You are on page 1of 71

Collaboration, Connections, and Consequences – A

study on the effects of Pool and its community


within the ABC
Thesis by Publication

Jonathon Hutchinson

PhD Student Queensland University of Technology


Table of Contents

1. Introduction 4
1.1 The Nature of the Research‟s Participation in the CCI 5
1.2 The Objective of the Program of Research 5

2. Research Questions 6
RQ1) How do the different interests of the stakeholders within an
institutional online community intersect and how are those interests
negotiated? 6
RQ1a) What are the actors in the relationship? 6
RQ1b) What are the conventions at work? 6
RQ1c) How do the actors negotiate these conventions? 7
RQ2) What are the larger implications of institutional online communities? 7
2.1 Understanding the Actors in ABC Pool 8
2.2 Identifying Conventions within Community 9
2.3 The Dynamics of Relationships Within Pool 11
2.4 What are the Potential Implications? 12

3. Literature Review 13
3.1 Why Research ABC Pool? 13
3.2 The Emergence of the Online Community 16
3.2.1 Identifiers within Community 17
3.2.2 Definition of Online Community 18
3.2.3 Online Communities in Practice 19
3.2.4 A Shift in Online Communities 22
3.2.5 Community 2.0 24
3.2.6 Online Becoming Institutional Communities 28
3.3 The ABC Develops Pool 31
3.3.1 What is ABC Pool? 31
3.4 Mechanisms of Negotiations 35
3.4.1 Technology as Negotiator 36
3.4.2 Institution as Negotiator 38
3.4.3 Human Negotiation 39
3.4.4 Community Manager as Mediator 40

2
3.4.5 Beyond Management 44
3.5 Potential Implications – Summary 45

4. Research Design 46
4.1 Ethnographic Action Research 46
4.2 Data Collection Methods 49
4.2.1 Participant Observation 49
4.2.2 Field Notes 49
4.2.3 Participants 50
4.2.4 Focus Groups 51
4.2.5 In-Depth Interviews 51
4.2.6 Feedback Forms 52
4.2.7 Data Analysis 52
4.2.8 Social Mapping and Contextualising 53

5. Research Outcomes – Preliminary Analysis 55


5.1 The Pool Team 55
5.2 User Case: Susan Dirgham 57

6. Timeline 64

7. Ethics 64

8. Coursework 65

9. Sources Cited 65

3
1. Introduction

This research investigates how the different interests of the stakeholders


within an institutional online community intersect and how those interests are
negotiated within a public broadcaster, the Australian Broadcasting
Corporation (ABC). In the context of a rapidly changing media landscape in
which audiences no longer watch and consume content but now also actively
participate in the making and sharing of media content, what does it mean to
be a public broadcaster? I consider these issues by undertaking a three-year
ethnographic study of ABC Pool, the user-generated content space in the
Radio Multiplatform and Content Development division, working as the
Community Manager. This project will also consider and describe the
Community Manager role within a public broadcaster institution as it
negotiates the challenges and opportunities of a shift towards a more
participatory and co-creative media landscape.

I have recently commenced paid employment at the ABC as the Community


Manager of Pool. I have ethical clearance for this research, however I am in
the process of seeking an ethical variation document. I am aware of the
implications of my position as researcher and community manager. I clearly
state my dual role before any engagement with research subjects.

The rationale supporting this research is based on the growing increase of


user-generated content within media institutions. The research investigates
convergent media cultures that are increasingly characterized by media
consumers and audiences that participate in media creation with professional
media institutions (Banks & Potts 2010; Bruns 2008; Burgess & Green 2009;
Jenkins 2006). My research project specifically examines these topics in the
context of the production of creative content in the ABC‟s Pool community.

Pool is the space providing an opportunity to incorporate online communities


into the ABC. The inclusion of user-generated content into broadcast
production presents both challenges and opportunities for the community
members, traditional media producers, and the public broadcaster. I have
been observing, participating in and mapping the changes that occur over the
past twelve months and will continue for the next two years within this space. I

4
have documented the dynamics of Pool from my perspective as the
community manager.

The community manager role fundamentally involves mediating the


relationship between the ABC Pool production team, ABC management, and
the online community of Pool users. The role also entails enabling,
encouraging, and assisting a community of volunteers to perform tasks within
their online community (Bacon 2009). As the community manager at ABC
Pool, I contribute to editorial meetings, collaborate with producers utilizing
UGC for radio productions, and engage with Pool producers on strategies to
govern the space and practice. Additionally the role includes overseeing the
daily operations of the site, moderating submitted content, conversing and
interacting with the community members, stimulating member discussion, and
situating the Pool community within a wider audience. The community
manager position at Pool also becomes one of realisation as I work with other
ABC divisions, external industry partners, and external cultural institutions on
collaborative projects.

1.1 The Nature of the Research’s Participation in the CCI

The Queensland University of Technology‟s Centre of Excellence in Creative


Industries and Innovation has a long history in researching the future of public
broadcasting and the impact of user-generated content practices. This
research project is situated within the larger CCI project led by Associate
Professor Axel Bruns, Media Ecologies and Methodological Innovation. Pool
exemplifies the changing media ecology by bringing together previously
separate practices of user-generated communities and public broadcasting.
My supervisors, Associate Professor Axel Bruns and Dr John Banks are
especially prolific in these areas of research. Additionally, this research
project is the impetus for strengthening future CCI relationships with the ABC.

1.2 The Objective of the Program of Research

The objective of this research is to observe and describe the stakeholders


within an institutional online community, and understand how their different
interests are negotiated. The research builds on published work within the

5
media and cultural studies disciplines, and incorporates research of online
community management. This research will contribute to literature on public
service broadcasters.

2. Research Questions

The fundamental research question of this thesis is:

RQ1) How do the different interests of the stakeholders within an


institutional online community intersect and how are those interests
negotiated?

An institutional online community is defined as an online community operating


within a public, commercial or non-commercial institution and not an open,
independently facilitated online community.

My approach to this overall question breaks down into three constituent


elements, which become secondary research questions:

RQ1a) What are the actors in the relationship?

An „actor‟ refers to any human or non-human elements that are engaging in


the online community. Some community members in Pool, for example,
describe themselves as “Poolians”. The categorization indicates a sense of
shared identity: an understanding of what Pool is that is shared with other
community members.

Through my participant observation of the Pool community (section 4.1), and


of its interactions with other human and non-human actors, I will identify the
actors involved in Pool.

(I will discuss my research approach to RQ1a further in section 2.1.)

RQ1b) What are the conventions at work?

Conventions are the shared understandings held by the members of the


online community. In Pool, this centres on the definition of the “Poolian” as the

6
ideal community member. However, it is already obvious from my preliminary
observations that there are many definitions of what a Poolian actually is.

I will observe and describe what it means to be a Poolian, and how different
members of the community contest its definition: additionally, I will also
examine the shared understandings of other groups of actors working on Pool
(such as ABC staff, designers, system administrators, and others). The fact
that these different shared understandings of Pool and its community exist
within different groups of actors means that negotiation between these
understandings becomes necessary.

(I will further outline my research approach to RQ1b in section 2.2.)

RQ1c) How do the actors negotiate these conventions?

Negotiation is a process to achieve consensus between parts of the


community that have different shared understandings of what Pool is and
what it should be used for. The process of negotiation is supported by
technological, institutional, and human frameworks.

I will observe how the different actors present their conventions and describe
how consensus is negotiated. Through my research I have already observed
the importance of the role of the community manager in context of the
negotiation process.

(I will further outline my approach to RQ1c in section 2.3.)

RQ2) What are the larger implications of institutional online


communities?

Institutional online communities refer to online communities within public


service broadcasters (PSB) and other commercial and non-commercial
institutions. An example of another institutional online community within a
public service broadcaster is ABC Open, whose approach is based in part on
the Pool experience.

I will examine how the specific frameworks, requirements, and constraints of


the institutional environment of the ABC impact on the operation of Pool, and

7
what contribution Pool is able to make to the ABC. The research findings may
provide insights for other institutions engaging with online communities.

(I will discuss my research approach to RQ2 further in section 2.4.)

2.1 Understanding the Actors in ABC Pool

Latour (2005) suggests “anything that does modify a state of affairs by making
a difference is an actor” (Latour 2005: 71). The term actor refers to all
elements engaging within the online community. I will use the term
stakeholder to refer only to the human actors within the online community.
(The definition of actors and is based on the literature in section 3.2.)

The online community of ABC Pool consists of multiple stakeholders


interacting through complex relationships. From the ethnographic research I
have done over the past twelve months as a participant observer, the range of
groups (where individuals may belong to two or more groups) I understand to
be stakeholders include:

Community members – Students, co-creators, media practitioners,


artists, collaborators
Poolians – A group of Pool community members with a shared
understanding of who they are and what Pool is
Community managers – ABC Pool team who manage the space
The executive producer – ABC Pool team member that has executive
decision
Administrators
Myself – Researcher, community manager, creative practitioner,
community member
Interns – Pool team members, community members, students
Project Producers – Non-ABC staff in charge of creative projects in
Pool
Mark Scott (ABC Managing Director) and others within the ABC – ABC
staff interacting with Pool
Designers – People who design Pool
Developers – People who build and maintain Pool

8
The actors I understand to be involved in Pool include:

The Pool website


The design of the website – The enabling technical aspects of the site
Communication tools – instant messaging and notifications
Pool‟s Terms and Conditions – how Pool operates
Institutional practices – how Pool operates within the ABC
ABC Editorial Policies – the rules of operation

This list of stakeholders and actors has emerged through data analysis of my
participant observation (explained in section 4.2.7, Data Analysis). I am
developing this list to observe how they identify themselves, Pool and other
groups and to understand their interest in Pool. I am also identifying their
shared understandings to better address RQ1b.

2.2 Identifying Conventions within Community

Hebdige suggests understandings are a “normally hidden set of rules, codes


and conventions through which meanings particular to specific social
groups… are rendered universal and „given‟ for the whole of society” (Hebdige
1979: 9). This definition is my starting point for the term convention and is
based on the literature in section 3.2. For the purposes of this research, the
conventions of each group of stakeholders are defined as their shared
understandings of what Pool is, does, and should aim to do.

Different stakeholders within an online community may have different shared


understandings because they are there for different purposes. Within the ABC
institutional online community, in addition to the community members
themselves, there are also the shared understandings of the other
stakeholders I have identified in 2.1.

Their self-definition as Poolians is an example of a convention amongst some


of the Pool community members. The Poolian convention represents a group
of people who agree on who they are and what the online community is.
However, how do these members distinguish themselves from other
members? How do other members within the community distinguish

9
themselves from people they consider to be non-members? Does the Pool
community, or specific groups of stakeholders within it, have a particular
insider language which they use to communicate with each other? Are
boundaries in place to define where the community or its internal groups
begins or ends?

What motivates users to participate in ABC Pool, and how do they


participate? Early indications suggest some are participating to submit
content, post commentary and/or participate in discussions. Other reasons
may include the opportunity to collaborate, remix other contributions, or have
their work remixed by others. Pool is associated with the ABC brand, which
may also suggest users are participating to gain recognition from the ABC and
to have their work used by the ABC.

As an institutional community, Pool is different from a community that may


form on a non-institutional platform like YouTube or Flickr. How do institutional
online communities define themselves and distinguish themselves from other
online communities? What defines an online community within a specific
online space? User surveys of the Pool community (Foley et al 2009) indicate
that a reason for joining is the affiliation with the ABC brand. This interest in
supporting the ABC brand may be one understanding that is shared by those
community members describing themselves as Poolians, but other community
members may not share the same views.

Through my participant observation of stakeholders within the Pool


community (explained in section 4.2.1, Participant Observation), I will identify
the specific interests, motivations, and ambitions of the different stakeholder
groups, and outline the shared understandings they have of what Pool is and
does. However, what happens when there is a clash of shared
understandings between different groups within the online community? There
is a need to negotiate the clash between these different shared
understandings to keep the community workable. The next step of the
research is to identify how these divergent shared understandings are
negotiated.

10
2.3 The Dynamics of Relationships Within Pool

Throughout this research, I use the term negotiation to describe the dynamics
of the relationships within the online community. Latour (2005) refers to these
dynamics as translation, enlistment, and enrolment to mean “a relation that
does not transport causality but induces two mediators into coexisting” (Latour
2005: 108). As Latour suggests, these terms are placeholders for how the
actors themselves define the process of negotiation. For the purposes of this
document I will simply use the term negotiation to cover them all (the
definition of negotiation and is based on the literature in section 3.4).

While specific groups in the community have their own shared


understandings, those understandings may still differ from other groups in the
community. For example, different members of the community may have
different views of what a „Poolian‟ is. To resolve such differences there is a
need for negotiation. This process of negotiation is supported by:

1. Technological means – the systems of Pool that support particular


forms of communication
2. Institutional means – the organisational structure of the Pool
community, as well as of the ABC
3. Human means – people communicating with one another

Technology provides a mechanism that enables a particular set of


affordances to the community of actors. The Pool platform as a technology
allows specific forms of communication. In addition, some people in the
community will also have access to a range of other communication tools
(email, Facebook, phone, face-to-face). Which of them they do have access
to will influence which of them they can use for negotiation purposes.

Institutional mechanisms define how the Pool online community is structured.


The structure of Pool makes certain negotiations possible and not others. At
the ABC, institutional mechanisms such as the Charter and Editorial Policies
determine how the Pool online community operates under the ABC auspices.
What do these conventions mean to the Pool community? Do these policies
need to change and if so, how? Institutional mechanisms also refer to the

11
structure of Pool itself. Are the community members involved in management,
and if so to what extent? How might the institutional structure of Pool be
imagined? The operation guidelines of the institution, and the community,
impact on negotiation processes of the stakeholders.

