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===========================================================================
FINAL FANTASY XIII (PS3)
FAQ/Walkthrough Version 1.2
Author: Mogg 13-42
Email: thaei@yahoo.com
Website: http://wiosys.com/mogg1342
===========================================================================
____________________________________________________________________________
This guide may only be hosted at IGN FAQs. Posting permission will not be
granted to any other site. I ask anyone who finds this file anywhere other
than IGN to please let me know.
____________________________________________________________________________
__________________________________________________________________________
( Table of Contents )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
I. Game Mechanics [01]
- Controls [01-01]
- Gameplay [01-02]
II. Walkthrough [02]
- Chapter 01 [02-01]
- Chapter 02 [02-02]
- Chapter 03 [02-03]
- Chapter 04 [02-04]
- Chapter 05 [02-05]
- Chapter 06 [02-06]
- Chapter 07 [02-07]
- Chapter 08 [02-08]
- Chapter 09 [02-09]
- Chapter 10 [02-10]
- Chapter 11 [02-11]
- Chapter 12 [02-12]
- Chapter 13 [02-13]
III. Sidequests [03]
- Cie'th Stone Missions [03-01]
IV. Unlockables [04]
- Trophies [04-01]
- PS3 Themes [04-02]
V. Game List [05]
- Eidolons [05-01]
- Paradigms [05-02]
- Abilities [05-03]
- Equipments [05-04]
VI. Extras [06]
- Credits [06-01]

===========================================================================
I. Game Mechanics [01]
===========================================================================
__________________________________________________________________________
( Controls 01-01 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
This section outlines the controls for the game. Take note that the
control scheme cannot be changed. L3/R3 functions requre you to
press down on the corresponding analog stick.
Field Controls
‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Directional Pad -- Select Shroud.
Left Stick -- Character movement.
Right Stick -- Rotate camera.
L1 -- Use Shroud.
L3 -- Center map to current position when viewing.
R3 -- Return camera to default position.
Triangle -- Open main menu.
Square -- View map.
Circle -- Cancel selection.
X -- Confirm selection; Interact with objects.
Select -- Toggle mini map display.
Start -- Pause game.
Battle Controls
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Directional Pad -- Select target or command.
Left Stick -- Gestalt mode control (after summoning).
Right Stick -- Rotate camera.
L1 -- Paradigm shift.
R1 -- View enemy intel.
Triangle -- Execute command queue.
Square -- Activate Gestalt mode (after summoning).
Circle -- Cancel selection.
X -- Confirm selection; Stock action command.
Select -- Retry (while pause menu is displayed).
Start -- Pause game.
__________________________________________________________________________
( Gameplay 01-02 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
The entries in this section were taken directly from the manual.
~~~~~~~~~~~
Exploration
~~~~~~~~~~~
The Mini-Map
‾‾‾‾‾‾‾‾‾‾‾‾
This is the small map situated on the upper right-hand corner of
the screen. It conveys information such as the direction you are
facing, the surrounding terrain, enemy units and your destination.
Venturing inside an enemy's detection radius will cause the map to
flash a warning. The min map legends are as follows.
* Party Leader - Represented by a blue diamond.
* Ally - Represented by a white dot.
* Enemy - Represented by a red dot.
* Alerted Enemy - Represented by a flashing red dot.
* Slain Enemy - Represented by a red "x".
* Destination - Represented by an orange "!".
* Destination Direction - Represented by a yellow arrow.
When viewing the map with [], use the left stick to scroll the map;
the right stick to zoom in or out; press down on the left stick to
center the map on your current location; and [] to view details
regarding an active mission.

Indicators
‾‾‾‾‾‾‾‾‾‾
In the course of your travels, you'll come across two main types
of indicators. Blue indicators indicate the ability to leap from
the highlighted area to another location, while red indicators
serve as important hints. Stepping on the latter will either
trigger an event or bring up a message indicating that an action
is possible.
In certain places, you may also find rare yellow indicators
which denote terrain that only chocobos can traverse.

Chocobo Riding
‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Wild chocobos are a common sight in the lowerworld of Gran Pulse,
and may be ridden by approaching one and pressing X. When you
come in contact with an enemy while riding, the chocobo will lose
one unit of morale. Should a chocobo lose all of its morale, it
will throw its rider and flee. Otherwise, lost morale will
gradually return, so long as no more close encounters occur.
Take note that a certain mission must be completed before you are
able to ride chocobos.

Cie'th Stones and Missions


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
While exploring the vastness of Gran Pulse, you will encounter
Cie'th Stones -- the final remnants of a failed former l'Cie. Upon
touching a Cie'th Stone, you will be given the opportunity to
undertake its unfinished Focus as a mission, hunting down whatever
terror it had been tasked of slaying.
Finding and defeating the mark will complete the mission, earning
you special rewards. Complete enough missions, and previously
dormant Cie'th Stones will begin to awaken, presenting you with
new and more rewarding challenges.
Information such as mission details and your current mark's
location can be viewed by opening the map screen and pressing [].

Save Stations
‾‾‾‾‾‾‾‾‾‾‾‾‾
Game progress can be saved at one of the many save stations
scattered throughout the game, and are marked by a blue "S" on both
the mini map and map screen. Approach one, press X and pick 'Save'.
In addition to saving your progress, save stations also allow you
to buy and sell items. Press X to open the menu in the above manner
then selet 'Shop'. A list of retail networks will be displayed so
choose the one with which you wish to trade. The number of networks
available to you will be limited at first, but this can be expanded
by obtaining certain key items.

Upgrading Equipment
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
It is possible to upgrade weapons and accessories at Save Stations
using the various components you collect on your journey.
* < Upgrading >
First, access a Save Station then select 'Upgrade' from the menu
to access the workbench. Next, select the weapon or accessory
you wish to improve. You will need to select the type of
component you wish to use for the upgrade, as well as the
quantity. The combined EXP value of the chosen components will
then be applied to the target piece of equipment and may grant an
EXP multiplier. After enough EXP has been spent on an equipment,
its level will increase, improving its abilities and attributes.
* < Transforming >
Once a particular piece of equipment has reached its maximum
potential, its level will be replaced by a star. At this point,
no further level advancement is possible, but the item can be
transformed into an entirely different one by means of
specialized components. When this happens, both its name and
properties will change. A newly transformed item may initially
seem weaker than it did in its previous form, but unlike its
fully upgraded predecessor, it will be elligible for level
advancement. Through further upgrades, it can be made even more
powerful than its earlier incarnation.
* < Dismantling >
Unwanted equipment can be scrapped for parts by selecting
'Dismantle'. The equipment itself will be destroyed, but you will
be able to salvage components and items, some of which can be
obtained in no other way. There exists over 100 different
components. Obtain as many as possible and experiment with their
effects in order to determine the most efficient and effective
ways to customize your arsenal.

Enemy Encounters
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Hostile units each have their own field of vision and are on
constant watch for intruders into their territory. By venturing
into their surveillance perimeter, you run the risk of detection.
Enemies that have been alerted to your presence will appear with an
"!" overhead, and will either display aggression or behave with
caution. Making contact with such an enemy will trigger a
transition to the battle screen. It is possible to initiate a
preemptive strike by catching a foe off guard.

Shrouds
‾‾‾‾‾‾‾
Shrouds are special single-use aerosols that grant the party
tactical advantages. A variety of Shrouds exist, each conferring
unique benefits to your party such as enhanced offensive or
defensive power. Though they can be extremely effective, forward
thinking is required in their application, as Shrouds can only be
used outside of battle.

~~~~~~~
Battles
~~~~~~~
Commands
‾‾‾‾‾‾‾‾
Each command depletes your ATB gauge by a predetermined amount. The
list of available commands during battle are as follows.
* Auto Battle - Stock a set of situationally appropriate commands.
The Auto Battle option available varies depending
on the character's combat role.
* Abilities - Select commands to add to the queue. Select
'Repeat' by holding the -> directional button to
have the character perform the same command
sequence used previously.
* Techniques - Spend TP to use Techniques.
* Items - Use items. This action does not deplete ATB gauge.

Techniques
‾‾‾‾‾‾‾‾‾‾
Techniques are powerful abilities that cost TP to execute, and can
be use independent of the ATB gauge. TP can be gained by either
unleashing successful ability chains or by earning a favorable
evaluation at the end of battle. Items and shrouds can also be used
to instantly replenish your party's TP.

Attack Chains
‾‾‾‾‾‾‾‾‾‾‾‾‾
Each successful attack on an enemy charges its chain gauge
increasing the associated chain bonus. A higher chain bonus will
enable you to inflict greater damage on your foe. The gauge
gradually decreases over time so concentrating your attacks on a
single target is recommended. Hitting an enemy when its chain gauge
has peeked will invoke the stagger status -- a state that allows
you to inflict consistent critical damage on a target.
Paradigm Basics
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
It is possible to assign each character with one of six roles.
Changing a character's role will alter the abilities available to
that character as well as their behavior in combat. Combinations of
role assignments are known as "paradigms".
You can execute a paradigm shift during battle by pressing L1 to
open the paradigm deck, choose a new paradigm and confirm. You can
also assign roles to your characters through the 'Customize' tab
within the Paradigm submenu.

Status Enhancements and Ailments


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
The status enhancements available in the game are as follows.
* Bravery - Raises physical damage dealt on a target.
* Faith - Raises magical damage dealt on a target.
* Haste - Speeds up target's ATB recharge rate.
* Protect - Reduces damage received from physical attacks.
* Shell - Reduces damage received from magical attacks.
* Vigilance - Raises likelihood of interrupting enemy actions and
reduces likelihood of being interrupted.
The status ailments available in the game are as follows.
* Debrave - Reduces target's physical attack strength.
* Defaith - Reduces target's magical attack strength.
* Deprotect - Reduces target's physical attack resistance.
* Deshell - Reduces target's magical attack resistance.
* Slow - Reduces target's ATB recharge rate.
* Imperil - Reduces target's elemental resistance.
* Poison - Deals damage to the target over time.
* Pain - Disables target's physical abilities.
* Fog - Disables target's spellcasting abilities.
* Daze - Stuns target and increases damage sustained.
* Curse - Reduces likelihood of interrupting enemy actions and
raises likelihood of being interrupted.
Aside from using items, status ailments can also be negated by
casting the corresponding enhancement on an affected character.

Eidolons
‾‾‾‾‾‾‾‾
* < Engaging and Subduing Eidolons >
To harness the power of an Eidolon, one must first prove their
worth by subduing it in battle. As you deal damage to an Eidolon
its gestalt gauge will gradually increase. Keep attacking until
the gauge peeks and press [] to claim the Eidolon.
* < Summoning Eidolons >
Characters who have claimed dominion over their personal Eidolon
will learn the Summon technique. Summoned Eidolons will remain
on the field until its SP gauge is depleted -- this depletes
gradually over time or when the Eidolon takes damage.
Gestalt Mode
‾‾‾‾‾‾‾‾‾‾‾‾
Once an Eidolon has been summoned you may press [] to enter
Gestalt Mode. This mode will remain in effect until the gestalt
gauge is completely depleted. To charge the gestalt gauge, execute
attack chains with your Eidolon. Be sure to do this prior to
engang Gestalt Mode to maximize its effectivity time.
Controls in gestalt mode differ from standard battle controls,
using combinations of left analog stick motions and button presses
to execute an array of attacks. Alternatively, Auto Gestalt allows
you to leave the choice to your Eidolon by pressing the confirm
button if you find yourself at a loss for your next move.
Be aware that using abilities in gestalt mode will reduce your
gestalt gauge by the amount displayed to the left of the ability
name. When the gauge reaches 0, your Eidolon will be dismissed.
Chains and staggers will be reset upon dismissal from gestalt mode
but in return your party will return to the fray fully healed and
cured of all status ailments.

Evolution Through Crystogenesis


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Character advancement is handled through a process known as
crystogenesis, in which crystogen points (CP) obtained in battle
can be spent to unlock new abilities and attribute bonuses in the
Crystarium.
============================================================================
II. Walkthrough [02]
============================================================================
__________________________________________________________________________
( Chapter 01 02-01 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hanging Edge - The Restricted Zone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Potion (x3), 50 Gil, Iron Bangle.
____________________________________________________________________

Aerorail Trussway 13-E Battle Party: Lightning, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
The game starts off with a battle right after the opening sequences
~~~~~~~~~~~~~~~~~~~~~~~~~
Battle - Manasvin Warmech
~~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 75 Weaknesses : Lightning, Water
HP : 360/990 Strengths : ---
Stagger : 300.0% Status Imm : Poison, Daze, Doom
CP : --- Item : Potion (x6)
There will be a brief ATB tutorial, which you can either view or
skip. Not much strategy involved in this one since your options
are rather limited at the moment. Lightning should attack or use
Blitz. You can't control Sazh so he'll do whatever he likes. Do
the same for the second round; pay attention to Lightning's HP and
use Potions if necessary.
~~~~~~~~~~~~~~~~~~~~~~~~~

Aerorail Trussway 13-E Battle Party: Lightning, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
A brief tutorial on camera controls will play. You can freely
adjust the control scheme as you see fit. Anyway, access the save
station up ahead and save your game. You can also check out the
lone shop via the station -- it sells pricey (because Lightning is
dirt poor at the moment) Potions and Phoenix Downs -- stuff that
you don't really need right now so save your meager stash for later
A floating treasure chest containing a 'POTION' can be found just
past the second pile of rubble that you have to jump over. From
here move forward for a cutscene. Turn east up the stairs when
possible for '2 POTIONS'. There is a save station here that you can
use before jumping off to the lower level. At the bottom, head left
up another staircase to reach a chest with an 'IRON BANGLE'.
Continue towards the destination point to trigger another tutorial
about item usage.

Aerorail Trussway 11-E Battle Party: Lightning, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Again, you may save if you want to. Otherwise, head south and
around north for '50 GIL'. Turn back, jump off then activate the
panel. Another tutorial battle and cutscene follows.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hanging Edge - The Resistance Front
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : 150 Gil Iron Bangle, Power Circle.
____________________________________________________________________

Aerorail Trussway 5-W Battle Party: Snow


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Controls will switch over to Snow now. Start off by claiming the
'50 GIL' treasure behind you, then walk up to the people to hear
them out. Save and march all the way to the destination point.

Aerorail Trussway 6-W Battle Party: Snow, Lebreau, Gadot


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Gadot and Lebreau will join your party. Check behind you for an
'IRON BANGLE'; equip that one on Snow before pushing onwards
through the horde of enemies. You'll encounter a Beta Behemoth at
the end of the path. Said monster may look itimidating this early
in the game, but it's quite easy really. I can't say the same for
its relatives that appear later though; those are tough.
~~~~~~~~~~~~~~~~~~~~~~
Battle - Beta Behemoth
~~~~~~~~~~~~~~~~~~~~~~
Lvl : 20 Weaknesses : Lightning, Water
HP : 1800 Strengths : ---
Stagger : 200.0% Status Imm : Curse, Pain, Doom
CP : --- Item : Potion (x5)
Again, there isn't much you can do in this battle besides attack
and throw grenades with Snow. Though Lebreau handles most of the
healing, it'll be wise to pay attention to your HPs from time to
time, especially after the Behemoth uses Heave.
~~~~~~~~~~~~~~~~~~~~~~

Aerorail Trussway 6-W Battle Party: Lightning, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You'll be pitted against a Myrmidon almost immediately after yet
another party switch. Lightning should repeatedly attack until
the target staggers, which shouldn't be long as it only has a 110
stagger point value. Once that happens, keep up the onslaught of
attacks coupled with an occasional Blitz. The Myrmidon can land
multiple hits on your party pretty quickly so again, pay attention
to your health and use Potions when needed.

Aerorail Trussway 3-N Battle Party: Snow, Gadot


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Grab the 'POWER CIRCLE' and have Snow put it on. Save, climb the
stairs and turn south at the other end for '100 GIL'. Continue to
the destination point; examine the air bike for a cutscene.

Skybridge 103 Battle Party: Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Control switch to the new kid. Go listen to people talking if you
like before heading to the destination point where you can save and
examine the airbike for more cutscenes.
__________________________________________________________________________
( Chapter 02 02-02 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Pulse Fal'Cie - Lowerworld Vestige
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Potion (x13), 150 Gil, Iron Bangle, Phoenix Down,
Fortisol, Gladuis, Power Wristband.
____________________________________________________________________

Pulse Vestige Sacrarium Battle Party: Vanille, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Okay, I'm only going to say this once so kindly indulge me: Vanille
is annoying! And Hope too, kind of; he's such a pansy but he gets
better, worlds better. Unlike his annoying lady friend. *End rant*
Fight and defeat the Pantherons after the short event. They drop
the B&W Outfitters shop card. Save your game then head straight up
towards the open area to the right for a '30 GIL' treasure. Turn
around, go east to the next clearing for an 'IRON BANGLE'. Next,
proceed to the southern section of the area, where you'll find a
treasure sphere containing '4 POTIONS' to the right. After that,
head west, hop over some rubble, and towards the goal.

Pulse Vestige House of Stairs Battle Party: Snow


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
As Snow, check behind you for a treasure sphere with '2 POTIONS'.
Continue forward. Activate the switch at the end of the path.

Pulse Vestige Ambulatory Battle Party: Lightning, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
After yet another party switch, brief tutorials on Shrouds and
Preemptive Strikes appear. Shrouds can only be used outside of
battle. Open the shroud menu by pressing L1 while on the field then
pick the shroud you wish to use. Preemptive strikes are initiated
when you engage an enemy from behind. Deceptisol shrouds trigger
definite preemptive strikes regardless of your angle of approach.
Anyways, head north then west towards a large open area to find a
'PHOENIX DOWN'. That is the only loot you'll get in this area so
head for the goal until you trigger a cutscene.

Pulse Vestige House of Stairs Battle Party: Snow


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Back with Snow once again. Descend along the center staircase for
a treasure sphere with '2 POTIONS' at the bottom. Move along
towards the next switch and board the lift.

Pulse Vestige Sacrarium Battle Party: Vanille, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You begin right where you left off last time, so there's no point
in heading back via the blue indicator unless you want to fight.
Move east then south to a treasure sphere containing a 'FORTISOL'.
Continue onwards to the next screen. As a side note, you might
want to return to the Sacrarium and defeat the respawned monsters
to stock up on Deceptisols and Fortisols. Try to let the battles
drag on for as long as you can to boost the drop rate.
At the Oblatorium, save your game and head to the goal for a
cutscene. Snow soon joins little party of 2 as the leader and you
get to fight a trio of Ghouls.

Pulse Vestige Ambulatory Battle Party: Lightning, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Start by heading west for a 'POWER WRISTBAND' then further left
down the stairs to find another treasure sphere with a 'GLADIUS'.
Return to the main fork now and take the center path up. Save;
proceed to the next room where you must fight your way through
some Ghouls and Ghasts. Onwards to the goal for some more cutscenes

Pulse Vestige Anima's Throne Battle Party: Lightning, Snow, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Grab '5 POTIONS' from the treasure sphere and save your game. A
boss fight follows right after some story events.
~~~~~~~~~~~~
Boss - Anima
~~~~~~~~~~~~
Lvl : 88 Weaknesses : ---
HP : 3300 Strengths : ---
Stagger : 300.0% Status Imm : Poison, Daze, Doom
CP : --- Item : Doctor's Code
Taking out both the left and right manipulators takes top priority
as these two are responsible for casting Resonance Magic, which
happens to be Anima's deadliest move. The arms only have 300 HP
each so it won't take long for them to bite the dust. You can then
turn your attention to Anima afterwards. Kill the manipulators
again when they regenerate. Heal with Potions when needed.
~~~~~~~~~~~~
Save your game when prompted to do so. Chapter complete.
__________________________________________________________________________
( Chapter 03 02-03 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lake Bresha - Cocoon Lowlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Pearlwing Staff, Chipped Fangs (x7), 1170 Gil, Cie'th's
Tear (x5), Silver Bangle, Phoenix Down (x2), Strange
Fluid (x14), Magician's Mark, Deneb Duellers, Enigmatic
Fluid (x6), Wicked Fang (x7), Librascope (x3), Digital
Circuit (x4), Paraffin Oil (x2), Insulated Cabling
(x3), Begrimed Claw (x8), Spark Ring, Potion (x3)
Milerite, Ferroelectric Film.
____________________________________________________________________

A Silent Maelstrom Battle Party: Lightning, Snow, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Having been branded as L'Cie, your characters now have access to
the main features of the game's battle system -- Paradigms and the
Crystarium, wherein the latter lets you develop your character's
basic attributes and learn new abilities by expending Crystogen
Points (CP). It is somewhat similar to FFX's Sphere Grid system,
but all characters gain equal number of CP after every battle
regardless of whether or not they are currently part of the active
battle party. So in the end no one gets left behind.
A tutorial battle on Paradigms will ensue. Press L1 to switch
between the available Paradigms, which are Solidarity (COM/MED/SEN)
and Relentless Assault (COM/RAV/RAV). Feel free to experiment with
each of the available roles just so you can get a hang of things.
You can also create your own paradigm combination through the
"customize" option within the "Paradigms" tab in the main menu.
After that battle, go join your companions to open up the
Crystarium tab. You will also gain CP after every battle from now
on. When you regain control, proceed along the left path first,
fighting through Ghouls and Ghasts to claim a 'PEARLWING STAFF' at
the end. Next, turn around and head down the opposite path. Hop
onto the plank for '7 CHIPPED FANGS'. Moving on, turn left when you
can to find '200 GIL'. Approach Snow for another tutorial battle,
this time about command execution.

Amid Timebound Waves Battle Party: Lightning, Snow, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Proceed towards the right dead end for '5 CIE'TH'S TEARS'. Further
along the left path is a 'SILVER BANGLE'. Take the right path next,
save your game and head towards the goal for a cutscene.
Continue down the road and check the small corner to your left for
a 'PHOENIX DOWN'. There is another treasure sphere directly east of
your current position. Return to the main path to claim '8 STRANGE
FLUIDS'. Not far from here is another fork. Head left and take the
'MAGICIAN'S MARK' after dealing with some PSICOM troops. Move on
towards the goal. Say hello to an old friend after some cutscenes.
~~~~~~~~~~~~~~~~~~~~~~~~~
Battle - Manasvin Warmech
~~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 60 Weaknesses : Lightning, Water
HP : 32400 Strengths : ---
Stagger : 160.0% Status Imm : Poison, Daze, Doom
CP : 64 Item : Digital Circuit
Start this battle with the Solidarity Paradigm (COM/MED/SEN) or
any other Paradigm that has a Medic, as Warmech kicks things off
with Wave Cannon which deals considerable amount of damage to your
entire party. With your characters healed, shift to Relentless
Assault (COM/RAV/RAV) or Tri-disaster (RAV/RAV/RAV) to rapidly fill
Warmech's chain gauge and stagger it. Be sure to cast Libra so that
your AI-controlled characters know to use Thunder. When Warmech
uses Crystal Rain, shift to Solidarity (COM/MED/SEN) to reduce
damage received by your party.
~~~~~~~~~~~~~~~~~~~~~~~~~
After that battle, Snow leaves your party and Sazh takes his place.

Encased in Crystal Battle Party: Lightning, Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You can return to the save station and save if you like. Otherwise,
let's move along. When you encounter a fork, go right for '6
STRANGE FLUIDS'. At the next intersection, head left again, hop
down and run all the way to the end to find 2 treasure spheres with
'240 GIL' and 'DENEB DUELLERS'. Return to the main path and go
right this time all the way to the top.
Turn left and up when you can to claim '6 ENIGMATIC FLUIDS'. Return
to the main path and follow it until you reach a three-way fork.
Take the eastmost path first to find '7 WICKED FANGS'. Turn back
and examine the object which Lightning then uses to open up the
central passage. Follow that one north and save your game.
A tutorial battle on Techniques follows. You'll be pitted against
an Alpha Behemoth which is weak to fire and water. Relentless
Assault is my paradigm of choice for this one as it pays to stagger
a target as quickly as possible. When you're low on health simply
shift to another paradigm that includes a Medic.
Go along the eastern slope to find a 'LIBRASCOPE'. Move along to
the next fork and head right for '2 DIGITAL CIRCUITS'.

The Frozen Falls Battle Party: Lightning, Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Scale up the cliffs until the path forks then go right to find
'2 PARAFFIN OILS' and '50 GIL'. Continue upward and take a right
again, jumping over the gap to a dead end that has '3 INSULATED
CABLINGS. Next, turn back to the main path and save your game.
Onto the Mirrored Morass. Move along towards the ruins, picking up
a 'BEGRIMED CLAW and '30 GIL' along the way. Save one more time.

Gates of Antiquity Battle Party: Lightning, Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You can try maneuvering around the Alpha Behemoth if you don't
want to fight it, or engage it from behind for a preemptive strike
and it should bite the dust in no time flat. Be sure to check the
eastern corner just before the Behemoth to find '600 GIL'. Further
into the area is another treasure sphere with '2 DIGITAL CIRCUITS'.

Forgotten Commons Battle Party: Lightning, Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Head east then south when possible to claim '7 BEGRIMED CLAWS'.
Further inside is a wide open area patrolled by PSICOM troops.
Take them out and grab the 'SPARK RING'. Proceed up the stairs
around the corner to the left into another area of the ruins.

A City No Longer Battle Party: Lightning, Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Snag '3 POTIONS' from the treasure sphere. Follow path to the next
save station. There's a shortcut nearby, ignore it in order to
collect all the treasures. Pick up a 'MILERITE' as you go along,
and once you get to an intersection, turn right for a
'FERROELECTRIC FILM' at the end. Head for the goal and save your
game. Don't forget to collect '2 LIBRASCOPES' nearby left dead
end and a 'PHOENIX DOWN' from the right dead end.
~~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Garuda Interceptor
~~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 58/62 Weaknesses : Wind
HP : 8000/16000 Strengths : Imm. Earth
Stagger : 170.0/200.0 Status Imm : ---
CP : 240 Item : Silver Bangle
Garuda Interceptor has 2 forms and both forms are resistant to
attack and magic. Equip your party leader with the Spark Ring
that you got earlier. Remember that you won't do much damage until
the target is staggered. Start this battle with the Diversity
Paradigm (Com/Med/Rav) and keep beating the target until it uses
Hellstorm Bolt. After Vanille heals your party, shift to Relentless
Assault (COM/RAV/RAV) or Tri-disaster (RAV/RAV/RAV) to quickly fill
the target's chain gauge and stagger it. Once staggered stick with
the Tri-disaster paradigm to amass the highest possible chain bonus
percentage and deal much greater damage.
~~~~~~~~~~~~~~~~~~~~~~~~~
Your Crystaruim gets expanded; Vanille gains access to the Saboteur
role and Sazh to the Synergist role. You also get the 'UP IN ARMS'
shop card. Controls will then shift to Snow after some story events

A Silent Maelstrom Battle Party: Snow


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
As Snow, you'll first fight and defeat a total of 6 PSICOM
soldiers of either the Ranger or Tracker variety. Once beaten, a
cutscene plays and you'll have your very first Eidolon battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eidolon Battle - Shiva Sisters (Nix & Stiria)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stiria kicks things off by casting Doom on you. To win, you must
maximize the Nix's gestalt gauge (the bar atop her head before your
Doom counter falls to 0. Once said gauge is full, you can then
press square to subdue the Eidolon. This process applies to all
succeeding Eidolon battles in the game. You obviously die if the
doom counter falls to 0 so you'll have to think and act quickly.
That said, have Snow assume the Sentinel role and use Steelguard
right before any of Nix's attacks connect. If done correctly, Nix
will use ATB charge which in turn fills her gestalt gauge. Stiria
will keep Snow healthy, so you need not worry about HP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll receive the Shiva Eidolith; Snow learns the Summon technique
and gets one additional segment for his ATB gauge. Chapter clear.
__________________________________________________________________________
( Chapter 04 02-04 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Vile Peaks - Cocoon Deadlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Librascope, Black Belt, Ninurta, Librascope (x2) Ember
Ring (x2), Fiberoptic Cable (x3), Electrolytic
Capacitor (x2), Spark Ring, Phoenix Down (x3),
Fortisol, Vibrant Ooze (x6), Iron Shell (x8), 300 Gil.
____________________________________________________________________

Dismal Dunescape Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
An event battle with 4 Pantherons ensues, with your party
consisting of Lightning, Sazh and Vanille. Defeat the monsters
and control will soon switch over to just Sazh and Vanille.
Move forward until a path collapses after which a brief cutscene
plays. Controls will switch to the other pair of characters.

Wrack and Ruin Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
An event battle tutorial on the Synergist role plays. Finish up
quickly and save your game at the station directly ahead. Next,
jump over some debris to your right, defeat the Thexteron, and
grab the 'LIBRASCOPE'. Return to the main road, following it all
the way to the goal.

Another Man's Treasure Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game and proceed through the tunnel. You should see some
Thexterons and a Pulsework Soldier duke it out against each other;
approach them to initiate a preemptive strike. Attack the
Thexterons until they each only have a tiny chunk of HP left, but
don't kill them until they finish off the Pulsework Soldier.
Examine the machine to clear a path and proceed. Take the 'BLACK
BELT' from the treasure sphere before running up to Hope. He joins
the party. Scale all the way up the hill and kill the Pulsework
Soldier to collect the 'NINURTA'. Push onwards for a cutscene.

Munitions Necropolis Battle Party: Sazh, Vanille, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Move along the road until you see a circular path to your left.
Take that one to find a 'PHOENIX DOWN' and 'METAL ARMBAND'.
There's also a save station here for you to use. Continue towards
the destination marker for the next event.

Devastated Dreams Battle Party: Sazh, Vanille, Lightning


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Lightning replaces Hope in your party after a brief event. Save
your game and fight your way through several groups of enemies
(mostly combinations of Pulsework Soldiers, Succubus, Incubus).
They should be easier now with a Commando in your party. Operate
the control panel to your left when you see it. Claim the
'LIBRASCOPE'; save your game if you like. Continue smashing
through the remaining monsters populating your path. Pick up the
'EMBER RING', save, and head for the destination marker.
~~~~~~~~~~~~~~~~~~
Boss - Dreadnought
~~~~~~~~~~~~~~~~~~
Lvl : 62 Weaknesses : ---
HP : 17940/44850 Strengths : ---
Stagger : 200.0% Status Imm : Poison
CP : 360 Item : Omni Kit
Set Bully as your default paradigm (SYN/COM/SAB) coming into this
fight. It's also a good idea to equip Sazh with Doctor's Code and
an Ember Ring. Have Sazh manually cast Bravery on Lightning while
Vanille works to inflict Deprotect and Deshell on Dreadnought.
It's Wrecking Ball attack can be pretty brutal (around 300 HP dmg);
quickly shift to Diversity (RAV/COM/MED) or Thaumaturgy
(RAV/RAV/MED) and heal whoever fell victim to Wrecking Ball. Most
of the boss' attacks are hard hitting so pay attention to your
health and heal with either Potions or Paradigms when needed.
With Dreadnought debuffed and your party healthy, shift to
Relentless Assault (RAV/COM/RAV) or Tri-disaster (RAV/RAV/RAV)
to stagger target. It also uses Steam Clean on itself to
remove status ailments. This move takes a while to work so take
that chance to rebuff or heal your party if necessary.
For round 2, the machine gains a new Flamethrower attack which
inflicts fire damage on all characters, twice; it also gets to keep
Wrecking Ball and Steam Clean. Your battle strategy remains the
same. Go ahead and smash Dreadnought for the last time.
~~~~~~~~~~~~~~~~~~
Crystarium expanded. Lightning gains the Medic role and Sazh gains
the Commando role. Additionally, the shop Lenora's Garage becomes
accessible at save stations. The Onmi Kit you just received
unlocks the "Upgrade" option at save stations. This feature allows
you to upgrade equipments using the various components you obtain
throughout your journey; some components grant higher exp values
than others while some act as transformation catalysts. You are
also given the choice to dismantle any unneeded equipment and
salvage its components for upgrade purposes.
Proceed through the tunnel and save your game. You can also try
upgrading some equipment if you like. Walk up towards the lake for
a cutscene, in which your party temporarily disbands. You won't
get to see your all your comrades traveling together for a long
time after this.

