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Introduction
Course Information
• Course of Physics for engineering
students (General Physics or University
Physics) consists of three parts:
Physics I: Mechanics
Physics II: Electromagnetics & Thermal
Physics
Physics III: Optics & Quantum Physics
• Course has several components:
Lectures
Discussion sections (tutorials, problem
solving, quizzes)
Homework
Labs: (group exploration of physical
phenomena)
• Exams and grading:
Scores on the components: homework,
lab works and mid-semester exams are
counted up with the weight 0.4
Scores on the final exam are counted with
the weight 0.6
Why study physics?
Physics is one of the most
fundamental of the sciences:
Scientists of all disciplines
(chemists, biologists,
engineers,…)
must have knowledge about
principles and laws of physics.
For example:
• what is matter consists of ?
(molecules, atoms, nuclears)
• why there are different chemical
elements in the nature,
• what are processes inside plants, animals,…
• what are the nature and properties of electricity,
light, X-ray,
• laser, and many, many things,…
The study of physics gives you the sense
of beauty as well as intelligence:
• You can share some of the excitement of new
discoveries of Galileo, Newton, Maxwell,
Einstein…
• You have a satisfaction of finding answers to the
questions: why the sky is blue, how radio waves
can travel through empty space, how a satellite
can stay in orbit,…
Fundamental Units
• How we measure things!
• All things in classical mechanics can be
expressed in terms of the fundamental units:
– Length L
– Mass M
– Time T
• For example:
– Speed has units of L / T (i.e. miles per hour)
– Force has units of ML / T2 etc... (as you will
learn)
Units...
• SI (Système International) Units:
– mks: L = meters (m), M = kilograms (kg), T =
seconds (s)
– cgs: L = centimeters (cm), M = grams (gm),
T = seconds (s)
• British Units:
– Inches, feet, miles, pounds,...
We will use mostly SI units, but you may run
across some problems using British units. You
should know how to convert back & forth.
Converting
between different systems of units
• Useful Conversion factors:
– 1 inch= 2.54 cm
– 1 m = 3.28 ft
– 1 mile= 5280 ft
– 1 mile = 1.61 km
– 1 pound = 0.454 kg
• Example: convert miles per hour to meters
per second:
mi mi ft 1 m 1 hr m
1 1 5280 0.447
hr hr mi 3.28 ft 3600 s s
Dimensional Analysis
• This is a very important tool to check your work
by using unite consistency, that is a equation
must always be dimensionally consistent
• Example:
Doing a problem you get the answer distance
d = vt 2 (velocity x time2)
Units on left side = L
Units on right side = L / T x T2 = L x T
Left units and right units don’t match, so
answer must be wrong!!
• Another example:
d
L
P 2 2
g T
This has the correct units!!
CHAPTER I
Kinematics
Mechanics
Dynamics
Displacement in a time Δt = t2 - t1 is
Δx = x(t2) - x(t1) = x2 - x1
x
x2 A function x(t)
x in 1-D
(it is not
x1 the trajectory path)
t1 t2 t
t
1.1 Velocity
• Velocity v is the “rate of change of position”
• Average velocity vav in the time t = t2 - t1
is: x( t 2 ) x( t1 ) x
v av
x t 2 t1 t
x2
x
Vav = inclination of line
x1
connecting x1 and x2.
t1 t2 t
t
Consider limit t1 → t2
Instantaneous velocity v is defined as:
dx ( t )
v( t )
dt
so v(t2) = x
inclination x2
of line x
tangent to x1
the graph
x(t) at t2 t1 t2 t
t
1.2 Acceleration
• Acceleration a is the “rate of change of
velocity”
• Average acceleration aav in the time t = t2
- t1 is:
v ( t 2 ) v ( t1 ) v
aav
t 2 t1 t
v(t) + +...+
= displacement
t
Example 1: 1-D Motion with constant
acceleration
n 1 n 1
• We know that: t dt t const
n 1
dv
• Also recall that a
dt
• If a is constant, we can integrate this using
the above rule to find:
v a dt a dt at v 0
dx
• Similarly, since v
dt
1 2
x v dt ( at v 0 )dt at v 0 t x 0
2
• For constant acceleration we found:
1 2
x x 0 v 0 t at
2
v v 0 at x
a const
t
v
• From which we derived:
2 2
v v0 2a(x x0 ) t
a
1
vav (v0 v)
2 t
• Motion on a inclined plane:
1 2
x x 0 v 0 t at
2
12
22
32
42
Example 2: 1-D Free-Fall
This is a nice example of constant acceleration
(gravity):
In this case, acceleration is y
caused by the force of gravity:
- Usually pick y-axis “upward”
- Acceleration of gravity is “down”: t
v
ay g v y = v 0y - gt
t
1
y y0 v0 y t g t2
2
a
y
t
ay = g
§2. Motion in Two and Three
Dimensions (2D- and 3D-kinematics)
• In 1 dimension, we could specify direction
with a + or - sign.
