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Tournament of the

Topaz Champion
A One-Round Introductory Adventure for Heroes of
Rokugan (Champions of the Sapphire Throne)

by Rob Hobart
Revised for 3eR, October 2008

Promising young samurai from across the Empire are invited each year to participate in a gempukku tournament in
Crane lands, where the finest competitor will be named Topaz Champion by the Emperor himself. You are honored
to be a part of this fine tradition… and failure before the Son of Heaven would be unthinkable.

LEGEND OF THE FIVE RINGS is a registered trademark of Alderac Entertainment Group.


Scenario detail copyright 2005, 2008 by the author and Alderac Entertainment Group. ALL
RIGHTS RESERVED. This scenario is intended for tournament use only and may not be
reproduced without permission.
A four-hour time block has been allocated for playing Glory and Honor Awards and
this game. The actual playing time should be about three
and a half hours. Penalties
It is a good idea to ask each player to put a name tag This adventure contains suggested Glory and Honor
in front of him or her. The tag should have the player's awards (and penalties) for dealing with the challenges
name at the bottom, and the character's name, race, and presented herein. However, at times the players may
gender at the top. This makes it easier for the players to take extra actions which the GM judges worthy of
keep track of who is playing which character. additional reward – or punishment. The following may
The players are free to use the game rules to learn be considered as guidelines:
about equipment and weapons their characters are • Performing an act of selfless, sacrificial loyalty to
carrying. one’s daimyo or clan: +1 point of Honor.
Some of the text in this scenario is written so that • Abiding by the tenets of bushido when one could
you may present it as written to the players, while other gain an obvious advantage from breaking them: +1
text is for your eyes only. Text for the players will be in point of Honor.
bold italics. It is strongly recommended that you • Betraying or disobeying your duty, Clan, or family:
paraphrase the player text, instead of reading it aloud, as lose 1-10 points of Honor and Glory, and possibly
some of the text is general and must be adapted to the Status, depending on the severity of the failure.
specific situation or to actions of the player characters. Gain the same amount of Infamy.
• Crying out in pain when injured: lose one point
each of Honor and Glory.
GM's Information • Using sneaky, underhanded, or treacherous
methods when at an Honor rank higher than zero:
THIS SCENARIO SHOULD NOT BE RUN COLD! lose 1-5 points of Honor. If caught, also gain 1-5
Please read the scenario thoroughly before attempting points of Infamy.
to run it. • Using poison: lose 1-10 points of Honor,
depending on the circumstances (there is always an
This adventure is an Introductory adventure, and should Honor loss for using poison). If caught, also gain
only be played by Rank 1 characters, preferably the same amount of Infamy.
characters who have not previously played any other • Performing a socially acceptable public act of
adventures. extreme courage and skill: +1 point of Glory.
• Drunk, insulting, or otherwise ill-mannered in
All bulleted information is just that, pure information. public: lose 1-5 points of Glory. For extreme
Feed it to the players through an NPC when abuses, also gain an equivalent amount of Infamy.
appropriate. Sometimes, reading it straight just doesn’t
• Playing entire adventure without doing anything of
sound right.
note: lose 1 point of Glory.
• Made ronin: Status removed.
Remember that family names come before personal
names. Akodo Toturi is from the Akodo family and his
personal name is Toturi. Adventure Summary and
A note on commerce in Rokugan: Samurai are not Background
supposed to care about worldly possessions, especially
money. A samurai pays a commoner as if the money is The PCs are young samurai who are about to be tested
meaningless, a concession to the commoner’s silly before undergoing their gempukku ceremony,
needs. Between samurai, the exchange of money and signifying their status as adult samurai. This is a very
merchandise is an exchange of “gifts.” important rite of passage for samurai, showing that they
are adults and worthy of serving their Clans and
CREDIT WHERE it is DUE: This adventure is based Families.
on the “Topaz Championship” adventures published by
Alderac, both the original by Andrew Heckt and The vast majority of samurai in Rokugan regard the
Edward Bolme (published in 1997) and the revised Topaz Championship as the most prestigious gempukku
version by Shawn Carman (published in 2005). ceremony in the Empire. The ceremony is open to any
who wish to attend, but the Great Clans tend to be very
selective in determining who represents them at the
Championship. To permit just anyone to enter the
contest would risk embarrassment, and no Great Clan

Tournament of the Topaz Champion Page 2


would risk such a thing in front of their Crane hosts.
Minor Clan samurai and ronin candidates require a Status of the PCs
Great Clan sponsor to be admitted to the competition.
The Topaz Championship has been held in the Kakita All of the PCs are here to compete in the Topaz
town of Tsuma for centuries, at one of the largest dojo Championship. Since the Championship is also a
for the Kakita Dueling Academy. gempukku ceremony, it can be assumed that none of
the PCs have gone through one yet – although they
Upon arriving in Tsuma, the PCs will have a day to have been granted their swords in order to participate in
prepare for the competition, explore the city, and meet the competition, they are not yet considered “adults”
the major and minor NPCs who are present. Once the and their functional Status is zero until they complete
contest begins, the PCs will witness several strange and their gempukku and are acknowledged as full-fledged
difficult incidents, some of them disrupting the members of their Clans.
competition itself.
Crab bushi and shugenja PCs are an exception to this –
in Crab tradition, they complete their gempukku by
Introduction: Arrival in going into the Shadowlands and returning with the head
of a monster. It can be assumed that any such Crab
Tsuma PCs have already done this, and have been sent here
afterward (like Hida Chorotaku) simply to compete and
It is spring of the year 1499 of the Imperial Calendar, represent their Clan well.
the sixteenth year of the reign of Toturi XII, the
Joyous Prince, also known as the Sapphire Emperor. Ronin PCs can choose whether to have already
A fresh spring breeze carries the scent of cherry completed a private gempukku (in which case they are
blossoms to you from a nearby orchard. To the south, simply here in search of glory and reputation) or not (in
just visible on the horizon, is the splendid tower of which case they must succeed in the Tournament in
Shiro Sano Kakita, the ancient seat of the Kakita order to complete it). Also, ronin players should
family. Ahead of you is the village of Tsuma, a choose which Clan their character has managed to
modest-sized city located next to a minor river, and wangle into sponsoring their admission to the
home to one of the major dojos for the Kakita Dueling tournament.
Academy. Here you will compete in the Topaz
Championship, the most famous gempukku ceremony
in the land. Here you will show yourselves worthy of What’s in Tsuma?
bearing the title “samurai.” Some contestants will have little interest in the city
beyond the contest. Others, however, may wish to
Tsuma is a modest city of about 1,500 people – explore. The following locations within the city may be
essentially a very large village. Located in the peaceful of interest to the PCs:
Crane lands, it has neither walls nor a military garrison.
There are no formal embassies maintained by other The House of the Laughing Carp: A venerable
clans, since most only have business within the city and notable tea house and inn, the House of the
once per year. The largest structure in the village is the Laughing Carp offers free room and board to all
Kakita Dueling Academy, a sizable compound of contestants in the Topaz Championship, and the PCs
buildings and gardens, linked under a shared roof and will be staying here along with all of the NPC
protected by a high stone wall… the only fortification contestants except Matsu Nimoro (who stays with his
in Tsuma. father in the Dueling Academy). The house is typically
busy in the evenings, particularly so during the
The PCs arrive in Tsuma by land, as do most of the Championship, and sees a wide range of patrons. Food
other attendees and competitors – the road is crowded and drink here are of excellent quality.
with samurai, both mounted and on foot, as well as
noblewomen in palanquins. Crane magistrates patrol Poisoned Water Sake House: Down the street
the roads carefully, and the PCs are stopped at least from the Laughing Carp, this tastelessly named
once to show their travel papers. business is a small brewery and sake house. It is
frequented mainly by ronin during the off-season, but
Since there is no castle in Tsuma, most of the visitors grows crowded and popular during the Topaz
must stay at the popular and prestigious House of the Championship. The house sake made here is sold in
Laughing Carp, which offers free housing to all small, black clay bottles and is famed for its potency.
contestants in the Topaz Championship (see below). The Crab and Mantis contestants spend much of their

Tournament of the Topaz Champion Page 3


time here, even on the first evening when the other A roll of Intelligence/Lore: Heraldry at TN 10 will
visitors are still finding their feet. recognize the lean older man as Akodo Gintaku, the
Foreign Curiosities: A Unicorn-owned shop which Akodo family daimyo. PCs who pay attention to the
sells a variety of strange gaijin goods. Its selection has two Matsu can roll Perception/Lore: Heraldry at TN
grown considerably in the last half-century as the 15 to notice that Matsu Nimoro does not yet have a
Empire has relaxed the prohibitions on importing such school mon. This implies he has not yet completed his
things. PCs seeking the exotic or bizarre can find it gempukku… which further implies that he is almost
here. (Gunpowder and other foreign weapons are of certainly a fellow contestant in the Topaz
course still unavailable.) Championship.

Alongside the Lions, the handsome Crane Champion,


Arrival of the Imperial Party Doji Sarutomo, smiles charmingly but with a slightly
On the evening that the PCs arrive in Tsuma, a large distracted air as he follows the Emperor. He is
mounted party will ride into the village, escorted by a accompanied by an elderly woman whose tottering
half-dozen Imperial Guardsmen: the Emperor and his pace is supported by both a cane and a pair of young
entourage. All of the local samurai and contestants handmaidens. This can be none other than the
gather in the streets to bow and greet the Son of legendary O-Doji Koneko, the Crane Clan matron,
Heaven. widow of the previous Champion.

Toturi XII is still a handsome and vigorous man, only Have the PCs roll Raw Perception at TN 20. With a
a few gray streaks in his hair betraying that he is success, they overhear someone muttering “here comes
approaching the age of forty. He smiles politely to the the old ghoul” as O-Doji Koneko hobbles past. A PC
bowing crowds as he strides forward. Walking behind who looks back immediately will see the Mantis
him are his two eldest sons, the twins Hatsu and contestant, Yoritomo Kagetora, sharing a chuckle with
Kobashi, sporting the mons of the Crane and Lion a crowd of Crab bushi. If any PC tries to confront him,
schools where they have been fostered. Between the Kagetora will deny saying it, and the Crab will back
two handsome young men is their youngest sister, six- him up with grins and nudges. PCs who pursue this
year-old Toturi Chisa, whose birth took the life of her matter too far will find themselves creating a public
mother after twelve fertile years. More than one spectacle, possibly drawing a rebuke from someone of
maiden in the audience flutters her fan and sighs at higher Status.
the sight of the two handsome young men protecting
their innocent youngest sister. After the honored guests have arrived, they are
welcomed by Kakita Saburashi, the daimyo of the
Following closely behind the Emperor is Miya Kakita family and one of the senior sensei at the
Shikan, the Imperial Herald, who will serve as master Dueling Academy. Saburashi is a grim, stern-looking
of ceremonies for the tournament. Shikan’s pale, man in his early forties, with white-dyed hair in a
narrow face and clean-shaven scalp make him look severe samurai topknot. Any Crane PC, and any other
almost monastic, he his gaze is sharp and faintly PC who rolls a suitable Intelligence/Lore skill (such as
disapproving as he acknowledges the bows of the Lore: History or Lore: Crane Clan) at TN 10 will
crowd. know that Saburashi is universally acknowledged as the
finest duelist in the Empire, and earned a peculiar sort
Behind the Emperor’s party come two other large of fame a decade ago when he won the Tournament of
groups, the leaders of the Lion and Crane with their the Emerald Champion but refused to take the office,
retinues: claiming his skills were not worthy of it.

