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Theban Sorcery Rituals

“We have always held the purity of our faith close to our breasts, taking solace in our unique mission to test and
torment the kine. But tonight I tell you that a focus on purity can be misguided into factionism, that holy
conviction and singular zeal can become nothing but the beam in our eyes that blinds us to the truth that we are
not alone in the service of the Almighty. From this day onward we shall throw open the doors of our temple to
allow in not merely those who lack guidance and hunger for the example of the heirs of the Legionnaire, but we
shall also extend our hands to welcome our brothers and sisters that share our devotion to our mission but not
the petty tenets that infect our common faith. And as a token of our mutual trust and respect, I present to you this
volume of Theban rituals compiled by the Dammitic, Iblid and Monachan communities that will henceforth be
shared among the holy Damned of London.”
James Holme of Clan Daeva, newly anointed Bishop of London.

Blessed Medallion (Theban Sorcery ⚫) penalised by the number of vampires beyond the
Submitted by Lorotaman Jedi on 28 April 2008,
th sorcerer. If no shelter is in sight, none will be
with alterations by Wordweaver05. revealed (though even a very distant shelter will be
The caster can bless a small medallion, crucifix clearly visible for a moment), and the ritual does not
or other small trinket with a holy figure on it, and stop a concerted search – it only points out a shelter
the person who holds it can draw upon holy help in a that would not normally be disturbed. The ritual
time of need. predicts a reasonably safe haven for a number of
The vampire makes a little prayer while holding days equal to the successes.
the item. After that, anyone can, at anytime, while Offering: A pinch of salt.
speaking simple words like “Lord, protect me” or
“Lord, please help me” and holding the item in her
hands, get a single time bonus of +3 to any roll. Honey and Ashes (Theban Sorcery ⚫)
Each person can use this bonus only once per story, This ritual makes the target ingest objects of the
no matter how many blessed medallions they have. caster’s choosing. The ritual is contested by the
Offering: The holy item, which turns into ash target’s Composure+Blood Potency, and its effects
after being used. last for one scene. During this time the target
ravenously seeks out and consumes the designated
objects, which need not be within line of sight
Charity (Theban Sorcery ⚫) during the casting (vampires are considered
This ritual allows the Sanctified to share his vitae Starving, any may enter Hunger frenzy if they are
with other Kindred. The ritual’s effects temporarily prevented from “eating.” However, if the substance
negate the ability of the blood to engender the in question is not blood, the vampire gains +3 dice to
Vinculum, and for a number of points of vitae equal its Resistance roll). This ritual is commonly used as
to the successes all rolls to resist vitae addiction punishment for gluttony by making targets feast on
receive a bonus equal to the caster’s Composure. rotten food or even on inedible or dangerous
However, if more vitae is consumed, blood addiction substances, but it can also be used to make targets
rolls instead receive a penalty equal to the caster’s simply drink themselves to death. It can be used on
Presence, as punishment for the drinker’s greed and any target that can eat or drink.
the caster’s disregard for the holy predation If the ritual is used to make a target ingest
vampires are supposed to perform. It is mainly for inedible substances, the resistance roll receives a +3
this reason that the ritual is mostly used as a last- bonus (this is the same modifier that vampires gain
ditch measure instead of a way of steadily supplying when forced to ingest anything that isn't blood). If
another vampire with vitae. the target is made to eat clearly harmful substances
Offering: A host that is broken in two, with one (like bleach or ground glass), the resistance roll
half given to the recipient of the blood. receives a +5 bonus.
Offering: A drop of honey.

Gift of Sanctuary (Theban Sorcery ⚫)


The sorcerer casting this ritual gains a brief Mark of the Dutiful Predator (Theban
vision of a secure haven (e.g. a place that will not be Sorcery ⚫)
disturbed during the next couple of days). The The sorcerer may cast this ritual at a number of
sorcerer simply looks around and sees the targets equal to his Presence simultaneously. If the
prospective haven limned in a halo for a brief targets, who may resist with a Composure+Blood
moment. If the sorcerer needs to find shelter for Potency roll, have imbibed human blood “fresh from
more than one vampire, the activation roll is the vein” within a number of days equal to the
sorcerer’s successes, they start salivating blood. If Unveil the Sinful (Theban Sorcery ⚫)
the targets have subsisted on animal blood, vampiric This ritual enjoys some popularity with
vitae, starved, or drunk blood from receptacles other Sanctified who see themselves as divine agents
than blood vessels (e.g. hospital blood bags, stalking the sinful and making them repent for their
chalices), their mouths remain dry, and they actually transgressions. If the ritual is cast successfully, the
cannot make themselves vomit up blood to even Sanctified does not suffer any penalties to
fake the effects of the ritual. This simple rite is often Perception rolls when he is witnessing somebody in
used to admonish vampires that they should be the act of fulfilling their Vice as long as a perception
divine predators, not scavengers, and it may even be roll is allowed at all (e.g. if a Sanctified is walking
used to detect abilities that allow vampires to gain past a house where a man with Wrath as his Vice is
blood in different ways, though the evidence is currently beating a wife, the man’s snarls and his
circumstantial at best. wife’s sobs will suddenly cut through all other
Offering: A human tooth (usually, vampires can noises and reach the Sanctified’s ears, but if the
easily acquire such teeth from morgues or dentists). same beating took place at the other end of the
street, the Sanctified would be out of earshot and not
hear anything). Needless to say, this ritual works
Speak with Jinn (Theban Sorcery ⚫) extremely well if the Sanctified also practises
This ritual isn’t very common in Christian Auspex, though the sudden unfiltered noises or
countries, but Iblid Sanctified may know it. This sights might cause momentary confusion. The ritual
ritual simply allows the sorcerer to perceive jinn lasts for a number of hours equal to the successes,
(spirits) in Twilight and speak with them (this speech and it only reveals mortals. Vampires and other
is inaudible to any but the sorcerer, and the jinn’s supernaturals (except mages, who are mortal) are
answers are made comprehensible to the sorcerer as never detected by this ritual.
long as the jinn decides to speak. The ritual neither Offering: A piece of paper with the Ten
forces the jinn to answer, nor to speak the truth). If a Commandments (or an appropriate section from a
jinn attempts to hide from the sorcerer, the ritual’s different faith’s text if the Sanctified isn’t a
net successes must overcome the results of a Finesse Christian)
roll. The ritual’s effects last for one scene. Note: Other Sanctified believe in testing the
Offering: A lit piece of incense. virtuous, to see if their virtue is just a matter of the
Information: According to Islamic lore, jinn are moment or genuine dedication. A second version of
creatures of free will, and many worship Allah as this ritual called “Unveil the Virtuous” exists, which
well. It is unknown today whether this ritual is has identical effects but only detects mortals in the
supposed to be a means of converting jinn, or a act of fulfilling their Virtue. That ritual uses the
means of striking deals with them. Christian same offering.
Sanctified are often quite strict about forbidding any
contact with such deceptive creatures like jinn, and
even Iblid Sanctified are wary of the creatures they
speak to when they use this ritual. More than one has Call of the Damned (Theban Sorcery ⚫⚫)
met a grisly fate at the hands of an enraged jinn, as This ancient ritual happens to be much more
jinn sometimes did not take kindly to vampires useful in the noisy cities of this age than when it was
preying on mortals the jinn were sworn to protect. first granted to the Damned. If the ritual is
successfully cast, any sounds caused by the sorcerer
with the intention of being heard become inaudible
The Unbroken Cup (Theban Sorcery ⚫) to non-Kindred (they are still picked up by recording
Sometimes the Sanctified are famished, but their devices, though) while at the same time cutting
mandate doesn’t require them to kill, only to hunt – through any other sound for Kindred listeners. In
a mortal who dies from the kiss does not have the addition to this effect, the range at which the
chance to better himself any more, after all. This sorcerer can be heard is multiplied by the number of
ritual helps bolster a Sanctified’s self-control when successes +1 (if the ritual was activated with 3 extra
hunting by allowing the Sanctified to add his dots in successes, for example, the range at which the
Theban Sorcery to rolls to resist hunger frenzy. The vampire can be hard is quadrupled). Any sounds the
ritual’s effects persist for a number of hours equal to sorcerer does not wish to communicate to others
the successes, until the vampire is not hungry any (e.g. the rustling of clothes, conversation with
more (i.e. when he has at least 5 points of vitae), or somebody present at the sorcerer’s side) is not
until dawn, whichever comes first. amplified.