For example, in the previous problem ay = -g
etc.
i x
i, j are unite vectors
• The magnitude (length) of r is found
using the Pythagorean theorem:
r 2 2
y r r x y
x
• As you have seen, one can use
coordinates (r , instead of coordinates
(x,y). Coordinates (r , are called polar
coordinates
b/ In 3D:
y
r = (rx ,ry ,rz ) = (x,y,z) xi
zk
r= xi+yj+zk r yj
j
i
r r x y z
2 2 2
k
x
z
2.1.2 Velocity vector:
* Average velocity vector vav in
the time interval t = t2 - t1 is:
r2 r1 r
v av
t 2 t1 t ds
where r1 , r 2 are r2 r
position vectors of
material point at t1 , t2,
respectively. r1
* v av has the same
direction as r
* The direction and the magnitude of
v av depend on t
* In the limit t 0 average velocity
vector changes and tends to the
instantanous velocity vector
ï Instantanous velocity vector (or velocity
vector, briefly):
r dr
v lim
t 0 t dt
The vector equation means:
* The direction of v is
tangent to the path at
every point along the
path
* The components of the vector v in
the Cartesian coordinates
d r dx dy dz
v i j k
dt dt dt dt
v vxi v y j vzk
dx dy dz
vx ,vy , vz
dt dt dt
| v | v v x2 v y2 v z2
* In 2D:
y
vy v
v v v
2 2
x y
vy
tan vx
vx
O x
2.2 Acceleration vector:
2.2.1 Definitions:
• The average acceleration vector a av
in the time interval t = t2 - t1 is:
v 2 v1 v
aav
t 2 t1 t v2
P2
where v 1 , v 2 are v1 v
velocity vectors of aav v1
material point at P1
v2
t1 , t2, respectively.
• The instantaneous acceleration vector a
at point P1 is the limit of the average
acceleration vector when point P2
approaches to point P1
v dv
a lim a av lim
P2 P1 t 0 t dt
v1
P1
a
* The direction of the instantaneous
acceleration vector is toward the concave side
of path – that is, toward the inside of any turn
that the particle is making
v 1
convex side
concave side
P1
a
* When a particle is moving in a curve path, it
always has nonzero acceleration,even when it
move with constant speed
* The components of the acceleration vector in
the Cartesian coordinates:
dv dv x dv y dv z
a i j k
dt dt dt dt
d 2x d 2 y d 2z
a 2
i 2
j 2
k
dt dt dt
2
a a xi a y j a zk ax
dv x
d x
2
,
dt dt
dv y d2y
ay 2
,
dt dt
dv z d 2z
az
dt dt 2
2.2.2 Parallel and perpendicular components
of acceleration:
• In general case, the acceleration vector a
can be represented as a vector sum of two
components parallel and perpendicular to the
velocity vector at each point
v
ï We will analyze two
a //
special
cases:
a/ a parallel to v a
b/ a perpendicular
a
to v
a/ a parallel to v when the
particle moves in a straight line:
Δv
a
* a has the same direction
as v if the speed is increasing v1
v2
* a has the opposite direction
v1
to v if the speed is decreasing a
v
* In this case the effect of
v2
is to change the dv
magnitude of v a
dt
b/ a perpendicular to v when v changes the
direction, but not its magnitude: (particle
moves along a curved path)
In a small time interval t , if | v1 || v 2 |
the change v is nearly perpendicular to v 1
(the base of an isosceles triangle), so in the
limit t 0 it becomes perpendicular to v 1 .
a
v 1 v
v2
• You can view the v
direction of the
acceleration vector
in three different a
situations constant speed
v
v
a
a
increasing speed decreasing speed
2.2.3 Projectile motion:
O v
x x
a a
v
• For x-component: ax 0
v x v0 x x x0 v0xt
• For y-component: ay g
1 2
vy v0 y gt y y0 v0 yt gt
2
§3. Motion in a circle:
• Realize that:
period (T) = seconds / revolution
So T = 1 / f = 2/ω ï ω = 2 / T = 2f
Resume of the formulas for UCM
x = R cos()= R cos(t)
y = R sin()= R sin(t) y
= arctan (y/x) v
R
= t s
s=vt t
x
s = R = Rt
v = R
3.1.4 Acceleration in UCM:
Even though the speed is constant, velocity
is not constant since the direction is changing:
If the velocity is changing, there must be some
acceleration!
Consider average acceleration in time Δt
ï aav =Δv / Δt v
v2
v1
R v2
v1
t
As t → 0, we have v / t → dv / dt = a
We see that a
a = dv / dt
R points in
the - R direction
(at t → 0, the
angle between v
v and v1 (or v2)
v
v1 tends to /2)
2
• This is called Centripetal Acceleration.
• Now let’s calculate the magnitude:
v R
Similar triangles:
v R
v
But R = vt
v1
v2 for small t
v2
So:
R v v t v v 2
R v1
v R t R
2
v
a
R
• UCM results in acceleration:
– Magnitude: a = v2 / R
– Direction: toward center
of circle
a
R
Useful Equivalent:
v 2
We know that a and v R
R
a = 2R
An example:
• The Space Shuttle is in Low Earth Orbit (LEO)
about 300 km above the surface. The period
of the orbit is about 91 min.
• What is the acceleration of an astronaut in the
Shuttle in the reference frame of the Earth?
(The radius of the
Earth is 6.4 x 106 m.)
(a) 0 m/s2
(b) 8.9 m/s2
(c) 9.8 m/s2
• First calculate the angular frequency
: 1 rot 1 min rad
x x 2 0 . 00115 s -1
91 min 60 s rot
• Realize that:
RO = RE + 300 km
= 6.4 x 106 m + 0.3 x 106 m
= 6.7 x 106 m RO
300 km
RE
• Now calculate the acceleration:
a = 2R
a = 8.9 m/s2
3.2 Non-unifom circular motion: