This patch will update Counter-Strike: Source to the latest version 18.0. - Updated client files (build 3224) - Fixed "Startohet" backround. Added a way for server plugins to ask players if they'd like to connect to a different server. - Fixed occasional scrunched-up columns in the serverbrowser.
This patch will update Counter-Strike: Source to the latest version 18.0. - Updated client files (build 3224) - Fixed "Startohet" backround. Added a way for server plugins to ask players if they'd like to connect to a different server. - Fixed occasional scrunched-up columns in the serverbrowser.
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This patch will update Counter-Strike: Source to the latest version 18.0. - Updated client files (build 3224) - Fixed "Startohet" backround. Added a way for server plugins to ask players if they'd like to connect to a different server. - Fixed occasional scrunched-up columns in the serverbrowser.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
Counter-Strike: Source Final | DiGiTALZoNE This patch will update Counter-Strike: Source | Final [DiGiTALZoNE] from 17.0 to the latest version 18.0. - Updated client files (Build 3224) - Fixed "Startohet" backround
Wed, 12 Sep 2007:
- Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Memory leak fixes. - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Tue, 12 Jun 2007: - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as "unconnected" when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source Thu, 14 Jun: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in "soundlist" command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default