Offering: A sip of water. Vampires under the This ritual is usually employed when church
effect of this ritual can sometimes be recognised by bells are rung to call the Damned to an important
the smell of ash on their breath when they speak. mass. However, despite the ritual’s name non-
Christian Sanctified can employ it when chanting
from a minaret, for example, or when blowing a
horn to call worshippers (one musically-inclined
Sanctified even cast the ritual before playing an and it will certainly erase any evidence of
organ, to the annoyance of many other Kindred in exsanguination or bite marks.
the vicinity). The ritual can also be used to deliver a Offering: The vampire must shed a point of vitae
thundering sermon that cannot be ignored, though no onto the body as a penance for killing instead of
listener is forced to heed the sorcerer, either. If the simply feeding.
ritual is cast while the sorcerer is in a place of
worship appropriate to his faith, all activation rolls
receive a +2 die bonus. The ritual lasts for one scene Divine Prey (Theban Sorcery ⚫⚫)
or until the sorcerer wishes the effect to end. This ritual is mainly useful for Sanctified who
Offering: A handwritten statement of the caster’s find themselves stranded in unknown surroundings
faith. and need food (because the ritual, like all Theban
Sorcery, doesn’t require a Vitae expenditure, it is
very useful for Elders awakening from torpor), or for
Consecrate Offering (Theban Sorcery ⚫⚫) vampires with very specific tastes. The vampire
This ritual imbues the offering intended for names a type of prey in broad terms (no more than
another ritual with a certain amount of spiritual an adjective plus a noun at most, and the terms of
power, so that any Theban sorcerer can cast the description must be purely physical, e.g. children,
ritual more easily (if the offering is something that old women, Africans), and if a suitable target is
cannot be prepared, like vitae or a freshly cut body within a number of miles equal to the ritual’s
part, this ritual cannot be used). If the ritual is successes, the vampire is aware of the direction he
successful, the casting using the consecrated offering has to travel in to get there for a number of hours
does not require the caster to spend a point of equal to his Resolve. The ritual can only detect
Willpower, but channelling the spiritual energy from human prey, however, and it cannot seek out specific
the consecrated offering means the sorcerer cannot humans or detect whether there are safeguards in
use one of his own Willpower points to enhance his place that make getting to the prey difficult. Only the
first roll. The offering remains consecrated until it is closest prey at the moment of casting is detected,
used up, or until it is touched by fire or sunlight, and even if the prey moves and another is now
whatever comes first. closer, the vampire’s divination remains locked on
Offering: 1 point of Vitae used to anoint the the first prey.
offering. Offering: Any small item intended to bring
divine favour or aid (e.g. a rosary, an image of a
saint, or a small crucifix)
Consecrate Prey (Theban Sorcery ⚫⚫)
Sometimes it is necessary to attack the same prey
several nights in a row (this is often done as a way Hair Shirt (Theban Sorcery ⚫⚫)
of putting a mortal on trial), and this ritual helps the This ritual makes a target’s clothes chafe and
Sanctified in doing so. In order to activate the ritual, irritate the skin, serving as a great distraction. The
the Sanctified must drink from the mortal, but the roll to activate the ritual is penalised by the target’s
first drops of vitae turn to ash in his mouth as the Composure, and the effects last for a number of
ritual is activated. However, for a number of nights hours equal to the successes rolled. On an
equal to the Sanctified’s successes, he gains a bonus extraordinary success, the ritual lasts for a number of
equal to his dots in Theban Sorcery for finding and nights equal to the successes. While the ritual is in
gaining access to his consecrated prey (this bonus effect, the target has trouble focusing and only gains
applies to the Intimidate, Persuasion, Socialise, +2 dice instead of the usual +3 dice when expending
Subterfuge, Athletics, Stealth and Larceny skills, but a point of Willpower, or +1 to Defence or resistance
not to Disciplines). However, if the Sanctified gains traits instead of the usual +2. Additionally, if the
access to the prey and does not feed during one of ritual persists over several days, the target can only
these nights, the ritual ends at once. regain Willpower through resting if a
Offering: The first point of vitae gained from the Stamina+Composure roll is passed.
designated prey. Offering: A piece of skin the vampire must flay
off himself, inflicting 1 point of bashing damage.

Consign to Dust (Theban Sorcery ⚫⚫)


This ritual allows the Sanctified to destroy Light of Longinus (Theban Sorcery ⚫⚫)
evidence left by a messy feeding (read: dead bodies). The Damned fear fire, which is purportedly why
The roll to activate the ritual is penalised by the this ritual was granted to their ranks. If cast
target’s Stamina. The ritual causes the body to rot successfully, candles burn with a pale white flame
within moments; if the number of successes equals that is cold to the touch and does not set anything
or exceeds the target’s Size, it turns to dust at once. alight, but provides illumination as if it was truly
Even a lesser number of successes will make the alight. The flame can also be used to light incense,
body appear as if it had been dead for a long time, which will burn in a cold flame and give off smoke
normally. Flames created by this ritual will not cause protect the Bishop during his journey to London.”
Rötschreck or damage, and they last until sunrise, Only one oath may be sworn at a time.
until the material is burned up, or until they’re Offering: A dagger emblazoned with the icon of
smothered (yes, they still need air). The ritual can the Lancea Sanctum, the spear-tipped cross.
light any number of candles and torches, provided
the vampire has line of sight to them and takes a
penalty equal to the size of the area he wants to Sense Guilt (Theban Sorcery ⚫⚫)
illuminate (use Haven Size dots for reference – a -4 Submitted by Lorotaman Jedi on 28th April 2008,
penalty would be enough to light all the candles in a with alterations by Wordweaver05.
cathedral, while a -1 penalty only lights the candles Everyone has sinned before – but everyone feels
around the altar. The sorcerer may deliberately differently about which Commandments they broke.
decide which candles not to light). Since candles A married man may feel immensely guilty about
will start burning at a word, the effect can be quite taking a look at a particularly beautiful girl that just
impressive. walked past him – another may just not care about
Offering: A combustible object, usually a candle cheating his wife yet again. But maybe the second
or torch. man agonizes about that extra beer that he thought
he could smuggle in a shoplift.
The caster can only target humans – vampires,
Mark of the Leper (Theban Sorcery ⚫⚫) with their tortured, fractured souls, don’t make
The target's Stamina+Resilience (if active) is adequate subjects for this ritual. Also, the target
subtracted from the activation roll. If the ritual is must be in the line of sight. The caster prays a small
cast successfully, the target receives physical prayer, and, if the roll is successful, the caster
deformities (rashes, pustules, mottled skin, stench) immediately knows which Commandment makes the
that reduce the Presence attribute by 1 per success subject feel the more guilty. The subject may have
(this penalty is not applied when using the not broken it, but at least thought about it, pondering
Intimidation skill). The lowered Presence "heals" his chances. The caster, at first, doesn’t know what
like lethal damage (vampires must expend Vitae to specific event brought guilt to that particular human.
heal it). If the sorcerer scores an extraordinary The more successes, though, the more the vampire
success, the attribute damage heals like aggravated will know about the (potential) sin. The
damage (again, vampires must expend Vitae and Commandments can be found at: Exodus, 20:3-4; 7-
follow the usual rules for aggravated damage). 8; 12-17.
Offering:A handful of dirt that must be cast at the Offering: A piece of paper with the name of the
target. subject written on it. It must be moistened with holy
water while the caster chants the prayer.
Variant: Instead of one of the ten
Oath of the Paladin (Theban Sorcery ⚫⚫) commandments, just use the Vice system.
A Sanctified swears a holy oath to discharge one
service. While he is under the oath, the Sanctified
may resist attempts to supernaturally coerce him to Shepherd’s Crook (Theban Sorcery ⚫⚫)
violate the terms of his oath with a successful This ritual turns a wooden stick (it doesn’t have
Resolve+Composure roll (e.g. a Sanctified who has to be an actual shepherd’s crook, though using one
sworn to protect his Bishop will make this roll when adds +2 dice to the casting rolls) into a weapon
another vampire tries to Dominate him into standing capable of paralysing mortals with a touch. The
aside). A successful roll merely allows the Paladin to weapon has no effect upon Kindred and other
resist a compulsion for one turn, and he must roll supernatural creatures, though ghouls, proximi,
again the following turn if the compulsion persists. wolf-blooded and similar minor, human
If the power used on the paladin already allows supernaturals are still affected. If the ritual is
Resolve+Composure rolls, the Paladin may simply successful, the caster may touch mortals with the
reroll them, but if any modifiers apply to the roll, the stick (normal attack rules apply, though armour does
reroll takes the same modifiers. Additionally, not impede this attack), and instead of suffering
whenever the Paladin fulfils the terms of his oath, he damage, the mortal loses Dexterity dots. If Dexterity
may regain Willpower just as if he had satisfied his falls to zero, the target becomes paralysed. Dexterity
Vice (1 point per scene). is recovered like Bashing damage. The stick may
If the Paladin violates the terms of his oath, he only be used for a number of attacks equal to the
suffers a -2 penalty to all rolls until the term of ritual’s successes, and then turns to dust. If any
service ends, or until he somehow repents for his attacks are left unused at the end of the scene, the
violation (e.g. by rectifying the damage he has weapon is destroyed, and the extra attacks wasted.
caused by violating his oath, or if he receives Offering: A wooden weapon (usually a
absolution). Oaths are usually only sworn for a quarterstaff, though a baton or even a twig wound
limited duration. A typical oath might be “I will around a fist like some sort of soft brass knuckles
can be used).
Shroud of Longinus (Theban Sorcery ⚫⚫) Bear the Torment (Theban Sorcery ⚫⚫⚫)
This ritual allows the sorcerer to project an aura The roll to activate this ritual, which can only
of preternatural darkness, either to facilitate hunting affect Kindred, is penalised by the target’s Resolve.
or to frighten mortals. Light sources within the area If cast successfully, the target cannot voluntarily
of effect appear to become dim and barely suffice to enter torpor for a number of hours equal to the
illuminate their surroundings any more, robbing successes. If the sorcerer scores an extraordinary
mortals of their sight while leaving vampires success, the target cannot voluntarily enter torpor for
unaffected. The roll to activate the ritual is penalised a number of days equal to the successes except by
by the size of the location the vampire intends to starving itself into torpor. This ritual is usually used
shroud in darkness (use Haven sizes as a guideline). during interrogation in order to prevent a kindred
All visual perception rolls are at -2 dice (-3 dice if an from stalling by escaping into torpor.
extraordinary success was scored upon activating the Offering: a few drops of vitae smeared on the
ritual), and Stealth rolls made by vampires gain +2 target’s eyelids.
dice (+3 dice upon an extraordinary success). The
target area remains dark for one scene.
