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EDITORIAl/CONTENTS

NOW

32 PAGESm

Well, here it i.'Chronides, packed ~\~Ih 32 action-crammed pages! So why I:\';ce rile number of pages? To give you twice as much inro about what's up, nal'lHOllly. fi rst off this month, we 've got a 101 (and I mean A LOT) of figures.Then, if that wasn't enough, we give you the first ofJidal preview of Da rk Eel C 11, where we bring the Mutant Chroni d es home to Mother Earth. Get you I' cxtcns ivc preview of this spring's brand new Warwne superrelease right here. I just hove one thing to say:

o rctherhood Bewar"1

So. what else is new? D8"'I1 of War was released before Christmas, and the second W317.0ne Compendiurn, Beasts of War. sh ou ld have reached your store ""Y day I1OW, We've got two archives books coming up for all you Imperial players out there (the Wolfbanes and the

32nd Trench Battalionl. But don'! despair if you don't play I mp erial . there are a rchives books corning up for all the other corporations. the Dark Legion, and the Brotherhood. The next in line is for Mishima.

Chronid es a 150 has the Wollel of Mu rant Chronicles now. an entirely "new" section (well. it has been seen ill all other variant in (ftW#31 totally devoted to a II you great War7.0ne players out there. Tune in, tum on. and check it oull

Have a nice one. and don't enter a Warzone without your latest issue of

Chrnn id cs III

CONTENTS

DEPARTMENTS

EDITOR'IAL 3

THE WORLD OF MUTANT CHRONICLES , 4

Hem's wlrel'C you find Mutant Chronicles·related information .from arQund tl,,, world. Thi: monl'h: Essen. 7elleon, and an Interview ",illi I'a,,/ Bunner.

NEW FIGURES " "" " ..".'."",, 1 0

CARTEL AFFILIATEDIFREELANCERS .24

Here is sOllie illjiJm'GtionjTom YOllr olVn local distributc", Iieorl'bffok"

QUESTIONS & ANSWERS 29

FEATURES

TO THE BITTER END 6

Obeying his captain's rail. th. su/!!i., rOn Ihrough II,. treatnes to I,eadquarters GOld saluted. The caprai" said. "Sergearlt, tI,. a/trl/:k begills at 15 UO hour». Prepare your III ell /" /Jack tJlrDugfr ti,e frellc/les the "ergeant ran. hold;llg his hand on the Brolher/mod cross arormrl I,;, neck. A, h. rail. he m~trered. "Bless II,. CardinaL." I'<iinled figures, dmwiligs. trenche: mId more in Ihi$llr1irl~ abom (h. Imperial Regulars alld Thmchors, indudillg rules for Trmthe» Assallit Ii'oops and IIOW to build your 011'11 tren rh.

INFINITE PERMUTATIONS 18

A special scenalio with a focus on VI!/,ide Will, !I,is randomized system for tJ'oap.~. LIe/lid",

termin. and DddWanal upllorlOl rules, you mil play tlli, sC~I1Gl'io ave.- ap,d Dver witilOUr lusill.!' jllferest.

THE BANSHEES 21

New Banshees. new rules. and" p.rsO//(/lity fa" your C"I,ltol/ol'ce.

BRING YOUR MINIATURES DOWN TO EARTH 26

Ollee ti," wDrid wos II green. fi'l!sJr, alld wond_r/lll plate, but no mo re, Now £arth, home Of Ih" vast populatiOllS left behind by me £XOdli5. is/he Dark Edm> !I.e I.m! Paradise. Sec IVlrat i., on th.ulIger Gam~5/ Ne(llibreaker IwriznlljiJr 1997 in tllis special p''I!view.

G DC"~"jtlf1~

UNE EDITOR: /I,nrlk Straodbr'l!

PROJF.cr MiWAGIiR: M/,Jt/1,1 M~,,"," ART DlUCTOR: Nil, C"lli<=" PAC/: 8 COl1'R DESICII; >am, Si"",,"

!:N{;!JSIII.AJI'i;!/ACE EDrroN: ROOm MoIl", ((I.'fI'RmurIOIl5: 1011" 101, ... , sr.!"" Ij''"$If>isl, Tho",,, V"'rl~,fr""IY W"!>.

Pal Cl!mntn, T:.jOrd.afl Pefr.r.ock. Ptll.Mt Bo<tllJ"d. C • ., .K.~dljk. frn[rlA M.lm!teqr c..UVE"R ~liH"'WOg~~ ,1Q.u1· BiJl'lner 1N"ffIl.IDR. ARnV'DRK': raul jj.o"nY; Srudl() """"'1<: ""01. I'll",m, 51\1,. f/I)(/,y. I'm,. ~rgl.illg, Nkk Perdvat SirnonBisiey ~IGUIlE Il'IllfTEIIS, J.r:ki, Appl".".jim' j1ms.!itJIl., Tim f1row.jrl~l'l"; T~!r'llol!Pl, PlNH:.~ WW1"brnnd

f1(;UR£ s(UU'TORS: M,rI<.K<I,)( Phi! ~ Nr:il M{"Ktnz_j~. Tim P"rtlw Pt.JlYre.51l'RS, Shtl'_Io' Anutr;Gi". ).our:Mm Fo"b"ll", Robert N.mmond, W,lor M.ding. l~sRofie:IUIl,rp

COPYRIGIIT to '9'17 TARGET GAM 05, JIll. RIG\fI'S F£SERVW, WARlON~. MlJfANT CH RON 1QJ;S, DARK WEN, DOOM TROO.I'I'R AN!) AU. CIIARACTIlR NIIM IlS

AND l1~E U 1S1:I~CIlYE IJKENES51ES) fH.EREDF ARE TRAIlEMARKS OF TARGET GAMES Aa. MlJT""'IT CH RONIa.ES IS 1\ R EGI5TERED TRADEMARK IN THE USI\,

USW UND~l( AUl1mKlZllllD,~"

THE WORLD OF MUTANT CHRONICLE5

E.SSEN 17·20 OCTOBER 1996

mEN 17·10 OCIOB!R 1996 • THE LARGEST GAMES FAIR I~ EUROPE

WA:RZON E SPEC IAL ESSEN SCENARIO KICKS ASS!

Lrod, ~g the LJ'l!;iuns tit Drlr.~ness. lhe ro,upl.'m l"ingt'rews }Tom Hellrl break.r and Targel Grim., [riftl I.Q [OIT" I he Corpomriolls 1.0 knee! b<1o,,: Iii. Dark Aposlies, B!I( did they succeed? On the a/xlve phQ/{J},'Taph we SU Sidon Lj',mgq vis: (black r·sll irt wifll tI,e Dark Legion mark). Chris Bledsoe's Imir anll cheek frOm belPiJld 011 file lell:

(116): Qre you tryillg to hide, CllriS?) ~1Ic1 Wa~lIlm players kicking some Dark upon burl,

TENeON J96 TENCON '96 rENtON J96lENCON' 196 TENCON J96 TEN eON J96

Hi Folks!

Lo, Ro&ertson and mY/icJJjustgof off the plane ~ftcr three doys of roPf<s.nl;n$ 1-IIiAR T!JFI:E/11(1i1? HOBBIES 01 r'NCON. we hr<d all l1W<'Some t;,ne sprendiPit "he religioll ofWARZONii Gild Ihe MUTlwr mRONIU.fS unif'ersell .BI1KMIIAI'r'P went the round of my Charger !IS we ronverleti plnym' v[uth.r TTe.lv I."" WOfzone lySI<"',

Tennessee ;5 a bathed of ",i"ioture> gaming. Til' local Iwllby"tore (Md QUr host for the occasion). CAM rsTOP. has tl!fee I",ation~ in the area. As for TEHCON. Ih. ~","M was a hug. ,,,ccess. uverwM fng il S original small ana fI) fill a 33.000 square foot convention 11G/I.

