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LIBER GAIAS
SVB FIGVR

XCVI

A HANDBOOK OF GEOMANCY

V
AA Publication in Class B
Direct not thy mind to the vast surfaces of the earth; for the Plant of Truth grows not upon the ground. Nor measure the motions of the Sun, collecting rules, for he is carried by the Eternal Will of the Father, and not for your sake alone. Dismiss from your mind the impetuous course of the Moon, for she moveth always by the power of Necessity. The pro-gression of the Stars was not generated for your sake. The wide aerial flight of birds gives no true knowledge, nor the dissection of the entrails of victims; these are all mere toys, the basis of mercenary fraud: flee from these if you would enter the sacred paradise of piety where Virtue, Wisdom, and Equity are assembled. ZOROASTER.

M A A D A S U L R I L E N U

C O R U R E S

A L U H U L A

N U C U R I D

E S U L O R

H E N A C A

A M

CHAPTER I
ATTRIBUTIONS OF GEOMANTIC FIGURES TO PLANETS, ZODIAC, AND RULING GENII
SIGN EL. GEOM. SEX FIG. NAME AND MEANING Puer Boy, yellow, beardless Amissio Loss, comprehended without Albus White, fair Populus People, congregation Fortuna Major Greater fortune, greater aid, safeguard entering Conjunctio Conjunction, assembling Puella A girl, beautiful Rubeus Red, reddish Acquisitio Obtaining, comprehending without Carcer A prison, bound Tristitia Sadness, damned, cross Ltitia Joy, laughing, healthy, bearded Cauda Draconis The threshold lower, or going out Caput Draconis The Head, the threshold entering, the upper threshold Fortuna Minor Lesser Fortune, lesser aid, safeguard going out. Via Way, journey GENIUS Malchidael Asmodel Ambriel Muriel RULER Bartzabel Kedemel Taphthartharath Chasmodai
PLANET

1 2 3 4 5 6 7 8 9

a B b E c D d C e B f E g D h C i B

p v { m s w o | u x z y r q t n

M. F. M. F. M. F. M. F. M. F. M. F. F. M M. F.

% $ # " ! # $ % & ' ' & ' % & $ ! "

Verchiel Hamaliel Zuriel Barchiel Advachiel Hanael Cambiel Amnixiel Zazel and Bartzabel

Sorath Taphthartharath Kedemel Bartzabel Hismael Zazel Zazel Hismael Zazel and Bartzabel

10 j E 11 k D 12 l C

13 > B 14 < E 15 e D 16 d C

Hismael and Hismael and Kedmel Kedmel

Verchiel Muriel

Sorath Chasmodai

CHAPTER II
THE MODE OF DIVININGMOTHERSDAUGHTERS NEPHEWS WITNESSESJUDGERECONCILERPART OF FORTUNE

THINK fixedly of the demand; with a pencil mark 16 lines of points or dashes. Find whether number of points in each line is odd or even. For odd l; for even ll. Lines 1-4 give the first mother; lines 5-8 the second; and so on.
EXAMPLE
4 l l l l l l l 10 11 10 10 3 l l l l l l 12 6 9 7 2 l l l l l l 15 16 15 14 1 l l l l l l 15 15 16 14

[The small Arabic numbers refer to the chance number of dashes.]

Use clean (virgin) paper; place appropriate Pentagram (either with or without a circumscribed circle) invoking. If a circle, draw this first. Sigil of Ruler to which nature of question most refers should be placed in the Pentagram thus: ' Agriculture, sorrow, death. & Good fortune, feasting, church preferment. % War, victory, fighting. ! Power, magistracy. $ Love, music, pleasure. # Science, learning, knavery. " Travelling, fishing, &c. In diagram, p. 6, the Sigil of Hismael should be used. In marking points fix attention on Sigil and on the question proposed; the hand should not be moved from the paper till complete. It is convenient to rule lines, to guide the eye. 4

A HANDBOOK OF GEOMANCY

The daughters are derived by reading the mothers horizontally. The four nephews, Figures IX-XII, are thus formed: IX = I + II read vertically, added and taken as odd or even. So also XIII = IX + X, and XV = XIII + XIV.
Referred to twelve Astrological Houses

LEFT WITNESS

These last three are merely aids to general judgement. If the judge be good the figure is good, and vice-vers. The Reconciler = I + XV. To find the Part of Fortune , (ready money or cash belonging to the Querent), add points of the figures I-XII, divide by 12, and remainder shows figure. Here I + II + . . . + XII = 74 points = 6 12 + 2. , falls with v (II).

