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HUMAN COMPUTER INTERACTION IN -2020

Presented By:

N.Sushma M.maheswari
3rd Btech 3rd Btech
IT IT
Email id:sushma29n@gmail.com,mamillamaheswari@gmail.com

Klm college of engineering for women


kadapa
Abstract: angst ridden, and security-driven? What will it
mean to be human when everything we do is
The world we live in has become suffused with supported or augmented by technology?
computer technologies. They have created
change and continue to create change. It is not A more extensive set of lenses, tools and
only on our desktops and in our hands that this methods is needed that puts human values
is manifest; it is in virtually all aspects of our centre stage. And here, both positive and
lives, in our communities, and in the wider negative aspects need to be considered: on the
society of which we are a part. one hand, people use technology to pursue
What will our world be like in healthier and more enjoyable lifestyles, expand
2020? Digital technologies will continue to their creative skills with digital tools, and
proliferate, enabling ever more ways of instantly gain access to information never
changing how we live. But will such before available. On the other, governments
developments improve the quality of life, become more reliant on computers to control
empower us, and make us feel safer, happier society, criminals become more cunning via
and more connected? Or will living with digital means, and people worry more about
technology make it more tiresome, frustrating, what information is stored about them.
keeping an eye on the main prize: the
In March 2007, Microsoft Research organised embodiment of human values at the heart of
the ‘HCI 2020’meeting at the El Bulli
Hacienda Hotel near Seville, Spain. The
event’s title expressed its key question: what
will Human-Computer Interaction (HCI) be
like in the year 2020? That question is
important because HCI, significant as it was in
the late 20th century, has a pivotal part to play
in the 21st, when computers will become so
pervasive that how humans interact with them
will be a crucial issue for society.
HCI 2020 produced many
ideas, both thrilling and troubling. This report
is not a conventional publication of an
academic conference but seeks to convey the
passion of those ideas, both for the general
reader and the HCI practitioner. For the
general reader, this is important because
knowledge of what the future might be may
empower, while ignorance harm. For the HCI
practitioner, its purpose is to map out the
terrain and suggest new approaches while
INTRODUCTION employ HCI professionals too. And with in

Human-Computer Interaction (HCI) is a organisations, HCI expertise is of increasing

term used to refer to the understanding and importance as efforts are made to improve the

designing of different relationships between efficiency of their intranets, a concept which

people and computers. At the outset, in the late covers such things as internal documentation,

1970s, the main concern of HCI was information sharing and administrative

‘usability’. functions

Since then, HCI Terms such as

has established an impressive track record for ‘usability’, ‘user-friendliness’, ‘human factors

developing and applying all manner of design ’and ‘user experience’ signal the impact of

and evaluation methods to ensure that HCI in such diverse outlets as advice columns,

technologies are easy to learn and easy to use. guides to consumers, cartoons and even

So, for example, it has produced a large body advertising. Consumers of all kinds

of insightful data or evidence on what is increasingly see usability – as one of the

‘good’ and ‘bad’ usability, developed methods dimensions that HCI has expertise in – as a

for the production and analysis of such way to choose from a vast array of similar

evidence, and developed an armoury of tried technological products.

