Professional Documents
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“We have always held the purity of our faith close to our breasts, taking solace in our unique mission to test and
torment the kine. But tonight I tell you that a focus on purity can be misguided into factionism, that holy
conviction and singular zeal can become nothing but the beam in our eyes that blinds us to the truth that we are
not alone in the service of the Almighty. From this day onward we shall throw open the doors of our temple to
allow in not merely those who lack guidance and hunger for the example of the heirs of the Legionnaire, but we
shall also extend our hands to welcome our brothers and sisters that share our devotion to our mission but not
the petty tenets that infect our common faith. And as a token of our mutual trust and respect, I present to you this
volume of Theban rituals compiled by the Dammitic, Iblid and Monachan communities that will henceforth be
shared among the holy Damned of London.”
James Holme of Clan Daeva, newly anointed Bishop of London.
Blessed Medallion (Theban Sorcery ⚫) penalised by the number of vampires beyond the
Submitted by Lorotaman Jedi on 28 April 2008,
th sorcerer. If no shelter is in sight, none will be
with alterations by Wordweaver05. revealed (though even a very distant shelter will be
The caster can bless a small medallion, crucifix clearly visible for a moment), and the ritual does not
or other small trinket with a holy figure on it, and stop a concerted search – it only points out a shelter
the person who holds it can draw upon holy help in a that would not normally be disturbed. The ritual
time of need. predicts a reasonably safe haven for a number of
The vampire makes a little prayer while holding days equal to the successes.
the item. After that, anyone can, at anytime, while Offering: A pinch of salt.
speaking simple words like “Lord, protect me” or
“Lord, please help me” and holding the item in her
hands, get a single time bonus of +3 to any roll. Honey and Ashes (Theban Sorcery ⚫)
Each person can use this bonus only once per story, This ritual makes the target ingest objects of the
no matter how many blessed medallions they have. caster’s choosing. The ritual is contested by the
Offering: The holy item, which turns into ash target’s Composure+Blood Potency, and its effects
after being used. last for one scene. During this time the target
ravenously seeks out and consumes the designated
objects, which need not be within line of sight
Charity (Theban Sorcery ⚫) during the casting (vampires are considered
This ritual allows the Sanctified to share his vitae Starving, any may enter Hunger frenzy if they are
with other Kindred. The ritual’s effects temporarily prevented from “eating.” However, if the substance
negate the ability of the blood to engender the in question is not blood, the vampire gains +3 dice to
Vinculum, and for a number of points of vitae equal its Resistance roll). This ritual is commonly used as
to the successes all rolls to resist vitae addiction punishment for gluttony by making targets feast on
receive a bonus equal to the caster’s Composure. rotten food or even on inedible or dangerous
However, if more vitae is consumed, blood addiction substances, but it can also be used to make targets
rolls instead receive a penalty equal to the caster’s simply drink themselves to death. It can be used on
Presence, as punishment for the drinker’s greed and any target that can eat or drink.
the caster’s disregard for the holy predation If the ritual is used to make a target ingest
vampires are supposed to perform. It is mainly for inedible substances, the resistance roll receives a +3
this reason that the ritual is mostly used as a last- bonus (this is the same modifier that vampires gain
ditch measure instead of a way of steadily supplying when forced to ingest anything that isn't blood). If
another vampire with vitae. the target is made to eat clearly harmful substances
Offering: A host that is broken in two, with one (like bleach or ground glass), the resistance roll
half given to the recipient of the blood. receives a +5 bonus.
Offering: A drop of honey.
Ward of Longinus (Theban Sorcery ⚫⚫⚫) Seal of Phanuel (Theban Sorcery ⚫⚫⚫)
Just as the Damned may receive the blessings of Submitted by darker_dreams on 14th April 2007,
the Almighty in the form of Theban rituals, they with alterations by Wordweaver05.
may be held at bay by the divine radiance. Once this The Sorcerer places a bright sigil over their aura,
ritual has been successfully activated, the sorcerer making all but the most determined of observers
keeps rolling Intelligence+Academics+Theban look away. For the duration of the night, an
Sorcery as an Instant action each turn. The number individual who wishes to read the subject’s aura
of successes is subtracted from any attempt to harm must spend a Willpower point before they can roll.
the sorcerer, serving as some sort of armour. The Offering: The sacrifice for this ritual is a disk of
ritual’s effects wax and wane with the fervor of the pure gold that has reflected the noonday sun.