Human mechanisms also define how negotiations take place. Beyond


technological and institutional structures, Pool members communicate with
each other to address their different points of view and develop a consensus.
How do the Pool community members communicate their point of view to
other stakeholders or groups of stakeholders? How is consensus achieved?
The communication process may be considerate between the community
members, yet at times may be confrontational.

The community manager is positioned at the intersection point of the


negotiation process. The community manager becomes the core facilitator of
negotiation processes between the different stakeholders: the stakeholders
within the Pool community, within the ABC, and elsewhere. They are
positioned at this nexus point because of their understanding of the
technological, institutional, and human frameworks. How does the community
manager coordinate these negotiations? What are the outcomes of the
community manager‟s interventions, considering the community manager is a
stakeholder also?

As part of my participant observation method (section 4.2.1,) I will identify the


technological, institutional and human negotiation mechanisms. Being
embedded as the community manager (section 4.2) will enable me to clearly
understanding each mechanism. Through data analysis (section 4.2.7), I will
understand the impacts each mechanism has on the negotiation process
within the Pool community and the ABC. I will describe the significance of the
community manager being positioned between the intersecting negotiation
mechanisms.

2.4 What are the Potential Implications?

The implications of studying institutional online communities are based on the


literature in section 3.5. “The ABC strategy is intended to serve both its status

12
as a mainstream media player and the government‟s plans for high-speed
broadband roll out by helping to drive user take up” (Debrett 2010: 201). My
preliminary observations of the ABC indicate an institutional shift to include
participatory online communities within particular divisions of the corporation.
By understanding the interests of the stakeholders and how they are
negotiated, a model might be formulated and applied to these divisions. What
can we learn from institutional online communities that can be included into
future ABC projects? How does the ABC need to shift and moderate its
policies? If the frameworks were different, what could user-generated content
potentially do for the ABC? By collecting richly textured data from an insider
perspective, I will show how the ABC is reacting to online communities. The
research also works towards understanding the role of the PSB in an online
media environment. Recent scholarly research asks and at times answers this
question, but often still lacks the depth of first-hand insight which this
ethnographic research project will provide. What are the implications beyond
the ABC? Can the ABC Pool model be applied to other PSBs?

To address the further implications of ABC Pool, I will utilise my embedded


position as the community manager (defined further in section 4.1) to interact
with other online communities within the ABC Multi Platform and Content
Development division – ABC Open, JJJ Heywire and Unearthed. I have
access to key ABC staff members within these spaces, for example senior
executives, project managers, site administrators, and technical staff. We
meet regularly to talk about and compare the communities we work on. I will
identify and observe common conventions and negotiation processes
between the communities. I will then observe and describe the impact of the
online communities on any ABC policy developments.

3. Literature Review

3.1 Why Research ABC Pool?

The changing media landscape suggests participants are increasingly


engaging in media content production within institutions (Banks 2009; Benkler
2006; Burgess & Green 2009; Jenkins 2006). In the current media landscape

13
described as “highly volatile and altered” due to “the explosion of Web 2.0
services and associated user-generated content” (Cunningham & Turner
2010: 2), the role of the public service broadcaster is under examination. Mark
Scott, the Managing Director of the ABC, asked the same question during his
2009 Commonwealth Broadcaster Association lecture. His line of enquiry was
“In a digital age of plenty, what role can the public broadcaster play?” (Scott
2009).

The interrogation of the ABC‟s role in the future of media broadcasting was
also addressed by the Department of Broadband, Communication and Digital
Economy‟s report ABC and SBS: Towards a Digital Future stating “new digital
technologies are radically changing the fundamentals of broadcasting and
media” (DBCDE 2008). This enquiry prompted scholarly research to define
how the Australian national broadcaster might position itself to work with
digital communication technology. Terry Flew (et al) (2008) cite this as an
opportunity for PSBs “to enhance and renew their Charter obligation as and
social innovation remit through public service media through user-created
content strategies, particularly in their provision of online service” (Flew et al.
2008: 2). This response brings into scope the significance of ABC platforms
encouraging user created content.

The ABC responded with the Strategic Plan 2009 – 2012 which offers two
solutions to re-position the institution within the evolving digital sphere (ABC
2009b). The reaction also reflects recent scholarly work on the role of the PSB
from a global perspective (Debrett 2010). Firstly, the ABC is drawing on the
deployment of new media platforms to provide additional avenues to distribute
media. Secondly, the institution is ensuring the national broadcaster
strengthens it use of technologies to engage audiences in new ways (Debrett
2010). One example of this strategy has been the introduction of tools such as
iView developed by ABC Innovation. The continuously fragmenting audience
has the option to consume its media on numerous platforms in an „on
demand‟ model – a model consistent with media trends (Deuze, Bruns &
Neuberger 2007).

14
Within the creative sector, an increase in user activity in ABC spaces such as
Artspost, Reface, and Pool establishes traction with their communities of
interest (ABC 2010). Users begin to contribute content to the public
broadcaster for numerous reasons, further outlined in section 5 - Preliminary
Analysis. Generally, users participate to publically display their work and to be
associated with the ABC brand. The increase in these grass roots, UGC
activities demonstrate greater interaction between online communities and the
ABC institution. Policy development and production techniques have evolved
to incorporate new models of user created content. Models such as these
have been termed co-creation activities (Banks 2002; Bruns 2008; Burgess &
Green 2009).

Online community negotiation can be examined in fine detail through Pool‟s


core base of creative practitioners contributing media to the ABC. Some
media is used for professionally produced broadcast programs, some for
training and education purposes, whilst some media is refined to exhibit in
public urban spaces. Opportunities of co-creative collaborations between ABC
experts and “prosumers” (Toffler 1980) are countered by tensions within the
management of institutional online community practices. The platform, and
therefore the content, is governed by Pool‟s Terms and Conditions developed
in conjunction with the ABC‟s Editorial Policies (ABC 2009a) and the ABC Act
(1983) (ABC 1983). Often, as indicated through discussions with ABC legal
representatives, users are not aware of the implications of ABC Editorial
Policies. Content is generally uploaded from the user‟s perspective and is not
always compliant with management guidelines and policy documents of the
ABC. Pool is challenging the management of institutional communities
through creative production. These challenges present as case-by-case
scenarios involving considerable ABC legal discussion; a task monitored by
the community manager. Fundamentally the community manager at ABC Pool
is situated at, and at times facilitates, the negotiation between actors.

More broadly than the ABC, the community manager has developed from
early moderator roles, to community relations manager, to the community
manager. The following sections address RQ1a and RQ1b and outline how

15
the community manger position emerged at a similar pace that models of
institutional online communities sophisticated.

3.2 The Emergence of the Online Community

Cummings, Heeks, and Huysman (2006) suggest people are brought together
as being either „communities of circumstance‟ or „communities of interest‟.
Some online communities are communities of interest where participants are
brought together because of a bond, a common interest, or through the
sharing of knowledge. Cummings (et al) (2006) state communities of interest
“are critical because:

…[they] serve as [an] ongoing learning venue for … practitioners who


share similar goals, interests, problems, and approaches.
They respond rapidly and give specific answers to individual
enquiries…
They develop, capture, and transfer best practices on specific topics,
by stimulating the active sharing of knowledge.
They influence development outcomes by promoting greater and
better-informed dialogue
They link diverse groups of practitioners from different disciplines.
They promote innovative approaches to address specific development
challenges.” (Cummings, Heeks & Huysman 2006)

Lave and Wenger (1991) also define particular communities as communities


of practice. A community of practice relates to skill and knowledge sharing to
benefit all participants within the community (Lave & Wenger 1991). The
specific knowledge of the users and how they transfer this knowledge makes
the ABC Pool online community a community of interest and practice.

The notion of community is difficult to measure and value. Anthropology,


economics and politics for example, have disparate disciplinary approaches to
analysing and describing community. Within this investigation I borrow
elements from the social sciences, primarily social network analysis, to
provide a lens to view community through. Mark Granovetter‟s (1973) work on
the strength of weak ties provides a method in measuring a community when

16
two actors interact. “Emphasis on weak ties lends itself to discussion of
relations between groups and to analysis of segments of social structure not
easily defined in terms of primary groups” (Granovetter 1973: 1380). The
strength of weak ties relates to online community to measure disparate actors
converging in one space. This research is not overly concerned with
examining established strong ties, but more with the dynamics of smaller,
weaker connections. Through analysis of smaller, fruitful interactions between
actors, larger-scale patterns form, and feed back into the actors (Granovetter
1973). The strength of weak ties is a concept I shall return to when describing
the community manager. In that description, the concept is used to describe
how the community manager endeavours to strengthen weak ties as part of
their role.

3.2.1 Identifiers within Community

Texts indicate a sense of belonging, or adversely a sense of difference within


a community, and are usually objects or symbols of a conversation defining
„us‟ and „them‟. The common language of „we‟ manifests itself as a style to
highlight the inclusion of some and the marginalisation of others. Style can be
incorporated into the notion of subculture, defined as “secrecy, masonic
oaths, [and] an Underworld” (Hebdige 1979: 4) within a “particular way of life
which expresses certain meanings and values not only in art and learning, but
also in institutions” (Williams 1965: 65). Community is identified through its
style described as exclusivity through sub-cultural symbolic objects.

Hebdige (1979) describes style and subculture:

“… the styles made up of mundane objects … have a double meaning.


On the one hand, they warn the „straight‟ world in advance of a sinister
presence – the presence of difference – and draw down upon
themselves vague suspicions, uneasy laughter, „white and dumb
rages‟. On the other hand, for those that erect them into icons, who use
them as words or as curses, these objects become signs of forbidden
identity, sources of value.” (Hebdige 1979: 2)

17
Hebdige refers to the „gay‟ meaning given to a jar of Vaseline by the „straight‟
world within Jean Genet‟s (1966) The Thief‟s Journal. His quote demonstrates
how individuals, both community members and non-community members, use
inherent understandings of “mundane objects” to construct a style. A symbol
exposes one meaning but also expresses a secondary connotation for those
attuned to its significance. A combination of symbols constitutes a style
defining boundaries for individuals who belong to a community. Alternatively,
boundaries are constructed by „others‟ as a means of understanding what
they are not – “signs of forbidden identity.” The style of a subculture, made up
of shared conventions of the actors is what enables me as a researcher to
identify the markers of community.

Bonniface (et al) (2006), who borrow the work of Maria Papadakis (2003),
define any community as a combination of three categories; “1) social capital,
2) social support and 3) a common culture” (Bonniface, Green & Swanson
2006: 93). Papadakis constructs community from “social interactions;
common ties; reciprocity in relationships; shared beliefs, values and cultural
habits among members; a sense of solidarity or community identity, among
members; standards of conduct for members; and members‟ ability to take
action” (Papadakis 2003). Papadakis‟ work contextualises this research by
identifying the conventions that constitute a community and shore up its
claims there are common characteristics between offline and online
communities.

3.2.2 Definition of Online Community

Historically, online communities developed from early versions of DIY „straw


shacks‟ to sophisticated networks, modeled on offline communities. The
emergent models „sprung up‟ through makeshift Computer Mediated
Communication (CMC) technology, brought together by individuals interested
in similar topics. The baseline literature for online communities is Howard
Rheingold‟s (1994) The Virtual Community based on the Whole Earth
„Lectronic Link (WELL). Rheingold‟s definition of online community outlines
the sense of belonging with other participants who share a similar interest – a
“personal relationship in cyberspace” (Rheingold 1994: 5). Wellman (1998)

18
develops Rheingold‟s research to investigate informal networks, or support
within groups of individuals. Wellman‟s research highlights intangible
elements within online communities can be as significant as the champion
nodes within any network (Wellman 1998).

Bonniface (et al) (2007) incorporate Papadakis‟ (2003) observations to refine


the online community definition to consist of more than a collective connection
of individual interest or circumstance, but an experience of increased affect.
“Community … evolves over time and does not simply exist by virtue of
logging on” (Bonniface & Green 2007: 67). Users participating within online
communities contribute and receive shared beneficial experience, sometimes
described as a warm and friendly feeling. Tönnies (1963) describes this
phenomenon as Germeinschaft - small scale, cottage like groups of residents
experiencing high levels of social capital (Tönnies 1963). The term social
capital refers to “the networks of strong personal relationships, developed
over time, that provide the basis for trust, co-operation, and collective action”
(Cummings, Heeks & Huysman 2006: 574). The definition of community, on
or offline, remains iterative. However, scholars agree there is something on a
deeper level connecting individual participants within any community
(Bonniface & Green 2007; Bonniface, Green & Swanson 2005; Hebdige 1979;
Papadakis 2003; Rheingold 1994).

3.2.3 Online Communities in Practice

Rheingold (2006) admits his early definition of “virtual community” is flawed in


his article Social Networks and the Nature of Communities. In this article he
reflects on his 1994 work on Virtual Communities and The WELL, and
introduces the social science‟s ideology of social networks. “Social networks
predated the Internet, writing and speech” (Rheingold 2006: 49) challenging
the label “virtual community” (Rheingold 1994). If virtual communities are
„new‟ online social spaces, are they not real communities existing online? The
concepts Rheingold founded in his early online community writing are still
useful in examining online communities today, however the term “virtual
communities” has been debunked.

