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click to see a sample step by step

solution according to the above


procedure

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blended physicstutor-20

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ONE DIMENSIONAL MOTION

One dimensional motion


By one dimension we mean that the body is moving only in one plane and in a straight
line. Like if we roll a marble on a flat table, and if we roll it in a straight line (not easy!),
then it would be undergoing one-dimensional motion.
There are four variables which put together in an equation can describe this motion.
These are Initial Velocity (u); Final Velocity (v), Acceleration (a), Distance Traveled (s)
and Time elapsed (t). The equations which tell us the relationship between these
variables are as given below.
v = u + at

v2 = u2 + 2as click for calculator

s = ut + 1/2 at2
average velocity = (v + u)/2
Armed with these equations you can do wonderful things like calculating a cars
acceleration from zero to whatever in 60 seconds !!

TWO AND THREE DIMENSIONAL MOTION


Scalar or Vector?
To explain the difference we use two words: 'magnitude' and 'direction'. By magnitude
we mean how much of the quantity is there. By direction we mean is this quantity having
a direction which defines it. Physical quantities which are completely specified by just
giving out there magnitude are known as scalars. Examples of scalar quantities are
distance, mass, speed, volume, density, temperature etc. Other physical quantities
cannot be defined by just their magnitude. To define them completely we must also
specify their direction. Examples of these are velocity, displacement, acceleration, force,
torque, momentum etc.

Vector Addition
Parallelogram law of vector addition
If we were to represent two vectors magnitude and direction by two adjacent sides of a
parallelogram. The resultant can then be represented in magnitude and direction by the
diagonal. This diagonal is the one which passes through the point of intersection of
these two sides.
Resolution of a Vector
It is often necessary to split a vector into its components. Splitting of a vector into its
components is called resolution of the vector. The original vector is the resultant of
these components. When the components of a vector are at right angle to each other
they are called the rectangular components of a vector.
Rectangular Components of a Vector
As the rectangular components of a vector are perpendicular to each other, we can do
mathematics on them. This allows us to solve many real life problems. After all the best
thing about physics is that it can be used to solve real world problems.
Note: As it is difficult to use vector notations on the computer word processors we will
coin our own notation. We will show all vector quantities in bold. For example 'A' will
be scalar quantity and 'A' will be a vector quantity.
Let Ax and Ay be the rectangular components of a vector A
then
A = Ax + Ay this means that vector A is the resultant of vectors Ax and Ay
A is the magnitude of vector A and similarly Ax and Ay are the magnitudes of vectors Ax
and Ay
As we are dealing with rectangular components which are at right angles to each other.
We can say that:
A = (Ax + Ay)1/2
Similarly the angle Q which the vector A makes with the horizontal direction will be
Q = tan-1 (Ax / Ay)

LAWS OF MOTION
Newton's laws of motion
Through Newton's second law, which states: The acceleration of a body is directly
proportional to the net unbalanced force and inversely proportional to the body's mass,
a relationship is established between Force (F), Mass (m) and acceleration (a). This is
of course a wonderful relation and of immense usefulness.

F=mxa click for calculator

Knowing any two of the quantities automatically gives you the third !!

Momentum
Momentum (p) is the quantity of motion in a body. A heavy body moving at a fast
velocity is difficult to stop. A light body at a slow speed, on the other hand can be
stopped easily. So momentum has to do with both mass and velocity.

p = mv click for calculator

Often physics problems deal with momentum before and after a collision. In such cases
the total momentum of the bodies before collision is taken as equal to the total
momentum of the bodies after collision. That is to say: momentum is conserved.

Impulse
This is the change in the momentum of a body caused over a very short time. Let m be
the mass and v and u the final and initial velocities of a body.

Impulse = Ft = mv - mu click for calculator

WORK ENERGY POWER

Work and energy


As we know from the law of conservation of energy: energy is always conserved.
Work is the product of force and the distance over which it moves. Imagine you are
pushing a heavy box across the room. The further you move the more work you do! If W
is work, F the force and x the distance then.
W = Fx
Energy comes in many shapes. The ones we see over here are kinetic energy (KE) and
potential energy (PE)
Transitional KE = ½ mv2
Rotational KE = ½ Iw2
here I is the moment of inertia of the object (a simple manner in which one can
understand moment of inertia is to consider it to be similar to mass in transitional KE) a
w is angular velocity

Gravitational PE = mgh click for calculator

where h is the height of the object


Elastic PE = ½k L 2
where k is the spring constant ( it gives how much a spring will stretch for a unit force)
and L is the length of the spring. Simple isn't it!!