I'opular "vent> ~ r lENCON ifld"d.d showings ,u!Japon.", allil"atio" ""d a M.d, warrior 2 tou"mmen/ run M a ro~pleDf l'enlium romputers. alang with a series if lectures given by Lester Smith <crearor ufD ... gon Dice •. a sonclionea Mogic: The Cathoring mum"m." t. ""rl a Sunday aft_moOIl gaming auction. The Society for C",ari"" Allach",,, ism was P""",,t apJd gow !lon·stop co!lJbot d"mQn$tra/lQn~ with ,wums and f,,1/ arm!>," 8" r d"spite .their valian.t ar!empf to ,uoke some !paise, our WARZONF. system WiiS the big atlroctiol! of tl,. conventionl ~

Wi> met m(my en; "usiOSI ie "ame~ and ",,,gill several dozen of ,he", how m play WARZ()NF.. 1{,,"I,o m~t Choriel jeIJki!ls from the Mlltmlt Chrllnic/e:; lIIalling II,t oillate con.umer goodsl> Wid rll!lghr lIilll tile jint?r poinl'$ of diving for ,"!,II'" when 0 RAZlD£ swr I.~ ShOQlf~g at }'(lOll

By ""rly So flird OJ'. I." and I no d "'M"g"d to teoch enough peqple tIle ~stem to alm~st sell o.u t GAM ESTOP'~ WARZONf rack, so

.Ahem!. we '''wmtincen" 11m", to go bock tQ I.he sturn fo' more «wipe riw,t blood Q/fyou, sword, Lesl •. At the end qfth. ""nv.nt/on a""

S "May, I h. creO !lad been pn:lly well pi, ked Over· In ey'll carry mOre of HoortbP'l'oker'~ ./;!JJJ no wi

lhe Qngina I TE'NCON plan was to haye Just one WARZONE went ,Ialea roc I h. onl;rl' con • .nl;on. W1r.II 've' orr;wd on Fcidlzy: il QIIIy hod two players :;j[p,.d up. Aftor II,. demo" tl,o~$h, we'd addea seVfrai pJaye,~ to tire Jist - even )vlle'l other demos were being cancelled du. to l!lrk ofjur/g<> ~nd int"res/erl player's! Our players had "great time. it wa~ WUD ANI) FUNI CHMARRCCGEfE!!II!

Ultimately, tn. growth oft/Te MUTAN1" CHRONICLES woP"id ;, deep.IY tied ro th. sm:""s:I ofWAI?ZONE. TI.'. more that "''' play." fcad, the system to nor friends and aequo inta nres, .tho mOre quality gaming opponents yoo,'11 be able ro}ind. Rig/tt now th .... a r e '.'J' few FREfLANCERS 011; there W l,aNl tI,. system from 11."'t~realrer. This

h 0,< W dmnEel

fnelnnr;el"5o," nero,d in "wI}' liMe in ri,e USA. TI,e ba~i, P1Jquirnm.nf'is quite ,imple: YOU HAVE TO /.OVE WARZONEII Anyllii~g el$e. WI! c~o .teoc/, you . j",t,mail Le$ /thi~gJish@i"tcNlot· 95.<01") or mysel! and \\Ie'/1 gel you on opp.lic(llion pu~kllge. or Mire directly zo Hl!I1r.timnkeJ'for 111/0.

Neo,.tbrellk.,

1'.0. Box ~44 Secane I'A 19018

!'or C Ollnon (patc@intemet·95.cfJm)

TENCON '96 TENCON '961ENCON '96 TENCON '96 TENCON '96 TENtON '96

THE WORLD OF MUTA.NT CHRONICLES

We thou g ht that it was ti me to ta Ik wi til all e 0 f the men rha t has created a lot of the atmosphere and mystic of Mutont Chronicles with his great artwork, So we fixed this interview, The 111"11 I sm talking about is C. Paul Bonner" age of 38, bam in Yorkshire, Englan.d ...

Chrouicl€S; So Pau I. I ers start somewhere ... How dl d it all begin?

Paul: In rollege I look 0 3 year Dlplvma Course in lI/u!lrat.ion, Harrow An College. Aft"' that I stllr/"d witil an agency in Londof! doi~g cliildre~'s oooks. leall ing 10 wards folk ral~s alld fa'lIasy, which I always 10 ve<l since I was a kid. An,i rhon "fter doing some free/once work for GW (Games Worksllop Editors note} I ",", offered afoll-time-job - a~d sO moved to Nottingham in '89. This hewm. known liS my "ark-period"_ I.l wos excWng work, bm '"stricti"g so 1 jumped ship .to .Kopenlwvn, De" mark o~r 2 yeor«

Chlonicies, And when and how dld you come in contact with Target Gam.s?

Pa~L Nils fo~nd me/probably t"rougl, Int"'Poi} ~nd persaud.rl m~ to do my /irst MC piC'" ilia bDa r 91/92 {gIIy in blueD 'mor with cilimneys} - mid witli tile /'elp of~ario"s th"ellts ond promises

h as been persuading me e,-er since,

ChInnicles: And h ow do you feel a bout worki ng wi til the Mutant Chronicles universe? It is nOI: ~xal;'rly the normal type of Fantasy setting,

Paul: Bemuse I'ye been iOlvo/""d witll Me from the begilillillg (I fhinf(?j I've seen it grow and have seen my lVork grow with it_ The gilys a r Target Game, Ii a •• giwn me a lot of freedom in how I portroy the ~enes they wnnt - and so with mutual respect w" create the be, t we ,an, A painting they are h{lPP y with, and one) ron really tl,row mys.1f infO,

There.l, somathing special aboul- the MC w,iverse thill' pulsol .. s

CI1ro~tc1es, VI/hidl part of pai nti ng do you rh ink is most challenging? lind what kind of technique do you, usc when painting?

Paul, Dro wi~g II. Thi! is wh .... 1 t/,ink / should have listened to my parents Gnd telld,~r.s and become a firemon. Juggling ),uge macliilles mid Illig" figures with huge gl'ns and h"ge spikes - ali Oil to a smali recrangular piece of paper can lead 10 psych oric belwyiur. 8" I if yon dun't get I-h. rlmwi~ righ t Iwtnillg else

worh.

Wilen' I paint I use watereolour spiDdg€d on thickly - and )"sl recently som. inks ond occasional 2 second bursts from 0 bon'l)w.d oirbrush.

Chro~ide>, It sounds like you have a loc of work _ Do you hove allY freetime, to do

whatever you wan (7

Paul, Ifillove ,any time left for sleeping and stliff I do

mV OW" work. DinosaUr! h ~ve been a lite kmg

po ssiun, so I'm wo'ki~g an 0 [(lIJ.ctlon Df

pain rings and models pm."ly jormy own pleasure.

with Ufo. (gum it's a world built to give life to these gamesbut it bas sireh .ibr"".y, wlour mld logic a/its own tlmt it demands to be 0 visual fll i~g,

Chlonlcle~ You"ve mad e loti and lots of Muto nt Chronid es painringsl ls there any painting tim YOLI're espedally proud ot'

Paul, I/_ is diffirult 1'0 sny which poiming I'm mD5t pm"d 0): I w",~lly only soe the bits / wish I could 1m"" done b.tter. )"'" sur" lot, of ar/iSlS IVlmld 1'fI1 you the same - Lhat tI/ey spend ,-0 lo~ witll tlle;r qeba)/s to to e p_oper that rI,ey are US"" Ily sirk 'If Ih e sight of it and can't wait to get "Id af it (in e~dlange fllr some food and

Music: Ro ckabi lIy, Honkytonk; Ro ck 'n'Rythym 'n'Roll 'n'Blues 'n'Bccgie: Tchkalkowsky, Wagner, Sibelius.

film, Many d i ffe rent • but sta nd 0 ut on es:

Braveheart, Dracula (Coppolas'l, True Romance. last of Mohicans

A!I~Ii: Many. many but th ese come to om i nd:

Bau er, Frazetta, Ki rby, Sh ish ki n.

