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XV Editor Manual

Copyright (C) 2002-2006 Roland Corporation All rights reserved. No part of this publication may be reproduced in any form without the written permission of Roland Corporation.

Contents
1. Introduction 2. Connections and Settings 2-1. When using the XV-5050/2020 2-2. When using the XV-5080/3080/88 3. About the Menus 3-1. File 3-2. Edit 3-3. Setup 4. Using the Editor 4-1. Reading/writing settings 4-2. How to edit values 4-3. Initializing a value 4-4. About TONE SELECT 4-5. About WMT SELECT 4-6. About the DETAIL button 4-7. ADSR for ENV (Envelope) 4-8. Effect settings 4-9. Performance editing 4-10. About the keyboard 4-11. About GM mode 4-12. Multi-Partial Patch edit (XV-5080 only) 5. Notes Concerning Use of XV Editor Together with XV Librarian 6. Limitations When Using the XV-88 7. Differences Between XV Editor and Sound Module Parameters 8. About the Included Patches Sample patches for the XV-5050 Sample patches for the XV-2020

1. Introduction
XV Editor is an application that lets you use your computer to make settings for the XV-5080/3080/88 and XV-5050/2020 parameters.

There are three separate applications; one each for the XV-5080/3080/88, the XV-5050 and the XV-2020.

2. Connections and Settings


2-1. When using the XV-5050/2020 Connect the XV-5050/2020 to your computer as described in the XV-5050/2020 Owner's Manual. If the XV5050/2020 and computer are not connected correctly, XV Editor won't function properly. If the XV-5050/2020 is connected to your computer by a USB cable, you must turn on the power of the XV5050/2020 before you start up XV Editor. * Do not disconnect the USB cable connected to the XV-5050/2020 while XV Editor is running. If using a USB connection, then before you use the software for the first time, you must open the "Setup" menu item "Set Up MIDI Devices" to open the dialog box, and select "Roland XV-5050/2020" for the XV5050/2020 Input/Output setting. If you are using something other than USB to make the connection, specify the port to which the sound module is connected. If an expansion board (SRX series) is installed, select the "Setup" - "Setup Expansion Board" menu to open the dialog box, and for EXP-A - B, specify the expansion board(s) you have installed. If no expansion board is installed, select (none).

2-2. When using the XV-5080/3080/88 A separate MIDI interface is required in order to connect the XV-5080/3080 with the computer. Using MIDI cables, connect both the MIDI IN and MIDI OUT connectors on the MIDI interface connected to your computer to the MIDI connectors on the XV-5080/3080. If you use the XV-88, there are two methods; connecting with a MIDI interface and connecting with the COMPUTER connector on the rear panel of the XV-88. For details, refer to "Enjoy Desktop Music" (p. 208) in the XV-88 Owner's Manual. Before using the software for the first time, be sure to select the "Setup" - "Setup MIDI Devices" menu to open the dialog box, then specify the port to which the sound module is connected. If an expansion board (SRX series, SR-JV series) is installed, select the "Setup" - "Setup Expansion Board" menu to open the dialog box, and for EXP-A - H, specify the expansion board(s) you have installed. If no expansion board is installed, select (none).

3. About the Menus


3-1. File

The "Save File" and "Save File As" commands will save a file that preserves the current state of XV Editor. Use "Open File" to load the file. The same applies to the "Open" and "Save" buttons in the toolbar. "Export SMF" will save one of the following items in the form of SMF data. The currently selected: Performance Performance and the Patches/Rhythm Sets used in that performance Patch Rhythm Set Use "Import SMF" to load these settings. Saved data containing the settings for all Performances/Patches/Rhythm Sets in the sound module's user area together with the system settings is called an SVD file. Use "Load SVD File" to load an SVD file into your sound module. Use "Save SVD File" to save an SVD file. 3-2. Edit The "Initialize" command initializes the settings of the currently selected Performance/Patch/Rhythm Set. This command is useful when you want to create data from scratch. The "Copy" command copies the setting to the clipboard. (This is different than the Copy operation of the sound module itself.) The "Paste" command pastes the settings from the clipboard to the copy destination you select. The "Synchronize" command, required only when XV Editor and XV Librarian are used simultaneously, is used to synchronize the sound module settings and the XV Editor settings. For more details, please refer to 5. Notes Concerning Use of XV Editor Together with XV Librarian. 3-3. Setup When using the XV-5050/2020 with a USB connection, set the XV-5050 (XV-2020) Input/Output to "Port 1" in "Setup MIDI Devices." If you are using a sound module other than the XV-5050/2020, or if you are using something other than USB to connect the XV-5050/2020, specify the port to which the sound module is connected. Through provides a thru-connection from the MIDI OUT of any desired MIDI device to the MIDI IN of any other MIDI device. If you set the Through Input to the device to which your external MIDI keyboard is connected, and set Through Output to the device to which your sound module is connected, you will be able to play the sound module from your MIDI keyboard while you edit. In "Setup Expansion Board," set EXP-A - B or EXP-A - H to the expansion board(s) you have installed. If no expansion board is installed, select (none).