and tested techniques that HCI practitioners The evolution of HCl


can depend upon in daily practice to ensure Central to the practice of HCI is a set of
usability. concepts, techniques and methods that
underpin research, and help practitioners make
More recently, HCI has begun to develop decisions when designing interaction with
techniques for inventing things that are not just technology. These have evolved over the past
usable but useful. It has also begun to 30 years. The earliest techniques and concepts
investigate the relationships between people of HCI, many of which were first formed in
that computers and computer networks enable, the late 1970s, had their roots in an amalgam
such as patterns of behaviour between people of thinking that emphasised the tradition of
and within social groups. It is hardly surprising Human Factors Engineering. This approach
that nearly all computer and communications saw the primary metaphor for human-
companies, as well as companies eveloping computer interaction as being one of ‘human-
Web applications or computer games, have machine coupling’; as one that entailed
HCI practitioners either scattered throughout optimising the ‘fit’ between the user and
their product development groups, or as machine. Key elements of HCI still stem from
centralised resources, or even both. Nearly this influence and associated metaphors and
every company of any stature in the models.
technology industry has experts in HCI. As As HCI has developed, so there has been a turn
computing technology has begun to pervade a towards a greater emphasis on aspects of the
wider spectrum of products, including vehicles mind and less on the behaviour of the body;
and white goods (such as ovens and fridges for less on pointing and clicking with fingers and
instance), so other companies are beginning to more with how people understand and come to
recognise objects and processes. There was a improve a routine task – shave seconds from
‘cognitive revolution’ at the heart of much of the time to enter each of millions of census
HCI research in the 1980s and 1990s that forms, for example – then a carefully
reflected this shift. This was presented most controlled large-scale experiment with
famously by the Xerox PARC researchers rigorous statistical analysis is essential. If the
Card, Moran and Newell in their book, The goal is to find glaring problems in the initial
Psychology of Human-Computer Interaction version of a new consumer application, a
(1984). In this view, the human is seen as an relatively quick iterative design evaluation
information processor, with inputs(mainly may be better. Understanding a complex social
visual), mental processing, and outputs task may require a long term field
(keyboardstrokes, mouse actions and so on), investigation to understand the setting where
which then in turn ‘input’ information or data the technology may be placed. To identify an
into the computer. engaging design, rapid generation and
During the 1990s, the concerns of HCI started exploration of alternatives may be best, and so
to shift towards communication between on.
people enabled by computers. This mirrored Our Changing World
the growth in communication networks linking Major changes have occurred within the
computers together. If, before, the concern of computer revolution; changes which
HCI had been to determine how to let users encompass all aspects of its role. These are not
efficiently and effectively interact with a just quantitative in nature, such as exponential
computer, now researchers started asking how increases in processing power and storage
users might interact with each other via a capacity, but are more fundamental, pointing
computer. Researchers with a background in not only to the function of computer
more socially-oriented sciences, like technology, but its emerging diversity both in
Anthropology and Sociology, began to engage terms of its form and place in the world.
with HCI. Computers are now embedded within a huge
At the start of the 21st century, HCI is an range of materials and artifacts, and take on
interdisciplinary field which has undergone roles in almost all aspects of life. People and
enormous change. In terms of a science or a lifestyles are altering. These changes are
discipline, these changes have occurred over a sometimes spurred on by technology, but other
very short time. HCI now encompasses many times work in parallel or provoke
philosophies, perspectives and types of technological innovation. There is a global
expertise. There are multiple and overlapping scale of change which is taking place hand in
groups of researchers, some emphasising hand with new technologies. This gives rise to
design, others evaluation, and yet others user tensions between individuals and governments,
modelling. These experts all work within a and between globalisation and cultural
complex space, each examining different diversity. In this Part, we comment on change
aspects of human-computer interaction. at all levels, and provide pointers to where we
Different techniques are used, depending on are going in future.
different goals. If the goal is to incrementally
Changing Computers
There have been various computer-driven Computers have altered our sense of the world
revolutions in the past: the widespread at large, letting us see images of far-away
introduction of the personal computer (PC) places, instantaneously and ubiquitously. The
was one, the invention of the graphical world, now, seems so much smaller than it was
browser was another, and the Internet yet even a decade ago. In this section we begin to
another. There have also been computer eras look at many different aspects of how
where one type of computer has dominated, computing technologies have changed and
having straightforward implications for their impact on our lives.
whether the computers were shared or 1. GUIs to Gestures
personal, and for whether they were 1Most of us learned how to use a computer by