Scavenger's Trail Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Move along the path of junk while keeping an eye out for PSICOM
troops. When you encounter a fork, head left to claim '3 FIBER
OPTIC CABLES'. Further up the main road is a 'LIBRASCOPE'. Save
your game and continue towards the goal. After the brief event,
you get to pilot a Pulse Armament and play a minigame.
Your goal is to defeat as many enemies as you can (43 max) before
reaching the "finish line". The enemies can either be punched
with the designated button or simply trampled over. Punching out
all 43 targets gives you 999 Gil, while trampling over everybody
nets a Spark Ring. Killing targets with punches isn't worth it as
there are far simpler ways to get better gil later on in the game
Walking over them is easy though so stick with that.
After the minigame ends, head through the tunnel, picking up
'2 ELECTROLYTIC CAPACITORS on the way. Keep moving to an
intersection and head down to find a 'SPARK RING' at the end of
the path. Also, you might want to go on a little killing spree
on respawned enemies to stock up on CP for the upcoming
Eidolon battle, not that additional upgrades are needed but
will most certainly help. Anyways, move on back to the main road,
heading up at the next intersection for a 'PHOENIX DOWN'. Proceed
to the destination marker after saving your game.
~~~~~~~~~~~~~~~~~~~~~
Eidolon Battle - Odin
~~~~~~~~~~~~~~~~~~~~~
Add these 3 paradigms to your deck before engaging the Eidolon:
Symbiosis (MED/SYN) -- default, Double Dose (MED/MED), and
Dualcasting (RAV/RAV). It also helps to equip Spark Rings.
That said, start the battle with Symbiosis until Hope finishes
casting both Protect and Shell on himself and Lightning. Then
shift paradigms in accordance to Odin's actions -- when defending
with Ullr's Shield, shift to Dualcasting; if he attacks shift to
Double Dose. Press [] when the gestalt gauge is full. And don't
forget that Lightning is doomed all throught the fight.
~~~~~~~~~~~~~~~~~~~~~
You'll receive the Odin Eidolith. Lightning's ATB gauge + 1, and
she also learns the Summon technique. An event battle on Gestalt
Mode follows. Save your game after the cutscene.

Scrap Processing Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Consume all your previously accumulated CP then turn around back
up the path for a 'PHOENIX DOWN'. Return down to save. This area
is filled with Bombs, which are downright danagerous enemies. They
begin a battle with 50% health, heal themselves, and self-destruct.
Your best bet is to gun for a quick stagger and kill. Otherwise
just shave off as much HP from it as possible to reduce damage
sustained once it self-destructs. You won't receive CP if a Bomb
dies from suicide though.
Operate the nearby panel switch and a bridge extends to let you
cross. Keep going until you encounter a fork then turn right for
an 'AURIC AMULET'. You may save at the station up ahead. Take the
'EMBER RING' from the treasure sphere. From here, you should spot
the massive generator at a distance -- you'll need to activate
4 switches to get it up and running again. But first, take a quick
right for a 'PHOENIX DOWN'.
Once in the generator room, open up your map to find 4 objects of
interest. These are the panels relating to the generator. Head for
each one and activate them after dealing with the enemies lurking
around the area. With power restored, take the center path north,
collect '300 GIL' and a 'FORTISOL'. Use the save station here.
Now, backtrack towards the previous save station, just past the duo
of respawned Gremlins. Upon reaching the save station, take a look
at your map to discover 4 more objects of interest. These are the
panels that were previously inoperable due to lack of power. Hop
onto the staircase and make a quick right to the closest panel and
activate it. A lift then takes you up another section of the plant.
There activate the nearby panel to your right. Cross the new bridge
and activate the next panel. That should lead to a treasure sphere
with '6 VIBRANT OOZE' inside a tunnel to the left. Next, turn back
then west before the staircase to find the final panel. Activate it
after dealing with the Pulsework Soldier and the Bomb. Proceed
along the newest path, fight through some more Bombs and Pulsework
Soldier and claim '8 IRON SHELLS' at the end of the path.
That should be all so trace your steps back to the generator room,
save your game, and head for the goal. Watch the cutscenes. Save.

Bodhum Seaside Battle Party: Snow


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
This is a flashback event and your objective is to find Serah.
Speak to Lebreau at the bar and head for the docks; Serah will be
sitting there. Feel free to talk to the others on the beach too.
__________________________________________________________________________
( Chapter 05 02-05 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Gapra Whitewood - Proto-ecology Belt
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Antidote (x7), Hawkeye, Star Pendant, Edged Carbine,
1500 Gil, Fragrant Oil (x8), Watchman's Amulet,
Ethersol.
____________________________________________________________________

Ecological Research Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
As always, begin by spending all your accumulated CP which should
be sufficient to grant Hope an extra accessory slot, provided that
you worked on his Synergist role far enough. If not then don't
worry as there's always next time. That said, follow the only
path until you reach an elevator and activate it. By the way, the
monsters on this floor consist of Frag Leeches and Thexterons;
fight some to gain data for your enemy intel log.

Canopy Wardwalks Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game and get a move on. When the path finally forks, head
left, toast the Alpha Behemoth before claiming '3 ANTIDOTES' from
the nearby treasure sphere. Continue further along to another lift
that leads to the lower floor.
Research Corridor Battle Party: Lightning, Hope
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
There's a save station to your left; use it if you like. Run along
and take a right once you spot the second pillar. Take the
'HAWKEYE'. Continue marching to the next lift where a cutscene
plays. Turn the elevator on to proceed to the next level. There
are Vespids on this floor for you to fight as well. At the new
area, defeat the last group of enemies that you see before
boarding the lift, to get '4 ANTIDOTES'.

Bioweapon Research Site D Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
In this section, you'll have to clear each pen of monsters for
the barriers to dissipate, allowing you to proceed. The Silver
Lobos can constantly inflict Poison, which can obviously be
removed by antidotes; but then again feel free to ignore the
disease and just bring in a Medic when your health gets a bit low.
Chances are the enemies will be dead way before the Poison even
comes close to killing you.
Anyways, there's a treasure sphere with '6 ANTIDOTES' inside the
third pen. Kill all the Crawlers here to remove the barrier
blocking access to the fourth pen, where a brief scene plays,
followed by a battle against a Feral Behemoth. Start with the
Symbiosis (SYN/MED) paradigm until both characters have Protect on
then shift to Dualcasting (RAV/RAV) to score a quick stagger with
Water before finally switching to Slash and Burn (COM/RAV) to
ground the creature down to dust. With the monster dead, climb the
plant thing and keep going until you reach the next major area.

Field Trial Range S Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Lightning will now be leader and Hope a member. Move around the
corner directly ahead, kill a pair of Silver Lobos, barrier
disappears, claim 'STAR PENDANT'. Further onwards is another
pair of wolves and the next plant thing that you can climb on.

Field Trial Range N Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Follow path until it splits then go east. At the end of the road
is an 'EDGED CARBINE' for Lightning. You'll run into the very
first Barbed Specter enemy here too; kill it for data. Finally,
trash another Feral Behemoth to open up a barrier and proceed.

Environmental Regulation Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game, go around behind the electric fence to your left
to find a '1500 Gil' treasure sphere guarded by a Feral Behemoth.
Engage it from behind with 2 Ravagers, stagger and drown it with a
Water barrage. K.O.! You win! Perfect! Right, whatever. Moving on.
Turn east at the intersection for '8 FRAGRANT OILS' guarded by yet
another group of monsters. Now, before climbing up the plant thing
head west into aother pen, fighting off a Behemoth and Barbed
Specter for a 'WATCHMAN'S AMULET' treasure. Off to next area.
Bioweapons Maintenance Battle Party: Lightning, Hope
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You should encounter 2 new types of human troops here. Libra them
for info and don't forget to fight the Velocycle as well. March
forward and claim an 'ETHERSOL' from the treasure sphere along the
way, save your game, and activate the panel at the opposite side
of the platform. A really weird-looking giant plant appears, and
of course you know what happens next.
~~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Aster Protoflorian
~~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 59 Weaknesses : Variable
HP : 129600 Strengths : Variable
Stagger : 200.0% Status Imm : Doom, Dispel
CP : 1000 Item : Tungsten Bangle
This battle is especially tough to win with just two people, but
it can be done. Before charging into battle, prepare the following
paradigms: Dualcasting (RAV/RAV); Slash and Burn (COM/RAV); Double
Dose (MED/MED); Supersoldier (COM/SYN); Symbiosis (MED/SYN).
Kick things off with the Supersoldier paradigm -- Lightning should
attack until Hope completes casting both Protect and Shell on
himself and Lightning. Use Libra on Aster and shift to Slash and
Burn. When the boss' chain gauge fills halfway, shift to
Doublecasting and inflict stagger. Now, apart from the rather
painful tentacle slaps and headbutts, Aster also has the ability
to change its elemental affinities, vulnerabilities and elemental
attacks at will as indicated by the Exoproofing: "Element" move.
For example, if Aster uses Exoproofing: Fire, it will absorb fire;
becomes weak to ice and gains fire elemental attack. Libra makes
sure that your AI-controlled ally adapts to each affinity shift
accordingly. Rebuff and heal with the Symbiosis as needed.
~~~~~~~~~~~~~~~~~~~~~~~~~
Crystarium expanded. You'll also receive the Creature Comforts
shop card. The exit is just some ways ahead. Save your game;
watch some cutscenes; save again if you want; chapter complete.
__________________________________________________________________________
( Chapter 06 02-06 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Sunleth Waterscape - The Riparian Corridor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Mystery Fluid (x8), Belladona Wand, Procyons, Doctor's
Code, Iron Shell (x15), Librascope, Scaled Wings (x10)
Metal Armband, Aqua Ring.
____________________________________________________________________
The Old Growth Battle Party: Vanille, Sazh
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Yo, long time no see! These two should have racked up plenty of CP
after being dormant for quite a while, so go ahead and level them
up. When you're ready, save your game and when the path forks go
left for '8 MYSTERY FLUIDS' then move along the eastern path
towards a new section of this long, long trail. The enemies here
are Hedge Frogs and Flandragoras; fight some for their intel.

Sun-Dappled Trail Battle Party: Vanille, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Further on is a save station and a treasure sphere with a
'BELLADONA WAND'. Upon reaching an intersection, head right to
find a pair of 'PROCYONS' for Sazh. Step back onto the main road
and you'll eventually come across another fork path. Take the left
one first to claim a 'DOCTOR'S CODE' then turn around onto the
eastern path and follow it to the next section.

A Shimmering Sky Battle Party: Vanille, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
A warning message about the Scalebeast will pop up. You need not
be intimidated by these things, for once staggered, the shell
comes off and the creature underneath can be dispatched easily
especially when inflicted with Deprotect and Deshell. Preemptive
strikes help with stagger process, so by all means use it.
That said, eliminate the Scalebeast guarding the treasure sphere
to your left and take the '15 IRON SHELLS'. Further down the main
path is a 'LIBRASCOPE'. Some ways ahead is another treasure sphere
guarded by some Gremlins. This one contains '10 SCALED WINGS'. Walk
up to the lake for a cutscene.

Lake Shayra Battle Party: Vanille, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Well it seems Sazh had gone for a walk while Vanille was asleep,
so you'll need to find him first to proceed. Just follow the
western path and you'll spot him soon enough. When "pops" rejoins
the party, head along the east path and save your game.
The climate orb lets you control the weather along with the type of
enemies that appear. Leave the orb alone so that the weather stays
rainy and go fight Mud Frogs to add them to your datalog. Also,
when battling the Mud-Hedge Frogs combo, leave at least one Hedge
Frog alive so that the Mud Frog does not summon extra Hedge Frogs.

Rain-Spotted Vale Battle Party: Vanille, Sazh


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Get a move and you'll soon spot a second climate orb. Use it to
change weather to sunny. This will remove the Scalebeast blocking
access to the 'METAL ARMBAND' at the end of the right fork path.
Continue forward just past the fourth climate orb and take the
left path to find an 'AQUA RING'. Also, Wyverns appear during
sunny weather, therefore you might want to manipulate the weather
and kill one for your datalog before you proceed.
Near the end of the trail is a save station just past the fifth
orb. Save and proceed for a brief cutscene and a boss battle.
~~~~~~~~~~~~~~~~~~~
Boss - Enki & Enlil
~~~~~~~~~~~~~~~~~~~
Enki
‾‾‾‾
Lvl : 56 Weaknesses : Lightning
HP : 75600 Strengths : Water (Imm)
Stagger : 150.0% Status Imm : ---
CP : 500 Item : Riptide Ring
Enlil
‾‾‾‾‾
Lvl : 56 Weaknesses : Water
HP : 70200 Strengths : Lightning (Imm)
Stagger : 150.0% Status Imm : ---
CP : 500 Item : Fulmen Ring
As always, let's prepare a few paradigms before charging into
battle: Dualcasting (RAV/RAV); Tide Turner (SAB/SYN); Symbiosis
(MED/SYN); Slash and Burn (RAV/COM).
What funky music. Start things off with Tide Turner and have
Vanille spam Poison until both creatures are infected, while Sazh
bestows both Faith and Bravery on himself and Vanille. Feel free
to laugh while watching Poison wreak havoc on both targets; recast
the status when it wears off. Once Enki and Enlil are low on
health... stop laughing! From now on, these two will start using
stronger swipe attacks along with Raging Torrent (Enki) and
Raging Tempest (Enlil). By the way, Enki and Enlil's physical
strikes can inflict Deprotect and Deshell. So either switch to a
healing paradigm and use Esuna or keep your HPs up with Potions.
The creatures can also kill each other with their "Raging" spells.
So yeah that's definitely something you can laugh about.
At this point it would be wise to shift to Symbiosis paradigm and
heal, or throw Potions with the Doctor's Code equipped. If you
choose to go for the more conventional stagger method, start with
Slash and Burn until chain gauge fills about 25% then switch to
Dualcasting. Don't forget to use Libra so that your characters
know the best attacks to use.
~~~~~~~~~~~~~~~~~~~
Crystarium expanded. Move forward to finish this chapter.
__________________________________________________________________________
( Chapter 07 02-07 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Palumpolum - The City of Commerce
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Fiberoptic Cable (x3), Holy Water (x11), Phoenix Down,
Fortisol, Paladin, Insulated Cabling (x4), Incentive
Chips (x2), Guardian Amulet, Shaman's Mark, Thrust
Bearing (x3), Vidofnir, Deceptisol, 2000 Gil, Beastial
Claw (x15), Gae Bolg, Axis Blade, Tungsten Bangle,
Black Belt, Phoneix Down, Ethersol, Brawler Wristband.
____________________________________________________________________

The Metrostile Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
As always, level up your charaters before saving then run all the
way to the opposite end of the area, and take a left around the
truck to find '3 FIBEROPTIC CABLES'. This city is populated by
Guardian Corp troops who often drop credit/incentive chips that
sell for a good price at the shops. That said, head to the
northwest portion of the map and drop into the drain pipe there.
Walk forward a bit and turn left into a small corner for '3 HOLY
WATERS'. Return to the main path, following it out of the pipe.
Fight your way through some more soldiers then climb the stairs
when you see it. There is a Falco Velocycle here which has a
move called Gatling Gun that will kill Lightning no matter what
you do. So either stagger it quickly or summon Odin when Falco
prepares Gatling Gun. Another alternative is just to avoid
fighting it altogether.
Anyways, proceed to the next drain pipe and hop off into the main
duct. Look towards your right for a 'LIBRASCOPE' before pressing
onward to the destination marker for a cutscene.

Nutriculture Complex Battle Party: Lightning, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
There's a switch at the end of the catwalk that you can activate
to call your ride over. At the next section, move along until you
spot a staircase; Press the left switch to take a little detour
to an area with 2 treasure spheres with a 'PHOENIX DOWN' and '4
HOLY WATERS'. Take the same lift back to the main area to proceed.
Press onward and join Hope on the platform that he stops at for a
cutscene. At the end of the next catwalk is another pair of
switches. Activate the left one to reach an area with '2 MOBIUS
COILS' and an 'AQUA RING' which will be defended by a Lucidon
and Flanitor combo. Return to the main area and press the other
switch. Upon getting off on the next catwalk, get a move on and
pick up the 'WARDING TALISMAN' along the way. There's one last
switch for you to press at the end. Do so and save your game at
the next section before getting on the elevator.

The Agora Battle Party: Snow, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Snow's back! Alright! Use Shiva to kill all the soldiers and if
Orion lives, just use summon again to finish the job. Snow should
have accumulated a ton of CP by now so go ahead and squander it.
After properly setting up your paradigms and equipment, save your
game and continue upstairs. Fight through the enemies however you
please before climbing the ice track to a new area.

Pedestrian Terraces Battle Party: Snow, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Clear the two separate groups of enemies then take a left when the
path forks. Defeat the Guardian Corps troops to claim a 'FORTISOL'
from the treasure sphere. Return to the intersection and follow
the other path up an ice track where you'll encounter another fork
upon hopping down at the end.
Knock some heads before taking a right towards a dead end housing
'PALADIN' for Snow. Proceed to the destination marker until you
spot a ledge; hop off, go west and collect '4 INSULATED CABLINGS'
Continue marching to the Western Promenade, saving at the save
station when you see it. Run along the streets of the Western
Promenade all the way into the Back Alleys.

Back Alleys Battle Party: Fang, Lightning


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Your party switches to Fang and Lightning here, and as always,
spend CP, prepare some paradigms and save your game before
continuing further. Kill off the patrolling PSICOM troops and
Orion if you like then exit towards the Western Promenade.

Western Promenade Battle Party: Snow, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
After a quick party switch, save your game and look behind you to
find a treasure sphere with '4 HOLY WATERS'. Trash some enemies
up ahead then run up to the intersection. Notice that there are
ledges to your left that you can use to reach the upper balcony,
where you'll find '2 INCENTIVE CHIPS' at the end.
Hop back down to the main path and claim the 'GUARDIAN AMULET'
waiting some ways ahead. Use the save station here as well. Cross
over to the Central Arcade, fighting your way through some Pacifex
and Tracifex troop variety until you get to the Eastern Promenade,
where you press on further to the Rivera Towers.

Rivera Towers Battle Party: Snow, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
This area is crawling with Falco Velocycles and Aerial Snipers
which can be a real pain in the rear to defeat, mostly because each
battle is time consuming. Feel free to engage them if you like but
I personally just ignore them whenever possible.
That said, save your game and drop off several flights of stairs
onto the path then turn around to find a 'SHAMAN'S MARK'. Be sure
to have Hope put that one on. Move along here all the way to the
end, taking the narrower path to '3 THRUST BEARINGS' along with a
'VIDOFNIR' for Hope to the right. Turn back a bit, crossing the
bridge, and picking up a 'DECEPTISOL' just past a ramp. From here,
climb the scaffold, taking a right at the fork for '2000 GIL'.
Hop and fight your way to the destination marker. Save your game.
A boss fight follows after that cutscene.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Ushumgal Subjugator
~~~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 57 Weaknesses : Lightning
HP : 126000 Strengths : ---
Stagger : 150.0% Status Imm : Everything
CP : 960 Item : Abominable Wing
Recommended paradigms: Slash and Burn (COM/RAV) x2; Building Block
(SEN/SYN); Lifeguard (SEN/MED); Dualcasting (RAV/RAV) x2. Also, it
would be a good idea to equip Ember Rings on both characters, plus
a Doctor's Code for Snow so that he can help with healing.
Kick things off with the Building Block paradigm and wait until
Hope bestows Protect and Barfire on your party then shift to
Slash and Burn, complete an attack chain, and quickly switch to the
second exact same paradigm to chain another set of attacks. Notice
that your ATB Gauge fills immediately whenever you switch to a
new paradigm, thus allowing rapid chain bonus gains. But this only
happens with every other paradigm, which in a way keeps people from
turning this feature into a cheap trick for winning battles.
From here, you can shift between your pair of Dualcasting paradigms
until Subjugator uses Overdrive on itself. This gives the machine
Bravery but weakens its defenses with Deprotect and Deshell. Take
advantage of this and score quick staggers to finish the fight. Do
pay attention to your health as Tail Hammer deals considerable
damage to both characters; heal with Lifeguard and Potions as
needed. And don't forget to cast Libra so that Hope uses Lightning
spells on the boss automatically.
~~~~~~~~~~~~~~~~~~~~~~~~~~

Western Promenade Battle Party: Lightning, Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Controls will once again switch back to the ladies. Look behind you
first for '15 BEASTIAL CLAWS', before climbing atop the scaffold.
There's a save point here for you to use if you like. You'll find
a 'GAE BOLG' for Fang just past the third and final group of
enemies in this area. You'll be pitted against a Lodestar Behemoth
upon entering the Central Arcade.
This beast has a ton of health and an exceptionally high stagger
point. And if that isn't bad enough, upon beating this monster down
to about half health, it stands up, heals to full and starts
pounding you into the ground with a giant cleaver. Therefore, it's
best that you kill it as quickly as possible by popping a
Deceptisol for a quick stagger then beat it down with 2 Commandos.
Move along the streets into Felix Heights afterwards.

Felix Heights Battle Party: Lightning, Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
At the northeastern corner behind a pair of Orions is an 'AXIS
BLADE' for Lightning. Get going and save when you can before
continuing to a large clearing where a 'TUNGSTEN BANGLE' awaits
along the left side. Further along the path is a 'BLACK BELT'
and another save station. Just past that are some cutscenes and
a boss battle which Hope must fight alone.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Ushumgal Subjugator
~~~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 55 Weaknesses : Lightning
HP : 378000 Strengths : ---
Stagger : 250.0% Status Imm : Everything
CP : 960 Item : Shield Talisman
Recommended paradigms: Evened Odds (SAB/MED/SYN); Relentless
Assault (COM/RAV/RAV) x2; Discretion (COM/MED/MED). Also, equip
Fang with a Doctor's Code so that she can help with healing.
You start this battle with only Hope, but don't worry the cavalry
arrives in just a bit so stay alive until then. When Lightning
and Fang joins the battle, switch to Evened Odds until Hope
bestows Protect + Shell on everyone and Fang gets to stick Slow
on Subjugator. At this point, you can freely shift between the
pair of Relentless Assault paradigms as you work to stagger the
boss. Don't forget to use Libra so that your AI allies know to
cast lightning spells. Most of Subjugator's attacks hit your
entire party, so shift to Discretion for healing if the damage
becomes a bit too much for just one Medic to handle.
As soon as the boss focuses all of its attacks on one character,
play it safe by shifting to Solidarity as Subjugator tends to
top this onslaught off with Photon Blaster which hits everyone.
~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll also be rewarded with 8 Abominable Wings for winning.