4. Using the Editor


4-1. Reading/writing settings To read the sound module's settings into the editor, click the [READ] button located in the top line of the main window. The current Performance/Patch/Rhythm Set settings on the sound module will be loaded. To write edited data to the sound module, click the [WRITE] button located in the top line of the main window. Then select the write-destination Performance/Patch/Rhythm Set. * Data can be written only into the user area. 4-2. How to edit values You can edit values by clicking (and dragging) the buttons, sliders, or knobs. If you feel that the sliders and knobs in the panel are too small, and find it difficult to make detailed settings, try clicking (and holding) a knob or slider and then dragging the mouse farther away. This lets you set the value at any position as long as you continue holding down the mouse button. When doing so, you will be able to make precise adjustments to the value whenever the mouse cursor is away from the center of the knob or slider. When a value is displayed, you can also press the cursor keys (up/down) to modify it. For details on each parameter and value, refer to the Owner's Manual of your sound module. With certain parameters, the effective settings range for the sound module may differ from what is indicated in Editor. Please refer to 7. Differences Between XV Editor and Sound Module Parameters. 4-3. Initializing a value You can initialize the value of a parameter by holding down the Ctrl key of your computer and clicking the slider or knob of that parameter. 4-4. About TONE SELECT You can select more than one tone by holding down the SHIFT key of your computer and clicking the desired TONE SELECT buttons. When you modify the tone settings, the settings of the selected tones will change at the same time. The main window will show the settings of the tone you selected first of the currently selected tones (the button will be lit more brightly than the others). * You can edit the settings of a tone even if its TONE SELECT is turned off. 4-5. About WMT SELECT You can select more than one wave by holding down the SHIFT key of your computer and clicking the

desired WMT SELECT buttons. When you edit the setting of a wave, the settings of the selected waves will change simultaneously. The main window will show the settings of the wave you selected first of the currently selected waves (the button will be lit more brightly than the others). * You can edit the settings of a wave even if its WMT SELECT is turned off. 4-6. About the DETAIL button Ordinarily, the major parameters of each parameter block are displayed. However, if you click [DETAIL] in a parameter block, a sub-window will open, and all the parameters of that parameter group will be displayed. The sub-window will close when you press [DETAIL] once again. 4-7. ADSR for ENV (Envelope) The ENV A/D/S/R controls found in the WG (PITCH), TVF, and TVA parameter blocks are used to modify the following values: A (Attack) = ENV T1 D (Decay) = ENV T3 S (Sustain) = ENV L3 R (Release) = ENV T4 4-8. Effect settings When you click [PARAM] below MFX/CHO/REV/EQ located in the top line of the main window, the corresponding sub-window will open, allowing you to edit the settings of each effect. * XV-2020/3080/88 are incapable of providing System EQ. For this reason, ON/OFF of the EQ button and the System EQ settings are disabled when you use such sound modules with XV Editor. 4-9. Performance editing When you click [PART SURVEY] a sub-window will open, and you will be able to view the most frequently used parameters for sixteen parts at once. To switch the parameters that are displayed, click the triangular radio buttons located in the upper part of the screen. When you click [PART ALL] a sub-window will open, displaying all parameters for six parts. To switch the parts that are displayed, use [-6][-1][+1][+6] located in the upper part of the window. To switch the parameters that are displayed, click the triangular radio buttons located in the upper part of the screen. * It is not possible for the PART SURVEY window and the PART ALL window to be open simultaneously. 4-10. About the keyboard By clicking on the keyboard located in the bottom line of the main window, you can transmit note-on/off

messages for the corresponding MIDI note number. By clicking [OCT] you can shift the key range in one-octave units (maximum +/-3 octaves). Use the VEL slider to set the velocity, and the CH slider to set the MIDI channel. 4-11. About GM mode You cannot edit GM mode parameters in XV Editor. In addition, GM patches and GM rhythm sets selected in Patch mode, Rhythm mode or Performance mode cannot be edited using XV Editor. 4-12. Multi-Partial Patch edit (XV-5080 only) When you click [DETAIL] in the PATCH COMMON block to open the PATCH COMMON window, you then can select 4TONES or MULTI-PARTIAL for the PATCH TYPE. * Although the patch type will be switched correctly on the XV-5080 if you switch the PATCH TYPE from within the PATCH COMMON window, the indication in the screen of the XV-5080 may not accurately reflect the change. Should this be the case, briefly switch to a different screen on the XV-5080, then switch back to the screen you were working in to have the correct information shown. * When MULTI-PARTIAL is selected, only settings that are made in the PATCH COMMON and PATCH SPLIT windows are valid. The PATCH SPLIT window can be opened by clicking the [SPLIT] button in the main window. You then can edit partial assignments of the Multi-Partial Patch (splits). When you click or drag on the PARTIAL RANGE bar in the upper part of the keyboard in the PATCH SPLIT window, that range turns highlighted green. When you edit the settings values with the buttons and sliders, those values are applied to the highlighted green range. Dragging to the left or right of the highlighted green range extends the range with the same settings values. The range for which the partial number is set to OFF is shown in gray, and the range with settings other than OFF appears in green. When you double click on any point in the range of green or gray, all of the range are selected, and its color changes to highlighted green.