The Lion daimyo and Emerald Champion, Matsu Saburashi gives a brief speech welcoming the
Hoketsaku, is a powerful-looking man in his mid- contestants, and reminding them how honored they are
thirties, moving with the energy of a warrior even in to have the Emperor in attendance. “This is only the
these peaceful times. He is accompanied by a young third time in his reign that the Son of Heaven has
man of thirteen years or so, who you realize must be graced the Topaz Championship with his presence.
his son and heir, Matsu Nimoro, named for the famed Let us make it one worthy of his gaze.”
hero from the reign of Toturi III. Also with them is a
lean, hard-faced older man with thinning hair and
prominent cheekbones.

Tournament of the Topaz Champion Page 4


Meeting the Contestants Part One: First Day of the
The PCs will have several chances to meet their fellow
Topaz contestants, both NPCs and PCs. All of the Topaz Championship
contestants (except Matsu Nimoro) will be staying in The Topaz Championship is a three-day competition
the Laughing Carp Inn along with the PCs. The more that tests young samurai in almost all the skills they are
prominent NPCs will not visit the Inn yet, nor will expected to know. Points are awarded to those who
Matsu Nimoro stay there. (The Emperor’s two sons receive the highest marks in each contest, and the
will grace it with their presence on the next evening.) competitor who achieves the most points overall is
declared the Topaz Champion (and, if a PC, will
The GM should use “Appendix #1: Contestants” and receive the “Topaz Champion” cert).
“Appendix #2: Other NPCs” as guidelines for playing
the various NPCs. Individual competitions during the Championship
usually take either the form of a match, wherein two
The number of NPC contestants is designed to ensure contestants compete directly with one another, or tests,
that there is an even number of total contestants. If the in which elder samurai ask questions of the contestant.
number of PCs is odd (5 or 7), add Tonbo Kenshiro to Each successful competition completed awards a single
the list of NPC competitors. point – for the matches, this means only the winner,
while for the tests all the competitors can potentially
The first evening, before the tournament begins, should win a point.
be devoted to role-play and introducing the characters
to each other (intrigue and trouble will not begin until A competitor must attain a total of five points to “pass”
the second evening). In particular, Bayushi Tenmaku and complete their gempukku. (See “Conclusion” for
will make a point of socializing with all the contestants more details.) The highest total number of points will
in order to seek out targets for his future blackmail and determine who is named Topaz Champion.
seduction efforts.
The first day of the Topaz Championship contains tests
What’s in the Tournament? of sumai, heraldry, athletics, horsemanship, and a
discussion on the elements of law, etiquette, and the
Some PCs may attempt to seek out information on what
code of bushido.
sort of competitions await them on the morrow.
Bayushi Tenmaku can helpfully offer this information,
or the PCs can find it out on their own by asking Choosing Competitors
around and rolling Awareness/Courtier (Gossip) at At the beginning of any contest which is in “match”
TN 20. format, Miya Shikan will step forward and draw small
ceramic tiles from an exquisitely crafted vase. Each tile
Either way, the PCs can learn that the first day of the has the chop of a single contestant on it, and Shikan
tournament will feature sumai, heraldry, athletics, draws two at a time to determine who will face each
horsemanship and mounted combat, and a discussion other. For the “test” competitions, Shikan draws the
on the elements of law, etiquette, and the code of tiles to determine in what order the contestants will be
bushido. (Sumai is generally considered among the tested.
Championship’s most difficult tests, as few sensei place
as great an emphasis on that skill as they once did.) For If possible and time allows, the GM should choose the
the second day, the competitions will test weapon competitors in the same way, by using slips of paper
skills, poetry, courtier skills, go, and hunting. It is said (Handout #1 is designed for this purpose). Otherwise,
to be the most grueling day, as the weapon and hunting roll a die or simply choose pairings.
tests are lengthy and exhausting. Also, the hunting
competition is different from the others, since it
requires contestants to work together in small teams to
First Competition: Sumai
accomplish their goal. Finally, the tournament will Primary Roll: Agility/Jiujitsu (Wrestling)
conclude on the third day with the Topaz
Championship itself, an iaijutsu dueling competition. The sumai match is held in the main training ground of
the Kakita Academy, on a large ring of hard-packed
bare earth. Competitors are stripped down to hakama
and gi (shirt and pants), and all weapons are forbidden.
The contest is judged by Matsu Hoketsaku, the Lion

Tournament of the Topaz Champion Page 5


Champion, who was himself known as a sumai wrestler both speed and athletic coordination. The course
in his youth. consists of three major obstacles separated by lengthy
runs. Two contestants race against each other, trying to
For each match, the contestants roll Initiative and then finish first.
try to engage in a Grapple, as per the L5R rules for
Grappling (page 179 of the 3rd Edition Revised To reflect the progress of the competitors through the
rulebook). The contestant who can maintain a Grapple course, the GM should use tokens or check-marks.
against their opponent for three consecutive rounds is Each Raise a competitor makes on a successful skill
the winner. Contestants can also win by inflicting roll awards one token, and each failed skill roll
enough damage to force their opponent to concede subtracts one token. At the end of the course, the
(which is the approach Hida Chorotaku will take, higher total of tokens wins the race. If the racers are
successfully if he is up against an NPC), but this will still tied at the end, they should make an Opposed Roll
meet with strong disapproval from the audience, and of Stamina/Athletics (Running) to squeeze out that
results in the gain of 2 points of Infamy. A Crane last burst of speed.
shugenja will be quickly summoned to heal the injured
competitor. Course Start: Stamina/Athletics (Running) roll, TN
10.
Second Competition: Heraldry
Obstacle 1: The first obstacle is a narrow wooden
Primary Roll: Intelligence/Lore (Heraldry) bridge crossing a wide, muddy-bottomed stream bed.
Crossing the narrow bridge requires an
Each contestant will be brought individually before
Agility/Athletics roll, TN 10. Only one contestant may
Miya Shikan. The Imperial Herald’s eyes bore into the
cross at a time, although they may be close behind one
contestants as he orders them to identify a mon or chop.
another. A contestant who fails the Athletics/Agility
Five are presented, each more difficult than the last,
roll falls into the mud (losing two tokens), and must
and a contestant must successfully identify four of the
make a Raw Agility roll, TN 15, to escape – otherwise
five in order to pass the test:
the racer is trapped in the mud and automatically loses.
Contestants who wish to force one another into the
TN Example
mud while on the bridge must make an Opposed Raw
The mon of a Great Clan (Shikan always
Agility roll. The winner has forced his opponent off
5 chooses a different Clan than the PC’s own
the bridge, although this is a dishonorable act (lose 1
Clan)
point of Honor and gain 1 point of Infamy).
The mon of a Great Clan family (again not from
10
the PC’s Clan, if any)
Running: Stamina/Athletics (Running) roll, TN 15.
The mon of a Minor Clan (again, never the same
15 as the PC’s own Clan, and also excluding any
Obstacle 2: A large wooden wall blocks the path,
Minor Clan closely allied with the PC’s Clan)
reaching a full 15 feet into the air. The racers must
The mon of a vassal family serving a Great Clan
20 climb over the wall, using handholds on its crude
(not from the PC’s own Clan)
wooden construction. This requires an
The mon/chop of an individual samurai (in
Agility/Athletics (Climbing) roll, TN 15.
honor of the attendees, these will all be the chops
25
or mons of guests at the tournament, such as the
Final Sprint: Stamina/Athletics (Running) roll, TN
Emperor’s sons and the Clan Champions)
20.
Among the NPC competitors, the weakest
Unsurprisingly, the best competitors in this match are
performances come from Hida Chorotaku, Kakita Toru,
the more athletic bushi, such as Hida Chorotaku, Doji
and Moto Tsuto, while strong performances are offered
Keitomaru, the two Lions, Yoritomo Kagetora, and
by Matsu Nimoro, Doji Keitomaru, Bayushi Tenmaku,
Moto Tsuto. The worst performances are from Isawa
and (unexpectedly) the two ronin.
Tsutakito and Shosuro Morito, neither of whom has the
“wind” to see the competition through.
Third Competition: Athletics
Primary Roll: Various (see below) Fourth Competition: Horsemanship
Primary Roll: Various (see below)
The famous athletics competition is a foot-race and
obstacle course, requiring the contestants to display

Tournament of the Topaz Champion Page 6


Much like the athletics competition, this contest is a
match between two competitors, riding horses through Each contestant is asked a series of questions covering
a course, attacking targets with melee and archery, and basic knowledge of Rokugani customs. The GM
finishing as quickly as possible. The mechanics of this should use one question per PC, based on the following
competition are the same as for the athletics race – the list (with appropriate skills listed after each):
competitors earning tokens for making Raises on their
rolls, and losing tokens by failing rolls. • “Who owns the land of the Empire?” All land is
owned by the Emperor, who permits his Clans to
The contestants are supplied with horses (high-quality govern it in his name. (Law TN 10)
Rokugani ponies) and weapons if they do not already
have them in their outfit. • “What does the law require for dealing with the
dead?” After death, a samurai’s body must be
Action Roll TN cremated. In this way, his soul ascends to face
Ride the course to the first Agility/Horsemanship 5 judgment and his body can never be defiled by
target blasphemous black magic. (Law TN 10)
Strike the target from Agility/Kenjutsu or 10
horseback (use sword or Agility/Polearm • “How are a samurai’s crimes punished?” Samurai
naginata) found guilty of serious crimes may be allowed by
Ride to the second target area Agility/Horsemanship 5 their lord to commit seppuku, a ritual suicide that
While riding, fire an arrow at Reflexes/Kyujutsu 15 cleanses their family’s honor upon their death.
target Other crimes may result in the samurai being cast
Return to the start line Agility/Horsemanship 10 out as a ronin, or more severely, executed without
honor. (Law TN 15)
Contestants who do not have at least one Rank in
Horsemanship will not be able to make the attack rolls, • “What is the proper etiquette for accepting a gift?”
and are thus very likely to lose this portion of the A gift must be refused twice before it is accepted,
competition unless they are facing an equally or else you show that you believed the first offer
inexperienced opponent. was insincere. (Etiquette TN 10)

As one might expect, Moto Tsuto dominates this • “How should one deal with matters of commerce?”
contest, although the Lions and Cranes also do well. Matters of commerce are distasteful to a samurai,
The Crab, Dragon, Phoenix, Scorpion, and ronin and should only be discussed if doing so is to the
competitors all do poorly, as does Yoritomo Kagetora. benefit of both one’s family and clan. (Etiquette
TN 10)
Law, Etiquette, & Bushido
Primary Rolls: Intelligence/Lore (Law or Bushido) • “How does one acknowledge those of the same or
and Intelligence/Etiquette superior station?” Bow to someone of equal social
standing. Kneel to those of superior standing. If
The Imperial Herald again serves as judge to this someone of equal standing has superior rank, then
contest, after a discussion with the other high-ranking you must bow deeply to them. (Etiquette TN 10)
guests. (PCs who roll Perception/Investigation
(Notice) at TN 15 realize that Shikan expected the • “How should a samurai treat those of lower
Crane to officiate this contest, but both the Clan classes?” A samurai shows compassion and mercy
Champion and Kakita Saburashi were oddly unwilling to those beneath him, because only the weak must
to do so. Akodo Gintaku did want to judge the contest, prove their power by dominating others. (Bushido
but Shikan cold-shoulders him.) TN 10)

Shikan questions each contestant privately regarding • “How must a samurai treat his name?” A samurai
matters of Imperial law, appropriate social behavior, bears the name of his ancestors, and must live a life
and knowledge of a samurai’s code of conduct. Most of honor so that the name can be returned to them
of these questions are simple, and can be answered with without blemishes upon his death. (Bushido TN
an appropriate Intelligence/Skill roll (Lore: Law, 10)
Lore: Bushido, or Etiquette). PCs who role-play well
can get a Free Raise on their rolls.