Estheim Residence Battle Party: Lightning, Fang, Hope


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Nab a 'PHOENIX DOWN' from the treasure sphere before entering the
house. Once inside, feel free to examine the various furnitures
and turn the TV hanging by the wall to trigger a series of
cutscenes after which enemy troops come storming in. Kick them
out and save your game.
The next two groups of enemies will repeatedly respawn, so do take
this opportunity to farm Incentive Chips in exchange for gil at
shops. Loot both treasure spheres for an 'ETHERSOL' and a
'BRAWLER'S WRISTBAND'. Step on the red indicator by the window to
continue. Watch the cutscenes, to be followed by a boss battle.
~~~~~~~~~~~~~~~~~~~~
Boss - Havoc Skytank
~~~~~~~~~~~~~~~~~~~~
Lvl : 56 Weaknesses : ---
HP : 441000 Strengths : Wind (Imm)
Stagger : 999%/200% Status Imm : Everything
CP : 1800 Item : Uraninite
Recommended paradigms: Protection (MED/SEN/SYN); Relentless
Assault (RAV/COM/RAV) x2; Solidarity (COM/SEN/MED); Combat Clinic
(MED/SEN/MED). Don't forget to equip Light with a Doctor's Code.
This hulking piece of flying machine has a super tough armor and
a ridiculous 999% stagger point, so don't bother with the tank at
the moment and focus on trashing its various parts instead. Kick
things off by tossing a Librascope and with the Protection paradigm
until Hope bestows Protect + Shell on everyone, then alternate
between the pair of Relentless Assualt paradigms to destroy the
turrets first then the hulls; this shouldn't take too long as each
part has only about 12600 HP. The main body suffers 88200 HP worth
of damage for each part you destroy. So by the time the last side
target is gone, the tank should have only about 20% of its total
HP left.
At this point, the 999 stagger value drops to 200 and you can turn
your attention the tank itself, but at the same time Main Cannon
becomes a regular customer, so be prepared to throw Potions for
health maintenance while keeping up the assault until the tank dies
The Solidarity paradigm is a good way to defend against Main Cannon
so use it whenever the need arises during battle.
~~~~~~~~~~~~~~~~~~~~
The crystarium expands and Platus's Workshop becomes accessible at
the save station. Cutscenes; chapter complete.
__________________________________________________________________________
( Chapter 08 02-08 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nautilus - City of Dreams
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Phoenix Down, Star Pendant, Spica Defenders, Guardian
Amulet, Healer's Staff.
____________________________________________________________________

Nautilus Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
It's been a while since you've last seen these two so as always
begin by setting up your party for the journey ahead and save your
game. This part is completely starightforward -- head to goal,
watch cutscene, head to next goal -- so go ahead and do that until
you reach the Chocobo Corral just past the Park Square.

Chocobo Corral Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Don't forget to nab the 'PHOENIX DOWN from the treasure sphere at
the previous section. Sazh's chocobo chick will fly away as soon as
you reach the chocobo corral prompting you to play a brief game of
hide and seek. The little guy blends well with your surroundings
so happy hunting! But seriously, this one should be quick.
* The pile of eggs on the path west of the save station.
* Mixed in with the toys on the souvenir cart.
* Floating on the empty side of the water fountain.
* Mixed in with the flock of chocobos east of the souvenir cart.
Open the nearby treasure sphere to claim a 'STAR PENDANT'. The
path leading down to the save station is now open too. Save your
game and continue to the next area.

The Mall Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Looks like peace has ended and evil is back with a vengeance. Use
the save station here if you like. Otherwise, let's just forge
ahead and knock some heads. Take the pair of 'SPICA DEFENDERS' for
Sazh a bit down the path. At the first intersection, turn right
then straight at the next to reach a 'GUARDIAN AMULET'. Upon
getting to the third fork, save your game and go forward for a
'HEALER'S STAFF'. Return to the split and take the other path
past the save station for a boss battle.
~~~~~~~~~~~~~~~~~~~~~~
Boss - Midlight Reaper
~~~~~~~~~~~~~~~~~~~~~~
Lvl : 56 Weaknesses : Fire, Ice
HP : 100800 Strengths : Lightning (Imm)
Stagger : 160.0% Status Imm : Pain, Fog
CP : 1500 Item : Gyroscope
Recommended paradigms: Tide Turner (SYN/SAB); Symbiosis (SYN/MED);
Dualcasting (RAV/RAV); Slash and Burn (COM/RAV); War and Peace
(COM/MED); Yin and Yang (RAV/MED).
Start with the Symbiosis paradigm and have Sazh cast Haste, Faith,
and Bravery on the two of them, while Vanille sticks the boss with
Imperil, Deprotect and Deshell. If Reaper poisons you with Nerve
Gas, ignore it until at least two of the above three debuffs take
effect, then remove Poison with War and Peace. Once you go offensive
shift between Slash & Burn and Dualcasting until the boss staggers.
If you need to heal, just switch to any paradigm that has a Medic.
After which you can stick to Dualcasting and spam fire or ice
attacks. It won't be long before Reaper bites the dust.
~~~~~~~~~~~~~~~~~~~~~~
You will be rewarded with the Motherlode shop card upon beating the
above boss. Turn around and save your game first before continuing
to the destination marker. Watch the events. Eidolon battle follows
~~~~~~~~~~~~~~~~~~~~~~~~~~
Eidolon Battle - Brynhildr
~~~~~~~~~~~~~~~~~~~~~~~~~~
Hopefully, your paradigm setup is untouched. Start with Tide Turner
(SYN/SAB) until both characters have Haste, Faith, Bravery while
Vanille sticks Deshell, Deprotect and Imperil on the Eidolon.
Brynhildr is weak to ice but absorbs fire so be sure to cast Libra
so that Vanille acts accordingly. With the debuffs in effect, shift
to Dualcasting and spam ice attacks until the Eidolon's gestalt
gauge maxes out then press []. Do pay attention to your HP and
heal when necessary. Equipping Sazh with a Doctor's Code helps.
~~~~~~~~~~~~~~~~~~~~~~~~~~
After that battle, you gain the Brynhildr Eidolith and Sazh's ATB
gauge increases by one segment. Cutscenes; chapter complete.
__________________________________________________________________________
( Chapter 09 02-09 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Palamecia - Sanctum Skyfleet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Digital Circuit (x4), Milerite, Incentive Chip (x3),
Silicone Oil (x4), Lifesaber, Ember Ring, Pandoran
Spear, Royal Armlet, Murky Ooze (x12), White Cape, Pain
Dampener (x2), Rhodochrosite, Perfect Conductor (x3),
Phoenix Down, Segmented Carapace (x8), Whistlewind
Scarf, 3900 Gil, Spark Ring, Librascope, Rune Bracelet
(x2), Umbra, Gold Bangle, Ethersol.
____________________________________________________________________

Lindblum Hangar Battle Party: Lightning


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Do whatever needs doing to prepare and save. You can also talk to
each of your companions three times for their opinions. Speak to
Rygdea to depart when you're ready.

Landing Deck Battle Party: Lightning, Hope, Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
After defeating the group of PSICOM troops, save your game. You
might also want to consider changing the current paradigm setup if
you wish to. Clear the next slightly modified combination of
Infiltrators and Raiders before approaching the blue indicator and
Lightning jumps to the upper deck where you must activate the panel
to lower a lift. Take that one higher followed by more jumping. At
the intersection, head east for '4 DIGITAL CIRCUITS'. Onwards to
the destination marker for a brief story event.

External Berths Battle Party: Lightning, Hope, Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Turn back a bit to claim a 'MILERITE'. Move along and hop up the
parked ship then take a right for '3 INCENTIVE CHIPS'. Go the other
way, hopping over yet another ship and turning left at the fork to
find '4 SILICONE OILS'. From here, you can either head into the
main ship to proceed, or run a bit right around the corner to fight
some more enemies (2 Deckdrones) for additional CP.

Crew Corridors Battle Party: Lightning, Hope, Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game before smashing your way through some Infiltrators,
Raiders and a Huntress. The left path at the intersection leads
back to the Landing Deck, so go east instead to score a 'LIFESABER'
for Lightning. Move further along the corridor for an 'EMBER RING'.
There's a save station not far from here as well.
Press onwards past several groups of enemies consisting of Raiders,
Infiltrators and Huntresses. There is a 'PANDORAN SPEAR' near the
end of the hallway to your right. Walk up to the door afterwards.

Cargo Access Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Do the usual preparations, save and leave the room. There are
Flanborgs and Flanitors loitering around the corridors of this
area; whether to fight them or not is up to you. Operate the panel
to your left to unlock the first bulkhead and proceed. At the
intersection, head right twice and operate the panel to access
the room which houses a 'ROYAL ARMLET', guarded by 2 Flanborgs and
a Flanitor. Make your way to the top end of the corridor, claiming
'12 MURKY OOZE' from the treasure sphere along the way.
Operate the final panel to unlock the final bulkhead. Another party
switch occurs after some events.

Rotary Shaft Battle Party: Lightning, Hope, Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
In this room are 3 massive rings interconnected by 4 bridges and
crawling with monsters. Head right at the outermost ring to find a
'WHITE CAPE' at the end. A 'PAIN DAMPENER' awaits at the opposite
end of the same ring. Next, make your way to the innermost ring,
check the bottom section for a 'RHODOCHROSITE' while the top
section has a 'PERFECT CONDUCTOR'. That should be all for the
items in this area. Head for the door indicated by the destination
marker for some cutscenes and another party switch.

Primary Engine Bay Battle Party: Sazh, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
This room is similar to the last one, but has only 2 rings instead
of 3. Starting from the outer ring, fighting your way through to
the right side to claim '8 SEGMENTED CARAPACE'. From here, move
along the sides towards the upper portion of the inner ring then
head south in the middle to nab the 'PHOENIX DOWN'. A brief event
soon plays then kill the incoming monsters.
Eliminate the Vespid Soldier first as its Aeroga spell can prove
quite deadly, then stagger the Thermadon with Slash and Burn after
sticking it with the usual debuffs.

Starboard Weather Deck Battle Party: Lightning, Hope, Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
If you run into an enemy group that includes Vespid Soldiers, buff
your party with Shell and take out said wasp as soon as possible,
as its Aeroga spell is downright deadly. That said, save your game
and turn around for a 'WHISTLEWIND SCARF'. Move along until you get
past the section with the airbrakes then take far right psth to
claim a 'PERFECT CONDUCTOR'. From her, smash your way through the
horde of PSICOM troops until you reach the save station then head
south on the incline for '13 BARBED TAILS'.
Further ahead are some moving platforms which you can hitch a ride
on to access the lower area with a treasure sphere containing '300
GIL'. There is a SPARK RING at far northeast end of the deck. That
should be all for the loot in this area, freeloader. Equip your
party with lightning resistant accessories then head for the
destination marker for a boss battle.
~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Kalavinka Striker
~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 56 Weaknesses : ---
HP : 108000 Strengths : Lightning (Abs)
Stagger : 300.0% Status Imm : ---
CP : 1280 Item : Soulfont Talisman
Recommended paradigms: Relentless Assault (RAV/RAV/COM); Aggression
(COM/RAV/COM); Evened Odds (MED/SYN/SAB); Combat Clinic
(MED/MED/SEN); Delta Attack (COM/MED/SEN).
Kick things off with the Evened Odds paradigm. Have Lightning toss
a Librascope; Hope bestow Protect, Shell and Barthunder on everyone
while Fang sticks Slow and Curse on Kalavinka. With the combination
of active anti-lightning buffs and accessories, most of the boss's
most potent attacks have been neutralized. So for the first time in
a long time, you can let loose with a variety of attacks, inflict
stagger and blow the flying robot out of the sky.
~~~~~~~~~~~~~~~~~~~~~~~~
Dumb robot returns for seconds. Smoke it again, for real this time.
~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Kalavinka Striker
~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 58 Weaknesses : ---
HP : 122400 Strengths : Lightning (Abs)
Stagger : 300.0% Status Imm : ---
CP : 1280 Item : Blessed Talisman
Recommended paradigms: Relentless Assault (RAV/RAV/COM); Aggression
(COM/RAV/COM); Evened Odds (MED/SYN/SAB); Combat Clinic
(MED/MED/SEN); Delta Attack (COM/MED/SEN).
This battle is essentially the same as the first with the exception
of slightly higher health and chain resistance. Hellstorm Bolt also
gets added to its arsenal. Deal with this thing the same way you
did before, but do keep an eye out for Hellstorm Bolt and heal
right away when your HP nears the 800 mark.
~~~~~~~~~~~~~~~~~~~~~~~~
Moving on to the final stretch for this chapter. You can also
freely switch party members for the very first time, but Lightning
remains leader for the moment. Personally, I went with Lightning,
Sazh and Fang as my battle party.

Bridge Access Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game once you finish setting up your party. Operate the
panel directly across from the save station, cross to the next
platform and activate the left switch there. Collect the
'LIBRASCOPE' before activating the left panel to gain access to
a 'PAIN DAMPENER'. Next, head to the opposite end of the area
and repeat what you did previously to claim '2 RUNE BRACERS'.
Take a trip along the eastern portion of the area to find an
'UMBRA' on the bottom platform. The bottom platform on the west
side of the room has '3600 GIL'. Upon descending to the lower
section, extend the bridges on both sides to get a PERFECT
CONDUCTOR' and 'GOLD BANGLE'. After looting the place, take the
center path to an 'ETHERSOL' then save your game. Go through the
door and into the bridge for some major events and a boss battle.
Also, you might want to switch Fang out in favor of Vanille then
give Lightning a Doctor's for Potion healing later. Give magic
defense boosters to Lightning and Vanille, while Sazh can take the
HP boosters. Finally pop an Aegisol and Fortisol prior to battle.
~~~~~~~~~~~~~~~~~~~
Boss - Barthandelus
~~~~~~~~~~~~~~~~~~~
Lvl : 57 Weaknesses : ---
HP : 462000 Strengths : Resist all
Stagger : 999/250% Status Imm : Everything
CP : 6000 Item : Entite Ring
Recommended paradigms: Aggression (COM/COM/RAV); Tri-disaster
(RAV/RAV/RAV); Smart Bomb (RAV/RAV/SAB); Strike Team (COM/COM/SAB)
Perpetual Magic (MED/RAV/MED); Evened Odds (MED/SYN/SAB).
Have Lightning toss a Librascope right off the bat, before letting
loose with the Aggression paradigm. Barthendalus is as good as
indestructible so long as any of his 4 armor pieces remain intact.
Your priority is to eliminate the left and right pauldrons; the
ailettes autumatically vanish once both pauldrons are destroyed;
said parts have a little over 50000 HP each. Complete one attack
cycle with Aggression before shifting to Tri-disaster to dispatch
each side target quickly. But keep in mind that the spells used
by the side heads are upgraded the moment you trash a part.
With all side heads dead, Barthandelus elemental resistance will
normalize and he also becomes susceptible to Deprotect, Deshell,
Imperil, Curse and Daze. At this point, shift to any paradigm
with Saboteur until target gets inflicted with Deshell and Imperil
before shifting back to Tridisaster to stagger the boss. Most of
Barthandelus' attacks are magic-based, two of which are noteworthy
First is Thanatosian Smile (the massive head laughs and transforms
into canons) which is a multi-hit area attack that nails whoever is
within beam range. Immediately heal with Potions or switch to a
paradigm that has multiple Medics. The other move is Destrudo (the
head assumes a defensive stance and starts charging power) which is
a 20-hit attack that hits all poor souls in its path. To counter
this, repeatedly bash the face during charge mode until it grunts.
At which point the projectiles thrown will drop to 12. This number
will drop to 6 if you manage string together 8000 HP worth of dmg.
~~~~~~~~~~~~~~~~~~~
Crystarium expanded. Watch the cutscenes. Chapter complete.
__________________________________________________________________________
( Chapter 10 02-10 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Fifth Ark - Concealed Vestige
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Hero's Amulet, Bomb Shell (x8), Saint's Amulet,
Medicinal Oil (x10), Rainbow Anklet, 600 Gil, Rigels,
Auric Amulet, Alicanto, Gargantuan Claws (x7), Metal
Armband, Ethersol, Feymark, Electrode (x3),
Otherwordly Bone (x2).
____________________________________________________________________

Vestibular Hold Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game, talk to your companions several times if you want
before heading up through the tunnel. You'll soon be thrown into
an event battle against 2 Pulsework Knights, after which all your
characters can freely assume any of the 6 combat roles; the main
drawback being the fact that it's incredibly expensive to train
characters into assuming roles outside their line of expertise.
Additionally, you can now change your party leader whenever you
please, via the battle team tab within the paradigm submenu.
Take the eastern path down first to collect a 'HERO'S AMULET' from
the treasure sphere. Move along until you reach a clearing and
hang west for '8 BOMB SHELLS'. Get going all the way to the next
save station and down the stairs into a new section.

Lower Traverse Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Head over to the track at the far side for a 'SAINT'S AMULET' to
the left. Next, go the other way and take a right when you see an
intersection. Nab '10 MEDICINAL OILS' from a treasure sphere atop
the pile of rubble. The Noctilucales in this area can be made to
repeatedly respawn by hopping up and down the rubble, thereby
providing a good training spot to gain CP for your crew.
Anyways, turn east upon reaching the junction further along the
path to find a 'RAINBOW ANKLET'. The Phosphoric Ooze that populate
this section of the training grounds occasionally fuse together
and transform into an Alchemic Ooze RF. Libra it to add its info
to your datalog. Turn around towards the opposite direction, save
your game and go through the door.

High Conflux Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Take an immediate left following the narrow ledge before hopping
off to the far side and head east for a sphere with '600 GIL'.
Turn around towards the opposite direction, hopping off the side
yet again before taking a left into the Hibernatorium.
The Berserkers here summon Centaurion Blades with a move called
Forge Blade. Libra this new enemy for datalog info. There is a
pair of 'RIGELS' for Sazh to the east of the elevator. Go in
there, activate it and ride it to the next area.

Inner Conduit Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game then head east. The Imps are defending a sphere with
an 'AURIC AMULET'. Also while fighting the Imps, wait for them to
use Conjure after which an Ahriman will be summoned. Libra this new
for your datalog. With the treasure taken care of, backtrack to the
fork and take the opposite path following it all the way to the end
and hop off onto the ledge to the right to claim an 'ALICANTO' for
Hope. At the next fork, go right for '7 GARGANTUAN CLAWS'.
Head for the goal and save when you can. Check the eastern portion
of the far wall for a 'METAL ARMBAND'. The sphere next to the save
point contains an 'ETHERSOL'. A boss battle awaits further ahead.
For your battle party I would recommend Lightning, Fang and
Vanille. As always equip your party leader with a Doctor's Code.
Rainbow Anklet and Star Pendants also help. Toss an Aegisol and
Fortisol on yourself prior to battle as well.
~~~~~~~~~~~~~~~~~
Boss - Cid Raines
~~~~~~~~~~~~~~~~~
Lvl : 68 Weaknesses : ---
HP : 226800 Strengths : Half Phy/Mag
Stagger : 300.0% Status Imm : Daze, Doom
CP : 6000 Item : Tetradic Crown
Recommended paradigms: Relentless Assault (RAV/COM/RAV); Aggression
(COM/COM/RAV); Combat Clinic (MED/SEN/MED); Assassination
(RAV/SAB/SAB); Exploitation (COM/SAB/SAB).
Cid can be a real pain to deal with as he has his own set of
paradigms that shifts accordingly to counter your current actions.
During Recovery Shift, he assumes a Medic role restoring health and
removing debuffs; Offensive Shift makes him a Commando with Ruinga
and regular close range combos; Defensive Shift turns him into a
Sentinel and grants him Guard -- this one particularly annoys me
because he cannot be launched while defending; and lastly
Metamorphose is a mode that gives him access to all the above 3
roles plus Saboteur and Synergist. He can cast Protect, Haste,
Shell and Vigilance; for debuffs he has Poisonga, Deshellga,
Deprotectga, and Dazega.
Start with sticking him with debuffs especially Slow, if Deshell
and Deprotect also stick then all the better. Work on staggering
Cid with Relentless Assault and Aggression. Get him airborne once
staggered and keeping beating on him. Cid sprouts wings as soon as
you get him down to about half health. At this point, he starts
using Seraphic Ray regularly so keep your HPs high, and remove
debuffs with the Combat Clinic paradigm.
~~~~~~~~~~~~~~~~~
You'll receive the Moogleworks shop card upon winning. Crystarium
also expands. Save and activate the elevator to go down.

Central Conflux Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Make your way down narrow ledges, taking the inner path if you wish
to fight some battles, but really these are just the same old
enemies so you can just go around along the outer path if you want
to avoid encounters. Proceed through the succeeding rooms past
mostly familiar enemies. There's a 'FEYMARK' in the Synthrona;
'3 ELECTRODES' in Hypogeum; and '2 OTHERWORDLY BONES' in the
Substratal Conflux. Save your game at the station upon reaching
the Vaults. An Eidolon battle awaits you at the Transepts.
~~~~~~~~~~~~~~~~~~~~~~~~
Eidolon Battle - Bahamut
~~~~~~~~~~~~~~~~~~~~~~~~
Your party will be Lightning, Fang, and Vanille. Kick things off
with the Safe Subversion (MED/SAB/SAB) paradigm until Slow, Imperil
and Deshell sticks on Bahamut, the more debuffs you inflict the
better, as that is one of the things the Eidolon yields to. Once
debuffed, shift to Mystic Tower (RAV/SEN/RAV). If you need to
heal shift to Combat Clinic (MED/SEN/MED). Press [] when Bahamut's
gestalt gauge fills to win.
~~~~~~~~~~~~~~~~~~~~~~~~
Fang receives the Bahamut Eidolith and her ATB segement also
goes up by 1. That concludes this chapter.
__________________________________________________________________________
( Chapter 11 02-11 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gran Pulse - Terra Incognita
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Base Camp Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Change your party's setup if you like and save your game. Proceed
down the long canyon populated by enemies that are mostly weak to
fire. A Dire Flan is also blocking a treasure sphere containing a
'PARTISAN'. You'll soon find Hope and an Eidolon battle ensues.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Eidolon Battle - Alexander
~~~~~~~~~~~~~~~~~~~~~~~~~~
Your battle party will be Hope, Lightning and Fang. You might want
to retry this one first so that you can set up your paradigms and
Hope's equipment properly. Alexander loves it when you buff and
heal your party. So start with the Protection (SYN/MED/SEN)
paradigm until you're buffs are in place, then switch to Relentless
Assault (RAV/COM/RAV) for offense. Use Combat Clinic (MED/MED/SEN)
to heal when necessary. Press [] when Alexander's gestalt gauge
fills to win.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Hope receives the Alexander Eidolith and his ATB segement also goes
up by 1. Onwards to a new area.

Archylte Steppe Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You'll be introduced to Cie'th Stones for the first time here.
These things give you side missions (like FF12's "Hunts" system)
that can be completed for worthwhile rewards. The blue stones
give quests; the gold ones let you teleport to various locations
once its corresponding quest is cleared; and the red (paling)
stones grant access to new areas upon quest completion. New
Cie'th stones awaken once the prerequisites are met. Check the
"Cie'th Stone Missions" section for more details on each quest.
The Behemoth Kings in this area are good enemies to farm CP from
as they respawn quickly and give 4000 CP per kill. Consider
strengthening your characters before engaging these creatures
via preemptive strikes, then killing them in one stagger.
Anyways, march towards the destination marker, and the path soon
narrows down leading staright into a cave.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gran Pulse - Mah'habara Subterra
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Hauteclaire, Platinum Bangle, Electrode (x4), Chobham
Armor (x4), Tesla Turbine (x4), Saint Amulet (x2),
Particle Accelerator (x3), Crystal Oscillator (x3),
Perfect Conductor (x6), Rainbow Anklet, Metal Armband
(x2), Moogle Puppet, Perovskite.
____________________________________________________________________

Maw of the Abyss Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You'll find a 'HAUTECLAIRE' for Lightning not far into the cave.
At the intersection, you can head right to fight an optional boss
Juggernaut which clears the way to a 'PLATINUM BANGLE' when beaten;
or you can head straight to find a Boxed Phalanx blocking your
path. Buff your party then focus all your attacks on the Phalanx
to get rid of it first. Otherwise, it'll just keep summoning
Hipolites and the battle will go on forever. Not to mention you're
as good as dead once the box buffs the army of Hipolites.

The Earthworks Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Lenora's Garage will add Perfect Conductors to its product
inventory which really helps with equipment upgrades. Move along
until you reach the hangars to the west where '4 ELECTRODES' and
'4 CHOBHAM ARMORS' await. You'll find yourself in the Twilight
Cavern after a brief event. Go around east across some broken
sections to claim '4 TESLA TURBINES'. Some ways ahead are
'2 SAINT'S AMULETS'. Save your game. Prepare for your final
Eidolon battle with Vanille leading this time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eidolon Battle - Hecatoncheir
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your battle party will be Fang and Vanille. Start with the Havoc
(SAB/SAB) paradigm and keep spamming various debuffs, with which
Imperil, Deshell, and Deprotect will soon stick. Shift to
Lifeguard (MED/SEN) to heal when needed, and use Slash and Burn
(RAV/COM) as an offensive paradigm. Press [] when Hecatoncheir's
gestalt gauge fills to win.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vanille receives the Hecatoncheir Eidolith and her ATB segement
also goes up by 1. Onwards into Darktide Grotto.

Darktide Grotto Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Grab the 'ICE CHARM' from the sphere down the path then save when
you can before heading east for a 'PARTICLE ACCELERATOR'. Ignore
the Juggernaut up ahead taking a left instead, nailing '3 CRYSTAL
OSCILLATORS' to the right. There is a treasure sphere stuck
between two inclines further up. That one has '3 PERFECT
CONDUCTORS'. Head for the destination marker and examine the
boxes of to the side in the middle of the platform. You can then
step up to the other platform and board Atomos.
When your ride finally stops at Sulya Springs, board it again to
return to Mah'habara for some unfinished business.

An Asylum from Light Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game before doing anything else. Head left at the first
intersection you come across then right at the next. This leads to
a dead end housing 2 treasure spheres containing '3 PERFECT
CONDUCTORS and 'RAINBOW ANKLET'. You'll have get rid of the
Puddings first to claim the loot though. Return to the nearest
fork and go the other way. You'll soon find 2 bomb-spewing tunnels
keeping another pair of treasure spheres. Collect '2 PARTICLE
ACCELERATORS' and '2 METAL ARMBANDS'.
The 6 Cryohedrons nearby amount to a whopping 7000+ CP and can be
trashed with a trio of Commandos in a matter of seconds. Plus their
rapid respawn rate makes this area ideal for CP farming. Now, run
all the way back to the very first fork of this area and go right
this time. The staircase leads to a 'MOOGLE PUPPET'.
At the Abandoned Dig, eliminate all the Strigols to to clear a
path leading to a 'PEROVSKITE'. The sealed door beyond the save
station will not open until a specefic mission is cleared so head
back to the Sulya Springs for now and continue with the story.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gran Pulse - Sulya Springs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Strange Fluid (x13), Enigmatic Fluid (x10), Aquabane
Brooch, Seapetal Scale (x5), Moistened Scale (x6),
Riptide Ring, Uraninite, Minar Stone, Water Charm,
Abyssal Scale (x7), Cieth's Tear.
____________________________________________________________________

Subterranean Lake Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
As always save before you proceed. After the cutscene, collect
'13 STRANGE FLUIDS' from the sphere to your right, then hop over
to the next island for '10 ENIGMATIC FLUIDS'. Jump over to the
eastern platform next to score an 'AQUABANE BROOCH'. The nearby
island has '5 SEAPETAL SCALES' and '6 MOISTENED SCALES'.
Now, make your way back to the platform that was infested by 5
Ceratosaurs and head for the edge of the island; press X/O when the
prompt appears. A new island soon pops up. Go there for a 'RIPTIDE
RING' and 'URANINITE. Return to the spot where you summoned
Bismarck and hop over to the new platform to your right. Loot both
treasure spheres for a 'MINAR STONE' and 'WATER CHARM'.
Move along towards the destination marker all the way to a new
area within Gran Pulse, Taejin's Tower. Don't forget to collect
'7 ABYSSAL SCALES and a 'CIETH'S TEAR along the way as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gran Pulse - Taejin's Tower
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Sinister Fang (x20), Sparkbane Brooch, 4721 Gil,
Chipped Fang (x12), Spark Plug (x5), Simurgh, Metal
Armband (x2), Glass Orb (x2), Ancient Bone (x9), Gale
Ring, Tears of Woe (x4), Unsetting Sun, Librascope,
Clay Ring, Tears of Remorse (x8), Frostbane Brooch
(x2), Ethersol, Collector's Catalog.
____________________________________________________________________

Ground Tier Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
There's a treasure sphere with '20 SINISTER FANGS' outside by the
way. Collect that one before comming in here. After the cutscene,
look around this floor for a total of 3 treasure spheres --
'SPARKBANE BROOCH', '4721 GIL' and '12 CHIPPED FANGS'. Ride the
lift up to the second tier when you finish looting.

Second Tier Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Use the save station. A tutorial pops up saying that you must
complete all the missions on that particular floor to proceed.
Let's play along now shall we?
Examine the nearby statue for mission 21: A Tremulous Terror. Your
opponent Gelatitan is weak to Lightning and absorbs Water. Use
Libra first then have your Synergist cast Barwater, Barthunder,
Protect and Shell on everyone, while a Saboteur works to inflict
Deshell. Spam lightning spells when staggered. Your reward is a
Speed Sash. Visit the next statue for mission 22: Infernal Machine.
Ambling Bellows is accompanied by 2 Cryptos. This is an upgraded
Boxed Phalanx, so leave the Cryptos alone for the moment and attack
mark with lightning and water after sticking Deshell. Kill off the
remaining targets when the mark has been dealt with. You'll be
rewarded with 3 Particle Accelerators for your efforts.
Onwards to statue number 3 for the last mission of this floor --
mission 23: Natural Defense. Sneak up behind the Gurangatch and
it'll die faster than you can say hello. Reward is a Warrior's
Wristband. You should now be able to head up to the next floor so
save your game and get going. You can pick up '5 SPARK PLUGS' at
the far end of the inner ring as well. Don't miss it.

Third Tier Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Open the treasure sphere to find a 'SIMURGH' for Hope, then check
the statue to activate the elevator. As you leave the room, head
east along the inner path for '2 METAL ARMBANDS'. Take the lift
up to 4F now. There, use the save station and nab '2 GLASS ORBS'
from the treasure sphere before riding the next lift up to 5F.

Fifth Tier Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
The treasure sphere next to the lift has '9 ANCIENT BONES'. Find
the statue for mission 24: A Potent Sting. The mark should be
lurking around this room as well. Kill it for 6 Moonblossom Seeds.
Return to 4F. There is a 'GALE RING' at the opposite end of the
elevator, then access the nearby room to claim '2 RAINBOW ANKLETS'.
Ride the lift up to 6F.

Sixth Tier Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Examine the statue here to start mission 26: A Spectral Hunt, save
your game and activate the next statue indicated by the goal
marker. The tower turns, granting access to two new rooms, one of
which houses your mark Vetala. The second room can be reached by
going around into the inner path, then turning right past the
archway and through the next one. Loot a couple of spheres for
'4 TEARS OF WOE' and an 'UNSETTING SUN' for Snow.
Take the nearby staircase down to 5F and meet Vetala. You'll get a
Cobaltite as a reward. Grab a 'LIBRASCOPE' from the sphere. The
statue in the other room gives you mission 26: So Shrill, the Cry.
Walk back out for a brief event before going back to 6F to fight
Penanggalan. You get a Diamond Bangle for your efforts.
Fifth Tier Battle Party: Variable
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
The ice previously blocking access to the last statue should be
gone now. Go pay that one a visit, activating it. Ride the lift
back down to 4F. Once there, use the other elevator to get to 6F.
Claim a 'CLAY RING' and '8 TEARS OF REMORSE' from the treasure
spheres then board the lift again, taking it up to the Cloven
Spire. Use the save station after checking the outer path for
a pair of spheres containing '2 FROSTBANE BROOCH' and 'ETHERSOL'.
Approach the center platform for a boss battle.
My suggested party is Lightning, Sazh and Fang, since our goal here
is to kill the boss within the least possible time. You can toss a
Fortisol to skip the buffing part if you want. And be sure to have
Fang learn Cure as a Medic, and Sazh learn guard as a Sentinel.
~~~~~~~~~~~~~
Boss - Dahaka
~~~~~~~~~~~~~
Lvl : 70 Weaknesses : ---
HP : 2314800 Strengths : Variable
Stagger : 320.0% Status Imm : Variable
CP : 33000 Item : Tetradic Tiara
Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault
(RAV/RAV/COM); Cerberus (COM/COM/COM); Variety (MED/RAV/SAB);
Combat Clinic (MED/MED/SEN).
Kick things off with Evened Odds if you skipped using a Fortisol
earlier. But if you did then use Variety instead. Have Fang inflict
Slow, Deprotect and Imperil on Dahaka before quickly shifting to
Relentless Assault until the boss staggers, after which it will
be stunned for a while. Keep attacking with Relentless Assault
until the stagger gauge rises over 600%, then shift to Cerberus
and start piling up the damage.
If Dahaka recovers from stagger, it gains the ability to buff
itself with Faith and Haste and also uses Diluvial Plague (removes
buffs and inflicts Poison, Deshell, Curse, Deprotect, Debrave,
Defaith) on your entire party. At this point, I suggest using
Dispelga to cure everybody of everything in one go, then rebuff
with Evened Odds. Heal with Combat Clinic as needed.
~~~~~~~~~~~~~
Activate the statue in this area to grant the elevator access to
7F where you must examine another statue to shift the tower
around a bit, then grab the 'COLLECTOR'S CATALOG'. Return to the
Apex, following the destination marker to Oerba.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gran Pulse - Oerba
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Perovskite, Heavenly Axis, Librascope, Moogle Puppet,
Pleiades Hi-Powers, Flamebane Brooch, Taming Pole,
Ethersol, Deceptisol (x10), Ultracompact Reactor (x2),
Gold Nugget, Perfume (x5), Platinum Ingot (x3).
____________________________________________________________________

Village Proper Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game and follow the path into the village proper. Move
along and take the narrow side path west to reach a 'PEROVSKITE'.
You'll soon trigger a cutscene; enter the house in front of you
as soon as the event ends. Examine the robot on the floor. This
is Vanille's friend Bhakti. Sazh offers to fix him but you'll
need to gather a total of 5 replacement parts which are scattered
all over the village. Their locations are marked on your map.
* Power Cable - On a small vehicle not far from Bhakti's house.
* Battery Pack - On a shelf inside the desolate mill located west
of where the power cable was.
Take a right down the path past Bhakt's house to find a 'HEAVENLY
AXIS' for Vanille. Set your sights on the Vampire at the bottom.
* Trochoid Gear - The Vampire enemy described above drops this
upon defeat.
Climb the stairs to the left for a 'LIBRASCOPE'. Press onwards a
bit more. The 4th part for Bhakti awaits inside the building. Once
you have the part, climb up to the roof to find 2 treasure spheres
containing a 'MOOGLE PUPPET' and 'PLEIADES HI-POWERS for Sazh.
* Aspheric Lens - On a desk inside the deserted schoolhouse.
From the rooftop, get going towards the destination marker until
you reach the Rust-eaten Bridge. To the left of the track is a
'FLAMEBANE BROOCH'. The last part for Bhakti is nearby as well.
* Metal Plate - On the scrap heap next to the treasure sphere at
the rust-eaten bridge.
Return to where Bhakti was and examine him. Once fixed, repeatedly
talk to him for some tips and a variety of items -- 10 Deceptisols,
2 Ultracompact Reactors, Gold Nugget, 5 Perfumes, and 3 Platinum
Ingots. You'll also get the Pulsian Pioneer trophy if you've
managed to take 10000+ steps while exploring Gran Pulse. Selling
the gold, platinum and perfume should earn you about 450,000 gil.
When you have everything, make your way back to the Rust-Eaten
Bridge and move on for a 'TAMING POLE' for Fang. Save your game
after claiming the 'ETHERSOL'. A boss battle awaits up ahead.
I'm sticking to my usual team of Lightning, Sazh and Fang. As a
Medic, make sure Fang learns Cure and maybe Esuna.
~~~~~~~~~~~~~~~~~~~
Boss - Barthandelus
~~~~~~~~~~~~~~~~~~~
Lvl : 55 Weaknesses : ---
HP : 3307500 Strengths : Half all
Stagger : 200.0% Status Imm : All xcpt Slw, Dpr, Dshl, Imp
CP : 100000 Item : Goddess's Favor
Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault
(RAV/RAV/COM); Cerberus (COM/COM/COM); Recuperation (MED/SYN/MED);
Protection (MED/SYN/SEN); Smart Bomb (RAV/RAV/SAB).
Kick things off with Evened Odds, having Sazh buff everyone with
Haste, Bravery and Faith, while Fang inflicts Slow, Deprotect,
Deshell and Imperil on Barthandelus then complete one attack cycle
with Smart Bomb to kick start the chain gauge and quickly shift to
Relentless Assault until the boss staggers. Keep attacking with
Relentless Assault until the stagger gauge rises over 500+%, then
shift to Cerberus and start piling up the damage.
Upon recovering from stagger, Barthandelus will grow several extra
heads that shoots lasers. He also uses Apoptosis which is an
equivalent of Dispelga, removing all your buffs and his debuffs.
When this happens switch to Evened Odds and recast everything.
Keep an eye out for Thanatosian Laughter, shifting to Protection
right away to reduce damage. Make sure everyone is healthy before
taking another shot at staggering Barthandelus.
~~~~~~~~~~~~~~~~~~~
Crystarium expanded. Touch the Cie'th stone for some cutscenes
then board the airship to complete this chapter.
__________________________________________________________________________
( Chapter 12 02-12 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eden - Seat of the Sanctum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Lionheart, 24240 Gil, Rebel Heart, Oshtirivani,
Punisher, Perfect Conductor (x5), Particle Accelerator
(x12), Librascope, Blaze Ring (x2), Champion's Badge,
Plush Chocobo, Hellish Talon (x29), Mistileteinn,
Power Glove, Ethersol.
____________________________________________________________________

Grand Prix Circuit Battle Party: Lightning, Snow, Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Watch the most awesome chapter opening sequences ever. You'll be
thrown into battle with Lightning and Odin soon after.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle - Anavatapta Warmech
~~~~~~~~~~~~~~~~~~~~~~~~~~~
With Odin in gestalt mode, spam Razor Gale until Warmech staggers
then top things off with Zantetsuken. Should you fail to trash
it with Odin, Warmech gains immunity to all sorts of attacks
and must be staggered before you can damage it. Though having
Vanille spam Death on this machine also works.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anavatapta drops a Tesla Turbine and the Sanctum Labs shop card.
Save your game and navigate around the track to claim the
'LIONHEART' for Lightning next to an orange something. Then
go around eastward just past the first circular platform for
'9240 GIL'. Continue onwards to the destination marker.