See page 26-27 for mo'~ of Pau! Bonner's Dark Ede" artwork.

TRENCHERS

1M

REGUL.ARS

TO THE BITTER END

Private jones sqtdnted throug/1 the early momingfog ond rain at the ragged outline a/the Baurmus!ortress" Bauhaus had invaded Imperiall"erritory, killing the settlers olltright Gnd erectirlg tilis prefabricated fortress which had stood up to weeks of Imperial bombardment, but that was all about to dio nge. jones grimled to himself as he squinted into tile fog, occasionally glimpsing the faint shapes slipping around the trenches and razor wire orl their way to tile fortress wall, right under the Bauhaus sensors.

"I'd almost feel sorry for those poor/ools ill that fort, " he thought to himself. They had yet to deal with tlw mighty 32nd 1i·fllchen.

jones slid back down his trench wall and looked along it to tile command post where the colonel was watching the deployment IInfold, his personal detachment of Yaung Guards ever watdiful for signs of dangel: "We'll give you IJ good show, sir;" jones thought as he looked down the other ena of his trench to where the mortar

teams were setting lip alongside tne heavy weapons teams with their Southpaw rocket lauuchers. He almost instinctively gripped his gas mask bag, clJeckingji)r the umpteenth time that ii was in good working order: He had no desire to breatl!e in the tear gas that filled the munds his fellow soldiers were readying.

jones's sergeant spoke to him over the commlink. 'Jones, confirm that the spotters WId Grey Ghosts are in pOSition. "Jones edged lip the trench wall once more, sqlllilting into the gloom. Sure enollgh, the Grey Ghosts were out: there, setting their deadly clwrges swnb incnes from the fortress wall. The spotters had taken up their positions, triangulatirlg ranges to the fortress and relaying the iliformCll"ion to the O1tillery units miles away.

"Confirmed, si1;" jones whispered

Into his mike. He snapped his gas I

mask shu: and tiglitelled his grip 011 his Destroyer LMG. .

ducking down as the Ghosts detonated their charges. II' G [I

Tile mortar teams and Southpaws operled up all the breach the Ghosts Iwd created in the fortress wall, firing tear gas Gild high explosive rourlds. Artillery shell$ whistled overhead, detonating irl the air and shredding the Bauhaus soldiers cough; on the battlements.

jones leapt up to fill the breach as the Trenchers poured out a/tileir trenches and stormed the!ort. The heavy weapons Hurricane walkel"S advanced, mowing down the.flight of Bauhaus Cobras that IlQd just cleared the wall.

''To The Bitter Endit!" the coiallel shouted as he lead the charge into the breach. "To the bitter end indeed." thought jones, 'The end for tile flH'myl"

OVERVIEW

The Warzon~ Archive, series continues wi~h the 32nd Trench Battalion. This exciting new addirion to the warzone universe covers th~ history and structure of one of Imperial"s most famed regular army units. New troop I:)ljles. weapons, and tactics are JUSt some of the wa~s th is book will e xpan d you r bartl es.

TREN'CHERS

A CLOSERL.OOK

Na ru r a liy, rherre nch troopers wili be tile 111" i 11 attraction in the 32n d Trench Battal ion Arch lves book, but here is where you'll also find rules tor rhe Imperial Regulars, Young Guards, Grey Ghosts, and the deadly Hcrricane Vl'<tlkers, along with a lot more.

TRENCHERS

The 32nd Tren,h Battalion is one of the most famous regular mi lita ry units in til e en ri re sol" r system .. In th i s boo k you can Ii nd eve ryth ing you 11 eed to cum rna n d L he mull )'0\1 r

barrlef eld, with ru les for d ~pl eying til e 32nd and rh e ir artiltery barrages ill trench-sryle battlefields. General rules and tactical suggestions for Imperial effensive, defensive.

an d neu tra I 111 issi ons are also covered ; 11 d eta il, a long: wi th ple"l)' of rid: background material.

REGULARS

GREY GHOSTS

The Grey Ghosts oct as the assault engineers of the Trencher Battalions. The Ghosts are famous for sneaking into enemy territory before a attack in order to damage barbed wire fortificati on s a nd set expl oslve eh a rges be hind enemy Ii n cs, During the main arrack, the Gllos[s detonate the explosives, adding to the mayhem and destruction.

HURRICANE. WAL..KER

The Hurricane walker is an lmperial Steam-Powered Combat Machine. JAf's most powerful squad-level weapons platform. It is equipped with a mighty armory of multiple heal"! weapons and has special reinforced-strength armor.

For .11 this and" lot more, see Archives #2, Tile 32nd Trench Battalion (coming soon).

IMPERIAL REGULARS

The Imperial Regulars are the most common type of force Il.elded by the Imperial Corporation. Regulars are well trained and disciplined soldiers, willingto sacrifice their own lives for Her Serenity Victoria Paladine. The legendary trenchers are part of the Imperial Regular force and can be seen wherever the normal regulars are found.

A Trenciler Sergean t peak" QII1 of a Trench as a jlasilgrenode ligh rs up ti," sky ...

ASSAUL.T

TROOPERS

T'RENCHER ASSAULT TROOPERS

ofB:y lHOMAS 0SHrnrE·

Green letters and number; scrolled over Kesluwski"slinc of siglit. He llad on(Y gotte« the imph,"1 kist month, before 'Iis unit iwa bun ordered to the frollt. alld lie still wosr,'t lI~ed to being/cd Wir/I all this illfbmwtiull.

It had been quiet far a while nuw, except for the meter that can;l'ani1y went off tv alert him fO the .ligllt toxic fume build up. One dlly. he W£l6 going EO have to ga rl!rouglJ the imp/anr prQgl"UfIls 0I1d wrn some u/t/lesefirn(tiOfls off

All of a sudden he/I broke loose. Keslow,kl made the mi5take of pe~ki'lg over Ilis trench and got hit by II wall off/arne. As his integral systems started s/1I//;tirlg clown, his /,eari'lg sensovs registered: "Trencher Assault Troopers:

Retn'atl Retreat!"

Tile Trencher Assault squads sweep the battlefield spearheading Imperial attacks, When the 0 rd e r for art," ck is give n. rh ey lea p 0 U l [)f the i r tre nches in d nerati ng eve rythi n,g ill thei r path. Beh i nd the rn, the regu lar Tee nc hers mou n t the ma in attack.

The Assault Troopers work as " screen in from of the main attack. clearing a path for the Regulars to follow, Since little or nothing provides cover from the i r Hellfi res "n d Wyrm brca ths, til ey us u ally rna ~age to swe ep a rela rive I y dean path, ofte" forcing their enemies to r1l11 back to earlier positions,

The cover provide d. by t he srno ke Q f Tre ncher Ass a u It we 1) pons 1110 kes their head-on tactic less reckless than it might initially seem. But nobody would' be wrong if they s~id tile Trencher Assaul't Troopers were a bit crazy ...

SPECIA.L RULES

There are special rules that apply to the Imperial Trencher Assault Troopers. All rules that apply to Regular Trenchers also apply to the Trencher Assauh Troopers,

OEPLOYMENT AND TACTICS

The Assault Troopers' role brings them all the way tothe front of the battle Tine, where all the action is. When an attack commences, they leap out of their trenches, carbonizing everything in their path. During deployment the ce ntroll i ng player 111!lSl d ep roy lI"a1l'1 t Troope rs in fro n t of a II 0 f his othe r units.

Since the i r p referrc d ta ctic is to (11 a rge towards th e en emy wi til til e i r weapons blazing, they will never Hide and may subsequently never lnltltrare. Because of this, they will also never Ponie Or Rout.