specialised commodities or not (see diagram interacting with a click and select icons and
below). But the ways computers have altered options from menus. We began with creating
our lives, all aspects of our lives, is more documents by using word processors, doing
comprehensive than, at first blush, re calculations using spreadsheets and making
collections of these technological revolutions fancy slide shows using presentation
or eras might suggest Computers affect how applications. Input to the computer was fairly
we undertake the most prosaic of activities – intuitive, drawing on the metaphor of a virtual
from buying food to paying our bills – and desktop, that allowed us to do all these tasks
they do so in ways we might not have through the ‘graphical user interface’ or GUI
imagined when the first personal computers (for this and other terms used throughout,
arrived on our desks. seethe Glossary), allowing us to interact with
graphical objects on the screen rather than
Photography, for example, has retained its relying solely on typed commands
familiarity despite moving from being 2000s: Mobility EraThe GUI has dominated
chemically-based to being digital. At the point the way we interact with computers for over
of creation, people still ‘point and shoot’ in twenty years. In many ways it is quite
much the same way as they used to. However, forgiving: typos slip into every sentence but
what one can do with images when they are we do not worry because we have automatic
digital is quite different. Whereas, before, we spell checkers, changing our ‘hte’s to ‘the’s
may have only printed one or two rolls of film, with out us even noticing. Likewise, we
displaying the photos on the mantel piece or in frequently select the wrong window or menu
an album, digital images are now reproduced option but know we can quickly ‘undo’ such
many times over, and are often broadcast slips of the fingers. But in other ways it is less
around the world on websites. The activities than perfect. Many of us suffer from backache
we undertake and the goals we have in mind1 and some of us RSI as were lentlessly pound
when we take photos and share them, then, are the keys and squeeze the mouse for hours on
not at all the same now as they were even five end. Remarkably, most of us put up with these
years ago. It is not just in terms of user problems. Researchers have known for years
experiences, such as shopping, games, and that pointing, clicking and dragging are not
picture-taking that the world has changed. ideal forms of interaction for many tasks. Try
drawing a flower or signing your name using a multiple points of input also supports novel
mouse forms of interaction where people can share a
single interface by gathering around it and
interacting together (see the ‘Reactable‘,
left).Tangible interfaces have also been
developed, where everyday physical objects
are embedded with computation, being able to
sense and react to the ways they are picked up,
manipulated, and moved in space. Camera and
pressure input has also been developed that
enables the movement of our whole body to
The Reactable: a multi touch interface for control the computer, such as pressure pads in
playing music. Performers can simultaneously Dance Revolution and the use of video
interact with it by moving and rotating tracking in Sony’s Eye Toy games. The ability
physical objects on its surface. to sense our interaction without direct physical
In the last few years, new input engagement with computer systems or input
techniques have been developed that are richer devices is also a growing trend. Eye
and less prone to the many shortcomings of movements have been used for many years as
keyboard and mouse interaction. For example, a way of supporting the disabled in interacting
there are tablet computers that use stylus-based with computers, but now we are also seeing
interaction on a screen, and even paper-based the advent of ‘brain computer interfaces’. Such
systems that digitally capture markings made systems allow, for example, people with severe
on specialised paper using a camera embedded physical disabilities to use their brain waves to
in a pen. These developments support interact with their environment. Low-cost
interaction through sketching and handwriting. Radio Frequency Identification (RFID) tags
Speech-recognition systems too support a can also be tracked and provide new forms of
different kind of ‘natural’ interaction, allowing information that can be fed into supply chains.
people to issue commands and dictate through
voice. Meanwhile, multi-touch surfaces enable
interaction with the hands and the fingertips on
touch-sensitive surfaces, allowing us to
manipulate objects digitally as if they were
physical.
From GUIs to multi-touch, speech to The Hot Hand device: a ring worn by electric
gesturing, the ways we interact with computers guitar players that uses motion sensors and a
are diversifying as never before. Two-handed wireless transmitter to create different kinds of
and multi-fingered input is providing a more sound effects by various hand gestures.
natural and flexible means of interaction 2. VDUs to Smart Fabrics
beyond the single point of contact offered by The fixed video display units (VDUs) of the
either the mouse or stylus. The shift to 1980s are being superseded by a whole host of
flexible display technologies and ‘smart’ experimenting with how to embed computer
fabrics. Displays are being built in all sizes, systems using Blue Tooth technology.
from the tiny to the gigantic, and soon will
become part of the fabric of our clothes and
our buildings. By 2020, these advances are
likely to have revolutionised the form that
computers will take. For example, organic
matter is being experimented with to create
electronic components such as light emitting
diodes. Recent advances in Organic Light
Emitting Diodes (OLEDs) and plastic Handsets to the World in our Hands A

