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Golden Rules This Golden Sun eGuide has a custom navigation system to allow you to easily find content within the eGuide and move between sections as
you choose.
Chapter 1: A Friend in Need
Chapter 16: Tracking the Map Chapter 4: Kingdoms at War navigation. term in the dialogue bubbles to call up
additional info on the top screen.
Chapter 12: No Mountain High Enough Information that appears on the top
Hidden Loot Encyclopedia Entries screen is automatically stored in your
Appendix Chapter 13: Jail Break Icon Object Contents ✔ Title How to Get ✔ Encyclopedia so you may review
it again at any time. Make certain
1 Pot Herb Vale During intro dialogue. you’ve found every Encyclopedia entry
Chapter 14: Shadow of Evil
by ticking them off the lists in this
2 Bookshelf Sun Saga 1 Karis During intro dialogue.
walkthrough!
Chapter 15: The Eastern Sea
Tyrell During intro dialogue.
Chests
Chapter 16: Tracking the Map Psynergy During intro dialogue.
Icon Contents ✔
Chapter 17: The Third Orb 1 Short sword Adepts During intro dialogue.
Check out the “Encyclopedia” chapter
Move of this guide to immerse yourself in the
Chapter 18: Umbra Hunt 2 Padded gloves Bookcase
Psynergy complete lore of Golden Sun!
Sun!
Growth
Chapter 19: The Endless Wall Encyclopedia Entries Psynergy
Bookcase
Title How to Get ✔ Gained automatically
Chapter 20: Loose Ends Elemental after obtaining Sun
Matthew During intro dialogue.
Star Saga 1 from the
Appendix Mount Aleph During intro dialogue. bookshelf.
Golden Sun During intro dialogue.
Alchemy During intro dialogue.
Angara During intro dialogue.
Weyard During intro dialogue.
Sol Sanctum During intro dialogue.
Wise One During intro dialogue.
Things become more interesting when
Isaac During intro dialogue. Matthew’s friend Tyrell threatens to jump from
Garet During intro dialogue. the cabin’s roof to glide around on his soarwing.
The kid is out of his mind!
Psynergy
During intro dialogue.
Vortex
Mourning
During intro dialogue.
Moon
Ivan During intro dialogue.
Having just returned from a long expedition,
Soarwing During intro dialogue. Isaac and his son, Matthew, are relieved to be
back at their humble mountain cabin. Isaac
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Introduction
Golden Rules
Contents
Introduction ..........................................4 Swift Djinni...........................................38 Behind Enemy Lines.............................68
Chapter 1: A Friend in Need Chest Trek .............................................38 Sacred Cave ...........................................68
Golden Rules ..........................................5
Fire Power .............................................38 The Ouroboros ................................. 69
Chapter 2: Finding Carver Controls ............................................. 5
Konpa Cave ...................................... 39 Snakes and Stairs ..................................69
Exploration ........................................ 5
Delving Deeper .....................................40 Testy Chest ............................................70
Chapter 3: Konpa Ruins Combat .............................................. 7 Friendly Faces .......................................40 Jump for Djinni ....................................70
Towns ............................................... 11 Boss Battle: Stealthy Scouts ..................41 Awakening the Snake ...........................71
Chapter 4: Kingdoms at War
Chapter 1: A Friend in Need ..............12 Escaping the Cave.................................41 Sol Searching ........................................71
Chapter 5: Insightful Guidance Goma Plateau .................................. 14 Cave-In ..................................................41 Passaj—Revisited ............................. 72
Training Day .........................................14 Last of the Loot .....................................42 All Systems Go ......................................73
Chapter 6: Into the Ouroboros Getting a Move On ...............................15 Konpa Shrine ................................... 42 Still No Passage .....................................73
Tanglewood...................................... 15 Caves, Continued..................................42 Reexploring Passaj ................................74
Chapter 7: Breaking the Ice
Djinn-to the Mix ...................................16 Chapter 4: Kingdoms at War ............43 Chapter 7: Breaking the Ice ..............75
Chapter 8: Onward and Upward Lost and Found .....................................16 Harapa .............................................. 43 Harapa—Revisited ........................... 75
Untangling the Wood ...........................17 City of Ruins .........................................43 Ruins Restored ......................................75
Chapter 9: Ragged Ruins Troubled Waters ....................................17 Distant Djinni .......................................44 Harapa Ruins ................................... 76
Abandoned Mine ............................. 18 Wise Guidance ......................................44 Seeking the Queen ................................76
Chapter 10: Northern Exposure Mining for Tyrell ..................................18 Exploring Ei-Jei .....................................44 Adepts On Ice ........................................77
Chapter 11: Bad Dreams Boss Fight: Tangle Bloom .....................19 Ayuthay ............................................ 45 Boss Battle: Ice Queen ..........................78
Rescuing Tyrell......................................19 Under Siege ...........................................45 Harapa Wrap-Up ...................................78
Chapter 12: No Mountain High Enough Back to the Cabin .................................19 To Kaocho ........................................ 45 Passaj—Third Visit ........................... 79
Lookout Cabin & Forest Dweller .......................................45 Summon Aside ......................................79
Chapter 13: Jail Break Goma Plateau—Revisited ................ 20 Kaocho ............................................. 46 Passage at Last ......................................80
Dawn of Adventure ..............................20
Chapter 14: Shadow of Evil Quiet Town ...........................................47 Chapter 8: Onward and Upward .....80
Chapter 2: Finding Carver.................20 Riverside Chest .....................................47 Clouds of Passaj ............................... 80
Chapter 15: The Eastern Sea The Journey Begins.......................... 20 Djinn Duo .............................................47 Craggy Peak Ruins ........................... 82
Four’s Company ....................................20 Kaocho Palace .......................................48
Peak Performance .................................82
Chapter 16: Tracking the Map Patcher’s Place ................................. 21 Meeting King Wo ..................................48
Aquarius Room .....................................83
Seeing the Sights ...................................21 Just Visiting ...........................................49
Leo Room ..............................................83
Chapter 17: The Third Orb Psynergy Training Grounds ............ 22 Back to Ayuthay ...................................49
Gemini Room........................................84
Scoring Forge ........................................23 Ayuthay—Revisited ......................... 49 Virgo Room ...........................................84
Chapter 18: Umbra Hunt
Mercury Lighthouse .............................24 Official Business....................................50 Libra Room ...........................................84
Chapter 19: The Endless Wall Venus Lighthouse .................................24 To Passaj ................................................50 Aries Room ............................................85
Jupiter Lighthouse ................................25 Passaj Mountain Climb ................... 51 Pisces Room ..........................................85
Chapter 20: Loose Ends Mars Lighthouse ...................................26 Up We Go ..............................................51 Cancer Room ........................................85
Boss Battle: Dim Dragon ......................27 Floating Zol ...........................................52 Scorpio Room........................................86
Appendix Stocking Up ..........................................27 Passaj ................................................ 53 Taurus Room .........................................86
To Goma Highlands Road ............... 27 No Passage .............................................54 Capricorn Room ...................................87
Stop: Sign ..............................................27 Forging Forward ...................................54 Sagittarius Room ..................................87
Goma Highlands Road .................... 28 Elder Ire .................................................55 North Wall Shrine ........................... 88
Windy Woods........................................28 Meeting of the Minds ...........................55 Chapter 9: Ragged Ruins ...................89
Carver’s Camp.................................. 29 Pillaging Passaj .....................................55
Te Rya Village .................................. 89
Going Down..........................................56
Just In Time...........................................29 Cold Welcome .......................................89
Meeting Carver .....................................30 Chapter 5: Insightful Guidance .......56 Trouble in Te Rya ..................................89
Djinn Getter ..........................................30 Ayuthay—Third Visit....................... 56 Finding Fury .........................................90
Onward! ................................................30 Seeking the Tree ....................................58 Teppe Ruins...................................... 90
Carver’s Lumberyard ....................... 31 Meeting the King ..................................58 Cool Ruins .............................................92
Short Detour .........................................31 Reversing the Alchemy Well ................59 Chasing the Shadows ...........................92
Crossing Over........................................31 Sleeping Prince .....................................59 Lost and Found .....................................93
To the Ruins ..................................... 32 Epic Treasure Hunt ...............................60 Back to Te Rya.......................................93
Wayward Djinni ...................................32 Barai Temple .................................... 62 Teppe, Take Two ...................................94
Konpa Gate ...................................... 32 In Search of Insight ..............................62 Good Scents ..........................................94
Gramps the Gatekeeper ........................32 Puzzling Pipes .......................................64 Out of the Mountains ...........................95
Slip and Slide ........................................64 Entering Belinsk ...................................95
Chapter 3: Konpa Ruins.....................32
Insight at Last .......................................65
Konpa Ruins..................................... 33 Chapter 10: Northern Exposure .......96
Djinn-sight ............................................65
Into the Darkness .................................34 Belinsk.............................................. 96
Insight Acquired ...................................65
Konpa Ruins—Second Petal Tile ..........35 Seeking Kraden .....................................97
A Few Loose Ends .................................66
Konpa Ruins—Third Petal Tile.............35 Westward, Ho!.......................................98
Leaving Ayuthay ...................................66
Konpa Ruins—Fourth Petal Tile ...........36 Border Town Mine ........................... 98
Boss Battle: Kaocho Generals ...............67
Gift of the Ancients ..............................37 Mine Finds ............................................98
Konpa Ruins—Upper Floors .................37
Chapter 6: Into the Ouroboros .........67
Border Town .................................... 99
The Grip Crystal ...................................37 Kaocho ............................................. 67
Risky Business .......................................99
Introduction
Bridge Out............................................100 Dark Times...........................................134 Cooling Down......................................164
Golden Rules Missing Minstrel..................................100 Shippin’ Off.........................................134 Gripping Upstream..............................165
Port Rago......................................... 101 Parting Gift..........................................134 Northwest Passage...............................165
Chapter 1: A Friend in Need Finding Briggs......................................101 Forming a Plan....................................135 Snowdrift Shrine............................ 166
Here There Be Monsters.......................102 Chapter 14: Shadow of Evil..............135 Winter Wonderland.............................166
Chapter 2: Finding Carver Desperate Times...................................102 Harun Village.................................. 135 Treasure Sledding................................167
Port Plunder.........................................103 Family Matters.....................................135 Back to Tonfon....................................168
Chapter 3: Konpa Ruins Music Maker........................................103 Harun Channel............................... 136 Lonely Island Ruins........................ 168
Chapter 4: Kingdoms at War Chapter 11: Bad Dreams...................103 Seeking Kaba........................................137 Only the Lonely...................................168
Saha Town....................................... 103 The Storyteller’s Tale...........................138 Alchemy Action...................................169
Chapter 5: Insightful Guidance Passing Through..................................104 Warrior’s Hill.................................. 138 On to the Wall.....................................169
Kolima Village................................ 104 Way of the Warrior..............................140 Chapter 19: The Endless Wall..........170
Chapter 6: Into the Ouroboros
Troubled Town.....................................105 Water Power.........................................140 Endless Wall.................................... 170
Chapter 7: Breaking the Ice Into the Nightmare..............................105 Shifting Gears......................................141 Ready to Rock......................................170
Phantasmal Bog.............................. 106 The Eye Has It......................................142 Orb Access............................................171
Chapter 8: Onward and Upward Ancient Evil.........................................107 Channel Summon...............................142 Apollo Ascent.................................. 171
Log Hoppin’.........................................107 On to Yamata.......................................142 Fallen Gods..........................................172
Chapter 9: Ragged Ruins Second Floor Surprises.........................108 Chapter 15: The Eastern Sea............143 Smash and Grab..................................172
Phantasmal Freezer.............................108 Yamata City.................................... 143 Skull Gate.............................................173
Chapter 10: Northern Exposure Boss Battle: Sludge...............................109 Island Paradise.....................................144 Apollo Sanctum Gate..................... 174
Dream On, Kolima...............................109 Shadow Passage...................................175
Chapter 11: Bad Dreams Royal Woes...........................................144
Saha Djinni..........................................110 Eyes Wide Open...................................145 Mars Emblem.......................................175
Chapter 12: No Mountain High Enough Kolima Forest.................................. 110 Animated Aunt....................................145 Jupiter Emblem....................................176
Through the Woods.............................112 Great Explorations......................... 146 Mercury Emblem.................................177
Chapter 13: Jail Break Guardians of the Green.......................112 Mythril Matters....................................146 Venus Emblem.....................................178
Wayward Woodsman..........................113 Rags to Riches......................................146 Open Sesame........................................179
Chapter 14: Shadow of Evil Apollo Sanctum.............................. 179
Chapter 12: No Mountain Royal Bounty.......................................147
Chapter 15: The Eastern Sea High Enough...................................114 Champa Camp................................ 148 Blinding Light.....................................179
Kolima Junction............................. 114 Be It Ever So Humble...........................148 Sheltering Shadows.............................180
Chapter 16: Tracking the Map Familiar Faces......................................114 Daydreaming Djinni...........................148 Sacred Blade.........................................180
Champa........................................... 149 Lens Crafter..........................................180
Junction Djinni....................................114
Chapter 17: The Third Orb Talon Peak...................................... 115 Fiery Climb..........................................150
Arcanus Returns...................................181
Boss Battle: Blados, Chalis,
Reaching the Roc.................................115 Weyard’s Greatest Blacksmith............150
Chapter 18: Umbra Hunt and Chaos Hound..............................181
Rude Awakening..................................117 Champa Treasure Trove.......................151
Final Boss: Chaos Chimera..................182
Chapter 19: The Endless Wall Uninvited Guests.................................117 Forging Up a Storm.............................151
Boss Battle: Mountain Roc..................117 On to Tonfon.......................................151 Chapter 20: Loose Ends.....................183
Chapter 20: Loose Ends Brotherly Betrayal...............................118 Chapter 16: Tracking the Map.........152 Otka Island..................................... 183
Back to Belinsk....................................118 Maze Game..........................................183
Tonfon............................................. 152
Appendix Sweet Dreams.......................................118 Boss Battle:
City of Water........................................153
Mystic Melody.....................................119 Ancient Devil.......................................184
Waking the Ferry Man.........................153
Burning Island Cave....................... 184
Chapter 13: Jail Break.......................120 Palace Plunder.....................................154
Team Titan...........................................184
Belinsk Ruins.................................. 120 The Emperor’s Treasure.......................154
Boss Battle:
The Belly of Belinsk.............................122 Ta-Ta, Tonfon.......................................155
Ogre Titans...........................................184
Sveta Returns.......................................123 Otka Island..........................................155
General Treasure..................................185
More Visitors........................................123 Iceberg Outpost.............................. 156
Lost Ship......................................... 186
Puzzling Paths.....................................124 Seeking Ryu Kou..................................156
Tricks and Treats..................................186
Checkmate...........................................125 Fade to Black........................................156
Eerie Dinner.........................................187
Getting Into Gear.................................125 Outpost Scrounging.............................156
Lost Loot..............................................188
Jupiter Chamber..................................126 Spoils of Valor......................................157
Boss Battle:
Mars Chamber.....................................126 Gift Giving...........................................158 Star Magician.......................................188
Venus Chamber....................................127 On with the Adventure.......................159 The Final Voyage.................................189
Mercury Chamber................................127 Chapter 17: The Third Orb...............159 Crossbone Isle................................. 189
Orb Chamber.......................................128
Yamata Ruins.................................. 159 Diabolical Descent...............................191
The Final Gate......................................128
Sinking Sands......................................160 Second Level........................................192
Alchemy Dynamo................................128
Portal Play............................................160 Third Level...........................................193
Boss Battle: Blados and Chalis............129
More Portals.........................................161 Fourth Level.........................................194
Going Up..............................................129
What Lies Beneath...............................161 Fifth Level............................................195
Belinsk—Revisited.......................... 130
Chapter 18: Umbra Hunt..................162 Boss Battle: Dullahan..........................196
Goodies for You...................................131
Burning Island Cave....................... 162 Appendix.............................................197
Adepts to the Rescue............................131
Saving Eoleo.........................................132 Feel the Burn........................................162 Djinn............................................... 197
Wicked Eclipse.....................................132 Gearing Up...........................................162 Summons........................................ 200
Rooftop Chest......................................132 Cave-Dwelling Djinni..........................163 Sun Sagas........................................ 201
Opera Monsters....................................133 Gaia Falls Islet................................. 164 Encyclopedia Entries...................... 201
Introduction
Introduction
Golden Rules
Chapter 2: Finding Carver Thank you for purchasing Prima’s Official Game Guide to Golden Sun: Dark Dawn. This guide is packed with all of the information and strategy
you need to guide Weyard’s newest heroes along the path to their epic destiny!
Chapter 3: Konpa Ruins
Appendix
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Introduction
Golden Rules
Controls
Exploration
Golden Rules
Adventuring is a risky business, so it pays to brush up on the basics. Luckily for you, that’s what this chapter’s all about! Read on to learn how
Combat to handle yourself out there in the wilds of Weyard.
Towns
Chapter 1: A Friend in Need Controls
Chapter 2: Finding Carver
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Introduction
Djinn Strategies Matthew (the main character) is an Earth Adept, so assign Venus
Golden Rules Djinn to him.
Karis is a Wind Adept, so Jupiter Djinn are a perfect fit for her.
Controls
Tyrell is a Fire Adept, so Mars Djinn work wonders at enhancing
Exploration
his natural ability.
Combat
If you’re unsure of how to
Towns best divvy up your Djinn,
Chapter 1: A Friend in Need know that you really can’t Many other characters
go wrong by setting each will join you as you
Chapter 2: Finding Carver character up with Djinn of advance through the
the same type. Consider adventure. Whenever
Chapter 3: Konpa Ruins each party member’s natural you encounter new
party members, call up
elemental strengths and
the Selection menu and
Chapter 4: Kingdoms at War set Djinn to them that best check their Status page
compliment their natural to view their elemental
Chapter 5: Insightful Guidance abilities. power. Find the highest
value to discover which
Chapter 6: Into the Ouroboros type of Djinn will work
best for that character!
Chapter 7: Breaking the Ice
Chapter 11: Bad Dreams Adventures are a during each fight—this limits the damage that monster can do to
dangerous business, you and your friends. Once an enemy has been defeated, any party
Chapter 12: No Mountain High Enough especially with so members who have yet to act will automatically target the next foe.
many vicious critters
Chapter 13: Jail Break lurking around. As
you explore some
Chapter 14: Shadow of Evil of Weyard’s less The Agility attribute plays a big role in determining who acts first
in battle. Monsters and party members with high Agility scores
hospitable areas,
Chapter 15: The Eastern Sea often get to act first.
you’ll invariably be
drawn into battle
Chapter 16: Tracking the Map against the native
wildlife—namely
Chapter 17: The Third Orb monsters!
Chapter 18: Umbra Hunt
Attacking
Attacking is one of
the most common
actions you’ll perform
in battle. Simply
target an enemy for
each party member to
attack with whatever
weapon they’re
currently wielding.
It’s usually best to pile
all of your attacks on
the greatest threat
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Introduction
Each time a Djinni
Golden Rules is unleashed in battle, Items
it appears at the
Controls top screen, floating
around aimlessly. Party members are
Exploration
Look at the upper-left able to make use of
Combat corner of the Touch items they’re carrying
Towns Screen to see the four during battle. Simply
element icons, each select any item from
Chapter 1: A Friend in Need the Selection menu,
with a number next
to it. This tells you then choose a target.
Chapter 2: Finding Carver
how many Djinn Some items are used
Chapter 3: Konpa Ruins of each element are to heal or cure the
currently in “Standby” mode—the mode that Djinn automatically party; others are
Chapter 4: Kingdoms at War enter after being unleashed. intended to damage
or weaken enemies.
The more Djinn
Chapter 5: Insightful Guidance you have in Standby,
the more elemental
Chapter 6: Into the Ouroboros power you’ll have at
your command. This Spread healing and curative items out among party members
Chapter 7: Breaking the Ice elemental power can so that all characters can heal their comrades and cure status
ailments. This gives you greater flexibility in challenging battles.
be used to summon
Chapter 8: Onward and Upward
mighty beings to
Chapter 9: Ragged Ruins devastate the enemy!
Summons affect
Chapter 10: Northern Exposure multiple monsters— Certain weapons and armor can be used as items, which adds to
summons that require their value. View your loot carefully to learn if anything can be
Chapter 11: Bad Dreams lots of elemental used in such a fashion.
power are likely to wipe out all who stand against you!
Chapter 12: No Mountain High Enough
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Introduction
• Water of Life restores the hero back to full HP, granting a fresh
Golden Rules Downed Allies start.
• Revive Psynergy works just like Water of Life, but it requires PP.
Controls • Several Djinn have the ability to revive unconscious allies;
During intense
Exploration battles against worthy however, some Djinn are better at this than others. Unlike other
Combat foes, heroes may be revival methods, the hero might not return with full HP.
knocked unconscious • Clerics, located at each town’s temple, will revive fallen heroes
Towns
(also referred to as for a modest fee. This doesn’t do you much good during
Chapter 1: A Friend in Need being “downed” or combat, though!
“KO’d”). Downed
Chapter 2: Finding Carver heroes cannot take
any action, or become
Chapter 3: Konpa Ruins the victim of enemy Don’t load just one character up with Water of Life and revival
Djinn; spread these assets out among all party members. This way,
attacks or status
Chapter 4: Kingdoms at War anyone can be called upon to revive a downed comrade. The same
ailments, until they’re principle applies to healing Djinn and items—give yourself plenty
revived. There are
Chapter 5: Insightful Guidance of options out there.
several ways of reviving a downed ally:
Chapter 6: Into the Ouroboros
Appendix
Each time you enter
a new town, make
sure to speak to
every local. This is
the primary way of
gathering information
and figuring out what
to do next. Speaking
with locals is also a
good way to fill your
Encyclopedia with
informative entries!
See the tables at the back of this guide for a complete list of
Encyclopedia entries and where they can be acquired.
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Introduction
Golden Rules
Chapter 1:
Chapter 1: A Friend in Need
Lookout Cabin
A Friend In Need
Goma Plateau Welcome to the Golden Sun: Dark Dawn walkthrough. Follow along closely and you won’t miss a thing during this epic journey of grand
Tanglewood adventure!
Abandoned Mine
Lookout Cabin &
Goma Plateau—Revisited
Lookout Cabin
Chapter 2: Finding Carver
recounts a good deal of history to Matthew as
Chapter 3: Konpa Ruins the two catch their breath—tap each underlined
term in the dialogue bubbles to call up
Chapter 4: Kingdoms at War additional info on the top screen.
Chapter 12: No Mountain High Enough Information that appears on the top
Hidden Loot Encyclopedia Entries screen is automatically stored in your
Chapter 13: Jail Break Icon Object Contents ✔ Title How to Get ✔ Encyclopedia so you may review
it again at any time. Make certain
1 Pot Herb Vale During intro dialogue. you’ve found every Encyclopedia entry
Chapter 14: Shadow of Evil
by ticking them off the lists in this
2 Bookshelf Sun Saga 1 Karis During intro dialogue.
walkthrough!