COMMAND :DIS,TANCE

Because or tile wide area their weapons cover; rhe Assault Troopers are trained to operate in dispersed formation, Assault Trooper squads are leaderless (with no model ever acting: <IS squad leaderl, and troopers need be no closer than 6" from any of the other troopers in the squad tobe within commend distance.

COHER.ENCY

Both the Hellfire flamethrower and the Wyrmbreatll gas weapon tend to leak vaporized flame liquld, roxie gas and other highly flarnrnabte fumes. Because of this, Assault Troopers should never fire their weapons when they are within 3" (If another Assault Trooper.

TRENCHER ASSA.ULT TROOPERS

CC MW PW LD AC

10 12 13 3

W 1

ST MV o 3

A COST 26 40

ASSAULT

ARMOURY

FL.AM ETH R()WJ!R

RM OAM

18

CR

Hellfire F

MX

The Hellfire is the standard flamethrower produced by Clan Bartholomew's second-largest arms corporarlon, FlameATec. Use the standard flamethrower templates with the Hellfire. Unless otherwise noted, rhe Hellfire can only be bought for the Trencher Assault Troopers.

MX

GAS WEAPON

RM DAM

WYRMBREATH CR

Wyrmbreath F

The Wyrmbreath is Imperial's infamous gas weapon. creating a green cloud of death in front of the Trooper which then sinks into the trenches to ravage enemy positions. Use the special gas spray template with the Wyrmbreath. Once the Wyrmbreath has been fired, the. spray template remains in play until the Trooper lise, an action to stop firing. If the unit moves, the template moves with him. If he is killed. the template stays in play for the rest of the tum. at which time it dissipates harmlessly.

All models caught by the template (Dark Legion models tool must roll under their leadership or suffer a wound: there is no armor roll, although models with gas masks roll 15 01· less to avoid the damage. Roll for each model that is hit by the template, enters the template, or is activated under the template. but models never need to roll more than once per tum. \¥hen fired. th eden se clou d s of S1110 ke produ ced by Wyml brea til lower battlefle Id

visibility. Missile weapons fired through the gas spray template are at -4 to hit.

Trencher Assault Troopers are equipped with special protection units and are unaffected by wyrmbreath. Unless otherwise noted. Wyrmbreath can only be bought for the Trencher Assault Troopers.

tfan Assault Trooper doe, fire (or is firing; see the Wyrmbreath below) his weapon within 3" of another Trooper, he must roll under his Leadership value. lf he fails [he roll, he has set the other model on fire. Treat this (ire as ifit was a normal flamethrower attack. If there are several Assault Troopers within 3", only the closest one wm be set ablaze on" failed roll.

If the Leadership roll is a fumble, something has gone terribly wrong. Not only has he set his poor fellow Trooper ablaze, but the victim turns into a deadly inferno as his fuel/gas rank explodes. Place the explosion template. centering on the victim. Models within the template are caught in the explosion, which should be treated as an ordinary flamethrower arrack that inmcrs DAM 18 on all affected victims.

EqUIPMENT

Due to [heir frontal tactics, the Assault Troopers are equipped with Imperial MK 111 Heavy Assault Armor. which is reflected in their slightly higher Armor value compared to Regular trenchers. All Assauft Troopers also wear gas masks. Each squad of Trencher Troopers will be armed with one of two weapons: the

Hellfire flamethrower or the Wyrmbreath gas weapon.

This equipment is already included in the Assault Troo p er' s co S e,

STRUC.TURE

Trencher Assault Troopers always act as e55 squad, 01'2·3 models.

TROOPERS

II

II II

I

i

FURY IE I!..'I'"'F'E; I

". GU AR-J!);" , -II I'

, rJ

The Fury Elite Guard is very seldom seen on the battlefi~lds."as their normal assignment isto guard me~bers>ofth~ Curia and protect the

Cathedrals from Dark 1.1"

Power~ If they are

found an t'lle fie d of battle, tl~e'y are,mos~.

often accompanied by a Cardinal in the name of the whole

Brotherhood, I I

,I 'III,
II
:1 ':1 II'
ill
1,1

FURY £I..ITE GUARD
;l'9S25
.J
I \
.ull WYRMBREATH TEMPLATE

For use with the Trencher Assault Troopers

COMBAT WARHEADS

TIle Combat Warheads are just that: droids, feariess and wid, the ultimate warriors, the ability to make the Warheads is the one of the great achievements of Mishima and Cybertronic technology, as the Combat Heads handle their swords and Dragonfire HMC;s with

un bel i eva ble ski I L And, bei Ilg d ro i cis, th ey never run from combat,

COMBAT W.ARHE:·ADS #'512

SUICIDE WARHEADS

Suicide Warheads are frightening robotic soldiers, Because normal a shiga ru , samurai, and hatamoto refuse to work with them, most Su icide Heads are deployed as' support troops fur the Misi1ilna Combat Warheads, Still, others Gill be seen in all kinds of'forces. TIley a re very useful wa rrio rs, progra milled to ru n agai n st the nearest enemy and blow themselves up.

SUICIDE WAR'I-!I;iADS #9.52J

DRAGONBIKE

TIle Dragonbike was specially developed to be used on the watery surface of Mercury, but when Mishima discovered how effective it is, Dragonbikes spread to all the populated planets of the solar system. It is armed with integrated Dragonfire HMG and a rocket ramp.

II'IISHIM.A .ORAGO:NBIKE #~I

I I

SHADOW WALKER

KARNOPHAGES

Unless heretics somehow manage to stop tile degeneration process, most eventually become either Kadavers or Karnophages. Karnophages are what remains of heretics possessed by the Black Hunger, which forces them to eat fresh meat every day, no matter what (or who) it comes frtlm. This terrible hunger draws them to the battlefields.

KARN,OPHAGE 4#9527

GOLEMOF DARKNESS

All human troops have reason to fear the Golems of Darkness. Bless the Cardinal that it takes a long rime for the Legions of Darkness to create them! The Colerns are droidlike beings who feel no pain or fear, and although their Dark Technology brains can only act on orders, they can learn and will never repeat it mistake.

GOLEM OF DARKNESS 119649

EAONIAN JUSTIFIER

These monsters are another of the Tekrons' creations, a complex blend of human DNA mixed together with spider and insecroid features, Their enormous claws are their main combat weapon, horribly infected with the black disease,

EAONIAN JUSTIFIER #%53

REAPER OF SOULS

The Reapers of Souls are the dreaded assassins of the Heretic Cults of Aigeroth. They are armed with sharp Soulscythes that cut through bone and flesh like knives through butter and wear huge black- cowled doaks which swirl

VENUSIAN RANGERS

The Venusian Rangers are the most famous of all Bauhaus Special Forces. Their deeds of valor amid Venus's stearni ng jungles are legendary. It is the dream of every Bauhaus youth to wear the white skull mask and unadirned armor of the Rangers.

VENUSIAN RANGER SERGEANT

#9861

VENUSIAN RANGER KAPITAN

#9861

VENUSIAN .RANGER WITH MG-80 HEAVY MACH I N-E GU N 1198(;,

MACHINATOR

With the exception of the Machinator SW4\ 00, the Machi narorsonly fight in close combat. Their preferred tactic is to attack foes with the close combat units while the SW41 OOs kill anyone who tries to flee.

MAeli !NJ>;TORS ~9S]4

PERSONALITI-ES

J;;DWA,RD s, M.URDoeH 1/96.5.

INFINITE

PERMUTATIONS

INFINITE PERMUTATIONS

C1I:Y XEREMy WEBB: WHH ADI>ITIONAL MATERIAL. By JONATHAN W. 'COULTER

O«p within th~ bowels of the on Luna. IPp nperotive

.""".,,""",m Ex.rutiv e, Tiley sat a dark mnferMce room. with a gluwing holographic table between them and a VAC secretary raking tht lable', comro; panel.

interPstlng. Cal. " til. Nineteenrh Executive said. his voice eerily metcJllic and holluw mlmciillg O£ il emanah!d from Ihe speaker Ills lIulri.,,1 Milk. "Please run the S<"rnariu far me alICe marr. und change tlJ a Venusian settinX ... say the lower Ring of Fire."

