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Dragon Age II - Secondary Quests


Secondary Quests are optional quests that you do not have to complete. However, playing through them will reward you with XP, money, and often equipment. Many Secondary Quests are unlocked by completing Main Plot quests which will be listed below so you know how to unlock each quest.

Act 1
Magistrate's Orders
Starting Location: Hightown (day) Prerequisite: Complete Birthright During the daytime, visit and speak to Magistrate Vanard near the Chanter's Board in Hightown. Agree to capture the escaped criminal and then make your way to the Abandoned Ruins in the Free Marches. There you'll encounter a group of people. Elren will ask you to kill the criminal which poses a decision you'll have have to make when you actually find this criminal; kill him to please Elren or capture him to please Magistrate Vanard. First, you must find him however. Venture into the Ruined Passage and fight your way through the various enemies. Loot all the spiders you kill which will eventually reward you with the Spider's Silk Gland which is an item you need for the Herbalist's Tasks quest. Continue to battle your way through the cave until you meet Lia, Elren's daughter. Continue into the next area to encounter the criminal, Kelder. Here, you'll have to make your choice: spare Kelder and capture him, or kill him. Again, if you spare and capture Kelder, Magistrate Vanard will reward you for returning him. If you kill him, Elren will reward you. The choice is yours. Either way, return to Magistrate Vanard to complete the quest.

Bait & Switch


Starting Location: Gamlen's House (writing desk) Prerequisite: Complete A Business Discussion - Read Bait & Switch letter Once you've read the Bait & Switch letter, head to Lowtown at night and meet up with Anso. From there, make your way to the Abandoned House in the northeast section of the map. Fight your way through the Abandoned House and open the Smuggler's Cargo chest before leaving. Defeat the enemies outside after the brief cutscene then head west to meet Fenris by the steps. You should agree to help him then travel to Hightown at night. Here, you'll meet up with Fenris again in the Hightown Estates section. Enter Danarius's Manor and Fenris will become a locked in party member. Be sure to level up his abilities before entering combat. Battle your way through the mansion into the northeast corner of the map. Loot the various piles here until you collect the Magister's Key. Head back into the large central room with the staircases and save your game before unlock the door on the upper level. When you are ready, enter the Magister's Chambers and defeat the Arcane Horror and its minions. After the battle, Fenris will leave the party and allow you time to loot the mansion. Head outside when you are done which will put you into an automatic conversation with Fenris again and complete the quest. Know that if you refuse to help Fenris or don't ask him to joy you in the end and then leave for the Deep Roads Expedition, Fenris will not become a party member which will mean you cannot do his companion quests that unlock later in the game.

The Bone Pit


Starting Location: Gamlen's House (writing desk) Prerequisite: Complete Birthright - Read The Bone Pit letter After reading The Bone Pit letter in Gamlen's House, make your way to the Hightown Market in the day time and speak to Hubert. Accept his job offer and then travel to the Bone Pit in the Free Marches. Be sure to "loot" the skeleton just south of where you begin to start the Remains of the Outlaw "Bearded Beast" quest. Proceed through the area and enter the Bone Pit Mines after looting the surroundings. Fight your way through the Dragonlings using cold damaging attacks to defeat them quickly. As you proceed towards the waypoint, you will find a sack you can search to start the Eustice's Pummel fetch quest. Keep moving and you'll eventually encounter a miner. Save your game, equip any fire resistant gear you have, then follow the waypoint into the next area where you'll encounter the Mature dragon. The creature is immune to fire so be sure not to attack it with anything that has fire damage. If you can, the creature is incredibly weak against Cold damage which would be the best thing to use. All other damage type affect the beast regularly. The most important thing to do against the mature dragon is to keep your weaker ranged characters at a safe distance so they can avoid its attack. If you can, try to have your tank positioned behind the beast to they can earn bonus damage with every hit. Loot the mature dragon's body after you've defeated it so you can pick up the Dragon Fang which is needed for the Herbalist's Tasks quest. To complete this quest, simply return to Hightown and tell Hubert what has transpired.

Get Back To Work

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Prerequisite: Complete The Bone Pit This quest will begin automatically when you complete The Bone Pit. Travel to Lowtown during the daytime and talk with Jansen. You can attempt to intimidate, charm or bribe the miners to return to their work in the mines. It doesn't matter which method you choose. Just get them to go back to work to complete the quest.

Loose Ends
Starting Location: Gamlen's House (writing desk) Prerequisite: Complete Birthright

Depending on who you chose to help you gained entrance into Kirkwall when you first arrived, will determine
who writes this letter and what you need to do.

Mercenary
If you worked with the mercenaries to gain residence in Kirkwall, you'll be requested to meet Meeran in Lowtown near the Hanged Man. Go fight off the nobleman's guards and then speak to Meeran's goon. You'll then need to decide whether or not to carry out with the assassination. Either way, return to Meeran in Lowtown afterwards to complete the quest.

Smuggler
If you worked for Athenril and the smugglers to get into Kirkwall, she'll request you speak to her. Travel to the area just outside the Blooming Rose in Hightown to find Athenril. Now go to the Docks and defeat the thugs who have Pryce. After the brief battle, you'll need to decide whether to let him go with the goods or return him to Athenril. Letting him go will gain friendship points with most companions. Return to Athenril either way to complete the quest.

Fools Rush In
Starting Location: The Hanged Man Prerequisite: Complete Tranquility This quest starts in the Hanged Man. When you enter you will see Isabela in a bar fight. Talk to her and she will ask you to meet her in Hightown. When you get there you will have to fight off an ambush. When the fight is over loot the bodies for a clue as to why you were ambushed. Then follow Isabela to the Chantry where you will have another fight. At the conclusion Isabella will join your group of companions. If you do not complete this quest before you do The Deep Roads Expedition, you will never be able to recruit Isabela as a companion. As long as you do this quest however, you will unlock Finders Keepers and Isabela's Contact.

Finders Keepers
Starting Location: The Hanged Man Prerequisite: Complete Fools Rush In Talk to Isabella in the Hanged Man. She will direct you to Martin, who is also in the Hanged Man. He will send you to the docks. When you get there, speak to the longshoremen. They will direct you to Harbormaster Liam. To find out where the cargo is, you will need to bribe his assistant (2 sovereigns). It is in a warehouse, but the guards won't let you in. The only way to get in is to fight them. Watch out for traps in the warehouse. In the main room of the warehouse near the ship is a box with the cargo. Grab it and head back to the Hanged Man. Speak to Martin again and decide whether you want to be a part of his scheme or not. Know that attempting to bribe him will earn you rivalry points with Aveline if she's present. If you tell him the location of the cargo, he'll offer to sell you poisons. He will become a vender right here in the Hanged Man for the rest of the game if you opt for this choice.

An Errant Letter
Starting Location: Arthuris's Private Dock Prerequisite: During the Wayward Son quest, kill the Abomination and then loot its body to find Thrask's Letter to begin this quest. Once you have collected Thrask's Letter off the body of the Abomination you kill during the Wayward Son quest, travel to the Gallows Courtyard where you'll find Thrask. You can try to extort Thrask for money but this will only lead to 5 sovereigns whereas you will receive more XP from simply being nice to him. Know that this encounter will effect Thrask's attitude towards you during the Act of Mercy quest.

Herbalist's Task
Starting Location: Gallows Courtyard Prerequisite: Complete Long Way Home - Speak to Solivitus

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You will need to talk to Solivitus after completing the Long Way Home quest and agree to help him find some ingredients he requires. Most of these can be found during other quests. For instance, the Spider's Silk Gland can only be acquired during the Magistrate's Orders quest. While on that quest, be sure to loot every spider carcass until you have collected the required gland. To find the Dragon Fang, you'll need to defeat the dragon at the end of The Bone Pit quest. Ironbark is located in Sundermount. Visit the Dalish camp and talk to Master Ilen which will unlock the Ironwood clearing section of the Free Marches. Travel there and defeat all the enemies until the waypoint appears which will lead you to the Pure Ironbark. Now return to Solivitus to finish this portion of the quest. Note that it will continue in Act 2.

The Unbidden Rescue


Prerequisite: Complete Long Way Home This quest starts with a poster in Hightown. After reading it, go to the Viscount's Keep to learn the boy is somewhere in the Wounded Coast. Travel there and after the first fight you will also get the quest Blackpowder Promise. To make any progress on these quests, you must leave the area, go somewhere else, then come back to the Wounded Coast. When you return you will be on the coast itself. To find Saemus follow the path and take the first right. This will take you to a beach where you will find him. You will then have to fight the mercenaries who have taken Saemus captive. After that fight you will have to fend off two waves of enemies. When the fighting is over tell Saemus that you want to wait before heading back to to Kirkwall. Pick up all the loot you can find and then tell him you want to leave. You will be transported directly to the Viscount.