Chapter 15: The Eastern Sea
Tyrell During intro dialogue.
Chests
Chapter 16: Tracking the Map Psynergy During intro dialogue.
Icon Contents ✔
Chapter 17: The Third Orb 1 Short sword Adepts During intro dialogue.
Check out the “Encyclopedia” chapter
Move of this guide to immerse yourself in the
Chapter 18: Umbra Hunt 2 Padded gloves Bookcase
Psynergy complete lore of Golden Sun!
Growth
Chapter 19: The Endless Wall Encyclopedia Entries Psynergy
Bookcase
Title How to Get ✔ Gained automatically
Chapter 20: Loose Ends Elemental after obtaining Sun
Matthew During intro dialogue.
Star Saga 1 from the
Appendix Mount Aleph During intro dialogue. bookshelf.
Golden Sun During intro dialogue.
Alchemy During intro dialogue. Home Again
Angara During intro dialogue.
Weyard During intro dialogue.
Sol Sanctum During intro dialogue.
Wise One During intro dialogue.
Things become more interesting when
Isaac During intro dialogue. Matthew’s friend Tyrell threatens to jump from
Garet During intro dialogue. the cabin’s roof to glide around on his soarwing.
The kid is out of his mind!
Psynergy
During intro dialogue.
Vortex
Mourning
During intro dialogue.
Moon
Ivan During intro dialogue.
Having just returned from a long expedition,
Soarwing During intro dialogue. Isaac and his son, Matthew, are relieved to be
back at their humble mountain cabin. Isaac
12
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Introduction
Golden Rules
Chapter 13: Jail Break The scene shifts to inside the cabin, where
When you gain control of Matthew’s friend Karis delivers him a leather
Chapter 14: Shadow of Evil cap to help protect him during the coming Go all the way upstairs to discover
Matthew, head left and inspect a
pot to discover a hidden herb. It journey. Karis helps Matthew equip this first another chest and a telescope. Open the
Chapter 15: The Eastern Sea piece of gear. chest for some padded gloves and peer
pays to explore your surroundings
thoroughly! through the telescope to marvel at Mount
Chapter 16: Tracking the Map Aleph’s majesty.
Chapter 17: The Third Orb
Downward Spiral Treasure Chest 2
Chapter 18: Umbra Hunt You found a chest! It contained
padded gloves.
Chapter 19: The Endless Wall
Appendix
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Tanglewood
Abandoned Mine A
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Introduction
Appendix
Map 3 Map 4
H
G
I
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Chapter 10: Northern Exposure Wipe out enemies you encounter as you
begin to explore Tanglewood. Follow Isaac’s
Chapter 11: Bad Dreams advice on the top screen to learn when and
where to use your new Djinn!
Chapter 12: No Mountain High Enough
Seeing the grimness of Tanglewood stretching
Chapter 13: Jail Break on before them, Isaac and Garet quickly decide Lost and Found
to let Matthew and Karis borrow some of their
Chapter 14: Shadow of Evil Djinn—magical creatures that enhance the
elemental power of Adepts!
Chapter 15: The Eastern Sea Backtrack after opening the second chest
until Isaac and Garet stop you. The two
Chapter 16: Tracking the Map decide that Fireball Psynergy is needed to
get through the woods. Garet soon launches
Chapter 17: The Third Orb a fireball at the giant, pulsating flower.
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Introduction
Chapter 11: Bad Dreams From this height, you can blast a giant
flower that grows from a tall tree. Strike it Hop north across the floating logs to
Chapter 12: No Mountain High Enough with Fireball Psynergy to banish some roots reach another stone pillar and a tiny plant.
that block the north path. Descend the vine Use Move Psynergy to drag the pillar toward
Chapter 13: Jail Break and make your way up the north path to you, then hop over to the plant.
Loop around the next area in a clockwise continue deeper into the woods.
Chapter 14: Shadow of Evil fashion, slipping between the low walls to
reach another giant flower to the southwest.
Chapter 15: The Eastern Sea Burn this one to remove some roots and Troubled Waters
gain access to some tiny steps that lead up
Chapter 16: Tracking the Map onto the nearby low walls.
Chapter 17: The Third Orb
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Appendix
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Introduction
Tyrell’s life has been saved, but there’s still the
Golden Rules Boss Fight: Tangle Bloom Rescuing Tyrell matter of the shattered soarwing. The device is
most likely beyond repair, and only a incredibly
Chapter 1: A Friend in Need rare Mountain Roc feather can be used to make
HP: 300
another device. For now, the party agrees to
Lookout Cabin Weakness: Fire return to Isaac’s cabin and rest up.
Goma Plateau
Tanglewood Back to the Cabin
Abandoned Mine
Lookout Cabin &
Goma Plateau—Revisited
Chapter 2: Finding Carver
Chapter 4: Kingdoms at War With the Tangle Bloom defeated, the evil
presence that had taken over the mine
Chapter 5: Insightful Guidance deteriorates, along with the size of the Psynergy
Tangle Bloom has a variety of special
Vortex. Rushing over to Tyrell, the party finds
Chapter 6: Into the Ouroboros abilities and is vulnerable to fire. Let your
him in rough shape.
Djinn do the heavy lifting this in this
Chapter 7: Breaking the Ice battle—unleash Djinn to damage the boss,
reduce its combat effectiveness, and fortify With Tyrell in your party, sprint up the
north stairs and loop around, returning to
Chapter 8: Onward and Upward your party.
the first area of the mine. Keep going until
Chapter 9: Ragged Ruins you reach the high exit—there’s nothing
else of interest in the mine.
Chapter 10: Northern Exposure
Appendix
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Introduction
Golden Rules
Patcher’s Place
Chapter 1: A Friend in Need
1 Forge Mars
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Introduction
Map 3
Golden Rules Scoring Forge
Chapter 1: A Friend in Need
D
Chapter 2: Finding Carver
The Journey Begins
Patcher’s Place
Psynergy Training Grounds
To Goma Highlands Road
Goma Highlands Road
Carver’s Camp
Carver’s Lumberyard
To the Ruins
Remember that Djinni you saw in Patcher’s
Chapter 3: Konpa Ruins Place? Let’s go get it. First, slide the two
stone pillars near the central tree to line
Chapter 4: Kingdoms at War C
them up on the tree’s right side. Use Move
Psynergy to slide a third pillar away from
Chapter 5: Insightful Guidance the east ledge, forming a row of three
Map 4 pillars.
Chapter 6: Into the Ouroboros
Appendix
E
Continue east, leaping from the ledge
to land atop another tree. Climb down to
Encyclopedia Entries Encyclopedia Entries return to the ground.
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Golden Rules
Introduction
from the nearby billboard that helps you
Golden Rules cross to the right.
Chapter 19: The Endless Wall Do battle with the moving billboard
atop the tower as you did before. Hit both Hop from box to box until you’re able
Chapter 20: Loose Ends targets with fireballs to complete this second to reach a pillar. Then use Move Psynergy
training segment! to slide the pillar off its pressure plate,
Appendix weakening the water spouts that shield the
north billboards.
Jupiter Lighthouse
Introduction
Golden Rules
Chapter 8: Onward and Upward Two “boss” billboards await atop the
tower. You know what to do! Light them up More ice needs melting beyond the fire
Chapter 9: Ragged Ruins to advance to the final obstacle course. Scale the nearby stairs next to gain the jets. Blast all three blocks with fireballs,
height needed to blast the third and final scaling the nearby ladders to reach the
Chapter 10: Northern Exposure
Mars Lighthouse block of ice. With all three ice blocks higher hunks of ice.
melted, the image of the red dragon is made
Chapter 11: Bad Dreams
whole.
Chapter 12: No Mountain High Enough
Next, shove the nearby log to the left so If you’ve still got plenty of time on the
you may hop to the north path. Run behind clock, run around a bit to restore your
Run up the stairs and leap across the top
the log, leap back across the gap, and shove party’s PP before scaling the final tower.
of the red dragon mural. The mural must be
the log to the right to roll it all the way Save your progress before burning through
complete, with all three ice blocks melted,
down to the icy water. the two “boss” billboards—an actual boss
for you to cross.
battle follows!
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Introduction
Golden Rules Boss Battle: Dim Dragon Treasure Chest 1 Treasure Chest 2
You found a chest! It contained You found a chest! It contained
Chapter 1: A Friend in Need HP: 320 the gate card. Water of Life.
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Introduction
With the log floating in the river, you can
Golden Rules leap across it to the far side. Raise the wind
If you get confused when rolling the blossoms here as you did before so that you
Chapter 1: A Friend in Need logs, simply leave the area and return to can leap from a tree to reach the chest atop
reset them. the nearby plateau.
Chapter 2: Finding Carver
The Journey Begins
Be sure to equip Themis’ Axe right
Patcher’s Place away—it’s an excellent weapon!
Psynergy Training Grounds
To Goma Highlands Road
Goma Highlands Road Treasure Chest 2 Hop back across the river and climb a
Carver’s Camp You found a chest! It contained
Themis’ Axe. north tree to return to higher ground. Loop
Carver’s Lumberyard around the cliff and notice the Jupiter
To the Ruins Djinni you spotted before. You can’t reach
the creature right now, but you’ll grab it
Chapter 3: Konpa Ruins
soon enough! For now, proceed east into
Chapter 4: Kingdoms at War Carver’s Camp.
Encyclopedia Entries
Title How to Get ✔
Move to the edge of the bridge and use
Grip Psynergy During dialogue.
Karis’s Whirlwind Psynergy to raise the
wind blossom, delivering the child out of
Djinn danger.
Icon Name Type ✔
1 Chill Mercury
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Chapter 11: Bad Dreams Next, speak to the gray-haired man standing You emerge on a high trail—sprint over to
near the bridge, who turns out to be a nearby gondola station and lob a fireball
Chapter 12: No Mountain High Enough Carver, the head lumberjack. He recounts at the remote gondola to start it moving.
his knowledge of Psynergy Vortexes before Board the gondola when it arrives.
Chapter 13: Jail Break departing on a gondola.
Chapter 20: Loose Ends Ignite the gondola a second time to travel
Carver took your only ride, so there’s Onward!
across the area. Save your game and then
Appendix no avoiding those ruins now. Continue run north, looping around to collect that
exploring Carver’s Camp, speaking with Jupiter Djinni you noticed before. Unfor-
the locals, searching for loot, and visiting tunately, this Djinni isn’t too pleased to be
shops to browse the site’s modest selection plucked from its perch and decides to attack
of wares. your party!
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Introduction
Golden Rules
Carver’s Lumberyard
Chapter 1: A Friend in Need
Chapter 19: The Endless Wall Kraden awaits you at the Konpa ruins, but
now’s a perfect time to investigate Carver’s
Chapter 20: Loose Ends Lumberyard, which you pass along the way
to the ruins. Enter the lumberyard and scale
Appendix the stairs, but don’t ride the gondola just yet!
Introduction
Golden Rules
Appendix 1
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Introduction
Cast whirlwinds to expose the Djinni,
Golden Rules then approach it to claim the creature.
You can lower the gate using the Score!
Chapter 1: A Friend in Need controls inside the cabin, but there’s no
need to do so.
Chapter 2: Finding Carver Djinni: Flower
You found a Venus Djinni! Try
setting it to Matthew.
Chapter 3: Konpa Ruins
Konpa Gate
Konpa Ruins
Konpa Cave
Konpa Shrine Approach the gate and ring the bell just
Chapter 4: Kingdoms at War as the previous traveler did. Matthew shows
the gatekeeper his gate pass and the old
Chapter 5: Insightful Guidance man allows him through.
Appendix
N
To World Map
Map 2 Map 4
O W D
L M
K
V
G F
H
U
P
B
I C
X C
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Golden Rules E
Map 14
Map 13
2 Map 15
To Konpa
X X
Cave
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Konpa Cave
Encyclopedia Entries
Title How to Get ✔
Konpa Shrine
Grip Gained automatically after
Chapter 4: Kingdoms at War Crystal obtaining the Grip Crystal.
Chapter 7: Breaking the Ice Exit the mural room and sprint up the east
staircase. Head through the far door to
Chapter 8: Onward and Upward explore the second floor’s east wing.
Chapter 19: The Endless Wall The second of the four missing petal tiles
stands near the north wall. Slide it into the
Chapter 20: Loose Ends central pit to drop the tile down into the
mural chamber. Two more to find!
Appendix
Konpa Ruins—
Third Petal Tile
Examine the two tablets in the interior
area for cryptic clues that Psynergy is
“celebrated” in this place. Then proceed to
the back room. Backtrack to the stone door you noticed
a moment ago and stand on the now-lit
floor tile before it. The door swings wide,
granting you access to the north passage.
Golden Rules
Chapter 11: Bad Dreams Make a quick U-turn once you reach the
Proceed through the dark corridor beyond entry chamber and enter another doorway
Chapter 12: No Mountain High Enough the door, making your way to a chamber Return to the pillar you recently shoved leading to a different section of the third
with a purple orb. Blast the orb with a and slide it one space to the east, then one floor. Hop the short gap in the chamber
Chapter 13: Jail Break gust of Whirlwind Psynergy to activate it, space to the south. Gust up the six blossom beyond and shove the third petal tile into
thereby restoring more power. tiles that line the south wall and then the pit, so it lands in the mural room below.
Chapter 14: Shadow of Evil quickly return to the west ledge.
Introduction
north wall to find that you’re now able to The party emerges outdoors on a network
Golden Rules decipher its meaning! of stairs and walkways. Head upstairs and
stand on the glowing floor tile to open the
Chapter 1: A Friend in Need stone door above.
Appendix
Chapter 7: Breaking the Ice Next, use your Grip Psynergy to cross the
pillars to the east and descend a ladder.
Chapter 8: Onward and Upward There’s no need to visit the next area to the
east, so head west along the lower walkway.
Chapter 9: Ragged Ruins
Appendix
Treasure Chest 3
You found a chest! It contained
a psy crystal.
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Introduction
Golden Rules
A B
Chapter 12: No Mountain High Enough
Appendix Map 3
Map 4
C
B D
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Konpa Gate
Konpa Ruins Chests
Konpa Cave Icon Contents ✔
Konpa Shrine
1 Elven rapier
Chapter 4: Kingdoms at War To World Map
2 Cookie
Chapter 5: Insightful Guidance
Encyclopedia Entries central platform, where a stone pillar stands.
Chapter 6: Into the Ouroboros Shove the pillar off the platform, then slide
Title How to Get ✔
down and move the pillar one space to the
Friendly Faces
Chapter 7: Breaking the Ice Nowell During dialogue. left.
Belinsk During dialogue.
Chapter 8: Onward and Upward
Rief During dialogue.
Chapter 9: Ragged Ruins Glyph Book During dialogue.
Appendix
In the second area, use Grip Psynergy to Before the party can make their presence known,
cross the wide, north gap. Use the power enemy soldiers drop in from the ceiling. Time
again after descending a slope to reach the for a showdown!
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Introduction
Chapter 14: Shadow of Evil Unable to contend with Blados, the party is
forced to proceed south. They’ve cleared the
Chapter 15: The Eastern Sea Konpa ruins at last, but it seems as if there will
be no going back!
Chapter 16: Tracking the Map
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Golden Rules
Appendix
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Introduction
Three torches stand nearby—the closest one
Golden Rules is unlit. Leap onto that torch, then use Rief’s
Douse Psynergy to send a rain cloud over the
Chapter 1: A Friend in Need adjacent torches, causing them to fizzle out.
Appendix
Enter the temple on the right side of town You can visit either kingdom first, but for
and sprint upstairs. Collect an oil drop the purposes of this walkthrough, let’s start
from a pot in the attic before exiting to the with Ayuthay. Travel southward to get there,
building’s balcony. following signposts you see.
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Introduction
Golden Rules
Ayuthay
Chapter 1: A Friend in Need
Djinn
Icon Name Type ✔
1 Ether Jupiter
Forest Dweller
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Introduction Kaocho
Golden Rules
B C A K
Map 1 H Map 6
Chapter 1: A Friend in Need
4 5
Chapter 2: Finding Carver 3
Chests
F
G Icon Contents ✔
F
1 Sanan Dress
Djinn
E
Icon Name Type ✔
1 Steel Venus
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Introduction
Encyclopedia Entries
Golden Rules
Title How to Get ✔
Djinn Duo
Chapter 1: A Friend in Need Sana Bookcase.
Emperor Ko Bookcase.
Chapter 2: Finding Carver
Sanan People Bookcase.
Chapter 3: Konpa Ruins
Endless Wall Bookcase.
Chapter 4: Kingdoms at War Ku-Tsung Bookcase.
Chapter 16: Tracking the Map When you reach the north half of
Kaocho, hop across the lily pads to
Chapter 17: The Third Orb circumvent a rock and continue along.
With many of its soldiers away at Ayuthay,
Chapter 18: Umbra Hunt Kaocho’s streets are somewhat quiet. Speak
with villagers for Encyclopedia entries and
Chapter 19: The Endless Wall inspect objects to accumulate loot.
Treasure Chest 1
You found a chest! It contained
Scale the short stone steps to reach a
a Sanan dress. rocky ledge near Kaocho palace, then hop
over to the palace’s low outer wall.
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Kaocho Palace
Upon entering the throne room, our heroes
take cover and eavesdrop as King Wo speaks
with his council. It’s not long before the party
is noticed, however.
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Introduction
The vine leads up to a sunny cavern. You
Golden Rules Just Visiting can’t do much with the pool to the north,
so simply exit through the south to return
Chapter 1: A Friend in Need to Kaocho.
Chapter 7: Breaking the Ice On your way out of town, speak to the
villager near Kaocho’s south gate for a
Chapter 8: Onward and Upward new Encyclopedia entry!
Appendix Ayuthay—Revisited
A
Map 1 Map 2
2
1
1
To World Map
A
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Cast a second whirlwind to float Retrace your steps northward, following signs
westward. When you hit a large lily pad, back to the Passaj mountain climb. Save
hop off and skip over to a tiny nearby isle. your progress before attempting the climb—
even with the extra gear and Djinn you’ve
obtained, the journey is still quite perilous!
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Introduction
Golden Rules
Passaj Mountain Climb
Chapter 1: A Friend in Need
Appendix
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Golden Rules
Chapter 19: The Endless Wall Climb a few ladders and leap across that
floating zol block to reach the chest ledge.
Chapter 20: Loose Ends Flip the chest’s lid to score a rare weapon
called the Blow Mace, then hop back across
Appendix The stairs lead to a mining area. Speak to the block and proceed through the nearby
Open the chest to score some leather the workers here for a new Encyclopedia doorway.
boots. Equip them, then grow a nearby vine entry (“Zol”), then cast a whirlwind to raise
to return to the previous ledge and lift the the zol block to the left so you may proceed.
wind blossom again to return to the cavern. Treasure Chest 2
You found a chest! It contained
a Blow Mace.
Treasure Chest 1 You can’t reach the Venus Djinni to
the right due to strong winds, but we’ll
You found a chest! It contained
come back for it soon enough.
leather boots.
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Introduction
Head up the nearby ladders and stairs
to return to the outdoors. Simply ascend
Golden Rules Djinni: Bark through this area and the next, ignoring the
You found a Venus Djinni! Try
Chapter 1: A Friend in Need setting it to Matthew. slopes and the cave beneath the wooden
bridge on your way up to Passaj.
Chapter 2: Finding Carver
To Mountain
Chapter 15: The Eastern Sea Climb
2
3
Map 3 Map 4
6
G
E
F
B
D
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Introduction
Bogho departs, urging our heroes to
Golden Rules join him and the rest of Passaj’s elders in Pillaging Passaj
their meeting chambers. Exit the Alchemy
Chapter 1: A Friend in Need Forge and run up Passaj’s stairs, entering
the highest building, which was previously
Chapter 2: Finding Carver locked.
Chapter 12: No Mountain High Enough The Alchemy Forge’s sudden activation draws
the attention of Bogho, one of Passaj’s elders.
Chapter 13: Jail Break The old man views the party as intruders until
they at last mange to calm him down. The doorway leads to a chamber with a
Chapter 14: Shadow of Evil treasure chest. Pop it open to score some
quality zol!
Chapter 15: The Eastern Sea
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Harapa
Ayuthay
To Kaocho
Appendix GG
D V 7 Map 6
B
X C
8 9
Y Z H
5
1
G
A U
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Introduction
Map 5 Map 13
Golden Rules
G
Chapter 1: A Friend in Need
R S 9 Pot 35 coins
10 Barrel Elixir
AA K
M
BB
J Djinn
Icon Name Type ✔
1 Breath Jupiter
P N
Map 12
O 3
4
Map 10 Q O N
P
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You’ve reached a courtyard high atop the Paithos explains that Ayuthay’s Alchemy Well
castle—a massive tree with a large stone works in tandem with Passaj’s Alchemy Forge.
face stands to the north. Use the Tree Flute When both machines are running, their power
to reveal a hidden passage, which Matthew is vastly greater. Ayuthay therefore has a vested
and company end up tumbling into! interest in helping our heroes locate the Sol
Mask they seek.
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Introduction
Golden Rules
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Treasure Chest 1
You found a chest! It contained
power bread. Backtrack down to the castle’s basement
and exit the castle via the basement’s
south doorway. The water level has indeed
dropped outside; use the nearby raft to
reach the left chest.
Introduction
Chapter 11: Bad Dreams Spread Water of Life evenly among party
Next, sail the raft south, then east, to
members—this allows multiple heroes to
Chapter 12: No Mountain High Enough reach some lily pads. Skip across them to
revive fallen comrades, giving you more
the east to reach a second raft. flexibility in battle.
Chapter 13: Jail Break
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Map 9 Djinn
Icon Name Type ✔
1 Surge Mercury
O
In Search of Insight
Sprint north to reach the next area. Hop
across the floating blocks on the left to pass
through the west doorway. Proceed through
the corridor that follows to reach the next
area.
Chests
Icon Contents ✔
1 Empty!
2 Letter
3 Storm Brand
4 Kimono
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Introduction
You’ve returned to the room with the
empty chest, but the low water level
Golden Rules
allows you to scale the north steps and
Treasure Chest 3
You found a chest! It contained
Chapter 1: A Friend in Need open another chest. This one contains a the Storm Brand.
letter that congratulates the party on their
Chapter 2: Finding Carver progress, but warns that more trials lay
ahead.
Chapter 3: Konpa Ruins
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Introduction
Sprint downstairs and evaporate the water
Golden Rules from the nearby bowl so you may descend
and retrieve the Djinni. Be careful, though—
Chapter 1: A Friend in Need you’ll need to tame this frazzled creature to
claim it!
Chapter 2: Finding Carver
Introduction
Golden Rules
Chapter 9: Ragged Ruins Amiti has a few Djinn of his own, so take
Chapter 10: Northern Exposure A Few Loose Ends a moment to review your Djinn options
and outfit your party as you see fit.
