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Conflict Resolution.
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When Is an Arms Rivalry a
Prisoner's Dilemma?
RICHARDSON'S MODELS AND 2 x 2 GAMES
MARK IRVINGLICHBACH
Universityof Illinois at Chicago
29
30 JOURNALOF CONFLICTRESOLUTION
y
Y1(C) Y2(D)
the result of arms games, then which 2 x 2 game best representsan arms
rivalry? Knowing which game characterizesa particulararms rivalry is
crucialto the GT-ARapproach.Unfortunately,the answerto this questionis
in dispute. Arms rivalries take place in many different decision-making
environments.The payoff structure,the extent of mutual and conflicting
preferences,and the types of interactionsor "games"thatlead nations into
an arms rivalry are thus open questions. There are, moreover, various
game-theoreticmodels for the two actor-two choice case. Rapoportand
Guyer (1966) showed that if preferencesare strictly ordered,there are 78
conceptuallydifferent2 x 2 games. If preferencesareweakly ordered(ties
in preferencesover outcomes arepermitted),therearemorethan500 differ-
ent types of games.
Using the basic formulationof Exhibit1, analystshave thuscharacterized
armsrivalriesby manyof the 78 different2 x 2 games structures.Most have
arguedthatparticipantsin an armsrivalryareinvolvedin a PD game (Brams,
1985, chap. 3; Rapoport,1960; Russett, 1983a; Schelling, 1960; Snyder,
1971; and Snyderand Diesing, 1977). But many have suggested that other
games may representan armsrivalry:Chicken,Deadlock,andStag Huntare
commonly used. More generally,analystshave arguedthat it is possible to
representan armsrivalryby several different2 x 2 games. Schelling (1984:
244-247) analyzed16 different2 x 2 armsgames thathe consideredthe most
likely to occur. Downs et al. (1985) offered 12 different2 x 2 games that
potentiallygeneratearms rivalriesand even arguedthat "undersufficiently
unluckycircumstancesalmost any game can resultin an arms race" (p. 133,
emphasisin original).Hardin(1983) suggested seven different2 x 2 games
thatmay generatethe nucleararmsrivalrybetweenthe UnitedStatesandthe
Soviet Union. Evidently,as Downs andRocke (1987: 302) put it, "no single
game characterizesall armsraces."
One consequence of this uncertaintyis that the connection between an
arms rivalry and a PD has been nebulous and confused. Questions, for
example, have been raisedaboutthe conditionsunderwhich an armsrivalry
is really a PD. Many contend that a particulararms rivalrydoes not fit the
PD payoff structure,or that a particularPD arms rivalry has changed its
payoff structureand hence is no longer a PD. No one, however,has offered
precise guidelines for determiningthese conditions;only informalspecula-
tions or suggestionshave been made aboutthe relevanceof internalfactors
(for example, bureaucraticpolitics or the military-industrialcomplex, as in
Russett, 1983b) or the technology of war (for example, its offensive or
defensive nature,as in Jervis, 1978). Althougheveryonerecognizesthatnot
all arms rivalries fit the PD model, no one has outlined an approachthat
indicates which ones do. Gowa (1986: 172), for example, has pointed out
32 JOURNALOF CONFLICTRESOLUTION
THE ASSUMPTIONS
GENERALARASSUMPTIONS
Where
Ux = kx (X-Y) - jX X2 [2.3]
Where
6. Note that because dX, dY > 0, the following are true:assumptionB1.1, B1.1', or BL1"
can be combinedwith assumptionB1.2 to produceassumptionB1.3; assumptionB1.1 can be
combined with assumptionB1.2 to produce assumptionB1.3'; however, neither assumption
B1.1' nor B1.1" can be combinedwith assumptionB1.2 to produceassumptionB1.3'.
38 JOURNALOF CONFLICTRESOLUTION
a2Ux [2.6]
ay2
a Ux= [2.8]
ax2
U = kx,(X_py)2 X
1xX2 [2.9]
ay = 2pkx(pY- X) [2.11]
a2Ux 2 [2.12]
2= 2p kx
in Stag Hunt. Hence, in these four games, nations do not always prefer to
spendmoreon arms.The second set of utilityfunctionassumptions,how X's
utility is affected by changes in its opponent's arms, relates to horizontal
moves in the game, or moves from mutual cooperationto Y's unilateral
defection and from X's unilateralcooperation to mutual defection. Such
moves are harmfulto X in all four games, and hence in these games nations
always preferthattheiropponentsspendless on arms.The thirdset of utility
function assumptions,how X's utility is affected by changes in its own and
its opponent'sarms,relates to diagonal moves in the game, or moves from
mutualcooperationto mutualdefection.Such moves areharmfulto X in PD,
Chicken, and Stag Hunt, but beneficial to X in Deadlock. In these games,
nationsmaypreferanarmsraceto armscontrol,or armscontrolto anarmsrace.
y
Y. (C) Y2(D)
PD
CHICKEN
PROPOSITION3.2: Given A1-A6, if B1.1' and B1.2 hold, then the arms
dominationoutcomes are the Nash equilibriaof Exhibit3.