Offering: A black cloth. Cast Out the Unclean Spirit (Theban
Sorcery ⚫⚫⚫)
This ritual allows the Sanctified to free the
Withhold the Spark of Life (Theban possessed of their tormentors. It works against
Sorcery ⚫⚫) mages possessing individuals, against vampires
This ritual seems to be mainly practised by using Dominate 5, against ghosts, and against spirits.
Sanctified of the Dammitic creed. It allows the Both Urged and Ridden may be freed using this
sorcerer to briefly suspend the animation of an entity ritual, but Claimed cannot be restored by it.
that received its animating force solely via a spell, The roll to activate the ritual is contested by the
Numen, Discipline, or other supernatural ability (this possessing entity’s Resolve+Blood Potency. If the
rules out vampires, which are not created through entity in question is a spirit, all rolls also suffer a
the use of Disciplines, and revenants, because the penalty equal to its Rank. If the ritual is successful,
motive power is the spirit, not a spell or Numen. A the possessing entity (or its influence) is transferred
corpse-riding ghost or spirit would find its to the offering and may not voluntarily leave or shift
movement suspended, however. Claimed creatures its power to a different target until the normal
or objects are completely unaffected). The roll to duration of its possession power has ended, or until
activate the ritual is penalised by the Resistance, the offering dies. If the possessor attempts to exit or
Resolve or relevant Discipline/Arcanum/Rite dots of remove its influence prematurely, he must score a
the entity who created the animated creature, number of successes equal to the ritual’s successes
whichever is highest. If the ritual is successful, the on a Resolve+Composure roll. If the possessor is
target becomes inanimate for a number of turns capable of possessing the offering (e.g. a vampire
equal to the ritual’s successes. The sorcerer must who is cast out into a pig and also has Animalism 4),
touch the target within a number of turns equal to his he may choose to continue to do so once the ritual
Theban Sorcery dots after completing the ritual, or wears off.
its effects are wasted. Offering: A living pig. The animal is usually
Component: A clay tablet about the size of a restrained to prevent the possessor from wreaking
palm with the Hebrew word “life” on it. havoc with its new host. The offering is not
consumed by the ritual as such, but the stress caused
by the spiritual transfer usually causes heart failure
within a few hours, and the high adrenalin levels and
Anoint Offering (Theban Sorcery ⚫⚫⚫) stress hormones make the meat nearly unpalatable.
This ritual prepares the offering for another
Theban sorcery ritual, increasing the potence of that
ritual. When an anointed offering is used in another Cold Heart (Theban Sorcery ⚫⚫⚫)
Theban sorcery ritual, all rolls to activate the ritual This ritual makes a character incapable of
using the anointed offering receive a +2 die bonus. empathy. Rolls to activate the ritual are contested by
The bonus only remains effective for one casting, as the target’s Composure+Blood Potency. If the ritual
the offering is consumed during the casting. is successful, the character only rolls a chance die on
Offering: Scented olive oil specially made for all Empathy-related rolls for a number of hours
anointing ceremonies. If the offering to be blessed equal to the sorcerer’s Resolve. If one of these
cannot be anointed (e.g. if it is a liquid, or if it is too chance rolls botches, the victim interprets that social
hot), this ritual cannot be used on it. situation in the worst possible way, and probably
acts on this interpretation as well.
If an extraordinary success is scored when
activating the ritual, the victim suffers under the
ritual’s effects until a number of sunsets equal to the False Prophet (Theban Sorcery ⚫⚫⚫)
successes has passed. This ritual is subject to a lot of debate among the
Offering: A glass bead. Sanctified. Many believe it is the Lord’s prerogative
to know the future, while others point to pagan seers
in the employ of biblical figures as proof that
Curse of Sloth (Theban Sorcery ⚫⚫⚫) predicting the future cannot be a bad things as such.
The roll to activate this ritual is penalised by the The first group of Sanctified may use this ritual to
target’s Resolve. If the ritual is successful, the target hinder another’s vision of the future.
does not rise the following night, and does not The roll to activate this ritual is penalised by the
immediately notice its failure to do so (unless, for target’s Composure. If the ritual is successful,
example, it sees the date on the newspaper). The whenever the target next attempts to predict the
target may still be roused normally by disturbances future, he must score a number of successes that
while it is under the curse, and if it does not go to exceeds this ritual’s successes. If she does not, she
daysleep at all (i.e. for some reason the vampire still receives a vision of the future, but it is flawed in
remains active throughout the next day), the ritual is important ways. Even worse, the false vision applies
wasted. If an extraordinary success is scored on the to both the visionary and his target, so if somebody
ritual, the victim fails to rise for a number of nights attempts to foresee the target’s future, they face the
equal to the successes. same difficulty. If different prophets try to foresee
Offering: a piece of a shroud (the shroud must be the same event involving a target marked by False
acquired from an actual grave). Prophet, they all see the flawed vision until it has
come to pass, but any other visions are not affected.
A flawed vision of the future twists its meaning.
Dark Blessing (Theban Sorcery ⚫⚫⚫) A sought sanctuary may actually be somebody else’s
This ritual is the beneficial counterpart to the sanctuary, an artefact may be differently guarded
Malediction of Despair. It can only be cast on than foreseen, a foreseen betrayal may actually be
Kindred or ghouls, and provides them with a number somebody else’s betrayal or even an offer of
of extra dice equal to the successes that they can use friendship, or the timing may be off, invariably
for actions described in the blessing (e.g. "Go forth meaning the recipient of the vision arrives on the
and conquer" allows dice to be used for combat- scene at the wrong time. Any bonuses normally
related rolls, "You shall resist the Beast tonight" granted by a vision of the future do not apply to a
means the dice can be used for frenzy rolls, and so tainted vision, but instead become a penalty as the
on. Bonus dice cannot be used for Disciplines, recipient of the vision enters the scene with false
Humanity or degeneration rolls). Each bonus die can assumptions.
only be used once, one person can only be under one Offering: A smoke-blackened lens.
blessing, and the blessing ends at sunrise.
Offering: Some wine or blood (if the blessed is a
Kindred; the blood need not be vitae) that must be Fast (Theban Sorcery ⚫⚫⚫)
drunk by the blessed. This ritual is normally used as a means of
penance. It may also be used as an attack, in that
case it is resisted by the target’s Resolve+Blood
Divine Weapon (Theban Sorcery ⚫⚫⚫) Potency. If the ritual is successful, the target is
This ritual allows the sorcerer to mystically hide unable to ingest blood of any kind for a number of
a melee weapon (typically a sword or lance, as these nights equal to the successes. Some Kindred
weapons are associated with saints). The roll to voluntarily enter torpor when this ritual has been
activate the ritual is penalised by the weapon’s Size. cast on them, while others have allies standing by in
Once the ritual is complete, the weapon disappears, case they fail to rise because of lack of blood. The
and it cannot be detected by any means – it really is ritual isn’t completely reliable, as it merely creates a
not present any more. However, the sorcerer may strong sense of disgust at the mere thought of blood,
recall the weapon with a reflexive action, having it it doesn’t render the Kindred incapable of ingesting
materialise at his side in a shaft of light. The sorcerer blood. However, only a frenzying beast can override
may not run in the turn when he recalls the weapon, this disgust, so forcing oneself to frenzy near a blood
though he gets his Defence normally. A sorcerer may supply is the only way to escape the ritual’s enforced
only have one weapon hidden at any one time. penance.
Offering: An amulet bearing the icon of the saint Offering: A white linen cloth.
or angel associated with the weapon, which must be
made of silver or gold (Resources 2 to acquire)
Gift of Tongues (Theban Sorcery ⚫⚫⚫)
This ritual allows the sorcerer to gift a group of
people, including himself, with the ability to speak,
read, and comprehend any human language. The roll
to activate this ritual is penalised by the number of
recipients beyond the first (e.g. a normal roll if the Impart (Theban Sorcery ⚫⚫⚫)
sorcerer only wants to send his gift to one person, a This ritual allows the sorcerer to imprint a
roll at -1 if 2 people are to be gifted, and so on). Any Theban Sorcery ritual on a parchment. By reading
kind of sentient creature can benefit from this ritual, out the parchment, anybody may then activate the
and its effects last for one scene. ritual, paying the usual Willpower point and utilising
Offering: Holy water that must be dabbed on the usual offering. It is not possible, however, to
recipients’ ears, eyes, and lips. learn the ritual from the parchment alone. The roll to
successfully imprint a ritual is penalised by the
imparted ritual’s dots, and when the ritual is
Hunger of the Sinner (Theban Sorcery ⚫⚫⚫) activated, the reading character uses his own
Submitted by Lorotaman Jedi on 28th April 2008, Intelligence+Academics+Theban Sorcery (even if
with alterations by Wordweaver05. the character does not have Theban Sorcery at all, he
The wrath of the Holiest manifests itself as a may attempt to activate the ritual using
cruel revenge for the subject’s feeding necessities. Intelligence+Academics). Because the character
Only vampires can be targeted by this ritual, and the must actually read out the ritual, he loses his
subject must be within line of sight of the caster so Defence while casting.
that the ritual can work. After the ritual is cast, every Offering: A scroll of parchment made from a
point of blood that the subject drains from a victim lamb less than a year old. The parchment crumbles
(be it animal, human or Kindred) will be to ash once the last word has been read out.
automatically transformed into sand inside his
mouth, wasting it.