Amiti is a Water Adept, so you should set
Chapter 11: Bad Dreams Mercury Djinn to him.
Chapter 15: The Eastern Sea After emerging on the second floor, head
south and then climb the central ladder to
Chapter 16: Tracking the Map reach a small chamber. Amiti awaits you
here and eagerly joins the party, lending
Chapter 17: The Third Orb you his talents as a gifted Water Adept!
Exit the Alchemy Well to return to the main
Chapter 18: Umbra Hunt city. Head through the far west doorway to
reach a water-filled room where men are
Chapter 19: The Endless Wall working their craft.
Save your progress when you’ve finished
Chapter 20: Loose Ends fiddling with your party and then dash
into the foreground to advance. The
Appendix party moves through a secret door,
popping out in the castle’s entry hall.
Treasure Chest 8
You found a chest! It contained
a dragon shield.
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Introduction
Golden Rules
If Karis is carrying only Jupiter Djinn,
Chapter 1: A Friend in Need she can cast effective healing Psynergy
that restores HP to the entire party—
Chapter 2: Finding Carver make good use of this!
Map 2
Hidden Loot
Icon Object Contents ✔
1 Pot Elixir
2 Stove Mint
3 Pot Smoke bomb
B
4 Cabinet 5 coins
5 Stove Nut
Lucky
6 Pot
pepper
C D E A
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Introduction
Golden Rules
The Ouroboros
Chapter 1: A Friend in Need
Kaocho
The Ouroboros Map 2
Passaj—Revisited F
Chests
Icon Contents ✔
Snakes and Stairs
1 Ixion Mail
2 Mimic (psy crystal)
3 Vulcan Axe
4 Sol Mask
Djinn
Icon Name Type ✔
Loop around the circular chamber and
1 Vortex Jupiter
exit via the northeast doorway.
Chapter 15: The Eastern Sea Descend the next ladder and use another
whirlwind to raise another zol block. Climb
Chapter 16: Tracking the Map
back up and hop across, quickly scorching
the snake tongue that gets in your way with
Chapter 17: The Third Orb
a fireball so you may leap to the nearby
Chapter 18: Umbra Hunt chest.
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Introduction
With the Jupiter Djinni in your Return to the previous area and hop back
Golden Rules possession, use the zol block one last time onto the zol block that’s hinged to the wall.
to advance through the north door. Sprint The fan below causes the zol block to rise
Chapter 1: A Friend in Need down the staircase that follows to delve like an elevator!
deeper into the labyrinth.
Chapter 2: Finding Carver Sol Searching
Chapter 3: Konpa Ruins
Chapter 6: Into the Ouroboros Use Move Psynergy to slide the northeast
snake statue one space to the left, then leap
Kaocho across and head for the Djinni. You can’t
The Ouroboros reach the creature from here, but you can
Passaj—Revisited use Move Psynergy to slide the nearby snake
statue three spaces to the left, dropping it Make a quick run through the next area,
Chapter 7: Breaking the Ice onto the lower ground. hopping across the zol block that’s hinged
to the north wall and proceeding south.
Chapter 8: Onward and Upward The zol-vator takes you up to the room with
the snakelike staircase. Scale that snake and
Chapter 9: Ragged Ruins Awakening the Snake pass through the secret door that opens
when you reach the top.
Chapter 10: Northern Exposure
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Introduction Passaj—Revisited
Golden Rules
B
Chapter 1: A Friend in Need Map 1 Map 5
Appendix
Map 8 To Pasaaj
Map 4
E
1
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Introduction
Hidden Loot
Golden Rules
Icon Object Contents ✔
All Systems Go
Chapter 1: A Friend in Need 1 Bookshelf Sun Saga 3
Chapter 13: Jail Break Title How to Get ✔ Because the Alchemy Forge is linked to the
During dialogue (after Alchemy Well, the kingdom of Ayuthay benefits
Chapter 14: Shadow of Evil Sol Mask from the forge’s activation as well. Water begins
obtaining the Sol
(updated) to flow forth in great abundance, filling long-dried
Mask).
Chapter 15: The Eastern Sea During dialogue (after rivers and restoring life to the surrounding land.
Baghi
obtaining the Sol
Chapter 16: Tracking the Map (updated)
Mask).
During dialogue (after
Chapter 17: The Third Orb Passaj
obtaining the Sol
(updated)
Mask).
Chapter 18: Umbra Hunt
During dialogue (after
Ei-Jei
obtaining the Sol
Chapter 19: The Endless Wall (updated)
Mask).
Chapter 20: Loose Ends During dialogue atop
Sand Prince There’s no time to waste! Hurry to the
village (after placing
Stone central Alchemy Forge and insert the Sol
Sol Mask).
Appendix Mask into the recess that Bogho has shown
During dialogue atop
Ice Queen you.
village (after placing
Stone You’ve completed your objective—the
Sol Mask).
During dialogue with cloud passage to Craggy Peak must now be
Zol (updated) elders (after placing functional! Exit the Alchemy Forge and hurry
Sol Mask). up Passaj’s steps to reach the top of the town.
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Appendix
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Introduction
Golden Rules
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Chapter 20: Loose Ends These ruins sure are quiet. Descend the
entry stairs and step onto the zol block in
Appendix the chamber below to go down even lower.
1 2 H
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Introduction
Chapter 6: Into the Ouroboros Backtrack to the previous room and take Adepts On Ice Sliding southward causes the party to slip
the southwest passage to reach the other down a slope and land next to a Mercury
Chapter 7: Breaking the Ice side of the room with the vines. You can’t Djinni. Battle the creature to gain its power.
reach the chest that taunts you from the
Harapa—Revisited high, left ledge, so simply proceed south to
Harapa Ruins the next area. Djinni: Serac
You found a Mercury Djinni!
Passaj—Third Visit Try setting it to Rief or Amiti.
Chapter 8: Onward and Upward
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Introduction Save you game before inspecting Beware the Ice Queen’s ability to
the ice—you’re about to challenge a instantly kill any party member with
Golden Rules powerful enemy! her Icy Kiss attack! Try reviving downed
party members with Djinn such as Jolt to
Chapter 1: A Friend in Need conserve your Waters of Life.
Chapter 12: No Mountain High Enough Hop across the ice pillar and slide a statue
out of your way using Move Psynergy to
Chapter 13: Jail Break reach the chest ledge. Open the chest, then
use Retreat Psynergy to leave these frigid
Chapter 14: Shadow of Evil ruins behind.
Slide south, then east, to reach some steps Exiting the ruins and returning to Harapa, the
leading to solid ground. Proceed through party finds the city sealed up tight. Apparently
the north doorway—it’s time to get that this happens every night at Harapa, and there’s
chest you noticed earlier. nothing to be done—they’ll just have to wait
until daybreak.
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Introduction
Proceed to the town’s east exit, which is
Golden Rules now unblocked. Circle around the town
wall and use Growth Psynergy to extend a
Chapter 1: A Friend in Need vine you can climb.
Scale the vine and sprint along the town
Chapter 2: Finding Carver wall. Hop across the ice pillar you created to
at last enter the building.
Chapter 3: Konpa Ruins
Say, there’s a Venus Djinni in here! Collect
Chapter 4: Kingdoms at War the little fellow to gain a valuable ally, then
leave Harapa and return to Passaj.
Chapter 5: Insightful Guidance
Chapter 6: Into the Ouroboros Visit the temple if any of your party Come morning, visit the town’s southwest Djinni: Brick
members need to be revived after battling building, which you’ve never before been able You found a Venus Djinni! Try
Chapter 7: Breaking the Ice the Ice Queen. Then hit the inn and pay the to enter. Grow the puddle near the building setting it to Matthew.
modest fee to stay the night. into an ice pillar using Cold Snap Psynergy.
Harapa—Revisited
Harapa Ruins
Passaj—Third Visit Passaj—Third Visit
Chapter 8: Onward and Upward
Appendix
Use the lift at the mountain’s base to
quickly reach Passaj as you’ve done before.
Two zol blocks must be pushed into the With both zol blocks properly slotted,
cave’s north slots to solve this puzzle. The the north door opens. Pass through and
west block is easily maneuvered into the examine the ancient tablet in the chamber
west slot—go ahead and shove it up there. beyond to acquire the summon spell, Flora!
The east block requires more tact. Begin You’ve got what you came here for. Exit
by raising a pillar of ice from the lone water the cave and grow a vine to return to the
puddle. high ground, then sprint back up to Passaj.
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Golden Rules
F
D
C
Map 3 B
Map 6
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Introduction
Hidden Loot
Golden Rules
Icon Object Contents ✔
Chapter 1: A Friend in Need 1 Wind blossom Herb
Chapter 6: Into the Ouroboros Mosey east and hop onto the tiny moving Hop to this small area’s central Psynergy
zol block when it floats near. Ride the block Stone and use it to replenish Karis’s PP.
Chapter 7: Breaking the Ice north and hop to the next. Board the north cloud afterward and soar
northward.
Chapter 8: Onward and Upward
Clouds of Passaj
Craggy Peak Ruins With the aid of Karis’s Whirlwind Psynergy,
North Wall Shrine our heroes have drifted to an ethereal labyrinth.
What wonders could possibly await them in
Chapter 9: Ragged Ruins this fanciful place?
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Clouds of Passaj
Craggy Peak Ruins
North Wall Shrine
Chapter 9: Ragged Ruins Map 3
Map 2
Chapter 10: Northern Exposure M O Ignore the mirror for now and use Growth
U C Psynergy to extend a vine up the nearby
Chapter 11: Bad Dreams
cliff. Zip across the gap that follows using
G Grip Psynergy, then use Move Psynergy
Chapter 12: No Mountain High Enough W
to slide a statue to the right and reveal a
B doorway.
Chapter 13: Jail Break Q Y
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Introduction
Filling the statue’s jug causes a new door
Golden Rules to open in the temple’s main chamber.
Backtrack to the chamber and head through
Chapter 1: A Friend in Need the door marked by a lion head symbol to
proceed.
Chapter 2: Finding Carver
Chapter 6: Into the Ouroboros Save your progress, then cross the Stand to the left side of this chamber’s central
footbridge and stand in the middle of the platform and use Grip Psynergy to rotate the
Chapter 7: Breaking the Ice platform. The party begins to sink—the platform so that you can venture north.
platform is acting like a descending elevator!
Chapter 8: Onward and Upward
Clouds of Passaj
Craggy Peak Ruins E
North Wall Shrine
Chapter 9: Ragged Ruins
Appendix
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Golden Rules
H J L
Chapter 1: A Friend in Need
Chapter 18: Umbra Hunt To open the way forward, you must move Use Grip Psynergy to rotate the platform in Ignore the scale in the first area and
the statues in this chamber so that they end the first chamber so you can proceed to the simply run to the back room. Stand on the
Chapter 19: The Endless Wall up next to each other against the far wall. back room. Use the same power to rotate “night” side of the scale here and use Move
Be careful, though: When you slide one a large statue here, exposing a tiny plant. Psynergy to slide the southeast statue one
Chapter 20: Loose Ends statue, the other moves as well, mirroring Grow the plant to bring two more doors space to the west so that it stands on the
its twin. Slide the west statue as follows to closer to opening in the temple’s main scale.
Appendix solve the puzzle, using Move Psynergy as chamber.
needed: north (x2), west (x3), south, west
(x2), north (x2), east, north (x2), east (x2),
south, east (x2), north (x3), east.
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Golden Rules
Chapter 6: Into the Ouroboros Use the east steps to reach the “night” To solve this room’s puzzle, you must throw Rotate the staircase using Grip Psynergy
side of the scale and shift the second east fireballs at a series of ram sculptures. Blast to reach this area’s back room, where you
Chapter 7: Breaking the Ice statue onto the scale using Move Psynergy. the first ram to make two more appear, discover two fish sculptures. Drench each
Go to the “sun” side afterward and then scorch the ram on the right. Burn the fish with Douse Psynergy to solve this easy
Chapter 8: Onward and Upward maneuver the remaining statue onto the ram on the far-right—you should now be room.
scale to complete the balancing act. looking at three ram sculptures lined up in a
Clouds of Passaj row. Hit the one in the middle to eliminate
Craggy Peak Ruins all three, thereby solving the puzzle.
North Wall Shrine
Chapter 9: Ragged Ruins
Appendix
M
O
N P
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V
Chapter 1: A Friend in Need
1
Chapter 2: Finding Carver
Appendix
1
Djinni: Doldrum
You found a Jupiter Djinni! Try
setting it to Karis.
T
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Introduction
Now slide the north statue west, south,
Golden Rules and then east, looping around to reach the
Equipping a hero with the lure cap triangle tile. With all three statues in place,
Chapter 1: A Friend in Need causes the party to encounter monsters the main chamber’s final door opens—hurry
more frequently. This is handy when through the door, which is marked by a bow
Chapter 2: Finding Carver you’re trying to level up and pad your and arrow.
coin purse, but it can obviously be an
Chapter 3: Konpa Ruins interference as well.
Sagittarius Room
Chapter 4: Kingdoms at War
Appendix
Next, slide the west statue to the south Spin the crank in this chamber to bridge
X as far as possible, then to the east until you the gap on your way to the back room.
reach the triangle tile. Shove the statue Once there, freeze the small puddle with
north one space and then east some more Cold Snap Psynergy, then rotate the centaur
until you can place it onto the circle tile. statue using Grip Psynergy.
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Golden Rules
Chapter 15: The Eastern Sea To World Map This frigid cave is filled with ice pillars. Grip over to the west ledge, then use Cold
Melt them so you may open the nearby Snap Psynergy to freeze the puddle to the
Chapter 16: Tracking the Map
chest, leaving the pillar to the right of the north. This causes the north pool to ice over.
Hidden Loot chest intact.
Chapter 17: The Third Orb
Icon Object Contents ✔
Chapter 18: Umbra Hunt Summon Treasure Chest 1
1 Ancient tablet
(Moloch)
You found a chest! It contained
Chapter 19: The Endless Wall a vial.
Chests
Chapter 20: Loose Ends Icon Contents ✔
Appendix 1 Vial
Introduction
Golden Rules
1 Fury Mars
Cold Welcome
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Appendix 1
B
To World Map
Map 2
E
Map 4
C
B F
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Introduction
Map 8
Golden Rules Map 5
M
I
Chapter 1: A Friend in Need G J
Appendix I
O
Map 12
Map 9
K
L
O 2
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Introduction
two spaces north and one space east. Climb
Golden Rules a vine and hop across the pillar to reach Lost and Found Back to Te Rya
another vine leading up toward daylight.
Chapter 1: A Friend in Need
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Chapter 12: No Mountain High Enough Hop across the pillar so you can use Grip
Psynergy to zip over to the west ledge. Flip
Chapter 13: Jail Break open the chest you find here to score some
valuable armor.
Chapter 14: Shadow of Evil
Follow the scent trail to reach a chest that
Chapter 15: The Eastern Sea Treasure Chest 3 contains a mythril circlet. Keep following
You found a chest! It contained the trail to locate some valuable mint that’s
Sveta is as good as her word and meets the hidden in the grass.
Chapter 16: Tracking the Map party near the statue head. Using her special
a warrior’s helm.
Appendix
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Introduction
Golden Rules
Chapter 6: Into the Ouroboros Continue traveling until you reach four Your trek through the ruins is almost Sveta tells the group to come find her after
water puddles. Raise them into ice pillars complete. Slap the nearby statue to open they’ve secured the feather. To do this, they
Chapter 7: Breaking the Ice using Cold Snap Psynergy, then hop across the way forward and step through. must find a band of minstrels that perform
them, landing in range to zip to the east in Belinsk and request the song “Arangoa
Chapter 8: Onward and Upward ledge using Grip Psynergy. Prelude.” This will be the signal for Sveta to
join them.
Chapter 9: Ragged Ruins You can’t reach the chest in the far
north chamber due to the large boulder
Te Rya Village that blocks the way. Later, when
you have the power to deal with the
Teppe Ruins boulder, we’ll remind you about this
Chapter 10: Northern Exposure optional score.
Chapter 20: Loose Ends Stepping out into the fresh morning air, our
heroes take a moment to collect themselves. It
Appendix seems as though their perilous trek through the
mountains has at last come to an end—and not
a moment too soon!
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Golden Rules
Chapter 10: Northern Exposure
Chapter 1: A Friend in Need
Belinsk
Chapter 2: Finding Carver
Belinsk
Border Town Mine
Border Town E D
Port Rago
To World Map
Chapter 11: Bad Dreams
11
Chapter 12: No Mountain High Enough 10
Map 2
Chapter 13: Jail Break C
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Chests
Golden Rules
Icon Contents ✔
Chapter 1: A Friend in Need 1 Assassin blade
Chapter 15: The Eastern Sea Notice a chest atop a bookshelf. Use Move
Psynergy to slide the nearby bookcase one
Chapter 16: Tracking the Map space to the left so you can climb up and
hop over to collect the chest’s contents.
Chapter 17: The Third Orb
Chapter 18: Umbra Hunt With their long journey over the mountains Treasure Chest 1
complete at last, our heroes stand in awe, taking You found a chest! It contained
Chapter 19: The Endless Wall in the splendor of Belinsk, Morgal’s capital city. an assassin blade.
Kraden had meant to meet them here, and the
Chapter 20: Loose Ends party wastes little time beginning their search Another Mercury Djinni sits near the
for him. northeast docks. To claim it, use Cold Snap
Appendix Psynergy to grow a nearby puddle into an
ice pillar, then shift the two nearby crates
with Move Psynergy so that you can hop
over to the Djinni.
Djinni: Torrent
You found a Mercury Djinni!
Try setting it to Rief or Amiti.
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Chapter 16: Tracking the Map Inside the mine, venture to the west and
slide a stone pillar one space to the right
Chapter 17: The Third Orb using Move Psynergy. Go north from here
and transform a puddle into an ice pillar
Chapter 18: Umbra Hunt using Cold Snap Psynergy.
1
Chapter 19: The Endless Wall
To World Map
Chests
Icon Contents ✔
1 Potion
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Chapter 6: Into the Ouroboros Run north and hop across the ice pillar Blammo—the bomb exposes an ancient
you created to reach the mine’s northeast tablet! Inspect the tablet to acquire the
Chapter 7: Breaking the Ice ledges. Find two more levers here and throw Ulysses summon.
them both to adjust the rail some more.
Chapter 8: Onward and Upward
Chapter 9: Ragged Ruins But wait, there’s more! Climb back into
the mine cart and ride back to the start. Exit
Chapter 10: Northern Exposure the cart and run back to the far-west lever,
throwing it to adjust the track. Return to the
Belinsk mine cart and take another ride.
Border Town Mine
Border Town
Port Rago
Chapter 11: Bad Dreams
Now that you’ve looted this region,
Chapter 12: No Mountain High Enough After throwing all three levers, hop into hightail it back to Border Town. Perhaps
the northeast mine cart—and hang on tight! someone here has seen Kraden.
Chapter 13: Jail Break The cart takes you on a wild trip around the
mine, eventually stopping near a treasure
Chapter 14: Shadow of Evil
chest.
Chapter 15: The Eastern Sea
This time, the cart delivers you close to a
Chapter 16: Tracking the Map dangerous bomb! Stand near the cart and
toss a fireball at the bomb to ignite its fuse.
Chapter 17: The Third Orb
To World Map
2
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Introduction
Golden Rules
Port Rago
Chapter 1: A Friend in Need
Encyclopedia Entries
Title How to Get ✔
Otka Sea Dialogue with villager.
During dialogue with Ah, Port Rago. Just smell that fresh ocean
Jenna
Briggs. air! Begin speaking with the locals, and
gather information as you’ve done so many
Djinn times in the past.
Icon Name Type ✔
Coral Mercury Climb a nearby tree to reach the town’s
1
northwest ledge, then run around and leap to
the roof of a building. Shove a crate off
the roof so that it lands in the road below.
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Vicious critters lurk in this watery canal,
so be on your guard. Ignore the northeast
passage for the moment and dash west,
crossing flotsam and looting barrels and
boxes on your way to the canal’s west exit.
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Chapter 6: Into the Ouroboros The doorway leads back into the canal.
Sprint left to reach a chest containing some
Chapter 7: Breaking the Ice quality zol.
Chapter 8: Onward and Upward Kolima is your next destination, but there’s That’s about wraps things up here at Port
still some looting left to be done. Chat with Treasure Chest 3 Rago. Backtrack out of the canal and make
Chapter 9: Ragged Ruins the shipwrights and then backtrack across You found a chest! It contained your way out of town. Another of Belinsk’s
the rolling stairs. Descend the north stairs quality zol. wayward minstrels catches your attention
Chapter 10: Northern Exposure again, and this time, sprint down the west as you leave, informing you that he’s on his
steps. Cross the west plank to reach some way back to play with his band. Only one
Belinsk boxes and claim some Water of Life from more missing minstrel to find, and then you
Border Town Mine one of them. can summon Sveta!
Border Town
Port Rago
Appendix
Saha Town
Map 1 Map 2
To Kolima
Village
B
A 6
2 B
1
5 A
4 1
To World Map
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1 Wisp Jupiter
Chapter 10: Northern Exposure
Appendix
To World Map
D
12 2
D
10 11
2 1
C
C
5
A 4
A
6
1 1
B
3
B
7 8
4
9 3 From Saha
Town
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Hidden Loot
Golden Rules
Icon Object Contents ✔
Troubled Town
Chapter 1: A Friend in Need 1 Box 21 coins
Djinn
Icon Name Type ✔ Look for narrow gaps between the
branches that allow you to leap from
1 Garland Venus limb to limb.
Treasure Chest 1
You found a chest! It contained
777 coins.
Treasure Chest 2 The only way our heroes can help the Dream
You found a chest! It contained Tree is by experiencing the villagers’ nightmares
safety boots. firsthand. After consuming some Dream Leaves,
the party’s eyes slowly close, and they’re soon
transported to a fiendish otherworld....
Djinni: Garland
You found a Venus Djinni! Try
setting it to Matthew.
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Kolima Village F
Phantasmal Bog
1
E
Kolima Forest
Chapter 12: No Mountain High Enough
Appendix
Map 7
I J
C
K
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Introduction
Map 8
Golden Rules Log Hoppin’
Chapter 1: A Friend in Need
Treasure Chest 1
You found a chest! It contained Treasure Chest 2
mint. You found a chest! It contained
Begin leaping around the tiny isles, a faery vest.
circling the marsh in a counterclockwise
fashion. As you go, the nearby creature
periodically surfaces to destroy a portion of
each isle you cross. Don’t let this rattle you;
just keep moving until you reach a stone
pillar.
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Kolima Village
Phantasmal Bog
Kolima Forest
Chapter 12: No Mountain High Enough
Chapter 13: Jail Break Approach the giant leaf and this time, cast
Cold Snap Psynergy to grow a massive ice
Chapter 14: Shadow of Evil pillar, which extends all the way up to the
Keep going until you reach the bog’s second second floor!