19
Rheingold recalls of the WELL, “[n]orms were established, challenged,
changed, re-established, rechallenged, in a kind of speeded-up social
evolution” (Rheingold 1994: 2). The conventions an online community
establishes, as Rheingold suggests, are similar to Hebdige‟s argument of
subcultures in the 1970s. The online community imitates the elements of style
as a subculture, expressed through a universal understanding of conventions.
Membership within online communities also reflects „in‟ or „out‟ relationships
amongst the members and the non-members. Moreover, the WELL
establishing member‟s negotiation indicates the volatile nature of online
community management. In retrospect, the members of the WELL were
negotiating and establishing management protocol organically.

“People in virtual communities use words on screens to exchange


pleasantries and argue, engage in intellectual discourse, conduct
commerce, exchange knowledge, share emotional support, make
plans, brainstorm, gossip, feud, fall in love, find friends and lose them,
play games, flirt, create a little high art and a lot of idle talk. People in
virtual communities do just about everything people do in real life, but
we leave our bodies behind. You can‟t kiss anybody and nobody can
punch you in the nose, but a lot can happen within those boundaries.”
(Rheingold 1994: 3)

The WELL is a group of stakeholders, albeit slightly moderated, who self-


organise the structure of the site and operating principals. The WELL provides
an opportunity for stakeholders to experience shared social interactions and
solidarity through the use of information communication technologies (ICTs). It
is an ad hoc online community, self-managed and self funded.

Understanding the communicative patterns of participation, and not just the


media, is the key to the community paradigm (Baym 2000). This underpinning
observation is one result of Nancy Baym‟s (2000) research on the
rec.arts.television.soaps (r.a.t.s.) news group fan site. The significance of this
research shifts from an observational analysis of audience fan sites previously
conducted by Virginia Nightingale (Nightingale 1996) to Baym‟s deeply
embedded participant observational methodology. “…audience researchers

20
rarely have ventured into the spontaneous interpersonal communication in
which people perform their identities as audience members and, hence, have
given us too little insight into how the mass media are appropriated for
interpersonal services” (Baym 2000: 3). The common interest of the users
within r.a.t.s are soap television series. The newsgroups of r.a.t.s. become a
place where members can hang out, meet with each other, have idle chat,
swap opinions about the shows, and engage on a deeper level.

Baym‟s observations are situated within this research to outline the difference
of conventions within online communities (RQ1b). She outlines traits amongst
the members of the r.a.t.s. community through two key characteristics,
interpreting and comparing perspectives. The interpretive, comparative
analysis approach indicates how the knowledge of the stakeholders makes
the online community experience more valuable. As Baym points out,
individual community members not only view the text interpretively, they also
bring their „real life‟ knowledge and experience to the space. She notes the
depth and breadth of the knowledge in r.a.t.s. is vast and has the potential to
be immense.

“Soap operas encourage viewers to draw on different types of


knowledge to interpret, including knowledge of the show‟s histories,
knowledge of genre‟s conventions, and personal knowledge of the
social and emotional world. The lack of authorship …encourages
people to refer to their own experiences for meaning… access to [a]
range of perspectives greatly enhances the pleasures of interpretation
that the soap text offers” (Baym 2000: 70).

The online community member-base knowledge Baym refers to begins to


outline how conventions might be challenged. The stakeholders of the online
community bring their own knowledge and experience to the site as a voice in
the negotiation process of convention construction. The interpretive and
comparative process performed by the stakeholders, whilst greatly enhancing
the online experience, also highlights the difference of understanding any
convention within an online community.

21
3.2.4 A Shift in Online Communities

The following literature responds to RQ1b by contextualising a shift in


motivation and process within online community stakeholders. The
emergence of new online tools in 2001 stimulated new online activity. The
notion of community develops into something else as online communities
embrace what becomes known as Web 2.0. Tim O‟Reilly (2005) provides the
definition of Web 2.0 technology to be “a way of signifying a change in the
computing environment after the bursting of the dot-com bubble” (O'Reilly
2005: 43). Granovetter‟s (1973) strength of weak ties philosophy can be
included to describe Web 2.0 technologies as a movement to enhance
previously established weak connections. Improved social capital is displayed
through the use of “email, chat, blogs, wikis, online games, and other
participatory environments that are now combined under the umbrella term
„social media‟” (Bruns & Humphreys 2010: 4).

Wikipedia incorporates Web 2.0 technology affordances to develop online


communities of interest and practice into participatory cultures. Henry Jenkins
(2006) defines participatory cultures as “[r]ather than talking about media
producers and consumers as occupying separate roles, we might now see
them as participants who interact with each other according to a new set of
rules that none of us fully understands” (Jenkins 2006: 3). Participatory
cultures introduce a new motivation for stakeholders to belong to online
communities where Wikipedia is a champion example of this shift in online
communities.

The Wikipedia community is significant within this research by challenging


these four characteristics:

1. Existing production models


2. Existing management models
3. The structure of online communities
4. The structure of online communities within institutions

The shift in participation of online community members is a phenomenon Axel


Bruns (2008) describes as Produsage. Produsage: “highlights that within the

22
communities which engage in the collaborative creation and extension of
information and knowledge … the role of „consumer‟ and even that of „end
user‟ have long disappeared, and the distinctions between producers and
users of content have faded into comparative insignificance” (Bruns 2008: 2).
Bruns highlights four key produsage principals through Wikipedia‟s embrace
of an enthusiast community to succeed the failed approach of Nupedia –
Wikipedia‟s predecessor. Distributing the workload by declaring, “anyone can
edit” as Wikipedia‟s slogan substantially reduces the labour efforts of a
centralised body of experts. The absence of gatekeepers over the editorial
stronghold during the creation of content ensures the project‟s sustainability.
The granularity of the editorial process includes the affordances of the
stakeholders having a useful input into the creation of knowledge, or what
Pierre Lévy (1998) refers to as collective intelligence. Wikipedia incorporates
technological functionality that allows users to not only view content, but to
also edit and discuss edits, providing Wikipedians an opportunity to legitimise
the way accurate information is developed. This functionality, embraced
through the wiki technology, allows users more time to contribute more
articles and not merely concentrate on cosmetic edits of existing content.
Finally, an increased sense of ownership over the creation of the material
boosts the potential for further knowledge creation through contribution (Bruns
2008).

In addition to challenging the knowledge and content production model,


Wikipedia embraces a heterarchy governance model. Hebdige classifies
community as self-style or alignment to a subculture. Rheingold furthers
Hebdige by highlighting conventions are challenged, established and re-
challenged within online communities. Bruns develops these observations,
suggesting Wikipedia is made up of “fluid heterarchies organized through ad
hoc meritocratic governance” (Bruns 2008: 108). By including specialised
interest groups and subcultures within the production of knowledge, Wikipedia
can present fringe information where the experts are not working. In this
situation, the enthusiast becomes the expert. “The Wikipedia project
represents the application of … open-source principles to the production and
management of knowledge” (Bruns 2008: 254). Passionate contributors of

23
any group of stakeholders within the online community may receive “greater
visibility” and become community leaders (Jenkins 2006).

Heterarchical governance challenges the structure of online communities. By


retaining a largely decentralised membership, members have an increased
input, ownership, and pride in their online communities. Heterarchy and
participatory cultures provide opportunities to investigate the interaction
between the online community and the institution. The convergent
characteristic of online participatory communities is the basis for the next
iteration of online community nested within the institution. Participatory
cultures begin to shift from the edge of economic models to the core (Burgess
& Banks 2009), bringing with them complex relationships between the
institution and the communities involved (Jenkins 2006).

3.2.5 Community 2.0

The following literature illuminates and contextualises how Web 2.0


technologies have changed online community conventions (RQ1b) and
challenged economic models. The literature also situates ABC Pool as a
process for participatory culture by establishing motivations and incentives for
contribution from the community members.

Increased interest of “the buzzword status of Web 2.0 and similar terms also
indicates the significant commercial and industrial attention now paid to the
new models of community and content development now emerging from the
realm of social software” (Bruns 2008: 16). Crowdsourcing, as Margaret
Simons describes it, “is the idea that a crowd of people, geographically
dispersed but sharing common purpose, can achieve things better or
differently to small groups of professionals and gatekeepers” (Simons 2007:
87). Crowdsourcing is established as a form of sourcing UGC from the “pro-
am” (Leadbeater & Miller 2004) sector, prompting institutions to organize their
business models around online social networks. Within the media industry, we
begin to see the „casual collapse‟ of those that do not embrace the power of
content creation and alternatively the rise of new media providers harnessing
the collective input of the participatory culture (Bruns 2008). Burgess and

24
Green (2009) observe participatory culture becoming a central focus for pillar
social media corporations – those that rely solely on the contributions of the
participants. “For YouTube, participatory culture is not a gimmick or a
sideshow; it is absolute core business” (Burgess & Green 2009: 6).

The contemporary manifestation of the institutional online community


suggests we are what we share (Leadbeater 2008) which introduces the
debate of the gift economy within community 2.0. The gift economy also
highlights shifting motivations into new conventions (RQ1b). To contextualize
the debate, some underpinning ideologies need to be established through
Yochai Benkler‟s (2006) work on the economies surrounding online networks.
Benkler outlines the potential economic benefits within economies outside the
market are displayed through information communication technologies. He
suggests consumers are exhibiting levels of control over production of
knowledge and culture. The inception of user-created platforms like Wikipedia
and open source artifacts tend to be more stable, more efficient, and more
effective than those produced within firms due to human labour and creativity
of a participatory cultures (Benkler 2006). Harnessing the motivation of human
creativity and labour normally rewarded through implicit value of creative
participation and social status within an online community may then be
problematic if merely monetized. The role of the social economy, then, can be
challenging when interacting with a market based commercial economy.

A hybrid version of commercial and social economy now appears. Banks and
Humphries (2008) argue, the convergence of the two economies are

“at its most challenging and provocative not when it positions peer
production networks and motivations in outright opposition to the
commercial, but when it considers hybrid configurations and the
entities that emerge, which are an uneasy and at times a messy mix of
the commercial and non-commercial, markets and non-markets, the
proprietary and the non-proprietary” (Banks & Humphreys 2008: 406).

Benkler, Banks, and Humphries all suggest there are benefits of institutions
adapting these new forms of economic models. “Harnessing the economic
benefits and opportunities of peer production relies on firms adapting to and

25
coexisting with social networks” (Benkler 2006: 287). Adapting peer
production suggests combining the gift economy into the existing production
models of institutions.

The gift economy can be described as “motivations and rewards of reciprocal


engagement in a social exchange” (Bonniface & Green 2007: 69). Bonniface
and Green refer to the increased affect experienced by participants within
online communities participating within a balanced gift economy. However not
only the emotional economy of individuals inflates through gifting, it is also
social economies that increase. Increased affect can be attached to the
definition given to social value by Flew et al (2008) through the relationship to
social innovation:

“Social innovation is understood as the application of a new idea, or a


new application of an existing idea, that delivers lasting social value.
Social value refers to the benefits over and above those received by
the direct consumer of the product or service, but to the benefits to
society as a whole arising from the development, application and use
of this new product or service” (Flew et al. 2008: 10).

By increasing the social value, community and institution participation


becomes enticing. The social status to be recognized within a community of
higher prominence is attractive, instigating further input. Further input equates
to a higher level of social value, increasing the level of notability of the
community. Figure 1.1 demonstrates the cyclic benefits of online social value
through the gift economy where “givers are also receivers and that those who
give most benefit from increased self esteem, social regard and status”
(Bonniface & Green 2007: 74).

26
Participation

Community Gift
of Notability Contribution

Social Status
Increased
Increase of
Social Value
Member

Figure 1.1 The cycle of online social value

Gifting, however, establishes hierarchical relationships within communities


through quality reputation of the author (Bergquist & Ljungberg 2001). The
author is more than the “average” fan or consumer (Green & Jenkins 2009)
contributing knowledge or culture, and is usually a „super user‟ of the website.
The super users are, most times, the community members that are vocal
within „their‟ space, sharing tips and tricks with other online users. Sharing
their specific skill set adds social capital yet also sees individuals within the
community elevated to seniority amongst the members. This would be a
typical understanding of the meaning of a “Poolian”. The introduced hierarchy
through gifters challenges the heterarchy model of Web 2.0 online
communities. However the ad hoc, self-organized meritocracy allows the
whole community to assemble a collective intelligence and achieve quite
complex tasks.

This literature highlights motivations, economies, and management structures


within sophisticated online communities. However it fails to address how the

27
tension between ad hoc meritocracies consisting of heterarchical models is
negotiated with a hierarchical gift economy.

3.2.6 Online Becoming Institutional Communities

The following literature and case studies are precursors in defining the
conventions of ABC Pool. The case studies address RQ1b by outlining the
tensions between conventions of online communities and institutions.

Online communities within institutions enable niche or specific types of


communities to establish and operate. Niche online communities can include
specific art style interests, sporting activities, musical expression groups,
health, or politics. Larger institutions may provide technical provisions such as
server space, or partial financial and human resources. Two case studies
similar to ABC Pool highlight the manifestation of niche institutional online
communities: the online medical support project HeartNET, and the Australian
election online community participatory project YouDecide 2007.

HeartNET is a “website … set up to support people recovering from heart-


related incidents through a combination of the following: surgery, drugs, and
lifestyle change” (Bonniface, Green & Swanson 2006: 89). The project was
established for the National Heart Foundation of Australia and was modestly
funded by an ARC linkage grant. The core of this investigative project was to
understand if the idea of community could be mirrored in the online
community model. The researchers were also interested in assessing
“whether the reciprocal support shown by members of this online community
for people with heart conditions may help instil a sense of sharing a journey
with others, and to assess the impact of this shared experience” (Bonniface &
Green 2007: 68).