Sanctified’s prayers, so it may sometimes be very
effective, and sometimes offer almost no protection
at all. The ritual only affects Kindred and ghouls, Wolves among the Herd (Theban Sorcery
and it ends once a roll is failed or the sorcerer ⚫⚫⚫)
decides to stop praying. This ritual can only be cast on vampires, and its
Offering: A blessed crucifix that must be held activation roll is penalised by the target's Resolve.
aloft. Under the effect of the ritual, a vampire is compelled
to seek out multiple victims instead of draining just
one. This has the two following effects:
Ward Off the Avenging Angel (Theban After the first point of blood drained from a
Sorcery ⚫⚫⚫) vessel, the vampire must make a
This somewhat misleadingly named ritual Resolve+Composure roll to continue draining the
protects an area with an invisible barrier from same victim. This roll suffers a penalty equal to the
entities attempting to enter in Twilight. The roll to number of points after the first that have already
activate the ritual is penalised by the Size of the been drained from that vessel by the vampire in that
warded area (use Haven Size dots). If the ritual is night. The vampire is free to continue to slake his
successful, any entity attempting to enter the warded thirst on another vessel, though the same restrictions
area in Twilight must score more successes in a apply. Once the vampire fails a Resolve+Composure
Power roll than were rolled for the ritual. An entity roll, he becomes incapable of draining any more
may only attempt entry a number of times each night blood from that vessel in that night.
equal to its Resistance. In the entity is a mage or When the ritual is used on a frenzied vampire, he
vampire in Twilight, roll Resolve+Gnosis or Blood may begin rolling Resolve+Composure to end the
Potency to overcome the barrier, and a number of frenzy after draining the first point of blood from a
attempts equal to Composure may be made. Even if victim. These rolls benefit from a +1 bonus for every
one creature manages to enter the area, the ward point after the first that has already been drained
remains in effect. It also does not prevent creatures from the victim. If the vampire accumulates 4
from leaving the area, or from crossing the border in successes on these rolls, he releases the victim,
the Shadow and then returning to Twilight, or from though the frenzy as such does not end - the vampire
teleporting in some way. merely seeks out a new victim, even if that means
Offering: Lamb’s blood must be daubed onto the leaving the presence of the current victim.
main entrance to the warded premises. The blood The effects of this ritual last for a number of
turns to ash once the ritual ends. hours equal to the successes. If the ritual was
activated with an extraordinary success, it lasts for a
number of nights equal to the successes.
Offering: A strip of linen or silk that was used to effects of torpor apply normally. If the ashes are
wipe blood off of a vampire's mouth. scattered more than Resolve feet apart, however, the
vampire suffers an appropriate number of points of
aggravated damage (e.g. if half the ashes are
scattered, he loses half the number of health dots he
Absolution (Theban Sorcery ⚫⚫⚫⚫) had when he was scattered to aggravated damage).
This rare ritual is reserved for the Sanctified The vampire may reform once torpor ends, but if he
Paladins, and any misuse will be harshly punished the ashes are confined in too small a volume, he will
by the Church of Longinus. Sometimes Sanctified suffer a number of boxes of lethal damage equal to
have to perform duties that are so horrible that their the Durability of his confinement, plus a number of
souls disintegrate under the weight of the curse, and additional lethal damage boxes equal to the
they come ever closer to the Beast. This ritual offers confinements Structure, dealing 1 point of Structure
consolation, if it is performed for the paladin before damage to the confinement for each Health box
sunrise after his deed. The roll to activate the ritual marked in the process until the confinement is
is penalised by the number of Humanity dots the shattered or the vampire is destroyed. The vampire
subject has lost since the last sunset, and it cannot be will always reform from the largest portion of ashes
used on subjects with a Humanity rating of 8 or (roll randomly if there are equal-sized portions).