The First Sacrifice


Starting Location: Hightown Prerequisite: Complete Tranquility Visit the Hightown Market and read the "Reward Offered!" poster on the pillar. Then talk to Ghyslain de Carrac in the market (day). Once you accept the quest, travel to the Blooming Rose and speak to Jethann who'll mention Emeric. Head to Darktown to Emeric under attack. Help fend off the enemies and then talk with him. Now head to Lowtown and into the Dark Foundry. Defeat the hordes of baddies then loot the Sack of Bones to acquire Ninette's Ring. Show the ring to Emeric in the Gallows then return to Ghyslain in Hightown. If you give him the gory details, he'll freak out and you will not receive the maximum XP but if you simply give him the ring you will get all the potential XP.

Act 2
Night Terrors
Starting Location: Hawke Estate (writing desk) Prerequisites: Complete The Deep Roads Expedition Proceed to Lowtown and talk to Arianni in the elven alienage. Select your party members and begin your adventure into the fade. Head into the middle area to encounter the Sloth Demon. He offers you a deal: help him possess Feynriel and he will give you a reward. Know that if Anders is with you, he will hate it if you humor the idea of dealing with the demon, but if you are looking to gain rivalry with Anders, this is a great place to do it. If you refuse the offer, you'll be forced to battle the demon right away. Either way, you should note that your upcoming choices have effects on Feynriel's mind. If you shake his mental state too much, you will not be able to save him and the Sloth Demon may not even be able to inhabit him either. It's best to save your game in the central room before proceeding. Make your way into the door marked "Feynriel's Desires." If you try to talk Feynriel into going with his father, you will greatly increase the instability of his mind. Say this isn't real and you'll slightly raise his instability. If you talk him into rejecting his father, there will be no affect on his stability (good). After the dialogue, Caress will force Isabela into joining the demon. If Isabela isn't in your party, Aveline will join her. If neither are, you'll simply battle the demon by itself. Either way, use abilities to stop your enemies' movements to prevent them from attacking you while you damage them. Once you've defeated them, head back into the middle room and into the opposite door. In the Feynriel's Pride room, you'll have another set of options to chose between. You can agree with the demon that Feynriel should accept his destiny to greatly increase his mind's instability. Or you can attempt to reveal the situation to him to slightly increase his instability. The last option is to tell Feynriel to reject his destiny which will have no effect on his fragile mind. Again, you'll have to battle a demon after the dialogue. Merrill will join the demon, and if not her, Fenris will and if not him, Varric. Defeat the demon and any companion who joins it then return to the central room. If you made a deal with the Sloth Demon it will greet you here. If you made Feynriel's mind too unstable for the demon, it will attack you then and there. If his mind wasn't messed up too bad, you can let the Sloth Demon possess him or battle the creature to leave Feynriel alone. Know that if he is unstable and you save him, he will beg you to kill him which will make him Tranquil. Back in the real world, if you save Feynriel with a stable mind, you will receive a

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reactive quest in Act 3. If Feynriel was possessed, there will be a different conclusion and a different reactive event in Act 3. If Feynriel is made Tranquil, it will lead to no additional events and will provide the least rewards. Note that if any of your companions turned on you in the Fade, they will wish to speak to you once the quest is complete.

Herbalist's Tasks
Starting Location: Gallows Courtyard Prerequisites: Complete Herbalist's Tasks during Act 1. - Offer to help Solivitus again You can find the Harlot's Blush Flower in the northwest section of the Wounded Coast near the cave you enter for the Search & Rescue quest. Go to the Dalish Camp in Sundermount and you can collect the Dalish Tattoo Ink from the chest within the camp. The last item you need, the Varterral Heart, can only be acquired during Merrill's Mirror Image quest. Kill the creature at the end of it then loot its body to collect its heart. Once you have all three items, return to the Gallows and give them to Solivitus to complete the quest.

Fool's Gold
Starting Location: Hightown Prerequisites: This quest will only appear if Nathaniel was recruited or died during the Dragon Age: Origins Awakening expansion or if you selected Hero of Ferelden character background. - Agree to help Yevhan Travel to the Deep Roads and equip mages to deal spirit or nature damage. Upon reaching Emrys you will need to chose between saving Merin or Iwan. You cannot save both of them. Know that the treasure you find in the end of the quest will depend on the brother you save. Rescuing Merin will net you more money while saving Iwan will provide you with 2 unique weapons. The choice is yours. Merin is to the north. Fight your way though the darkspawn. Be sure to focus on the Emissaries when they appear. Once clear, talk to Merin then head south to collect the Golem Control Rob off Iwan's body. If you want to rescue Iwan, go to the northeast and help him defeat the darkspawn that surround him. After the battle, you'll want talk him into giving you the Golem Control Rob either by paying him, threatening him, or have Varric talk him into it (if Varric is in your party). Once you have saved one of the brothers and have the control rod, follow the waypoint to the golem and use the rod to bring the creature to life. With him by your side, battle your way through the hordes of darkspawn. You'll eventually face an Emissary and an Ogre which can go down easier using cold or electrical damage. Loot all the treasure and which largely depends on the brother you rescued which was mentioned above. Be sure to collect the Lyrium-Laced Bilge Hoop for the room at the end of the map to begin the Lyrium-Laced Bilge Hoop quest. Head back and talk to Yevhan in Hightown to complete the quest. If you saved Iwan, you can reveal his betrayal. Know that if you accept this quest, you cannot do the Finding Nathaniel quest during Act 3.

Raiders On The Cliffs


Starting Location: The Wounded Coast Prerequisites: Walk along southern portion of the Wounded Coast Upon visiting the Wounded Coast, you will find Lieutenant Harley. He needs help with some raiders. Aveline will have a strong opinion in this matter if she is in your party. You can choose to simply leave, which Aveline will greatly dislike. You can face the enemies alone without the help of the guardsmen which she will slightly dislike, or you can rally the troops and have them fight along side of you. As long as you accept, one way or another, proceed to the waypoint where you'll find a camp of raiders. Watch out for traps and keep your rogue up front so they can disarm them. Your main focus during the battle should be the blood mage. Focus all your companions and attacks onto this mage to knock him out of the battle as fast of possible. Clear out the remaining enemies after the blood mage is down and disarm all the traps to earn some extra XP. Be sure to loot the blood mage's body. You'll collect an item that will start the Swatch Of The Jackyard quest and the Flex-Chain - Guardsman Pattern which is an armor upgrade for Aveline. Return to the Viscount's Keep and talk to Jelden to complete the quest.

Inside Job
Starting Location: Hawke Estate (writing desk) Prerequisites: Complete The Bone Pit during Act 1 - Complete Prime Suspect In Hightown, talk to Hubert. When you agree to help, you'll be transported to then next scene where you'll find a thief tied to a chair. Play nice with the prisoner to lear the location of the stolen good then you can choose his fate freely. This will automatically move you to the next location. Kill the mercenaries that appear and then search the area for items. Now go to Darktown and follow the waypoint. You can attempt to talk the Coterie members that you were not involved or you can simply fight and defeat them for extra XP.

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Enter Brekker's Hideaway and fight your way through the enemies inside. Be sure to target the Alchemist whenever he appears to ensure he can cause too much trouble to your party. Focus on Brekker when he appears but watch out for his rogues that come in half way through the battle. Once you've defeated them all, return to Hightown and talk to Hubert to complete the quest.

Cave Crawling
Starting Location: The Bone Pit Prerequisite: Complete Inside Job - Talk to Jansen at the Bone Pit Once you've talked to Jansen, be sure to pick up the Petrified Human Finger inside the sack just south of the cave entrance to start the Wentworth's Sixth Finger quest. Make your way into the Bone Pit Mines and due battle with the various spider. You're looking to kill the massive queen spider that appears. Know that the creature is weak against electricity damage. Once you've defeated her and all the smaller ones, search the cave for loot then leave the cave and talk to Jansen to complete the quest.

Cavern Of Dead
Starting Location: The Bone Pit Prerequisite: Complete Cave Crawling - Talk to Jansen Know that you will need to leave and return to the Bone Pit to initiate this quest. Enter the mines via the cave entrance to the east. Use spirit or electricity damage against the undead you encounter. You'll encounter an Arcane Horror and a Revenant in the central room. Watch out for the pesky archers who can chip away at your health from afar. Try hiding in the room to the west for cover and forcing your enemies to come to you. Once everything has been defeated, loot the remains and return to Jansen to complete the quest.

Pick Up Pickaxes
Starting Location: The Bone Pit Prerequisites: Complete Cavern Of Dead - Talk to Jansen Again, you'll need to leave the Bone Pit and return to start this quest. Agree to help and travel to Lowtown to buy the pickaxes from the Smith near the armor stand for 15 sovereigns. Then return to Jensen to complete the quest.

Act 3
Visit Gamlen
Prerequisite: Begin Act 3 This quest will automatically begin when you begin the third time period of your life in Kirkwall. All you need to do is to visit Gamlen in his house in Lowtown. After you talk to him, read the Crumpled Note on the table which will start Gamlen's Greatest Treasure.

