Professional Documents
Culture Documents
Issue Contents
www.cgarena.com Page 2
Issue 4 Aug - Sep 2009
Industry News
CGArena
NVIDIA, the leader in GPU computing, introduced Autodesk, Inc., announced that design and engineer-
the NVIDIA®® OptiX™ ray tracing engine, part ing professionals can become Autodesk Certified in
of a suite of application acceleration engines for AutoCAD 2010, Autodesk Inventor 2010, Autodesk
software developers. NVIDIA acceleration engines Revit Architecture 2010, and AutoCAD Civil 3D 2010
make it easy to incorporate valuable, high-perfor- software. Becoming Autodesk Certified allows profes-
mance capabilities into applications, while simulta- sionals, and companies boasting Autodesk Certified
neously reducing development time. employees, to validate their industry skills and knowl-
edge, demonstrate expertise and gain credibility. Cus-
As the world’s first interactive ray tracing engine tomer demand has contributed to the huge growth of
to leverage the GPU, the NVIDIA OptiX engine Autodesk Certification over the past year, increasing
is a programmable ray tracing pipeline enabling the number of Autodesk Certified professionals to
software developers to easily bring new levels of more than 100,000.
realism to their applications using traditional C
programming. NVIDIA application acceleration Professionals can take training courses and the Certi-
engines are available from the NVIDIA Developer fied Associate and Certified Professional exams at all
Zone at no charge. Autodesk Authorized Certification Centers across the
United States and Canada.
Visual Effects for Directors - Years in the making, Visual Effects For
Directors is a massive 7 DVD set that covers everything you need to
Training
www.cgarena.com Page 3
Issue 4 Aug - Sep 2009
Interview with
CGArena
Extremely against
Marta Dahlig the nude shots
which are chauvin-
istic, disrespectful
or devoid of any
Q. Hello Marta, can you give our readers a short in-
troduction please; age, location, employment etc? thought
www.cgarena.com Page 5
Sky Pirate © Copyright by Future Publishing
Issue 4 Aug - Sep 2009
Interview with
CGArena
Marta Dahlig
Q. As you are self taught young artist, so you have any specific drawing techniques or tips for us?
If yes, then please share with us.
Q. After more than a year, we get a chance to view your new personal work, so where are you busy
before that?
I know it must’ve seemed I was lazy but in reality it has been the most intense year ever! I spent my whole
painting time on commercial assignments, such as various cover illustrations and already mentioned Imag-
ineFX tutorials. During that time I was also preparing my part of D’Artiste: Digital Painting 2 book as well
as handles a few still developing projects. All of that has left me with no time to really do anything just for
myself.
www.cgarena.com Page 7
Q. Have you used Wacom Intuos 4? How you rate this product (pros and cons) and how wacom
tablets helps you in your artistic journey?
My Intuos 3 broke just before the new version came out, so I purchased a medium Intuos 4 as soon as it
was on sale. I absolutely love its looks and the feature I love the most is the detachable cable, as it was the
cable part which first broke in my old tablet. I didn’t have the occasion to use the new wheel yet, as I still
somehow cannot adjust my workflow to it. The only thing that for now bothers me a bit is the speed I seem
to use the pen tips in – I’m already on my third!
Speaking about Wacom tablets in general I have to say they have been nothing less than a blessing. I used
to work on some cheap, low quality tablets before and the difference in workflow quality is astounding (not
to mention the cheap ones used to break after 2 months of usage on average). The pen pressure levels
in Wacom tablets are amazing and improve application of little details as well as encourage more finesse
brush strokes.
Q. Please tell something about your latest work “Judith”, from where you get the inspiration and
idea to paint this beautiful lady?
I think it was around 8 or 9 years ago when I first heard about Judith. Ever since, I found her to be one of
the most fascinating characters in history. There aren’t many strong ladies you can read about and what is
more bold than a woman first seducing, then decapitating the leader of enemy’s army? ;)
It’s hard to count the number of times I tried to depict her – each and every attempt was different: portrait
shots, full body poses, standing, sitting – you name it! I think I have done around 8 or 9 sketches throughout
the last 4 years and none was really good enough to be completed. This piece I started around October
2008 worked on it on and off till May 2009 between other projects.
Q. Various times we heard the negative point of view of female painters on painting the nude female
to represent the skills or art or as a piece of entertainment, so as a female painter what’s your take
on this and in your painting “Judith” where story actually demands but different pose can reduce
the artistic nudity?
I am extremely against nudity which is depicted just for the sake of it. Nude shots which are chauvinistic, dis-
respectful or devoid of any thought are not my thing at all. Nudity, in my understanding, is an artistic means
just like any other.
Nudity has to make a statement – if I paint a nude character, there has to be a true, strong reason for it. In
case of Judith, I had two reasons to display the character nude: firstly, I wanted to create a deeply sensual
scene. Secondly, I wanted to achieve a contrast between the body and the abundance of different textiles
around the character, which couldn’t have been done with her being dressed.
www.cgarena.com Page 8
Story of Judith
“In the second century B.C., as the powerful Assyrian army invades the Near East,
the town of Bethulia is besieged by the cruel and domineering Holofernes, foremost
general of the Assyrian emperor Nebuchadnezzar. If Bethulia yields, the whole
country will fall into Assyrian hands. Discouraged, the city’s elders agree to sur-
render the famine-stricken city if they are not rescued within a few days. Judith, a
young widow and most unlikely savior, challenges them to take responsibility for
the future of their community. She enters the Assyrian camp where Holofernes,
smitten with her remarkable beauty, invites her to a banquet. When he retires
to his bed in a drunken stupor, they are left alone in his tent. Judith takes up his
sword and decapitates him. With the Assyrian army thrown into confusion, Judith
inspires the Israelites to launch a surprise attack from which they emerge victori-
ous.” - Read and Watch the Detailed Making of Judith HERE
www.cgarena.com Page 9
Umbrella Sky © Copyright by Future Publishing
Moths © Copyright by Future Publishing
Issue 4 Aug - Sep 2009
Interview with
CGArena
Marta Dahlig
Q. What are your hobbies and please describe your free time, if you have any or are you the kind of
lady who lives for her work all the time?
Due to having a full-time job, I rarely have time for anything else other than painting in the evenings/nights,
and at best end up having ~5hours of sleep during the night. On those rare occasions I am free, I do really
typical things: I like to read (anything from historic novels to thrillers), watch movies, go out, spend time with
my dog… The regular stuff. :)
Q. Anything you like to add? It is your chance now to state your opinion about anything!
I am not really good with closing words, as there is no way not to sound cliché - it is the usual moment to
state: “remember to be yourself”, “strive for that dream!”, “you can do anything” and all that….
Cliché or not, I believe in that! If you are willing to work hard, really hard, with a bit of talent, luck and sweat
you are able to accomplish anything you want. The biggest success factor is the right motivation, patience
and readiness to use the various opportunities that life places before us. If you know what you want and are
willing to work your hardest day and night to achieve it, you are bound to be successful :)
Thanks a lot Marta for taking out sometime for us from your busy schedule. Hope you continue to paint the
beautiful women’s and sometime men’s too.
Blog: dahlig.blogspot.com
www.cgarena.com Page 13
Issue 4 Aug - Sep 2009
3D Challenge
CGArena
CGArena is proud to present “Accident” 3D Challenge, 10 Aug 2009 - 1st Oct 2009. Winners will be reward-
ed with special prizes from Side Effects Software, Pixologic, E-on Software, Eat3D and ambientLight.
Express your creative ideas in a new and interesting way.
Your Mission
Create a 3D image which justify the theme of Accident, this can be realistic or toony. This can be physical
accident, attempt to stop the accident, accident of emotions or whatever you can think of. You can express
the theme in a single shot or in several shots inside one image. You can even replicate the scene from a
movie. You are allowed to show the artistic nudity in the image. This Challenge is a Work-In-Progress Chal-
lenge -- all contestants are required to post their work-in-progress images for community to critique/com-
ment in order to qualify.
This challenge will be a WIP (Work in Progress) Challenge. Each challenger (teams are not allowed) is re-
quired to post Work In Progress (WIP) images, from the initial concept sketch to the final render to the post
production on regular intervals in the CGArena forum. The purpose is that everyone can learn from each
other, offer feedback and critiques.