higher. If the ritual is performed successfully, the If the ashes are drenched in potent vitae, the
subject may repeat one failed Degeneration roll (e.g. torpor may be interrupted prematurely, and any other
if a paladin killed a mortal and suffered Humanity blood potent enough to feed the torpid vampire can
loss and, possibly, a derangement, he may repeat the be used to heal damage as normal.
roll and regains his Humanity if it is successful). The Offering: The vampire must dress in a burial
sorcerer cannot use the ritual on himself. As the shroud, receive the last rites and have a source of
ritual only allows repeat rolls, it is useless against flame touched to his body, dealing at least 1 point of
hardened Beasts (players the ST deems to act aggravated damage in the process. If the ritual can’t
without true remorse) or diablerists. If the ritual is be started in the turn after the vampire was burnt
activated with an extraordinary success, the subject (e.g. because of Frenzy), the offering is wasted.
may repeat all Degeneration rolls he failed since the
last sunset, as long as the above restrictions apply.
Offering: A piece of a relic (the relic needs not Bless Vow (Theban Sorcery ⚫⚫⚫⚫)
be the remains of an actual saint, but it has to be This ritual works similarly to the Oath of the
from a truly devout man of the Faith (Morality 8+) Paladin, but the Sanctified allows another Kindred to
who was well-respected in his community). Mostly a take the oath rather than take it himself. More than
bone or a piece of a vestment are used. one Kindred may be sworn in at the same time, at a
-1 penalty for each Kindred beyond the first. The
vow will not take if the Kindred swearing it is under
Angel's Flight (Theban Sorcery ⚫⚫⚫⚫) supernatural compulsion, and all Kindred must
Submitted by Qcks on April 26th 2007, with swear the same oath.
alterations by Wordweaver05. It is technically possible to allow non-Sanctified
Though not particularly conducive to the Kindred to swear an oath using this ritual, but it is
Masquerade, this ritual allows a sorcerer to fly. Only very, very rare, and most non-Sanctified Kindred
a single success is required to activate this ritual; that have this honour bestowed upon them are at
each success grants the sorcerer a single point of least devout Christians (or Muslims or Jews).
flight speed. This ritual lasts one hour per dot of Offering: One dagger emblazoned with the
Theban Sorcery or until sunrise, whichever comes emblem of the Lancea Sanctum for each participant,
first. On an extraordinary success, flight speed is and a crucifix with the same emblem for the
doubled. No action is required to fly, and if rendered sorcerer.
torpid, the sorcerer will slowly float downwards
until he touches the ground. A sorcerer who is
destroyed while airborne drops like a stone. By Break the Bread (Theban Sorcery ⚫⚫⚫⚫)
spending an Instant action to concentrate, the The vampire casts this ritual over a vessel, be it
sorcerer may double his flight speed. animal or human, and it can only be cast in the
Offering: A candle made from the tallow of presence of at least one other vampire. The number
flying animals. of successes then upgrades the vessel's blood's
strength for feeding purposes. Four successes allow
a BP 4 vampire to feed on animal blood, while 7
Ashes to Ashes (Theban Sorcery ⚫⚫⚫⚫) successes allow a BP 7+ vampire to do so as well. If
The sorcerer turns his body into ashes, just as if the vessel is human, 4 successes allow a BP 7+
he had been burnt (not more than would fit in an vampire to feed from a human vessel.
urn), and immediately slips into torpor. The ashes The vessel's blood doesn't become more potent
are unaffected by fire or sunlight, and all other through the ritual (so a mammal still has only 1/2 its
health levels in blood points, a fish would have 1/4, restore damage, and it will always attempt to return
and plasma bags 1/8, even though the blood can now to its post before becoming inanimate again. The
nourish very potent vampires). Additionally, the angel has the following statistics (Size depends on
blood must be shared - all vampires invited to the the statue, but may not be higher than 7; the angel
feast must get at least 1 BP, and the shared blood uses whatever weapon the statue has, or strikes with
must be distributed as evenly is possible. If sharing its fists):
isn't possible (e.g. because of too little blood to go Attributes: Power 4, Finesse 2, Resistance 4
around), or if somebody is too greedy, the blood Willpower: 8
turns to ash in the participants' mouths. Initiative: 6
Offering: A cup or chalice that is passed around Defence: 2
to drink the blood out of. Speed: 9 (Species Factor 5)
Size: 5
Corpus: 9
Curse of Renunciation (Theban Sorcery Attack: Unarmed (7 dice, bashing), Sword (9
⚫⚫⚫⚫) dice, lethal)
This ritual forces a mortal victim to act in a Special Qualities: Immune to wound penalties,
specific way in a specific situation for a number of bleeding to death, and unconsciousness, armour (1
times equal to the successes, or until the next for a wooden statue, 2 for a stone statue, 3 for a
sunrise. The caster must tell the victim what he will metal statue), can only be destroyed by filling its
do (the classic example is "You will deny knowing Corpus monitor with aggravated damage.