PROOF: B1.1' implies Px(D,C) > Px(C,C) and PX(C,D)> PX(D,D).B1.2
implies Px(C,C)> Px(CD) [as well as Px(D,C) > PX(D,D),which is redun-
dant].Combiningyields a preferenceorderingas in Chicken.A similarresult
holds for Y. and thus the unilateraldefections are the Nash equilibria.QED
DEADLOCK
STAG HUNT
Y
Y1 (C) Y2 (D)
X1 (C) k. (XI-YI) - 1X12, ky (Y1- X1) - 1y Y12 k. (X1-Y2) - 1X12, ky (Y2- X1) - ly Y2
x
X2 (D) k. (X2-Yl) - 1xX2, k (Y1- X2) - Y
l2 k. (X2-Y2) - 1,X22, ky Xy2
2- - ly Y2
THE PD-AR
2R>T+S [4.2]
gains from its unilateraldefection, which must exceed X's costs from its
unilateraldefection. The dilemmais as follows: The inducementto cooper-
ation, (X1+X2) + kx(Y2-Y1) / lx(X2-Xl) > kx/lx, and the inticement to
defection, kx/1x> (X1+X2),are linked together.That is, the condition for a
PD arms rivalry is that the rewardsfrom mutual cooperationexceed the
rewardsfromone's own unilateralnoncooperation(thus,cooperate),but the
rewardsfrom one's own unilateralnoncooperationexceed the cost of one's
own unilateralcooperation(thus, defect).
What do these results imply about the equilibriumof the PD-AR? The
conditionin the appendixfor PX(D,D)> PX(C,D)must hold for both players
in orderfor (D,D) to be a Nash equilibrium.Thus, a Nash equilibriumat
(D,D) occursin the B2-AR if, foreach nation,its threat/fatigueratiois greater
thanthe sum of its two possible levels of militaryexpenditures.
CHICKEN
The next proposition shows that while a B2-AR may, under certain
conditions,become a PD game, thereare no conditionsunderwhich it may
become a Chickengame.
DEADLOCK
STAG HUNT
The next proposition shows that while a B2-AR may, under certain
conditions, become a PD or Deadlock game, there are no conditions under
which it may become a Stag Hunt game.
y
Y. Y2
|X1 kx (Xl-pY1) - 1,Xx2 Iy (Y1- qX) -l_ Y12 kX (Xl-pY2)2 - lXX12, ky (Y2- qX)2 - ly Y2
XI
PD
The following proposition shows what inequality is needed for this B3-AR
to be a PD.
48 JOURNALOF CONFLICTRESOLUTION
- kx(XlpYl)2
1X(X22-Xi2)>kx(X2-py2)2 [5.2]
CHICKEN
DEADLOCK
STAG HUNT
The next proposition shows that while a B3-AR may, under certain
conditions,become a PD, Chicken,or Deadlock game, there are no condi-
tions underwhich it may become a Stag Huntgame.
But (5.5) cannothold because Y2 > Y1, and hence pY1 < PY2. QED
In sum, neithera B2-AR nor a B3-AR may ever, under any conditions,
become a Stag Hunt-AR.The informalanalyses of GT-ARshas again gone
awry. It is importantto realize how the utility functionsdefined in B2 and
B3 producethese similar results.Equation(2.7) shows that values of Y do
not affect X's gains from greatermilitaryexpendituresin a B2-AR. Thus, if
a statederivesincreasedbenefit fromincreasedexpenditures(it prefersD to
C or X2 to X1), then it does so for all possible values of Y. It thereforecannot
be, as in Stag Hunt,that C is preferredto D for low Y and D preferredto C
for high Y. On the other hand, (2.13) shows that values of Y do affect X's
gains from greatermilitaryexpendituresin a B3-AR. But high levels of Y
hurtX's gains from moreX. Hence, it cannotbe, as in Stag Hunt,thatat low
Y, X prefersC to D [Px(C,C)>Px(D,C)]and yet at high Y, X prefersD to C
[Px(DD)>PX(C,D)].The patterncan only be as in Chicken,whereY's greater
expendituresforces X to prefermore armamentexpendituresat low Y, and
less armamentexpendituresat high Y
PD
DEADLOCK
CHICKEN
STAG HUNT
APPENDIX
R-AR
GT-AR B2-AR B3-AR
kx kXY2Y1 222
REFERENCES