{
JUDGE XV

{ {
XIV

VIII

VII

VI

IV

III

II

{ { { {
|
XII

{ w x t | s v t u
XI

IX

XIII

RIGHT WITNESS

CHAPTER III
OF THE FIGURE OF THE TWELVE HOUSES OF HEAVEN

THE meaning of the twelve Houses is to be found, primarily, in any text-book of Astrology. Knowledge is to be enlarged and corrected by constant study and practice. Place the figures thus: I 10th II Asc. III 4th IV 7th V 11th VI 2nd VII 5th VIII 8th IX 12th X 3rd XI 6th XII 9th

EXAMPLE

w 12.

t 11. v

t
10. Asc. 7. 4.

| 9.
8.

|
6. 5.

2. 3.

CHAPTER IV
TABLES OF WITNESSES AND JUDGE

THE tables are classed by the Left Witness. The judgement concerning a wife (e.g.) will hold good for all demands of the 7th House. So of the others.
L.W.

m
POPULUS

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

m m s s t t n n w w x x u u v v
1 2 3 4 5 6 7 8 Mod. Mod. Mod. Mod. Good 5* Asc. Come out Good Good Good Good Good Evil Health Out Slow Found Good Good Good Good Bad Dau. Soon health Mod. Bad Mod. Bad Good Son Health Mod. Mod. Good Good Good Dau. Perilous Long Evil Found Evil Evil Mod. Bad Bad Dau. Health Out Good Mod. Mod. Mod. Good 5 Health Mod. Good Bad Good Bad Dau. Asc.

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

Soon out Out for nothing Medium Good by water Part found Not found

Die there Die there Evil Part found

9 Good by water 10 Found

Medium Medium Lost Found

* Arabic numbers mean that the judgement is determined by the figure in that House of Heaven.

LIBER GAIAS
L.W.

y
L TITIA Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

q n r w { v | t o s p u z x y m
1
Good and long Med. Evil Med. Med. Med. Dau. 11 Come out Med. Med. Med. Med. Med. Dau. Asc Come out Evil Part found Evil Med. Good Good Evil 5 Dangerous Come out Evil Part found Med. Good Good Good Good Son Health Soon out Med. Evil Evil Evil Evil 5 Health Run away Evil Part yielded Med. Med. Med. Med. Med. Son Health Escape and recapture Return Part found Good Med. Med. Evil Good 5 5 Come out Good by water Part found

2 Increase 3 Good
dignity

4 5 6 7

Good Good Son Health

8 Late out

Journey Thing Lost

9 Good in Hurtful
end

Good Part found

10

Found

Found

L.W.

n
VIA

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

m n n m s t t s w x x w u v v u
1 2 3 4 5 6 7 8 Med. Evil Med. Evil Good Son Health Out for nothing Evil Evil Good Good Good Dau. Dangerous Evil Med. Med. Med. Med. Med. 5 Health Come out Slack Part yielded Med. Med. Med. Med. Evil 5 Death Not out Return Found Med. Med. Evil Med. Evil 5 Death Not out Return Found Evil Med. Evil Good Evil 5 Death Not out Late Part found Med. Med. Med. Med. Med. Son Health Come out Late Little found Med. Med. Med. Med. Med. 5 Health Soon out Good Not found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

9 Good by Good by water water 10 Not found Not found

A HANDBOOK OF GEOMANCY
L.W.

s
FORTUNA MAJOR

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

s m v x u w w u t n x v m s n t
Good Good Possibility good Good Good 5 Health Come out Good with speed Found Evil Evil Evil Good Good Good Med. Med. Good Med. Med. Good Med. Med. Med. Good Good Good Med. Med. Good

Life, &c. Money, &c. Rank, &c.

1 2 3

Property Wife, &c, Sex of Child Sickness Prison Journey

4 5 6 7 8 9

Evil Evil Son Health Late Evil

Good Good Son Good Come out Difficult

Med. Good 5 Asc. Die there Med.

Med. Good Son Health Come out Soon return Part found

Med. Evil Dau. Perilous With harm Late

Good Good 5 Health Come out Good

Evil Evil 5 Health Soon out Very good Not found

Thing Lost

10

Not found

Found

Found

Not found

Found

L.W.