After successfully establishing an ad hoc online community for a specific


health support community, Bonniface and Green (2007) were able to assess
the effectiveness of group support in an online community. Apart from the
obvious benefit of interacting with patients in hard to reach areas for face-to-
face contact, the key finding indicated the improved relevance and

28
accurateness of shared information. To challenge the level of professionalism
of shared information, Bonniface and Green suggest:

“Active engagement by members minimizes the risks of false or


misleading information being circulated, while appropriate disclaimers
at the point of information provision can help ensure that an online
community is used for support and information alongside medical and
professional knowledge” (Bonniface & Green 2007: 74)

The scholars refer to medical advice, yet the sentiment is true for most
communities of interest. The quote highlights a challenge of accurate peer-
reviewed advice from other community members that is questioned by
medical experts. Should a community member change their medication
without proper medical advice, potentially catastrophic results could occur.
This situation requires „managed openness‟ (defined further in section 3.4.5)
to allow accurate, relevant information to emerge from the community, but in
consultation with professional clinicians.

YouDecide 2007 was an online community established specifically to


investigate “the dynamics and potential of online citizen journalism” (Flew &
Wilson 2008: 22), resulting in a similar finding to HeartNET. The community‟s
inception coincided with and was focused on the 2007 federal Australian
election. The project encouraged users to contribute content on the upcoming
election. YouDecide 2007 was positioned in the middle of a political
community of interest and a host of institutions including “Queensland
University of Technology‟s Creative Industries Faculty (QUT CIF), On Line
Opinion (OLO), Australia‟s Special Broadcasting Service (SBS), Cisco
Systems, and the Brisbane Institute” (Wilson, Saunders & Bruns 2008: 246).
YouDecide 2007 provides a substantial example of communities working
within multiple institutional structures requiring different outcomes from the
community. However, Wilson (et al) establish through their research that
citizen journalism cannot be successful at this level without the coordinated
efforts of a core group of experts. “It is increasingly clear that to succeed, or
even just to persist, crowdsourced citizen journalism projects must rely

29
extensively on the work and leadership of a professional core team” (Wilson,
Saunders & Bruns 2008: 248).

The scholars discuss four central concepts to the hybrid nature within “media
work” (Deuze 2007) predicated on the “preditor” (Miller 2007), a neologism of
“producer” and “editor”. The preditor is a new media employee that normally
works in a production and editorial role, but also in an institutional role within a
community of participants. The role of the preditor, as described by Wilson (et
al), encompasses four main principals.

i) Networking
ii) Community Work
iii) Content Work
iv) Tech Work

The individuals occupying these roles take on much more than merely
producing content for a website. Website usability, time frames, budget, and
journalistic principals of ethics and legalities are conventions citizen journalists
may not be informed on. Could, or indeed should, a political enthusiast
socially commentating understand the budgetary constraints of a website?
Similarly, is it understood that a citizen journalist incorporates journalism
ethics and legal knowledge into their practice? The differences in these
shared understandings outline the deficiency of this community contributing to
a project housed by multiple institutions where potential conflicts may arise.

The institutional online community does not simply emerge; they are a
coordinated effort set up by the community themselves and other times by
institutions. Some institutional communities are established for the benefit of
the community with a particular purpose. Support and access to resources
provide a substantial incentive for members to participate. As companies
increase in size in online spaces, the thinking shifts to suggest dedicated
positions are required. Institutions are no longer merely providing the system
and the administrators; they also need people to coordinate these efforts for
the benefit of the institution and the community. Shifts such as this indicate
how the role of the community manager becomes important.

30
3.3 The ABC Develops Pool

I will return to the community manager in section 3.4 in the context of


negotiation mechanisms. However it is necessary at this point to describe the
ABC Pool online community as the focus of this research. The following
section addresses the assemblage of the elements of Pool, its actors and
conventions, and negotiation mechanisms are revealed to address RQ1a,
RQ1b and RQ1c.

3.3.1 What is ABC Pool?

ABC Pool is an online community of stakeholders who share, reuse, and


remix media. The Pool website defines itself as:

“... a social media space that brings together ABC professionals and
audiences in an open-ended process of participation, co-creation and
collaboration.” (ABC 2011)

The ABC defines Pool as a platform facilitating a conversation between what


is traditionally termed “the audience” and ABC professionals engaging in
creative practices. The website invites participants to “Create a profile,
upload/download, remix and reuse the ABC archive, collaborate with Radio
National producers, and select a licensing agreement” (ABC 2011). Its
purpose is to engage a networked environment that provides the mechanisms
to assist in cultural production. Historically, Pool has been used to store and
publish content from its users, source material for ABC broadcast productions,
and encourage remix of material through the open framework of Creative
Commons.

Affordances in the structure of Pool give rise to particular kinds of interaction


and creativity between the Pool community and the public broadcaster, where
the primary focus is on productivity. Emerging research on Pool suggests it is
not entirely concerned with broadcast outcomes, but also with the cultural
infrastructure practices that are managed and, to some degree, funded
internally by the ABC. The current research is revealing Pool is concerned
with enabling content production by engaging its users, providing access to

31
resources, providing a secure online space, and access to professional
mentoring. The notion of Pool as a product diminishes and gives rise to Pool
as a process through its continual iterative evolution.

Pool is seen to support and indeed develop new approaches towards the
creative industries within Australia through complex and richly textured
involvement of community, industry, and policy. By publicly stating, “here
comes everybody” (Shirky 2008), Pool is strategically positioned between “the
people formerly known as the audience” (Rosen 2006) and the public service
broadcaster. This unique position highlights multiple challenges and
opportunities, managed internally by the ABC.

ABC Pool can be defined as a leading example of mediation process through


the provisions of:

1. A managed online space


2. Tools and capacity building
3. An open licensing regime
4. Providing ABC archival material for reuse and remix
5. Access to expert creative practitioners
6. Access to brand value and aggregated audiences.

The outcomes of the creative process are indeterminable therefore the


structure surrounding this practice needs to remain open. Pool is one such
space providing these affordances. Openness suggests a diminishing level of
control that allows creative practice to develop. There are forms of control that
can either enable the process of collaboration and creative participation or
can be seen as regulatory and used in a way that restricts creative practice.
These tools are very rigid and set the boundaries to determine the
functionality of the online space. It is worth pointing out the involvement of the
Pool team and the participants should not be viewed as negative or restrictive.
Rather, all concerned with Pool are seen to enable, encourage, and foster
(Bacon 2009) the community. The community management strategy to
enhance the creative practice includes providing a secure space for the
community members to interact with each other, to generate conversation and
elicit feedback from other users on existing work, and to assist in generating

32
collaborative efforts between members. These mechanics within the Pool
management are significant instruments becoming explicit in the operation of
the site, purposefully built into the infrastructure.

The agency of the user is not ignored in the dynamic of managing the site,
where self-management is a significant mechanism employed within the Pool
infrastructure. A unique Pool username and login provides a secure space for
community members to publish their work, and enables Pool users to manage
their own space. The ability to „self-manage‟ allows users to determine where
their content is and is not visible within the site, and more broadly visibility
within the ABC. Further, this functionality provides members the opportunity to
produce content for specific purposes, including producing works for the sake
of producing works, gathering works, belonging to a media community, and
being a part of the ABC (Foley et al. 2009).

The Pool team also adapts more „hands-on‟ community management


strategies, where these strategies have been proven successful within other
online communities. Pool has incorporated a grass roots approach into its
community management by providing tools that enables users to develop and
produce their content. Additionally, the Pool team encourages professional
feedback through comments and general conversation and fosters the
developing of the community by including the participants in the design of
„their‟ space.

Beyond the day-to-day management, a typical community management


strategy is to focus on tools that enable the community to develop their
productive practices. An example of enabling within Pool is evident within the
Poolcast project. The Poolcast project requires the members to produce a
remix podcast, made entirely from content by other Pool members within the
site. The Poolcast is then distributed to a wider audience through an RSS
feed, including Radio National. The benefits demonstrated so far include one
Poolcast production gaining exposure through the Radio National program
Sound Quality. The value of this project to the community is the provision to
provide tools by the Pool team to enable this production.

33
Expanding on the preditor philosophy, Poolcast was an idea internally
generated from the Pool members, yet did not transcend entirely until the Pool
team became involved in the production process. The Pool team provided the
tools for the members to create the Poolcasts through platform, media assets,
software, and education. The Pool team aimed to develop a model for
creative processes. The model was one not of a rigid basis but one that is
used as a trigger for creative participation which is a pragmatic tool to be built
upon and changed through the dynamic of the Pool members. Additionally,
the Pool team also included links to external Open Source software, providing
users the opportunity to remix the media assets via third party applications. By
providing tools, software, and examples, the Pool team not only facilitated
remix and production of a podcast, they also engaged the creative agency of
participants through nurturing and capacity building.

Creative initiatives such as the Poolcast suggest a diminished level of control,


or openness, encourages creative practice. Creative Commons is an open
framework approach used to enable material to be published, downloaded,
and remixed legally. For the first time in the ABC‟s history, the content
published on Pool is done so under a Creative Commons license, where
Creative Commons provides a “tool (to) give everyone from individual creators
to large companies and institutions a simple, standardised way to grant
copyright permissions to their creative work” (Bledsoe 2010). Under this
system, users are given the option to allocate the level of copyright they wish
to attach to their published content. This scale of copyright slides from All
Right Reserved to Public Domain, with the most common license being used
in Pool is 3.0 Unported Attribution (BY), Non-Commercial (NC). The
significance of Creative Commons licensing allows the distribution of creative
works to flow more freely amongst outwardly facing publishing avenues.
Additionally, specifically using CC licensing indicates Pool users are prepared
to share the creative control over the material published on Pool.

Pool also promotes innovation by opening channels for dialogue with ABC
experts. Pool is housed within the ABC and has three professional,
experienced radio producers steering it. They provide expert knowledge on
media production and cultural expertise for the Pool participants. Additionally,

34
the Pool team has access to other ABC professionals and cultural experts.
The Pool members therefore have indirect access to expert input from a
broad array of ABC professionals. Past examples include the City Nights
project where content was gathered from Pool participants. Pool members
were offered expert feedback from in-house ABC producers on their work they
contributed to the ABC Radio National program, 360documentaries. Upon re-
submitting this content, several pieces of creative contributions were selected
for broadcast on the City Nights episode.

Within this new framework, ABC experts and participants enter to create
media products through co-creation. John Banks and Jean Burgess (2009)
describe co-creation as a way that users “collectively contribute to the social,
cultural and economic value of... media products... and likewise, it indicates
the ways in which platform providers (however imperfectly) integrate user-
participation into their own models of production.” (Burgess & Banks 2009:
298) The notion of co-creation outlines the interaction or collaboration on
production between community members and PSB professionals.
Additionally, it suggests Pool is concerned with incorporating this practice into
the platform as a production model outlined through the recent redesign
documents (Foley et al. 2009). Co-creation was documented as a substantial
incentive for „prosumers‟ to contribute content. The attraction of addressing a
seemingly unreachable audience made possible through broadcast, and by
attaching the ABC brand, emerged as one of the top reasons for people to
participate in Pool (Foley et al. 2009). The value of Pool with the ABC brand
reiterates the significance of the PSB being involved in cultural production of
artifacts.

3.4 Mechanisms of Negotiations

Negotiation is a communication process of consensus between stakeholders


of the online community. In ABC Pool, this is how Pool stakeholders
understand each other. This communication process is supported through
technological systems, institutional frameworks and human interaction. As an
ethnographer I am interested in observing, understanding and describing what

35
the mechanics are, how they work, and what happens during this negotiation
process. This literature addresses RQ1c.

A useful concept in understanding how these mechanisms translate into the


social form is the notion of the interface. “The notion of interface … provide
people with a conceptual scheme that would guard against such
misunderstandings by deploying familiar objects and environments as stakes
in the common ground” (Laurel 1998: 5). An interface is an enabler in the
digital environment and impacts on how the stakeholders participate. For the
purposes of this research, the term interface refers to a mediator between two
actors engaging in negotiation, where the mediator relies on existing media
aesthetics and cultural principles (Bolter & Grusin 2000).

“The importance of culturally appropriate interface design” (Kondratova &


Goldfarb 2005: 3) is crucial in keeping an online community workable. Design
in this context only refers to technical design of the website. The technology
mechanisms are iterative, institutional mechanisms are a way of formalizing
the process, and human interaction contributes to how the interface looks.
This perspective on interface design is useful to shore up Barber and Badre‟s
(1998) suggestion, “cultural markers are interface design elements and
features that are prevalent, and possibly preferred, within a particular cultural
group” (Barber & Badre 1998: 2). Firstly identifying the cultural markers and
then understanding them informs interface design for the online community.

3.4.1 Technology as Negotiator

Technology refers to the communication systems within the online community.


The technological means underpin how the stakeholders of the space
communicate with each other, impacting on the negotiation process. The
more accessible the technology, the better the negotiation process. The
stakeholders of the community are not entirely separate from the technology
designers of the space and enter into an iterative participatory process.
“Actual users then engage in an ongoing act of negotiation with devices and
systems, often reinscribing and remaking them” (Taylor 2006: 2). The use of

36
these technologies is interesting in understanding the relationship of
technology with the online community.

“People say „television has altered the world‟, or „radio has altered the
world‟, or, reaching further back, „printing altered the world‟. And we
usually, at first, know what these statements mean. Evident and
widespread social effects have undoubtedly followed the uses of all
these inventions. But then, in expanding the statements in this way, we
have already – and sometimes without noticing it – introduced a further
category: that of uses.” (Williams 1989: 175).