Gamlen's Greatest Treasure


Starting Location: Gamlen's House Prerequisite: Read Crumpled Note on table After talking to Gamlen, travel to Darktown and look for Mekel. He and his goons will attack you now matter what so be prepared. Defeat them all and then loot Mekel's body to obtain The Wallop Mallet. Head back to Gamlen's House and talk to him once again then look at the Wallop Mallet on his wall. Step outside and make your way to the Elven Alienage so you can interact with the tree. Now head to the Docks during the night and enter Smitty's Fish Guttery. You need to find the red crate which is on the raised section opposite of the place you entered from. The crate is marked Shipment 1023. Kill all the enemies that appear here then collect the Note for Gamlen from the leader's body. Now travel to new area called The Sink which appears in the Free Marches. Battle your way through corpses and spiders. Go south for some extra fighting and extra loot but head to the east when you are ready to proceed. There you will be attack by a number of enemies but you need to focus on Veld first. Defeat this foe first to make the rest of the battle go a lot easier. After killing all the enemies here, you'll have to make a choice which alters the outcome of this quest. You can tell Charade "You should meet your father" which will reunite Gamlen with his estranged daughter. If you do this, Charade will appear in you house the next time you visit it. This is the happy ending option. If you seek more of a reward than hugs and kisses, select "Give me the gem" or "I don't care" which will make Charade mad. She will give you the Gem of Keroshek but then storm off. Either way, return to Gamlen to complete the quest. Know that if you go for the meaner option, later on Gamlen will ask how you acquired the gem. The results of this conversation are all the same so pick whatever you'd like.

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Mine Massacre
Starting Location: Hightown or The Bone Pit Prerequisite: Complete The Bone Pit and Inside Job - Either Speak to Hubert or simple visit the Bone Pit which will automatically begin the quest. This is a relatively simply quest, but it is unbelievably hard. Your task is to defeat the High Dragon responsible for the death and destruction at the mines. To do this, you'll need to be well prepared. You'll need a ton of potions, Health, Mana, and Stamina. You'll also want a healer in your party. If you are not one yourself, then you'll want Anders with you. Bringing a Tank is also highly recommended. If you are not one, you should bring Aveline with you. To help you further, you may want want to bring a mage with a cold damaging staff and even the Elemental Weapons spell which will alter all the party's weapons to dish out cold damage. Again, preparation is the key to victory here. The battle will begin when you enter the open space marked on the map south of the mines. Keep your party spread out to avoid all being hit by one attack. The dragon starts on the ground but will hop around to change positions. Have your tank rush in close to keep the beast's attention. Your healer should focus on simply healing the one tank as needed while your other characters attack the dragon from range. Every now and then, the High Dragon will fly up and land on a perch above the battle field. You cannot reach it from the ground and you much simply defeat all the Dragonlings that appear here. Again, stay spread out because the High Dragon likes to snipe your characters with fireballs. Kill all the little dragons and the High Dragon will land back down on the ground with you. Return to the previous strategy and repeat until you've slain this beast. Loot the High Dragon's body after defeating it to collect the Champion Chestpiece, Enchanted Resin which is an Armor Upgrade for Fenris, and the High Dragon Fire Gland which will start the Herbalist's Tasks quest. If you simply stumbled into this area and began the quest, it will end when you defeat the dragon. If you got the quest from Hubert, return to him to complete it.

A Murder Of Crows
Starting Location: Hightown Prerequisite: Import a save file from Dragon Age: Origins where Zevran survived - Complete this quest before A New Path - Talk to Nuncio near the Blooming Rose Bring Isabela with you for this quest. Make your way to Sundermount and talk to Variel in the Dalish Camp. Choose the "I'm Here for the Antivan" option and proceed to make your way to the Mountain Cave to the northwest. Take out the Ogre and Hurlocks along the way and enter the cave. Defeat the various waves of spiders and then look for the bones to loot which can provide you with Isabela's Armor Upgrade, the Boiled Leather Plates. Go to the north of the cave and defeat the Varterral like you did during Mirror Image. With the Varterral dead, speak to Zevran. You can choose to let him go or take him hostage and return him. Know that you will be forced to fight either way but if you let him go, Zevran will return and fight by your side to aid you in battle. Once you've decided, loot the treasure then head for the Antivan Camp. Again, all options end in a battle with the Crows here. Defeat them all and speak to Zevran again. If you previously let him go, he will give a dagger for believing and helping him. Know that if Zevran did not romance the Warden in the first game, he will be flirtatious with Hawke in this game. If Isabela is with you and you are pursuing a relationship with her, you can have a three-way with her and Zevran by selecting the "All right, I'm game" option in the concluding conversation.

Herbalist's Tasks
Starting Location: Bone Pit Prerequisite: Collect the High Dragon Fire Gland during the Mine Massacre quest Defeat the High Dragon and loot its body to collect the fire gland. Once you have it, take it to Solivitus in the Gallows to complete this quest. He will then give you the Urzara's Tooth amulet.

Finding Nathaniel
Starting Location: Hightown Prerequisite: Import a save file from Dragon Age: Origins - Awakening where you recruited Nathaniel and he did not die or selected the Martyr background option at the start of the game. Near the Chantry you'll find Delilah Howe. Agree to help and head to the Deep Roads stocked up with potions and Anders for additional dialogue scenes. Defeat the Darkspawn and talk to Nathaniel. He will join you for the rest of the quest. Know that if you imported a save file, he and Anders will know and react to one another. Proceed through the area and defeat the next ogre and enemies. Pull the lever to open the next area. Know that if Bethany or Carver is alive, you will find them here. Either way, the final battle is right ahead of you. Fight off the first wave of enemies the be ready for a pair of ogres to strike. Focus on one ogre at a time then clear up the remaining enemies. After the battle, talk to Nathaniel who'll then set off on his own or with Hawke's siblings if they are alive. Loot the area for treasure then leave through the western exit to complete the quest.

Dragon Age II - Side Quests


Side Quests are optional quests that you do not have to complete. However, playing through them will reward you with XP, money, and often equipment. Many Side Quests are unlocked by completing Main Plot quests which will be listed below so you know how to unlock each quest.

Act 1
Conspirators
Starting Location: Lowtown (day) Prerequisite: Imported a Save File from Dragon Age: Origins - Awakening in which you chose to protect Vigil's Keep Near the Hanged man in Hightown, you'll find Sergeant Joanna. Talk to her and accept her quest to kill the conspirators. You can find the four groups in Hightown, the Blooming Rose, the Docks, and along the west side of the Sundermount area. Once you've defeated all four groups (this can be done while you complete other quests), return to Sergeant Joanna to complete this quest.

Terror On The Coast


Starting Location: The Wounded Coast Prerequisite: This quest can only be accessed if you played the Dragon Age: Origins - Warden's Keep expansion and let Sophia Dryden live. - Fight the giant spiders west of the Wounded Coast entrance Head west along main path away from the Wounded Coast starting point and defeat the giant spiders. Continue west to find Sophia Dryden who will be surrounded by dogs and mages. Defeat them all to complete this short quest and you collect the Robe of Hidden Pockets from Sophia's body.

Dark Epiphany
Starting Location: The Wounded Coast Prerequisite: This quest only appears if you imported a save file from Dragon Age: Origins - Warden's Keep and chose to spare Avernus. - Kill that bandits that attack you west of the starting point of The Wounded Coast. Loot the Dead Messenger to begin the quest. Upon looting the Dead Messenger, use Avernus's Experimental Draught which will instantly give you 2 attribute points to spend. Defeat the bandits that appear and collect the Grey Warden's Documents. Travel to Lowtown (day) and find the dead drop. Kill the mercenaries that appear and interact with the marked barrel. Now go to Gamlen's House and read the letter that has appeared there to complete the quest.

Secret Rendezvous
Starting Location: The Hanged Man (night) Prerequisite: This quest is only available if you imported a save file from the Dragon Age: Origins - Awakening expansion and chose to save Amaranthine or if you selected the Hero of Ferelden or The Martyr background options at the start of Dragon Age II. - Complete Fools Rush In - Talk to the Suspicious Lady in The Hanged Man at night Go to the Warehouse district in the Docks. Know that you can eavesdrop on the meeting by standing on the steps nearby and waiting for the conversation to end. At that point, you will automatically be detected. Kill all the enemies here and then return to The Hanged Man during the night and speak to the Suspicious Lady again to conclude this quest.

Last Of His Line


Starting Location: Docks (day)

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Prerequisite: Import a save file from Dragon Age: Origins where Bhelen became King of Orzammar or opt for the Martyr background at the start of Dragon Age 2. Speak with Harrowmont on the east side of the Docks and agree to help him. After that you can speak to the Carta Lieutenant on the nearby steps. He'll offer you more money to kill Harrowmont instead. The choice is yours, more money to kill Harrowmont or more XP to defend him. If you want to defend him, you'll go right into a fight with the Lieutenant after the choice is made. Then venture around the Docks killing all the Carta members that attack. Return to Harrowmont to complete the quest which will then get you additional money and a piece of armor in the form of a letter at the start of Act 2. If you want quick cash, agree to the Lieutenant's plan and then return to Harrowmont and kill him and his guards. Then go back to the Lieutenant to collect the reward.