{
ALBUS

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

p n o x | w y v z s q u r t { m
1 2 3 4 5 Evil Evil Evil Evil Evil Good Good Good Good Evil 5 Health Late Good Not found Evil Med. Evil Evil Med. Dau. Death Not out Evil Not found Sufficnt Good Good Good Good 5 Health Come out Good Part found Evil Med. Evil Med. Evil Dau. Death Die there Difficult Part found Good Good Good Good Good 5 Health Run away Slow Found Evil Evil Evil Evil Evil Dau. Health Come out Med. Not found Med. Med. Med. Med. Med. Dau. Asc. Come out V. good by water Part found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

6 Dau. die 7 Death

8 Perilous 9 10 Med. Not found

LIBER GAIAS
L.W.

|
RUBEUS

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

y t z u { w q s r v o n p x | m
1 2 3 4 5 6 7 8 Good Good Good Good Very good Son Health Come out Part found Med. Med. Med. Med. Evil Dau. Health Difficult Evil Part yielded Med. Med. Med. Med. Good Dau. Death Evil Evil Not found Good Good Med. Good Med. Son. Health Evil Evil Found Evil Evil Evil Evil Evil Dau. Health Come out Evil Not found Med. Good Good Med. Good 5 Long sick Evil Evil Evil Evil Evil 5 In danger Very evil Very evil Very evil Very evil Immoral 5 Perilous Death Robbed Not found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

Soon out Doubtful Slow Found Evil Not found

9 Difficult 10

L.W.

z
TRISTITIA

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

z m { s | u y x p t o v q w r n
1 2 3 4 5 6 7 8 9 10 Evil Med. Evil Good Evil 5 Death Death Evil Not found Sufficnt Sufficnt Sufficnt Sufficnt Sufficnt Dau. Death Death Evil Found Evil Evil Evil Evil Evil Son Evil Evil Evil Not found Med. Med. Evil Evil Evil Dau. Evil Evil Evil Not found Evil Evil Evil Evil Evil 5 Evil Evil Evil Not found Med. Med. Good Evil Evil 5 Health Come out Very late Not found Good Good Good Good Good Dau. Health Long Late Found Evil Very evil Evil Very evil Evil 5 Perilous Hard Med. Not found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

10

A HANDBOOK OF GEOMANCY
L.W.

o
PUELLA

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

p w y s o m { x | n z v q t r u
1 2 3 4 5 6 7 8 Med. Med. Evil Evil Med. Dau. Asc. Out by ill means Med. Good Good Good Good Son Health Come out Good Found Good Good V. good Med Good 5 Dangerous Come out Good by C Part found Good Good Good Good Good 5 Asc. Good end Good Found Evil Med. Evil Med. Evil 5 Health Come out Perilous Not found Med. Med. Good Med. Med. 5 Health Come out Slow Not found Good Good Good Good Good Dau. Long Long Good Found Evil Evil Evil Evil Med. 5 Health Come out Med. Part found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

9 Perilous 10 Part found

L.W.

p
PUER

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

o w { n p m | x q v r s z u y t
1 2 Good Good Evil Somewhat good Med. Med. Med. Dau. Evil Evil Evil Evil Med. Med. Evil Evil Med. Med. Evil Evil

Life, &c. Money, &c.

Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

3 4 5 6 7

Good Med. Good Son

Evil Evil Evil 5 Asc.

Evil Evil Evil Dau. Death

Med. Med. Med. Son Health Come out Med. Found

Evil Evil Evil Dau. Perilous Perilous Evil Not found

Med. Med. Med. Son. Health Come out Med. Found

Evil Evil Evil Dau. Evil Evil Evil Not found

Health Soon die

8 Well out Soon out Danger- Die there ous 9 10 Return Found Med. Part found Spoiled Not found Evil Not found

11

LIBER GAIAS
L.W.

q
CAPUT DRACONIS

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

r x { u q m z w | s y n p v o t
Evil Evil Evil Evil Evil Dau. Asc. Long Evil Not found Good Good Good Good Med. 5 Health Perilous Med. Found V. good Evil Evil Med. Good Sufficnt Med. Son Good end 6 Evil Part found Good V. good Good Good Med. Son Health Soon out Good Found Evil Evil Evil Evil Evil Dau. Health Come out Evil Not found Good V. good Good Good Good Son Health Out late V. good Found V. good Sufficnt V. good V. good Good 5 Asc. Come out Good by C Found Evil Med. Evil Dau. Health Hard Evil Found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

