our express written permission. 10. To obtain an Account, you will be required to choose both a login name and a player name. While you are encouraged to use a pseudonym, especially if you are a minor, you may not pick a name that is inappropriate, offensive or violates anyones trademarks, publicity rights or other proprietary rights. 11. As part of your Account, you can or may be able to upload content, messages, art, graphic files, pictures, video, audio, music, sounds, software

and other files, items and content to our servers in various forms, such as in the selections you make for the Game, in-game posts and chat, and in chat rooms and similar user-to-user areas (collectively, your Content). Your Content, whether in written, digital, oral, machine-readable, electronic or visual form, shall not: (a) infringe any third party intellectual property, other proprietary or publicity/privacy rights; (b) violate any law, rule or regulation; (c) be offensive, unlawful, harmful, threatening, abusive, harassing, tortious, defamatory, vulgar, obscene, libelous, pornographic or harmful to minors, invasive of anothers right of privacy or publicity, hateful, racially, ethnically or otherwise objectionable; or (d) contain any viruses, bots, trojan horses, keystroke loggers, worms, time bombs, cancelbots or other software, files, scripts or computer programming routines that are intended to or result in damage, detrimentally interfere with, surreptitiously intercept or expropriate any system, data or personal information. We or SOE may take any action with respect to your Content or Account if we believe it may create liability for us, SOE or may cause us or SOE to lose (in whole or in part) the services of our ISPs or other suppliers. You hereby grant to us and SOE a worldwide, perpetual, irrevocable, royalty-free, sublicenseable (through multiple tiers) right to exercise all rights of any kind or nature associated with your Content, including, without limitation, all intellectual property rights, and all ancillary and subsidiary rights thereto, in any languages and in any media now known or not currently known. 12. We and SOE cannot ensure that your private communications and other personally identifiable information will not be disclosed to third parties. For example, we, SOE, or our designees may be forced to disclose information to the government or third parties under certain circumstances, or third parties may unlawfully intercept or access transmissions or private communications. Additionally, we, SOE, or our designees can (and you authorize us, SOE or our designees to) disclose any information about you to private entities, law enforcement or other government officials as each of us, in our sole discretion, believe necessary or appropriate to satisfy legal obligations, investigate or resolve possible problems or inquiries, or in exigent circumstances involving risk of harm to any person or property. You agree that we and SOE may communicate with you via telephone, email and any similar technology for any purpose relating to the Game, the Software and any services or software which may in the future be provided by us, SOE or on our or their behalf. You expressly permit us and SOE to upload CPU, operating system, video card, sound card and memory information from your computer to analyze and optimize your Game experience, improve and maintain the Game, enforce the terms of this Agreement and/ or provide you with customer service. Furthermore, if you request any technical support, you consent to our or SOEs remote accessing and review of the computer you load the Software onto for purposes of support and debugging. You may choose to visit www.burningsea.com, www.station.com, or other FLS or SOE web sites if such web sites offer services such as a Pirates of the Burning Sea game-themed chat room or other services of interest to you. You

are subject to the terms and conditions, privacy customs and policies of FLS and SOE while on such web sites and in connection with use of your Account and the Game, which terms and conditions, policies and customs are incorporated herein by this reference. Since we and SOE do not control other web sites and/or privacy policies of third parties, different rules may apply to their use or disclosure of the personal information you disclose to others. Solely for the purpose of patching and updating the Game and/or Software and ensuring the integrity of the Game, you hereby grant us and SOE permission to (i) upload Game-related file information and data from the Game directory and (ii) download Game files to you. You acknowledge that any and all character data is stored and is resident on our or SOEs servers, and any and all communications that you make within the Game (including, but not limited to, messages solely directed at another player or group of players) traverse through our or SOEs servers, may or may not be monitored by us, SOE or our agents, you have no expectation of privacy in any such communications and expressly consent to such monitoring of communications you send and receive. You acknowledge and agree that we and SOE may transfer Game and your Account information (including your personally identifiable information and personal data) to the United States or other countries or may share such information with our licensees, licensors and agents in connection with the Game. The Game may incorporate third party ad serving technology from third parties. This technology, if used by us or SOE and provided to you, enables certain advertising to be temporarily uploaded to your computer system and replaced in-game while connected online. As part of that process, neither us, SOE nor the third party ad serving company collects any personally identifiable information about you and only temporarily logs select non-personally identifiable information (such as IP address). No logged information is used by such third parties to determine any personally identifiable information about you. 13. SOE warrants to the original consumer purchaser only that the media furnished in this product will be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt). This warranty shall not be applicable and shall be void if the defect in the Game, DVD-ROM or Software has arisen through abuse, unreasonable use, mistreatment or neglect. If the media furnished in this product proves to be defective, and provided that the original consumer purchaser returns the media to SOE in accordance with the instructions in this paragraph, SOE will replace the defective media: (a) free of charge to the original consumer purchaser, if the media proves to be defective within the ninety (90) day period following the date of purchase, or (b) for a fee of $5.00 per Compact Disc or Digital Versatile Disc, as applicable (DVD), if the media proves to be defective after the expiration of the ninety (90) day warranty period, provided that the request is made within a reasonable time from purchase, and SOE continues to distribute the DVD commercially. To obtain a replacement DVD, please return the defective DVD only, postage