A contested roll is made to activate this ritual, Lend Faith (Theban Sorcery ⚫⚫⚫)
pitting the sorcerer’s The sorcerer casting this ritual enables another
Intelligence+Academics+Theban Sorcery against the Sanctified to use the caster's Willpower for the
subject’s Resolve+Blood Potency. Resisting this purposes of powering a Theban ritual by praying.
power is a reflexive action. The ritual lasts for 1 Once the caster has accumulated enough successes,
night per success (excess success). the beneficiary of the ritual may withdraw a number
Offering: A handful of sand, which the caster of Willpower points up to the successes of the Lend
puts in his mouth and swallows, along with 1 point Faith ritual. The ritual's effects fade once the lender
of Vitae (that can be his own). stops praying (in combat, the prayer ends once the
caster takes an action or dodges).
Offering: A small palm leaf.
Icarian Vessel (Theban Sorcery ⚫⚫⚫)
This ritual provides the Sanctified with a means
of storing a reserve of inner fortitude. If the ritual is Menetekel (Theban Sorcery ⚫⚫⚫)
cast successfully, the sorcerer can store a number of This ritual causes writing to appear at a point of
Willpower points equal to his successes in a the sorcerer's choosing (the range is unlimited), but
religious icon (mostly a spear pendant, a rosary, or a the sorcerer must have seen the place before. He
small bible). The Sanctified may then at any time does not need to view the place where the writing
withdraw this Willpower reserve from the item by appears, but it only persists until dawn, and the
touching it in a reflexive action (one hand must be writing can only appear during the night (so if a
free to do so; wearing the item or having it in one’s sorcerer wants a menetekel on the other side of the
pocket is not sufficient), destroying it in the process. globe, he has to get up during the day to cast the
All Willpower points are transferred at once, and if ritual). The writing appears to be in blood.
the Sanctified may not currently take them all (e.g. The roll for the ritual is somewhat special,
because he has lost less Willpower than are stored in because the writing starts to appear once the sorcerer
the icon), any unused Willpower is simply lost. Any has garnered three successes. For every additional
character with at least one dot of Theban sorcery can success, one word appears, and the sorcerer may
use the vessel. The Willpower transferred from the keep writing until he either does not score any more
vessel is normal in every respect. successes on his Intelligence+Academics+Theban
The ritual seems to be less effective when used Sorcery rolls or his message is finished.
by members of the Icarian bloodline. Icarians can Offering: A tablet of the material the writing
use Icarian vessels normally, but when they create should be appear on with the intended message on it,
vessels they cannot imbue them with Willpower written in blood (this does not have to be vampiric
points generated by their Constance Discipline. Only vitae).
Willpower generated through fulfilling virtues,
vices, or attaining goals can be imbued into a vessel
by an Icarian.
Offering: A small religious icon that is destroyed
when the Willpower is withdrawn.
Paladin's Damned Crusade (Theban Offering: Some holy water that must be spilled
on the ground.
Sorcery ⚫⚫⚫)
Submitted by BlackSpiralKnight on 1st January
2008, with alterations by Wordweaver05.
This ritual grants a melee weapon the ability to Stoning (Theban Sorcery ⚫⚫⚫)
deal damage that feels like fire or sunlight to This offensive ritual causes the victim to suffer
vampires for one scene, dealing aggravated damage blows from an invisible source, just as if it was
up to its damage bonus and the normal damage for being pelted with stones. The sorcerer casts the ritual
any remaining successes (e.g. a sword (+3) can on a fist-sized rock and then throws it at his target. If
inflict 1-3 aggravated damage to vampires on a hit the ritual is successful and the stone hits, the target
with 1-3 successes, but every success after the third suffers a number of additional points of bashing
only scores lethal damage, as is normal for a sword). damage equal to the ritual’s success.
The blade seems to shimmer and glow while the Offering: A fist-sized rock.
ritual is in effect, and its appearance reminds
vampires so strongly of fire that even the wielder
must pass a Resolve+Composure roll after Temple Ward (Theban Sorcery ⚫⚫⚫)
performing the ritual to to avoid dropping the Contrary to its name, this ritual may be used on
weapon in an onset of Rötschreck. The ritual's effect any enclosed room, though it is mostly used on a
lasts for one scene or until the sorcerer lets go of the Sanctified temple during a ceremony. The ritual sees
weapon, whichever comes first. The ritual roll is its most widespread use in busy cities where the
penalised by the damage bonus of the weapon. Sanctified conduct rituals in areas that could be open
Offering: The weapon, which crumbles to dust to the public at other times.
once the ritual ends. The roll to activate the ritual is penalised by the
size of the room to be warded (use Haven Size dots;
the ritual only wards a single room, though that is
Shield of Righteousness (Theban Sorcery usually enough to prevent entry into churches as
⚫⚫⚫) they’re essentially one large hall), and the sorcerer
This ritual protects the user from Heathen magics must be inside the area. If the ritual is successful,
(i.e. any supernatural power except for Theban any attempt to dissuade mortals from entering the
Sorcery). When such a power is used on the shielded temple while the ward is in effect gains a number of
Sanctified, the roll is penalised by the Sanctified's bonus dice equal to the ritual’s successes, as simple
dots in Theban Sorcery, in addition to all other “no entry” signs or guards seem to exude a palpable
penalties. The Shield of Righteousness dissipates air of authority, and mortals feel like trespassers no
once it has fended off a number of attacks equal to matter what rights they normally have to enter the
the ritual's successes or at sunrise, whichever comes warded space. While an area is warded, even a
first. cardboard sign or closed door requires a contested
Offering: A small crucifix. roll of the mortal’s Resolve+Composure against the
ritual's successes, and the mortal can only enter or
even remain if he scores more successes. Open doors
or windows that aren’t at least stained glass or
Skin of Evil (Theban Sorcery ⚫⚫⚫) shrouded with curtains negate the requisite roll
This ritual can only be used on mortals (ghouls
unless a guard is posted within sight of the mortal.
are exempt because they are already tainted by the
The ward lasts until sunrise or until the sorcerer has
Curse, but mages, proximi, sleepwalkers and wolf-
left the warded area, whichever comes first.
blooded are not), and is resisted by
Offering: A blessing written on a piece of
Resolve+Supernatural Resistance.
parchment that must be affixed to the main entrance
If the ritual is successful, the target is bound by the
of the room.
same restrictions to Social dice pools as vampires
until the next sunset (i.e. their Social dice pools
cannot exceed their Morality stat).
Offering: A small strip of skin (usually leather or Tobit's Curse (Theban Sorcery ⚫⚫⚫)
parchment) This ritual strikes the target blind. The number of
successes becomes a penalty to all rolls requiring
visual perception for a number of turns equal to the
sorcerer's Wits. If the ritual scores an extraordinary
Slave to Sin (Theban Sorcery ⚫⚫⚫) success, the penalty must be healed like bashing
The ritual inflicts the Daeva clan weakness on a
damage instead (for vampires, 1 vitae removes 2
mortal or ghoul, so that that mortal will know the
points of penalty). The activation roll is penalised by
depths of depravity he can sink to. The activation
the target's Stamina.
roll is contested by the victim's Composure, and the
Offering: A pinch of fresh bird's droppings (less
ritual's effects last until sunrise.
than a day old).
Veil of the Grave (Theban Sorcery ⚫⚫⚫) Wither (Theban Sorcery ⚫⚫⚫)
Submitted by darker_dreams on 14th April 2007, The roll to activate this ritual is penalised by the
with alterations by Wordweaver05. target’s Stamina (+Resilience, if active), and the
Upon completion of this ritual the vampire’s aura caster must be close to enough to be able strike the
dims, made fainter by the pall of death. This is an target (this distance includes the caster’s movement).
enhancement of the effect that is visible in all If the ritual is successful, the target loses a number
Vampire’s auras – the normal faint, washed-out of Dexterity and/or Strength points equal to the
aspect taken to the level that it becomes difficult to successes scored. The caster decides how to
discern any significant features. distribute the penalties. If either attribute drops to 0,
For the remainder of the night all rolls to the target becomes helpless. The withering heals like
perceive the character’s aura are penalized by the bashing damage. If the sorcerer scores an
successes on this ritual. exceptional success, it heals like lethal damage
Offering: The sacrifice for this ritual is a shroud instead.
in which a human corpse was buried. Offering: A handful of ashes.