1. Enter the Challenge by registering yourself on CGArena forum under Challenges > Accident > Your Real
Name - Country
2. Submit your work in progress images in forum on a regular basis. Concept sketch/shot need to post within
a week from the date you register yourself in the challenge.
www.cgarena.com Page 15
3. Participate in the community by critiquing other challenger’s works in the respective threads. Only con-
structive critiques/feedbacks are allowed to post, please avoid postings like “Good image”, “Wonderful Go-
ing”, “Nice Image” and so on... Don’t try to insult any artist, artistic skill, concept or country. Otherwise you
can be disqualified from the challenge.
4. You are allowed to use any 3d software for the creation of artwork. Premade models or preset based
softwares/plug-ins which allows creation of human models are not allowed to use. Sculpting softwares are
allowed to use.
5. Once concept sketch is posted in the forum, you are not allowed to change the concept. If two similar
concepts are posted then second similar concept participant is allowed to change the concept in the next
48hrs.
6. If you replicate the scene from a movie then that will be judge on the basis of realism and similarity with
the shot. Try to add all the elements/props which are available in the movie shot.
7. Registration for the challenge will close on 15th Sep 2009, midnight 00:00 GMT.
8. Submit your final entry till 1st Oct 2009, midnight 00:00 GMT.
9. You are allowed to use any type of post- production in the final image to make artwork better and richer.
Please avoid to add the elements in post-production which are 100% made in the 2D program or photo-
graphs.
10. There will be 3 winners, Judges, sponsors, CGArena decision will be final.
11. Winners will be announced on 9th Oct 2009. All prizes will be available in the downloadable format from
the sponsors website.
1.) Entrants agree to give permission to the sponsor to use all or any part of the artwork entered in this con-
test, (hereinafter, the ‘Work’) in the Company’s demonstration tapes (reels), promotional materials (ads, PR,
etc.), booth graphics and presentations for the promotional purposes.
2.) Entrants will retain all rights to the Work. In addition, the Company will not sell for profit any materials or
demo reels containing images or animations submitted by the Entrant.
3.) All the winners are requested to create a Making of the Image and only CGArena owns the right to
release that making online or anywhere else. Without the consent of CGArena not allowed to release the
making anywhere else.
4.) The Company, in exchange for this release, will provide a credit for the Work within the material in which
the Work is used.
www.cgarena.com Page 16
Final Image Size
- Your final image dimensions should be print resolution (300 DPI). Do not send in a low-resolution.
- A guideline is minimum 1680 pixels wide and/or 1050 high, JPG, 300 DPI.
- Send your final image in zip or rar format with your name, complete shipping address, email, telephone
number in a text file on email address accident@cgarena.com with email subject “your forum username”.
When we received an email then you will get Automatic reply confirmation email.
Houdini Master worth $7995 USD - Houdini Master is a full featured 3D animation and visual effects soft-
ware renowned for its particle and dynamics tools. Houdini Master is perfect for visual effects artists, techni-
cal directors and CG supervisors who want to experience total control over their pipeline
E-on software Vue 7.5 Infinite worth $895 USD - Vue 7.5 is the most efficient and advanced solution for
creating, animating and rendering natural 3D environments. It offers a high-end 3D scenery solution for SFX
studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on
power, productivity and inter-operability with existing toolkits.
Pixologic ZBrush 3.1 worth $595 USD approx. - ZBrush 3.1 gives you access to unparalleled power and
control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus
and a tablet as intuitively as if they were using their hands on a block of clay. If at the end of the contest,
ZBrush 4 will ready then provide ZBrush 4. Otherwise, provide the license available at that time, with a free
upgrade to ZBrush 4 when released.
ambientLight Multibuy Texture Bundle worth $175 USD approx. - This includes our entire range of Tex-
ture Packs. All of our packs are at a minimum of 1024 pixels square and are hand edited so that they tile
perfectly, whatever application you use them in!. This pack includes Plant & Trees, Natural, Sky, Architec-
tural, Roads textures.