The Skywalk Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game trash the all the enemies as you move down the
corridor. Once you reach the end, an event battle occurs. The
enemies are 2 Sanctum Seraphs and a Bulwarker. Now, with this
specific group, the Sanctum Seraph occasionally drops things
called Targeting Beacon RF. Be sure to cast Libra on the Beacon
to add its details to your datalog. You won't see this enemy
anywhere else so don't miss it!!! Take the lift up.

Expressway Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Defeat the Behemoth King and save your game. The enemies in this
section are mostly Orobons while the areas a bit further up are
populated with Adamantherons and some sanctum troops. That said,
claim a 'REBEL HEART' for Snow along the road.
Once you reach the end of the highway, murder the Protobehemoth
(which is pretty much the same as the more common Behemoth Kings);
to make things easier, pop a Deceptisol before engaging the
creature, stagger it and just beat it to death. Grab the
'OSHTIRIVANI' for Hope, save game and hop over the debris pile.
~~~~~~~~~~~~~~~~
Boss - Proudclad
~~~~~~~~~~~~~~~~
Lvl : 54 Weaknesses : ---
HP : 1,530,000 Strengths : Half all elements
Stagger : 150.0% Status Imm : Everything
CP : 100000 Item : Particle Accelerator
Recommended paradigms: Cerberus (COM/COM/COM); Relentless Assault
(COM/RAV/RAV); Protection (MED/SYN/SEN); Salvation (MED/MED/MED);
Recuperation (MED/MED/SYN).
Simplify things by popping a Fortisol and Aegisol before the fight
so that you won't have to spend turns buffing up your party. Start
with Relentless Assault and keep attacking until Proudclad staggers
At this point, push the chain gauge up to more or less 500% then
shift to Cerberus. Once its chain gauge resets, trouble begins.
Proudclad deactivates its limiters, recovers about 300,000 HP,
casts Haste, Bravery, Vigilance on self, and lets loose with
Retaliatory Strike. Weather through this attack with Salvation.
When that's over, turn your attention back to inflicting stagger
to finally finish it off. If you need to rebuff shift to Protection
so that your Sentinel (preferably Fang) draws most of the boss's
attention away from your other two characters.
~~~~~~~~~~~~~~~~
After that battle, make your way back to the save station and save
before taking the lift down to the next section.

Ramuh Interchange Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
If you've been able to stay clear of the Adamanchelid all this
time, then I'm sorry to say that there's no avoiding it now. Start
with Recuperation and buff your party with Haste and Protect;
having Bravery and Faith on would be nice too. Next, shift to
Relentless Assault and start spamming ice spells until it staggers
quickly finish off the giant turtle afterwards.
Use the save station before continuing up the road. Pick up a
'PUNISHER' for Fang some ways ahead, and jump off some rubble at
the end. Move along until the path splits. There is another
Adamanchelid here too. Turn right to for a treasure sphere with
'15000 GIL'. Be sure to check the nearby sidewalk for '5 PERFECT
CONDUCTORS'. Also, most of the enemies here are trying to bite
or blow each other's heads off, so you can score preemptive strikes
and get easy kills on the giant monsters. But keep in mind that if
your preemptive attempt fails, the enemies will somehow call a
truce with each other and turn on you instead. Anyways, unlock the
door at the destination point to proceed.

Siren Park Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Run up to the save station to save once again. Step into the park
proper and once the path splits, go forward fighting through a
horde of enemies to claim '6 PARTICLE ACCELERATORS' on the first
circular area. From here, continue forward some more to get a
'LIBRASCOPE'. To the east of the next rounded section is a treasure
sphere with '2 BLAZE RINGS'. Now, proceed through the path defended
by a Tyrant (a stronger variant of the Berserker). This leads to
another circular section with some stairs nearby to the right. Go
through there for a 'CHAMPION'S BADGE'. Head for the goal afterward

Siren Park Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Save your game again and open the treasure sphere to get a pair of
'ANTARES DELUXES' for Sazh. Press onwards through the population
of Humbabas and Juggernauts inside the building. You can just run
past them if you don't feel like fighting. Some ways ahead are 2
treasure spheres. The one to the left has 6 PARTICLE ACCELERATORS
while the one to the right contains a 'PLUSH CHOCOBO'.
An Adamantoise comes marching onto the glass floor as soon as you
claim one of the treasures; the glass breaks and the remaining
unopened sphere falls and disappears. I suggest taking the Particle
Accelerators. Ignore the stupid giant turtle for now and look into
the small alcoves to the east and west for a total of '29 HELLISH
TALONS. Proceed to the destination marker.
Edenhall Battle Party: Variable
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
At the Foyer, collect the 'MISTILETEIN' for Vanille and save your
game. Proceed forward some more for a cutscene. Ignore the Tyrant
here unless you want CP. Eliminate the Juggernaut at the opposite
side to open up the path and continue. Keep moving until you get
to an intersection and go straight for a 'POWER GLOVE' and save
yet again. Take the 'ETHERSOL' at the end as well. You'll soon
spot something really familiar. Hello there friend!
~~~~~~~~~~~~~~~~
Boss - Proudclad
~~~~~~~~~~~~~~~~
Lvl : 52 Weaknesses : ---
HP : 3,570,000 Strengths : Half all elements
Stagger : 150.0% Status Imm : Everything
CP : 100000 Item : Royal Armlet
Recommended paradigms: Cerberus (COM/COM/COM); Relentless Assault
(COM/RAV/RAV); Protection (MED/SYN/SEN); Salvation (MED/MED/MED);
Recuperation (MED/MED/SYN), Evened Odds (MED/SYN/SAB).
Once again, Aegisols and Fortisols prior to battle would help a
whole lot. Just like your first meeting, Proudclad starts out
nonthreatening and only does a few rather weak swipes and
potshots. So stagger it with Relentless Assault, boost the chain
gauge to more or less 500%, then shift to Cerberus and watch
your crew deal loads of damage on the boss especially when
launched. Trouble begins as soon as it recovers from stagger.
Proudclad will deactivate its limiters which means its attacks
become much stronger. Quickly shift to Recuperation or
Salvation to heal. The boss will also shift to Aerial Defense
Mode which makes it susceptible to Deprotect and Deshell, but
unfortunately for you, also recovers all its HP... Shift to Evened
Odds and start spamming Deprotect and Deshell until both take
effect. Be sure to switch to Salvation during Retaliatory Strike
to survive. In this form, it also uses Oneric Maelstrom which is
a deadly 20-hit attack. Keep your HPs high at all times and heal
as soon as the move ends.
The best time to try and stagger it is after its second
transformation to Aerial Defense Mode. Kill it as quickly as
possible before it gets another attempt at health recovery.
~~~~~~~~~~~~~~~~
You'll receive the Eden Pharmaceuticals shop card upon winning and
with it, you no longer need to nose around places just to obtain
shrouds. Activate the lift to complete this chapter.
__________________________________________________________________________
( Chapter 13 02-05 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Orphan's Cradle - The Nascent Throne
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________
Treasures : Librascope, Cherub's Crown, Milerite, Suprechargers
(x4), Perfect Conductor (x4), Turboprops (x5), Particle
Accelerator, Uraninite, Seaking's Beard (x20), Aegisol
(x2), Tears of Woe (x9), Gale Ring, Shamanistic Spear,
Tetradic Crown, Starblossom Seed (x6), Black Mycelium
(x8), Rhodochrosite, Adamant Bangle, Weirding Glyph,
Scarletite, Elixir, 3000 Gil, 5000 Gil, Ethersol.
____________________________________________________________________

The Tesseracts Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Just a reminder, upon completion of this area, all the exclusive
enemies will vanish; leaving holes in your enemy intel log forever
so if you want to complete all the entries, Libra everybody.
That said, save your game before heading to the destination marker
for a cutscene, after which 3 warp points appear. The left one
takes you back to Edenhall while the right one leads to Gran Pulse
Use these to return to either areas and deal with any unfinished
business if you need to. The center warp takes you to the final
boss chamber; it opens later.
After that event, take the path opposite of the goal marker to
score a 'LIBRASCOPE, 'CHERUB'S CROWN, and 'MILERITE' as you go.
When you're done looting, examine to the floating statue by the
destination marker to summon a pair of moving platforms. Ride the
left then go right at the fork to the end for 4 'SUPERCHARGERS'.
Turn around the other way and drop off the right side for a
treasure sphere with '4 PERFECT CONDUCTORS'. From here, head down
the nearby incline to find '5 TURBOPROPS'.
Step back onto the main path and head to the opposite direction for
a pair of treasure spheres containing '2 PARTICLE ACCELERATORS' and
'URANINITE'. Next, return to the pair of moving platforms, getting
on the right one for '20 SEAKING'S BEARD' then climb the nearby
ramp to claim '2 AEGISOLS' off to the right. Further ahead is a
sphere with '9 TEARS OF WOE'. Atop the next incline is a 'GALE
RING'. Trace your steps back to the bottom of the closest ramp then
go around east prior to the goal marker for a 'SHAMANISTIC SPEAR'.
Onwards to the save station and examine the floating statue.
Next, hop to your right then down left a bit further up. At the end
of the path is a 'TETRADIC CROWN'. Turn around and get on the
moving platform off the lower area to the right. Save when you can
before following the east path all the way to '6 STARBLOSSOM SEEDS'
Back at the intersection, go left then left again for '8 BLACK
MYCELIUM'. Continue to the end then go west for a 'RHODOCHROSITE'.
You might also want to consider farming Perfumes from the
Sacrifices and selling them for 12500 gil each. This is by far
the best source of stash until you're ready to deal with the
Adamantoises. Head to the destination marker, save, and examine the
floating statue to teleport to the first boss chamber.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Jabberwocky & Bandersnatch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jabberwocky
‾‾‾‾‾‾‾‾‾‾‾
Lvl : 14 Weaknesses : All elements
HP : 678000 Strengths : Magic (Imm)
Stagger : 300.0% Status Imm : Deshell, Pain, Daze, Doom
CP : 16000 Item : Star/Moonblossom Seed
Bandersnatch
‾‾‾‾‾‾‾‾‾‾‾‾
Lvl : 09 Weaknesses : Half all elements
HP : 254250 Strengths : Physical (Imm)
Stagger : 200.0% Status Imm : Deprotect, Pain, Daze, Doom
CP : 16000 Item : Star/Moonblossom Seed
Start with the Evened Odds (MED/SYN/SAB) paradigm until Fang
inflicts Imperil on both targets, Deprotect on Jabberwocky, and
Deshell on Bandersnatch. Sazh as a Synergist put up Protect, Haste
and Shell on everyone. This pair of enemies can heal each other,
with Jabber's spell more potent than Bander's. Shift to Relentless
Assault (RAV/RAV/COM) and take out Jabberwocky before turning your
attention to Bandersnatch. Heal when you need to.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save your game and get going. The Immortal up ahead is guarding a
warp point that leads to two great accessories. Also, while
fighting said monster, wait for it to use its Forge Blade move
which summons a Centaurion Blade. Libra this new enemy for intel.
Warp to the upper level and open both spheres for an 'ADAMANT
BANGLE and 'WEIRDING GLYPH'. Use the other warp to reach an area
with another pair of speheres for a 'SCARLETITE' and 'ELIXIR'.
Head back to the destination marker once you have everything. Save
again before examining the floating statue for another battle.
~~~~~~~~~~~~~~~~~
Boss - Wladislaus
~~~~~~~~~~~~~~~~~
Lvl : 15 Weaknesses : All elements
HP : 734500 Strengths : Magic (Half)
Stagger : 999.0% Status Imm : Poison, Imperil, Pain, Doom
CP : 32000 Item : Cie'th Tear, Tear of Woe
Same old party of Lightning, Sazh, and Fang. Start with Evened
Odds, having Sazh bestow all the buffs he has. If you leveled his
Synergist enough he should also have Protect and Shell by now.
Protect is particularly important as this boss's attacks are
incredibly brutal. An active Sentinel also reduces damage from
enemy's attacks. Fang should work on inflicting Deprotect, Slow,
and Deshell. Wither the creature down with Cerberus (COM/COM/COM)
shifting to Offensive Screen (COM/COM/SEN) when boss's attacks
become too painful. Heal with either Recuperation (MED/SYN/MED)
or Protection (MED/SYN/SEN). You can also equip everybody with
Speed Sashes to score random instant chains.
~~~~~~~~~~~~~~~~~
Continue forward for an event then head up the nearby incline,
claiming a total of '8000 GIL' from the pair of treasure spheres
along the way, Examine one more floating statue at the
destination to battle another boss.
~~~~~~~~~~~~~~~~~~~~~~~~
Boss - Tiamat Eliminator
~~~~~~~~~~~~~~~~~~~~~~~~
Lvl : 52 Weaknesses : ---
HP : 3825000 Strengths : All elements (Half)
Stagger : 200.0% Status Imm : Variable
CP : 48000 Item : Imperial Armlet
We once again have Lightning, Sazh, Fang as our battle party.
Start with Relentless Assault, keeping it until the boss staggers.
At this point build the stagger gauge up to a moderate level
before shifting to Cerberus (COM/COM/COM) to initiate a total
beatdown until Tiamat recovers.
When it lands, the boss changes forms and loses its immunity to
certain debuffs including Deprotect, Deshell, Imperil, Slow, Daze
and Poison. At this point switch to a paradigm that has a Saboteur
and stick at least Deprotect and Deshell on Tiamat. If you can add
Imperil and Slow then all the better. Heal up your party if needed
before shifting back to Relentless Assault for another stagger and
the kill. I don't recommend too much buffing on your part as Tiamat
has moves that can dispel so its a waste of time.
~~~~~~~~~~~~~~~~~~~~~~~~
The center warp is now accessible. Use it to reach a new area.