prepaid, to Sony Online Entertainment LLC, 8928 Terman Court, San Diego, CA 92121, accompanied by proof of date of purchase, a description of the defect, and your name and return address, as well as a check for $5.00 per DVD made payable to Sony Online Entertainment LLC if after expiration of the warranty period. SOE will mail a replacement to you within 180 days of receiving your order. EXCEPT FOR THE LIMITED 90 DAY WARRANTY ON THE MEDIA AS SET FORTH ABOVE, WE AND SOE PROVIDE THE DVD-ROM, THE SOFTWARE, THE ACCOUNT, THE GAME AND ALL OTHER SERVICES AS IS. WE, SOE AND EACH OF OUR SUPPLIERS EXPRESSLY DISCLAIM ALL WARRANTIES OR CONDITIONS OF ANY KIND, EXPRESS, IMPLIED OR STATUTORY, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY, SATISFACTORY QUALITY AND FITNESS FOR A PARTICULAR PURPOSE. Without limiting the foregoing, we and SOE do not ensure continuous, error-free, secure or virus-free operation of the DVD-ROM, the Software, the Game, your Account or continued operation or availability of any given server or Game feature, skill, character class or race, art, graphics, items, abilities, zones or other content. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights which vary from state to state. We and SOE are not liable for any delay or failure to perform resulting from any causes beyond each of our reasonable control. Further, we and SOE cannot and do not promise or ensure that you will be able to access your Account whenever you want, and there may be extended periods of time when you cannot access your Account. You agree to indemnify, defend and hold harmless FLS, SOE, each of their affiliated companies, licensors, licensees and suppliers, and all of their respective officers, directors, owners, agents, employees, information providers, affiliates, licensors, designees and licensees (collectively, Indemnified Parties) from and against any and all liability and costs including, without limitation, attorneys fees and costs, incurred by the Indemnified Parties in connection with any claim arising out of (i) any breach by you of this Agreement or the foregoing representations, warranties and covenants or (ii) your installation or use of the Account, Game and any other hardware or software required or used to play the Game, including use of or access to the internet. You assume the entire risk as to the results and performance of the Software and the Game in connection with your hardware and software, and you assume the entire cost of all servicing, repair and/or correction of your hardware and software. THE ENTIRE RISK ARISING OUT OF USE OR PERFORMANCE OF THE ACCOUNT AND THE GAME REMAINS WITH THE USER. 14. IN NO EVENT SHALL WE, SOE, EACH OF OUR PARENT COMPANIES, EACH OF OUR LICENSORS AND LICENSEES, EACH OF OUR AFFILIATES OR OUR SUPPLIERS, AND EACH OF OUR AND THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES AND AGENTS, BE LIABLE TO YOU OR TO ANY

THIRD PARTY FOR ANY LOST PROFITS, REVENUE, DATA, CONTENT, ITEMS, HARDWARE, SOFTWARE, INJURY, INFORMATION OR SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES (HOWEVER ARISING, INCLUDING NEGLIGENCE) ARISING OUT OF, IN CONNECTION WITH OR RESULTING FROM POSSESSION, USE, INABILITY TO USE, FAILURE TO PERFORM, ERROR, OMISSION, INTERRUPTION, DELETION, DEFECT, DELAY IN OPERATION OR TRANSMISSION, COMPUTER OR OTHER VIRUS, COMMUNICATION LINE FAILURE, THEFT, DESTRUCTION, UNAUTHORIZED ACCESS TO, ALTERATION OF OR MALFUNCTION OF THE GAME, SOFTWARE, YOUR ACCOUNT, THIS AGREEMENT OR THE DOWNLOADING OF ANY SOFTWARE OWNED OR OPERATED BY ANY OF US OR ANY THIRD PARTY, INCLUDING, WITHOUT LIMIATION, DAMAGE TO PROPERTY ANDTO THE EXTENT PERMITTED BY APPLICABLE LAWDAMAGES FOR PERSONAL INJURY, EVEN IF WE, SOE, EACH OF OUR RESPECTIVE LICENSORS, LICENSEES, SUPPLIERS, AFFILIATES, OFFICERS, DIRECTORS, EMPLOYEES AND AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. THE LIABILITY OF FLS, SOE, EACH OF OUR RESPECTIVE LICENSORS, LICENSEES, SUPPLIERS OR ANY OF OUR OR THEIR RESPECTIVE PARENT OR AFFILIATED COMPANIES TO YOU OR ANY THIRD PARTIES IS LIMITED TO $100. YOU AGREE TO WAIVE ANY RIGHT TO EQUITABLE RELIEF INCLUDING, WITHOUT LIMITATION, INJUNCTIVE RELIEF AGAINST FLS, SOE, EACH OF OUR LICENSORS, LICENSEES, SUPPLIERS AND EACH OF OUR AND THEIR PARENTS OR AFFILIATES, OFFICERS, DIRECTORS, EMPLOYEES AND AGENTS TO ENFORCE THE TERMS HEREOF; HOWEVER, THE FOREGOING SHALL NOT PRECLUDE FLS, SOE AND/ OR EACH OF OUR LICENSORS OR LICENSEES FROM SEEKING ANY INJUNCTIVE RELIEF. Some states do not allow the foregoing limitations of liability, so they may not apply to you. 15. You shall comply with all applicable laws regarding your use of the Software, the DVD-ROM, your access to your Account and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-export the Software except in full compliance with all applicable laws and regulations, including, without limitation, the laws of the United States. The Game may NOT be downloaded or otherwise exported or re-exported (i) into (or to a national or resident of) Cuba, Sudan, Libya, North Korea, Iran, Syria, or any other country to which the U.S. has embargoed goods; or (ii) to anyone on the U.S. Treasury Departments list of Specially Designated Nationals or the U.S. Commerce Departments Table of Deny Orders (including, but not limited to, the Denied Persons List). By downloading, installing and/or using the Game, you represent and warrant that you are not located in, under the control of, or a national or resident of any such country or on any such list. 16. To the maximum extent permitted by law, this Agreement is governed in all respects by the laws of the State of California as such laws are applied to agreements entered into and to be performed entirely within California between California residents. The UN Convention on Contracts for the International Sale of Goods is expressly disclaimed. All