Tournament of the Topaz Champion Page 7


• “What is the significance of a samurai’s blades?” If any PCs try to enter this conversation, Ryuko will do
The katana is a samurai’s soul, and his wakizashi is her best to ignore them and focus her attention on
his honor. To allow shame to come to one’s blades Tsutakito – unless some of them are Isawa as well, in
by unclean or dishonorable acts is to stain one’s which case she will also begin needling them. Clever
soul. (Bushido TN 15) and articulate PCs may be able to defuse Ryuko and
force her to abandon her efforts – this will require
• “How does a samurai face death?” A samurai’s skillful and persistent role-play.
heart is filled with courage. He has no fear of
death, for to die in the service of one’s lord is the It is more probable that eventually, either a PC or
greatest fate a samurai can hope for. (Bushido TN Tsutakito will accept the duel. Although the duel is
10) “secret,” Tsutakito will ask any Phoenix PCs to be
witnesses, and Ryuko will likewise ask any Dragon
Most of the Clan competitors do reasonably well in this PCs to observe. Smart PCs will realize that since this is
category, although a few are exceptional (the two not a sanctioned duel, there may be serious problems
Kakita, for example, and Matsu Nimoro). The ronin for the participants, especially if one of them is injured
Kenji also unexpectedly does well. Weak – the duel is to first blood, but Ryuko is clearly driven
performances come from the usual suspects (the Hida, by her passions, and Tsutakito will also be in danger of
the Yoritomo, the Moto, and the ronin Maeda) but also losing his temper.
from Matsu Chigitsu, who is tripped up by his ronin
background. PCs who intervene to stop the duel, or at least ensure
that it does not injure anyone, will need to role-play an
effective appeal to the duelists, urging them to think of
Part Two: Incidents on the their honor and control themselves, and roll a suitable
First Night social skill, most likely Awareness/Etiquette
(Sincerity) or Awareness/Courtier (Manipulation), at
After the contestants finish the first day’s competitions, TN 15.
they return to the House of the Laughing Carp for an
evening of celebration, talk, drinking, and (for the more If no PCs intervene, Ryuko and Tsutakito will duel, and
serious) practice and meditation. With many samurai both will be injured, Tsutakito seriously. He will try to
in a small city that offers little for them to do, conceal the injury the next day, but unless a friendly PC
interesting things are bound to happen, especially when is able to heal him at least 10 Wounds, he will be
some of the high-ranking guests visit the Inn, notably forced to withdraw from the tournament immediately
the Emperor’s two sons. There are several possible after the Weapons competition. Ryuko remains in the
events and encounters which the PCs may experience competition, but much hostile gossip circulates around
this evening. her and her reputation is badly damaged.

The Challenge: Tamori Ryuko and If Ryuko fights a PC, the GM should run it as a normal
duel to first blood… but Ryuko will keep high dice on
Isawa Tsutakito damage, and spends Void as well. Her goal is to
Tamori Ryuko will spend much of the evening goading wound the PC as seriously as possible.
Isawa Tsutakito, making comments that the “peaceful
Phoenix” have no business competing in this PCs who witness the duel without preventing it will
tournament, that if they wanted to send a shugenja who each gain 1 point of Infamy, and if Isawa Tsutakito is
knew how to fight they should have sent an Agasha, injured, they gain him as a Sworn Enemy. PCs who
that it took “stealing” a family from the Dragon for participate in the duel gain 5 points of Infamy (and lose
them to learn how to fight, and so forth. Ryuko wants 1 point of Honor if their Honor is 3.0 or higher). If the
a duel, to prove that a “mere Isawa Air shugenja” has PCs manage to prevent the duel, or heal Tsutakito
no business pretending to know the way of the sword. afterward, they gain a Favor with the Phoenix Clan.
Tsutakito tries to ignore her at first, especially since an
illegal duel could jeopardize his place in the The Drinking Contest
tournament, but Ryuko will eventually goad him into
accepting a secret duel in the garden behind the Hida Chorotaku has been accompanied to the Topaz
Laughing Carp. Championship by a half-dozen of his fellows from the
Crab Clan. During the evening, they will take over the
Poisoned Water sake house and begin a boisterous

Tournament of the Topaz Champion Page 8


drinking contest, roping in Yoritomo Kagetora and, with his Clan, but he can also play a
surprisingly, Kakita Toru, as well as any PCs they can straightforward “duty is everything” samurai, a
browbeat into joining them. witty courtier, or a sinister-sexy “bad boy.”

Once the drinking contest is underway, the Crab will • If no female PC target is available, he will instead
not allow anyone to leave until they pass out – which, circulate around the town, trying to pick up
with Crab stamina, means they will be here until the damaging information on the other PCs and NPCs.
wee hours of the morning, becoming progressively He will certainly witness the duel with Tamori
louder and more belligerent as time passes and the rows Ryuko (if it happens) as well as any embarrassing
of empty bottles grow longer. Kakita Toru will pass incidents elsewhere, such as a PC passing out in
out about halfway through the evening. Yoritomo the Crab drinking contest, a female having an affair
Kagetora proves to be more resilient, and lasts out the with one of the Emperor’s sons, or a male PC
evening, singing and carousing with the toughest of the consorting with Maeda Oroko.
Crab.
Sibling Rivalry
PCs who actually want to try to “win” the drinking
contest will need to make a series of Raw Stamina Toturi Hatsu and Toturi Kobashi, the Emperor’s twin
rolls at TNs of 5, 10, 15, 20, 25, and finally 30. (A sons, will visit the Inn this evening, socializing and
failed roll means the PC passes out.) A PC who (moderately) drinking with those competitors who are
actually manages to “win” the drinking contest will lose not dragged away by the Crab. The brothers are for the
1 point of Glory but gains a 1-point Ally (0 points most part honorable and cheerful young men, obviously
Influence, 1 point Devotion) in the Hida family. A PC close friends, and will chat amiably with the low-
who passes out drunk loses 3 points of Glory and gains ranking samurai, offering friendly advice and making
1 point of Infamy. half-joking wagers on the matches tomorrow.

• A PC who speaks in a friendly way with the However, they will also indulge their one weakness –
drunken Kakita Toru during this evening will hear women. The two brothers will choose one female PC
the Crane mumbling about his unrequited passion or NPC and begin competing to attract her favor and
for Kakita Amiko. A dishonorable PC can choose attention. They will choose a female PC if a remotely
to take Blackmail against Toru, although such an attractive one is available (and not already monopolized
action costs 1 point of Honor. by Bayushi Tenmaku) – otherwise they will choose
Tamori Ryuko.
• PCs who want to escape the drinking contest
The brothers will offer poems, compliments, and other
before it is over must find a way to do so without
such inducements to the chosen female, while jokingly
antagonizing the drunken and belligerent Crabs.
putting each other down (“my unfortunate simple-
(“What? You’re too good to drink with us? Don’t
minded brother can only think of flowers while gazing
have the stomach for it?”) This is a pure role-
upon you, but surely the Heavens themselves would be
playing challenge – PCs who cannot come up with
blessed by your presence”). The purpose of this
a way of soothing the Crab will be beaten to a
“competition” is for one of the brothers to win the
pulp, showing up at the competition the next day
young woman’s favor and attention – actually seducing
with a Rank of Wounds and prominent bruises and
her is not necessary, although neither brother will turn
black eyes (lose 2 points of Glory).
down a chance for an illicit night of passion. (If
Tamori Ryuko is the target of the brothers’
The Scorpion Maneuvers competition, regardless of whether or not she fights a
Bayushi Tenmaku will begin his campaign of duel with Isawa Tsutakito, she does indeed end up
accumulating blackmail material in earnest this spending the night with Toturi Hatsu, the Crane-trained
evening. brother.)

• If he has targeted a female PC for seduction, he • A female PC who succumbs to passion with one of
will converse with her at some length, attempting the Emperor’s sons will gain 5 points of Glory and
to worm his way into her confidence. He will a Favor from the Imperial Families, but loses 3
pretend to be whatever will get him a sympathetic points of Honor and gains a Dark Secret (and will
ear, depending on how he judges his target – most also be the target of Blackmail by Tenmaku).
likely an honorable “junshin” Scorpion unhappy

Tournament of the Topaz Champion Page 9


• A PC who is aware that a fellow competitor did Inn. PCs who see him do this can, if they choose,
such a thing with one of the Emperor’s sons can switch the weapons back (or warn the Crane that the
choose to take Blackmail on that competitor – this weapons have been switched). They can also choose to
costs the PC 1 point of Honor. do nothing and gain Blackmail on Chigitsu (and lose 1
point of Honor).
• Bayushi Tenmaku will certainly learn about any
samurai-ko who violates her oath of chastity with
the Emperor’s son.
Part Three: Day Two of
the Topaz Championship
Frustrated Love The second and most grueling day of the competition
Maeda Oroko is attracted to the ronin Kenji, but he involves tests in weapon skill, poetry, courtier skills,
refuses to pay attention to her, instead sitting in a go, and hunting.
corner of the Inn and brooding over his dreams of
vengeance. Oroko, angry and frustrated at her apparent Fifth Competition: Weapons
rejection, will instead turn her attentions to a suitably
attractive male PC (she prefers slim to bulky and Primary Roll: Agility/Weapon Skill
handsome to rugged). Being a ronin, Oroko will be
fairly open in her come-ons, and is not above making a Other than the Iaijutsu tournament that ends the
Seduction attempt – an Opposed roll of her Championship, the weapons test is the most anticipated
Awareness/Deceit (Seduction) against the PC’s and most prestigious of the individual contests. The
Awareness/Etiquette – to try to get the PC into her weapons tournament is held on an open field outside
arms. the village, surrounded by gentle slopes. A large and
cheerful crowd gathers to watch, the town and the
A PC who spends the night with Oroko will lose 2 Kakita Academy alike almost emptying as samurai and
points of Honor and gains a Dark Secret (fathered an commoners gather to witness the event.
illegitimate child).
There is quite a bit of surreptitious gambling on the
outcome, especially among the commoners. As the
The Missing Lion tournament gets underway, the atmosphere gradually
Matsu Chigitsu intends to sabotage the Weapons lightens as the results of each match are met with gasps,
contest (the first contest in the morning) in an effort to murmurs, applause – and the rustling, clinking
bring down his hated enemy Isawa Tsutakito. He exchange of money.
knows Tsutakito fights with the yari, so he will secretly
replace the competition’s blunted yari with weapons The contestants are allowed to choose any weapon they
that appear safe but are actually dangerous. wish from a large number of specially prepared, non-
lethal padded weapons. These include katana,
Chigitsu will keep away from most of the drinking and wakizashi, no-dachi, tetsubo, naginata, nage-yari, yari,
socializing, and retires early in the evening. PCs who tanto, ono, and dai tsuchi.
have paid attention to him, or tried to befriend him, can
roll Raw Awareness at TN 15 to get a sense of • No ranged weapons or “dishonorable” ninja
decision and purpose from him. weapons are included, but to accommodate the
Unicorn and Mantis (with both of whom the Crane
If a PC, for whatever reason, happens to be up in the are interested in improving their relations) some
hour immediately before dawn, s/he can roll Raw padded scimitars and peasant weapons have been
Perception at TN 15 to notice Chigitsu leaving the Inn. included.
A PC who follows Chigitsu will have to make an
Opposed Roll of Agility/Stealth (Sneaking) against • Combatants who have armor will be allowed to
Chigitsu’s Perception/Investigation (Notice) – if they wear it for this contest.
fail, he will notice them and will pretend to merely be
out for a walk. (In this case he will not be able to The Emperor’s two sons serve as the judges of this
sabotage the Weapons competition.) contest, and watch closely while making comments to
each other – in low voices, but still audible to many in
Chigitsu will slip into the tournament area and replace the audience. They are completely unbiased, but their
the padded yari with real weapons, then returns to the innocent remarks on poor-quality contestants are likely