1 2 3 4 5 6 7 8 9 10

L.W.

r
CAUDA DRACONIS

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

q x p s r m o u | v { t y w z n
Med. Good Med. Good Med. Son Health Good end Evil Found Evil Evil Evil Evil Evil 5 Perilous Out with pain Evil Not found Very evil Very evil Very evil Very evil Very evil 5 Death Death Tolerable Good Med. Med. Med. 5 Death Come out Med. Found Evil Med. Evil Evil Evil 5 Death Come out punished Evil Not found Med. Sufficnt Sufficnt Sufficnt Evil 5 Perilous Come out Evil Part found Good Good Good Good Med. Son and live Health Evil Evil Evil Med. Very evil 5 Asc.

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison

1 2 3 4 5 6 7 8

Soon out Dangerous Good Found Very evil Not found

Journey Thing Lost

9 10

Very evil Not found

12

A HANDBOOK OF GEOMANCY
L.W.

u
ACQUISITIO

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

m u n v u m v n s w t x x t w s
1 2 3 4 5 6 7 8 9 10 Good Med. Med. Med. Good 5 Health Death Med. Found Evil Evil Med. Evil Evil Son Health Come out Good Not found V. good V. good V. good V. good Good 5 Health Come out Good Found Med. Evil Evil Evil Evil 5 Health Come out Med. Not found Good Good Good Good Good Son Health Long Soon return Found Med. Med. Med. Med. Med. Dau. Health Come out Med. Found Med. Med. Med. Med. Med. 5 Asc. Late out Evil Found Good Good Good Good Good Son In danger Slow Slow Found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

L.W.

v
AMISSIO

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

u n s x v m t w m v n u w t x s
1 2 3 4 5 6 Good Good Med. Med. Med. 5 Med. Med. Med. Med. Med. Son Health Good end Med. Found Evil Evil Evil Evil Evil 5 Perilous Hard Evil Not found Med. Med. Good Med. Med. 5 Health Soon out Good Not found Med. Med. Med. Med. Med. Dau. Health Come out Med. Not found Med. Evil Med. Evil Evil Son Health Come out Med. Not found Evil Evil Evil Evil Evil 5 Death Evil Med. Evil Med. Evil 5 Health

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

7 The end health 8 9 10 Long Good Not found

Out in Die there the end Evil Part found Not begun Not found

13

LIBER GAIAS
L.W.

w
CONJUNCTIO

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

u s v t w m m w n x s u t v x n
1 2 3 4 5 6 7 8 9 10 Good Good Good Good Good Son Long & pining Long time Slow Found Med. Med. Med. Med. Evil 5 Death Med. Med. Med. Med. Med. 5 Death Good Good V. good V. good V. good Dau. Asc. Long Good Found Evil Evil Evil Evil Evil 5 Asc. Good Med. Not found Good Good Good Good Good Son Health Come out Evil Found Med. Med. Med. Med. Good Dau. Perilous Come out Slow Not found Med. Med. Hard Med. Med. Dau. Hard Long Hard Found

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

Out with Perilous fear Med. Found Good by C Not found

L.W.

x
CARCER

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

m x n w u t v s s v t u x m w n
1 2 3 4 5 6 7 8 9 10 Good Good Evil Med. Evil Dau. Health Good end Slow Found Med. Evil Med. Evil Med. 5 Health Good Good Good Good Good Son Health Good Med. Good Good Good Dau. Health Come out Slow Part found Med. Med. Med. Med. Med. 5 Health Come out Slow Part found Sufficnt Sufficnt Med. Sufficnt Sufficnt 5 Health Come out Slow Not found Evil Evil Evil Med. Evil 5 Med. Med. Med. Good Good Dau.

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

Perilous Dangerous Evil Difficult Not found Late out Evil Be found

Soon out Late out Good Little found Slow Part found

14

A HANDBOOK OF GEOMANCY
L.W.

t
FORTUNA MINOR

R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J.

s n w v t m u x v w n s m t x u
1 2 3 4 5 6 7 8 9 10 Good Good Good Good Good 5 Health Come out Good Found Med. Med. Med. Med. Med. 5 Death Come out Med. Found Med. Med. Med. Med. Med. 5 Health Hard prison Good Part found Good Good Good Good Good Son Health Long in prison Late good Found Evil Evil Evil Evil Evil Dau. Asc. Come out Good Not found Med. Evil Med. Med. Med. Son Health Sorrow Med. Not found Good Good Good Evil Evil Dau. Med. Med. Evil Med. Med. Dau.