parties submit to personal jurisdiction in California and further agree that any cause of action relating to this Agreement shall be brought in the County of San Diego, State of California (if under State law) or the Southern District of California (if under federal law). If any provision of this Agreement is held to be invalid or unenforceable, such provision shall be struck and the remaining provisions shall be enforced. Our or SOEs failure to act with respect to a breach by you or others does not waive our or SOEs right to act with respect to subsequent or similar breaches. You may not assign or transfer this Agreement or your rights hereunder, and any attempt to the contrary is void. This Agreement sets forth the entire understanding and agreement between us, SOE and you with respect to the subject matter hereof. Except as provided herein, this Agreement may not be amended except in a writing signed by both parties. 17. You hereby affirm and agree to those terms and conditions of use set forth in the Game Code of Conduct, which may be obtained at a hotlink located at www.burningsea.com and which is incorporated herein by this reference. 18. All services hereunder are offered by Flying Lab Software LLC, located at 1905 Queen Anne Ave N, Suite 300, Seattle WA 98109, or Sony Online Entertainment LLC, located at 8928 Terman Court, San Diego, California 92121. Our phone number is 206-272-9815 and SOEs phone number is (858) 537-0898. Current rates for using the Game may be obtained from a hotlink at www.burningsea. com, and such rates are subject to change at any time. If you are a California resident, you may have this same information emailed to you by sending a letter to us at the foregoing address with your email address and a request for this information. The Complaint Assistance Unit of the Division of Consumer Services of the Department of Consumer Affairs may be contacted in writing at 400 R Street, Sacramento, CA 95814, or by telephone at (800) 952-5210. Parental control protections (such as computer hardware, software, or filtering services) are commercially available that may assist you in limiting access to material that is harmful to minors. If you are interested in learning about these protections, information is available at http://www.worldvillage. com/wv/school/html/control.htm or other similar sites providing information on such protections. The Software is a commercial item if acquired under agreement with the U.S. Government or any contractor therewith in accordance with 48 CFR 12.212 of the FAR and, if acquired for Department of Defense (DoD) units, 48 CFR 227-7202 of the DoD FAR Supplement, or any succeeding similar regulations.

Station Access provides you with a single subscription which includes all of the games belowfor only $24.99 a month!

For more information on how to upgrade to Station Access, please visit www.stationaccess.com! Additional terms and conditions apply. Game software sold separately.
2006-2007 Sony Online Entertainment LLC. EverQuest, PlanetSide, SOE and the SOE logo are registered trademarks and Online Adventures, Weve Got Your Game and Station Access are trademarks of Sony Online Entertainment LLC in the United States and/or other countries. Star Wars Galaxies is a registered trademark of Lucasfilm Entertainment Company Ltd. WOOKIEE and the WOOKIEE character are trademarks of & Lucasfilm Ltd. Flying Lab Software and Pirates of the Burning Sea are trademarks or registered trademarks of Flying Lab Software, LLC. Platform Publishing and the Platform Publishing logo are trademarks of Sony Online Entertainment LLC. The software platform logo (TM and ) IEMA 2004. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are properties of their respective owners. All rights reserved. THE MATRIX ONLINE, characters, names and all related indicia are trademarks of and Warner Bros. Entertainment Inc. WBIE LOGO: TM & Warner Bros. Entertainment Inc. (s08)

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