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A HIDDEN RESOURCE FOR CREATIVITY 55

Users as a Hidden Resource for


Creativity: Findings from an
Experimental Study on User
Involvement
Per Kristensson, Peter R. Magnusson and
Jonas Matthing

The main objective of this article is to report the empirical findings from a study on user
involvement in service innovation. In doing this, we seek to answer the question of how user
involvement affects the originality of new service ideas. An experimental investigation was
carried out which included 54 participants arranged into three groups of creative users,
ordinary users and professional service developers. The empirical data revealed that the users
produced more original ideas than the company’s professional service developers. It is thus
suggested that business organizations attempt to innovate original products would benefit
from involving their customers.

Introduction put that is satisfying and represents a real


leap forward from the current state of the art

A ll innovation begins with creative ideas


(Amabile, 1996; Amabile, Conti, Coon,
Lazenby & Herron, 1996). The development
(Stein, 1974). The originality of a product is
explained by its uncommonness in a particu-
lar situation and its applicability to a given
of successful services, the implementation of problem (Amabile, 1996). Recent research has
new processes, the design of new products identified some explicit product character-
and their introduction onto the market all istics (dimensions), as discriminating signs of
depend on a person or a team coming up with a creative product (Amabile, 1996; Besemer &
a good idea and developing this idea beyond O’Quin, 1987). The employment of dimen-
its initial state. Launching a novel product, sions in order to assess creative products is
based on an original idea, in the field will ultimately considered as the most useful
increase the chances of gaining market share, procedure for creativity research in general
thus implying a major financial advantage for (Amabile, 1996). According to Besemer and
a company. One critical phase in product and O’Quin (1987), dimensions that capture a
service development is the early idea phase. new product, product ideas, or creativity in
Nevertheless, one of the least understood general, are characterized by novelty, resolu-
aspects of innovation is real leaps of creativity tion, and elaboration. The degree of origin-
(Cooper, 1993). ality is implied by the dimension novelty. In
Research concerning products that are the literature (e.g., Isaksen, 1987) novelty is
perceived as being creative reveals that they commonly and frequently referred to as the
elicit a distinct set of aesthetic responses from most obvious attribute of creativity in pro-
observers, e.g. surprise, satisfaction, stimu- ducts. The extensive interest in the novelty
lation and savouring (Amabile, 1996). Early dimension is perhaps explained by the fact
findings (Guilford, 1950; Barron, 1955) con- that uniqueness of ideas is being held as an
cluded that originality was an important di- important criterion for product success (Booz,
mension of a creative new product. Creativity Allen & Hamilton, 1982). In other words, the
results in the production of some novel out- future of a company today, is to a great extent

# Blackwell Publishers Ltd 2002. 108 Cowley Road, Oxford OX4 1JF
Volume 11 Number 1 March 2002 and 350 Main St, Malden, MA 02148, USA.
56 CREATIVITY AND INNOVATION MANAGEMENT