5. Notes Concerning Use of XV Editor Together with XV Librarian


You may experience some of the problems below if XV Librarian and XV Editor are used at the same time. When you click the Audition button in XV Librarian, the correspondence between the values in XV Editor and the data in the sound module's Temporary Area may be lost. After you've issued the "Write All Data" or "Write Selected Data" commands in XV Librarian, the names of items and their sequence in XV Editor may no longer match the data in the sound module's User Area. When executing any of the above operations in XV Librarian, after switching to XV Editor, always select "Edit" - "Synchronize" in XV Editor before you begin editing. This executes the following actions, allowing

the XV Editor and sound module settings to be synchronized. The values of settings in XV Editor are written to the sound module's Temporary Area. The name lists of Performance/Patch/Rhythm Set in the sound module's User Area are read into XV Editor.

6. Limitations When Using the XV-88


The following XV-88 parameters cannot be edited with XV Editor. Zone parameters Refer to "Chapter 4. Zone Settings" (p. 57) in the XV-88 Owner's Manual. Keyboard, Slider, D Beam, and Arpeggiator parameters Refer to "Chapter 9. Getting More Familiar with the XV-88 (System Functions)" (p. 171--177) in the XV-88 Owner's Manual.

7. Differences Between XV Editor and Sound Module Parameters


With some parameters, the setting values as shown in the XV Editor differ from the values that can actually be set (selected) on your sound module. Make sure to use values that can actually be set (selected). Shown in the XV-5080 Editor (for XV-5080/3080/88) PERFORMANCE MODE TYPE 0--90 Perform OUTPUT MFX A, B, C, D ASSIGN TYPE OFF, CHORUS, DELAY Perform OUTPUT Chorus A, B, C, D ASSIGN OFF, REVERB, SRV ROOM, SRV TYPE HALL, SRV PLATE Perform Reverb OUTPUT A, B, C, D ASSIGN MFX, A, B, C, D, OUTPUT 1, 2, 3, 4, 5, 6, 7, 8, ASSIGN Perform PATCH Part MFX A, B, C SELECT PATCH MODE TYPE 4TONES, MULTI-PARTIAL Patch MFX, A, B, C, D, OUTPUT Common 1, 2, 3, 4, 5, 6, 7, 8, ASSIGN TONE OUTPUT MFX, A, B, C, D, Patch Tone ASSIGN 1, 2, 3, 4, 5, 6, 7, 8 Parameter Value selectable on the XV-3080/88 0--63 A, B, C <A, B, C <A, B, C MFX, A, B, C, 1, 2, 3, 4, 5, 6, PATCH <4TONES MFX, A, B, C, 1, 2, 3, 4, 5, 6, TONE MFX, A, B, C, 1, 2, 3, 4, 5, 6

Patch MFX Patch Chorus Patch Reverb

TYPE OUTPUT ASSIGN TYPE OUTPUT ASSIGN TYPE

0--90 A, B, C, D OFF, CHORUS, DELAY A, B, C, D

0--63 A, B, C <A, B, C

OFF, REVERB, SRV ROOM, SRV <HALL, SRV PLATE A, B, C, D MFX, A, B, C, D, 1, 2, 3, 4, 5, 6, 7, 8, TONE MFX, A, B, C, D, 1, 2, 3, 4, 5, 6, 7, 8 0--90 A, B, C, D OFF, CHORUS, DELAY A, B, C, D A, B, C MFX, A, B, C, 1, 2, 3, 4, 5, 6, TONE MFX, A, B, C, 1, 2, 3, 4, 5, 6 0--63 A, B, C <A, B, C

OUTPUT ASSIGN RHYTHM MODE Rhythm Common Rhythm Tone Rhythm MFX Rhythm Chorus Rhythm Reverb OUTPUT ASSIGN OUTPUT ASSIGN TYPE OUTPUT ASSIGN TYPE OUTPUT ASSIGN TYPE

OFF, REVERB, SRV ROOM, SRV <HALL, SRV PLATE A, B, C, D A, B, C Settings Disabled

OUTPUT ASSIGN SYSTEM MODE System EQ

Parameter

Shown in the XV-2020 Editor

Value selectable on the XV-2020 <A OFF, CHORUS A OFF, REVERB A MFX, A, 1, 2, PATCH

PERFORMANCE MODE TYPE 0--40 Perform OUTPUT MFX A, B ASSIGN OFF, CHORUS, DELAY, GM2 TYPE CHORUS Perform Chorus OUTPUT A, B ASSIGN OFF, REVERB, SRV ROOM, SRV TYPE HALL, SRV PLATE, GM2 REVERB Perform Reverb OUTPUT A, B ASSIGN MFX, A, B, OUTPUT 1, 2, 3, 4, Perform ASSIGN PATCH Part

