Professional Documents
Culture Documents
QUARTER 1
WHAT WE DID
THE RESULTS
WHAT WE LEARNT
We needed to up-haul the sales branches’ capacity
We needed to increase image to increase demand as the competition was playing up on image
Deliverable part of production had to be increased, so was needed for product quality
Both rejection rate and production time had to be reduced further substantially
The above 2 points were necessary to fight it out in the market by flooding the market with
our product after improving our image
QUARTER 2
WHAT WE DID
THE RESULTS
High level of production kept stocks at optimum and well in-stock for the next period
Sales figures for Bordo and Carti improved significantly, while sales for Alesa remained
almost constant
All demand was met as a result of better planned sales branches
Quality of products increased further
Turnover of Personnel reduced
Deliverable part of production still remained unchanged
Production time and rejection rate reduced considerably for all 3 products
A loan repayment of 2 million was made, and a fixed deposit of 2 million was made
Despite a cash-in hand of 13 million, a calculated and anticipated loss of 2 million was
incurred due to sale of machinery
Debt/equity ratio was contained at 127
WHAT WE LEARNT
There was a need to grab market share in case of Alesa, as the market was declining and new
customers could only be taken away from competition
Image (lost due to unfulfilled orders in period 1) had to be improved in USA and China for
better demand
We needed to reduce unused cash in hand (for better technology, personnel training, sales and
communication)
Despite the surplus cash-in hand, no more loan could be paid back to avoid making the
debt/equity ratio fall further
Profit had to be substantially higher in the next period to over-come the loss that we had
incurred in this period
QUARTER 3
WHAT WE DID
Throughput time decreased by 2 days for both single and double shift
High level of production of both alesa and bordo happened
Image went up in 3 markets (except in Germany) despite the price hike
The sales figures went up and profits increased substantially (3 million), mitigating and
nullifying the loss from the previous period
Quality of products increased
Production time reduced for all 3 products by almost 1 minute
Deliverable part of production became 47%
Debt/equity ratio decreased to 125
Cash in hand at the end of the period was 14 million euros (was considerably higher because
less raw material and more of bought-in goods were ordered)
WHAT WE LEARNT
Market share could have fallen when we increased prices but the balance could be maintained
with betterment of image
Flooding the market helps and increases sales if competitors fail to meet demand
Brought-in goods were a good option, when the discounts were being offered
We could afford loss in one period, if it helped in the long-term strategy
QUARTER 4
WHAT WE DID
WHAT WE LEARNT
Customer perspective
Period Score
1 6
2 6
3 7
4 7
The vision was to improve the market position of the company while achieving a satisfactory level of
profitability and ensuring the long-term viability of the company
Result:
Initial market share was 16.67% which converted to 17.34% at the end of quarter 4
A high level of Profitability was maintained throughout,
o with adequate cash-in hand at all times
o no short-term loans taken/ no over-drafts
o partial re-payment of long-term loan
o investment in terms of fixed deposit
o a consistent debt-equity ratio of 125 to 127
Long term viability was insured by
o Building a good image
o Maintaining high levels of profitability
o Increasing market share
o Keeping all stake-holders pleased
MISSION
FOR CUSTOMERS
1.1. To improve the Image of the company to have a better perception among customers
Result: the image was up-hauled from 100 in period 0 to 114 at the end of period 4
1.2. Product quality improvement for image enhancement
Result: product quality at the end of four quarters was 102.15 as against 100 in period 0
FOR EMPLOYEES
FOR SHAREHOLDERS
FOR BANKERS
Strengths Weaknesses
• Agile thinking using spiral model • Couldn't meet demand left by
• Long-term focus instead of short- competitiors on 2 occassions
term planning • Surplus cash-in hand
• Balanced approach to capactity • Need to maintain profitability as a
utilization and purchasing goal, hence further sale of
• Future planning accuracy in terms machines not viable in period 4
of finances
• No downsizing of employees based
on sales
• Optimum utilization of capacity
• Consistency of image
Opportunities Threats
• Increased deliverable part of • Better pricing strategy by
production competitors
• Increased quality of product • Low image as compared to
• Reduced rejection rate and time competitors in USA market
taken to produce goods • Increased investment in production
• Market share could have been technology, TQM and
increased with the help of all the communications didnt always bring
above immediate or linear benefits
LEARNINGS
The simulation was most effective in terms of acclimatization with excel and in making
templates for business decision purposes.