Tournament of the Topaz Champion Page 10


to inadvertently cause the targets of their disapproval to This contest is simple but challenging – two contestants
lose 1 or 2 points of Glory. are given a topic on which they must compose a poem.
Typical topics would include the various virtues of
The blunted weapons in this competition have DR 0k1, bushido (courage, compassion, courtesy, etc), the
and the competitors are expected to fight until one of Fortunes and Kamis, famous heroes and ancestors,
them surrenders, usually when they are disarmed or great moments in history, nature and animals, and so
unable to stand. Honorable competitors do not try to forth.
cripple or kill in this contest (although the Mantis and
Crab NPC competitors have trouble remembering this Haiku is the normal format, the traditional 5-7-5
in the heat of battle), and a samurai who kills someone syllable poem of Rokugan. PCs can choose to compose
in this contest will certainly acquire a large amount of more exotic poems, but must make Raises to
Infamy, as well as losing Honor. After the contest is compensate for the negative reaction which such
over, all wounded combatants are healed by Kakita formats will attract. The superior poem (as represented
Saburashi’s court shugenja. by the skill roll) is the winner. However, some
additional factors apply:
Matsu Chigitsu has probably sabotaged this contest in
an effort to bring down his hated enemy Isawa • The poems are judged by Doji Sarutomo. PCs who
Tsutakito (see Part Two earlier). Unless a PC detected try to get a read on his preferences can roll Raw
and prevented his plans, all the blunted yari in the Awareness at TN 20 to realize that, unusually for a
contest have been replaced with more potent weapons, Crane, he prefers poems on heroic and military
which have a DR of 1k2 instead of 0k1. If a PC does topics. A poem which uses or exploits such topics
not discover this first, Tsutakito will realize the truth will get a Free Raise – two Free Raises if the PC
when he strikes for the first time, keeping high dice finds a clever way of working such themes into a
(since he assumes the blow cannot kill). This could non-violent topic such as nature or the spirits.
potentially kill or cripple his opponent, depending on
who he is facing. A shocked Tsutakito will offer to • A player who actually composes a poem gets a
commit seppuku for his deed, but the Crane will Free Raise on the skill roll.
quickly conclude that he was not at fault. Any PC who
rolls Perception/Investigation (Notice) at TN 20 will As one might expect, the best NPC performance in this
see a brief look of disappointment on the face of Matsu competition comes from Tamori Ryuko, followed by
Chigitsu when the Crane spare Tsutakito. (They can the Kakita and Scorpion competitors. The worst
also spot this if they prevented the sabotage and the offerings, also predictably, are from Hida Chorotaku,
contest proceeds normally.) See Part Four Matsu Chigitsu, and Maeda Oroko. Yoritomo Kagetora
“Consequences of the Weapons Contest” for follow-up and Kenji the ronin, while not top-level, both perform
on this matter. better than expected.

Aside from this possible disaster, all of the NPC


contestants are able to acquit themselves honorably in
Seventh Competition: Go
this competition. Some stand out from the crowd – Primary Roll: Awareness/Games (Go)
Hida Chorotaku and Matsu Nimoro in particular. Doji
Keitomaru, while clearly in his element here, winds up Another traditional contest, pitting paired contestants
trying too hard and collapsing under the strain, losing against each other in Rokugan’s most ancient and
ignominiously (if need be, the GM should keep low revered game of strategy. The contest is judged by
dice to simulate this). PCs who roll Raw Awareness at Akodo Gintaku and O-Doji Koneko. The Akodo
TN 15 notice that Keitomaru keeps shooting glances at daimyo mostly observes in silence, his eyes narrowing
one of the Crane courtiers in the audience. A PC who when he spots an especially strong or weak move.
rolls Raw Intelligence at TN 10 realizes the courtier Koneko’s ancient, rheumy eyes seem to miss nothing,
was not there for the first day’s competition. See Part and she makes loud and scathing comments on poor
Four “Father and Son” for further development of this play (lose 2 to 3 points of Glory for having Koneko
plotline. criticize your play).

The competitors make Opposed rolls, and the winner of


Sixth Competition: Poetry the roll wins the match. Hida Chorotaku does better
Primary Roll: Awareness/Storytelling (Poetry) than expected in this competition, showing that there is
more to him than a crude warrior, while more

Tournament of the Topaz Champion Page 11


predictable excellence comes from Matsu Nimoro, Ninth Competition: Hunting
Tamori Ryuko, the two Kakita, and the two Scorpions.
Doji Keitomaru starts out strongly but chokes in the Primary Roll: Perception/Hunting (others required as
endgame. The worst performances come from necessary)
Yoritomo Kagetora (who has never played Go), Isawa
Tsutakito, Matsu Chigitsu, and Maeda Oroko. Hunting is the most complex contest, and the last one
of the second day. It is introduced by Miya Shikan,
who explains that the contestants must seek out and
Eighth Competition: Courtier retrieve the eggs of the famous Tsu Fish, a much-
Primary Roll: Awareness/Courtier admired delicacy. Shikan adds portentously that in
former times, this hunt was performed by individual
This contest also is judged by the formidable O-Doji contestants, but since the beginning of the Toturi
Koneko, fresh from the Go contest, and by Miya dynasty it has been a team competition. Shikan implies
Shikan. Two contestants are brought before the judges strongly that this is due to the deep desire of the
and given a subject to debate, while the judges observe Emperor for peace and harmony between the Clans.
their discussion and take stock of the points they make. (Actually, it is due to the increasing rarity of Tsu Fish.)
There are no real rules to this contest, and no time
limit. At the end of the discussion, the contestants make
an Opposed skill roll to determine the winner. The contestants are organized into teams, each team
numbering three. For the sake of speedy play, the GM
If the GM is pressed for time, this competition should should place the PCs into teams together, rather than
be handled with simple die-rolls. However, if time randomly selecting their teammates. Each team must
permits, it is preferable to run this through role-play: successfully recover at least one Tsu Fish egg. One
point is awarded to each team member for this, and an
• If two PCs face each other in this contest, the GM additional point is awarded to the members of the first
should have them debate each other in role-play, team to return successfully.
and award them Free Raises or TN penalties based
on how well, or how poorly, they speak. If there are “leftover” competitors, Shikan will create
one or two teams of four members.
• If a PC faces an NPC, the GM should role-play a
brief discussion with the PC, and again award The teams have two hours to successfully retrieve the
bonuses or penalties based on quality of role-play eggs, and the Tsu Fish breeding area is located in the
and argument. mud of a riverbank two miles away. A
Stamina/Athletics roll at TN 15 will get the
Suitable debate topics may include the following: contestants there in half an hour, otherwise it takes 40
minutes. Once there, the PCs will need to search the
• Where does a samurai’s loyalty ultimately lie: with muddy, reed-choked bank of the river for the breeding
the Emperor or the Empire? area of the Tsu Fish. Each search attempt takes 10
minutes and requires a Perception/Hunting (Survival)
• Which tenet of bushido is the most important? roll at TN 15. A total of five successful rolls (between
all the members of the team) are needed to locate the
• What is the most important aspect of spirituality: eggs:
the Tao, the Fortunes, or one’s ancestors?
Resting on a muddy riverbank are the distinctive
This competition is rightly feared by many bushi who puffy, spiny bodies of Tsu Fish, famous for being able
have neglected the social and academic sides of their to leave the water for extended periods of time. They
educations. The Crab, Lion, and ronin competitors are look almost as though they are sunning themselves.
clearly uneasy going into this competition, and both Floating in the mud near them are several clusters of
Hida Chorotaku and Matsu Chigitsu make thorough pale, glistening eggs, the size of frog’s eyes.
fools of themselves. Surprisingly, Yoritomo Kagetora
proves to be adept in courtly ways – a benefit of his The fastest NPC team – consisting of Matsu Nimoro,
years spent with the Scorpion Clan. Kakita Toru, and Moto Tsuto – will bring back the eggs
in one hour and forty minutes. If the fastest PC team is
tied with them, whichever PC is carrying the eggs will
need to make an Opposed Roll of Athletics/Stamina

Tournament of the Topaz Champion Page 12


(Running) against Nimoro in order to beat him to the fixed sidelong on the Lion Clan Champion at the head
finish line. table.