Life, &c. Money, &c. Rank, &c. Property Wife, &c, Sex of Child Sickness Prison Journey Thing Lost

Health Perilous quickly Come out Med. Not found Die Evil Found

CHAPTER V
THE GENERAL MEANING OF THE SIXTEEN FIGURES IN THE TWELVE HOUSES

HEREIN follows a set of general tables of the sixteen figures in the twelve Houses, for the better convenience of forming a general judgement of the scheme. Under the head of each figure separately is given its general effect in whatever House it may happen to fall. Thus, by taking the House signifying the thing demanded, and also that signifying the end of the matter (fourth House), and noticing what figures fall therein, you may find by these tables their general effect in that position.

15

LIBER GAIAS
ACQUISITIO
1 2 3 4 5 6 7 8 9 10 11 12 Happy success in all things Very prosperous Favour and riches Good fortune and success Good success Good, esp. agreeing with 5th Reasonably good Rather good, not very, the sick die Good in all Good in suits, very prosperous Good in all Evil, pain, and loss Good in any matter where a person wishes to proceed quickly. Generally good for profit or gain.

FORTUNA MINOR
1 Speed in victory or love; but choleric 2 Very good 3 Good but wrathful 4 Haste; rather evil, exc. for peace 5 Good in all 6 Medium in all 7 Evil, exc. for war or love 8 Evil generally 9 Good, but choleric 10 Good, exc. for peace 11 Good, esp. for love 12 Good, exc. for alteration or serving another

AMISSIO
1 2 3 4 5 6 7 8 9 10 11 12 Ill in all but for prisoners V. evil for money, good for love Ill end, exc. in quarrels Ill in all Evil, exc. for agriculture Rather evil, exc. for love V. good for love, otherwise evil Excellent in all questions Evil in all Evil, exc. for womens favour Good for love, otherwise bad Evil in all 1 2 3 4 5 6 7 8 9 10 11 12 Gd.for loss of substance, and sometimes for love, but v. bad for gain. Good for joy, present or to come.

L TITIA
Good, exc. in war Sickly Ill Meanly good Excellently good Evil generally Indifferent Evil generally Very good Good rather in war than in peace Good in all Evil generally

FORTUNA MAJOR
1 2 3 4 5 6 7 8 9 10 11 12 Good, save in secrecy Good, save in sad things Good in all Good in all but melancholy Very good in all Very good, exc. for debauchery Good in all Moderately good Very good Exceeding good, to go to superiors Very good Good in all Good for gain in things where a person has hopes to win. 1 2 3 4 5 6 7 8 9 10 11 12 Evil in almost all things.

TRISTITIA
Med., but good for treasure and fortifying Med., but good to fortify Evil in all Evil in all Very evil Evil, exc. for debauchery Evil, but in secrecy good Gd. for inheritance and magic only Evil, exc. for magic Evil, exc. for fortification Evil in all Evil, but good for magic and treasure

16

A HANDBOOK OF GEOMANCY
PUELLA
1 2 3 4 5 6 7 8 9 10 11 12 Good for profit and for entering into a place or undertaking. Good, exc. in war Very good Good But indifferent V. good, but notice the aspects Good, but esp. so for debauchery Good, exc. for war Good Good for music, otherwise medium Good for place Good, and love of ladies Good in all Good in all demands, especially those relating to women.

ALBUS
1 Good for marriage; mercurial; peace 2 Good in all 3 Very good 4 Good, exc. in war 5 Good 6 Good in all 7 Good, exc. for war 8 Good 9 A messenger brings letters 10 Excellent in all 11 Very good 12 Marvellously good

PUER
Evil in most demands, except those relating to war and love. Good with good, and evil with evil. Recovery of things lost. 1 2 3 4 5 6 7 8 9 10 11 12 Indifferent; best in war Good, but with trouble Good fortune Evil, exc. in war and love Medium good Medium Evil, save in war Evil, exc. in love Evil, exc. for war Evil rather; good for love and war; else medium. Medium; good favour Very good in all