The technology surrounding UGC and social media has improved social
networking, but it is the uses that have mass social significance. “The Web
2.0 concept captured features that have long been seen as central to the Web
as a communication infrastructure, such as the scope for mass participation,
real-time interactivity, collaborative learning, and social networking.” (Flew &
Wilson 2008: 25) It is these “uses” that provide opportunities for the
stakeholders of online communities.

Technology development does not determine the social and communicative


opportunities within Pool, however technology does shape the way in how the
space is used. Jonathan Zittrain explains this phenomenon as generativity.
Generativity provides

“accessibility to people all over the world – people without particular


credentials or wealth or connections – who can share the technologies‟
power for various ends many of which were unanticipated or, if
anticipated, would never have been thought to be valuable”. (Zittrain
2007: 51)

Zittrain also suggests the innovative edge of the Internet is under threat. If we
are locked into platforms, or proprietary systems, how can new ideas emerge
from within our existing practices? Zittrain outlines four specific areas of
generativity, additional to the description above, that engage the openness of
technology design. The technology design must have strong leverage against
possible tasks; it must adapt to the range of tasks; it must be easy to master;

37
and it must be accessible. (Zittrain 2008) These categories of generativity
present low barriers of entry for stakeholders yielding high negotiation
possibilities.

3.4.2 Institution as Negotiator

The central idea of RQ1b addresses Pool operating under the ABC auspices:
the structure of the community intersecting with the institutional structure. As
an institutional online community, Pool cannot freely exist without challenging
and complying with the overarching management protocol that also governs
other ABC online spaces, and broadcasting in general. This governance
protocol challenges any fluid heterarchical formation of the Pool community in
relation to the institution.

A formal approach implicitly encodes bias through inclusion of institutional


mechanisms not necessarily inclusive of conventions of an online community.
Star (1995) suggests the characteristics of formal systems “are typically
unable to capture the tacit, local, situated, sometimes hidden, and ever–
changing meanings and practices actual users generate and participate in”
(Star 1995: 98).The formal frameworks established by the ABC institution of
categorizing, creating hierarchies, standardizing, and simplifying are counter-
intuitive to those of a self-mobilising community (Star 1995). As the fluid
operational processes of the community become inflexible, the “invisible gap”
(Star 1995) between the community and the institution increases, challenging
the “contingency of ad hoc solutions” (Taylor 2006: 11).

Pool shifts from a product to a process by challenging institutional frameworks


as the negotiator between the community and the institution. The model is
loosely based on participatory design – the participants are involved in
shaping and developing the model to accommodate both community and
institution, are speaking a similar language, and are sharing and learning from
each other (Taylor 2006). Gradually, the dynamic, disruptive model transpires
to an agreed process enveloping a greater experience for both community
and institution.

38
3.4.3 Human Negotiation

All human interaction can be understood as the process of negotiation. In the


preceding two sections I argue that technology, along with institutional
frameworks can impact on negotiation. In the context of an online community,
a member‟s capacity to negotiate is often dependent on their level of technical
competency or expertise within the online environment. Banks introduces the
notion of “distributed expertise network” (Banks 2009: 83) which I draw on to
represent the dynamics of interaction negotiated within Pool. The
decentralised expertise of the online community demonstrates how a flat
governance model can achieve consensus through negotiation. I specifically
draw on this framework when considering how Pool member‟s background
knowledge and experience contribute to the formation of complex inter-
personal collaborations. I have noted these collaborations taking place in Pool
to date and to further help in conceptualizing my role as the community
manager in relation to this process.

The negotiation on the „correct‟ meaning of the author-less piece of content


can reflect how „the pecking order‟ can be arranged within the online
community (Baym 2000). The more experienced, dominant members have
greater authority on such matters compared to newer, less vocal participants.

The concept of the „invisible gap‟ was introduced by Star (1995) to describe
institutional management. Star‟s argument highlights the differing nature of
expertise required by managers and the effect of their actions. Collins and
Sanders‟ (2007) suggest the scale of expertise lay between directly applied
expertise and referred expertise. Directly applied expertise suggests the
process is more significant than the applied skill. Referred expertise can be
defined as “a grasp of some elements of the tacit knowledge pertaining to the
particular [task] in question” (Collins & Sanders 2007: 640). An individual
possessing directly applied expertise can be relatively competent within any
industry because of the common language shared between multiple contexts.
Referred expertise however requires the individual to posses a level of directly
related skills to be competent in performing any task. The more appropriate
framework to employ within institutional online communities might be

39
interactional expertise. “Although expressed as language alone, it cannot be
too heavily stressed, interactional expertise is tacit knowledge-laden and
context specific” (Collins, Evans & Gorman 2007: 661). An online community
facilitator with interactional expertise can perform a “translation role that
facilitates and supports communication, dialogue and exchange across
expertise domains” (Banks 2009: 85).

The approach of interactional expertise by Taylor (2006), Collins et al (2007),


and Star (1995) within the institution online community raises the question of
preferred facilitation models. Who is best situated to facilitate an online
community? Banks provides an insight through co-creative expertise within
institutions engaging online expert gamers by asking where is the line
between “extend[ing] expertise beyond the boundaries of the firm to include
the knowledge, skills and competencies of players?” (Banks 2009: 78). Banks
also signifies “a co-evolutionary dynamic of both economic and cultural
change” (Banks 2009: 78) highlighting the importance of co-creation and
interactional expertise structure within production.

An environment where human mechanisms are being negotiated in an


emergent process requires a negotiator with interactional expertise. This
stakeholder requires an understanding of the technology and institutional
mechanisms, but also needs to be aware of the human elements with varying
degrees of knowledge and expertise engaging in negotiation. As Wilson (et al)
(2008) suggests, it must be a local champion from within the community and
institution as the central negotiator. At the nexus of these different
mechanisms of negotiation is the community manager as a person, an
institutional role, and someone with certain technological control. Further
research is required to understand how the community manager operates,
both within Pool and in other institutional online communities.

3.4.4 Community Manager as Mediator

All negotiation mechanisms intersect at some point requiring some direction.


Because of their situated nature, the community manager is the person who is
generally facilitating the negotiation process. It is inconclusive if the

40
community manager is the most suitable stakeholder to perform the task.
Normative questions arise on the community manager‟s ability to perform this
task and indeed under what circumstances. The activities a community
manager undertakes are partly human, partly institutional, and partly
technological.

On one part, the community manager‟s understanding of the negotiation


mechanisms determines the equilibrium of the community. Alternatively, the
other part of their role is mechanical. The community manager undertakes
these seven core activities:

1. Personally communicates with stakeholders of the community


2. Encourages contribution from the stakeholders and understands
their motivations
3. Develops informal networks between community stakeholders
4. Extends networks beyond the barriers of the community
5. Translates mechanisms of operation between all actors
6. Is an advocate for all actors
7. Manages discussion within the peer-to-peer informative community

Fulfilling these criteria is a day-to-day process and is carried out through


management activities. The following literature demonstrates how and why
these core activities have emerged as the role of the community manager as
mediator.

Essentially the community manager, in various forms, has existed since the
conception of the online community. Rheingold (1994) makes reference to a
moderator keeping the online community focused whilst providing a safe
space. He suggests the inclusion of a moderator assists in fostering a
cooperative, supportive environment as demonstrated through “computer
supported cooperative play” (Rheingold 1994: 188). Banks (2002) referred to
the community manager position as the community relations manager placed
between community and institution. “In my position as online community
relations manager, I am often positioned within the company as an advocate
for and representative of the fans” (Banks 2002: 194). Banks is describing first
hand the managed tension through translating the interests of the fan base

41
users to the commercial developers. As the community relations manager,
Banks sourced development material from the developers for release to the
fan base community who would collaboratively co-create features of the
game. The developers were concerned that releasing plans too early into the
community could cause a disruption to the “stability, quality and deliverability
of a software development project” (Banks 2002: 194). Banks was also in
direct contact with the community of hard-core gamer fans who “expect game
companies to release editing tools and support the fan community‟s efforts to
create additional content for the game” (Banks 2002: 195). These hard-core
gamers expected high levels of interaction during the development process,
as they are the group who regularly engage the final product. The developers
and the community have similar goals yet construct different approaches in
achieving them.

The community manager is acting as a mediator for the institution and


community to operate in a cooperative manner to realize the goals of both
actor and stakeholder (Bacon 2009). Jono Bacon (2009) says of the
community manager:

“Our function as community leaders is to enable people to be the best


they can in the community that they have chosen to be a part of. Our
job is to help our community members achieve their greatest ambitions,
and to help them work with other community members to realize not
only their own personal goals, but the goals of the community itself”
(Bacon 2009: 6).

As the online community has been gradually sophisticating, so too has the
person to manage the space. The online community increasingly requires the
engagement of a dedicated person as the mediator between all of the actors
within the space. The community manager represents any “project must install
one go-to guy (or girl) who will thanklessly toil day and night to keep the
project on the rails” (Howe 2006). This person shifted from a „slash employee‟
to a dedicated community manager. They are not the “System
Administrator/Community Manger” or “Product Development/Community

42
Manager” anymore, but a dedicated community manager. However, confusion
still surrounds who this person is and what they do.

The following two quotes are from community managers who post in a global
online discussion forum for community managers, eMint. The comments are
ethically re-published (permission has been given) and discuss the definition
of the community manager:

“I have come to accept [the definition] because it‟s not worth getting
worked up over and it‟s just a reflection of the growth of the space,
which is good for everyone. At this point, there are a few definitions of
community manager. So many different responsibilities are being
thrown under that title: social media monitoring (and responding to
mentions), public face of the brand, corporate blogger, customer
service representative, social media marketer, online marketer and, of
course, someone who manages actual structured communities that the
company has started and/or engages in.” Patrick O‟Keefe, eMint forum
7/1/11

"A community manager is someone who is responsible for


communicating directly with the user base of a product or service.
He/she is responsible for encouraging use of the product and retention
of existing users by broadcasting content, promoting the product
online/in-person and processing feedback, both positive and negative

and relaying it to the product team. It's a loose role that varies
 greatly
by company, but generally keeps the herd together." Anonymous,
eMint forum 19/1/11

The quotes express frustrations and even confusion of the community


manager role. While community managers negotiate their role, institutions
also demonstrate uncertainty on the responsibilities of this person. Scholars
suggest a key person to manage the interaction between the actor and
stakeholders:

“We believe … this points to the importance of projects having a


champion from within the organisation; such internal advocacy can be

43
a crucial driver of uptake, as the champion‟s enthusiasm can be
enough to convince other members of the organisation to incorporate
the project into the group‟s communication ecology” (Bruns &
Humphreys 2010: 54).

I return to Granovetter‟s (1973) strength of weak ties to assist in defining the


role of the community manager as an enabler. Their key criteria is to foster,
engage, and develop (Bacon 2009) relationships amongst the community‟s
members and networks. The community manager will identify any inclination
of ties within the community, internal and external to assist in fostering
relationships of the online community. The style of individual stakeholders
allows the community manager to direct them to other like-minded
stakeholders within the group. Collaborations may occur between members,
developing social capital for the community, implicitly creating cultural artifacts
or knowledge. As defined earlier in figure 1.1 fostering collective creation
assists generative social value, made possible by the community manager‟s
strengthening of weak ties. In ABC Pool, the community manager‟s role is to
translate expertise from one actor to actor, stakeholder to stakeholder.

3.4.5 Beyond Management

Taylor (2006), Banks (2009), Collins et al. (2007) and Star (1995) highlight
particular elements not utilised to represent the specific particularities of
practices constituting the modes of management and how we describe them
(Taylor 2006). This is the starting point for describing the type of management
used within online communities. The literature does not propose the
implications on creative communities within a public broadcaster.

The management dilemma has flowed through multiple iterations of online


community and is present in most online community spaces now. There is an
increasing awareness amongst institutions to be present in online
communities. It has been outlined how the institution needs to be an advocate
for both the community and the institution to maximise on the benefits of
online community. Additionally, the emergence of the community manager as
mediator has been positioned as a facilitator of the space. Institutions

44
understand that the communities need to feel like they own the space, even if
they don‟t perceptually (Bruns 2008). A concept such as this leads to the
notion I describe as „managed openness‟.

The community manager provides enough space for their community to


innovate and participate within the online space. This openness provides the
feeling that the community is freely participating under the auspices of the
institution. The community manager will also softly enforce boundaries on the
community to satisfy the requirements of the institution. If the balance is not
equal, the online community will not be workable. Some mechanisms have
greater power and can marginalise actors (Suchman 2003). This model may
limit certain knowledge and shared understandings, triggering a rethinking of
management. New models of management are required to include imagined
participants within the design process. This process requires to not only look
at the mechanics of management, but to also include the complex social
systems. The inclusion of the community manager as mediator with managed
openness on negotiation processes may impact on the inclusion of imagined
participants.

3.5 Potential Implications – Summary

ABC Online has been the latest division to be shored up by the national
broadcaster to deliver content over multiple digital platforms and to engage
audiences in new and challenging ways (ABC 2010; Debrett 2010). Fulfilling
these requirements sees the departments of ABC Online distribute content
that fails to fit into the market but is compliant with the ABC‟s social and
political remit. For the ABC to continue to pursue its remit, it needs to be
working within online communities such as ABC Pool. This shift is the result of
scholarly research, internal and external interrogation, and a shift of a
fragmenting audience.