Ward of Longinus (Theban Sorcery ⚫⚫⚫) Seal of Phanuel (Theban Sorcery ⚫⚫⚫)
Just as the Damned may receive the blessings of Submitted by darker_dreams on 14th April 2007,
the Almighty in the form of Theban rituals, they with alterations by Wordweaver05.
may be held at bay by the divine radiance. Once this The Sorcerer places a bright sigil over their aura,
ritual has been successfully activated, the sorcerer making all but the most determined of observers
keeps rolling Intelligence+Academics+Theban look away. For the duration of the night, an
Sorcery as an Instant action each turn. The number individual who wishes to read the subject’s aura
of successes is subtracted from any attempt to harm must spend a Willpower point before they can roll.
the sorcerer, serving as some sort of armour. The Offering: The sacrifice for this ritual is a disk of
ritual’s effects wax and wane with the fervor of the pure gold that has reflected the noonday sun.
Sanctified’s prayers, so it may sometimes be very
effective, and sometimes offer almost no protection
at all. The ritual only affects Kindred and ghouls, Wolves among the Herd (Theban Sorcery
and it ends once a roll is failed or the sorcerer ⚫⚫⚫)
decides to stop praying. This ritual can only be cast on vampires, and its
Offering: A blessed crucifix that must be held activation roll is penalised by the target's Resolve.
aloft. Under the effect of the ritual, a vampire is compelled
to seek out multiple victims instead of draining just
one. This has the two following effects:
Ward Off the Avenging Angel (Theban After the first point of blood drained from a
Sorcery ⚫⚫⚫) vessel, the vampire must make a
This somewhat misleadingly named ritual Resolve+Composure roll to continue draining the
protects an area with an invisible barrier from same victim. This roll suffers a penalty equal to the
entities attempting to enter in Twilight. The roll to number of points after the first that have already
activate the ritual is penalised by the Size of the been drained from that vessel by the vampire in that
warded area (use Haven Size dots). If the ritual is night. The vampire is free to continue to slake his
successful, any entity attempting to enter the warded thirst on another vessel, though the same restrictions
area in Twilight must score more successes in a apply. Once the vampire fails a Resolve+Composure
Power roll than were rolled for the ritual. An entity roll, he becomes incapable of draining any more
may only attempt entry a number of times each night blood from that vessel in that night.
equal to its Resistance. In the entity is a mage or When the ritual is used on a frenzied vampire, he
vampire in Twilight, roll Resolve+Gnosis or Blood may begin rolling Resolve+Composure to end the
Potency to overcome the barrier, and a number of frenzy after draining the first point of blood from a
attempts equal to Composure may be made. Even if victim. These rolls benefit from a +1 bonus for every
one creature manages to enter the area, the ward point after the first that has already been drained
remains in effect. It also does not prevent creatures from the victim. If the vampire accumulates 4
from leaving the area, or from crossing the border in successes on these rolls, he releases the victim,
the Shadow and then returning to Twilight, or from though the frenzy as such does not end - the vampire
teleporting in some way. merely seeks out a new victim, even if that means
Offering: Lamb’s blood must be daubed onto the leaving the presence of the current victim.
main entrance to the warded premises. The blood The effects of this ritual last for a number of
turns to ash once the ritual ends. hours equal to the successes. If the ritual was
activated with an extraordinary success, it lasts for a
number of nights equal to the successes.
Offering: A strip of linen or silk that was used to effects of torpor apply normally. If the ashes are
wipe blood off of a vampire's mouth. scattered more than Resolve feet apart, however, the
vampire suffers an appropriate number of points of
aggravated damage (e.g. if half the ashes are
scattered, he loses half the number of health dots he
Absolution (Theban Sorcery ⚫⚫⚫⚫) had when he was scattered to aggravated damage).
This rare ritual is reserved for the Sanctified The vampire may reform once torpor ends, but if he
Paladins, and any misuse will be harshly punished the ashes are confined in too small a volume, he will
by the Church of Longinus. Sometimes Sanctified suffer a number of boxes of lethal damage equal to
have to perform duties that are so horrible that their the Durability of his confinement, plus a number of
souls disintegrate under the weight of the curse, and additional lethal damage boxes equal to the
they come ever closer to the Beast. This ritual offers confinements Structure, dealing 1 point of Structure
consolation, if it is performed for the paladin before damage to the confinement for each Health box
sunrise after his deed. The roll to activate the ritual marked in the process until the confinement is
is penalised by the number of Humanity dots the shattered or the vampire is destroyed. The vampire
subject has lost since the last sunset, and it cannot be will always reform from the largest portion of ashes
used on subjects with a Humanity rating of 8 or (roll randomly if there are equal-sized portions).
higher. If the ritual is performed successfully, the If the ashes are drenched in potent vitae, the
subject may repeat one failed Degeneration roll (e.g. torpor may be interrupted prematurely, and any other
if a paladin killed a mortal and suffered Humanity blood potent enough to feed the torpid vampire can
loss and, possibly, a derangement, he may repeat the be used to heal damage as normal.
roll and regains his Humanity if it is successful). The Offering: The vampire must dress in a burial
sorcerer cannot use the ritual on himself. As the shroud, receive the last rites and have a source of
ritual only allows repeat rolls, it is useless against flame touched to his body, dealing at least 1 point of
hardened Beasts (players the ST deems to act aggravated damage in the process. If the ritual can’t
without true remorse) or diablerists. If the ritual is be started in the turn after the vampire was burnt
activated with an extraordinary success, the subject (e.g. because of Frenzy), the offering is wasted.
may repeat all Degeneration rolls he failed since the
last sunset, as long as the above restrictions apply.
Offering: A piece of a relic (the relic needs not Bless Vow (Theban Sorcery ⚫⚫⚫⚫)
be the remains of an actual saint, but it has to be This ritual works similarly to the Oath of the
from a truly devout man of the Faith (Morality 8+) Paladin, but the Sanctified allows another Kindred to
who was well-respected in his community). Mostly a take the oath rather than take it himself. More than
bone or a piece of a vestment are used. one Kindred may be sworn in at the same time, at a
-1 penalty for each Kindred beyond the first. The
vow will not take if the Kindred swearing it is under
Angel's Flight (Theban Sorcery ⚫⚫⚫⚫) supernatural compulsion, and all Kindred must
Submitted by Qcks on April 26th 2007, with swear the same oath.
alterations by Wordweaver05. It is technically possible to allow non-Sanctified
Though not particularly conducive to the Kindred to swear an oath using this ritual, but it is
Masquerade, this ritual allows a sorcerer to fly. Only very, very rare, and most non-Sanctified Kindred
a single success is required to activate this ritual; that have this honour bestowed upon them are at
each success grants the sorcerer a single point of least devout Christians (or Muslims or Jews).
flight speed. This ritual lasts one hour per dot of Offering: One dagger emblazoned with the
Theban Sorcery or until sunrise, whichever comes emblem of the Lancea Sanctum for each participant,
first. On an extraordinary success, flight speed is and a crucifix with the same emblem for the
doubled. No action is required to fly, and if rendered sorcerer.
torpid, the sorcerer will slowly float downwards
until he touches the ground. A sorcerer who is
destroyed while airborne drops like a stone. By Break the Bread (Theban Sorcery ⚫⚫⚫⚫)
spending an Instant action to concentrate, the The vampire casts this ritual over a vessel, be it
sorcerer may double his flight speed. animal or human, and it can only be cast in the
Offering: A candle made from the tallow of presence of at least one other vampire. The number
flying animals. of successes then upgrades the vessel's blood's
strength for feeding purposes. Four successes allow
a BP 4 vampire to feed on animal blood, while 7
Ashes to Ashes (Theban Sorcery ⚫⚫⚫⚫) successes allow a BP 7+ vampire to do so as well. If
The sorcerer turns his body into ashes, just as if the vessel is human, 4 successes allow a BP 7+
he had been burnt (not more than would fit in an vampire to feed from a human vessel.
urn), and immediately slips into torpor. The ashes The vessel's blood doesn't become more potent
are unaffected by fire or sunlight, and all other through the ritual (so a mammal still has only 1/2 its
health levels in blood points, a fish would have 1/4, restore damage, and it will always attempt to return
and plasma bags 1/8, even though the blood can now to its post before becoming inanimate again. The
nourish very potent vampires). Additionally, the angel has the following statistics (Size depends on
blood must be shared - all vampires invited to the the statue, but may not be higher than 7; the angel
feast must get at least 1 BP, and the shared blood uses whatever weapon the statue has, or strikes with
must be distributed as evenly is possible. If sharing its fists):
isn't possible (e.g. because of too little blood to go Attributes: Power 4, Finesse 2, Resistance 4
around), or if somebody is too greedy, the blood Willpower: 8
turns to ash in the participants' mouths. Initiative: 6
Offering: A cup or chalice that is passed around Defence: 2
to drink the blood out of. Speed: 9 (Species Factor 5)
Size: 5
Corpus: 9
Curse of Renunciation (Theban Sorcery Attack: Unarmed (7 dice, bashing), Sword (9
⚫⚫⚫⚫) dice, lethal)
This ritual forces a mortal victim to act in a Special Qualities: Immune to wound penalties,
specific way in a specific situation for a number of bleeding to death, and unconsciousness, armour (1
times equal to the successes, or until the next for a wooden statue, 2 for a stone statue, 3 for a
sunrise. The caster must tell the victim what he will metal statue), can only be destroyed by filling its
do (the classic example is "You will deny knowing Corpus monitor with aggravated damage.