Chigitsu Attacks Tsutakito Afterward, however, a slightly more informal tone


prevails, with the guests circulating around the room
During this contest, if Isawa Tsutakito is still in the and conversing. During this time each contestant, in
tournament, Matsu Chigitsu will confront him while he turn, goes forward to offer prostration and veneration to
is searching the swampy, reed-choked bank of the river. the Emperor, closely watched by Matsu Hoketsaku.
A PC will notice this by rolling The guests also take this fortunate opportunity to tour
Perception/Investigation (Notice) at TN 25 (TN 20 if the Dueling Academy grounds, visiting the dojos with
the PC is trying to keep an eye on either of these their long lists of famous students, as well as the
individuals, or is watching for anything strange or beautiful gardens and shrines which surround the
suspicious). Chigitsu faces Tsutakito amid the facility. (Those seeking privacy quickly gravitate to the
shoulder-high reeds, snarling that he has sworn gardens, with their sparse lighting and dark corners.)
vengeance against the Isawa’s bloodline, and drawing
his sword. Tsutakito has only his wakizashi (he left his During this time, the following plot elements will
yari and scroll satchel behind, as being inappropriate in occur:
such a competition) and will try to back out of the
confrontation, pleading that he does not understand
Chigitsu’s quarrel with him. Father and Son
A prominent Crane courtier, Doji Sokoji, has joined the
PCs can intervene and force a halt to this incident. other guests for dinner. This man is the father of one of
Chigitsu will snarlingly back down if others interrupt, the contestants, Doji Keitomaru, and his presence in the
promising “we will settle this matter later.” Otherwise, audience during the day threw the young man into a
Chigitsu will eventually draw his blade and cut down panic.
the Isawa, leaving the body to be discovered later. PCs
who witness this and do not either intervene or Keitomaru is the “black sheep” of his family, a
immediately report to higher authority will have to swordsman among courtiers, and is desperate to win the
decide whether to take Blackmail on Chigitsu or keep iaijutsu contest in order to prove himself to his father.
quiet and acquire a Dark Secret (losing 1 point of During the evening, he is clearly in deep distress and
Honor either way). See Part Four for additional will carefully avoid going near his father.
consequences of this event.
If any non-Scorpion PC speaks to him in a sympathetic
manner and rolls Awareness/Etiquette (Sincerity) at
Part Four: Guests of the TN 15 or Awareness/Courtier (Manipulation) at TN
Kakita (The Second 15 (depending on their approach), Keitomaru will break
down and pour out his fears – that failure here will
Evening) prove his family right about his choice of school, and
may lead to his own dishonor and even exile. He will
On the evening after the second day of the competition, mutter about finding some way, any way, to win – and
all the contestants are invited to the Kakita Dueling looks speculatively at the Scorpions present. A PC
Academy to spend an evening in the company of its who makes a well role-played effort to “buck up”
students and sensei – as well as its high-ranking guests, Keitomaru can convince him to follow the path of
including the Emperor himself. This is a great honor Honor.
for such lowly samurai, of course, and the PCs should
feel properly gratified for such an opportunity. If no PC offers this encouragement, Keitomaru will
approach Bayushi Tenmaku and Shosuro Morito (and
Dinner is a highly formal affair, held in the main hall of any Scorpion PCs), trying delicately to suggest some
the Academy, with the Emperor, his family, Miya way in which his victory might be assured in exchange
Shikan, and the Clan Champions isolated at their own for some future favor. PCs who could not convince
table at the head of the room. During this dinner, any Keitomaru to behave honorably can still keep him from
PC who specifically pays attention to what the other making arrangements by “heading him off” or
contestants are doing can roll Raw Perception at TN otherwise preventing him from getting a private
20 to notice that the ronin Kenji, while he is keeping moment with the Scorpions.
his head lowered over his meal, is keeping his gaze

Tournament of the Topaz Champion Page 13


If Keitomaru does make contact with the Scorpions, If one or more PCs managed to intervene and prevent
they will agree to “take a fall” if they face Keitomaru in the murder of Tsutakito (by forcing Chigitsu to back
the dueling contest, and to use any Blackmail they may down), the young ronin-turned-Lion will make a point
have developed to force other competitors into doing of trying to slander and insult those PCs throughout the
the same. evening, and will regard them as Sworn Enemies
thereafter. If any PCs respond aggressively to such
Consequences of the Weapons insults, Chigitsu may try to browbeat them into an
illegal duel. This will have consequences for the
Contest participants similar to the Ryuko-Tsutakito duel from
Much gossip will circulate around the Academy about the previous night.
the sharpened yari which appeared in the Weapons
contest. The Crane have been unable to determine who The Scorpion Stings!
was responsible for this, and there is uneasy speculation
that someone may be trying to sabotage the If Bayushi Tenmaku made any headway with a female
Tournament. A roll of Intelligence/Lore (History) at PC on the previous evening, he will now attempt to
TN 20 will recall that the Tournament was sabotaged complete his mission by subtly propositioning the PC (a
once before, during the reign of Toturi III. Seduction attempt). The GM should conduct some
suitable role-play, attempting to maneuver the PC into
PCs who are aware of Matsu Chigitsu’s involvement expressing interest (or at least not open rejection). At
may choose to expose him, or to Blackmail him, as they that point, Tenmaku will make an Opposed Roll of his
wish. Awareness/Deceit (Seduction) against the PC’s
Awareness/Etiquette. (As always, a PC can make an
Honor Test as a back-up.) A PC who fails the roll is
Consequences of the Hunting overcome by passion and spends a night of illicit
Contest indulgence with Bayushi Tenmaku – losing a number
Unless a PC interrupted, Matsu Chigitsu will have of points of Honor equal to their current Honor Rank,
killed Isawa Tsutakito during the Hunting contest. The and gaining the Dark Secret disadvantage. Although
body is discovered by Crane bushi about an hour after Tenmaku will be in position to Blackmail this PC, he
the competition concludes, and news of the discovery will not do so immediately unless this offers an
will begin to circulate during the dinner at the Dueling opportunity to help Doji Keitomaru (see above).
Academy. The Crane will clearly be engaged in
“damage control,” since they are facing a potentially
very embarrassing situation: the death of a contestant
Part Five: Death of the
from another Clan while under their protection. It is Lion Champion
quickly announced that the Topaz Championship will
During the evening at the Kakita Dueling Academy,
conclude as scheduled tomorrow, while Crane troops
one major metaplot event will take place. Late in the
are dispatched to seek the “bandit” who murdered
evening, as many of the other plotlines are resolving,
Tsutakito.
the ronin Kenji approaches the Lion Champion, Matsu
Hoketsaku, bowing low and speaking in a low voice. A
If a PC witnessed the crime and said nothing, that PC
PC can notice this by rolling Perception/Investigation
now possesses either a Dark Secret, or a devastating
(Notice) at TN 15. After a few brief words, Hoketsaku
Blackmail on Matsu Chigitsu. Bayushi Tenmaku is
nods apologies to the other high-ranking NPCs and
also aware of what happened (he watched without
follows the ronin into the darkened Academy gardens.
revealing himself) and will certainly use this
information to blackmail both Chigitsu and any PC who
Aside from the PCs, the only one who seems to pay
has the Dark Secret. (PCs who are blackmailing
attention to this is the Akodo daimyo, Akodo Gintaku.
Chigitsu themselves will not be targeted by Tenmaku,
He follows them after a few minutes, with a slightly
who finds their ruthlessness refreshing.)
speculative expression on his face.
If the PCs publicly expose or accuse Chigitsu, he will
be arrested by the Crane authorities. The incident is The Murder
hugely embarrassing to the Lion Clan, and all Lion PCs Kenji has deceived the Matsu daimyo, claiming that a
lose 1 point of Glory from the backlash. Lion courier is waiting for him in the gardens with an
important message. Once he is in the garden,
Hoketsaku will look around impatiently, demanding of

Tournament of the Topaz Champion Page 14


the ronin, “Well, where is he?” The answer comes Consequences for Ronin PCs
when Kenji draws a poisoned knife and strikes,
shouting, “This is for the Tsume family and Shiro Ronin PCs will be carefully questioned by the Doji
Kyotei, Lion dog!” magistrates to learn their connection, if any, to Kenji.
If any of the ronin PCs claim the Tsume name, or can
Any PCs who were watching this can, of course, rush be connected to it, they will be arrested and charged as
up to deal with Kenji, or try to help the Lion Champion. co-conspirators. Such PCs will spend several very
Akodo Gintaku will also charge forward, uttering an uncomfortable days being intensively questioned and
ear-splitting kiai shout, and cuts down Kenji with a tortured by the Crane (missing the end of the Topaz
single devastating blow. This will certainly attract the Championship). They must roll Raw Willpower at TN
attention of the others in the Academy, and a crowd 10 to avoid “cracking” and confessing to the crime (in
rushes out into the gardens to see Gintaku cut down the which case they are executed). Otherwise, the Crane
ronin (who meets his death with a defiant snarl). finally conclude they were not involved and release
them.
It will not be possible to save the Matsu daimyo, who
dies in convulsions, foaming at the mouth. The Crane
send for their shugenja, but they arrive too late.
Part Six: The Topaz
Championship, Day Three
Aftermath The third and final day of the competition has but a
Chaos and confusion erupt in the aftermath, with the single contest: the iaijutsu tournament, the highlight of
furious Lion hurling accusations of collusion between the event. Given the number of possible points in the
the Crane and the self-confessed Tsume ronin. The tournament, by this time it is generally obvious which
PCs will see O-Doji Koneko in the center of the storm, contestants will achieve their gempukku. However, the
gesturing sharply with her fan as she directs the Crane iaijutsu tournament awards a significantly higher
courtiers back and forth. By contrast, her son Doji number of points than the other contests, and can
Sarutomo, the Clan Champion, seems bewildered and radically alter the standings of the competitors. It is rare
lost. Meanwhile, the Akodo daimyo Gintaku takes for the winner of the iaijutsu competition not to be
control of the Lion side, urging the young Matsu declared the overall Topaz Champion.
Nimoro to leave immediately, along with all the Lion
competitors. Miya Shikan hurries about, eyes blazing, In the past, shugenja competitors often bowed out of
as he tries to rescue the situation. this competition, since few of them were trained for it.
However, in recent years, the Tournament has tended to
Clever PCs may think to ask how Kenji was able to attract more “militant” and martially-inclined shugenja,
attend the Topaz Championship, since all ronin and it is now considered somewhat disappointing for
competitors must have sponsorship from a Clan. Once any competitor to skip this part of the tournament –
the Crane are reminded of this question, they will look such PCs will lose 1 point of Glory, although they
through their records and determine that Kenji was, in suffer no loss of Honor.
fact, sponsored by the daimyo of the Seizuka, an Akodo
vassal family. This takes the heart out of the Lions’ The iaijutsu tournament, like the weapons tournament,
rage, and Akodo Gintaku is forced to promise the is held on an open field outside the village, surrounded
seppuku of the unfortunate daimyo for allowing such by gentle slopes, and once again a large crowd gathers
an untrustworthy character to attend the Championship. to watch. The crowd is less boisterous than before,
The Lion reluctantly agree to remain, but Matsu however – the death of the Lion Clan Champion has
Nimoro withdraws from the tournament – as the heir to left a pall over the whole event.
the Clan Champion, he is no longer free to indulge in
such personal competitions. Despite the somber tone, there is still quite a bit of
surreptitious gambling on the outcome, especially
If none of the PCs think of this solution, Miya Shikan among the commoners. As the tournament gets
will eventually come up with it on his own, and the underway, the atmosphere gradually lightens as the
crisis will be resolved by morning (in time for the results of the matches accumulate. Observant PCs will
iaijutsu tournament). notice Miya Shikan’s face is compressed into an angry
scowl throughout the competition – he disapproves of
the glorification of dueling, and is still fuming over the
disaster from the night before.