CONJUNCTIO
1 Good with good, evil with evil 2 Commonly good 3 Good fortune 4 Good, save for health. Cf 8th Houses figure 5 Medium 6 Good for immorality only 7 Rather good 8 Evil, death 9 Medium good 10 For love good, for sickness evil 11 Good in all 12 Medium bad for prisoners

RUBEUS
1 2 3 4 5 6 7 8 9 10 11 12 Destroy the figure Evil in all Evil, exc. to let blood Evil, exc. in war and fire Evil, exc. for sowing seed Evil, exc. for blood-letting Evil, exc. for war and fire Evil Very evil Dissolute, love, fire Evil, exc. blood-letting Evil in all Evil in all that is good, and good in all that is evil. General evil, delay, binding, stay, bar, restriction. 1 2 3 4 5 6 7 8 9 10 11 12

CARCER
Evil except to fortify a place Good in Saturnian questions, otherwise evil Evil Good, only for melancholy Receive a letter in three days; evil Very evil Evil Very evil Evil in all Evil, save for hid treasure Much anxiety Rather good

17

LIBER GAIAS
CAPUT DRACONIS
Injurious to the goodness of other figs. generally,but gd.for journeys & voyages Good with good, evil with evil; gives a good issue for gain. 1 2 3 4 5 6 7 8 9 10 11 12 Good in all Good Very good Good, save in war Very good Good for immorality only Good, esp. for peace Good Very good Good in all Good for the Church and ecclesiastical gain. Not very good 1 2 3 4 5 6 7 8 9 10 11 12

VIA
Evil, exc. for prison Indifferent Very good in all Good in all, save love Voyages good Evil Rather good, esp. for voyages Evil Indifferent; good for journeys Good Very good Excellent

CAUDA DRACONIS
Good with evil, and evil with good; good for loss, and for passing out of an affair. Sometimes good, sometimes bad; good with good, evil with evil. 1 2 3 4 5 6 7 8 9 10 11 12 Destroy the figure Very evil Evil in all Good, esp. for conclusion of the matter Very evil Rather good Evil, war, and fire No good, exc. for magic Good for science only; bad for journeys; robbery Evil, save in works of fire Evil, save for favours Rather good 1 2 3 4 5 6 7 8 9 10 11 12

POPULUS
Good for marriage Medium good Rather good than bad Good in all but love Good in most Good In war good, else medium Evil Look for letters Good Good in all Very evil

18

CHAPTER VI
OF THE ESSENTIAL DIGNITIES OF THE FIGURES IN THE HOUSES; OF THE ASPECTS OF THE HOUSES; AND OF THE FRIENDSHIP AND EMNITY OF THE RULERS IN ASPECTS, ETC.

BY Essential Dignity is meant the strength of a figure when found in a particular House. A figure is therefore strongest in what is called its House; very strong in its Exaltation; strong in its Triplicity; very weak in its Fall; weakest of all in its Detriment. A figure is in its Fall when in a House opposite to that of its Exaltation; in is Detriment when opposite to its own House. The following list shows the Essential Dignities; that is to say, they follow the Dignities of their Ruling Planets, considering the twelve Houses of the scheme as answering to the twelve signs, thus: Asc. to a, 2 to b, 3 to c, &c., . . . 12 to l. Therefore % figures will be strong in Asc. and weak in 7th and so on. See chapter I. for attribution of figures to planets.

q is strong in Dignities of & and $. r is strong in Dignities of ' and %.


HOUSE EXALTATION TRIPLICITY

TABLE OF ESSENTIAL DIGNITIES


FALL DETRIMENT

ASC. 2 3 4 5 6 7

p|r v o q x z r m n s t { w v o q

s t m n q u y

s t u y q m n v o q x z { w r p | r s t u y q m n v o q x z { w r

x z

v o q p | r u y q x z r x z r u y q p | r

r p|

{ w x z

v o s t

19

LIBER GAIAS
HOUSE EXALTATION TRIPLICITY FALL DETRIMENT

8 9 10 11 12

p | r u y q x z r x z r u y q

p | r s t u y q m n v o q x z { w r p | r

m n q u y

v o q x z r m n s t { w

r p|

v o

{ w

THE ASPECTS OF THE HOUSES

The Asc. is aspected by 11, 10, 9 (as and D Dexter and by 3, 4, 5 . . . Sinister, and has 7 in opposition. The Dexter aspect is that which is contrary to the natural order of the Houses; it is stronger than the Sinister. So for other Houses. Figures have Friends and Enemies: ' : & ! # " Friends; % $ Enemies. & : ' ! $ # "; and %. % : $ ; and " ' ! #. ! : & ! $ # "; and '. $ : & ! % # ; and '. # : ' & ! $ " ; and %. " : & ! $ # ; and ' and %. Also figures of B are sympathetic with those of B, friendly with D and E; hostile to C. So C symp. C, friendly D and E, and host. B : D symp D, friendly B and C, and host. E. E symp. E, friendly C and B, and host. D. Again, sign figures are friends to those or D, and hostile to those or in .

