Professional Documents
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Exalted and its various supplements, in both editions, are intellectual property of White Wolf Publishing Inc
and - obviously enough - this listing of new Solar Charms is of no real use without a copy of Exalted to go with
it. All material is copyright 2007 (this version) to Paul M. Melroy where this is not superseded by White Wolfs
pre-existing rights.
The cover image is a modified version of a painting by Albert Bierstadt, 1830-1902, the original version is
in the public domain by virtue of age. The “Demon Dog” emblem is a modified character clip from Indefensible
Positions, a webcomic by Remus Shepherd, available under Creative Commons Attribution License 3.0 for
commercial and noncommercial use.
Happy Gaming!
Occult Charms Prerequisites: Effulgent Mystic Insight
You m ay use the basic Occult skill for effects that would
norm ally require the Sciences at a m ere -5 die penalty,
rather than the usual -10 dice.
The basic book lists quite a few things you can do with
the Occult ability. In the Players Guide, quite a few of those
things actually require Sciences. To maintain consistency,
you can still do them with Occult, but at a massive penalty.
Orison Of The Archmage grants it’s user a num ber of Distillation Of The Stone
autom atic successes on Occult rolls equal to his or her
Cost: 1 point of perm anent essence,2
essence rating.
willpower, 10 m otes.
As per Ten Magistrate Eyes, save for being a good deal
Duration: Perm anent
harder to get and affecting Occult instead of Investigation.
Type: Special
M inimum Ability: Occult 3
Ineffable Ward Of Heaven M inimum Essence: 3 (Initial)
Cost: 3 Motes, 1 W illpower Prerequisites: Sheave Gathering Technique
Duration: Instant
Type: Reflexive This debilitating technique crystalizes a portion of the
M inimum Ability: Occult 5 user’s essence into a personal, internal, hearthstone with
M inimum Essence: 4 a rating either equal to the user’s Occult skill (5 m axim um )
Prerequisites: The Triumphant Scholar Of The or with two hearthstone effects with a rating equal to the
G reat W ork and Orison Of The user’s (Occult Skill +1)/2 (3 m axim um ). Such stones m ay
Archmage be of any aspect.
You m ay rem otely power and activate any system that You m ay reduce the base tim e required to com plete a
is currently offline, even jum ping physical gaps of up to (2x coding or com puter-related project by a factor of twice your
perm anent Essence) feet. For exam ple, you could power base essence. Unfortunately, the m otes rem ain com m itted
up a system which was currently in a box waiting to be until the project is com pleted or dropped.
shipped as long as it was within a few feet of a phone,
DSL, or cable-access line that you currently had access to. Digital Transference Transformation
Cost: 6 Motes, 1 W illpower
Universal Calling Coverage Duration: Instant
Cost: 5 Motes Type: Supplem ental
Duration: Scene M inimum Ability: Com puter 3
Type: Sim ple M inimum Essence: 3
M inimum Ability: Com puter 4 Prerequisites: Swift Keyboarding Method
M inimum Essence: 3
Prerequisites: Offline Access Technique You m ay transform yourself into a program and enter a
virtual electronic world. You will rem ain there until you use
You m ay place a call to anyone, anywhere. If there is no this charm to exit again - although that can be in any
phone handy, one will appear next to them regardless of location you can reach through the network.
the environm ent. You m ay rem ain in contact for the There may, or may not, be an advanced version which
duration of the scene if both parties are agreeable. lets you drag other people along with you.
Weird Science
Cost: 12 Motes, 1 W illpower
Duration: Special
Type: Sim ple
M inimum Ability: Engineering 4
M inimum Essence: 3
Prerequisites: Mother Of Invention
You m ay fire a single shot which is not subject to range You m ay fire a shot at any target within range without
or environm ental penalties at up to four tim es it’s norm al penalty provided only that 1) you know it’s exact location,
range, adding your essence in autom atic successes to the and 2) that there is a path available that the bullet could
attack roll. Such a shot inflicts aggravated dam age to travel through to reach them , whether or not it’s a straight
dem ons, undead, and other creatures of the night. line. You couldn’t shoot som eone who was sealed into a
vault - unless there was an open ventilation duct and you
Instant Maintenance Prana knew where in the vault they were standing.
Cost: 6 Motes
Duration: Scene
Type: Reflexive
M inimum Ability: Firearm s 2
Shootin’ Iron Mastery Prerequisites: Phantom Shot Technique
Cost: 6 Motes, 1 W illpower
Duration: Instant Your next shot will affect spirits and other im m aterial
Type: Reflexive foes as if they were solid. Spirits slain in this fashion m ust
M inimum Ability: Firearm s 3 succeed in a D2 essence check or be perm anently slain.
M inimum Essence: 3
Prerequisites: Ricochet Shot Prana Ultraviolent Rays
Cost: 6 Motes
You m ay reflexively shoot down an incom ing blockable Duration: Instant
ranged attack directed at any target within 2x (perm anent Type: Supplem ental
essence) feet. This is a perfect defense. M inimum Ability: Firearm s 4
M inimum Essence: 3
Spell Slaying Shot Prerequisites: Spirit Affecting Shot
Cost: 12 Motes
Duration: Instant Your next bullet is transm uted into a beam of solar
Type: Sim ple radiance with LOS range and im m unity to environm ental
M inimum Ability: Firearm s 4 penalties. It can be blocked, but not dodged. Such a blast
M inimum Essence: 3 inflicts aggravated dam age to dem ons, the dead, and to
other creatures of the night.
Prerequisites: Shootin’ Iron Mastery
You m ay attem pt to “kill” a spell within the norm al range Shadow Shootin’ Method
of your weapon. In general, this has a difficulty equal to the Cost: 6 Motes
(Caster’s Essence + the Level of the Spell). Duration: Instant
Type: Supplem ental
M inimum Ability: Firearm s 5
M inimum Essence: 4
Prerequisites: Ultraviolent Rays
Your bullet passes through nonliving m atter without Lightning Draw Prana
effect, bypassing arm or. You may also ignore cover such Cost: 5 Motes
as walls (but not living trees) as long as you know the Duration: Instant
targets location. Type: Supplem entary
M inimum Ability: Firearm s 1
Spirit Affecting Shot M inimum Essence: 1
Cost: 3 Motes Prerequisites: None
Duration: Instant
Type: Supplem entary You m ay draw and fire in a blinding instant. You always
M inimum Ability: Firearm s 3 shoot before anyone who isn’t using m agical enhancem ent
M inimum Essence: 2 can act and tie the fastest one who is. This is a perfect
effect.
Master Gunfighter Technique
Cost: 1 m ote per die.
Duration: Instant
Type: Supplem entary
M inimum Ability: Firearm s 2
M inimum Essence: 1
Prerequisites: Lightning Draw Prana
Disarming Germany
Cost: 2 or 5 m otes
Duration: Instant
Type: Reflexive
M inimum Ability: Firearm s 2
M inimum Essence: 1
Prerequisites: Arm ed To The Teeth
Shell-Shock Technique You m ay fire a shot into the air. W hile this will cause a
m om entary lull in the action and m ake everyone pay
Cost: 6 Motes
attention to what you say next, the shock tem porarily
Duration: Instant
reduces the Martial Arts, M elee, and Thrown, skills of all
Type: Supplem ental
opponents within 60 feet by (essence) levels, m aking them
M inimum Ability: Firearm s 4 less effective and possibly preventing the use of charm s
M inimum Essence: 2 which require high-level skills to use.
Prerequisites: Hand Cannon Prana
Interrupt The Action
You m ay cause the bullet or shot from your weapon to
Cost: 6 Motes
m ultiply, You m ay either inflict double dam age (before
Duration: Instant
applying soak) against a single target or norm al dam age
against two targets who are within five feet of each other. Type: Sim ple
M inimum Ability: Firearm s 5
M inimum Essence: 4
Munitions Merchant Method
Prerequisites: Overawe The Prim itives
Cost: 6 Motes, 1 W illpower
Duration: Instant
You m ay fire a shot into the air which m om entarily
Type: Supplem ental
interrupts the action, ending the scene - although the action
M inimum Ability: Firearm s 5 m ay pick up again alm ost exactly the sam e way.
M inimum Essence: 3
Prerequisites: Shell Shock Technique
Occult Charms Check Cashing Method
Cost: Special
Duration: Special
Type: Special
M inimum Ability: Occult 3
M inimum Essence: 2
Prerequisites: Terrestrial Circle Sorcery
Spell-Shattering Gesture
Cost: 8 Motes
Duration: Instant
Type: Reflexive
M inimum Ability: Occult 4
M inimum Essence: 3
Prerequisites: Celestial Circle Sorcery