Changing One's Nature


Starting Location: Sundermount Prerequisite: Import a save file from Dragon Age: Origins where you sided with the werewolves or selected the No Compromises background at the start of Dragon Age II. - Talk to Clara in the Dalish Camp This is best done at the same time as the Long Way Home quest. The first item you'll need is the Purified Deathroot which is directly in front of Clara in the chest. To the far west side of Sundermount, you'll find the Alchemically Sealed Flask which is in the old building just north of the exit. To the south of the Sundermount Caverns entrance, you'll find the Twice-Distilled Quicksilver behind a wall. Lastly, you'll find the Ebon Rathleek just east of the Elven Graveyard. Once you have collected all four of these items, speak to Clara when you return to the Dalish Camp to complete the quest.

Miracle Makers
Starting Location: Lowtown Prerequisite: Import a Dragon Age: Origins save file in which you revealed the existence of Andraste's Ashes during the Urn of Sacred Ashes quest or choose The Martyr background at the start of Dragon Age II. - Find the crowd near the bazaar and wait for it to be broken up. Talk to Sergeant Melindra to start the quest. Follow the waypoint to the Swindler. Talk to him then defeat all the enemies that appear. Now, simply return to Melindra to complete the quest.

Night Lies
Starting Location: Hightown (night) Prerequisite: Kill Guardsmen Pretenders during the night in Hightown until this quest pops up. Find and enter the Shallowguard Base in the northeast of Hightown. Kill all the enemies within the base. Eventually you'll kill "Captain" Qerth. Once the area is swept clean, the quest will be completed.

Pier Pressure
Starting Location: Docks (night) Prerequisite: Kill members of the Redwater Raiders gang during the evening hours around the Docks until this quest unlocks Enter the Warehouse in the southwest section of the Docks where you'll face off against more the Redwater Raiders and their leader, Leech. He is a blood mage and you'll want to focus all your attention onto him. Defeat Leech and all the enemies complete this quest.

Sharp Little Pinpricks


Starting Location: Lowtown (night) Prerequisite: Defeat members of the Sharps Highwaymen in Lowtown during the night until this quest unlocks. You'll find their base on the east side of Lowtown in a door marked, Hovel. Take out all the gang members here until you've clear the area which will complete the quest.

Fetch Quests
These side quests are initiated when you pick up a specific item. Upon picking up the item, the quest will begin and be added to your journal. All you have to do once you have the specific item, is bring it to the item's owner. These quests during this part of the game are worth 50 silver coins and 250 XP.

Bottled Scar 5:34 Exalted


Item Location: Viscount's Keep In a northwest office in Viscount's Keep, you'll find the Bottle Scar 5:34 Exalted. Once you have it, take it to Elven Vintner in Lowtown to complete the quest.

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Shawl Of Dalesdottir
Item Location: The Hanged Man Enter the room south of Varric's and loot the chest there to discover this shawl. Take the shawl to The Blooming Rose and give it to Mais Dalesdottir.

The Paragon's Toe


Item Location: The Blooming Rose Enter the northeastern room and open the crate that is almost hidden by the wardrobe to find the Stone Toe. Take the toe into Lowtown and give it to the New Surfacer.

The Remains Of Sister Plinth


Item Location: Darktown (day) You'll find the remains in the southeast area of Darktown. Now return the remains to Brother Plinth in the Chantry.

Locks Of The Golden Fool


Item Location: The Chantry (day) Go to the north side of the Chantry and pick up the tome on the table there. You'll need to take to the Elven Radicalist in the western side of Darktown.

Remains Of The Outlaw "Half-Braid" Silsam


Item Location: Disused Passage (Docks) The Disused Passage can be accessed via two sewer holes in the Docks. You can find it on the western side of the Docks. Once you've entered this old passage, you can find the remains in the southern area inside a mall room. Take the remains to the Dalish Camp in Sundermount and give them to Eb Silsam.

Map Of Occupied Kirkwall


Item Location: Sundermount Within the Dalish Camp, you can find this map to the left of the Clan Craftsmaster in a crate. Take it to the Gallows Courtyard and give the map to Record Keeper Teryn.

The Seal Of House Talwain


Item Location: Sundermount Caves Just south of the Mountain Graveyard exit, you'll find this seal in a crate. When you have the seal, take it to the Hightown Market and give it to Sareth Talwain.

Caste Treatise & House Accounting


Item Location: Dead Man's Pass After you complete Long Way Home, you will randomly encounter Javaris Tintop, the dwarf when you travel to Dead Man's Pass. This is the only time you can collect the Caste Treatise item. Once you have it, take it to the Traditionalist Envoy in the northeastern section of Hightown.

Remains Of The Outlaw "Bearded Beast"


Item Location: The Bone Pit Travel to the Bone Pit by initiating The Bone Pit quest. Just south of the area entrance, you'll find the "Bearded Beast" Atintal's Remains. Take them to the Docks and give them to Arintal the Lesser.

Eustice's Pommel
Item Location: The Bone Pit Mines Unlock this area by starting The Bone Pit quest. About halfway through the tunnels of the mines, you'll find this item in a sack. Once you have the pommel, take to the Viscount's Keep and give it to Guardsman Eustice.

Redblossom Special
Item Location: The Wounded Coast Go to the southernmost area in the Wounded Coast and search the red crate to find the Redblossom Salve. Now take it to Darktown and give the salve to Dalian Shaw.

Grimoire Of The Apprentice


Item Location: Sanctuary This item can only be collected during the Enemies Among Us quest. After clearing the Sanctuary during that quest, you'll find this item near the exit. Just be sure you've grabbed it before you leave because you can't reenter this area. Take the item to Lowtown and give it to Bonwald.

Act 2
Forbidden Knowledge
Starting Location: Hawke Estate (writing desk) Prerequisites: If you let Idunna life during the Enemies Among Us quest, you'll receive a letter that will initiate this quest. - If you let Idunna die, you can unlock this quest by touching the Evil Tome in the Viscount's Keep or in the Chantry. This quest involves finding a number of Evil Tomes. Each time you find a tome, you'll have the option to "Destroy the book," "Read the book," and "Take the book." Taking the books does absolutely nothing so this option should be ignored. Reading the book will grant you 2 free attribute points but if you do this, you'll be unable to finish the quest. Also know that you can only read one of these books so the option will not appear when you find the other books. There's no real advantage to this option either so it is recommended that you ignore this one as well. The preferred option is to destroy the book. Don't worry, by destroying the initial five books, you'll still be able to acquire 2 free attribute points at the end of the quest. Whatever your choice may be, you will always have to fight demons after interacting with each book. The first couple books are within Kirkwall. You'll find one in the Viscount's Keep and another in the Chantry. Defeat the enemies that spawn after touching each book then move on. Now travel to the Bone Pit and go to the east side of this area to find the Cave. Enter the Cave and explore it to find another Evil Tome. Defeat the Desire Demon and its minions then leave. Now go to the Wounded Coast and head west and then south to find the Dank Cave. Inside you'll battle through some spiders and then have to face a Dragon. Use cold damage and incapacitation abilities to disable it from moving. Once defeated, loot the surrounding area and destroy the Evil Tome. Defeat the demons that appear and move on. Next, travel to Sundermount and find the entrance to the Abandoned Thaig which is near the western Sundermount exit. Inside this cavern, you'll face off against Stone Golems and various demons. Don't let your characters get separated between small rooms. Always keep them working together. Know that if you are having troubles with a particular room, try holding your party in a smaller nearby room and force your enemies to funnel through a small door way to get to you. Head north and defeat the Rage Demon and flaming Assassin. Explore the room to the east and interact with the corpse there to unlock the "South-Song" Gerralt's Corpse quest. The room in the middle will provide the biggest battle. Again, if you are having trouble, situate your party in the small room to the west and kill the enemies as they funnel through the entrance to get to you. Destroy the Evil Tome and defeat the newly spawn creatures. As long as you destroyed all the tomes, the quest will update and continue. If you didn't destroy them all, the quest will end here. With all 5 destroyed, proceed to Darktown and enter the Evil Pit entrance with a Rogue in your party. Use the rogue as your point character so they can disarm the traps as you delve deeper into the pit. Defeat the enemies that appear along the way and then interact with the Fell Grimoire. It will present the same three options as all the books did but this time you can read this book which will grant you 2 free attribute points to use. After dealing with the book, more demons will spawn. Xebenkeck is a deadly desire demon who can aid her allies. You'll want to focus everything you can on her first. Know that she is weak against electricity and nature damage but on Nightmare difficulty is immune to spirit. Take her out first then worry about Rage Demons and the other creatures. Loot the area to collect a whole host of goodies then leave the area to complete this quest.

Sketchy On The Details


Starting Location: Hightown Prerequisites: Read Chanter's Board This quest requires that you kill five groups of enemies. Travel to Hightown at night and defeat the Denerim Avengers near the Viscount's Keep. Now head to Lowtown during the day and kill the Antivan Assassins by the Elven Alienage. After that, go to the Hanged Man during the evening and battle the Rivaini Legendary Beard. Next, proceed to The Gallows and defeat the Qunari Death Squad near Solivitus to the south. Lastly, go to Darktown and take out the Carta who reside in the south. Once you've wiped out all these groups, head to the Docks during nighttime and speak with Sketch to complete this quest.

