Professional Documents
Culture Documents
By
Chris Waller
CP English 11
Block 1
Mr. Ferguson
April 5, 2006
1) The ESRB rating system is far too excessive and needs to be
altered.
5) Conclusion
in Upton, New York while working at the Brookhaven National Laboratory. This game
was called Tennis for Two and would later be called Pong. An interesting fact about
William Higginbotham is he also helped create the world’s first Atomic Bomb in the
Manhattan Project. The Entertainment Software Ratings Board or ESRB Company was
established in 1994, which is a program that makes the censorship of video games
mandatory. ESRB was first established when a game called “Mortal Kombat” caused
parents to create controversy due to the graphic content. Ironically there were more
graphic games on the market but parents felt they should attack the best selling games.
The ESRB rating system is far too excessive, and needs to be altered. US citizens have
the right to freedom of expression. Video games have positive effects on the people of
America. Parental negligence is the major reason the ESRB exists today.
United States citizens have the right to freedom of expression as stated in the first
amendment of the Bill of Rights. “The people shall not be deprived or abridged of their
right to speak, to write, or to publish their sentiments; and the freedom of the press, as
one of the great bulwarks of liberty, shall be inviolable.” (James Madison.) (This was the
first amendment and also the most important.) What this means is the freedom to be open
in one’s own form of expression. In April, 2003 a St. Louis county court case attempted
to limit the ability to buy video games that allegedly are explicit in content and took this
to court against the video game company, Interactive Digital Software Association. The
"If the First Amendment is versatile enough to 'shield [the] painting of Jackson
Pollock, music of Arnold Schoenberg, or Jabberwocky verse of Lewis Carroll,' we
see no reason why the pictures, graphic design, concept art, sounds, music,
stories, and narrative present in video games are not entitled to a similar
protection…[W]e do not mean to denigrate the government’s role in
supporting parents, or the right of parents to control their children’s exposure
to graphically violent materials. We merely hold that the government cannot
silence protected speech by wrapping itself in the cloak of parental authority... To
accept the County’s broadly-drawn interest as a compelling one would be to invite
legislatures to undermine the first amendment rights of minors willy-nilly under
the guise of promoting parental authority."
This statement not only shows that the government is trying to violate the first
amendment by means of veiling their intentions through angered parents. It also shows
that the court believes this to be art. Following this case the St Louis attempt to pass a
law that would make video games far more difficult for minors to attain this was also
known as “The Violent Video Game Law.” In the past 5 years there have been 6 major
court cases against video game companies and their right to market their product’s. All of
which the First Amendment has protected the video game industries right of expression.
“The video-game industry voluntarily set up a rating system to guide parents and
young consumers. Vendors are supposed to require proof of age before selling M-
rated games to anyone under 17. Some of the largest retailers don’t even carry
adult-only games. And, according to an industry survey, the average age of a
video-game player is 30 and the average age of a buyer is 36. When the buyer is a
minor, parents are involved in the purchase 83% of the time.” (Paul K.
McMasters)
This shows not only are the majority of people buying these games well over the
minimum age limit. It also shows that the ones under the age limit are having their
parents willingly buy them the games. If there were harsher ESRB ratings or complete
removal of the video games as seen in the St Louis v. Interactive Digital Software
Association trial minors would still be very capable of receiving these games. The way
the First Amendment should work is allowing anyone of any age to view arts, opinions
and expressions. However, the people of America base their beliefs on the limitations of
Video games have positive effects on the people of America. Often times one can
hear narrow-minded opinions that have no proof about video games, such as video games
person, normally someone suffering from mental illness. The MIT Director of
Comparative Media Studies, Henry Jenkins, brings up a good point when he tells the
Electronics Monthly interviewer, “How many violent criminals cite the Bible in their
criminal action? Should we ban the Bible?” In fact it’s quiet the opposite people can
gain several skills from playing video games. Many books have been written regarding
this subject; even the people who claim that video games are in some form evil don’t
“Video games are not completely evil, however. Many skills can be learned by
playing them. Some such skills include problem-solving abilities, perseverance, pattern
This statement shows one of the most avid anti-video game supporters stating twelve
positives against his argument. All of what Mr. Sheff listed are key parts of human
development. These skills aren’t in the curriculum of schools. Video games also develop
hand-eye coordination, more so than most activities can provide. They can help train
American soldiers through games like Socom, which can teach people military code, and
prepare for combat by means of simulation. This can save the government millions of
dollars, prior to video games as a training program it cost the government 25 million
dollars per soldier for training. "Instead of paying $25 million for a training simulation
bubble dome that one person can use once a month, you will have a PlayStation or Xbox
or laptop that can do everything those machines do and be networkable…" (Peter Tamte,
CEO of Destineer) However, one of the most important aspects of games is the ability
they have at an educational level. Games like the Oregon Trail that are used in some
schools are obviously educational. But, some games are educational without announcing
it. Certain games like Tony Hawk’s Pro Skater provide information on physics by
introducing the height and time to land while skateboarding. They also introduce
geometry by means of angle measures the greater the angle, the greater one can score.