me three times before sunrise"), and the victim will Offering: an illuminated scroll bearing the image
comply if the ritual, which is penalised by the of an angel. The scroll must have been painted by a
target's Resolve, is successful. If the victim's life is devout mortal monk (Morality 8+).
severely endangered by the ritual's effects (e.g. the
order was "Turn the other cheek," and he is attacked
by a raving lunatic), the victim can try shaking off He Who Is Without Sin (Theban Sorcery
the ritual's effect by making a Resolve roll with a +3 ⚫⚫⚫⚫)
bonus against the ritual's successes. This ritual is unusually versatile and a great boon
Offering: A coin. in the arsenal of the Sanctified, both inside their
church and when interacting with outsiders. If the
ritual is cast successfully, any action taken against
Dedicate (Theban Sorcery ⚫⚫⚫⚫) the sorcerer in his presence is penalised by the
This ritual can only be cast on a Christian place ritual’s successes if the character attempting it would
of worship. The number of successes determines the either fulfil his Vice by acting (fulfilling a Virtue at
number of months before the dedication must be the same time does not avert the penalty), or if that
repeated (on an exceptional success, the dedication character has gained Willpower through fulfilling his
need not be repeated until a number of years equal to Vice since the last sunset. For each roll that might be
the successes have passed). On dedicated ground, all affected by the ritual, the character may roll
rolls to activate Theban Sorcery are granted a bonus Composure+Blood Potency, and the ritual’s effect on
of +1 die (on an exceptional success, the bonus that character ends if he scores a number of
becomes +2). successes equal to or higher than the caster’s net
Offering: A cross of Longinus (a spear-tipped successes in a single roll. The ritual last for one
cross) made from silver. scene.
Offering: The blood of a virgin.
Example of use: Bishop Wilberforce casts He
Who Is Without Sin before making a speech in front
Guardian Angel (Theban Sorcery ⚫⚫⚫⚫) of other Sanctified. One of the Sanctified, an old
The ritual enchants the statue of an angel, which enemy of Wilberforce’s, wants to speak up and
is then capable of becoming animate for a short ridicule the Bishop’s arguments. That character’s
time. The Sanctified may determine a number of Vice is Envy, so he has to roll Composure+Blood
trigger conditions and action equal to his Wits when Potency or be affected by the ritual. Another
enchanting the statue (common triggers and actions vampire also wants to speak out against, the bishop,
are “Slay any creature that enters my sanctuary but he wants to point out a dangerous oversight of
during the day” and “Slay any creature that damages his superior’s plans. His Vice is Sloth, which is
you”). The angel becomes animate for up to one neither related to his action, nor has he acted
scene, and will fulfill its task to the best of its slothful since the last sunset, so he can proceed
abilities. The angel may become animate a number unhindered.
of times equal to the ritual’s successes, but if
multiple triggers are present during the same scene,
only one animation is used up. The angel recovers 1
point of Willpower between animations, and one
additional point if it fulfills its task, but it cannot
Mark of Shame (Theban Sorcery ⚫⚫⚫⚫) would have suffered from the sunlight if
The roll to activate this ritual is penalised by the they had been vampires.
target’s Composure. While casting, the sorcerer • Targets suffer from a mild version of
spells out a sin the victim must have committed on Rötschreck that makes them shrink away
the victim’s skin (usually on the chest or back, but from open flames. They roll
the sin can be spelled out on the face as well). If the Resolve+Composure, though they only
ritual is successful, the next time the target commits receive half the penalties a vampire would
that sin the writing starts to burn, inflicting a number suffer (rounded up; -1 becomes no penalty,
of boxes of lethal damage equal to the ritual’s and -3 and -2 are a penalty of -1, and so
successes. Each following turn spent committing the on), and have to score only half of the
sin, the writing continues to burn, but the damage is successes a vampire would require to
reduced by 1 each turn until it reaches zero, at which overcome his fear.
point the ritual fades. If the target is in a situation • Targets become irritable, responding poorly
where she might sin again, but refrains from doing to being put under pressure. This is similar
so, the Mark’s successes are simply reduced by one, to anger frenzy, although the same
until the Mark has faded completely. modifiers as for "Rötschreck" apply.