Part

MFX A, B, C SELECT PATCH MODE MFX, A, B, Patch OUTPUT 1, 2, 3, 4, Common ASSIGN TONE Patch OUTPUT MFX, A, B, Tone ASSIGN 1, 2, 3, 4 TYPE 0--40 Patch OUTPUT MFX A, B ASSIGN OFF, CHORUS, DELAY, GM2 TYPE CHORUS Patch Chorus OUTPUT A, B ASSIGN OFF, REVERB, SRV ROOM, SRV TYPE HALL, SRV PLATE, GM2 REVERB Patch Reverb OUTPUT A, B ASSIGN RHYTHM MODE MFX, A, B, Rhythm OUTPUT 1, 2, 3, 4, Common ASSIGN TONE Rhythm OUTPUT MFX, A, B, Tone ASSIGN 1, 2, 3, 4 TYPE 0--40 Rhythm OUTPUT MFX A, B ASSIGN OFF, CHORUS, DELAY, GM2 TYPE CHORUS Rhythm Chorus OUTPUT A, B ASSIGN OFF, REVERB, SRV ROOM, SRV TYPE HALL, SRV PLATE, GM2 REVERB Rhythm Reverb OUTPUT A, B ASSIGN SYSTEM MODE System EQ

A MFX, A, 1, 2, TONE MFX, A, 1, 2 <A OFF, CHORUS A OFF, REVERB A MFX, A, 1, 2, TONE MFX, A, 1, 2 <A OFF, CHORUS A OFF, REVERB A Settings Disabled

8. About the Included Patches


The "SampleSMF" folder contains sample patches in the form of SMF data. Press the [PATCH] button to enter Patch mode, then choose "File" - "Import SMF" from the menu to load each sample patch. This provides remarks about how each patch is created. You can use XV Editor to modify the parameters and

hear how the sound changes. * The sample patch data will be loaded into the Temporary area. User patches will not be overwritten unless you perform the WRITE procedure. Sample patches for the XV-5050 (stored in the "XV-5050 Sample SMF" folder) Sample patches for the XV-2020 (stored in the "XV-2020 Sample SMF" folder)

Sample patches for the XV-5050


sample01.mid "SynBass" sample02.mid "SynStr 2002" sample03.mid "Poly Brass" sample04.mid "Beat Sweeper" sample05.mid "Ring Bell" sample06.mid "SweepPhaser" sample07.mid "Soft Lead" sample08.mid "St.Grand+Str" sample09.mid "Rhodes" sample10.mid "Rhodes w/MFX" sample11.mid "Rocker Org" sample12.mid "St.Strings" sample13.mid "Ac.Guitar" sample14.mid "MatchDrive22" sample15.mid "NewBrass2002" sample16.mid "Solo Sax" sample17.mid "Mind Games"

sample01.mid "SynBass" A typical synth bass sound using a sawtooth wave. TONE SELECT buttons to turn on: 1, 2 - Using STRUCTURE to create the sound By selecting TYPE 2 as the "STRUCTURE," and setting the TVF to the same settings for both TONE 1 and TONE 2, we use the TVF filters as a -24 dB/octave filter. Try moving the CutOff and Resonance knobs to hear how the filter changes. - LEGATO settings In "PATCH COMMON," you can set MONO/POLY to MONO, turn LEGATO on, and then apply a bit of PORTAMENTO to make the synth bass sound more typical of an analog synth. - Adding variety TONE 3 is set to a TB-303 -type sound, and TONE 4 to an SH-101 -type bass. You can use these individually, or layer them to create a thick and heavy bass sound. sample02.mid "SynStr 2002" This is a bright strings sound that layers synth string waveforms.

TONE SELECT buttons to turn on: 1, 2 - Using layering to create the sound TONE 1 assigns variations (Bright and Dark) of a JP-8 -style Synth Strings waveform to left and right to produce a sense of stereo. TONE 2 adds a bit of roughness in the upper range, using a sawtooth wave in which the waveform creates an effect similar to PWM. - Add MFX (HEXA-CHORUS) "HEXA-CHORUS" is already selected for MFX, letting you add a distinctive modulation and spaciousness. The effect will be applied when you set the "PATCH COMMON" setting "OUTPUT ASSIGN" to "MFX." - Using layers to add variety TONE 3 is set to a pitch one octave below, and TONE 4 to a pitch a fifth above. You can layer these to add variety to the sound. sample03.mid "Poly Brass" A synth-brass sound that uses sawtooth waves. TONE SELECT buttons to turn on: 1, 2, 3 - Using multiple Tones to create the sound Different sawtooth waves are assigned to each Tone 1--3, and a richer and broader sound is created by slightly skewing their pitches and setting their TVA PAN to different left/right positions. - PITCH ENV settings PITCH ENV settings are made so that the pitch of each Tone is slightly skewed during the attack. This creates a sensation of spaciousness and modulation. - Using TVF to create the sound The LPF is used to close down the filter somewhat. Then by setting TVF ENV to a slightly slower A (Attack), and then closing the filter down again after the attack, we create the tonal change that is characteristic of synth brass. sample04.mid "Beat Sweeper" This is a pad that uses the "SLICER" MFX to generate a beat. TONE SELECT buttons to turn on: 1, 2 - MFX"SLICER" "SLICER" is used to generate a beat. Try switching MFX on/off. By editing LEVEL and RATE in the MFX screen, you can change the rhythm freely.
(Editing examples) RATE Half note LEVEL BEAT 1 BEAT 2 BEAT 3 BEAT 4