Eat3d Training DVD’s (2) worth $110 USD approx. - Our focus is to have the highest of quality training
videos geared toward 3D Artists. We put an obsessive amount of time and effort into our work, and we are
very proud of the results. So sit back and join us for a refreshing course in high quality next gen art. Winner
can choose to download any 2 training DVD’s.
E-on software Vue 7 Complete worth $599 USD - Designed for experienced 3D artists and small studios,
Vue 7 Complete provides a complete solution for natural 3D scenery. Vue 7 Complete includes all 12 addi-
tional modules for Vue 7. Vue 7 Complete also ships with an extensive collection of preset trees, buildings,
scenes, characters, etc.
www.cgarena.com Page 17
Pixologic ZBrush 3.1 worth $595 USD approx. - ZBrush 3.1 gives you access to unparalleled power and
control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus
and a tablet as intuitively as if they were using their hands on a block of clay. If at the end of the contest,
ZBrush 4 will ready then provide ZBrush 4. Otherwise, provide the license available at that time, with a free
upgrade to ZBrush 4 when released.
Eat3d Training DVD’s (2) worth $110 USD approx. - Our focus is to have the highest of quality training
videos geared toward 3D Artists. We put an obsessive amount of time and effort into our work, and we are
very proud of the results. So sit back and join us for a refreshing course in high quality next gen art. Winner
can choose to download any 2 training DVD’s.
ambientLight Plants and Trees Texture Bundle worth $88 USD approx. - All of our packs are at a mini-
mum of 1024 pixels square and are hand edited so that they tile perfectly, whatever application you use
them in!.
E-on software Vue 7 Complete worth $599 USD - Designed for experienced 3D artists and small studios,
Vue 7 Complete provides a complete solution for natural 3D scenery. Vue 7 Complete includes all 12 addi-
tional modules for Vue 7. Vue 7 Complete also ships with an extensive collection of preset trees, buildings,
scenes, characters, etc.
Eat3d Training DVD worth $55 USD approx. - Our focus is to have the highest of quality training videos
geared toward 3D Artists. We put an obsessive amount of time and effort into our work, and we are very
proud of the results. So sit back and join us for a refreshing course in high quality next gen art. Winner can
choose to download any 1 training DVD.
ambientLight People Texture Bundle worth $37 USD approx. - All of our packs are at a minimum of 1024
pixels square and are hand edited so that they tile perfectly, whatever application you use them in!.
Respected Jury
Alessandro Baldasseroni - I`m a 35 years old self taught artist. I was born and grown in Milan
(Italy). I`ve been professionally in CG since 2001 and currently employed as a senior character
artist at Blur Studio.
Francisco Cortina - I’m a professional 3d artist who originally started out as a traditional artist.
For some time now I’ve been operating as an independent contractor, running my own com-
pany called “Cortina Digital”.
John Hayes - My background is in sculpting and 2D animation as both were my primary focus
in Art College. Working in Sega as Senior Character Artist on Golden Axe, and became Char-
acter Art Lead part-way through that project.
www.cgarena.com Page 18
Issue 4 Aug - Sep 2009
Tutorial by Barnali Bagchi, UAE
CGArena
Software:
Making of Photoshop
2D
Radhey Shyam
INTRODUCTION
This artwork was a personal project, an abstract representation of “Rasa Leela”. The ‘Rasa Leela’ or ‘Rasa
Dance’ is a part of the traditional story of Krishna (Incarnation of Lord Vishnu), described in Hindu scriptures
like “Bhagavata Purana” and literature such as “Geet Govind”, where he dances with Radha (His beloved)
and her Sakhi’s (friends). This piece was created in Adobe Photoshop 7 without a graphic tablet. It was
completely done with mouse and took me a little more than 10 days to complete.
Since I wanted to render a 2D image of a dance form, the biggest challenge was to depict the rhythm and
motion of the dance. So I hunted for reference for quite sometime before I came across some beautiful
paintings by Shu Mizoguchi. His work is immensely inspiring and a great contribution to the digital art com-
munity. You can visit his website here: http://shu-littlebit.com
In this tutorial I will share my techniques and will walk you through the many steps taken from initial concept
to the final rendering of the image.