The Narthex Battle Party: Variable


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Collect the 'ETHERSOL' from the sphere and save your game. Now,
entering the next room triggers the final sequences of the game
followed by 3 consecutive boss battles. Feel free to retry in
between battles if things go awry. Toss an Aegisol and Fortisol
to make quick work of Barthandelus at least. Do purchase two
additional Cherub's Crown from B&W Outfitters! You will
absolutely need them later.
~~~~~~~~~~~~~~~~~~~
Boss - Barthandelus
~~~~~~~~~~~~~~~~~~~
Lvl : 54 Weaknesses : ---
HP : 5,227,500 Strengths : All elements (Half)
Stagger : 250.0% Status Imm : All xcpt Slw, Dpr, Dshl, Imp
CP : --- Item : ---
Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault
(RAV/RAV/COM); Cerberus (COM/COM/COM); Recuperation (MED/SYN/MED);
Protection (MED/SYN/SEN); Smart Bomb (RAV/RAV/SAB).
Kick things off with Evened Odds, having Sazh buff everyone with
Haste, Bravery and Faith, Shell and Protect, while Fang inflicts
Slow, Deprotect,Deshell and Imperil on Barthandelus then complete
one attack cycle with Smart Bomb to kick start the chain gauge and
quickly shift to Relentless Assault until the boss staggers. Keep
attacking with Relentless Assault until the stagger gauge rises
over 500+%, then shift to Cerberus and start piling up the damage.
Notice that this battle is very similar to your second encounter
except Apoptosis has been replaced with Ultima. Keep Shell in place
to survive this then heal with Recuperation. Keep an eye out for
Thanatosian Laughter, shifting to Protection right away to reduce
damage. Make sure everyone is healthy before taking another shot at
staggering Barthandelus.
~~~~~~~~~~~~~~~~~~~
Retry as soon as battle starts to modify your party. I went with
Lightning, Hope and Fang for this battle by the way. Equip
everyone with Cherub's Crown. Hope should have learned Haste by
now if you leveled his Synergist enough.
~~~~~~~~~~~~~
Boss - Orphan
~~~~~~~~~~~~~
Lvl : 54 Weaknesses : ---
HP : 6,780,000 Strengths : Physical/Magic (Half)
Stagger : 400.0% Status Imm : Pain, Fog, Daze, Doom
CP : --- Item : ---
Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault
(RAV/RAV/COM); Perseverance (MED/MED/SAB); Salvation (MED/MED/MED);
Aggression (COM/RAV/COM)
Start with Salvation to heal quickly as soon as Orphan's Merciless
Judgement ends. This move will not kill you, but any other attack
would be fatal if you don't heal up right away. Shift to Evened
Odds, having Hope bestow all sorts of buff on everyone, while
Fang works to inflict Deprotect, Deshell, Slow and Imperil. With
debuffs in place, alternate between Relentless Assault and
Aggression until Orphan staggers. Use the former paradigm to
build the gauge high enough before using Aggression to start
piling up damage. Use Perseverance to recast debuffs on Orphan
when they wear off. Always be on the lookout for Merciless
Judgement as well, as it gets casted from time to time.
When the boss is down to about half health, he starts using
Progenitorial Wrath quite frequently. This move can instantly
kill a character, and its game over if said character happens to
be your party leader. At this point, keep Veil active at all
times! Cherub's Crown + Veil should provide decent protection
against the death status. Not to mention, Orphan also starts
inflicting a wide variety of debuffs on your party. Switch to
Recuperation to rebuff and heal with Esuna. Resume stagger
attempts once everyone is safe and sound again.
~~~~~~~~~~~~~
Once again, you might want to retry and replace Hope with Sazh.
~~~~~~~~~~~~~
Boss - Orphan
~~~~~~~~~~~~~
Lvl : 51 Weaknesses : ---
HP : 3,390,000 Strengths : Physical/Magic (Imm)
Stagger : 500.0% Status Imm : Poison, Pain, Fog, Daze, Doom
CP : --- Item : ---
Recommended paradigms: Evened Odds (MED/SYN/SAB); Relntless Assault
(RAV/RAV/COM); Cerberus (COM/COM/CON).
Orphan immediately dooms your party leader so you have got to move
fast. Start with Evened Odds, having Sazh Haste everyone and Fang
stick Deprotect on Orphan. You should be good to go. Too much
buffing/debuffing is a complete waste of time, as Orphan can simply
nullify everything with Temporal Hollow.
Wail on Orphan with Relentless Assault until he staggers, then
build the stagger gauge up to a decent level before shifting to
Cerberus to finish him off.
~~~~~~~~~~~~~
Crystarium expanded. You've just beaten FF13! Congratulations!
The game lets you save after the credits. And you also get the
Instrument of Change (gold) trophy.

===========================================================================
III. Sidequests [03]
===========================================================================
__________________________________________________________________________
( Cie'th Stone Missions 03-01 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
In total, there are 64 Cie'th Stone quests in the game. New stones
awaken as you complete the available quests. Some of the stones
require certain prerequisites to unlock. You can retry any
previously completed quests by examining their Cie'th stones.
___________________________________________________________________
Mission 01 - Pond Scum
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Electopudding
Stone Location : Archylte Steppe Central Expanse
Mark Location : Archylte Steppe Central Expanse
Reward : Energy Sash
Secondary Rew : Bomb Core
Summary : The gelatinous rube beside that pond is the very
Ectopudding I seek! I need only slay it to avoid
becoming a Cie'th.
How many years must it have been since I left the
village in pursuit of that vile pest? My brand
will not wait forever I must kill it, and quick.
And then when I awaken from my crystal slumber, I
can help repair the ruin it left in its wake.
___________________________________________________________________
Strategy : This should be a quick one. Try to sneak up
behind it for s preemptive strike, cast Libra
before finally shifting to Tri-disaster. Spam
lightning and say bye bye!
___________________________________________________________________

___________________________________________________________________
Mission 02 - Goodwill Hunting
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Uridimmu
Stone Location : Archylte Steppe Central Expanse
Mark Location : Archylte Steppe Central Expanse
Prerequisite : Clear Mission 01
Reward : Cobaltite
Secondary Rew : Bomb Shell x 3
Summary : Time runs short. Today is the day I put an end to
that troublesome Uridimmu! The problem, I fear,
will be the pack of loyal Gorgonopsid. The master
alone is a worthy enough foe. Must I face the
hounds as well?
Alas... it must be so, so be it.
___________________________________________________________________
Strategy : This mark is accompanied by 4 Gorgonopsids which
can inflict Poison. Just have a paradigm with a
Medic at hand and shift when needed. Quickly
eliminate the minions with Relentless Assault
(COM/RAV/RAV). For the mark, switch to
Tri-disaster (RAV/RAV/RAV), cast Libra and spam
lightning spells.
___________________________________________________________________

___________________________________________________________________
Mission 03 - Massif Contamination
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Ugallu
Stone Location : Archylte Steppe Central Expanse
Mark Location : Yaschas Massif Tsubaddran Highlands
Prerequisite : Clear Mission 02
Reward : Platinum Bangle
Secondary Rew : Bomb Core x 3
Summary : I must hurry to the Yachas Massif. For the Ugallu
--lord of its peaks--is my prey. Yet those peaks
loom distant on the horizon, and already my limbs
refuse the urgings of my mind. Please, obey but
for a few days more!
Would that I could still the passage of time...
___________________________________________________________________
Strategy : This one has far greater HP compared to the first
two marks. Not that it's a problem though. Ugallu
is weak to ice and wind so have your most potent
mages (Hope and Vanille) plus Snow spam ice
spells on it until the target staggers. Don't
forget to use Libra as well. Ugallu's Virulent
Breath attack inflicts Poison so Medics should
use Esuna when needed.
___________________________________________________________________

___________________________________________________________________
Mission 04 - A Hero's Charge
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Adroa
Stone Location : Yaschas Massif Tsubaddran Highlands
Mark Location : Yaschas Massif The Ascendant Scarp
Prerequisite : Clear Mission 02
Reward : Pearl Necklace
Secondary Rew : Bomb Shell x 3
Summary : You mean to tell me my focus is to hunt that
one-eyed Adroa that plagues the Ascendant Scarp?
Did I really need to be made a l'Cie to go
hunting? Did I not do that everyday? Are l'Cie
not meant to fight Cocoon? Is that not the
reason I left, boasting of the feats of heroism
I would accomplish?
Am I never to return home again?
___________________________________________________________________
Strategy : This could get annoying if you don't deal with
the Verdelet quickly as it can summon friends,
thereby prolonging the battle. Adroas also use
level 3 spells, so cast Shell along with any
elemental protection spells you may have on
everybody. Libra is a must too. Using Fog also
helps as it prevents the use of magic spells.
___________________________________________________________________

___________________________________________________________________
Mission 05 - Joyless Reunion
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Edimmu
Stone Location : Yachas Massif - The Ascendant Scarp
Mark Location : Yaschas Massif Tsumitran Basin
Prerequisite : Clear Mission 03
Reward : Sorcerer's Mask
Secondary Rew : Bomb Core x 5
Summary : So I'm to rid the world of Edimmu. She was
prowling the Tsumitran Basin last I heard.
Perhaps it is time to pay her a final visit, and
join her as a Cie'th. I could not bear to raise
a weapon against my own wife, after all. Not even
if her mind id no longer her own.
___________________________________________________________________
Strategy : Edimmu halves damage from physical and magic
attacks at least until you stagger it. Alternate
between Relentless Assault (COM/RAV/RAV) and
Tri-disaster (RAV/RAV/RAV) to fill the chain
gauge quickly.
___________________________________________________________________

___________________________________________________________________
Mission 06 - No Place Like Home
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Munchkin Maestro
Stone Location : Yaschas Massif Paddraean Archaeopolis
Mark Location : Yaschas Massif The Pass of Paddra
Prerequisite : Clear Mission 03
Reward : Fulmen Ring
Secondary Rew : Bomb Shell x 3
Summary : At last, reason to be thankful for the gift of
l'Cie power! I am charged with slaying a Munchkin
Maestro the very creature which brought
devastation to the home I left behind.
When I have put an end to this demon, and saved
the village... please bear my crystal to the
forum. There I shall rest, never to leave my
beloved home again.
___________________________________________________________________
Strategy : The Maestro is joined by 4 Munchkins, all of
which are brutes. Cast Protect on everybody and
start hammering away on the minions. Bravery
helps speed things up a lot so by all means use
it. Again cast Libra and have your mages spam
ice or wind spells on the mark. It also has a
rather low stagger point; Tri-disaster should
fill the gauge real quick.
___________________________________________________________________

___________________________________________________________________
Mission 07 - Betuitus, The Pillager
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Bituitus
Stone Location : Yaschas Massif Paddraean Archaeopolis
Mark Location : Yaschas Massif Paddraean Archaeopolis
Prerequisite : Clear Mission 03
Reward : R&D Depot Shop Card
Secondary Rew : Bomb Core x 5
Summary : The Undying -- fearsome Cie'th that defy fal'Cie
will, driven by an intense loathing of all that
lives. The pillager, Bituitus, is of their number
and it is my fate to seal his.
Villagers that survived the war remain unsafe,
for his path of destruction sweeps through them
all. Even my own fell before him. The demon is
said to make his fastness in the Paddraean
Archaeopolis, but he will find no sanctuary from
me there.
___________________________________________________________________
Strategy : My party here is Vanille, Hope, and Lightning but
you can replace Vanille with Fang if she already
has Deshell since a second Commando is definitely
welcome. Anyway, start with Evened Odds (SAB/SYN/
MED) and have your Saboteur stick Slow, Deshell
and Imperil depending on who you're using. The
Synergist should cast Protect, Shell, and
Barthunder, while the Medic heals your party.
For offense use Aggression (COM/COM/RAV),
Relentless Assault (COM/RAV/RAV) and Tri-disaster
(RAV/RAV/RAV). Salvation (MED/MED/MED) and
Recuperation (SYN/MED/MED) are recommended for
healing paradigms.
___________________________________________________________________

___________________________________________________________________
Mission 08 - The Eleventh Hour
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Rakshasa
Stone Location : Vallis Media Base Camp
Mark Location : Vallis Media Atzilut's Tears
Prerequisite : Clear Mission 05
Reward : Collector's Catalog
Secondary Rew : Bomb Shell x 3
Summary : A Rakshasa lurks along the route to the Yachas
Massif, and I'm supposed to hunt it down? I
think I'll pass! It's crystal or Cie'th, my life
is over anyway I might as well make the most of
it! From here on out, I live for me!
___________________________________________________________________
Strategy : Another quick battle here. Start off by killing
the minion Flans first then have your Saboteur
cast Deshell and Slow on the mark, while the
Synergist bestows Protect and Shell on your
party. Use Libra if you haven't already done so
and shift to Tri-disaster (RAV/RAV/RAV). Spam
lightning until the mark staggers and dies.
___________________________________________________________________

___________________________________________________________________
Mission 09 - Heave-Ho
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Kaiser Behemoth
Stone Location : Archylte Steppe Central Expanse
Mark Location : Archylte Steppe Central Expanse
Prerequisite : Clear Mission 04
Reward : Rhodochrosite
Secondary Rew : Bomb Core x 3
Summary : Even with the power of l'Cie -- a Kaiser
Behemoth? Really? So I have the choice of being
gored to death beside that pond, or wandering the
wilds as an eternally damned Cie'th? Lovely.
All those years of hard work and careful planning
for this! I should have lived more for the moment
___________________________________________________________________
Strategy : I hate Behemoths. Your best bet is to just pop a
Deceptisol, stagger the creature and kill it with
a pair of Commandos and a Ravager (Aggression) or
a trio of Commandos (Cerberus).
___________________________________________________________________

___________________________________________________________________
Mission 10 - Hollow Hope
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Ambling Bellows
Stone Location : Archylte Steppe Central Expanse
Mark Location : Archylte Steppe Northern Highplain
Prerequisite : Clear Mission 05
Reward : Super Conductor x 4
Secondary Rew : Thrust Bearing x 3
Summary : The war claimed my family.
The war claimed my home.
This focus is my last remaining hope.
I long for the release of crystal sleep. Perhaps
when I wake, the world will be a better place. I
should hurry and destroy the Ambling Bellows
raising havoc on the steppe's Northern Highplain
___________________________________________________________________
Strategy : Nothing too hard. Pop a Deceptisol to score a
preemptive strike, stagger, launch mark into the
air and spam lightning spells.
___________________________________________________________________

___________________________________________________________________
Mission 11 - Pride Before a Fall
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Adroa
Stone Location : Archylte Steppe Northern Highplain
Mark Location : Archylte Steppe Central Expanse
Prerequisite : Clear Mission 05
Reward : Frost Ring x 2
Secondary Rew : Bomb Shell x 3
Summary : My focus this time appears to be dispatching an
Adroa in the Archylte Steppe. I don't know how
many years have passed since the fal'Cie last
called upon me, but there seem to be more beasts
about.
Not that it matters. Provided that I can complete
my Focus and retain my master's favor. I will
never die. And a little hardship is a small price
to pay for an eternity of peaceful dreaming.
___________________________________________________________________
Strategy : I hate these things too and there are six of them
this time. All I did really was to bring Hope in
and summoned Alexander to kill everything.
___________________________________________________________________
___________________________________________________________________
Mission 12 - Geiseric, The Profane
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Geiseric
Stone Location : Archylte Steppe Arid Strath
Mark Location : Archylte Steppe Western Benchland
Prerequisite : Clear Missions 05 & 07
Reward : Royal Armlet
Secondary Rew : Bomb Core x 5
Summary : The Undying -- fearsome Cie'th that defy fal'Cie
will, driven by an intense loathing of all that
lives. The profane, Geiseric, is of their number
and my Focus is his doom. He is said to lead a
horde of Cie'th on the steppe's Western
Benchland.
To think that you would become such a Cie'th,
Geiseric! You, who could not harm a fly. Whatever
part of you lingers in that grotesque prison of
crystal and flesh must suffer. I will set you
free my friend.
___________________________________________________________________
Strategy : The mark has 702,000 HP and looks intimidating.
For paradigms, I recommend Salvation (MED/MED/MED)
Evened Odds (SAB/SYN/MED), Relentless Assault
(COM/RAV/RAV) and Aggression (COM/COM/RAV). Have
Fang as your Saboteur since she has Slow.
This thing is weak to all elements, halves magic
and resists physical attacks. Start the battle
with Evened Odds until Slow sticks and your party
has Protect, then switch to Relentless Assault to
build on the chain gauge until the mark staggers.
At this point, fill the gauge about halfway and
shift to Aggression, piling up damage. Don't
forget to use Libra, and always, always heal with
Salvation immediately after Geiseric uses its
Dominating Fist attack.
___________________________________________________________________

___________________________________________________________________
Mission 13 - Eternity Unpromised
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Goblin Chieftain
Stone Location : Archylte Steppe Central Expanse
Mark Location : Archylte Steppe Northern Highplain
Prerequisite : Clear Mission 12
Reward : Cobaltite
Secondary Rew : Bomb Shell x 4
Summary : It is a cruel, contemptible contest the fal'Cie
have devised, but one from which I may not yet
absent myself. We assembled l'Cie must overcome
innumerable obstacles as we compete to slay the
Goblin Chieftain on the Northern Highplain. The
prize? Freedom from bondage as a l'Cie.
I will win, be made human again, and return to
propose to my lover, from whose arms the tyrant
fal'Cie stole me.
___________________________________________________________________
Strategy : The mark is accompanied by 3 Goblins which are
once again, mostly brutes. As always, kill off
the minions before focusing on the chieftain.
Build on the chain gauge with Relentless Assault
(COM/RAV/RAV) until the target staggers.
You should also have a Synergist ready to buff
your party with Protect, while Medics should be
called to heal when needed.
___________________________________________________________________

___________________________________________________________________
Mission 14 - Defender of the Flock
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Sahagin
Stone Location : Archylte Steppe Western Benchland
Mark Location : Archylte Steppe Font of Namva
Prerequisite : Clear Mission 13
Reward : Gysahl Reins
Secondary Rew : Bomb Shell x 3
Summary : A Sahagin infestation threatens the steppe
chocobos who roost at the Font of Namva -- those
gentle souls I've known since I was a child!
The great and merciful fal'Cie heard my plea, and
granted me the power to save them. I may never
again be able to feel the warmth of their golden
down, but I can think of no happier way to spend
eternity than watching over them from the water's
edge.
___________________________________________________________________
Strategy : This pair of Sahagin is joined by a pair of
Ceratosaurs. Your main concern here is their
speed. This entire group attacks so fast. Start
with Recuperation (SYN/MED/MED) and hold out
until everybody has Protect, Shell, and if at
all possible, Faith. Next, switch to Tri-disaster
(RAV/RAV/RAV) and spam the Sahagins with lightning
until they're gone. Heal with Doc's Code enhanced
Potions at this point.
___________________________________________________________________

___________________________________________________________________
Mission 15 - Tribal Warfare
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Goblin Chieftain
Stone Location : Archylte Steppe Central Expanse
Mark Location : Archylte Steppe Northern Highplain
Prerequisite : Clear Mission 12
Reward : Survivalist Catalog
Secondary Rew : Bomb Shell x 4
Summary : There are other l'Cie who share my Focus. The
first to complete it is the winner, with freedom
from this l'Cie fate as his prize. But for all
who have tried, none have yet survived.
...So I guess that will make me the first! No
more being a fal'Cie fool for me! Just need to
take out the Goblin Chieftain on the Northern
Highplain near the range of the Behemoth King...
___________________________________________________________________
Strategy : The mark is joined by a whole army of goblin
minions. As always, Protect should come up first
then waste all the cronies with an attack-all
ability such as Ruinga, etc. Once they're all
gone, deal with the mark as you see fit.
___________________________________________________________________

___________________________________________________________________
Mission 16 - Surrogate Slayer
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Sahagin
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Archylte Steppe Font of Namva
Prerequisite : Clear Mission 12
Reward : Rhodochrosite
Secondary Rew : Bomb Shell x 4
Summary : My dear, sweet sister set out with her grandoise
dream of saving the chocobos, but never returned.
I have sought her crystal high and low, but it is
nowhere to be found. Can it be that she turned
Cie'th? No she will return... she must. But until
she does, there is no one to defend the flock.
Perhaps if I complete her Focus, the fal'Cie will
set her free? I will set out to the Font of Namva
at dawn, and put an end to the Sahagin's predation
___________________________________________________________________
Strategy : This time you have 2 Sahagins and 4 Ceratoraptors
Again, Synergist must put up Protect, Shell and
Faith. Stick Slowga on the bunch if you have it.
Spam area spells like Thundaga and Ruinga. Take
note that you should be able to quickly shift to
a healing paradigm when things begin to get even
just a bit awry.
___________________________________________________________________

___________________________________________________________________
Mission 17 - A Widow's Wrath
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Pulsework Champion
Stone Location : Archylte Steppe Northern Highplain
Mark Location : Archylte Steppe Northern Highplain
Prerequisite : Clear Mission 12
Reward : Perfect Conductor x 3
Secondary Rew : Piezoeletric Elements x 4
Summary : A Pulsework champion that had been working the
Mah'habara Subterra has gone haywire, and is now
raising chaos in the steppe's Northern Highplain
It is my Focus to see the automation deactivated
-- a duty which I undertake not only at the
fal'Cie's behest, but for my husband, whom the
accursed machine butchered.
By all that is sacred, I will not rest until I
have torn it washer from bolt!
___________________________________________________________________
Strategy : As always start things off with Libra then use
the Safe Subversion (SAB/SAB/MED) paradigm to
stick Deprotect and Deshell on the mark. You
can also put in a Synergist to buff your crew
with Protect and Shell if you like.
Shift to Tri-disaster (RAV/RAV/RAV) or Aggression
(COM/COM/RAV) to stagger. Spam lightning spells
for the kill.
___________________________________________________________________

___________________________________________________________________
Mission 18 - So Close, Yet So Far
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Ambling Bellows
Stone Location : Mah'habara Twilit Cavern
Mark Location : Mah'habara Twilit Cavern
Prerequisite : Clear Mission 12
Reward : Sorcerer's Mark
Secondary Rew : Piezoeletric Elements x 4
Summary : Who designed this place? It's a maze of dead ends
How am I supposed to find the Ambling Bellows?
Knowing it's in a Twilit Cavern doesn't help
much when I'm trapped in a maze of the blasted
things!
Curse my luck. I'm running out of time. I'd
every intention of fulfilling my Focus, and now
I'm going to end up a Cie'th!
___________________________________________________________________
Strategy : Evened Odds (SYB/SAB/MED) should be your default
paradigm. Wait until your Synergist bestows
Protect, Faith and if possible, Bravery. The
Saboteur should stick Bellows with Deprotect and
Deshell. Then shift to Tri-disaster (RAV/RAV/RAV)
and spam the mark with Lightning until it
staggers and drops.
Ignore the Hoplites for the moment, as the mark
will just call new ones to replace the ones that
died. Heal with Recuperation (MED/MED/SYN) or
Salvation (MED/MED/MED).
___________________________________________________________________

___________________________________________________________________
Mission 19 - Triangle of Tragedy
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Uridimmu
Stone Location : Sulyya Springs Ceiling of Sky
Mark Location : Sulyya Springs Subterranean Lake
Prerequisite : Clear Mission 18
Reward : Cobaltite
Secondary Rew : Bomb Shell x 5
Summary : Time is of the essence. He must not defeat me in
this! I must be the one to slay the Uridimmu at
Sulyya Springs.
We were always together -- he, my princess, and
I -- but it was he who won her love. Were he now
to turn to crystal, I fear it would break her
heart... and so it must be me! Then my princess
can live out her days in happiness, as a princess
rightly should.
___________________________________________________________________
Strategy : Four Uridimmus this time around. Buff with
Protect and Veil, as Virulent Breath inflicts
Poison. Deprotect will help wear the dogs down
faster. Spam physical attacks. Battle over.
___________________________________________________________________

___________________________________________________________________
Mission 20 - Words Unspoken
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Goblin Chieftain
Stone Location : Taejin's Tower The Palisades
Mark Location : Taejin's Tower The Palisades
Reward : Rhodochrosite
Secondary Rew : Bomb Shell x 5
Summary : When father told me he was leaving us, I struck
him full in the face. I can still remember the
look in his eye to this day... just as I'll
never forget the way he picked himself up and
left without a word. I found out later that he
had turned to crystal. It pains me now to think
of how I never made any attempt to understand
how he suffered under the burden of his Focus.
That is why I must triumph over the Goblin
Chieftain near Taejin's Tower -- so that someday
I can tell him that I am sorry.
___________________________________________________________________
Strategy : Synergist should cast Protect, while Saboteur
sticks Imperil, Deshell, and Poison. Shift to
Tri-disaster and spam magic spells until mark
staggers and dies.
___________________________________________________________________

___________________________________________________________________
Mission 21 - A Tremulous Terror
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Gelatitan
Stone Location : Taejin's Tower Second Tier
Mark Location : Taejin's Tower Second Tier
Reward : Speed Sash
Secondary Rew : Bomb Shell x 5
Summary : Brave soul, heed my plea and we shall bring light
to your dark path.
Know that a Gelatitan holds my power thrall
within this spire. Slay it, and I shall once
more be free.
If you can but restore the strength of my two
brethren and I, here on the second tier, the way
will be opened unto you.
___________________________________________________________________
Strategy : Your opponent Gelatitan is weak to Lightning and
absorbs Water. Use Libra first then have your
Synergist cast Barwater, Barthunder, Protect and
Shell on everyone, while a Saboteur works to
inflict Deshell. Spam lightning spells when
staggered.
___________________________________________________________________

___________________________________________________________________
Mission 22 - Infernal Machine
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Ambling Bellows
Stone Location : Taejin's Tower Second Tier
Mark Location : Taejin's Tower Second Tier
Reward : Particle Accelerator x 3
Secondary Rew : Electrode x 3
Summary : Puissant soul, heed my plea and we shall bring
light to your dark path.
Know that an Ambling Bellows holds my power
thrall within this spire. Slay it, and I shall
once more be free.
___________________________________________________________________
Strategy : Ambling Bellows is accompanied by 2 Cryptos. This
is an upgraded Boxed Phalanx, so leave the Cryptos
alone for the moment and attack mark with
lightning and water after sticking Deshell. Kill
off the remaining targets when the mark has been
dealt with. Protect on everyone is a must as well
___________________________________________________________________

___________________________________________________________________
Mission 23 - Natural Defenses
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Gurangatch
Stone Location : Taejin's Tower Second Tier
Mark Location : Taejin's Tower Second Tier
Reward : Warrior's Wristband
Secondary Rew : Bomb Shell x 4
Summary : Sage soul, heed my plea and we shall bring light
to your dark path.
Know that a Gurangatch holds my power thrall
within this spire. Slay it, and I shall once
more be free.
___________________________________________________________________
Strategy : Sneak up behind the Gurangatch and it'll die
faster than you can say hello. Otherwise,
Synergist should cast Barthunder and Shell while
Saboteur sticks Imperil and Deshell.
___________________________________________________________________

___________________________________________________________________
Mission 24 - A Potent Sting
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Mushussu
Stone Location : Taejin's Tower Fifth Tier
Mark Location : Taejin's Tower Fifth Tier
Prerequisite : Clear Missions 21 to 23
Reward : Moonblossom Seed x 6
Secondary Rew : Moonblossom Seed
Summary : Tormented soul, heed my plea and we shall bring
light to your dark path.
Know that a Mushussu holds my power thrall within
this spire. Slay it, and I shall once more be
free.
___________________________________________________________________
Strategy : This thing has a variety of elemental strengths
so use Libra before everything else. The wasp is
accompanied by a pair of Yakshinis, whose attacks
are rather painful so once again, Protect is a
must. The mark is also capable of inflicting
Curse and Poison; have Medics with Esuna ready
or have your Synergist cast Veil on everyone.
Work the chain gauge with Relentless Assault
(COM/RAV/RAV) then switch to Aggression
(COM/COM/RAV) when the mark staggers.
___________________________________________________________________

___________________________________________________________________
Mission 25 - Spectral Haunt
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Vetala
Stone Location : Taejin's Tower Sixth Tier
Mark Location : Taejin's Tower Fifth Tier
Prerequisite : Clear Missions 21 to 23
Reward : Cobaltite
Secondary Rew : Bomb Core x 6
Summary : Enlightened soul, heed my plea and we shall bring
light to your dark path.
Know that a Vetala holds my power thrall within
this spire. Slay it, and I shall once more be
free.
___________________________________________________________________
Strategy : Has 480,000+ HP, halves damage from all elements,
and immune to earth and physical attacks. Its
invulnerability to physical attacks only lasts as
long as the shield is active. Staggering Vetala
removes the barrier and you know what that means.
Anyway, Synergist should bestow Protect, Shell,
and Veil on everyone while Saboteur sticks
Imperil. Use Relentless Assault (COM/RAV/RAV)
and Tri-disaster (RAV/RAV/RAV) to stagger then
shift to Aggression (COM/COM/RAV) to pile on
damage. Use Salvation (MED/MED/MED) or
Recuperation (MED/MED/SYN) to heal.
___________________________________________________________________

___________________________________________________________________
Mission 26 - So Shrill, the Cry
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Penanggalan
Stone Location : Taejin's Tower Fifth Tier
Mark Location : Taejin's Tower Sixth Tier
Prerequisite : Clear Missions 21 to 23
Reward : Diamond Bangle
Secondary Rew : Bomb Core x 5
Summary : Defiant soul, heed my plea and we shall bring
light to your dark path.
Know that a Penanggalan holds my power thrall
within this spire. Slay it, and I shall once
more be free.
___________________________________________________________________
Strategy : The 4 Chonchon minions are annoying so summon an
Eidolon to get rid of them. The mark is weak to
magic, so stick Deshell on it, cast Faith on
yourself and grind the target down to dust.
___________________________________________________________________

___________________________________________________________________
Mission 27 - Mithridates, the Lone
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Mithridates
Stone Location : Taejin's Tower The Cloven Spire
Mark Location : Taejin's Tower Ground Tier
Prerequisite : Defeat Dahaka (Taejin's Tower boss)
Reward : Blaze Ring
Secondary Rew : Bomb Core x 6
Summary : The Undying -- fearsome Cie'th that defy fal'Cie
will, driven by an intense loathing of all that
lives. Mithridates, the Lone is of their number
and his undoing is my burden.
It is said in life he once loved music. I can
but hope the notes sounded by the elevator in
Taejin's Tower descending from the apex might
lure him out, and allow to restore a touch of
harmony to the discord of the tower's tainted
song.
Info : You'll have to solve a short puzzle in order to
make the mark appear. Start by checking the
statue at the Apex. The lift can now access the
7th tier; take a ride down there. Next, examine
the statue before heading to what appears to be a
dead end. A lift arrives; ride it up to the Apex
and take that same lift down to the ground tier.
___________________________________________________________________
Strategy : This thing is weak to all elements but immune to
earth. He also has over 1.5 million HP so it
might take a while to beat him. Start things off
with a Synergist buffing everyone with Protect,
Shell, Veil, Barthunder and Faith. Equipping
lightning-resistant accessories also help.
Alternate betweem Tri-disaster (RAV/RAV/RAV) and
Relentless Assault (COM/RAV/RAV) to stagger him.
Once staggered, switch to Aggression
(COM/RAV/COM) and pile on the damage. Be sure to
have a potent healing paradigm such as Salvation
(MED/MED/MED) ready and use it when needed.
___________________________________________________________________

___________________________________________________________________
Mission 28 - Faded Glory
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Ceratosaur
Stone Location : Oerba Village Proper
Mark Location : Oerba Village Proper
Reward : Giant's Glove
Secondary Rew : Bomb Shell x 5
Summary : This timeworn ghost town is Oerba? I hardly
recognize the place! Could the Ceratosaurs I've
been sent to destroy have done this? And even if
they did what purpose will it serve to eradicate
them now? Are the fal'Cie planning to raise a
new village in this white wasteland?
Well whatever they intend, I suppose I'd better
get to the harbor where the creatures nest.
___________________________________________________________________
Strategy : There are 10 of these things... which is an
absolute pain in the rear. They are weak to fire
and earth. You might want to summon an Eidolon to
soften the monsters, then use the Recuperation
(MED/MED/SYN) paradigm to buff and heal your
party at the same time. Next up is to bring in a
Saboteur to stick Slowga on the marks.
Finally, with Faith active, shift to Thaumaturgy
(RAV/RAV/MED) and spam fire spells until
everthing bites the dust.
___________________________________________________________________

___________________________________________________________________
Mission 29 - Faltering Faith
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Juggernaut
Stone Location : Mah'habara Maw of the Abyss
Mark Location : Taejin's Tower The Palisades
Prerequisite : Clear Mission 20
Reward : Uraninite
Secondary Rew : Mobius Coil x 6
Summary : The cloven spires of the Taejin's Tower forms the
bridge between the Archylte Steppe and the
outlying lands. Yet a rampaging Juggernaut now
bars all passage, and I have been charged with
its disposal.
Why do the fal'Cie value that place so? Why do
they protect it, and yet stand idly by when our
village is threatened? I sense the place must
guard some secret of theirs...
___________________________________________________________________
Strategy : The creature roams around with its back to you
so it's real easy to initiate a preemptive strike
Don't forget to equip fire-resistant accessories.
Use Relentless Assault (COM/RAV/RAV) to build up
the gauge to at least 500% then switch to
Cerberus (COM/COM/COM) for some massive damage.
As soon as the mark recovers, put in a Synergist
to cast Protect, Shell and Barfire; while your
Saboteurs sticks Deshell, Deprotect, Imperil and
Poison (machines can be poisoned...?). You can
go on offensive again afterwards. A second
stagger should be enough to finish it off.
___________________________________________________________________

___________________________________________________________________
Mission 30 - Syphax, the Insidious
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Syphax
Stone Location : Archylte Steppe The Haerii Oldroad
Mark Location : Mah'habara Abandoned Dig
Prerequisite : Reach Sulyya Springs
Reward : Uraninite
Secondary Rew : Bomb Core x 6
Summary : The Undying -- fearsome Cie'th that defy fal'Cie
will, driven by an intense loathing of all that
lives. Syphax, the Insidious is of their number,
I am tasked with bringing low.
My mark dwells in the Abandoned Dig Cie'th lair
deep within the bowels of Mah'habara. He's a
treacherous foe, to be sure, but one I must
overcome if I am to see my crystallized beloved
again.
___________________________________________________________________
Strategy : Syphax is joined by a ton of Numidias so I
recommend sticking with area spells and attacks
like Blitz and Ruinga. Due to the sheer number
of enemies, be sure to have a potent healing
paradigm, like Salvation (MED/MED/MED) ready.
Syphax has move that inflicts quite a number of
status ailments on your party. Salvation once
again comes into play for this. Stagger the mark
with Relentless Assault (COM/RAV/RAV) build the
stagger gauge to at least 500% or more, and
shift to Cerberus (COM/COM/COM) for some massive
damage.
___________________________________________________________________

___________________________________________________________________
Mission 31 - Newfound Purpose
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Pulsework Champion
Stone Location : Archylte Steppe Haerii Archaeopolis
Mark Location : Archylte Steppe Haerii Archaeopolis
Prerequisite : Clear Mission 30
Reward : Perfect Conductor x 3
Secondary Rew : Crystal Oscillator x 2
Summary : I doesn't much matter if it's destroying a
Pulsework Champion in the Haerii Archaeopolis or
picking flowers in the yard... if it is my Focus
I'm going to do it. Life was boring before, with
nothing to live for. But now I'm a l'Cie. I have
a Focus -- and life is beautiful, the clouds
have parted and... and there are rainbows!
Cie'th or crystal, it's all the same to me -- so
long as I can put myself to the test, challenge
my own limits, and win!
___________________________________________________________________
Strategy : This one is joined by a pair of Seekers. Well not
that it matters really. Stick the mark with
Deshell and Deprotect; buff yourself with Protect
Shell, Bravery and Faith. Spam lightning and
attack targets to death.
___________________________________________________________________
___________________________________________________________________
Mission 32 - And Then There Was One
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Amam
Stone Location : Vallis Media Earthen Bosom
Mark Location : Archylte Steppe Western Benchland
Prerequisite : Reach Mah'habara
Reward : Glass Buckle
Secondary Rew : Bomb Shell x 5
Summary : Fate is not without a sense of irony, it seems. I
am commanded to hunt the Amam that stalks a pond
in the steppe's Western Benchland -- just as the
rest of my family were once charged, to their
doom. They are Cie'th now, and I alone am left
to put an end top the abomination's bloody reign.
I am coming for you, creature.
I will have my revenge.
___________________________________________________________________
Strategy : If you have buff shrouds to spare, feel free to
use them now. If not then cast the usual --
Protect, Shell, Bravery and Haste. Stagger mark
with Relentless Assault (COM/RAV/RAV) then beat
it to death with Cerberus (COM/COM/COM).
___________________________________________________________________

___________________________________________________________________
Mission 33 - A Parent's Pledge
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Adamanchelid
Stone Location : Archylte Steppe Central Expanse
Mark Location : Archylte Steppe Eastern Tors
Prerequisite : Clear Mission 30
Reward : White Cape
Secondary Rew : Bomb Shell x5
Summary : I have been charged with putting down a stray
Adamanchelid that wanders the steppe's Eastern
Tors, no doubt seeking its lost parents.
What kind of monster could perform such a deed?
Not a day goes by I don't recall the pain my
own child to a rampaging beast. Would I now
subject other parents to that fate? No, I my
Focus. The cycle of suffering ends here.
___________________________________________________________________
Strategy : Again, start with the usual buffs -- Protect,
Bravery, Faith and Haste then switch to Safe
Subversion (SAB/SAB/MED) or Infiltration
(SAB/SAB/SAB). Stick the mark with Deprotect,
Deshell, Imperil, Curse, and Slow. Stagger with
Relentless Assault (COM/RAV/RAV), build gauge to
about 500%, and beat down with Cerberus (COM/
COM/COM). Heal with Salvation (MED/MED/MED).
___________________________________________________________________
___________________________________________________________________
Mission 34 - Zenobia, the Butcher
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Zenobia
Stone Location : Archylte Steppe Way of the Ancients
Mark Location : Archylte Steppe Haerii Archaeopolis
Prerequisite : Clear Mission 30
Reward : Hermes Sandals
Secondary Rew : Bomb Core x 7
Summary : The Undying -- fearsome Cie'th that defy fal'Cie
will, driven by an intense loathing of all that
lives. The butcher, Zenobia, is of their number,
and I of her line. But I go now to stay her
blade, as my father and his father before him
once attempted.
The butcher's den is in the old Haerii
Archaeopolis, at the northern edge of the steppe.
There, at the scene of her foulest atrocities, I
will expunge her taint, and restore my family's
honor.
___________________________________________________________________
Strategy : Well nice intro, but she doesn't stand much of a
chance against you. Cast Protect (or Protectra
if you have it), Bravery (Bravera if available)
Then switch to Infiltration (SAB/SAB/SAB), stick
the Tonberry with Deshell, Deprotect, Imperil,
and Poison -- Poison is especially effective; it
sucks the mark's HP dry pretty quick.
Follow through with attacks and spells of your
own to speed up the killing process.
___________________________________________________________________

Titan Trials Alert!


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
The Titan Trials is comprised of several consecutive missions found
in the Faultwarrens. The said area is only accessible via the
Haerii Archaeopolis (clear mission 34 to remove the paling barrier
and gain access to the Way of the Ancients) through the use of
Chocobos, so you will need the Gysahl Reins for this.
The Titan Trials starts from mission 35 and all the way to mission
51. To unlock the final trial (51), you must first clear missions
45 through 50.
___________________________________________________________________
Mission 35 - The Road Less Traveled
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Gurangatch
Stone Location : Faultwarrens Truthseeker's Rise
Mark Location : Faultwarrens Primeval Crossroads
Reward : Witch's Bracelet
Secondary Rew : Bomb Shell x 6
Summary : The path of the soul is an eternal one -- ever
changing, ever seeking its own source.
A Gurangatch is the gateway to this path. Pass
through it, and into the circle's unending flow.
___________________________________________________________________
Strategy : Not much of a challenge; it has little HP (just
a little over 24200). Stick the mark with
Imperil and switch to Tri-disaster (RAV/RAV/RAV)
to stagger. Kill it however you want afterwards.
___________________________________________________________________

___________________________________________________________________
Mission 36 - Dark Deliverance
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Amam
Stone Location : Faultwarrens Primeval Crossroads
Mark Location : Faultwarrens A Dance of Shadow
Prerequisite : Clear Mission 35
Reward : Uraninite
Secondary Rew : Bomb Shell x 6
Summary : Souls are wrought of shadow or of light; harmony
of a balance between the two.
Rejoin the harmonious circle. Feed the sharpened
fangs of the Amam, here at the source of shadow's
flow.
___________________________________________________________________
Strategy : Two Amams this time. Pop a Deceptisol for
preemptive strike. Stagger targets and kill.
Accursed Breath inflicts Curse but that's not
really an issue
___________________________________________________________________

___________________________________________________________________
Mission 37 - Dying of the Light
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Rafflesia
Stone Location : Faultwarrens Primeval Crossroads
Mark Location : Faultwarrens A Dance of Light
Prerequisite : Clear Mission 35
Reward : Star Pendant
Secondary Rew : Bomb Shell x 5
Summary : Souls are wrought of shadow or of light; harmony
of a balance between the two.
Rejoin the harmonious circle. Feed the insatiable
appetite of the Rafflesia, here at the source
light's flow.
___________________________________________________________________
Strategy : Four flowers that absorb 1000+ health from your
characters constantly. Putting in a Sentinel
helps turn its attention away from your other
two characters. Cast Shell and Faith then shift
to Tri-disaster (RAV/RAV/RAV) and spam Firaga
to kill the targets off quickly. A healing
paradigm like Combat Cinic (SEN/MED/MED) should
keep your health up easily.
___________________________________________________________________

___________________________________________________________________
Mission 38 - Moonlit Madness
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Verdelet
Stone Location : Faultwarrens A Dance of Shadow
Mark Location : Faultwarrens Via Lunae
Prerequisite : Clear Mission 36
Reward : Diamond Bangle
Secondary Rew : Bomb Shell x 5
Summary : The moon's serene caress reveals a truth that no
unknowing eye must see.
The illusions we name boundaries are but
challenges to overcome. Overcome the challenge of
the Verdelet, and a greater truth shall be
divulged.
___________________________________________________________________
Strategy : These things shouldn't be that big of a problem
now as your characters are strong enough to
absorb their attacks and dish out devastating
amounts of damage. 4 Verdelets await you here.
Buff yourself with Shell and silence all the
monsters with a shot of Fogga. Beat them all
down however you please afterward.
___________________________________________________________________

___________________________________________________________________
Mission 39 - Seeing Stars
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Ochu
Stone Location : Faultwarrens A Dance of Shadow/Light
Mark Location : Faultwarrens Via Stellarum
Prerequisite : Clear Mission 36 or 37
Reward : Siltstone Ring
Secondary Rew : Moonblossom Seed x 2
Summary : Scattered starlight reveals a ghostly truth that
no unknowing eye must see.
The illusions we name boundaries are but
challenges to overcome. Overcome the challenge of
the Ochu, and a lasting truth shall be divulged.
___________________________________________________________________
Strategy : This one is joined by Microchus. Start by having
a Synergist bestow Veil, Faith, Haste, Protect
and Shell. A Saboteur should stick Deprotect and
Deshell. After that, shift to Tri-disaster
(RAV/RAV/RAV) and spam Firaga until the mark
staggers then continue burning it. Avoid casting
water as Ochu absorbs it. It can also inflict
Poison as well as summon additional Microchu
minions with its Seed Dispenser attack.
___________________________________________________________________

___________________________________________________________________
Mission 40 - Solar Power
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Verdelet
Stone Location : Faultwarrens A Dance of Light
Mark Location : Faultwarrens Via Solis
Prerequisite : Clear Mission 37
Reward : Zealot's Amulet
Secondary Rew : Bomb Shell x 5
Summary : Effulgence like to sunlight reveals a truth that
no unknowing eye must see.
The illusions we name boundaries are but
challenges to overcome. Overcome the challenge of
the Verdelet, and an undeniable truth shall be
divulged.
___________________________________________________________________
Strategy : There are only 2 Verdelets this time, but they
will start summoning friends right away, so
pop a Deceptisol and focus your attacks on the
one that's calling for backup to interrupt it.
Take care of the other one afterwards.
___________________________________________________________________

___________________________________________________________________
Mission 41 - Gaian Grudge
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Tonberry Trio
Stone Location : Faultwarrens Via Lunae
Mark Location : Faultwarrens Gaian Path
Prerequisite : Clear Mission 38
Reward : Doctor's Code
Secondary Rew : Tonberry Figurine
Summary : Divine bounty fills the earth with life, giving
birth to all creation.
A Tonberry stands upon the living earth,
consuming stagnation within the flow, ready to
decide your fate.
Face its judgement.
___________________________________________________________________
Strategy : Pop a Deceptisol to initiate a preemptive strike
then stagger all 3 targets with a single Blitz
attack or any other area spell. Once staggered,
keep up the Blitz onslaught, or you can also
take them out one at a time with the Cerberus
(COM/COM/COM) paradigm.
___________________________________________________________________

___________________________________________________________________
Mission 42 - Antihero
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Borgbear Hero
Stone Location : Faultwarrens Via Lunae/Via Stellarum
Mark Location : Faultwarrens Salamandrine Path
Prerequisite : Clear Mission 38 or 39
Reward : Witch's Bracelet
Secondary Rew : Bomb Core x 7
Summary : Divine will fuels passion's fire, igniting the
spark of life in all creation.
A Borgbear Hero stands in burning ire, scorching
stagnation within the flow, now ready to decide
your fate.
Face its judgement.
___________________________________________________________________
Strategy : This creature is a powered up version of the
Goblin Chieftain and it is joined by 4 Borgbears.
Cast Protect and Faith on yourself then spam the
minions with fire spells until they stagger and
die. The mark can cast buffs on its henchmen so
watch out for that.
When the minor dudes are dead, quickly stagger
the Hero and switch to Cerberus (COM/COM/COM)
for a quick kill.
___________________________________________________________________

___________________________________________________________________
Mission 43 - The Hero Never Dies
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Borgbear Hero
Stone Location : Faultwarrens Via Stellarum/Via Solis
Mark Location : Faultwarrens Sylphid Path
Prerequisite : Clear Mission 39 or 40
Reward : Speed Sash
Secondary Rew : Bomb Core x 7
Summary : Divine breath drives the wind of chaos, molding
the form of all creation.
A Borgbear Hero stands amidst the chaos, blowing
stagnation from the flow, ready to decide your
fate.
Face its judgement.
___________________________________________________________________
Strategy : He's accompanied by a variety of minions this
time around -- Borgbears, Munchkin Maestro, and
Goblin Chieftain.
Cast Protect and Faith on yourself then spam the
minions with fire spells until they stagger and
die. The mark can cast buffs on its henchmen so
watch out for that.
When the minor dudes are dead, quickly stagger
the Hero and switch to Cerberus (COM/COM/COM)
for a quick kill.
___________________________________________________________________

___________________________________________________________________
Mission 44 - The Old Ones Go To Rust
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Corrosive Custard
Stone Location : Faultwarrens Via Solis
Mark Location : Faultwarrens Nereid Path
Prerequisite : Clear Mission 40
Reward : General's Belt
Secondary Rew : Bomb Shell x 7
Summary : Divine love flows within the waters, purifying
all creation.
A Corrosive Custard stands amidst the chaos,
cleansing stagnation within the flow, ready to
decide your fate.
Face its judgement.
___________________________________________________________________
Strategy : Here we have the mark and two Monstrous Flans.
Cast Shell, Faith and Haste on yourself then toss
a Librascope. Stick with Relentless Assault and
(COM/RAV/RAV) and Tri-disaster (RAV/RAV/RAV),
working diligently to stagger and then elimate
the pair of minions. With Libra, your characters
will automatically use the optimal magic spells
on the flans.
As for the custard, it loves to use Quake which
hits your entire party. Stick Deshell on it
with your Saboteur before spamming Thundaga
while Faith is active. This thing has over 2.6
million HP so beating it might take a while.
___________________________________________________________________

___________________________________________________________________
Mission 45 - Emergent Evolution
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Neochu
Stone Location : Faultwarrens Gaian Path
Mark Location : Faultwarrens Titan's Throne
Prerequisite : Clear Mission 41
Reward : Hunter's Friend
Secondary Rew : Moonblossom Seed x 3
Summary : The soul is vessel to the Divine. Divine will
fills it, and through it is truth expressed.
Entreat with the Neochu, who sings of earthen
bounty, become on with life's circle here again.
___________________________________________________________________
Strategy : Set Attrition (SAB/SEN/MED) as your default
paradigm, then make Vanille your party leader.
When the battle starts, Vanille should spam
Death, while Snow sticks to Mediguard. Have
your Medic heal Snow when his HP drops low.
This technique is cheap but it works, especially
if you're gunning for the l'Cie Paragon trophy.
___________________________________________________________________

___________________________________________________________________
Mission 46 - On Silent Wings
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Zirnitra
Stone Location : Faultwarrens Salamandrine Path
Mark Location : Faultwarrens Titan's Throne
Prerequisite : Clear Mission 42
Reward : Gilgamesh Inc Shop Card
Secondary Rew : Bomb Core x 10
Summary : The soul's journey has no end. The truth it seeks
lies hidden deep within.
Entreat with the Zinitra who scours the skies in
search of answers, and become one with life's
circle here again.
___________________________________________________________________
Strategy : Synergists should put up Veil, Faith, Haste,
Protect and Shell. Though Veil and Haste are
your top priority. Or better yet use those buff
shrouds you have. Zinitra's spit inflicts Slow
and Poison. Your Saboteurs should stick Deshell,
Deprotect, and Imperil.
Use Libra if you haven't already done so. This
allows your charaters to automatically use the
optimal spells against the boss. Use Relentless
Assault (COM/RAV/RAV) to stagger, build the
gauge and switch to Cerberus (COM/COM/COM) for
some massive damage. Heal with Salvation
(MED/MED/MED) when needed.
___________________________________________________________________

___________________________________________________________________
Mission 47 - Unfocused Rage
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Raktavija
Stone Location : Faultwarrens Salamandrine Path
Mark Location : Faultwarrens Titan's Throne
Prerequisite : Clear Mission 42
Reward : Mnar Stone
Secondary Rew : Bomb Core x 10
Summary : The soul is without boundary. It exists in all
places at all times.
Entreat with the Raktavija who obscures the
guarded truth, and become one with the life's
circle here again.
___________________________________________________________________
Strategy : Synergists should put up Shell right away, while
Saboteurs stick Imperil, Pain and Slow. The mark
has an attack called Multicast that deals a ton
of damage since it hits your entire party
multiple times. Heal with Salvation (MED/MED/MED)
immediately afterward. This thing has over 2
million HPs and is resistant to everything at
least until the shield comes off on stagger.
Work on filling the chain gauge using Relentless
Assault (COM/RAV/RAV) then switch to Cerberus
(COM/COM/COM) or Tri-disaster (RAV/RAV/RAV) once
staggered.
If you get lazy, switch to Attrition
(SAB/SEN/MED) and have Vanille spam Death until
you insta-kill the monster.
___________________________________________________________________

___________________________________________________________________
Mission 48 - The Abyss Stares Back
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Verdelet
Stone Location : Faultwarrens Sylphid Path
Mark Location : Faultwarrens Titan's Throne
Prerequisite : Clear Mission 43
Reward : Twenty-Sided Die
Secondary Rew : Bomb Shell x 10
Summary : The soul is eternal. Never dying, never fading,
it evolves in perpetuity.
Entreat with the Verdelet whose fixed gaze marks
relentless charge, and become one with life's
circle here again.
___________________________________________________________________
Strategy : Easy-peasy. If your characters are well-trained,
a single Blitz attack from a Commando can kill
all 3 Verdelets.
___________________________________________________________________

___________________________________________________________________
Mission 49 - Tyrannicide
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Tyrant
Stone Location : Faultwarrens Sylphid Path
Mark Location : Faultwarrens Titan's Throne
Prerequisite : Clear Mission 43
Reward : Particle Accelerator x 7
Secondary Rew : Crystal Oscillator x 2
Summary : The soul's transitions are the impulses of the
Divine. All life is sifted, sorted, blended and
made one once more.
Entreat with the Tyrant whose blade divides
righteous from profane, and become one with
life's circle here again.
___________________________________________________________________
Strategy : I would recommend the use of buff shrouds here,
both Fortisol and Aegisol. Start out with
Relentless Assault (COM/RAV/RAV) until the mark
staggers, then switch to Cerberus (COM/COM/COM)
for a quick kill.
___________________________________________________________________

___________________________________________________________________
Mission 50 - Road to Predation
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Humbaba
Stone Location : Faultwarrens Nereid Path
Mark Location : Faultwarrens Titan's Throne
Prerequisite : Clear Mission 44
Reward : Scarletite
Secondary Rew : Bomb Core x 7
Summary : The soul is one in number -- both all and nothing
Entreat with the Humbaba who defends the balance
and become one with life's circle here again.
___________________________________________________________________
Strategy : This creature is susceptible to Imperil, Deshell,
Deprotect and Poison. For buffs I would suggest
Bravery, Faith and Haste. This battle wouldn't
last long if you have well-trained characters.
Beat it down with Relentless Assault (COM/RAV/
RAV). A Deceptisol prior to battle would speed
things up even faster.
___________________________________________________________________

___________________________________________________________________
Mission 51 - Attacus, the Soulless
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Attacus
Stone Location : Faultwarrens Sylphid/Gaian/Salamandrine/Nereid
Paths
Mark Location : Faultwarrens Titan's Throne
Prerequisite : Clear all previous Titan Trial Quests (35-50)
Reward : Genji Glove
Secondary Rew : Bomb Core x 10
Summary : The soul defines existence. Its expression is
found in feeling, choice, and action.
Entreat with the Undying Attacus, whose blade is
hate made manifest, and become one with life's
circle here again.
___________________________________________________________________
Strategy : Prepare for a long drawn-out battle; the mark
you're about to face has 9,135,000 HP! Pop some
buff shrouds prior to battle and set
Countermeasure (SAB/SAB/SEN) as your default
paradigm. This should draw Attacus' attention to
your Sentinel while your Saboteurs stick Slow,
Curse, Deshell and Deprotect. Shift to this
paradigm whenever you need to recast debuffs on
your target.
Use Relentless Assault (COM/RAV/RAV) and Tri-
disaster (RAV/RAV/RAV) to build the chain gauge.
Switch to Combat Clinic (SEN/MED/MED) if you need
to heal. Once the mark staggers, use Relentless
Assault to build the gauge up to 500% then shift
to Cerberus (COM/COM/COM) for massive damage.
This battle isn't hard it just takes time. Rinse
and repeat until the battle ends.
___________________________________________________________________

___________________________________________________________________
Mission 52 - Head in the Clouds
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Zirnitra
Stone Location : Archylte Steppe Western Benchland
Mark Location : Archylte Steppe Eastern Tors
Prerequisite : Reach Sulyya Springs
Reward : Gale Ring
Secondary Rew : Bomb Core x 7
Summary : Why do men dream of flying? And why must we be
without wings? True a nest of vipers hangs in
our sky. Yet were the sky the province of all
things harmful to life, still I would gladly
soar amongst the clouds. What cruel irony then
that I should be charged with smiting a winged
Zinitra...
Regardless, I had best head to the Eastern Tors.
Then again crystals cannot fly, and some Cie'th
can...
___________________________________________________________________
Strategy : Bring in a Saboteur to stick Deshell, Deprotect,
and Imperil. Shift to Tri-disaster (RAV/RAV/RAV)
until mark staggers then shift to Cerberus
(COM/COM/COM) for the kill.
___________________________________________________________________

___________________________________________________________________
Mission 53 - Freedom from Fear
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Zirnitra
Stone Location : Mah'habara An Asylum from Light
Mark Location : Yaschas Massif The Pass of Paddra
Reward : Blaze Ring
Secondary Rew : Bomb Core x 10
Summary : Curse my luck! I've lost it again. Last I saw, it
was heading in the direction of... where? The
southern part of the Yaschas Massif, perhaps?
Damn that Zinirtra and its wanderlust! It caused
me so much trouble, I think I'd kill it even if
that weren't my Focus!
...And to be crystal when I do, I think I'd
better concentrate on the present, and forget
about what's to come. This is going to be a
long walk.
___________________________________________________________________
Strategy : It's that thing again and it's accompanied by 4
Alraunes this time. The flowers are weak to fire
so a few Firagas should take care of them.
As for the mark, bring in a Saboteur to stick
Deshell, Deprotect, and Imperil. Shift to Tri-
disaster (RAV/RAV/RAV)until mark staggers then
shift to Cerberus (COM/COM/COM) for the kill.
The Zinitra is also capable of inflicting Daze
so watch out for that.
___________________________________________________________________

___________________________________________________________________
Mission 54 - The Bigger They Are...
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Gigantuar
Stone Location : Archylte Steppe Northern Highplain
Mark Location : Archylte Steppe Eastern Tors
Prerequisite : Find a Cactuar in the Archylte Steppe
Reward : Cactuar Doll
Secondary Rew : Chocobo Plume x 2
Summary : We five l'Cie are the Shepherds who see the
caravans safe from harm. Though we act as one, it
falls to me to fulfill our Focus for I am the
leader, and what manner of leader would shirk the
most onerous of duties? I could not abide such
shame. The Eastern Tors are the dominion of our
mark -- a fell Gigantuar. It is said to frequent
a rise within Oretoise territory. For honor, the
fal'Cie and my brothers, I will slay the spiny
scourge, and carve my own legend in its ruined
husk.
___________________________________________________________________
Strategy : Equip everyone (or at least two characters) with
Speed Sash, the Random Instant Chain ability
grants instant staggers randomly, and you need
that to finish this battle as quickly as possible
The jumbo cactuar will use 10,000 Needles, yes
10,000 Needles every freaking turn. You should
easily survive that as long as you have high max
HP values. Heal with Salvation (MED/MED/MED).
Don't forget to buff yourself with Haste and
Bravery then shift to Offensive Screen (COM/COM/
SEN). This way, your Sentinel will take the
brunt of 10,000 Needles always and receive only
half of the total damage.
___________________________________________________________________

___________________________________________________________________
Mission 55 - Can't We All Just Get Along?
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Neochu
Stone Location : Oerba Deserted Schoolhouse
Mark Location : Archylte Steppe Aggra's Pasture
Prerequisite : Clear Mission 14 and Defeat Barthandelus in Oerba
Reward : Growth Egg
Secondary Rew : Moonblossom Seed x 2
Summary : A new variety of Ochu, dubbed the Neochu, has
sprung up in Aggra's Pasture. The pest has been
driving the garden variety Ochu out of its
limited habitat and straight into the jaws of
extinction. Needless to say my Focus appears to
be elimination of the Neochu before it can
succeed.
Why do the fal'Cie seek to solve every problem
by having it killed? Can't they craft a world
where we can all just get along?
___________________________________________________________________
Strategy : This thing is annoying mainly because it has
Death in its arsenal. What you must do is have
everyone wear Cherub's Crowns then use a
Fortisol so that you get Veiled.
Well why not give the beast a taste of its own
medicine? Set Attrition (SAB/SEN/MED) as your
default paradigm and make Vanille your party
leader. Now, when the battle starts, have
Vanille spam Death on the mark until it vanishes
then turn your attention to the little minions,
switching to Tireless Charge (COM/COM/MED).
spamming Blitz and Ruinga.
___________________________________________________________________

___________________________________________________________________
Mission 56 - A Toothy Grin
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Ugallu
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Yaschas Massif Ascendant Scarp
Prerequisite : Reach Taejin's Tower
Reward : Rhodochrosite
Secondary Rew : Bomb Shell x 5
Summary : Expression of the soul creates ripples that
travel far and wide.
Entreat with the Ugallu whose heavy footfalls
send forth mighty waves, and become one with
life's circle here again.
___________________________________________________________________
Strategy : This is a quick one. Toss a Deceptisol prior to
battle. The Munchkins can be massacred with just
one Blitz swing then beat the staggered mark to
death while airborne.
___________________________________________________________________

___________________________________________________________________
Mission 57 - What's Yours is Brine
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Sahagin
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Vallis Media Atzilut's Tears
Prerequisite : Reach Taejin's Tower
Reward : Uraninite
Secondary Rew : Bomb Shell x 5
Summary : The soul seeks opposite extremes, and rends its
fiber in doing so -- at once craving autonomy and
yearning to be part of a greater whole.
Entreat with the Sahagin who eases suffering
souls, and become one with life's circle here
again.
___________________________________________________________________
Strategy : You can use another Deceptisol shroud if you
wish. The group contains a trio of Sahagin and
some Alraune. Cast Quake to stagger and kill
everything at once.
___________________________________________________________________

___________________________________________________________________
Mission 58 - The Culler of Many
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Humbaba
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Mah'habara The Earthworks
Prerequisite : Reach Taejin's Tower
Reward : Speed Sash
Secondary Rew : Bomb Shell x 5
Summary : The soul must maintain balance. To be apart from
the whole is to foment discord.
Entreat the Humbaba who culls the wayward, and
become one with life's circle here again.
___________________________________________________________________
Strategy : This creature is susceptible to Imperil, Deshell,
Deprotect and Poison. For buffs I would suggest
Bravery, Faith and Haste. This battle wouldn't
last long if you have well-trained characters.
Beat it down with Relentless Assault (COM/RAV/
RAV). A Deceptisol prior to battle would speed
things up even faster.
___________________________________________________________________

___________________________________________________________________
Mission 59 - Two-Faced Fiend
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Zirnitra
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Sulyya Springs Subterranean Lake
Prerequisite : Reach Taejin's Tower
Reward : Energy Sash
Secondary Rew : Bomb Core x 6
Summary : The soul thirsts for knowledge of the truth it
hides within. Yet this truth can only be
perceived in the solitude of conflict and discord
Entreat with the Zirnitra whose mouths pierce
solitude with wrathful cries, and become one with
life's circle here again.
___________________________________________________________________
Strategy : This monster just never learns and this time it
brought some Ceratoraptor friends. Beat them all
to death with your Commandos, or if you have a
lot of Deceptisols, pop one then cast Quake. This
kills all of them at once.
As for the mark, bring in a Saboteur to stick
Deshell, Deprotect, and Imperil. Shift to Tri-
disaster (RAV/RAV/RAV)until mark staggers then
shift to Cerberus (COM/COM/COM) for the kill.
The Zirnitra is also capable of inflicting Daze
so watch out for that.
___________________________________________________________________

___________________________________________________________________
Mission 60 - Degela Vu
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Gelatitan
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Taejin's Tower The Cloven Spire
Prerequisite : Reach Oerba
Reward : Mnar Stone
Secondary Rew : Bomb Core x 7
Summary : A path to enlightenment weaves throughout the
valleys of the soul's nexus. At its end, as at
its beginning, lies primal knowledge.
Entreat with the Gelatitan, that monument to
primal form, and become one with life's circle
here again.
___________________________________________________________________
Strategy : Three Gelatitans this time. Again, use a
Deceptisol and an Aegisol prior to battle then
set Tri-disaster as your default paradigm. As soon
as the preemptive strike animation ends, cast
Quake to stagger everybody then spam Thundaga,
which is an area spell, so you can hit multiple
flans at once.
___________________________________________________________________

___________________________________________________________________
Mission 61 - I, Juggernaut
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Juggernaut
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Oerba Village Proper
Prerequisite : Reach Oerba
Reward : Royal Armlet
Secondary Rew : Crystal Oscillator x 2
Summary : Part the veil of emotion and intellect. Discern
the true nature of that to which the soul gives
rise.
Entreat with the Juggernaut for whom all
obstacles must part, and become one with life's
circle here again.
___________________________________________________________________
Strategy : Don't forget to equip fire-resistant accessories.
Use Relentless Assault (COM/RAV/RAV) to build up
the gauge to at least 500% then switch to
Cerberus (COM/COM/COM) for some massive damage.
As soon as the mark recovers, put in a Synergist
to cast Protect, Shell and Barfire; while your
Saboteurs sticks Deshell, Deprotect, Imperil and
Poison (machines can be poisoned...?). You can
go on offensive again afterwards. A second
stagger should be enough to finish it off.
___________________________________________________________________

___________________________________________________________________
Mission 62 - Indomitable Will
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Raktavija
Stone Location : Archylte Steppe Eastern Tors
Mark Location : Archylte Steppe Central Expanse
Prerequisite : Clear Mission 44
Reward : Genji Glove
Secondary Rew : Bomb Core x 10
Summary : The soul is as the soul is meant to be. Resist
no the flow of its will, and all shall be as
ordained.
Entreat with the Raktavija, of will unwavering,
and become one with life's circle here again.
___________________________________________________________________
Strategy : There are two of these annoying things this time.
Synergists should put up Shell right away, while
Saboteurs stick Imperil, Pain and Slow. The mark
has an attack called Multicast that deals a ton
of damage since it hits your entire party
multiple times. Heal with Salvation (MED/MED/MED)
immediately afterward. This thing has over 2
million HPs and is resistant to everything at
least until the shield comes off on stagger.
Work on filling the chain gauge using Relentless
Assault (COM/RAV/RAV) then switch to Cerberus
(COM/COM/COM) or Tri-disaster (RAV/RAV/RAV) once
staggered.
If you get lazy, switch to Attrition
(SAB/SEN/MED) and have Vanille spam Death until
you insta-kill the monsters.
___________________________________________________________________

___________________________________________________________________
Mission 63 - Crushed by Doubt
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Adamantortoise
Stone Location : Sulyya Springs Subterranean Lake
Mark Location : Archylte Steppe Eastern Tors
Prerequisite : Reach the Faultwarrens
Reward : Genji Glove
Secondary Rew : Gold Nugget
Summary : I've been given the Focus of eliminating a
stampeding Adamantortoise in the Eastern Tors of
of the Archylte Steppe. It seems someone enraged
the beast by attacking its young, and the
fal'Cie wish it dead.
I understand the danger it poses, but is violence
the only solution? I would be enraged if someone
attacked my child! It seems so wrong...
___________________________________________________________________
Strategy : Again, start with the usual buffs -- Protect,
Bravery, Faith and Haste then switch to Safe
Subversion (SAB/SAB/MED) or Infiltration
(SAB/SAB/SAB). Stick the mark with Deprotect,
Deshell, Imperil, Curse, and Slow. Stagger with
Relentless Assault (COM/RAV/RAV), build gauge to
about 500%, and beat down with Cerberus (COM/
COM/COM). Heal with Salvation (MED/MED/MED).
Alternatively, you can equip Speed Sashes and
hope for an instant chain. This eliminates all
the work needed to achieve stagger.
___________________________________________________________________

___________________________________________________________________
Mission 64 - The Doomherald
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Mark : Vercigetorix
Stone Location : Oerba Rust-Eaten Bridge
Mark Location : Yaschas Massif Paddraean Archaeopolis
Prerequisite : Clear Missions 27 & 51 and Defeat Barthandelus in
Oerba
Reward : Gold Watch
Secondary Rew : Bomb Core x 10
Summary : Vercigetorix bane lord of the Undying. lives on.
But how? I smote the fiend's ruin so long ago it
seems an eternity. Yet it was my focus then, as
it is now, and at his end, I turned to crystal.
Did some unearthly power quicken his lifeless
corpse again, even as I dreamt?
No matter. I know where he lurks in the Paddraean
Archaeopolis, whose doom he did herald. There do
I go, to bury the beast as many times as I must.
___________________________________________________________________
Strategy : Well this is it, the final mission and as
expected it won't be easy. Your mark 15.7+
million HPs. I would suggest popping a Fortisol
and Aegisol to eliminate the need to buff in
battle, at least for a while.
This creature uses Impregnable Aura, a shield
that blocks damage from both physical and magic
attacks; it also drains the chain gauge back to
nothing and locks it. Fortunately, the barrier
dissipates pretty quick.
Have your Saboteurs stick Deshell, Deprotect,
Imperil and Poison. As soon as the shield clears,
quickly fill the chain gauge by constantly
shifting between Relentless Assault and
Tri-disaster as soon as your party finishes one
attack run, so it's important that you have
multiple copies of Tri-disaster and Relentless
Assault in your paradigm deck.
Once the mark staggers, build the stagger meter
up some before shifting to Cerberus for some
major damage pile up. Heal and rebuff using the
Convalescence (SYN/SYN/MED) paradigm.
___________________________________________________________________

Mission Ranks
‾‾‾‾‾‾‾‾‾‾‾‾‾
Just like the hunter's rank system in FF12, you're also given ranks
or titles for clearing specific missions in the game; the main
difference being you don't get rewarded for attaining a rank. Below
is complete list of all the ranks and their requirements.
_______________________________________________________________
Title/Rank How to Unlock
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Good Samaritan Clear Mission 01
Mercifex Clear Mission 03
Archaeopolitan Idol Clear Mission 07
Baneslayer Clear Mission 12
Feathered Friend Clear Mission 14
Dismantler Clear Mission 18
Monumental Ally Clear Mission 21-26
Grudge Settler Clear Mission 27
Heartstriker Clear Mission 30
Adamantine Knight Clear Mission 33
Curse Lifter Clear Mission 34
Righteous Avenger Clear Mission 45
Protean Warrior Clear Mission 46
Karmic Champion Clear Mission 47
Walker of the Wheel Clear Mission 48
Deus Ex Machina Clear Mission 49
Halcyonian Hero Clear Mission 50
Guardian of Virtue Clear mission 51
Needleworker Clear Mission 54
Hand of Wrath Clear Mission 59
Adamantine Crusader Clear Mission 63
Deliverer of Souls Clear Mission 64
Great Redeemer Clear all missions at max rating
_______________________________________________________________

============================================================================
IV. Unlockables [04]
============================================================================
__________________________________________________________________________
( Trophies 04-01 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You must complete each condition to be rewarded with the allotted
trophy. In total, there are 36 trophies in this game -- 21 bronze,
9 silver, 5 gold, and 1 platinum.
Bronze Trophies
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
01. Commando's Seal - Mastered the Commando role.
02. Gysahl Wreath - Discovered buried treasure with a
little help from a Chocobo.
03. Instrument of Dissent - Survived the Purge to confront a
greater peril.
04. Instrument of Fate - Took first steps toward challenging
an unjust fate.
05. Instrument of Flight - Slipped through the net and lived to
fight another day.
06. Instrument of Hope - Traveled to the world below, seeking
a way to alter fate.
07. Instrument of Rebellion - Made plans to infiltrate enemy
occupied territory.
08. Instrument of Shame - Carried the burden of guilt to the
end of the line.
09. Instrument of Survival - Evaded pursuers, though memories of
the past still give chase.
10. Instrument of Tragedy - Strode into danger's den and paid the
consequences.
11. Instrument of Truth - Recognized the true threat to the
world's future.
12. Instrument of Vengeance - Resolved to be more than a victim of
circumstance.
13. Instrument of Wrath - Took the fight to the enemy's door.
14. Kelger's Cup - Completed all low-level Cie'th Stone
missions.
15. Medic's Seal - Mastered the Medic role.
16. Pulsian Pioneer - Took over 10,000 steps on the
lowerworld surface.
17. Ravager's Seal - Mastered the Ravager role.
18. Saboteur's Seal - Mastered the Saboteur role.
19. Sentinel's Seal - Mastered the Sentinel role.
20. Synergist's Seal - Mastered the Synergist role.
21. Xezat's Chalice - Completed all mid-level Cie'th Stone
missions.

Silver Trophies
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
01. Adamant Will - Felled a heavyweight of the
lowerworld wilds.
02. Dorgann's Trophy - Completed all high-level Cie'th
Stone missions.
03. Exorcist - Triumphed over undying lowerland
souls in seven fierce battles.
04. Floraphobe - Toppled a green terror and cut an
oversized succulent down to size.
05. Galuf's Grail - Completed all Cie'th Stone missions.
06. Instrument of Faith - Defied destiny's charge and embarked
on a different path.
07. Limit Breaker - Dealt 100,000+ damage with a single
attack.
08. Master's Seal - Fully developed all characters.
09. Natural Selector - Passed Titan's trials.

Gold Trophies
‾‾‾‾‾‾‾‾‾‾‾‾‾
01. Instrument of Change - Witnessed the dawn of a new crystal
legend.
02. L'Cie Paragon - Earned a 5-star ranking for all
Cie'th Stone missions.
03. Loremaster - Discerned the full attributes of 100
enemies.
04. Superstar - Earned a 5-star ranking in the battle
to determine the world's fate.
05. Treasure Hunter - Held every weapon and accessory.

Platinum Trophy
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
01. Ultimate Hero - Acquired all trophies.
__________________________________________________________________________
( PS3 Themes 04-02 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You can unlock special character themes for your PS3 by obtaining
specific trophies during gameplay. These themes can then be
installed via the "Extras" tab in the game's title screen.
Lightning Theme - Obtain the "Superstar" trophy.
Sazh Theme - Obtain the "Lore Master" trophy.
Snow Theme - Obtain the "L'Cie Paragon" trophy.
Vanille Theme - Obtain the "Instrument of Faith" trophy.
Hope Theme - Obtain the "Instrument of Change" trophy.
Fang Theme - Obtain the "Treasure Hunter" trophy.
Serah Theme - Obtain the "Ultimate Hero" trophy.

===========================================================================
V. Game List [05]
===========================================================================
__________________________________________________________________________
( Eidolons 05-01 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Below is a complete list of all the Eidolons and their abilities.
Command input combinations (particularly with the X and O buttons)
during gestalt mode may vary depending on the region of your PS3
-- O = Japan/Asia; X = US/Europe.
~~~~~~~~~~~~~~~~~~~~
Shiva Sisters - Snow
~~~~~~~~~~~~~~~~~~~~
Normal Abilities -- Nix
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Wheel Rap 1 Physical dmg on one foe.
Flip Kick 1 Physical dmg + launch on one foe.
Wheel Grind 1 Multiple physical dmg on one foe.
Wheel Toss 1 Physical dmg on one foe from afar.
Pirouette 2 Physical dmg to all foes in a small radius.
Blizzara 2 Ice dmg to all foes in a small radius.
ATB Charge Auto Accelerates ATB gauge charging speed.
Penetration Auto Attacks ignore target's elemental defense.
____________________________________________________________________

Normal Abilities -- Stiria


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Blizzard 1 Ice dmg on one foe.
Blizzara 2 Ice dmg to all foes in a small radius.
Blizzaga 3 Ice dmg to all foes in a wide radius.
Curaga 1 Restores large amount of HP to one ally.
Esuna 1 Cures most recent status ailment.
Arise Auto Revives KO'ed ally with full HP.
Penetration Auto Attacks ignore target's elemental defense.
____________________________________________________________________
Gestalt Mode
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Wheelie 3 Forward charge that deals nonelemental
damage to one foe (Combo: Up + O/X)
Spinfreeze 3 Ice damage to surrounding targets + launch
on staggered foes (Combo: Down + X/O)
Ice Drift 3 Drifts towards and slams into foe, dealing
nonelemental damage (Combo: <-/-> + X/O)
Ice Ramp 3 Launch off a ramp and deal ice damage to
a single foe (Combo: X/O)
Diamond Dust All Multi-hit ice damage to all foes (Combo:
Triangle)
____________________________________________________________________

