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This warm-up game is a variation on the game, “Simon Says”. The aim of this game is to start the students moving, listen
to instructions and have some fun! Before starting the game, the students are taught the commands which are outlined
in the table below.
Command Action
Run very fast like a Dryosaurid Run around the space as fast as you can, not crashing into anyone!
Flap your wings like a Pterodactyl Run and flap your arms like wings
Stomp like a Stegosaurus Make big stomping movements with your feet while placing your hands on your
forehead like horns
Leap like a Velociraptor Leap around the space being careful not to bump into anyone
Stretch your neck like a Stand on tip-toes and stretch your neck up high
Brachiosaurus
Swim like a Plesiosaur Walk around the space making swimming movements with arms
Hop like a Hadrosaur* Hop like a kangaroo
Plod like a Argentinosaurus** Walk very slowly swaying from side to side
Creep like a Microraptor*** Quietly tip-toe around the space with little movements
Growl like a Tyrannosaurus Rex Make some noise!!!
* This dinosaur is believed to have hopped similar to a kangaroo ** Largest known dinosaur *** Smallest known dinosaur
The teacher starts the game by saying “Mr Dinosaur says…” and issues a command. The students must then follow that
command. If the teacher issues the command without the words “Mr Dinosaur says…” the students should continue doing
the previous command and not change. The students must be careful not to bump into each other. Continue the game for
10 minutes.
Why is this game important for this stage?
This game requires the students to respond to a simple command which requires careful listening to decide whether to
move and then respond with the correct action.
Indicators -
• Responds to simple instructions and rules
• Plays simple response games
Decision making: DMES1.2 identifies some options available when making simple decisions
The students need to decide whether to do the next movement (ie teacher has said “Mr Dinosaur says…”) or keep doing
the same movement (ie teacher has NOT said “Mr Dinosaur says…”). Students also need to make decisions about
whether their movements might cause them to bump into someone else so the students should be considering whether
their movements are safe or unsafe.
Indicators –
• Chooses between safe and unsafe movements
• Observes rule to watch out for other students to keep everyone safe.
The students will interact well in this game if they consider the rules regarding bumping into others and do not get carried
away with excitement.
Indicators -
• Observes classroom and playground rules
• Works happily with class peers
Amanda Geraghty Student ID 17178381
• Uses self-control to deal with anger or excitement
Moving: MOES1.4 Demonstrate a general awareness of how basic movement skills apply in play and other introductory
movement experiences
In this game, the students will be moving in many different ways – walking, hopping and running to name a few; there is
also different tempos such as walking slowly or running fast which helps students practice basic movements
Indicators -
• Walks, runs, slides at different tempos and speeds
Amanda Geraghty Student ID 17178381
Equipment:
This game requires space to move around; however no other equipment is required.
Teaching cues:
• At start of game, the teacher needs to check the area is suitable for the children to move about safely.
• The teacher should also remind the children to be aware of others when moving around the space to avoid
crashing into each other.
• Teacher can ask children if they have ideas for some commands about their favourite dinosaurs which can be
incorporated into the game.
The captain (teacher) is in charge of the crew (class). The captain orders the crew (the class) to move either towards the
shore (one side of the room or space) or the ship (the other side of the room or space) by pointing their arm.
The crew must move to the ship or shore doing the movements ordered by the captain such as:
• Attention on the deck – salute and yell “Aye aye Captain”
• Climb the rigging – crew pretends to climb up the rigging and walks lifting their knees high
• With the Captains girlfriend – have to do a wolf whistle and swivel hips while walking
• Scrub the deck – crawl on hands and knees pretending the scrub the deck
• Man overboard – pretending to swim while running
This game is important for early stage 1 because it provides practise and awareness of:
• Basic movements - the students are able to practise their basic movements in a non-competitive fun environment
eg walking and crawling improving their gross motor skills.
• Listening skills - the students also practise listening and responding to simple (and fun) instructions.
Spatial orientation - The students need to be aware of other students positions so that they do not bump into each
other
What are the PDHPE skills involved in this game? How?
Moving: MOES1.4 – Demonstrates a general awareness of how basic movement skills apply in play and other introductory
movement experiences
In this game, the students move in different ways which helps students practice basic movements
Walks, runs slides at different tempos and speeds.
Equipment and Teaching cues
Equipment:
• This game requires a large space to allow students to run around.
• No equipment required.
•
Teacher cues:
• Teacher would start as captain and may give students a turn – especially if a student has problem that prevents
participation eg broken arm.
Part A - WARM UP GAMES – Stage 1 – Game one
Amanda Geraghty Student ID 17178381
Name of the Game : Sharks and Seaweed Stage 1 year 1/2
Explanation:
Students (fish) line up on one side of the ‘sea’. In the ‘sea’, the shark lurks. The students must cross the sea without
getting tagged by the shark. If the student gets tagged, they must stand in the middle of the sea and wave their hands
like seaweed. They cannot move from their spot, however they can help tag the fish with their hands.