Needl. lumed from his slIperlor and. casting his sleety ga.c on the VAC. said. "You Ileard him. Ms. Baker. RUII it again. ju£t as the Executive said: saDie troop wmposilinn. ",lIusiall jllngle terrain." The VAC rllJdded and filmed to the ttrmlllol besid.s her. h.r, .. v .... ,.J ... owr the keyboord as ,h. entered Ihe new scenario parameters. The hologram on (he table sMired. morphlirg inta a minialure reores,mllltill

o/the den$e Venllsianjungle. with miniature troops

and vehides appearing opposite a large force of Hauhl/II vehicles and rr'~JPs.

The VAC pressed the enter key and tire miniature .<oldi~rs Icapt into actinn at a blinding pace, ItIking mm: secollds 10 fight a baule Oral would oi'dinorily haVl' taken hours. i'.!rnQl/Jl1l·.c..I:. the holographic troops nlOwd aI a pace far !nU f{ti1 fur

eyes /0 follilw. N.'I!dk·~ cybernetirally enhanced eyes and tht Exefutive's mechanical sensors did !lat miss Q single nuance of tue bottle os il ullfnlded. In II mere span of a minute. it was over. Bauhaus defoo/ing the Imperials by a huge malgill. "Yes. yes,· droned the Exceullve. "1 see your point. Cal. let us see Ihis with Imperial fieldinx an equal amount of vehiru/ar str,ngth ." Needle relayed the instructions to tile who IInce more changed the parameter; of the bailie and restarted the holographic war. The troops of Impenal melted and reformed IIIta a sizeable annored force. thIS limr with Necromowm and Bauhaus [Julli~s dominating the field. and tIme. the battle ended in a stalemate.

Col took th~ initialive lind said to the VAC. "I.en see a Capiwllorce ./ixht. oh. say all Algerflth [orce. equal troop mmpositioo. on Mors." Thejungb' uj"VflllJl[acied away. rrpla,ed by the endless dunes a/the Creat Rust Desert afMars. where a large f(Jrce of Capitol tallks and ]lying whidln> tnre i a large nllmber a[Netrot''Ch v.l,ides and their demonic operators.

"Most en/igh~ning. " said the brain known as the Nmeteenth Executi~e. as it ]loated ill its nuirten: both. "Why dun't we jllst simplllY ste what we sl,all see from a wIlol/y random samp/;,rg of lroop$. force composilion. size and terroln7l\gre.dr

sir." Needle replmI. leaning over the VAC and gMng Iler the exael paromelers h. II'ished W St'f. She IlMdienLly Iyped in the encounters and woited while the computer compiled Ihe reqlle.ted iriformation. Wh~n it was ready she glanced at Ntedlt,

and then she started the program. The room tleploded into a torrent of fig/II and ,alar as battle after battle WIlS foughl ot on the table. Miniature Cybmroni, TA6S00s ripped inra Mishiman Drogllnbikes. Brolherhood Death Angds wert into oblivion by Unholy Carronatks. Bauhaus Bullies traded blows with agile Great Greys GIld Purple Sharks. The terroill .iungle to (Ire';, wastes. from IlrctiC wastes to ruined city streets. strcel5 illto deserts.

Filially. after mo", than an hour of the blindingly fast simulalion. Ihe rompliter chimed its complete display of all possible srenari(l~ lheir uulc~m.s. 'Jo1s the dat« clearly shows us, sir." began Needle. "tile needfor military vehiculllr support is esseRlial. alld alllrrnds in competitors illdimte a trend towords Increasing vellicl~ nvmbers,"

'" tanwr." III(' Ext'Culive replied. "I'rtpore II study of our awn vehirular inventories and remmmcnd ally augmentatl'uns that you see

implemenr. Well done. H

TABLE ONE

ROLL 1·3 4·9 10·15 15-20

# OF PIECES none

one

two

three

TABL.E TWO

ROLL t-s 6-9 10-13 14-18 19·10

SCENERY TYPE hills

foliage (trees, bushes, etc) rubble

rocks

fortification.

TABL.E THREE

ROLL 1·3 4-10 11-17 18·20

MAXIMUM FORCE STRENCllI 2000 points

1500 points

1000 points

SOD points

TABL.I': FOUR

ROLL 1-4 5-12 13-17 18-20

PERCENTAGE OF VEl-IICLES 2.5% of total force

50% of total force 101 leas! 1 vehide) 75% of total force (2 Sit)

100% of total force (50%)

PERM UTATIONS

EORCES

Each player rolls OJI Tabl TI,lre:e;:J(f' determine tl,;, numbl:£. tlf palms avlQfable fo~im in ccnstclIcfing hi, fol.c~, t;J]en '!'OIls all Table 'Ell"ur to see approximately how m~I'y vehicl~ he may have in'ks force. D.e:termine deploynreli zcnes at all time, using rhe standard Warzone niles.

INFINITE

PERMUTATIONS

individual most be activated like any other. rolling on Table Six to determine the status and deployment 01>tio115 of each unit. Note that unless a unit is delayed. it may always enter the barne on the owning player's table edge.

Once the deployment OPtion has been determined, plate the unit on the appropriate table edge (or where otherwise specified by Table Six) with its rear edge even with the edge of rhe table, The model may then be activated as normal with it filII complement of actions.

REINFORCEMENTS

If rolling for reinforcements, each player rolls Once on Table Five to see how many points worth of reinforcements will arrive are coming into the battle. Make an additional roll on Table Four for vehicle requirements as well. using flgures ill parentheses when applicable,

All reinforcement forces are initially kept off table. During the activation phase of turn six. each reinforcement squad or

OPTIONAL VARIATION The option listed below is a variation of the same scenario with minor modifications, Both players should agree whether to lise this option before starting the game.

This option sutornatlcally assumes that reinforcements will be called, extending the game to the full eight round duration. Before the game begins. roll on both Table Three and fable Five to determine the strength of'both starti ng forces a nd rei n forcerne nts,

Reinforcement units may be deployed during any turn including turn one. Before rolling on Table Six to see how the reinforcements arrive. rollld20 to determine whether they arrive at all. Subtract the number of turns the game has been played from the di~ roll. and if the result is eight or less. the reinforcements arrive normally and deploy according to Table Six. Otherwise. the unit has gotten lost or detained and will not be available to participate in the battle (Io,t reinforcements do nul count toward victory scoring).

TABLE FIVE

ROll 1-3 4-10 11·17 18·2n

POINTS WORTIl OF REINFORC~M~NTS 1D0o points

750 points

500 points

250 points

TABLE SIX

1d20 ROLL· DEPLOYMENT OPTION/STATUS

I . Rear Attack: The sctlvared squad or individual has pulled off a tactical surprise, Do not place the unit on the table during ehis rum; instead, hold the unit in reserve until rum seven, During turn seven, the unit may deploy anywhere elong the enemy's table edge once acnvaied.

2·3 - Flank Attack: The activated squad or individual was able to outflank the enemy and may enter Jllywher" along either table side durl ng th is ru rn,

4-6 - Flank March: The activated squad or individual is attempting to outflank the enemy. Do not plate the unit 011 the table during this turn: instead, hold the unit in reserve until turn seven. During turn seven, the unit may deploy anywhere along either table side once activated.

7-9 - Airdrop: The activated squad or individual is helicopter deployed according to the rules ill the Warzone rulebook, En~my units under Wait orders may shoot at the helicopter using the same rules.

10·19 . Normal Deployment: The activated squad or individual may deploy anywhere along its own table edge.