~~~~~~~~~~~~~~~~
Odin - Lightning
~~~~~~~~~~~~~~~~
Normal Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Flourish of Steel 1 Multiple physical damage on all foes
within a small radius.
Skyward Swing 1 Multiple physical damage on all foes
within a small radius + launch on
staggered targets.
Seismic Strike 1 Physical damage on all foes within a
wide radius.
Crushing Blow 1 Physical damage on one foe.
Thundara 1 Lightning damage on all foes within a
small radius.
Thundaga 1 Lightning damage on all foes within a
wide radius.
Curaga 1 Restores large amount of HP to an ally
Arise Auto Revives KO'ed ally with full HP, but
instantly dismisses Eidolon.
Ullr's Shield Auto Reduce damage received while ATB
gauge charges.
Valhalla's Call Auto Status attack: Provoke.
Penetration Auto Attacks ignore target's elemental
defense.
____________________________________________________________________

Gestalt Mode
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Stormblade 2 Sword attack that deals physical damage
on one foe (Combo: Up + X/O)
Lightning Strike 3 A sword and lightning combo attack,
dealing physical and magic damage on
one foe (Combo: Down + X/O)
Razor Gale 3 Atks with a flurry of sword strikes and
nonelemental magic (Combo: <-/-> + X/O)
Thunderfall 4 Lightning damage to all targets and
launch staggered foes (Combo: X/O)
Zantetsuken All Dmgs all foes and may inflict death on
targets with low HP (Combo: Triangle)
____________________________________________________________________