Power
Power (P) is work( W) done in unit time (t).
P = W/t
as work and energy (E) are same it follows power is also energy consumed or
generated per unit time.
P = E/t
In measuring power Horsepower is a unit which is in common use. However in physics
we use Watt. So the first thing to do in solving any problem related to power is to
convert horsepower to Watts. 1 horsepower (hp) = 746 Watts

CIRCULAR MOTION

Circular motion

In the diagram v is the tangential velocity of the object. a is the centripetal (acting
towards the center of the circle) acceleration and F is the centripetal force. r is the
radius of the circle and m is mass of the object.
a = v2 / r
F = ma = mv2/r

GRAVITATION

Kepler's Laws
Towards the end of the sixteenth century, Tycho Brahe collected a huge amount of data
giving precise measurements of the position of planets. Johannes Kepler, after a
detailed analysis of the measurements announced three laws in 1619.
1. The orbit of each planet is an ellipse which has the Sun at one of its foci.
2. Each planet moves in such a way that the (imaginary) line joining it to the Sun
sweeps out equal areas in equal times.
3. The squares of the periods of revolution of the planets about the Sun are
proportional to the cubes of their mean distances from it.

Newton's law of universal gravitation


About fifty years after Kepler announced the laws now named after him, Isaac Newton
showed that every particle in the Universe attracts every other with a force which is
proportional to the products of their masses and inversely proportional to the square of
their separation.
Hence:
If F is the force due to gravity, g the acceleration due to gravity, G the Universal
Gravitational Constant (6.67x10-11 N.m2/kg2), m the mass and r the distance between
two objects. Then
F = G m 1 m2 / r 2

Acceleration due to gravity outside the Earth


It can be shown that the acceleration due to gravity outside of a spherical shell of
uniform density is the same as it would be if the entire mass of the shell were to be
concentrated at its center.
Using this we can express the acceleration due to gravity (g') at a radius (r) outside the
earth in terms of the Earth's radius (re) and the acceleration due to gravity at the Earth's
surface (g)
g' = (re2 / r2) g

Acceleration due to gravity inside the Earth


Here let r represent the radius of the point inside the earth. The formula for finding out
the acceleration due to gravity at this point becomes:
g' = ( r / re )g
In both the above formulas, as expected, g' becomes equal to g when r = re.

PROPERTIES OF MATTER

Density
The mass of a substance contained in unit volume is its density (D).
D = m/V
Measuring of densities of substances is easier if we compare them with the density of
some other substance of know density. Water is used for this purpose. The ratio of the
density of the substance to that of water is called the Specific Gravity (SG) of the
substance.
SG = Dsubstance / Dwater
The density of water is 1000 kg/m3

Pressure
Pressure (P) is Force (F) per unit area (A)
P = F/A

Specific Heat
You may have noticed that metals, for example copper, heat faster than water. You
would require 4186 J of heat to raise the temperature of water by 1 degree Celsius. On
the other hand 1 kg of copper would zoom to this temperature after it receives only 387
J of heat. It is known that every substance has a unique value of amount of heat
required to change the temperature of 1 kg of it by 1 degree Celsius. This number is
referred to as the specific heat of the substance. Let Q be the heat transferred to m kg
of a substance, thereby changing its temperature by dT. The specific heat c of the
substance is defined as
c = Q/mdt
Juggle the expression, and we get the heat transferred from a body to its surroundings
or the other way around. This is given by.
Q = m c dT
For example the heat required to increase the temperature of half a kg of water by 3
degrees Celsius can be determined using this formula. Here m, mass of water is 0.5 kg
and the dt, the temperature rise = 3 deg C and we know the specific heat of water is
4186 J/kg. So here the heat required will be
Q = 0.5 x 4186 x 3 =6280 J
It is as simple as that !!
The table below gives the specific heat of some common substances
J/kg. o C cal/g. o C
Aluminium 900 0.215
Copper 387 0.0924
Glass 837 0.200
Gold 129 0.0308
Ice 2090 0.500
Iron 448 0.107
Silver 234 0.056
Steam 2010 0.480
Water 4186 1.00
ELECTRICITY

Electricity
According to Ohm's Law electric potential difference(V) is directly proportional to the
product of the current(I) times the resistance(R).
V=IR
The relationship between power (P) and current and voltage is
P=IV
Using the equations above we can also write
P = V2 / R
and
P = I2 R

Resistance of Resistors in Series


The equivalent resistance (Req) of a set of resistors connected in series is
Req = R1 + R2 + R3 + - - -