me three times before sunrise"), and the victim will Offering: an illuminated scroll bearing the image
comply if the ritual, which is penalised by the of an angel. The scroll must have been painted by a
target's Resolve, is successful. If the victim's life is devout mortal monk (Morality 8+).
severely endangered by the ritual's effects (e.g. the
order was "Turn the other cheek," and he is attacked
by a raving lunatic), the victim can try shaking off He Who Is Without Sin (Theban Sorcery
the ritual's effect by making a Resolve roll with a +3 ⚫⚫⚫⚫)
bonus against the ritual's successes. This ritual is unusually versatile and a great boon
Offering: A coin. in the arsenal of the Sanctified, both inside their
church and when interacting with outsiders. If the
ritual is cast successfully, any action taken against
Dedicate (Theban Sorcery ⚫⚫⚫⚫) the sorcerer in his presence is penalised by the
This ritual can only be cast on a Christian place ritual’s successes if the character attempting it would
of worship. The number of successes determines the either fulfil his Vice by acting (fulfilling a Virtue at
number of months before the dedication must be the same time does not avert the penalty), or if that
repeated (on an exceptional success, the dedication character has gained Willpower through fulfilling his
need not be repeated until a number of years equal to Vice since the last sunset. For each roll that might be
the successes have passed). On dedicated ground, all affected by the ritual, the character may roll
rolls to activate Theban Sorcery are granted a bonus Composure+Blood Potency, and the ritual’s effect on
of +1 die (on an exceptional success, the bonus that character ends if he scores a number of
becomes +2). successes equal to or higher than the caster’s net
Offering: A cross of Longinus (a spear-tipped successes in a single roll. The ritual last for one
cross) made from silver. scene.
Offering: The blood of a virgin.
Example of use: Bishop Wilberforce casts He
Who Is Without Sin before making a speech in front
Guardian Angel (Theban Sorcery ⚫⚫⚫⚫) of other Sanctified. One of the Sanctified, an old
The ritual enchants the statue of an angel, which enemy of Wilberforce’s, wants to speak up and
is then capable of becoming animate for a short ridicule the Bishop’s arguments. That character’s
time. The Sanctified may determine a number of Vice is Envy, so he has to roll Composure+Blood
trigger conditions and action equal to his Wits when Potency or be affected by the ritual. Another
enchanting the statue (common triggers and actions vampire also wants to speak out against, the bishop,
are “Slay any creature that enters my sanctuary but he wants to point out a dangerous oversight of
during the day” and “Slay any creature that damages his superior’s plans. His Vice is Sloth, which is
you”). The angel becomes animate for up to one neither related to his action, nor has he acted
scene, and will fulfill its task to the best of its slothful since the last sunset, so he can proceed
abilities. The angel may become animate a number unhindered.
of times equal to the ritual’s successes, but if
multiple triggers are present during the same scene,
only one animation is used up. The angel recovers 1
point of Willpower between animations, and one
additional point if it fulfills its task, but it cannot
Mark of Shame (Theban Sorcery ⚫⚫⚫⚫) would have suffered from the sunlight if
The roll to activate this ritual is penalised by the they had been vampires.
target’s Composure. While casting, the sorcerer • Targets suffer from a mild version of
spells out a sin the victim must have committed on Rötschreck that makes them shrink away
the victim’s skin (usually on the chest or back, but from open flames. They roll
the sin can be spelled out on the face as well). If the Resolve+Composure, though they only
ritual is successful, the next time the target commits receive half the penalties a vampire would
that sin the writing starts to burn, inflicting a number suffer (rounded up; -1 becomes no penalty,
of boxes of lethal damage equal to the ritual’s and -3 and -2 are a penalty of -1, and so
successes. Each following turn spent committing the on), and have to score only half of the
sin, the writing continues to burn, but the damage is successes a vampire would require to
reduced by 1 each turn until it reaches zero, at which overcome his fear.
point the ritual fades. If the target is in a situation • Targets become irritable, responding poorly
where she might sin again, but refrains from doing to being put under pressure. This is similar
so, the Mark’s successes are simply reduced by one, to anger frenzy, although the same
until the Mark has faded completely. modifiers as for "Rötschreck" apply.
Offering: Salt water. The water is used to draw • The targets cannot sleep during the night.
the sigil. Even at night, their dice pools are limited to
Example of use: The Sanctified paladin Konde their Morality when interacting with
has been tasked to punish a vampire who has been mortals.
randomly killing people when feeding from them. • The targets find ordinary food and drink
After capturing and restraining the vampire, Konde distasteful, and must roll
spells out “Thou shalt not kill” on the vampire’s Resolve+Composure to make themselves
chest with salt water, finally scoring six successes on eat or drink. If the food is bloody (e.g.
the ritual. When the vampire next kills a target (this when drinking blood or eating rare steak),
includes draining them so far they are dying), he they can eat without rolling.
suffers six boxes of damage. If the vampire does not • The target's canine lengthen and sharpen
stop at once, he will suffer another five boxes in the slightly, though this effect is usually only
following turn, then four, and so on. If he relents noticeable to those who know the target
after the first turn, he still suffers 5 boxes of lethal intimately.
damage the next time he starts killing. However, if The ritual may be recast on a mortal who is already
the Marked vampire manages to avoid killing six under its effects. Such attempts gain a +2 bonus to
times in situations in which he could have killed, the the Theban Sorcery dice pool.
Mark fades without further effect. Offering: A vampire's tooth (usually the
prospective sire knocks out one of their fangs; this is
one of the reasons why the ritual is rarely used and
seen as a powerful demonstration of intent).
Premonition of the Dark Blessing
(Theban Sorcery ⚫⚫⚫⚫)
This powerful ritual is sometimes used to test
candidates for the Embrace, though it is also useful Reliquary of Banes (Theban Sorcery ⚫⚫⚫⚫)
as an impressive curse that can be used to create a The sorcerer needs a precious metal reliquary
"fake vampire" to uphold the masquerade. It can (Resources 4 to acquire) for this ritual, which must
only be cast on mortals or ghouls, and the roll to be performed at noon under a cloudless sky. The
activate it is penalised by the target's Composure. reliquary is placed in the sun so that no shadow
If the ritual is successful, the target gains a touches it, then the sorcerer starts the ritual. Once
measure of the limitations of being a vampire for a the ritual is complete, the sorcerer must personally
number of days equal to the successes: remove the reliquary’s lid. The reliquary stays open
• Upon dawn, they become extremely sleepy, for a number of turns equal to the ritual’s successes,
and must roll Morality to remain awake, then it closes at once. It requires a supreme effort of
just as if they were vampires. If they sleep, will to open the reliquary again (1 Willpower point
they must roll Wits+Composure to notice a must be expended, and only a character with Theban
disturbance, and must then roll Morality Sorcery 4 is capable of reopening the reliquary. If
again to actually wake up. During the day, the reliquary is smashed instead, the ritual simply
all dice pools are limited by Morality. fades without further effect), and if it is opened, true
• The target finds the rays of the sun very sunlight will stream from it for a number of turns
painful, though they do not suffer actual equal to the turns the reliquary was open. The
damage except for a tendency to get sunlight counts as noon sunlight, and extends at full
sunburn very quickly. In order to remain in strength for a number of yards equal to the sorcerer’s
sunlight, they must roll Resolve+Stamina Willpower dots at the time of the casting. One
with a penalty equal to the damage they quarter damage, rounded down, (calculate after
factoring in the target’s exposure, but before
applying weaknesses like the Mekhets’) is inflicted Resources. Typical containers have Size 2,
at a distance up to twice the original distance, and Durability 1, and Structure 3.
there is no effect beyond that (so a Reliquary of
Banes enchanted by a Sanctified with Willpower 7
inflicts 3 dots of aggravated sunlight damage upon Sacred Icon (Theban Sorcery ⚫⚫⚫⚫)
any target up to 7 yards away, and 3/4 damage upon This ritual has a similar effect to Consecrate, but
any target at a range of up to 14 yards, which the sorcerer can instead imbue a number of
becomes 4/4 = 1 point of aggravated damage for any Willpower points up to the number of his successes
vampire wearing light clothing (+1 sunlight into the icon (usually a crucifix with a dagger tip, the
damage). Once a reliquary is opened, it cannot be icon of the Lancea Sanctum, but Greek Orthodox
closed again until its effect is spent, and smashing it Sanctified often use small religious paintings, literal
will not affect the burst of sunlight. icons). When a sorcerer casts a ritual holding the
Offering: The Sanctified offers up his own flesh icon, he can use the spiritual energy from the icon
when he opens the reliquary, and may not use Coils instead of his own Willpower (however, this
or Disciplines to offset this damage when opening withdrawal of energy still counts as the caster
the reliquary or the ritual fails. spending one point of Willpower, so the first roll
Note: The reliquary is usually used as a threat cannot be further enhanced). Once all Willpower
by powerful Elders with high levels of Resilience. points from the icon are used up, the icon crumbles
When their sanctum is assaulted, they simply pop to dust.
open the reliquary and watch their adversaries burn Offering: A spiritually significant icon (crucifix,
(of course, they’re advised to hide quickly, or they literal icon, picture of a saint, rosary).
will likely burn with them). It’s more of a last-minute
revenge than a weapon, a last strike from a wrathful
God.