~~~~~~~~~~~~~~~~
Brynhildr - Sazh
~~~~~~~~~~~~~~~~
Normal Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Slash 1 Physical damage to all foes within a
small radius.
Valkyrian Scythe 1 Multiple physical damage to all foes
within a small radius.
Gunshot 1 Physical damage to one foe.
Pyroshot 1 Fire elemental physical damage to all
foes within a small radius. Only used
when Enfire is active.
Cryoshot 1 Ice elemental physical damage to all
foes within a small radius. Only used
when Enfrost is active.
Electroshot 1 Lightning elemental physical damage to
all foes within a small radius. Only
used when Enthunder is active.
Hydroshot 1 Water elemental physical damage to all
foes within a small radius. Only used
when Enwater is active.
Pyroburst 1 Fire elemental physical damage to all
foes within a wide radius. Only used
when Enfire is active.
Cryoburst 1 Ice elemental physical damage to all
foes within a wide radius. Only used
when Enfrost is active.
Electroburst 1 Lightning elemental physical damage to
all foes within a wide radius. Only
used when Enthunder is active.
Hydroburst 1 Water elemental physical damage to all
foes within a wide radius. Only used
when Enwater is active.
Curaga 1 Restores large HP amount to one ally.
Arise Auto Revives KO'ed ally with full HP, but
instantly dismisses Eidolon.
ATB Boost Auto Temporarily extends ATB gauge to
deliver a powerful attack.
Penetration Auto Attacks ignore target's elemental
defense.
____________________________________________________________________

Gestalt Mode
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Chopper Spin 2 Spinning attack deals multiple physical
damage on all foes within a small
radius (Combo: Up + X/O)
Caltrop Bomb 3 Bombs deal fire damage to all foes
in a small radius (Combo: Down + X/O)
Centrifugal Sweep 3 Physical damage to all foes within a
small radius. Chainable with repeated
command input (Combo: <-/-> + X/O)
Spark Shower 3 Fire damage to all foes within a small
radius. Chainable with repeated command
input (Combo: X/O)
Muspell Flame All Engulfs all targets in a sea of flames
(Combo: Triangle)
____________________________________________________________________

~~~~~~~~~~~~~~
Bahamut - Fang
~~~~~~~~~~~~~~
Normal Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Dragon Claws 1 Physical damage to one foe.
Whirlwind 1 Physical damage to all foes in a small
radius + launch on staggered targets.
Umbral Vise 1 Heavy physical damage to one foe.
Inferno 1 Heavy magic damage to one foe.
Ignis 3 Magic damage to all targets within a
wide radius.
Curaga 1 Restores large HP amount to one ally.
Arise Auto Revives KO'ed ally with full HP, but
instantly dismisses Eidolon.
____________________________________________________________________

Gestalt Mode
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Hunting Dive 2 Downward swoop deals physical damage
and launches staggered foe into the
air (Combo: Up + X/O)
Aerial Loop 2 Spinning somersault deals physical
damage and launches staggered foe into
the air (Combo: Down + X/O)
Obliterating Breath 3 Blasts one foe repeatedly dealing
multiple moderate physical damage
(Combo: <-/-> + X/O)
Pulsar Burst 3 Hits all foes within a wide radius
with a massive burst of light from
above (Combo: X/O)
Megaflare All Inflicts massive damage to all targets
(Combo: Triangle)
____________________________________________________________________
~~~~~~~~~~~~~~~~
Alexander - Hope
~~~~~~~~~~~~~~~~
Normal Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Steelcrusher 1 Physical damage on one foe.
Obliterator 1 Heavy physical damage on one foe.
Soaring Uppercut 1 Physical damage and launches staggered
into the air.
Blast Punch 1 Physical damage on one foe from afar.
Explosive Fist 3 Heavy physical damage to all foes
within a wide radius.
Lofty Challenge 1 Provokes surrounding foes.
Curaga 1 Restores large HP amount to one ally.
Arise Auto Revives KO'ed ally with full HP, but
instantly dismisses Eidolon.
____________________________________________________________________

Gestalt Mode
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Purification 4 Physical damage to target directly
ahead; also inflicts Deshell (Combo:
Up + X/O)
Earthquake 4 Physical damage to all foes within a
wide radius; launches staggered foes.
Chainable with repeated command input
(Combo: Down + X/O)
Brutal Sanction 4 Magic damage to all foes within a wide
radius. Chainable with repeated command
input (Combo: <-/-> + X/O)
Retributive Blast 5 Moderate to heavy damage on all foes
within a wide area, launching staggered
foes and casts Deprotect (Combo: X/O)
Divine Judgement All Deals weakness-specific damage to all
targets (Combo: Triangle)
____________________________________________________________________

~~~~~~~~~~~~~~~~~~~~~~
Hecatoncheir - Vanille
~~~~~~~~~~~~~~~~~~~~~~
Normal Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Pummel 1 Physical damage to all foes within a
small radius.
Aerial Tackle 1 Physical damage to one foe.
Hurricane Kick 1 Physical damage to all foes within a
small radius.
Force Projection 1 Physical damage to one foe from afar.
Quake 4 Earth elemental damage to all foes
within a small radius.
Arise Auto Revives KO'ed ally with full HP, but
instantly dismisses Eidolon.
Counter Auto Occasionally counterattack after
successfully evading enemy attack.
Looming Wrath Auto Attack any for that draws near.
____________________________________________________________________

Gestalt Mode
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Ability ATB Effect
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Chain Cannons 1 Multiple physical damage by repeated
cannon strikes to one foe. Chainable
with repeated command input (Combo:
Up + X/O)
Missile Tetred 2 Multiple physical damage by repeated
missile strikes to all foes within a
small radius (Combo: Down + X/O)
Piercing Ray 3 Multiple physical damage by repeated
laser strikes to all foes within a
small radius (Combo: <-/-> + X/O)
Force Blasters 4 Heavy physical damage to all targets in
a small radius and launch staggered
foes (Combo: X/O)
Gaian Salvo All Inflicts massive damage to all targets
(Combo: Triangle)
____________________________________________________________________

__________________________________________________________________________
( Paradigms 05-02 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
You can freely customize the paradigm deck by combining different
character roles to be used during battle. Options are initially
restricted by one's inability to freely switch party members, and
the limited number of roles each character has access to. These
restrictions are lifted late in the game however. Below is a
complete list of all 83 possible paradigm combinations.
Double Paradigm
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
________________________________________________________
Paradigm Name Role 1 Role 2
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
<01> Double Trouble Commando Commando
<02> Slash and Burn Commando Ravager
<03> Misdirection Commando Sentinel
<04> Divide and Conquer Commando Saboteur
<05> Supersoldier Commando Synergist
<06> War and Peace Commando Medic
________________________________________________________
<07> Dualcasting Ravager Ravager
<08> Arcane Defense Ravager Sentinel
<09> Undermine Ravager Saboteur
<10> Archmage Ravager Synergist
<11> Yin and Yang Ravager Medic
________________________________________________________
<12> Twin Shields Sentinel Sentinel
<13> Stumbling Block Sentinel Saboteur
<14> Building Block Sentinel Synergist
<15> Lifeguard Sentinel Medic
________________________________________________________
<16> Havoc Saboteur Saboteur
<17> Tide Turner Saboteur Synergist
<18> Sap and Salve Saboteur Medic
________________________________________________________
<19> Rally Synergist Synergist
<20> Symbiosis Synergist Medic
________________________________________________________
<21> Double Dose Medic Medic
________________________________________________________

Triple Paradigm
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
___________________________________________________________________
Paradigm Name Role 1 Role 2 Role 3
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
<01> Cerberus Commando Commando Commando
<02> Aggression Commando Commando Ravager
<03> Offensive Screen Commando Commando Sentinel
<04> Devastation Commando Commando Saboteur
<05> Strike Team Commando Commando Synergist
<06> Tireless Charge Commando Commando Medic
<07> Relentless Assault Commando Ravager Ravager
<08> Delta Attack Commando Ravager Sentinel
<09> Ruthless Commando Ravager Saboteur
<10> Decimation Commando Ravager Synergist
<11> Diversity Commando Ravager Medic
<12> Guarded Assault Commando Sentinel Sentinel
<13> Dirty Fighting Commando Sentinel Saboteur
<14> Strategic Warfare Commando Sentinel Synergist
<15> Solidarity Commando Sentinel Medic
<16> Exploitation Commando Saboteur Saboteur
<17> Bully Commando Saboteur Synergist
<18> Scouting Party Commando Saboteur Medic
<19> All For One Commando Synergist Synergist
<20> Hero's Charge Commando Synergist Medic
<21> Discretion Commando Medic Medic
___________________________________________________________________
<22> Tri-disaster Ravager Ravager Ravager
<23> Mystic Tower Ravager Ravager Sentinel
<24> Smart Bomb Ravager Ravager Saboteur
<25> Malevolence Ravager Ravager Synergist
<26> Thaumaturgy Ravager Ravager Medic
<27> Patient Probing Ravager Sentinel Sentinel
<28> Matador Ravager Sentinel Saboteur
<29> Riot Shield Ravager Sentinel Synergist
<30> Entourage Ravager Sentinel Medic
<31> Assassination Ravager Saboteur Saboteur
<32> Guerilla Ravager Saboteur Synergist
<33> Variety Ravager Saboteur Medic
<34> Supernatural Ravager Synergist Synergist
<35> Coordination Ravager Synergist Medic
<36> Perpetual Magic Ravager Medic Medic
___________________________________________________________________
<37> Tortoise Sentinel Sentinel Sentinel
<38> Overcaution Sentinel Sentinel Saboteur
<39> Conservation Sentinel Sentinel Synergist
<40> Consolidation Sentinel Sentinel Medic
<41> Countermeasure Sentinel Saboteur Saboteur
<42> Premeditation Sentinel Saboteur Synergist
<43> Attrition Sentinel Saboteur Medic
<44> Prudent Planning Sentinel Synergist Synergist
<45> Protection Sentinel Synergist Medic
<46> Combat Clinic Sentinel Medic Medic
___________________________________________________________________
<47> Infiltration Saboteur Saboteur Saboteur
<48> Espionage Saboteur Saboteur Synergist
<49> Safe Subversion Saboteur Saboteur Medic
<50> Superiority Saboteur Synergist Synergist
<51> Evened Odds Saboteur Synergist Medic
<52> Perseverance Saboteur Medic Medic
___________________________________________________________________
<53> Rapid Growth Synergist Synergist Synergist
<54> Convalescence Synergist Synergist Medic
<55> Recuperation Synergist Medic Medic
___________________________________________________________________
<56> Salvation Medic Medic Medic
___________________________________________________________________

__________________________________________________________________________
( Abilities 05-03 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Below is a complete list of all available abilities in the game.
Take note that even though each character eventually gains access
to all 6 roles, not all abilities within each role are made
available to every character. For instance, though everyone can
become Saboteurs, only Vanille can learn the Death spell.

Commando Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Adrenaline
Ability Type : Auto
Effect : Boosts physical and magic damage dealt when HP is
above a certain threshold.
Available To : Sazh, Snow, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Attack
Ability Type : Command
Effect : Deal physical damage on one foe
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Blindside
Ability Type : Auto
Effect : Attack and Ruin damage increased when character who
is not an enemy target performs a chain of attacks.
Available To : Lightning, Snow, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Blitz
Ability Type : Command
Effect : Deal physical damage to all foes in range.
Available To : Lightning, Sazh, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Deathblow
Ability Type : Auto
Effect : Attacks may instantly kill foe whose HP is below a
certain threshold.
Available To : Snow, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Faultisiphon
Ability Type : Auto
Effect : Gain some ATB segment when attacking foe inflicted
with status ailments.
Available To : Lightning, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Jeopardize
Ability Type : Auto
Effect : Chain bonus boost when attacking a staggered foe.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Launch
Ability Type : Auto
Effect : "Attack" launches staggered foe into the air.
Available To : Lightning, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Lifesiphon
Ability Type : Auto
Effect : Recover 1 ATB segment after defeating a foe.
Available To : Lightning, Sazh, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Powerchain
Ability Type : Auto
Effect : "Attack" and "Ruin" deal more damage when target's
chain gauge is empty.
Available To : Lightning, Sazh, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Ravage
Ability Type : Auto
Effect : "Blitz" and "Ruinga" deal more damage when there is
a Ravager in the party.
Available To : Lightning, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Ruin
Ability Type : Command
Effect : Deal non-elemental magic damage to one foe.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Ruinga
Ability Type : Command
Effect : Deal non-elemental magic damage to all foes in range
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Scourge
Ability Type : Auto
Effect : "Attack" deals massive damage to foe about to
recover from stagger.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Smite
Ability Type : Auto
Effect : "Attack" deals massive damage to "launched" foes
about to recover from stagger.
Available To : Lightning, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ravager Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Fearsiphon
Ability Type : Auto
Effect : Gain a small amount of ATB segment when attacking a
staggered foe.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Overwhelm
Ability Type : Auto
Effect : Current attacker gains chain bonus boost when more
allies are targeting the same foe.
Available To : All characters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Vigor
Ability Type : Auto
Effect : Gain chain bonus boost when attack with own HP
above a certain threshold.
Available To : Lightning, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Fire
Ability Type : Command
Effect : Deals fire-based damage on one foe
Available To : Lightning, Sazh, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Fira
Ability Type : Command
Effect : Deals fire-based damage on nearby surrounding foes.
Available To : Lightning, Sazh, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Firaga
Ability Type : Command
Effect : Deals fire-based damage against surrounding foes in
a large area.
Available To : Sazh, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Flamestrike
Ability Type : Command
Effect : Fire-based physical attack on one foe.
Available To : Lightning, Sazh, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Blizzard
Ability Type : Command
Effect : Deals ice-based damage on one foe.
Available To : Lightning, Snow, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Blizzara
Ability Type : Command
Effect : Deals ice-based damage on nearby surrounding foes.
Available To : Lightning, Snow, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Blizzaga
Ability Type : Command
Effect : Deals ice-based damage against surrounding foes in
a large area
Available To : Snow, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Froststrike
Ability Type : Command
Effect : Ice-based physical attack on one foe.
Available To : Lightning, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Thunder
Ability Type : Command
Effect : Deals lightning-based damage on one foe.
Available To : Lightning, Sazh, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Thundara
Ability Type : Command
Effect : Deals lightning-based damage against nearby
surrounding foes.
Available To : Lightning, Sazh, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Thundaga
Ability Type : Command
Effect : Deals lightning-based damage against surrounding
foes in a large area.
Available To : Lightning, Sazh, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Sparkstrike
Ability Type : Command
Effect : Lightning-based physical attack on one foe.
Available To : Lightning, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Water
Ability Type : Command
Effect : Deals water-based damage on one foe.
Available To : Lightning, Snow, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Watera
Ability Type : Command
Effect : Deals water-based damage on nearby surrounding foes.
Available To : Lightning, Snow, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Waterga
Ability Type : Command
Effect : Deals water-based damage against surrounding foes
in a large area.
Available To : Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Aquastrike
Ability Type : Command
Effect : Water-based physical attack on one foe.
Available To : Lightning, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Aero
Ability Type : Command
Effect : Deals wind-based damage on one foe.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Aerora
Ability Type : Command
Effect : Deals wind-based damage on nearby surrounding foes.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Aeroga
Ability Type : Command
Effect : Deals wind-based damage against surrounding foes in
a large area.
Available To : Sazh, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sentinel Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Challenge
Ability Type : Command
Effect : Boosts chance of drawing enemy attention to self.
Available To : Sazh, Snow, Fang
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Counter
Ability Type : Auto
Effect : Boosts chance of countering an foe's attack after
evading.
Available To : Lightning, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Deathward
Ability Type : Auto
Effect : Greatly increases physical and magic defense when
HP critical.
Available To : Lightning, Sazh, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Elude
Ability Type : Command
Effect : Increased evasion rate when guarding.
Available To : Lightning, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Entrench
Ability Type : Command
Effect : Counter enemy attack when guarding. Damage dealt
increases the longer you guard.
Available To : Snow, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Evade
Ability Type : Auto
Effect : Boosts character's evasion rate.
Available To : Lightning, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Fringeward
Ability Type : Auto
Effect : When defender is attacked, any ally involved in the
attack receives less damage.
Available To : Lightning, Sazh, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Mediguard
Ability Type : Command
Effect : Gradually recover HP while guarding.
Available To : Snow, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Provoke
Ability Type : Command
Effect : Draw attention of all nearby enemies towards self.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Reprieve
Ability Type : Auto
Effect : Survive a supposedly fatal blow with 1 HP.
Available To : Lightning, Snow, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Steelguard
Ability Type : Command
Effect : Greatly increases physical and magic defense while
guarding.
Available To : Sazh, Snow, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Vendetta
Ability Type : Command
Effect : Counterattack after guarding. The more damage you
take, the greater damage you deal in return.
Available To : Sazh, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Synergist Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Barfire
Ability Type : Command
Effect : Boosts resistance against fire-based damage.
Available To : Sazh, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Barfrost
Ability Type : Command
Effect : Boosts resistance against ice-based damage.
Available To : Sazh, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Barthunder
Ability Type : Command
Effect : Boosts resistance against lightning-based damage.
Available To : Sazh, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Barwater
Ability Type : Command
Effect : Boosts resistance against water-based damage.
Available To : Sazh, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Boon
Ability Type : Auto
Effect : Increases duration of all status enhancements.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Bravery
Ability Type : Command
Effect : Raises physical attack strength of one ally by 40%
Available To : Lightning, Sazh, Snow, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Bravera
Ability Type : Command
Effect : Raises physical attack strength of one ally by 80%;
shorter duration than Bravery.
Available To : Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Enfire
Ability Type : Command
Effect : Adds fire element to physical attack.
Available To : Lightning, Sazh, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Enfrost
Ability Type : Command
Effect : Adds ice element to physical attack.
Available To : Lightning, Sazh, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Enthunder
Ability Type : Command
Effect : Adds lightning element to physical attack.
Available To : Lightning, Sazh, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Enwater
Ability Type : Command
Effect : Adds water element to physical attack.
Available To : Lightning, Sazh, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Faith
Ability Type : Command
Effect : Raises magic power of one ally by 40%.
Available To : Lightning, Sazh, Snow, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Faithra
Ability Type : Command
Effect : Raises magic power of one ally by 80%; shorter
duration than Faith.
Available To : Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Haste
Ability Type : Command
Effect : Increases ATB gauge filling speed.
Available To : Lightning, Sazh, Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Protect
Ability Type : Command
Effect : Raises one ally's resistance to physical dmg by 33%
Available To : Lightning, Sazh, Snow, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Protectra
Ability Type : Command
Effect : Raises one ally's resistance to physical dmg by 50%;
shorter duration than Protect.
Available To : Lightning, Sazh, Snow, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Shell
Ability Type : Command
Effect : Raises one ally's resistance to magic dmg by 33%.
Available To : Lightning, Sazh, Snow, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Shellra
Ability Type : Command
Effect : Raises one ally's resistance to magic dmg by 50%;
shorter duration than Shell.
Available To : Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Veil
Ability Type : Command
Effect : Raises one ally's resistance to all status ailments.
Available To : Vanille, Hope, Fang
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Vigilance
Ability Type : Command
Effect : Boosts chance of interrupting enemy action and
reduced chance of being interrupted.
Available To : Lightning, Sazh, Snow, Vanille.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Saboteur Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Curse
Ability Type : Command
Effect : Increases chance of being interrupted and reduced
chance of interrupting enemy action.
Available To : Sazh, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Cursega
Ability Type : Command
Effect : Inflicts Curse on all foes in range.
Available To : Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Daze
Ability Type : Command
Effect : Prevents foe from taking any action, and also
becomes more susceptible to taking damage.
Available To : Sazh, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Dazega
Ability Type : Command
Effect : Inflicts Daze on all foes in range.
Available To : Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Deprotect
Ability Type : Command
Effect : Reduces one foe's resistance to physical damage.
Available To : Lightning, Sazh, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Deprotectga
Ability Type : Command
Effect : Inflicts Deprotect on all foes in range.
Available To : Lightning, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Deshell
Ability Type : Command
Effect : Reduces one foe's resistance to magic damage.
Available To : Lightning, Sazh, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Deshellga
Ability Type : Command
Effect : Inflicts Deshell on all foes in range.
Available To : Lightning, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Dispel
Ability Type : Command
Effect : Removes status enhancements from one foe.
Available To : Sazh, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Fog
Ability Type : Command
Effect : Prevents one foe from using magic related abilities.
Available To : Sazh, Snow, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Fogga
Ability Type : Command
Effect : Inflicts Fog on all foes in range.
Available To : Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Imperil
Ability Type : Command
Effect : Reduces one foe's elemental defense against all
elements.
Available To : Lightning, Sazh, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Imperilga
Ability Type : Command
Effect : Inflicts Imperil on all foes in range.
Available To : Lightning, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Jinx
Ability Type : Auto
Effect : Increases duration of all debuffs casted on foes.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Pain
Ability Type : Command
Effect : Prevents foe from using physical related abilities.
Available To : Sazh, Snow, Vanille, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Painga
Ability Type : Command
Effect : Inflicts Pain on all foes in range.
Available To : Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Poison
Ability Type : Command
Effect : One foe's HP gradually decreases over time.
Available To : Lightning, Sazh, Vanille.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Poisonga
Ability Type : Command
Effect : Inflicts Poison on all foes in range.
Available To : Lightning, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Slow
Ability Type : Command
Effect : Reduces one foe's ATB gauge filling speed
Available To : Sazh, Snow, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Slowga
Ability Type : Command
Effect : Inflicts Slow on all foes in range.
Available To : Snow, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Medic Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Cure
Ability Type : Command
Effect : Restores HP of one ally.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Cura
Ability Type : Command
Effect : Restores HP of all allies in range.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Curasa
Ability Type : Command
Effect : Restores HP proportional to the amount of damage
taken (one ally).
Available To : Sazh, Snow, Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Curaja
Ability Type : Command
Effect : Restores HP proportional to the amount of damage
taken (all allies in range).
Available To : Vanille, Hope.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Esuna
Ability Type : Command
Effect : Removes status ailments from one ally.
Available To : All characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Raise
Ability Type : Command
Effect : Revives an ally from KO with small amount of HP.
Available To : Lightning, Vanille, Hope, Fang.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Character-Exclusive Abilities
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
These abilities are only available to one specific character and
cannot be learned by anyone else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Army of One
Ability Type : Command
Effect : Combo-type non-elemental physical attack that
conditionally affects chaining efficiency.
Available To : Lightning (Ravager)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Cold Blood
Ability Type : Command
Effect : Combo-type non-elemental physical attack that
conditionally affects chaining efficiency.
Available To : Sazh (Ravager)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Sovereign Fist
Ability Type : Command
Effect : Potent physical attack that resets target's chain
and stagger gauges.
Available To : Snow (Commando)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Death
Ability Type : Command
Effect : Instantly kills a target. Foe receives massive
non-elemental magic damage if status fails to work.
Available To : Vanille (Saboteur)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Last Resort
Ability Type : Command
Effect : Large area, multi-hit, non-elemental magic attack
that conditionally affects chaining efficiency.
Available To : Hope (Ravager)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Highwind
Ability Type : Command
Effect : Potent physical attack that resets target's chain
and stagger gauges.
Available To : Fang (Commando)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Techniques
‾‾‾‾‾‾‾‾‾‾
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Dispelga
Ability Type : Command
Effect : Removes buffs, debuffs, and status ailments from all
targets in range.
Available To : Lightning - Commando
Sazh - Ravager
Snow - Sentinel
Vanille - Ravager
Hope - Ravager
Fang - Sentinel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Libra
Ability Type : Command
Effect : View information of one target. Everyone learns
this technique automatically.
Available To : Lightning - Ravager
Sazh - Ravager
Snow - Sentinel
Vanille - Medic
Hope - Synergist
Fang - Commando
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Quake
Ability Type : Command
Effect : Deal earth-based damage to all foes in range.
Available To : Lightning - Commando
Sazh - Commando
Snow - Sentinel
Vanille - Saboteur
Hope - Ravager
Fang - Sentinel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Renew
Ability Type : Command
Effect : Revives fallen allies and restores HP to all party
members.
Available To : Lightning - Medic
Sazh - Ravager
Snow - Sentinel
Vanille - Medic
Hope - Medic
Fang - Sentinel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Stopga
Ability Type : Command
Effect : Resets target's ATB gauge and cancels all pending
actions.
Available To : Lightning - Medic
Sazh - Synergist
Snow - Ravager
Vanille - Medic
Hope - Synergist
Fang - Saboteur
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability Name : Summon
Ability Type : Command
Effect : Calls forth an Eidolon.
Available To : Automatically learned when character subdues his/her
specific Eidolon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
__________________________________________________________________________
( Equipments 05-04 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Character equipments can be upgraded at any save station after
obtaining the Omni Kit key item. The components that you've
collected throughout your journey carry experience points that
can in turn be applied to the piece of equipment being improved.
Once an equipment is mastered, you can then use a specific
component that acts as a catalyst to transform said weapon or
accessory into something new.
For the table below, the entries under "effect" are listed as
'attribute + min/max'. The "new item" entries indicate the
new equipment a mastered weapon/accessory transforms into after a
catalyst is used, as represented by the number code to the left
of the accessory name. Also, elemental/attack type/status
resistance values are in % form. Space issues has kept me from
typing the "%" sign... And "*Lv" indicates an equipment's
"master" level.
~~~~~~~~~~~~~~~~~~
Abbreviation Guide
~~~~~~~~~~~~~~~~~~
HP = Hit Points DshRes = Deshell resistance
Str = Strength SlwRes = Slow resistance
Mag = Magic PsnRes = Poison resistance
PhyRes = Physical resistance ImpRes = Imperil resistance
MagRes = Magic resistance CrsRes = Curse resistance
DmgRes = Damage resistance PnRes = Pain resistance
FirRes = Fire resistance FogRes = Fog resistance
IceRes = Ice resistance DazRes = Daze resistance
LtgRes = Lightning resistance DthRes = Death resistance
WtrRes = Water resistance Crtcl = Critical
WndRes = Wind resistance Vglnce = Vigilance
ErtRes = Earth resistance Tetradef = Tetradefense
DbvRes = Debrave resistance Rndm = Random
DftRes = Defaith resistance ElmRes = Elemental resistance
DprRes = Deprotect resistance StsRes = Status resistance
Trpzohdrn = Trapezohedron