Resistance of Resistors in Parallel


The equivalent resistance (Req) of a set of resistors connected in parallel is
1/Req = 1/R1 + 1/R2 + 1/R3 + - - -

click to see a sample step by step


solution according to the above
procedure

Top of Form
blended physicstutor-20

Bottom of Form

ONE DIMENSIONAL MOTION

One dimensional motion


By one dimension we mean that the body is moving only in one plane and in a straight
line. Like if we roll a marble on a flat table, and if we roll it in a straight line (not easy!),
then it would be undergoing one-dimensional motion.
There are four variables which put together in an equation can describe this motion.
These are Initial Velocity (u); Final Velocity (v), Acceleration (a), Distance Traveled (s)
and Time elapsed (t). The equations which tell us the relationship between these
variables are as given below.
v = u + at

v2 = u2 + 2as click for calculator


2
s = ut + 1/2 at
average velocity = (v + u)/2
Armed with these equations you can do wonderful things like calculating a cars
acceleration from zero to whatever in 60 seconds !!

TWO AND THREE DIMENSIONAL MOTION

Scalar or Vector?
To explain the difference we use two words: 'magnitude' and 'direction'. By magnitude
we mean how much of the quantity is there. By direction we mean is this quantity having
a direction which defines it. Physical quantities which are completely specified by just
giving out there magnitude are known as scalars. Examples of scalar quantities are
distance, mass, speed, volume, density, temperature etc. Other physical quantities
cannot be defined by just their magnitude. To define them completely we must also
specify their direction. Examples of these are velocity, displacement, acceleration, force,
torque, momentum etc.

Vector Addition
Parallelogram law of vector addition
If we were to represent two vectors magnitude and direction by two adjacent sides of a
parallelogram. The resultant can then be represented in magnitude and direction by the
diagonal. This diagonal is the one which passes through the point of intersection of
these two sides.
Resolution of a Vector
It is often necessary to split a vector into its components. Splitting of a vector into its
components is called resolution of the vector. The original vector is the resultant of
these components. When the components of a vector are at right angle to each other
they are called the rectangular components of a vector.
Rectangular Components of a Vector
As the rectangular components of a vector are perpendicular to each other, we can do
mathematics on them. This allows us to solve many real life problems. After all the best
thing about physics is that it can be used to solve real world problems.
Note: As it is difficult to use vector notations on the computer word processors we will
coin our own notation. We will show all vector quantities in bold. For example 'A' will
be scalar quantity and 'A' will be a vector quantity.
Let Ax and Ay be the rectangular components of a vector A
then
A = Ax + Ay this means that vector A is the resultant of vectors Ax and Ay
A is the magnitude of vector A and similarly Ax and Ay are the magnitudes of vectors Ax
and Ay
As we are dealing with rectangular components which are at right angles to each other.
We can say that:
A = (Ax + Ay)1/2
Similarly the angle Q which the vector A makes with the horizontal direction will be
Q = tan-1 (Ax / Ay)

LAWS OF MOTION

Newton's laws of motion


Through Newton's second law, which states: The acceleration of a body is directly
proportional to the net unbalanced force and inversely proportional to the body's mass,
a relationship is established between Force (F), Mass (m) and acceleration (a). This is
of course a wonderful relation and of immense usefulness.

F=mxa click for calculator

Knowing any two of the quantities automatically gives you the third !!

Momentum
Momentum (p) is the quantity of motion in a body. A heavy body moving at a fast
velocity is difficult to stop. A light body at a slow speed, on the other hand can be
stopped easily. So momentum has to do with both mass and velocity.
p = mv click for calculator

Often physics problems deal with momentum before and after a collision. In such cases
the total momentum of the bodies before collision is taken as equal to the total
momentum of the bodies after collision. That is to say: momentum is conserved.

Impulse
This is the change in the momentum of a body caused over a very short time. Let m be
the mass and v and u the final and initial velocities of a body.

Impulse = Ft = mv - mu click for calculator

WORK ENERGY POWER

Work and energy


As we know from the law of conservation of energy: energy is always conserved.
Work is the product of force and the distance over which it moves. Imagine you are
pushing a heavy box across the room. The further you move the more work you do! If W
is work, F the force and x the distance then.
W = Fx
Energy comes in many shapes. The ones we see over here are kinetic energy (KE) and
potential energy (PE)
Transitional KE = ½ mv2
Rotational KE = ½ Iw2
here I is the moment of inertia of the object (a simple manner in which one can
understand moment of inertia is to consider it to be similar to mass in transitional KE) a
w is angular velocity

Gravitational PE = mgh click for calculator

where h is the height of the object


Elastic PE = ½k L 2
where k is the spring constant ( it gives how much a spring will stretch for a unit force)
and L is the length of the spring. Simple isn't it!!