Chapter 15: The Eastern Sea floor. There’s a Djinni up here—to reach
it, first raise an ice pillar from the south
Chapter 16: Tracking the Map puddle, then roll the west log to the east so
that it stops against the ice pillar.
Chapter 17: The Third Orb Slide back over to the east steps, and
this time, venture south to return to the
Chapter 18: Umbra Hunt previous passage. Shove the stone pillar off
the ledge here so that you may proceed up
Chapter 19: The Endless Wall the northeast steps.
Appendix
Freezing the leaf’s water also ices over
the surrounding waters, allowing you to
skate across the surface. To proceed, skate in
the following directions, starting from the
Roll the north log to the south next so giant leaf: east, south, west, north, and then
that it bumps against the south log. Now west. Head through the northwest passage
freeze the north puddle to lift the north afterward.
log with the ice pillar that grows. With the
north log propped up, you’re able to cross it
Back upstairs, use Grip Psynergy to reach
to reach the Djinni.
the tip of the massive ice pillar you raised
from the large leaf. Melt the pillar with a
Djinni: Glare fireball to restore the bog to its normal,
You found a Mars Djinni! Try watery state, then grip over to the northeast
setting it to Tyrell. passage.
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Now for the Dream Tree. Approach it and
Golden Rules use Hermes’ Water that Briggs gave you back
in Port Rago, which can cure any ailment.
Chapter 1: A Friend in Need The tree is instantly restored to full flourish!
Chapter 6: Into the Ouroboros Proceed until you reach a stone pillar, Defeated, Sludge’s wicked influenced no longer
then shove the pillar into the nearby water pervades the Dream Tree. The villainous
Chapter 7: Breaking the Ice to expose a passage. Head through to return creature vanishes, leaving behind an odd tusk.
to the bog’s very first cavern.
Chapter 8: Onward and Upward Dream On, Kolima After curing the Dream Tree, the party is paid a
special visit from a little Djinni named Pewter.
Chapter 9: Ragged Ruins The creature has come to invite the group to
visit its master, Laurel, in Kolima forest. Sounds
Chapter 10: Northern Exposure like something worth checking out!
Chapter 11: Bad Dreams
Saha Town
Kolima Village
Phantasmal Bog
Kolima Forest
Chapter 12: No Mountain High Enough Save your progress, then run around the
outside of the cavern and jump to the north
Chapter 13: Jail Break isle. The vile creature you noticed when you The townsfolk are thrilled to have things
first entered the bog returns—and now it’s back to normal, but the Dream Tree still
Chapter 14: Shadow of Evil
really angry! seems ill. Before tending to it, pocket the
With the Dream Tree fully restored, the
Chapter 15: The Eastern Sea Crush Tusk that Sludge left behind to gain
the use of Crush Psynergy! villagers of Kolima are finally free of Sludge’s
Boss Battle: Sludge wicked curse. You may now enter the Dream
Chapter 16: Tracking the Map
Tree inn to spend the night, and can explore
Chapter 17: The Third Orb its upper boughs to at last claim that
treasure chest you noticed up here before!
Chapter 18: Umbra Hunt
Appendix
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Map 1 Map 2
G
A
B
H
1
A
To World Map
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Map 3 Map 6
Golden Rules
Kolima Forest
Chapter 12: No Mountain High Enough
1
Hidden Loot
Icon Object Contents ✔
1 Box Hard nut
Lost
2 Yew bow
Woodsman
E
3 Tree Apple
Chests
Icon Contents ✔
1 Potion
D
G Djinn
Icon Name Type ✔
1 Pewter Venus
F
C
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Chapter 19: The Endless Wall Now climb the first vine and hop over to
descend the vine you just grew. Sprint north
Chapter 20: Loose Ends
to reach a treasure chest!
Appendix
Treasure Chest 1 Landing on the tree bough, the party is surprised
You found a chest! It contained when a voice calls out from above. Looking up,
a potion. they see that the tree has a woman’s face—
In the next area, follow Pewter through they’ve found Laurel, an ancient tree spirit
the east log. Don’t take another path or you known as a Waelda!
may become lost.
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Golden Rules
Chapter 6: Into the Ouroboros Suddenly, a loud voice booms out—it’s another The young Adepts agree not to tinker with the Climb the west vine to reach the treetops,
Waelda! This one’s name is Tret, and upon Alchemy Dynamo, further impressing Laurel. then hop over the tree that the man is stuck
Chapter 7: Breaking the Ice learning of the young Adepts’ legendary The ancient tree spirit insists that they take her inside. Grow a vine at the top of the tree
roots, he imparts his great wisdom: Only Slap Djinni servant, Pewter, along to help them in and climb down inside.
Chapter 8: Onward and Upward Psynergy will be able to awaken the Mountain their quest.
Roc, who slumbers atop a nearby mountain.
Chapter 9: Ragged Ruins
Djinni: Pewter
Chapter 10: Northern Exposure You found a Venus Djinni! Try
setting it to Matthew.
Chapter 11: Bad Dreams
Saha Town
Kolima Village Wayward Woodsman
Phantasmal Bog
Kolima Forest
Chapter 12: No Mountain High Enough The man is shocked to see vines where there
were none before. Rather than questioning his
Chapter 13: Jail Break Knowing that Sveta won’t help them tackle the good fortune, he hands his saviors a valuable
Roc, our heroes are somewhat mystified as to yew bow before climbing off to freedom.
Chapter 14: Shadow of Evil how to proceed. Tret tells them that an object
known as the Slap Glove can grant our heroes
Chapter 15: The Eastern Sea
the Slap Psynergy they need.
Chapter 16: Tracking the Map
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Golden Rules
Chapter 12:
Chapter 1: A Friend in Need
Familiar Faces
Introduction
Golden Rules
Talon Peak
Chapter 1: A Friend in Need
Hop to the top of the next tree and climb Backtrack to the start and raise ice pillars
down to reach a treasure chest. Lift its lid to out of the nearby water puddles. Climb the
score a tasty treat. east tree and hop onto one of the ice pillars
to reach a stone ladder.
Treasure Chest 1
You found a chest! It contained
The treacherous cliffs of Talon Peak stretch a cookie.
before you—however, the first thing you’ll
want to climb here is the tree ahead. Leap
from the top to reach the west ledge.
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Appendix Climb up the east ladder to reach a Use Crush Psynergy to shatter a boulder
narrow handhold. Shimmy to the west and here. This causes the overhead ledge to
use the stone pillar you’ve just moved to tumble, creating a way forward. Scale the
help you reach the west ledge. resulting slope to proceed.
Leap from the ledge to reach another Head west and grow a vine so you can
treasure chest. This is becoming quite reach another narrow handhold. Shimmy
profitable! east and climb a long ladder to the top of
the mountain.
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Before our heroes can celebrate their great attacks with Djinn and Psynergy that causes
Golden Rules Rude Awakening success, a voice calls out to them—it’s Blados! Delusion and reduce enemy Attack power.
And he’s not alone—Chalis stands by his side. Keep everyone in good health as you build
Chapter 1: A Friend in Need The two don’t attack, however—instead, they up your best summons.
advise the party to obtain the Mountain Roc’s
Chapter 2: Finding Carver true power source: the Magma Orb!
Chapter 8: Onward and Upward At last, you’ve reached the Mountain Roc!
The massive beast is sleeping peacefully— The Mountain Roc collapses after
climb the east stone ladder and loop around succumbing to its wounds, quickly turning
Chapter 9: Ragged Ruins
to the west ledge, then use Slap Psynergy to The conversation runs in circles until, suddenly, to stone and becoming a permanent
Chapter 10: Northern Exposure bring the creature to its senses. the Mountain Roc rises. Blados and Chalis fixture atop Talon Peak. Collect the
decide to make themselves scarce, telling the unusual object it coughs up to obtain a
Chapter 11: Bad Dreams party that they’ll need to best the creature if Magma Shard.
they want to obtain its true power.
Chapter 12: No Mountain High Enough
Kolima Junction
Boss Battle:
Talon Peak
Mountain Roc
Chapter 13: Jail Break
Chapter 16: Tracking the Map The roc awakens, but it’s still somewhat
dazed. Climb to a higher ledge and smack it
Chapter 17: The Third Orb again with another dose of Slap Psynergy.
More Magma Shards are found within
the roc’s body. Enter its mouth and collect
Chapter 18: Umbra Hunt each shard you find. (There are five shards
in all.)
Chapter 19: The Endless Wall
Uninvited Guests
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Talon Peak
Chapter 13: Jail Break
Chapter 15: The Eastern Sea Sensing the party’s trepidation, Ryu Kou seizes his
chance to snatch up the Magma Orb. Blados has led
Chapter 16: Tracking the Map him to believe that the orb is needed to free his sister
from Belinsk castle, and Ryu Kou has no intention of
Chapter 17: The Third Orb letting a bunch of little Adepts stand in his way.
Slide down the slope to land near the
Chapter 18: Umbra Hunt Jupiter Djinni you spied during your
ascent. Defeat the creature to gain another
awesome ally! Now that you have Crush Psynergy, you
Chapter 19: The Endless Wall
can bash that boulder you noticed before.
Chapter 20: Loose Ends Do so to reveal a secret chamber that houses
Djinni: Puff some valuable mythril silver.
You found a Jupiter Djinni! Try
Appendix
setting it to Karis.
Sweet Dreams
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Introduction
An ancient tablet awaits you inside the
Golden Rules shallow cave. Inspect it to acquire the
mighty Haures summon! Backtrack out of
Chapter 1: A Friend in Need the cave and try leaving Border Town by
any exit to end this magical dream and
Chapter 2: Finding Carver return to the real world with your newfound
power.
Chapter 3: Konpa Ruins
Chapter 6: Into the Ouroboros Duck into the Border Town inn and speak Magic hangs heavy in the air. Within moments,
with the innkeeper. She notices that you’ve the town’s central statue begins to rise, revealing
Chapter 7: Breaking the Ice got a Dream Leaf and asks if you’d like to use a secret passage!
one to help you rest. You know that you do!
Chapter 8: Onward and Upward
Chapter 18: Umbra Hunt Don’t bother searching boxes and the
like for loose loot; there’s none to be The sun is setting in Belinsk—time is
Chapter 19: The Endless Wall found in this dream world.
running out for Eoleo and Hou Ju. Race to
the minstrels and request that they play
Chapter 20: Loose Ends “Arangoa Prelude.”
Appendix
Time is short—Sveta can only communicate
All of the minstrels must be accounted
for as long as the song lasts. She urges her
for if they’re to play “Arangoa Prelude.”
If you didn’t speak with Vande back at friends to hurry into the Belinsk ruins before
Kolima village, head back there and do it’s too late.
so now.
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Golden Rules
Chapter 13: Jail Break
Chapter 1: A Friend in Need
Belinsk Ruins
Chapter 2: Finding Carver
Belinsk—Revisited
Chapter 14: Shadow of Evil G
Map 2
C
Chapter 15: The Eastern Sea
Appendix
G
Map 3
D Map 9
2 6
C F
GG
K
Map 4
E Map 10
M
4 5
I J
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Map 8
Golden Rules
Belinsk Ruins W AA V
Belinsk—Revisited N O
Chapter 14: Shadow of Evil T U
S R
Chapter 15: The Eastern Sea
Appendix Map 12
P
W
N O
Map 14
Map 13
Q R
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Djinn
Treasure Chest 1
Icon Name Type ✔ You found a chest! It contained
1 Chasm Venus storm gear.
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Introduction
Chapter 6: Into the Ouroboros Backtrack into the ruins and enter the Not to worry. Simply backtrack to the
north doorway. Place one of the Magma south to discover that a new set of stairs has
Chapter 7: Breaking the Ice Shards you collected from the Mountain appeared. This also must have happened
Roc onto the cylindrical pedestal here to when you inserted the last Magma Shard!
The secret passage opens wide, and who
Chapter 8: Onward and Upward restore a trickle of power to the ruins and Sprint down the steps to venture deeper
should strolls through? None other than Sveta!
open the way forward. into the ruins.
Chapter 9: Ragged Ruins She warns the party that the Tuaparang
commanders—Blados and Chalis—are also
Chapter 10: Northern Exposure in the ruins, and the scene shifts to show the More Visitors
mysterious figures moving about the chamber
Chapter 11: Bad Dreams far below.
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Appendix
Treasure Chest 3
You found a chest! It contained
a sacred feather.
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To advance, you must use Move Psynergy
Golden Rules to steer the white knight into striking range
of the black king. Black knights can defeat
Chapter 1: A Friend in Need the white knight along the way, so you
must move the white knight as follows: east,
Chapter 2: Finding Carver north, west (x2), north, west (x2), north,
east.
Chapter 3: Konpa Ruins
Chapter 6: Into the Ouroboros Backtrack downstairs after looting the You come to a small chamber. Run across
chest. Use Grip Psynergy to quickly return the stationary gears and scale the steps so
Chapter 7: Breaking the Ice to the central path, then sprint north to you may place your final Magma Shard on
reach the first pair of pegs you encountered. the north pedestal. Power is then restored to
Chapter 8: Onward and Upward this area of the ruins.
Appendix
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Jupiter Chamber
Run upstairs and head through the north
door to reach a room filled with pegs.
Pass through the doorway to reach a Pound the pegs into a sideways “L” shape
chamber with a large gray sphere in its that allows you to leap across from the west
center. Buffet the sphere with a whirlwind ledge and land near the north chest.
to infuse it with Psynergy. This causes a
similar sphere to begin rotating around the
main chamber’s central mechanism!
Treasure Chest 10
You found a chest! It contained
the Hagbone Mace.
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Scamper upstairs and run north to reach
Golden Rules a room filled with spinning gears. Hop
across the gears and until you’re able to ride
Chapter 1: A Friend in Need down one and reach the ground floor. Then
pound the north cog to lower it and start
Chapter 2: Finding Carver the rest of the room’s gears spinning.
Chapter 6: Into the Ouroboros Hop back across the pegs after opening Evaporating the water reduces the water
the chest. Leave the west pegs alone but level in the chamber. Descend the ladder
Chapter 7: Breaking the Ice alter the east pegs to create a sort of “Z” and shove the east and west blocks two
pattern that allows you to cross the chamber spaces to the north to line them up in a row.
Chapter 8: Onward and Upward and proceed through the northeast door.
Exit out to the main chamber and ride Return to the water bowl and drain it
the now-active Mars sphere back over to once more. With the pillar in place, you
the east side. Pass through the door here to can now leap over to the adjacent ledge and
proceed. descend a ladder to proceed south.
Venus Chamber
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Chapter 9: Ragged Ruins To open the final gate, target the four
gray pillars around the central orb with the
Chapter 10: Northern Exposure following Psynergy:
Northwest pedestal: Growth Psynergy.
Chapter 11: Bad Dreams
Southwest pedestal: Fireball Psynergy.
Chapter 12: No Mountain High Enough Northeast pedestal: Douse Psynergy.
Alchemy Dynamo
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Introduction
Chapter 6: Into the Ouroboros Ryu Kou produces the Magma Orb, but begins
to have second thoughts when the party reminds
Chapter 7: Breaking the Ice him of their promise to Laurel—the ancient
Waelda had implored them not to activate the
Chapter 8: Onward and Upward Alchemy Dynamo. With Hou Ju’s life hanging There’s no time to waste—the Luna Tower is
in the balance, the choice isn’t easy. about to activate, and you don’t want to be
Chapter 9: Ragged Ruins around when that happens! Sprint upstairs
Blados and Chalis may have failed to defeat and use whirlwinds to raise the zol blocks
Chapter 10: Northern Exposure the party, but the war has been won anyway— you encounter so you may cross gaps. Hurry
while the party was distracted, the masked through the upper door when you get there.
Chapter 11: Bad Dreams stranger has convinced Ryu Kou to place the
Magma Orb!
Chapter 12: No Mountain High Enough
Though onscreen warning messages
Chapter 13: Jail Break continually appear, in reality there’s no
urgent rush—the tower won’t activate
Belinsk Ruins until you’re safely outside.
Belinsk—Revisited
Chapter 14: Shadow of Evil
Before Ryu Kou can make up his mind, uninvited
Chapter 15: The Eastern Sea guests drop by. It’s Blados and Chalis! And
they’re not alone—a masked stranger follows
Chapter 16: Tracking the Map them. The trio insists that our heroes activate the
Alchemy Dynamo, and when the group resists,
Chapter 17: The Third Orb Blados and Chalis close in and attack!
The ruins begin to tremble, and the Ward warns
Chapter 18: Umbra Hunt that everyone should evacuate immediately—
Boss Battle: the Luna Tower is preparing to activate! Having
Chapter 19: The Endless Wall Blados and Chalis fulfilled his mission, the masked stranger—who
identifies himself as Arcanus—collects his
Chapter 20: Loose Ends comrades and departs.
Sprint up the long, winding staircase,
Appendix but don’t head through the first exit you
encounter. Keep scaling the steps instead,
going all the way to the top to discover an
ancient tablet. Inspect the tablet to acquire
the Eclipse summon!
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Introduction Belinsk—Revisited
Golden Rules
2 J
Chapter 7: Breaking the Ice C
Map 4
Map 8
I D
F 3
1
Map 5 Map 7
I
M L
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Introduction
Slide the nearby crate out of your way so
Hidden Loot you may climb a ladder and run south into
Golden Rules
Icon Object Contents ✔ Belinsk proper. Speak to villagers to get their
Chapter 1: A Friend in Need 1 Pot Apple take on the recent events. You may also visit
the town’s shops to sell unwanted loot if
Chapter 2: Finding Carver 2 Pot 20 coins you like.
3 Pot Oil drop
Chapter 3: Konpa Ruins
Appendix
Treasure Chest 1
You found a chest! It contained
power bread. Enter the castle and speak to the servants
and guards on your way to taking the
northeast stairs up to the second floor. Here
you find Hou Ju sitting in her holding cell!
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Introduction
Golden Rules
Chapter 16: Tracking the Map Saving Eoleo Sol entirely if the party isn’t able to stop this
tragedy from happening.
Appendix
Things seem to be going well until Kraden
informs the king that activating the Luna
Tower—also known as the Eclipse Tower—
was a terrible mistake. This news enrages Pluck an apple out of the pot in Hou Ju’s
Volechek, who believes that the tower is cell before heading back downstairs. Cut
necessary for defending his kingdom of across the hall and scale the west steps to
Morgal from invaders. reach the second floor’s west side. Head back into the castle and take the
southeast stairs up to the second floor. An
attentive guard won’t let you proceed into
the throne room—distract him by ringing
the nearby bell with Slap Psynergy!
Uninterested in hearing Kraden’s explanation, Step out onto the second floor’s west
Volechek storms off in a huff. Sveta is hurt at balcony to come face-to-face with Eoleo,
seeing her noble brother so upset, but Kraden who’s locked up tight in a hanging cage. Not
won’t back down—he insists that the tower’s good! Use Slap Psynergy to whack the cage,
activation will have catastrophic repercussions. sending it crashing to the ground below.
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Introduction
Hurry into the throne room while the
Golden Rules guard is distracted and proceed up the north
stairs to reach the roof. Open the chest up Devious monsters now roam Belinsk—be
Chapter 1: A Friend in Need here to score a valuable weapon for Sveta. ready to fight!
Chapter 6: Into the Ouroboros When the smoke clears, our heroes find that the
monsters have gravely wounded an innocent
Chapter 7: Breaking the Ice woman who cared deeply for the chandelier
dragon. Still, the poor woman seems pleased
Chapter 8: Onward and Upward that she at last got to meet the wondrous
creature.
Chapter 9: Ragged Ruins
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Appendix
A loud howl rings out just as Eoleo casts off—
it’s King Volechek! The noble beastman calls
out to his sister, begging her forgiveness—he
had been foolishly misled by the agents of
Tuaparang. As the ship begins to sail away,
Volechek casts a magical blue orb toward his
sister, saying that he stole it from Blados.
Kraden believes most of the world is likely Perhaps this orb will help our heroes put things
shadowed by the eclipse at present, and that back to rights!
tragedy is striking all over. Clearly something With the dark monsters down for the count,
must be done to undo this horrible occurrence! Eoleo hurries over to his father. Sadly, Briggs
has sailed his last sea.
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Introduction
Chapter 6: Into the Ouroboros When they regain their senses, the group takes As luck would have it, there’s an island
a moment to plan their next course of action. just south of your position. Sail south and
Chapter 7: Breaking the Ice Kraden doesn’t have much advice to give, but shore up at the island’s eastern beach, then
suggests that the party begin investigating sprint into the village you discover here.
Chapter 8: Onward and Upward Not long after shoving off, our heroes are caught
nearby islands. It’s as good a plan as any! Perhaps someone in town will have some
in a mighty storm that rocks the ship so terribly
useful information!
Chapter 9: Ragged Ruins that the entire party is knocked out cold. What
else could possibly go wrong?
Chapter 10: Northern Exposure
Chests
Map 4
Icon Contents ✔
1 Lucky cap
2 Muramasa (cursed)
C
Encyclopedia Entries
D Title How to Get ✔
During dialogue with
Harun Village
Kaba.
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Introduction
Use Crush Psynergy on the seesaw to
Golden Rules Seeking Kaba smack its left seat, rasing the right one.
Now stand on the left seat and smack the
Chapter 1: A Friend in Need right seat to backflip to the crate you’ve just
moved.
Chapter 2: Finding Carver
Chapter 6: Into the Ouroboros The man and child turn out to be Kaba and
his father, who have been missing from Harun
Chapter 7: Breaking the Ice village for quite some time. They’re surprised to
see our heroes, and even more surprised when
Cross the plateau and head for the
Chapter 8: Onward and Upward Rief uses Psynergy to heal the father’s injured leg!
tower-like structure at the far end. Don’t
worry about that chest in the shallow water Hop to the west ledge and open the chest
Chapter 9: Ragged Ruins you find here to score a nice piece of armor.
below; you’ll claim it soon enough.
Slide down the slope afterward and use the
Chapter 10: Northern Exposure seesaw to backflip onto the east ledge.
Chapter 11: Bad Dreams
Treasure Chest 1
Chapter 12: No Mountain High Enough You found a chest! It contained
a lucky cap.
Chapter 13: Jail Break
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Golden Rules
V
A
1
To World Map E
Map 2
Map 3
O N
P
P
Q
R D
C B
U
U
B
V A
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Map 5 Map 8
Golden Rules
1
Chapter 1: A Friend in Need
E
Harun Village I
Harun Channel 3
Warrior’s Hill H
Chapter 15: The Eastern Sea
Map 11
Chapter 16: Tracking the Map
Appendix Map 7
Map 13
K W
L M
Map 12
O N
2
S T
H
L M
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Appendix
Cross the floating zol blocks and descend Take the stairs to return to the conveyer
the entry staircase to reach a circular belt’s west side and ride up. This time,
chamber with a giant fan. Head through hop across the gears and climb a ladder to
either north door to venture even deeper. ascend the room’s northeast stairs.