As part of that commitment to distribute content in new and challenging ways


(ABC 2009b), the incorporation of the umbrella term social media (Bruns &
Humphreys 2010) is given considerable attention. The ABC is supplying
content over multiple devices in various formats, and experimenting with

45
receiving UGC, or being „in‟ valve as well as an „out‟ valve. As outlined earlier,
the corporation has a significant interest in engaging with online communities.
The challenge the corporation now faces is how exactly to do this and how to
build policy for the implementation of user contributions.

ABC Pool is a significant example for research that represents the growth of
online communities within institutions (Banks 2009, Burgess & Green 2009,
Wilson & Saunders & Bruns 2008). This is demonstrated through other online
communities like ABC Open, Heywire, or JJJ Unearthed. If the model of ABC
Pool is executed well, the model may be retrofitted to other institutional online
communities within public service broadcasters. If the model is successful
within the public broadcasting section, the question of the significance of the
public broadcaster within the research emerges. Can the model be adapted to
institutional online communities outside of the PSB? This research project
provides me with an opportunity to collect rich, deeply textured ethnographic
data of the ABC Pool community. My contribution to knowledge is describing
how an online community of creative practitioners operates within a public
broadcasting institution by observing, documenting, and understanding this
incredibly complex relationship.

4. Research Design

This research draws on principles of qualitative research. More specifically I


am using an ethnographic methodology that incorporates aspects of action
research. Other qualitative research instruments such as focus groups will
supplement this ethnographic approach.

4.1 Ethnographic Action Research

By being embedded within the Pool community and situated within the ABC
this research adopts an ethnographic methodology. Ethnography provides a
way to approach social research through participant observation. Hammersley
and Atkinson (1995) define ethnography as a methodology that:

“involves the ethnographer participating, overtly or covertly, in people‟s


daily lives for an extended period of time, watching what happens,

46
listening to what is said, asking questions – in fact, collecting whatever
data are available to throw light on the issues that are the focus of the
research.” (Hammersley & Atkinson 1995: 11)

The ethnographic participant observation approach enables me to collect rich


qualitative data about both this community and the professional ABC staff and
managers working on the Pool project. Ethnographic participant observation
however, is not objective, (Fine 2003) and does not claim to be (Hammersley
& Atkinson 1995). I am aware of my subjective position within this work as a
participant observer and indeed as a community manager working on the Pool
project, and will carefully manage the reflexivity implications of this
intervention. My distinct position as community manager provides first hand
access to the community and thereby allows me to undertake fine-grained
and richly textured descriptive research. This approach allows me to gain
access to everyday practices and the participants‟ understandings of their
community (Hammersley & Atkinson 1995; Tacchi, Slater & Hearn 2003). My
project draws on similarities with past research projects within the media and
cultural disciplines that adopt ethnographic methodology to investigate both
online communities and media institutions.

Georgina Born‟s seminal work Uncertain Vision: Birt, Dyke and the
Reinvention of the BBC (Born 2005) was a ten-year ethnographic research
project on the BBC. During this time she was able to gain a thorough
understanding of the cultures within the BBC, whilst observing the change of
two of its historically significant leaders. This ethnographic work provides an
important study of the world‟s largest public broadcaster. Nancy Baym‟s
ethnographic research of online fan communities provides another example of
applying ethnographic methodology within the media field. Within this
research Baym was able to gain an understanding of who participates in
these online forums, how they actually do this and what their incentives are.
An experienced ethnographer, Baym outlines at the offset of her study her
role as an active participant in the communities she studies, and the
subjective nature of her involvement within the space. These works provide
helpful models for undertaking ethnographic research that I draw on.

47
The specific nature of my engagement with the ABC and the Pool project has
the implication that it is not simply broadly ethnographic research but more
specifically ethnographic action research. “Action research means integrating
your research into the development of your project.” (Tacchi, Slater & Hearn
2003: 12) Unlike the work of Born, for example, my project sees me actively
involved in the community as the community manager. This position sees me
working with the ABC team and offering advice. I am placed between the ABC
management team and the Pool community in a mediating role that seeks to
improve Pool‟s operations and the ABC‟s engagement with Pool‟s community
of users. The research constitutes ethnographic action research as my direct
interventions within the site and relationships seek to inform and potentially
improve the research participants‟ practices (Herr & Anderson 2004).

John Banks‟s research of the online gamer communities in the context of a


computer games development company (2002) provides an example that
demonstrates ethnographic long-term placement in the workplace
environment. His research also sought to guide and improve the company‟s
online community management strategies. My project also has similarities to
the HeartNET project undertaken by Leesa Bonniface (et al) (2007). To gain a
better understanding of the patients involved with this community, Costello
became the community manager of HeartNET, responsible for building and
engaging with this particular group of participants. Through her active
participation within the community, Costello was able to advise and improve
the lives of participants within the HeartNET community.

The position of the researcher within these projects has to be carefully


managed. “The possibility of doing harm, however, was carefully weighed
against the likelihood of „doing good‟, as members valued and seemed to
benefit from these discussions” (Bonniface & Green 2007). Costello is
outlining the methodological and ethical implications of such active
participation within the community need to be carefully and sensitively
managed. Ethnographic research has the potential to intervene with the
relationships studied, causing a blurring of the boundaries of the research
(Hammersley & Atkinson 1995).

48
4.2 Data Collection Methods

The following elements, participant observation, field notes, focus groups, in-
depth interviews, and data analysis are the key components in my research
methodology:

4.2.1 Participant Observation

Participant observation is a broad research method designed to help


researchers to comparatively analyse what participants say they do within the
community. “Participant Observation means engaging with people in as many
different situations as possible” (Hammersley & Atkinson 1995: 65). This
method remains the characteristic feature of the ethnographic approach and
is crucial for understanding the people and the culture surrounding this
research topic. I will undertake this method from a “first-hand experience”
(Tacchi, Slater & Hearn 2003) to address RQ1a.

The participant observational approach is crucial to my research. As the


researcher, I place myself within a position to understand what the community
actually does and how they do it – not just what they say they do. Undertaking
the role of the Community Manager of Pool allows me to do this in the most
suitable way as I interact both with the whole community and with individual
community members. Interaction is performed in many ways including
designing “call outs” with broadcast outcomes, and commenting on a user‟s
latest contribution. This engagement provides me with greater interaction and
feedback from the community. The Pool members are willing to share their
motivations to produce content and are motivated to develop broader online
networks with other Pool members.

4.2.2 Field Notes

Starting on my first day at the ABC as a participant observer, I have been


keeping detailed field notes on day-to-day events. These contain my thoughts,
interpretations, and insights of these events (Berger 2000). They also include
emerging themes and relationships for correlation in the mapping software

49
that I am using. This process allows me to create graphic representations of
data for further analysis.

Each day I spend an hour documenting community interactions. Examples of


daily occurrences include – a phone call, a conversation, or an action that
helps one of the community members. I also collect screenshots of comment
threads, and have been saving entire web pages as HTML files to retain a
permanent record of member interaction within forums and comment threads.
These notes can be basic or descriptive, or can be more analytical or
conceptual (Atkinson et al. 2005).

Field notes constitute a key research method of the first twelve months of
research. The resulted themes have helped outline relationships that surround
Pool and its community and address RQ1a and RQ1b. I have clearly identified
how the site is managed, why people are creating content, and where the
future of Pool may lie. I have also identified the key participants within Pool,
relevant ABC staff, and beneficial external individuals. This not only benefits
my research process by providing a starting point for focus group research,
but also addresses the outlined development to online community practices
within the ABC in RQ2.

4.2.3 Participants

The participants involved are Pool community members, key ABC staff, and
other external individuals who serve as Community Managers within their
online communities. Participants from Pool will include a mixture of the
Community Editors and creative contributors who are active members. The
key ABC staff will be Pool team members, management in the Radio
Multiplatform and Content Development Division, other people involved in
ABC online communities (for example Hungry Beast moderators, Online
News moderators), and senior levels of management, ideally including ABC
Managing Director Mark Scott. External industry contacts Alison Michalk at
Quiip, and Venessa Paech at Lonely Planet will provide additional insights
into the role of the Community Manager. I am already connected to these
external contacts through the Australian Community Managers Roundtable

50
that meet regularly to exchange information from their respective
communities.

4.2.4 Focus Groups

I will conduct focus groups as part of the research process. A focus group is a
small group of participants, usually eight to ten from the same community that
are gathered to talk about emerging areas of the research project (Tacchi,
Slater & Hearn 2003). The purpose of conducting focus groups is to gain
insights into the benefits of group dynamics - conversation that might not
emerge in one-on-one interviews, where conversation is directed (Breen
2006). I will play a significant role in this process, as it is my job as a
Community Manager to stimulate and facilitate the discussion and maintain
focus, while not inhibiting any interesting developments. I will use a set of
open-ended questions to prompt the discussion. The questions may include
the preliminary themes and relationships emerging from my field notes.

The selection criteria for the focus group‟s participants will be constructed and
finalised as the fieldwork research concludes. For example, the more vocal
and constructive members are obvious, along with the more engaged users,
suggesting these users for peopled ethnography (Brown-Saracino, Thurk &
Fine 2008). Similarly, I am talking with ABC staff to gain insight on who has
informed opinions on these emerging research topics.

I acknowledge that I am based in Sydney and this will provide a geographical


location for most cases of participants taking part in focus groups. I have
included field trips to Melbourne and Brisbane to incorporate a wider
Australian voice into this process. Quantitative data indicates that the majority
of users are located in Sydney and Melbourne. It is likely these focus groups
will address the open structure of Pool, the approach to Pool management,
and the wider impacts of the Pool community.

4.2.5 In-Depth Interviews

I will undertake in-depth and semi-structured interviews. Interviews are a


research tool that “…aim to get the other person to tell their own story in their

51
own words and in their own way” (Tacchi, Slater & Hearn 2003: 61). This
method of research works on a more refined set of themes to discuss in a
one-on-one basis with people directly involved with Pool, and involved with
online communities. In-depth interviews will occur during 2011. The interview
schedule will build on the outcomes of focus groups. It will also incorporate
the foundational research, and the data from participant-observer fieldwork.

4.2.6 Feedback Forms

My research design is based upon an iterative process, making feedback


essential to its development and refinement. I will endeavour to encourage
feedback from the Pool community through my role as the Community
Manager. Upon ethical approval my email address became available for
personal communication.

As I deploy the community management strategies, I will monitor their impact


upon the community. From previous research, I know the community
members are considerate with information, and if the feedback will improve
their site, they contribute their views openly. I will instigate a call for feedback
as each action project is rolled out. This call will be performed through a site
wide email, and then by individually emailing the more vocal Pool
respondents. This information will also be entered into a log journal, where
colour coding will highlight common responses from the community.

4.2.7 Data Analysis

The techniques and research tools described above outline how I will collect
raw field data, enabling me to understand and address the core research
questions and topics. In ethnography, time is spent daily to understand what
issues are emerging, develop ideas and interpretations to pursue through
further investigation, and explore the ideas through all of the different types of
material I am gathering (Tacchi, Slater & Hearn 2003). I will be able to identify
and analyse relevant themes and issues from the gathered data. The data
analysis is important because it establishes developmental answers central to
the unknown issues in the research problem. The established findings will

52
assist in understanding what the community wants and where the shift in
agency to a read/write culture may occur.

During the methods of participant observation, field notes, focus groups, and
in-depth interviews, I will adopt an approach that Hammersley and Atkinson
suggest as organizing themes. These organizing themes are “based on folk
models: the terms, images, and ideas that are current in the culture itself,”
(Hammersley & Atkinson 1995: 125) suggesting a structure of categories and
frameworks the participants use to understand current practices and
relationships. Early indications suggest conventions surrounding Pool‟s
development and incorporating enabling technology are emerging from the
community participants. Additionally models addressing community
interactions that highlight new ways of managing the community, or possibly
self-regulation, are appearing. These areas suggest how to group themes
together from a participant‟s perspective (Lammes 2007).

The data analysis will highlight where research gaps appear and where
further work is needed, allowing additional research to take place. This is an
iterative cycle, where the research is informing the practice as detailed
information is extracted from the gathered data (Blessing & Chakrabarti
2009).

4.2.8 Social Mapping and Contextualising

This research method asks the participants to plot out where they see the
boundaries of their space. Within this project, I am asking the participants to
refine their conventions of community within the online space of Pool. For
example, how do they understand the interactions with each other to define
their community? Through social analysis, I will begin to understand how the
community socially interacts with each other. “Categories of production,
exchange, organization, communication and inquiry will be used in order to
organize and give shape to the information” (Atkinson et al. 2005: 48). I will
then visually represent these key thematic concepts to provide an
understanding of how they interact with and co-depend upon each other. It
also assists in answering the research problem visually, which becomes

53
critical within my second and third year of research as I begin to merge my
field data with existing field literature.

I am modelling the project‟s methodology on an approach utilised in the 2007


project for the Australian Federal Election that relied on citizen journalism and
user-created content. Youdecide 2007 draws on connecting the significance
of co-created media within an online community and professional media
institutions. This project incorporated participating communities and achieved
“a cycle of developing and promoting online resources, evaluating their impact
in the Australian mediasphere and public sphere,” and provided “insights for
further initiatives in citizen journalism and online political communication”
(Flew & Wilson 2008; James, Phipps & Mulligan 2004). The cycle of
development and evaluation aligns with my methodology by incorporating the
field research data from the Pool community into the research process.

I am also incorporating techniques used by HeartNET. The project included


two stages; stage one analysed the online community to understand how it
functions, while stage two followed up with interviews of the community
members to further understand these behaviours (Bonniface, Green &
Swanson 2006). The HeartNET methodology provides an example on which I
am modelling my research to explain how Pool functions, and why it functions
this way.

