Professional Documents
Culture Documents
Training Potential?
Michael Barlow; Peter Morrison and Adam Easton
spike@adfa.edu.au, morpj97@hn.ozemail.com.au, aceaston@hotmail.com
Abstract: One of the more popular genres of modern computer games is that known as the “1st-Person Shooter”.
In a 1st-Person perspective view players control heavily armed characters fighting in a fully-realised 3D world
inhabited by multiple participants. A relatively recent innovation to the genre is that known as tactical (or squad-
level) shooters; these have more detailed combat physics models and an inherent recognition of hierarchies of
command and the section as a unit. The paper discusses a preliminary evaluation of one such game – Operation
Flashpoint. Scenarios were designed for the game based on small unit tactics training- with the game being
enhanced to support Australian Army units, operations up to company level, and other dynamic behaviours not
in the original game. The system was demonstrated to a number of Lieutenants of the Australian Army who had
recently completed tactical training and their responses elicited. The article concludes with a number of
recommendations.
5. ACKNOWLEDGEMENTS
The authors would like to acknowledge the
assistance of Bohemia Interactive Studios in
providing the models of the Australian units.
Further, the authors wish to thank the participants
in the subjective study.
6. REFERENCES
1. Robinson E. (1998) “The Pentagon Finally Learns
How to Shop”, Business 2.0 Magazine,
http://www.business2.com/articles/mag/0,1640,4771,FF.h
tml
2. Virtual Battlefield Systems Homepage,
http://www.virtualbattlefieldsystem.com/
3. Appleget J.A., and Illingworth J.E. (2001) “Land
Warrior Training Initiative”, SimTecT 2001 Conference
Figure 3: Subjective evaluation by 12 Australian Proceedings, p319-324.
Army officers of the training aid benefit potential to 4. Smith J.D. (2002), Private Communication
the Australian Army of utilizing a game such as 5. Interactive Digital Software Association,
Operation Flashpoint. Responders rated the www.idsa.com
potential on a 6-point scale from Very Poor to Very 6. History of ID Software,
Good. http://www.idsoftware.com/corporate/index.html
7. Operation Flashpoint Homepage,
http://www.flashpoint1985.com/index2.html
4. DISCUSSION
The paper has presented a preliminary evaluation
and study of the potential infantry training benefits
offered by a COTS (Commercial Off the Shelf)
FPTS (First Person Tactical Shooter) known as
Operation Flashpoint. A number of scenarios were
created to investigate the ease and extent to which
the game could be altered to suit infantry training.
That was followed by a subjective evaluation of the
game and its potential by a dozen Lieutenants from
the Australian Army.
Using a combination of the game’s own setting and
objects, the in-built scenario editing capabilities,
and non-trivial programming in the game’s
scripting language it was found possible to create
attack, defence, and special operations scenarios
comparable to those studied as part of an infantry
minor tactics course. Indeed, the fact that the game
offered the powerful mission creation and scripting
capabilities was vital in the success of this aspect of
the study.
The subjective evaluation highlighted a number of
areas in which participants felt the game had
significant potential as a training aid. In particular
training for section-level tactics and operations was
seen as one area where the game could be of aid.
All participants believed the game had potential as
a training aid for the Australian Army.