determined by the potential of their product Thus, the research question is formulated as
portfolio under development. Hence, one follows: How does user involvement in service
important objective for an organization is to innovation affect the originality of the service ideas
have the capability to present unique, and produced?
thus innovative, products. As many companies
have the ambition to be innovative, originality
is the concept that enfolds the innovative Method
dimension.
Today, both scholars and practitioners have A working hypothesis for the study has been
placed an emphasis on unique ideas (Cooper, that user involvement in the service innova-
1993). This uniqueness, note, applies to the tion process does affect the end-result with
uniqueness perceived by the customer (Craw- regard to unique ideas. In other words, it has
ford, 1977; Stevens, Burley & Divine, 1999). been assumed that user involvement will
On the basis of these findings, normative make a difference compared to the involve-
research has emphasized the involvement of ment of only professional service developers
customers in the development of new prod- in the development process – without the
ucts and services. Since the customer using interaction of users. The interest is to pin-
a new product or service always ends up as point the actual differences and learn how to
the adjudicator of this product, and thereby utilize them for improving user involvement.
its success, the research literature has pro- A cornerstone of our research has been to
posed customer involvement in new product simulate a real situation of user involvement
and service innovation (e.g., Prahalad & as realistically as possible. In other words,
Ramaswamy, 2000). More specifically, the the research design itself should constitute a
customer is thought of as a co-producer and realistic way of organizing user involvement.
idea generator for new products and services The context chosen was the development of
(Prahalad & Ramaswamy, 2000; von Hippel, end-user services based on the GSM (Global
Thomke & Sonnack, 1999; Ramirez, 1999; System for Mobile Telecommunications) stand-
Wikström, 1995). The logic behind this ard SMS. These services can be categorized as
reasoning is that if the customers are the ones technically based self-services (Dabholkar,
who can decide whether a product idea is 1996). The platform used in the study is
unique or not, then he or she should be called Unified Services (US). US is essentially
thought of as a valuable source for initiating a converter between SMS1 messages (text
profitable ideas. This greater focus on the messages via the mobile phone) in GSM and
customer is not, perhaps, entirely new. The http-calls on the Internet. From the users’
conception of the customer as a co-producer, point of view, US enables access to informa-
however, is another step forward. According tion on the Internet by sending and receiving
to Wikström (ibid) deepening the interaction SMS-messages. Furthermore, US can also be
between customers and manufacturers im- used for remote control. It is for example
proves the level of creativity. Since creativity possible to create a service that can switch
plays an important role in the front-end lights on and off in a home or a radiator in a
innovation phase, co-opting customer compe- building, or check whether a door is locked
tence, and involving them into the process, by just sending an SMS.
ought to be extra contributing in product
development projects. Sample
However, whether or not customers or users
have really contributed with more creative All non-professional participants, i.e. the
ideas has not been thoroughly investigated in users, were volunteered students from Karl-
previous research. There are indications that stad University, recruited during lectures.
users are the real source of many innovations The reason for choosing students is that they
(von Hippel, 1988), but this does not answer represent one of the most frequent user
the question whether or not users contribute groups of the GSM/SMS service in focus
with more creative product or service ideas during the study and, thus making them,
than the company itself. realistic users. The professional participants in
the control group worked as service devel-
Purpose and scope opers at the R&D department of a leading
telecommunications company in Sweden.
The purpose of this paper is to report the
empirical findings from a study on user Design
involvement in service innovation. The focus
of the paper is on the users’ contributions In the CuDIT (Customer Driven IT) project an
to the originality of the generated ideas. experimental method was chosen. The basic

Volume 11 Number 1 March 2002 # Blackwell Publishers Ltd 2002


A HIDDEN RESOURCE FOR CREATIVITY 57

idea was to design a study that compared To deal with this, all participants were
new services generated by professional service equipped with a logbook (diary). After com-
developers at a company to services gener- pletion of the trial, all participants were
ated by users. In doing so, conclusions could interviewed as well; particularly about the
be drawn regarding the actual value of user incidents that took place around the ideas
involvement by way of their contribution in they had reported. Process data was thus
an experimental setting. The design was a collected from both the diary and the inter-
Multiple-Group Posttest Design (Spector, views. However, this data is not included in
1993, p. 38) using three groups. The first was the analysis in this paper.
a control group consisting of 12 professionals in
service development, i.e. this group did not Procedure
have any user involvement. The other two
groups consisted of 19 and 17 ordinary users, The actual experiment consisted of four
represented by students in non-technical stages; initiation, idea generation, termination,
study programmes, e.g. social science, teacher and evaluation (see Figure 1).
training, business administration, etc. The
difference between the two user groups was Initiation
that in group three (with 17 participants) the
At the initiation meeting, users were gathered
students had been educated in different
and the scope of the study was outlined. Then
creativity techniques (henceforth creative
the application platform, US, was demon-
users). The independent variable was the user
strated to the participants. The purpose was
involvement strategy (type of user) and the
to give them a feeling of the range of
dependent variable was the originality of
possibilities for these kinds of services. The
service idea (see Table 1 for design).
task and instructions were handed out, in
both oral and written format. All participants,
Limitations with the exception of the professional service
developers, were given the task of creating
From a methodological perspective, the de- service ideas that they perceived as valuable
sign has two weaknesses. It does not use truly to themselves. The experts, on the other hand,
random assignment of the participants, nor were instructed to design services that they
does it have full control of the process during thought would bring added value to the
the experiment. Random assignment was students at Karlstad University. By carrying
not practically possible for any of the user- out these different formulations, all groups
groups. Group one was picked at random; were actually trying to satisfy the same target
however the two other groups were volun- group, namely the students at Karlstad
teers. Although groups two and three were University. Consequently, it was possible to
not assigned at random, we claim that they compare the ideas created for new services.
are most probably representative of the group The participants were instructed to docu-
of people that would participate in this kind ment the idea creation process in a diary that
of endeavor. The argument for this is that the was handed out to them. The purpose of the
whole setting of the experiment was designed diary was twofold, to function as a method
in a similar manner to what could be em- for triangulation and to collect process data.
ployed in a real situation. The other problem The participating users were also equipped
to tackle is the limited amount of control over with mobile phones containing a special
the experimental process. During the idea account, since they were to come up with
generation (12 days), the participants worked services ideas for this type of equipment. To
with the task on their own, though with the provide the participants an even better sense
possibility of contacting us if problems arose. of how these services work, they were given