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Introduction
You’re now able to reach that Venus
Golden Rules Shifting Gears Djinni you noticed when you first arrived
at Warrior’s Hill. Scale a tree to reach the
Chapter 1: A Friend in Need Djinni’s ledge and defeat the creature in
battle to gain its service.
Chapter 2: Finding Carver
Chapter 6: Into the Ouroboros Cross the narrow ledge and descend a
ladder. Hop onto the moving conveyer belt
Chapter 7: Breaking the Ice and ride down to the area below.
Appendix
Hop off the conveyer belt and use the
seesaw to backflip to the gear room’s west
side. Sprint to a ladder and climb up to
reach a cog. Shove it off the ledge and climb
back down.
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Appendix
Still, questions abound. How does this eye-like Enter the opening in the north wall to
object help the party reverse the eclipse? With reach a watery chamber. Hop across the
no other leads to go by, Matthew pockets the tiny platforms to discover an ancient tablet.
orb, and the party prepares to depart. Inspect the tablet to claim the Coatlicue
summon!
On to Yamata
Backtrack around the mountains and
cross the island’s southern bridges to
discover a small village. This is as good a
place as any to continue your search!
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Introduction
Golden Rules
Djinn
D Icon Name Type ✔
1 Kite Jupiter
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Appendix
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Introduction
Approaching the princess, Matthew is surprised
Golden Rules when the orb he found in the Warrior’s Hill Animated Aunt
watchtower suddenly floats out of his pack and
Chapter 1: A Friend in Need hovers above Himi. The orb gives off a blinding
light, quickly transforming into a tattoo of an
Chapter 2: Finding Carver eye that materializes on the princess’s forehead!
Chapter 6: Into the Ouroboros Entering the back room, our heroes have a chat
with Yamata’s king, a troubled man named
Chapter 7: Breaking the Ice Susa. The king and Kraden know each other
from days long past, which makes the intro-
Chapter 8: Onward and Upward Himi has now joined your party—the young
ductions much easier.
princess’s Search Psynergy and skill as an
Chapter 9: Ragged Ruins Earth Adept should be quite useful. Exit the
King Susa’s panic soon turns to elation when palace and enter the ruins at the base of the
Himi opens her eyes and sits up. The girl stone stairs.
Chapter 10: Northern Exposure
then begins to hover in midair, imbued with
Chapter 11: Bad Dreams magical power!
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Introduction
Chapter 6: Into the Ouroboros Thanks to the Alchemy Forge, Passaj has Her memory restored, the woman has gone to
also been spared the worst of the monster confront the man whom her boyfriend gave
Chapter 7: Breaking the Ice outbreak. Not everyone has survived, his life to save. There are no hard feelings,
however; enter the inn and speak with the however—the two are simply glad to at last
Chapter 8: Onward and Upward With Ivy by your side, bid the man farewell
woman on the bed, who’s grieving over the remember what happened.
and take the zol elevator down to the
loss of her beloved boyfriend. Apparently,
Chapter 9: Ragged Ruins bottom of the mountain. Make tracks
he gave his life to save one of the townsfolk.
toward Ayuthay, which lies to the south.
Chapter 10: Northern Exposure Use the rafts to cross the lake once you get
there (sail them with Whirlwind Psynergy)
Chapter 11: Bad Dreams and enter the north palace. Head directly
north to reach the palace’s interior and
Chapter 12: No Mountain High Enough continue moving north until you reach
King Paithos’s throne room.
Chapter 13: Jail Break
The king is no longer seated at his
throne—you’ll find him bedridden at
Chapter 14: Shadow of Evil
Ayuthay’s inn. Shove his throne aside to
Chapter 15: The Eastern Sea reveal a hidden passage!
Speak to the man after the dialogue. Descend the stairs beneath the throne
Yamata City Feeling grateful to still be among the living, room to reach a hidden treasure chamber.
Great Explorations Proceed to the inn’s back room, where the man now wishes to devote his life to Crack open all three chests to score lucky
Champa Camp two men are standing near a table. Speak helping others, and offers to help the party. pepper, the Heirloom Ring, and some spirit
with them both to learn that one of them Accept his offer to gain the man’s company. gloves.
Champa was nearly taken by the monsters—he had
Chapter 16: Tracking the Map been saved by a mysterious stranger. Collect
the old rag that’s sitting on the table, then
Chapter 17: The Third Orb return to the woman in bed.
Appendix
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Chapter 7: Breaking the Ice The Djinni crashes down on the beach,
2
becoming stuck in the sand. Run down to
Chapter 8: Onward and Upward the water and slip behind the rowboat to
loop around the shore.
Chapter 9: Ragged Ruins
Chapter 11: Bad Dreams The locals are saddened at the news, but happy
Hidden Loot
to hear that Eoleo is helping to end the terrible
Chapter 12: No Mountain High Enough Icon Object Contents ✔ eclipse. They inform him that his great-grand-
1 Box Herb mother, Obaba, has entrenched herself atop the
Chapter 13: Jail Break nearby cliff and refuses to come down.
2 Box 38 coins
Chapter 14: Shadow of Evil
3 Box Cookie
Chapter 15: The Eastern Sea
Encyclopedia Entries
Yamata City Approach the Djinni to pluck it from its
Title How to Get ✔ predicament and gain the company of a
Great Explorations
During dialogue with powerful new comrade. You don’t even have
Champa Camp Obaba
villagers. to fight this one!
Champa
Chapter 16: Tracking the Map
Be It Ever So Humble Djinni: Fugue
Chapter 17: The Third Orb You found a Mars Djinni! Try
setting it to Tyrell or Eoleo.
Chapter 18: Umbra Hunt You should pay Obaba a visit, but since
you’re already here, begin searching the
Chapter 19: The Endless Wall camp for goods and questioning the settlers
for more information. Browse the goods
Chapter 20: Loose Ends offered by the town’s vendors as well.
Appendix
Daydreaming Djinni
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Introduction
Golden Rules
Champa
Chapter 1: A Friend in Need
Yamata City
B 1 2
Great Explorations 3
2
Champa Camp B
I
Champa
Chapter 16: Tracking the Map
Appendix E
3
G
F
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Weyard’s Greatest
Blacksmith
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Introduction
Chapter 6: Into the Ouroboros Grow the nearby plant into a vine—this Not one, but three chests await you in the
will make future visits to Obaba much faster. cavern beyond. Flip each one’s lid to score
Chapter 7: Breaking the Ice Then head back inside and go upstairs to some big bucks!
swipe some mint from a pot. Return to
Chapter 8: Onward and Upward Obaba’s lookout ledge and use the two vines
you’ve grown to quickly descend the cliff. Treasure Chest 1
Chapter 9: Ragged Ruins You found a chest! It contained
88 coins.
Chapter 10: Northern Exposure Champa
Treasure Trove
Chapter 11: Bad Dreams You’ve found all of Champa’s treasures, but
Treasure Chest 2 there’s more forging to be done. Return to
Chapter 12: No Mountain High Enough You found a chest! It contained the World Map, then immediately reenter
6 coins. Champa and use the vines you’ve grown
Chapter 13: Jail Break to quickly reach Obaba’s perch. Speak with
the old woman to claim the rare gear she’s
Chapter 14: Shadow of Evil forged for you, then hand her another piece
Treasure Chest 3 of forgeable material. Repeat this, leaving
Chapter 15: The Eastern Sea You found a chest! It contained and returning, until you’ve run out of
8 coins. quality zol, mythril silver, and orihalcon.
Yamata City
Great Explorations
Champa Camp
You never know exactly what Obaba
Champa will make for you, but everything she
Chapter 16: Tracking the Map Head to the pier and hop along the floating crafts is extremely valuable, so this isn’t
boxes to discover a hidden cave at the base much of a problem!
Chapter 17: The Third Orb of the cliff. Go inside to explore this secret
hideaway.
Chapter 18: Umbra Hunt On to Tonfon
Chapter 19: The Endless Wall
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Golden Rules
Chapter 16: Tracking the Map
Chapter 1: A Friend in Need
2 F
G H I
E D
C G H I
Chests
Icon Contents ✔
1 Mint
2 Dragon bow
3 Lord Sun’s Ring
4 Psy crystal
5 Umbra Gauntlet
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Hidden Loot
Golden Rules
Icon Object Contents ✔
City of Water Waking the Ferry Man
Chapter 1: A Friend in Need 1 Pot Khiren water
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Chapter 8: Onward and Upward Unan informs the party that he dispatched a
ship to search for Ryu Kou shortly after the
Chapter 9: Ragged Ruins eclipse began sweeping the land. Unfortunately,
After fully exploring the city proper, head that ship has not been heard from since, and
Chapter 10: Northern Exposure north and enter Sana Palace. Before going neither has his wayward nephew.
upstairs to speak with the Emperor, exit the
Chapter 11: Bad Dreams palace via the southeast doorway to return
outside.
Chapter 12: No Mountain High Enough
Chapter 13: Jail Break Run east and slip through the bamboo
trees to reach the vine you just grew, and
Chapter 14: Shadow of Evil climb down to at last open the chest.
Appendix
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Introduction
Chapter 6: Into the Ouroboros Enter the tiny island’s cave to discover a
chest and Jupiter Djinni within. Use Himi’s
Chapter 7: Breaking the Ice Search Psynergy to reveal additional platforms
so you may reach both treasures. (You’ll need
Chapter 8: Onward and Upward to battle the Djinni to gain its loyalty.)
Chapter 12: No Mountain High Enough Our heroes are encouraged at discovering the
Otka Island
first piece of Umbra Gear, but the Umbra map is Treasure Chest
Chapter 13: Jail Break what they’re really after—it’ll be tough finding You found a chest! It contained
the remaining pieces of gear without it. Sadly, quality zol.
Chapter 14: Shadow of Evil Emperor Unan gave the map to his brother long
ago. If anyone has it now, it would be his son,
Chapter 15: The Eastern Sea Ryu Kou, who has recently gone missing.
Djinni: Lull
Chapter 16: Tracking the Map You found a Jupiter Djinni! Try
Ta-Ta, Tonfon setting it to Karis or Sveta.
Tonfon
Iceberg Outpost
Chapter 17: The Third Orb
Chapter 7: Breaking the Ice The wayward trio have somehow survived the
harshness of the north, but Hou Zan is in a
Chapter 8: Onward and Upward bad way. The old man is pleased to have seen
Matthew and friends one last time, and closes
Chapter 9: Ragged Ruins his eyes to rest at last.
Fade to Black
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Introduction
Golden Rules
Chapter 6: Into the Ouroboros Begin by leaping across the small, snow- Zip back across the gap and descend the Everyone’s glad to be safely away from the frigid
covered stones to the east. Climb a tree tree to return to the lower ledge. Dash west cabin. Now that the party has a chance to catch
Chapter 7: Breaking the Ice to reach a ledge with a tiny plant and use and circle around behind the chest ledge their breath, Karis takes a closer look at the
Growth Psynergy to grow it into a vine. to reach some stairs that lead down to the Umbra map. Using her knowledge of the land,
Chapter 8: Onward and Upward cabin’s roof. Karis manages to deduce where the remaining
four pieces of Umbra Gear might be found.
Chapter 9: Ragged Ruins
Chapter 15: The Eastern Sea Climb the vine and scale another tree to
reach a higher ledge. Use Grip Psynergy to Return to the cabin’s roof and slide down
Chapter 16: Tracking the Map zip over to a nearby chest and crack it open. its south side, landing right next to the One piece of Umbra Gear isn’t far, but Ryu
Mercury Djinni you spied on your way into Kou and Hou Ju should really be returned
Tonfon the cabin. The poor frozen creature is happy home soon. Ignore the Umbra Gear sites for
Iceberg Outpost
Treasure Chest 1 to be away from this place and gladly joins now and sail southeast along the mainland’s
You found a chest! It contained the party. coastline, heading back to Tonfon.
Chapter 17: The Third Orb the mythril silver.
Appendix
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Chapter 9: Ragged Ruins Our heroes have two orbs, but what of the
third? Himi suddenly is overtaken by a
Chapter 10: Northern Exposure mysterious force, and informs the party that
the final treasure can be found within the ruins
Chapter 11: Bad Dreams beneath Yamata.
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Chapter 6: Into the Ouroboros The gift raises the old woman’s spirit— Spirits have no need of gifts, so inspect
quite literally! Her ghost arises from her the package you’ve placed on the floor.
Chapter 7: Breaking the Ice body, along with her husband’s. The two Inside you discover some very useful
spirits thank our heroes for their kind deed footwear!
Chapter 8: Onward and Upward Your good deed has been done. Return to
before drifting off to the heavens.
your ship and sail east, returning to Yamata
Chapter 9: Ragged Ruins City. The final orb must be yours!
Tonfon A F C
Iceberg Outpost
E D
A
B 3
Map 3
Map 8
1 F
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Icon Contents ✔
Portal Play the chest, but you need to adjust the circuit
Introduction again. Do this by moving the west block
1 Thunder Crown (cursed) to the east slot, and then moving the east
Golden Rules block to the center slot. The center block is
2 Cookie not needed to complete the circuit.
Chapter 1: A Friend in Need
3 Gaia Blade
Chapter 2: Finding Carver
Djinn
Chapter 3: Konpa Ruins Icon Name Type ✔
Chapter 4: Kingdoms at War 1 Hemlock Venus
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Introduction
Chapter 6: Into the Ouroboros Draining the sand reveals a Venus Djinni Scale another ladder to reach a small
on a lower ledge. To reach it, remove the chamber with a blue tablet. Examine the
Chapter 7: Breaking the Ice west block from its slot and replace it with tablet to drain yet more sand from these
the center block, then shove the east block unusual ruins.
Chapter 8: Onward and Upward Keep going until you reach a familiar-looking
three spaces east. This forms two new
chamber with several portals whose circuits
circuits; now you can travel through all of
Chapter 9: Ragged Ruins have fallen out of place. Slide the east block
the portals to reach the Djinni!
What Lies Beneath
two spaces to the east to connect a circuit so
Chapter 10: Northern Exposure you may travel to the northeast ledge.
Djinni: Hemlock
Chapter 11: Bad Dreams You found a Venus Djinni! Try
setting it to Matthew or Himi.
Chapter 12: No Mountain High Enough
Treasure Chest 2
You found a chest! It contained
a cookie.
Appendix
Map 1 Map 2
Feel the Burn
A A
1 B 1
B 2 C
D G
C F F
D G E H
E H
To World Map
Chests Djinn
Icon Contents ✔ Icon Name Type ✔
This small cavern’s heat is almost impossible
1 Jester’s Armlet 1 Flare Mars to withstand, but if there’s Umbra Gear
here, you’ve got to find it! Circle around the
2 Umbra Knuckles
cavern and use Grip Psynergy to reach the
northwest doorway.
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Golden Rules
Chapter 6: Into the Ouroboros The doorway leads downstairs to a The updraft takes you close to a stone Approach the Djinni, and the creature
lava-filled cavern. Hop to the nearby fiery pillar. Shove the pillar east, dropping it off quickly flees to a nearby updraft. For now,
Chapter 7: Breaking the Ice updraft and use Eoleo’s Thermal Psynergy to the ledge and down into the lava below. leap south to find another updraft and
solidify the updraft, then leap into it to ride solidify it so you can ride up.
Chapter 8: Onward and Upward back up to the previous level.
Chapter 10: Northern Exposure You can’t open the ornate stone door to
the north until later. We’ll let you know
Chapter 11: Bad Dreams when the time is right!
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Introduction
Golden Rules
Chests
Cooling Down
Icon Contents ✔
1 Umbra Cloak
2 Mimic (apple)
Djinn
Icon Name Type ✔
1 Shell Mercury
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Chapter 6: Into the Ouroboros Take in the exotic view outdoors, then Go north and grip back over to the west,
simply loop around and enter the west cave landing in the river. Rocks keep you from
Chapter 7: Breaking the Ice to return to the watery cavern. being swept away; sprint to the east and
onto dry land, then run north to discover a
Chapter 8: Onward and Upward small plant that can be grown into a vine.
Chapter 11: Bad Dreams With Shell at your side, backtrack out of the
waterfall cave and slide down the east slope
Chapter 12: No Mountain High Enough to quickly return to the entry stairs. Sprint
back up and return to your ship, then cast
Chapter 13: Jail Break off for the great white north.
Appendix
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Appendix 2
After that Djinni! Slide down the same
slope it used and veer slightly to the left
to land atop the creature. This knocks
the Djinni down to the lower half of the
Chests mountain.
Icon Contents ✔
Winter Wonderland
1 Phaeton’s Blade
2 Mimic (hard nut)
3 Mist potion
4 Crystal powder
5 Umbra Goggles
Djinn
Icon Name Type ✔
1 Geyser Mercury Hop east or west to reach a lower ledge
and climb down either ladder to return to
The cave actually leads to a snowy outdoor
the bottom half of the mountain. The Djinni
area. First thing’s first: Use Search Psynergy
awaits you down here, but it isn’t happy
to reveal a hidden portal to the north,
about being knocked around. Defeat the
which you can’t directly reach.
Djinni to calm it down and gain its loyalty.
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Chapter 6: Into the Ouroboros Find another chest to the south, but
beware: This one’s a Mimic! Defeat the
Chapter 7: Breaking the Ice monster to acquire the goods it guards, then
make your way up the east stairs and return
Chapter 8: Onward and Upward to the surface.
Chapter 9: Ragged Ruins Climb the far-right ladder again to return Slide down the second slop you encounter
to the higher area, and this time, slide down Treasure Chest 2 this time to reach lower ledges. Drop
Chapter 10: Northern Exposure the very first slope you see. You found a chest! It was a carefully from ledge to ledge until you spot
Mimic that guarded a hard nut. one that sports a treasure chest (use the
Chapter 11: Bad Dreams maps to guide you). Land on this ledge and
open the chest for another prize.
Chapter 12: No Mountain High Enough
Treasure Sledding
Chapter 13: Jail Break Treasure Chest 4
You found a chest! It contained
Chapter 14: Shadow of Evil crystal powder.
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Golden Rules
Treasure Chest 1
You found a chest! It contained Treasure Chest 3
Asura’s Armor. You found a chest! It contained
a vial.
Chests
Icon Contents ✔
1 Asura’s Armor
2 321 coins
Backtrack out and enter the east door.
3 Vial Climb the nearby vine after claiming the
Dash to a chest that holds a tidy sum of
chest’s contents. Use Grip Psynergy to zip to
4 Umbra Cowl coins.
the east, then make your way through the
north door.
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Introduction
Chapter 6: Into the Ouroboros Stand on the pool’s west side and use With all three elemental puzzles solved,
Move Psynergy to shove a stone pillar into the statue head retracts into the ground,
Chapter 7: Breaking the Ice the water. Hop across to reach the central revealing a passage. Climb down and melt
water bowl and evaporate its liquid with the ice pillar with a fireball, then dart into
Chapter 8: Onward and Upward In the next chamber, three stone tablets
Arid Heat Psynergy to solve the second the back room to discover the chest that
provide cryptic clues as to how to proceed.
puzzle. contains the final piece of Umbra Gear.
Chapter 9: Ragged Ruins Begin by approaching the giant statue head
to the north and whacking it with Slap
Chapter 10: Northern Exposure Psynergy. The head rotates to show a new Treasure Chest 4
face, and two torches flare to life. You found a chest! It contained
Chapter 11: Bad Dreams the Umbra Cowl.
Chapter 16: Tracking the Map Return to the statue head and slap it again
to reveal a third face. A peculiar purple
Chapter 17: The Third Orb cloud soon forms over the statue head.
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Introduction
Golden Rules
Chapter 19: The Endless Wall
Chapter 1: A Friend in Need
Endless Wall
Chapter 2: Finding Carver
1 Lucky pepper
Ready to Rock
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Introduction
Chapter 6: Into the Ouroboros It’s easy to see how the Endless Wall got Keep crossing the wall, wiping out all
its name—the thing is humongous! Sprint shadow monsters that attack you. Make
Chapter 7: Breaking the Ice west along the wall’s top, then turn right to another right at the second junction and
venture northwest when you reach the first sprint north toward a hazy peak, leaving the
Chapter 8: Onward and Upward From the top of the tower, sprint west to reach Endless Wall to continue its silent vigil.
junction.
a mysterious gate. Using the power of the
Chapter 9: Ragged Ruins sacred orbs, the party is able to open the way
forward. Proceed through the gate to begin
Chapter 10: Northern Exposure your trek across the top of the Endless Wall. There’s nothing of interest at the far end
of the wall; it’s just a dead-end.
Chapter 11: Bad Dreams
Appendix
Map 2 D
Map 4
B
2
C
A
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Chapter 15: The Eastern Sea Climb down to the waterfall and leap
Fallen Gods across the hand to reach the far ledge.
Chapter 16: Tracking the Map Climb the ladder here to reach a high trail
leading to the next area.
Chapter 17: The Third Orb Leap back across the statue foot and
slide down a nearby slope. Move the stone
Chapter 18: Umbra Hunt pillar one space to the west, then climb the
nearby stairs and use Grip Psynergy to zip
Chapter 19: The Endless Wall
from one leafless tree to the next.
Endless Wall
Apollo Ascent Smash and Grab
Apollo Sanctum Gate
Apollo Sanctum
Chapter 20: Loose Ends
To reach the Apollo Lens, you must make a
Appendix daring ascent up a treacherous mountain.
Hop across some rocks and smash a boulder Smash the boulder near the water in the
with Crush Psynergy, then begin climbing next area to score some mythril silver, then
the cliff using stone ladders and a vine. leap to the east ledge. Run north and grow
a vine that you can’t climb yet due to an
overhead boulder.
Treasure Chest 1
You found a chest! It contained
an Aeolian cassock.
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Introduction
uncovered. Touch the statue head to cause a
Golden Rules stone finger to poke out from the west waterfall.
Chapter 6: Into the Ouroboros Pocket the chest’s contents and then go Smash a statue foot that’s in your way, then
west. Grow a vine and climb up to reach a hop over the gap that follows and grow a plant
Chapter 7: Breaking the Ice statue hand that’s sticking out from the cliff. into a vine. Don’t climb down just yet, though. Slide down the nearby slope and climb
Stand on the hand and use Grip Psynergy the nearby ladder. From here, target the
Chapter 8: Onward and Upward to zip east. statue finger with Grip Psynergy to sail
across the wide gap and land near a long
Chapter 9: Ragged Ruins ladder leading up to the next area.
Appendix
In the next area, smash a fractured statue
hand to remove it from your path so you
can climb a stone ladder. Use Grip Psynergy
afterward to zip to the west.
Climb back up the stone ladder and scale the
nearby steps to reach a high ledge. From here,
use Crush Psynergy to bash apart the fractured First, run to the plateau’s “eyes” and make
rock to the west and reveal a large statue head. your way to the torches up top. Light each
one with Fireball Psynergy. You’ll need to
scale the east cliff and grip over to reach the
right eye’s torch.