Offering: Salt water. The water is used to draw • The targets cannot sleep during the night.
the sigil. Even at night, their dice pools are limited to
Example of use: The Sanctified paladin Konde their Morality when interacting with
has been tasked to punish a vampire who has been mortals.
randomly killing people when feeding from them. • The targets find ordinary food and drink
After capturing and restraining the vampire, Konde distasteful, and must roll
spells out “Thou shalt not kill” on the vampire’s Resolve+Composure to make themselves
chest with salt water, finally scoring six successes on eat or drink. If the food is bloody (e.g.
the ritual. When the vampire next kills a target (this when drinking blood or eating rare steak),
includes draining them so far they are dying), he they can eat without rolling.
suffers six boxes of damage. If the vampire does not • The target's canine lengthen and sharpen
stop at once, he will suffer another five boxes in the slightly, though this effect is usually only
following turn, then four, and so on. If he relents noticeable to those who know the target
after the first turn, he still suffers 5 boxes of lethal intimately.
damage the next time he starts killing. However, if The ritual may be recast on a mortal who is already
the Marked vampire manages to avoid killing six under its effects. Such attempts gain a +2 bonus to
times in situations in which he could have killed, the the Theban Sorcery dice pool.
Mark fades without further effect. Offering: A vampire's tooth (usually the
prospective sire knocks out one of their fangs; this is
one of the reasons why the ritual is rarely used and
seen as a powerful demonstration of intent).
Premonition of the Dark Blessing
(Theban Sorcery ⚫⚫⚫⚫)
This powerful ritual is sometimes used to test
candidates for the Embrace, though it is also useful Reliquary of Banes (Theban Sorcery ⚫⚫⚫⚫)
as an impressive curse that can be used to create a The sorcerer needs a precious metal reliquary
"fake vampire" to uphold the masquerade. It can (Resources 4 to acquire) for this ritual, which must
only be cast on mortals or ghouls, and the roll to be performed at noon under a cloudless sky. The
activate it is penalised by the target's Composure. reliquary is placed in the sun so that no shadow
If the ritual is successful, the target gains a touches it, then the sorcerer starts the ritual. Once
measure of the limitations of being a vampire for a the ritual is complete, the sorcerer must personally
number of days equal to the successes: remove the reliquary’s lid. The reliquary stays open
• Upon dawn, they become extremely sleepy, for a number of turns equal to the ritual’s successes,
and must roll Morality to remain awake, then it closes at once. It requires a supreme effort of
just as if they were vampires. If they sleep, will to open the reliquary again (1 Willpower point
they must roll Wits+Composure to notice a must be expended, and only a character with Theban
disturbance, and must then roll Morality Sorcery 4 is capable of reopening the reliquary. If
again to actually wake up. During the day, the reliquary is smashed instead, the ritual simply
all dice pools are limited by Morality. fades without further effect), and if it is opened, true
• The target finds the rays of the sun very sunlight will stream from it for a number of turns
painful, though they do not suffer actual equal to the turns the reliquary was open. The
damage except for a tendency to get sunlight counts as noon sunlight, and extends at full
sunburn very quickly. In order to remain in strength for a number of yards equal to the sorcerer’s
sunlight, they must roll Resolve+Stamina Willpower dots at the time of the casting. One
with a penalty equal to the damage they quarter damage, rounded down, (calculate after
factoring in the target’s exposure, but before
applying weaknesses like the Mekhets’) is inflicted Resources. Typical containers have Size 2,
at a distance up to twice the original distance, and Durability 1, and Structure 3.