20

CHAPTER VII
OF THE GENERAL METHOD OF JUDGING A FIGURE

REMEMBER always that if | or q fall in the Ascendant, the figure is not fit for judgement. Destroy it instantly, and erect a new figure not less than two hours afterwards. Your figure being thoroughly arranged as on p. 6, note first to what House the demand belongs. Then look for Witnesses and Judge in their special table, and see what is said under the head of the demand. Put this down. Note next what figure falls into the House required (if it spring into other Houses, these too should be considered); e.g. in a question of money stolen, if the figure in 2nd be also in 6th it might show the thief to be a servant in the house. Look next in the Table of Figures in the Houses, and see what the figure signifies in the especial House under consideration. Put this down also. Then by the Table of Aspects (p. 20) note down the figures D and , putting good on one side, evil on the other; noting also the strength or weakness, friendliness or hostility to the figure of the House required, of these figures. Then add the meaning of the figure in the 4th, to signify the end of the matter. It may also assist you to form a Reconciler from the figure in the House required and the Judge, noting what figure results and whether it harmonises with one or both by nature (p. 20). Now consider all you have written, and according to the balance of Good and Evil, form your final judgement. Consider also always in money questions where the Part of Fortune falls. Take, e.g., the figure on p. 6, and form a judgement for loss of money in business therefrom. Table of Witnesses and Judge say: Moderate. In 2nd is x. Evil, showing obstacle, delay.

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Part of Fortune , is in Asc. with v, showing loss through Querents own blunders. x springs into no other Houses; this does not affect the question. The figures and D of 2nd are w, t, s, and u, all good figures and friendly in nature = Well-intentioned help of friends. The figures and are t, w, {, which are not hostile to x; therefore shows opposition not great. The figure in the 4th is t, which shows a good end, but with anxiety. Forming a Reconciler we get t again, a sympathetic figure but denoting delay = Delay, but helping Querents wishes. Adding all together 1. Medium. 2. Evil and obstacles, delay; 3. Loss through Querents self; 4. Strength for evil, medium only; 5. Well-intentioned aid of friends; 6. Not much opposition from enemies. 7. Ending good, but with anxiety; 8. Delay, but helping Querents wishes we formulate this judgement: That the Querents loss in business has been principally owing to his own mismanagement; that he will have a long and hard struggle, but will meet with help from friends; that his obstacles will gradually give way; and that after much anxiety he will eventually recoup himself for his previous losses. *** ***** ***

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Transcribers notes.
This text was first published in Equinox I (2) in 1909. That publication was prefixed by a note reading: This MS is now first printed from the private copies of certain adepts, after careful examination and collation. It is printed for the information of scholars and the instruction of seekers. By the order of the AA certain formul have been introduced into it, and omissions made, to baffle any one who seeks to prostitute it to idle curiosity or to fraud. Its practical use and the method of avoiding these pitfalls will be shown to approved students by special authority from V.V.V.V.V. or his delagates. This work derives in the first instance from a lecture on Geomancy which circulated in the Golden Dawn. Another version was published by F.I. Regardie in the two versions of the G.D. papers he edited; both of these however omitted the tables of Witnesses and Judge, though they included material omitted by Crowley. The method is in most respects similar to that taught in the Geomantica disciplina lectura by Heinrich Cornelius Agrippa which appeared in vol. I of the Lyon edition of Agrippas Opera and was one of the six texts on magic and divination from that volume translated into English by Robert Turner (Henry Cornelius Agrippas Fourth Book of Occult Philosophy and of Geomancy &c. &c. &c., London, 1655) although elements appear to have been drawn from other late-medival and Renaissance works on the subject (the sigils of the planetary spirits and the tables of witness and judge, for instance, are not in Agrippa or the other short work on Geomancy, attributed to Gerald of Cremona, which was bound up in Agrippas Opera; the attributions of the figures to the signs of the Zodiac differ in a couple of cases). Geomantic divination is possibly of African or Middle Eastern origin: systems of divination employing the same set of figures have been recorded in West Africa and Malagasy, though these lack the elaboration of Agrippas method. Traditionally the figures would be obtained by making the marks in sand or dry earth with a stick rather than on paper. The quotation at the beginning attributed to Zoroaster is from the Chaldan Oracles and forms fragment 144 in the Westcott edition (fragment 64 in the Kroll collection); it was quoted in the works of Michael Psellos, the Byzantine Platonist.