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Endless Wall
Apollo Ascent
Apollo Sanctum Gate H
Apollo Sanctum E 2
Appendix
F
Djinn
Icon Name Type ✔
1 Aurora Mars
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Introduction
Map 5
Golden Rules
3
Chapter 3: Konpa Ruins
Chapter 6: Into the Ouroboros Map 6 Climb a ladder to reach a higher ledge
with a pressure switch. Standing on the
Chapter 7: Breaking the Ice switch causes a platform to appear to the
right, but the platform vanishes when you
Chapter 8: Onward and Upward J step off. Strange ...
Treasure Chest 1
Appendix You found a chest! It contained
a mint.
Keep going west until you discover a peg.
Pound the peg with Crush Psynergy to cause
the circular Mars emblem to pop out of the
nearby wall and begin rolling toward you.
Start sprinting east—you don’t want that
emblem to crush you!
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Introduction
Golden Rules
Chapter 14: Shadow of Evil Backtrack to the gate area and push the
Mars emblem once to roll it into the proper
Chapter 15: The Eastern Sea position, aligning its shadow with the Stand on the foreground path and
background decal. Three more emblems to go! hammer the new peg to pound it back down
Chapter 16: Tracking the Map and raise the original one. Now you can
extend a staircase by casting a whirlwind at You’re now ready to secure the Jupiter
Chapter 17: The Third Orb Jupiter Emblem the background fan. emblem. Scale the nearby ladder to return
to the emblem’s peg, pound it and then
Chapter 18: Umbra Hunt quickly duck into the foreground nook to
avoid being knocked for a loop.
Chapter 19: The Endless Wall
Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
Chapter 20: Loose Ends
Appendix
With the staircase extended, dash west
Sprint east to begin your quest for the
and grip across the west post. Loop around
Jupiter emblem. Use Whirlwind Psynergy to
and climb the stairs you’ve just exposed.
activate the fan near the entry to extend a Backtrack to the main gate to spy the
platform so you may advance. Jupiter emblem, which has rolled to the far
west. Give it two shoves to the east to align
its shadow with the background decal and
open the way to the Mercury emblem.
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Introduction
Ignore the peg near the Mercury emblem
Golden Rules Mercury Emblem and scale the stairs you recently revealed to
reach a pressure switch and a statue. Move
Chapter 1: A Friend in Need the statue onto the switch to remove the
wall to the east.
Chapter 2: Finding Carver
Chapter 6: Into the Ouroboros Backtrack all the way to the entry ladder
and climb back up. Continue to ignore the
Chapter 7: Breaking the Ice pressure switch above the ladder and go
west, onto the new pathway you’ve just
Ignore the pressure switch near this area’s
Chapter 8: Onward and Upward revealed. Slide down the slope at the path’s
entrance and descend the nearby ladder
far end. Stand on the next pressure switch to
Chapter 9: Ragged Ruins instead.
remove the next wall ahead, then grip
over to the post to get past the wall, which
Chapter 10: Northern Exposure
returns when you step off of the switch.
Chapter 11: Bad Dreams
Chapter 16: Tracking the Map Run west to locate a statue that’s trapped Continue moving west and shove a statue
near two pressure switches. Slide the statue off a pressure switch to reveal a staircase
Chapter 17: The Third Orb off its pressure switch and onto the adjacent above. Backtrack a bit to return to the
one with Move Psynergy—this reveals a new trapped statue and use Move Psynergy to Run east and use Move Psynergy to slide
Chapter 18: Umbra Hunt pathway above. return it to its original pressure switch. This a statue south, off the ledge. The statue
restores the original pathway above. crashes down on the pressure switch above
Chapter 19: The Endless Wall the entry ladder, activating it and extending
a nearby platform.
Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
Chapter 20: Loose Ends
Appendix
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Chapter 11: Bad Dreams All right, it’s time to get this party rolling.
Backtrack up the ladder and sprint east past
Chapter 12: No Mountain High Enough the archer statues once again. Run up the
steps and pound the east peg to start the
Chapter 13: Jail Break
Venus emblem rolling.
Chapter 14: Shadow of Evil
Chapter 15: The Eastern Sea Backtrack to the Venus emblem and
Descend the short entry ladder and sprint descend the long stairs near the emblem’s
Chapter 16: Tracking the Map release peg. Run up to the archer statues and
east, racing past a series of foreground archer
statues that fire arrows as you streak past. inspect the east one to score the powerful
Chapter 17: The Third Orb Zephyr’s Bow!
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Introduction
Venus emblem: leave this one alone.
Golden Rules Open Sesame Mars emblem: one shove to the west.
Mercury emblem: two pushes to the east.
Chapter 1: A Friend in Need
Jupiter emblem: one shove to the east.
Chapter 2: Finding Carver
Chapter 6: Into the Ouroboros Chase after the Venus emblem and shove
it east three times to align its shadow with
Chapter 7: Breaking the Ice the background decal.
Chapter 8: Onward and Upward With the Venus emblem properly aligned,
the final gate appears. You must now
Chapter 9: Ragged Ruins roll all four emblems to create a shadow With the mirror image properly formed,
that mirrors the background decal. Roll the gate opens wide, granting access to the
Chapter 10: Northern Exposure the emblems as follows to open the way Apollo Sanctum. Hurry onward—the eclipse
forward: must be stopped!
Chapter 11: Bad Dreams
Appendix L
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Introduction
The chamber’s central platforms rise after
Golden Rules all the pegs have been flattened. Move
to the central dais and use Grip Psynergy Have Karis heal the party with Psynergy
Chapter 1: A Friend in Need on each of the posts that jut up from each turn while Matthew strikes the
the platforms to align the lens. Exit the Chaos Hound with the Sol Blade. Other
Chapter 2: Finding Carver chamber when your work is complete. party members can either attack or
support with Psynergy that raises party
Chapter 3: Konpa Ruins defenses and reduces enemy damage.
Arcanus Returns
Chapter 4: Kingdoms at War
Chapter 6: Into the Ouroboros Save your progress, then sprint upstairs
and circle north, heading for the Apollo
Chapter 7: Breaking the Ice Lens. Beware: You’ll encounter Tuaparang
soldiers along the way! When you reach
Chapter 8: Onward and Upward the lens cannon, go south to discover its
controls.
Chapter 9: Ragged Ruins
Chapter 16: Tracking the Map Approaching the lens controls, the group
is surprised when a giant beast drops down,
Chapter 17: The Third Orb growling ferociously. Sveta manages to calm
the creature momentarily, but Chalis and
Chapter 18: Umbra Hunt Blados soon appear, reigniting the beast’s ire
and forcing battle!
Chapter 19: The Endless Wall
Endless Wall Boss Battle: Blados, Beaten but not defeated, Blados and Chalis are
Apollo Ascent Chalis, and Chaos Hound forced to resort to desperate measures. Calling
Apollo Sanctum Gate on the power of Dark Binding, they meld with
Alex and Kraden have a history, but before the two
the enraged Chaos Hound, transforming into
Apollo Sanctum can “catch up,” Tuaparang agents are deployed
one of the most fearsome creatures imaginable!
via zeppelin—including Blados and Chalis! Alex
Chapter 20: Loose Ends reveals that these two villains are actually members
of a secret sect. They’re Dark Adepts!
Appendix
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Endless Wall
Apollo Ascent
Apollo Sanctum Gate
Apollo Sanctum
Chapter 20: Loose Ends The final boss has loads of HP, so
you’ll want to save up for high-powered
Appendix summons. Keep using Djinn each turn so
you may call down summons that cost four
or more Djinn to cast. Strive to keep your
warriors healthy while building to these
epic attacks.
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Introduction
Golden Rules
X X X X
You’ve already claimed the quality zol
Chapter 15: The Eastern Sea and Jupiter Djinni (Lull) from this small
X cave, but you’ve yet to delve into its true
Chapter 16: Tracking the Map depths. Use the Sol Blade you acquired on
X X X the eve of the final battle to open the ornate
Chapter 17: The Third Orb north door and reveal a staircase to a mind-
X
bending labyrinth.
Chapter 18: Umbra Hunt
X
Chapter 19: The Endless Wall X
Otka Island X
Burning Island Cave
Start X
Lost Ship
Crossbone Isle
Appendix
Hidden Loot Maze Game Fortunately for you, we’ve taken the
Icon Object Contents ✔ liberty of charting the entire labyrinth—just
Summon use the provided map to find your way
1 Ancient tablet
(Catastrophe) through and claim all of those goodies. Save
the hidden loot for last, however—for this
Chests one requires you to defeat a fearsome foe!
Icon Contents ✔
1 Mythril silver
Be sure to save before engaging the
2 Power bread maze’s boss—he’s one tough customer!
3 Triton’s Ward
4 Psy crystal
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Lost Ship
Crossbone Isle
Boss Battle:
Appendix
Ogre Titans
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Introduction
Chapter 6: Into the Ouroboros Aside from the boss’s multiple personality The bodies of Kaocho’s Generals—
disorder, this is actually a very straight- Ku-Tsung and Ku-Embra—lie next to the
Chapter 7: Breaking the Ice forward fight. Each Ogre Titan only attacks tree. Use Sveta’s Spirit Sense Psynergy to
with physical blows—there are no crazy read the generals’ thoughts and discover
Chapter 8: Onward and Upward Leave the Burning Island Cave after
summons or spells to worry about. Raise that they’ve hidden something near Kaocho
acquiring the Daedalus summon and sail
your party’s Defense as often as possible and Palace’s stairs. Intriguing!
Chapter 9: Ragged Ruins northwest to Ayuthay. Land on the west
cripple each version of the Ogre Titan with
shore of the mainland’s southern peninsula
Djinn and Psynergy that cause Delusion—
Chapter 10: Northern Exposure to easily travel there.
this reduces its chances to hit.
Chapter 12: No Mountain High Enough Some Ogre Titans’ attacks can strike
multiple party members. Keep everyone
Chapter 13: Jail Break in good health!
Chapter 16: Tracking the Map Make your way out of Ayuthay and
venture northeast on foot, heading for
Chapter 17: The Third Orb Use the rafts to cross the lake and sprint
Kaocho. When you get there, run north
along the west side of the east river toward
north into the castle. Once inside, don’t
Chapter 18: Umbra Hunt enter the secret north door; go right and
the palace.
exit the castle, then use the vine you grew
Chapter 19: The Endless Wall before to reach the upper balcony.
Chapter 20: Loose Ends
Otka Island Naturally, the last two Ogre Titans are the
Burning Island Cave worst, capable of obliterating the party with
brutal multi-target attacks. Do your best to
Lost Ship
conserve your elemental power so you can
Crossbone Isle unleash one devastating summon after the
Appendix next when the final two Ogre Titans stand
before you. Keep the entire party in good
health and raise their Defense, or things
may quickly spiral out of control. Climb the rocky steps and leap over to
the palace’s gray stone wall. Target the west
Go west after climbing the vine and enter flagpole with Grip Psynergy to zip across
the far door to reenter the castle. Go right the palace stairs, then inspect the block that
and pass through the north door to return has a large crack in it. You discover a note
to the courtyard with the great tree that hidden inside!
reacted to the Tree Flute before.
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4
Chapter 15: The Eastern Sea To World Map
F
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Introduction
Chapter 6: Into the Ouroboros Before rolling the log out of your way, Hop to the crate you just shoved, then
sprint up the west steps and crack open onto the northeast moving statue. From
Chapter 7: Breaking the Ice another treasure chest. there, leap back onto the north balcony,
landing near the stationary statue you
Chapter 8: Onward and Upward Backtrack downstairs and proceed down the
recently revealed. Shove this statue east,
Treasure Chest 2 lower stairs to reach the ship’s bottom level.
placing it in front of the tall cabinet to keep
Chapter 9: Ragged Ruins You found a chest! It contained Hop a hole in the floor and descend a ladder
it from tipping over.
200 coins. to reach a long dinner table surrounded by
Chapter 10: Northern Exposure moving statues!
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Chapter 19: The Endless Wall The Star Magician will primarily
Treasure Chest 5 summon replacement balls and cast Mega
Chapter 20: Loose Ends You found a chest! It contained Cool against your party. Counter this
300 coins.
by defeating his most valuable balls and
Otka Island
healing the entire party each turn.
Burning Island Cave
Lost Ship Treasure Chest 6
Crossbone Isle You found a chest! It contained Try to lock the Star Magician’s Psynergy
400 coins. to really cripple its offense! Do this with
Appendix
Psynergy or Djinn that have this effect,
such as Rime.
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Introduction
Go to the west side of town and speak
Golden Rules The Final Voyage with a dark-haired adventurer. The man saw
you sail up and would like a ride on your
Chapter 1: A Friend in Need ship. Agree to let him aboard, then follow
him back to your vessel.
Chapter 2: Finding Carver
Chapter 12: No Mountain High Enough The man tells you that a whirlpool
located somewhere to the southwest should
Chapter 13: Jail Break act as a portal to a hidden island. Sail
directly south from Yamata city, then follow
Chapter 14: Shadow of Evil the water’s edge west to locate the rumored
whirlpool.
Chapter 15: The Eastern Sea Run to the island’s highest summit to
discover a cave entrance. What wonders
Chapter 16: Tracking the Map could await you inside?
Otka Island A 2
C A
Burning Island Cave
1
Lost Ship B
D
Crossbone Isle
Appendix
6 3
Map 4
C A
5
Map 6
4 9 8
Map 1 To World Map
7
Map 5
D
F E
F E
H G
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P N
Chapter 7: Breaking the Ice 13
Q
Chapter 8: Onward and Upward
Map 17
Chapter 20: Loose Ends Q
Map 13
Otka Island 22
R 29 30
Burning Island Cave 28 31
19
Lost Ship
Crossbone Isle
Appendix
18
Map 18
Map 19
S
1
2
Hidden Loot
Icon Object Contents ✔
Summon
1 Ancient tablet
(Charon) T
U
2 Ancient tablet Summon (Iris)
Chests
Icon Contents ✔
1 Mimic (psy crystal)
2 Ginseng
3 Mythril silver
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Introduction
Chests
Golden Rules
Icon Contents ✔
Chapter 1: A Friend in Need 4 220 coins
Treasure Chest 5
Treasure Chest 2
Diabolical Descent You found a chest! It contained
You found a chest! It contained
quality zol.
ginseng.
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Chapter 16: Tracking the Map Exit the room via its southwest door to
return to the exterior staircase. Shove the Return to the west line of tiny platforms
Chapter 17: The Third Orb nearby pillar to the right to drop it onto the once again and leap to the west ledge.
first one you moved. Now you can easily Pass through the open blue door and head
Chapter 18: Umbra Hunt backtrack to the ruins’ entrance—but don’t Jump onto the nearby crumbling rock, through the southwest doorway to return to
do so yet! then use Move Psynergy to slide the stone the outer staircase.
Chapter 19: The Endless Wall pillar in either direction. This raises a
Chapter 20: Loose Ends Second Level pressure switch that had been beneath the
pillar, causing the nearby red door to open.
Pass through the door to reach a chest that
Otka Island
contains an apple.
Burning Island Cave
Lost Ship
Crossbone Isle Treasure Chest 8
You found a chest! It contained
Appendix an apple.
Introduction
Chapter 6: Into the Ouroboros Third Level Backtrack and reactivate the red pressure
switch by shifting the pillar back onto it.
Chapter 7: Breaking the Ice All of the room’s colored platforms should
now be active. Hop across the central row
Chapter 8: Onward and Upward of yellow platforms, which are active by
default, and make your way to the room’s
Chapter 9: Ragged Ruins Hop back across the red platform and southwest chest.
sprint north up the room’s east ledge. Hop
Chapter 10: Northern Exposure close to the northeast stone pillar and slide
it onto the green pressure switch using Treasure Chest 14
Chapter 11: Bad Dreams Move Psynergy. You found a chest! It contained
quality zol.
Chapter 12: No Mountain High Enough
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Chapter 17: The Third Orb Once again, you’ve no place to go but
down. Drop via a crumbling rock to return
Chapter 18: Umbra Hunt to the lower room, then make your way
back up. Cross the long line of crumbling
Chapter 19: The Endless Wall rocks that leads north this time, hopping
onto the pair of solid blocks to the west
Chapter 20: Loose Ends when you reach them.
Otka Island
Burning Island Cave
Next, hop to the north crumbling rock,
Lost Ship After dropping the stairwell pillar, enter then skip across a few more rocks to the
Crossbone Isle the background door and hop across a west. Jump to the south crumbling rock,
crumbling rock to reach a chest. then onto the solid platform. From there,
Appendix leap across the long line of rocks to reach
the room’s north ledge.
Treasure Chest 17
You found a chest! It contained
770 coins.
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Introduction
When you reach a tiny platform, hop
onto it and use Grip Psynergy to zip over to
Golden Rules
the west ledge. Cross the east line of rocks
Treasure Chest 23 Treasure Chest 27
You found a chest! It contained You found a chest! It contained
Chapter 1: A Friend in Need afterward to exit via the southwest doorway. 990 coins. Alastor’s Hood.
Shove the stone pillar to bridge the stairwell
Chapter 2: Finding Carver gap, then proceed downstairs.
Chapter 9: Ragged Ruins Allow yourself to fall after looting Exit and reenter the chamber to reset the
the southwest chest, landing in a lower rocks again, then go after the northeast
Chapter 10: Northern Exposure chamber. Open the lone chest you discover chest. After claiming its contents, quickly
down here, then exit through the south grip over to the central rocks and make your
Chapter 11: Bad Dreams This is it—the final level! There are no door and head back upstairs. Slide the statue way to the far north ledge.
stone pillars to move at the bottom of the to the right again, and this time, race to
Chapter 12: No Mountain High Enough open the room’s northwest chest.
stairwell, only a chest that turns out to be
another Mimic.
Chapter 13: Jail Break
Chapter 14: Shadow of Evil Treasure Chest 22 The Great Dragon and Thunder Lizard
enemies you encounter in the lower
You found a chest! It was a
Chapter 15: The Eastern Sea Mimic that guarded a cookie.
chamber are no joke! Heal your party
as needed while battling these fearsome
Chapter 16: Tracking the Map foes.
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Group G:
Unfortunately, acquiring this final • Attack
summon isn’t so easy. A massive warrior • Dark Contact
appears as you approach the tablet. He • Fulminous Edge
demand that you face him. Before you know
it, battle begins!
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Introduction
Golden Rules
Chapter 15: The Eastern Sea Tanglewood (borrowed Penetrate Defense with a This spirit of concentrated heat is a friend of Garet’s. Torch’s focused
Torch Mars
from Garet) melting blast. attack passes through any sort of protection.
Chapter 16: Tracking the Map
Tanglewood (borrowed This spirit controls gravity and is a friend of Isaac’s. Ground’s attack
Ground Venus Use gravity to hold a foe.
from Isaac) creates gravity wells strong enough to paralyze an enemy.
Chapter 17: The Third Orb
Tanglewood (borrowed Create a mighty earthen This spirit of very hard stone is one of Isaac’s friends. In battle, Granite’s
Chapter 18: Umbra Hunt Granite Venus
from Isaac) barrier. tough, wall-like body can defend allies.
Chapter 19: The Endless Wall Tanglewood (can’t use— May revive a downed ally This spirit represents the healing energies of the earth. Quartz can heal
Quartz Venus
Djinn Guide entry only) with earth energy. wounds by focusing ambient energy into a living creature.
Chapter 20: Loose Ends
This spirit reflects the trace minerals present in living creatures and is
Tanglewood (can’t use— Restore allies’ status to
Appendix Salt Venus a friend of Isaac’s. Salt can cleanse and purify an ally’s body of harmful
Djinn Guide entry only) normal.
effects.
Djinn Tanglewood (can’t use— Boost party Defense with This spirit of fire’s light is a friend of Garet’s. Corona’s glowing radiance
Corona Mars
Summons Djinn Guide entry only) heat aura. is strong enough to blunt enemy attacks.
Sun Sagas
Tanglewood (can’t use— Boost party Defense with This incandescent spirit is a friend of Garet’s. The light that comes off
Encyclopedia Entries Flash Mars
Djinn Guide entry only) shielding flames. Flash is intense enough to soften enemy blows.
Tanglewood (can’t use— This spirit of ignition is a friend of Garet’s. Kindle’s influence allows
Kindle Mars Increase all allies’ Attack.
Djinn Guide entry only) allies to exceed their usual limits of strength and power.
Attack with a blow that can This spirit was Isaac’s very first Djinni. Flint talks a great deal, but is
Flint Venus World Map—Mandatory
cleave stone. both knowledgeable and nice, so no one complains.
Boost party Attack with This bolstering spirit is encountered at Patcher’s Place. Forge’s blazing
Forge Mars Patcher’s Place
flame’s fury. flame stirs allies to greater ferocity in battle.
Buffet foe (perhaps twice) This fleet spirit is first encountered at the Goma Highlands Road. Gust’s
Gust Jupiter Goma Highlands Road
with gale force. tremendous speed always gets the jump on an enemy.
Shatter a foe’s defense with This spirit of intense cold is found at Carver’s Camp. Chill’s attack
Chill Mercury Carver’s Camp
numbing cold. renders enemies brittle and vulnerable.
This flower spirit is found by the gate to the Konpa ruins. Flower’s
Flower Venus Konpa Gate Refresh allies and restore HP.
sweet scent has a refreshing and healing effect.
May revive a downed ally This lightning spirit is first encountered at the Konpa ruins. Jolt
Jolt Jupiter Konpa Ruins
with sharp shocks. generates a shock that can bring an unconscious ally around again.
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Chapter 1: A Friend in Need Usually revives downed ally This spirit of fire’s last remnants is first met in Harapa. Cinder can ignite
Cinder Mars Harapa Ruins
with life embers. vigor in an unconscious ally through sheer determination.
Chapter 2: Finding Carver
This spirit embodies the winds at the highest altitudes and is found in
World Map—Forest west
Ether Jupiter Focus will to restore PP. western Kaocho. Allies find Ether’s presence calming, even in the midst
Chapter 3: Konpa Ruins of Kaocho
of battle.
Chapter 4: Kingdoms at War Attack and siphon a foe’s HP This love spirit is first found in Kaocho. Steel’s attack is a vitality-
Steel Venus Kaocho
with a kiss. stealing kiss that leaves enemies wanting more.
Chapter 5: Insightful Guidance
Create a protective barrier This tough spirit is first met on the Passaj Mountain Climb. Bark’s
Bark Venus Passaj Mountain Climb
Chapter 6: Into the Ouroboros against attacks. rough hide can protect allies like a shield.
Chapter 7: Breaking the Ice Mist Mercury Ayuthay (joins with Amiti)
Attack and lull a foe into This spirit has influence over sleep and joins your party along with
deep sleep. Amiti. Mist’s attack enshrouds a foe’s mind, making it ready for sleep.
Chapter 8: Onward and Upward
Boost party Resistance with This spirit of calm waters befriends the party along with Amiti.