there is no effect beyond that (so a Reliquary of
Banes enchanted by a Sanctified with Willpower 7
inflicts 3 dots of aggravated sunlight damage upon Sacred Icon (Theban Sorcery ⚫⚫⚫⚫)
any target up to 7 yards away, and 3/4 damage upon This ritual has a similar effect to Consecrate, but
any target at a range of up to 14 yards, which the sorcerer can instead imbue a number of
becomes 4/4 = 1 point of aggravated damage for any Willpower points up to the number of his successes
vampire wearing light clothing (+1 sunlight into the icon (usually a crucifix with a dagger tip, the
damage). Once a reliquary is opened, it cannot be icon of the Lancea Sanctum, but Greek Orthodox
closed again until its effect is spent, and smashing it Sanctified often use small religious paintings, literal
will not affect the burst of sunlight. icons). When a sorcerer casts a ritual holding the
Offering: The Sanctified offers up his own flesh icon, he can use the spiritual energy from the icon
when he opens the reliquary, and may not use Coils instead of his own Willpower (however, this
or Disciplines to offset this damage when opening withdrawal of energy still counts as the caster
the reliquary or the ritual fails. spending one point of Willpower, so the first roll
Note: The reliquary is usually used as a threat cannot be further enhanced). Once all Willpower
by powerful Elders with high levels of Resilience. points from the icon are used up, the icon crumbles
When their sanctum is assaulted, they simply pop to dust.
open the reliquary and watch their adversaries burn Offering: A spiritually significant icon (crucifix,
(of course, they’re advised to hide quickly, or they literal icon, picture of a saint, rosary).
will likely burn with them). It’s more of a last-minute
revenge than a weapon, a last strike from a wrathful
God.
Sacrificial Lamb (Theban Sorcery ⚫⚫⚫⚫)
This ritual is cast on another vampire, who must
volunteer to participate in the ritual (mystical
Reliquary of Solomon (Theban Sorcery coercion is not permitted, but blackmail or other
⚫⚫⚫⚫) means of persuasion are). If the ritual is successful,
This rare and difficult ritual entraps a spiritual whenever the caster next suffers damage a number
entity within a specially prepared container. The of boxes of damage equal to the ritual’s net
caster must be within line of sight to the spirit, successes are suffered by the ritual’s other
which must be in a Twilight state, and his voice must participant instead, no matter how far apart the two
reach the spirit, though the spirit does not need to are. The type of damage does not matter, and
actually hear or listen to the caster or look at him. downgrading by Resilience is not applied before
The roll to activate the ritual is penalised by the transferring the damage, but if the recipient of the
spirit’s Rank and resisted by the spirit’s Resistance. damage has active Resilience, damage is
If the ritual succeeds, the spirit is banished into the downgraded normally. If the damage inflicted is
container and cannot voluntarily leave it until the higher than the ritual’s net successes, the caster
container is broken. The spirit may communicate suffers the remaining damage, and if any successes
with whoever touches the container if it has are left unused, the next damage the caster suffers
appropriate Numina or abilities, but it may not use will be transferred as well until all successes are
any other Numina. Even discorporation will only used up. The ritual remains in effect until all
mean the spirit reforms inside the container. The successes are used up, or until the other participant
ritual has no effect on Twilight entities that are is destroyed. A vampire may only be the caster or
neither ghosts nor spirits, e.g. mages in twilight or target of one casting of Sacrificial Lamb at any point
quashmallim. of time.
Offering: The container, which must be specially Offering: A seven-month-old lamb that is ritually
prepared for each individual spirit, requiring a slaughtered. The sorcerer then washes the ritual’s
number of dots in Occult or Academics (the latter other participant in the lamb’s blood (Hunger Frenzy
with an appropriate specialisation) equal to the at this point will likely spoil the ritual).
spirit’s Rank. Making the container requires a Example: The Sanctified di Moncada casts
number of successes in an extended Sacrificial Lamb on another member of his
Intelligence+Crafts roll equal to four plus the spirit’s congregation. He scores 3 successes on his first roll,
Power, with one roll allowed for each opportunity and five more on his second roll. This means that he
the caster has in assessing the spirit’s doing (e.g. has scored eight total successes, so the next eight
examining the bodies of those it has killed, its boxes of damage he suffers are transferred to his
anchor, its fetter, or a book detailing a past encounter sacrificial lamb instead. If he just takes a beating
with the same spirit). Last but not least, fashioning with a blunt instrument, the effect won’t matter too
the container requires materials like crystal, glass much, but if he happens to be struck with a torch,
and precious metals that require four dots of the ritual will definitely play a most significant role
in saving his unlife…
Smite (Theban Sorcery ⚫⚫⚫⚫) or the vampire cannot hold them without sinking.