The Lost Patrol


Starting Location: The Docks Prerequisites: During Act 1, you must have earned the respect of the Arishok - Talk to the Qunari inside the docks entrance Travel to the Wounded Coast and head southwest. Kill the shades and then Abomination then report back to the Qunari to complete this simple quest.

Honoring The Fallen


Starting Location: Sundermount

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Prerequisites: Start the Mirror Image quest Once you have accepted Merrill's quest, travel to Sundermount and visit the Dalish Camp. Be sure Merrill is in your active party and speak with Keeper Marethari to complete this quest.

The Underground Railroad


Starting Location:

Hawke Estate (writing desk)


Prerequisites: Let Grace and the apostates go at the end of Act of Mercy during Act 1 and/or talked Cullen into keeping Keran around as a Templar at the end of the Enemies Among Us quest - If you did one or both of the requirements listed above, you will receive a letter After you have received the letter, head to the Docks during the day and talk to Mistress Selby. Doing so will complete this quest and unlock Mistress Selby's Board which you can acquire related links from.

Search & Rescue


Starting Location: The Docks (Mistress Selby's Board) Prerequisites: Let Grace and the apostates go at the end of Act of Mercy during Act 1 - Complete The Underground Railroad in order to unlock Mistress Selby's Board You can acquire this quest by reading Mistress Selby's Board in the Docks. Once accepted, travel to the Wounded Coast and make your way to the Bounty Hunter Getaway entrance. Be sure to collect the Harlot's Blush Flower just out side the entrance as part of the Herbalist's Tasks quest. Enter the cave and have a rogue lead the way so they can detect and disarm the traps. Defeat the hordes of enemies and then talk to the Captured Apostate. Loot the area of items then travel back to Mistress Selby to complete the quest.

How To Frame A Templar


Starting Location: The Docks Prerequisites: Talked Cullen into keeping Keran around as a Templar at the end of the Enemies Among Us quest Complete The Underground Railroad in order to unlock Mistress Selby's Board Make your way to the Hanged Man during the day and talk to Ser Roderick. You can select any of the lies available during the conversation. Now go to the Gallows and listen to the Harbormaster's Assistant. Interact with the Delivery Order and write Conrad's name on it. Now give this order to the Dockworker who's close by. Head back to Mistress Selby and check her board to get a letter which will tell you what has happened and complete the quest.

The Midnight Meeting


Starting Location: Hawke Estate (writing desk) Prerequisites: You killed Ser Karras during the Act of Mercy quest. - Complete Blackpowder Courtesy Explore the Merchant's Guild of Hightown during the evening to encounter some Templars. They will attack you no matter what so you're dialogue choice doesn't really matter. When the fight begins, put all your resources into the Templar Lieutenant. Take her out as fast as possible. Kill the remaining enemies to complete this quest.

Bounty Hunter
Starting Location: Hightown Prerequisites: If you made Grace and the apostates return to the Circle of the Magi during Act of Mercy - Read the Chanter's Board to start this quest Head to Darktown and talk to Jake the Black. Kill the demons he summons and then take him out when he transforms into an abomination. Now travel to Sundermount and make your way to the very top to find Innley. Kill him and the Fade creatures he summons. Next head to the Wounded Coast and take out Heborah de Soliere and his undead friends. Once all three of these characters have been defeated, the quest will be completed.

A Debt In The Family


Starting Location: The Gallows Prerequisites: You must have Keran expelled from the Templars during the Enemies Among Us quest - Talk to Templar Recruit Margitte During the night, go to the Docks and find Senestra. Her and her groupies will attack you as you draw near. Kill them all to complete this quest.

The Fixer

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Starting Location: Hawke Estate (writing desk) Prerequisites: Have the Viscount burn the Qunari during the Offered & Lost quest After burning the Qunari, you will receive a letting at your home which will begin this quest. This quest is all about finding and disposing of some bodies. When you reach the first pair of bodies, you'll be given the option to attacking the people at the scene or helping them. If you attack them, you cannot complete this quest so that is an unwise choice. Go to the Docks during the nighttime and enter the Harbormaster's Office. Talk to the Street Thugs to take care of the body. Next head to Lowtown during the night and talk to the Street Thug in the Residential District. After that, travel to the southwest corner of Darktown and collect the body there. Once you have those three bodies, head out to the Wounded Coast (as long as you didn't attack anyone near the previous bodies) and go to the southwest corner of this area. The thugs there will attack you. Defeat them and pick up the final body. Now follow the Waypoint to the Disposal Point to complete the quest. Your reward will be in a related letter you receive at your writing desk.

Elves At Large
Starting Location: Hightown Prerequisites: You must send Feynriel to the Circle of the Magi during the Wayward Son quest - This quest is found on the Chanter's Board Make your way to the Wounded Coast. Talk to the mercenary which will present you with three options: "Mages need traing" and "We share the bounty" options will put the mercenaries on your side for the upcoming battle. If you select "Let the Elves go" you'll fight the mercenaries instead. This will give you better loot but less of a reward.

Ladies' Lights Out


Starting Location: Hightown (night) Prerequisites: Defeat groups of Invisible Sisters until this quest unlocks After defeating a number of Invisible Sisters gangs, the Suspicious House will appear on the map. Enter this house and go to work on clearing it out of all the sisters. Watch out for the archer, "Gracious" Gillian Winger, and try to take her out as fast as possible. Kill all the baddies within the house then leave to complete this quest.

Hometown Breed
Starting Location: Lowtown (night) Prerequisites: Defeat members of the Kill Dog Lords until this quest unlocks After defeating enough groups of the Kill Dog Lords, the Decrepit Alley will appear within Lowtown. Kill all the enemies in this area then leave to complete the quest.

The Lowdown
Starting Location: Docks (night) Prerequisites: Kill enough Undercut Thrifters until this quest unlocks Once you've killed so many Undercut Thrifters, the Run Down Alley will appear on the Docks map. Venture into this new alley and kill all the Undercut Thrifters in the area. After you've got them all and looted the area, leave to complete the quest.

Fetch Quests
Lyrium-Laced Bilge Hoop
Item Location: Deep Roads You can find this hoop item near the Treasure Cache in the Fool's Gold quest. Once you have it and have made your way back to the city, visit Darktown and give it to the Whiskey Master.

Swatch Of The Jackyard


Item Location: The Wounded Coast Search the blood mage's body at the end of the Raiders on the Cliffs quest and then return this item to the Docks and give it to the Ship Spotter.

The One True Pantaloons


Item Location: Gallows Dungeon During the Dissent quest, search the loot pile after defeating the mercenaries and smugglers to find these rare Fine Dwarven Trousers. With them in hand, go to Hightown and give them to the Impeccable Bulf to complete this quest.

Wentworth's Sixth Finger

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Item Location: The Bone Pit Just south of the mine entrance, search the sack for the Petrified Human Finger. Take it to the Chantry and give it to Sister Phylias.

Waxler's Hat
Item Location: Disused Passage Enter the Disused Passage from the Docks. Go to the east side of the area and you'll find this item in a sack next to the door. With it, travel to the Hanged Man during the nighttime and give it to Waxler.

Seal Of The God Dumat


Item Location: Disused Passage You can enter this passage from the Docks. Once within the Disused Passage, explore the southern area and loot the crate in the small room there. Once you have this seal, take it to Bolund in Hightown.

The Eyes Of Azure Jamos


Item Location: Sundermount Visit the upper portion of Sundermount and kill the Crazed Loner. Grab this item off his dead body and then return it to Azure Jamos in the Gallows.

"South-Song" Gerralt's Corpse


Item Location: Abandoned Thaig You can find this item on a corpse during the Forbidden Knowledge quest. Bring it to Lowtown and give it to "EastWise" Gerralt.

Ream-Rot Knife
Item Location: Sundermount Caverns You can find this item near the eastern exit within a sack. Collect it then take it to Lowtown and give it to Faj.

Goosegirl Cameo
Item Location: Wounded Coast This is only available during the Bounty Hunter quest. Loot Heborah de Soliere's body after you defeat him to collect this item. No take it to Lowtown and give it to Vorse de Soliere.

Act 3
The Awiergan Scrolls
There are three scrolls hidden around the Free Marches. You need to find each and destroy the related creatures to each scroll. Doing this to all three scrolls will unlock the related Pride Unbound quest.

First Aspect
Starting Location: The Wounded Coast This scroll can be found just south of way you appear when you travel to the Wounded Coast. Once you have it, go to the far west until you find the corpses that rise from the ground. Continue up the coast from there and defeat Medan.

Second Aspect
Starting Location: Sundermount This scroll is near the entrance way to the Dalish camp. Once you have it, make your way up towards the Sundermount Caverns. Along the path, you'll be attacked by an Arcane Horror followed by a bunch of Shades. Focus on the Arcane Horror first then worry about the Shades.