Tournament of the Topaz Champion Page 15


The tournament consists of a series of iaijutsu duels, Hida Chorotaku proves to be quite unsuited to Iaijutsu
fought to first blood, and using bokken (wooden dueling, but shrugs off his defeat with a laugh – he
swords, 0k2). Use the standard Iaijutsu dueling rules considers his performance in the Weapons competition
from the L5R 3rd Edition Revised Rulebook (page to be a far more important measure of his worth.
180). The judge for this contest is Kakita Saburashi,
the sensei of the Dueling Academy, who personally
calls the beginning of each match. Conclusion
With the completion of the iaijutsu tournament, the
The contestants are paired off by Miya Shikan in the Tournament of the Topaz Champion is over. The GM
usual manner, and fight in single elimination matches, should determine who has won.
with the victors proceeding to the next level until only
two remain. If at any point exactly three contestants Determining the Winner
remain, the two with the highest total of points for the
overall competition advance to the final match. The GM should use Handout #2 (Tournament Points)
to keep track of the score for the PCs and NPCs in the
Every victory in the iaijutsu tournament is worth two Topaz Championship.
points. The overall winner also receives one additional
point. • Points are listed on Handout #2 for the
performance of the various NPCs in the three non-
match competitions (Heraldry,
Doji Keitomaru’s Performance Law/Etiquette/Bushido, and Hunting). Note that
If one or more of the PCs managed to talk Doji Matsu Nimoro, Kakita Toru, and Moto Tsuto will
Keitomaru into abandoning his dishonorable approach earn an extra point each if a PC team does not beat
to the Scorpion, he will perform up to his full potential their time in the Hunting competition.
in the iaijutsu tournament (spending his Void, among
other things), and is rewarded with a small smile and • For the match-format competitions, if a PC is
applause from his father. The PCs who helped him stay facing a fellow PC or an NPC, the skill rolls should
honorable gain him as a 3-point Ally (1 point Influence, be made as normal, with any role-play modifiers
2 points Devotion). listed under the specific competition.
EXCEPTION: Doji Keitomaru should keep low
If the PCs did not stop Keitomaru from approaching the dice in the Weapons and Go competitions to reflect
Scorpions, both Bayushi Tenmaku and Shosuro Morito his collapse of nerve.
will “take a fall” if they are matched against him, and
Tenmaku will use any Blackmail he has acquired to • If two NPCs are pitted against each other in a
force other competitors to do the same. Keitomaru match, in the interest of timeliness the GM should
does well in the tournament, and gains the approval of choose a winner based on the competitors’ stats
his father, but dishonors himself. Any non-Scorpion and the nature of the particular match, as well as
PCs who are blackmailed into helping with this the guidelines to their performances listed under
arrangement lose 1 point of Honor. (If they refuse, the the individual competitions (e.g. Hida Chorotaku
Scorpion dishonor them with gossip and slander, will lose in the Courtier competition).
causing them to gain a full Rank of Infamy.) Scorpion
PCs who help Keitomaru do well in the tournament At the end of the Topaz Championship, compare the
gain Blackmail against him. total points to see who is the overall champion of the
tournament.
Other Notable Performances
Kakita Amiko is absolutely determined to win this part The Emperor himself congratulates the winner of the
of the competition, in order to show her devotion and tournament: “Behold the Topaz Champion! Let this
love to her sensei, Kakita Saburashi. (For his part, samurai’s skill, honor, and dedication serve as an
Saburashi is oblivious to her obsession, and judges her inspiration to all the Empire!” The crowd applauds as
matches with the same remote disinterest as the others.) the Emperor places a silk sash around the neck of the
Amiko will defeat any NPCs she faces in the victorious young samurai. If the Champion is a PC,
tournament, and is coolly gracious in victory. If a PC s/he gains a full Rank of Glory and a half-rank (5
beats her, however, she will be coldly furious, and that points) of Status, as well as the “Topaz Champion”
PC gains her as a Sworn Enemy. cert.

Tournament of the Topaz Champion Page 16


After the Champion has been named, each competitor
who succeeded in accumulating at least 5 points over
the course of the Tournament is allowed to complete
his or her gempukku ceremony. This is considered a
great honor, since the gempukku is witnessed by the
Emperor himself. All PCs who complete their
gempukku here gain 2 points of Glory.

If any PCs fail to get the minimum 5 points needed,


they are not allowed to complete their gempukku. It
can be assumed that they will do so once they return to
their own dojo, but failing to pass the minimum
threshold of performance required by the Topaz
Championship is damaging to their reputation – they
lose 4 points of Glory.

The Topaz Championship is over, but there is a


lingering sense of unease as the attendees depart, led by
the funeral procession of the Lion Clan daimyo and
Emerald Champion. The death of such a prominent
member of the Empire will surely have repercussions.

The End

Rewards for Completing


the Adventure
At the end of the scenario, any PCs with Shadowlands
Taint must make a Simple Earth roll with a TN of 5 +
(5 x Taint Rank). If the roll is failed, the PC acquires
one additional point of Taint.

Experience Points
Playing through the adventure: 2 XP
Good role-playing: +1 XP
PC passes gempukku: +1 XP

Total Possible Experience: 4 XP

Awards and Penalties


The Topaz Champion gains the cert and also gets one
rank of Glory and half a rank of Status.
All other PCs who pass their gempukku at the Topaz
Championship gain 2 points of Glory.
PCs who fail to pass their gempukku lose 4 points of
Glory.

Tournament of the Topaz Champion Page 17


Appendix #1: Topaz Contestants
The following NPCs are contestants in the Topaz Championship. Like the PCs, they are all young samurai who
have either not yet passed their gempukku, or have just done so. All of them will be staying at the Laughing Carp
Inn. The NPCs are listed in Clan order, followed by ronin. Tonbo Kenshiro is optional and should only be used if
there is an odd number of PCs (5 or 7) at the start of the adventure.

Hida Chorotaku – A bluff, brash, large, archetypal FIRE 3 AIR 2


Crab. Chorotaku has actually already passed his
gempukku – he brought back the head of a minor Oni
from the Shadowlands – and as a reward for that EARTH 2 WATER 2
accomplishment he is here with the task of Perception 3
representing the Crab Clan in the Topaz
Championship. Chorotaku conforms very much to VOID 2
all the Crab clichés: loud, crude, bullying, ill- TN to be Hit: 18 (23 in light armor)
mannered, and brutishly strong. He is accompanied School/Rank: Doji Magistrate 1
by a swarm of his Crab brothers here to cheer him Rank One: TN to be Hit is always
on. increased by twice his Perception
FIRE 2 AIR 2 rank.
Agility 3 Honor/Glory/Status: 2.5/1.0/na
Skills: Athletics 2, Defense 1, Etiquette 1, Games 1,
EARTH 3 WATER 2 Horsemanship 1, Hunting (Tracking) 1, Iaijutsu 2,
Strength 4 Investigation (Interrogation) 1, Kenjutsu 2, Kyujutsu
2, Lore: Heraldry 1, Lore: Law 2
VOID 2 Advantages/Disadvantages: Wealthy/Driven (to
TN to be Hit: 14 (24 in heavy armor) win the tournament)
School/Rank: Hida Bushi 1 Equipment: Kimono, light armor, daisho set
Rank One: Add Earth ring to the total of all
melee attack and damage rolls. Kakita Amiko – A very beautiful, calm, coldly self-
Ignore TN penalties for Heavy Armor controlled young woman who, unlike many Crane,
for all skills except Stealth. chooses to leave her hair its natural black. Amiko is
Honor/Glory/Status: 1.5/1.0/1.0 a personal student of Kakita Saburashi, the family
Skills: Athletics 2, Battle (Shadowlands) 1, Defense daimyo and revered sensei, and is here with the
2, Games 1, Heavy Weapons (Tetsubo) 2, Hunting expectation of victory. She is infatuated with her
(Survival) 1, Iaijutsu 1, Jiujutsu (Wrestling) 2, teacher and daimyo (who has never married), and
Kenjutsu 1, Kyujutsu 1, Lore (Shadowlands) 1 rebuffs any and all romantic overtures from others.
Advantages/Disadvantages: Bishamon’s Blessing, She will consider it an affront against her sensei if
Large, Strength of the Earth (rank 1)/Brash, she loses, especially in the Iaijutsu competition.
Compulsion (sake, 2 points) FIRE 3 AIR 2
Equipment: Kimono, heavy armor, daisho set, Reflexes 3
tetsubo
EARTH 2 WATER 2
Doji Keitomaru – A moderately handsome young
man with the traditional white hair of the Crane.
Doji Keitomaru is the younger son of a prominent VOID 3
Doji courtier, Doji Sokoji, whose family have TN to be Hit: 15 (20 in light armor)
followed the path of courtly excellence for many School/Rank: Kakita Bushi 1
generations. Keitomaru, however, is trained as a Rank One: Add twice her Iaijutsu skill to
swordsman, and hopes to become a magistrate, all initiative rolls. May use Iaijutsu
perhaps even an Emerald Magistrate. His family skill in place of Kenjutsu, and may
disapproves of his path, and he feels a powerful need Focus one additional time in an
to prove himself. This is his chance, and he will do Iaijutsu duel
whatever it takes to make a name for himself. The Honor/Glory/Status: 2.9/1.5/na
arrival of his father to watch the second day of the
competition will throw him into a panic.

Tournament of the Topaz Champion Page 18


Skills: Athletics 1, Courtier 1, Games 1, Etiquette 2, FIRE 2 AIR 2
Horsemanship 1, Iaijutsu 3, Kenjutsu (katana) 2, Agility 3 Reflexes 3
Kyujutsu 1, Lore: Bushido 1, Lore: Heraldry 1, Lore:
History 1 EARTH 3 WATER 2
Mastery Abilities: May Focus an additional time in
an Iaijutsu duel.
Advantages/Disadvantages: Dangerous Beauty, VOID 3
Great Potential (Iaijutsu)/Driven (to impress TN to be Hit: 23
Saburashi), Overconfident, True Love (Kakita School/Rank: Tamori Shugenja 1
Saburashi) Tamori Technique: Affinity to Earth,
Equipment: Kimono, light armor, daisho set Deficiency to Water. Always adds
twice her Earth to her TN to be Hit.
Kakita Toru – A rather ordinary young man who May spend a Void point to add this
tries to impress with carefully-coiffed white hair and same bonus again to herself or one
elegant dress. Toru is another student of the Kakita other character for a number of
school, and a rival to Amiko, toward whom he also rounds equal to Insight +1. (Need
feels a deep and compelling lust. She generally treats not spend Void to enhance another
him with distance and reserve, and Toru obsesses character who is a Dragon.)
over her endlessly, trying to catch her eye and win Honor/Glory/Status: 2.5/1.0/na
her admiration. Skills: Athletics 1, Courtier 1, Deceit 1, Defense 1,
FIRE 3 AIR 2 Divination, Etiquette 1, Games 2, Iaijutsu 1, Kenjutsu
Reflexes 3 1, Medicine (Wound Treatment) 1, Lore: Shugenja 1,
Meditation 1, Spellcraft 1, Storytelling (Poetry) 2,
EARTH 2 WATER 2 Theology 1
Spells: Sense, Commune, Summon, Counterspell,
(Earth 1) Fires From the Forge, Force of Will, (Earth
VOID 2 2) The Mountain’s Feet, (Fire 1) Fires of Purity,
TN to be Hit: 15 (20 in light armor) Katana of Fire, (Air 1) Tempest of Air.
School/Rank: Kakita Bushi 1 Advantages/Disadvantages: Quick/Contrary
Rank One: Add twice his Iaijutsu skill to Equipment: Kimono, daisho set, scroll satchel
all initiative rolls. May use Iaijutsu
skill in place of Kenjutsu, and may Tonbo Kenshiro (optional) – Kenshiro’s
Focus one additional time in an pleasant, rounded face and unremarkable physique,
Iaijutsu duel combined with a soft-spoken and moderate tone,
Honor/Glory/Status: 2.3/1.0/na make him seem harmless and humble. However,
Skills: Athletics 1, Courtier 1, Games 1, Etiquette 2, Kenshiro is actually quite militant, a Mirumoto-
Horsemanship 1, Iaijutsu 2, Kenjutsu (katana) 1, trained swordsman who aspires to be one of the
Kyujutsu 1, Lore: History 1 Empire’s greatest duelists. He considers Lions to be
Advantages/Disadvantages: Luck (rank 1)/True his enemies, due to the destruction of the Dragonfly
Love (Kakita Amiko) Clan at their hands two generations ago. His soft-
Equipment: Kimono, light armor, daisho set spoken tone will gradually dissolve in the presence of
Lions, potentially leading to a confrontation with
Tamori Ryuko – A fierce, hawk-faced young Lion PCs.
woman who wears a kimono and hakama rather than FIRE 2 AIR 2
shugenja’s robes, and carries a daisho set. Although Agility 3 Reflexes 3
Ryuko is indeed a shugenja, in the true Dragon
tradition she is also trained with the sword, and has a EARTH 2 WATER 2
militant and aggressive attitude. Like most of her Perception 3
family, she feels a rivalry to the Phoenix Clan (due to
their absorption of the Agasha family centuries ago), VOID 3
and will make a point of setting herself against Isawa TN to be Hit: 23 (28 in light armor)
Tsutakito, as well as any Phoenix PCs who attend the School/Rank: Mirumoto Bushi 1
tournament. Also like many Dragons, she is a skilled Rank One: When fighting with katana and
poet, and often recites brief compositions before wakizashi together, adds 5 + School
entering the various competitions.