This ritual imbues a weapon or even the The ritual last for one scene, and the vampire can
sorcerer’s bare fists (or claws) with the ability to enter and leave the water as many times as he
inflict spiritual as well as physical harm. When the wished during that period. If the vampire is knocked
enchanted weapon strikes a target, a number of over, moves too fast or tries to pull too big a thing
Willpower points equal to the number of points of from the water, the ritual ends at once.
damage inflicted or the ritual’s successes are lost, Example: A Sanctified casts Walk over Water. In
whichever is lower. Victims of this attack are subject his first turn of casting he scores 2 successes, and 4
to sudden doubts and pangs of fear, and many flee more in the next turn. This limits his effective
from combat after having been subjected to a Smite Strength and Dexterity to 6 dots altogether for
attack. A sorcerer can only have one weapon imbued determining movement speed when moving across
with this ritual at any one time, and if the weapon is water. He cannot use Celerity higher than 6, either
not used before dawn, the ritual ends. (which usually does not pose a problem), and he
Offering: A small medallion bearing the icon of could not pull anybody with a greater size than 6 out
the sacred lance, which must be wrapped around the of the water. If the Sanctified tries any of the above,
fist or weapon and stay there until the strike is made. the ritual ends at once.
The medallion then crumbles to dust. Offering: A piece of wood and a piece of cloth
(they symbolise the boat Jesus stepped out of to
walk on the waters).
Supreme Devotion (Theban Sorcery
⚫⚫⚫⚫)
Submitted by Vangard on 17th January 2008, with
Warden of the Pharao’s Tomb (Theban
Sorcery ⚫⚫⚫⚫)
alterations by Wordweaver05.
This ritual enchants a statue that will then act as
This ritual exploits the blood bond of any
a sort of guardian while the Sanctified is in torpor.
Vinculum, making the thrall a more suitable agent of
Whenever something enters the room containing the
whatever task is appointed to him. The target
statue, the torpid vampire bcomes aware of the
obsesses about it for a number of days equal to the
intrusion as if he was watching it from the statue’s
successes attained in casting the ritual, effectively
point of view, and he may then animate the statue in
gaining the Obsessive Compulsion derangement.
order to attack the intruders. The statue has the same
However, the ritual also enhances the subject
attributes, skills and Merits as the torpid vampire
psychologically and mystically, always in regard of
(including wound penalties, if the torpid body is
his mission. Once per scene, any action the ritual's
severely injured), but it also gains armour
subject completes that is a part of the goal set by the
(depending on the material, 1-2 for wood, 2-3 for
sorcerer means he regains one Willpower point.
stone, and 3-4 for metal). It can use any Disciplines
Vitae spent to augment physical Attributes in the
that do not require expending vitae or Willpower or
service of his task add +3 dice instead of the normal
the use of speech, but it cannot heal damage. A
+2, and Willpower spent on attempts to achieve the
vampire may have a number of wardens equal to his
goal either provide a +4 die bonus instead of the
Wits in existence, though he can only animate one at
normal +3 or increase Defence or a resistance
a time (however, he may “jump” between wardens
Attribute by +3 instead of +2. The subject must be a
as long as each warden is in one room with the
full thrall to the caster of this ritual. After the ritual
intruders).
duration expires, the derangement and bonuses are
The ritual has four limitations. One, the vampire
lost.
must penalise the casting roll by the number of
Offering: A hand sized cross, soaked in the blood
chambers beyond the one with his body in it that the
of the regnant to symbolize devotion to God and to
wardens may enter (if they are carried out somehow,
the caster, who embodies his holy will.