Third Aspect
Starting Location: Sundermount Just south of the Sundermount Caverns entrance, you'll find this scroll behind a short rock wall. Once you have it, pass through the caverns to reach the upper section of the mountain. Defeat Gifre, Beacon, and Bysmor here. Focus on one at a time to thin them out quickly.

The Awiergan Scrolls: Pride Unbound


Prerequisites: Collect and completed all three Awiergan Scrolls

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Once you have completed all three Awiergan Scrolls, the "Hidden Lair" will appear in Darktown. Travel there and enter this dungeon. Inside you'll have to defeat Hybris, a Pride Demon. When he summons other enemies to his aid, switch gears and take them out then refocus on the large demon. Repeat until you've dropped the big boy. Defeat this demon will unlock the Demon Slayer achievement/trophy and complete this quest.

King Alistair
Starting Location: Hawke Estate (writing desk) Prerequisites: Imported a save file from Dragon Age: Origins where Alistair became King or selected the Hero of Ferelden or Martyr background options at the start of the game. - Completed On the Loose Once you have received the letter for this quest, head to the Viscount's Keep and talk to Alistair. This is a simple quest that is completed once you have spoken to the King of Ferelden.

Lost Swords
Starting Location: Hightown Prerequisites: Gained the Arishok's respect during Blackpowder Courtesy Talk to the Qunari Taarbas near Hawke's Estate. He will ask you to collect 10 Qunari Swords for him. If you plan on collecting all 10, be sure to refuse all the small gold payments for each sword. If you refuse payment for all the swords, the Qunari will give you a special weapon depending on your class. Know that you can give him swords as you find them for XP. You don't need to wait till you have them all to turn them in.

Hightown: Buy at Korval's Blades. Hightown: During On The Loose you can find this blade in the northeast room of De Launcet Mansion. Lowtown: Buy at Weaponsmithy. Lowtown (night): In the Foundry District you will find this blade in a pile of rubble. The Gallows: Buy at the Weapon Shop. Docks (night): In the Harbormaster's Office, this blade is in a pile of bones. Docks (night): In the Warehouse District within a Master Chest.

The Wounded Coast: Go to the far west then head south when you reach the dead end. You'll find this blade in a pile of bones just past the campsite.

The Wounded Coast: Go to the northwest and you'll find this blade in a pile of bones.

Reining It In
Starting Location: Docks (night) Prerequisites: Defeat members of the Slave Hunters in the Docks during the night until this quest unlocks. After you kill enough Slave Hunters, enter the Run Down Alley which appears on the map. Kill the mage leader first then worry about the henchmen. Once this area is cleared of enemies, the quest will be automatically completed.

Kind Of Want
Starting Location: Lowtown (night) Prerequisites: Defeat members of the game in Lowtown during the night until this quest unlocks. Once you've killed enough gang members, make your way to the Decrepit Alley which appears. Clear this area out of enemies to complete this quest.

Red Run Streets


Starting Location: Hightown (night) Prerequisites: Defeat members of the Bloodrager Thrall in Hightown during the night until this quest unlocks. Kill members of this vicious gang until the Suspicious House appears. Enter the house and quickly go to work on the gang leader, Jakeson "The Bleeder" Hall. Focus entirely on him first and know that a second mage will appear towards the end of the battle that you'll need to watch out for. Defeat them all to complete this quest.

The Last Holdouts


Prerequisites: Sided with Meredith during the Showdown - Speak to the Barmaid within the Hanged Man (night) then agree to help Ser Mettin. Make your way to Darktown and head into the Hidden Sewer. Battle your way through the sewers and collect the 4 Blood Mage Dispatches. Now go to Hawke's Estate where you will find a letter waiting for you. Be sure to have a rogue that can pick locks in your party as you now set off for Sundermount. Make your way up and through the Sundermount

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Caverns where you will eventually reach the Blood Mage Base. Here you'll be joined by Ser Mettin and Ser Agatha. Fight your way through the enemies and focus on taking Bancroft out as fast as possible. After defeating all the mages you'll have to make a choice, support the templar by selecting "Mettin is right" and you'll have to Ser Agatha. Select "Mettin, Stop" or "Not my problem" and you'll have to fight Ser Mettin. Either choice will conclude the quest.

A Noble Agenda
Prerequisites: Sided with Orsino during the Showdown - Agree to help Ser Marlein Selbrech who you can find in Hightown With a rogue locksmith in your party, head to Darktown and enter the Hidden Supply Depot. Fight your way through the enemies here then travel to Lowtown. Find Ser Mettin and defeat him and cronies. Now, go to Hawke's estate and read the letter that has arrived for you there. Go back to Lowtown during the evening hours and help Marlein defeat his attackers. You'll want to focus on the Templar Lieutenant, Ser Edgert the Hound, and the Templar Hunter first before worrying about the others. This can be a tough battle so be sure to bring a tank with you which will help by protecting the other members of your party.

Dragon Age II - Companion Quests


Companion Quests are optional quests that you do not have to complete. However, playing through them will reward you with XP, money, equipment, as well as friendship and rivalry with your party members. The main reason to do Companion quest is for just that, to boost or lower your friendship rating with them. You will often finds Gifts on companion missions which you can give to them as well as armor upgrades for them.

Act 1
Duty
Duty is part of The Exiled Prince DLC. For details on this quest, click here.

The Way It Should Be


Starting Location: Viscount's Keep (Aveline) Prerequisite: Complete A Friend in the Guard After speaking to Aveline in the Viscount's Keep, put Aveline in your party and travel to the the Sundermount Ambush Site. Once there, battle across the map through all the various Raider attacks you encounter. Be sure to collect any and all loot here because once you leave you will not be able to ready. In the southwest corner of the map, defeat the ambush and watch out for the traps around the rocks (rogues can disable these). Once you've cleared the area of enemies, head back to the Viscount's Keep and find the marked door. Check the duty rooster then travel to Lowtown (night). Follow the waypoint and defeat the enemies attacking Guardsman Donnic's attackers. Once the battle is over, return to the Viscount's Keep to complete the quest. Know that if you do not complete this quest before you venture out on the Deep Roads Expedition, you will not unlock Favor & Fault during the third part of the game.

Birthright
Starting Location: Gamlen's House Prerequisite: Complete A New Home? After first entering your new home (Gamlen's House), speak to your mother and then to Bethany or Carver (whoever is alive). Head to Darktown and look on the map for the Amell Estate Cellar. In the cellar you will have to fight a few small groups of slavers. As you explore make sure you find either Gifts for Bethany or Carver needed to unlock the Portrait of the Past or Family History quests (depending on which sibling is alive). Keep searching the cellar until you find the Master Slaver. This person is a mage, and they are backed up by slavers. Be careful because there is a poison trap in the center of the room. When you kill the Master Slaver they drop a Vault Key. The door to the vault is in this same room. Enter and loot the chest to find "Grandfather Amell's Will and

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Testament" and an Armor Upgrade for Bethany or Carver (along with nine gold, which helps with the expedition quest). Return to Gamlin's house. After confronting Gamlin you will complete the quest. You will get the achievement/trophy "Birthright." After the quest speak to your sibling about the estate for some friendship points with her.

Family History
Starting Location: Amell Estate Cellar (Birthright) Prerequisite: Carver survives Prologue - Found Tobrius's Documents During the Birthright quest, collect the Tobrius's Documents in the Amell Family Cellar. When you leave, head to the Gallows and talk to Tobrius. Now go back to Gamlen's House and talk to your sibling. Your tone will dictate their reaction and can earn a lot of friendship or rivalry points.

Portrait Of The Past


Starting Location: Amell Estate Cellar (Birthright) Prerequisite: Bethany survives Prologue - Found the Portrait of your Mother During the Birthright quest, look for the Portrait of your Mother in the Amell Family Cellar. Once you have it and after you leave, head back to Gamlen's House and you can give it to your sibling as a gift.

Questions & Answers


Prerequisite: Begins instantly upon completing Tranquility - Make your way to The Hanged Man (day) and speak with Varric which will complete this simple task.

Isabela's Contact
Starting Location: The Hanged Man Prerequisite: Complete Fools Rush In Upon completing Fools Rush In, this quest will automatically begin. All you have to do is travel to The Hanged Man and speak to Isabela inside which will complete this quest but unlock Finders Keepers.

Talk To Anders
Starting Location: Darktown Prerequisite: Complete Tranquility Upon completing your first quest with Anders, visit and speak to him in the northeast section of Darktown. This quest is simply a conversation with Anders but it allows you a chance to gain friendship or rivalry with him. Being aggressive, mean, and disregarding his feelings in general will lead to high rivalry points. If you are understanding and supportive to mages in general, you can start to earn friendship points with Anders. The quest will end when the dialogue concludes.

Welcome Home
Prerequisite: Complete Long Way Home and this quest will automatically begin Travel to the Elven Alienage within Lowtown. Make your way into Merrill's house and speak to her. Upon finishing the dialogue with Merrill, the quest will have been completed.

