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Age: 26
Gender:MALE
Height: 6'2"
Weight: 185
Str: 18 +4
dex: 10 +-
con: 18 +4
int: 10 +-
wis: 18 +4
cha: 16 +3
HP: 30 +9 per
DR: x/-
Heartless Acolyte
Some beings become hollows when they die, some evolve powers that seem hollow-li
ke in nature. Others, use hollows in rituals to bind them to their souls gaining
their powers slowly over time.
Prerequisites: Must not already be a Hollow, Alive Feat, Spellcraft 8+ Ranks,
1 BIND THE HOLLOW [PRESTIGE]
You bind a hollow to your soul, gaining 1 Hollow Growth power that does not chan
ge your physical appearance. You also gain +1 natural armor per 2 hollow growth
powers you gain (Minimum +1), and +2/- Damage reduction that stacks with all oth
er types of damage reduction. You are forever considered a hollow for effects th
at only effect hollows, and gain a +2 bonus to your Constitution score.
2 Bonus Feat or Bonus Hollow Growth Power
3 HEARTLESS APOTHESIS [PRESTIGE]
The Heartless Acolyte gains an additional 2 Hollow Growth Powers and gains the a
bility to soul crush their opponents once per day without rolling. The differenc
e in rolls is counted as being the character level of the Heartless Acolyte + Ch
arisma modifier. Also, the target must make a will saving throw (DC 12 + Acolyte
's Character Level + Charisma Modifier) or be stunned for 1d4 rounds.
4 Bonus Feat or Bonus Hollow Growth Power
5 HOLLOW TRANSMOGRIFICATION [PRESTIGE]
The Heartless Acolyte gains an additional 2 Hollow Growth Powers and gains Fire
and Cold resistance 10. They fully become hollows, and may take the Hollow feat
regardless of their race to increase the number of hollow growth powers they hav
e. They still gain the bonus of the Alive feat, and, like Substitute Soul Reaper
s are alive, and must use a method of Separating their soul from their body to a
ctivate any hollow growth powers gained after this level.
Vizard
Prerequisites:
Feat: Hollow Within, Will save 10+ rank special: Must have faced and subdued the
inner hollow.
1- MASKED WARRIOR [PRESTIGE]
When downing his hollow mask (a move action), the Vizards summon the Hollow Insi
de to use its power, much like when a Shinigami releasing his Zanpakuto. While m
asked, the Vizard benefits from a enhancement bonus to strength and dexterity eq
ual to his character level. The Mask can be maintained for Character level+Con b
onus/ rounds per day, and may be spread over multiple uses.
2- Any one Character or Reiatsu feat
3- CERO [PRESTIGE]
The Vizard can unleash a condensed burst of energy in a 60-foot line that deals
1d6 damage per character level. Targets may make a reflex save (DC 12+ character
level + constitution modifier) for half damage. This ability may be used once e
very 1d4 rounds.
4- Any one Release or Flash step feat
5- ETERNAL MASK [PRESTIGE]
The Vizard learns to keep his mask downed for much longer. The Mask can be maint
ained for Character level+Con bonus/ minutes per day, and may be spread over mul
tiple uses.
Bakkotou Wielder
Prerequisites
Shinigami Feat
Shikai
Spellcraft 6+ Ranks
Exclusive Constant Release, Greater Constant Release.
1 BAKKOTOU [PRESTIGE]
Your Zanpakutou is forever changed into a Bakkotou. The spirit within is now a h
ollow, with no chance at redemption. It wants nothing more than to consume spiri
t energy, and does so with every swing. Every time you kill an opponent, one poi
nt goes into your Bakkotou as a Soul Charge. When you gain 10 or more Soul Charg
es, your Bakkotou gains a Hollow Growth Ability. This can only be a Monstrous Fe
at, Scent, or a Supernatural Ability, which it confers to it's wielder. In excha
nge, when a Hollow Growth Ability is gained, the user must make a Fortitude Savi
ng throw (DC 12 + The total number of Hollow Growth Abilities gained thus far) o
r take 1d4 points of permanent Constitution drain. If the Fortitude Saving throw
fails, the wielder must make a Willpower Save with the same DC as the Fortitude
save, or take 1d4 permanent Wisdom drain. If either ability becomes 0, the Bakk
otou wielder dies, and is sucked into the Bakkotou, and the weapon itself gains
an extra Hollow Growth Ability and becomes dormant waiting for the next user. In
all other ways, the Bakkotou is a Zanpakutou except that you cannot take Bankai
or Constant Release feats with a Bakkotou. A Bakkotou begins with 1 Hollow Grow
th Power that it can legally take per point of Charisma Bonus of the wielder. (M
ax 3, Min 1)
2 Any Base or Character Feat
3 BAKKOTOU RESILLIANCE [PRESTIGE]
Through trial and error, and surviving the harrowing trials the Bakkotou places
on you, you have steeled yourself to the malevolent spirit of the Bakkotou. You
now only make a saving throw once every two Hollow Growth Abilities gained. You
also gain a bonus to your saving throws equal to your Charisma Modifier.
4 Any Base or Soul Feat
5 BAKKOTOU FINAL RELEASE [PRESTIGE]
The Bakkotou version of Bankai, this is a combination of Bankai and Resserrectio
n. For one round per (Level + Constitution Modifier) per day, you may release yo
ur Bakkotou's full power. Doing so you gain a number of Physical Alteration Holl
ow Growth abilities or Combat Manuver Hollow Growth Abilities equal to your Bakk
otou's other Hollow Growth Abilities. You take on a chitinous Arrancar appearanc
e, but your sword is still available to you with all it's abilities still intact
.
Arrancar
Prerequisites:
Unarmed attack bonus 12+, Cero Hollow Growth Power and One Special Hollow Growth
power
Special : Must have had his mask removed either by exposition to the Orb of Dist
ortion, or by his own free will after having feasted on the flesh of an Adjucha
of maximum potential (Level 5, Hollow Level 18+ or Arrancar Level 1+, Cazador Le
vel 1+)
1- SEALED FORM [PRESTIGE]
The physical Hollow powers acquired via the Hollow Growth ability are sealed in
an arrancar's Zanpakuto. Their Zanpakutou is sealed as the feat, and cannot be a
wakened without the taking of the Unleashed feat. Only hollow growth powers gain
ed before becoming an Arracar are sealed.
2- RESURRECCIÓN [PRESTIGE]
When Releasing his true Hollow form (a standard action), an Arrancar gains an im
mense boost to its Hollow powers. During Resurrección, the Arrancar benefits from
an enhancement bonus to strength, dexterity and constitution equal to twice his
number of Hollow Growth powers released in the transformation.
An Arrancar's Resurrección lasts for one minute per constitution bonus points per
day. Its total time may be spread amongst as many uses as needed.
3- HIERRO [PRESTIGE]
The Arrancar adds her Constitution bonus (if any) to her AC as a natural armor b
onus.
4- SONIDO [PRESTIGE]
An Arrancar travel at incredible speeds when using the Flash Step skill. They ar
e always treated as having used the Flash Step skill as a swift action regardles
s of their roll. Also, they add their wisdom modifier to their Flash Step roll.
5- GARGANTA [PRESTIGE]
Once per day you may create a Gate as per the spell, with a spellcaster level eq
ual to your character level, and the following restrictions. One of the Gate exi
ts must be the Hueco Mundo, and the creature you can call through the Gate must
be one of its denizens.