INITIAL SKETCH
BACKGROUND AND
BODY COLOR
www.cgarena.com Page 21
Issue 4 Aug - Sep 2009
Tutorial by Barnali Bagchi, UAE
CGArena
www.cgarena.com Page 22
Issue 4 Aug - Sep 2009
Tutorial by Barnali Bagchi, UAE
CGArena
www.cgarena.com Page 23
Issue 4 Aug - Sep 2009
Tutorial by Barnali Bagchi, UAE
CGArena
www.cgarena.com Page 24
Issue 4 Aug - Sep 2009
Tutorial by Barnali Bagchi, UAE
CGArena
www.cgarena.com Page 26
Issue 4 Aug - Sep 2009
Tutorial by Barnali Bagchi, UAE
CGArena
www.cgarena.com Page 27
Here is the final completed image. I hope you enjoyed reading this tutorial and thanks a lot for
reading it.
Making of ZBrush
3D
DinoMonster
I love comics, cartoons, movies, video games, and can’t stop admiring all the great art spawned trough that
mediums.
A dream from my childhood, to become professional CGI artist (after seeing Jurassic Park 1993) combined
with my affection towards Dinosaurs that I started liking since I was a 10 years old, resulted in DinoMonsters
concept. Idea behind DinoMonsters actually came to me when I was modeling one Dinosaur model.
I started thinking how cool would be to make humanized dinosaur, or a dinosaurized man. That’s how it all
started, and before you knew it, I made up 6 characters. At first I thought I had original idea, but later I dis-
covered several similar concepts involving Dino man characters. So, you could say, they aren’t original, but
by the great feedback I received from the 3D community from different forums, I guess I did a good job.
The difficult part of DinoMonsters was to give them all distinctive look, and again, to keep the visuals to-
gether, as if they belong to the same team, and exist in the same universe. As an aspiring character artist,
thinking about characters is more of a reflex to me.
So, making them apart was easy, but getting them out of the head and into viewport is more challenging. But
even if it was hard at some point to create them, with today’s great software it is all achievable.
www.cgarena.com Page 31
Issue 4 Aug - Sep 2009
Tutorial by Damir G Martin, Croatia
CGArena
Making of DinoMonster
STEP 2 - In the below image, above the characters you can see the set of brushes I use to shape low
poly object. To get the desired proportions and major shapes I use Move brush. Standard and inflate brush-
es are the best when you need to add volumes across the mesh.
www.cgarena.com Page 32
Issue 4 Aug - Sep 2009
Tutorial by Damir G Martin, Croatia
CGArena
Making of DinoMonster
STEP 4 - In my case, I wanted to
add some accessories to my DinoMon-
ster. This is the good point for acces-
sorizing, before you continue adding
more details and color. I wanted things
like pants, shirt, belt and guns. In the
image shown, you see the shirt paint-
ed on top of the model. Basically, you
need to mask part you want to turn into
clothing.
www.cgarena.com Page 33
Issue 4 Aug - Sep 2009
Tutorial by Damir G Martin, Croatia
CGArena
Making of DinoMonster
www.cgarena.com Page 34
Issue 4 Aug - Sep 2009
Tutorial by Damir G Martin, Croatia
CGArena
Making of DinoMonster
www.cgarena.com Page 35
This is the final image. On the sides, you can see differ-
Web: www.damirgmartin.com
ent matcap combinations used to create the image. In the
www.dinomonsters.com
compositing, I have additionally placed smoke, and water
drops. Smoke is partially derived from photo, and partially
Email: airartg@gmail.com
painted. Water drops were painted in Photoshop.
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
Software:
Hi friends! I finished my new work, named “The Dreams Of Street Cat” and I will show you how I did this
project with big pleasure. Usually ideas come to me during my rest, but not at this time. Someone disturbed
my rest and it was my father. I needed to help him with repair of our apartment. It is very boring, I know, but
it was needs to be done. Once, during repair, one cat came from the street to our apartment. A look of a cat
was very sad and sorrowful, maybe cat was ill or simply got tired? Who knows, never mind, so the idea of a
cat sitting in old room came to me as I saw this picture. So, let’s start.