~~~~~~~~~~~
Accessories
~~~~~~~~~~~
____________________________________________________________________
Accessory *Lv Effect Catalyst New Item
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
<001> Iron Bangle 06 HP + 50/120 Milerite Acc <002>
<002> Silver Bangle 06 HP + 100/180 Rhodochrsite Acc <003>
<003> Tungsten Bangle 11 HP + 150/230 Cobaltite Acc <004>
<004> Titanium Bangle 11 HP + 200/280 Perovskite Acc <005>
<005> Gold Bangle 11 HP + 250/350 Uraninite Acc <006>
<006> Mythril Bangle 16 HP + 300/450 Minar Stone Acc <007>
<007> Platinum Bangle 21 HP + 400/600 Scarletite Acc <008>
<008> Diamond Bangle 26 HP + 500/600 Adamantite Acc <009>
<009> Adamant Bangle 36 HP + 800/1500 Dark Matter Acc <010>
<010> Wurtzite Bangle 51 HP + 1500/3000 --- ---
____________________________________________________________________
<011> Power Wristband 06 Str + 20/60 Cobaltite Acc <012>
<012> Brawler Wrstbnd 11 Str + 50/120 Uraninite Acc <013>
<013> Warrior Wrstbnd 11 Str + 100/180 Scarletite Acc <014>
<014> Power Glove 11 Str + 150/250 Dark Matter Acc <015>
<015> Kaiser Knuckles 11 Str + 200/300 --- ---
____________________________________________________________________
<016> Magician's Mark 06 Mag + 20/60 Cobaltite Acc <017>
<017> Shaman's Mark 11 Mag + 50/120 Uraninite Acc <018>
<018> Sorcerer's Mark 11 Mag + 100/180 Scarletite Acc <019>
<019> Weirding Glyph 11 Mag + 150/250 Dark Matter Acc <020>
<020> Magistral Crest 11 Mag + 200/300 --- ---
____________________________________________________________________
<021> Black Belt 06 PhyRes + 10/20 Uraninite Acc <022>
<022> General's Belt 11 PhyRes + 15/25 Adamantite Acc <023>
<023> Champion's Belt 11 PhyRes + 20/30 --- ---
____________________________________________________________________
<024> Rune Bracelet 06 MagRes + 10/20 Uraninite Acc <025>
<025> Witch's Bracelet 11 MagRes + 15/25 Adamantite Acc <026>
<026> Magus's Bracelet 11 MagRes + 20/30 --- ---
____________________________________________________________________
<027> Royal Armlet 11 DmgRes + 05/15 Dark Matter Acc <028>
<028> Imperial Armlet 06 DmgRes + 10/20 --- ---
____________________________________________________________________
<029> Ember Ring 06 FirRes + 20/30 Cobaltite Acc <030>
<030> Blaze Ring 06 FirRes + 25/35 Uraninite Acc <031>
<031> Salamandrine Rng 06 FirRes + 30/40 --- ---
____________________________________________________________________
<032> Frost Ring 06 IceRes + 20/30 Cobaltite Acc <033>
<033> Icicle Ring 06 IceRes + 25/35 Uraninite Acc <034>
<034> Boreal Ring 06 IceRes + 30/40 --- ---
____________________________________________________________________
<035> Spark Ring 06 LtgRes + 20/30 Cobaltite Acc <036>
<036> Fulmen Ring 06 LtgRes + 25/35 Uraninite Acc <037>
<037> Raijin Ring 06 LtgRes + 30/40 --- ---
____________________________________________________________________
<038> Aqua Ring 06 WtrRes + 20/30 Cobaltite Acc <039>
<039> Riptide Ring 06 WtrRes + 25/35 Uraninite Acc <040>
<040> Nereid Ring 06 WtrRes + 30/40 --- ---
____________________________________________________________________
<041> Zephyr Ring 06 WndRes + 20/30 Cobaltite Acc <042>
<042> Gale Ring 06 WndRes + 25/35 Uraninite Acc <043>
<043> Sylphid Ring 06 WndRes + 30/40 --- ---
____________________________________________________________________
<044> Clay Ring 06 ErtRes + 20/30 Cobaltite Acc <045>
<045> Siltstone Ring 06 ErtRes + 20/30 Uraninite Acc <046>
<046> Gaian Ring 06 ErtRes + 30/40 --- ---
____________________________________________________________________
<047> Giant's Gloves 06 DbvRes + 30/45 Perovskite Acc <048>
<048> Warlord's Gloves 11 DbvRes + 40/60 --- ---
____________________________________________________________________
<049> Glass Buckle 06 DftRes + 30/45 Perovskite Acc <050>
<050> Tektite Buckle 11 DftRes + 40/60 --- ---
____________________________________________________________________
<051> Metal Armband 06 DprRes + 30/45 Perovskite Acc <052>
<052> Ceramic Armband 11 DprRes + 40/60 --- ---
____________________________________________________________________
<053> Serenity Sachet 06 DShRes + 30/45 Perovskite Acc <054>
<054> Safeguard Sachet 11 DShRes + 40/60 --- ---
____________________________________________________________________
<055> Glass Orb 06 SlwRes + 30/45 Perovskite Acc <056>
<056> Dragonfly Orb 11 SlwRes + 40/60 --- ---
____________________________________________________________________
<057> Star Pendant 06 PsnRes + 30/45 Perovskite Acc <058>
<058> Starfall Pendant 11 PsnRes + 40/60 --- ---
____________________________________________________________________
<059> Pearl Necklace 06 ImpRes + 30/45 Perovskite Acc <060>
<060> Gemstone Ncklace 11 ImpRes + 40/60 --- ---
____________________________________________________________________
<061> Warding Talisman 06 CrsRes + 30/45 Perovskite Acc <062>
<062> Hexbane Talisman 11 CrsRes + 40/60 --- ---
____________________________________________________________________
<063> Pain Dampener 06 PnRes + 30/45 Perovskite Acc <064>
<064> Pain Deflector 11 PnRes + 40/60 --- ---
____________________________________________________________________
<065> White Cape 06 FogRes + 30/45 Perovskite Acc <066>
<066> Effulgent Cape 11 FogRes + 40/60 --- ---
____________________________________________________________________
<067> Rainbow Anklet 06 DazRes + 30/45 Perovskite Acc <068>
<068> Moonbow Anklet 11 DazRes + 40/60 --- ---
____________________________________________________________________
<069> Cherub's Crown 06 DthRes + 30/45 Perovskite Acc <070>
<070> Seraph's Crown 11 DthRes + 40/60 --- ---
____________________________________________________________________
<071> Guardian Amulet 02 Crtcl: Protect Perovskite Acc <072>
<072> Shield Talisman 02 Auto Protect --- ---
____________________________________________________________________
<073> Auric Amulet 02 Crtcl: Shell Perovskite Acc <074>
<074> Soulfont Talismn 02 Auto Shell --- ---
____________________________________________________________________
<075> Watchman Amulet 02 Crtcl: Veil Perovskite Acc <076>
<076> Shroudng Talismn 02 Auto Veil --- ---
____________________________________________________________________
<077> Hero's Amulet 02 Crtcl: Bravery Perovskite Acc <078>
<078> Soulfont Talismn 02 Auto Bravery --- ---
____________________________________________________________________
<079> Saint's Amulet 02 Crtcl: Faith Perovskite Acc <080>
<080> Blessed Talisman 02 Auto Faith --- ---
____________________________________________________________________
<081> Zealot's Amulet 02 Crtcl: Vglnce Perovskite Acc <082>
<082> Battle Talisman 02 Auto Vglnce --- ---
____________________________________________________________________
<083> Flamebane Brooch 02 Crtcl: Barfire Perovskite Acc <084>
<084> Flameshld Earrng 02 Auto Barfire --- ---
____________________________________________________________________
<085> Frostbane Brooch 02 Crtcl: Barfrst Perovskite Acc <086>
<086> Frostshld Earrng 02 Auto Barfrost --- ---
____________________________________________________________________
<087> Sparkbane Brooch 02 Crtcl Barthndr Perovskite Acc <088>
<088> Sparkshld Earrng 02 Auto Barthundr --- ---
____________________________________________________________________
<089> Aquabane Brooch 02 Crtcl: Barwatr Perovskite Acc <090>
<090> Aquashld Earrng 02 Auto Barwater --- ---
____________________________________________________________________
<091> Hermes Sandals 02 Crtcl: Haste Perovskite Acc <092>
<092> Sprint Shoes 02 Auto Haste --- ---
____________________________________________________________________
<093> Tetradic Crown 02 Ctrcl Tetradef Scarletite Acc <094>
<094> Tetradic Tiara 02 Auto Tetradef --- ---
____________________________________________________________________
<095> Whistlewnd Scarf 02 ATB Advantage Rhodochrsite Acc <096>
<096> Aurora Scarf 02 Firststrike Cobaltite Acc <097>
<097> Nimbletoe Boots 02 Evasion Boost --- ---
____________________________________________________________________
<098> Gold Watch 02 Time Extension --- ---
<099> Champion's Belt 02 TP Charge --- ---
____________________________________________________________________
<100> Survivalist Cat. 02 Shroud Scvengr Uraninite Acc <101>
<101> Collector's Cat. 02 Item Scavenger Minar Stone Acc <102>
<102> Connoisseur Cat. 02 Item Collector --- ---
____________________________________________________________________
<103> Hunter's Friend 02 Kill: Libra Uraninite Acc <104>
<104> Speed Sash 02 Kill ATB Chrge Minar Stone Acc <105>
<105> Energy Sash 02 Kill: TP Chrge --- ---
____________________________________________________________________
<106> Doctor's Code 02 Potion Boost --- ---
____________________________________________________________________
<107> Fire Charm 02 Rndm Fir Eater Minar Stone Acc <113>
<108> Ice Charm 02 Rndm Ice Eater Minar Stone Acc <113>
<109> Lightning Charm 02 Rndm Ltg Eater Minar Stone Acc <113>
<110> Water Charm 02 Rndm Wtr Eater Minar Stone Acc <113>
<111> Wind Charm 02 Rndm Wnd Eater Minar Stone Acc <113>
<112> Earth Charm 02 Rndm Ert Eater Minar Stone Acc <113>
<113> Twenty-sided Die 02 Rndm Null Dmg --- ---
____________________________________________________________________
<114> Growth Egg 02 Double CP --- ---
____________________________________________________________________
<115> Entite Ring 16 ElmRes + 10/25 Uraninite Acc <116>
<116> Goddess' Favor 02 Rapid Recovery --- ---
____________________________________________________________________
<117> Ribbon 06 StsRes + 20/25 Dark Matter Acc <118>
<118> Super Ribbon 02 StsRes + 25/30 --- ---
____________________________________________________________________
<118> Genji Glove 02 Uncapped Dmg --- ---
____________________________________________________________________

~~~~~~~
Weapons
~~~~~~~
Claire "Lightning" Farron
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Weapon *Lv Stats Catalyst New Item
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Str + 15/115
<001> Blazefire Saber 26 Mag + 15/115 Perovskite Wpn <002>
Str + 23/323
<002> Flamberge 61 Mag + 23/323 Trpzohedrn Wpn <003>
Str + 26/620
<003> Omega Weapon 100 Mag + 26/620 --- ---
____________________________________________________________________
Str + 08/48
<004> Axis Blade 21 Mag + 08/48 Adamantite Wpn <005>
ATB Charge
Str + 13/133
<005> Enkindler 41 Mag + 13/133 Trpzohedrn Wpn <006>
ATB Charge 2
Str + 18/315
<006> Omega Weapon 100 Mag + 18/315 --- ---
ATB Charge 2
____________________________________________________________________
Str + 08/83
<007> Edged Carbine 26 Mag + 20/170 Perovskite Wpn <008>
Str + 10/190
<008> Razor Carbine 61 Mag + 28/448 Trpzohedrn Wpn <009>
Str + 12/210
<009> Omega Weapon 100 Mag + 30/723 --- ---
____________________________________________________________________
Str + 08/88
<010> Lifesaber 21 Mag + 08/88 Scarletite Wpn <011>
Raise Boost
Str + 25/225
<011> Peacemaker 41 Mag + 25/225 Trpzohedrn Wpn <012>
Raise Boost 2
Str + 25/520
<012> Omega Weapon 100 Mag + 18/315 --- ---
Raise Boost 2
____________________________________________________________________
Str + 25/175
<013> Gladius 26 Mag + 13/88 Urarinite Wpn <014>
Str + 28/448
<014> Helter Skelter 61 Mag + 10/190 Trpzohedrn Wpn <015>
Str + 30/723
<015> Omega Weapon 100 Mag + 12/210 --- ---
____________________________________________________________________
Str + 37/187
<016> Ogrenyx 26 Mag + 37/187 Cobaltite Wpn <017>
Leadenstrike
Str + 50/410
<017> Apocalypse 61 Mag + 50/410 Trpzohedrn Wpn <018>
Ironstrike
Str + 57/750
<018> Omega Weapon 100 Mag + 57/750 --- ---
Ironstrike
____________________________________________________________________
Str + 13/138
<019> Hauteclaire 26 Mag + 13/138 Uraninite Wpn <020>
Stagger Lock
Str + 18/378
<020> Durandal 61 Mag + 18/378 Trpzohedrn Wpn <021>
Stagger Lock
Str + 18/711
<021> Omega Weapon 100 Mag + 18/711 --- ---
Stagger Lock
____________________________________________________________________
Str + 08/68
<022> Lionheart 21 Mag + 08/68 Scarletite Wpn <023>
Quick Stagger
Str + 13/213
<023> Ultima Weapon 41 Mag + 13/213 Trpzohedrn Wpn <024>
Quick Stagger
Str + 13/508
<024> Omega Weapon 100 Mag + 13/508 --- ---
Quick Stagger
____________________________________________________________________

Snow Villiers
‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Weapon *Lv Stats Catalyst New Item
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Str + 15/140
<001> Wild Bear 26 Mag + 15/140 Perovskite Wpn <002>
Str + 23/383
<002> Feral Pride 61 Mag + 23/383 Trpzohedrn Wpn <003>
Str + 24/717
<003> Save the Queen 100 Mag + 24/717 --- ---
____________________________________________________________________
Str + 08/88
<004> Paladin 21 Mag + 08/88 Scarletite Wpn <005>
Guard Boost
Str + 13/213
<005> Winged Saint 41 Mag + 13/213 Trpzohedrn Wpn <006>
Guard Boost 2
Str + 15/510
<006> Save the Queen 100 Mag + 15/510 --- ---
Guard Boost 2
____________________________________________________________________
Str + 05/65
<007> Rebel Heart 21 Mag + 10/70 Uraninite Wpn <008>
Crtcl Pwr Surge
Str + 08/248
<008> Warrior Emblem 41 Mag + 17/257 Trpzohedrn Wpn <009>
Crtcl Pwr Srge 2
Str + 08/602
<009> Save the Queen 100 Mag + 17/611 --- ---
Crtcl Pwr Srge 2
____________________________________________________________________
Str + 23/198
<010> Power Circle 26 Mag + 13/38 Scarletite Wpn <011>
Str + 33/513
<011> Battle Standard 61 Mag + 05/125 Trpzohedrn Wpn <012>
Str + 34/925
<012> Save the Queen 100 Mag + 04/202 --- ---
____________________________________________________________________
Str + 00/00
<013> Feymark 21 Mag + 30/130 Uraninite Wpn <014>
Enfeeblement
Str + 00/00
<014> Soul Blazer 41 Mag + 60/300 Trpzohedrn Wpn <015>
Hindrance
Str + 00/00
<015> Save the Queen 100 Mag + 60/1050 --- ---
Hindrance
____________________________________________________________________
Str + 41/266
<016> Scrficial Crcle 26 Mag + 41/266 Scarletite Wpn <017>
Paper Tiger
Str + 25/565
<017> Indomitus 61 Mag + 25/565 Trpzohedrn Wpn <018>
Silk Tiger
Str + 30/1020
<018> Save the Queen 100 Mag + 30/1020 --- ---
Silk Tiger
____________________________________________________________________
Str + 18/168
<019> Unsettung Sun 26 Mag + 03/53 Perovskite Wpn <020>
Stagger Lock
Str + 23/503
<020> Midnight Sun 61 Mag + 06/126 Trpzohedrn Wpn <021>
Stagger Lock
Str + 23/815
<021> Save the Queen 100 Mag + 07/205 --- ---
Stagger Lock
____________________________________________________________________
Str + 13/73
<022> Umbra 21 Mag + 20/120 Adamantite Wpn <023>
Ward Boost
Str + 15/175
<023> Solaris 41 Mag + 25/265 Trpzohedrn Wpn <024>
Ward Boost 2
Str + 14/410
<024> Save the Queen 100 Mag + 26/620 --- ---
Ward Boost 2
____________________________________________________________________

Oerba Dia Vanille


‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Weapon *Lv Stats Catalyst New Item
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Str + 18/168
<001> Binding Rod 26 Mag + 12/37 Perovskite Wpn <002>
Str + 22/442
<002> Hunter's Rod 61 Mag + 18/138 Trpzohedrn Wpn <003>
Str + 22/715
<003> Nirvana 100 Mag + 18/216 --- ---
____________________________________________________________________
Str + 23/198
<004> Tigerclaw 26 Mag + 23/198 Cobaltite Wpn <005>
Leadenstrike
Str + 36/516
<005> Wyrmfang 61 Mag + 36/516 Trpzohedrn Wpn <006>
Ironstrike
Str + 36/828
<006> Nirvana 100 Mag + 36/828 --- ---
Ironstrike
____________________________________________________________________
Str + 08/48
<007> Healer's Rod 21 Mag + 08/48 Adamantite Wpn <008>
Cure Boost
Str + 20/180
<008> Physician Staff 41 Mag + 20/280 Trpzohedrn Wpn <009>
Cure Boost 2
Str + 28/424
<009> Nirvana 100 Mag + 28/424 --- ---
Cure Boost 2
____________________________________________________________________
Str + 02/27
<010> Pearlwing Staff 26 Mag + 15/140 Perovskite Wpn <011>
Str + 03/123
<011> Brightwing Stf 61 Mag + 21/381 Trpzohedrn Wpn <012>
Str + 03/201
<012> Nirvana 100 Mag + 21/912 --- ---
____________________________________________________________________
Str + 06/131
<013> Rod of Thorns 26 Mag + 06/131 Perovskite Wpn <014>
Str + 16/436
<014> Orochi Rod 61 Mag + 16/436 Trpzohedrn Wpn <015>
Str + 16/709
<015> Nirvana 100 Mag + 16/709 --- ---
____________________________________________________________________
Str + 05/65
<016> Mistlteinn 21 Mag + 11/131 Scarletite Wpn <017>
Ally KO PwrSrge
Str + 07/167
<017> Erinye's Cane 41 Mag + 15/335 Trpzohedrn Wpn <018>
Aly KO PwrSrge 2
Str + 07/403
<018> Nirvana 100 Mag + 15/807 --- ---
Aly KO PwrSrge 2
____________________________________________________________________
Str + 05/65
<019> Belladonna Wand 21 Mag + 11/131 Uraninite Wpn <020>
Debuffing Boost
Str + 07/167
<020> Malboro Wand 41 Mag + 15/335 Trpzohedrn Wpn <021>
Debuffng Boost 2
Str + 07/403
<021> Nirvana 100 Mag + 15/807 --- ---
Debuffng Boost 2
____________________________________________________________________
Str + 05/80
<022> Heavenly Axis 26 Mag + 11/161 Uraninite Wpn <023>
Stagger Lock
Str + 07/247
<023> Abraxas 61 Mag + 15/495 Trpzohedrn Wpn <024>
Stagger Lock
Str + 07/403
<024> Nirvana 100 Mag + 15/807 --- ---
Stagger Lock
____________________________________________________________________

Sazh Katzroy
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Weapon *Lv Stats Catalyst New Item
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Str + 12/137
<001> Vega 42s 26 Mag + 14/139 Perovskite Wpn <002>
Str + 20/380
<002> Altairs 61 Mag + 30/390 Trpzohedrn Wpn <003>
Str + 20/812
<003> Total Eclipses 100 Mag + 30/822 --- ---
____________________________________________________________________
Str + 06/46
<004> Spica Defenders 21 Mag + 15/95 Scarletite Wpn <005>
Maintenance +
Str + 20/140
<005> Sirius Sidearms 41 Mag + 20/220 Trpzohedrn Wpn <006>
Maintenance + II
Str + 20/713
<006> Total Eclipses 100 Mag + 20/911 --- ---
Maintenance + II
____________________________________________________________________
Str + 08/108
<007> Denab Duellers 26 Mag + 24/249 Perovskite Wpn <008>
Str + 14/374
<008> Canopus Amps 61 Mag + 36/636 Trpzohedrn Wpn <009>
Str + 14/608
<009> Total Eclipses 100 Mag + 36/1125 --- ---
____________________________________________________________________
Str + 10/160
<010> Rigels 26 Mag + 15/165 Uraninite Wpn <011>
Stagger Lock
Str + 16/496
<011> Polaris Spcials 61 Mag + 24/504 Trpzohedrn Wpn <012>
Stagger Lock
Str + 16/1006
<012> Total Eclipses 100 Mag + 24/1014 --- ---
Stagger Lock
____________________________________________________________________
Str + 00/00
<013> Aldebaraus 26 Mag + 40/265 Cobaltite Wpn <014>
Leadenstrike
Str + 00/00
<014> Hyades Magnums 61 Mag + 60/660 Trpzohedrn Wpn <015>
Ironstrike
Str + 00/00
<015> Total Eclipses 100 Mag + 61/1150 --- ---
Ironstrike
____________________________________________________________________
Str + 40/265
<016> Pleiades HiPwrs 26 Mag + 00/00 Perovskite Wpn <017>
Paper Tiger
Str + 60/660
<017> Helter Skelter 61 Mag + 00/00 Trpzohedrn Wpn <018>
Silk Tiger
Str + 61/1150
<018> Total Eclipses 100 Mag + 00/00 --- ---
Silk Tiger
____________________________________________________________________
Str + 12/92
<019> Antares Deluxes 21 Mag + 18/98 Uraninite Wpn <020>
Chain Bonus +
Str + 16/216
<020> Fomalhaut Elite 41 Mag + 22/222 Trpzohedrn Wpn <021>
Chain Bonus + II
Str + 16/610
<021> Total Eclipses 100 Mag + 22/616 --- ---
Chain Bonus + II
____________________________________________________________________
Str + 14/94
<022> Procyons 21 Mag + 09/49 Dark Mattr Wpn <023>
Stgr Maintain
Str + 20/260
<023> Betelgeus Custm 41 Mag + 18/138 Trpzohedrn Wpn <024>
Stgr Maintain 2
Str + 26/620
<024> Total Eclipses 100 Mag + 18/414 --- ---
Stgr Maintain 2
____________________________________________________________________

Hope Estheim
‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Weapon *Lv Stats Catalyst New Item
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Str + 18/98
<001> Airwing 21 Mag + 12/72 Uraninite Wpn <002>
Crtcl Shield
Str + 31/231
<002> Skycutter 41 Mag + 45/205 Trpzohedrn Wpn <003>
Crtcl Shield 2
Str + 31/526
<003> Nue 100 Mag + 45/441 --- ---
____________________________________________________________________
Str + 02/27
<004> Hawkeye 26 Mag + 18/193 Perovskite Wpn <005>
Str + 04/124
<005> Eagletalon 61 Mag + 26/506 Trpzohedrn Wpn <006>
Str + 04/202
<006> Nue 100 Mag + 26/917 --- ---
____________________________________________________________________
Str + 06/66
<007> Otshirvani 21 Mag + 14/114 Scarletite Wpn <008>
Siphon Boost
Str + 18/178
<008> Urubutsin 41 Mag + 20/260 Trpzohedrn Wpn <009>
Siphon Boost 2
Str + 18/513
<009> Nue 100 Mag + 20/713 --- ---
Siphon Boost 2
____________________________________________________________________
Str + 12/137
<010> Ninurta 26 Mag + 12/137 Perovskite Wpn <011>
Str + 18/378
<011> Jatayu 61 Mag + 18/378 Trpzohedrn Wpn <012>
Str + 18/612
<012> Nue 100 Mag + 18/612 --- ---
____________________________________________________________________
Str + 06/46
<013> Vidofnir 21 Mag + 14/134 Scarletite Wpn <014>
Def Maintnance
Str + 08/128
<014> Hresvelgr 41 Mag + 20/300 Trpzohedrn Wpn <015>
Def Maintnance 2
Str + 08/305
<015> Nue 100 Mag + 20/713 --- ---
Def Maintnance 2
____________________________________________________________________
Str + 28/168
<016> Simurgh 21 Mag + 00/00 Uraninite Wpn <017>
Stifled Magic
Str + 35/395
<017> Tezcatlipoca 41 Mag + 00/00 Trpzohedrn Wpn <018>
Fettered Magic
Str + 35/926
<018> Nue 100 Mag + 00/00 --- ---
Fettered Magic
____________________________________________________________________
Str + 30/205
<019> Malphas 26 Mag + 30/205 Perovskite Wpn <020>
Paper Tiger
Str + 40/520
<020> Naberius 61 Mag + 40/520 Trpzohedrn Wpn <021>
Silk Tiger
Str + 40/832
<021> Nue 100 Mag + 40/832 --- ---
Silk Tiger
____________________________________________________________________
Str + 10/110
<022> Alicanto 26 Mag + 10/110 Uraninite Wpn <023>
Stagger Lock
Str + 14/374
<023> Caladrius 61 Mag + 14/374 Trpzohedrn Wpn <024>
Stagger Lock
Str + 14/608
<024> Nue 100 Mag + 14/608 --- ---
Stagger Lock
____________________________________________________________________

Oerba Yun Fang


‾‾‾‾‾‾‾‾‾‾‾‾‾‾
____________________________________________________________________
Weapon *Lv Stats Catalyst New Item
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Str + 55/130
<001> Bladed Lance 26 Mag + 35/85 Perovskite Wpn <002>
Str + 60/300
<002> Glaive 61 Mag + 17/137 Trpzohedrn Wpn <003>
Str + 60/753
<003> Kain's Lance 100 Mag + 17/314 --- ---
____________________________________________________________________
Str + 39/179
<004> Dragoon Lance 21 Mag + 00/00 Uraninite Wpn <005>
Stifled Magic
Str + 65/385
<005> Dragonhorn 41 Mag + 00/00 Trpzohedrn Wpn <006>
Fettered Magic
Str + 71/962
<006> Kain's Lance 100 Mag + 00/00 --- ---
Fettered Magic
____________________________________________________________________
Str + 06/31
<007> Partisan 26 Mag + 39/189 Perovskite Wpn <008>
Str + 10/130
<008> Rhomphaia 61 Mag + 47/467 Trpzohedrn Wpn <009>
Str + 10/307
<009> Kain's Lance 100 Mag + 47/839 --- ---
____________________________________________________________________
Str + 00/00
<010> Shamanic Spear 21 Mag + 47/187 Uraninite Wpn <011>
Enfeeblement
Str + 00/00
<011> Heretic Halberd 41 Mag + 50/370 Trpzohedrn Wpn <012>
Hindrance
Str + 00/00
<012> Kain's Lance 100 Mag + 50/941 --- ---
Hindrance
____________________________________________________________________
Str + 20/100
<013> Punisher 21 Mag + 31/151 Scarletite Wpn <014>
Stgr TP Charge
Str + 22/222
<014> Banescissor Spr 41 Mag + 38/318 Trpzohedrn Wpn <015>
Stgr TP Charge 2
Str + 22/517
<015> Kain's Lance 100 Mag + 38/731 --- ---
Stgr TP Charge 2
____________________________________________________________________
Str + 20/100
<016> Pandoran Spear 21 Mag + 31/151 Scarletite Wpn <017>
Debuffing Boost
Str + 22/222
<017> Calamity Spear 41 Mag + 38/318 Trpzohedrn Wpn <018>
Debuffng Boost 2
Str + 22/616
<018> Kain's Lance 100 Mag + 38/830 --- ---
Debuffng Boost 2
____________________________________________________________________
Str + 23/148
<019> Taming Pole 26 Mag + 23/148 Uraninite Wpn <020>
Stagger Lock
Str + 30/390
<020> Venus Gospel 61 Mag + 30/390 Trpzohedrn Wpn <021>
Stagger Lock
Str + 30/921
<021> Kain's Lance 100 Mag + 30/921 --- ---
Stagger Lock
____________________________________________________________________
Str + 23/103
<022> Gae Bolg 21 Mag + 12/192 Scarletite Wpn <023>
Counter Boost
Str + 30/230
<023> Gungnir 41 Mag + 20/220 Trpzohedrn Wpn <024>
Counter Boost 2
Str + 48/642
<024> Kain's Lance 100 Mag + 48/642 --- ---
Counter Boost 2
____________________________________________________________________

~~~~~~~~~~~~~~~~~~
Catalyst Locations
~~~~~~~~~~~~~~~~~~
Below is a list of locations where a constant source of each
catalyst can be found.
Adamantite
- Buy from R&D Depot for 220,000 Gil.
Cobaltite
- Buy from The Motherlode for 17,000 Gil.
- Dropped by PSICOM Reaver (The Palamecia)
- Reward for Cieth Stone Missions 2, 13, 19, 25.
Dark Matter
- Buy from R&D Depot for 840,000 Gil.
- Dropped by Shaolong Gui (The Archylte Steppe)
Milerite
- Buy from The Motherlode for 3000 Gil
- Dropped by PSICOM Executioner (Lake Bresha).
Minar Stone
- Buy from The Motherlode for 60,000 Gil.
- Reward for Cieth Stone Missions 47, 60.
Perovskite
- Buy from The Motherlode for 30,000 Gil.
- Dropped by Sanctum Templar (Orphan's Cradle).
Rhodochrosite
- Buy from The Motherlode for 8000 Gil.
- Dropped by PSICOM Warlord (Palumpolum).
- Reward for Cieth Stone Missions 09, 16, 20, 56.
Scarletite
- Buy from The Motherlode for 100,000 Gil.
- Dropped by Adamanchelid (The Archylte Steppe).
- Dropped by Sacrifice (Orphan's Cradle).
- Reward for Cieth Stone Mission 50.
Trapezohedron
- Buy from R&D Depot for 2,000,000 Gil.
- Dropped by Adamantoise, Admantortoise, Long Gui (Archylte Steppe)
Uraninite
- Buy from The Motherlode for 45,000 Gil.
- Reward for Cieth Stone Missions 29, 30, 36, 57.
===========================================================================
VI. Extras [06]
===========================================================================
__________________________________________________________________________
( Credits 06-01 )
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
- Many thanks to Mr. Stephen Ng and everyone at IGN for making this
FAQ possible.
- Square Enix for creating another great installment for a great
series.
- All the websites and message boards that I have consulted while
building the listings for this guide.

Submitted by Mogg18 - Created 4/5/10 (Last Modified 6/21/10)


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