Diablo II, one of the more protested games, at first seems graphic and somewhat sinister,
but as one plays through one can learn a lot. It introduces Latin to describe specific items
in the game. “Video games allow a means by which to establish hierarchies of skill and
ability, and ultimately leadership just like in other areas of life.”(Tapscott 162) In this
quote he is referring to online games, Diablo II is one of them; it also introduces a rich
vocabulary that helps one develop ones grammar and typing skills. Diablo II is a game
with online capabilities; some people protest this saying it could be harmful to
impressionable and naive children. The truth is that these people who protest online
game play don’t realize that it puts one in social situations to interact with others and
attain friendships. So, in a sense these people are trying to hide their children from
society. One of these people who attempt to shun children from the world is Jack
Thompson, an overzealous lawyer from Florida. He often times tries to force people to
change, almost like a dictator, and insults those who don’t agree with him. “If Henry
doesn’t think education has an effect on anyone who should stop being a professor. You
Director of Comparative Media Studies at MIT and author of 12 books, Henry Jenkins.
He has helped overturn federal court legislation against video games. Jack Thompson’s
biggest case involves a hack of the computer and console game “Grand Theft Auto: San
Andres”. The hack was called “Hot Coffee” and the developers removed it almost
completely, but some information leaked out amongst the company and was spread on the
Internet. It was an interactive sex scene, the only one in the game. However, even Grand
Theft Auto has a positive side. It is an accurate depiction of crime and even physics.
Often time’s people play video games to alleviate frustration. This is one of the games
that work well at accomplishing that goal. It is better to see someone relieve stress and
tension on a video game instead of going outside and taking their problems out on people
that had nothing to do with their stress to begin with. The people who do commit crimes
involving video games are almost always mentally unstable in one form or another.
Henry Jenkins has researched with several professionals to seek the answer of what
causes this aggression. “The surgeon general found games were not an essential factor in
school shootings. Criminologists say the same thing. The contributing factors are mental
illness, kids going off mood-altering meds, domestic violence, broken families,
poverty…”(Henry Jenkins) Experts claim that video games have nothing to do with
violence. This would then raise the question “So what is so bad about video games?”
The answer to that would be the few incidents that violence did occur the smallest factors
were blown out of proportion. What they failed to mention were the other parts of the
people’s lives, and overzealous lawyers press lawsuits against the wrong people. Instead
of blaming the games, which are bought by the parents over 85% of the time, blame the
people who were in the person’s environment, doctors, parents, and school kids. Video
games positive effects greatly outweigh the small possibility of a negative occurrence.
Parental negligence is the major reason ESRB exists today. Most parents do not
look at the ratings when buying or renting their child a game. A majority of Wal-Mart,
Electronics Boutique, and Game Stop employees say that parents often wait at the
counter for their children to pick a game. Official data taken by gaming companies show
that only one-percent of parental figures check the video game ratings prior to buying the
between people based on their past and experiences and those with a clean slate.
Anytime one hears about something happening due to being influenced by a video game,
it almost always has to actually do with that person’s past. One example is the massacre
at Columbine High school the family of the victims immediately pressed a lawsuit
against the makers of the video games that the shooters played. “Companies named in
Entertainment and Time Warner Inc., which is now AOL Time Warner, and ID Software
Inc. and GT Interactive Software Corp., creators and publishers of the game
plays Tetris (a game in which you lay block on each other in a specific order) does not
mean they will begin to lay bricks down in their gardens. There is some belief that
playing a video game will lead a person to antisocial behavior and possibly mental
Jenkins implies here that video games are a very positive and contributing part of modern
society. The truth of the matter is things were steadily getting worse before video games,
became popular. Young people were committing more and more crimes. According to
the United States Department of Justice, Bureau of Statistics, since the release of video
games crime rates have dropped greatly. However, the most odd fact about this was that
in 2004 violence in America hit an all time low and that was also when one of the most
violent video games of today was released Grand Theft Auto: San Andreas, which also
Ratings Board for doing a job that less than 1% of the population pays attention to. For
almost an insignificant
has dropped by a staggering 50%. People don’t pay attention to ratings and instead allow
the children to pick out their own games, and yet the crime rate continues to drop. This
raises the question “So why do we even have an ESRB?” The answer is overzealous
lawyers like Jack Thompson and angry parents who assume that because something is
violent, their children will copy it. The irony of this is, the parents that are protesting
should trust in their children’s judgment. The only time a parent should be concerned
about their child’s judgment is if the child is mentally unable to make decisions alone.
Even then, a positive aspect of video games is that it improves decision-making skills.
Today’s youth is among the most non-violent of the last 40 years, because most own a
game console. Video games are a positive part of life, and if parents weren’t so
negligent, there would be no reason for the ESRB to exist therefore it needs to be much
The ESRB should be altered because it is too strict when giving video games
ratings. The federal government needs to respect the principles that this country was built
on and allow the video game industry their freedom of expression without limitations.
The United States will not remove the ESRB rating system and the result will be that
many games will never be created or released. Games that could serve in a child’s
education or training American soldiers, possibly saving lives. Fantastic games that are
created will not be playable to some people due to the stores such as Wal-Mart, that do
not sell AO and RP games, and the M rated games are only sold to adults. This will also
cause a crime increase in America due to lack of proper video games to play. If this were
to ever change it would be in federal jurisdiction to do so because the ESRB is a federally
funded program.
Works Cited
Anderson, Craig. ""Violent Video Games: Myths, Facts, and Unanswered Questions." 04
<http://www.cbsnews.com/sotries/2005/06/17/60minutes/main702599.shtml>.
<http://www.wikipedia.com>.
"Federal Suit Blames Video-Game Makers for Columbine Shooting." Freedom Forum. 4
Apr. 2006
<http://www.freedomforum.org/templates/document.asp?documentID=13762>.
<http://caselaw.lp.findlaw.com/data/constitution/amendment01/06.html>.
Jenkins, Henry. "Reality Bytes: Eight Myths About Video Games Debunked." PBS. PBS.
<http://www.pbs.org/kcts/videogamerevolution/impact/myths.html>.
<www.motherjones.com/commentary/columns/2000/06/violent_media.html>.
<http://www.units.muohio.edu/psybersite/cyberspace/onlinegames/video.shtml#p
ositive>.
Morris, Chris. "Constitution Protects Video Games." CBS. 3 June 2003. CBS.
<http://money.cnn.com/2003/06/03/technology/games_firstamendment/index.htm
>.
Newitz, Annalee. "Blame Game-Gamers Say Social Problems, Not Video Games Cause
bin/article.cgi?f=/g/a/2002/01/14/gameviol.DTL&hw=blame+game+social+probl
ems&sn=002&sc=747>.
Sheff, David. Video Games: a Guide for Savvy Parents. New York: Random House,
1994.
Snider, Mike. "Video Games Help Spies, Soldiers Learn Their Craft." USA Today.
<http://www.usatoday.com/tech/products/games/2005-06-15-cia-games_x.htm>.
Justice. <http://www.ojp.usdoj.gov/bjs/cvict.htm>.
"The Truth About Violent Youth and Video Games." Game Revolution. 15 Oct. 2005.
<http://www.gamerevolution.com/oldsite/articles/violence/violence.htm>.
"Video Game Habits (U.S.)." Media Awareness Network. Media Awareness Network.
<http://www.media-
awareness.ca/english/resources/research_documents/statistics/videogames/video_
game_content.cfm>.
Walsh, David. "Video Game Violence and Public Policy." University of Chicago.
<http://culturalpolicy.uchicago.edu/conf2001/papers/walsh.html>.