Tournament of the Topaz Champion Page 19


Rank to his TN to be Hit. May Unfortunately, Chigitsu has a past – his father was a
substitute Kenjutsu for Iaijutsu at any Phoenix who was Forgotten after being framed by a
time. Adds Fire Ring to all attack political rival in his Clan. As a result, Chigitsu is
rolls. determined to bring down Isawa Tsutakito, the son of
Honor/Glory: 2.5/1.0/na his rival, even if this fatally disrupts the tournament
Skills: Athletics 1, Defense 1, Etiquette 1, Iaijutsu 1, itself.
Kenjutsu (katana) 2, Kyujutsu 2, Lore: Shugenja 1, FIRE 2 AIR 3
Meditation 1, Storytelling 1, Theology 1. Agility 3 Reflexes 4
Advantages/Disadvantages: Bland, Heart of
Vengeance (Lion) EARTH 3 WATER 3
Equipment: Kimono, light armor, daisho set

Matsu Nimoro, son of the Clan Champion – A VOID 2


handsome and fit young man of 13, in excellent TN to be Hit: 22 (27 in light armor)
shape and with a keen eye and noble heart. He School/Rank: Ronin Warrior 1/Matsu Berserker 1
should impress all the PCs as a fine young man, Ronin Rank One: If he is the declared
albeit somewhat inexperienced and anxious to please target of an attack, he gains +1k1 to
his father. either his attack or his damage roll
FIRE 2 AIR 2 against that opponent (must choose
Agility 3 Reflexes 3 attack or damage at the beginning of
each round).
EARTH 2 WATER 2 Matsu Rank One: Add Honor rank to all
Willpower 3 Strength 3 damage rolls. Gain Free Raises (for
damage only) equal to School Rank
VOID 3 when in Full Attack posture.
TN to be Hit: 17 (22 in light armor) Honor/Glory/Status: 1.5/2.1/1.0
School/Rank: Akodo Bushi 1 Skills: Athletics 2, Battle 1, Deceit 1, Defense 1,
Rank One: Ignore armor or gain a Free Hunting 2, Iaijutsu 1, Investigation (Notice) 1,
Raise when attacking. Gain a Free Jiujutsu 1, Kenjutsu (katana) 2, Kyujutsu 1, Lore:
Raise on first melee attack, or against Heraldry 2, Lore: History 1, Stealth (Sneaking) 2.
any opponent who declared a Raise Kata: Striking as Wind (roll two additional dice on
against him since his last turn. Add all Initiative rolls, but one fewer die on attack and
Water to total of rolls for Damage damage rolls).
and for Opposed Battle rolls. Advantages/Disadvantages: Crafty, Fleet, Multiple
Honor/Glory/Status: 3.8/2.0/6.0 Schools, Luck (rank 2), Strength of the Earth (rank
Skills: Athletics 2, Battle (Mass Combat) 1, Defense 1), Way of the Land (Lion lands)/Dark Secret (father
1, Etiquette 1, Games (Go) 2, Horsemanship 1, was Forgotten), Momoku, Sworn Enemy (Isawa
Iaijutsu 2, Kenjutsu 2, Kyujutsu 2, Lore: History 2, family)
Spears 1, Storytelling 1 Equipment: Kimono, light armor, daisho set
Advantages/Disadvantages: Benten’s Blessing,
Death Trance, Social Position (heir to the Clan Yoritomo Kagetora – A slightly pudgy fellow
Champion), Tactician, Wealthy/Frail Mind, Idealistic with muscle-corded forearms, a sailor’s tattoos, and a
Equipment: Kimono, light armor, daisho set disarming grin. He also has a formidable drinking
capacity and a risqué sense of humor. Kagetora
Matsu Chigitsu (elevated ronin) – A thin, spends most of his time hanging out and drinking
hollow-cheeked man in his late teens, older than any with the Crab, but also gets along well with
of the other contestants. Chigitsu is a ronin who Scorpions, and is personal friends with Bayushi
earned admission to the Clan for valiant service on Tenmaku. Kagetora was one of the hostages
the Lion Clan’s western frontier, rooting bandits out exchanged between the Scorpion and Mantis Clans
of the foothills of the Spine of the World Mountains. during the crisis seven years ago, and spent four
This ceremony is a “delayed gempukku” for him, a years living among the Scorpion. He does not resent
chance to prove he truly belongs in the Lion Clan the experience, and his personality and skills are a
(and to make up for never participating in the balance between the rough-and-ready practicality of
famously tough Matsu gempukku). He has pledged the Mantis and the cleverness and subtlety of the
to commit seppuku if he does not succeed. Scorpion.

Tournament of the Topaz Champion Page 20


FIRE 2 AIR 2 points as desired on spellcasting, and
Agility 3 Reflexes 3 Void spent for Air counts double.
Honor/Glory/Status: 2.5/1.0/na
EARTH 2 WATER 3 Skills: Calligraphy 1, Courtier 1, Defense 1,
Stamina 3 Etiquette 1, Iaijutsu 2, Kenjutsu 2, Lore: Bushido 1,
Meditation 2, Spellcraft (Elemental Knowledge: Air),
VOID 2 Spears 3, Theology 1.
TN to be Hit: 19 (24 in light armor) Spells: Sense, Commune, Summon, Counterspell,
School/Rank: Yoritomo Bushi 1 (Air 1) Nature’s Touch, Wind-Born Slumbers, (Air 2)
Rank One: Suffers no penalties for off- Call Upon the Wind, (Fire 1) Biting Steel, Extinguish,
hand fighting or for using a small (Water 1) Reversal of Fortunes.
weapon in his off-hand. May ignore Advantages/Disadvantages: Blessing of the
TN penalties for uneven footing if Elements (Air), Crab Hands/Benten’s Curse
they are less than his School Rank x Equipment: Robes and kimono, scroll satchel,
5. Opponents gain no advantage daisho set, yari
against him from flanking or higher
ground. May add his Water to all Bayushi Tenmaku – A handsome, athletic young
damage rolls. Scorpion bushi with a ready smile, smooth wit, and
Honor/Glory/Status: 1.2/1.0/na charming voice. Tenmaku has actually already
Skills: Athletics 2, Battle 1, Courtier 2, Commerce 2, completed his gempukku, and has been sent here
Craft (sailing) 2, Defense 2, Etiquette 1, Hunting 1, with orders to accumulate blackmail and influence
Iaijutsu 1, Kenjutsu 1, Peasant Weapons (kama) 2, over other contestants (who are supposed to be the
Storytelling 2 most promising young samurai of their Clan, and
Advantages/Disadvantages: Allies (Scorpion Clan), therefore the most likely targets). He is completely
Ambidextrous, Fleet/Greedy, Hostage ruthless and utterly without scruple, but also is quite
Equipment: Kimono, light armor, daisho set, pair of skilled at posing as a non-villainous Scorpion who is
kama wounded by the reputation of his Clan.
FIRE 3 AIR 3
Isawa Tsutakito – A slim, almost skeletal young
man with a sunken chest, pale skin, a low hollow
voice and deep-set eyes with a slightly “spooky” look EARTH 2 WATER 2
to them. Tsutakito is an Air shugenja who has also
studied the ways of battle, very unusual for the
Phoenix, and the main reason for his being assigned VOID 2
to the Topaz Championship. Tsutakito is well- TN to be Hit: 17 (22 in light armor)
educated, able to converse on a variety of intellectual School/Rank: Bayushi Bushi 1
subjects, but is also eerily swift and agile, able to Rank One: Roll additional Initiative dice
make a sword or yari dance like a living thing. He is equal to School Rank. Enemies
somewhat inept in social situations, since despite his cannot use Combat Reflexes to trade
education he tends to be slightly oblivious to the initiative with him. Adds +5 to his
subtleties of the Rokugani courts, and likes to drone TN to be Hit against opponents with
on about subjects that interest him. lower Initiative.
FIRE 3 AIR 3 Honor/Glory/Status: 1.1/1.0/1.0
Skills: Athletics 1, Courtier (Political Maneuvering)
2, Deceit (Lying, Seduction) 3, Defense 1, Etiquette
EARTH 2 WATER 2 1, Forgery 1, Games 1 (Go), Iaijutsu 2, Investigation
Willpower 3 (Notice) 2, Kenjutsu 2, Kyujutsu 1, Lore: History 1.
Advantages/Disadvantages: Crafty, Heartless,
VOID 3 Voice
TN to be Hit: 17 Equipment: Kimono, light armor, daisho set
School/Rank: Isawa Shugenja 1
Isawa Technique: Affinity to Air, no Shosuro Morito – This quiet young man is actually
Deficiency. Spend as many Void a Shosuro actor who has been sent here as a test of
his skills at infiltration and deception. He plays the