electronics are enabling displays to be made widespread and dramatic development in the

much more cheaply, with higher resolution and everyday use of computers is the global

lower power consumption, some without explosion of mobile devices. From virtually

requiring a backlight to function. OLEDs are nothing twenty or twenty-five years ago,

an emissive electroluminescent layer made mobile phones are rapidly becoming the most

from a film of organic compounds, enabling a ubiquitous form of computing. From Shanghai

matrix of pixels to emit light of different to Swansea, Budikote to Birmingham, almost

colours. Plastic electronics also use organic a third of the world’s population carries a

materials to create very thin semi-conductive mobile phone. Add this staggering number to

transistors that can be embedded in all sorts of the music players and cameras pushed in

materials, from paper to cloth, enabling, for people’s pockets and it’s not hard to see that a

example, the paper in books or newspapers to very significant part of the digital future will

be digitised. Electronic components and fit into the palm of our hands.

devices, such as Micro-Electro-Mechanical 3. Simple Robots to Autonomous


Systems (MEMS), are also being made at an Machines That Learn
extremely small size, allowing for very small Robots have been with for us for some time,
displays. New displays can be as much about most notably as characters in science fiction
‘input’ as they are about ‘output’. For movies, but also as part of assembly lines, as
example, they can be reactive to touch, can remote investigators of hazardous situations
detect whole body movements and can be (eg nuclear power stations, bomb disposal
programmed to sense aspects of crowd sites),and as search and rescue helpers in
behaviour and the environment. We will have disasters (eg fires) or far away places (eg
a video copy on our mobile phone of the goal Mars). More recently, domestic robots have
we just saw on the pitch in front of us, for begun appearing in our homes as autonomous
example. Likewise, how we read, whom we helpers. For example, robots are being
read with and when we read will change developed to help the elderly and disabled with
considerably when paper is re-image able, and certain activities, such as picking up objects
when screens can be folded, rolled up and even and cooking meals. The Roomb a vacuum
stretched. Clothing manufacturers have started cleaner has also become a commercial success;
it can be left alone to automatically navigate its
way around owners’ homes cleaning as it goes.
The BEAR(‘battlefield extraction and
retrieval’) is another kind of robot developed
by the military, designed to find, pick up and
rescue people in harm’s way. Pet robots, in the
it, and also on the extent to which the person is
guise of human companions, are also being
willing to tolerate a disturbance at that
commercialised, having first become a big hit
particular moment, which itself depends on the
in Japan. The robots provide a companion to
task in which the person is engaged.
talk to or cuddle, as if they were pets or dolls.
Of course, this is for more advanced needs;
The appeal of these kinds of robots is thought
machine-learning is also used to filter out the
to be partially due to their therapeutic qualities,
much more commonplace and vexing volumes
being able to reduce stress and loneliness
of spam that increasingly assault our mail
among the elderly and infirm. While the vision
boxes. As with previous generations of
of widespread co-habitation with robotsis
intelligent systems, however, the success of
beyond the 2020 horizon, recent advances in
machine-learning will depend on how accurate
machine learning techniques are being
the machine’s algorithms are at inferring a
experimented with to model and support
person’s intentions and their actions at a given
human behaviour in other ways. Knowing
moment negotiate, question and answer back –
what a person is thinking or wanting will
unlike current vehicle navigation systems
enable robots to be programmed to respond
(‘satnav‘),whose instructions telling people
and adapt to their needs accordingly. In the
where to go are sometimes blindly followed by
past, most machine-learning applications
hapless drivers who never question them. If