20 . Delayed, The activated squad or individual has been delayed and may not be deployed this turn. Roll agaln all this table next turn when it i, activated.

THE BANSHEES

Il was til.jirst day at her lIew assignment Yesteroa,l( slle had finally passed the last Lest and given her oath, arid IlOW sire Imd II"' new red uniform and her flight pock. Now she was a corporal. Corporals usually Ilad a Ilumber of men Imeler their command, but no1 /'I'r..,nOI here. N"'e, she wasj",t 0 mere "trooper." bllt/or tircfirst time since ner parelllS Iwd be.1I killed, she/elt happy. Nuw it was time for vengeollce, time to kill t'he herelic MishillJell who had ~IGughtered her enfire filmily. Tr'ained to fight Mis/lima and rile DGI'k Legion, she was naw a Martian Banshee,

BANSH.EES

The Banshees are one of the more unusual special units in tile Capitol ground forces. Each Banshee carries a so-pound h eavy ro cket pack on hi. bac ks which allows them to fly up to 200 mph with frightening skill. They use this maneuverability to wreak utter havoc on the battlefield,

In particular; the Martian Banshees have proven to be one of the most durable of the Capitol special forces, surviving when others haw disappeared. They were first seen in the Great Rust Desert of Marn during the first Cardinal's reign. When several innocent families were slaughtered by Mishima Samurai, their children who had gone off 10 army basic training were devastated by the senseless destruction. They swore that their families would be avenged.

The determined youths stole several Mars infantry armor suits and rocket flight packs, then left the training camp armed only with standard- issue M-50s, Filled with righteous fury, they hunted the enemy ulltil they had slain every last Samurai, giving the Mishima force no chance to survive.

Sinee most of the Samurai had been wearing warrior masks with demon faces and forehead symbols resembling a knifelil<e cross, the avengers took these masks as trophies. Ever since tim time, all Banshee. have ",'Om ceremonial masks of similar design.

So began the Martian Banshee special forces units. At first, the CAF (Capitol Armed Forces) refused to accept the vigilante youths who comprised the Banshees. so the Banshees made several raids into Misnima territory on their own lniriative. When the pervasive Capitol media made heroes out of'rhe Banshees, the CAF was forced to recognize rhem as a legitimate part of the corporate military,

When the Dark legion revealed its rotting face On the surface ofMnrs. it also became a major enemy of the Banshees, As it turned out, the crosslknife mark on the Samurai masks was the sign of A1geroth. Although by this rime the hatred between the Martian Banshees and Mishimil was too deep to ever peacefully resolve, this knowledge gave the Banshees someone new to hate.

Initially, the Martian Banshees were made up only of people who had lost family members in the struggle against the Mishima corporation or the Dark legion. However, today they consist of "II kinds of people who have lost their families in the seemingly eternal ongoing war, During the last decade, the Banshees have also spread to the other

colonized world, in the solar system: these different types of Banshees have kept a common background, training regimen, and armaments along with the famous name,

The standard tactics employed with the Banshees is to spear" ead A FC 0 P er at ions - a d angero us role, as the fact that the Banshees have the largest death rate of any force in the entire CAF demonstrates, But those who become Banshees aren't afraid of dying . Instead, they care only for the death of their enemies, no matter what the cost. Fo!' this reason, members of other Capitol units tend to keep their distance fJom rhe Banshees. A person with only death ill their eyes, after all, does not make for a pleasant companion.

BANSHEES

APPEARANCE

The Martians are by far the best known of all Banshees, but there are currently three main branches: Martian. Venusian and Mercuria". Some Banshees will, variant rocket packs have been deployed in the Asteroid Belt, but these have nut yet been seen in conventional ground- based conflicts. Because all Banshees deliberately want to be seen by their enemies during attacks, no Banshee will ever wear sky-like or other aerial camouflage colors, Instead, they rely on rhe

intimidation value of whole squads of Banshees dropping out of'rhe sky all at once," sight which prompts most normal soldiers to take night or at least forget everything bur going on the defensive.

In W.rzone, the differences between the different types of Banshees are largely cosmetic. Unless otherwise

BANSHEES

noted, all Banshees follow the same rules as the Martian Banshees in rbe W3":011<" rul e book. Banshees, regardless of type, are traditionally armed with the M-SO assault rifle, They cannot use heavy we. pons ,. due not only to the weapons' weight and bulk but because it is impossible to brace ill mid-air,

Martian Banshees' arrnor is colored in (he rradltlcnal "Banshee" colors (red, with some details. in black). These are the most common or rhe Banshees. and therefore this uniform is [he most widely recognized,

Venusian Banshees are the newest branch to the Banshee forces. 111"ir armor is either Skllil white (in the Rings of Ice 311(1 Willler) or in a green camouflage scheme (in the other Rings of Venus).

M ercu rl an Ba nsh ees are known for s p eel al guerrilla-style attacks in strategic locations on Mercury. Their armor is usually block, with some variations in dark blue. Their facemask differs from the norma I des ign, be ing a sph t between " whi te "happy face" and a black "sad face." They also can)' melee weapons such as Punisher short sword's or Ceremonial Blades confiscated from defeated Mishirnan foes.

RANK STRIPES

The Banshees only recognize five ranks: Corporal, Serge3111, Captain, Colonel and GeneraL Ve'y few ever reach the grade of colonel or general, but a prospective Bo nshee must h avereached th e ra 11k 0 f corp 0 ra I !O even joi n the fo rce, Typ ica 1 II" ns hee

'q uads cons ist of 3 to 5 co rporals, led by on e

serg ell nt, wh 0 is responsi bl e for trai Ili ng and is

ass ign eel to corporals si n ce th~y ~ rs t arrived at the R anshee rra in i n g camp On Mars. Captai ns are solo

B anshee w~ rr io rs who are not attache d to any sq uad, Abo ve the ca p ta i ns, four co 10 ne Is (one for ea . th colonized part of the solar system where the Banshees may be deployed, Mars, Venus. Mercllry, >111(1 the Asteroid B"lt) report to the General. who is the head of all Banshee forces. The General runs the Martian trai n ing camp and is ve ry rarely involved in act ua I comb. t, but he does s(iII take to the field personally.

THE VENUSIAN BANSH.EES

The Venus;" n Banshees wear a Ugb tel' va ria ti 011 of til e Ball s h ee II n iform, sacri ric'; Ilg protec tion for the greater rnaneuverabiliry needed for skimming along the treetops of the Venusian jungles and the forests in rh e Ri ngs of lee ~ I1d Wi mer.

Venusian Banshees have an Armor (If 22. and the special obility of Treetop Skimming, but otherwise they have rhesarne points cost and statistics as Marti"n Banshees. Treetop Skimming allows Venllsi,m Sa n s nees to tly til rough j u nglewooded re rrai n ,

"I though they sti II. re su b je c,! to th e usual D lfflcu II T" rra i n penal ty to movement. Wn il e skirnmi ng ,thei r nigh! m ave men! d rops to 5" pe r move actio n.

Flying at "Treetop l.eve I" counts as b ei 11 g in Soft Cover. and lines of sight to and from treetop units are subject to the normal restrictions that ~pply co

j u ngl e/Woo d eel areas, wi th the excepti 011 of III od els th at are ai r born e or otlle rwi se ar higher eleva t i 011 S.

BANSHEES

Marl;." BOOs/I •• Horo (#9859)

Th ese mode Is Co n see the Venu sia n Sa n sh ces wi til out restrkt; QI1S,. "11<l vice ve 'sa. Wili I e i1 t Tree to p Le vel, Veil u sia n Banshees cannot engage in close combat. they cannot Hide, and 'tile speed of movement and the whine of their rocker packs cancels OIl! any penalty to Spotting [if applicable] that their cover rnlght off",'.