Tournament of the Topaz Champion Page 21


role of a straightforward, loyal Scorpion bushi who Willpower 3 Strength 3
believes in his Clan but is not especially sneaky or
underhanded personally. PCs who watch him VOID 2
fighting or exercising will notice that his fighting TN to be Hit: 12 (22 in heavy armor)
style is unusually formal and relies heavily on kata School/Rank: Moto Bushi 1
and set stances – a legacy of his original training as a Rank One: May wield a non-polearm two-
stage performer. handed weapon in one hand, and rolls
FIRE 2 AIR 3 an extra die for damage when doing
Intelligence 3 Awareness 4 so. When mounted or making a Full
Attack, rolls two additional dice for
EARTH 2 WATER 2 attack. Add Earth to total of damage
Perception 3 rolls.
Honor/Glory/Status: 2.1/1.0/na
VOID 3 Skills: Athletics 2, Defense 1, Heavy Weapons 2,
TN to be Hit: 18 (23 in light armor) Horsemanship 3, Hunting 2, Jiujutsu 1, Kenjutsu
School/Rank: Shosuro Actor 2 (Scimitar) 2, Lore: Horses 1, Storytelling 1.
Rank One: Roll extra dice equal to School Mastery Abilities: May use Full Attack and Full
Rank on Acting rolls and when Defense while mounted.
attempting to persuade someone with Advantages/Disadvantages: Bishamon’s Blessing,
a Social Skill. Add Air Ring to TN to Death Trance, Quick Healer/Benten’s Curse,
be Hit. Overconfident, Small
Rank Two: Free Raises equal to School Equipment: Kimono, heavy armor, Unicorn
Rank on the Knives skill. Add Fire warhorse, daisho set (scimitar in place of katana),
Ring to Initiative. When attacking an ono
unaware opponent, your Raises are
unlimited. Maeda Oroko – A young woman in her late teens,
Honor/Glory/Status: 1.1/1.0/1.0 with an impish smile and sparkling eyes. Her skin is
Skills: Acting (Disguise, Kabuki) 4, Athletics 1, tanned and roughened by outdoor life, and her hair is
Courtier 2, Etiquette 2, Games 1, Iaijutsu 1, Kenjutsu cropped short and tied back in a short pigtail. Oroko
2, Kyujutsu 1, Lore: History 1, Meditation 3, is a descendent of Takuhito, one of the original
Theology 1. founders of the Maeda ronin family. The Unicorn
Mastery Abilities: Can disguise himself as a Clan, which acts as patrons of the Maeda, has
member of another Clan, profession, or social caste, sponsored her participation in the Topaz
and can imitate a woman’s voice. Championship. She has a taste for slim and
Advantages/Disadvantages: Clear Thinker, “dangerous” men, and will make an unsuccessful
Quick/Dark Secret pass at Kenji.
Equipment: Kimono, light armor, daisho set FIRE 2 AIR 2
Reflexes 3
Moto Tsuto – A squat, bandy-legged man with dark
skin and long, flourishing moustaches. Tsuto’s short EARTH 3 WATER 2
stature is something of a sore point for him, Perception 3
especially since outside of his own lands he can’t
compensate for it by riding a horse. As a result, he VOID 2
behaves in an exaggeratedly masculine fashion, often TN to be Hit: 21 (27 in light armor)
ostentatiously and boorishly boasting of his martial School/Rank: Maeda Brotherhood Technique
skills, his horsemanship, and his alleged female New Path: Adds her rank in Hunting to her
conquests. Although skilled as a warrior, he tends to TN to be Hit at all times. When
“over-promise” on his skills, leading to frequent attacking a criminal or lawbreaker,
embarrassments and losses of face. rolls additional unkept dice equal to
FIRE 2 AIR 2 her Honor rank.
Agility 3 Honor/Glory/Status: 2.5/1.0/na
Skills: Athletics 1, Defense 2, Hunting (Tracking) 2,
EARTH 2 WATER 2 Jiujutsu 1, Kenjutsu (Katana) 2, Kyujutsu 2, Lore:
Heraldry 1.

Tournament of the Topaz Champion Page 22


Advantages/Disadvantages: Allies (Unicorn Clan),
Benten’s Blessing, Strength of the Earth (rank
1)/Social Disadvantage (ronin)
Equipment: Kimono, light armor, daisho set.

Kenji, concealed Tsume family ronin – A thin,


feverish young man with deeply sunken eyes and
poor-quality equipment… except for a high-quality
katana, a legacy of his family. Kenji is a Tsume
family ronin, but keeps his name concealed here,
especially from other Tsume. He is here to murder
the Lion Clan Champion, and managed to convince
an Akodo vassal family to sponsor him so he could
attend. He will be distinctly anti-social, brooding
and avoiding contact with the other contestants, and
rebuffing Oroko’s romantic overtures.
FIRE 2 AIR 2
Agility 3 Reflexes 3

EARTH 2 WATER 2
Willpower 3

VOID 2
TN to be Hit: 19 (22 in poor-quality light armor)
School/Rank: Ronin Duelist 1
Rank One: Add twice your Agility to total
of all Initiative rolls.
Honor/Glory/Status: 1.3/1.0/na
Skills: Athletics 2, Deceit (Lying), Defense 2,
Hunting 1, Iaijutsu 2, Jiujtutsu 1, Kenjutsu (Katana)
2, Kyujutsu 1, Lore: Bushido 1, Lore: Heraldry 2,
Sleight-of-Hand (Conceal) 3, Stealth (Sneaking) 2.
Advantages/Disadvantages: Ally (sponsor), Crafty,
Heart of Vengeance (Lion), Quick/Antisocial, Driven
(vengeance against Lion), Social Disadvantage
(ronin)
Equipment: Kimono, light armor (poor quality),
poor quality wakizashi, fine katana (+1 Iaijutsu skill
when striking first in a duel), poisoned tanto in
concealed sleeve-sheath.

Tournament of the Topaz Champion Page 23


Appendix #2: Important Non-Competitor NPCs
This section contains NPCs who are not part of the Topaz Championship, but with whom the PCs might still have
interactions during the adventure:

O-Doji Koneko, the Crane Clan Matron


The elderly mother of the current Clan Champion, and widow of the previous Champion – she served as regent for
fifteen years while her son matured, and is still the “power behind the throne” in the Crane Clan. She is a decrepit
old woman, elaborately made up and dressed, her gray-white hair tied back in an elaborate arrangement. Her eyes
are rheumy, her swollen face sags unevenly, and her mouth contains only a few stubs of teeth.
Role-Play: Despite her outwardly frail appearance, Koneko is very sharp and perceptive. She has a viperish tongue
and an acidic temper, and exploits the deference owed to age to indulge both.

Doji Sarutomo, Crane Clan Champion


Koneko’s son is a handsome, charming man in his early thirties, with youthful features and a distracted air. He
dislikes the responsibilities and courtly duties of being Clan Champion, and secretly longs to be a heroic
swordsman. Still, he knows enough to get by in most situations, and his mother ensures that he is never allowed to
screw up too badly.
Role-Play: Sarutomo is charming, well-spoken, and highly educated, but intellectually lazy and slightly dim – the
Rokugani equivalent of a British upper-class twit.

Kakita Saburashi, Family Daimyo and Sensei


Saburashi is the daimyo of the Kakita, but spends most of his time in the Dueling Academy, where he is the senior
sensei. A grim, stern-looking man in his early forties, with white-dyed hair in a severe samurai topknot. He is
universally acknowledged as the finest duelist in the Empire… except by himself and the ghost of his great-uncle.
He has never married, and his cousins are jostling each other to be named heir.
Role-Play: Saburashi is a humorless, deadly serious man, driven to near dementia by his lifelong futile quest to
perfect his swordsmanship and achieve the “Divine Strike.” He thinks of nothing but swordsmanship, and when he
is forced to deal with something else he is irritable, distracted, and ineffectual.

Matsu Hoketsaku, Champion of the Lion and Emerald Champion


A powerful-looking man in his mid-thirties, vigorous and intelligent. Hoketsaku is the latest in a recent line of
skilled Matsu who have served as Champions of the Lion Clan, and he has also fulfilled the duties of the Emerald
Champion with honor and solid competence. He loves his son, but as a true Lion never shows such weak feelings
to others.

Akodo Gintaku, daimyo of the Akodo family


The Akodo daimyo is a fierce, driven man in his mid-thirties, with a narrow, pale, hawk-like face, prominent
cheekbones, and dark, piercing eyes. Gintaku is determined to restore the Akodo family to a preeminent place in
the Lion Clan, and bitterly resents the dominance of the Matsu. However, he is careful not to show any public
emotion on either topic.

Miya Shikan, Imperial Herald


The daimyo of the Miya family is a slim, severe, coldly handsome man in his early forties, with a clean-shaven
scalp and face. He has never married, pouring his whole being into his quest for peace throughout the Empire, a
quest for which he is willing to do anything – anything at all. He has brokered numerous treaties and agreements,
many of them quite convoluted, over the last fifteen years.
Role-Play: Shikan is a driven man, determined to maintain peace in the Empire no matter what the cost, and
obsessed with the evil, suffering, and horrors of war. Given the chance, he always delivers lectures on how the
“glory” of war is meaningless to suffering peasants.

Toturi XII, the Joyous Prince, the Sapphire Emperor


The Emperor is a handsome man in his forties, still showing the vigor and good looks of his youth, but with a faint
aura of distance and sadness about him. He still mourns his wife, seven years after her death, and has refused to

Tournament of the Topaz Champion Page 24


take any concubines since then. He cares deeply about his Empire and his subjects, but is also quite remote, even
from his own court, and allows the Imperial Court and the various high officials to run the Empire for him.

Toturi Hatsu and Toturi Kobashi, the twin eldest sons of Emperor Toturi XII
These two are fit, handsome young men, twenty years of age, and nearly identical in appearance except for the
different colors they dye their hair (Crane white for Hatsu, Lion gold for Kobashi). They have been fostered to the
Crane (Hatsu) and the Lion (Kobashi) since the age of 13, as part of a plan by the Imperial Herald to bring the two
Hands of the Emperor closer to the throne. The brothers are honorable and cheerful young men, and are obviously
close friends. They do suffer from one shared weakness – women.

Tournament of the Topaz Champion Page 25


Player Handout #1: Chits for Selecting Matches

Hida Chorotaku Shosuro Morito

Doji Keitomaru Moto Tsuto

Kakita Amiko Maeda Oroko

Kakita Toru Kenji

Tamori Ryuko Player #1

Tonbo Kenshiro Player #2

Matsu Nimoro Player #3

Matsu Chigitsu Player #4

Yoritomo Kagetora Player #5

Isawa Tsutakito Player #6

Bayushi Tenmaku Player #7

Tournament of the Topaz Champion Page 26


Player Handout #2: Scoring for the Topaz Championship
Points are listed for the performance of these NPCs in the three non-match competitions (Heraldry,
Law/Etiquette/Bushido, and Hunting). Note that Matsu Nimoro, Kakita Toru, and Moto Tsuto will earn an extra
point each if a PC team does not beat their time in the Hunting competition.

Hida Chorotaku: 1

Doji Keitomaru: 1

Kakita Amiko: 2

Kakita Toru: 2

Tamori Ryuko: 1

Tonbo Kenshiro: 1

Matsu Nimoro (withdraws): 3

Matsu Chigitsu: 1

Yoritomo Kagetora: 1

Isawa Tsutakito: 1

Bayushi Tenmaku: 2

Shosuro Morito: 1

Moto Tsuto: 1

Maeda Oroko: 2

Kenji (killed): 2

Tournament of the Topaz Champion Page 27

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