Mellow Mercury Ayuthay (joins with Amiti)
a moist sheen. Mellow’s untroubled aura shields the party from hostile Psynergy.
Chapter 9: Ragged Ruins
Attack to drop an enemy’s This spirit represents aggressive sea life and joins the party along with
Chapter 10: Northern Exposure Claw Mercury Ayuthay (joins with Amiti)
Resistance. Amiti. Claw’s attack leaves a foe more vulnerable to Psynergy.
Chapter 11: Bad Dreams Restore an ally’s HP before This spirit embodies living breath and is found in Ayuthay. Breath
Breath Jupiter Ayuthay
others can act. specializes in healing allies in the nick of time.
Chapter 12: No Mountain High Enough
Restore party HP with a This geyser spirit joins the party in Barai Temple. Surge can conjure a
Chapter 13: Jail Break Surge Mercury Barai Temple
stream of life. hot-spring effect that relieves fatigue for allies.
Chapter 17: The Third Orb Brand Mars Passaj Mountain Climb
Lock enemy Psynergy with This spirit represents fire’s controlling aspect and is found in Passaj.
low failure rate. Brand can lock an enemy’s Psynergy in place with a heat seal.
Chapter 18: Umbra Hunt
This spirit represents the overpowering cold of a glacier and is met
Strike a chilling finishing
Serac Mercury Harapa Ruins at the Harapa ruins. Serac’s attack sucks all heat away from the
Chapter 19: The Endless Wall blow.
environment instantly.
Teppe Ruins (joins with Boost party Agility with This spirit of energetic winds befriends the party along with Sveta.
Fleet Jupiter
Sveta) wind at your back. Fleet’s vigor inspires allies to act faster.
Teppe Ruins (joins with Smite and lull a foe to sleep This uplifting spirit joins the party along with Sveta. Waft’s soothing
Waft Jupiter
Sveta) with aromas. fragrance lulls an enemy to sleep.
Teppe Ruins (joins with Attack and stun a foe with This electrical spirit joins the party along with Sveta. Bolt’s constantly
Bolt Jupiter
Sveta) electric force. charging current shocks a foe senseless.
Teppe Ruins (joins with Boost party Resistance with This spirit of soft winds joins the party with Sveta. Breeze’s calming
Breeze Jupiter
Sveta) a gentle wind. influence shelters the mind from harmful Psynergy.
Teppe Ruins (joins with This spirit of swirling vapors joins the party with Sveta. Haze can grant
Haze Jupiter Hide away to avoid damage.
Sveta) temporary sanctuary to a friend in the form of concealing mists.
This spirit has influence over seeds and is found in the Teppe ruins.
Tangle multiple foes to drop
Vine Venus Teppe Ruins In battle, Vine plants seeds that grow with amazing speed to hamper
Agility.
foes.
Strike to delude all foes with This torrential spirit is met in Belinsk. The force of Spout’s watery attack
Spout Mercury Belinsk Ruins (via library)
blinding mists. leaves behind a mist that obscures a foes’ vision.
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Introduction
Djinn Index
Golden Rules
Djinn Name Type Location Effect Description ✔
Chapter 1: A Friend in Need World Map—Far north of This spirit of inevitability is found north of Border Town. Gears can
Gears Venus Force foe to strike another.
Border Town force evil beings to turn on one another.
Chapter 2: Finding Carver
This spirit represents powerful currents and is found in Belinsk.
Boost party Agility with a
Torrent Mercury Belinsk Torrent’s tremendous energy is contagious and makes the whole party
Chapter 3: Konpa Ruins surge of energy.
move faster.
Chapter 17: The Third Orb Send damage the party A spirit of the void, this Djinni is found deep in the Belinsk ruins. The
Chasm Venus Belinsk Ruins
takes to the void. vacuum within Chasm draws everything in.
Chapter 18: Umbra Hunt
Pinch enemy to drop its This spirit represents peaceful sea life and is met in Belinsk. Pincer’s
Pincer Mercury Belinsk
Resistance. attack erodes an enemy’s ability to resist Psynergy.
Chapter 19: The Endless Wall
World Map (joins with This spirit of burning pain joins the party with Eoleo. Reflux is essen-
Chapter 20: Loose Ends Reflux Mars
Eoleo)
Boost counterattack rate.
tially cowardly but lashes out with horns when approached.
Appendix World Map (joins with Attack with force that may This spirit of hot rage joins the party with Eoleo. Wrath’s vicious attack
Wrath Mars
Eoleo) knock foe out. may exhaust an enemy immediately.
Djinn
Summons Chili Mars
World Map (joins with Stun and injure a foe with This spirit has influence over spicy heat and is a favorite of Eoleo’s.
Eoleo) explosive force. Chili’s power leaves a foe breathless and unable to move.
Sun Sagas
Encyclopedia Entries World Map (joins with Revive a downed ally with This spirit of fading light joins the party with Eoleo. Glow breathes on
Glow Mars
Eoleo) near certainty. the remaining embers of life, rejuvenating knocked-out allies.
World Map (joins with Boost party Attack with a This spirit causes fires to burn ever hotter and joins with Eoleo. Stoke’s
Stoke Mars
Eoleo) call to victory. inspiring presence rallies friends to fight more fiercely.
Restore HP with healing This hopeful spirit represents the water that bubbles from springs and
Spring Mercury Harun Village
springwater. is found in Harun Village. Spring’s water is supernaturally refreshing.
Yamata City (joins with Boost party Defense with a This metallic spirit joins with Himi. Buckle’s influence over metals can
Buckle Venus
Himi) protective shell. harden substances to many times their original strength.
Yamata City (joins with Restore allies’ status to This fragrant spirit is met along with Himi. Clover’s fresh scent seems
Clover Venus
Himi) normal. to cleanse the soul and is quite calming.
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Chapter 1: A Friend in Need Yamata City (joins with This spirit joins the party with Himi and was born form a mineral
Geode Venus Attack with a clod of earth.
Himi) formation. Geode draws power from far underground to attack.
Chapter 2: Finding Carver
This spirit brings fiery influence to some foods and joins the party
Yamata City (joins with Attack and stun a foe with
Pepper Mars with Himi. Pepper can overwhelm an enemy’s senses, leaving the foe
Chapter 3: Konpa Ruins Himi) unbearable heat.
stunned.
Chapter 4: Kingdoms at War Yamata City (joins with Use speed of the wind to This spirit of speed joins the group with Himi. Swift is the fastest of all
Swift Jupiter
Himi) strike first. spirits and always strikes before an enemy can.
Chapter 5: Insightful Guidance
This spirit of burning winds is first found at a small desert island. The
World Map—Tiny sandy Scourge foe with a
Simoom Jupiter violent winds Simoom creates are scorchingly hot and act like a toxin
Chapter 6: Into the Ouroboros isle to the south poisonous wind.
in the body.
Chapter 10: Northern Exposure Revive a downed ally This indomitable fire spirit is encountered in Tonfon. Tinder can restoke
Tinder Mars Tonfon
without fail. life’s fire with perfect reliability in an unconscious ally.
Chapter 11: Bad Dreams
World Map—Forest Reduce a foe’s Agility with This spirit of churning oceans is first met near Tonfon. Foam can create
Foam Mercury
southwest of Tonfon tidal disturbance. areas of tidal instability that slow enemies down.
Chapter 12: No Mountain High Enough
This musical spirit is found on an island in the Otka Sea. Lull’s song
Negotiate a temporary
Chapter 13: Jail Break Lull Jupiter Otka Island
cease-fire for a turn.
is comforting and causes combatants to have trouble continuing the
battle.
Chapter 14: Shadow of Evil This spirit embodies crusted ice and is met on an island in the far
Rime Mercury Iceberg Outpost Seal a foe’s Psynergy. north. By encasing an enemy’s mind in ice, Rime can seal that foe’s
Chapter 15: The Eastern Sea Psynergy.
Use ominous flora to doom This spirit is associated with death and is found at the ruins in Yamata.
Chapter 16: Tracking the Map Hemlock Venus Yamata Ruins
all enemies. Hemlock’s grim power sentences the living to imminent death.
Chapter 17: The Third Orb Restore party PP with a This inspiring fire spirit is encountered at the volcanic island cave.
Flare Mars Burning Island Cave
psychic flare-up. Flare’s ecstatic light elevates and refreshes the mind.
Chapter 18: Umbra Hunt
Shield allies from damage This spirit of seashells is encountered at Gaia Falls. Shell’s hard skin
Shell Mercury Gaia Falls
Chapter 19: The Endless Wall with a hard shell. protects allies against the most storm-tossed seas (and enemy attacks).
Special Summons
Name Location Base Dmg. Description Special Effect Element ✔
Zagan Carver’s Lumberyard 50 Earth’s might enflamed. Reduces enemy Defense. Earth
Megaera Konpa Shrine 40 The goddess of vengeance. Increases party Attack. Fire
Flora Passaj Mountain Climb 80 The wind rider, goddess of flowers. Puts enemies to sleep. Wind
Moloch North Wall Shrine 100 The sacred ice monster. Drops enemy Agility. Water
Ulysses Border Town Mine 160 A legendary wandering mage. Paralyzes enemies. Fire
Haures Border Town (dream version) 270 A beast that sunders darkness. Deadly poison. Earth
Eclipse Luna Tower 300 A dragon whose wings span the skies. Reduces enemy Attack. Wind
A dragon with a heart of brilliant Reduces enemy elemental
Crystallux Belinsk Opera House 300 Earth
crystal. resistance.
Coatlicue Harun Channel N/A A goddess bearing the water of life. Recovers party HP each turn. Wind
Catastrophe Otka Island 400 The embodiment of destruction. Reduces enemy PP. Wind
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Introduction
Special Summons
Golden Rules
Name Location Base Dmg. Description Special Effect Element ✔
Chapter 1: A Friend in Need Daedalus Burning Island Cave 100; 250 Master craftsman of ancient times.
Follow-up attack (occurs next turn;
Fire
250 damage).
Chapter 2: Finding Carver Azul Lost Ship 330 An awakened dragon from the deep. Stuns enemies. Water
Charon Crossbone Isle 500 The boatman of the river Styx. Chance of instant KO. Earth
Chapter 3: Konpa Ruins
Fully heals and revives all party
Iris Crossbone Isle 800 Goddess of rainbows, guide of souls. Fire
Chapter 4: Kingdoms at War members, including reserves.
Chapter 14: Shadow of Evil Five tomes of epic legend have been scattered across Weyard. Search the bookshelves of the towns listed in the following table to find all five
Sun Sagas and complete the tale of the heroic Warriors of Vale!
Chapter 15: The Eastern Sea
Sun Sagas Sun Sagas
Chapter 16: Tracking the Map Sun Saga Name Location ✔ Sun Saga Name Location ✔
Chapter 17: The Third Orb Sun Saga 1 Lookout Cabin Sun Saga 4 Belinsk
Chapter 18: Umbra Hunt Sun Saga 2 Patcher’s Place Sun Saga 5 Kolima Village
After the eclipse occurs, Sveta can read the thoughts of those The following table lists the earliest times you’re able to acquire
living and dead with her Spirit Sense Psynergy—use this to acquire each entry and their updates, but you may still find Encyclopedia
even more entries! entries later in the adventure, even if you missed your first chance.
Encyclopedia Entries
Title Location How to Get Entry ✔
This young man is a promising Earth Adept, just like his father was when he started his adventures 30
Matthew Lookout Cabin During intro dialogue. years ago. And just like Isaac, who led the famous Warriors of Vale, Matthew is a person of few words
but strong convictions.
This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun burst into
Mount Aleph Lookout Cabin During intro dialogue. existence above it. The mountain once stood over the town of Vale, which was obliterated by that
cataclysmic event 30 years ago.
This radiant sphere rose over Mount Aleph 30 years ago, releasing its elemental energy throughout
Golden Sun Lookout Cabin During intro dialogue. the world. Though the Golden Sun brought the dying world of Weyard back to life, the magnitude of
its power caused many catastrophes.
The force of the four elemental powers and the study of how they combine to create reality is known
Alchemy Lookout Cabin During intro dialogue. as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Vale went on their
Golden Sun quest to restore Alchemy.
This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its
Angara Lookout Cabin During intro dialogue. regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mount Aleph
and the Goma Plateau are in the west.
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Introduction
Encyclopedia Entries
Golden Rules Title Location How to Get Entry ✔
This general store serves up just about everything refugees from Vale might need to survive. A small
Chapter 1: A Friend in Need Patcher’s Place Goma Plateau During dialogue.
settlement is huddled around the store.
This Vale refugee has built a large general store and inn for fellow survivors of the Golden Sun.
Chapter 2: Finding Carver Patcher Goma Plateau During dialogue.
Though not exactly a mayor, Patcher is the closest thing to a leader this outpost has.
Go back and speak with
Chapter 3: Konpa Ruins Goma
Goma Plateau Garet after completing
This range divides the Vale refugees from the rest of Angara. Isaac’s cabin is on a plateau that is part
Mountains of the new highlands raised up by the Golden Sun.
the intro.
Chapter 4: Kingdoms at War This young man is a Fire Adept, following in the footsteps of his father, Garet. He has lived up to his
Tyrell
Patcher’s Place During dialogue. reputation for being a troublemaker by crashing the soarwing—the event which has propelled the
Chapter 5: Insightful Guidance (updated)
heroes into action.
This Vale refugee has built a large general store and inn to support fellow survivors of the Golden Sun
Chapter 6: Into the Ouroboros Patcher
Patcher’s Place Dialogue with villager. aftermath. This unofficial leader of this area welcomes all who visit, except Tyrell, who once nearly
(updated)
burned down his place.
Chapter 7: Breaking the Ice The ruler of Bilibin got his start as the mayor of a small town. Over the years, it has grown into a full-
Lord McCoy Patcher’s Place Dialogue with villager. fledged kingdom. While Lord McCoy is the ruler of his domain, there are widespread rumors that his
Chapter 8: Onward and Upward wife plans to put her son on the throne.
These ruins are thought to have been a major center where ancient Adepts could share ideas with visitors.
Konpa Ruins Patcher’s Place Dialogue with villager.
Chapter 9: Ragged Ruins Little else is known about this mysterious location, which only came to light after the Golden Sun.
This lighthouse provides the water energy that combines with the other three elements to power the
Mercury Psynergy Training
Chapter 10: Northern Exposure Lighthouse Grounds
Signpost force of Alchemy. This tower is in the Imil region of Angara and was one of the four that were lit to
bring about the Golden Sun.
Chapter 11: Bad Dreams Tret
Psynergy Training
Signpost
This is an old friend of Isaac’s who lives in Kolima Forest. Apparently he has useful information about
Grounds Mountain Rocs.
Chapter 12: No Mountain High Enough Psynergy Training This mysterious forest is in northeastern Angara. Isaac’s old friend, Tret, can be found somewhere
Kolima Forest Signpost
Grounds among its trees.
Chapter 13: Jail Break This lighthouse provides the earth energy that combines with the other three elements to power the
Venus Psynergy Training
Dialogue with villager. force of Alchemy. This tower is in Gondowan and was one of the four that were lit to bring about the
Lighthouse Grounds
Chapter 14: Shadow of Evil Golden Sun.
This vast continent is south of Angara. The Warriors of Vale famously traveled to Gondowan to light
Psynergy Training
Chapter 15: The Eastern Sea Gondowan
Grounds
Signpost the Venus Lighthouse. This continent, once joined by land to Angara, has since split away due to the
seismic effects of the Golden Sun.
Chapter 16: Tracking the Map Kraken
Psynergy Training
Signpost
This giant squid plagued the Karagol Sea, capsizing all ships that fell into its grip. While sailing across
Grounds the Karagol, the Warriors of Vale slew the vicious squid.
Chapter 17: The Third Orb Karagol Sea
Psynergy Training
Signpost
This vast inland sea once was a vital crossing between Angara and Gondowan. After the two continents
Grounds were split from each other by the Golden Sun, the Karagol Sea became joined to the ocean.
Chapter 18: Umbra Hunt Jupiter Psynergy Training
This lighthouse provides the wind energy that combines with the other three elements to power the
Dialogue with villager. force of Alchemy. This tower is now in western Gondowan’s Atteka region and was one of the four
Lighthouse Grounds
Chapter 19: The Endless Wall that were lit to bring about the Golden Sun.
This continent was where the Warriors of Vale found the ship that allowed them to sail around the
Psynergy Training
Chapter 20: Loose Ends Indra Signpost world. Indra was once east of Gondowan, but the seismic effects of the Golden Sun have pushed it far
Grounds
from that continent.
Appendix Psynergy Training This large continent is far to the south, across the ocean from Angara. The Warriors of Vale crossed its
Osenia Signpost
Grounds desert expanse and scaled its immense Air’s Rock plateau using wind-based Psynergy.
Djinn Psynergy Training This Water Adept from the remote civilization of Lemuria joined Felix’s party in his quest to ignite the
Piers Signpost
Grounds lighthouses. He now sails the world in his ancient ship, investigating mysterious phenomena.
Summons
This legendary island city is home to an advanced civilization isolated from the world by surrounding
Sun Sagas Psynergy Training
Lemuria Signpost and ever-present mists. Time passes slowly for its citizens, who sometimes travel the world in powerful
Grounds
Encyclopedia Entries ships of distinctive design.
Psynergy Training This sea god stood in the way of all those who tried to sail past him. The Warriors of Vale had to
Poseidon Signpost
Grounds acquire the Trident of Ankohl in order to breach Poseidon’s invulnerability.
Gabomba Psynergy Training This huge statue was revered by a village in central Gondowan. The statue was the entrance to a vast
Signpost
Statue Grounds clockwork labyrinth that was powered by Psynergy.
This lighthouse provides the fire energy that combines with the other three elements to power the
Mars Psynergy Training
Signpost force of Alchemy. This tower is now in the lands north of Angara and was one of the four that were lit
Lighthouse Grounds
to bring about the Golden Sun.
Psynergy Training This tribe of Wind Adepts is said to have raised its ancient city into the sky, where its underside is still
Anemos Signpost
Grounds visible as the moon. All modern Wind Adepts are thought to be descended from the Anemos.
This leader of the lumberjack camp is known as Carver, though as an old Vale refugee, it’s unknown
Carver’s
Carver Signpost whether he’s always been called that—or just loves his job. He never shies away from a task at hand,
Lumberyard
which sometimes worries his men.
This earth-based Psynergy can grasp faraway objects and bring them close. It can also carry the user
Grip Psynergy Carver’s Camp During dialogue.
across some gaps.
Gained automatically after
Grip Crystal Konpa Ruins This Jenei artifact was hidden in the Konpa ruins. It must be equipped to gain Grip Psynergy.
obtaining the Grip Crystal.
This young woman is one of Kraden’s two highly promising Alchemy students, along with her
Nowell Konpa Cave During dialogue. brother, Rief. She has immense respect for her mentor and spends most of her time studying ancient
ruins and artifacts with him.
This fortress city is the capital of Morgal, the country of beastmen. It is a bastion of both military
Belinsk Konpa Cave During dialogue.
might and cultural sophistication.
This Water Adept has traveled the world with his teacher, Kraden, studying Alchemy and other traces
Rief Konpa Cave During dialogue.
of the ancient world. Rief is the son of Mia, a Water Adept who traveled with the Warriors of Vale.
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Introduction
Encyclopedia Entries
Golden Rules Title Location How to Get Entry ✔
This elder of Passaj, like all descendants of the ancient Exathi, is a blacksmith of great craftsmanship. He is
Chapter 1: A Friend in Need Bogho Passaj Dialogue with villager.
stubborn and short-tempered but devoted to protecting his people, especially against incursions from Kaocho.
Chapter 2: Finding Carver Sol Mask Alchemy Forge During dialogue. This ancient relic is said to be related to the Alchemy Forge in some way.
The ruler of Ayuthay is known as King Paithos. He has presided over a new era of prosperity brought
Paithos Alchemy Forge During dialogue.
Chapter 3: Konpa Ruins by the restarting of Ayuthay’s Alchemy Well.
Alchemy Well Alchemy Forge During dialogue. This ancient machine was built by the Neox to produce water in vast quantities.
Chapter 4: Kingdoms at War
Ouroboros During dialogue with This labyrinth below the new Kaocho Palace was built by the ancient ancestors of those living in
Passaj
(updated) elders. Ayuthay. It is said to hold an important mask that is a critical piece of ancient machinery.
Chapter 5: Insightful Guidance
During dialogue with This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and
Baghi Passaj
elders. has since devoted himself to serving the people of Passaj.
Chapter 6: Into the Ouroboros
Amiti Passaj During dialogue with elders. This nephew to King Paithos is the prince of Ayuthay. He is also a good friend to Baghi from Passaj.
Chapter 7: Breaking the Ice During dialogue with This flute is said to be made from ancient trees that once grew near Ayuthay Castle. Its craftsmanship
Tree Flute Ayuthay
Amiti. is undeniably old.
Chapter 8: Onward and Upward During dialogue with King This Ayuthay was Amiti’s mother, who passed away not long after her child was born. She was also
Veriti Ayuthay
Paithos. the sister of King Paithos.
Chapter 9: Ragged Ruins During dialogue with King This ancient artifact puts the Alchemy Well into operation. It is a silvery, shining mask crafted by the
Luna Mask Ayuthay
Paithos. ancient people of Passaj.
Chapter 10: Northern Exposure During dialogue with King
Insight Glass Ayuthay This ancient Jenei artifact is Ayuthay’s most treasured possession.
Paithos.
Chapter 11: Bad Dreams During dialogue with King This man-made pool was built by the Ayuthay. It serves as a reservoir for runoff water from the
Barai Pond Ayuthay
Paithos. Alchemy Well. At the bottom is an underwater temple containing untold treasures.
Chapter 12: No Mountain High Enough The ruler of Ayuthay has presided over a new era of prosperity brought by the restarting of Ayuthay’s
Paithos Dialogue with King
Ayuthay Alchemy Well. He has sheltered his people from attack by ordering everyone into the underground
(updated) Paithos’s servants.
Chapter 13: Jail Break part of his city. He is Amiti’s uncle.
Ayuthay Dialogue with King This is the country of master stoneworkers—descendents of the Exathi. The waters from its Alchemy
Ayuthay
Chapter 14: Shadow of Evil (updated) Paithos’s servants. Well have restored its fortunes.
This Ayuthay has long been heralded as an Adept who worked miracles. King Paithos is one of few
Veriti Dialogue with King
Chapter 15: The Eastern Sea (updated)
Ayuthay
Paithos’s servants.
who know the truth: a mystery man whom she was in love with was truly this Adept. She died not
long after giving birth to his child, Amiti.
Chapter 16: Tracking the Map The elements of earth, wind, water, and fire are the building blocks of matter, and also promote the
Elements Alchemy Well During dialogue. growth of all things. When the Elemental Lighthouses were lit, elemental power surged back into the
Chapter 17: The Third Orb world, making the use of Alchemy possible again.