Power
Power (P) is work( W) done in unit time (t).
P = W/t
as work and energy (E) are same it follows power is also energy consumed or
generated per unit time.
P = E/t
In measuring power Horsepower is a unit which is in common use. However in physics
we use Watt. So the first thing to do in solving any problem related to power is to
convert horsepower to Watts. 1 horsepower (hp) = 746 Watts

CIRCULAR MOTION

Circular motion

In the diagram v is the tangential velocity of the object. a is the centripetal (acting
towards the center of the circle) acceleration and F is the centripetal force. r is the
radius of the circle and m is mass of the object.
a = v2 / r
F = ma = mv2/r

GRAVITATION

Kepler's Laws
Towards the end of the sixteenth century, Tycho Brahe collected a huge amount of data
giving precise measurements of the position of planets. Johannes Kepler, after a
detailed analysis of the measurements announced three laws in 1619.
1. The orbit of each planet is an ellipse which has the Sun at one of its foci.
2. Each planet moves in such a way that the (imaginary) line joining it to the Sun
sweeps out equal areas in equal times.
3. The squares of the periods of revolution of the planets about the Sun are
proportional to the cubes of their mean distances from it.

Newton's law of universal gravitation


About fifty years after Kepler announced the laws now named after him, Isaac Newton
showed that every particle in the Universe attracts every other with a force which is
proportional to the products of their masses and inversely proportional to the square of
their separation.
Hence:
If F is the force due to gravity, g the acceleration due to gravity, G the Universal
Gravitational Constant (6.67x10-11 N.m2/kg2), m the mass and r the distance between
two objects. Then
F = G m 1 m2 / r 2

Acceleration due to gravity outside the Earth


It can be shown that the acceleration due to gravity outside of a spherical shell of
uniform density is the same as it would be if the entire mass of the shell were to be
concentrated at its center.
Using this we can express the acceleration due to gravity (g') at a radius (r) outside the
earth in terms of the Earth's radius (re) and the acceleration due to gravity at the Earth's
surface (g)
g' = (re2 / r2) g

Acceleration due to gravity inside the Earth


Here let r represent the radius of the point inside the earth. The formula for finding out
the acceleration due to gravity at this point becomes:
g' = ( r / re )g
In both the above formulas, as expected, g' becomes equal to g when r = re.

PROPERTIES OF MATTER

Density
The mass of a substance contained in unit volume is its density (D).
D = m/V
Measuring of densities of substances is easier if we compare them with the density of
some other substance of know density. Water is used for this purpose. The ratio of the
density of the substance to that of water is called the Specific Gravity (SG) of the
substance.
SG = Dsubstance / Dwater
The density of water is 1000 kg/m3

Pressure
Pressure (P) is Force (F) per unit area (A)
P = F/A

Specific Heat
You may have noticed that metals, for example copper, heat faster than water. You
would require 4186 J of heat to raise the temperature of water by 1 degree Celsius. On
the other hand 1 kg of copper would zoom to this temperature after it receives only 387
J of heat. It is known that every substance has a unique value of amount of heat
required to change the temperature of 1 kg of it by 1 degree Celsius. This number is
referred to as the specific heat of the substance. Let Q be the heat transferred to m kg
of a substance, thereby changing its temperature by dT. The specific heat c of the
substance is defined as
c = Q/mdt
Juggle the expression, and we get the heat transferred from a body to its surroundings
or the other way around. This is given by.
Q = m c dT
For example the heat required to increase the temperature of half a kg of water by 3
degrees Celsius can be determined using this formula. Here m, mass of water is 0.5 kg
and the dt, the temperature rise = 3 deg C and we know the specific heat of water is
4186 J/kg. So here the heat required will be
Q = 0.5 x 4186 x 3 =6280 J
It is as simple as that !!
The table below gives the specific heat of some common substances
J/kg. o C cal/g. o C
Aluminium 900 0.215
Copper 387 0.0924
Glass 837 0.200
Gold 129 0.0308
Ice 2090 0.500
Iron 448 0.107
Silver 234 0.056
Steam 2010 0.480
Water 4186 1.00

ELECTRICITY

Electricity
According to Ohm's Law electric potential difference(V) is directly proportional to the
product of the current(I) times the resistance(R).
V=IR
The relationship between power (P) and current and voltage is
P=IV
Using the equations above we can also write
P = V2 / R
and
P = I2 R
Resistance of Resistors in Series
The equivalent resistance (Req) of a set of resistors connected in series is
Req = R1 + R2 + R3 + - - -

Resistance of Resistors in Parallel


The equivalent resistance (Req) of a set of resistors connected in parallel is
1/Req = 1/R1 + 1/R2 + 1/R3 + - - -

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