1 127 0 0 0

2 127 127 0 127

3 0 127 127 0

4 127 0 127 127

sample05.mid "Ring Bell" This is a bell sound created using the ring modulator.

TONE SELECT buttons to turn on: 1, 2 - Using the ring modulator in the STRUCTURE The ring modulator is used in "STRUCTURE" TYPE 5. Both TONE 1 and 2 use the same sine wave, but the pitch is skewed by a fifth, and the ring modulator is used to create a soft bell sound. - MFX "TREMOLO CHORUS" In addition, "TREMOLO CHORUS" is used to add a sense of modulation. - Using layers to add variety By layering bell-type waves you can create a bell sound with a distinctive attack. Try layering TONE 3 and TONE 4. sample06.mid "SweepPhaser" This is a sweep pad that uses a BPF (Band Pass Filter). TONE SELECT buttons to turn on: 1 - Using BPF to create the sound RESONANCE is set fairly high, and the LFO slowly modulates the TVF to create a sweep. The amount of modulation is adjusted by the LFO parameter DEPTH (TVF), the speed of modulation by RATE, and the center of modulation by the TVF parameter CUTOFF. - Using MFX to create more variety "STEREO PHASER" with the STEP RATE set to a short cycle is used to produce detailed changes in the sweep sound. sample07.mid "Soft Lead" This is a lead sound using a sawtooth wave. TONE SELECT buttons to turn on: 1, 2 - Using LFO to apply vibrato Delayed vibrato from LFO2 is applied lightly. In addition, the MATRIX CONTROL parameter SOURCE 2 (AFTERTOUCH) is assigned to deepen the vibrato. - LEGATO and PORTAMENT As in the case of SynBass, these two parameters are used to create a feel that is characteristic of an analog synth. - MFX effect "3D DELAY," which uses RSS technology, is applied to give a three-dimensional feel to the delay sound. sample08.mid "St.Grand+Str" The Piano is a stereo wave, and velocity is used to switch between two waves (TONE 1: p, TONE 2: f). TONE 3 is assigned to a stereo strings sound, and TONE 4 to a Synth Strings sound. TONE SELECT buttons to turn on: 1, 2 - Dark and Bright adjustments These waves have the following variations. StGrand pA L: Normal StGrand pB L: Bright

StGrand pC L: Dark (The "A" "B" "C" in the wave name indicates the variation.) By switching TONE 1 and TONE 2 to the same variation, you can switch naturally between brighter and darker sounds more easily than adjusting the TVF. - TVF Filter Type In this patch, the TVF Filter Type is set to LPF2. This differs from a conventional LPF in that the TVF ENV or Velocity does not change the cutoff frequency, but instead changes the slope of the cutoff that occurs above the cutoff frequency. This avoids the artificial-sounding character of a conventional LPF, allowing more natural-sounding tonal changes to be created. Try switching to LPF and listen to the difference. - TVA ENV Time KeyFollow In most acoustic instruments, the volume and tone change more quickly for higher notes than for lower notes. The TVA Envelope parameter Time KeyFollow is used to simulate this. In this patch, this parameter is set to "+60." Try setting this to "0" for both TONE 1 and TONE 2, and play low and high keys to compare the sound. - Layering with other sounds The realistic and somewhat light stereo strings sound of TONE 3 is reinforced by the mid-low range of the synth strings sound of TONE 4, producing a richer overall sound. For both tone 3 and 4, the TVA parameter A (Attack) is slowed down, letting the piano sound cut through and creating an atmosphere in which the strings enter softly after the note is played. sample09.mid "Rhodes" This is a Dyno-type Rhodes sound, where velocity is used to switch between three different waves (TONE 1: p, TONE 2: f, TONE 3: ff). TONE SELECT buttons to turn on: 1, 2, 3 - Tremolo created by LFO One well-known Rhodes sound is the distinctive tremolo, and this is created by the LFO. Rhodes tremolo has a somewhat "angular" feel, so a suitable waveform (a trapezoid waveform in this case) is used to apply modulation to the TVA. The same effect can be applied by using the "RHODES MULTI" MFX. This lets you create tremolo that moves between left and right. (Refer to sample10.mid "Rhodes w/MFX.") - MFX Phaser As a further enhancement, we use MFX to add the Stereo Phaser effect. The effect will be applied when you set the "PATCH COMMON" parameter "OUTPUT ASSIGN" to "MFX." sample10.mid "Rhodes w/MFX" This changes the tremolo of sample09.mid "Rhodes" to MFX "RHODES MULTI." TONE SELECT buttons to turn on: 1, 2, 3 - MFX tremolo Tremolo that moves between left and right is created by using the "RHODES MULTI" MFX, and setting the MFX parameter TREMOLO/PAN TYPE to "AUTO PAN." sample11.mid "Rocker Org"