This game is important for stage 1 because it provides practise and awareness of:
• Physical activity for wellbeing - this game is a high energy game which will contribute towards the 30 minute daily
requirement of moderate physical activity for good health.
• Spatial Orientation – to tag each other students have to be aware of where other students are in the playing space
Simple movements – to avoid getting caught students can run at different speeds and dodge others.
What are the PDHPE skills involved in this game? How?
Moving - MOS1.4 – Demonstrates maturing performance of basic movement and compositional skills in a variety of
predictable situations.
To avoid the ‘shark’ the students need to run but dodge and swerve – this is game provides opportunity for student to
increase the complexity of their basic movements with changes in balance and sequences to avoid getting caught.
• Repeats movements to form a sequence eg jump, hop, run
Interacting - INS1.3 – Develops positive relationships with peers and other people
By playing the game with good sportsmanship, the students are developing their friendships and relationships with their
peers and others.
• Observes rules regarding group conduct
Amanda Geraghty Student ID 17178381
• Develops friendships with peers
• Interacts with other students and adults
Equipment :
• This game requires a large space to run.
• No equipment required
Teacher cues:
• As the shark team grows, teacher should allow teams to discuss tactics to evade the shark and seaweed or catch
more fish.
Part A - WARM UP GAMES – Stage 1 – Game two
This is a variation on musical chairs. Place a pile of foam-balls in the middle of the space. Students must dance to music.
When the music stops, students try to collect a target number of balls. Those that don’t collect the target number of balls
must do some actions to make up the target number. For example, the target is four balls – if the player collects two
balls, they must do two star-jumps to make up the number four. When complete, music starts to play again. Takes about
10 minutes.
Why is this game important for this stage?
This game is important for stage 1 because it provides practise and awareness of:
• Physical activity for wellbeing - this game is a high energy game which will contribute towards the 30 minute daily
requirement of moderate physical activity for good health.
• Listening skills - the students practise listening and responding to instructions.
Developing their own physical ability - Stage 1 students should be becoming more proficient in basic movements. This
game helps children practice various skills – dancing and other movements along with more academic skills such as
subtraction.
What are the PDHPE skills involved in this game? How?
Movement: MOS1.4 – Demonstrates maturing performance of basic movement and compositional skills in a variety of
predictable situations.
Dancing to music requires timing and linking movements together
• Repeats movements to form a sequence eg jump, hop, run (in this case, dance)
Interacting : INS1.3 – Develops positive relationships with peers and other people
Playing this game will provide students with opportunities to enjoy the relationships and friendships being developed.
• Listens and responds to others
• Observes rules regarding group conduct
• Develops friendships with peers
Links to other KLAs - Links to maths – the students need to be able to subtract the number of balls collected to the target
number to decide how many star-jumps they need to do.
Equipment and Teaching cues:
Teacher cues:
• The target number can be changed to make the game harder/easier
• The movements can change – eg, jumps, disco grooves
There must be no pushing or shoving when collecting the target number of balls.
Part A - WARM UP GAMES – Stage 2 – Game one
This game is a combination of soccer and golf where the aim is to kick the ball into each of five holes with the minimum of
kicks or taps.
Divide the class into pairs. Place five chairs (golf holes) with numbers 1 to 5 around the space or room with a marker at
various distances away as the tee-off point.
Two pairs start at each hole. The pairs need to play as a team to help each other improve their performance. Each player
in the pair kicks or taps a ball with their feet through the legs of the chairs from the tee-off point. The other team at the
hole records the number or kicks or taps.
The winner is the pair with the least number of kicks after completing all five holes.
10 minutes.
Why is this game important for this stage?
Teamwork is promoted in this game which includes aspects of decision making and interacting as below.
Movement: MOS2.4 –Displays a focus on quality of movement in applying skills to a variety of familiar and new situations,
This game requires the pairs to kick the ball carefully to ensure a good result.
• Kicks and strikes proficiently for distance
Amanda Geraghty Student ID 17178381
Links to other KLAs - The recording of scores and totalling the amounts links in to Maths outcomes.
Equipment:
• Five chairs labelled with the hole number (1 to 5).
• Tape to make tee-off point.
• Score sheets and pencils
Teacher cues:
• This came could be made into a full half of golf by making nine holes however the game will take longer to
complete.
• Teacher will bring group together to debrief as a class on the players ideas for improving their performances after
two holes.
• Teacher can prompt class to modify the game to
o Go faster
o Use different goals or balls
o Use hockey stick or a bat
Part A - WARM UP GAMES – Stage 2 – Game two
Place a team in each corner of the room (four teams) with a pile of six bean bags. In the middle of the floor is a hoop with
a pile of beanbags. Team members must try to gather as many beanbags as they can from the hoop without using their
hands. Once the beanbags have gone from the centre, teams can steal from each other. The winning team ends up with
the most bean bags.
Amanda Geraghty Student ID 17178381
Why is this game important for this stage?
This game is important for stage 2 because it raises the awareness of:
• Teamwork –working together, encourage and help each other, designate roles (defender, pincher).