CORPORAL

CAPTAIN

COLONEL

GENERAL

SERGEANT

BANSHEE'S

THE MERCURIAN

BANSHEES The canflnes of the tunnel networks of Mercll'Y limit the usefulness of airborne assaults. so the Mercurian Banshees have modified the Banshee rocket pack to

5 acrlf ce the high est speed s in exchange for mcreased maneuverubllity They are specially trained in guerrilla warfare tactics suited to their unusual equipment.

Mortion 80,,,1,,, Troop" (#95211 Merl;urian Banshees are often

armed wi th wea p 0 n s S LOch as Plini sher sword s or Cere rnon ial Blade s s cavenge d from th ei r enernies.

Me,mrian Banshees have tile same statistics and cost as

M. rtl an Ba ns hee 5, wi th th e exc epti on til at rh ey ha vea CC of 14. a MW of 12. and a MY of Ii whether on rhe ground Dr in mgln. Their rocket packs are so maneuverable that they may lise them too i d in ruovemen t on tb e gro u n d. Th~y may pass over gaps. pi ts all d wa ter haza rd s with no pe nal ty to movement. and may even move srratglu up sheer surfaces.

H oweve r, it sb DU 1 d ben oted that the Me rcu ria n Sa nshee cannot lnfiltrate while using the rocket pack in. This wey. Although Banshees of'any son may Hide, the noise and Fury created by theirrocket packs is teo much to allow lnfiltration except oy foot. If Mercurian Banshees wish co Infiltrate. they have to do so at a base MY of 3. with the appropriate penalties for doing 50,

They also have a special taerie:: the M errury Ambush. If a member of the sCllIad is VI'aiting. and sees an enemy model take a visiblec actlon that he can react to. you may use not only his Wait.crion bur those of a II 0 ther Vllai d ng members of the unit to perform Charge acrions. Even members ofthe unit who do not i nittally have line of si ght to enyenemy can use this tactic. As pe r the new com bar ru les in Comp end i LIm # 1 , each Banshee may each make" close combat attack with a + 2 bonus to hit an d to damage at the end of the Ci1a.rg'e action, This abi Ii ry

allow. a single mem ber of the unlt to act as a "scout," with the oth ers 'lUI of'l ine of 51 ght waitil'\S' to dlargec;n once enemiesaresported nearby.

Martioll Bo",I'" noop,r 1#9521)

PERSONALITI ES At 40 years old. General Connor N. Panzer is the oldest surviving Martian Banshee, having survived hundred s of battl es tb rough a combination of skill and dumb luck. I,,, once saved the President's life, and when ,h e Ge ne ral be fore h'\m died. there was no need to look

BANSHEES

around for a successor, Colonel

Connor N. Panzer was the

(} bvi 0 us ch 0 ice. He (an COil nt the number of battles he has personally been involved in since then on the nine fingers of his hands, each of them at the direct request 'lf either the 6,1)\ herh 0 0 d 0 r th e Pres ident,

General Panzer wears a spedal set ofCybertronic armor with an enhanced flight pack. Th e nigl, t pa ck has superi 0 r $P eed an d

accel e ration. In b artie. he

Co rr ices a n On11O I M -S1) wi th an attached Typ~ II grenade launcher that shoots AP (armorplerdng] grenades (see p. 8 of

Ch ron icl es from th e We rzon e

#4 or Compendium #1, Dawn of War) for rules on Type II grenade launchers], H~ also carries the Capiro I Honor Sword as a token of'his exemplary service (0 the corporation.

SPECIAL RUL..E'S

Gen. CDn n or N. Pan zer fo llows all therul es for r he Marti" n Ransh ees In tile Warzone ru I ebook, except til at his m 0 difle d B a nshee pack gives an air rnovern em or 12" He never p" n ics or Roms.

EQUIPMENT

Gen. Connor N. Panzer is armed with the M-50 assaulr rifle with Type II grenade launcher artached. The grenade launcher fires AP grenades, He also carries a Capito] Honor Sword. T11is equipment has already been figured into the Gen. Panzer unit cost,

The statistics for rhe Capitol Honor Sword are as follows:

CR MK RM DAM

CC· 131x21

The Capito) Honor Sword is awarded to individuals who have shown exemplary performance in Capitol's military.

STRUCTURE Gen. Connor N. Panzer is an individual model, and as he is ;1 personality. you can only have 0 ne Gene ra I Panze r On the field and cannot give him any Hero ie Abi lin es under the Optlonal Rules, He con only be fielde d i r you have at least three squads of Banshees in your force.

Martiall Bon,/ .. , S.'ge"Of (#9858)

GEN. ERA Leo N NOR N_ PANZER
ee MW PW LD Ae W ST MV A COST
:16 17 19 5 3 1 3 26 80 1M

CARTEt AFF III AlE D

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In tb e Mu ta at Ch'mn ides un ive rs e. Dark Ede n r~ fo rs a ken

fa rth, So on, yo u' II be able to com rnand your ve ry own tri bal force, and even pit large resin beasts against your fi'icnd's Dark Legion or corporate force.

D ark Ed en will be a cornpl ere new expa n sic n lin e fo r Wan:on e in d ud i ~g both metal J nd res ill Ii gu res scul peed by the awesome Heartbreaker Design Studio: Phil Lewis, Tim Prow and Neil Mckenzie and other, Th e first figures will hit tile store shelves around the world in the middle of'97 rogeth er With the E u ro p ea n Source book, th e fi rst Heartbresker/ T~rg .. t Dark Eden Warzone release featuring

the four maj or Eo ropea n tri b es: 'fh e Sons 0 f R a SpUlI n, The Tempi a rs, C rescenria. and The Lu the ran Tri ad,

Here you can see a selecrio n of sketch es tha t provi d e inspiration for the miniature designers' work, along with so me a rtwork from Pa u I Bonne r a n d. Peter Bergti ng, we'll have more and detailed inlo for )Iou ill the Chronicles soon. Until then!

THE SONS OF RASPUTIN

The Son OfRaspurin are strong in the northern and northeastern portions of the area once known as Europe. Their vast smoke-spewing, coal-drlven cities are like blisters

DARK EDEN

CRESCENTIA With roots in southeastern ElIrop~, the

nomadic tribes of Crescentia are constantly on the move in their eternal quest to find a home, The~e nomads breed enormous beasts trained to serve as workers, protectors, and bottle support, The largest beasts arc used to carry whole parts of rhelr villages from locale to local". Crescentia's chosen lead N, the Khan, guides them with pride and confidence through the power of their legends, channeled through the holy prophets.

THE TEMPLARS

The Temple of the Deified Children of Mother Earth re igns supreme in the southwest and central part of what used to be Europe. Their symbol or supremacy - two crossed tusks - is everywhere. Not only are they rhe best organized of the Europ~a n tribes, t hey a re a Iso th e most zealous. They are a race of genetically mutated humans, perfectly adapted (0 the Earth's toxic environment. Feeling that this is nature's way of giving them dominion over rhe carlh, the 'Iemplars have proclaimed themselves the true rulers of Dark Eden and see "normal' people as slaves and workers for the new world - the Temples new world.

all the surface of the world, further corrupting the already-pouuted atmosphere. Their constantly-expanding reich knows no bound. and those who refuse to surrender to their huge war machines and technological advantages suffer dire consequences.

THE LUTHERAN TRIAD

ln the northwest. the Lutheran Triad struggles to defend their lands against the ruthless Sons of Rasputin invad ing from the east and the malicious Ternplars from the south. Hopelessly ournurnbered, [hey place their hope in kin, courage and faith. Their holy Patriarchs lead rhem with words of devotion and rituals of selfsacrifice. tn order to survive in their forsaken world, each lutheran is surgically altered at birth. resulting in a completely smooth [ower Face. Communication is by sign language and telepathy, with breathi ng and nutrition

DARK EDEN

provided by a small metallic filtering apparatus inserted into the back of the gullet and windpipe. This necessary mutilation,

com billed with telepathic bonds, has a powerful effect on the turherans' common faith and dedication to the tribe.