This creates a rock organ sound by layering multiple tones. It also features a rotary effect produced by MFX. TONE SELECT buttons to turn on: 1, 2, 3, 4 - Combining tones to create the sound Four tones are combined to create a single sound. TONE 1: A stereo rock organ that forms the basis of this sound. TONE 2: Stereo rock organ sound one octave higher TONE 3: Rock organ sound, two octaves higher TONE 4: Rock organ sound, one octave lower These are combined to create a powerful rock organ sound. - Using MFX Rotary is one of the standard effects used for rock organ sounds. This is applied using the "ROTARY" MFX. You can use MODULATION to switch the speed of the rotor. sample12.mid "St.Strings" This is based on a light stereo strings in TONE 1. Greater realism is created by using TONE 2 to add a strings sound that contains more bowing noise. TONE SELECT buttons to turn on: 1, 2 - Using layers to add variety By turning TONE 3 on, you can add more bowing noise to the attack, producing more power for strongly played notes. TONE 4 assigns a strings sound that is one octave lower. By turning this on, you can add more depth to the sound. - TVA ENV A (Attack Time) In this patch, the Attack Time has a somewhat slow setting, and the Velocity Sense parameter Time 1 is set to "+14," so that as the velocity becomes stronger, the Attack Time will become shorter (the attack will become faster). The sound will be crisper when the Attack Time is short, and gentler when the Attack Time is longer. - TVF settings In this patch too, the TVF Filter Type is set to LPF2 to create natural-sounding tonal changes that do not have a "synthesizer-like" character. In addition, the Cutoff Velocity Sens parameter is used so that velocity will expressively affect the brightness of the sound. sample13.mid "Ac.Guitar" This is a steel guitar sound in which velocity is used to switch between three different waves (TONE 1: mp, TONE 2: mf, TONE 3: ff). TONE SELECT buttons to turn on: 1, 2, 3 - TVF settings The Filter Type is set to LPF, and the TVF ENV is used to close down the filter after the attack. This creates the impression that the higher partials of the sound are gradually diminishing. (The same effect cannot be produced using LPF2 or LPF3, since they do not cut the higher partials as greatly.) When using an LPF for acoustic-instrument sounds, the key is how you cut the higher partials without creating a "synthesizer-like" sound. - Adding effects In this sound, the Chorus effect is used as a Delay. In the TVA of tones 1--3, try setting the Chorus

Send Level to "60." The delayed sounds will be synchronized to the PATCH COMMON tempo setting. sample14.mid "MatchDrive22" This is a distorted guitar sound that uses the COSM "GUITAR AMP SIMULATOR" effect. Tones 1 and 2 use variations of the same wave, and velocity is used to switch between them to vary the tone. Tone 3 adds a sense of attack. TONE SELECT buttons to turn on: 1, 2 - COSM MFX "GUITAR AMP SIMULATOR" By changing the type of amp or speaker, you can create subtle changes in the sound, such as the character of the distortion. - Adjusting the attack For tones 1--3, you can set the TVA Envelope parameter A (Attack) to a value of "40--50" to simulate the violin-like playing technique that uses a volume pedal. sample15.mid "NewBrass2002" This is a realistic brass sound that consists of a trumpet, trombone, tenor sax, etc. TONE SELECT buttons to turn on: 1, 2, 3, 4 - Layering various distinctive sounds Tone 1 is the brass wave that is the backbone of the sound. For further realism, this is layered with tone 2, the tenor sax section; tone 3, the trombone section; and tone 4, the trumpet section. - Tonal change created by the TVF In particular for tones 1 and 2, the LPF is used to close down the filter somewhat. Then velocity is used to gradually open the filter, creating more sparkle. - Using EQ to add a finishing touch The "STEREO EQ" MFX is used to boost the low range to add power, and boost the high-mid range to add sparkle. Try switching MFX on/off to hear the difference. sample16.mid "Solo Sax" This sound uses velocity to switch between tone 1 (softly played) and tone 2 (strongly played), and layers tone 3 to produce the breath sound. TONE SELECT buttons to turn on: 1, 2 - LFO used to create Delay Vibrato The LFO is set to produce delay vibrato, so that vibrato begins to be applied a short time after the note is played. This simulates the natural way in which vibrato is applied to an actual wind instrument when it is blown. For this sound, the LFO is used to modulate not only pitch, but also the TVF and TVA in order to create a more natural-sounding vibrato. - DELAY effect produced by MFX This is the "TRIPLE TAP DELAY" MFX effect. Since the MFX parameters are already set, the effect will be applied when you set the "PATCH COMMON" parameter "OUTPUT ASSIGN" to "MFX." sample17.mid "Mind Games"