the ritual is broken and they become inert). Second,
if the wardens become active during the daytime, the
vampire’s Humanity limits their dice pools just as if
Walk over Water (Theban Sorcery ⚫⚫⚫⚫) they were vampires, even if they are unaffected by
This ritual allows the sorcerer to walk over water sunlight or fire. Third, the vampire has no conscious
as if it was even ground. While this doesn't benefit memories of the wardens’ actions, mistaking them
Kindred at first sight, it allows them to cross bodies for torpor dreams. Fourth, constructing each warden
of water without getting wet, and allows them to statue requires a number of successes equal to the
move very quickly over water, too. The number of vampire’s Attributes, plus his Size. Additionally, a
successes determines how much Strength and warden statue is deactivated if both eyes are
Dexterity can be used to determine movement speed destroyed.
over water, and it also limits how many dots of Offering: The vampire must tear out his own
Celerity can be used safely. If the vampire carries eyes (2 lethal damage) and, once they have
somebody (or helps a drowning person), the number shrivelled to dust, pour their remains into two glass
of successes must equal the Size of the borne person eyes that are then set into the empty eye sockets of
the warden statue. Once a warden is destroyed or Attributes: Power 5, Finesse 1, Resistance 5
deactivated, or if the eyes are removed, the glass Willpower: Golems do not possess Willpower.
eyes crumble to ash. Initiative: 6
Defense: 1
Speed: 11 (Species Factor 5)
Size: 5 or 6
Excommunicate (Theban Sorcery ⚫⚫⚫⚫⚫) Corpus: 10 or 11
This powerful and very, very rarely used ritual is Attack: Unarmed (9 dice, bashing). Golems with
used to cast out former members of the Lancea from a fighting purpose may also wield a designated
the church by purging all their knowledge of Theban weapon (usually a spear or sword), adding their
Sorcery from them. The roll to activate the ritual is Power+Finesse to the weapon’s damage step.
both penalised by the target’s dots in Theban Special Qualities: Immune to wound penalties,
Sorcery, and contested by his Resolve+Blood bleeding to death, and unconsciousness, can only be
Potency. If the ritual succeeds, the target loses all destroyed by filling its Corpus monitor with
their dots in Theban Sorcery and all the rituals they aggravated damage.
know, permanently. Offering: A piece of parchment made from the
The ritual can only be attempted once on a skin of a lamb raised specially for sacrificial
character. If it fails, or if it is used successfully and slaughter, covered in a Hebrew passage stating the
the target later again learns Theban Sorcery, it golem’s purpose. The offering must be inserted into
cannot be used again. the golem’s mouth during the ritual, and crumbles to
Offering: Even having to use this ritual is a ash if it is removed, ending the golem’s animation,
monumental admission of failure, so the cost is dire or if the golem is destroyed.
indeed (most Sanctified would rather watch an
offender, maybe kill him or stake him, than use this
ritual, or use Mark of the Betrayer instead). The Jericho’s Fate (Theban Sorcery ⚫⚫⚫⚫⚫)
sorcerer casting the ritual loses a dot of Willpower in This ritual is a devastatingly effective weapon,
addition to the point of Willpower necessary to although it is hard to use inconspicuously. The ritual
activate the ritual. However, if a character should must be charged up before casting by spending a
voluntarily (e.g. without supernatural coercion) want number of Willpower points while walking circles
to leave the Lancea forever, they may supply the around the building to be affected. Once the ritual is
Willpower dot themselves, thus divesting themselves charged, the casting may begin, which ends by a
of the power they feel they no longer deserve or blast on a trumpet. The building takes a number of
need to gain new spiritual freedom to explore other points of damage equal to the ritual’s successes for a
paths. The character is not prohibited from learning number of turns equal to the Willpower points spent.
Theban Sorcery again later on, and most Sanctified Hardness does not protect against this damage.
powerful enough to know this ritual respect the wish Often, light walls collapse while stronger walls
of a Kindred wishing this ritual to be performed on remain standing. This ritual can be devastating to
them. If a vampire wants this ritual performed skyscrapers, as it is quite possible that all windows
voluntarily and then changes his mind before it is are smashed at once.
complete, it is not considered a casting, and may be Offering: A trumpet, made to the specifications
repeated. listed in the Old Testament.
Wordweaver05
Germany, January 2009.