Table 1. The Design of the Experiment

Independent variable Process Dependent variable

Type of user: Idea generation of new services for Creativity:


– Professional developers mobile telephony – Originality
– Ordinary users
– Creative users

# Blackwell Publishers Ltd 2002 Volume 11 Number 1 March 2002


58 CREATIVITY AND INNOVATION MANAGEMENT

Figure 1. Outline of One Trial in the CuDIT Experiment

access to a sample of 10 already implemented Measures


services. To be able to test these, and to gain
motivation during the experiment, the phones The assessment method was based on the
had a credit of approximately 252 and a so- Consensual Assessment Technique (CAT),
called chat-board. All participants received (Amabile, 1996). CAT uses a panel of inde-
hands-on training on how to use the phone pendent judges to evaluate different designs
through testing some of the services. presented to them. ‘Design’ is a generic word
for the object to be evaluated. The technique
Idea generation builds upon comparing different designs and
judging them in relation to each other, as well
The generation of ideas lasted for 12 days. as ranking them.
During this period, participants were to create The type of judge evaluating a certain result
service ideas by themselves and log them in can affect the evaluation, and thus also the
their diary. An estimate of the amount of time (research) question of the value of involving
spent on idea generation was on average users. For example, a company expert might
established to half an hour each day. evaluate the perceived user-value very differ-
ently to an ordinary user. In the CuDIT project,
Termination two different panels of judges were used to
After 12 days, the idea generation period was evaluate the ideas. These were (Panel 1) experts
concluded and a meeting was held. All equip- (professionals) and (Panel 2) customers (here in
ment was returned and the participants sub- terms of students from Karlstad University),
mitted their ideas into a service description. both groups familiar with mobile telephony
These were written descriptions of the service services.
ideas generated in a pre-defined format. Before evaluating the originality dimen-
sion, the rating system was described both
orally and in writing. A scale of one to ten
Evaluation
was used for rating the originality of the
After all trials had been concluded and the service ideas generated. In order to ‘calibrate’
service descriptions were collected, the eva- the judge’s perception of the dimension to be
luation phase followed. In the CuDIT project evaluated, a test round was conducted. Five
several dimensions of the service ideas have service descriptions were picked and assessed
been evaluated, here we will discuss one of individually by the judges. After the indi-
them, originality. In order to evaluate them, vidual assessments, the results were discussed
we used one panel consisting of experts in the group. The purpose of this round was
within the given domain (Amabile, 1996), to ensure that the judges had understood how
mobile services, and one panel of users the dimension was to be evaluated.
consisting of university students (see below After this, the judges rated all the service
for a more detailed description). ideas (objects) for the dimension in question.

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A HIDDEN RESOURCE FOR CREATIVITY 59

The assessments were made individually. garding the originality between the groups
Each judge had a paper copy of each service [F (2, 242) = 7.33, p < 0.001]. A post hoc com-
description. parison (Scheffé) indicated that the creative
trained users had more original service ideas as
compared to the company experts ( p = 0.011).
Results The difference between the company experts
and ordinary users was close, but not, sig-
Interjudge reliabilities nificant ( p = 0.102). In respect of panel two
(Customer) a one-way ANOVA also showed
Ahead of analyzing the research question, an
significant differences regarding the origin-
interjudge reliability test between Expert and
ality between the groups [F (2, 242) = 4.87,
Customer panels was carried out. A Pearson
p = 0.008]. A post hoc comparison revealed that
bivariate correlation test showed significant
the creative users had more original service
results for the Expert panel as regards their
ideas as compared to the company experts
assessments of the originality variable. The
( p < 0.001). There were no significant differ-
strongest correlation (Pearson’s r) obtained was
ence between the company experts and the
0.62 ( p < 0.001) and the weakest 0.29 ( p = 0.009).
ordinary users ( p = 0.413).
The judges’ evaluations of the originality of the
generated ideas was perceived as satisfactory.
Therefore, the individual scores were averaged
to a mean score for further statistical analysis. Discussion
Similar to the Expert panel, an interjudge
The present study challenges the normative
reliability test was carried out for the Customer
view that organizations need to consider the
panel. Overall, the Customer panel showed
voice of the customer when developing new
significant correlation as well, although one
innovative products. This was done by em-
pair of ratings turned out non significant. The
pirically investigating company professionals
strongest correlation (Pearson’s r) received
and users involved in the idea generation of
were 0.57 ( p < 0.001) and the weakest 0.05
service ideas. The assumption that customer
( p = 0.626). Although two judges showed an
involvement in the early stages of product
unsatisfactory agreement the overall scoring
development would result in more original
was estimated to be appropriate for further
ideas is supported by the present findings.
statistical analysis. Consequently, the indivi-
There are primarily two interesting results
dual scores were averaged to a mean score.
which can be derived from the study and
which will be discussed here:
The effect of user involvement on originality
1. Customers generate ideas that are more
The dependent variable, the originality of the
original than the ones generated by the
generated service ideas, was tested by means
company.
of a one-way ANOVA. Table 2 shows the
2. Customers generally assess innovative
scoring for the various independent variables,
ideas different from the company.
according to the two panels.
In respect of panel one (Experts) a one-way It is an interesting fact that, in any event,
ANOVA showed significant differences re- the creativity trained users generate more