REFERENCE
In this time I wasn’t needed to search different pictures for a project in the web, because all was in my hand
and even a cat. I took the camera as a pistol of sheriff and began to shoot around. Room, windows, doors,
old things, shoes, objects, all got under the shot of camera. When the set of pictures and textures was ready
I began the modeling.
MODELING
cat needs a house, sounds like that. I needed basis of picture, so I created floor, drawing the line and then
extrude it. Walls and ceiling was done by the same method. In a window and door opening I inserted simple
boxes and then put simple lighting, although I know that cats can see very well in the darkness. Usually I
light my scene from the first steps of work, because I can initially see the work with light and it is better to
imagine the end result.
www.cgarena.com Page 39
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
www.cgarena.com Page 40
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
www.cgarena.com Page 41
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
www.cgarena.com Page 42
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
www.cgarena.com Page 43
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
For fur I used Hair and Fur modifier. For me this is comfortable
enough and there are many interesting instruments in him, like real
master of style or hairdresser, and this
works also good with lines. So, I needed
a fur and scissors, and also I needed a
cat, which was running round me. But we
worked in 3D space, so for this purpose I
opened the new scene in which created
a sphere and used Hair and Fur modifier
for it. It was necessary to play with prop-
erties and after a few hours, when a fur
of my shaggy creature was done, I saved
these properties.
www.cgarena.com Page 44
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
Fur on a shoes brush also did with Hair and Fur and then converted into geometry. The same method I used
for a carpet and for a floor brush, and then converted into proxy.
www.cgarena.com Page 45
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
www.cgarena.com Page 46
Issue 4 Aug - Sep 2009
Tutorial by Andrew Averkin, Ukraine
CGArena
Andrew Averkin
Email: andrewaverkin@yahoo.com
www.cgarena.com Page 47
Issue 4 Aug - Sep 2009
Tutorial by Chaichan Artwichai, Thailand
CGArena
Software:
Let’s start the first step of this image. I have chosen Pencil-Brush in painter 11. At the first time I try this
tool in painter 11, it is really great tool for sketch
and simulate pencil stroke very realistic especially
if you use it with intuos3 or 4 that can control the
angle of the stroke softly. If you never touch it be-
fore I recommend!!
When I finish from the painter I save the file as .psd file pre-
pare for working in Photoshop. For the coloring process
I always think in term of value at first because it important
more than color but it’s doesn’t mean color is not important.
A good composition come from a good arrangement of black
and white value which impact the eye at first and we will talk
about color later.
www.cgarena.com Page 49
Issue 4 Aug - Sep 2009
Tutorial by Chaichan Artwichai, Thailand
CGArena
After filling with the middle value, I was thinking about the focal
point of the picture it is a portrait and the face should be a good
choice to be a focus and I want to make its white object by the
skin which fills with the light from above. There are lot of tricks
to make a good focal point and this is basic by make a big nega-
tive shape in the picture as a focal point and in this kind is a face
which become white when turning it into notan.
When the main value of any objects in the picture already filled
I will not use pure black or pure white as a value always keep it
about 95% in black value and 10% in the high white value(you
can see color percentage in the gray scale slider in Photoshop).
I always use
the normal
round brush
with a little
customize in
this process.
www.cgarena.com Page 50
Issue 4 Aug - Sep 2009
Tutorial by Chaichan Artwichai, Thailand
CGArena
Then I start a skin tone coloring by using soft light in blending mode
try to get a bit red shade to make it pop up from the overall green
environment.
Detail 1 Detail 2
www.cgarena.com Page 51
Issue 4
2 Aug
Apr --May
Sep 2009
Tutorial by Chaichan Artwichai, Thailand
CGArena
Web: chaichan-artwichai.blogspot.com
Email: t_artwichai@hotmail.com
www.cgarena.com Page 52
Hyejin Moon, Korea
bluemoon727@naver.com
3ds Max, ZBrush, Photoshop
Antonio Bonora, Italy
principe_antonio@hotmail.it
3ds Max, ZBrush
Massimo Righi, Italy
info@massimorighi.com
Maya, Mudbox, Photoshop
Hugo Costa, Portugal
lw4d@hotmail.com
Cinema 4D, Corel Photo Paint
This is by far the quickest and easiest way to send your images to us.
To Advertise: contact@cgarena.com