DARK EDEN

by disease, Our planet's

climate and environment rapidly.

The ozone layer. frayed and torn, yielded to strange greenhouse effects which twisted the Earth and the beings left to sutler its desolate soil.

Meanwhile, [he Dark Symmetry awoke.

Paranoia and corruption clutched what was left of civili z sarion, As nuclear launches targeted Earth's continents in a last attempt to wipe out the sources of disease. small group'" of chosen people were evacuated to makeshift underground shelters. South America was struck hardest, parts of it sinking into the Atlantic. Ash and nuclear

dust turned . black as the remnants

of . and died and the

up from their makeshift shelters.

Nations fonned and rought. Empires expanded, The primitive peoples explored the ancient ruins that escaped the destruction, rediscovering caches of old technologies long forgotten. They found weapons. and the strong gr.w stronger.

Amongst it all. the Dark Legion toil~J. They befriended tribal leaders, and made enemies of the pure. They coexisted with humanity. and were welcomed with Qpen arms by many.

They taught. they controlled. and. With human allies, they grew in power.

Throughout all the centuries. one thing was

remembered by all: how their off-world kinsmen had abandoned them, Par away on Luna. the Brotherhood became aware of the reawakened Earth. They saw th., progression of civilization. and they fdt the taint of the Dark Legion, They looked down upon their

long-forgotten bitthploce WIth dread. for they knew a new paradise had formed. A paradise formed of warfar c, rribal rule. and the taint of evil, And they renamed the Earth in its new imagen. DARK EDEN.

QUESTIONS

ANSWERS

QU'ESTIONS & ANSWERS

QUESTION: Someone has told me tha t all dose COlli bat we" p 0 n s that have a DAM multiplier are automatically Sweep weapons. I, this true?

ANSWER: No, it is not true. A ",eapon witilQ!lt a DAM multiplier could be used to make Sweep attacks with, and vice versa. Sweep capllbility. like Heal')' Weapons and Fireburst copCIbility, depends on the weapon description. YO/ire oolly

air owed to create }ireb~rsts with weapons with ]ir.burst in Illsir description; sweeping is the same. QUESTION:' What are the Bleed Beret sergeant's official statistics? I've found two different versions in the rulebuok (in the Examples and the Army List). AN SW E R: The Army Lis: stnrs OIP page 87 ill the rrl/ebook are correct. The Examples poin! costs On page 6J Were incorrect ,n the FIRST EDITION ofd,. book.

QU ESTION: Another Blood Beret quesrion. Does the BS captain really have an Armor Value of26 (when all other BBs get 24) and 3 wounds (when all other captains get 2)7 Me this values good, or simply misprints?

ANSWER; A: 26 and W: 3 is corree/.

QUESTION: The "beam in" ability chat the liiangled Wheel Iemplars have (seen in Chronicles from the Warzone #21 raises a few questions, First of all, when you beam a unit in, does it immediately get to take its actions, or does it end irs rum just waiting I ike airborne troops would?

A N S WE R: tt wor~' in the same way os /,e/icopter deployme,jt: the Temp/ars have to wait

QUESTION: Also. since Triangled unit.' deviate, how does one place them?

ANSWER: The centro I poim indicates the Iocation oflile High Templar of t/oe 'mit, with fhe rest of the units placed GPlywhere wit/,ill cOlllmand rodius. Tile Templars' owner decides Iheir initial facing,

QUESTION: Last "beam in" question: Since I have a lot of catwalks and buildings, I need to know whether units targeted to "beam into" a multi-level structure can beam directly into the 10WN levels, Or can they only beam down into areas open to the air?

ANSWER: They Can or, Iy bea PI, to all area that Is open 10 air. QUHSTION:

We're playing a lot of rnultiplayer games. When a scenario says that me opponent gets the option of doing something, which of the opponents is allowed to do it? We roll a die and the one who

ro II s the highes t ge ts the righ t to do it.

ANSWER: Ih That is e.,m;:iJy haw yO!! ,I'o"ld do it. You all mil once; the highest mU.f gels the choice. QUESTION: Can flyi"g models Hidetnfiltrare while flying? ANSWEP:No.

QUESTION: How often can the Combat Medic L",it be used in a tum?

ANSWER: Every lime ajigure

witll a Combat Modic um't gets wounded, he is allowed/a roll for I he unit: But remember: IfajiglJFe onlY

h as one lVQunii left, ~ ad lie is wound.d again. h. will be deac! before tlw C omba r Medic urrit will luke "if •• t. This gDf" [Dr the ability co lied /_uck roo.

QUESTION: If you are wounded by a Flamethrower and yOLl use your Combat Medic unit to heal the wound. are you srill On fire?

ANSWER: Yes.

QUESTION; What kind of Grenade Launcher< does the Chernlrnan have (see Compendium # 11.

AN S W E R: BotiJ of tl!em are counted as a GrefWtJf /.llli/lcher Mk.ll rhal ilses the ~Nplosives template.

CL..A RI.FI CATION

SECONDARY ATTACKS

We've heard that people have had a lwei time understanding the secon d a ry a tta ck rules, SO We 've rrie d. to cl a ri fy them here. (All examples use the new Close Combat rules from Compendium # 1 and Chronicles tram the Warzone # 1).

OTHER

11G~d and a M 13 Bolter ill ti,e otller.

In some special occasion, it happens that a figure may even h ave three we. pons. b II t on Iy one 0 f th e til ree is a "primary" weapon and one other the secondary. You must no rni 11 ate the ttl i ,<I weapo n as a "pri mary" 0]· secondary weapon, or else you're not allowed to lise it at all.

Example: Th» Sumw·oi fiiw"e lIa~ two 5word5 011 his back alid one Sllogun Asso~ It rifl e, totalillg til ,(!C.

Whenever you activate these figw"es. you C~11 ch 0 ose wh ich weapon wi H be second" ry. A ~gu re with a secondary weapon gets One extra action with it per tum. but only the "primary" weapon can b~ used with any other actions.

Examplo: You activalle " Mis/,inm Smmwai and say that iris secondary wellpon is one· of Ii is Ceremonta:

Swords mId ilis "primory·· is iri, Shogun k;sQ~lt Rifle. 101 yDur tum, ril.-Samurai move, one.", jim5 tire Shog~n, charges into close mmbm with 11is til ird actio" (he COM', attack again heca!'se he is not allowed .to ,,~. trw S /'0l',m in close c1lmbat). Then lie uses 1Il5 secondary attack /0 strike IIi5 opponent. TIre "~xt time the Samurai is a~livQled you ~omina(~ borh Ills swords as "pr;mory'· and ,ewndory; The Sm,,,,rQ i 5tarts w.ith striking with liis ··primary·· weapon tile three first actions. then I: e uses 11is secondaryattacll (t), e [o",tl, tal al) to slrik~ will, tim 0 ther sword.

The secondary attack action can be performed anytime during the other actions. Example: Tne Sm"~mi in the example above is activated again and you rrDmilJare are S/IOI';~n as his slXofldary weapon. The SomlJrai kills !!is foe wirll the first 5tri~e with his blad~ lind IIS~5 /'is next action to move. For his third actio". he lOSeS his somlida ry attack to fin: Q t a foe 4" Q way [rrm r 111m.

Fin ally, as his lhin:ln arm al ",!ion (/!is for/rill 10m I), h~ clrarg.s I:h. foe in close cumbO! ancl ~l'rikes him down.

Any figure with two visible weapons is allowed to us!'. a se (011 d a rya track,

£IIample: A S alll uro! carrying a S l1Qg~1I 1\1501,/t Rifle and C.,"emonial Sw.ords un Ilis bark i, allowed 1'0 muk» On" 51!COndary attack. as wDuld be a Capilol sergeant witl, a Chai~ripperi~ one

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