Professional Documents
Culture Documents
I wrote a book called The Play Ethic, a manifesto for a different way
of living - a modest ambition for a 400-page volume! It was an
attempt at a sequel to a book that some of you might know if you've
done social science: Max Weber's The Protestant Ethic and the spirit
of capitalism, written at the turn of the century. I thought, "well, if
we're in age of informationalism, what would the spirit of this era
be?" The play ethic was, in part, a stab at answering that question.
There has always been a confusion of play with leisure - I'm very
very much at pains to distinguish the difference between them.
Leisure is what you do when you don't work, when you're re-created
for the Monday morning to Friday afternoon grind. I think play is
something different; play has more of a sense of being active,
something more elemental to who we are as human beings.
Advertisers are picking up on that, and on quite a general shift in
values - towards what I would call "post-work", and which has been
growing more and more in the developed West as we get more
affluent, and people feel less determined by old traditions and old
structures.
The second group of people who pick up play quite explicitly are
socio-technical communities. These are people like computer nuts,
hackers, coders, musicians and creatives generally - people who
compulsively go to, or put on, creative scenes, festivals. People who
tie together a community via a technical practice or craft, where the
mastery of that craft is an expression of the spirit of that
community. These people have a very explicit love of play as an
ethos.
The third set of people who explicitly use play, and identify
themselves as players, is enterprise and business culture - strategy-
wielders at both ends of society, the penthouse and the pavement.
Think of the city "player" and the street "playa" - both quite
sulphurous styles of aggressive masculinity, loving the idea of
taking risks with resources. (Here's where we come to the question
of the gendered dimension of different styles and investments in
play...and we won't hang about there. Too complex, sometime later
and elsewhere!)
Lastly, the fourth use for play is as a fuel for education, or to use the
horrible term "social capital" - improving the social utility of human
beings, in all their unpredictable creativity. I've been involved in a
lot of this activity over the last five or six years. I've worked with
education departments, looking at the disjuncture between the
humanistic, exploratory experience of education - and the non-
playful jobs that exist in the labour market. The culture that kids are
bringing to the school - a joyful, messy interactionism - doesn't
really fit them for the world of work as currently arranged.
ends