Sacrificial Lamb (Theban Sorcery ⚫⚫⚫⚫)
This ritual is cast on another vampire, who must
volunteer to participate in the ritual (mystical
Reliquary of Solomon (Theban Sorcery coercion is not permitted, but blackmail or other
⚫⚫⚫⚫) means of persuasion are). If the ritual is successful,
This rare and difficult ritual entraps a spiritual whenever the caster next suffers damage a number
entity within a specially prepared container. The of boxes of damage equal to the ritual’s net
caster must be within line of sight to the spirit, successes are suffered by the ritual’s other
which must be in a Twilight state, and his voice must participant instead, no matter how far apart the two
reach the spirit, though the spirit does not need to are. The type of damage does not matter, and
actually hear or listen to the caster or look at him. downgrading by Resilience is not applied before
The roll to activate the ritual is penalised by the transferring the damage, but if the recipient of the
spirit’s Rank and resisted by the spirit’s Resistance. damage has active Resilience, damage is
If the ritual succeeds, the spirit is banished into the downgraded normally. If the damage inflicted is
container and cannot voluntarily leave it until the higher than the ritual’s net successes, the caster
container is broken. The spirit may communicate suffers the remaining damage, and if any successes
with whoever touches the container if it has are left unused, the next damage the caster suffers
appropriate Numina or abilities, but it may not use will be transferred as well until all successes are
any other Numina. Even discorporation will only used up. The ritual remains in effect until all
mean the spirit reforms inside the container. The successes are used up, or until the other participant
ritual has no effect on Twilight entities that are is destroyed. A vampire may only be the caster or
neither ghosts nor spirits, e.g. mages in twilight or target of one casting of Sacrificial Lamb at any point
quashmallim. of time.
Offering: The container, which must be specially Offering: A seven-month-old lamb that is ritually
prepared for each individual spirit, requiring a slaughtered. The sorcerer then washes the ritual’s
number of dots in Occult or Academics (the latter other participant in the lamb’s blood (Hunger Frenzy
with an appropriate specialisation) equal to the at this point will likely spoil the ritual).
spirit’s Rank. Making the container requires a Example: The Sanctified di Moncada casts
number of successes in an extended Sacrificial Lamb on another member of his
Intelligence+Crafts roll equal to four plus the spirit’s congregation. He scores 3 successes on his first roll,
Power, with one roll allowed for each opportunity and five more on his second roll. This means that he
the caster has in assessing the spirit’s doing (e.g. has scored eight total successes, so the next eight
examining the bodies of those it has killed, its boxes of damage he suffers are transferred to his
anchor, its fetter, or a book detailing a past encounter sacrificial lamb instead. If he just takes a beating
with the same spirit). Last but not least, fashioning with a blunt instrument, the effect won’t matter too
the container requires materials like crystal, glass much, but if he happens to be struck with a torch,
and precious metals that require four dots of the ritual will definitely play a most significant role
in saving his unlife…
Smite (Theban Sorcery ⚫⚫⚫⚫) or the vampire cannot hold them without sinking.
This ritual imbues a weapon or even the The ritual last for one scene, and the vampire can
sorcerer’s bare fists (or claws) with the ability to enter and leave the water as many times as he
inflict spiritual as well as physical harm. When the wished during that period. If the vampire is knocked
enchanted weapon strikes a target, a number of over, moves too fast or tries to pull too big a thing
Willpower points equal to the number of points of from the water, the ritual ends at once.
damage inflicted or the ritual’s successes are lost, Example: A Sanctified casts Walk over Water. In
whichever is lower. Victims of this attack are subject his first turn of casting he scores 2 successes, and 4
to sudden doubts and pangs of fear, and many flee more in the next turn. This limits his effective
from combat after having been subjected to a Smite Strength and Dexterity to 6 dots altogether for
attack. A sorcerer can only have one weapon imbued determining movement speed when moving across
with this ritual at any one time, and if the weapon is water. He cannot use Celerity higher than 6, either
not used before dawn, the ritual ends. (which usually does not pose a problem), and he
Offering: A small medallion bearing the icon of could not pull anybody with a greater size than 6 out
the sacred lance, which must be wrapped around the of the water. If the Sanctified tries any of the above,
fist or weapon and stay there until the strike is made. the ritual ends at once.
The medallion then crumbles to dust. Offering: A piece of wood and a piece of cloth
(they symbolise the boat Jesus stepped out of to
walk on the waters).
Supreme Devotion (Theban Sorcery
⚫⚫⚫⚫)
Submitted by Vangard on 17th January 2008, with
Warden of the Pharao’s Tomb (Theban
Sorcery ⚫⚫⚫⚫)
alterations by Wordweaver05.
This ritual enchants a statue that will then act as
This ritual exploits the blood bond of any
a sort of guardian while the Sanctified is in torpor.
Vinculum, making the thrall a more suitable agent of
Whenever something enters the room containing the
whatever task is appointed to him. The target
statue, the torpid vampire bcomes aware of the
obsesses about it for a number of days equal to the
intrusion as if he was watching it from the statue’s
successes attained in casting the ritual, effectively
point of view, and he may then animate the statue in
gaining the Obsessive Compulsion derangement.
order to attack the intruders. The statue has the same
However, the ritual also enhances the subject
attributes, skills and Merits as the torpid vampire
psychologically and mystically, always in regard of
(including wound penalties, if the torpid body is
his mission. Once per scene, any action the ritual's
severely injured), but it also gains armour
subject completes that is a part of the goal set by the
(depending on the material, 1-2 for wood, 2-3 for
sorcerer means he regains one Willpower point.
stone, and 3-4 for metal). It can use any Disciplines
Vitae spent to augment physical Attributes in the
that do not require expending vitae or Willpower or
service of his task add +3 dice instead of the normal
the use of speech, but it cannot heal damage. A
+2, and Willpower spent on attempts to achieve the
vampire may have a number of wardens equal to his
goal either provide a +4 die bonus instead of the
Wits in existence, though he can only animate one at
normal +3 or increase Defence or a resistance
a time (however, he may “jump” between wardens
Attribute by +3 instead of +2. The subject must be a
as long as each warden is in one room with the
full thrall to the caster of this ritual. After the ritual
intruders).
duration expires, the derangement and bonuses are
The ritual has four limitations. One, the vampire
lost.
must penalise the casting roll by the number of
Offering: A hand sized cross, soaked in the blood
chambers beyond the one with his body in it that the
of the regnant to symbolize devotion to God and to
wardens may enter (if they are carried out somehow,
the caster, who embodies his holy will.
the ritual is broken and they become inert). Second,
if the wardens become active during the daytime, the
vampire’s Humanity limits their dice pools just as if
Walk over Water (Theban Sorcery ⚫⚫⚫⚫) they were vampires, even if they are unaffected by
This ritual allows the sorcerer to walk over water sunlight or fire. Third, the vampire has no conscious
as if it was even ground. While this doesn't benefit memories of the wardens’ actions, mistaking them
Kindred at first sight, it allows them to cross bodies for torpor dreams. Fourth, constructing each warden
of water without getting wet, and allows them to statue requires a number of successes equal to the
move very quickly over water, too. The number of vampire’s Attributes, plus his Size. Additionally, a
successes determines how much Strength and warden statue is deactivated if both eyes are
Dexterity can be used to determine movement speed destroyed.
over water, and it also limits how many dots of Offering: The vampire must tear out his own
Celerity can be used safely. If the vampire carries eyes (2 lethal damage) and, once they have
somebody (or helps a drowning person), the number shrivelled to dust, pour their remains into two glass
of successes must equal the Size of the borne person eyes that are then set into the empty eye sockets of
the warden statue. Once a warden is destroyed or Attributes: Power 5, Finesse 1, Resistance 5
deactivated, or if the eyes are removed, the glass Willpower: Golems do not possess Willpower.
eyes crumble to ash. Initiative: 6
Defense: 1
Speed: 11 (Species Factor 5)
Size: 5 or 6
Excommunicate (Theban Sorcery ⚫⚫⚫⚫⚫) Corpus: 10 or 11
This powerful and very, very rarely used ritual is Attack: Unarmed (9 dice, bashing). Golems with
used to cast out former members of the Lancea from a fighting purpose may also wield a designated
the church by purging all their knowledge of Theban weapon (usually a spear or sword), adding their
Sorcery from them. The roll to activate the ritual is Power+Finesse to the weapon’s damage step.
both penalised by the target’s dots in Theban Special Qualities: Immune to wound penalties,
Sorcery, and contested by his Resolve+Blood bleeding to death, and unconsciousness, can only be
Potency. If the ritual succeeds, the target loses all destroyed by filling its Corpus monitor with
their dots in Theban Sorcery and all the rituals they aggravated damage.
know, permanently. Offering: A piece of parchment made from the
The ritual can only be attempted once on a skin of a lamb raised specially for sacrificial
character. If it fails, or if it is used successfully and slaughter, covered in a Hebrew passage stating the
the target later again learns Theban Sorcery, it golem’s purpose. The offering must be inserted into
cannot be used again. the golem’s mouth during the ritual, and crumbles to
Offering: Even having to use this ritual is a ash if it is removed, ending the golem’s animation,
monumental admission of failure, so the cost is dire or if the golem is destroyed.
indeed (most Sanctified would rather watch an
offender, maybe kill him or stake him, than use this
ritual, or use Mark of the Betrayer instead). The Jericho’s Fate (Theban Sorcery ⚫⚫⚫⚫⚫)
sorcerer casting the ritual loses a dot of Willpower in This ritual is a devastatingly effective weapon,
addition to the point of Willpower necessary to although it is hard to use inconspicuously. The ritual
activate the ritual. However, if a character should must be charged up before casting by spending a
voluntarily (e.g. without supernatural coercion) want number of Willpower points while walking circles
to leave the Lancea forever, they may supply the around the building to be affected. Once the ritual is
Willpower dot themselves, thus divesting themselves charged, the casting may begin, which ends by a
of the power they feel they no longer deserve or blast on a trumpet. The building takes a number of
need to gain new spiritual freedom to explore other points of damage equal to the ritual’s successes for a
paths. The character is not prohibited from learning number of turns equal to the Willpower points spent.