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A HANDBOOK OF GEOMANCY
The MACANEH square is from The Book of the Sacred Magic of Abramelin the Mage, Book III, cap. X, its is said to hinder Sorcerers from operating. The drawings which appear at the start and end are by Austin Spare, who at the time was a probationer of AA (Spare contributed two other illustrations to that issue of the Equinox, namely renditions of the Golden Dawn Eden diagrams). The sigils of the planetary spirits as used in Geomancy differ from the forms obtained by plotting their names on the planetary magic squares, and were deliberately omitted by Crowley when editing the lecture. Regardie gives them as follows (I have not so far managed to find an earlier source): Saturn Zazel 1 Jupiter Hismael 2 Mars Bartzabel 3 Sol Sorath 4 Venus Kedemel 5 Mercury Taphtartharath 6 Luna Chasmodai 7 The appropriate Pentagram (p. 4) is an invoking Earth pentagram, traced with the first stroke from top to bottom left. To clarify the rules for obtaining the remaining figures from the three Mothers (p. 5): the first Daughter is composed of the first row of each of the four Mothers in turn, the second from the second row of each, etc. (that is: row x of Daughter y is taken from row y of Mother x). Then figures are combined in pairs as stated by modulo 2 addition: i.e. take each row in turn: if the total number of dots in that row in the two figures is odd, one dot is marked in the corresponding row of the new figure. If the total number is even, mark two dots in the new figure. Note that owing to the method used to generate it, the Judge will always have an even number of points; if the total number of marks made when generating the original four figures was even, both Witnesses will have an even number of points, otherwise they will both have an odd number of points. In the table of Essential Dignities on pp. 19-20, the geomantic figures were originally represented by binary numbers (1111 for Via, 1112 for Cauda Draconis, etc.). To explain the how this table was constructed: for each

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house take the Zodiac sign corresponding (Aries for the ascendant, Taurus for the second house, etc.). In the column House place those figures that fall under the planet ruling the sign in question. Caput Draconis is placed with signs ruled by either Venus or Jupiter; Cauda Draconis with signs ruled by either Mars or Saturn. In the column Exaltation place the figures corresponding to the planet exalted in the sign in question; since the nodes of the moon are included in the scheme of exaltations, they are placed there and not with Saturn, Jupiter, Mars or Venus. In Triplicity, rather than following the Elements in the first table, place figures under Sol and Jupiter (including Caput Draconis) with Fire signs, figures under Luna and Venus (including Caput Draconis) with Water signs, figures under Saturn and Mercury (including Cauda Draconis) with Air signs, and figures under Mars (including Cauda Draconis) with Water signs. The remaining two columns are straightforward if one bears in mind that a planet is in its fall in a sign opposite one where it is exalted, and in its detriment in a sign opposite one it rules. The system taught in Gerald of Cremonas Astronomical Geomancy differs radically from the Agrippa / G.D. approach. In this, a single Geomancy figure is obtained in the usual way, and the Zodiac sign corresponding placed in the Ascendent: the remaining 11 signs are then placed around the figure in their usual order (Gerard has a somewhat different set of Zodiacal attributions to Agrippa; but in any case the fact that there are 16 figures and 12 Signs mean some signs are more likely to occur than others); then for each of the Planets (in order ! " $ # ' & %), and Caput Draconis, make four rows of points but instead of using these to obtain another figure, count up the total number of points and divide by twelve; take the remainder (or 12, if the number is exactly divisible by 12) and place that planet in the house corresponding. Cauda Draconis, obviously, is placed opposite Caput Draconis. This gives you an artificial astrological figure which can then be judged according to the rules for aspects, planets in signs and houses, etc. The Latin title and number (96 being the total number of points in the 16 figures of Geomancy) are as given in the Syllabus of the Official Instructions of AA in Equinox I (10).

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