This legendary man, whose powers are based in fire, has been sealed in the Sand Prince Stone since
Chapter 18: Umbra Hunt Sand Prince Alchemy Well During dialogue. the era of the ancients. He has waited below Ayuthay for someone worthy enough to claim the
gemstone, for it holds a great power.
Chapter 19: The Endless Wall Arid Heat Gained automatically after
Alchemy Well This fire-based Psynergy can evaporate a water source in the blink of an eye.
Psynergy defeating the Sand Prince.
Chapter 20: Loose Ends Insight During dialogue with This water-based Psynergy allows the user to view the true solution required, among other deeper
Barai Temple
Psynergy ward. views.
Appendix Whirlwind During dialogue with This wind-based Psynergy summons a small tornado. Light objects may be blown away by the wind.
Barai Temple
Psynergy party. The whirlwind also pushes the user back slightly.
Djinn Insight Glass During dialogue with This Jenei artifact is Ayuthay’s most treasured possession. It has a consciousness and chose Amiti as its
Barai Temple
(updated) party. master.
Summons
Alchemy Well During dialogue (after This ancient machine was built by the Neox to create water in vast quantities. The machine can be
Sun Sagas Ayuthay
(updated) clearing Barai Temple). put in reverse with the Arid Heat Psynergy from the Sand Prince Stone.
Encyclopedia Entries Amiti
Dialogue with villager This prince of Ayuthay long thought he was a miracle born purely of his mother’s powers. King
Ayuthay (after clearing Barai Paithos has revealed the truth. His mother had no powers, and Amiti has inherited his Water Adept
(updated)
Temple). abilities from a strong Adept whose identity is a mystery.
Dialogue with villager (after
Lord Kuan Kaocho This Sanan royal was killed during the battle in which Morgal won its independence.
obtaining Insight Glass).
Sol Mask During dialogue (after This ancient relic is required for operating the Alchemy Forge. This golden mask was crafted by the
Alchemy Forge
(updated) obtaining the Sol Mask). ancient Exathi of Passaj.
Baghi During dialogue (after This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and
Alchemy Forge
(updated) obtaining the Sol Mask). has since devoted himself to serving his people, which has won him the friendship of Ayuthay’s Amiti.
Passaj During dialogue (after The Exathi descendants in this town mine the floating ore, zol. Passaj is said to have gotten its name
Alchemy Forge
(updated) obtaining the Sol Mask). because it is, or was, a mountain passage of some sort.
This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho,
During dialogue (after
Ei-Jei (updated) Alchemy Forge Sana, and Champa. It is generally a sophisticated and prosperous area. This prosperity can be traced
obtaining the Sol Mask).
to several Alchemy Machines.
Sand Prince During dialogue atop village This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Well
Passaj
Stone (after placing Sol Mask). in reverse.
Ice Queen During dialogue atop village
Passaj This gem was created by the ancient Neox.
Stone (after placing Sol Mask).
During dialogue with elders This unique mineral, also called “floating stone,” floats in the air when touched by the wind. It can
Zol (updated) Passaj
(after placing Sol Mask). also be melted down to create a floating gas.
This cruel woman was once imprisoned in a gemstone, luring men who were foolish enough to be
Ice Queen Harapa Ruins During pre-fight dialogue.
attracted by her beauty. Her freezing powers helped revive the Harapa area from near ruin.
Cold Snap Gained automatically after This water-based Psynergy produces an arctic chill. By focusing its power on a specific point, the user
Harapa Ruins
Psynergy defeating the Ice Queen. can turn a water source into a pillar of ice.
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Chapter 5: Insightful Guidance Hou Ju Te Rya Village Dialogue with villager. This young girl is much beloved by the villagers of Te Rya and especially Ryu Kou.
This elderly man is Ryu Kou’s tutor, mentor, and friend. His calm, rational manner balances his pupil’s
Hou Zan Te Rya Village Dialogue with Hou Zan.
Chapter 6: Into the Ouroboros fiery nature.
Ryu Kou Te Rya Village Dialogue with Hou Zan. This hotheaded Sanan youth has taken up residence in Te Rya village after apparently being on the run.
Chapter 7: Breaking the Ice This is the term applied to the people and animals that were transformed into hybrid forms by the
Beastmen Te Rya Village Dialogue with villager. Golden Sun. Besides their altered appearance, some beastmen are said to possess strange powers that
Chapter 8: Onward and Upward humans cannot gain.
Sveta Teppe Ruins During dialogue with Sveta. This beastman Adept has enhanced senses and can read others’ minds and render scents visible.
Chapter 9: Ragged Ruins
Mind Read During dialogue with This wind-based Psynergy allows the user to listen to the thoughts and strong emotions of people and
Teppe Ruins
Chapter 10: Northern Exposure Psynergy Sveta. animals. Only very specialized Wind Adepts such as Ivan and Sheba can master this esoteric technique.
During dialogue with
This wind-based Psynergy conjures a blast of air with unusual properties. It’s good for knocking things
Chapter 11: Bad Dreams Slap Psynergy Teppe Ruins Sveta (after returning lost
around or waking up sleeping people.
bag to Te Rya Village).
Chapter 12: No Mountain High Enough During dialogue with
This Psynergy heightens a user’s sense of smell, making it possible to detect faint odors and track
Track Psynergy Teppe Ruins Sveta (after returning lost
them back to their source.
bag to Te Rya Village).
Chapter 13: Jail Break
During dialogue with This ancient musical incantation has no sheet music—each of the six parts is given by a master
Arangoa
Teppe Ruins Sveta (after returning lost musician to one apprentice. While it is extremely difficult to play, properly performed, the piece is said
Chapter 14: Shadow of Evil Prelude
bag to Te Rya Village). to cause miracles.
Border Town World Map - This town is essentially two towns: one in Bilibin and one in Morgal. As the nations involved became
Chapter 15: The Eastern Sea (updated) Near Belinsk
Signpost
more hostile, the town is increasingly divided.
World Map - This harbor is home to proud shipwrights in the ancient Exathi tradition. The docks there are a
Chapter 16: Tracking the Map Port Rago
Near Belinsk
Signpost
beautiful heirloom of the town’s distant past.
World Map - This town is essentially built into the four great trees that comprise it. Its troubled history leads neigh-
Chapter 17: The Third Orb Kolima Village
Near Belinsk
Signpost
boring folk to think of it as cursed.
World Map - This town rests on the former marshland made habitable by Kolima Village’s migration. It is a popular
Chapter 18: Umbra Hunt Saha
Near Belinsk
Signpost
stop for people wanting to buy dream leaves.
This leader of beastmen is the king of Morgal. He was crowned after leading the successful uprising
Chapter 19: The Endless Wall Volechek Belinsk Dialogue with villager.
against Sanan colonists.
This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. He has been
Chapter 20: Loose Ends Eoleo Belinsk Dialogue with villager.
captured by Morgal forces and is being held in Belinsk.
This seafaring nation has a long tradition of piracy. Despite their reputation as seagoing thugs, the
Appendix Champa Belinsk Dialogue with villager.
Champa people have a strong national pride.
Djinn This grizzled sailor is the de facto ruler of the notorious Champa pirates and father of Eoleo. Despite
Briggs Belinsk Dialogue with villager.
his brash demeanor, he has a sentimental side, as seen in his attachment to his old and worn-out ship.
Summons During dialogue with musicians This musician is a member of Belinsk’s popular minstrel troupe. He has visited many lands in search of
Vande Belinsk
Sun Sagas (while leaving town). musical inspiration.
Encyclopedia Entries This eastern sea lies between Port Rago and Yamata City. It is quite dangerous, with rough waters and
Otka Sea Port Rago Dialogue with villager.
deadly monsters. The only ships that consistently survive crossing it are those made in Port Rago.
This Fire Adept was a Warrior of Vale who fought at Felix’s side. She currently resides in Kalay, along
During dialogue with
Jenna Port Rago Docks with other Vale survivors. While her son Matthew’s powers are inherited from his father, he did get
Briggs.
her bright and determined spirit.
This snowy northern land is home to the Mercury Lighthouse and its protectors, the Mercury Clan.
Imil Saha Town Bookcase.
Hermes’ Water flows naturally from the local springs, a product of the lighthouse’s elemental influence.
These leaves grant pleasant dreams to those who eat them. They grow from a rare tree in Kolima, and
Dream Leaf Saha Town Dialogue with villager.
people travel far to buy them.
This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that
Dream Tree Kolima Village Dialogue with villager. Kolima Village is built into. Because of an unknown disease, the Dream Tree’s leaves have been altered
to cause nightmares.
Gained automatically after
Crush Tusk Kolima Village This relic of Sludge retains some of his destructive power. It can be worn to gain the Crush Psynergy.
defeating Sludge.
After obtaining and This fire-based Psynergy strikes an object with great force. It can be used on cracked boulders and
Crush Psynergy Kolima Village
equipping the Crush Tusk. weakened floors to shatter them.
This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that
Dream Tree During dialogue (after
Kolima Village Kolima Village is built into. Hermes’ Water has cured the disease that ravaged the Dream Tree, and its
(updated) curing the Dream Tree).
leaves are again healthy.
During dialogue (after This member of the Waelda tribe is one of the guardians of Kolima Forest, along with Tret. Her
Laurel Kolima Village
curing the Dream Tree). emissary, Pewter, has some trouble remembering manners.
These plant-based beings live for many human generations and gather immense knowledge over
During dialogue with
Waelda Kolima Forest their long lives. Certain Waelda tribesmen, such as Tret and Laurel, have gained enough wisdom to be
Laurel and Tret.
deified and known as enlightened trees.
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Introduction
Encyclopedia Entries
Golden Rules Title Location How to Get Entry ✔
During dialogue with This monster was born from the angry spirits of the creatures killed when the Golden Sun relocated
Chapter 1: A Friend in Need Sludge Kolima Forest
Laurel and Tret. Kolima Village. Its curse altered the Dream Tree to produce nightmare-causing leaves.
During dialogue with This Warrior of Vale traveled with Isaac. She is a Water Adept whose powers were inherited by her son,
Chapter 2: Finding Carver Mia Kolima Forest
Laurel and Tret. Rief. She is descended from the Mercury Clan, keepers of the Elemental Lighthouse of the same name.
During dialogue with This glove creates the same effect as the Slap Psynergy unique to beastmen. Even those without
Chapter 3: Konpa Ruins Slap Glove Kolima Forest
Laurel and Tret. Psynergy powers can use this treasure of Morgal.
Alchemy During dialogue with This ancient machine is found in the Belinsk ruins. It is said to be dangerous but is not currently
Chapter 4: Kingdoms at War Dynamo
Kolima Forest
Laurel and Tret. functioning.
During dialogue with This Waelda tribesman is one of the elders and guardians of Kolima Forest along with Laurel. Over
Chapter 5: Insightful Guidance Tret (updated) Kolima Junction
Ryu Kou. time he has grown into a massive tree and has protected all of the Kolima from numerous calamities.
Chapter 6: Into the Ouroboros Magma Orb Talon Peak During dialogue with Blados. This object is a power source strong enough to fuel the Alchemy Dynamo.
Magma Orb During dialogue with This object powers the Alchemy Dynamo. It appears as a jewel that pulses with power. It is found
Talon Peak
Chapter 7: Breaking the Ice (updated) party. inside the body of the Mountain Roc.
Mountain Roc Mountain Rocs are rare and powerful enough to be worshipped as gods of birdkind. Alchemy
Belinsk Dialogue with villager.
Chapter 8: Onward and Upward (updated) Machines can be powered by the Magma Orbs that form in their bellies.
This enigmatic nation has great scientific and military prowess. They fly in a giant airship, giving them
Chapter 9: Ragged Ruins Tuaparang Belinsk Ruins Dialogue with Sveta. the name “Zenith Tribe.” They are obviously interested in all things related to Alchemy, including
ancient devices and Psynergy Vortexes.
Chapter 10: Northern Exposure Sveta
This beastman is part of the Czamaral clan, royal family of Morgal. She is King Volechek’s younger
Belinsk Ruins Dialogue with Sveta. sister. Her unique powers let her read minds and render scents visible. In battle, she can transform
(updated)
Chapter 11: Bad Dreams into a ferocious beast.
Blados During dialogue with This Tuaparang commander is a master swordsman constantly looking for a fight. He works closely
Belinsk Ruins
Chapter 12: No Mountain High Enough (updated) party. with Chalis in manipulating Matthew’s group to accomplish their own sinister goals.
This Tuaparang agent uses her enchanting wiles to bewitch King Wo and manipulate Kaocho
Chalis During dialogue with
Chapter 13: Jail Break (updated)
Belinsk Ruins
party.
from behind the throne. She is partnered with Blados, subtly pushing Matthew and his friends to
accomplish their goals.
Chapter 14: Shadow of Evil During dialogue with
These ancient systems protect the ruins beneath Belinsk by replicating the will of the Warden of
Wards Belinsk Ruins the North, a Jenei official. The systems test Adepts who wish to enter, and only those who pass are
Ward.
allowed access to the Alchemy Dynamo’s core.
Chapter 15: The Eastern Sea
Arcanus Belinsk Ruins During dialogue with Arcanus. This masked man is apparently in league with the Tuaparang
Chapter 16: Tracking the Map Arangoa This ancient musical incantation has no sheet music—each of the six parts is given by a master
Prelude Belinsk Dialogue with villager. musician to one apprentice. When played, the music mesmerizes any non-Adept who hears it. It also
Chapter 17: The Third Orb (updated) will open the secret entrance to the Belinsk ruins.
Eclipse Tower Belinsk Castle During dialogue with party. This lighthouse-like structure is hidden away in the Belinsk ruins.
Chapter 18: Umbra Hunt
Spirit Sense During dialogue (after This wind-based Psynergy allows users to read minds. Only Sveta can wield this power, though Ivan
Belinsk
Psynergy rescuing prisoners). and Sheba were known to use a similar ability.
Chapter 19: The Endless Wall
This grizzled sailor was the de facto ruler of the notorious Champa pirates and father of Eoleo. His
Briggs During dialogue with
Belinsk bravery saved Eoleo, but he was killed by monsters during the Grave Eclipse. He died a hero aboard
Chapter 20: Loose Ends (updated) party.
his beloved ship.
This mountain was once home to the Neox. Their ancient but highly advanced civilization created
Appendix Craggy Peak World Map - During dialogue with
many remarkable devices. The Neox were wiped out when Alchemy was sealed away. Their legacy
(updated) Aboard ship party.
lives on in the form of ruins that dot the mountain.
Djinn
Eoleo World Map - During dialogue with This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. As a Fire Adept,
Summons (updated) Aboard ship party. Eoleo has an edge in piracy. Free spirited like his father, he is also loyal and respected by his crew.
Sun Sagas Use Spirit Sense Psynergy This great sea lies to the east of Angara and includes both the Otaka Sea and the Sanan Sea within its
Eastern Sea Harun Village
on the inn keeper. expanse. In the wake of the Golden Sun event, it was separated into northern and southern regions.
Encyclopedia Entries
Kaba Harun Village Dialogue with Ikan. This boy has been missing since the eclipse.
This storyteller is the historian of Harun Village. He is distracted by worry since his son and grandson
Ikan Harun Village Dialogue with villager.
disappeared.
Belinsk This fortress city is the capital of Morgal, the country of beastmen. The ancient ruins on the surface
Harun Village Dialogue with villager.
(updated) conceal the Eclipse Tower below.
During dialogue with This small village on Harun Island is home to some ancient ruins with a legacy of traditions. It is
Harun Village Harun Channel
Kaba. famous for the local seaweed.
During dialogue with Ikan
Watchtower Harun Village This legendary building sits atop Warrior’s Hill on Harun Island, waiting for worthy champions.
(after rescuing Kaba).
Dialogue with villager This storyteller is the historian of Harun Village. His duty is to direct brave champions to Warrior’s Hill.
Ikan (updated) Harun Village
(after rescuing Kaba). He is much beloved for his stories by the village children, including his grandson, Kaba.
Gained automatically after This white gem was sealed away inside the Watchtower of Warrior’s Hill. The Adept it chooses can use
Third Eye Warrior’s Hill
obtaining the Third Eye. it for a third eye and see the unseen.
This village once rested on Nihan, but it was destroyed by massive tsunamis that flooded it. It was once
Izumo Yamata City Dialogue with villager.
terrorized by a monstrous dragon called the Great Serpent until the Warriors of Vale slew the beast.
This king of Yamata is father to Himi and Takeru and husband to Kushinada. He was a hero of Izumo
Susa Yamata City Dialogue with villager. in his youth. While the younger Susa was wild and uncontrollable, age has mellowed him, and he has
earned the respect of his subjects.
This queen of Yamata is the mother of Himi and Takeru. Since Himi’s illness, she has led continuous
Kushinada Yamata City Dialogue with villager. prayer vigils. As a young woman, she was chosen by lottery to be sacrificed to a monster but was
saved by the Warriors of Vale.
This courageous warrior is the son of Susa and Kushinada, making him the prince of Yamata and heir
Takeru Yamata City Dialogue with villager.
apparent. After his sister Himi had a vision of the world in peril, he went abroad on an important mission.
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This terrifying phenomenon is caused by the Eclipse Tower. While the tower swallows up all light,
Chapter 7: Breaking the Ice Grave Eclipse Yamata Palace
During dialogue with
monsters of shadow reign. The Eclipse Tower doesn’t merely obstruct light, it actually absorbs it,
Himi.
though what this might portend is unclear.
Chapter 8: Onward and Upward
Apollo Lens Yamata Palace During dialogue with Himi. This ancient machine amplifies light. In theory, it has the ability to end an eclipse.
Chapter 9: Ragged Ruins Umbra Gear Yamata Palace During dialogue with Himi. These items of equipment were created by the ancient Jenei to harness the powers of darkness.
Search During dialogue with This earth-based Psynergy is unique to Himi. It allows her to discover hidden objects and other
Chapter 10: Northern Exposure Psynergy
Yamata Palace
Himi. secrets.
This young girl is daughter to Susa and Kushinada of Yamata. She is also an Earth Adept chosen to
Chapter 11: Bad Dreams Himi (updated) Yamata Palace
Dialogue with Susa (after
bear the Third Eye. Despite her youth and relative inexperience, she possesses powerful Psynergy and
awakening Himi).
can see into the future.
Chapter 12: No Mountain High Enough Kushinada Dialogue with servant This queen of Yamata is the mother of Himi and Takeru. She has taken ill, exhausted by constant
Yamata Palace
(updated) (after awakening Himi). prayer.
Chapter 13: Jail Break During dialogue with This city is the capital of Sana. It is known for its exquisite architecture as well as being a center of
Tonfon Yamata Ruins
Uzume. fishing and commerce.
Chapter 14: Shadow of Evil This formidable Champan lady is Briggs’s grandmother. She is respected (and occasionally feared)
During dialogue with
Obaba Champa Camp by her countrymen. She is descended from the ancient Ankohl civilization, and she maintains their
Chapter 15: The Eastern Sea villagers.
advanced blacksmithing tradition.
Thermal During dialogue with This fire-based Psynergy creates a warm updraft strong enough to lift the user up to otherwise
Chapter 16: Tracking the Map Champa
Psynergy Eoleo. inaccessible heights.
This body of water in the southeast of Morgal borders Sana and Champa. A number of valuable trade
Chapter 17: The Third Orb Sanan Sea Tonfon Dialogue with villagers. routes run through it. Where there are trade ships, there is piracy. Eoleo in particular has made himself
the scourge of the region.
Chapter 18: Umbra Hunt This Sanan royal is mother to Ryu Kou and Hou Ju. Besides having lost her husband to war, both of
Lady Hinechou Tonfon Dialogue with villager.
her children are missing.
Chapter 19: The Endless Wall This young girl is Ryu Kou’s sister. She was held prisoner in Belinsk in the aftermath of Morgal’s
Hou Ju Lady Hinechou’s
Dialogue with servant. revolution. She seems to inspire a fierce devotion in all who know her, as evidenced by her brother
(updated) Room
Chapter 20: Loose Ends and the villagers of Te Rya.
Ryu Kou Lady Hinechou’s Dialogue with Lady This member of the Sanan royal family triggered the Grave Eclipse in the hopes of saving his sister, Hou Ju.
Appendix (updated) Room Hinechou. After his father was killed in Morgal’s revolt, he escaped into Te Rya village with his sister and Hou Zan.
Lady Hinechou’s Dialogue with Lady These gems are only useful in pairs. Each taps into its holder’s life force to emit light and commu-
Djinn Echo Gems
Room Hinechou. nicate with the other stone.
Summons Dialogue with Emperor
Lady Hinechou This Sanan royal is mother to Ryu Kou and Hou Ju. She has at last been reunited with her children and
Sana Palace Unan (after returning Ryu
Sun Sagas (updated) lives with them in Tonfon.
Kou to Tonfon).
Encyclopedia Entries Dialogue with servant This former lord of Morgal was father to Ryu Kou and Hou Ju. He was killed in battle against Volechek.
Lord Kuan
Sana Palace (after returning Ryu Kou to While he lost his domain and life to the beastmen, he did manage to arrange for his children to
(updated)
Tonfon). escape.
During dialogue with Lady This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive
Lady Hinechou’s
Sana (updated) Hinechou (after returning colonial power. After Emperor Ko’s death, Sana fell into a deadly civil war of succession. Unan, who
Room
Ryu Kou to Tonfon). desired unity, was eventually crowned.
During dialogue with
Emperor Unan (after This eastern island was once home to the village of Izumo before it was flooded. The surviving
Nihan Sana Palace returning Ryu Kou to villagers founded Yamata City. The dominant feature of the island was Mount Mikage (also called Gaia
Tonfon and speaking with Rock), which was home to the Great Serpent.
Lady Hinechou).
These five items were left by the Jenei for their descendants in the event of another Grave Eclipse.
Umbra Gear During Umbra Gear
Apollo Sanctum When worn, this equipment shields the wearer from the power of light, though only beastmen are
(updated) tutorial.
able to use it.
This ancient machine amplifies light. It concentrates and magnifies light into a beam of astounding
Apollo Lens
Apollo Sanctum During dialogue. intensity. Concerned that its power might fall into the wrong hands, the ancient Jenei sealed it away
(updated)
in Apollo Sanctum.
Volechek This leader of beastmen is the king of Morgal and Sveta’s older brother. His long war with Sana and
Apollo Sanctum During dialogue.
(updated) Bilibin has driven his anger and desperation, causing him to activate Luna Tower.
Eclipse Tower Dialogue with villager (after This ancient edifice is sealed away in the Belinsk ruins. It radiates power in a manner similar to the
Belinsk
(updated) activating Apollo Lens). Elemental Lighthouses. It was sealed away because of the forbidden energies associated with it.
Endless Wall Dialogue with villager This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown.
Tonfon
(updated) (after beating game). The wall extends west from Sana into the heart of Angara and ends at Apollo Sanctum.
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