Nice Crime You Have Here


Prerequisite: Complete Long Way Home and do one of the following... Complete Blackpowder Promise, Wayward Son, or The Unbidden Rescure, or retrieve any one of the requested ingredients in Herbalist's Tasks and give it to Solivitus. Once you've done any one of the mentioned requirements mentioned above, simply go talk to Merrill in her house which is located in the Elven Alienage within Lowtown to complete this dialogue quest.

Fenris Recruited
Prerequisite: Complete Bait & Switch - Recruit Fenris This quest simply requires you to talk Fenris within the mansion he resides in. During this conversation, you will have your first chance to flirt with Fenris if you wish to seek a romantic relationship with him. Either way, complete this conversation to complete this quest.

Act 2
Meet & Greets
There are a number of mini-companion quests that appear at the start of the second act. These quests simply require meeting with each particular companion and speaking with them. These encounters are for raising your friendship or rivalry with each companion. These quests are titled:

Plans for the Future Visit Anders Calling on the Captain Speak to Fenris Isabela's Ongoing Search Consoling Words

Repentance
See The Exiled Prince DLC for details on this quest.

The Long Road


Starting Location: Viscount's Keep Prerequisites: Complete Blackpowder Courtesy Talk to Aveline within the keep. Agree to help her and then go give the item to Donnic, place the schedule on the Duty Roster, and then go meet Donnic in the Hanged Man. After all this you'll need to travel to the Wounded Coast. Here you'll need to follow the waypoints to each enemy camp and clear them out for Aveline and Donnic. Know that you need to set off the signal flare in each camp. After you've wiped out the third camp, there will be a small dialogue between Aveline and Donnic. Once this ends, travel back to the barracks and talk to Aveline to complete the quest. If you want to earn friendship with Aveline, be nice and encourage her throughout this mission. For rivalry points, just be mean and confrontational about everything you do for her to make this process miserable for her.

Dissent
Starting Location: Darktown Prerequisites: Complete Blackpowder Courtesy You'll find Anders (as usual) in his clinic in the northeast corner of Darktown. Agree to help him then venture south to find the entrance to the Gallows Dungeon. If you do not agree to this quest, you will earn a ton of rivalry points with him. Battle your way through this dungeon and be sure to collect the Fine Dwarven Trousers from a loot pile which will begin the The One True Pantaloons quest. The final battle with Ser Alrik can be a bit challenging, but know that you can draw them back into the narrow corridors which will allow you to pummel his troops a lot easier. After the templar battle, you'll have a dialogue sequence which can lead to some friendship/rivalry points with Anders. You can earn 30 friendship points by selecting, "Anders, calm down" then opting for the diplomatic response (green). If you want 55 rivalry points, select "What happened in there?" followed by aggressive responses. Anders will suggest that he leaves the party but you can talk him into staying which will earn you a ton of rivalry points. Know that it's hard to please Sebastian at the same time as Anders so you're better off leaving Sebastian behind while doing this quest. Be sure to loot Ser Alrik's body after the dialogue to collect the needed papers to complete the quest and Armor Upgrade for Anders which is in the cave west of the exit. To complete the quest, travel back to Anders' Clinic and talk to him there.

Mirror Image
Starting Location: Lowtown Prerequisites: Complete Blackpowder Courtesy Talk to Merrill in her home within the Elven Alienage. You will need to add her to your party for this quest and you should note that Anders, Aveline, Fenris, and Sebastian all dislike when you help Merrill so you may want to leave them out for the time being. Travel to Sundermount and talk to Keeper Marethari to begin the Honoring The Fallen side quest which will be included within this quest walkthrough. Venture to the path to the left of the Keeper and enter the Varterral Hunting Ground. Fight off the first wave of spiders and be sure to focus on the Poison Spider first (spiders are weak against electricity damage). Once clear, loot Hunter Radha's body to find one of the amulets Keeper Marethari is looking for. Make your way to the north then venture down the path to the south to collect the item off from Hunter Harshal's body. Proceed further into the cave and fight off another batch of spiders then look in the northeast in the more open

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area to find the body of Hunter Chandan for you to loot. Once you discover Pol and have a brief scene with them, the Varterral will appear and the battle will begin. This creature is fast and deadly. Your goal should be to stop its movement with spells and abilities that temporarily stun/freeze it. This should be your mage's main focus while the damage dealers go to work on it while the Varterral is immobile. Upon defeating the mighty beast, loot the surrounding area and even the Varterral's body itself to collect the Varterral's Heart for the Herbalist's Tasks quest. Being nice to Merrill after defeating the beast will net you some friendship points while being mean and pushy will lead to rivalry points. You will also get a lot of friendship points with Merrill if you give her the Arulin'holm but this will displease Aveline, Anders, Fenris and Sebastian. Refusing to give her the item will have the complete opposite effect. Fight your way back out of the mine to complete this quest.

Back From Sundermount


Starting Location: Lowtown Prerequisites: Complete Mirror Image Visit and talk to Merrill in her home within the Elven Alienage. This can raise your friendship with her and give you another opportunity to flirt with her if romancing Merrill is your goal.

An Update
Starting Location: The Hanged Man Prerequisites: Complete your first Main Plot quest during Act 2 Go talk to Varric in the Hanged Man. If your looking to boost your friendship with the dwarf, be sure to select the "Let's go have some drinks" option during the dialogue. Having this conversation with Varric will unlock the Family Matter quest.

Family Matter
Starting Location: The Hanged Man Prerequisites: Complete An Update Talk to Varric and then put him into your party. Enter Bartrand's Estate during the evening hours in Hightown. This will begins a fun little battle where you control Varric alone and take out hordes of enemies. After that, you'll regain control of the entire party and need to really make your way through this mansion which proves a lot more difficult than Varric's imagination lead you to believe. If you are having problems with the central room, try holding up in the small room off to the side and forcing the enemies to funnel through the doorway. Be sure to loot the room south of the waypoint which will provide you with an Armor Upgrade for Varric. When you reach the waypoint, you'll need to fight Bartrand and his Crazed Guards. Try to used abilities and spells to hold Bartrand in place while others attack him. Upon defeating him, you'll have a few options. If Anders is in your current party, he can step in and help Bartrend. After that, if you decide to kill Bartrend, you'll earn rivalry with Varric and if you spar him, you'll earn friendship. Without Anders, letting Varric kill his brother earns you high friendship (even from Aveline if present). The opposite will occur if you spare him without Anders.

A Bitter Pill
Starting Location: Hightown Prerequisites: Complete the Speak to Fenris quest - Take Fenris with you to the Free Marches With Fenris in your party, you will be ambushed by a Tevinter Magister and slavers. Focus on the mage first then wipe out the henchmen. Fenris will now request that you dead to the Holding Caves to put a stop to the slavery. If you refuse, he will permanently leave the party. Leave the are to see the Free Marches world map. Your goal is the holding caves, but there is a special area (as long as Fenris is in your party) now located on the map called Wrong Way. If you travel here, defeat the enemies and then deal with the raging Fenris who demands you get back on course and travel to the Holding Caves. Again, if you refuse to help him, he will leave the party forever. If you agree at this point though, you will automatically warp to the Holding Caves. Know that going to the "Wrong Way" is not necessary, you can and probably should just travel to the Holding Caves to keep Fenris happy. Fight your way through the enemies of the Holding Caves then enter the Abandoned Slaver Den. Watch out for the traps in the den as you battle your way through the various enemies. When you encounter the terrified elf, know that wanting her to be a slave for you will lead to rivalry points with Fenris. After the elf leaves, loot the chest in the corner of this central room to collect an Gift for Anders (Tevinter Chantry). Explore the room to the west to collect the Armor Upgrade for Fenris. Follow the waypoint to engage with Magister Hadriana. Focus everything you have on her first before worrying about her underlings. After the battle, let Fenris step in momentarily before reminding him that you can still locate his sister. This will present a lot of friendship points. Trying to calm Fenris down or if you are diplomatic with Hadriana will lead to rivalry points with Fenris. When you return to your estate in Hightown, Fenris will be inside waiting to talk to you. This will complete the quest.

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The Captain's Condolences
Starting Location: Viscount's Keep Prerequisites: Complete All That Remains This is a simple conversation with Aveline. If you blame her or even refuse to listen to her, you will earn rivalry points with the captain.

Companion Gifts
Once you've found a gift, a related quest will appear in your journal. To complete these quests, talk to the related companion in their home after finding each gift.

Tevinter Chantry Amulet


This gift can be found in the Abandoned Slaver Den during A Bitter Pill and then give it Anders.

The Shield Of The Knight Herself


This gift can be found at the end of the Offered & Lost quest and then give it to Aveline.

The Book Of Shartan


Find A Slave's Life (a book) in the sack within the Elven Alienage during the night hours in Hightown and then give it Fenris.

A Ship For Isabela


This can be found in a chest within Smuggler's Cut during the Blackpowder Courtesy quest. Give this give to Isabela.

