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VRaySun and

VRaySun and VRaySky examples Home


VRaySky

Example 1: Direction of the VRaySun light


Example 2: The Size multiplier parameter
Example 3: The Shadow subdivs parameter
Example 4: The Turbidity parameter
Example 5: The Intensity multiplier parameter
Example 6: Color mapping types
Example 7: Ozone value
Example 8: Shadow bias

Search Keywords: sun, sky, VRaySun, VRaySky

Note: All the images are rendered with Color mapping: HSV exponential, Dark multiplier: 1.0, Bright multiplier:
1.0 (exceptions are the images in Example 6)

Example 1: Direction of the VRaySun light


This example demonstrates the effect of the sun direction. Note how in addition to the scene brightness, the sun
position also changes the appearance of the sky and the sun light color.

Enabled: on, Turbidity: 3.0, Shadow subdivision: 8, Intensity multiplier: 0.01, Size multiplier: 1.0

Sun Z height: 6000 (almost straight


Sun Z height: 500 Sun Z height: 1600
above)

Example 2: The Size multiplier parameter


This example demonstrates the effect of the Size multiplier parameter. Notice how changes in this parameter affect
both the visible sun size and the shadow softness (however overall illumination strength remains the same).

Enabled: on, Turbidity: 3.0, Shadow subdivision: 8, Intensity multiplier: 0.01


Size multiplier is 4.0 Size multiplier is 10.0 Size multiplier is 40.0

Example 3: The Shadow subdivs parameter


This example demonstrates the effect of the Shadow subdivs parameter. Note how lower subdivs cause the
shadows to be more noisy.

Enabled: on, Height Z: 1200, Turbidity is 2.0, Intensity multiplier is 0.01, Size multiplier: 10.0

Shadow subdivs is 8 Shadow subdivs is 16 Shadow subdivs is 48

Example 4: The Turbidity parameter


This example demonstrates the effect of the Turbidity parameter. Generally this controls the amount of dust particles
in the air. Notice how larger values cause the sun and the sky to become yellowish while smaller values make the sky
clear.

Enabled: on, Intensity multiplier: 0.01, Shadow subdivision: 8, Size multiplier: 1.0
Turbidity is 2.0 Turbidity is 4.0 Turbidity is 8.0

Example 5: The Intensity multiplier parameter


Enabled: on, Turbidity: 3.0, Shadow subdivision: 8, Size multiplier: 1.0

Height: Z = 0, Intensity mult: 0.01 Height: Z = 0, Intensity mult: 0.03 Height: Z = 0, Intensity mult: 0.05

Height: Z = 500, Intensity mult: 0.01 Height: Z = 500, Intensity mult: 0.03 Height: Z = 500, Intensity mult: 0.05

Example 6: Color mapping types


In addition to the parameters of the sun and sky, their appearance also depends on the selected color mapping mode.
This example demonstrates the looks achieved with several different color mapping modes. See also the section on
Color mapping for more details.

Enabled: on, Height Z: 800,Turbidity: 3.0, Shadow subdivision: 8, Intensity multiplier: 0.01, Size multiplier: 1.0

Color mapping: Linear Color mapping: Exponential


Color mapping: HSV exponential Color mapping: Intensity exponential

Example 7: Ozone value


The Ozone parameter affects only the color of the light emitted by the sun. Higher values color mapping mode. This
example demonstrates the looks achieved with several different color mapping modes. See also the section on Color
mapping for more details.

Enabled: on, Turbidity: 2.0, Shadow subdivision: 36, Intensity multiplier: 0.01, Size multiplier: 10.0

Ozone: 0.0 Ozone: 0.5 Ozone: 1.0

Example 8: Shadow bias


Enabled: on, Turbidity: 2.0, Shadow subdivision: 36, Intensity multiplier: 0.01, Size multiplier: 10.0

Shadow bias: 0.0 Shadow bias: 7.0 Shadow bias: 13.0

http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm

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