Table 2. Mean scores (and SD) for the originality across the three groups

Panels Groups n M SD

Panel one 1 Company experts 55 2.99 1.07


(expert judges) 2 Ordinary users 123 3.55 1.79
3 Creative users 67 4.10 1.58
Total 245 3.57 1.64

Panel two 1 Company experts 55 4.71 1.38


(customer judges) 2 Ordinary users 123 5.05 1.59
3 Creative users 67 5.58 1.71
Total 245 5.12 1.60

# Blackwell Publishers Ltd 2002 Volume 11 Number 1 March 2002


60 CREATIVITY AND INNOVATION MANAGEMENT

original ideas than the professional service findings of this study suggest, users are able
developers. One plausible explanation for the to create original and unique ideas, inclining
results is that users have different cognitive toward the business philosophy of market
styles of solving problems, often referred to demand. However, before drawing any final
as divergent thinking (Guilford, 1967). Con- conclusions there is a need to reflect on at
vergent thinking, which is characterized by least two additional aspects. The first con-
logical reasoning and problem-solving along cerns how the originality, or other dimensions
established principles, is stimulated and of the service ideas, will be affected by an
sought for in many working situations. interactive exchange of ideas between users
Accordingly, professional service developers and professionals. In the present study, users
may have seen technology grow from an and professionals did not interact, and further
initial state to a more mature and advanced research is needed in order to explore this
platform over the years. Simultaneous to this, matter. The other aspect concerns the ques-
creating a very deep understanding of the tion of whether the service ideas developed
technology itself might also become a burden are possible to implement from a produci-
against creativity. The knowledge creates a bility point of view. The ideas generated
rigidity in thinking style, professional devel- proved to be original, but how do these ideas
opers do not think outside the current rate in respect of other dimensions, such as
capabilities of the technology. Since the usefulness or, as mentioned, producibility.
customers do not possess the same technical Taken together, our study indicates that
skills, they are sometimes able to generate user involvement in service innovation can
ideas that integrate, in a novel fashion, tech- contribute to the creativity in the service ideas
nology with their personal environments (i.e. produced. In respect of the development of
needs and requirements). Furthermore, it is new services then, one managerial impli-
mostly a fact that professional developers and cation of this study suggests that business
R&D staff do not live in the same environ- organizations, attempting to produce innova-
ment as their customers, which is why it tive and successful products, have a hidden
seems natural that a customer is able to resource in their customers.
provide more original service ideas. After
all, it is difficult to envisage other people’s
(i.e., a customers’) situations and unarticu-
lated needs and requirements. Notes
In respect of evaluating the ideas, experts
and users made the same group-wise ranking 1. SMS is an acronym for short-message-service,
and is a technology for sending and receiving
of the originality of the generated service ideas.
text-messages to the mobile phone. SMS is
Overall, however, the expert panel gave the defined within the GSM specification. GSM is
ideas a lower score than the customer panel. a pan-European standard for mobile telephony.
The reason for this is probably due to the The system was introduced in Europe in 1992,
circumstance that they have more knowledge and is today spread all over the world.
of the current state of the art. Accordingly, 2. The cost for sending an SMS message was 0.17
non professionals seem to be unnecessary as or $ 0.15.
judges of the relative originality of a group of
service ideas. On the other hand, the cus-
tomer panel appear to perceive the absolute
originality on a higher level than the experts, References
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# Blackwell Publishers Ltd 2002 Volume 11 Number 1 March 2002

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