Theban Sorcery again later on, and most Sanctified Hardness does not protect against this damage.
powerful enough to know this ritual respect the wish Often, light walls collapse while stronger walls
of a Kindred wishing this ritual to be performed on remain standing. This ritual can be devastating to
them. If a vampire wants this ritual performed skyscrapers, as it is quite possible that all windows
voluntarily and then changes his mind before it is are smashed at once.
complete, it is not considered a casting, and may be Offering: A trumpet, made to the specifications
repeated. listed in the Old Testament.

Golem (Theban Sorcery ⚫⚫⚫⚫⚫) Mark of the Betrayer (Theban Sorcery


This ritual is known mainly to members of the ⚫⚫⚫⚫⚫)
Lancea Sanctum of the Dammitic creed. It animates Only very few Sanctified know this ritual, let
a clay statue that may then serve a vampire as a alone use it. They can cast it on a character they feel
protector or workman. The golem is always loyal to has knowledge of Theban Sorcery that he does not
the vampire who created it, but the current master deserve to mark him as an abuser of divine power.
may transfer the golem’s loyalty to another. The Casting the ritual is resisted by Composure+Blood
golem must be commanded verbally, and it can only Potency. If the ritual is successful, whenever the
understand its creator’s language. The ritual that victim uses a Theban ritual a wound opens on his
animated the golem is rather short, but assembling forehead, inflicting one point of aggravated damage.
the body requires an extended Dexterity+Craft roll Once this wound has formed, further uses of Theban
with 20 successes. Each roll takes half an hour. Sorcery do not cause another wound until the current
Golems are always built with a purpose (e.g. wound has healed (if Resilience is active when the
guarding, fighting, working). If they are without wound forms, its damage is downgraded to lethal,
orders, they do not act at all, even to preserve their but the wound deepens with every use of Theban
existence. If they are issued conflicting orders, they Sorcery until it has inflicted one box of aggravated
fall back on their purpose for the rest of the scene if damage). The wound caused by this ritual cannot be
they fail a Finesse roll. hidden by shapeshifting (e.g. Protean 4) or illusions
(e.g. Obfuscate 4), and attempts to hide it with Redemption (Theban Sorcery ⚫⚫⚫⚫⚫)
makeup are hindered by a trickle of blood slowly This powerful ritual was researched by the well-
flowing from the gaping hole. known Roman Sanctified Agoniste Angelo di
The curse inflicted by this ritual is difficult to Rosalba, and although its potence is undisputed, it
remove. The Tismanu Discipline Eupraxia may isn’t used very often, as it is both exceedingly
remove the curse, though most Tismanu would dangerous and its success by no means guaranteed.
inquire into the background of the curse before The ritual allows a draugr (a vampire who has
volunteering to remove it. The only other way is become lost to the Beast at zero Humanity) one last
asking the sorcerer who cast this ritual for chance of redeeming himself. The ritual’s activation
forgiveness, as the sorcerer can remove the curse by rolls are penalised by the target’s Resolve. The
anointing the victim with blood (this has no effect if sorcerer must be crucified at the culmination of the
the sorcerer is under supernatural compulsion at the ritual, and the draugr must then be allowed to attack
time). the helpless Sanctified. Once he strikes his victim,
Offering: A written record (not necessarily an the sorcerer must retain the composure to reply, “I
original) of a Theban Sorcery ritual the target forgive you,” a tremendous act of will and
knows. compassion that requires expending a permanent dot
of Willpower. The sorcerer then rolls his Humanity,
with a bonus equal to the ritual’s net successes. If he
Moses’ Plague of the Crops (Theban scores a success, the draugr receives 1 dot of
Sorcery ⚫⚫⚫⚫⚫) Humanity, while the Sanctified must roll Humanity
Submitted by Lorotaman Jedi on 28th April 2008, for each derangement the draugr currently suffers,
with alterations by Wordweaver05. and suffer that derangement himself when he fails
The despicable doings of Ancient Egypt are still the roll. If the sorcerer scores an extraordinary
recalled by many, and the Kindred themselves can success, he is not infected with the Beast’s madness
curse the fate of an entire region, bringing back and does not risk suffering any derangements. If the
those painful memories of starvation. The name can sorcerer fails, he must still roll for the derangements,
be misjudged – not just the crops can be affected, but the draugr will be unaffected otherwise, and the
but also animal or processed food supply. ritual cannot be repeated for that draugr. On a
When the vampire starts casting the ritual, he dramatic failure, the sorcerer must roll Humanity,
“charges” it with Willpower points before the player and will lose 1 dot of Humanity if he fails the roll, in
makes the final roll, much like Wrathful Judgement. addition to all other penalties for failing the ritual.
The player then announces which food source will Once the draugr has come to his senses, he may
be cursed: crops, cattle or processed food. If the roll recover Humanity by spending experience points as
succeeds, the vampire affects an area of 10 square normal. If the former draugr falls from grace again
kilometres per Willpower point spent (roughly 6,25 (by losing all his Humanity a second time), the ritual
square miles per point), ground zero being the cannot be used on him a second time.
vampire. Inside this area, every possible food of the Offering: A cross made from wood grown within
selected source isn’t usable anymore: crops fail, sight of Golgatha, and three nails and a spear forged
processed food rots, cattle die from a particularly in Jerusalem, plus one dot of Willpower.
pestilent plague. These effects can be quite dramatic
for the local population, depending on the season’s
rains, regional food supplies and the time that Trial of Job (Theban Sorcery ⚫⚫⚫⚫⚫)
Disease Control Centers take to consider the region This powerful curse can be levied on both
free from animal plagues. mortals and kindred (or other supernaturals), and it
The only way to stop the ritual is stopping the is usually used as a supreme test of faith. If the ritual
caster while it is not yet complete. Extraordinary is cast successfully, all actions of the target are
successes can determine an emergency situation with penalised by the successes for a number of days
immense repercussions, and certainly will attract the equal to the sorcerer's Resolve. The roll to cast the
attention of natural and unnatural forces, an aspect ritual is penalised by the target's Composure. If the
of which modern Sanctified must be aware when sorcerer knows the target's name and possesses
attempting the ritual in the information age. something of personal importance to the target, the
Offering: The caster must have the chosen food Curse of Job can be levied from any distance.
source while doing the ritual, and sacrifice it – Offering: A parchment bearing the passage of the
killing an animal, or burning a large amount of rice Book of Job wherein the Adversary and God agree
or bread. Only animals or crops which are or were on Job's fate, written in blood.
actually grown in the cursed area permit the
successful casting of the ritual.
Ward of Gomorrah (Theban Sorcery turned away from the warded site. The ritual has one
⚫⚫⚫⚫⚫) serious drawback, however: If the individual is
This powerful warding ritual traps intruders, blind, or does not look at the warded spot (a glance
though its efficacy is limited if large numbers of is too much already), the effect is not triggered.
individuals trespass in the protected area. The ward Individuals turned into a pillar of salt receive a
itself is invisible, but if the casting was successful, Durability equal to their Stamina-1 (maximum 2),
an individual facing the warded site will be turned and Structure equal to their Health. Once the ritual
into a pillar of salt if a Resolve+Blood Potency roll has captured a number of individuals equal to the
cannot overcome the ritual's successes. This roll sorcerer's Presence, it is spent, though affected
must be repeated every turn as long as the potential individuals are only released if they are turned away
victim can see the ward. The ritual will trap a from the ward, as described above.
number of victims equal to the caster’s Presence for Offering: The ashes of a mortal who has
an indefinite amount of time. If any more individuals committed multiple acts of depravity (serial
enter the area, they will not be affected, although murderers and rapists apply, for example) and truly
affected individuals will only be released if they are transformed into a beast (Humanity 3 or less).

A word from the editor


The rituals contained in this file are not part of the official Vampire: The Requiem material, and are
therefore subject to Storyteller approval. Use of the rituals submitted here requires the Vampire: The Requiem
core rulebook.
The rituals presented here were designed by Wordweaver05, unless otherwise noted in the ritual's individual
entry. Game balance and staying “in character” have been major considerations in developing them, and I
would like to express my heartfelt thanks to everybody who contributed to a more interesting unlife on the White
Wolf website's Vampire forum, where these rituals were previously published, and from which a selection using
the aforementioned guidelines was compiled for this PDF.
This PDF is meant as a contribution by fans for fans, and is not intended to infringe on White Wolf's
copyrights and intellectual property in any way. If you paid for this file, you were ripped off, since it's meant to
be available for free on the White Wolf Vampire forum.

Wordweaver05
Germany, January 2009.

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