My research process will unfold chronologically in the following order:


participant observation with field notes, focus groups, in-depth interviews,
data analysis, and social mapping and contextualising. At the completion of
my second year, I will have collected a considerable amount of data. This
includes understanding the characteristics of the community, the position of
the community within the ABC, and the role of the Community Manager
amongst the tension of participatory media within a public broadcaster. The
findings will inform RQ1a, b, and c. The research findings will not only inform
the ABC but also outline the significance of online community projects within
other online spaces addressing RQ2. I will analyse and interpret the data
during the final year.

54
5. Research Outcomes – Preliminary Analysis

5.1 The Pool Team

The Pool team consists of three ABC staff, two university media students
undertaking internships, and one PhD researcher. The ABC staff includes one
Executive Producer (EP) and two Community Managers (CM). The EP is full
time over five days per week and the CMs interweave their Pool duties with
their other role as radio producers. Table 1.1 describes how the Pool team
distributes their weekly hours between Pool and their respective Radio
National programs with 88 dedicated hours to Pool per week. The time
allocation determines what can be accomplished through the practical
application of their skills. The Pool team has a collective wealth of knowledge,
demonstrated by their past experience of media production and project
management at the ABC.

Pool Future Tense The Night Air Total


EP 38 0 0 38
CM 1 15 23 0 38
CM 2 11 0 20.5 31.5
Total 88 23 20.5 131.5

Table 1.1 The Hourly Breakdown of the Pool Team‟s Week

The Executive Producer, Sherre DeLys has a history in program making in the
Radio National Music Unit. She has created radio features and documentaries
for the Science Unit and the Social History Unit. DeLys has been with the
ABC for over 12 years and is one of the founding members of the Pool
project.

DeLys‟ skills are in being able to balance the requirements of the Pool
project and community against the operational policies of the ABC. At
times, she is one level abstracted from the day-to-day operations and
concentrates on the bureaucratic procedures of keeping the project
operating within the institution. Field notes 14th May 2010

55
Andrew Davies is one of the community managers allocating two days to Pool
and three days as the co-producer of the Radio National program Future
Tense. Davies has been employed at the ABC for seven years and is the
newest member to the Pool team, having joined Pool in March 2009. Davies
has

“helped to produce such diverse Radio National programs as the Media


Report, the Sports Factor and Australia Talks Back. Together with
Antony Funnell he won the best radio prize – for a program about
media in Zimbabwe - at the 2007 United Nations Association of
Australia Media Peace Awards.” (ABC, 2011)

John Jacobs is the other community manager who works on Pool for 1.5 days
per week and produces The Night Air program for the other 2.5 days. He is
the other founding member of Pool, and has been employed at the ABC for 25
years. During that time, Jacobs has worked in different ABC departments
including Radio National, the News Department, and the Youth Radio
Network, JJJ. Jacobs

“joined the ABC in 1985. Since then he has engineered, produced and
created many radio programs, winning international awards and
establishing leading ABC innovations such as The Night Air and
pool.org.au.” John Jacobs

Although the team is resourced for 131.5 hours per week, there have often
been times where I have witnessed all members working beyond their
allocated Pool hours. There is a “labour of love” attitude amongst the team
members demonstrated through their commitment to provide a successful and
dynamic space for the community members. The commitment level is
reflected internally towards the Pool project as many of the ABC staff
members I have had direct interaction with comment on the dedicated nature
of the Pool team. The level of interaction of the Pool team with the project is
beyond the day-to-day operations and is an example of multiple management
negotiation mechanisms.

56
The Pool team collectively understands the complexity of the public service
broadcaster‟s social, economic, and political constitution enabling them to
strategically position Pool within the institution. I often hear the comment from
the Pool team members “That‟s a good strategic decision” referring to a
decision that will favour Pool in a positive light within the ABC. This type of
decision-making is only possible by a person who understands the institution
in which the online community operates. The team understands how to retrofit
Pool for other units and departments of the ABC, increasing the appeal of the
community. The strategic positioning may involve „buy in‟ from ABC
departments resulting in additional, and sometimes conflicting, interests.

The institution is, as highlighted earlier, only one of the significant


stakeholders involved in the institutional online community where the other is
the community itself. The interaction of the Pool team with the community
constitutes a reasonable level of involvement in the project. The user case of
Susan Dirgham highlights how the Pool team interacts with individual
stakeholders within the community, and the case highlights how community
members interact with other community members.

5.2 User Case: Susan Dirgham

Discussions on the website are practices that reveal how Pool operates as an
online creative community. Comments of the members display day-to-day
encounters through the interpersonal relationships of the Pool online
community. Within these discussions conventions emerge amongst the
members, defining how the users participate within the space. The following
case study describes one piece of content contributed by a member, and the
subsequent discussion amongst other members. Additional excerpts from an
interview with the contributor highlight her reactions to the online conversation
and her reasons for participating in Pool. Finally, the interactions are
contextualized to outline how the Pool management team contributes to the
discussions and convention construction.

The Content

57
A Sense of Self
(http://www.pool.org.au/image/susandirgham/a_sense_of_self) is Susan
Dirgham‟s photographic Pool contribution questioning the “equality of women
regardless of their race, religion, or social status” (Dirgham on Pool, 2010).
She explores this convention through an image of a young Muslim girl
casually dressed in a scarf, easily mistaken as a hijab, leaning against a
painted black and white canvas backdrop. Susan has titled the image “Lubna
in Brunswick St Gallery, Fitzroy,” and has added a small “SusanD” watermark
on the bottom right hand corner. The lighting for the image is one single,
harsh light focused on who is presumably Lubna, positioned to the right of the
frame.

The photograph is accompanied by a short text piece outlining the artist‟s goal
in publishing this work. Susan says:

“I hope that the images I take help reinforce my conviction that the
majority of women across the globe have a strong sense of self and
are not easily shut-up or put down, Muslim or non-Muslim, Christian or
non-Christian, Hindu or non-Hindu etc.” (9th August 2010)

Susan further explains that religion is not the only influencing factor on the
equality of all women; it is also significant to education, work opportunities,
family and community attitudes.

The written text is carefully contextualized to inhibit an “online propaganda


war” by discussing broader issues not directly related to religion. In doing so,
Susan introduces Pool member Mountaingirl‟s external blog entry that
influenced the production of A Sense of Self. Mountaingirl has composed a
blog entry titled “Some People are Idiots” (27th July 2010) referencing a
conversation she heard whilst in a waiting room. Mountaingirl recalls hearing
“Muslims were out to take over Australia” was the impetus for writing her blog
entry:

“My blood pressure was rising and I could take it no more. In my most
polite and sweetest manner I turned around and in a voice that was

58
firm pointed out that what she was talking about was complete and
utter crap…” (Mountaingirl, 27th July 2010)

Susan and Mountaingirl are arguably evaluating the position of women within
society through their online, hypertextual conversation. Susan is using her
skill as a photographer to express her opinion, while Mountaingirl uses text to
express hers. Susan contextualises her photograph by acknowledging
Mountaingirl‟s blog entry, “…it helps to explain my distractions and concerns.”

Who is Susan Dirgham?

Susan is a long-term Pool member who joined in December of 2008. She


joined as a photographer, using Pool as a place to publish the photographs
she took while working as an English teacher at the British Council in
Damascus. Upon a return visit to Australia, she discovered Pool and began
publishing her images.

“When I returned to Melbourne, I discovered Pool and posted some of


my favourite images, trying to give story or text to most of them.”

After some initial suggestions from the Pool team to include text with her
images, Susan began to explore how writing could “give story” to her
photography. “Thanks for the encouragement! I‟ve started to work on words to
go with the images” (12th January 2009) was Susan‟s first comment on Pool.
The third image Susan contributed to Pool, Mt Kassioun and Date Palms, was
accompanied with the following text:

“Date Palms, Mt Kassioun, yellow taxis, jasmine, restaurants with


courtyards and fountains, apartments with shutters and balconies,
women in white hijabs or tight jeans, muezzins and the call to prayer,
the warm welcome of shopkeepers, and pigeons circling, all denote
Damascus for me. And my ideal (second) retirement home is an
apartment which has a BBQ on a tiled terrace looking over rooftops
towards Mt Kassioun.” (31st December 2008)

Susan has since expanded her skills to include audio and video recordings of
her subjects and has published these on Pool. The comments that followed

59
from ABC producers suggest Susan has interesting subject choices and can
tell a story well, however her lack of technical ability inhibits her productions
from being broadcast on the ABC. Susan herself admits the learning curve
she is experiencing is challenging, however she is enjoying developing her
skills.

Susan also involves herself in conversations with other Pool members by


commenting on their contributions, and participates in discussion within the
forums. Her level of engagement provided the catalyst to including Susan as
one of the first Community Editors of Pool. Consequently, Susan is known
throughout the community and interacts with many of the Pool stakeholders
regularly.

The Reactions to A Sense of Self

Susan‟s contribution began a conversation amongst the Pool community


members. This comment thread could be described as a call and response
conversation - a „call‟ by a Pool member occurs, and a „response‟ by either
Susan or another Pool member follows. Currently a total of 13 comments
appear, comprised of 3 from Susan, 5 from the Pool member d., two from “H”,
one from each Pool member WWW and mundial, and one anonymous
comment. The Pool team described most of the participants in this comment
thread as “the usual suspects,” suggesting they are regular participants in
topical discussions. Two particular contributors, d. and WWW, are known as
vocal participants and are often cited questioning each other‟s opinions within
Pool. They are also the core members who defined what a Poolian is. Mundial
is a recent member to Pool, however has made himself known to the
community with his active participation and engagement in discussions. The
last members of this conversation are unknown to the Pool community.

d.‟s first comment begins the discussion by questioning why Susan has
attached a political agenda to her creative contribution.

“Don‟t get me wrong, I LOVE YOUR PHOTOS – and I love the


interviews and stories that go with them. – but [sic] I am concerned by
this statement of yours that you are trying to make a certain „statement‟

60
with the photos – and I am particularly worried that this may be
counterproductive on a number of different fronts.” (14th August 2010)

The “fronts” that d. refers to is Susan not representing all Muslim women
equally as she has only sampled a select group of young Muslim women. d.
questions Susan‟s “statement” to suggest her representation of young Muslim
women may not be true of all Muslim women. She suggests viewers of
Susan‟s work might interpret her representation as a discourse of Muslim
women to be a “counterproductive” practice. d. argues her point further by
making the analogy of people knowing what all women think and want – a
group that “I am clearly not part of.” Finally d. refers to a similar argument of
misrepresentation by mundial, that she says supports her argument.

At this point, convention negotiation is occurring between two stakeholders of


ABC Pool, whilst developing relationships emerge through the comment
conversations. The other comments in the thread are initiated through d.‟s
final statement “Humans are just NOT rational like that. Pool-readers
excepted,” inviting another contributor, H, to argue further. H questions d.‟s
statement of Pool members being a group outside of the others like “Muslims,
indigenous, women,” and asks are Pool members “different from Humans in
that they are rational?” d. concedes, indicating she has “holes in her
argument” and the argument may have been “irrational.” H confirms d‟s
argument was not “irrational” but considered to suggest a better
representation of Susan‟s content. WWW interrupts by suggesting Susan not
only creates good work but also invokes substantial discussion around the
work. “Good discussion of our work is the goal and Susan seems to be hitting
the mark regularly” (14th August 2010).

The conversation continues as Susan outlines why she contributes her


content in an open discussion forum such as Pool. She responds to this
comment thread by acknowledging all of the comments before her. She
apologizes for “spoon feeding” her audience, and claims that this is not her
intention. She says she does not intend to preach however

61
“I just want to think, and this is an organic, ongoing process for me
which does rely on discussion and interaction with the world, people
and ideas etc” (14th August 2010).

A comment from mundial refers to a story of his mother, who wears a full
hijab. Mundial recalls the first year he could vote, he chose not to and his
mother reminded him of what the right to vote means. Mundial argues a fresh
opinion in the existing conversation:

“This is not the view of a woman that is oppressed and doesn‟t


understand her rights but a strong independent woman that
understands democracy and relations of power that is exercising her
freedom to dress the way she chooses” (22nd August 2010).

Reactions from Susan

Susan‟s contribution stimulated several responses from existing Pool


members, in addition to some anonymous contributors, indicating mixed
reactions to her work. I approached Susan via email to discuss what the
diversity of perspectives mean to her. Her initial statement relates to the
dichotomy of positive and negative comments. A positive comment
encourages Susan to keep posting work on Pool, whereas a negative
response tends to motivate her to improve her own creative practice.

“… positive comments certainly must encourage me to keep posting


work and perhaps impact on me more than I pretend. I certainly value
them. As for what could be viewed as criticisms, the fact that more
negative or critical comments come with positive ones must dilute their
impact; up to now they haven‟t discouraged me at all. And I suspect
there are a variety of reasons for my even welcoming them.”

Critical commentary in this example is not a negative experience, and in fact


acts as an impetus for further participation. It displays that Susan almost likes
the negative commentary as much as the positive interaction. Susan explains
that having a critical comment is better than no comment as it proves that
people are engaging with her work. Secondly, it opens a channel of
discussion with others to explain why she has created this piece of content,

62
and to discuss her own personal reflexivity of the piece. Lastly Susan
suggests she is on her own path of enlightenment and welcomes critical
reflection on “anything I may present which is not respectful of people, of
„humanity‟ etc” (20th August 2010). Susan concludes her reflection on
criticism by saying “All of the above makes me pretty fearless and determined;
it means I tend not to take critical comments personally” (ibid).