This is a sound effect created by using LFO modulation of the TVF, TVA, and pan in combination with MFX. TONE SELECT buttons to turn on: 1, 2, 3 - The content of each tone Tones 1--3 each use a different kind of wave with different filter types, and LFO modulation is applied to create a sound with complex movement. Try switching each tone on/off, and editing the cutoff and LFO waveform to hear how the sound will change. - MFX effect The distinctive character of this sound is created by the "3VOICE PITCH SHIFTER" MFX. The pitches of the three elements are shifted extensively, and delay is applied and panned to create a complex, threedimensional sound field. A good way to understand this MFX effect is to turn on each tone individually. Also, MFX Ctrl is used to allow PITCH BEND, MODULATION, and AFTERTOUCH to control MFX pitch-related parameters in real time for added complexity.

Sample patches for the XV-2020


sample01.mid "SynBass" sample02.mid "SynStr 2002" sample03.mid "Poly Brass" sample04.mid "Ring Bell" sample05.mid "St.Grand+Str" sample06.mid "Rocker Org" sample07.mid "St.Strings" sample08.mid "Ac.Guitar" sample09.mid "NewBrass2002" sample10.mid "Solo Sax" sample01.mid "SynBass" A typical synth bass sound using a sawtooth wave. TONE SELECT buttons to turn on: 1, 2 - Using STRUCTURE to create the sound By selecting TYPE 2 as the "STRUCTURE," and setting the TVF to the same settings for both TONE 1 and TONE 2, we use the TVF filters as a -24 dB/octave filter. Try moving the CutOff and Resonance knobs to hear how the filter changes. - LEGATO settings In "PATCH COMMON," you can set MONO/POLY to MONO, turn LEGATO on, and then apply a bit of PORTAMENTO to make the synth bass sound more typical of an analog synth. - Adding variety TONE 3 is set to a TB-303 -type sound, and TONE 4 to an SH-101 -type bass. You can use these individually, or layer them to create a thick and heavy bass sound. sample02.mid "SynStr 2002" This is a bright strings sound that layers synth string waveforms. TONE SELECT buttons to turn on: 1, 2

- Using layering to create the sound TONE 1 assigns variations (Bright and Dark) of a JP-8 -style Synth Strings waveform to left and right to produce a sense of stereo. TONE 2 adds a bit of roughness in the upper range, using a sawtooth wave in which the waveform creates an effect similar to PWM. - Add MFX (HEXA-CHORUS) "HEXA-CHORUS" is already selected for MFX, letting you add a distinctive modulation and spaciousness. The effect will be applied when you set the "PATCH COMMON" setting "OUTPUT ASSIGN" to "MFX." - Using layers to add variety TONE 3 is set to a pitch one octave below, and TONE 4 to a pitch a fifth above. You can layer these to add variety to the sound. sample03.mid "Poly Brass" A synth-brass sound that uses sawtooth waves. TONE SELECT buttons to turn on: 1, 2, 3 - Using multiple Tones to create the sound Different sawtooth waves are assigned to each Tone 1--3, and a richer and broader sound is created by slightly skewing their pitches and setting their TVA PAN to different left/right positions. - PITCH ENV settings PITCH ENV settings are made so that the pitch of each Tone is slightly skewed during the attack. This creates a sensation of spaciousness and modulation. - Using TVF to create the sound The LPF is used to close down the filter somewhat. Then by setting TVF ENV to a slightly slower A (Attack), and then closing the filter down again after the attack, we create the tonal change that is characteristic of synth brass. sample04.mid "Ring Bell" This is a bell sound created using the ring modulator. TONE SELECT buttons to turn on: 1, 2 - Using the ring modulator in the STRUCTURE The ring modulator is used in "STRUCTURE" TYPE 5. Both TONE 1 and 2 use the same sine wave, but the pitch is skewed by a fifth, and the ring modulator is used to create a soft bell sound. - MFX "TREMOLO CHORUS" In addition, "TREMOLO CHORUS" is used to add a sense of modulation. - Using layers to add variety By layering bell-type waves you can create a bell sound with a distinctive attack. Try layering TONE 3 and TONE 4. sample05.mid "St.Grand+Str" The Piano is a stereo wave, and velocity is used to switch between two waves (TONE 1: p, TONE 2: f). TONE 3 is assigned to a stereo strings sound, and TONE 4 to a Synth Strings sound. TONE SELECT buttons to turn on: 1, 2 - Dark and Bright adjustments These waves have the following variations.