Secondly, it also gave an insight into when to rely on templates and when to use your own
judgments (in the scenario of having external variables)
AS A BUSINESS SIMULATION
Helped have a deep-dive into strategic planning and controlling of resources, which wasn’t
possible otherwise in real life
Practice of application of general business principles
First experience with analysis of reports to ascertain the interrelationships, as well as the
factors involved, in order to establish a rational basis for subsequent optimal decisions
Real time planning and changing of decisions based on long term objectives
effective decision-making in the given time per period
THEORETICALLY
Made concepts of financial planning more sound by practical application and training
Gave a head start into the structuring of the production plant, sales and turnover in markets,
managing stocks of goods and handling of cash, outgoing and incoming payments
To be able to act wisely in case of deviations from the planned or expected course of events
based on long term strategy
TEAM PLAY
Markstrat and BOSS are both StratX simulations while iBiz Sim has been developed by professor
Ullal in Germany. Thus the interfaces are completely different, we will now look at some of the major
differences in a tabular form given below: -
Data Provided Consumer panel Market research studies Management Report
for analysis Consumer survey Market Research report on
Distribution panel For Red round: :-
Semantic scales Company KPI Pricing
Multidimensional Offering characteristics Sales
scaling Benchmarking study Quality
Competitive Customer preferences Productions
intelligence Sales & Market Shares Decisions
Advertising Market forecast Economic Report
experiment Purchasing reports
Sales force For Blue Rounds: Summary reports
experiment Visual exploration Decision Reports
Competitive
benchmarking
Market forecast
Conjoint analysis
Consumer 5 market segments 3 Segments based on product No segments but customers
Segments based on product features and price buy based on price, quality,
Established features and price image and product
Market availability
Consumer 3 market segments Blue ocean market of N/A (no new market)
segments in based on innovation noncustomers based on teams’
New market adoption curve strategy
Performance Market and segment Market Shares Team decides the needed
Metrics shares Revenues performance metrics like: -
Revenues, product EBIT Liability Equity Ratio
contribution Share Price Index Market Image
Net contribution Market Share
Return on marketing Profits
expenditures Production and Delivery
Stock price index Time
Product Quality
Turnover of personnel
ANALYSIS BASED ON DECISION SPECIFIC ASPECTS OF MARKSTRAT AND
IBIZSIM
Product Portfolio Teams may withdraw or launch as There are 3 fixed products though a
many products as they wish in each team may choose not to produce 1 or
decision period more types of products
R&D Teams design, request and No new R&D or products can be
fund their own R&D commissioned
projects
Distribution/ 3 channels (direct, general and Total amount for each product to be
Transportation specialized) transported to each of the markets
must be specified
Manufacturing Capacity is flexible, but teams must Manufacturing must be calculated on a
forecast production target template based on production time of
individual product. Also raw materials
must be ordered in advance along with
machine and personnel decisions
Sales force Teams select the number of sales Teams decide expenditure on sales
people devoted to each product branches and sales force both.
Finance/Currency All decisions are taken in K$ and is All decisions are taken w.r.t. the
the only currency used. Also loan countries and their currency units. The
giving decision is upto the game maximum loan that can be taken
coordinator/ Teacher depends on your equity and current
liability. Also exchange rate fixing and
factoring are essential financial
instruments used
Communications Teams set media and advertising Teams set media and advertising
creation budgets for each product creation budgets for each product in
each market
Pricing Team sets the retail price of each Teams set the retail price of each
product product in different markets in specific
currency units
ANALYSIS BASED ON DECISION SPECIFIC ASPECTS OF BOSS
1. An important and a required modification in iBizSim would be to redo the coding of the
software as the software makes a lot of errors in calculating the final results. E.g. Increase in
spending on production technology and lean management should reduce throughput time and
in turn increase the deliverable part but the same does not happen even after huge investments
2. The pricing does not have a significant impact on demand. Since all companies produce
similar products the market can be said to be commoditized but steep hike in prices by one
team does not reduce its demand by a significant proportion. In such a case the increase in
price beyond 10% should lead to demand reduction by almost double the price increase
percentage as rational customer’s shift (There is no customer segmentation and loyalists).
3. Also longer duration of at least 12 quarters should be allowed for proper effect of decisions
on the company and to make the game more strategic than its present form where tactics take
precedence over long term strategy.
4. Another important modification would be on the interface as the interface is very rudimentary
and makes many participants lose interest when compared to StratX simulation. Outsourcing
the code might be the answer
COMMENTS & SUGGESTIONS ON USE OF BALANCED SCORECARD
The balanced Scorecard is a new addition to the iBizSim game simulation and it gives a complete
picture on the company performance and does an all round performance review. It reviews the
company on the following key parameters:-
FINANCE PERSPECTIVE
CUSTOMER PERSPECTIVE
Turnover of personnel
Training of personnel
The current iBizsim performance is based on a company not reaching 160 for the liability to equity
ratio which is very rudimentary and easy to achieve. This component of evaluation can be better
done with the help of the weighted average score of the balanced scorecard instead.