operated ‘off–line’, where a set of training data
people are prepared to stupidly obey
would be collected and used to fit a statistical
instructions given out by simple computers,
model. Nowadays, new techniques are being
this should make us even more concerned
used to solve real time inference problems in
about the relationship between people and
which multiple streams of data are processed
evermore complex computers as we move
from diverse sources. Statistical analyses are
toward 2020.
then used to make inferences about the state of
4. Hard Disks to Digital Footprints
the world.
A powerful metaphor that came into
Email management is a mundane example of
prominence in 2007 was the carbon footprint.
how machine learning is starting to be used.
Suddenly everyone started talking about
The system decides whether or not to notify a
reducing carbon emissions, from
person of an incoming message, depending on
schoolchildren to world leaders, concerned
the nature and content (and therefore the
with how we are destroying our planet and
urgency)
what actions can be taken to reduce these
footprints. Ina similar vein, people are
beginning to talk about their ever growing
digital footprints. Part of the reason for this is
that the limits of digital storage are no longer a
pressing issue. It is all around us, costing next
to nothing, from ten-a-penny memory sticks
and cards to vast digital Internet data banks
that arefreely available for individuals to store
their photos, videos, emails and documents.
Furthermore, huge amounts of information are
The Rovio robotic webcam is wirelessly
being recorded and stored daily about people’s
connected to the Internet. It roams around the
behaviour, as they walk through the streets,
home providing an audio and video link to
drive their cars and use the Web. While much
keep an eye on family or pets when you’re out.
of this may be erased after a period of time,
some is stored more permanently, about which Summary
people may be naively un aware. In 2020, it is Computers have played a massive role in
likely that our digital footprints will be changing the way we live over the last couple
gigantic, distributed everywhere, and in all of decades. They are no longer possessions of
manner of places and forms. The decreasing the privileged but are rapidly becoming
cost and increasing capacity of digital storage inexpensive, everyday commodities. They
also goes hand-in-hand with new and cheap have evolved from being isolated machines to
methods for capturing, creating and viewing globally interconnected devices. Not only has
digital media. The effect onour behaviour has access to computers vastly increased, but the
been quite dramatic: people are taking ways we interact with them and materials used
thousands of pictures rather than hundreds for computer devices have changed too. All of
each year. They no longer keep them in this means that computers can now be
shoeboxes or stick them in albums but keep interwoven with almost every aspect of our
them as ever growing digital collections, often lives. As we move towards 2020, so the
online. extent of these changes will increase. By 2020,
The use of Web services for photo-sharing is it may not be possible to realise all of our
transforming why we take photos by goals, ambitions and aspirations without using
reinventing what we do with them. The a computer or computing in one way or
production and sharing of digital content has another. This binding of computing to our
also substantially changed. ‘Podcasting’ one’s daily activities will in turn affect our values,
home movies on websites like YouTube is goals and aspirations.
becoming a popular pastime, with many Bibliography
people spending more time watching other Good sources of websites, blogs, videos,
people’s videos than viewing broadcast software etc on interaction design and HCI can
content. be found at these two
websites:
1. www.id-book.com/starters.htm
2. www.hcibib.org/
3. Thomas, JC (1995) ‘Usability Engineering
in 2020’ in Nielsen, J , Advances in human-
computer interaction.
4. Baecker, R, Grudin, J, Buxton, W,
Greenberg, S (1995) Readings in Human
Computer Interaction: Toward the Year 2020

5. www.wikipedia.com

6. www.microsoftresearch.com

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