StGrand pA L: Normal StGrand pB L: Bright StGrand pC L: Dark (The "A" "B" "C" in the wave name indicates the variation.) By switching TONE 1 and TONE 2 to the same variation, you can switch naturally between brighter and darker sounds more easily than adjusting the TVF. - TVF Filter Type In this patch, the TVF Filter Type is set to LPF2. This differs from a conventional LPF in that the TVF ENV or Velocity does not change the cutoff frequency, but instead changes the slope of the cutoff that occurs above the cutoff frequency. This avoids the artificial-sounding character of a conventional LPF, allowing more natural-sounding tonal changes to be created. Try switching to LPF and listen to the difference. - TVA ENV Time KeyFollow In most acoustic instruments, the volume and tone change more quickly for higher notes than for lower notes. The TVA Envelope parameter Time KeyFollow is used to simulate this. In this patch, this parameter is set to "+60." Try setting this to "0" for both TONE 1 and TONE 2, and play low and high keys to compare the sound. - Layering with other sounds The realistic and somewhat light stereo strings sound of TONE 3 is reinforced by the mid-low range of the synth strings sound of TONE 4, producing a richer overall sound. For both tone 3 and 4, the TVA parameter A (Attack) is slowed down, letting the piano sound cut through and creating an atmosphere in which the strings enter softly after the note is played. sample06.mid "Rocker Org" This creates a rock organ sound by layering multiple tones. It also features a rotary effect produced by MFX. TONE SELECT buttons to turn on: 1, 2, 3, 4 - Combining tones to create the sound Four tones are combined to create a single sound. TONE 1: A stereo rock organ that forms the basis of this sound. TONE 2: Stereo rock organ sound one octave higher TONE 3: Rock organ sound, two octaves higher TONE 4: Rock organ sound, one octave lower These are combined to create a powerful rock organ sound. - Using MFX Rotary is one of the standard effects used for rock organ sounds. This is applied using the "ROTARY" MFX. You can use MODULATION to switch the speed of the rotor. sample07.mid "St.Strings" This is based on a light stereo strings in TONE 1. Greater realism is created by using TONE 2 to add a strings sound that contains more bowing noise. TONE SELECT buttons to turn on: 1, 2 - Using layers to add variety By turning TONE 3 on, you can add more bowing noise to the attack, producing more power for

strongly played notes. TONE 4 assigns a strings sound that is one octave lower. By turning this on, you can add more depth to the sound. - TVA ENV A (Attack Time) In this patch, the Attack Time has a somewhat slow setting, and the Velocity Sense parameter Time 1 is set to "+14," so that as the velocity becomes stronger, the Attack Time will become shorter (the attack will become faster). The sound will be crisper when the Attack Time is short, and gentler when the Attack Time is longer. - TVF settings In this patch too, the TVF Filter Type is set to LPF2 to create natural-sounding tonal changes that do not have a "synthesizer-like" character. In addition, the Cutoff Velocity Sens parameter is used so that velocity will expressively affect the brightness of the sound. sample08.mid "Ac.Guitar" This is a steel guitar sound in which velocity is used to switch between three different waves (TONE 1: mp, TONE 2: mf, TONE 3: ff). TONE SELECT buttons to turn on: 1, 2, 3 - TVF settings The Filter Type is set to LPF, and the TVF ENV is used to close down the filter after the attack. This creates the impression that the higher partials of the sound are gradually diminishing. (The same effect cannot be produced using LPF2 or LPF3, since they do not cut the higher partials as greatly.) When using an LPF for acoustic-instrument sounds, the key is how you cut the higher partials without creating a "synthesizer-like" sound. sample09.mid "NewBrass2002" This is a realistic brass sound that consists of a trumpet, trombone, tenor sax, etc. TONE SELECT buttons to turn on: 1, 2, 3, 4 - Layering various distinctive sounds Tone 1 is the brass wave that is the backbone of the sound. For further realism, this is layered with tone 2, the tenor sax section; tone 3, the trombone section; and tone 4, the trumpet section. - Tonal change created by the TVF In particular for tones 1 and 2, the LPF is used to close down the filter somewhat. Then velocity is used to gradually open the filter, creating more sparkle. - Using EQ to add a finishing touch The "STEREO EQ" MFX is used to boost the low range to add power, and boost the high-mid range to add sparkle. Try switching MFX on/off to hear the difference. sample10.mid "Solo Sax" This sound uses velocity to switch between tone 1 (softly played) and tone 2 (strongly played), and layers tone 3 to produce the breath sound. TONE SELECT buttons to turn on: 1, 2 - LFO used to create Delay Vibrato The LFO is set to produce delay vibrato, so that vibrato begins to be applied a short time after the note is played. This simulates the natural way in which vibrato is applied to an actual wind instrument when it is blown.

For this sound, the LFO is used to modulate not only pitch, but also the TVF and TVA in order to create a more natural-sounding vibrato. - DELAY effect produced by MFX This is the "TRIPLE TAP DELAY" MFX effect. Since the MFX parameters are already set, the effect will be applied when you set the "PATCH COMMON" parameter "OUTPUT ASSIGN" to "MFX."

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