Wooden Hella
You can buy this gift from Master Ilen's Shop in the Dalish Camp on Sundermount. The gift can then be given to Merrill.

The Tethras Signet Ring


This ring can be bought from Trinkets Emporium in Lowtown and then given to Varric.

The Starkhaven Longbow


This gift can be found during the DLC quest, Repentance from The Exiled Prince expansion. It can then be given to Sebastian.

Relationship Quests
After hitting 50% friendship or rivalry with a particular companion and completing their significant companion quests, you will unlock special conversations with the companion. Like the initial Meet & Greets at the start of Act 2, these special conversations are geared to raise your friendship or rivalry with your companions and can even lead to romances.

Act 3
Meet & Greets
There are a number of mini-companion quests that appear at the start of the second act. These quests simply require meeting with each particular companion and speaking with them. These encounters are for raising your friendship or rivalry with each companion. These quests are titled:

The Storm and What Came Before It Check On Anders Champions and Captains Speak to Fenris A Talking To Isabela's Regret

Faith
See The Exiled Prince DLC for details on this quest.

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Alone
Starting Location: Fenris's Mansion Prerequisites: Fenris was an active companion during A Bitter Pill - Completed Speak to Fenris This quest will pit Fenris against his former owner, Danarius. Know that you can end the quest quite quickly and earn some coin by simply letting Danarius take and enslave Fenris. This will lead to rivalry points with most of your companions and obviously Fenris will no longer be available to you. This is the only option that does not end in fighting. Know that attempting the bargain with Danarius will earn rivalry points with Fenris too. If you choose to stand by Fenris, you'll have to battle Danarius and his cronies. When Danarius enters the battle, focus all your attacks on him. Upon defeating Danarius, Fenris will want to kill his sister. Selecting "You deserve to die" will earn huge friendship points with Fenris here while selecting "You're blaming magic?" and "She's not responsible" will earn some rivalry points with him.

Justice
Starting Location: Darktown Prerequisites: Complete Check on Anders - Have Anders as an active companion Know that Fenris and Sebastian will disprove of this quest so if don't bring them along if you are trying to earn friendships with either of them. On the flipside, you can simply turn Anders down and the quest will end instantly and you'll earn rivalry points with him. If you agree to help him however, head to the southern area of Darktown and enter the Sewers. Here you'll need to venture around defeating groups of enemies while finding and collecting all the Sela Petrae deposits. Just follow the waypoints to each deposit to collect them all. Once you have grabbed all the deposits, leave the sewers and travel to the Bone Pit. There, make your way to the far east and enter the Drakestone Mines. You'll face mostly spiders here so you'll want to equip things that deal electricity damage. Collect all the Drakestone deposits here like you did in the Sewers. You'll find a Monstrous Spider in the south. Try to slow its movements and attacks with spells and abilities and make sure your tank keeps its attention at all times. Once you've nabbed all the deposits, return to Anders's Clinic and speak to him once again. He will now ask you to help him sneak into the Chantry. If you don't want to help him, the quest will end instantly. If you do want to help him, head to the Chantry. Once you arrive, Anders will disappear. Go talk to the grand cleric about anything and eventually Anders will reappear. You will then warp back to his clinic where the quest will conclude.

A Small Problem
Starting Location: The Hanged Man Prerequisites: Completed On The Loose This is a simple quest that acts as a introduction to the Haunted quest. Simply talk to Varric within The Hanged Man to complete this quest and start Haunted.

Haunted
Starting Location: The Hanged Man Prerequisites: Completed A Small Problem With Varric in your party, make your way to Bartrand's Estate and head inside. Make you way through the various rooms to the northeast portion of the mansion. After the scene here, most of the doors will be unlocked. Make your way into the middle area and then into the eastern bedroom. You'll want to move your team into the lower area of the room so your ranged warriors can reign terror onto the Etheral Golem with little worry of being harmed. Once the golem has been defeated, you'll have to choose to let Varric keep the shard or to let you destroy it. If you let him keep it, Bianca will have three additional Rune slots to use. If you take the shard, bring it to Sandal in Hawke's Estate and he will convert the shard into a Primeval Lyrium Rune. This will drastically increase the attack speed of any weapon you apply it to. Varric's Bianca is the obvious choice.

Closure
Starting Location: The Hanged Man Prerequisites: Completed Haunted After completing Haunted, this quest will automatically activate. All you have to do is go talk to Varric in the Hanged Man to complete it.

Favor & Fault


Starting Location: Hawke Estate (writing desk) Prerequisites: Completed The Way It Should Be - Completed On The Loose

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After receiving the letter that starts this quest, visit Aveline in the Viscount's Keep. After you talk to her, put her into your active party and head to the Docks during the night. Find Donnic and help him fend off a horde of enemies. After you do this, go to the Gallows and talk to Cullen. Now head to Lowtown at night find Brennan. Not that if Aveline married Donnic, she will be able to inspire loyalty in the guardsmen through her compassion. If you did not help her connect with Donnic, she will be a hard leader to follow. Once you've talked to Brennan, head over to Darktown and fight your way to Jeven. If completed The Long Road and helped get Aveline and Donnic together, no guardsmen will side with Jeven. Your best choice then is to let her do the talking or she will be upset that you stepped in. If you did not help her earlier in the game, you have a number of other options. You can suggest that Aveline is partly to blame which will earn you a lot of rivalry points with her or you can suggest that the guardsmen have made their choice which will make Aveline resign as captain. If Aveline has the loyalty of her men, then the fight with Jeven will be a lot easier. If you did not complete The Long Road however, you will have to fight a slue of guardsmen along with Jeven. If this happens, be sure to focus on him first. Once you've defeated Jeven, search his body to retrieve the Armor Upgrade for Aveline. Return to the Viscount's Keep and speak to Aveline here to complete the quest.

A New Path
Starting Location: Merrill's Hut Prerequisites: Completed A Talking To Completed On The Loose Talk to Merrill then travel to Sundermount with her in your party. If you haven't done so already, be sure to pick up the Awiergan Scroll just south of where you enter Sundermount. Talk to the Keeper for bonus dialogue then proceed to climb up the mountain path. Just south of the Sundermount Caverns entrance, you'll find another Awiergan Scroll behind a short wall. Fight your way through the caverns and you'll pop out on top of the mountain. Loot the graveyard and kill the enemies that appear when you do. Continue to fight your way along the mountain top and enter Pride's End. When you reach Pride's End, interact with the statue in the middle of the room. Once the Pride Demon appears, focus only on it. Keep your party spread out to avoid having multiple characters hit by a single attack. Note that in Fire form it is immune to Fire but weak against Cold and Nature damage. It can also take a Poison form which is immune to nature but weak against Fire and Electricity damage. The creature will summon elves to help it, but you should ignore them and continue to focus only on the demon itself. Upon defeating the demon, select the dialogue option, "You said you had to die". This will put an end to the confrontation once and for all. If you select, "I'm glad that's over" you will have to fight the demon again but know that it will be a lot weaker in this final battle. Loot the Keeper's body to collect Merrill's Armor Upgrade before leaving the cave. Outside the cave you will be approached by a band of Dalish elves. If you take responsibility for Merrill, the elves will let you leave but know that you shouldn't return to Sundermount with Merrill in your party. If she is, the entire clan will attack you. The other options here end with you having to fight your way down the mountain through all the Dalish Elves which can prove extremely difficult.

No Rest For The Wicked


Starting Location: Hawke Estate Prerequisites: Recruited Isabela and had her return to you at the end of Act 2 and you did not turn her over to the Arishok. - Completed Isabela's Regret - Complete On the Loose then visit Hawke's Estate to find Isabela there. Talk to her here to start this quest. Once Isabela appears in Hawke's Estate, talk to her to learn about this quest. If you want an increase in friendship, select the "witty" remarks to suggest that she should be used as bait. She loves this idea. With Isabela in your party, make your way to the Blooming Rose and find the waypoint there. Act like you are betraying Isabela and she will be taken from you. Now, toss another character into your party and set out to follow Isabela's trail. Follow the trail to the northwest which will lead you to Lowtown. Follow her trail here to the east and to Darktown. Here the trail will lead you to Castillon's Landing. Make your way to the north and defeat Velasco and his men then collect the Office Key from his body. Now enter the room to the south and loot the chest to find the Incriminating Documents. Head back to the main room where you will find Castillon. You have two options here, you can choose to kill Castillon which Isabela will not approve of and will lead to you having to fight him. Or you can agree with Isabela and let Castillon go which will earn you friendship points with her and end the quest instantly. The choice is yours.

Companion Gifts
Once you've found a gift, a related quest will appear in your journal. To complete these quests, talk to the related companion in their home after finding each gift.

Memento Of The Dalish


Kill the Thief Leader and collect the Sylvanwood Ring from their body during A Murder Of Crows.

Blade Of Mercy
Within the warehouse at the Docks, you'll find the Blade of Mercy inside a chest during Best Served Cold.

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A Rivaini Talisman
Go to the Docks at night and enter the Disused Passage. There you can find the Rivaini Talisman to give to Isabela.

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