• Devising strategy – this game allows the team to consider strategies to win the most beanbags while protecting
their own pile and creatively grab the beanbags without using hands
• Social skills – as in the previous game, this game provide the students opportunities to work as a team which will
help their social development.
What are the PDHPE skills involved in this game? How?
Moving : MOS2.4 –Displays a focus on quality of movement in applying skills to a variety of familiar and new situations
While kicking the beanbags is an obvious method and kicking will need to be accurate, eg towards own team member to
avoid losses
• Kicks and strikes proficiently for distance
Teacher cues:
• Teacher might run the came a few times to reflect on types of teamwork strategies used and encourage role
definition etc
• Variations to game –
o no hands and also must jump,
o teams are blindfolded.
Part A - WARM UP GAMES – Stage 3 – Game one
Amanda Geraghty Student ID 17178381
Name of the Game: Traffic Jam Stage 3 - Year 6
Explanation
Students need to form groups of six. Seven hoops or mats should be placed on the ground in a line. Three players stand
in a hoop each facing the middle (green) and the other three players stand in the other hoops also facing the middle
(blue). The middle hoop is empty.
Starting places
Empty
The aim of the game is for the green players to move to all the way to the right and the blue plays to the left. Players
cannot move backwards and can only hop over one player at a time. Players must work as a team.
Finishing places
Empty
First team to complete the puzzle wins.
End game after 15 minutes. Note: this game could be used as a link into lessons on Interpersonal Relationships especially
focussing on communication – appropriate expression of feelings, assertiveness, listening skills, conflict resolution and
negotiation, presenting a viewpoint and supporting others.
Why is this game important for this stage?
This game is important for stage 3 because it provides practise and awareness of:
• Problem solving – this game requires the players to use logical and considered reasoning to work out the puzzle
• Team work – the team needs to work together, listen to each other’s view and try different ideas
• Inclusion – this game requires the students to work as a team so all team members must be included and their
views sought and considered
In stage 3, children are starting to move from childhood and their relationships with their peers will be stronger, more
complicated and changeable. Learning how to work well together and get along with each other is very important for this
stage. This game gives the students practice at working together in teams and relying on one another to work out the
puzzle.
Amanda Geraghty Student ID 17178381
What are the PDHPE skills involved in this game? How?
Interacting : INS3.3 – Acts in ways that enhance the contribution of self and others in a range of co-operative situations
• Uses strategies to resolve conflict eg negotiation
• Demonstrates actions that support the rights and feeling of others, eg fair play, consideration, encouragement,
peer tutoring
Problem solving: PSS3.5 - Suggests, considers and selects appropriate alternatives when resolving problems
This game is essentially a human puzzle game. The students need to consider how to work it out and thishopefully
students will display the following indicators..
• Selects the most appropriate solution to a given problems
• Reflects on outcomes of chosen solution
Equipment and Teaching cues
Equipment:
• Hoops or mats to provide the places for the team members
Teacher Cues:
• If class cannot be divided into teams of six, split the class in teams with at least six members and teams can decide
who are the cars or take turns at being the cars to work out the puzzle.
• Teacher should remind the teams that they must work as a team.
• Teacher needs to make a decision about providing the answer if the teams have trouble. Revealing the answer too
early will be disappointing however leaving it too long could cause frustration and the game may not be completed
in required timeframe.
• Answer available at http://www.youtube.com/watch?v=IO-fuNnbojU
To gain an understanding of teamwork processes - brainstorming and debriefing at the end is important to highlight
team strategies used throughout the game
Part A - WARM UP GAMES – Stage 3 – Game two
This game is similar to a three legged race, however instead of a two person team; six people are joined together so that
a team is running on 7 “legs”.
Players are divided into groups of six. The players stand in a line and tie their adjacent legs together. The aim of the
game for the 7 legged teams to race each other and the first team across the finish line is the winner.
Why is this game important for this stage?
This game revolves around teamwork and cooperation and problem solving which involves the following skills
Interacting : INS3.3 – Acts in ways that enhance the contribution of self and others in a range of co-operative situations
• Uses strategies to resolve conflict eg negotiation
• Demonstrates actions that support the rights and feeling of others, eg fair play, consideration, encouragement,
peer tutoring
Moving : MOS3.4 – Refines and applies movement skills creatively to a variety of challenging situations
• Varies running patterns to cater for seven legged race
Problem Solving : PSS3.5 - Suggests, considers and selects appropriate alternatives when resolving problems
• Selects the most appropriate solution to a given problems
Amanda Geraghty Student ID 17178381
• Reflects on outcomes of chosen solution.
Equipment:
• Space to run a race with a starting line and a finish line.
• Soft ties to tie up legs but still provide some movement
Teacher cues:
• Teacher needs to remind class to be careful to avoid injuries
• If teams of six cannot be formed, can create other combinations of teams or task the whole class to join up and
move as a team.
• Another variation is to have each alternate team member facing the other way so some team-members will be
moving backwards.