Discussion

The example of one conversation within a group of people who rarely meet
constitutes one definition of community within Pool. Conversation
demonstrates how this online community operates. These interactions are
fundamental in establishing how the users define what Pool is and how they
use the space. The Pool team is aware of the significance of commentary and
acknowledges this interaction to be a significant practice as noted during an
editorial meeting on the 23rd August 2010. In some cases, they suggest that
commentary can be “the main game” where “the content is the trigger” to a
much “deeper type of interaction.” Commentary is also a way of instigating
participation from members not creatively inclined to produce work – “most
people can type but not all can take a photograph.”

63
6. Timeline

7. Ethics

I have ethical clearance for this research however I have recently commenced
employment at the ABC as the Community Manager of Pool. I am in the
process of seeking an ethical variation document. I am aware of the
implications of my position as a researcher and as an ABC employee and

64
clearly state my employment basis before any engagement with research
subjects.

8. Coursework

I have completed all the coursework requirements for this doctoral research
program. It includes Advanced Information Retrieval Skills (AIRS – IFN001)
and Approaches to Enquiry in the Creative Industries (KKP601).

9. Sources Cited

ABC 1983, The ABC Act.


---- 2009a, ABC Documents - Editorial Policies, viewed 10th September 2009
2009, <http://www.abc.net.au/corp/pubs/edpols.htm>.
Pa Learning 2009b, Strategic plan 2009 - 12, ----, ABC.
2010, Annual Report, ----, ABC.
---- 2011, Pool, viewed 10th August 2010 2011.
Atkinson, P, Coffey, A, Delamont, S, Lofland, J & Lofland, L 2005, Handbook
of Ethnography, 3rd edn, Sage, London.
Bacon, J 2009, The Art of Community, O'Reilly Media, Sebastopol.
Banks, J 2002, 'Chapter 8: Gamers as Co-creators : Enlisting the Virtual
Audience - A Report from the Net Face', in M Balnaves, T O'Regan & J
Sternberg (eds), Mobilising the Audience, University of Queensland
press, Brisbane, p. 188.
---- 2007, 'Opening the Production Pipeline: Unruly Creators', in SD Castell &
J Jenson (eds), Words in Play: International Perspectives on Digital
Games Research, Peter Lang Publishing Inc., New York, pp. 143 - 52.
---- 2009, 'Co-Creative Expertise: Auran Games and Fury - A Case Study',
Media International Australia, vol. 130, p. 13.
Banks, J & Humphreys, S 2008, 'The Labour of User Co-Creators: Emergent
Social Network Markets', Convergence: The International Journal of
Research into New Media Technologies, vol. 14, no. 4, pp. 401 - 18.
Banks, J & Potts, J 2010, 'Co-creating Games: a co-evolutionary analysis',
New Media and Society, vol. 12, no. 2, pp. 253 - 70.

65
Barber, W & Badre, A 1998, 'Culturability: The Merging of Culture and
Usability', paper presented to 4th Conference on Human Factors and
the Web, Baskin, Ridge, New Jersey.
Baym, NK 2000, Tune In Log On: Soaps Fandom and Online Community,
New Media Cultures, Sage Publications Inc., London.
Benkler, Y 2006, The Wealth of Networks, 1st edn, Yale University Press,
New Haven.
Berger, A 2000, Media And Communication Research Methods : An
Introduction Qualitative and Quantitative Approaches, Sage
Publications, USA.
Bergquist, M & Ljungberg, J 2001, 'The Power of Gifts: Organizing Social
Relationships in Open Source Communities', Information Systems
Journal, no. 11, pp. 305 - 20.
Bledsoe, E 2010, What is CC?, Creative Commons, viewed 19th August
29010 2010, <http://creativecommons.org/about/what-is-cc>.
Blessing, LTM & Chakrabarti, A 2009, DRM, a Design Research
Methodology, Springer London, London.
Bonniface, L & Green, L 2007, 'Finding a new kind of knowledge on the
HeartNET website', Health Information and Libraries Journal, vol. 24,
no. 1, pp. 67 -76.
Bonniface, L, Green, L & McMahon, T 2007, 'Adapting a New Identity', M/C
Journal, vol. 10, no. 2.
Bonniface, L, Green, L & Swanson, M 2005, 'Affect and an Effective Online
Therapeutic Community', M/C Journal, vol. 8, no. 6.
---- 2006, 'Communication on a Health-Related Website Offering Therapeutic
Support - Phase 1 of the HeartNET Website', Australian Journal of
Communication, vol. 33, no. 2, pp. 89 - 107.
Born, G 2005, Uncertain Vision: Birt, Dyke and the Reinvention of the BBC,
Random House, London.
Breen, R 2006, 'A practical Guide to Focus Group Research', Journal of
Geogrpaphy in Higher Education, vol. 30, no. 3, pp. 463 - 75.
Brown-Saracino, J, Thurk, J & Fine, GA 2008, 'Beyond groups: seven pillars
of peopled ethnography in organizations and communities ', Sage
Publications, vol. 8, no. 5, pp. 547 - 67.

66
Bruns, A 2008, Blogs, Wikipedia, Second Life and Beyond: From Production
to Produsage, Peter Lang, New York.
Bruns, A & Humphreys, S 2010, 'Research Adventures in Web 2.0:
Encouraging Collaborative Local Content Creation through edgeX',
Media International Australia, no. 136, pp. 42 - 59.
Burgess, J & Banks, J 2009, 'User-created Content and Online Social
Networks', in S Cunningham & G Turner (eds), The Media and
Communications in Australia, 3 edn, Allen and Unwin, Crows Nest, pp.
295 - 306.
Burgess, J & Green, J 2009, YouTube: online video and participatory culture,
Polity Press, Cambridge.
Collins, H, Evans, R & Gorman, M 2007, 'Trading Zones and Interactional
Expertise', Studies in History and Philosophy of Science, vol. 38, no. 4,
pp. 657 - 66.
Collins, H & Sanders, G 2007, 'They Give you the Keys and Say 'Drive It!'
Managers, referred expertise, and other expertise', Studies in History
and Philosophy of Science, vol. 38, pp. 621 - 41.
Cummings, S, Heeks, R & Huysman, M 2006, 'Knowledge and Learning in
Online Communities in Development: A Social Capital Perspective',
Development in Practice, vol. 16, no. 6, pp. 570 - 86.
Cunningham, S & Turner, G 2010, Media and Communication in Australia, 3
edn, Allen & Unwin, Sydney.
Cutler, T 2008, Venturous Australia, Cutler and Company Pty Ltd, Melbourne.
C Department of Broadband, and the Digital Economy 2008, ABC and SBS:
Towards a digital future., DBCDE.
Debrett, M 2010, Reinventing Public Service Television for the Digital Future,
Intellect, Bristol.
Deuze, M 2007, Media Work (Digital Media and Society), Polity Press,
London.
Deuze, M, Bruns, A & Neuberger, C 2007, 'Preparing for an Age of
Participatory News ', Journalism Practice, vol. 1, no. 3, pp. 322-40.
Fine, GA 2003, 'Towards a peopled ethnography : Developing theory from
group life', Ethnography, vol. 4, no. 1, pp. 41 - 60.

67
Flew, T, Cunningham, S, Bruns, A & Wilson, J 2008, 'Social Innovation, User
Generated Content and the Future of the ABC and SBS as Public
Service Media', p. 26.
Flew, T & Wilson, J 2008, 'Citizen Journalism and Political Participation - The
Youdecide 2007 project and the 2007 Australian Federal Election',
Australian Journal of Communication, vol. 35, no. 2, p. 22.
Foley, M, Yuille, J, Marmo, C & Stanton, R 2009, Pool User Research,
Australasian Cooperative Research Centre for Interactive Design,
Melbourne.
Granovetter, M 1973, 'The Strength of Weak Ties', American Journal of
Sociology, vol. 78, no. 6, pp. 1360 - 80.
Green, J & Jenkins, H 2009, 'The Moral Economy of Web 2.0', in J Holt & A
Perren (eds), Media Industries: history theory and method, Wiley-
Blackwell, Maiden MA, pp. 213 - 25 & 31 - 44.
Hammersley, M & Atkinson, P 1995, Ethnography Principles in Practice,
Routledge, London.
Hebdige, D 1979, Subculture, The Meaning of Style, 1st edn, Routledge,
London.
Herr, K & Anderson, G 2004, The Action Research Dissertation: A guide for
students and faculty, SAGE Publishing, London.
Howe, J 2006, The Rise of Crowdsourcing, Wired Magazine, viewed 12th
March 2010 2010,
<http://www.wired.com/wired/archive/14.06/crowds_pr.html>.
James, P, Phipps, P & Mulligan, M 2004, Community Sustainability.info, RMIT
University, viewed 3rd April 2010 2010,
<http://www.communitysustainability.info/index.html>.
Jenkins, H 2006, Convergence Culture - Where Old and New Media Collide,
1st edn, New York University Press.
Kondratova, I & Goldfarb, I 2005, 'Cultural Visual Interface Design', paper
presented to World Conference on Educational Multimedia,
Hypermedia & Telecommunications, Montréal, Québec, Canada.
Lammes, S 2007, 'Approaching game-studies: Towards a reflexive
methodology of games as situated cultures. Situated Play', paper
presented to 3rd International Conference of DIGRA., Tokyo, Japan.

68
Latour, B 2005, Reassembling the Social, Oxford University Press, New York.
Lave, J & Wenger, E 1991, Situated Learning Legitimate Peripheral
Participation, 1st edn, Cambridge University Press, Cambridge.
Leadbeater, C 2008, We-Think: Mass Innovation, Not Mass Production,
Profile, London.
Leadbeater, C & Miller, P 2004, The Pro-Am Revolution: How Enthusiasts are
Changing Our Economy and Society, Demos, London.
Nightingale, V 1996, Studying Audiences: The Shock of the Real, Routledge,
London & New York.
O'Reilly, T 2005, What is Web 2.0, viewed 25th January 2011,
<http://oreilly.com/web2/archive/what-is-web-20.html>.
Oudshoorn, N, Rommes, E & Steinstra, M 2004, 'Configuring the User as
Everybody: Gender and Design Cultures in Information and
Communication Technologies', Science, Technology, & Human Values,
vol. 29, no. 1, pp. 30 - 64.
Papadakis, M 2003, Computer-mediated Communities: The Implications of
information, communication, and computational technologies for
creating communities online, Final Report, SRI International, Arlington,
Virginia.
Rheingold, H 1994, The Virtual Community - Homesteading on the Electronic
Frontier, 1st edn, HarperCollins Publishers, New York.
---- 2006, 'Social Networks and the Nature of Communities', in P Purcell (ed.),
Networked Neighbourhoods - The Connected Community in Context,
Spinger-Verlag, London, pp. 47 - 76.
Rosen, J 2006, The People Formerly Known as the Audience, 10 October
2009, New York University, New York,
<http://www.guardian.co.uk/media/2006/apr/25/bbc.broadcasting>.
Scott, M 2009, ABC Values to AL Conference, 17th March 2009.
Shirky, C 2008, Here Comes Everybody: The Power of Organising without
Organisations, Allen Lane, New York.
Simons, M 2007, The Content Makers: understanding the media in Australia,
Penguin Books, Camberwell.
Star, SL 1995, 'The Politics of Formal Representations: Wizards, Gurus, and
Organizational Complexity', in SL Star (ed.), Ecologies of Knowledge:

69
Work and Politics in Science and Technology SUNY Press, Albany
N.Y.
Stivale, CJ 1997, 'Spam: Heteroglossia and Harassment in Cyberspace', in D
Porter (ed.), Internet Culture, Routledge, New York, pp. 133 - 44.
Suchman, L 2003, Located Accountabilities in Technology Production, Centre
for Science Studies Lancaster University, viewed 7th February 2011
2011, <http://www.comp.lancs.ac.uk/sociology/soc039ls.htm>.
Sun, H 2001, 'Building a culturally-competent corporate web site: an
exploratory study of cultural markers in multilingual web design', paper
presented to Proceedings of the 19th annual international conference
on Computer documentation, New York.
Tacchi, J, Slater, D & Hearn, G 2003, Ethnographic Action Research - A
User's Handbook Developed to Innovate and Research ICT
Applications for Poverty Eradication, 1st edn, United Nations
Educational, Scientific and Cultural Organisation UNESCO, New Delhi.
Taylor, TL 2006, 'Beyond Management: Considering Participatory Design and
Goverance in Player Culture', First Monday [Online], vol. 0, no. 0.
Toffler, A 1980, The Third Wave, Bantam, New York.
Tönnies, F 1963, 'Relations Between Human Wills - Germeinschaft
(Community) and Gesellschaft (Society) from a Linguistic Point of
View', in Community and Society (Germeinschaft und Gesellshaft),
Harper & Row, New York, pp. 33 - 102.
Wellman, B 1998, Loose Connections: Joining together in America's
Fragmented Communities, Harvard University Press, Cambridge MA.
Williams, R 1965, The Long Revolution, Penguin, London.
---- 1989, 'Communications, Technologies and Social Institutions', in What I
came to say, Hutchinson Radius, London, pp. 172-92.
Wilson, J, Saunders, B & Bruns, A 2008, '“Preditors”: Making citizen
journalism work.', in J Gordon (ed.), Notions of Community: a collection
of community media debates and dilemmas, Peter Lang Publishing
Group, New York, p. 245.
Zittrain, J 2007, 'Saving the Internet', Harvard Business Review, no. June
2007, p. 49.

70
---- 2008, The Future of the Internet and How to Stop it., 1st edn, Yale
University Press, London.

71

You might also like